- "Infamous begins with a serene, panoramic skyview view of EMpire City on the title screen, with the words "press start flashing". ..once you push start, a massive explosion rips through the heart of the city. Six city blocks are consumed by flame...in the center, a man named Dylan staggers to his feet."
- Dylan doesn't know how he got his powers and starts out apathetic. He then becomes invest in the city...or you can choose not to be at all.
- Dylan can run up rooftops, scrambles across building architecture, and can seek cover in unlikely nooks and crannies.
- Sucker Punch striving for simple controls to do not so simple things
- Empire City has 3 islands
- After the explosion, the city falls into chaos. A plague makes the govt. quarantine the city. Gangs are formed.
- Dylan's abilities evolve throughout the game
- One fight saw Dylan and his friend Zeke against a bunch of guard. A couple of choices include zapping the mobs and flinging them off the bridge, or using your electricity on the environment (i.e. power generators that may be nearby) to create explosions.
- Sucker Punch says "The hero's powers and the storyline are in support of the gameplay."
- Dylan cannot use firearms since his powers are "always on" (meaning he would set off the gunpowder in bullets). The powers can complicate your actions within the world.
- There will be other "villians" with their own powers that come into play. As well as other normal enemies with powers.
- - Infamous isn't structured like other open world games with a marker on the mini map for your next mission. The team's goal is to create a world where events unfold naturally.
- For example, you're on your way to disarm a bomb, but you notice a woman in the street bleeding and screaming. Time is ticking. What do you do? Your actions affect the world at large. Hence "Infamous".
- Karma system keeps track of your actions. Your actions affect the actions of the citizens of the city. They may fight with you or ignore you or even help fight against you. Karma also factors into how your abilities develop.
Not to knock Infamous, because it looks amazing and I love Sucker Punch, but GI is the last place to go for trustworthy previews. Every single issue with a front-page story preview is a sticky situation. The praise a game up and down and when it comes to review time, they give it a 3.5
Not to knock Infamous, because it looks amazing and I love Sucker Punch, but GI is the last place to go for trustworthy previews. Every single issue with a front-page story preview is a sticky situation. The praise a game up and down and when it comes to review time, they give it a 3.5
Well, Sucker Punch made the best platformers out of Sony's second party developers, so at least this could actually be good, unlike Ratchet.
- For example, you're on your way to disarm a bomb, but you notice a woman in the street bleeding and screaming. Time is ticking. What do you do? Your actions affect the world at large. Hence "Infamous".
Sounds hot. However, I'll wait for Himuro's early opinion and then think the opposite.
Conceptually Infamous deserves the hype, whereas the other three were derivative right from the start.
Conceptually Infamous deserves the hype, whereas the other three were derivative right from the start.
Yup, plus pedigree.
In a world with this and Prototype though, we'll see if I buy this.
Sucker Punch are a frickin' awesome developer. Such a shame for me that they're PS3 only. :(
And on a childish level, I really hate the fact that this game is going to serve as a codpiece for every kittonwy out there.
Forget stupid Chrono Trigger, what does teh inFAMOUS cover look like? Canz u describe it? Lemme grab my crayonz. (http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif)
Actually you rae missing the point. Instead of an idiotic moral compass like a Bioware game, it sounds like the decisions you make will actually affect gameplay (ie. cutting into limit on your main mission), which is a really good risk reward system. The more I think about it the cooler it sounds.Quote- For example, you're on your way to disarm a bomb, but you notice a woman in the street bleeding and screaming. Time is ticking. What do you do? Your actions affect the world at large. Hence "Infamous".
Translation: "Will you save teh girl? circle one: yes/no. yes = good points, no = evil points"
FUCKING YAY.
Prototype
prototype looks like shit, though. i want to design my character and superpowers, not play AKIRA WESTERN HOODIE EDITION NOW FEATURING INCUBUS AND MUDHONEY.
There are what, 3 people dogging on it in here out of 12?
You Sony guys have such thin skin.
And on a childish level, I really hate the fact that this game is going to serve as a codpiece for every kittonwy out there.QuoteForget stupid Chrono Trigger, what does teh inFAMOUS cover look like? Canz u describe it? Lemme grab my crayonz. (http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif)
:-X
And on a childish level, I really hate the fact that this game is going to serve as a codpiece for every kittonwy out there.QuoteForget stupid Chrono Trigger, what does teh inFAMOUS cover look like? Canz u describe it? Lemme grab my crayonz. (http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif)
:-X
So, I totally thought that was an impersonation act. And then I went to look at the NeoGAF thread. :duh
There are what, 3 people dogging on it in here out of 12?
You Sony guys have such thin skin.
So what are the acceptable levels?
He can have some decent insight into games when he's not like that but it is hard to read when he does that shit.
Don't bet against Sucker Punch?
DON'T BET AGAINST FREE RADICAL EITHER
oh shi...