THE BORE

General => Video Game Bored => Topic started by: Beezy on July 01, 2008, 12:21:46 AM

Title: Japafags: Infinite Undiscovery sounds great
Post by: Beezy on July 01, 2008, 12:21:46 AM
Posted earlier by teh duckroll:

Quote from: duckroll
Very extensive update today. They updated the world map, showing the 4 major regions in the world as well.

The Battle section is also updated with tons of more detailed gameplay specifics.

Tactics:

There are 6 party AI commands that can be active at any given time. Move freely, Split up and attack, Concentrate on one enemy, Stay behind and wait, Combo, and Conserve MP.

The Attack Point (AP) system is also explained in more detail, along with the Force system. I'll try to explain it in more detail because it's a little tricky to understand. You have two normal attacks (normal and heavy) as well as 2 battle skills that can be equiped at any time. Battle skills takes up MP, but normal attacks do not. At the same time, the heavy normal attack and most battle skills have "additional" physical attack properties. This can come in 3 possible forms - "knock back", "lift" and "knock down". This is when AP comes into play. The AP bar on the right has a "target" indicator which shows you how full the AP bar has to be, at least, before the targeted enemy you're locked on to will suffer those effects when you use a heavy attack or battle skill.

What does this mean? Say you have a battle skill that can lift the enemy into the air. If your AP bar is currently below the "target" indicator, you can use that skill to attack, and it'll take up MP as usual, but it will not lift the enemy into the air. If your AP bar is high enough, it will. So... why DO we care if enemies are lifted in the air, knocked back or knocked down? Well there are obviously advantages in gameplay as it's an action RPG and in these circumstances the enemy will be open to more combo attacks... BUT... the Force system makes it even more interesting.

The Force system rewards the player for pulling off combos (it doesn't have to be the main character that pulls off the combo, anyone in the party can do it, hence the Combo AI setting) on enemies in different circumstances. If an enemy if comboed while in a normal state, you gain yellow Force which fills up your AP bar (ah, so that's how we get AP), and as your AP bar fills up, it allows you to pull off the additional attacks as stated above. When an enemy is lifted in the air, all aerial combos will result in red Force, which is extra experience for everyone. When an enemy is comboed when in a knocked down state, green Force will result, which replenishes HP and MP for everyone.

Hope that helps! :D

It sounds much more interesting that Tales of Vesperia and The Last Remnant so far. I hope they don't fuck up and we actually get a good/decent ARPG for once. :(

Some screens:
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162454_0_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162455_1_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162456_2_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162456_3_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162457_4_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162458_5_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162458_6_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162459_7_big.jpg)
(http://www.jeux-france.com/Webmasters/Images/54241320080619_162500_8_big.jpg)

US boxart:
(http://i27.tinypic.com/6e26i1.jpg)

PAL boxart (allegedly):
(http://i31.tinypic.com/1zx75dy.jpg)

http://www.square-enix.co.jp/undiscovery/
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 01, 2008, 12:22:42 AM
tinypic or gamersyde.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Beezy on July 01, 2008, 12:24:30 AM
tinypic or gamersyde.
The screens aren't showing?
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 01, 2008, 12:27:43 AM
yes, i can only see one shot and the boxarts.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: cool breeze on July 01, 2008, 12:28:06 AM
I'm interested in it.  I hope there is a demo to get a feel for the combat.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: y2kev on July 01, 2008, 12:29:22 AM
Reminds me of FFXII kinda. I can't wait for this game.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Beezy on July 01, 2008, 12:30:30 AM
yes, i can only see one shot and the boxarts.
Fuck em then. Click the link to the official site. You can see them there.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 01, 2008, 12:31:20 AM
disgusting.

reported.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Beezy on July 01, 2008, 12:32:17 AM
Reminds me of FFXII kinda. I can't wait for this game.
It kinda reminds me of Secret of Mana, but I'm not gonna set my self up for a disappointment by comparing them.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Van Cruncheon on July 01, 2008, 12:33:59 AM
it's no elona
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: BlueTsunami on July 01, 2008, 12:38:55 AM
Wooo, the Battle System sounds a bit complex and will probably feel frantic. God I love you tri-Ace.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 01, 2008, 01:31:49 AM
it actually reminds me of Xenosaga 2.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Beezy on July 01, 2008, 03:12:34 AM
 :lol
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Himu on July 01, 2008, 06:32:05 AM
sounds like valkyrie profile 3 to me. emphasis on environment and shit. sounds exactly like VP2 but evolved for next gen.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: CHOW CHOW on July 01, 2008, 08:46:52 AM
definitely getting this... i hope it's not too complicated
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: tiesto on July 01, 2008, 09:32:01 AM
Game keeps looking more and more amazing... looking forward to its release!
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 02, 2008, 04:38:56 AM
http://www.gamersyde.com/news_6724_en.html

demo video.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: CurseoftheGods on July 02, 2008, 04:50:43 AM
http://www.gamersyde.com/news_6724_en.html

demo video.

DO WANT.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: The Sceneman on July 02, 2008, 05:28:08 AM
day 1 guyz
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: muckson on July 02, 2008, 10:42:52 PM
i may have to get this day 1 too.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: cool breeze on July 03, 2008, 12:03:11 AM
That demo video was amazing.  I'm buying this for sure.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Vizzys on July 03, 2008, 12:25:45 AM
looks pretty good, graphically and gameplay wise

I want to see more
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 03, 2008, 04:55:41 AM
http://www.gamersyde.com/news_6724_en.html

2nd part is up.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: onsedatives on July 03, 2008, 06:31:07 AM
The battle system sounds hot. That dragon part of the demo video was great but it also looks kinda choppy.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Tucah on July 03, 2008, 11:48:30 AM
Really looking forward to this, I usually like tri-ace.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: CurseoftheGods on July 03, 2008, 11:51:22 AM
Fuck it, I'll post these in here.

Gustav--best playable char since Cait Sith.

(http://xs129.xs.to/xs129/08274/iu1314.jpg.xs.jpg) (http://xs.to/xs.php?h=xs129&d=08274&f=iu1314.jpg)(http://xs129.xs.to/xs129/08274/iu2515.jpg.xs.jpg) (http://xs.to/xs.php?h=xs129&d=08274&f=iu2515.jpg)(http://xs129.xs.to/xs129/08274/iu3531.jpg.xs.jpg) (http://xs.to/xs.php?h=xs129&d=08274&f=iu3531.jpg)(http://xs129.xs.to/xs129/08274/iu4683.jpg.xs.jpg) (http://xs.to/xs.php?h=xs129&d=08274&f=iu4683.jpg)(http://xs129.xs.to/xs129/08274/iu5174.jpg.xs.jpg) (http://xs.to/xs.php?h=xs129&d=08274&f=iu5174.jpg)

omg it's a bear :hyper
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Himu on July 03, 2008, 01:29:09 PM
this game

omg
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: Himu on July 03, 2008, 01:29:41 PM
cait sith sucks
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: cool breeze on July 03, 2008, 01:43:26 PM
http://www.gamersyde.com/news_6724_en.html

2nd part is up.

Amazing.  This is the first J-RPG that I have actually been looking forward to on these next gen systems.  Frame rate isn't that great, but if it is consistent at that rate, no problem.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 04, 2008, 05:05:49 AM
2 dvds confirmed.
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MCD on July 04, 2008, 05:14:44 AM
don't you have any friends with a 360?
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: duckroll on July 04, 2008, 07:12:34 AM
Nope.

I can buy a 20 giger pretty cheap-o ($200), brand new, but I fear the RROD. I mean I want to be playing it even 10 years from now, just like I do with my PS2.

You speak as if PS2 were reliable.

Well, the PS2 is more reliable than the original PS1. On the other hand, the Xbox360 is less reliable than the original Xbox. ^^;
Title: Re: Japafags: Infinite Undiscovery sounds great
Post by: MoxManiac on July 04, 2008, 03:57:16 PM
I wish this was coming out for PS3  :'( :'( :'( :gloomy :gloomy :gloomy

I may have to break down and get a 360