I have to support Microsoft. They are the best company ever.but they lied!
doesn't look too good, to be honest. looks like a lot of other student games. concept is interesting but i haven't seen any footage that really sells it to me. will play it on PC if it ends up being worth it.
::) what an amazing surprise!:lol i wouldn't buy this on PSN either. games like galaga legions and castle crashers look great to me. this one doesn't. go cry about it.
I think you're just jealous Jonathan Blow is a more successful indie developer than you. At least he will be a couple dollars richer when I buy his game. Where is yours? You mad?
Painter
One day I was thinking about what kind of game I would make for Nintendo's upcoming Revolution console, and I thought it might be neat to use the controller as a paintbrush to paint pictures on the screen. That idea by itself is not enough to make a game. (Why are you painting pitcures?) So I plugged in an old idea I had floating around, which is that there are different critics with contradictory aesthetics who judge your painting, and you try to construct things that please enough of them to get by.
Oracle Billiards
This is about what it might be like to see the future, and how that might change a game like billiards.
He said he believed such games were exploitative of players by using a simple reward for suffering schema to keep them in front of their consoles.
Yeah, and he seems to have pretty cool ideas, just doesn't follow through with them. Braid seems like it is the follow through. It got me more excited than seeing any ugly screen shot or ugly video of the game ever would.
And yeah, the quote is about WoW, but it more or less works. Plus I am trying to get a job at Kotaku, so I need to practice on sensationalist stories..
Braid is this year's Portal. Get on the hype train today!
Braid is this year's Portal. Get on the hype train today!
My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late last week, Microsoft and I had a conversation where we talked about a bunch of issues and I agreed on the 1200 point price.
There are good reasons why I picked 1200 instead of 800 (I thought about writing them up today, but I’m not sure it’s really appropriate; I might, though, tonight. We’ll see how I feel about it later.)
The Reader’s Digest version is, I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.
Yeah. And I am not trying to claim I made the right decision — I have no idea what the right decision was, and we won’t know next week either (since no matter how high or low the sales are, they always could have been only a little higher, or almost as low, at $10).
And again, I don’t know if I would have been able to convince Microsoft to release the game at 800 points anyway, so it seemed my best move was to make the agreement and keep a good relationship with them.
If it were just a matter of my own money, I wouldn’t care so much, but I ran out of money while developing Braid and had to borrow a lot — so I owe people a lot of money. That makes the nature of the decision a little different.
There is a significant possibility that Braid would have been the next Psychonauts or Beyond Good and Evil (critically acclaimed but nobody played it), even at $10. If that happens at $10 then I am in debt and have to get a job and can’t make games any more. If that happens at $15, maybe I can still make games. That is the difference.
Did you read some of Blow's latest comments? Dude is a huge crybabyQuoteThere is a significant possibility that Braid would have been the next Psychonauts or Beyond Good and Evil (critically acclaimed but nobody played it), even at $10. If that happens at $10 then I am in debt and have to get a job and can’t make games any more. If that happens at $15, maybe I can still make games. That is the difference.
OH NO HE MAY HAVE TO GET A JOB!!!!!!!!!!!!!!!!!
Did you read some of Blow's latest comments? Dude is a huge crybabyQuoteThere is a significant possibility that Braid would have been the next Psychonauts or Beyond Good and Evil (critically acclaimed but nobody played it), even at $10. If that happens at $10 then I am in debt and have to get a job and can’t make games any more. If that happens at $15, maybe I can still make games. That is the difference.
OH NO HE MAY HAVE TO GET A JOB!!!!!!!!!!!!!!!!!
Meh the gameplay is neat but the story is emo hot topic garbage.
I'm probably about halfway through, and love it. I'm concerned about replayability naturally (once you know how to do each puzzle, you've exhausted the novelty), but it really is a unique, well-designed game.
It drives me nuts to read posts at pits like GameFAQs on how it's a "SMB ripoff" and should've been a couple dollars less... no doubt from people who have 1000/1000 points out of Quake IV and a drawing of Nariko on their Trapper Keeper.
i do have Q4 and that cost me less than what This game would cost me :p
Do you need to get every single puzzle piece in order to get to the end of the game?
Maybe I'll feel differently about it when I go back for puzzle pieces, I just don't have much fun with the mechanic. You're probaly right about it being easier.
It is worth going back and getting all the puzzle pieces. The only slight spoiler I will really say is:spoiler (click to show/hide)You are missing out on probably the best part of the game. There is a reason you started on World 2.[close]
http://braid-game.com/walkthrough/walkthrough.html
this should do.
They don't require you to do anything random; they don't require guessing. They don't require trial and error. The solutions tend to be simple and natural. They flow directly from the rules of gameplay in each world.
Braid does not have a linear story the way most games do, so Getting To The End is not necessarily what you would expect. The idea of "beating the game" does not apply so much, here. Braid is about the journey, not the destination.
Whoever wrote that page clearly hasn't played this game.
...http://braid-game.com/walkthrough/walkthrough.html
this should do.
You did click the second page right? :lol
Blow said he normally wouldn't be happy to get a 9/10 score, but since it's from Edge he'll let it slide
he also thinks his story is amazing
Blow said he normally wouldn't be happy to get a 9/10 score, but since it's from Edge he'll let it slide
he also thinks his story is amazing
While I liked world 2's "puzzle" (lol), the game not telling you at ALL that you could do that (and you couldn't do it with any other piece) was absolutely bullshit.
They don't require you to do anything random; they don't require guessing. They don't require trial and error. The solutions tend to be simple and natural. They flow directly from the rules of gameplay in each world.
AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
slide one near my pm box.AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
Get me a free code too
I can't understand people praising the story
maybe they can't read
AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
Get me a free code too
I full cleared the first two worlds, which was okay, and I like the "duplication" world so I might full clear it, but the left-right time movement bullshit is like my least favorite RPG puzzles (you move, they move, get into a corner to "desync" their movements, etc.)
It's not really like that. You can't "desync" them. That's the whole point. It took me a while to get my head around this level, but now I've only got one piece to go - the one with the giant cloud at the end. The shadow level is the one that is harder for me to figure out. Not really put much effort into it yet, I must say, but it is semi-annoying when you rewind and find out your shadow has reset to your last position when you didn't intend it.
AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
Get me a free code too
we tried that before and you gave it to gazunta, who is being a cocksucker and not thanking me for it.
AUS codes don't work for you yankees
I have all the shit from worlds 2 and 3, all but three in 4 and 5, and I think I'm missing four from 6. I'll get them.
I really don't know how to do the Hunt one in the left-right world.
I have all the shit from worlds 2 and 3, all but three in 4 and 5, and I think I'm missing four from 6. I'll get them.
I really don't know how to do the Hunt one in the left-right world.
Here is a tip:spoiler (click to show/hide)You want to plan to get rid of the enemies on the left of the screen before the right ones. Think of the x axis as a time line, you want to end with being on the right. Also, the final door that opens when they are all dead will be open after you kill all of them, you don't have to worry about killing them and dealing with going up there without reviving them. Once it is gone, it is gone.[close]
AHAHAHA I JUST GOT A FREE CODE FOR THIS
get a job hippie
Get me a free code too
we tried that before and you gave it to gazunta, who is being a cocksucker and not thanking me for it.
AUS codes don't work for you yankees
I bought it and I regret it every day. Don't be a Patel.Why exactly are you crusading against this game?
I bought it and I regret it every day. Don't be a Patel.Why exactly are you crusading against this game?
It certainly isn't for everyone, but it's still a quality title that should be given a shot. How often do we get high-resolution, hand drawn 2D platformers these days? The puzzles are interesting and unique, the presentation is very solid, and it's fun to play. The story is pretentious as hell, but it plays a very small role. I mean, if you hated the storyline for a Metal Gear game you'd be fucked as those games are loaded with cutscenes, but Braid only presents the story in small snippets that can be skipped simply by running past them.
Overpriced?! It's fucking $15! That's really not asking much for a game of this quality. Perhaps it is a bit overrated, but that doesn't mean it isn't still worth playing. You should leave your personal feelings for the creator out of this as that really shouldn't factor into whether someone can enjoy the game or not.I bought it and I regret it every day. Don't be a Patel.Why exactly are you crusading against this game?
It certainly isn't for everyone, but it's still a quality title that should be given a shot. How often do we get high-resolution, hand drawn 2D platformers these days? The puzzles are interesting and unique, the presentation is very solid, and it's fun to play. The story is pretentious as hell, but it plays a very small role. I mean, if you hated the storyline for a Metal Gear game you'd be fucked as those games are loaded with cutscenes, but Braid only presents the story in small snippets that can be skipped simply by running past them.
it's overpriced and I hate the creator
the game itself isn't that bad (though I think it's being massively overrated) but I can't really support someone as full of himself as Blow. and given how full of myself I am that says a lot.
I cant really support someone who says "buy my game or I'll *shudder* have to get a job! i dont want that!"
I cant really support someone who says "buy my game or I'll *shudder* have to get a job! i dont want that!"
Just so I'm up to speed: are you a full-on joke character now, or what? God forbid someone wants to be successful at something he loves rather than resort to 8 hour days in a cubicle doing data entry. "OMFG I'm not going to buy that band's album because they just don't wanna work the fry counter at McDonald's! What arrogant assholes!"
Please.
I cant really support someone who says "buy my game or I'll *shudder* have to get a job! i dont want that!"
Just so I'm up to speed: are you a full-on joke character now, or what? God forbid someone wants to be successful at something he loves rather than resort to 8 hour days in a cubicle doing data entry. "OMFG I'm not going to buy that band's album because they just don't wanna work the fry counter at McDonald's! What arrogant assholes!"
Please.
Blow just doesn't come across as enjoying what he does. If he did, he wouldn't be concerned whether he had to "get a job" or not. Musicians do what they do because they love making music. It's what makes us enjoy what they do. We go to their shows, we buy their merchandise and whatnot. If someone doesn't have the heart doing what they do, I cannot become involved - attached. Blow threw all that out the window. Will not be supporting him, I'm afraid.
Independent designer Jonathan Blow's award-winning Braid made its Xbox Live Arcade debut just last week, but Blow says Microsoft's certification requirements might have impeded the game's final quality.
Talking to Gamasutra as part of a larger interview to be published in the near future, Blow says the cert process for XBLA is more geared toward triple AAA games than perhaps is useful.
"They removed some of the requirements for XBLA games, but there are still a lot of requirements, and I believe that, at least for a single-player game like my game, the vast majority of these requirements are unnecessary," he says.
"I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better."
Blow says Microsoft's XBLA certification process is intended to ensure a standard of quality for all titles on the service -- "But I feel like it actually decreases the quality of games, because people spend so much of their energy on these things that users don't even really care about."......
"I mean, maybe in five years when I'm motivated, if I have a really fresh idea for it. But I'm not waiting in the wings with a level pack, or DLC or anything."
Blow says he has considered releasing Dashboard themes since Microsoft announced the redesign. "I didn't want to do them on the old Dashboard, because it's covered with ads everywhere," he says.
"Braid is about setting a mood and a feeling, and you can't do it while there's like, a Burger King ad there, flashing... I just felt that juxtaposition would have been bad for the game."
No, I really was interested in the game, from the praise of close friends along with the overall style. I even thought the demo was nice, since I got to see it up close. Unfortunately, I have to stand my ground. He's pompous, as the article swaggaz posted linked. Expect more chest thumping from him in the future.Maybe if you support him, he'll earn enough money to OD.
Ok, this article about Braid makes Blow seem like a lame art prick.QuoteIndependent designer Jonathan Blow's award-winning Braid made its Xbox Live Arcade debut just last week, but Blow says Microsoft's certification requirements might have impeded the game's final quality.
Talking to Gamasutra as part of a larger interview to be published in the near future, Blow says the cert process for XBLA is more geared toward triple AAA games than perhaps is useful.
"They removed some of the requirements for XBLA games, but there are still a lot of requirements, and I believe that, at least for a single-player game like my game, the vast majority of these requirements are unnecessary," he says.
"I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better."
Blow says Microsoft's XBLA certification process is intended to ensure a standard of quality for all titles on the service -- "But I feel like it actually decreases the quality of games, because people spend so much of their energy on these things that users don't even really care about."......
"I mean, maybe in five years when I'm motivated, if I have a really fresh idea for it. But I'm not waiting in the wings with a level pack, or DLC or anything."
Blow says he has considered releasing Dashboard themes since Microsoft announced the redesign. "I didn't want to do them on the old Dashboard, because it's covered with ads everywhere," he says.
"Braid is about setting a mood and a feeling, and you can't do it while there's like, a Burger King ad there, flashing... I just felt that juxtaposition would have been bad for the game."
Oh, and here is a Braid segment from the 1upshow (It has spoiler): http://gamevideos.com/video/id/20638
Very interesting if you want to know what fellating a game designer looks like. It also helps show that people really do think everything is art.
he complained about a 9/10 from EDGE?
UK print magazine Edge has published the first review of Braid, giving the game a score of 9/10. Normally I would not be happy about a 9, but Edge has a reputation for being very tough with scores. (Braid was the only game with a score of 9 or above in this issue [#192]; in previous issues, they gave BioShock and Metal Gear Solid 4 each 8/10. Headline coming soon: Edge says Braid is better than MGS4; PS3 fan riot imminent.) I can’t link the review because it’s in print, but here’s the last sentence:
Braid remains a beautiful and brilliantly demanding game that barely contains its dense population of ideas, taking its place alongside Geometry Wars and Pac-Man Championship Edition as one of the finest original titles available on Live Arcade.
The Edge reviewer didn’t like the story much; but Chris Dahlen did. So there.
(Braid was the only game with a score of 9 or above in this issue [#192]; in previous issues, they gave BioShock and Metal Gear Solid 4 each 8/10. Headline coming soon: Edge says Braid is better than MGS4; PS3 fan riot imminent.)
I see nothing wrong with buying Saints Row. Just helping out some hard working Americans.
I really wonder if any of the complainers hold the same standards for David Jaffe and God of War. That game got a lot of fanboy love, even though Jaffe expresses himself less like an industry luminary and more like a level implementer with Tourette's Syndrome.
message boards play dyack like a fiddle causing him to feed at troughs full of salty buttered popcorn
I really wonder if any of the complainers hold the same standards for David Jaffe and God of War. That game got a lot of fanboy love, even though Jaffe expresses himself less like an industry luminary and more like a level implementer with Tourette's Syndrome.
message boards play dyack like a fiddle causing him to feed at troughs full of salty buttered popcorn
.
BTW, Mak's pretty charming, and seems more "artist" motivated than Blow, but that's splitting hairs. In the end, Mak made Yet Another Dual Stick Shooter, but this time with MUSIC instead of explosions. That's less hefty than what Braid attempts, whether or not you like or or the other better.
Quotethis. dyack ain't playin' anyone. he can't stop shrieking hoarsely to 1up lapdogs because gaf -- gaf!!! -- successfully trolled him. if saint c weren't off in wedded bliss, he'd call denis dyack a butthurt nerdlinger.
i have it on good authority that the entire gaming community is going to teach GAF a lesson by collectively ensuring that all the game reviews are about 90%
because he's an artist. He wants to remain an artist. He isn't about conforming to society or corporations. Oh, but he needs more money or else he can't not make games anymore!
who gives a shit if dyack sells a lot of too human. in the process he's burned more bridges than a 2 million seller (as if that were possible) can repair. MS is done with him. nintendo is done with him. sony probably isn't solvent enough to give him money. he's COOOOOKED, jerry.
oh right, sega.
who gives a shit if dyack sells a lot of too human. in the process he's burned more bridges than a 2 million seller (as if that were possible) can repair. MS is done with him. nintendo is done with him. sony probably isn't solvent enough to give him money. he's COOOOOKED, jerry.
oh right, sega.
oh, bullshit
if a person's game generates a healthy profit, no publisher is going to give a fuck how much of an asshole that person is
that's how business works
Can someone explain the ending to me? I finished the game yesterday and I thought I understood the direction of the narrative until I got to the last level + epilogue and now I'm a little confused as to what the hell they're getting at.He either banged his mother or girlfriend. Or they banged him. Or it was his sister. But probably Mr. White with the candlestick in the Conservatory. A restraining order may have been in place, issued by the municipal candy shop where untoward violence is committed.
oh come on, nick suttner. blow designs like a genius and writes like a teenager. the enigmatic, ambiguous presentation of the story is interesting -- and i confess that i've yet to make much sense of it -- but the writing unmistakably belongs to the 'fragments beginning with the word she' genre so popular in high school literary magazines. granted that relationship angst, normally the least interesting subject in the world, is novel, refreshing material for a videogame -- but loving braid for its story is perverse. at best. it betrays an inadequate appreciation for its shit hot puzzle design
i like the cut of your jib:-* ...one of the benefits of Catholic parents.
This is pretty wildI recommend reading this (http://www.neogaf.com/forum/showpost.php?p=12324032&postcount=1723) while reading that.
http://www.rllmukforum.com/index.php?showtopic=190136
that's still some shitty writing
it does seem pretty cool, but again, what kind of game design requires a 100% completion (according to the designer's whims and vagaries of logic) simply to get a secret ending that's the only way to know what the hell is going on? if that's good storytelling then I'm the King of Japan
it does seem pretty cool, but again, what kind of game design requires a 100% completion (according to the designer's whims and vagaries of logic) simply to get a secret ending that's the only way to know what the hell is going on? if that's good storytelling then I'm the King of Japan
I know what you mean. I'm still angry I had to read some books cover to cover to fully get the story. So unfair.
it does seem pretty cool, but again, what kind of game design requires a 100% completion (according to the designer's whims and vagaries of logic) simply to get a secret ending that's the only way to know what the hell is going on? if that's good storytelling then I'm the King of Japan
I know what you mean. I'm still angry I had to read some books cover to cover to fully get the story. So unfair.
That's a specious argument and you know it - there's nothing keeping you from the end of a book except for time. The pages, words, and narrative are all right there on the page. The barrier of communication between the author and the reader is 0.
A game, on the other hand, can't assume that players are going to have 100% completion. The job of narrative in a game is to tell a good story for any player's path through the game, and a better story for players who invest more time. Braid requires 100% completion to even get the last level, and 7 secret stars (that you won't get without GameFAQs) in order to get crucial information for interpreting the game correctly.
Again, I'm not saying that Braid has a bad story - in fact, my respect for the game is begrudgingly enhanced by these revelations of what it's "about" - but it's certainly not well told and is an absolute failure as far as using games as a storytelling medium is concerned.
it does seem pretty cool, but again, what kind of game design requires a 100% completion (according to the designer's whims and vagaries of logic) simply to get a secret ending that's the only way to know what the hell is going on? if that's good storytelling then I'm the King of Japan
I know what you mean. I'm still angry I had to read some books cover to cover to fully get the story. So unfair.
That's a specious argument and you know it - there's nothing keeping you from the end of a book except for time. The pages, words, and narrative are all right there on the page. The barrier of communication between the author and the reader is 0.
A game, on the other hand, can't assume that players are going to have 100% completion. The job of narrative in a game is to tell a good story for any player's path through the game, and a better story for players who invest more time. Braid requires 100% completion to even get the last level, and 7 secret stars (that you won't get without GameFAQs) in order to get crucial information for interpreting the game correctly.
Again, I'm not saying that Braid has a bad story - in fact, my respect for the game is begrudgingly enhanced by these revelations of what it's "about" - but it's certainly not well told and is an absolute failure as far as using games as a storytelling medium is concerned.
It's not specious at all. There are countless books - some of the greatest novels of all time - that aren't equally accessible to everyone, and that can't simply be "gotten" by marching through them. Shit, some people can't even read one of Shakespeare's plays without their eyes crossing, or need the goddamned Bible in modern language to "get" it. You can buy the Odyssey in standard formatting because some people can't read anything in stanzas. And some books are so subtle, people will read every page but never really think of What It Means... I mean to many, Camus' The Stranger is about a guy who shoots someone and goes to prison. The End.
The definition of good storytelling is most certainly not whether it's packaged for mass consumption and appreciable to the lowest common denominator. You might as well say War & Peace is a failure because most people can't finish it and everyone's named Anna.
The whole time and mystery level can fuck right off
holy crap, the star in the first level (one of 7 required for the "true" ending) requires you to wait for TWO HOURS?
No. You can do it in about 15 minutes, but most people are too distinguished mentally-challenged to use the FFWDx8 option.
braid isn't nearly as obscure as this specious atom bomb theory makes it seem. i think the key to its interpretation is not the epilogue's bomb references but the phrase 'the princess is in another castle.' what does it mean to be questing after a princess who's always somewhere else? what if there isn't any princess? what if the princess is trying to get away from you? what if the princess is actually something dark and dangerous? gamers are content-obsessed, but braid is more interested in form than content: in teasing the meaning out of old videogame tropes, in making the prefatory text for each world refer both to relationships and game mechanics, etc
No. You can do it in about 15 minutes, but most people are too distinguished mentally-challenged to use the FFWDx8 option.
I don't even know why I am attempting to get the stars. You get nothing for them and most are really stupid. You have to delete your save game to even have access to them.
holy crap, the star in the first level (one of 7 required for the "true" ending) requires you to wait for TWO HOURS?
holy crap, the star in the first level (one of 7 required for the "true" ending) requires you to wait for TWO HOURS?
it's takeshi no chousenjou!
holy crap, the star in the first level (one of 7 required for the "true" ending) requires you to wait for TWO HOURS?
it's takeshi no chousenjou!
holy crap, the star in the first level (one of 7 required for the "true" ending) requires you to wait for TWO HOURS?
it's takeshi no chousenjou!
Genius. See, if the Virtual Console was worth anything at all they'd put that out on it.
Personally, I thought of Lucky Wander Boy a couple times while playing the later, weirder levels of Braid.
cleverly but unsuccessfully. at bottom there's just a ton of material that doesn't apply in any conceivable way to the atomic bomb
My only disappointment with this game is that the pricetag and the demo left me with the impression that there would simply be a lot more content here than there actually is. I only had to look up the solutions for about 3-5 of the puzzles -- which is pretty good for me, as I get stumped and frustrated pretty easy. Only one puzzle (the end of Crossing the Gap) had a stupid "WTF - how was I supposed to know that" solution. The other ones I didn't get were in the last world, where I had trouble really utilizing the platforms that isolate you from time reversal. Considering the lack of any tutorial and my general ineptitude with puzzles, I'm surprised how quick and pleasantly I got through everything.
Other than that, it's a pretty cool puzzle game and I like the mood and art very much. I don't understand why there is so much hatred here for it.....just misdirected aggression towards GAF and the developer? Is there anything here that's really worth hating? Maybe it doesn't resonate with you, but it's not offensively bad.
To reiterate: this is a decent game. It's probably worth 15 bucks if you liked the demo. IT IS NOT THE NEXT PORTAL.
It's the one where you have to have the goomba jump on you. There is nothing before or after that in the game to indicate that an enemy landing on you will pop them up into the air......that doesn't happen in videogames in general.
I guess it's kind of an interesting reversal, but I sure as hell don't feel bad about looking up the answer. Never would have thought to do that no matter how long I played the game.
I mean, YOU jump higher when landing on enemies, why shouldn't they?Because in nearly every other 2D platformer (including the Mario series that this game heavily references), that does not happen. If an enemy lands on you, you take an energy hit and it falls straight through you.