The update will include seven fresh maps and a new game mode, in addition to new unlockable weapons and achievements for the Heavy class. Valve plans to reveal each element of the patch--as well as a "special installment" to the "Meet the Team" video series--in a series of daily updates to its website.
The unknown game mode will come supported with five maps. A "new Payload map focusing on more open spaces than Goldrush" will also be released, according to Valve's Robin Walker.
:bow Valve :bow2
I JUST READ ABOUT THIS HOLY CRAAAAAAAAAAPPPPPPPP!
:gun I can't wait.
Edit: It's gonna be nothing but heavy's and snipers for like 3 months.
Wait. So this is for the 360 too or just PC?
Wait. So this is for the 360 too or just PC?
Ha ha ha ha ha, consoles. You haven't gotten a single TF2 update yet, I doubt you'll get this one. :tophat
Wait. So this is for the 360 too or just PC?
I almost want to play the 360 version of TF2, for archaeological purposes. It must be like the early beta.
Wait. So this is for the 360 too or just PC?lemme put it this way
I almost want to play the 360 version of TF2, for archaeological purposes. It must be like the early beta.:lol :lol you always have the biggest weapons to post dont you
yeah i like that it's different. it just doesn't work so well in terms of balance. i'm sure they have these mini-expansions already thought out for all the classes and are playtesting them all in their 'advanced' state, even if not all of it is finalized. if it was possible, it would have been better, i think, to work on all the classes simultaneously, and release smaller chunks of the achievements for all the classes instead of releasing everything for one class at a time. that way you still get more frequent updates, but you don't interrupt the class balance or severely interrupt the player behavior where you have everyone playing the same class at the same time working on the new achievements. i can understand why they went the way they did though.i don't like the one update at a time stuff. i haven't really been playing TF2 much since its beta/launch, but i'll definitely want to get back into it. i just feel like waiting until there's a few more class updates. unless something else comes up, i'll probably start making TF2 maps again after my current project.
It's kinda fresh way to update games. VALVe could make it the old way: release one huge patch (expansion pack) a few years down the road like id did with Quakes and Dooms. Instead they "leak" features in patches every few months.
I can't say this is a good idea but at least it's different.
The Achievement names and icons (but not what they are! :shh) and the first unlockable have been revealed.
THE KGB (Killer Gloves of Boxing!)
http://steamgames.com/tf2/heavy/kgb.htm
:lol who would want to play TF2 on a console anyway?
:lol who would want to play TF2 on a console anyway?
People with Macintosh computers and a 360?
We should have another EB game sometime. Cajole kicked my butt last time but that was before I got my G9. With the G9, I got 7 kills in a row even though I've barely played TF2.
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.
Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).
The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).
is ur brother as hot as u
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.:rofl
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).
is ur brother as hot as u
He posts here, you can ask him for a pic. I'm the sexy one though.
Wait. So this is for the 360 too or just PC?
:rofl
After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?
Consoles are good for console exclusives and that's it.
Wait. So this is for the 360 too or just PC?
:rofl
After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?
1. All my friends play the console version?
2. No bullshit install/HD space problems?
3. No specs to worry about? No new graphics card needed?QuoteConsoles are good for console exclusives and that's it.
So in other words, consoles are good for 95% of every game out there. Thanks for clarifying.
Let's not be fucking stupid here. Valve could update the game on 360 (PS3, who knows LOL) if they wanted to, but they are choosing not to. It's not like I'd play it anyway though; imma go play me some gaylo 3.
Wait. So this is for the 360 too or just PC?
:rofl
After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?
1. All my friends play the console version?
2. No bullshit install/HD space problems?
3. No specs to worry about? No new graphics card needed?QuoteConsoles are good for console exclusives and that's it.
So in other words, consoles are good for 95% of every game out there. Thanks for clarifying.
Let's not be fucking stupid here. Valve could update the game on 360 (PS3, who knows LOL) if they wanted to, but they are choosing not to. It's not like I'd play it anyway though; imma go play me some gaylo 3.
That is not true anymore.
Anyway, don't ban me Lyte I'll scale back on the PC faggotry. I know you are itching to ban me for that Burnout: Paradise post.
- New environment: Woodland areas. New Arena maps use this
- Arena gametype: Default 5v5 (can be changed) on new Arena maps and remakes of Granary/Well/Badlands. Perma sudden death (so no health packs). Losing team gets switched out for spectators. If the winning team wins 5 in a row it auto scrambles. After 60 seconds a CP point in the middle goes live and capping it wins (to discourage turtling)
- Crit gauge: New visual indicator of Crit chance
wish the map was far less brown/red
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.
Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
Health pick-ups are limited in TF2 Arena (some levels don’t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.
The first release of TF2 Arena comes with five playable maps. Two never-before-seen maps (Lumberyard, Ravine) have been built specifically for Arena, and a further three (Well, Granary, Badlands) have been remade with Arena’s unique play style in mind. Additionally, with the Lumberyard map, Arena takes TF2 from its familiar desert backdrop to a new Alpine-themed environment. Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual maps players are familiar with.
Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.
In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.
The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.
Name: Sandvich
Role: Edible Device
Weapons: Toothpick
He was a good lunch who played by the rules, until the rules robbed him of everything he ever loved. Now he's lettuce, tomato, cheese, bread, and a mysterious slice of meat, marching down your throat and straight to hell. He'll satisfy your hunger. FOR REVENGE!
We decided to create a new TF environment after sensing some desert-fatigue, both internally and externally. The new theme had to be a departure from the current look without being so different that the characters felt out of place in it. We also wanted to leverage some content from our existing environments, since crafting every asset from scratch would mean we'd be moving the release beyond Valve time and into the realm of geologic time. Given these goals and constraints, we settled on the Alpine theme for two reasons: Its green foliage and blue-gray rocks let us introduce a new, cooler color palette to the game, and the lumber mill / mining camp buildings fit our existing set of structures. For Arena Lumberyard, the goal was to establish a clear difference between the two sides of the map. One side climbs up toward a large mountain peak, and the other dips down into a vast valley. We're excited to have a new visual theme to play with, and we'll definitely be using it in future maps.
My computer sucks shit and I'm buying this. My time with the free weekend has sold me.bottom rock low settings
I just played for like 2 hours straight wit hPR and Viz.
I think i'm good, I dunno, I got second place in every round on heavy. How do you unlock the cool stuff?
how did I do viz in teh short time i played wit upretty good
Wait. So this is for the 360 too or just PC?
Owners of the Xbox 360 version of Team Fortress 2 will be scarfing down sandviches and delivering payloads later this year, as Valve is finally bringing all the updates delivered via Steam to the Xbox Live Marketplace. That means new, class-specific Achievements, new unlockable weapons for the Pyro, Medic and Heavy, new gameplay modes and new maps, all on your Xbox 360.
Valve marketing director Doug Lombardi got that piece of business out of the way just before our latest Left 4 Dead demo, saying that the developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth.
So, how much? The price isn't final, but Valve is hoping to go as low as possible, aiming for a ten dollar price tag. Not too shabby. Sorry, PS3 owners, no word on when or if Valve will be giving you the same Team Fortress 2 updates.