THE BORE

General => Video Game Bored => Topic started by: Crushed on August 12, 2008, 03:28:53 PM

Title: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 12, 2008, 03:28:53 PM
http://www.shacknews.com/onearticle.x/54148

Quote
The update will include seven fresh maps and a new game mode, in addition to new unlockable weapons and achievements for the Heavy class. Valve plans to reveal each element of the patch--as well as a "special installment" to the "Meet the Team" video series--in a series of daily updates to its website.

The unknown game mode will come supported with five maps. A "new Payload map focusing on more open spaces than Goldrush" will also be released, according to Valve's Robin Walker.


http://steamgames.com/tf2/heavy/


(http://img.photobucket.com/albums/v233/MastahCrushed/Emote/emot-neckbeard.gif) (http://img.photobucket.com/albums/v233/MastahCrushed/Emote/emot-neckbeard.gif) (http://img.photobucket.com/albums/v233/MastahCrushed/Emote/emot-neckbeard.gif)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tauntaun on August 12, 2008, 04:45:49 PM
:bow Valve :bow2

I JUST READ ABOUT THIS HOLY CRAAAAAAAAAAPPPPPPPP!

:gun  I can't wait.

Edit: It's gonna be nothing but heavy's and snipers for like 3 months.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Crushed on August 12, 2008, 04:49:52 PM
:bow Valve :bow2

I JUST READ ABOUT THIS HOLY CRAAAAAAAAAAPPPPPPPP!

:gun  I can't wait.

Edit: It's gonna be nothing but heavy's and snipers for like 3 months.

Or a bunch of spies trying to get their backstabs on, meaning it's gonna be a good time to be a pyro. (http://img.photobucket.com/albums/v233/MastahCrushed/Emote/emot-flame.gif)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 12, 2008, 06:05:56 PM
HOLY FUCKING SHIT
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 12, 2008, 06:13:34 PM
iam hyped

let us play this on release
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Hitler Stole My Potato on August 12, 2008, 06:28:56 PM
Wait.  So this is for the 360 too or just PC?
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 12, 2008, 06:29:52 PM
Wait.  So this is for the 360 too or just PC?

Ha ha ha ha ha, consoles. You haven't gotten a single TF2 update yet, I doubt you'll get this one. :tophat
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Hitler Stole My Potato on August 12, 2008, 06:30:53 PM
Wait.  So this is for the 360 too or just PC?

Ha ha ha ha ha, consoles. You haven't gotten a single TF2 update yet, I doubt you'll get this one. :tophat


 :'(
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 12, 2008, 06:32:13 PM
Wait.  So this is for the 360 too or just PC?

 :lol

You are so small! It's funny to me!
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 12, 2008, 06:33:19 PM
I almost want to play the 360 version of TF2, for archaeological purposes. It must be like the early beta.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: demi on August 12, 2008, 06:42:32 PM
If you do let me know, I need to boost all the TF2 achievements
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: archie4208 on August 12, 2008, 07:06:49 PM
:lol who would want to play TF2 on a console anyway?
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: demi on August 12, 2008, 07:27:55 PM
I dunno, I didnt want to play it on either, but unfortunately Orange Box came with it
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 12, 2008, 08:29:08 PM
I almost want to play the 360 version of TF2, for archaeological purposes. It must be like the early beta.

:lol
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tauntaun on August 12, 2008, 11:52:37 PM
I gotta get my 3rd medic unlock before tues.  :hyper
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: JustinP on August 13, 2008, 02:29:52 AM
i don't like the one update at a time stuff.  i haven't really been playing TF2 much since its beta/launch, but i'll definitely want to get back into it.  i just feel like waiting until there's a few more class updates.  unless something else comes up, i'll probably start making TF2 maps again after my current project. 
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 13, 2008, 03:34:28 AM
Wait.  So this is for the 360 too or just PC?
lemme put it this way

360 operates like China

you are 'free' to create great things for it

under MS's strict, um, vetting process, of course.


spoiler (click to show/hide)
lawl kunsols
[close]

I almost want to play the 360 version of TF2, for archaeological purposes. It must be like the early beta.
:lol :lol you always have the biggest weapons to post dont you


ok i have a complaint about all these maps, all the way since goldrush:

they are all excellent except for one thing: they're all next-gen-ish brown/red vomit color.  Not enough blue.  It's like evertyhing happens on a desert.

- the goldrush maps
- dustbowl
- steel cp, and muchm more

are all red/brown shit.  whereas only turbine and well is completely blueish, and 2fort/hydro [which no one plays] is half blue/red.

this is terrible, and many map makers dont realize this. i think i'm gonna make a thread bitching about this in steampowered.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 13, 2008, 03:44:48 AM
steel cp is good Ive played it a bit

my problem with it is you can, as a scout, double jump and get to the last cp before the ramp comes out when its supposed to

hope they fixed this
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: JustinP on August 13, 2008, 05:31:22 AM
i don't like the one update at a time stuff.  i haven't really been playing TF2 much since its beta/launch, but i'll definitely want to get back into it.  i just feel like waiting until there's a few more class updates.  unless something else comes up, i'll probably start making TF2 maps again after my current project. 

It's kinda fresh way to update games. VALVe could make it the old way: release one huge patch (expansion pack) a few years down the road like id did with Quakes and Dooms. Instead they "leak" features in patches every few months.

I can't say this is a good idea but at least it's different.
yeah i like that it's different.  it just doesn't work so well in terms of balance.  i'm sure they have these mini-expansions already thought out for all the classes and are playtesting them all in their 'advanced' state, even if not all of it is finalized.  if it was possible, it would have been better, i think, to work on all the classes simultaneously, and release smaller chunks of the achievements for all the classes instead of releasing everything for one class at a time.  that way you still get more frequent updates, but you don't interrupt the class balance or severely interrupt the player behavior where you have everyone playing the same class at the same time working on the new achievements.  i can understand why they went the way they did though. 
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: JustinP on August 13, 2008, 06:24:05 AM
i'm sure they considered it.  but their way is more marketable (they get to promote 'this' character's patch--a "soldier" patch is more interesting and attractive than an "achievement patch #4"), and while being more 'marketable' might seem slimey, it's also about attracting players and keeping players coming back to play--it promotes a healthy online community.  when it's all said and done, their way may be better in terms of keeping the community coming back.  the balance issues are temporary problems that will get better with each new character patch, but doing it the way i proposed could potentially result in less player activity overall--which would be a more permanent problem.  the more i think about it, i think they were smart about it--we just have to deal with a minor side effect. 
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 13, 2008, 02:54:58 PM
The Achievement names and icons (but not what they are!  :shh) and the first unlockable have been revealed.

THE KGB (Killer Gloves of Boxing!)

http://steamgames.com/tf2/heavy/kgb.htm
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tauntaun on August 13, 2008, 04:19:08 PM
The Achievement names and icons (but not what they are!  :shh) and the first unlockable have been revealed.

THE KGB (Killer Gloves of Boxing!)

http://steamgames.com/tf2/heavy/kgb.htm

(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)(http://i84.photobucket.com/albums/k36/SlinkyT82/emot-fappery.gif)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 13, 2008, 05:38:45 PM
Rumored unlockables:
-new minigun that does 25% less damage, but a target being hit by it moves 50% slower
-a sandwich that heals you  :lol

The new gamemode may be a CS-style deathmatch where you wait until the round's over to respawn.


Oh, and the achievement showing the Spy silhouette? That's not his revolver he's holding.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 13, 2008, 05:56:49 PM
 :lol :lol :lol all those soviet puns
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Smooth Groove on August 14, 2008, 02:16:49 AM
We should have another EB game sometime.  Cajole kicked my butt last time but that was before I got my G9.  With the G9, I got 7 kills in a row even though I've barely played TF2. 
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 14, 2008, 02:41:01 AM
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: chronovore on August 14, 2008, 06:44:06 AM
:lol who would want to play TF2 on a console anyway?

People with Macintosh computers and a 360?
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tauntaun on August 14, 2008, 11:19:43 AM
:lol who would want to play TF2 on a console anyway?

People with Macintosh computers and a 360?

Or they could grow a pair and get a PC. :punch
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 14, 2008, 11:23:25 AM
We should have another EB game sometime.  Cajole kicked my butt last time but that was before I got my G9.  With the G9, I got 7 kills in a row even though I've barely played TF2. 

When this update comes out, I'll be playing a lot again most likely. Right now I'm pretty addicted to Geo Wars 2.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 14, 2008, 06:37:42 PM
New Payload map: Badwater Basin :gun (http://steamgames.com/tf2/heavy/badwater.htm)

Quote
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

(http://steamgames.com/tf2/heavy/images/03_badwater1.jpg)
(http://steamgames.com/tf2/heavy/images/03_badwater2.jpg)
(http://steamgames.com/tf2/heavy/images/03_badwater3.jpg)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 14, 2008, 06:56:56 PM
I AM CUMMING
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 15, 2008, 03:29:39 AM
wish the map was far less brown/red

oh well. valve at least has listened to the community again.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 15, 2008, 04:04:16 AM
Got 13 medic achievements and the first unlock tonight. They're a little bit tougher than the pyro achievements.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: demi on August 15, 2008, 04:05:36 AM
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).

is ur brother as hot as u
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 15, 2008, 02:40:05 PM
We all know the Heavy's trusty ol' gal Sasha (http://www.gametrailers.com/player/19522.html)...

...now meet Natascha (http://steamgames.com/tf2/heavy/natascha.htm).

Quote
The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.

(http://steamgames.com/tf2/heavy/images/04_natascha.jpg)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tucah on August 15, 2008, 03:05:24 PM
It's decided, I'm going to actually play TF2 again this weekend, it's been tooooo long (like six months or so, hah)

I say this every weekend, but it will happen this time.

Really.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 15, 2008, 05:34:43 PM
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).

is ur brother as hot as u

He posts here, you can ask him for a pic. I'm the sexy one though.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 15, 2008, 08:03:29 PM
The achievements have been updated with their full details: http://steamgames.com/tf2/heavy/kgb.htm

Quote
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
:rofl
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 15, 2008, 09:01:45 PM
Konspicuous Konsumption: Eat 100 sandviches.

Sandwiches confirmed!  :o
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: demi on August 15, 2008, 10:05:56 PM
I played some TF2 tonight for the first time in a long time. It was my first time playing with the Pyro since the update, and I knocked down 27 of the achievements (19 legitimately, and boosted 8 with my brother).

is ur brother as hot as u

He posts here, you can ask him for a pic. I'm the sexy one though.

That's all I need to hear...
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 16, 2008, 12:49:59 AM
natasha -  very uninspired.  the formula for these unlocked weapons is getting predictable

and while i never give a shit about achievements, those names + descriptions are hilarioua
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: bork on August 16, 2008, 12:56:24 AM
Wait.  So this is for the 360 too or just PC?

:rofl

After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?

1. All my friends play the console version?

2. No bullshit install/HD space problems?

3. No specs to worry about?  No new graphics card needed?

Quote
Consoles are good for console exclusives and that's it.

So in other words, consoles are good for 95% of every game out there.  Thanks for clarifying. 

Let's not be fucking stupid here.  Valve could update the game on 360 (PS3, who knows LOL) if they wanted to, but they are choosing not to.  It's not like I'd play it anyway though; imma go play me some gaylo 3.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 16, 2008, 04:09:56 AM
gaylo 3 with its 800 point map packs
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MrAngryFace on August 16, 2008, 04:14:00 AM
lol pc games on consoles.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 16, 2008, 01:40:05 PM
Just imagine how points it would take to play TF2 if it were a console exclusive. The update for each class would be at least 400 points. The Heavy update that adds new maps and a new mode would probably be like 1200.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: laesperanzapaz on August 17, 2008, 02:35:48 AM
Wait.  So this is for the 360 too or just PC?

:rofl

After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?

1. All my friends play the console version?

2. No bullshit install/HD space problems?

3. No specs to worry about?  No new graphics card needed?

Quote
Consoles are good for console exclusives and that's it.

So in other words, consoles are good for 95% of every game out there.  Thanks for clarifying. 

Let's not be fucking stupid here.  Valve could update the game on 360 (PS3, who knows LOL) if they wanted to, but they are choosing not to.  It's not like I'd play it anyway though; imma go play me some gaylo 3.

i dont know if you're joking or being fucking stupid, but you do realize that MS requires all updates be "screened" by them? valve is not free to do whatever the fuck they wish in order to serve the community however they wish, like with PC
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Smooth Groove on August 17, 2008, 02:42:45 AM
Wait.  So this is for the 360 too or just PC?

:rofl

After 7 years of ownage when will you people finally learn that there is no friggin point in buying a multiplatform game on the Xbox / 360 / PS3?

1. All my friends play the console version?

2. No bullshit install/HD space problems?

3. No specs to worry about?  No new graphics card needed?

Quote
Consoles are good for console exclusives and that's it.

So in other words, consoles are good for 95% of every game out there.  Thanks for clarifying. 

Let's not be fucking stupid here.  Valve could update the game on 360 (PS3, who knows LOL) if they wanted to, but they are choosing not to.  It's not like I'd play it anyway though; imma go play me some gaylo 3.

That is not true anymore.

Anyway, don't ban me Lyte I'll scale back on the PC faggotry. I know you are itching to ban me for that Burnout: Paradise post.

How disappointing, Borys.  Begging for mercy is so neofaggish.  I expected better from a hardcore PC enthusiast.  smh
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 18, 2008, 01:50:18 PM
So before we get today's update, one of the playtesters posted this on SA, then immediately edited it out because he realized he was an idiot for breaching a contract like that.

Quote
- New environment: Woodland areas. New Arena maps use this
- Arena gametype: Default 5v5 (can be changed) on new Arena maps and remakes of Granary/Well/Badlands. Perma sudden death (so no health packs). Losing team gets switched out for spectators. If the winning team wins 5 in a row it auto scrambles. After 60 seconds a CP point in the middle goes live and capping it wins (to discourage turtling)
- Crit gauge: New visual indicator of Crit chance
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 18, 2008, 02:13:04 PM
Ooooh, woodland areas. I like.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 18, 2008, 08:46:40 PM
(http://steamgames.com/tf2/heavy/images/bg_home_day5_temp.jpg)

VAAAAAAAAAAAAAAAAAALVE  :maf
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 18, 2008, 08:53:47 PM
valve time never fails
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 18, 2008, 09:03:52 PM
wish the map was far less brown/red

(http://steamgames.com/tf2/heavy/images/05_lumberyard_1.jpg)

(http://steamgames.com/tf2/heavy/images/05_lumberyard_2.jpg)

:bow Arena Mode :bow2

:bow Lumberyard :bow2

:bow Valve :bow2
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 18, 2008, 09:04:27 PM
thanks crushed.


so basically the 'new mode' is counterstrike?

meh.

at least 'woodlands' seems to get away from the lame ass brown/red map color schemes

edit: 'monday-ish" :lol

edit2: wowwowowowwowowowowowowowoowow
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 18, 2008, 09:04:49 PM
It's up!

http://steamgames.com/tf2/heavy/arena.htm

Quote
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.

Health pick-ups are limited in TF2 Arena (some levels don’t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.

Quote
The first release of TF2 Arena comes with five playable maps. Two never-before-seen maps (Lumberyard, Ravine) have been built specifically for Arena, and a further three (Well, Granary, Badlands) have been remade with Arena’s unique play style in mind. Additionally, with the Lumberyard map, Arena takes TF2 from its familiar desert backdrop to a new Alpine-themed environment. Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual maps players are familiar with.

Quote

Lumberyard
has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.

Quote
In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

:bow VALVE :bow2
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 18, 2008, 09:16:13 PM
omfg

no more desert color schemes

anti-turtling maps

!!
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 19, 2008, 12:43:14 AM
holy jesus fucking christ this game is fucking amazing
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Crushed on August 19, 2008, 04:32:00 PM
Site is getting hammered, but here it is: THE SANDVICH

 http://www.steampowered.com/tf2/heavy/sandvich.htm

New video: MEET THE SANDVICH (http://steamgames.com/tf2/heavy/sandvichVideo.htm)
Quote
The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.

Quote
Name: Sandvich
Role: Edible Device
Weapons: Toothpick

He was a good lunch who played by the rules, until the rules robbed him of everything he ever loved. Now he's lettuce, tomato, cheese, bread, and a mysterious slice of meat, marching down your throat and straight to hell. He'll satisfy your hunger. FOR REVENGE!

:rofl :rofl :rofl

:bow Valve :bow2
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Tauntaun on August 19, 2008, 04:50:48 PM
:hyper  I am signing on as soon as I get home.  :gun
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Crushed on August 19, 2008, 05:12:33 PM
(http://i34.tinypic.com/1180tuc.png)

 :lol :lol :lol
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 19, 2008, 05:59:33 PM
Update is here!  :hyper
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 19, 2008, 06:03:24 PM
grabbing now

team fortress 2 :bow
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 19, 2008, 08:27:45 PM
I would be playing this right now, but I feel like shit and want to die so I'm gonna go pass out ok
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 19, 2008, 08:38:50 PM
It's a big heavy orgy! On a team of 16, there's at least 10 heavies and like 2 medics and everyone else is a pyro trying to get the Making Bacon achievement or a sniper.  :lol
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 19, 2008, 08:52:23 PM
http://www.teamfortress.com/post.php?id=1760

Quote
We decided to create a new TF environment after sensing some desert-fatigue, both internally and externally. The new theme had to be a departure from the current look without being so different that the characters felt out of place in it. We also wanted to leverage some content from our existing environments, since crafting every asset from scratch would mean we'd be moving the release beyond Valve time and into the realm of geologic time. Given these goals and constraints, we settled on the Alpine theme for two reasons: Its green foliage and blue-gray rocks let us introduce a new, cooler color palette to the game, and the lumber mill / mining camp buildings fit our existing set of structures. For Arena Lumberyard, the goal was to establish a clear difference between the two sides of the map. One side climbs up toward a large mountain peak, and the other dips down into a vast valley. We're excited to have a new visual theme to play with, and we'll definitely be using it in future maps.

:bow
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 20, 2008, 02:02:36 AM
When the heavy eats the sandvich, he actually makes a NOM NOM NOM sound.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 20, 2008, 02:25:04 AM
natascha sounds really cool
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 23, 2008, 11:26:22 PM
So I just got done with like an hour of TF2 in Arena mode, the first time i've played it for more than 10 minutes since it came out and kinda fell in love with it. I killed 7 people! Thats a record for me (my old one was 1).

I was using the spy, but someone said I sucked and I started to cry so I started to use the demo man and got some decent kills.

I was playing Arena, which is fun for a noob like me because I don't have to rely on my class for jack shit.

Who wants to play with me sometime?
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 23, 2008, 11:29:21 PM
If you're gonna play arena, no thanks.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 23, 2008, 11:50:49 PM
Well i'll play anything, I just don't know how to play.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 24, 2008, 12:21:06 AM
pyro is the best noob friendly class

of course, what class is best depends on situation/map/game mode
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 09:46:12 AM
I hate the pyro, I love the spy.

Why can't I be a good spy? :(
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 02:51:02 PM
I played some kind of weird mode this morning for like two hours. I starting to love this game, fuck.

Oh and apparently I own as a demo man.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 24, 2008, 02:58:57 PM
edit:nvm
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 24, 2008, 03:08:13 PM
ok yeah i have one and no it doesnt require an email, add me on steam, id is xerosoul
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 03:24:47 PM
I have one too I can give you once yours with Viz is done, add me id is BostonCollegeFan
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 24, 2008, 03:28:22 PM
Same here.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: laesperanzapaz on August 24, 2008, 06:31:57 PM
My computer sucks shit and I'm buying this. My time with the free weekend has sold me.
bottom rock low settings

600X800 windowed mode

20-30 cranky framerate

are you man enough to handle that?

as i've been man enough to handle it? :(

to be fair: tf2 still looks good at low settings...as opposed to most modern games, which look like ass at low settings
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 24, 2008, 08:16:05 PM
That's how I played it for the first month it was out. Actually, I played it 640x480.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 08:34:03 PM
I just played for like 2 hours straight wit hPR and Viz.

I think i'm good, I dunno, I got second place in every round on heavy. How do you unlock the cool stuff?
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 24, 2008, 08:37:52 PM
I just played for like 2 hours straight wit hPR and Viz.

I think i'm good, I dunno, I got second place in every round on heavy. How do you unlock the cool stuff?

The Heavy, Pyro, and Medic are the only ones that have unlockable stuff yet. You get a new weapon for getting 10, 16, and 22 class achievements for each one. To see the achievements, go to the main menu, click on achievements, and then click the drop-down box to select the class achievements.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 08:41:01 PM
damn the achievements are hard to get :(

(http://www.alabasterslim.com/0/bostoncollegefan.png) (http://steamcommunity.com/id/bostoncollegefan)

stolen from gaf
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 24, 2008, 09:04:32 PM
The packs are very different in difficulties. The Heavy pack is relatively easy, the Pyro pack requires some grinding, and the Medic pack is insane (it depends a lot on the skill of the person you're healing, rather than you).
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 24, 2008, 09:05:32 PM
just got the sandvich :bow


done for today
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 09:11:51 PM
how did I do viz in teh short time i played wit u
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 24, 2008, 09:14:48 PM
(http://www.alabasterslim.com/0/cajolejuice.png)

I haven't unlocked any Heavy stuff yet. :(

I've actually been playing Medic a bunch lately due to all the Heavys.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 24, 2008, 09:30:30 PM
how did I do viz in teh short time i played wit u
pretty good

I saw your name is second place with mine in third at least once
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 09:33:06 PM
Yeah you caught up really fast, but I kept fighting to take over first place from that nerd guy  :lol
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 24, 2008, 09:35:43 PM
I was in epic pyro rape mode for a while there

ran into this room full of 8 people or so and got most of them

Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 09:36:30 PM
Haha, thats my favorite about about playing heavy and pyro, you can rape twenty people in a room, and when you get like fifty crits in a row, it's as good as cumming.
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 m
Post by: Joe Molotov on August 24, 2008, 09:44:52 PM
(http://www.alabasterslim.com/0/joemolotov.png) (http://steamcommunity.com/id/joemolotov)
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 24, 2008, 09:54:12 PM
Medic buddies!  :interracial
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Crushed on August 24, 2008, 09:54:42 PM
(http://i33.tinypic.com/2ng4exf.png)

:bow Pyro :bow2

spoiler (click to show/hide)
(http://i34.tinypic.com/2nipeg7.png)

:piss wilde homo :piss2
[close]
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: CajoleJuice on August 24, 2008, 09:58:07 PM
seriously, he's played 900 hours and he's only at 102.9 points/hr? FAIL
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 10:10:32 PM
http://www.alabasterslim.com/make.php
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: MyNameIsMethodis on August 24, 2008, 10:18:23 PM
why are my points per hour so bad :(
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 25, 2008, 01:00:39 AM
PCI, not PCI express?

I buy all my pc parts from newegg.com, great site
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: Vizzys on August 25, 2008, 01:09:02 AM
yeah well, as far as I know if you dont have an agp slot in your motherboard at the very least id say you would be better off upgrading your whole computer at this poiint

I doubt you will find many good pci video cards

that and agp is dead pretty much now too
Title: Re: Next TF2 update: August 19th (Heavy unlocks/achievements, new game mode, 7 maps)
Post by: chronovore on August 25, 2008, 07:55:56 AM
Wait.  So this is for the 360 too or just PC?

http://kotaku.com/5040417/team-fortress-2-updates-coming-to-xbox-360-later-this-year
Quote
Owners of the Xbox 360 version of Team Fortress 2 will be scarfing down sandviches and delivering payloads later this year, as Valve is finally bringing all the updates delivered via Steam to the Xbox Live Marketplace. That means new, class-specific Achievements, new unlockable weapons for the Pyro, Medic and Heavy, new gameplay modes and new maps, all on your Xbox 360.

Valve marketing director Doug Lombardi got that piece of business out of the way just before our latest Left 4 Dead demo, saying that the developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth.

So, how much? The price isn't final, but Valve is hoping to go as low as possible, aiming for a ten dollar price tag. Not too shabby. Sorry, PS3 owners, no word on when or if Valve will be giving you the same Team Fortress 2 updates.