THE BORE

General => Video Game Bored => Topic started by: Ninja on September 23, 2008, 04:51:14 PM

Title: LittleBigPlanet Beta
Post by: Ninja on September 23, 2008, 04:51:14 PM
Anyone else in this?

I like it a lot so far. I've only played little but it has Stephen Fry narrating.

I like how it pops up info whenever your friends do anything note wortyh. Post your PSN names here if you want to share levels etc.

My PSN is Ninja_Kn1ght btw.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:03:49 PM
Eurogamer is blocked at work, so no beta for me.  :'(
Title: Re: LittleBigPlanet Beta
Post by: patrickula on September 23, 2008, 05:04:45 PM
Anyone want to game share it with me?  :-*
(I don't actually know how it works but I've heard it works with the beta)

edit: and if anyone has an extra key I'd love that as well  :-*
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 05:05:19 PM
I'm downloading it now.  Do I have to play it on my euro account, or can I play it with my regular one? If it is regular, PSN name is: Linkzg64.  Lets make...uhh, I mean play levels together.
Title: Re: LittleBigPlanet Beta
Post by: Ninja on September 23, 2008, 05:08:44 PM
I'm downloading it now.  Do I have to play it on my euro account, or can I play it with my regular one? If it is regular, PSN name is: Linkzg64.  Lets make...uhh, I mean play levels together.

I'm pretty sure you can play it on your normal account.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 05:10:11 PM
cool, thanks.

Ok, this isn't going to finish downloading in a long time.   :piss People who aren't me downloading this and slowing down the network :piss2
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:11:11 PM
Wah wah... it's downloading slow.

You got the beta. You suck!
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 23, 2008, 05:13:27 PM
somebody share with meeee
Title: Re: LittleBigPlanet Beta
Post by: SVN on September 23, 2008, 05:14:30 PM
Downloading it now, it's going super slow :-\

I've got a spare key here, first one to reply can have it.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 23, 2008, 05:15:20 PM
ME

OMG OMG PLEASE PLEASE
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:15:33 PM
ME
DAMMMMMIT!!
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 05:15:54 PM
Wah wah... it's downloading slow.

You got the beta. You suck!

Slow is an understatement.  Home might be out before this download finishes.

Which ever one of you do get it, be sure to add me to PSN so we can play each others levels.  To the loser: shucks.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 23, 2008, 05:16:21 PM
it hurts to win  :'(

Wah wah... it's downloading slow.

You got the beta. You suck!

Slow is an understatement.  Home might be out before this download finishes.
home is never coming out
Title: Re: LittleBigPlanet Beta
Post by: SVN on September 23, 2008, 05:18:51 PM
PM'd you y2kev
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:20:21 PM
Agghhhh

I'm stuck with the stupid and pointless Home beta. Yay.  ::)
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 23, 2008, 05:20:43 PM
PM'd you y2kev

omg thank you thank you thank you!

home emoh qore etc.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 23, 2008, 05:21:42 PM
Yeup, refreshed for a couple of minutes with no joy. Wonder if this game's shareable though, hint hint.
spoiler (click to show/hide)
:-*
[close]
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:28:42 PM
GAF is saying that you can share it...
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 23, 2008, 05:39:13 PM
awesome.

Will jump into the dumpster with anyone who can share LBP with me.  :-*
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 05:40:38 PM
Agghhhh

I'm stuck with the stupid and pointless Home beta. Yay.  ::)

How is Home?

And is this LBP beta under NDA? I still can't say that the Battlefield Heroes beta is really fun to kill time.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:44:32 PM
Agghhhh

I'm stuck with the stupid and pointless Home beta. Yay.  ::)

How is Home?

It's really boring. There is never anyone on, and there isn't much you can do with it.

Quote
And is this LBP beta under NDA? I still can't say that the Battlefield Heroes beta is really fun to kill time.

I've heard the beta is NOT under NDA. GAF is all like "NO SPOILERS!!!" though.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:52:23 PM
Ok, apparently game sharing does not work.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 05:54:39 PM
Spoilers for what? I don't even know what you could spoil in this game.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 05:55:15 PM
Spoilers for what? I don't even know what you could spoil in this game.

Levels? I have no idea, they're overly sensitive to this crap.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 23, 2008, 06:44:25 PM
Somebody want to share with Tieno? Please PM.
Title: Re: LittleBigPlanet Beta
Post by: drohne on September 23, 2008, 06:48:03 PM
somebody send me a keeeeeyyyyyyyyy omg how did i miss this :'(
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 23, 2008, 06:58:02 PM
Someone on GAF got it through gamesharing, someone gameshare it with meh!

Could the beta key be used more than once?
Title: Re: LittleBigPlanet Beta
Post by: drohne on September 23, 2008, 06:58:18 PM
£50 on ebay :rofl :'(
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 23, 2008, 07:06:19 PM
sooooo good
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 07:09:08 PM
OH AHAHA MR SPEEDY INTERNET
Title: Re: LittleBigPlanet Beta
Post by: demi on September 23, 2008, 07:10:43 PM
wheres the pics? vids? i want to troll
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on September 23, 2008, 07:12:04 PM
I WAS AT WORK

: (
Title: Re: LittleBigPlanet Beta
Post by: Oblivion on September 23, 2008, 07:13:50 PM
Crap, I'm getting caught up in the LBP circlejerk.  :-[

Shame I don't have a PMS3.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 07:14:06 PM
I was at my campus computer lab almost late for my next class and I was about to smash the PC for not loading up the damn web page.  If I didn't get it I would have turned this one guy's face into jelly.
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 23, 2008, 07:16:18 PM
Does anyone have an extra beta key?
Title: Re: LittleBigPlanet Beta
Post by: demi on September 23, 2008, 07:17:24 PM
Crap, I'm getting caught up in the LBP circlejerk.  :-[

Shame I don't have a PMS3.

People are gonna get bored by Beta's end.
Title: Re: LittleBigPlanet Beta
Post by: tiesto on September 23, 2008, 07:21:41 PM
Let me solicit a key as well...
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 07:44:22 PM
I really want to try this out, work blocks Eurogamer so I never had a chance hit F5 for hours on end. I'm home now, but they're all long gone.

Distantmantra am sad.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 23, 2008, 07:49:50 PM
there is two keys  on ebay for you desperates
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 07:51:20 PM
I'm not that desperate. The beta keys were free, I'm not giving money to play test something I've already planned on dropping $60 on next month.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 23, 2008, 07:55:20 PM
plus the game is only a month away
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 08:03:25 PM
I am glad that I am getting to play it a lot now since I can switch my main priority on October 21st to Fable 2 or finishing up Dead Space.  I probably will play LBP at least once every other day to check up on new levels when it is finally out.
Title: Re: LittleBigPlanet Beta
Post by: pilonv1 on September 23, 2008, 08:11:44 PM
omg stephen fry

maybe i will get it now.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 08:35:33 PM
This game is so incredibly good.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 08:38:41 PM
This game is so incredibly good.

Oh shut up.

[goes back to playing The Force Unleashed]  :(
Title: Re: LittleBigPlanet Beta
Post by: demi on September 23, 2008, 08:39:04 PM
This is waiting :rofl
Title: Re: LittleBigPlanet Beta
Post by: pilonv1 on September 23, 2008, 08:39:44 PM
is the actual game any good or just the creation tools?
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 08:41:03 PM
I haven't even created anything yet, but the presentation is great and the platforming is fun despite being simple in the early levels. 
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 23, 2008, 09:10:00 PM
The Japanese beta keys should be given out later today. If you downloaded the theme from the Japanese PSN, you've got a shot.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 23, 2008, 11:45:37 PM
This game has a lot of tutorials, but all are awesome because of the narration.  The creation is really simple and enjoyable, but it is hard to make something perfect.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 01:43:14 AM
Does anyone have a higher res version of:

(http://www.evilbore.com/mkportal/templates/default/images/logo.gif)
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 24, 2008, 01:48:32 AM
Gameshare me please, come on.

seriously, dumpster blowjobs will be given. no gay stuff though.
Title: Re: LittleBigPlanet Beta
Post by: demi on September 24, 2008, 03:28:48 AM
Does anyone have a higher res version of:

(http://www.evilbore.com/mkportal/templates/default/images/logo.gif)

Doubt it, just blow it up in Photoshop and make do - or just put EVILBORE.COM in big letters. Preferably in some GAF related room.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 24, 2008, 03:33:17 AM
the font is gill sans ultra bold if you want to duplicate it, you just need to vector the face part or something
Title: Re: LittleBigPlanet Beta
Post by: demi on September 24, 2008, 03:38:56 AM
I guess that will do for high-res on a 9" monitor :lol
Title: Re: LittleBigPlanet Beta
Post by: demi on September 24, 2008, 03:39:29 AM
I'm sorry Borys I didn't mean it... I just cleaned this dress
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 09:46:28 AM
Thanks Borys.  I'm gonna stamp it around.

And I was hoping that the beta would have the mask that lets you customize your face.
Title: Re: LittleBigPlanet Beta
Post by: Brehvolution on September 24, 2008, 10:40:25 AM
Moar impressions plz!!!
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 10:58:54 AM
There is barely any single player content, but there are already tons of levles online and you can create your own.  There are only 3 single player stages that act as tutorials mainly, then there are the separate tutorials themselves, and they also include a Mario Party like level to try where you try and do a jump rope type game as it gets faster and faster.

Some levels online are already really awesome.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 12:57:58 PM
You probably can.  Someone created a dragon that shoots things at you
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 24, 2008, 01:39:45 PM
I am going to make a Gundam that swings it's beam saber and shoots at you from it's head vulcans.
Title: Re: LittleBigPlanet Beta
Post by: Himu on September 24, 2008, 01:52:59 PM
Oh man. This comes out on my birthday. I may have a ps3 by then.

Is this dl only? Can you buy it in store?
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 01:58:58 PM
It is store only. No PSN version.
Title: Re: LittleBigPlanet Beta
Post by: bud on September 24, 2008, 02:13:20 PM
what happens in the rickroll level?
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 02:19:09 PM
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.
Title: Re: LittleBigPlanet Beta
Post by: Himu on September 24, 2008, 02:23:26 PM
It is store only. No PSN version.

awesome
Title: Re: LittleBigPlanet Beta
Post by: Oblivion on September 24, 2008, 03:47:29 PM
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.

Link?
Title: Re: LittleBigPlanet Beta
Post by: Mrbob on September 24, 2008, 03:53:54 PM
:bow LBP :bow2

Soon the resident XFE will be converted to SFE!!! 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 03:54:25 PM
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.

Link?

http://www.joystiq.com/2008/09/23/art-students-make-littlebigcolossus-in-24-hours/
Title: Re: LittleBigPlanet Beta
Post by: Oblivion on September 24, 2008, 04:03:48 PM
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.

Link?

http://www.joystiq.com/2008/09/23/art-students-make-littlebigcolossus-in-24-hours/

Okay, fine. I'll admit that's sorta kinda somewhat pretty fuckin cool.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 24, 2008, 04:27:00 PM
LBP sends xbots scrambling to war room

"Xbox 360 sales up 30% in UK" press release first shot fired, Borys seen curbstomping wedding dress in anger

LBP :bow2
Title: Re: LittleBigPlanet Beta
Post by: patrickula on September 24, 2008, 04:34:47 PM
I'll get this game, should be fun.  I even got a PS Eye w/ Eye of Judgement discount at WalMart  8)
I wish I could play the beta  :'(
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 05:06:14 PM
(http://i36.tinypic.com/9g8w7m.jpg)

This game is so awesome.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 24, 2008, 05:08:13 PM
(http://i36.tinypic.com/9g8w7m.jpg)

This game is so awesome.

Someone should take one for the team and post that at GAF.
Title: Re: LittleBigPlanet Beta
Post by: hyp on September 24, 2008, 05:19:23 PM
that littlebigcolossus level is pretty fucking cool.   
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on September 24, 2008, 05:23:45 PM
When exactly is this coming out, anyway? I don't think I'll have time for it, but it could be fun for a little bit.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 05:27:55 PM
October 21st
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 24, 2008, 05:39:09 PM
October 21st

Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.

WHAT WERE YOU THINKING, PUBLISHERS!?!?!?
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 05:42:57 PM
And Fable 2.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 24, 2008, 05:47:13 PM
October 21st

Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.

WHAT WERE YOU THINKING, PUBLISHERS!?!?!?

Isn't Fable 2 then too?

But really, Bioshock and Eternal Sonata are bombas on PS3 anyway.
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on September 24, 2008, 05:47:58 PM
Oh shit, that's Fable 2 day? LBP, sent to die. I don't have a lot of time for games, and Fable 2 is the sequel to the fuck awesome Fable.
Title: Re: LittleBigPlanet Beta
Post by: Crushed on September 24, 2008, 05:57:39 PM
That colossus video resparked the interest I had when I saw the first trailer at GDC 07.

I kinda worried before that this would be yet another modern platformer with floaty controls to emphasize the zomgphysics, but it looks just fine.


Phil Harrison was smart to grab this so fast, though it's obviously disappointing that it's confined to one platform.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 06:01:24 PM
October 21st

Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.

WHAT WERE YOU THINKING, PUBLISHERS!?!?!?

Isn't Fable 2 then too?

But really, Bioshock and Eternal Sonata are bombas on PS3 anyway.

seriously, they should be priced lower - $39.99
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 24, 2008, 06:19:27 PM
OMG CAN SOMEONE PLZ GIVE ME A BETA KEY FOR A GAME COMING OUT IN LESS THEN A MONTH?

the begging for a way into this beta is some sad shit. but that's what happens when a system has fuckall worth playing.
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on September 24, 2008, 06:27:22 PM
OMG CAN SOMEONE PLZ GIVE ME A BETA KEY FOR A GAME COMING OUT IN LESS THEN A MONTH?

It's a free game, dumbass.
Title: Re: LittleBigPlanet Beta
Post by: Crushed on September 24, 2008, 06:50:07 PM
A-W-E-S-O-M-E! I could enlarge it further if you wish.

Hey Borys. Nice job blowing up the logo and using soft/sharp filters on it, but I think these might work a bit better:

(http://i33.tinypic.com/23kqjjt.png)
(http://i36.tinypic.com/b97zup.png)
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 06:58:38 PM
I might change that level anyway since I discovered a terrible glitch when going co-op with someone else.  The entire level is based on having a jetpack race to the top, but I didn't realize that if you hit the fire, the jetpack goes away but you still live.  I have to go in and change them to make them electric or something.

Right now I'm trying to make an 'epic' level, but it is really hard.  I'm trying to figure out if I can somehow make a chain that drags me through a path almost like a roller coaster.
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 24, 2008, 06:58:42 PM
OMG CAN SOMEONE PLZ GIVE ME A BETA KEY FOR A GAME COMING OUT IN LESS THEN A MONTH?

It's a free game, dumbass.


so fucking what dipshit.

it isn't worth begging for, especially when the beta will become inactive in 3 weeks and the full game will be here shortly after.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 06:59:27 PM
just a head's up for anyone planning on importing their own images into the game creator

gamestop has the PS3 Eye used for $24.99, if you have the discount card it's 10% off that

it's a decent price, considering the thing is $40 new

most stores will have one in stock

i just went to the gs around the corner and picked one up

i figure the closer this game gets to release, the more people are going to catch on to the fact that you can only use the eye to take pictures and import images, so the cheaper used ones will probably get snapped up

i thought this thing did hd resolutions, btw, but it's just a regular old 640x480 usb camera - it does have the microphones, though
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 07:02:58 PM
The camera can take decent pictures of real objects, but it is a pain to get things off my computer screen.  It also sucks that you can't crop the stickers.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 07:04:50 PM
you can't?

that kind of blows

i wanted to make a batman mask
Title: Re: LittleBigPlanet Beta
Post by: demi on September 24, 2008, 07:05:06 PM
October 21st

Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.

WHAT WERE YOU THINKING, PUBLISHERS!?!?!?

Eternal Sonata? Really? :lol

Don't say we didnt warn you
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 24, 2008, 07:06:29 PM
you can't?

that kind of blows

i wanted to make a batman mask

It is a bit hard to explain.  You can crop images once they are on material, but if you want to paste them around the level, it has to be the full shape. 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 24, 2008, 07:08:08 PM
i'd have to see that in action to understand, i guess

edit: unless you mean you have to crop each individual copy of the image separately
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 25, 2008, 01:37:10 AM
i'd have to see that in action to understand, i guess

edit: unless you mean you have to crop each individual copy of the image separately

Basically there are predetermined shapes that show whatever you are pointing out with the PS Eye and that is the shape it will always be.  When you want to stamp it on something, you can stamp it on a piece of wood and then crop/change the piece of woods shape and then changing the image in the process, but you can't actually change the sticker size itself, you have the change the size of the object the sticker is on.

And this game is incredible.  The way everything works together...it just works so well.  I can't believe all the nonsense PR shit like 'youtube for games!' is actually kind of true.
Title: Re: LittleBigPlanet Beta
Post by: muckhole on September 25, 2008, 10:27:14 AM
For U.K.'ers, some guy on GAF is pimping his site which is giving away beta codes.

http://www.dpadmagazine.com/2008/09/25/littlebigplanet-beta-key-giveaway/ (http://www.dpadmagazine.com/2008/09/25/littlebigplanet-beta-key-giveaway/)

U.K. only. It's a contest,, they're drawing them tomorrow.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 25, 2008, 01:42:04 PM
If I had a proper way of taking videos I would.  It pisses me off that I am making all these levels and they will all vanish when the Beta ends.

And I have to think of another evilbore type thing to put in my new level.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 25, 2008, 01:44:30 PM
they're taking down your levels after the beta?

that's weak

they should leave them up, so on launch day there'll be dozens of levels already waiting there for everyone to download
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 25, 2008, 01:59:09 PM
I'm sure a lot of them will be rebuilt quickly.  Once you understand the tool set and exactly what you want to do, it is very simple to actually execute that plan.  I was bored in my first class today and drew up plans (yeah yeah) for a level and I can probably get it built in about 10 or 20 minute since I have the entire layout in place.  If you go into a the level creator and try to make it up as you go along, you would just end up getting overwhelmed by it all; that was actually my problem for my first three levels.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on September 25, 2008, 02:47:39 PM
you don't actually want 95% of the current levels to be around anyway

god some people are stupid
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 25, 2008, 02:52:37 PM
y2kev, gimme a beta code, kthxbye
Title: Re: LittleBigPlanet Beta
Post by: ManaByte on September 25, 2008, 02:55:54 PM
How did people get keys in the first place?

Has SCEA stopped inviting GAP/Playstation.com members into betas?
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 25, 2008, 02:57:29 PM
How did people get keys in the first place?

Has SCEA stopped inviting GAP/Playstation.com members into betas?

They were given out by a few European gaming sites.

The U.S. keys are supposedly going to be given out through contests over at IGN, 1Up, etc.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 25, 2008, 04:33:27 PM
Just saw the super mario bros 1-1 level and it has me worried, does it play as unresponsive and slow as it looks? cause the direct comparison that level draws to a super mario bros doesn't make it look good. Probably not a good idea to port iconic levels from other platformers that aren't tuned to LBP.
http://gamevideos.1up.com/video/id/21640
Title: Re: LittleBigPlanet Beta
Post by: ManaByte on September 25, 2008, 04:59:04 PM
I hope not. Kills some of the ideas I had.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 25, 2008, 05:08:17 PM
do those ideas involve the little mermaid
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 25, 2008, 05:10:04 PM
Just saw the super mario bros 1-1 level and it has me worried, does it play as unresponsive and slow as it looks? cause the direct comparison that level draws to a super mario bros doesn't make it look good. Probably not a good idea to port iconic levels from other platformers that aren't tuned to LBP.
http://gamevideos.1up.com/video/id/21640

It plays slightly less loose than the 2D style levels from Super Mario Galaxy.  It is more like a 3D platformer from a different camera angle than a 2D platformer, and it also focuses a lot more on different aspects than older platformers, so translating old 2D levels to LBP will be odd.

One thing I am seeing a lot of people (myself included) leaving out of their levels is the physics/puzzle gameplay you can add.  Most things so far are purely platforming levels with the occasional swing or basic grabbing.  The Heist level had a really cool bit where you are told a combination to a safe, then at the end of the level you had to move around these dice and put them in slots in that order to open the door.

Even the level I will be making later tonight is a platforming based level and the next one will probably be more puzzle based.
Title: Re: LittleBigPlanet Beta
Post by: Oblivion on September 25, 2008, 05:13:30 PM
Just saw the super mario bros 1-1 level and it has me worried, does it play as unresponsive and slow as it looks? cause the direct comparison that level draws to a super mario bros doesn't make it look good. Probably not a good idea to port iconic levels from other platformers that aren't tuned to LBP.
http://gamevideos.1up.com/video/id/21640

What the? The jumping physics didn't seem that wonky in previous vids. Or maybe I just haven't been paying close attention. Either way, yeah that doesn't look too fun. :/
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 25, 2008, 05:34:27 PM
do those ideas involve the little mermaid

little jedi mermaids
Title: Re: LittleBigPlanet Beta
Post by: ManaByte on September 25, 2008, 05:36:30 PM
do those ideas involve the little mermaid

Actually I wanted to do a Hercules in New York level with Herc & Samson killing 1000 enemies with a donkey jaw.
Title: Re: LittleBigPlanet Beta
Post by: T234 on September 25, 2008, 05:42:20 PM
ManaByte
Unable to be killed by Mandark
Junior Member

Posts: 16
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 26, 2008, 01:21:27 PM
So, how's the beta going? I've signed up for a few of the key giveaways, but I've come up with nothing so far. What are some of the cool user-created levels like?
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 26, 2008, 01:23:17 PM
im downloading it

check pm's distant
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 26, 2008, 01:26:43 PM
I think Viz is hooking me up with one. Groo, if I get another code, it's all yours.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 26, 2008, 01:54:21 PM
I won't have much time to make levels, what little time I'll be able to devote to this game will be playing it.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 26, 2008, 02:05:21 PM
The worst part about the creation is when you come across limitations.  I was building an entire house with different floors that would constantly be rotating so you would be walking on the walls and ceiling and all that, but it couldn't work with an object that big.  One room was fine to rotate, but not the entire house. 
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 26, 2008, 07:59:52 PM
Apparently all levels made in the Beta will be available to play in the retail game.

Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 26, 2008, 08:54:41 PM
so far I like.
went through the first few tutorial levels then when the online stuff was open I tried a few user made levels, even a gears of war level, that was pretty awesome

tons of tutorials to learn with the level creator before I felt confident to make a shitty level, but quite a few of options so far.

game should be a huge hit
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 27, 2008, 09:27:58 PM
Finally had some time to jump into Little Big Planet.

Oh my God, this game is incredible.
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 27, 2008, 09:34:16 PM
Do you need an euro account to access the beta?  Not that I have a code.  :-\  Just curious
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 27, 2008, 09:40:48 PM
It depends on what region they key came from. Most of the keys that have been released so far are from Europe, so you'd need to activate and download it from a European account. However, you can install it and play from your North American account. Viz hooked me up with a key from Spain, so I just downloaded it from my UK account, but I'm playing it from Distantmantra (my NA account).

I've already promised Groo a key if I get one through the Gamespot giveaway.

THE GO TEAM MUSIC IS STILL IN IT!!! WOOOO!!!!

I have to go to a party tonight.... I want to stay home and play this some more. :-(
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 27, 2008, 09:45:53 PM
No worries.  I'll try to snag one this week from the various giveaways.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 27, 2008, 09:53:55 PM
distantmantra, what is your PSN name?
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 27, 2008, 10:02:00 PM
distantmantra
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on September 27, 2008, 10:06:53 PM
Hearing about all the good shit happening in the Beta is making this month paaaaaaaaaaaaaaaaaainful. :(
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 27, 2008, 10:38:10 PM
distantmantra

I added you.

And if I manage to get a beta code off a friend I would give it out here.  My friend said he has some codes to give out and hopefully I can grab some.  I think the only one he assured with a Resistance 2 beta code, but honestly I would rather have a KZ2 one.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 28, 2008, 02:10:22 AM
OMG guys, OMG, you guys have to see this video
http://gamevideos.1up.com/video/id/21674

 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl


.... :-\

Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 02:12:46 AM
That level was one of the first ones made.

Also, Halo 3 level:

[youtube=425,350]M-bIpUdEDRE[/youtube]

Really shitty level, but still kind of cool.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 28, 2008, 02:14:36 AM
Bwoa, there's nothing really 'Halo' about it. It looks like just a bunch of pictures pasted on cardboard cutouts
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 02:16:35 AM
There are quit a few shitty levels like that where someone just pastes pictures onto objects and calls it a level.  btw, that music was added later.  So far there is no way to add your own music.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 28, 2008, 02:18:52 AM
Are there any videos of the best levels out there? What I've seen so far regarding platforming in a few videos is fairly disappointing.
Title: Re: LittleBigPlanet Beta
Post by: tiesto on September 28, 2008, 02:22:49 AM
There are quit a few shitty levels like that where someone just pastes pictures onto objects and calls it a level.  btw, that music was added later.  So far there is no way to add your own music.

Yeah, that really sucks they won't let you add your own music. But I guess it makes sense b/c it'd turn into a massive digital rights issue if you could.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 02:23:44 AM
The problem is people design the levels around prebuild platforming levels, and while they are still interesting to play in, it is the wrong way to make an interesting level in the game.  Even the early tutorial single player levels show that the game is most interesting when the platforming is mixed together with puzzle and manipulating the environment using the physics.  Although the Heist levels are quite good.

There are quit a few shitty levels like that where someone just pastes pictures onto objects and calls it a level.  btw, that music was added later.  So far there is no way to add your own music.

Yeah, that really sucks they won't let you add your own music. But I guess it makes sense b/c it'd turn into a massive digital rights issue if you could.

I am glad that there are tracks that you can tweak to make different types of music outside of the licensed tracks.  It is a shame to see that no one is trying to mess with the one tweakable song currently in the beta for their levels.  That one song can already produce several different moods of music just by turning down one part and turning up the other.  For instance, you can make a really nice 'lost woods' like creepy theme by turning everything down except the second ambient track. 
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 28, 2008, 02:54:58 AM
OMG guys, OMG, you guys have to see this video
http://gamevideos.1up.com/video/id/21674

 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl


.... :-\



yeah i tried that level yesterday

lamez
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 28, 2008, 03:15:36 AM
oh I forgot to mention one of the clever levels I tried today
this random dude I joined showed me his work and Im really impressed, it was like a series of rooms where this monster thing quizzes you about little big planet and you have two switches on the ground to pull signifiying yes or no (labeled green for yes and red for no)

if you get them right you move on and if you choose wrong the floor falls out and you burn to death, pretty cool idea imo
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 11:43:21 AM
Do you remember what the level was called?

And if anyone in the beta they should check out Little Big Pinball (I think that was the name).  It is pretty much a giant pinball course with you being the ball; you need to bounce off the flippers and grab things to collect points and avoid falling to the score board below.
Title: Re: LittleBigPlanet Beta
Post by: Costanza on September 28, 2008, 12:57:21 PM
Are there any videos of the best levels out there? What I've seen so far regarding platforming in a few videos is fairly disappointing.
[youtube=425,350]rkE4qIj7tfQ[/youtube]
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 28, 2008, 02:19:57 PM
Anyone else tried Little Big Ninja Warrior? It was a really clever implementation of the course from the show.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 28, 2008, 02:26:15 PM
the controls look floaty (which I'm not knocking), so that'll be the first thing people need to keep in mind when designing levels for this, especially if they're wanting to do old school platformer knockoffs

Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 02:41:03 PM
Anyone else tried Little Big Ninja Warrior? It was a really clever implementation of the course from the show.

Yeah, I thought it was pretty cool.  There was another Sasuke/Ninja Warrior stage before that was also impressive.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 28, 2008, 03:42:33 PM
Do you remember what it's called? I'd like to try it out.

I tried out Duckroll Mobile and the Shadow of the Colossus levels, too. They were awesome.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 28, 2008, 03:52:09 PM
Do you remember what the level was called?
no It wasnt finished ( no scoreboard and other such things) and I didnt catch the name

Title: Re: LittleBigPlanet Beta
Post by: Shuri on September 28, 2008, 04:16:17 PM
This game went from 'wtf fuckoff platformer shit' to 'holy fuck I WANT THIS'. They need to market the fuck out of this, because to regular gamers (me), it looks like some random cutesy platformer. I had no idea you can make your own levels.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 28, 2008, 04:57:26 PM
Little Big Sky Pirates! is very cool. It even has a boss battle at the end.
Title: Re: LittleBigPlanet Beta
Post by: tiesto on September 28, 2008, 06:06:42 PM
the controls look floaty (which I'm not knocking), so that'll be the first thing people need to keep in mind when designing levels for this, especially if they're wanting to do old school platformer knockoffs



Yeah, the only thing I'm not too crazy about is it has those floaty style controls, similar to N+. But that's the style of the game and shouldn't really hurt things. It'd be cool if you could tweak the physics a bit, perhaps make stuff less floaty, but I doubt the level editor has that much functionality.
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on September 28, 2008, 06:20:48 PM
I want an invite!  Someone help meeeee
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on September 28, 2008, 06:27:38 PM
no, someone help me
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 28, 2008, 10:16:17 PM
Oh man, if entourage wasn't on now I would continue to work on my giant mech.  Mechs are surprisingly hard to make.
Title: Re: LittleBigPlanet Beta
Post by: Brehvolution on September 28, 2008, 11:42:14 PM
So jealous......... :maf
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 29, 2008, 12:14:09 AM
yeah same here. totally waiting on whatever the US-based sites have in store on Monday.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 29, 2008, 11:54:43 AM
This Tetris level is really cool:

http://www.joystiq.com/2008/09/28/littlebigweekly-webcomic-wrapup/
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 12:52:42 PM
I registered at IGN and Gametrailers, both were confirmed to have giveaways by Sony, according to the PlayStation Blog.  1up is also giving away some beta keys and I was previously registered there. 

If I get lucky and get any extra keys I will give them out here on EB.  I just hope I could get one key, though.

I urge other EB'ers to get in on this action as well, that way if we get extra keys we can hook up our board members. 
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 01:14:08 PM
Gamepro site is running a giveaway soon.  You have to register at gameproarcade.com first, though.  Good luck.  Their site is getting slammed.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 29, 2008, 01:33:23 PM
...So did I miss any beta-related stuff (again)? :-*
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 01:36:05 PM
Not yet.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 01:37:17 PM
I have ign and gametrailer accounts Ill try getting you guys some keys
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 01:42:57 PM
ign, 1up, and gametrailers here.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 29, 2008, 01:48:27 PM
Damn, I'm trying to get a beta code from gamepro but they're getting bogged down.
If someone manages to get one extra please pm me. :)
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 29, 2008, 01:51:18 PM
I think they're pretty much out of beta keys now.

Here's hoping a couple of us EB'ers get extras to share. :)
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 29, 2008, 01:51:33 PM
I have IGN, so if I get a code I will also put it out.
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 02:29:28 PM
Update: So you will need to register at gamepro.com, not gameproarcade.com.  The contest is not first come first serve, too.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 02:35:19 PM
gamepro registration uses some dumb ajax submit form and its stalling out
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 02:39:20 PM
I can't get anything at gamepro but a site maintenance splash page.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 29, 2008, 06:50:57 PM
http://littlebigplanet.us.playstation.com/post/2008/09/TGIM--Public-Beta-Access.aspx

lol even Sony's server got killed.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 06:59:14 PM
yep dead slow
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 07:22:50 PM
hmm well I got a PM to 1up before that quota hit i think

but I cant login to the sony site to get a key there, last time I checked it said around 470 something comments, ill keep trying that
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 29, 2008, 07:32:56 PM
Can us in the Euro beta play with you Japan/America beta people?

Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 07:34:38 PM
Did the 1up contest.  Hopefully, I get a code.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 29, 2008, 07:37:53 PM
Didn't get into the Sony beta, my post was at like 1,140+. Ah well. Here's hoping I get picked for the 1up one.
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on September 29, 2008, 07:50:34 PM
I want beta :(  HELP ME
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 29, 2008, 08:13:15 PM
Any good levels come out today?

I just tried Hollow Bastion, pretty cool.
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 08:17:25 PM
Any luck, Viz?  Still no go for me.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 08:25:25 PM
nothing in my inbox no
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 29, 2008, 08:30:10 PM
Epic Sledge Mania was AWESOME.
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on September 29, 2008, 08:46:05 PM
MOTHER FUCKER I MISS EVERYTHING
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 29, 2008, 09:16:14 PM
joystiq is giving away ten codes (random), all you have to do is post a comment saying what kind of level you'll make first:

http://www.joystiq.com/2008/09/29/joyswag-littlebigbeta-code-giveaway-day-one/

they'll be doing this all week
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 29, 2008, 09:45:27 PM
look like i wasnt fast after all, no 1up code for me today
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 29, 2008, 10:05:17 PM
look like i wasnt fast after all, no 1up code for me today
same :(
Title: Re: LittleBigPlanet Beta
Post by: demi on September 29, 2008, 10:09:08 PM
I entered the GamePro contest. Maybe I can sell it on eBay if I win.
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on September 29, 2008, 10:15:56 PM
Game's coming out in 3 weeks anyway.  I'm not kissing Sfag ass to get a key. 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on September 29, 2008, 10:19:27 PM
that's how i feel, but i don't mind leaving a short comment somewhere for a random drawing
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 29, 2008, 10:22:25 PM
Well, 4 weeks.

I seriously have to stop playing the beta and have to finish Vesperia or my other new games before the rush of october.
Title: Re: LittleBigPlanet Beta
Post by: Hitler Stole My Potato on September 29, 2008, 10:36:17 PM
Yeah, I don't want to suck anyone's cock for a code.  I can wait.

Shit, I don't have the time for too much of anything right now anyway.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 02:15:32 PM
There are some Japanese-developed levels up now. They're fucking brutal.

Ok, brutal isn't strong enough. The people who made these levels are sadistic.
Title: Re: LittleBigPlanet Beta
Post by: bud on September 30, 2008, 02:25:05 PM
these work(ed), apparently.


3REN-D9BB-85DG
DJDJ-BGBD-EGRK
CFAD-27B2-PFBC
23NB-22BT-K7NJ
DC6R-9FBG-EP7E
GQD4-E2BE-NF7D
BKD6-GMBP-TGBB
MTJG-AJBB-2FFG
4PEE-F2BP-4D4Q
F5CD-CCBA-P9DP
MR3N-PMBF-FRKA
PJK4-7GB9-482N
ANLQ-J7BQ-MHGB
PGAK-BPBA-NBHK
25C2-BEB3-MPLD
2JDG-G8BJ-59PJ
DFCT-CJBB-TBT7
M92G-E8BP-6275
4T22-DDBE-D222
BCEM-7KBN-TE38
GPGC-B3BB-FDT4
A3JD-ETB4-EFGL
TNK6-FBBE-NHDP
GDP2-G2BE-G4DF
K2RE-2DBG-JECR
E93A-9DBQ-AFD2
2FJ2-CNBK-PJKG
PE2D-3PB2-G2AQ
D5CQ-JRBK-AJFD
EG7F-4ABA-H5ND
9MT4-FPBE-E9T9
L4BE-FEBA-P978
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 30, 2008, 02:48:13 PM
i just got a code for my jpn psn because i downloaded a wallpaper?

i don't even know how to use it.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 02:53:20 PM
They had a lottery drawing for the Japenese PSN if you downloaded the theme. Enter the code under account management.

I just got a Japanese beta code in my email, too. Groo gets first dibs, but if he already has one, it's fair game. Please note you'll need to download it from a Japanese PSN account.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 30, 2008, 03:11:14 PM
distant, if groo has one, can I have it?
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 30, 2008, 03:11:35 PM
They had a lottery drawing for the Japenese PSN if you downloaded the theme. Enter the code under account management.

I just got a Japanese beta code in my email, too. Groo gets first dibs, but if he already has one, it's fair game. Please note you'll need to download it from a Japanese PSN account.
Dibsdibsdibs

*EDIT* God dammit.
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 30, 2008, 03:20:32 PM
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.

do i have to use my jpn psn to play it or can i use my main id?
Title: Re: LittleBigPlanet Beta
Post by: Tieno on September 30, 2008, 03:28:11 PM
I so hope Groo has one already, my last chance...
Title: Re: LittleBigPlanet Beta
Post by: demi on September 30, 2008, 03:37:39 PM
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.

do i have to use my jpn psn to play it or can i use my main id?

If it's anything like sharing, I imagine you can play it on any name as long as the acct is still there
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 03:39:37 PM
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.

do i have to use my jpn psn to play it or can i use my main id?

You have to download it from your JPN account, but you can install and play it from your main account.
Title: Re: LittleBigPlanet Beta
Post by: Rman on September 30, 2008, 04:31:23 PM
1up is having another giveaway today for those interested.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on September 30, 2008, 04:44:14 PM
Thanks for the heads-up. Gave it a shot.
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on September 30, 2008, 04:47:22 PM
hey I just crashed the beta somehow

I was adding wheels to a creature I was making and it just froze up :(
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 30, 2008, 04:58:22 PM
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.

do i have to use my jpn psn to play it or can i use my main id?

You have to download it from your JPN account, but you can install and play it from your main account.

nuh-uh. i can't connect to the servers at all on either account. must be region locked.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 05:09:41 PM
Huh. The Japanese beta is region-locked then. The European one isn't, though.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 30, 2008, 05:12:36 PM
Europe is superior.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 05:19:57 PM
Well, Groo should be able to use it still.
Title: Re: LittleBigPlanet Beta
Post by: patrickula on September 30, 2008, 07:06:48 PM
I tried today's 1up thing pretty quickly.  Hopefully it works.
Title: Re: LittleBigPlanet Beta
Post by: Jansen on September 30, 2008, 07:53:22 PM
Quote from: ayrkain
To all my fellow JPN Beta people,

All you have to do is change the system language. 500 error solved.

:)))))

doing this worked for me.

now i'm off to see if i can get rickrolled.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 08:20:07 PM
X-Play's LBP special is on right now, they're going to be giving away some beta codes. Probably at the end of the show.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 10:23:50 PM
Tieno, do you still need one? You were next on my list.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on September 30, 2008, 10:49:02 PM
They have said before that this is a pretty old build.

And try Heist.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on September 30, 2008, 10:51:20 PM
Can someone point me to some interesting levels on this because everything user-made I've played so far has been shit:

Little Big Ninja Warrior
Little Big Sky Pirates!
Epic Sledge Mania
Gravity (Japanese level)
Title: Re: LittleBigPlanet Beta
Post by: patrickula on October 01, 2008, 12:02:56 AM
I got an email from 1UP, apparently I'll be getting a code  8)  Don't have it yet though...
Title: Re: LittleBigPlanet Beta
Post by: Hung Bunny on October 01, 2008, 12:59:35 AM
If anyone would be so kind as to give me a code i would be forever indebted, and as a thank you send £10 through Paypal.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 01, 2008, 01:13:50 AM
If Tieno doesn't need it, you can have my extra Japanese beta key.
Title: Re: LittleBigPlanet Beta
Post by: Tieno on October 01, 2008, 03:44:35 AM
Tieno, do you still need one? You were next on my list.
Gladly! You can PM me with the code! I'm dying to play this game.
Title: Re: LittleBigPlanet Beta
Post by: Jansen on October 01, 2008, 03:45:59 AM
remember to change the language of your ps3 so you can connect to the beta servers

what's the name of the level that rickrolls you?
Title: Re: LittleBigPlanet Beta
Post by: Tieno on October 01, 2008, 04:11:41 AM
remember to change the language of your ps3 so you can connect to the beta servers
ok, thanks!
Title: Re: LittleBigPlanet Beta
Post by: Third on October 01, 2008, 02:47:31 PM
The game is awesome. Especially when you play it with "friends". Sometimes very laggy though...

Add me.

PSN = HotiV
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on October 01, 2008, 08:17:20 PM
Whoa, just got an email from PS Underground that I'm in the beta. :) Add me up fellas.
Title: Re: LittleBigPlanet Beta
Post by: muckhole on October 01, 2008, 08:22:12 PM
I'm a bit intrigued, so if anyone gets a spare code, I'd be up for it.
Title: Re: LittleBigPlanet Beta
Post by: Rman on October 01, 2008, 08:24:42 PM
anyone got an extra beta code?   :'(
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on October 01, 2008, 08:35:35 PM
If I get in any of 1up, G4TV, or Gamepro's betas, I'll put it up for fellow EB'ers.
Title: Re: LittleBigPlanet Beta
Post by: Rman on October 01, 2008, 08:39:00 PM
If I get in any of 1up, G4TV, or Gamepro's betas, I'll put it up for fellow EB'ers.
Can I get first dibs, Arbys'?
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on October 01, 2008, 08:44:23 PM
sure brah np
Title: Re: LittleBigPlanet Beta
Post by: Rman on October 01, 2008, 08:45:17 PM
thanks!!!
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 01, 2008, 09:13:07 PM
i never win any of this shit
Title: Re: LittleBigPlanet Beta
Post by: huckleberry on October 01, 2008, 11:05:31 PM
I hate to beg but if someone can give me a code I will be much appreciated.  :-*


I downloaded a video of LBP last year and my daughter (now 5) made me watch it 200 times at least. 
Title: Re: LittleBigPlanet Beta
Post by: pilonv1 on October 01, 2008, 11:48:31 PM
i will take a code from someone pls :-*
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 02, 2008, 12:01:33 AM
There is a little big mirror's edge? I have to try that.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 02, 2008, 12:06:47 AM
LittleBigColossus is superb.
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on October 02, 2008, 01:03:35 AM
So where's the option to import your own pics from a flash drive or something? Is this PSEye only?
Title: Re: LittleBigPlanet Beta
Post by: Tieno on October 02, 2008, 04:19:32 AM
Finally managed to download the beta (thanks a lot distantmantra!). I finished the tutorial levels, but since it's japanese I have no idea how to search for specific levels :( Really want to try some tailor made user created platforming levels.
Sackboy is more responsive than I thought, but I sometimes fumble a bit with horizontal depth...mostly when it comes to grabbing stuff that is in a certain depth line.
Title: Re: LittleBigPlanet Beta
Post by: Third on October 02, 2008, 08:12:02 AM
Sackboy needs a wall jump move and he needs to grab ledges to climb up. The absence of those moves kinda ruin the gameplay at times.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 02, 2008, 08:32:50 AM
So where's the option to import your own pics from a flash drive or something? Is this PSEye only?

looks like PSeye only.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 03:09:59 PM
Hey, checked my 1up account today (I thought they'd email the codes, so I didn't check it yesterday) and I got in!  Now I can't say "I never win any of this shit" anymore.
Title: Re: LittleBigPlanet Beta
Post by: Third on October 02, 2008, 03:18:31 PM
btw, can you share the beta?
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 02, 2008, 03:19:11 PM
btw, can you share the beta?

You can, but there's a 24 hour lock out built into it, so if you share it with someone else, you're locked out for 24 hours.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 03:23:59 PM
can't wait to get home from work this evening and start digging into this

how long does the beta last?
Title: Re: LittleBigPlanet Beta
Post by: Arbys Roast Beef Sandwich on October 02, 2008, 03:35:16 PM
So where's the option to import your own pics from a flash drive or something? Is this PSEye only?

looks like PSeye only.

sigh
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 02, 2008, 03:40:13 PM
can't wait to get home from work this evening and start digging into this

how long does the beta last?

October 11th or 16th, I can't remember.
Title: Re: LittleBigPlanet Beta
Post by: Brehvolution on October 02, 2008, 05:15:50 PM
It's awesome that you guys are having so much fun. I can't wait!!!
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 06:53:44 PM
it's a bit overwhelming

i don't think i'll upload any levels during the beta, just mess around with the tools and plot out what i want to do when the game is released

there are a lot of levels to play and learn from

Welcome to The Overlook Hotel is a good level, decent challenge and length

ha, i crashed my ps3, got stuck on a rewind/undo loop and had to reboot



Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 06:59:55 PM
i can see already that the rest of my fall/winter game purchases are going to suffer from abandonment issues because of this game
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 02, 2008, 09:14:07 PM
I just got a beta key from Gamespot and gave it to a buddy of mine. He's a game designer, so I'm curious what he'll think of it.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 11:11:17 PM
Wait, can you rewind while playing, or only while creating?

creating
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 11:11:42 PM
tell you one thing, i'm already sick of fire pits
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 02, 2008, 11:31:51 PM
Some GAF dude made a black and white horror-themed board that was pretty cool, called The Horror of '44

I'd like to know how he made the entire board (sackboy included) black and white
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on October 02, 2008, 11:34:21 PM
go to tools and over to the part where you change the daylight/fog levels and scroll down to color correction

thats where
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 12:13:48 AM
awesome, thanks
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 01:42:28 AM
yeah, the depth is a problem on some of the levels I downloaded

also, when you come to a part where you're supposed to get into a vehicle or on a horse/whatever, you fall off a cliff/whatever, then when you respawn the vehicle or horse doesn't reset with you and you're forced to restart the entire level

Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 12:15:14 PM
seems a lot of people have spent a great deal of time making their levels as complex and difficult as possible, to the detriment of any fun you might have had playing them

these are the levels i quit halfway through

i now think the decision to limit everyone at three uploaded levels is a good one, because based on what i've played so far you're going to have to wade through an awful lot of broken crap to get to the good stuff
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 03, 2008, 12:43:59 PM
I think it is 5 levels fo the beta.

What they really need to do is get a better way to search for games and have a star system like youtube. 
Title: Re: LittleBigPlanet Beta
Post by: ManaByte on October 03, 2008, 05:37:33 PM
http://gamevideos.1up.com/video/id/21674

I'm going to make a Yellow Light of Death video with that same sackboy just to piss on the sfags for their smugness.
Title: Re: LittleBigPlanet Beta
Post by: BobFromPikeCreek on October 03, 2008, 06:12:13 PM
Anyone want to hook me up with a code?
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 03, 2008, 06:49:31 PM
I just got a code, but it's a Japanese one and I don't know how that works out.
Title: Re: LittleBigPlanet Beta
Post by: Rman on October 03, 2008, 06:58:48 PM
Is that a spare, swaggaz?  If so could I have it.  ;)
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 03, 2008, 07:23:07 PM
Yeah, I already have mine and got distracted playing it just now.  I just figured out how to do animated gifs/movies in the game.

code V
spoiler (click to show/hide)
NHEF-2DBC-E45F
[close]
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 03, 2008, 07:27:56 PM
Where do you register the code?
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 07:45:26 PM
account management - redeem code or promotion
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on October 03, 2008, 08:25:23 PM
I'm not going to pass judgment on the game just yet, since I am sure I will be surprised by a lot of the user generated content, but I can't help but be a bit bummed that the platforming mechanics are so limited.  I think, in the end, the game may be more suited to making puzzle-y platformers than "real" platformers.
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on October 03, 2008, 08:32:49 PM
I randomly entered the Gaf LBP key giveaway thread and got a code.
So good.

It's the Japanese beta but I don't care, let the LBPness BEGIN
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 08:42:51 PM
I'm not going to pass judgment on the game just yet, since I am sure I will be surprised by a lot of the user generated content, but I can't help but be a bit bummed that the platforming mechanics are so limited.  I think, in the end, the game may be more suited to making puzzle-y platformers than "real" platformers.


that's the way i feel

i have played some outstanding and artistic creations, like Hollow Bastion, which work around the platforming limitations

and i have played some stinkers, like every level creator who thinks it's cute to put slippery glass humps alternating between pits of fire

this is not a platforming game, in the "old school" sense  - the jumping is simply too loose for that, and it's always frustrating

puzzles and neat physics tricks combined with a focused artistic aesthetic is the way to go in LBP

i hope there's a game guide published at launch
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 08:48:39 PM
i'm gonna mess around with the PSEye tonight and make some objects/stickers

I might upload some simple "levels" with lots of rewards over the weekend, just to see if anyone else uses them
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on October 03, 2008, 08:56:00 PM
Yeah, I don't mean to disparage the game or anything like that.  I'm there on day one and I'm really impressed.  I just wish that the controls were even a smidgen tighter and that there were a few more control options, like maybe if a level "enabled" or allowed it, you could double jump or wall jump or whatever.

Also, I've noticed the 3 planes or movement being more of a problem in the user created levels than it was in the game demo levels.  I haven't delved into the editor that much, but can you limit a level to one plane of movement?  I think in most cases, that would be best.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 03, 2008, 09:18:41 PM
Also, I've noticed the 3 planes or movement being more of a problem in the user created levels than it was in the game demo levels.  I haven't delved into the editor that much, but can you limit a level to one plane of movement?  I think in most cases, that would be best.

I noticed that, too

I haven't really messed with the editor much beyond the tutorials, but restricting the planes depending on what type of level you want to create would be nice

I can see them patching in lots of options in response to user suggestions, though
Title: Re: LittleBigPlanet Beta
Post by: UnoIllNino on October 03, 2008, 10:16:33 PM
Hey fools.  Friend me on PSN so you can play my custom level.  Its called "Vehicle Bonanza!" and takes a while to complete unlike most of the creations out there.  My buddy spent over 10 minutes on mine, so make of that what you will.  Took me 8 hours to create, but a lot of that time was learning the tools and fine tuning things.

PSN:  Uno_Ill_Nino
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 06:51:55 PM
edit:  nevermind, i signed out of psn and now i can edit

Title: Re: LittleBigPlanet Beta
Post by: BobFromPikeCreek on October 04, 2008, 07:52:12 PM
As a platformer, this game is awful. As a creative outlet, this game is amazing.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 07:55:37 PM
yeah, i think this game might be broken

i just spent 30 minutes creating an object (a "person"), which wouldn't load, my level wouldn't reload, and it froze up the system to the point it had to reboot

it wasn't that complex an object, either, just a single block of wood with a speech bubble, magic eyes, and a magic mouth

hopefully they can get this kind of stuff ironed out in the couple of weeks left before it goes gold

i expect about 50 different patches the first month after release, though :(
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 10:24:02 PM
the creation part of this game is broken

random freezes and crashes, interminable loading times, takes forever to do anything

and you have to save, like, every thirty seconds for fear of losing half an hour's worth of work

this is working offline, by the way

really starting to think about cancelling my preorder and waiting a few months until they patch most of the bugs
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 04, 2008, 10:27:34 PM
I never had any problems with creation, but apparently a lot of people had problems recently.

I don't worry about it too much considering this is the beta and this is what they are trying to find out.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 10:30:13 PM
well, it comes out in 17 days

i doubt they have time to fix much of anything before release
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 04, 2008, 10:30:29 PM
It's today and yesterday. They're stress testing the servers apparently. I can't even log in right now.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 10:47:45 PM
It's today and yesterday. They're stress testing the servers apparently. I can't even log in right now.

i'm working offline, so this has nothing to do with servers, unless they made the monumentally stupid decision of requiring everything involved with level creation be connected online

it won't let me do anything, i select a photo and it freezes, then when i try to quit out of the game the ps3 beeps loudly and reboots

this was a solid two hours i could have been playing a game that isn't broken



littlebigfailure

Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 10:50:27 PM
they're already making excuses for the buggy-ass creation over at gaf

"well, it would have been GOTY even without the creation mode, y'know..."

Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 04, 2008, 11:04:35 PM
When you boot the game it connects to LittleBigPlanet. The game hung on me for a while. I dunno what's up honestly but it sucks.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 04, 2008, 11:54:05 PM
i hope the final game doesn't require constant psn connection, because i am forever getting disconnect messages from that service
Title: Re: LittleBigPlanet Beta
Post by: bork on October 05, 2008, 12:27:29 AM
So you guys still think it's worth it even with the jump physics?  I was hyped for this game until I saw a video of it in action.   :-\
Title: Re: LittleBigPlanet Beta
Post by: Vizzys on October 05, 2008, 12:34:13 AM
jumps are fine unless you plan on trying to precision jump between layers, thats hard as hell sometimes
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 05, 2008, 01:32:24 AM
So you guys still think it's worth it even with the jump physics?  I was hyped for this game until I saw a video of it in action.   :-\

yes, as a puzzle-platformer, but not as a pinpoint-accurate platformer

people creating levels need to get over that shit real quick, it's not fun at all
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 05, 2008, 02:48:04 AM
I think a big part of that is because they have very little to base their levels on.  When the final game comes out and there are the 60+ (I think) properly designed levels as a guide to go on, I would hope that inspires others.  From the few tutorial missions, you can tell that the levels are on another level from what we have been seeing.
Title: Re: LittleBigPlanet Beta
Post by: Rman on October 05, 2008, 03:37:32 PM
Finally got a key.   :hyper
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on October 05, 2008, 10:20:42 PM
but right now it just feels like Barbie Doll dress me up for homoid sfags.




Maybe it's just me, but shit like this makes your opinion just as irrelevant as the opinions of actual Sony fanboys. Why the fuck does everything gotta be so SYSTEM WARZ for you?

Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 05, 2008, 10:28:13 PM
but right now it just feels like Barbie Doll dress me up for homoid sfags.




Maybe it's just me, but shit like this makes your opinion just as irrelevant as the opinions of actual Sony fanboys. Why the fuck does everything gotta be so SYSTEM WARZ for you?



He has GAF PTSD. Just fix his blanket and wheel him over to the sunlight.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 05, 2008, 11:30:31 PM
http://d.hatena.ne.jp/video/niconico/sm4843174

Zanarkand done in the game.  This is crazy.
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 05, 2008, 11:38:57 PM
Why does Cell suck at physics? 
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 06, 2008, 12:14:11 AM
Does it?
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 06, 2008, 12:14:51 AM
Why does Cell suck at physics? 

... what?  :lol
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 12:25:45 AM
Come on, now, you guys are EB regulars.  You should know when I'm just trolling. 

TBH, next-gen physics have been really disappointing compared to what I've seen is possible on the PC.  I guess PS3 has the slight edge in this area (Motorstorm and Killzone 2) but I honestly expected the PS3 to blow away the 360 in this area.  So far that hasn't been the case.  The 360 might just be faking physics effects with graphics but it's hard to tell the difference. 
Title: Re: LittleBigPlanet Beta
Post by: The Sceneman on October 06, 2008, 12:29:20 AM
surprise, LBP turns out to be shit  ::)

I was right, once again
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 06, 2008, 12:30:52 AM
I was actually curious.

Oh, and Red Faction 3 (no shill) has really impressive physics based destruction.  I think that is one of the few games this gen that really blows my mind with what they are doing.
Title: Re: LittleBigPlanet Beta
Post by: Hitler Stole My Potato on October 06, 2008, 12:37:57 AM
Judging from some of the videos floating around Red Faction 3 definitely has the most impressive physics I've seen in quite awhile.  To be determined if they can actually make a decent game out of all that though.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 12:57:57 AM
i spent way too much time on my universal monsters level today, and then i remembered it would be ghosted once the beta is over  :(

now that i (sorta) have the hang of it, the creation part is great fun

i am avoiding platforming as much as possible, going for neat effects, miniboss fights, and a slight storyline

should be done sometime tomorrow evening, after work
Title: Re: LittleBigPlanet Beta
Post by: Third on October 06, 2008, 05:44:37 AM
okay, i was fairly hyped for this , but the Beta is not filling me with any hope right now.

the game is cute, looks great, etc...

but it's just shit boring gameplay wise, maybe it picks up later, maybe ALL the custom levels are dog shit, but right now it just feels like Barbie Doll dress me up for homoid sfags.

Disappointaton.

I will still unleash my custom level on the world some time this week.



You sound like a typical Xfag.

LBP is awesome. The community has already made some great levels in such short time.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 06:14:41 AM
Just put my level up

it's called Universal Monsters Attack!

my username is EelOBrian

eh, at least the collectables are cool

Title: Re: LittleBigPlanet Beta
Post by: pilonv1 on October 06, 2008, 08:32:11 AM
the game is cute, looks great, etc...

but it's just shit boring gameplay wise, maybe it picks up later, maybe ALL the custom levels are dog shit, but right now it just feels like Barbie Doll dress me up for homoid sfags.

Disappointaton

this confirms everything ive thought about it from the start.

cue sfags in 2 weeks (if they aren't saying it now) about how it's not meant to be a great game but "a platform" or some such bullshit
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 10:08:16 AM
World of Colour is my favorite

Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 10:20:24 AM
someone gave me a rubbish rating  :(

i'll take some screenshots later, charging the batteries for my camera right now
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 10:25:51 AM
someone gave me a rubbish rating  :(

i'll take some screenshots later, charging the batteries for my camera right now
awww

Tell me where your level is and I'll give it a brilliant rating.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 10:32:02 AM
just search for Universal Monsters, i guess

also, add me on your psn

no one's ever online for more than five minutes  :lol
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 06, 2008, 10:32:25 AM
I think one of my levels was reported since it got negative views.  It was based on Wollan's next-gen race picture, but I don't see why that would stop it.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 10:34:09 AM
i spent more time making the monsters than i did the level  :lol

i just rushed through it, since it's going to be deleted anyway

i appreciate what some of these guys are doing as far as complexity goes, but man, i'd hate to have to remake some of those levels from memory
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 10:35:46 AM
i proclaimed eb superiority in my level description, btw
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 10:51:25 AM
Quote
It has been a considerably long time since I woke up in the morning with bright-eyed anticipation for a game. In my youth, this would most often happen with the latest RPG. I would spring out of bed at 6 A.M. to play EarthBound or Breath of Fire. The anticipation of a great time and the curiosity as to what could possibly happen next brought me to life each day.

I’m having that exact experience again with LittleBigPlanet. Every morning I wake up with that same silly grin as the game enters into my thoughts. I obsessively think about all the new player-created content pouring out of the game, things that I need to do to improve my own level, and I think about what I can do to help sift the bad levels from the good. More so, I think about experimentation, which I find to be one of the most delightful aspects of the game thus far.

Of course, I can’t just preview the game on the front page. I’ll need to do that one the flipside. Join me.
 
Upon booting up LittleBigPlanet, players will be greeted with several tutorials on how to run, jump, wave your arms, and mess with objects. These initial tutorials are essential, but not tedious. LBP has a wonderfully skewed narrator who makes the learning process not only helpful, but also short, concise, and delightfully witty. The narrator is like your dad -- except he doesn’t seem like the type that would eternally hate you if you can’t throw a football worth a lick.

But of course, LBP would lose 900% of its charm without the adorable avatar, Sackboy. Sackboy is the player’s conduit to creation and play throughout LBP. He is delightfully cute, animated, and customizable. His animated demeanor is completely controlled by the player. By pushing in different directions on the d-pad players can control if Sackboy looks particularly sad, happy, grim, or even nervous. He can also point and deliver wallops completely within the player’s control. SIXAXIS is also incorporated with Sackboy, as moving the controller around will move his torso, as well as his head. As usual, the SIXAXIS virtual controlling doesn’t translate that well to LBP as of yet, but the beta build that we have is one generation shy of the full game. Insofar as customizing Sackboy, players can apply stickers, items, and different costumes to their Sackboy at any point in the course of the LBP experience.

Single player seems to be the culmination of several themed levels designed to be platform-based treasure hunts. The real goal of the mode is to complete the level with the most points possible, which will then be uploaded onto PSN and compared with everyone else who previously played the level. The other goal is to collect as many items as possible, all of which can be used either to customize your Sackboy or within level creation. The few levels that we were given to run through in the beta have items cleverly hidden throughout. Oftentimes, I found myself running through the levels multiple times in a vain attempt to collect everything possible throughout the level. Some of the items are hidden exceptionally well and take decent intelligent thought to find. It’s very surprising considering the outward appearance of the game.


LBP would be nothing without its customization options, which extend to all the goals of the single player experience. The heart of it is contained within an in-game menu called the Poppit. The Poppit menu controls sticker applications, dragging tools, chat, character customization and all the tools for level creation. Players can create their own stickers with the PlayStation Eye or use one of the many dispensed throughout the single player experience. Goodies (objects and architecture in the game) as well as tools are dispensed upon the completion of objectives as well. Bringing out all this stuff is as easy as bringing up the menu and everything can be resized, shaped, and cropped in any desirable way albeit it occasionally takes a little creative constitution to do so. The Hearted menu allows players to save their favorite objects to be used liberally. So if Chad made an awesome dolphin, he could heart it, and use it to his heart’s desire in his created levels without having to go through several different blades within the Stickers menu.

The experience of going through all the Poppit menu options is numbing, but the tutorials actually help, and completing them gives you rewards in the form of new stickers and objects. Most importantly, experimentation within level creation can really help players to understand everything they have under their control. As for creating levels, it’s easier than what you may think with predefined palettes or blank backdrops as easy starting points.

From there, level creation is a delightful mess of things. Players can build towering objects out of materials that the game automatically gives you (wood, sponge, glass, etc.) or from items out of the Goodies bag. Customization of those objects happens within the tools menu, which allows players to animate, give sound, suspend, tweak, further customize, or make things lethal. Yes -- you can light any object you create in LBP on fire. The options are practically infinite at this point, and I think that the only thing that will stop anyone from creating anything is the limits of his own imagination. It’s hard to believe that so much is available at this stage.
LBP’s structure is based around a fully-customizable cardboard command center called the Pod. The Pod is the portal to all the various destination experiences in LBP, from exploring player-created levels online, entering into the single player campaign, and playing/editing your own created levels.

There are various multiplayer components integrated into LBP. The first of which is simple cooperative play. Up to four players can join into any game in LBP locally. It can be single player, online, or even level creation. It’s of note to mention that things get quite busy fairly quickly with two Sackboys running around, and it can definitely get confusing with more than three. Level creation can be fairly frustrating for the people not in the first-player position. They can’t undo changes and the camera only follows the person in first-player as well. It’s the classical cooperative platformer issue, but LBP handles it well for the most part. The camera can pan out quite extensively, and it pops in players who are lagging behind or are amazed that there are so many buttons on the PS3 controller.

Players can also jump into other player levels and explore what they have created online. Minor edits can be conducted in other’s levels, but otherwise the experience is all about what the level creator wants people to do. For the majority, the user created levels have been pretty fun and span a fairly diverse range of themes. Players can also evaluate other’s levels by applying neat little tags like “Short,” “Awesome," etc. Right now I’m having a hard time seeing how these tags affect the way the levels are presented in the long-term, but it does serve to raise the excellent level above the trashy and standard.

There are a billion things that can be said about the LBP beta. It has a brilliant presentation, wonderfully vibrant visuals, superb texturing, delightful music, great controls, and an intuitive creation system. The game is packed with nuance and I’m guessing that it can be enjoyed for some time. If the beta is any indication of the final product, then LittleBigPlanet has “Game of the Year” stickered all over it.

 
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 10:53:40 AM
LBP is starting to sound like a game that I'd not pay full price for.

Dear Sfags, here's your chance to convince me I'm wrong.  Send me a key if you think I'm wrong.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 10:55:42 AM
I want all Xbots not to buy it so I don't have to hear any more of their proclamations on high about how they were right. I wish all Xbots would sell their PS3s and never mention the budget GPU'd plagued system ever again.
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 10:58:10 AM
WTF am I going to do with my 90 Blu-rays and 1 game if I sell my PS3?  :maf

Title: Re: LittleBigPlanet Beta
Post by: patrickula on October 06, 2008, 10:59:20 AM
I played this for a couple hours last night...  The presentation is really charming and the game is beautiful.  I'm not sold on all of the mechanics though.  I can forgive a lack of wall jumping, but being able to grab a ledge but not jump off it or climb up it is extremely frustrating.  The three levels of depth are confusing and don't seem fun as much as a way to make the player able to go up and down without actually passing through objects like in many traditional 2d platformers.  I'm also not crazy about the super floaty jump, but it seems to be predictable enough.  The jetpack is pretty fun though shaking it off is shit.

The premade levels seemed pretty promising, but the user made levels seemed like good time wasters that there wasn't much point playing.  Of the levels I played I had the most fun with World of Colour, and the Ninja Warrior one was promising (though I would've liked some different challenges in there).  The Collossus level was pretty but the actual Colossus part was pretty lame.
Maybe when users start using it more for art and puzzles the game will be more worth playing, but when I was done playing a number of users levels I felt like I'd wasted time that could have been used playing better "real" games.  It was like I spent time on youtube and I just watched random peoples video logs and whatever else came up.  People are spending a lot of energy making the game do crazy stuff like have a boss where you shoot a cannon into its stomach... and it's cool that they did it, but it also just kinda sucks and it's janky as all hell.  Playing Green Hill Zone LBP is nifty, but it's also dumb.
I'm sure that a month into the retail game there will be some really great stuff (paying for potential again), but the platforming foundation itself is not as solid as I hoped.  Also, is there a way to show only the most hearted levels, or the one with best ratio of plays to hearts?  I couldn't find one and this seemed pretty messed up.

I'll probably still buy the game (I'll have to get a second controller for it), so there's not much point in playing the beta anymore.  I may try it again to have a go at making a level, as I haven't done that yet.  Not much point in taking time to do it well though.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 10:59:34 AM
You could buy a better Blu-Ray player. I read on OA that the prices on those are going to plummet because no one cares and DD is the immediate future starting tomorrow.
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 11:01:31 AM
Come on, KEV, you know better than to trust Deadmeat fud.   :lol

My PS3 library is close to 10 games, btw.  It was just more consistent with being a Xbot to say 1 game. 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 11:01:38 AM
it has problems, but i spent half the day yesterday making a level and it never felt like a chore

can't look at it as a straight platformer, it doesn't work very well as that type of game because of the three depth levels and the sticky jump

tell little stories, make some cool art, concoct some neat physics puzzles

my biggest wish is an art tool to go along with the "stickers," and some other way to import images, because the PSEye flat out sucks as a still camera - i only paid $24 for it and i feel a little ripped-off
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 11:03:10 AM
Why does it need walljump or wallhang though? The most loved platformers of all time have only one function (jump, and some have run) and there's some pretty compelling stuff that's done with them in terms of level design.

I think the sackboy jump just has to be accounted for when designing your level. Precision jumps can work but not across multiple layers.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 06, 2008, 11:04:26 AM
wall jumping, this is the second or third time i've heard this in the past few days, what are you guys smoking?

WALL... JUMPING?!

Like in Super Metroid. Bouncing off one wall and bouncing off the other, etc.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 11:04:36 AM
i think anyone would get their $60 worth out of this game with all the updates and additions (some of which will surely be free), and to check out the eyepopping creations like that gaf dude's patapon level

i mean, i liked Brothers in Arms, but 8 hours later and there went my $60 - i've already put that much time into the lbp beta
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 11:06:19 AM
SFAGS, hurry up and get me a key so that I can pretend to agree with y'all.  LBP can sell a lot more copies with the endorsement of Captain Xbot. 
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 06, 2008, 11:06:50 AM
I can't find that univeral monster stage. 
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 11:08:39 AM
i know dude, but to ask for it is kinda ridiculous, it makes no sense at all... i mean i never played super metroid (i know i should shoot myself) but even the 2D Mario series didn't adopt it till NSMB.

i know it was just an opinion, but it makes no sense at all! why would a sack boy wall jump in a game that plays by the rules of physics?!

Because Cell is a budget CPU and can't do physics right. 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 11:08:57 AM
I can't find that univeral monster stage. 

add me to your psn  - EelOBrian
Title: Re: LittleBigPlanet Beta
Post by: patrickula on October 06, 2008, 11:09:35 AM
Why does it need walljump or wallhang though? The most loved platformers of all time have only one function (jump, and some have run) and there's some pretty compelling stuff that's done with them in terms of level design.
It's mostly frustrating because you CAN grab everything.  You just can't climb or jump around (as in recent PoP or SotC or even Uncharted) after doing so.  Those aren't 2d games but LBP suffers from a lot of the vaguery of a 3d game anyway.
Wall jumping is not as desired, but I'd like to have at least one option.  This is 2008 after all and it's a very modern game.

I gotta find that Patapon level.
Title: Re: LittleBigPlanet Beta
Post by: Smooth Groove on October 06, 2008, 11:12:24 AM
Because Cell is a budget CPU and can't do physics right. 

ok again i need someone to fill me in on this "budget CPU" thing :lol oh and SFAGS. (i'm a junior for a reason beside post count)

NUB

SMH
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 06, 2008, 11:29:26 AM
The Universal Monster level was enjoyable and I liked that it was focused around boss battles.  I think I skipped the wolfman boss because I only fought Frankenstein and Dracula, but at the end I got the them plus the wolfman as a prize.
Title: Re: LittleBigPlanet Beta
Post by: patrickula on October 06, 2008, 11:33:06 AM
Oh yeah, also, the lack of 1080i support blows  :maf
I just saw a vid of a No Surprises level.  Pretty cool.  There is a lot of promise!
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 11:37:54 AM
The Universal Monster level was enjoyable and I liked that it was focused around boss battles.  I think I skipped the wolfman boss because I only fought Frankenstein and Dracula, but at the end I got the them plus the wolfman as a prize.

yeah, i probably should have made it a little more clear where he was
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 06, 2008, 05:39:22 PM
i just did several searches for my level, and can't find it, not even using the exact title

that's kind of bullshit
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 07, 2008, 12:42:34 AM
Playstation Underground is sending out beta codes. According to the email I just got:

Quote
4) If you have previously redeemed a LBP voucher code, you must delete
any old LBP data (along with saved data and game data) and download
this version (go to Download History and redownload the new code).

5) This version does not require a DNS redirect and levels created
here will be available for consumers at launch of the full title.
Title: Re: LittleBigPlanet Beta
Post by: trippingmartian on October 07, 2008, 01:14:39 AM
Yep. Just got mine now.
Title: Re: LittleBigPlanet Beta
Post by: drohne on October 07, 2008, 01:35:07 AM
ps underground has never sent me shit besides an invite to sony's awful e3 conference. i mean, i'm already in the beta, but goddamn
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on October 07, 2008, 02:19:08 AM
How do you search for levels?
Title: Re: LittleBigPlanet Beta
Post by: demi on October 07, 2008, 02:21:05 AM
Because Cell is a budget CPU and can't do physics right. 

ok again i need someone to fill me in on this "budget CPU" thing :lol oh and SFAGS. (i'm a junior for a reason beside post count)

What's to explain? Cell is a budget CPU and outputs worse quality for majority all of its titles. SFAGS are just that, guess what the S means
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 04:01:46 AM
How do you search for levels?

beside the "cool levels" selection - push to the right and hit X, then when the keyword search pops up hit the square button to type in the words you're searching for

although i think their search is broken, i can't ever find anything
Title: Re: LittleBigPlanet Beta
Post by: drohne on October 07, 2008, 06:48:26 AM
just logged on for some quick post-blu-ray platforming -- haven't been on in a while, been distracted by armored core and life -- and played a phenomenal level called 'world of colour.' in terms of its scoring and platforming gimmicks and its subtle responsiveness to player actions, it's a real step up over the stuff i was playing last week. there is so fucking much you can do with this game -- though personally i can never get much farther than, say, a vague gingerbread man with a giant rotating felt penis. and the crazy dedicated people out there are learning. this is going to be phenomenal

if our local xfags are working towards a total loss of credibility -- and i can only assume that they are -- bashing this game and the stuff people are doing with it should be very productive
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 06:54:36 AM
i hope i get a psn underground beta key, i want to keep the monsters i made and use them in a proper level
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 07:56:36 AM
Woodland Alien's Drum Kit is pretty awesome, i love the ending

i wish you could switch to the d-pad for controls, at least on some levels
Title: Re: LittleBigPlanet Beta
Post by: tiesto on October 07, 2008, 10:12:14 AM
Do any of you niccas have an extra beta key? Seems like I'm the only one here not playing this.  :-\
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 07, 2008, 10:20:15 AM
Yes, I recommended World of Colour on the last page. A lot of levels are sort of the "we're gonna tell a story" with this level type levels that are fun to experience-- I played the Metal Gear Solid: Return to Shadow Moses level last night that was a stunningly accurate portrayal of MGS1, including the "crawl under the furnace" thing that happens right at the start of MGS-- and then I played some really solid platforming levels, like Heist, LittleBigColossus, and one I really enjoyed called LittleBigNinjaWarrior.

If you look at GAF and see what some of the artists there are doing, I'm just really impressed. I can't wait till someone figures out how to merge the music creation aspects of the game (To Zanarkand is dead-on, Sweet Child o' Mine is clever but the instruments are all off) with actual levels. Put a trigger on sackboy maybe and have the path you take play music?
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 07, 2008, 01:38:25 PM
The most striking thing about Wolf of Color for me was how good it was aesthetically compared to most levels.

And did anyone see the calculator? that was seriously crazy.
Title: Re: LittleBigPlanet Beta
Post by: demi on October 07, 2008, 01:53:47 PM
You guys trying to make levels will give up soon around release, and those playing them will get bored soon after release. This game is a bomb of the most epic. We're talking Heavenly Sword -and- Lair. Forget about it, and buy an Xbox and be happy.
Title: Re: LittleBigPlanet Beta
Post by: Hitler Stole My Potato on October 07, 2008, 03:05:22 PM
I think I'm going to hold off on buying LBP.  It seems like I'd be better of picking it up around 6 months after it releases so some real content will be available.  The stuff I've been seeing so far honestly looks to be pretty boring.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 03:38:08 PM
You guys trying to make levels will give up soon around release, and those playing them will get bored soon after release. This game is a bomb of the most epic. We're talking Heavenly Sword -and- Lair. Forget about it, and buy an Xbox and be happy.

I dunno, I play a lot of 8-10 hour games.  I've already put about that much time into the beta alone, which from what I've read only has around 5% of the level-building materials and items available.  If I can get 10 solid hours of enjoyment out of it, then I guess it's worth $60 in comparison to other games like Dead Space, which I would probably only play through once, and which will probably be about that long.
Title: Re: LittleBigPlanet Beta
Post by: demi on October 07, 2008, 03:42:22 PM
I was just hoping to elicit a reply from drohne
Title: Re: LittleBigPlanet Beta
Post by: drohne on October 07, 2008, 03:43:51 PM
 :-*
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 03:46:50 PM
Will we be able to share levels with friends offline in the full game?  Like, transferrring them to a memory card and such? 
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 07, 2008, 04:10:10 PM
Will we be able to share levels with friends offline in the full game?  Like, transferrring them to a memory card and such? 

I've been wondering about this. I hope the levels aren't stored online.
Title: Re: LittleBigPlanet Beta
Post by: fistfulofmetal on October 07, 2008, 04:29:52 PM
[youtube=425,350]jiweBvnoVbo[/youtube]
[youtube=425,350]snbxjnDI7I0[/youtube]

Amazing God of War level. It's just so good.
Title: Re: LittleBigPlanet Beta
Post by: BobFromPikeCreek on October 07, 2008, 04:44:14 PM
Holy crap that's awesome.
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on October 07, 2008, 06:14:51 PM
Also, can you do coop in creating a level, or is it only when playing a level?

I think I'm going to hold off on buying LBP.  It seems like I'd be better of picking it up around 6 months after it releases so some real content will be available.  The stuff I've been seeing so far honestly looks to be pretty boring.

I dunno.  It's only taken a few days for interesting things to show up.  It's not going to take months for a lot of good content to be there.
Title: Re: LittleBigPlanet Beta
Post by: y2kev on October 07, 2008, 06:17:47 PM
They said coop creation is coming in a patch.
Title: Re: LittleBigPlanet Beta
Post by: TVC15 on October 07, 2008, 06:23:27 PM
They said coop creation is coming in a patch.

That's pretty impressive.  I figure that would be something of a bitch to implement.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 07, 2008, 06:25:10 PM
I think I'm going to hold off on buying LBP.  It seems like I'd be better of picking it up around 6 months after it releases so some real content will be available.  The stuff I've been seeing so far honestly looks to be pretty boring.

The game still does come with a full single player game of about 60+ (apparently) well designed levels. 
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 07, 2008, 06:27:59 PM
Hitler has doubts about a PS3 game, how unexpected.  ::)

Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 06:43:18 PM
They said coop creation is coming in a patch.

That's pretty impressive.  I figure that would be something of a bitch to implement.

you can do offline coop creation at launch

i predict no more than 2 player online coop creation when it is finalized
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 07, 2008, 07:35:54 PM
I just saw a commercial for LBP on TV. Apparently along with the Kratos skin, you get two monsters to use in your levels, along with some exclusive levels when you preorder at Gamestop.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 08:11:10 PM
I just saw a commercial for LBP on TV. Apparently along with the Kratos skin, you get two monsters to use in your levels, along with some exclusive levels when you preorder at Gamestop.

i hope that code card i got works for all of that, it just has the kratos costum pictured
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 07, 2008, 08:15:51 PM
I had my Kratos code for a while now.  I'm a bit worried that the Nariko one will also come with levels since that would mean I need to convince someone at Best Buy to get me a code.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 08:25:43 PM
most likely the gamestop code card will work for all of it, but i'm calling just in case they have new cards for all that stuff

they never volunteer anything, you have to hound them about this stuff

i never did get my Hell's Highway code card
Title: Re: LittleBigPlanet Beta
Post by: Hitler Stole My Potato on October 07, 2008, 08:27:11 PM
Hitler has doubts about a PS3 game, how unexpected.  ::)

Go log your complaint about me in your Home appartment or in the Haze Lounge.  I'm sure someone there will care about what you have to say.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 07, 2008, 08:33:24 PM
hitler i am reporting you to the LittleBigPolitburo
Title: Re: LittleBigPlanet Beta
Post by: Hitler Stole My Potato on October 07, 2008, 08:35:38 PM
Sounds rough.

I'm sure "sackman" there has an entirely different definition.
Title: Re: LittleBigPlanet Beta
Post by: Mr. Gundam on October 07, 2008, 10:15:28 PM
http://kotaku.com/5059790/see-the-god-of-warlittlebigplanet-level-costumes
Title: Re: LittleBigPlanet Beta
Post by: Cormacaroni on October 07, 2008, 11:50:06 PM
The GoW level vid looks awesome, but frankly, i have better things to do than crank the wheel to move a little cart along for screen after screen etc GoW without the fighting doesn't look like much fun, in other words. It's a fairly creative take but not in service of the gameplay. Compare that level vid to any decent platformer and it's just dull in terms of what you actually do.

edit: the XFE would appear to have been reading my mind
Title: Re: LittleBigPlanet Beta
Post by: Draft on October 07, 2008, 11:55:20 PM
[youtube=425,350]snbxjnDI7I0[/youtube]
the fuck did I just watch? Dude rode a slow ass cart for like 2 minutes, then pushed some dolls into a fire. This is some serious emperor has no clothes shit.
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 12, 2008, 07:54:16 PM
I think it's a pretty hot. I haven't gotten very deep in the world building stuff (no eyetoy), but it's pretty clear that the foundation is there for some pretty cool stuff. I guess I do miss wall jumps, though.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 12, 2008, 07:58:50 PM
I haven't built anything serious because a lot of tools and objects are not in the Beta.  I have a really cool idea or a Rocketeer level based on the movie, but I am going to hold off on making it until the final game is out. 
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:06:43 PM
i enjoyed your levels in the beta, swaggaz
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 12, 2008, 08:12:33 PM
i enjoyed your levels in the beta, swaggaz

Thanks, but I thought most of my levels weren't very good.  All of them were really based around a gimmick idea I had without considering the level as a whole.  The last few levels I made weren't actually levels and just various tests to see what I can do in the engine, except none of them turned out quite right.  I made a Pong game, a Rock em sock em robots one, trying to have animated gifs in the game, and working mech, but they all had issues.

btw, did you ever play that level with the dragon at the end? that one was really impressive and just looking at all the ways the creator got it to move amazed me.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:18:58 PM
I feel icky even being in that gaf thread.  No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about).  So I'll just repost my thoughts here.

from the review:

Quote
The game's Story mode is a suite of some 20-odd levels made by Media Molecule that circumnavigate LittleBigPlanet's imaginary world.

I thought there were 50+ levels?

Also, this review didn't answer my question about whether there was some way you could share created levels offline.

Regarding the creation being difficult:

I think level creation will actually get easier over time for everyone, when there are hundreds (thousands?) of players creating community-shared levels, making created objects collectables, etc. People who want to make things like rocket sleds or hot air balloons but are a bit overwhelmed by the process can use pre-made and shared pieces, scale and decorate them to fit the syle of their own level, and not have to worry overmuch about piecing it all together. Basically, the more people there are uploading and sharing objects and levels, the easier it will be for casual users to get into the creation aspect, which in turn will lengthen the lifespan of the game for everyone.  I'm always going to share anything I make, and I'll never lock my levels.  They don't really belong to me anyway, you know?
Title: Re: LittleBigPlanet Beta
Post by: WrikaWrek on October 12, 2008, 08:24:31 PM
Hilarious to see PS3 fagz damage controlling a glowing 9/10 from EG. Seriously.
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 12, 2008, 08:28:02 PM
I feel icky even being in that gaf thread.  No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about).  So I'll just repost my thoughts here.

Wait, are they complaining about it? Not that I give much for Eurogamer reviews after that Hailstorm bullshit, but a 9 is pretty good, yeah?
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:28:24 PM
i enjoyed your levels in the beta, swaggaz

Thanks, but I thought most of my levels weren't very good.  All of them were really based around a gimmick idea I had without considering the level as a whole.  The last few levels I made weren't actually levels and just various tests to see what I can do in the engine, except none of them turned out quite right.  I made a Pong game, a Rock em sock em robots one, trying to have animated gifs in the game, and working mech, but they all had issues.

btw, did you ever play that level with the dragon at the end? that one was really impressive and just looking at all the ways the creator got it to move amazed me.

I believe I did, but I don't think I finished it (if it is the one I am thinking of - there were several levels with dragon creatures).  That's my biggest problem with the user-created levels - there were a lot of levels I thought were beautiful artistically, but just too damned frustrating and hard gameplay-wise.  Some of them were almost gleefully sadistic.  Those were the ones I quit without finishing, because even in the beta there were dozens of levels to try.  Creators can construct a beautiful piece of art, but if I don't enjoy playing it, if it's too frustrating, if it seems like they're just getting their kicks coming up with different ways of killing off my little sackdude and not paying any attention to how much fun I as a player am having - then I'm just going to leave without finishing, and so are a lot of other more casual players.  I think I might personally settle into making kid-friendly levels - I'm not sure how many folks will be doing that.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:29:22 PM
I feel icky even being in that gaf thread.  No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about).  So I'll just repost my thoughts here.

Wait, are they complaining about it? Not that I give much for Eurogamer reviews after that Hailstorm bullshit, but a 9 is pretty good, yeah?

yeah, they are, and going on and on about it.  i don't go to gaf very much, but i get the feeling that these are the usual suspects when it comes to things like that.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 12, 2008, 08:30:59 PM
I took the 20 level thing as 20 levels for the story, other extra ones to mess around with.

And I agree that creation will be quicker and easier as you keep messing with it.  It is kind of like when you first used photoshop and the first thing you do is break out the eraser tool to erase parts you don't want, but then you slowly realize what each of the tools are and no longer use the archaic eraser tool.
Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 12, 2008, 08:31:04 PM
I feel icky even being in that gaf thread.  No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about).  So I'll just repost my thoughts here.

Wait, are they complaining about it? Not that I give much for Eurogamer reviews after that Hailstorm bullshit, but a 9 is pretty good, yeah?

yeah, they are, and going on and on about it.  i don't go to gaf very much, but i get the feeling that these are the usual suspects when it comes to things like that.

Granted that this can be traced back to far too high scores given in the past, so it's not like the critics are blameless, but then I'm also going to wager a guess and suggest that many of those who are complaining about the score haven't played the game enough to really give it an honest rating themselves.

Oh well, no use bitching about them. I need to get an eyetoy next week, my awesome levels will make it a 10/10 for sure. Or not.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 12, 2008, 08:33:08 PM
I believe I did, but I don't think I finished it (if it is the one I am thinking of - there were several levels with dragon creatures).  That's my biggest problem with the user-created levels - there were a lot of levels I thought were beautiful artistically, but just too damned frustrating and hard gameplay-wise.  Some of them were almost gleefully sadistic.  Those were the ones I quit without finishing, because even in the beta there were dozens of levels to try.  Creators can construct a beautiful piece of art, but if I don't enjoy playing it, if it's too frustrating, if it seems like they're just getting their kicks coming up with different ways of killing off my little sackdude and not paying any attention to how much fun I as a player am having - then I'm just going to leave without finishing, and so are a lot of other more casual players.  I think I might personally settle into making kid-friendly levels - I'm not sure how many folks will be doing that.

Yeah, when I was thinking of levels to make I keep worrying about if it would be too easy or too hard, if the person would know where to go, and other things like that.  I think I will settle on making easy levels that focus on exploration and the experience of playing it more than testing your skills.  I still haven't seen a good Metroid/Castlevania style level where you have to explore an environment and all that.
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:34:04 PM

Oh well, no use bitching about them. I need to get an eyetoy next week, my awesome levels will make it a 10/10 for sure. Or not.


prepare to be underwhelmed by the PSeye (eyetoy)

it's kind of a crap camera, you need a lot of light

i'm thinking about making a stand to prop up things I want to take pictures of for the game

Title: Re: LittleBigPlanet Beta
Post by: duckman2000 on October 12, 2008, 08:35:38 PM
Yeah, I have a feeling that my current webcamera is a ton better than the Eyetoy. :/
Title: Re: LittleBigPlanet Beta
Post by: Eel O'Brian on October 12, 2008, 08:38:02 PM
I believe I did, but I don't think I finished it (if it is the one I am thinking of - there were several levels with dragon creatures).  That's my biggest problem with the user-created levels - there were a lot of levels I thought were beautiful artistically, but just too damned frustrating and hard gameplay-wise.  Some of them were almost gleefully sadistic.  Those were the ones I quit without finishing, because even in the beta there were dozens of levels to try.  Creators can construct a beautiful piece of art, but if I don't enjoy playing it, if it's too frustrating, if it seems like they're just getting their kicks coming up with different ways of killing off my little sackdude and not paying any attention to how much fun I as a player am having - then I'm just going to leave without finishing, and so are a lot of other more casual players.  I think I might personally settle into making kid-friendly levels - I'm not sure how many folks will be doing that.

Yeah, when I was thinking of levels to make I keep worrying about if it would be too easy or too hard, if the person would know where to go, and other things like that.  I think I will settle on making easy levels that focus on exploration and the experience of playing it more than testing your skills.  I still haven't seen a good Metroid/Castlevania style level where you have to explore an environment and all that.

I really enjoyed this pirate-themed level that had some hidden places - I forget the name (it wasn't the Air Pirates one, although I enjoyed that, too).  Did you play that one - you actually "set sail" for an island and use the ship's cannons in it.
Title: Re: LittleBigPlanet Beta
Post by: cool breeze on October 12, 2008, 08:45:53 PM
I don't think I played that one.  The only pirate one I played was the linear sky pirates one.

And yeah, the PS Eye is a pretty shitty camera for taking stills.  The main way I take pictures is using a USB extension cable and placing it on my Seinfeld box set looking at my PC monitor. 
Title: Re: LittleBigPlanet Beta
Post by: pilonv1 on October 12, 2008, 09:32:08 PM
its still better than the DSi. but its not that great.

also I wondered the day when 9/10 isn't a good score, since sometime a few years ago 8/10 ended up being shit (Mario Karts 7.9 probably). God I hate the system wars homos
Title: Re: LittleBigPlanet Beta
Post by: tiesto on October 12, 2008, 09:59:06 PM
just logged on for some quick post-blu-ray platforming -- haven't been on in a while, been distracted by armored core and life -- and played a phenomenal level called 'world of colour.' in terms of its scoring and platforming gimmicks and its subtle responsiveness to player actions, it's a real step up over the stuff i was playing last week. there is so fucking much you can do with this game -- though personally i can never get much farther than, say, a vague gingerbread man with a giant rotating felt penis. and the crazy dedicated people out there are learning. this is going to be phenomenal

if our local xfags are working towards a total loss of credibility -- and i can only assume that they are -- bashing this game and the stuff people are doing with it should be very productive

Yeah, I played a number of the online levels and I stumbled upon the "World of Colour" one. Honestly, most of the online levels are really amateurish and shitty, but that level was really creative and pretty cool, it looked like a bit of effort actually went into that one.

Also, after playing a lot more, I don't like the controls in the game... it's too floaty, and I hate the perspective shifts (especially how it can sometimes be automatic), especially after playing Wario Land: Shake It or MM9, the controls really suck.