I'm downloading it now. Do I have to play it on my euro account, or can I play it with my regular one? If it is regular, PSN name is: Linkzg64. Lets make...uhh, I mean play levels together.
Wah wah... it's downloading slow.
You got the beta. You suck!
home is never coming outWah wah... it's downloading slow.
You got the beta. You suck!
Slow is an understatement. Home might be out before this download finishes.
PM'd you y2kev
Agghhhh
I'm stuck with the stupid and pointless Home beta. Yay. ::)
Agghhhh
I'm stuck with the stupid and pointless Home beta. Yay. ::)
How is Home?
And is this LBP beta under NDA? I still can't say that the Battlefield Heroes beta is really fun to kill time.
Spoilers for what? I don't even know what you could spoil in this game.
Crap, I'm getting caught up in the LBP circlejerk. :-[
Shame I don't have a PMS3.
This game is so incredibly good.
Does anyone have a higher res version of:
(http://www.evilbore.com/mkportal/templates/default/images/logo.gif)
It is store only. No PSN version.
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.
Link?
I watched that "Sackboy of the Colossus" video where these students made an entire level that is a walking monster - and, well, if I wasn't sold on the game before that cemented it.
Link?
http://www.joystiq.com/2008/09/23/art-students-make-littlebigcolossus-in-24-hours/
(http://i36.tinypic.com/9g8w7m.jpg)
This game is so awesome.
October 21st
October 21st
Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.
WHAT WERE YOU THINKING, PUBLISHERS!?!?!?
October 21st
Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.
WHAT WERE YOU THINKING, PUBLISHERS!?!?!?
Isn't Fable 2 then too?
But really, Bioshock and Eternal Sonata are bombas on PS3 anyway.
OMG CAN SOMEONE PLZ GIVE ME A BETA KEY FOR A GAME COMING OUT IN LESS THEN A MONTH?
A-W-E-S-O-M-E! I could enlarge it further if you wish.
OMG CAN SOMEONE PLZ GIVE ME A BETA KEY FOR A GAME COMING OUT IN LESS THEN A MONTH?
It's a free game, dumbass.
October 21st
Rock Band 2 (PS3), Bioshock, Eternal Sonata AND Little Big Planet.
WHAT WERE YOU THINKING, PUBLISHERS!?!?!?
you can't?
that kind of blows
i wanted to make a batman mask
i'd have to see that in action to understand, i guess
edit: unless you mean you have to crop each individual copy of the image separately
How did people get keys in the first place?
Has SCEA stopped inviting GAP/Playstation.com members into betas?
Just saw the super mario bros 1-1 level and it has me worried, does it play as unresponsive and slow as it looks? cause the direct comparison that level draws to a super mario bros doesn't make it look good. Probably not a good idea to port iconic levels from other platformers that aren't tuned to LBP.
http://gamevideos.1up.com/video/id/21640
Just saw the super mario bros 1-1 level and it has me worried, does it play as unresponsive and slow as it looks? cause the direct comparison that level draws to a super mario bros doesn't make it look good. Probably not a good idea to port iconic levels from other platformers that aren't tuned to LBP.
http://gamevideos.1up.com/video/id/21640
do those ideas involve the little mermaid
do those ideas involve the little mermaid
distantmantra
There are quit a few shitty levels like that where someone just pastes pictures onto objects and calls it a level. btw, that music was added later. So far there is no way to add your own music.
There are quit a few shitty levels like that where someone just pastes pictures onto objects and calls it a level. btw, that music was added later. So far there is no way to add your own music.
Yeah, that really sucks they won't let you add your own music. But I guess it makes sense b/c it'd turn into a massive digital rights issue if you could.
OMG guys, OMG, you guys have to see this video
http://gamevideos.1up.com/video/id/21674
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
.... :-\
Are there any videos of the best levels out there? What I've seen so far regarding platforming in a few videos is fairly disappointing.[youtube=425,350]rkE4qIj7tfQ[/youtube]
Anyone else tried Little Big Ninja Warrior? It was a really clever implementation of the course from the show.
Do you remember what the level was called?no It wasnt finished ( no scoreboard and other such things) and I didnt catch the name
the controls look floaty (which I'm not knocking), so that'll be the first thing people need to keep in mind when designing levels for this, especially if they're wanting to do old school platformer knockoffs
look like i wasnt fast after all, no 1up code for me todaysame :(
They had a lottery drawing for the Japenese PSN if you downloaded the theme. Enter the code under account management.Dibsdibsdibs
I just got a Japanese beta code in my email, too. Groo gets first dibs, but if he already has one, it's fair game. Please note you'll need to download it from a Japanese PSN account.
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.
do i have to use my jpn psn to play it or can i use my main id?
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.
do i have to use my jpn psn to play it or can i use my main id?
i figured it out. now i'm going to experience LBP and give you guys the REAL TALK.
do i have to use my jpn psn to play it or can i use my main id?
You have to download it from your JPN account, but you can install and play it from your main account.
To all my fellow JPN Beta people,
All you have to do is change the system language. 500 error solved.
:)))))
Can someone point me to some interesting levels on this because everything user-made I've played so far has been shit:
Tieno, do you still need one? You were next on my list.Gladly! You can PM me with the code! I'm dying to play this game.
remember to change the language of your ps3 so you can connect to the beta serversok, thanks!
If I get in any of 1up, G4TV, or Gamepro's betas, I'll put it up for fellow EB'ers.Can I get first dibs, Arbys'?
So where's the option to import your own pics from a flash drive or something? Is this PSEye only?
btw, can you share the beta?
So where's the option to import your own pics from a flash drive or something? Is this PSEye only?
looks like PSeye only.
can't wait to get home from work this evening and start digging into this
how long does the beta last?
Wait, can you rewind while playing, or only while creating?
I'm not going to pass judgment on the game just yet, since I am sure I will be surprised by a lot of the user generated content, but I can't help but be a bit bummed that the platforming mechanics are so limited. I think, in the end, the game may be more suited to making puzzle-y platformers than "real" platformers.
Also, I've noticed the 3 planes or movement being more of a problem in the user created levels than it was in the game demo levels. I haven't delved into the editor that much, but can you limit a level to one plane of movement? I think in most cases, that would be best.
It's today and yesterday. They're stress testing the servers apparently. I can't even log in right now.
So you guys still think it's worth it even with the jump physics? I was hyped for this game until I saw a video of it in action. :-\
but right now it just feels like Barbie Doll dress me up for homoid sfags.
but right now it just feels like Barbie Doll dress me up for homoid sfags.
Maybe it's just me, but shit like this makes your opinion just as irrelevant as the opinions of actual Sony fanboys. Why the fuck does everything gotta be so SYSTEM WARZ for you?
Why does Cell suck at physics?
okay, i was fairly hyped for this , but the Beta is not filling me with any hope right now.
the game is cute, looks great, etc...
but it's just shit boring gameplay wise, maybe it picks up later, maybe ALL the custom levels are dog shit, but right now it just feels like Barbie Doll dress me up for homoid sfags.
Disappointaton.
I will still unleash my custom level on the world some time this week.
the game is cute, looks great, etc...
but it's just shit boring gameplay wise, maybe it picks up later, maybe ALL the custom levels are dog shit, but right now it just feels like Barbie Doll dress me up for homoid sfags.
Disappointaton
someone gave me a rubbish rating :(awww
i'll take some screenshots later, charging the batteries for my camera right now
It has been a considerably long time since I woke up in the morning with bright-eyed anticipation for a game. In my youth, this would most often happen with the latest RPG. I would spring out of bed at 6 A.M. to play EarthBound or Breath of Fire. The anticipation of a great time and the curiosity as to what could possibly happen next brought me to life each day.
I’m having that exact experience again with LittleBigPlanet. Every morning I wake up with that same silly grin as the game enters into my thoughts. I obsessively think about all the new player-created content pouring out of the game, things that I need to do to improve my own level, and I think about what I can do to help sift the bad levels from the good. More so, I think about experimentation, which I find to be one of the most delightful aspects of the game thus far.
Of course, I can’t just preview the game on the front page. I’ll need to do that one the flipside. Join me.
Upon booting up LittleBigPlanet, players will be greeted with several tutorials on how to run, jump, wave your arms, and mess with objects. These initial tutorials are essential, but not tedious. LBP has a wonderfully skewed narrator who makes the learning process not only helpful, but also short, concise, and delightfully witty. The narrator is like your dad -- except he doesn’t seem like the type that would eternally hate you if you can’t throw a football worth a lick.
But of course, LBP would lose 900% of its charm without the adorable avatar, Sackboy. Sackboy is the player’s conduit to creation and play throughout LBP. He is delightfully cute, animated, and customizable. His animated demeanor is completely controlled by the player. By pushing in different directions on the d-pad players can control if Sackboy looks particularly sad, happy, grim, or even nervous. He can also point and deliver wallops completely within the player’s control. SIXAXIS is also incorporated with Sackboy, as moving the controller around will move his torso, as well as his head. As usual, the SIXAXIS virtual controlling doesn’t translate that well to LBP as of yet, but the beta build that we have is one generation shy of the full game. Insofar as customizing Sackboy, players can apply stickers, items, and different costumes to their Sackboy at any point in the course of the LBP experience.
Single player seems to be the culmination of several themed levels designed to be platform-based treasure hunts. The real goal of the mode is to complete the level with the most points possible, which will then be uploaded onto PSN and compared with everyone else who previously played the level. The other goal is to collect as many items as possible, all of which can be used either to customize your Sackboy or within level creation. The few levels that we were given to run through in the beta have items cleverly hidden throughout. Oftentimes, I found myself running through the levels multiple times in a vain attempt to collect everything possible throughout the level. Some of the items are hidden exceptionally well and take decent intelligent thought to find. It’s very surprising considering the outward appearance of the game.
LBP would be nothing without its customization options, which extend to all the goals of the single player experience. The heart of it is contained within an in-game menu called the Poppit. The Poppit menu controls sticker applications, dragging tools, chat, character customization and all the tools for level creation. Players can create their own stickers with the PlayStation Eye or use one of the many dispensed throughout the single player experience. Goodies (objects and architecture in the game) as well as tools are dispensed upon the completion of objectives as well. Bringing out all this stuff is as easy as bringing up the menu and everything can be resized, shaped, and cropped in any desirable way albeit it occasionally takes a little creative constitution to do so. The Hearted menu allows players to save their favorite objects to be used liberally. So if Chad made an awesome dolphin, he could heart it, and use it to his heart’s desire in his created levels without having to go through several different blades within the Stickers menu.
The experience of going through all the Poppit menu options is numbing, but the tutorials actually help, and completing them gives you rewards in the form of new stickers and objects. Most importantly, experimentation within level creation can really help players to understand everything they have under their control. As for creating levels, it’s easier than what you may think with predefined palettes or blank backdrops as easy starting points.
From there, level creation is a delightful mess of things. Players can build towering objects out of materials that the game automatically gives you (wood, sponge, glass, etc.) or from items out of the Goodies bag. Customization of those objects happens within the tools menu, which allows players to animate, give sound, suspend, tweak, further customize, or make things lethal. Yes -- you can light any object you create in LBP on fire. The options are practically infinite at this point, and I think that the only thing that will stop anyone from creating anything is the limits of his own imagination. It’s hard to believe that so much is available at this stage.
LBP’s structure is based around a fully-customizable cardboard command center called the Pod. The Pod is the portal to all the various destination experiences in LBP, from exploring player-created levels online, entering into the single player campaign, and playing/editing your own created levels.
There are various multiplayer components integrated into LBP. The first of which is simple cooperative play. Up to four players can join into any game in LBP locally. It can be single player, online, or even level creation. It’s of note to mention that things get quite busy fairly quickly with two Sackboys running around, and it can definitely get confusing with more than three. Level creation can be fairly frustrating for the people not in the first-player position. They can’t undo changes and the camera only follows the person in first-player as well. It’s the classical cooperative platformer issue, but LBP handles it well for the most part. The camera can pan out quite extensively, and it pops in players who are lagging behind or are amazed that there are so many buttons on the PS3 controller.
Players can also jump into other player levels and explore what they have created online. Minor edits can be conducted in other’s levels, but otherwise the experience is all about what the level creator wants people to do. For the majority, the user created levels have been pretty fun and span a fairly diverse range of themes. Players can also evaluate other’s levels by applying neat little tags like “Short,” “Awesome," etc. Right now I’m having a hard time seeing how these tags affect the way the levels are presented in the long-term, but it does serve to raise the excellent level above the trashy and standard.
There are a billion things that can be said about the LBP beta. It has a brilliant presentation, wonderfully vibrant visuals, superb texturing, delightful music, great controls, and an intuitive creation system. The game is packed with nuance and I’m guessing that it can be enjoyed for some time. If the beta is any indication of the final product, then LittleBigPlanet has “Game of the Year” stickered all over it.
wall jumping, this is the second or third time i've heard this in the past few days, what are you guys smoking?
WALL... JUMPING?!
i know dude, but to ask for it is kinda ridiculous, it makes no sense at all... i mean i never played super metroid (i know i should shoot myself) but even the 2D Mario series didn't adopt it till NSMB.
i know it was just an opinion, but it makes no sense at all! why would a sack boy wall jump in a game that plays by the rules of physics?!
I can't find that univeral monster stage.
Why does it need walljump or wallhang though? The most loved platformers of all time have only one function (jump, and some have run) and there's some pretty compelling stuff that's done with them in terms of level design.It's mostly frustrating because you CAN grab everything. You just can't climb or jump around (as in recent PoP or SotC or even Uncharted) after doing so. Those aren't 2d games but LBP suffers from a lot of the vaguery of a 3d game anyway.
Because Cell is a budget CPU and can't do physics right.
ok again i need someone to fill me in on this "budget CPU" thing :lol oh and SFAGS. (i'm a junior for a reason beside post count)
The Universal Monster level was enjoyable and I liked that it was focused around boss battles. I think I skipped the wolfman boss because I only fought Frankenstein and Dracula, but at the end I got the them plus the wolfman as a prize.
4) If you have previously redeemed a LBP voucher code, you must delete
any old LBP data (along with saved data and game data) and download
this version (go to Download History and redownload the new code).
5) This version does not require a DNS redirect and levels created
here will be available for consumers at launch of the full title.
Because Cell is a budget CPU and can't do physics right.
ok again i need someone to fill me in on this "budget CPU" thing :lol oh and SFAGS. (i'm a junior for a reason beside post count)
How do you search for levels?
You guys trying to make levels will give up soon around release, and those playing them will get bored soon after release. This game is a bomb of the most epic. We're talking Heavenly Sword -and- Lair. Forget about it, and buy an Xbox and be happy.
Will we be able to share levels with friends offline in the full game? Like, transferrring them to a memory card and such?
I think I'm going to hold off on buying LBP. It seems like I'd be better of picking it up around 6 months after it releases so some real content will be available. The stuff I've been seeing so far honestly looks to be pretty boring.
They said coop creation is coming in a patch.
I think I'm going to hold off on buying LBP. It seems like I'd be better of picking it up around 6 months after it releases so some real content will be available. The stuff I've been seeing so far honestly looks to be pretty boring.
They said coop creation is coming in a patch.
That's pretty impressive. I figure that would be something of a bitch to implement.
I just saw a commercial for LBP on TV. Apparently along with the Kratos skin, you get two monsters to use in your levels, along with some exclusive levels when you preorder at Gamestop.
Hitler has doubts about a PS3 game, how unexpected. ::)
[youtube=425,350]snbxjnDI7I0[/youtube]the fuck did I just watch? Dude rode a slow ass cart for like 2 minutes, then pushed some dolls into a fire. This is some serious emperor has no clothes shit.
i enjoyed your levels in the beta, swaggaz
The game's Story mode is a suite of some 20-odd levels made by Media Molecule that circumnavigate LittleBigPlanet's imaginary world.
I feel icky even being in that gaf thread. No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about). So I'll just repost my thoughts here.
i enjoyed your levels in the beta, swaggaz
Thanks, but I thought most of my levels weren't very good. All of them were really based around a gimmick idea I had without considering the level as a whole. The last few levels I made weren't actually levels and just various tests to see what I can do in the engine, except none of them turned out quite right. I made a Pong game, a Rock em sock em robots one, trying to have animated gifs in the game, and working mech, but they all had issues.
btw, did you ever play that level with the dragon at the end? that one was really impressive and just looking at all the ways the creator got it to move amazed me.
I feel icky even being in that gaf thread. No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about). So I'll just repost my thoughts here.
Wait, are they complaining about it? Not that I give much for Eurogamer reviews after that Hailstorm bullshit, but a 9 is pretty good, yeah?
I feel icky even being in that gaf thread. No one actually wants to discuss anything brought up in the review, just claw their eyes out over the score (which I couldn't care less about). So I'll just repost my thoughts here.
Wait, are they complaining about it? Not that I give much for Eurogamer reviews after that Hailstorm bullshit, but a 9 is pretty good, yeah?
yeah, they are, and going on and on about it. i don't go to gaf very much, but i get the feeling that these are the usual suspects when it comes to things like that.
I believe I did, but I don't think I finished it (if it is the one I am thinking of - there were several levels with dragon creatures). That's my biggest problem with the user-created levels - there were a lot of levels I thought were beautiful artistically, but just too damned frustrating and hard gameplay-wise. Some of them were almost gleefully sadistic. Those were the ones I quit without finishing, because even in the beta there were dozens of levels to try. Creators can construct a beautiful piece of art, but if I don't enjoy playing it, if it's too frustrating, if it seems like they're just getting their kicks coming up with different ways of killing off my little sackdude and not paying any attention to how much fun I as a player am having - then I'm just going to leave without finishing, and so are a lot of other more casual players. I think I might personally settle into making kid-friendly levels - I'm not sure how many folks will be doing that.
Oh well, no use bitching about them. I need to get an eyetoy next week, my awesome levels will make it a 10/10 for sure. Or not.
I believe I did, but I don't think I finished it (if it is the one I am thinking of - there were several levels with dragon creatures). That's my biggest problem with the user-created levels - there were a lot of levels I thought were beautiful artistically, but just too damned frustrating and hard gameplay-wise. Some of them were almost gleefully sadistic. Those were the ones I quit without finishing, because even in the beta there were dozens of levels to try. Creators can construct a beautiful piece of art, but if I don't enjoy playing it, if it's too frustrating, if it seems like they're just getting their kicks coming up with different ways of killing off my little sackdude and not paying any attention to how much fun I as a player am having - then I'm just going to leave without finishing, and so are a lot of other more casual players. I think I might personally settle into making kid-friendly levels - I'm not sure how many folks will be doing that.
Yeah, when I was thinking of levels to make I keep worrying about if it would be too easy or too hard, if the person would know where to go, and other things like that. I think I will settle on making easy levels that focus on exploration and the experience of playing it more than testing your skills. I still haven't seen a good Metroid/Castlevania style level where you have to explore an environment and all that.
just logged on for some quick post-blu-ray platforming -- haven't been on in a while, been distracted by armored core and life -- and played a phenomenal level called 'world of colour.' in terms of its scoring and platforming gimmicks and its subtle responsiveness to player actions, it's a real step up over the stuff i was playing last week. there is so fucking much you can do with this game -- though personally i can never get much farther than, say, a vague gingerbread man with a giant rotating felt penis. and the crazy dedicated people out there are learning. this is going to be phenomenal
if our local xfags are working towards a total loss of credibility -- and i can only assume that they are -- bashing this game and the stuff people are doing with it should be very productive