There are no UE3 games with AA on console. I don't even think the engine supports it.
Look too clean to be real time shots?
But, overall, it still looks mighty impressive. In terms of detail and lighting, the enemies and vehicles blow away their equivalents in Resistance 2.
A square object in the world would be textured in such a way that it actually would appear to have details along every edge (chips in the rock face and whatnot) while that same object when handled by Insomniac would maintain its extremely boxy appearance.
Insomniac is better at simple art, with stuff like Ratchet and Clank. Looks great, for a cartoon look, but you can't apply that to realism. Epic has always done intricate textures, even in all of the UT games.
It is funny how different Resistance 2 and Gears 2 are dealing with this stuff. Gears 2 again has the tight focus on few enemies that look really good while Resistance 2 has a bunch of enemies that don't look that great but is still decently impressive in it's own wayI wouldn't say that the individual elements in Resistance 2 are lacking in detail, however. If you look at many of the objects in both the original and new game, you'll find that they are geometrically dense, highly detailed figures. Yet, in the end, none of it really seems to mesh all that well. They are able to create complex objects, but they can't seem to deal well with lighting and texturing more simplistic surfaces. So, when looking at wide open spaces, the detail present in each individual object is drowned out by the flaws elsewhere.
A square object in the world would be textured in such a way that it actually would appear to have details along every edge (chips in the rock face and whatnot) while that same object when handled by Insomniac would maintain its extremely boxy appearance.
The downside to this approach is that everything seems CNC'd from solid materials, surface carved and painted as opposed to made up from individual parts. If anything, I feel that things in this world lacks in detail. Since you guys are intent on comparing it to Resistance, I'd argue that Insomniac seems determined to push modeled detail, which doesn't always net the best results either. It probably has to do with different goals; even Resistance 1 was filled with guns and other industrial designs with moving parts, whereas Gears offered objects with remarkable surface detail, but of the solid CNC variety.Insomniac is better at simple art, with stuff like Ratchet and Clank. Looks great, for a cartoon look, but you can't apply that to realism. Epic has always done intricate textures, even in all of the UT games.
I don't think it's a coincidence that the best looking parts of Resistance 1 all had to do with alien architecture. That's what they are good at. But then the recent footage shows one of the most convincing forest environments around, so I suppose they have recognized at least one weakness.
They also need to take what the player will notice into account. If you look closely at the worlds in Gears, you'll find that the most common surfaces use the most detailed textures while things off the beaten path generally use much lower quality textures and models. Epic is great at placement.
They also need to take what the player will notice into account. If you look closely at the worlds in Gears, you'll find that the most common surfaces use the most detailed textures while things off the beaten path generally use much lower quality textures and models. Epic is great at placement.
Which might have something to do with scale, and the limitations that you can realistically put on the game world, given the massive differences between the two games and how they use the game world.
I wouldn't say R2 is ugly, but it certainly isn't impressive on a sheer graphical level. That footage of the forest level can be put next to some areas from MGS3 and I would have trouble telling them apart. At least it doesn't look flat anymore, so it is an improvement over the first game, but that didn't look that great either. The strength of that game really is just pushing lots of geometry and enemies at you. In the 1up show when they talked about the co-op, it looked like there were dozens and dozens of enemies just rushing you and the other seven guys. I still think that is impressive that it is pushing all these enemies similar to how Dead Rising was. Killzone 2 on the other hand actually looks really good and some of the animations are incredible -- then again the concern there is the gameplay.
Looks amazing.
Only KZ2 and Rage surpass this.
They also need to take what the player will notice into account. If you look closely at the worlds in Gears, you'll find that the most common surfaces use the most detailed textures while things off the beaten path generally use much lower quality textures and models. Epic is great at placement.
Which might have something to do with scale, and the limitations that you can realistically put on the game world, given the massive differences between the two games and how they use the game world.
See, what I don't get is why people don't use the same argument with Halo 3.
Because its cool to hate Halo 3.
...vehicles and helicopters for one thing...They also need to take what the player will notice into account. If you look closely at the worlds in Gears, you'll find that the most common surfaces use the most detailed textures while things off the beaten path generally use much lower quality textures and models. Epic is great at placement.
Which might have something to do with scale, and the limitations that you can realistically put on the game world, given the massive differences between the two games and how they use the game world.
See, what I don't get is why people don't use the same argument with Halo 3.
Because its cool to hate Halo 3.
They did. They don't anymore, because there is a new champ in town and scale suddenly means nothing. Or in the case of Sonytards, they did, then they didn't, but now they do, because now scale means something.
That said, I'm not convinced that the scale argument really applies to anything in Halo 3 other than actual scale of environments and set pieces. It was pretty barren, didn't have a very high enemy (or MP player) count, and didn't do smaller environments particularly well. It was quite attractive in its own way, though. Bungie does BIG very well. I'm just not sure if anything in the game actually calls for something so big.
Looks amazing.
Only KZ2 and Rage surpass this.
Crysis surpasses it. The only thing that could dethrone Crysis is Rage.
Insomniac fails at lighting. Ratchet looks like it is flat shaded at times.
Is anyone else getting the feeling that Epic has finally come to terms with that the Unreal universe is just plain dead? I know they already migrated one of the game modes over from UT (which is a bloody good idea; nothing beats a bit of Invasion), and this new enemy type feels a whole lot like a new Skaarj breed.
...this new enemy type feels a whole lot like a new Skaarj breed.He's even called "Skorge" :lol
...this new enemy type feels a whole lot like a new Skaarj breed.He's even called "Skorge" :lol
This game is the furthest proof yet the PS3 contains superior tech than 360. This game looks incrementally better than Gears 1. Sony games may be B level filler as far as fun, but they sure as hell look better.Incremental
Is anyone else getting the feeling that Epic has finally come to terms with that the Unreal universe is just plain dead? I know they already migrated one of the game modes over from UT (which is a bloody good idea; nothing beats a bit of Invasion), and this new enemy type feels a whole lot like a new Skaarj breed.
It's not like Unreal was ever a great franchise, at least the single player installments.
Unreal 1 was Epic copying Quake, only they went hyper on the color and giant outdoor environments. It was technically marvelous, but I don't think anyone looks back at anything in Unreal that fondly. Maybe the opening sequence where the first Skaarj chases through a dark hallway.
It's no surprise Unreal 2 was a giant turd. It's not like they were building off some classic in the first place.
Unreal's street cred mainly comes from the UT series, and even then, you're talking about two installments out of 4 having any sort of big impact on gaming, and really, most people simp on UT2K4 because it was more like UT99 than any of the other installments.
Unreal 2 XMB remains one of the best competitive multiplayer games I ever played. 3 great classes, great map design, just all around awesome.
Well sure man, if you had missed out on Quake (and I guess Wolf3D and DOOM and Duke before it), then of course you would bust nut over the most technically, artistically and mechanically impressive Quake clone. I don't want to come off as too harsh on Unreal. It was a great game. It was just, you know, after slagging through Quake, Unreal doesn't have nearly the impact.Man, that's harsh. I dunno, I knew it was a simplistic shooter back in the day, but I absolutely loved it and a lot of that was the result of its beautiful locales. There was so much variety present and the sense of scale was incredible back in the day. It's not as if shooters were all that complex back then anyways. I had been playing FPS since the Wolf3D days by that point and, of course, had played through both Quakes as well Jedi Knight (the other major true 3D shooter around that time). I still thought Unreal was incredible.
Gaffer gets game waaayyyy early, shitload of new picsThat's so weird. It went gold today and he has it already?
http://www.neogaf.com/forum/showpost.php?p=13173622&postcount=1121 (http://www.neogaf.com/forum/showpost.php?p=13173622&postcount=1121)
That's so weird. It went gold today and he has it already?
I got BioShock early, that's my claim to fame :'(Your claim to fame is your bad taste. You know it, we all know it.
I know a place that sometimes puts games out the weekend before they are street dated, but a month early? Nicca uh-uh.
I got BioShock early, that's my claim to fame :'(Your claim to fame is your bad taste. You know it, we all know it.
Bad taste. smhI got BioShock early, that's my claim to fame :'(Your claim to fame is your bad taste. You know it, we all know it.
Aren't you excited for Halo 3 Recon? Exit is that way... ->