THE BORE

General => Video Game Bored => Topic started by: demi on October 29, 2008, 06:22:58 AM

Title: Banjo Kazooie Demo
Post by: demi on October 29, 2008, 06:22:58 AM
I already pre-ordered it so yeah
Title: Re: Banjo Kazooie Demo
Post by: MCD on October 29, 2008, 07:10:27 AM
downloading...
Title: Re: Banjo Kazooie Demo
Post by: Bildi on October 29, 2008, 07:29:18 AM
As in the new game?

Meh.
Title: Re: Banjo Kazooie Demo
Post by: Beezy on October 29, 2008, 07:38:15 AM
UH HYUCK
Title: Re: Banjo Kazooie Demo
Post by: Bildi on October 29, 2008, 07:56:48 AM
uhro...... rheeeeeeeeeeee
Title: Re: Banjo Kazooie Demo
Post by: maxy on October 29, 2008, 08:40:36 AM
Soo...how is it?
Title: Re: Banjo Kazooie Demo
Post by: Hitler Stole My Potato on October 29, 2008, 09:57:30 AM
Right on.

Yesterday Tomb Raider, today Banjo, tomorrow.....?
Title: Re: Banjo Kazooie Demo
Post by: Darunia on October 29, 2008, 10:40:20 AM
pfff

When you enter Banjoland it's easy to get excited about all the potentially fun stuff they could do in that environment, but instead they let you do a slow soapbox race, a time trial race, 'push this ball into the goal 4 times' and a broken defend mission.

The most fun part is making vehicles that are ideal for the task, because the default vehicles can be improved upon.

Absolutely stunning visuals, huge levels and typical Rare humor, but not that exciting gameplay wise.
Title: Re: Banjo Kazooie Demo
Post by: archie4208 on October 29, 2008, 11:06:32 AM
At least the preorder comes with a voucher for Banjo Kazooie XBLA :hyper
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 11:16:12 AM
When do we get the BK1 code? I have a feeling they're going to just throw it in the box for the game like they did with Saints Row 2.

Anywho, downloading. Is it really just 4 shitty missions? I want to see what the later tasks are going to be like, I've seen enough of the simple ones.
Title: Re: Banjo Kazooie Demo
Post by: Hitler Stole My Potato on October 29, 2008, 11:17:59 AM
I gotta admit that it actually got me to laugh out loud with the Love Boat parody.  Wasn't expecting that.
Title: Re: Banjo Kazooie Demo
Post by: TakingBackSunday on October 29, 2008, 11:24:45 AM
When do we get the BK1 code? I have a feeling they're going to just throw it in the box for the game like they did with Saints Row 2.

Anywho, downloading. Is it really just 4 shitty missions? I want to see what the later tasks are going to be like, I've seen enough of the simple ones.

Yeah you get the code when you pick up the game.
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 12:23:59 PM
OK, I built a new vehicle with all the required parts and it won't fucking move. Do I have to assign gas and brake to the RT and LT buttons or something? The game gives me a flashing warning symbol but doesn't tell me what I did wrong.

I don't get how to assign my egg gun to a button either. It says to use the start menu, but that doesn't have anything.


Looks like you can't stack fuel and engines, they need to be on the same plane.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 29, 2008, 12:24:27 PM
Sweet. Now I can see if my preorder was a stupid move when I get home later.
Title: Re: Banjo Kazooie Demo
Post by: MCD on October 29, 2008, 12:27:26 PM
banjo land is beautiful.

and the font is kinda pissing me off.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 29, 2008, 12:29:00 PM
Is it still Comic Sans like those older videos? Please say it's not still Comic Sans.
Title: Re: Banjo Kazooie Demo
Post by: MCD on October 29, 2008, 12:31:04 PM
it is.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 29, 2008, 12:31:17 PM
Fuck.
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 12:45:04 PM
I was really enjoying this until I actually had to do a mission.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 29, 2008, 12:48:48 PM
You know you're badass when you complain about a video game's font.

We're talking about Comic Sans here.
Title: Re: Banjo Kazooie Demo
Post by: T234 on October 29, 2008, 12:50:47 PM
THERE HAVE BEEN WARS FOUGHT OVER LESS THAN THE USE OF COMIC SANS
Title: Re: Banjo Kazooie Demo
Post by: MCD on October 29, 2008, 12:51:41 PM
i don't care about what font is used, it's just small.
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 12:52:13 PM
I fucking love it when you're int he middle of a race, you drive over a curb or go up a normal incline and wind up falling over, and the game doesn't give you the flip function so you are fucked.
Title: Re: Banjo Kazooie Demo
Post by: Darunia on October 29, 2008, 01:12:44 PM
I fucking love it when you're int he middle of a race, you drive over a curb or go up a normal incline and wind up falling over, and the game doesn't give you the flip function so you are fucked.

the racing just sucks. At least with these basic parts you're given. To make matters worse, when the vehicles hit you there's a big chance you're stuck to eachother for a while. That race was just no fun at all. Neither was the other stuff tbh.

I get the feeling that you're gonna have to create a fuckton of vehicles to succeed in all these challenges. It's fun to tinker around with that editor for a while, but if you have to make adjustments for any specific task I can see it getting boring fast. Around the end of the demo I was already pretty tired of the walk around-try challenge-fail-adjust vehicle-succeed routine.
Title: Re: Banjo Kazooie Demo
Post by: MCD on October 29, 2008, 01:17:45 PM
i'm gonna make an airplane and hovercraft in the full game, DKR style. :rock
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 01:26:17 PM
I fucking love it when you're int he middle of a race, you drive over a curb or go up a normal incline and wind up falling over, and the game doesn't give you the flip function so you are fucked.

the racing just sucks. At least with these basic parts you're given. To make matters worse, when the vehicles hit you there's a big chance you're stuck to eachother for a while. That race was just no fun at all. Neither was the other stuff tbh.

I get the feeling that you're gonna have to create a fuckton of vehicles to succeed in all these challenges. It's fun to tinker around with that editor for a while, but if you have to make adjustments for any specific task I can see it getting boring fast. Around the end of the demo I was already pretty tired of the walk around-try challenge-fail-adjust vehicle-succeed routine.

I think I'm still gonna get it, but yea I dunno. Maybe the later missions will be better, I hope there are informative reviews out there.

I still can't figure out what the best vehicle is for protecting the sharks eyeballs. First I tried that shitty egg shooter but it's too ungainly, so then I tried the red fist thing and it's too slow.
Title: Re: Banjo Kazooie Demo
Post by: fistfulofmetal on October 29, 2008, 01:33:57 PM
 :gloomy
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on October 29, 2008, 01:49:51 PM
The demo was fun.  I didn't play the entire thing because I really don't want to replay them when I actually buy the game, but from what I've played it was enjoyable.  I don't like how the vehicle creator and general interface are really clunky to use.  The vehicle control was fine to me and I never had a problem with flipping vehicles or anything like that.

And the most surprising thing to me is the text.  This is a weird thing to complain about, but isn't this game for kids? it shows up on the screen for half a second in the incredibly small text.  Maybe that was only the intro, but it was really odd to me.
Title: Re: Banjo Kazooie Demo
Post by: Sysgen on October 29, 2008, 02:19:51 PM
I want the XBLA version so this comes out, relatively, to another $20 if you order through Amazon since your're getting the XBLA in the deal.  I like the visuals, the theme and the robot wars vibe from some of the multi player game modes.
Title: Re: Banjo Kazooie Demo
Post by: Jansen on October 29, 2008, 02:29:36 PM
the visuals are nice if you don't look too hard. and, um, that's about the nicest thing i can say about this demo.
Title: Re: Banjo Kazooie Demo
Post by: Hitler Stole My Potato on October 29, 2008, 02:50:39 PM
The font isn't Comic Sans.  It's similar, but it isn't Comic Sans.
Title: Re: Banjo Kazooie Demo
Post by: demi on October 29, 2008, 02:54:18 PM
The font isn't Comic Sans.  It's similar, but it isn't Comic Sans.

The text when it scrolls saying U WILL GET A SEIZURE is comic sans, but when people talk, it's different
Title: Re: Banjo Kazooie Demo
Post by: Hitler Stole My Potato on October 29, 2008, 03:01:30 PM
Didn't notice that.  Must've been when I was having my seizure.
Title: Re: Banjo Kazooie Demo
Post by: Bebpo on October 29, 2008, 10:34:12 PM
I'm...not sure about how I feel.

I loved the start.  The graphics, the town, the physics, the writing, the music.  All great.
Then I got into the first challenge world and I was like :O at all the cool ramps and half-pipes and stuff to do everywhere.
Then I started trying to do the challenges and ummm...they were frustrating because the starting vehicles control awful.  I wasn't having any fun doing them and it was just retrying them until I got it right.  Maybe later on with good vehicles that are precise it's awesome?

I'm confused.  I like everything except the challenges, but I think that's what the entire game is: dozens of challenges.

I was really enjoying this until I actually had to do a mission.

Yeah, this.
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 29, 2008, 11:11:02 PM
I'm...not sure about how I feel.

I loved the start.  The graphics, the town, the physics, the writing, the music.  All great.
Then I got into the first challenge world and I was like :O at all the cool ramps and half-pipes and stuff to do everywhere.
Then I started trying to do the challenges and ummm...they were frustrating because the starting vehicles control awful.  I wasn't having any fun doing them and it was just retrying them until I got it right.  Maybe later on with good vehicles that are precise it's awesome?

I'm confused.  I like everything except the challenges, but I think that's what the entire game is: dozens of challenges.

I was really enjoying this until I actually had to do a mission.

Yeah, this.

Yea, this for sure.
Title: Re: Banjo Kazooie Demo
Post by: demi on October 29, 2008, 11:57:55 PM
Demo doesnt leave a good impression
Title: Re: Banjo Kazooie Demo
Post by: Bebpo on October 30, 2008, 12:05:15 AM
I wasn't going to bother, but good to know i made the right choice

It's really pretty though so worth a download.

My only graphical nitpick was what dark1x said in the TRU thread:  The low-res flickering shadows are getting annoying in games.  They need to figure out a new way to do shadows because you have a beautiful game and then what almost looks like graphical glitches over them occasionally when there's moving shadows. 

Otherwise the graphics are awesooome. 
Title: Re: Banjo Kazooie Demo
Post by: patrickula on October 30, 2008, 12:11:49 AM
Weird game.  Really pretty, exciting and funny to start with, but trying to do the missions is  ???
I want to explore the world and do stuff in it but not necessarily this stuff.  The vehicle creator does neat stuff and I don't mind using the vehicles, but it's kind of a pain to use.  Makes the game a big time sink if you wanna use it, which seems like the more rewarding way to go.  I dunno what to think.  I'll wait for some reviews and/or the bargain bin I guess  :-\

The demo's worth a download definitely, you could spend a looot of time on it.  I probably didn't do a quarter of the things I could in it... can you pick up more parts in showdown town?  I never did, so that might have been useful.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 30, 2008, 12:16:25 AM
This game is fun.
Title: Re: Banjo Kazooie Demo
Post by: Costanza on October 30, 2008, 01:34:36 AM
pfff

When you enter Banjoland it's easy to get excited about all the potentially fun stuff they could do in that environment, but instead they let you do a slow soapbox race, a time trial race, 'push this ball into the goal 4 times' and a broken defend mission.

The most fun part is making vehicles that are ideal for the task, because the default vehicles can be improved upon.

Absolutely stunning visuals, huge levels and typical Rare humor, but not that exciting gameplay wise.
pretty much agree with this post 100%
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on October 30, 2008, 09:50:42 AM
I thought it was fine technically, I just wasn't fan of the style of the style.  It's not ideal, but at least it's not near unplayable due to the graphics like Kameo is.
Title: Re: Banjo Kazooie Demo
Post by: TakingBackSunday on October 30, 2008, 10:01:33 AM
I'll look into the demo this weekend, but hopefully they were just trying to display the new features of the game rather than show off the platforming bits.

I hope :/
Title: Re: Banjo Kazooie Demo
Post by: AdmiralViscen on October 30, 2008, 11:10:37 AM
I'll look into the demo this weekend, but hopefully they were just trying to display the new features of the game rather than show off the platforming bits.

I hope :/

Actually, what they try to do is show you bog-standard boring ass missions lol. The actual gameplay mechanics - driving, running around, building vehicles, are excellent and a ton of fun, so are the graphics and the presentation. Then they take all that aaaannnddd... make you push a ball around? Knock some guys off some eyeballs? OK...

However even in these simple missions, tweaking your vehicle from one mission to the next made a HUGE difference both in challenge and fun factor. So as long as they come up with more creative shit to do as the game goes on, I think the game will be a keeper. At least for me.
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on October 30, 2008, 12:44:49 PM
I thought it was fine technically, I just wasn't fan of the style of the style.  It's not ideal, but at least it's not near unplayable due to the graphics like Kameo is.

Kameo had, and still does, some of the best next gen graphics to date.

I even think it looks better than Banjo.

I suppose because its sort of open world, they toned the normal mapping down a lot, but the textures don't look too great close up.

Kameo has the worst art direction of maybe any next gen game to date.  The over saturation of colors was just grotesque.  And I think Viva Pinata is probably the only Rare game series this gen that is both good artistically and technically.  PDZ and Kameo were nuts, Banjo seems to be better, but there are still some problems I have with it.

Title: Re: Banjo Kazooie Demo
Post by: Olivia Wilde Homo on October 30, 2008, 01:02:02 PM
What is the consensus on the demo?

I always said that if BK3 turned out to be awesome, I'll get a 360.  If it is good, can you still get a free download of BK on XBLA if you preorder the game?
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on October 30, 2008, 01:07:34 PM
It's good, but don't expect it to be more of the N64 Banjo stuff.
Title: Re: Banjo Kazooie Demo
Post by: BobFromPikeCreek on October 30, 2008, 01:24:16 PM
I think it's really fun. I can see myself having a good time building vehicles and trying to find the most efficient way to complete tasks.
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on October 30, 2008, 01:28:32 PM
I probably will end up building a giant flying fortress that shoots rockets in all directions and launches off escape pods.
Title: Re: Banjo Kazooie Demo
Post by: siamesedreamer on October 30, 2008, 02:57:36 PM
I looks fantastic, but I'm not sure about the gameplay. Plus the dialogue is written so smal and goes so fat its hard to tell what the hell they want you to do.
Title: Re: Banjo Kazooie Demo
Post by: Smooth Groove on October 30, 2008, 03:05:56 PM
Are the individual levels linear?  I'm getting a little sick of open world gameplay. 
Title: Re: Banjo Kazooie Demo
Post by: siamesedreamer on October 30, 2008, 03:49:58 PM
I got bored before I could even figure out how to get to a level.
Title: Re: Banjo Kazooie Demo
Post by: Bildi on October 30, 2008, 06:02:37 PM
It seems classic Rare platformer design - vomit such a gigantic, garish, empty level that you never know where you are and end up walking (driving) a mile to get to anything (nothing).

I think the vehicle building will easily be the best part of this.  I would have liked a ton more of the building part because it was pretty boring otherwise.
Title: Re: Banjo Kazooie Demo
Post by: T234 on October 30, 2008, 07:45:17 PM
Yeah, I agree with whoever it was that said they liked it until they did a challenge.
Title: Re: Banjo Kazooie Demo
Post by: chronovore on November 07, 2008, 10:30:38 AM
Didn't notice that.  Must've been when I was having my seizure.

::actual_LOL

I played most of the demo today, right on the heels of finishing the Mirror's Edge demo. Mirror's Edge is SO PRETTY. Not so much the people, but the colored lighting on the buildings is just so beautiful. So when I fired up the Banjo Kazooie demo, I felt like turning it off immediately.

Then I started messing around a bit, and realized it has (a) Legos and (b) cute-physics-toy tendencies.

Someone, please tell me it's crap. I was having a LOT of fun with it this morning, but my stack of games is like yay high (gestures a half meter off the floor with hands).
Title: Re: Banjo Kazooie Demo
Post by: siamesedreamer on November 07, 2008, 11:41:22 AM
Has anyone been able to get the XBLA card for a free download of Kanjo Kazooie from their EB?

Fuckers still haven't gotten any.
Title: Re: Banjo Kazooie Demo
Post by: siamesedreamer on November 07, 2008, 02:19:45 PM
Bah...that' when the game comes out isn't it?

I guess they're making sure you buy the game before they give you the card (unlike Fable Pub Games).

That sucks as I have no intention of buying it.  :-\
Title: Re: Banjo Kazooie Demo
Post by: demi on November 07, 2008, 02:34:14 PM
The game comes out first, then the XBLA game. You pre-order, you get the code, and you get XBLA game 2 weeks early, just as promised.
Title: Re: Banjo Kazooie Demo
Post by: MCD on November 08, 2008, 11:42:15 AM
Quote
“It has come to our attention that people are exmeperiencing subtitle readability issues with Banjo Kazooie: Nuts & Bolts on Standard Definition TVs. We would like to assure you that contrary to earlier reports, we are aware of the issue and currently working on a title update to be released within the next 30 days that will fix it for those with Standard Definition TVs. We’re committed to ensuring all fans of the franchise are able to have the best experience possible with Banjo-Kazooie: Nuts & Bolts.”

http://mundorare.com/news/2008/11/a-font-size-fix-for-banjo-is-in-the-works/
Title: Re: Banjo Kazooie Demo
Post by: Bebpo on November 08, 2008, 05:58:39 PM
Quote
“It has come to our attention that people are exmeperiencing subtitle readability issues with Banjo Kazooie: Nuts & Bolts on Standard Definition TVs. We would like to assure you that contrary to earlier reports, we are aware of the issue and currently working on a title update to be released within the next 30 days that will fix it for those with Standard Definition TVs. We’re committed to ensuring all fans of the franchise are able to have the best experience possible with Banjo-Kazooie: Nuts & Bolts.”

http://mundorare.com/news/2008/11/a-font-size-fix-for-banjo-is-in-the-works/

Considering how tiny the text was in the demo on an HDTV that's not too surprising.
Title: Re: Banjo Kazooie Demo
Post by: chronovore on November 08, 2008, 09:44:23 PM
Oh, c'mon. It's not like it was "Dead Rising" levels of difficult-to-read...
Title: Re: Banjo Kazooie Demo
Post by: drohne on November 08, 2008, 09:47:36 PM
i tried to play the demo and experienced the videogame equivalent of anaphylactic shock

the design, the music, what i can only assume is the humor, the fifteen layers of tedium it introduces before it even lets you play -- as a from software fanboy, i think i might enjoy a game about tinkering, but rare is just so fucking gross. and this game is just so fucking rare
Title: Re: Banjo Kazooie Demo
Post by: Olivia Wilde Homo on November 08, 2008, 09:48:58 PM
Why did Rare feel the need to fuck up yet another franchise
Title: Re: Banjo Kazooie Demo
Post by: chronovore on November 08, 2008, 10:06:45 PM
It's funny to see how many negative opinions there are on this game, but it's likely the first Banjo/Kazooie game I'll buy. I had a blast "finishing" the demo yesterday, took me about 2 hours. The other ones seemed like shallow collection-fests, but this one has physics and creation/design, sharing of designs... it's pretty cool.
Title: Re: Banjo Kazooie Demo
Post by: siamesedreamer on November 12, 2008, 10:40:15 AM
Got me the XBLA card for Banjo last night. Never played it before. Quite the collectathon. Pretty fun though for a free $15 game.

Prolly not gonna pick up N&B until next year.
Title: Re: Banjo Kazooie Demo
Post by: CajoleJuice on November 12, 2008, 10:41:20 AM
i tried to play the demo and experienced the videogame equivalent of anaphylactic shock

the design, the music, what i can only assume is the humor, the fifteen layers of tedium it introduces before it even lets you play -- as a from software fanboy, i think i might enjoy a game about tinkering, but rare is just so fucking gross. and this game is just so fucking rare

It is really is fucking awful.
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on November 12, 2008, 11:23:35 AM
I'm buying it only for the creation stuff while hoping that down the road it has some cool objectives.  Plus it's cheap and I got the original Banjo free.
Title: Re: Banjo Kazooie Demo
Post by: tiesto on November 12, 2008, 11:25:50 AM
i tried to play the demo and experienced the videogame equivalent of anaphylactic shock

the design, the music, what i can only assume is the humor, the fifteen layers of tedium it introduces before it even lets you play -- as a from software fanboy, i think i might enjoy a game about tinkering, but rare is just so fucking gross. and this game is just so fucking rare

Yeah, the demo overwhelms you with the amount of options and what you need to do, the game worlds are visually and thematically extremely busy, making it even more confusing to try and figure out what is going on, the vehicle controls (at least the ones I got) were sluggish, and I already felt like there would be a ton of busywork/fetchquesting/collectathons in the game as per Rare's M.O.
Title: Re: Banjo Kazooie Demo
Post by: Olivia Wilde Homo on November 12, 2008, 12:27:01 PM
Got me the XBLA card for Banjo last night. Never played it before. Quite the collectathon. Pretty fun though for a free $15 game.

Prolly not gonna pick up N&B until next year.

I know I'm in the minority but I think BK was better than Super Mario 64.  Its a fun game.  1200 points is asking a lot though.
Title: Re: Banjo Kazooie Demo
Post by: TakingBackSunday on November 12, 2008, 01:03:53 PM
Got me the XBLA card for Banjo last night. Never played it before. Quite the collectathon. Pretty fun though for a free $15 game.

Prolly not gonna pick up N&B until next year.

I know I'm in the minority but I think BK was better than Super Mario 64.  Its a fun game.  1200 points is asking a lot though.

I don't think many people here would disagree with you.  It certainly ran with the idea of a collectathon, but it did it better than Mario 64.
Title: Re: Banjo Kazooie Demo
Post by: cool breeze on November 12, 2008, 01:37:12 PM
XBLA Banjo is really good.  Rare should quit making new games and just start porting their old games to the 360 in this style. 
Title: Re: Banjo Kazooie Demo
Post by: T234 on November 12, 2008, 01:40:44 PM
All I have to say about Rare is that Jetpac was really fuckin hard and awesome.

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