I didn't get in
Where the hell do you sign up for this stuff? the only beta I get into are open beta. The one exception is home and that was on my japanese PS3 account FUCK YOU SONY
Can't wait for you to tell us how it's the best looking game ever, and how it's the best FPS you've played this gen.
Words that will come from a Resistance fanboy.
*wakes up when a tumbleweed hits head, goes back to sleep*
That wasn't a tumble weed, those were my pubes!
why would it be called Kin? I don't get it. I only really fully played the PSP Killzone and I don't remember the story of that at all. Killzone made perfect sense for that game considering there was a zone where you would kill people in.
wait, so the story of Killzone is about a civil war or something like that? I'm pretty sure you kill the Helghats in the game, so I'm assuming the ISA guys are good. I thought they were aliens and all that.
wait, so the story of Killzone is about a civil war or something like that? I'm pretty sure you kill the Helghats in the game, so I'm assuming the ISA guys are good. I thought they were aliens and all that.
sort of....
imagine if black people moved to another planet instead of starting the civil rights movement. and then years later they struck back at the white people.
that's killzone.
i never get into nothin
well, i guess i got a late r2 beta invite, but i'd rather i hadn't -- its coop mode is so shitty that i've lost enthusiasm for the actual game, even though it wasn't the coop i was looking forward to
How are the graphics? They're basically the one reason why I still care about KZ2 at all.
How are the graphics? They're basically the one reason why I still care about KZ2 at all.
How are the graphics? They're basically the one reason why I still care about KZ2 at all.
They're pretty sweet. Totally blow R2 out of the water at least. Love the environments too, hella detailed. Pretty good stuff overall but not as good as the initial bullshots led us to believe.
Question, serious non-troll question. Overall, does Resistance 1 look better than Resistance 2? As an aside, is Resistance 2 at least as good a game? Ive been hearing things...
stupid question but can you play this with a USB keyboard/mouse? I don't play a lot of console FPS' so I'm doing really bad as well.
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.No you haven't.
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.No you haven't.
Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. IAt first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.No you haven't.
Oh really, are we going to lie now?
Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. IAt first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.No you haven't.
Oh really, are we going to lie now?
You troll Rare, not Sony or KZ2.
Not trolling something doesn't mean you support it duckman. Being cautiously optimistic is not trolling the living shit. I don't troll R2 (I'm negative about the beta though), doesn't mean I like or support it. I troll Home cause it's a joke though.Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. IAt first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.No you haven't.
Oh really, are we going to lie now?
You troll Rare, not Sony or KZ2.
Er, so because I believe that Killzone 2 can be huge and that it's massively marketable, that somehow equates to me supporting the game? Hell, I said as much about Killzone 1, even after playing that shit game for myself; quality be damned, it's a very marketable property. That's sort of what you get when you combine nazi symbolism with gritty sci-fi.
I believed the Wii was going to be a hit too, doesn't make me a supporter. My tone about KZ1 has changed since the multiplayer unveil, and the beta supports the new tone. Before that, though? I'd give nods to the audiovisual presentation, and the marketability. A bit like Killzone 1, really.
Im more interested in SP, I dont do MP much, if at all.
why are all these Sony games like 40, 60, 128 (MAG?) players? A smaller well-crafted game is more fun than a 40 player shit fest.
well, it's certainly sounding like we got a REAL old ass demo at TGS because it was pretty shite then, and things like the destructable environments had to be triggered by hitting strategically placed boxes.
so talk of things that were obviously missing from the demo - that's good news !
p.s. the demo itself was , gameplaywise, pretty generic too - not offensive, just a very ordinary by-the-numbers shooter.
Well, that's not going to happen. Besides, you'd get better results just grabbing stills from the MP trailers. That's what the game looks like.
Then wtf is the point of this thread.
"HEY GUYS THE GAME IS AMAZING! The xxxxxx GUN SHOOTS xxxxxxxx AND ITS SO COOOOOL BECAUSE THEY xxxxx ALL OVER THE xxxxxxx!!!! GOTY!!"
But the bETA is under an NDA, so what the fuck kind of impressions will we get?
I've seeeeen the trailers already. I wanna see things like the UI, the matchmaking interface, I wanna see the game actually being played.
we've been hearing for the past 3 years how this game is like 10 versions of Crysis all running on Ultra settings combined, but how does it play?
So is it any good?
So is it any good?
So is it any good?
I hate to be premature about it(:-*) but I would say I've enjoyed playing the Beta more than playing Gears 2 online.
I've played the entire game, a press event at Guerrilla past week, US press next week, so us euro's are hoping to ruin their scoops, but there's an embargo.
Suffice to say, there IS variety in the game, ater the first four chapters, you move onto very different enviroments and there's more variety in the gameplay than you'd think in the beginning.
Fucking excellent game and tons of DLC is coming...
Yeah, I checked a few hours ago and it was down. So I started playing Resistance 2 instead :gloomy :'(
I just played through several chapters of the SP campaign. Can't say anything since there's an embargo, but I've been quite negative about the game until E3 and I just wanted to share that I absolutely love it. And that it looks incredible, hyperbole aside. Waaaay better than E3/GDC demo level. Chapter 2-3 is gonna kick some serious ass in terms of atmosphere and immersion, it really feels like you're in the middle of a war, I've never seen something like this. Props Guerrilla, you did it !
Doesn't look close to Gears 2
How's the FOV? It looks kinda cramped in the shots above.
Altogether Andrews, your excitement for Killzone 2 is infectious.
There's just so many of your posts per page! Why, if I had a dime for every time you posted in this thread, I'd have several dollars!
It runs at a solid 30 fps as of now, though.Quotedoes the game run at 20fps like those videos
bu bu bu that's just because they added weight to everything... including the players eyes it would seem.
(game looks a lot nicer in these shots than at tgs, i'm certainly picking it up!)
It runs at a solid 30 fps as of now, though.Quotedoes the game run at 20fps like those videos
bu bu bu that's just because they added weight to everything... including the players eyes it would seem.
(game looks a lot nicer in these shots than at tgs, i'm certainly picking it up!)
http://www.neogaf.com/forum/showpost.php?p=13610574&postcount=2408
"I'm playing Resistance 2 so I don't need KZ2"
Larflarflarf
I don't know about lean, but there is a cover system. I don't know if that's still in or not since no videos show it off from the beta.
He sounds less pathetic than the guy who's checking every 5 mins for a KZ2 beta code.
It should be no surprise that Killzone 2 is another FPS that models its multiplayer components after Call of Duty 4. Using a similar leveling-up system, you earn points that help you increase in rank and unlock rewards along with some mini-challenges that help you unlock even more stuff.
That's weird I think I already went up two ranks. haven't played in a couple of days though so I'll have to check.
Oh fuck, the awesomewowsome crew is on the KZ2 hype train now? Why can't I get to love one fucking game without feeling like I'm associating with loonies? It's a genuinely good game, it deserves better than this crowd.It's not like you post at GAF anymore so why do you care?
Anyone who pays attention to my posts knows I love and embrace hyperbole, but according to that thread, this is "a full order of magnitude" above any console game ever released and better than any PC game as well.Eh, I don't think anyone on GAF has taken it THAT far. Nobody is claiming this to be superior to stuff like Crysis, for instance. I do think this is one of, if not the, most impressive looking FPS title being created for consoles. I'd say it also stands up nicely to any other non-Crysis FPS on the PC. Honestly, it stacks up to Crysis in its own way (in that, both games are attractive regardless of the fact that Crysis technically blows it away). I don't think anyone actually believes it to be an order magnitude superior, though.
One thing I don't like in the vids that have been shown so far is the tracer line when you throw a grenade. It seems that the game is really striving towards the realism side (aside from the blood spatter, which I like), so why add a graphic indicator for the nades? They beep so you can hear when one is around you, it just seems unnecessary.
That is TTP playing. Is he good at games or something?
Duckman, you should checkout Farcry 2. The game starts you off with garbage weapons but eventually your arsenal will become fuck awesome.
There are so many weapons that I love to use in FC2. I just wish I could carry more than 3 at a time.
Duckman, you should checkout Farcry 2. The game starts you off with garbage weapons but eventually your arsenal will become fuck awesome.
There are so many weapons that I love to use in FC2. I just wish I could carry more than 3 at a time.
I'd get it if I thought I could run it at high settings and get good performance, but I don't trust Ubi games. How does it run on PC? Another thing that has kept me away from that game has been the near complete lack of talk about its story. I don't know if I could handle an Ubification given the setting they picked.
I'll check it out. I was pretty excited about it at some point, but the ever-jilted PC fanboy in me has had it in the for the game ever since it was revealed to be multiplatform.
There's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.
Quote from: some idiot at GamespotThere's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.
Idiot. Of course, the actual preview reeks of some dumbtard who spent a few minutes looking at the options and half a minute looking out over the maps before quitting out.
360 version should be fine, but the PS3 version is supposed to be bad.
Quote from: some idiot at GamespotThere's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.
Idiot. Of course, the actual preview reeks of some dumbtard who spent a few minutes looking at the options and half a minute looking out over the maps before quitting out.
u mad?
I'll check it out. I was pretty excited about it at some point, but the ever-jilted PC fanboy in me has had it in the for the game ever since it was revealed to be multiplatform.I mean the last thing you'd want when being flanked is cover.
Oh, and about the absence of cover system in KZ2, here's one for Draft, courtesy of Guerrilla:
"In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."
I'd think this would add some layer of strategy to it, but I guess the majority disagreed.
A friend of mine allowed me take a sneak peak at some SP material that should go live on Dec.4th. Insaaaaane. There's definitely a big sp/mp gap in terms of amount of effects on screen. The colors are insane, lights and such look practically hand painted and surprisingly warm. Red and blue lights on black surfaces is so hot. Helghast look really active and alive. Scenery is out of this world, first game to give me the vibe of a ultra polished cg movie. Super hyped to play this myself.
Duck - what's the deal? I didn't particularly notice any "weight" in the demo at tgs (or sluggishness), did something change ? What's the lowdown?I'm pretty sure that what people are perceiving as "weight" has to do with the animation, model quality, and camera motion, which are all top notch. It can make such a huge difference in how a game feels while playing. A lot of games get this aspect wrong too. Resistance 2 is a great example of how wrong this can go. The weapons just look akward and feel strange while playing the game. Most of the games released by Monolith suffer from stiff camera and weapon movement. It makes everything feel so flimsy. FEAR, for instance, would have been so much better if they had found a way to make those weapons actually FEEL satisfying.
Wollan is like the worst "PR" this game could have, given how he promoted the first one, even after release. If there was anything that actively stopped me from jumping on the hype train here, other than the actual quality of the first game, it was the fact that Wollan was leading the charge.I feel like that's something which should be in all console FPS, to compensate for the buffoonish control afforded by gamepads.
As for weight, the term is used because it really does feel like the character has weight. Strafing isn't as immediate as in COD4 (or Resistance 2, but the weightless style actually works in COD4), and you don't come to a full stop and with weapons on the ready immediately after a sprint. There's a grain of added motion to each movement, and it makes a big difference. I don't think it makes it better, but it's very functional and is certainly not worse. People who complain about any supposed sluggishness tend to be people who want it to be a COD4 carbon-copy, or people who have not actually played it themselves.
this is the first time i've heard wasd praised as an ultraprecise gaming input device. but i can see where you're coming from; valve's games feel kind of wrong on padsHow much more precise can it get? You've got 4 directions, and 4 combinations of those directions. The buttons are all separated and digital- you are either pressing up and left simultaneous, or you are not. There is no kind of up and left, or more up than left, or oops, you're really only pressing left.