THE BORE

General => Video Game Bored => Topic started by: duckman2000 on November 05, 2008, 07:28:45 PM

Title: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 07:28:45 PM
I didn't even apply for it! Now to see if my friend was telling the truth about it. Who else got in?
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 07:38:24 PM
And it's like downloading fast too  :hyper
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 05, 2008, 07:41:39 PM
I didn't get in

Where the hell do you sign up for this stuff? the only beta I get into are open beta.  The one exception is home and that was on my japanese PS3 account FUCK YOU SONY
Title: Re: Killzone beta, bitches!
Post by: fistfulofmetal on November 05, 2008, 07:42:16 PM
i never get shit
and i've been in the PS Underground since the PS1 days.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 07:51:25 PM
I didn't get in

Where the hell do you sign up for this stuff? the only beta I get into are open beta.  The one exception is home and that was on my japanese PS3 account FUCK YOU SONY

I never signed up for anything. And this is a fairly new account, so my old betas aren't tied to it. Quite surprising.

Tonight: Killzone 2
Tomorrow: Gears of War 2

 :hyper

If it's any consolation, I didn't get into the Home beta

spoiler (click to show/hide)
:tomato
[close]
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 05, 2008, 08:24:56 PM
Got in and I didn't even sign up for shit. But I also got in the R2 beta so...
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 08:38:09 PM
Can't wait for you to tell us how it's the best looking game ever, and how it's the best FPS you've played this gen.


Words that will come from a Resistance fanboy.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 08:39:04 PM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 08:47:49 PM
Can't wait for you to tell us how it's the best looking game ever, and how it's the best FPS you've played this gen.


Words that will come from a Resistance fanboy.

I know it is really fucking hard for a fanboy shitcake and aggressively mediocre debater such as yourself to wrap your head around this concept, but it's perfectly possible to have a strong bias and still offer honest impressions. Of course, your parade of flailing dumb could have been halted before hitting the shitpit had you bothered with checking out the impressions that this Resistance fanboy gave of Resistance as this Resistance fanboy played the beta.

As for saying that it's the best looking game ever, I may very well end up saying that. But then that would because it's a pretty god damned striking looking game, and you'd have to be a shit eating idiot to argue otherwise. How good of an FPS it is remains to be seen. If it makes you feel better to preemptively attack future impressions due to some imaginary fanboy treatment of games, then go ahead. Mind, though, that this says less about me than it does about your own pathetic self.
Title: Re: Killzone beta, bitches!
Post by: demi on November 05, 2008, 08:50:36 PM
duckman destroyed... killzone 2 confirmed shit, fanboy confirmed
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 08:54:49 PM
ahahaha, fucker, i knew you click to see the post even though you have me on ignore.

Total Sony cigarillo loser.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 08:56:26 PM
It's my thread, and I actually felt like responding to something distinguished mentally-challenged. You certainly didn't disappoint me there. I see you're also preemptively controlling positive impressions via the outside link thread. So pathetic, and made far more so by your initial "but I'm not a fanboy" bullshit as you started posting on this board.
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 08:58:13 PM
He clicked again,

cry cry
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 08:59:23 PM
And I'm going to keep clicking, and responding, and you're going to keep making yourself look out of place around here. Trolling is great, pathetic  fanboy defense at all costs is just that, pathetic.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 08:59:53 PM
*wakes up when a tumbleweed hits head, goes back to sleep*

That wasn't a tumble weed, those were my pubes!

Are your pubes on a road trip?
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 09:00:26 PM
(http://www.redstaplerchronicles.com/wp-content/uploads/2008/04/kleenex.jpg)
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:01:30 PM
I guess that's the cue to join in the yawning. Pathetic and boring, what a winning combination!
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 09:02:46 PM
Hey duckman, are you reading this?





























































































what a cigarillo
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:06:49 PM
STOP. If you start talking about the name, Wollan will come here and talk about how it should have been called Kin. Is that what you want?
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 05, 2008, 09:07:16 PM
More like Jin Roh.
Title: Re: Killzone beta, bitches!
Post by: T234 on November 05, 2008, 09:08:21 PM
feggits please
Title: Re: Killzone beta, bitches!
Post by: Brehvolution on November 05, 2008, 09:17:02 PM
Preemptive damage controll by xfags is delicious. 8)
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:20:22 PM
Did you get an invite? I won't have control of the TV or living room until around Midnight. :/
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 05, 2008, 09:32:26 PM
Rare :bow2
Custom 360 engine :bow2

.......banjo :(
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:36:46 PM
 :bow Perfect irrelevance :bow2
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 05, 2008, 09:43:21 PM
what is even going on
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 05, 2008, 09:45:53 PM
nothing
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:48:19 PM
I have Killzone 2, they don't. Wrikawrek, the eurowigger clown who entered EB with a bold denial of his own fanboy nature, is doing his damndest to pre-label any potentially positive impressions of Killzone 2 as fanboy lore. Pathetic, but a somewhat amusing concern given the NDA.

I think that about sums it up.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 05, 2008, 09:48:24 PM
why would it be called Kin? I don't get it.  I only really fully played the PSP Killzone and I don't remember the story of that at all.  Killzone made perfect sense for that game considering there was a zone where you would kill people in.  
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:49:23 PM
why would it be called Kin? I don't get it.  I only really fully played the PSP Killzone and I don't remember the story of that at all.  Killzone made perfect sense for that game considering there was a zone where you would kill people in.  

I have NO idea. I just know that whenever a discussion of the game's name crops up, Wollan comes running with his "they should have stuck with Kin!"

If I was to venture a guess, I'd say it's because of the blood relationship between the ISA and the Helghast. But then you could argue that it would be a good name for any game that pits human against human.
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 05, 2008, 09:50:34 PM
Kin, which means family of course, highlights the relationship between the helghast and the ISA troops. It's a much better name.

It's cool. I think it might be much better of a name if the story was, like, more valuable or something.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:51:13 PM
^ Old

I actually thought the story in even the first game was well above par. It was absolutely shit-ruined by the clowniness of the characters and their god damned in-game dialog, but the story was pretty alright.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 05, 2008, 09:53:31 PM
wait, so the story of Killzone is about a civil war or something like that? I'm pretty sure you kill the Helghats in the game, so I'm assuming the ISA guys are good.  I thought they were aliens and all that.
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 05, 2008, 09:54:28 PM
wait, so the story of Killzone is about a civil war or something like that? I'm pretty sure you kill the Helghats in the game, so I'm assuming the ISA guys are good.  I thought they were aliens and all that.

sort of....

imagine if black people moved to another planet instead of starting the civil rights movement. and then years later they struck back at the white people.

that's killzone.
Title: Re: Killzone beta, bitches!
Post by: drohne on November 05, 2008, 09:54:47 PM
i never get into nothin

well, i guess i got a late r2 beta invite, but i'd rather i hadn't -- its coop mode is so shitty that i've lost enthusiasm for the actual game, even though it wasn't the coop i was looking forward to
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:57:20 PM
Er, you have the ISA which are basically the good guys. Their planet, Vekta, was in the first game invaded by the Helghast, people who left Vekta to colonize Helghan. Hostile environments made them sick, later strong, and their system is a military dictatorship. It's basically WW2, with some intrigue, "unexpected" friendships and betrayal. Killzone 2 deals with the ISA bringing it to Helghan.
The story in KZ1 wasn't bad.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 05, 2008, 09:58:09 PM
wait, so the story of Killzone is about a civil war or something like that? I'm pretty sure you kill the Helghats in the game, so I'm assuming the ISA guys are good.  I thought they were aliens and all that.

sort of....

imagine if black people moved to another planet instead of starting the civil rights movement. and then years later they struck back at the white people.

that's killzone.

I guess the name Kin does work a bit better

and this is a bit random, but they are actually making a Resistance book and coimc...that's surprising
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 09:58:46 PM
i never get into nothin

well, i guess i got a late r2 beta invite, but i'd rather i hadn't -- its coop mode is so shitty that i've lost enthusiasm for the actual game, even though it wasn't the coop i was looking forward to

Yeah, the beta combined with SP impressions from people I trust has put R2 on the back burner for now. I really wasn't expecting that to happen.
Title: Re: Killzone beta, bitches!
Post by: T234 on November 05, 2008, 10:01:35 PM
feggits please
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 05, 2008, 10:02:26 PM
insomniac is like the kid in high school that always STUDIES REALLY HARD and always TALKS ABOUT HOW HARD HE IS STUDYING and ALWAYS LOOKS LIKE THEY ARE WORKING HARD and then gets a B- on every exam

They need to break this game a year (or more...) cycle right now.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 10:04:49 PM
Indeed. I have a lot of respect for their turn around, and these aren't incomplete games by any stretch, but it might be wise of them to stop banking on their reputation as "those Insomniacs," and give themselves a few years to craft a masterpiece. You have to wonder what they could do with an additional couple of years, given what they can already produce.
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 05, 2008, 10:06:35 PM
I'm interested to see how KZ2 turns out.  KZ1 was shit...had the worst framerate and awkward shooting, though amazing graphics.  It seemed like another game built up to be a Halo killer, only to suck shit and die on day 1, never to be heard from again.  But here we are, it's the corner stone of the PS3 at the moment.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 05, 2008, 10:12:44 PM
KZ1 had a lot of very good components, like music, weapons and industrial designs and such, but no good game to tie these components to. I think that and the fact that it's very marketable are the reasons that Sony has given it so much support. I'm excited about checking out the beta in large part due to my dislike of the first one.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 05, 2008, 11:02:00 PM
KZ2 will most likely be just another PS3 title that fails to measure up to mythical standards. 
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 05, 2008, 11:02:33 PM
Now downloading. Sony's servers are shit.
Title: Re: Killzone beta, bitches!
Post by: Draft on November 05, 2008, 11:31:16 PM
Change the thread title to Altogether Andrews meltdown. Words words words words. Christ, man, you don't need to write a book every time you get into a distinguished mentally-challenged fellow argument.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:01:25 AM
Ah, Draft. You will be happy to know that the much talked about and demonstrated cover fire system is in fact completely absent from MP.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 06, 2008, 01:03:29 AM
How are the graphics?  They're basically the one reason why I still care about KZ2 at all. 
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 06, 2008, 01:05:41 AM
How are the graphics?  They're basically the one reason why I still care about KZ2 at all. 

They're pretty sweet. Totally blow R2 out of the water at least. Love the environments too, hella detailed. Pretty good stuff overall but not as good as the initial bullshots led us to believe.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:07:26 AM
How are the graphics?  They're basically the one reason why I still care about KZ2 at all. 

Remember Resistance 2? Yeah, neither will anyone else.

How are the graphics?  They're basically the one reason why I still care about KZ2 at all. 

They're pretty sweet. Totally blow R2 out of the water at least. Love the environments too, hella detailed. Pretty good stuff overall but not as good as the initial bullshots led us to believe.

Which bullshots are you referring to? It doesn't match the original trailer, but it more than matches the realtime trailer.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 06, 2008, 01:30:10 AM
(http://images.usatoday.com/tech/_photos/2007/07/10/killzonex-large.jpg)

this for one. the lighting, although REALLY great, doesn't match what they initially showed. not that I care/am complaining, the game still looks pretty neat nonetheless.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:31:33 AM
I'm going to have to play it again to check; things have been pretty hectic in matches. I still don't understand why I'm doing so poorly. I aim, shoot, and die.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 06, 2008, 01:33:18 AM
stupid question but can you play this with a USB keyboard/mouse? I don't play a lot of console FPS' so I'm doing really bad as well.
Title: Re: Killzone beta, bitches!
Post by: MrAngryFace on November 06, 2008, 01:41:09 AM
Question, serious non-troll question. Overall, does Resistance 1 look better than Resistance 2? As an aside, is Resistance 2 at least as good a game? Ive been hearing things...
Title: Re: Killzone beta, bitches!
Post by: FatalT on November 06, 2008, 01:44:34 AM
Question, serious non-troll question. Overall, does Resistance 1 look better than Resistance 2? As an aside, is Resistance 2 at least as good a game? Ive been hearing things...

Single player so far has been okay, nothing amazing. On the other hand, co-op kicks fucking ass.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:46:54 AM
I've only played the MP beta so someone else would have to answer about SP (there is allegedly a big difference), but MP felt far more detailed and technically more "impressive", but me personally, I preferred the cleaner, less detailed style of Resistance 1. MP also felt overly bloomy, to the point of appearing blurred and smeared. Not a good look, IMO. But I think objectively speaking, everything leans heavily in favor of Resistance 2.

Now Killzone, on the other hand, is hot. I thought Ratchet looked great in its way, and Uncharted was impressive in its way, but this is truly a cut above. It presents a cohesive, very strong artistic vision, powered by what's now obviously very solid and stable technology. The last bit is the most surprising of all, to me.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:47:48 AM
stupid question but can you play this with a USB keyboard/mouse? I don't play a lot of console FPS' so I'm doing really bad as well.

I don't think so. You may want to give the FragFX a shot.
Title: Re: Killzone beta, bitches!
Post by: Tieno on November 06, 2008, 01:52:47 AM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
No you haven't.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 01:54:06 AM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
No you haven't.

Oh really, are we going to lie now? I've been temporarily swayed into blindness by the presentation, but I've rarely lost sight of what this is a sequel to. Always loved the industrial designs and artistic vision, but that's about all the good I've had to say about it, until they started showing off more of an apparently functional game, and of multiplayer in particular. But sure, if you think you can back your shit up, go for it.
Title: Re: Killzone beta, bitches!
Post by: Tieno on November 06, 2008, 02:02:04 AM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
No you haven't.

Oh really, are we going to lie now?

Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. I

You troll Rare, not Sony or KZ2. If you think that's trolling you're not fit for EB.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 02:08:15 AM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
No you haven't.

Oh really, are we going to lie now?

Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. I

You troll Rare, not Sony or KZ2.

Er, so because I believe that Killzone 2 can be huge and that it's massively marketable, that somehow equates to me supporting the game? Hell, I said as much about Killzone 1, even after playing that shit game for myself; quality be damned, it's a very marketable property. That's sort of what you get when you combine nazi symbolism with gritty sci-fi.

I believed the Wii was going to be a hit too, doesn't make me a supporter. My tone about KZ1 has changed since the multiplayer unveil, and the beta supports the new tone. Before that, though? I'd give nods to the audiovisual presentation, and the marketability. A bit like Killzone 1, really.
Title: Re: Killzone beta, bitches!
Post by: MrAngryFace on November 06, 2008, 02:10:28 AM
Im more interested in SP, I dont do MP much, if at all.
Title: Re: Killzone beta, bitches!
Post by: Tieno on November 06, 2008, 02:17:03 AM
At first I was thinking that it was because I was in the R2 beta, but I barely even participated in that one. And I've trolled the living shit out of Killzone 2, so it can't be because they like me.
No you haven't.

Oh really, are we going to lie now?

Come on duckman, you've always said you were excited for the marketting opportunities Sony has due to the KZ2 graphics and artstyle. Repeatedly you've said you think KZ2 could be big and that you're very excited for but still 'manage' expectations because of KZ1. I

You troll Rare, not Sony or KZ2.

Er, so because I believe that Killzone 2 can be huge and that it's massively marketable, that somehow equates to me supporting the game? Hell, I said as much about Killzone 1, even after playing that shit game for myself; quality be damned, it's a very marketable property. That's sort of what you get when you combine nazi symbolism with gritty sci-fi.

I believed the Wii was going to be a hit too, doesn't make me a supporter. My tone about KZ1 has changed since the multiplayer unveil, and the beta supports the new tone. Before that, though? I'd give nods to the audiovisual presentation, and the marketability. A bit like Killzone 1, really.

Not trolling something doesn't mean you support it duckman. Being cautiously optimistic is not trolling the living shit.  I don't troll R2 (I'm negative about the beta though), doesn't mean I like or support it. I troll Home cause it's a joke though.
Title: Re: Killzone beta, bitches!
Post by: FatalT on November 06, 2008, 02:19:20 AM
Im more interested in SP, I dont do MP much, if at all.

You might want to pass on Resistance, then. I couldn't bring myself to play past the Chimera processing plant in the first Resistance. I'll force myself to trudge through the single player in Resistance 2 since I actually bought it. Multiplayer is what I look for in games, these days.
Title: Re: Killzone beta, bitches!
Post by: MrAngryFace on November 06, 2008, 02:20:32 AM
Yeah I get that. Im just more of a PC FPSer, and those usually have a lot of story for people who dont wanna MP.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 03:22:13 AM
Check out the latest multiplayer trailers. That's basically what it looks like. What you don't see so much of in the trailers are all the atmospheric touches; flying debris, sparks bouncing violently on the ground from explosions, and the (partially) destructible environments (think Black, but with more precision, and material falling off and piling up). They have crafted a very hostile atmosphere here.
Title: Re: Killzone beta, bitches!
Post by: patrickula on November 06, 2008, 09:43:58 AM
So, how's it play?  Can you say?
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 06, 2008, 10:19:04 AM
why are all these Sony games like 40, 60, 128 (MAG?) players?   A smaller well-crafted game is more fun than a 40 player shit fest.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 11:14:51 AM
why are all these Sony games like 40, 60, 128 (MAG?) players?   A smaller well-crafted game is more fun than a 40 player shit fest.

It's nice to have the option to go for larger scale games if you want it. It's not like you're forced to play 32 player games; as I said above, I found the 16 player matches to be a lot better. But the levels are intricate and large enough to support more without a problem, while still being quite intimate.

As for MAG, that's just another level altogether. And that's 256, not 128.

well, it's certainly sounding like we got a REAL old ass demo at TGS because it was pretty shite then, and things like the destructable environments had to be triggered by hitting strategically placed boxes.

so talk of things that were obviously missing from the demo - that's good news !

p.s. the demo itself was , gameplaywise, pretty generic too - not offensive, just a very ordinary by-the-numbers shooter.

Just so that we're clear, when I say "destructible environment" here, I'm referring to small but neat things like material being chipped away from pillars. Nothing of the collapsing structure variety in MP as far as I've seen. It's nothing jaw-droppingly amazing, but it does add something to the game, makes it feel a bit less static. Which goes well with the overall style here, as there's a lot of motion on screen; banners flying in the wind, debris filling the air, hostile clouds rage above. Very atmospheric.
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 06, 2008, 12:08:36 PM
The only big team game I've enjoyed is TF2...pretty much a given that KZ2 (or any PS3 game for that matter) won't be on that level.  It's like an instant turnoff. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 12:10:45 PM
Then play 16 player matches. Or hell, 8 player matches.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 12:28:04 PM
Well, that's not going to happen. Besides, you'd get better results just grabbing stills from the MP trailers. That's what the game looks like.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 12:31:16 PM
You whine a lot.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 06, 2008, 12:33:03 PM
Well, that's not going to happen. Besides, you'd get better results just grabbing stills from the MP trailers. That's what the game looks like.

Then wtf is the point of this thread.

"HEY GUYS THE GAME IS AMAZING! The xxxxxx GUN SHOOTS xxxxxxxx AND ITS SO COOOOOL BECAUSE THEY xxxxx ALL OVER THE xxxxxxx!!!! GOTY!!"

honest impressions from other EB posters >>>> intentionally non-negative previews at gaming websites.  
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 12:36:31 PM
But the bETA is under an NDA, so what the fuck kind of impressions will we get?

The stuff that you've been getting. Which you would notice weren't you so determined on being a whiny twit. I'm not going to post screens, in part because of the NDA and in part because you would, in fact, get better results just grabbing screens from the official trailers. It's really not that fucking complicated. I don't see a problem with posting about things that can be seen in trailers or read about in previews, but that's about it.
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 06, 2008, 12:49:34 PM
whiny twit  :lol
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 04:03:01 PM
I've seeeeen the trailers already. I wanna see things like the UI, the matchmaking interface, I wanna see the game actually being played.

Have you checked Youtube? I'm pretty sure all of that has been leaked in video form.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 06, 2008, 05:57:13 PM
Welp mojo, someone broke NDA just for you:

http://www.neogaf.com/forum/showpost.php?p=13531190&postcount=627

(http://img233.imageshack.us/img233/7712/img4085fe1.jpg)
(http://img88.imageshack.us/img88/7492/img4103tv6.jpg)
(http://img440.imageshack.us/img440/7315/img4096wg4.jpg)
(http://img233.imageshack.us/img233/1828/img4091va4.jpg)

PS the pics do NOT do the game justice.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 06:01:54 PM
I just don't get what the point is of breaking the NDA. Maybe information about the game, but screens? It's not like there is a lack of media of the game out there. And as you say, screens don't do it justice anyway.

Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 06, 2008, 06:28:35 PM
I know that KZ2 is just using faked and baked post-processing effects but it still looks really hot. 

Stupid Sony should have released KZ2 instead of R2 this fall.  :punch
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 06, 2008, 06:31:15 PM
we've been hearing for the past 3 years how this game is like 10 versions of Crysis all running on Ultra settings combined, but how does it play?

edit: jeez the gaf thread is lame. it's all "OMG mother sony will ban you...why would you betray her by breaking NDA?"  Corporate loyalty is the saddest thing ever.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 06:57:17 PM
Maybe they think that it will get them specially selected for future betas. I understand perfectly the need for NDAs, but this policing gets to be a little bit ridiculous. I got annoyed during the Warhawk beta because people were posting full reviews of what was an expressed WIP, and long lists about their problems with the game. Now, that might have been useful had they actually posted about it in the beta forum, but they posted about it on GAF and other forums. Sort of misses the point of the beta, if you ask me. But there is a chasm between disagreeing with it, and running to the beta forum to tell moderators about NDA breaches.
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 06, 2008, 07:05:44 PM
Sony "betas" are marketing anyway. Did they even give people a list of instructions of how to report bugs?  Otherwise it's gonna be "dudez i like teh assalt riffle but the grenayds are don't look kewl enough fix that k." 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 07:12:58 PM
Two of five Sony betas I've been in have certainly been betas, in the most PC gaming sense of the word. Warhawk, and this one. I'm not sure what the hell Resistance 2 was, LBP was a demo, and SOCOM... well, I wouldn't know; I only got to play one or two games.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 06, 2008, 11:32:34 PM
we've been hearing for the past 3 years how this game is like 10 versions of Crysis all running on Ultra settings combined, but how does it play?

I'm more impressed by how good the game actually is than I am with the audiovisual presentation, to be honest. Not saying that it doesn't look spectacular, but I guess I already knew that it would look great. I'd recommend this to anyone who is into online MP, and particularly to someone who likes objective based MP, classes and rewards for progression. This is really good.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 08, 2008, 03:21:21 AM
Someone do me a favor and blatantly disagree with jett here, about the maps in the beta looking "pretty much the same"

http://www.neogaf.com/forum/showpost.php?p=13547482&postcount=955
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 08, 2008, 03:24:05 AM
How should the argument go? I don't really have any grounds to judge it myself.  Well, others are doing it anyway.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 08, 2008, 03:26:08 AM
Alright, as long as someone is.  :punch
Title: Re: Killzone beta, bitches!
Post by: Cormacaroni on November 08, 2008, 12:00:06 PM
So is it any good?

Yes, can we get to the money shot please? blue balls here! This is now the only shooter other than Gears (which I've bought) and Left 4 Dead (which i'm increasingly tempted to, but will largely depend on whether friends buy it and i have time) left on my radar.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 08, 2008, 02:22:44 PM
So is it any good?

I hate to be premature about it(:-*) but I would say I've enjoyed playing the Beta more than playing Gears 2 online.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 08, 2008, 03:01:18 PM
So is it any good?

I hate to be premature about it(:-*) but I would say I've enjoyed playing the Beta more than playing Gears 2 online.

I haven't played Gears 2 online yet, but this is very good. Once you get used to the unforgiving style of it, and get into a group of people who also get that, it's pretty awesome. It remains to be seen where SP lands, but as far as MP goes, I think this is going to be pretty big.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 08, 2008, 03:18:00 PM
Just read this...

Quote from: RiotPelaaja
I've played the entire game, a press event at Guerrilla past week, US press next week, so us euro's are hoping to ruin their scoops, but there's an embargo.

Suffice to say, there IS variety in the game, ater the first four chapters, you move onto very different enviroments and there's more variety in the gameplay than you'd think in the beginning.

Fucking excellent game and tons of DLC is coming...

http://www.neogaf.com/forum/showpost.php?p=13548681&postcount=969

So there's a possibility that SP is just as good as the MP  :hyper
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 08, 2008, 06:11:45 PM
Hey duckman, have you tried playing all day today? I couldn't connect to the server all day for some reason.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 08, 2008, 10:47:16 PM
Yeah, I checked a few hours ago and it was down. So I started playing Resistance 2 instead :gloomy :'(
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 08, 2008, 10:53:03 PM
Yeah, I checked a few hours ago and it was down. So I started playing Resistance 2 instead :gloomy :'(

Killzone is a failure confirmed.  It's never going to sell any copies. I know Japanese culture very well and they stand by honor. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 09, 2008, 03:25:23 AM
:bow Killzone 2 :bow2
:bow Guerrilla :bow2
Title: Re: Killzone beta, bitches!
Post by: Purple Filth on November 11, 2008, 01:01:59 AM
Quote from: Snoopers
I just played through several chapters of the SP campaign. Can't say anything since there's an embargo, but I've been quite negative about the game until E3 and I just wanted to share that I absolutely love it. And that it looks incredible, hyperbole aside. Waaaay better than E3/GDC demo level. Chapter 2-3 is gonna kick some serious ass in terms of atmosphere and immersion, it really feels like you're in the middle of a war, I've never seen something like this. Props Guerrilla, you did it !

http://www.neogaf.com/forum/showpost.php?p=13580740&postcount=1452

even snoopers is giving it some nice praise which is crazy since he was very down on it a few months ago (to the point were fanboys were agressively sniping him for being an xbot due to his site's former reputation)

And i guess the embargo will be up on December 4th
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 11, 2008, 02:06:52 AM
I don't think people were unfair in giving him shit though. But yeah, that makes the endorsement all the more awesome to hear. I want everything about this game to be awesome now, given how good the MP is.

But there is still room to give Snoopers shit:

"For exemple I was playing Resistance 2 just before, and it's like day and night. In Resistance the controls feel like a PC game, it's extremely precise and smooth. In Killzone it's different, it's slower, it really floats."

Yeah, some weight to the motion really sucks, it should be more like Resistance!

Wat
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 11, 2008, 02:16:40 AM
I wonder if the SP will have those crazy Helghast wardogs in it?  :omg
Title: Re: Killzone beta, bitches!
Post by: Tieno on November 11, 2008, 11:37:42 AM
Is there still a way to get into the beta? MP might be too hard/not straightforward enough for me (classes)
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 11, 2008, 11:51:28 AM
I think it's pretty much closed at this point; AFAIK only one wave of codes went out, and no one seems to know what the selection process was.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 01:25:12 PM
The problem with being in a beta for a progress reward style game is that it's going to suck some major shit having to go through and earn the rewards again.  :gloomy

On the upside, at least my embarrassing K/D ratio will be thrown out too.  :hyper
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 01:54:17 PM
Well, that's pretty standard for betas, in my experience; they don't typically want people stressing about K/D ratio and other stats to get in the way of thoroughly testing the game. But it's a bit more painful in a game that rewards you with classes, abilities and weapons that aren't just different versions of the same basic type that you start out with.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 04:28:05 PM
One thing that deserves a comment is how different this game looks from the rest. I've read some posts from people who are calling for other games to use this "engine," and that seems pretty ridiculous given that this is far more of an achievement in terms design than it is a technological wonder. The tech is obviously quite, er, solid, but the real magic comes from how Guerrilla has balanced everything.

To give a real, recent example, if you're looking at Resistance 2, you can tell that they are trying to emulate a certain look and force it to run on a system, making for a pretty uneven and generally unspectacular looking product.

This one, however, seems to be designed for the system. There are plenty of not-so detailed textures here, but somehow it works, maybe in part because the objects in question don't call for perfect detail. And even the textures that are genuinely sharp are still somewhat muted, so as to keep a good image balance as opposed to the extreme drop-off you'd find in a game like Resistance 2. And whatever weaknesses there are, they are made up for tenfold by for example the great work on atmospheric and ambient effects. So they have effectively managed to harness both the strengths and the weaknesses of the system, and the result is a spectacular and unique looking game. Not everything holds up to close scrutiny, but I don't think that matters.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 08:24:22 PM
Someone posted these on GAF. Doesn't show off any action though, but they give you an idea of what the environments are like. I'd say the game actually looks better in daylight.

http://www.wipido.com/video/qVc6QhW8SF4g
http://www.wipido.com/video/vfn6tWK9wkZs

Title: Re: Killzone beta, bitches!
Post by: Phoenix Dark on November 12, 2008, 08:33:49 PM
Doesn't look close to Gears 2, but it shits on R2
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 08:36:00 PM
Doesn't look close to Gears 2

:lol
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 09:27:48 PM
That guy seems pretty obsessed with the destructible environments. Like I said earlier, it does add something to the game, makes it feel more organic or some such, but it's not consistent, meaning only some things are affected by explosions and gunfire. Most of the things you think you should be destructible are, but then you have the case of some pillars being torn to pieces whereas others are unaffected. What's there looks really good, and behaves well, but it's allegedly been toned down a lot in MP.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 12, 2008, 09:30:57 PM
How's the FOV?  It looks kinda cramped in the shots above. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 09:34:58 PM
How's the FOV?  It looks kinda cramped in the shots above. 

The view and the general gunplay feel pretty much perfect, but it takes time getting used to the fact that there is weight behind the motion. Like, if you're used to fast strafing, you'd need to adjust to the strafing feel of it here. I've been trying to slog through Resistance 2 side by side with playing KZ2, and I can't deal with the aiming in R2 now.
The FOV seems fine to me.

On a somewhat related note, I'd say these guys have done a much, much better job providing gun porn than Criterion ever did. The guns feel lethal, and this (limited) destructibility adds to that feel.
Title: Re: Killzone beta, bitches!
Post by: Draft on November 12, 2008, 09:45:14 PM
Altogether Andrews, your excitement for Killzone 2 is infectious.

There's just so many of your posts per page! Why, if I had a dime for every time you posted in this thread, I'd have several dollars!
Title: Re: Killzone beta, bitches!
Post by: drohne on November 12, 2008, 09:46:17 PM
the environment destruction in that second video is hot -- i hope that kind of thing is extensive in the full game
Title: Re: Killzone beta, bitches!
Post by: Van Cruncheon on November 12, 2008, 09:49:14 PM
does the game run at 20fps like those videos
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 09:52:17 PM
Altogether Andrews, your excitement for Killzone 2 is infectious.

There's just so many of your posts per page! Why, if I had a dime for every time you posted in this thread, I'd have several dollars!

Well, I'm the only one here playing it. If it helps any, know that it is by no means perfect. If this was like the R2 beta, meaning that we were playing it after it went gold, my excitement would be a lot more restrained. I really don't know where people get off on saying that it should be released now.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 12, 2008, 10:28:38 PM
those videos make this game look really good.

I somewhat see what prole is talking about with it looking 20 fps.  For some reason I think all the motion blur and heavy animations make it seem that way while its actually 30.  I don't know.

I really liked how there seemed to be real weight to the bits that get blown off the wall, but the smaller bits fading away is a bit lame.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 10:37:06 PM
I was surprised to notice that the bigger bits actually function as "obstacles" when you walk across the rubble, in that they provide the same shift  you'd get from other, preset ground obstacles. But yeah, limited destructibility. It makes for a good addition to the warzone feel (and make bazooka hits very satisfying), but that's it.

As for the framerate, it's beautifully smooth most of the time. Chokes some in crazy firefights with max player count, but hey, it's a beta.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 12, 2008, 10:44:51 PM
The night clip looks just as good.  Unless there are low textures or aliasing problems when actually playing, this might actually be the best looking console game (until Rage).  Like, this looks really damn good.  My biggest complaint from previous videos was how unnatural the ground looked, but that problem seems to be taken care of.  I also really like how it has a large sense of self, almost like Mirror's Edge but to a smaller degree.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 12, 2008, 10:51:36 PM
As said, it seems to be smartly designed and built around the shortcomings of the system. A game like Resistance 2 is designed to look like those other games on that other system, irrespective of whether or not the targeted system supports that approach, but this one is different. It's not perfect (textures commonly lack detail and don't hold up well to close inspection, yet they somehow fit right in), but the good just plain smothers the bad and leaves it for dead.
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 13, 2008, 04:55:54 AM
I must say i've become a true believer.

This game is gonna rock. It's the next Gears of War for sure.
Title: Re: Killzone beta, bitches!
Post by: dark1x on November 13, 2008, 08:10:06 AM
Quote
does the game run at 20fps like those videos

bu bu bu that's just because they added weight to everything... including the players eyes it would seem.

(game looks a lot nicer in these shots than at tgs, i'm certainly picking it up!)

It runs at a solid 30 fps as of now, though.
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 13, 2008, 08:55:57 AM
Quote
does the game run at 20fps like those videos

bu bu bu that's just because they added weight to everything... including the players eyes it would seem.

(game looks a lot nicer in these shots than at tgs, i'm certainly picking it up!)

It runs at a solid 30 fps as of now, though.

It's so smooth, and has that smooth motion blur, makes it look like it's running at 60 FPS.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 12:09:52 PM
Eurogamer impressions. He's off on ammo replacements, though; the secondary badge of the Technician gives that class the ability to repair ammo boxes (they are broken by default). I'd say he's spot on with the Rainbow Six comparison. The game is brutal, and punishing of mistakes and poor tactics.

http://www.eurogamer.net/article.php?article_id=297130
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 13, 2008, 12:12:02 PM
I've played a very small bit of the game and was really impressed, but I love that gif of shooting the wall and it deforming :o
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 12:19:16 PM
http://www.neogaf.com/forum/showpost.php?p=13610574&postcount=2408

"I'm playing Resistance 2 so I don't need KZ2"

Larflarflarf
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 12:34:15 PM
Alright, can someone with a GAF account tell that Rapping Granny cunt to just can it? I'll rip on Eurogamer until the end of time for their Hailstorm fuck-up, but this preview is more than fair. Granted that I disagree with the notion that the game is somehow too standard (multi-objectives are hot, and classes are totally awesome) but the preview is hardly a negative one.

edit: TTP  :gloomy I assumed the Rainbow Six comment was in reference to the damage model, and weapon lethality.
Title: Re: Killzone beta, bitches!
Post by: Draft on November 13, 2008, 12:53:27 PM
Like Rainbow Six? Old Rainbow Six, not new  :yuck Rainbow Six?

Duckman comment.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 01:05:17 PM
Alright, things that bring to mind the old Rainbow Six experience:

- Bullets are shit lethal, and friendly fire is on by default. This will cause you to die a lot, or kill a lot of your team mates (resulting in a nasty loss of match points) if you try to play it Rambo style.

- Guns need to be fired in short bursts, or precision takes a serious hit. Aiming is greatly enhanced by crouching, more so than in any recent game I've played. There was some video of a guy seemingly pumping a whole clip into some guy in the distance without getting a kill. Had he been crouching while using the dot sight, the guy would have be down after a short burst. Well, unless it was lag.

- Starting ammo amount is quite low, and grenade throwing is also quite slow, so you pretty much have to stand still to effectively toss a grenade and get it to land where you want it to.

- Levels are very open, meaning there really aren't many safe spots. Every building has three or four entrances, and most of them have two levels. Makes for some wicked door to door and building to building combat. The downside is that I feel really crippled trying to cover all entrances using a gamepad, but then everyone else is too, so whatever.


All of this combines to really push for team work and a tactical approach to hot spots. It definitely feels like more of an old school approach to challenge, which suits me just fine. I haven't encountered any C4 yet, so we'll see how that changes the experience.
Title: Re: Killzone beta, bitches!
Post by: Draft on November 13, 2008, 01:35:18 PM
Can you lean?
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 13, 2008, 01:39:37 PM
I don't know about lean, but there is a cover system.  I don't know if that's still in or not since no videos show it off from the beta.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 13, 2008, 01:48:16 PM
http://www.neogaf.com/forum/showpost.php?p=13610574&postcount=2408

"I'm playing Resistance 2 so I don't need KZ2"

Larflarflarf

He sounds less pathetic than the guy who's checking every 5 mins for a KZ2 beta code. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 02:09:33 PM
I don't know about lean, but there is a cover system.  I don't know if that's still in or not since no videos show it off from the beta.

No cover fire system in MP, only for SP. I guess it was massively unpopular in early tests, but I would have wanted to check it out for myself. It's a bit jarring, given how hard they push first person motion.

He sounds less pathetic than the guy who's checking every 5 mins for a KZ2 beta code. 

Who is that? I'm taking a break from that thread, it's been raining stupid from all angles for the past few pages.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 03:10:55 PM
Some new preview

http://www.gamer20.com/gamehub/killzone-2-ps3/previews/1076/

This, however, is starting to become really irritating:

Quote
It should be no surprise that Killzone 2 is another FPS that models its multiplayer components after Call of Duty 4. Using a similar leveling-up system, you earn points that help you increase in rank and unlock rewards along with some mini-challenges that help you unlock even more stuff.

It's not like COD4. If anything, it's a lot like BF, and I doubt that was the first of it. Ribbons, medals, and unlocks. The COD4 system is a pretty basic version of this.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 13, 2008, 05:18:53 PM
Gametrailers has 3 HD videos.  I haven't seen them yet since I need to shower first, but they're HD, so at least you can probably get an even better tell on the graphics.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 05:25:57 PM
Not really, thanks to the shit quality of their videos, and I really think they should just drop the "HD" tag. They do, however, function as guides in how to NOT play the game. Maybe they were just thrown into the game, but I don't think I was ever that bad. I mean, who in the hell stands absolutely still while reloading a gun right in front of an enemy?

The video I saw does show off one key flaw that I hope will be fixed, the curse of the flopping dead. It doesn't happen all the time, but when it does, it can be pretty jarring. They have come through on everything else though, so that's promising.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 13, 2008, 07:33:01 PM
Whoever was playing in those Gametrailers videos is terrible.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 13, 2008, 08:18:13 PM
I'd cut them some slack, considering how long it took me to get used to it. But some of those strategic mistakes are just  :wtf
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 01:08:27 AM
Saboteur class  :omg The whole friendly fire deal makes it all the more awesome.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 14, 2008, 01:15:22 AM
dunno if this is an NDA breach or anything (lol) but how in the FUCK do you get the additional classes?
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 01:19:10 AM
You unlock classes by ranking up. First new rank gives you medic, then technician (place turrets) and so forth.
Title: Re: Killzone beta, bitches!
Post by: Arbys Roast Beef Sandwich on November 14, 2008, 01:26:12 AM
That's weird I think I already went up two ranks. haven't played in a couple of days though so I'll have to check.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 14, 2008, 01:33:46 AM
If you fools are afraid of breaking NDA, then just pm me links to your Killzone 2 pics so that I can post them.  Sony doesn't scare me.  :punch
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 01:38:25 AM
I've got nothing. The press NDA is up though, so I expect there to be a lot more footage out there in the next few days. Hopefully, this time they feature someone who at least knows his way around an FPS.

That's weird I think I already went up two ranks. haven't played in a couple of days though so I'll have to check.

Sent you a PM
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 01:44:23 AM
I don't think anyone would really care if they are posted here.

If you guys want hot juicy NDA'd up Home info, just ask me. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 01:48:07 AM
Oh fuck, the awesomewowsome crew is on the KZ2 hype train now? Why can't I get to love one fucking game without feeling like I'm associating with loonies? It's a genuinely good game, it deserves better than this crowd.
Title: Re: Killzone beta, bitches!
Post by: Rman on November 14, 2008, 02:30:17 AM
Oh fuck, the awesomewowsome crew is on the KZ2 hype train now? Why can't I get to love one fucking game without feeling like I'm associating with loonies? It's a genuinely good game, it deserves better than this crowd.
It's not like you post at GAF anymore so why do you care?
Title: Re: Killzone beta, bitches!
Post by: Kestastrophe on November 14, 2008, 08:07:44 AM
One thing I don't like in the vids that have been shown so far is the tracer line when you throw a grenade. It seems that the game is really striving towards the realism side (aside from the blood spatter, which I like), so why add a graphic indicator for the nades? They beep so you can hear when one is around you, it just seems unnecessary.
Title: Re: Killzone beta, bitches!
Post by: dark1x on November 14, 2008, 08:40:41 AM
Quote
Anyone who pays attention to my posts knows I love and embrace hyperbole, but according to that thread, this is "a full order of magnitude" above any console game ever released and better than any PC game as well.
Eh, I don't think anyone on GAF has taken it THAT far.  Nobody is claiming this to be superior to stuff like Crysis, for instance.  I do think this is one of, if not the, most impressive looking FPS title being created for consoles.  I'd say it also stands up nicely to any other non-Crysis FPS on the PC.  Honestly, it stacks up to Crysis in its own way (in that, both games are attractive regardless of the fact that Crysis technically blows it away).  I don't think anyone actually believes it to be an order magnitude superior, though.

It has little to do with the PS3 itself either.  These guys have spent a lot of time, money, and effort delivering some of the most finely polished visual effects and details we've seen to date.  They've been working on this game for a while and have had a huge budget to support them. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 11:36:46 AM
Well, some of are inching closer to that point. It needs to be reiterated though that while the technology is certainly impressive in its own right, what sells this is the audiovisual presentation, and the fact that Guerrilla has cleverly designed the game around the shortcomings of the platform, while capitalizing fully on its strengths. And this without sacrificing a cohesive, striking artistic vision or quality of designs. I'd say the end result had about the same impact on me as Gears of War had in its day. The games have little to nothing in common visually, but the impact is about the same.

Gamersyde uploaded some videos

http://www.gamersyde.com/news_7325_en.html

Ketastrophe, that trail is almost a necessity given how much happens on the screen at any given time. There's also no handy grenade indicator, like in COD games.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 11:52:36 AM
One thing I don't like in the vids that have been shown so far is the tracer line when you throw a grenade. It seems that the game is really striving towards the realism side (aside from the blood spatter, which I like), so why add a graphic indicator for the nades? They beep so you can hear when one is around you, it just seems unnecessary.

it does look a bit weird, but at least the bullet tracers are gone.  In the old videos it looked like every bullet made a bright thick orange line in the sky as you shot your gun, but now it's natural looking.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 12:02:28 PM
The dude playing in those Gamersyde videos looks like he has actually played an FPS before, which helps. I take it that's TTP, from GAF?
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 12:41:01 PM
Gamersyde videos were much better.  Some parts made me question if the guy just had his sensitivity up too high or if it was just touchy, but other than that he wasn't doing dumb shit like pulling out a handgun and firing at a wall when the enemy was behind him.

I also like the squad status thing on the top of the screen.  Reminds me of Left 4 Dead and it will be helpful for me since I almost always am medic in these types of games.

And it's a small touch, but I like that instead of having a red arrow showing you where the enemy is shooting from, that section of screen just gets covered in blood instead.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 12:48:35 PM
Not that you get much time to react, though. If you suddenly start taking damage and you're aiming in the wrong direction, you're as good as toast.

That is TTP playing. Is he good at games or something?

Well, certainly better than the GT guys. I imagine he's had more time with it, though.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 01:01:35 PM
My only complaint is that this also isn't coming to PC, but it's not like I won't play it a lot on my PS3, it's just that normally I get more into shooters on my PC than consoles.  Part of this is because I'm not the best with dual analog vs kb/m.

And the gun models and sounds are awesome.  The shotgun in the 3rd video sounded incredibly powerful.  More games need to try and focus on the 'gun porn' aspect like this and Black.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 01:30:08 PM
See why it's hard to get into Resistance 2? Even using only the basic pistol, you feel like you're wielding a serious instrument of brutal death.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 14, 2008, 02:29:05 PM
Duckman, you should checkout Farcry 2.  The game starts you off with garbage weapons but eventually your arsenal will become fuck awesome. 

There are so many weapons that I love to use in FC2.  I just wish I could carry more than 3 at a time. 
Title: Re: Killzone beta, bitches!
Post by: WrikaWrek on November 14, 2008, 02:38:11 PM
Shooting a mofo with a desert eagle in the head feels awesome in Far Cry 2.

And using the later in the game grenade launcher is heaven, massive destruction, you feel like the terminator.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 02:41:52 PM
Duckman, you should checkout Farcry 2.  The game starts you off with garbage weapons but eventually your arsenal will become fuck awesome. 

There are so many weapons that I love to use in FC2.  I just wish I could carry more than 3 at a time. 

I'd get it if I thought I could run it at high settings and get good performance, but I don't trust Ubi games. How does it run on PC? Another thing that has kept me away from that game has been the near complete lack of talk about its story. I don't know if I could handle an Ubification given the setting they picked.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 14, 2008, 04:40:58 PM
Duckman, you should checkout Farcry 2.  The game starts you off with garbage weapons but eventually your arsenal will become fuck awesome. 

There are so many weapons that I love to use in FC2.  I just wish I could carry more than 3 at a time. 

I'd get it if I thought I could run it at high settings and get good performance, but I don't trust Ubi games. How does it run on PC? Another thing that has kept me away from that game has been the near complete lack of talk about its story. I don't know if I could handle an Ubification given the setting they picked.

FC2 should run smoothly on your rig at 720P w/fairly high settings.  It's very playable on my rig at 1920x1200 w/max settings and 16x AA. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 04:55:17 PM
I'll check it out. I was pretty excited about it at some point, but the ever-jilted PC fanboy in me has had it in the for the game ever since it was revealed to be multiplatform.


Oh, and about the absence of cover system in KZ2, here's one for Draft, courtesy of Guerrilla:

"In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

I'd think this would add some layer of strategy to it, but I guess the majority disagreed.
Title: Re: Killzone beta, bitches!
Post by: Smooth Groove on November 14, 2008, 05:05:32 PM
I'll check it out. I was pretty excited about it at some point, but the ever-jilted PC fanboy in me has had it in the for the game ever since it was revealed to be multiplatform.

Just make sure you stick with FC2 a bit before judging it.  I hated it after the first two hours but it got a lot more fun once I started having a bigger arsenal and got used to its oddities, such as long driving segments and frequent random encounters.

Luckily, the driving distances get a lot shorter once ACT 2 begins.  It's like the designers suddenly figured out that shooting stuff was more fun than driving back and forth. 
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 06:32:49 PM
Quote from: some idiot at Gamespot
There's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.

Idiot. Of course, the actual preview reeks of some dumbtard who spent a few minutes looking at the options and half a minute looking out over the maps before quitting out.
Title: Re: Killzone beta, bitches!
Post by: Don Flamenco on November 14, 2008, 07:03:09 PM
I played the killzone beta today and my face was just like this when I saw teh 'mazin grafix

(http://i34.tinypic.com/e9vyhy.jpg)
Title: Re: Killzone beta, bitches!
Post by: Sho Nuff on November 14, 2008, 07:12:13 PM
Quote from: some idiot at Gamespot
There's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.

Idiot. Of course, the actual preview reeks of some dumbtard who spent a few minutes looking at the options and half a minute looking out over the maps before quitting out.


u mad?
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 09:11:17 PM
360 version should be fine, but the PS3 version is supposed to be bad.
Title: Re: Killzone beta, bitches!
Post by: Sho Nuff on November 14, 2008, 09:12:06 PM
360 version should be fine, but the PS3 version is supposed to be bad.

Get the PS3 version

Unless you are a fan of tearing and slowdown
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 14, 2008, 09:15:25 PM
wait, what?

I thought the PS3 version was the one that ran at 25 fps compared to 30 on the 360.
Title: Re: Killzone beta, bitches!
Post by: y2kev on November 14, 2008, 09:27:30 PM
That was a mistake on b3d. They both run at 30 FPS...the 360 version is better though.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 09:51:31 PM
Quote from: some idiot at Gamespot
There's a standard team deathmatch mode in the form of Body Count, but it's a shame to see that there's no option for an every-man-for-himself variety.

Idiot. Of course, the actual preview reeks of some dumbtard who spent a few minutes looking at the options and half a minute looking out over the maps before quitting out.


u mad?

If they want to appear stupid, then that's their issue. Seems like they agree with me, though; the preview has changed. Still stupid, but the most blatant piece of evidence of their inexperience with the game has been removed.
Title: Re: Killzone beta, bitches!
Post by: Draft on November 14, 2008, 10:02:49 PM
I'll check it out. I was pretty excited about it at some point, but the ever-jilted PC fanboy in me has had it in the for the game ever since it was revealed to be multiplatform.


Oh, and about the absence of cover system in KZ2, here's one for Draft, courtesy of Guerrilla:

"In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

I'd think this would add some layer of strategy to it, but I guess the majority disagreed.

I mean the last thing you'd want when being flanked is cover.

I actually do tend to agree with this though, most cover systems are so clunky and slow they completely fall apart when you're fighting anything smart enough to realize their clunkiness (ie- any 12 year old who can hold a mouse.)
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 10:36:44 PM
Given how the maps are designed, I can see why they would drop it. There are so many entrances to every firing point, and many on several plans with open staircases leading from one point to the other, that you never feel comfortable enough to hunker down and stay put. But I'm absolutely convinced that the absence of even basic peek is a direct result of them wanting to keep it accessible and simple for people. Not that I blame them, given what sells and what doesn't.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 14, 2008, 11:06:20 PM
I guess Gametrailers felt like they needed to redeem themselves after their last showing

http://www.gametrailers.com/player/42801.html
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 15, 2008, 02:08:35 AM
:bow Scout :bow2
:bow Sniper scope view :bow2
:bow Best use of sixaxis so far :bow2
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 15, 2008, 02:15:19 AM
How is the sixaxis used? I know they let you turn wheels and stuff with it.

And regardless of game quality, SOCOM uses Sixaxis really well.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 15, 2008, 02:21:36 AM
It affects the scope view when using the sniper rifle. The more you move the controller, the more the view moves, and it's sensitive enough so that you can use it to your advantage with enough training. It's an alternative to the "take a deep breath" system, and I think it's pretty cool.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 15, 2008, 11:58:45 AM
Killzone 2, run and gun style.

http://www.gametrailers.com/player/42799.html
Title: Re: Killzone beta, bitches!
Post by: Brehvolution on November 15, 2008, 07:06:34 PM
:bow
Title: Re: Killzone beta, bitches!
Post by: Vizzys on November 15, 2008, 07:11:13 PM
looks pretty flashy, I like
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 16, 2008, 01:37:02 PM
You know, the whole promotional beta (read: demo) shit of recent times is really coming back to bite the real efforts in the ass. Could someone tell those nitwits on NeoGAF that they could have saved themselves a few pages of distinguished mentally-challenged debate had they done what was asked of them and participated in the discussions on the beta forum? Also worth mentioning is that it would probably do a hell of a lot more good bitching about issues there, as opposed to in some "media blow-out thread" on NeoGAF.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 18, 2008, 07:45:41 PM
Man, the Scout and Saboteur classes can really piss some people off. I feel like I'm practically trolling the other team whenever I use either of those classes.  :bowser
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 18, 2008, 08:02:35 PM
There is a sense of weight to movement, particularly strafing movement; I don't think aiming is anywhere near as weighted as people claim. I don't know what would be alternative terms, maybe anticipation and momentum? Compare to something like COD4 where movement seems instant and borderline weightless, this feels much more grounded, and heavier. Coming straight from COD4, there are some adjustments needed and movement and aiming will never be as instant as in that game, but the controls are spot on, and the game has a unique feel.

It's actually pretty cool that there is such a difference, as it leaves place for both games. I had some initial difficulty getting used to the KZ2 system, but now I'm jumping between COD4 and KZ2 with no problem, and I think this is in part because they are so different.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on November 18, 2008, 08:05:51 PM
There are two new videos on Gamevideos from the beta
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 18, 2008, 08:21:50 PM
I wish one of them would play the game enough to unlock the more interesting classes before recording any more video.
Title: Re: Killzone beta, bitches!
Post by: Purple Filth on November 20, 2008, 01:17:22 PM
Quote from: Wollan
A friend of mine allowed me take a sneak peak at some SP material that should go live on Dec.4th. Insaaaaane. There's definitely a big sp/mp gap in terms of amount of effects on screen. The colors are insane, lights and such look practically hand painted and surprisingly warm. Red and blue lights on black surfaces is so hot. Helghast look really active and alive. Scenery is out of this world, first game to give me the vibe of a ultra polished cg movie. Super hyped to play this myself.

Wollan got insider infos

(http://i6.photobucket.com/albums/y247/Wollan/DSC04186.jpg)

he gets a section named after him.  :lol
Title: Re: Killzone beta, bitches!
Post by: dark1x on November 20, 2008, 01:26:08 PM
Quote
Duck - what's the deal? I didn't particularly notice any "weight" in the demo at tgs (or sluggishness), did something change ? What's the lowdown?
I'm pretty sure that what people are perceiving as "weight" has to do with the animation, model quality, and camera motion, which are all top notch.  It can make such a huge difference in how a game feels while playing.  A lot of games get this aspect wrong too.  Resistance 2 is a great example of how wrong this can go.  The weapons just look akward and feel strange while playing the game.  Most of the games released by Monolith suffer from stiff camera and weapon movement.  It makes everything feel so flimsy.  FEAR, for instance, would have been so much better if they had found a way to make those weapons actually FEEL satisfying.

It's a difficult thing to discuss, though, as it's somewhat subjective.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 20, 2008, 02:49:01 PM
Wollan is like the worst "PR" this game could have, given how he promoted the first one, even after release. If there was anything that actively stopped me from jumping on the hype train here, other than the actual quality of the first game, it was the fact that Wollan was leading the charge.

As for weight, the term is used because it really does feel like the character has weight. Strafing isn't as immediate as in COD4 (or Resistance 2, but the weightless style actually works in COD4), and you don't come to a full stop and with weapons on the ready immediately after a sprint. There's a grain of added motion to each movement, and it makes a big difference. I don't think it makes it better, but it's very functional and is certainly not worse. People who complain about any supposed sluggishness tend to be people who want it to be a COD4 carbon-copy, or people who have not actually played it themselves.
Title: Re: Killzone beta, bitches!
Post by: duckman2000 on November 21, 2008, 03:29:24 AM
All that said, I still prefer COD4. But I think that's a matter of taste; I was raised on fast paced shooters, and KZ2 doesn't qualify as tactical of the Ghost Recon type, so it falls somewhere in an unfamiliar middle. It's very good, though.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on December 03, 2008, 07:15:38 PM
http://www.gamersyde.com/news_7380_en.html

bunch of single player footage
Title: Re: Killzone beta, bitches!
Post by: drohne on December 03, 2008, 07:31:41 PM
looks fucking ridiculous. i'd like to extend another cordial 'fuck you' to sony for inviting me to the home beta and not killzone
Title: Re: Killzone beta, bitches!
Post by: Draft on December 03, 2008, 07:47:04 PM
Wollan is like the worst "PR" this game could have, given how he promoted the first one, even after release. If there was anything that actively stopped me from jumping on the hype train here, other than the actual quality of the first game, it was the fact that Wollan was leading the charge.

As for weight, the term is used because it really does feel like the character has weight. Strafing isn't as immediate as in COD4 (or Resistance 2, but the weightless style actually works in COD4), and you don't come to a full stop and with weapons on the ready immediately after a sprint. There's a grain of added motion to each movement, and it makes a big difference. I don't think it makes it better, but it's very functional and is certainly not worse. People who complain about any supposed sluggishness tend to be people who want it to be a COD4 carbon-copy, or people who have not actually played it themselves.
I feel like that's something which should be in all console FPS, to compensate for the buffoonish control afforded by gamepads.

PC FPS crammed into a gamepad simply doesn't feel right, because you're movements are all designed around ultra precise digital input, but you're stuck with these temperamental analog devices.
Title: Re: Killzone beta, bitches!
Post by: drohne on December 03, 2008, 07:50:05 PM
this is the first time i've heard wasd praised as an ultraprecise gaming input device. but i can see where you're coming from; valve's games feel kind of wrong on pads
Title: Re: Killzone beta, bitches!
Post by: Draft on December 03, 2008, 07:54:14 PM
this is the first time i've heard wasd praised as an ultraprecise gaming input device. but i can see where you're coming from; valve's games feel kind of wrong on pads
How much more precise can it get? You've got 4 directions, and 4 combinations of those directions. The buttons are all separated and digital- you are either pressing up and left simultaneous, or you are not. There is no kind of up and left, or more up than left, or oops, you're really only pressing left.

They may be limited compared to analog. I mean, I guess they are. 8 directions versus 360. But they are precise. And most FPS are designed around that preciseness. Movement doesn't involve stumbling feet or the like. You hit left, you instantly begin moving left at a consistent speed. You hit right, you instantly stop moving left and start moving right at that same consistent speed.

It's a type of movement that just doesn't feel correct on a pad. At least not when you are viewing things from a first person perspective.
Title: Re: Killzone beta, bitches!
Post by: drohne on December 03, 2008, 07:58:49 PM
no, i'm aware of the benefits of a digital controller for games with digital controls, but...it's four letters on a keyboard. and the w isn't even in line. if i still played pc games, i'd use one of those nostromo dealies
Title: Re: Killzone beta, bitches!
Post by: Draft on December 03, 2008, 08:02:08 PM
I don't cater to that nonsense.

WASD is as natural as any other claw grip that real gaming requires. My hand certainly feels more comfortable resting on WASD than it does wrapped around a pad, especially the DS3.
Title: Re: Killzone beta, bitches!
Post by: cool breeze on December 03, 2008, 08:02:31 PM
the cover system looks neat.  I like the effect where when in cover the gun has some blurring on it, then when you pop up the focus changes