THE BORE

General => Video Game Bored => Topic started by: Bildi on November 11, 2008, 01:39:47 AM

Title: Mirror's Edge thread
Post by: Bildi on November 11, 2008, 01:39:47 AM
I just heard Australian retailers have their copies, but it's too late for me to get to the store.  Tomorrow I shall be parkouring my ass off though if I can get a copy.

Who's buying?
Title: Re: Mirror's Edge thread
Post by: Vizzys on November 11, 2008, 01:43:27 AM
i dunno, rumored 6 hour campaign has me waiting for some decent reviews before considering a purchase

60$ for 6 hours just isnt enough even if they include time trials
Title: Re: Mirror's Edge thread
Post by: Vizzys on November 11, 2008, 01:47:47 AM
I can afford it, but I seem to own mostly multiplayer games and rpgs and sell/trade the rest eventually
Title: Re: Mirror's Edge thread
Post by: Bildi on November 11, 2008, 01:52:15 AM
I'm not terribly bothered by game length (hell, I got 26 hours of entertainment out of Dead Space for my first run).

Time trial leaderboards, finding routes, and finding bags are going to eat some bulk hours I suspect.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 11, 2008, 01:56:21 AM
 :zzz

This smiley should be called :realtalk
Title: Re: Mirror's Edge thread
Post by: Beezy on November 11, 2008, 01:57:01 AM
I have it preordered, but I'm starting to have regrets after hearing how short it is. Fuck it, I'll buy it anyway.
Title: Re: Mirror's Edge thread
Post by: Vizzys on November 11, 2008, 01:57:07 AM
i still need to finish vesperia and persona 3:fes oh god my life sucks :gloomy
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 11, 2008, 01:58:54 AM
Gameflyin' it.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 11, 2008, 02:01:38 AM
Anyone going to play with the red highlights turned off from the start? :zzz
Title: Re: Mirror's Edge thread
Post by: Mr. Gundam on November 11, 2008, 02:04:50 AM
Six hours is perfect for me.

It's not out in North America until Wednesday, right? I've got tomorrow off (Veteran's Day), I was hoping to play through it...
Title: Re: Mirror's Edge thread
Post by: brawndolicious on November 11, 2008, 02:15:42 AM
 :zzz

Is this lopsided?

and yeah, I'm waiting for reviews because I AM a very cheap and filthy poor.
Title: Re: Mirror's Edge thread
Post by: MCD on November 11, 2008, 02:18:14 AM
i still need to finish vesperia and persona 3:fes oh god my life sucks :gloomy
i still didn't beat vesperia and barely played dead space.

shit sux.
Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 11, 2008, 02:18:34 AM
This will have to wait until 2009
Title: Re: Mirror's Edge thread
Post by: Cormacaroni on November 11, 2008, 03:03:05 AM
six fucking hours what the fuck

still, i bet that's if you're some gaming ninja with 80,000 Achievement pts. i.e. not me

Title: Re: Mirror's Edge thread
Post by: MrAngryFace on November 11, 2008, 03:04:05 AM
Waiting on this one. Fallout 3 is my goty so far omg
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 11, 2008, 03:05:28 AM
Perfect length for me. The last few games I've played have been 15-45 hours long.
Title: Re: Mirror's Edge thread
Post by: Mr. Gundam on November 11, 2008, 03:55:43 AM
Waiting on this one. Fallout 3 is my goty so far omg

I'll confirm for you that it's not come December 20th.

Too bad MAF won't get to play GOTY2008 until 2009.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 11, 2008, 05:06:24 AM
Gametrailers (the only reviews I find enjoyable) have their review up for those of us trying to fill the void between now and owning the game. :hyper

http://www.gametrailers.com/player/42568.html

8.3
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 11, 2008, 08:18:45 AM
I hope it's out today, but EB hasn't called.
Title: Re: Mirror's Edge thread
Post by: archie4208 on November 11, 2008, 08:22:31 AM
Will rent.  I'm to cheap to spend $60 on a short game.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 11, 2008, 08:30:54 AM
omg it's only 4 hours  :hyper

I'm gonna play it 4 times to support more short well paced games.  Even more reason to rebuy it on PC down the road.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 11, 2008, 09:38:59 AM
Who said 4 hours?

i dunno, rumored 6 hour campaign has me waiting for some decent reviews before considering a purchase

60$ for 6 hours just isnt enough even if they include time trials

Me too, but since the only other game I want is Banjo and that's only $40 I think I will go for it anyway.

That Eurogamer review didn't sound so hot but I get the feeling that he just sucks at the game. Hopefully getting all the bags will take a decent chunk of time and the thrill of the gameplay will keep the game alive for me.
Title: Re: Mirror's Edge thread
Post by: Tieno on November 11, 2008, 10:03:38 AM
I so want to play this game. Have been playing the demo ever since it came out. 3 starred playground one, 2 starred Edge. I already put more than 6 hours into the demo alone :(
Title: Re: Mirror's Edge thread
Post by: chronovore on November 11, 2008, 10:25:29 AM
six fucking hours what the fuck

still, i bet that's if you're some gaming ninja with 80,000 Achievement pts. i.e. not me

I hear that, C. Everyone was talking about what a quick 8 hour game Dead Space is, and I was at nearly 2 hours midway through Chapter 2. Of 12, apparently.

6 hours of Mirror's Edge for a hardcore gamer equals 18 hours for me.
Title: Re: Mirror's Edge thread
Post by: Himu on November 11, 2008, 10:32:13 AM
6 hours sounds like a perfect length to me. that'll probably be 10 hours for me.
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on November 11, 2008, 10:56:15 AM
Shit game.

Seriously. The most linear, boring ass shit i've played since Too Human. If this was 3rd person nobody would give a fuck.
Title: Re: Mirror's Edge thread
Post by: Tieno on November 11, 2008, 11:28:14 AM
Lets see if you're wrong again after Fallout 3, WrikaWrek . (still have to play Gears 2 but no doubt you're wrong on that one too)
The demo itself isn't even worthy of being called the "most lineair shit", there are multiple paths and ways to go from point A to point B.

Did you also play this one at your friend?

Title: Re: Mirror's Edge thread
Post by: demi on November 11, 2008, 11:56:59 AM
Yeah everyone is saying this game is super short. I think the replay value is in the time trials.
Title: Re: Mirror's Edge thread
Post by: CurseoftheGods on November 11, 2008, 01:03:25 PM
If this was 3rd person nobody would give a fuck.

You're missing the whole point/concept of the game.
Title: Re: Mirror's Edge thread
Post by: Smooth Groove on November 11, 2008, 01:05:05 PM
I'm gonna wait for the PC version. 
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 11, 2008, 01:15:34 PM
I hate how some games are Tuesday and some are Wednesday.  In this game neither Banjo nor Mirror's Edge are out Tuesday, but that Banjo XBLA code is so I still need to make two trips.

Title: Re: Mirror's Edge thread
Post by: cool breeze on November 11, 2008, 12:11:11 PM
The game is getting reviews in in the 8s and 7s, but the reviewers are distinguished mentally-challenged.  One of them said the PS3 version looked better.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 11, 2008, 12:28:04 PM
Are we judging from the final game here? I'm basing it off the demo and unless they changed it for the final, the 360 version looks better.  Ps3 version also has trophies I think.
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 11, 2008, 08:12:11 AM
Shorter = better in the fall/winter release schedule.
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 11, 2008, 08:17:05 AM
Can't wait for this omgomgomgomg. One last short game before I put, like, 25 hours into Kingdom Hearts CoM and 80 hours into Persona 4.
Title: Re: Mirror's Edge thread
Post by: Positive Touch on November 11, 2008, 09:38:36 AM
wth this is out tomorow?  i wanted my free preorder bag from gamestop :(
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on November 11, 2008, 10:03:31 AM
What the fuck, this game is like 4 hours.

Feels more like an episode of some T.V show than anything. Doesn't feel "feature" stuff.

Game gets fun later on though, blazing through dudes, disarming sons of bitches, pretty cool.

Did you also play this one at your friend?



No. The game is out over here. Gonna get it back and ask to trade.
Title: Re: Mirror's Edge thread
Post by: MrAngryFace on November 11, 2008, 10:05:00 AM
lol, no matter how much you bitch about Mirrors Edge, GTA IV will still suck.
Title: Re: Mirror's Edge thread
Post by: demi on November 11, 2008, 10:05:38 AM
What the fuck, this game is like 4 hours.

Feels more like an episode of some T.V show than anything. Doesn't feel "feature" stuff.

Game gets fun later on though, blazing through dudes, disarming sons of bitches, pretty cool.

It is planned as a trilogy, much like Gears
Title: Re: Mirror's Edge thread
Post by: y2kev on November 11, 2008, 10:07:20 AM
Shit game.

Seriously. The most linear, boring ass shit i've played since Too Human. If this was 3rd person nobody would give a fuck.

Linear is not bad. Why do people keep throwing "linear" in as some kind of dirty word? The gaming press has made linear a bad word like Reagan made liberal a bad word and its TIME THAT WE DO SOMETHING ABOUT IT

Linear is more often than not better than nonlinear in gaming  :usacry
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on November 11, 2008, 10:08:10 AM
What the fuck, this game is like 4 hours.

Feels more like an episode of some T.V show than anything. Doesn't feel "feature" stuff.

Game gets fun later on though, blazing through dudes, disarming sons of bitches, pretty cool.

It is planned as a trilogy, much like Gears

The last part is pretty cool, but what i'm trying to say is, it's very "light", in everything. Game gets better, i hated it at first, but then i started liking it.

Horrible cutscenes though, the animated style is just ugly.

Shit game.

Seriously. The most linear, boring ass shit i've played since Too Human. If this was 3rd person nobody would give a fuck.

Linear is not bad. Why do people keep throwing "linear" in as some kind of dirty word? The gaming press has made linear a bad word like Reagan made liberal a bad word and its TIME THAT WE DO SOMETHING ABOUT IT

Linear is more often than not better than nonlinear in gaming  :usacry

Sure, but early on in the game it's like, all you can do is go forward. That's not fun.
Title: Re: Mirror's Edge thread
Post by: Rman on November 11, 2008, 10:09:31 AM
Loved the demo.  Can't wait.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 11, 2008, 11:59:19 PM
dark10x, I'm reading your shit on page 12 of the GAF thread and I want you to know that I am a believer!
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 12, 2008, 05:25:01 PM
This game is jaw-droppingly awesome and controller-smashingly frustrating. It's great when you pick up speed and race through a level like Sonic the Hedgehog, which is about half the time, and frustrating when you have to retry a portion of a level about a dozen times to aim a jump just right, which happens the other half.

However, this game is an amazing thrill ride. The graphics and art style are astounding, the music and sound effects are top-notch, and when you get it right, it's euphoric. Even if you don't want to buy it, at least give it a rent.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 12:57:41 AM
http://www.bornegames.com/?page_id=369

2D mirrors edge
Title: Re: Mirror's Edge thread
Post by: demi on November 13, 2008, 01:15:15 AM
http://www.bornegames.com/?page_id=369

2D mirrors edge

this is hot... would buy an XBLA version
Title: Re: Mirror's Edge thread
Post by: G The Resurrected on November 13, 2008, 01:26:28 AM
Has anyone beat the game so far since getting it? The delimma I have is I can usually sit for 3 hours straight and play a game and if I only get two sessions with a game before its done I feel its a waste. And especially for something like Mirrors edge which doesn't seem to have much to come back to after you complete it other than to master the "tracks" for time trials.

I hate to be shallow but I'd rather play the free 2d beta right now than pay for the game. I'm sure my opinion will change when I get it from gamefly in a few days. But just thought to ask at least how long it was for some of you.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 13, 2008, 01:45:16 AM
I had a little run in that 2D game.  I suck at it, but it's awesome.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 13, 2008, 07:44:11 AM
:hyper I got the game and I've been playing way too long tonight.  I've only run through the first chapter and for the rest of the time I've been working on the first time trial.  I only have two stars but it's a lot of fun trying to figure out the path, get a line down and not stuff up.

If anyone is interested in time trials please add me on the 360 - only one of my friends has the game so far. :-\

GT = Bildi
Title: Re: Mirror's Edge thread
Post by: Jansen on November 13, 2008, 08:03:10 AM
i hope this game tanks and they learn their lesson: 4-6 hr games that do not have multi aren't worth $60 fucking dollars
Title: Re: Mirror's Edge thread
Post by: Bildi on November 13, 2008, 08:25:24 AM
If you have no interest in time trials, clearly it's not the game for you.
Title: Re: Mirror's Edge thread
Post by: Crushed on November 13, 2008, 08:32:21 AM
when does the pc demo come out  :'(
Title: Re: Mirror's Edge thread
Post by: dark1x on November 13, 2008, 11:40:19 AM
i hope this game tanks and they learn their lesson: 4-6 hr games that do not have multi aren't worth $60 fucking dollars
I disagree.

That's exactly the problem with so many games these days.  Developers try to cram so much bullshit into their game in order to have another bullet point on the back of the package and end up producing a LOT of content that is somewhat average throughout.  Do you really think every game needs multiplayer?  Most people tend to stick to a select few multiplayer games and learn them rather than skip around to every release.  A game like Mirror's Edge doesn't need multiplayer and it would have likely had a negative impact on the game.  I'm still angry that Kojima Productions decided to include multiplayer in MGS4 when they should have used those resources to add more gameplay to the single player package.

This type of attitude is precisely why so many games end up going the sandbox route and delivering LOTS of average gameplay rather than a refined experience.

The backlash we are seeing here is, I believe, one of the reasons why series like Sonic the Hedgehog have gone down the crapper.  Sega is scared to death to release a short game and, as a result, ends up tossing in a lot of extra modes and slower paced characters just to increase the playtime.  Games Mirror's Edge and Sonic are not slow paced by their very nature.  With a game like Gears of War, the developers can get a lot of mileage out of a single room.  With a game focused on moving forward constantly, the player will have crossed the equivalent of 10-20 rooms in the time the player may have completed that single room in Gears.  The gameplay space still needs to be created and that requires time and money.  If Sega weren't so concerned with play length perhaps they would have actually attempted to create a true Sonic game.  I mean, in the Genesis titles, each stage could be cleared in about 1-3 minutes and the games could be completed in under an hour.  If they were to approach those games with a modern attitude, they would have to greatly extend the game.

This obsession with "length" has resulted in so many games that could have been great failing to live up to their potential.  They either include extraneous multiplayer modes that nobody will play or suffer from lots of filler material that ends up dragging the entire experience down.  Unfortunately, the amount of work necessary to create a game like Mirror's Edge is just as significant as many other longer games.  The fast paced gameplay, however, has you covering more ground at a faster rate.
Title: Re: Mirror's Edge thread
Post by: MrAngryFace on November 13, 2008, 11:48:41 AM
I'll have to side with Dark on the length issue. I beat maybe 5 games a year, out of how many games? Most games I buy are at least 20 hours long, and a small minority of them are even memorable. So whats wrong with a short game, if it manages to trump 80% of the long games out there? Im not saying this is Mirrors Edge, mind you- I just get tired of the length argument.

I think its a really crappy way to judge a game. Multiplayer? FUCK Multiplayer. Would you believe that I actually hate the focus on Multiplayer? I hate how its used as a crutch to replace actual effort in the realm of proper game design. I think the worst trend are these games like Little Big Planet, where the "REAL FUN" is the people who paid 50 dollars making levels and sharing them with people. What the fuck. Or there's the very real situation of C- games getting a free pass cause it "was fun last night with everyone". You know what, MOST things are fun with people, it doesnt make the game good. Fuck multiplayer.

Me? Im avoiding mirrors edge cause there are parts that are apparently extremely frustrating.
Title: Re: Mirror's Edge thread
Post by: hyp on November 13, 2008, 11:56:38 AM
i agree with maffy.  the 20- hour games are perfect for us old folks who have kids and a demanding job.  they're a god send when your leisure time is barely 1-2 hours a night.
Title: Re: Mirror's Edge thread
Post by: MrAngryFace on November 13, 2008, 12:03:54 PM
Yeah, the job thing factors in quite a bit. I still finish some longer games, like Persona 3, but that kind of effort consumes entire evenings.
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on November 13, 2008, 12:59:23 PM
I don't want big ass games.

If a game has 8/12 hours, i think it's more than perfect.

But 4 hours? Sorry, but you gotta cut the price for that.
Title: Re: Mirror's Edge thread
Post by: CajoleJuice on November 13, 2008, 01:06:26 PM
MAF is just angry cause he suckssss

:P
Title: Re: Mirror's Edge thread
Post by: Eel O'Brian on November 13, 2008, 01:13:00 PM
I like long games when I can save at any point, like Fallout 3

I don't mind short games, but 4 hours is a bit too short for my $60
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 01:17:13 PM
I don't mind long games unless they are artificially lengthened with bullshit fetch quests are reused objectives.  I would much rather have a 5 hour game of constant new interesting sections than a long game that ends up getting stale.  I actually like the approach Fallout 3 has where the main story can be finished in under 10 hours, but if you're like me and want to see the whole world, you can put upwards of 50 hours into the game and still not be finished.  Personally I think the best length of a game is around 15 to 20 hours, maybe closer to 15.

Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 13, 2008, 01:18:48 PM
If I can get 6-8 well designed hours without much filler content out of a game, then that's fine with me. I had to stop playing Fable 2 as I realized that it'd take way to long to get the full experience from the game, and the core game wasn't exactly gripping me enough to keep playing it for the story. I only really have time to play games for a few hours late at night, or in rare cases when the kid is taking a nap and I don't have anything more important to do with my time. So, short and fullfilling games are totally hot, as are good multiplayer games. 4 hours of SP, though? Rent.

I don't mind long games unless they are artificially lengthened with bullshit fetch quests are reused objectives.

Another Zelda hater  :hyper
Title: Re: Mirror's Edge thread
Post by: Beezy on November 13, 2008, 01:26:50 PM
Yeah, so I bought it and got the bag. I'll play it later tonight.
Title: Re: Mirror's Edge thread
Post by: y2kev on November 13, 2008, 01:27:29 PM
Is this game kind of ugly to anyone else? Like, everything LOOKS good and the color choices and art design are great, but the texturing is incredibly sloppy (on 360 here). Also, the game like has to load levels midlevel and it just completely stops. This is one of the smoother third party UE3 games but it still doesn't even come close to Gears.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 01:29:06 PM
I forgot to mention that despite both Wind Waker and Phantom Hourglass being rife with tedious tasks, I give them a full pardon for being Zelda games. :teehee

spoiler (click to show/hide)
that isn't a joke at all.  I'm a total blind/loyal Zelda fan.  It's a curse.
[close]
Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 13, 2008, 01:30:49 PM
But you still hate TP, right?
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 01:34:55 PM
Nope.  When I say I'm a blind/loyal Zelda fan, I mean I'm a blind/loyal Zelda fan through and through.  I even liked Phantom Hourglass despite it really not being too good a game.  It's a curse I lived with my whole life.
Title: Re: Mirror's Edge thread
Post by: Smooth Groove on November 13, 2008, 01:45:31 PM
If I can get 6-8 well designed hours without much filler content out of a game, then that's fine with me. I had to stop playing Fable 2 as I realized that it'd take way to long to get the full experience from the game, and the core game wasn't exactly gripping me enough to keep playing it for the story. I only really have time to play games for a few hours late at night, or in rare cases when the kid is taking a nap and I don't have anything more important to do with my time. So, short and fullfilling games are totally hot, as are good multiplayer games. 4 hours of SP, though? Rent.

A couple of gaming hrs/night ain't bad for a parent.  I don't see how I'll have more than an hour or two per night once I start my residency.  That's why I'm gonna put off marriage for awhile. 
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 13, 2008, 01:48:19 PM
Wooo, Gamefly is sending it to me. Should have it by Saturday.
Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 13, 2008, 03:03:13 PM
Nope.  When I say I'm a blind/loyal Zelda fan, I mean I'm a blind/loyal Zelda fan through and through.  I even liked Phantom Hourglass despite it really not being too good a game.  It's a curse I lived with my whole life.

I sort of stopped liking them when they stopped being good. Yet, I always end up playing new ones, despite knowing full well that it will just be a poorly assembled redo of some earlier game.

A couple of gaming hrs/night ain't bad for a parent.  I don't see how I'll have more than an hour or two per night once I start my residency.  That's why I'm gonna put off marriage for awhile. 

I give myself the time by cutting depriving myself of sleep. I average 4 hours of sleep, even less so of continuous sleep. :(
Title: Re: Mirror's Edge thread
Post by: hyp on November 13, 2008, 03:11:18 PM
I give myself the time by cutting depriving myself of sleep. I average 4 hours of sleep, even less so of continuous sleep. :(

i feel you brother.   :'(
Title: Re: Mirror's Edge thread
Post by: Jansen on November 13, 2008, 03:15:40 PM
Wooo, Gamefly is sending it to me. Should have it by Saturday.


same here.

thank you gamefly for helping many save their money for worthy games.

:bow gamefly :bow2
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 13, 2008, 03:39:03 PM
i hope this game tanks and they learn their lesson: 4-6 hr games that do not have multi aren't worth $60 fucking dollars
The backlash we are seeing here is, I believe, one of the reasons why series like Sonic the Hedgehog have gone down the crapper. 

It's interesting that you mention Sonic the Hedgehog, because I feel like Mirror's Edge is how Sonic should have been done in 3D.
Title: Re: Mirror's Edge thread
Post by: demi on November 13, 2008, 03:42:32 PM
when will you actually play it? lulz
Title: Re: Mirror's Edge thread
Post by: demi on November 13, 2008, 03:56:10 PM
LULZ in your mouf
Title: Re: Mirror's Edge thread
Post by: tiesto on November 13, 2008, 04:04:50 PM
Sooo... general consensus is that the 360 version is better?
Title: Re: Mirror's Edge thread
Post by: demi on November 13, 2008, 04:05:12 PM
achievements baby.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 05:15:24 PM
Sooo... general consensus is that the 360 version is better?

Unless you have controller preferences, yes.
Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 13, 2008, 05:17:06 PM
Sooo... general consensus is that the 360 version is better?

Unless you have controller preferences, yes.

Isn't there some DLC exclusivity? /GTAIV
Title: Re: Mirror's Edge thread
Post by: Eel O'Brian on November 13, 2008, 05:47:42 PM
Is this game kind of ugly to anyone else? Like, everything LOOKS good and the color choices and art design are great, but the texturing is incredibly sloppy (on 360 here). Also, the game like has to load levels midlevel and it just completely stops. This is one of the smoother third party UE3 games but it still doesn't even come close to Gears.

i think it looks nice and clean and bright, and that's fine by me, didn't notice any bad textures but then again i am extremely easy to please when it comes to graffix (although i did notice that socom is an uuuuuuuuuuuuugly game).  the snoozy "omg gubbmint is the bad guyz and big brother oppressin' me fight the power maaaaaan" storyline is what sets these two eyes rolling.  people give me shit for liking WWII games, but how overused is THAT plotline?
Title: Re: Mirror's Edge thread
Post by: EmCeeGrammar on November 13, 2008, 06:04:24 PM
Does multiplayer even make sense in a game like this?  I usually think you can get away with a short sp by having an engrossing multiplayer aspect, but this type of game doesnt seem too fitting for competitive play. Racing maybe? I dunno.

Older sonic games were short but had high replay value because the physics were fun and there were multiple paths to experience.  The sonic advance games had time trials but that didnt excuse the hold right and die by trial and error gameplay.

So what Im asking is, does the singleplayer on its own have high replay value to compensate for its brevity?
Title: Re: Mirror's Edge thread
Post by: Bildi on November 13, 2008, 06:19:01 PM
The vast majority of the game seems to be in the time trials.  I've only just started, but achieving anything close to the three star rating times is frickin' hard.  You have to do a lot of experimentation to discover new paths and then practice a lot.

If that interests you then I suspect you'll find the game incredibly long.  I spent about an hour and a half on the first time trial level last night and only have a two star rating thus far.
Title: Re: Mirror's Edge thread
Post by: FatalT on November 13, 2008, 06:36:37 PM
Bah, I was going to rent this today but Blockbuster hasn't gotten it in yet. I'll hopefully pick it up tomorrow morning, then.
Title: Re: Mirror's Edge thread
Post by: Positive Touch on November 13, 2008, 06:48:31 PM
The vast majority of the game seems to be in the time trials.  I've only just started, but achieving anything close to the three star rating times is frickin' hard.  You have to do a lot of experimentation to discover new paths and then practice a lot.

If that interests you then I suspect you'll find the game incredibly long.  I spent about an hour and a half on the first time trial level last night and only have a two star rating thus far.

That's what I was hoping to hear!  I reeeeeeeeally want to get this game NOW, but I still have a lot more to do in Fallout and I've barely touched Dead Space.  I know if I finish those first, I can get ME for cheaper, but it's so hard to resist.
Title: Re: Mirror's Edge thread
Post by: G The Resurrected on November 13, 2008, 09:45:39 PM
I folded in and got the game tonight. Lets hope I don't regret my decision after tonight. And whats with gamestop holding copies of games longer than 48 hours now? I wanted a damn bag but "NO" they have to wait till all preorders are picked up. Is that bag actually worth the trouble of going back and bitching for it?
Title: Re: Mirror's Edge thread
Post by: drohne on November 13, 2008, 09:47:01 PM
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 10:14:39 PM
So far (only to the end up Chapter 2) I'm enjoying this game less than I thought I would.  The ways the levels are set up past the prologue (demo) stuff is just a bit bad.  There are so many points where you think you can grab something, but for some reason or another you can't.  It's like some sections of this game get boring slow and linear where you can even set up your line.  Other parts are good, but again the game's flaws show in these later levels.  The animations are just confusing at times (rubbing air as you try to grip the ledge, wtf?) and at times it's just so imprecisely precise to the sections you need to grab or go.

And the cutscenes and story is fucking terrible.  Worst story since condemned 2.
Title: Re: Mirror's Edge thread
Post by: Grecco on November 13, 2008, 10:20:32 PM
Up to Chapter 5 and its delivering. My GOTY
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 13, 2008, 10:21:30 PM
What do you have to do to pull off the melee attack that gets you a secret achievement?
Title: Re: Mirror's Edge thread
Post by: Grecco on November 13, 2008, 10:22:51 PM
Which one? Theres 2 secret achievments
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 13, 2008, 10:31:46 PM
Are they both tied to special melee attacks? I dunno what the second one is, but the first one is some kind of aerial jump kick?
Title: Re: Mirror's Edge thread
Post by: Grecco on November 13, 2008, 10:36:01 PM
Theres the wall run to jump kick

theres the jump on a guy and stomp him basically jump from a higher level on top of him and attack and you stomp him like a gomba

and theres the silly jump/turn/atack thing where she throws the v sign like a typical japanese schoolgirl
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 13, 2008, 10:37:17 PM
OK. I was trying to just jump really high in someone's face, but I guess I need to actually be directly above him.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 13, 2008, 11:35:02 PM
ok, the sections where your still running from point A to B are awesome, but the more open slow bits are bad.  I don't know why they thought having them was a good idea.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 14, 2008, 01:02:11 AM
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\

Oh phew.  I was worried I was just totally useless. :-[
Title: Re: Mirror's Edge thread
Post by: Tieno on November 14, 2008, 01:12:26 AM
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\
Oh man, gad I'm not the only one who felt the controls were kind of like a fighting game with some of the combos you have to pull against the environment. Damn my cheap attitude for importing and thus waiting another week :(
Title: Re: Mirror's Edge thread
Post by: TVC15 on November 14, 2008, 05:51:13 AM
I just played the full game for the first time since I touched the demo, and the controls just clicked this time.  The first time I played, they seemed curious and cumbersome, but this time they seemed rather natural.  It's similar to Assassin's Creed where once you grok the "control philosophy" the game becomes quite a bit more fluid.

Title: Re: Mirror's Edge thread
Post by: dark1x on November 14, 2008, 08:50:01 AM
I'm enjoying it quite a bit, but I can see why the opinions are so mixed.  There was one point in particular where, for some reason, I was focused on completing a segment a certain way and had to retry like 3 or 4 times.  However, after that point, I just shook it off and decided to complete the scenario by reaction rather than planning.  It seems like, if you become obsessed with a certain path, you may hit a wall and become frustrated.  The game encourages you to react to what's happening on screen in most cases.  I mean, there are often obvious paths that you become limited to, but those parts certainly wouldn't frustrate.  When the level is opened up a bit, however, you're often given more choice than you may initially believe and you really need to approach the game differently.

I do feel that the game may actually be more enjoyable during a second playthrough, however.  I spent quite a bit of time playing the demo, for instance, and I found that the first run through was actually one of the least enjoyable and that further refining my playthrough increased the fun just like an old school platformer.  The first run through a 2D Sonic level, for instance, was rarely as enjoyable as subsequent runs would be.  It also seems to me that the core mechanics are far more nuanced than you might first believe and the game can change drastically as you learn what you are actually capable of.

I know there is also a lot of hate for the 2D story sequences, but I really don't find them to be that bad.  In fact, they really do remind me of the cutscenes used in the original Flashback or Another World/Out of this World.  They also serve to hide loading.  :P
Title: Re: Mirror's Edge thread
Post by: CajoleJuice on November 14, 2008, 09:09:56 AM
I just played the full game for the first time since I touched the demo, and the controls just clicked this time.  The first time I played, they seemed curious and cumbersome, but this time they seemed rather natural.  It's similar to Assassin's Creed where once you grok the "control philosophy" the game becomes quite a bit more fluid.


And there actually are free-running CONTROLS this time. I can see why it could be difficult. :P
Title: Re: Mirror's Edge thread
Post by: Grecco on November 14, 2008, 09:55:53 AM
The drain wasnt that bad, but theres so much better stuff after that.


This game is an incredible experience. Just so different. Im utterly baffled as to how Edge gave this a 5/10
Title: Re: Mirror's Edge thread
Post by: Beezy on November 14, 2008, 10:18:21 AM
Just beat chapter 2. That part going down the drain and then up was absolute bollocks.
It took me forever to take out the 5 guards after you got back out of the drain. Combat is the weakest part of this game, but I realize now that it's much quicker to just run up and disarm your enemies.
Title: Re: Mirror's Edge thread
Post by: Grecco on November 14, 2008, 10:32:14 AM
I dont hate the combat. The melle sucks. She cant punch worth for shit. But you play this stealthy like. Run away  then disarm them one by one and run back.  No issues.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 14, 2008, 05:56:40 PM
It took about 2-3 hours, but I finally got a decent time on the first time trial (still 10 seconds behind the world record...).  I think there's about 20 or more time trials. :lol
Title: Re: Mirror's Edge thread
Post by: demi on November 14, 2008, 05:57:31 PM
Are the time trial record achievements easy to get?
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 14, 2008, 06:11:31 PM
This game is awesome.  Story is still terrible.
Title: Re: Mirror's Edge thread
Post by: Sho Nuff on November 14, 2008, 06:25:38 PM
God how do you beat the Slime Mutant boss in level 5
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 14, 2008, 07:30:33 PM
Getting that pacifist achievement was tough stuff, especially in the last few levels when you have rooms filled with guys trying to shoot your lights out. But I did it. *Rocky fist pump*
Title: Re: Mirror's Edge thread
Post by: demi on November 14, 2008, 07:34:22 PM
Is there seriously a slime boss in this game, or is that a joke?
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 14, 2008, 07:35:31 PM
No such thing exists in Mirror's Edge.
Title: Re: Mirror's Edge thread
Post by: chronovore on November 14, 2008, 09:38:31 PM
Is there seriously a slime boss in this game, or is that a joke?

Sho Nuff was talking about real life.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 14, 2008, 09:40:14 PM
Awesome game.  I also finished without killing anyone.  I'm gonna rebuy it on PC and shoot every bastard I see.
Title: Re: Mirror's Edge thread
Post by: FatalT on November 14, 2008, 09:43:35 PM
Finished the game but had to kill one guy on the last chapter. Took about 5 hours.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 14, 2008, 09:52:59 PM
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.
Title: Re: Mirror's Edge thread
Post by: FatalT on November 14, 2008, 10:00:21 PM
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.

That's the one. Man that part pissed me off so much. I couldn't figure out how to get past him because you had to run at him for a little bit either way and it seemed like he never reloaded.
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 14, 2008, 10:08:25 PM
Finished the prologue. Three achievements so far. :heartbeat

Did anyone else get a tacky XL shirt with the game?
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 14, 2008, 10:21:05 PM
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.

That's the one. Man that part pissed me off so much. I couldn't figure out how to get past him because you had to run at him for a little bit either way and it seemed like he never reloaded.

At one point there is a step jump area that doesn't turn red you needed to vault off on, then go into runner vision and beat him down.
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 14, 2008, 10:37:03 PM
This game is pissing me off. I died, like, 12 times in Chapter 1. The time trials are fun, though.
Title: Re: Mirror's Edge thread
Post by: Jansen on November 14, 2008, 10:47:54 PM


This game is an incredible experience. Just so different. Im utterly baffled as to how Edge gave this a 5/10

5/10 for a 5 hour game with shitty combat seems about right
Title: Re: Mirror's Edge thread
Post by: TVC15 on November 14, 2008, 10:58:09 PM
Getting that pacifist achievement was tough stuff, especially in the last few levels when you have rooms filled with guys trying to shoot your lights out. But I did it. *Rocky fist pump*

Really?  I got it on the very first level, first time I played.
Title: Re: Mirror's Edge thread
Post by: cool breeze on November 14, 2008, 11:01:36 PM
He was mixing up the 'keeping faith' or whatever achievement where you don't shoot a single person in the entire game.
Title: Re: Mirror's Edge thread
Post by: Beezy on November 15, 2008, 12:13:01 AM
I just beat the story on normal. This game owns. Haters can choke on a dick.
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 15, 2008, 10:54:14 AM
Getting that pacifist achievement was tough stuff, especially in the last few levels when you have rooms filled with guys trying to shoot your lights out. But I did it. *Rocky fist pump*

Really?  I got it on the very first level, first time I played.

There's one for not killing anyone on the first level and another for not killing anyone in the rest of the game.
Title: Re: Mirror's Edge thread
Post by: CHOW CHOW on November 15, 2008, 11:00:05 AM
God how do you beat the Slime Mutant boss in level 5

Is there seriously a slime boss in this game, or is that a joke?

:lol
Title: Re: Mirror's Edge thread
Post by: tiesto on November 15, 2008, 01:43:08 PM
About to beat chapter 2 and I'm really enjoying this, way more than I thought I would... my one complaint would be with the checkpoints in the game... at times, you get a checkpoint for every little fart you make, then others it takes forever before you get a checkpoint. This was pretty apparent at the part where you had to descend down the drain, then hit the switch and make your way to the gate. Also, an indication whether or not you got a checkpoint would have been nice, too.
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 15, 2008, 06:19:17 PM
Chapter 2 was on Too Human levels of shit.
Title: Re: Mirror's Edge thread
Post by: demi on November 15, 2008, 06:22:55 PM
Is Hard unlocked from the start? Playing on Normal  :-X
Title: Re: Mirror's Edge thread
Post by: Beezy on November 15, 2008, 06:27:26 PM
Beat normal to unlock hard and the speedrun mode.
Title: Re: Mirror's Edge thread
Post by: demi on November 15, 2008, 06:28:27 PM
Boo
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 15, 2008, 06:41:22 PM
This game sucks. Bring on Prince of Persia.
Title: Re: Mirror's Edge thread
Post by: Tieno on November 15, 2008, 06:46:24 PM
This game sucks. Bring on Prince of Persia.
Female protagonist making you question your sexuality, you fucking homo?
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 15, 2008, 06:59:09 PM
I made that post before I did the chase. That part was the highlight of the chapter.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 16, 2008, 04:36:41 PM
Aww it's way too obvious who this "other" Runner is that you're trying to find.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 16, 2008, 04:40:18 PM
I'm really enjoying the story mode at the moment.  Running for your life is a great adrenaline rush at times.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 16, 2008, 05:49:06 PM
wow

The ending is such a fucking cock-tease. It's like HEY YOU WANT THIS STORY TO BE WRAPPED UP IN ANY WAY SHAPE OR FORM? *CRUSH*

The entire ending sequence comes out of nowhere. It's even more abrupt than Resistance 2's ending.
Title: Re: Mirror's Edge thread
Post by: demi on November 16, 2008, 05:51:49 PM
It wont be wrapped up cause its a Trilogy
Title: Re: Mirror's Edge thread
Post by: Beezy on November 16, 2008, 06:05:29 PM
It wont be wrapped up cause its a Trilogy
yay! :D
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 16, 2008, 08:20:59 PM
The worst part of the game so far is that it has none of the fluidity and fun that the prologue and chapter 1 have.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 16, 2008, 10:33:46 PM
I'm sure with practice someone who's actually playing the game will find ways to speed through any level.

I don't mind having to figure out where to go next, it's part of the fun. And if you're being chased it adds tension.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 16, 2008, 10:37:18 PM
I quite like the B button hint.  I'm playing without the runner vision so during chases where I don't have time to experiment it points me in the right direction and really keeps things moving.
Title: Re: Mirror's Edge thread
Post by: demi on November 16, 2008, 10:48:19 PM
It wont be wrapped up cause its a Trilogy

As long as Assassin's Creed and Mirror's Edge are released on alternate years, we should be ok.

Why? They compliment each other nicely. One is a long snoozefest, the other is a short actionpacked thrill ride.
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on November 16, 2008, 11:00:13 PM
Assassin's Creed with FUN assassination missions and no distinguished mentally-challenged fellows would be amazing. I highly anticipate the sequel.
Title: Re: Mirror's Edge thread
Post by: drew on November 16, 2008, 11:03:34 PM
thrill ride.

http://www.youtube.com/watch?v=wnb9pTVU5n4
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 17, 2008, 02:49:15 PM
I'm sure with practice someone who's actually playing the game will find ways to speed through any level.

I don't mind having to figure out where to go next, it's part of the fun. And if you're being chased it adds tension.

The first time through most of the levels was broken up by trying to figure out where exactly I was supposed to go and trying to time jumps. But after beating the game and coming back to the early levels, I just flew right through them.
Title: Re: Mirror's Edge thread
Post by: duckman2000 on November 17, 2008, 02:50:42 PM
So do you guys think they simply wasted their time writing a story and crafting story set pieces?
Title: Re: Mirror's Edge thread
Post by: Great Rumbler on November 17, 2008, 02:55:48 PM
So do you guys think they simply wasted their time writing a story and crafting story set pieces?


No, I thought the story was okay, nothing great though. But I wish they'd done all the cutscenes in first-person 3D, rather than the awkward 2D cartoon cutscenes.

On a bit of a side note, I'd like to see them open up the world a little bit in the sequel. So, rather than being a fairly linear path that you have to figure out, you're faced with large area that you navigate to get from place to place.
Title: Re: Mirror's Edge thread
Post by: Jansen on November 17, 2008, 08:53:30 PM
awesome game potential wasted on shitty level design. it goes from fucking rad to trash in one chapter.
Title: Re: Mirror's Edge thread
Post by: Mr. Gundam on November 17, 2008, 09:33:35 PM
I was spying on that ex-wrestler dude, and now I'm trying to escape his office building. I'M STUCK.  :(
Title: Re: Mirror's Edge thread
Post by: tiesto on November 17, 2008, 11:19:44 PM
Yeah, I'm starting to get sick of certain parts in the game, namely when you have a few enemies in the area, that force you to not only do everything PERFECTLY, but also find out quickly what you need to do to pass, before getting killed. In the midst of chapter 6 now, and there are plenty of parts like this in that stage. Doing the final jump at the end of the mall stage took forever for me :P

I need to get this and IU over with so I can play :rock Mother 3 :rock and :rock Vesperia :rock ... both games sound sick.
Title: Re: Mirror's Edge thread
Post by: Bildi on November 18, 2008, 04:37:22 PM
How are you guys going on the time trials?  I got three stars on the first eventually, and have been working on the second for a couple of hours but only have two stars.  These seem to be a serious hardcore challenge. 8)
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 19, 2008, 12:51:21 AM
i'll just throw this out there:

Mirror's Edge is one of the best looking games I've ever played. The colors and lighting are marvelous.
Title: Re: Mirror's Edge thread
Post by: chronovore on November 19, 2008, 03:42:10 AM
i'll just throw this out there:

Mirror's Edge is one of the best looking games I've ever played. The colors and lighting are marvelous.


That was my initial reaction as well. The game is just beautiful; I'd be interested to see what their modified engine did with reflected colored lighting on non-white buildings, but in general there's a big, big achievement. I've heard "hyper real" tossed around as this year's marketing point for graphics, but this game is the first one that has taken the term, pulled it away from "gritty," pimp-slapped it, and put it to work as its own bitch.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 19, 2008, 05:24:15 PM
Annnnnd then you hang on a ledge and stare at it from 3 inches away and it looks like shit.
Title: Re: Mirror's Edge thread
Post by: chronovore on November 19, 2008, 05:42:59 PM
spoiler (click to show/hide)
(I think when you're hanging from a ledge, you're probably supposed to keep moving.)
[close]
Title: Re: Mirror's Edge thread
Post by: Bildi on November 19, 2008, 05:45:27 PM
Yeah, it's a good looking game.  The reflections and things like that work really well.  The chrome pipes actually look like chrome for once.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 19, 2008, 05:56:57 PM
spoiler (click to show/hide)
(I think when you're hanging from a ledge, you're probably supposed to keep moving.)
[close]

While squinting?
Title: Re: Mirror's Edge thread
Post by: Joe Molotov on November 19, 2008, 08:19:15 PM
Chapter 2 was kinda assy, it gets better than this right?
Title: Re: Mirror's Edge thread
Post by: chronovore on November 19, 2008, 09:35:43 PM
spoiler (click to show/hide)
(I think when you're hanging from a ledge, you're probably supposed to keep moving.)
[close]

While squinting?

Borrow a nearsighted friend's glasses, and wear them while playing. Everything will look SUPER UNIFIED.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 20, 2008, 08:09:23 PM
I'm getting sick of this shit, maybe the haters are right.
Title: Re: Mirror's Edge thread
Post by: tiesto on November 20, 2008, 08:38:04 PM
This is definitely this gen's Sands of Time... fantastic platforming, horrible combat. I'm trying to get the "Test of Faith" achievement (I just melee'd my way through the whole game up to this point and figured, why not go all the way), but the encounters are ridiculous. It's not like there's even a set pattern to where enemies appear... trying to run from them, I can repeat my same path down to a tee, and sometimes I will die, other times I won't, it's ridiculous. Thankfully, there hasn't been much in the way of necessary combat, but it's still annoying, especially if you have to get away and climb on something.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 20, 2008, 10:13:14 PM
I'm so fucking glad they added ninjas to this game.

Do they delete these fucks in time trials or is the game completely broken?
Title: Re: Mirror's Edge thread
Post by: demi on November 20, 2008, 10:19:06 PM
LOL there's ninjas?? man i gotta play this
Title: Re: Mirror's Edge thread
Post by: Tieno on November 21, 2008, 04:56:05 PM
Got and finished the game today. I had a bit of a feeling that I didn't really 'appreciate' all of the platforming because I ran through it too fast, but then I did my first non-demo time trial and all of a sudden saw new paths and shit.

:bow Swedes :bow2
Going to put some time in time trials tomorrow, but it's between this and Fallout 3 for my GOTY.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 21, 2008, 05:00:36 PM
I'm so fucking glad they added ninjas to this game.

Do they delete these fucks in time trials or is the game completely broken?

there are no enemies in time trial.
but there are in speed runs
Title: Re: Mirror's Edge thread
Post by: Tieno on November 22, 2008, 04:42:50 PM
Did anyone get the PS3 version like me? There's only one dude on my friendlist who has played this game. My PS3 friendlist contains too many fanboys who only play Sony games.
Title: Re: Mirror's Edge thread
Post by: demi on November 22, 2008, 11:06:57 PM
LOL ps3
Title: Re: Mirror's Edge thread
Post by: hyp on November 23, 2008, 12:27:48 AM
i've dropped every other game for this one.  omg it's so fucking addicting.  frustrating at times but beautiful and intense for the most part.  i'm on chapter 4 and now that i have a good hold on the controls, everything feels seamless and natural.  possible goty for me too.  definitely not for everyone though.
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on November 23, 2008, 08:49:20 AM
thrill ride.

http://www.youtube.com/watch?v=wnb9pTVU5n4

Holy shit AHAHAHA
Title: Re: Mirror's Edge thread
Post by: ch1nchilla on November 24, 2008, 02:22:13 PM
At the beginning of chapter 9, LOVING this game. Too bad I'm at home for the week and can't finish it right now...

Mirror's Edge is awesome for the simple fact that on a Friday night there were about nine people who could not stop watching and yelling at the game ("THERE'S A RED FUCKING DOOR, GO!") for three hours. On a Friday night. I can't name another single-player game that grab's people's attention this well.
Title: Re: Mirror's Edge thread
Post by: tiesto on November 24, 2008, 02:50:46 PM
At the beginning of chapter 9, LOVING this game. Too bad I'm at home for the week and can't finish it right now...

Mirror's Edge is awesome for the simple fact that on a Friday night there were about nine people who could not stop watching and yelling at the game ("THERE'S A RED FUCKING DOOR, GO!") for three hours. On a Friday night. I can't name another single-player game that grab's people's attention this well.

Yup, that's where I am... so far, haven't shot anybody... Hopefully I will beat this during the week, then try for a few achievements that shouldn't be too hard to get (no hard landing, beat a level w/o getting shot at... can you do these 2 achievements on the prologue level?).

Not at all looking forward to
spoiler (click to show/hide)
the server room
[close]
though.
Title: Re: Mirror's Edge thread
Post by: drohne on November 24, 2008, 07:25:35 PM
(no hard landing, beat a level w/o getting shot at... can you do these 2 achievements on the prologue level?)

yeah. and the server room is honestly pretty easy to get through without guns -- dunno what all the fuss was about. mirror's edge detractors shit at games? seems so
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 24, 2008, 09:58:33 PM
At the beginning of chapter 9, LOVING this game. Too bad I'm at home for the week and can't finish it right now...

Mirror's Edge is awesome for the simple fact that on a Friday night there were about nine people who could not stop watching and yelling at the game ("THERE'S A RED FUCKING DOOR, GO!") for three hours. On a Friday night. I can't name another single-player game that grab's people's attention this well.

GTA4
Title: Re: Mirror's Edge thread
Post by: hyp on November 24, 2008, 11:18:43 PM
yeah. and the server room is honestly pretty easy to get through without guns -- dunno what all the fuss was about. mirror's edge detractors shit at games? seems so

:bow :bow
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 25, 2008, 12:14:29 AM
HOW DO YOU START SPEEDRUN!?!!?!

I even read the manual for christ's sake and being the usual 5 page EA manual it doesn't tell you how to start a speed run on a level you've beat. 

I haven't started ch.2 yet.  Just been doing time trials and I want to speed run the prologue and ch.1 before I move to ch.2 in the story.  I almost have drone beat on the first time trial!

I love this game!!
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 12:37:56 AM
Have to beat the game first
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 02:39:19 AM
This game is so rough, it's insane. I love it. It's so serene.
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 25, 2008, 02:49:02 AM
I just did chapter 2

Holy Crap, this game continues to be amazing.  I still don't see the combat complaints.  I haven't fought anyone yet.  Just been run, run, run, running the entire time.  Total adrenaline rush and the graphics are gorgeous.  Maybe best looking game I've seen this winter.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 25, 2008, 02:54:21 AM
I still don't see the combat complaints.  I haven't fought anyone yet. 

haha what
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 25, 2008, 02:58:02 AM
I still don't see the combat complaints.  I haven't fought anyone yet. 

haha what

There have been like 10 guys in the first 2 chapters and I just run past them using the area to jump over them or run around them or in a small area a wall run past them or something.  On normal their shots don't seem to hit you as long as you keep moving.  The only deaths I have are from falling so far.

I'm going for the no kills achievement because ME is all about the running.  I know down the line I'll probably have to punch a few guys or something, but I'm going to try to avoid even fist fights for as long as I can.  Whenever running is an option I shall run.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on November 25, 2008, 03:06:15 AM
no, I'm laughing at you saying you don't see the complaints about combat then say you haven't been in any.

Just wait dude. It'll come.
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 03:16:02 AM
The only complaint is that they are shit at guiding you. I'm on Chapter 3, where you enter Ropeburn's room and then you gotta run what appears up the wall, but then I get stuck and it tells me to go through the glass and I'm like but I cant so then the guards rush in and I get shot and die.
Title: Re: Mirror's Edge thread
Post by: Beezy on November 25, 2008, 03:28:20 AM
Hit the glass or shoot it.
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 03:30:45 AM
Shouldnt the glass be red, lulz
Title: Re: Mirror's Edge thread
Post by: tiesto on November 25, 2008, 04:21:19 AM
Been hearing the Paul Van Dyk rmx of "Still Alive" on Sirius XM a bit lately... every time I hear it it makes me want to go home and play this game more. Will hopefully beat it tonight...
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 04:22:32 AM
I'm on the last level after a complete night's play. Getting frustrated at the finicky controls. It takes me up to a minute just to grab a damn pole sometimes. Speedruns and Trials are going to be hair-pulling.
Title: Re: Mirror's Edge thread
Post by: demi on November 25, 2008, 11:20:35 AM
I beat it on Normal, got Test of Faith achievement. That last guard in the server room is a BITCH. OH MY GOD, why did they do that? I had to run in circles and dispatch every other guard except him, then pray I could make it. I did! And the rest was CAKE after that. I'm doing Hard mode now, cant wait to USE GUNS!!!
Title: Re: Mirror's Edge thread
Post by: Tieno on November 25, 2008, 10:14:50 AM
I beat it on Normal, got Test of Faith achievement. That last guard in the server room is a BITCH. OH MY GOD, why did they do that? I had to run in circles and dispatch every other guard except him, then pray I could make it. I did! And the rest was CAKE after that. I'm doing Hard mode now, cant wait to USE GUNS!!!
I avoided every other guard but him, disarmed him and then rushed up the stairs.
Title: Re: Mirror's Edge thread
Post by: demi on November 26, 2008, 12:33:11 AM
I suck dick at disarming, also I would get riddled by other guards if I blitzed towards the goal or even disarmed him because she would take her sweet time, so I had to remove the distractions first
Title: Re: Mirror's Edge thread
Post by: demi on November 27, 2008, 06:53:54 AM
(http://img155.imageshack.us/img155/8057/71989838pc4.jpg)

I just want to say that the Time Trials and Speedruns made me realise how frustrating this game can be. I mean, we're talking throw your controller at the wall frustrating. Do a sweet run? Oops you missed that pipe and now you died. I barely did Chapter 9 Speedrun... got a time of 5:55 (6:00 being the limit)
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on November 27, 2008, 10:41:06 AM
I think I'm just gonna stick to Time Trials and ignore the speedruns altogether.

After Banjo is done, of course.
Title: Re: Mirror's Edge thread
Post by: demi on November 27, 2008, 10:44:20 AM
I 2-starred every trial except 4 (as in 4 trials), making for a cool clean 50 total.
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 27, 2008, 02:10:55 PM
Yeah, some of the complaints are legit, which is why this isn't my GoTY and why even though it's rad I think Dead Space was the better EA game.

1.  Pipe detection is bullshit and can destroy your entire speedrun or just frustrate you during the game.

2.  Like Demi said, the O guider doesn't work right sometimes.  The boat level and the defense company level were very confusing.  Sometimes I just had no idea where to go.  Like the part with the sniper in front of the billboard that you knock off and then there are two ziplines.  Both go to middle height on the building and you see a red door up high.  So you think you're supposed to go UP but after a bunch of times I realized I could go DOWN to the ground level and enter the door there.

3.  Controls aren't perfect.  They're spot on 90% of the time, but the 10% can get annoying during time trials or speedruns when things don't go exact and you've done everything else flawless.

4.  Server room was kind of annoying with no guns.  Actually I take this back.  If you know what you're doing (aka, 2nd play) I think everything in the level designs work.  But first try there are some annoying parts since you are doing it wrong.  I didn't realize you just had to destroy the servers to open the doors so I thought I had to take out every guard with my fists.  Took an hour of retries before I pulled it off >_<.  But knowing that you only need to damage the servers it would take me like 10 seconds next time I tried.

5.  Story wasn't very good fwiw.

Otherwise I really liked it.  Lots of really good platforming and the focus on speed was great.  I don't even have a problem with the combat.  Using just my fists and feet the combat was still better than a lot of games.  I enjoyed sneaking up on people then BAM jump kick out of nowhere or sliding under their gun fire and kicking them in the nuts.  I have no problem with the combat or amount of enemies in the game.  I felt the game was a very fast, smooth flowing experience from start to finish with the exception of the final room but that was because I didn't know how to handle it.  The fact you can speed run all the levels under 11 mins each shows that they are all fast.  I found most areas with enemies had an alternate way to avoid fighting anyone and just being able to get to the elevator button/exit in a hail of gunfire before getting hit/killed.

Hope EA ignores the bomba and makes the sequel.
Title: Re: Mirror's Edge thread
Post by: demi on November 27, 2008, 03:15:21 PM

2.  Like Demi said, the O guider doesn't work right sometimes.  The boat level and the defense company level were very confusing.  Sometimes I just had no idea where to go.  Like the part with the sniper in front of the billboard that you knock off and then there are two ziplines.  Both go to middle height on the building and you see a red door up high.  So you think you're supposed to go UP but after a bunch of times I realized I could go DOWN to the ground level and enter the door there.

That's the beauty of the level design though, it rewards being fluid. You can take either door, and they lead to your eventual destination (the part where the platform falls down to where you push the button to the warehouse), but the top door cuts a nice chunk out of the level, which is CRUCIAL for the speedrun.

Here's what I mean

http://www.youtube.com/watch?v=HMy6ubhgjfU
Title: Re: Mirror's Edge thread
Post by: Bebpo on November 27, 2008, 03:25:40 PM
Oh wow.  Yeah I took the zipline to the right and went up the stairs and didn't see anyway to get to the red door.  Didn't think a wall run -> turn -> jump would reach it.  Cool.

I think ME is going to be one of the few games that are more fun on replay since you know where you're going.  Also because you can use guns, lol :P  I'm going to go finish up some other winter titles but then I'm coming right back to ME when I'm done with backlog.
Title: Re: Mirror's Edge thread
Post by: Tieno on December 02, 2008, 04:50:06 PM
Doing a slowburn on two starring the time trials. Decided to use dhrone's ghosts as a guide and so far I've beaten a few of them.

One thing I wish would have been in the game as gameplay is the opening cinematic of the prologue level. Running along a big skyscraper, doing cool shit and then wallrun the billboard, jumping on the crane etc. Nothing that cool was in the actual game, might have been too difficult for a first run as the timing would be quite hard (on the other hand, you could have had a slower easier route for the pussies), but I'd love to see something of that scale as DLC.
Title: Re: Mirror's Edge thread
Post by: WrikaWrek on December 02, 2008, 05:23:09 PM
Traded this in for Tomb Raider.  8)
Title: Re: Mirror's Edge thread
Post by: Greatness Gone on December 02, 2008, 05:45:32 PM
Trading this in for Kingdom Hearts! It's my 2nd biggest disappointment of the year, the first being DMC4.
Title: Re: Mirror's Edge thread
Post by: Tieno on December 02, 2008, 05:49:55 PM
^^ two feggits fellows just posted in this thread
Title: Re: Mirror's Edge thread
Post by: Tieno on December 05, 2008, 12:19:20 PM
Holy shit, just did a speedrun of chapter 3 "heat" (the one with the crane jump) in 7m19s, first time I qualified on that chapter too. Didn't do anything wrong (maybe one thing), very smooth, at the end I was nervous about screwing up. Can't believe the world record is 40s faster, probably a few shortcuts I don't know about.
Title: Re: Mirror's Edge thread
Post by: Tieno on December 05, 2008, 12:36:43 PM
I think I'm at a skill level where I'll be able to play this game indefinitely, forever trying to achieve perfection.

For me it's up there with Halo (3), ICO and God of War.
Title: Re: Mirror's Edge thread
Post by: Bildi on December 05, 2008, 06:40:12 PM
I'm slowly working through the game over time and really enjoying it, I think I have two levels left.

Some of the bags are really well hidden though.  I went back to Ropeburn last night to give it a second run through and I only found one additional bag.  Still missing one on that level.
Title: Re: Mirror's Edge thread
Post by: Tieno on December 08, 2008, 09:11:30 AM
50 stars bitches! 7 ***, 13 ** and 3 *.
Title: Re: Mirror's Edge thread
Post by: hyp on December 08, 2008, 02:22:00 PM
i beat the game over the weekend.  what a disappointing ending.  and the server room was easy.
Title: Re: Mirror's Edge thread
Post by: demi on December 08, 2008, 02:56:13 PM
i beat the game over the weekend.  what a disappointing ending.  and the server room was easy.

Did you do it without firing a shot? I notice you dont even have Test of Faith... disappointing to see
Title: Re: Mirror's Edge thread
Post by: Bildi on December 08, 2008, 04:13:44 PM
I finished the game a couple of days ago.  It was great game and I am now finding the last couple of bags.

I was apprehensive about the server room since people have said it was hard, but I found it on par with other combat areas of the game - as in, it was challenging.  I stood between some servers and a couple of the guys wandered over so I could disarm them without getting riddled with holes.

I tried some speed run tactics for the last level, and to do the server room quickly and neatly on a consistent basis will be tricky.  I'm not very good at disarms on the quick guys, but the guy in the middle is a slower disarm luckily.
Title: Re: Mirror's Edge thread
Post by: Fragamemnon on December 08, 2008, 04:28:20 PM
nVidia's PhysX on vs nVidia's PhysX off comparison video:

http://ve3d.ign.com/videos/play/41805/PC/Mirrors-Edge/Trailer/PhysX-Comparison-Trailer/Flash-Video

I guess dark10x cares... and me.

Pretty dramatic difference. Looking forward to playing this on my GTX 260.
Title: Re: Mirror's Edge thread
Post by: dammitmattt on December 08, 2008, 04:35:00 PM
i beat the game over the weekend.  what a disappointing ending.  and the server room was easy.

Did you do it without firing a shot? I notice you dont even have Test of Faith... disappointing to see

Fucking picky achievements.  ONE TIME in Chapter 5 or 6, I accidentally fired a gun into a wall when I picked it up immediately after disarming a bad guy (I guess the game didn't register my request to DROP the damn gun.  I didn't hit a guy, but I could no longer get the achievement for not shooting, even after restarting from the previous checkpoint.  I guess I should have just turned the game off immediately when that happened before it recorded anything.

I still haven't decided if I'm going to keep it and go through it on hard and try to get all of the speed runs.  I don't mind the 1-2 minute time trials, but I can't stand constantly restarting something that takes 5+ minutes to do when you have one or two little slip-ups.

Oh, and demi, I beat your time on the first time trial :)
Title: Re: Mirror's Edge thread
Post by: demi on December 08, 2008, 04:43:52 PM
Awesome, I don't have the game anymore though
Title: Re: Mirror's Edge thread
Post by: cool breeze on December 08, 2008, 04:46:03 PM
nVidia's PhysX on vs nVidia's PhysX off comparison video:

http://ve3d.ign.com/videos/play/41805/PC/Mirrors-Edge/Trailer/PhysX-Comparison-Trailer/Flash-Video

I guess dark10x cares... and me.

I am buying this again on PC, but that comparison was just stupid because most of those objects weren't there in any form pre-on
Title: Re: Mirror's Edge thread
Post by: dammitmattt on December 08, 2008, 04:50:40 PM
Awesome, I don't have the game anymore though

You'll have to pick it back up for the DLC if it has achievements, though!
Title: Re: Mirror's Edge thread
Post by: demi on December 08, 2008, 05:00:23 PM
Nah, I wouldnt spend $10 on what - 4 time trial maps?
Title: Re: Mirror's Edge thread
Post by: G The Resurrected on December 08, 2008, 05:01:28 PM
I've been playing the game for the last few nights off and on. Damn this is like this gen's Stuntman. It doesn't have the horrendous load times. But it requires a level of precision like that of a F16 fighter pilot pulling special maneuvers. I just got the boat, and I can't believe how much reward and frustration is involved in this game. I can't wait to finish the game. I do wonder since I used the gun once or twice, would playing a new game still net me that achievement or not.

Glad I picked this up for cheap at target.

Cant wait for the time trial maps.
Title: Re: Mirror's Edge thread
Post by: ch1nchilla on December 08, 2008, 05:51:41 PM
Finished it off last night... Awesome game. Now... should I sell it or do the time trials and get more achievements? Hmm...  :-\
Title: Re: Mirror's Edge thread
Post by: hyp on December 08, 2008, 06:52:27 PM
i beat the game over the weekend.  what a disappointing ending.  and the server room was easy.

Did you do it without firing a shot? I notice you dont even have Test of Faith... disappointing to see

hell no, i wanted to shoot some bitches!  :maf

once i got the chaingun it was over.  i just felt really compelled to kill everyone i could.

(i didnt even know there was such an achievement for not shooting.  i fucked up from the very start)
Title: Re: Mirror's Edge thread
Post by: Bildi on December 08, 2008, 08:17:45 PM
Since I'm just looking for bags now and working on speed run ideas I've started shooting people.  I'm amazed how ridiculously easy the game gets when you can just mow everyone down.
Title: Re: Mirror's Edge thread
Post by: Bebpo on December 08, 2008, 10:43:02 PM
Since I'm just looking for bags now and working on speed run ideas I've started shooting people.  I'm amazed how ridiculously easy the game gets when you can just mow everyone down.

Yeah, after doing a no kill run the game is a joke if you can use weapons.
Title: Re: Mirror's Edge thread
Post by: ch1nchilla on December 08, 2008, 10:57:53 PM
I think I'll keep it and try to get all of the achievements over Christmas break... Could be fun and time-consuming, with the no shooting, etc. achievements.
Title: Re: Mirror's Edge thread
Post by: Bildi on December 09, 2008, 12:07:17 AM
The no shooting achievement is fun.  You're forced to run around a lot more and vary your attacks to dodge bullets and separate a single soldier from the rest of the group. 
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on December 09, 2008, 12:20:41 AM
Has anyone tried Hard wtih guns yet? Is it hair-pulling or easy?

I've been playing the game for the last few nights off and on. Damn this is like this gen's Stuntman. It doesn't have the horrendous load times. But it requires a level of precision like that of a F16 fighter pilot pulling special maneuvers. I just got the boat, and I can't believe how much reward and frustration is involved in this game. I can't wait to finish the game. I do wonder since I used the gun once or twice, would playing a new game still net me that achievement or not.

Glad I picked this up for cheap at target.

Cant wait for the time trial maps.

Did you just fire shots off or did you kill a guy?

When you look at your current objectives, int he top right it will say if you are still eligible for the achievement.
Title: Re: Mirror's Edge thread
Post by: Bildi on December 09, 2008, 12:30:23 AM
I've only just started but my initial impression is that if you know how to duck behind a pole, it's easy.

Certainly easier than playing normal without guns.
Title: Re: Mirror's Edge thread
Post by: trh on December 11, 2008, 04:24:44 PM
Man, bought this monday, beat it the same day (doing the no guns achievement). This game is so awesome, might just be my goty. I only have five time trial maps left to beat and so far I've three starred every one, and I just got the sixth spot on one of the maps. :D
Title: Re: Mirror's Edge thread
Post by: trh on December 12, 2008, 03:13:17 PM
http://www.youtube.com/watch?v=YRTkSwtvpM8

:headbang

Anyone know any more music like this?
Title: Re: Mirror's Edge thread
Post by: brawndolicious on December 12, 2008, 03:33:28 PM
I just beat it on normal and then on hard but I used guns both times.  I'm going to play on novice now and try to get the runners bags and the no-gun thing.  It's annoying playing hard without guns because you have to know exactly where the enemies are going to be.
Title: Re: Mirror's Edge thread
Post by: demi on December 12, 2008, 05:27:28 PM
http://www.youtube.com/watch?v=YRTkSwtvpM8

:headbang

Anyone know any more music like this?

I love the boat chase parts. I think Mirror's Edge 2 should have more one-on-one fights like that.
Title: Re: Mirror's Edge thread
Post by: brawndolicious on December 12, 2008, 07:13:09 PM
I feel that the game was pretty much perfect but I also think that it has a lot of potential with co-op and gadgets.  Realistic gadgets of course like a rope that has a hook on it or somethin so you can find alternate ways to swing throughout some sections.  The gadgets would of course have a noticable weight between a pistol and a sniper rifle and the co-op partner can be your sister.  Online co-op would be insanely awesome though with both players having to have perfect reflexes to finish fast on the time trials.
Title: Re: Mirror's Edge thread
Post by: tiesto on December 12, 2008, 09:30:13 PM
http://www.youtube.com/watch?v=YRTkSwtvpM8

:headbang

Anyone know any more music like this?

Hmm, might want to try some early Aphex Twin, or even some chiptune artists.

BTW, what's different between normal and hard? Do you get less life and enemies are harder to kill? I'm almost considering going through a run through on hard (using weapons of course, this time)
Title: Re: Mirror's Edge thread
Post by: demi on December 12, 2008, 09:40:48 PM
Hard disables runner vision (the red objects), and enemies kill you quicker, etc

Use guns and it will be easy
Title: Re: Mirror's Edge thread
Post by: trh on December 13, 2008, 08:00:04 PM
Ok I did it, I three starred my way through every time trial, not moving on until I got the last one. I'm fairly certain I'm the 11th person to get 69 stars on the XBL Leaderboards - which by the way is beating the PS3 leaderboards on pretty much every map - and I've only had the game since last monday. 8) Now on to speed runs.


And thanks for the tip Tiesto, going to check out the early Aphex Twins albums.
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on December 13, 2008, 10:51:44 PM
:bow 360 gamers :bow2
Title: Re: Mirror's Edge thread
Post by: Bildi on December 14, 2008, 05:38:29 PM
I'm missing a bag but I don't want to use a guide.  I'm determined to find this bastard of a thing. >:(
Title: Re: Mirror's Edge thread
Post by: AdmiralViscen on December 14, 2008, 08:41:49 PM
Now that I've gotten all the Gears 2 collectibles I think I'm gonna go for the bags in this game. I think I have like 15.
Title: Re: Mirror's Edge thread
Post by: Kestastrophe on December 21, 2008, 01:48:42 PM
On sale at Target this week for $44. Worth it?
Title: Re: Mirror's Edge thread
Post by: Beezy on December 21, 2008, 02:16:12 PM
On sale at Target this week for $44. Worth it?
Yep, but try the demo first.
Title: Re: Mirror's Edge thread
Post by: fistfulofmetal on December 21, 2008, 03:03:24 PM
Not worth it. Maybe at 30.
Title: Re: Mirror's Edge thread
Post by: Kestastrophe on December 21, 2008, 05:30:04 PM
Too bad, i bought it anyways :P I can turn around and sell it for $40 on ebay
Title: Re: Mirror's Edge thread
Post by: Beezy on December 21, 2008, 05:46:58 PM
Sweet, don't listen to fistfulofshit.
Title: Re: Mirror's Edge thread
Post by: brawndolicious on December 21, 2008, 07:20:01 PM
I was happy buying it for full price.  If you like the gameplay, it's worth it.
Title: Re: Mirror's Edge thread
Post by: drew on December 21, 2008, 07:20:39 PM
if you like nausea, its worth it.
Title: Re: Mirror's Edge thread
Post by: brawndolicious on December 21, 2008, 08:48:36 PM
I never got disoriented.  You spend most of your time exploring the first time through and then you memorize the fastest route after that.
Title: Re: Mirror's Edge thread
Post by: ch1nchilla on December 21, 2008, 11:55:05 PM
I was happy buying it for full price.  If you like the gameplay, it's worth it.

Fact. If you want more after the demo, I'd say it's definitely worth it to pick it up for full price.
Title: Re: Mirror's Edge thread
Post by: Fragamemnon on March 17, 2009, 04:24:31 AM
Just finished playing the PC version. What a schizophrenic game. When it is at its best, it's totally awesome display of smart level design and wild acrobatics that actually works really well with the control scheme (which I didn't have a problem with). My beef with it was that whenever the game devolved into tight quarters jumping puzzles or the beyond terrible forced combat segments, it really, really falls apart. At least the game is super short so by the time you fully realize the game's glaring deficiencies you're at a point where you can just finish up the story mode and be done with it. Really rough around the edges product with issues DICE should have flagged early on as "not working/not fun" and tossed out to add more fun into the game instead.

Time trials are definitely better than the story mode, but I had a hard time getting into them. Reminded me a lot of playing Trackmania, of all things-the combination of understanding every nook and cranny of the level, knowing exact angles and velocities at  particular points, etc. I just didn't find the time trials to really be worth grinding and improving on since there wasn't any sort of real community leaderboard/friends thing on the PC. I think this is once case where being able to pull info from Xbox Live's friendlist really makes a difference. Sure, I could get three stars at this, but I could also get gold medals on Trackmania maps and instantly be compared with people from GAF, my home state/country/world depending on my score. So the time trials just didn't scratch the competitive itch where I think they are best demonstrated. No slight against them in any way, other than I thought that some of them re-used the same tricks over and over and that at times the PC control scheme was a bit cumbersome for performing the precise timing combos. No editor on the PC is just painful, but at the same time I doubt there were enough people buying it on the platform to make it worth it.

A side note-I'm having a terrible time adjusting to non-FPS console games when I play them versus my usual diet of big open-ended strategy games, RTS mulitplayer, and simulation games. I just can't get into them at all anymore, and it sort of sucks because not everything on consoles is made for poop-for-brains people.
Title: Re: Mirror's Edge thread
Post by: brawndolicious on March 17, 2009, 07:55:26 PM
I think that they intentionally made the shooting suck/primitive so you don't use them.  The hand-to-hand combat and the disarms were more fleshed out because you'll lose a lot of momentum and time trying to shoot people.
Title: Re: Mirror's Edge thread
Post by: Bildi on March 17, 2009, 08:06:18 PM
Yeah, the hand-to-hand and disarms were cool.  Shooting is OK but makes things way too easy.  I still think they should have gone with their gut and left out the ability to shoot altogether.
Title: Re: Mirror's Edge thread
Post by: Bildi on March 17, 2009, 11:29:46 PM
I think you're forgetting their finest achievement: :bow RALLISPORT CHALLENGE 2 :bow2
Title: Re: Mirror's Edge thread
Post by: brawndolicious on March 18, 2009, 01:41:07 AM
Yeah, the hand-to-hand and disarms were cool.  Shooting is OK but makes things way too easy.  I still think they should have gone with their gut and left out the ability to shoot altogether.

You can't have a DICE game without guns.
It was kinda their goal to make a fps that wasn't just a shooter.  I think they achieved that even though there are guns in ME.  The game forces you to only use them when you're desperate.
Title: Re: Mirror's Edge thread
Post by: brawndolicious on March 18, 2009, 02:22:45 PM
I always thought the Battlefield games had weird gun control or recoil or something...
Title: Re: Mirror's Edge thread
Post by: pilonv1 on June 27, 2009, 10:29:34 AM
Feel so stupid for not playing this last year. Fucking awesome fun even if it is giving me motion sickness.

Some of the mechanics feel a bit off timing wise, and the direction isn't always clear if you're moving fast but it's incredible fun.

What's the DLC like?
Title: Re: Mirror's Edge thread
Post by: brawndolicious on June 28, 2009, 03:50:58 PM
I think the DLC maps are better than the original ones because you get more challenging courses (timing, figuring out a path, etc) and it just looks prettier too imo.

[youtube=560,345]umU9xGaaLWw&feature=related[/youtube]
http://www.youtube.com/watch?v=umU9xGaaLWw&feature=related