THE BORE
General => Video Game Bored => Topic started by: Tigerriot on November 28, 2006, 11:00:27 AM
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I've got to say, I was interested in this game from the beginning, but as the launch approached some of the iffy reviews had me worried. Then I got a short hands on in the store before launch, and I got even more worried. I played a single race a week before launch and it just didn't seem that fun.
Fast forward a week now after launch, and I love this game! I have seriously been addicted to it, and just last night I was able to finish the final race in the Platinum cup. I figured this would open up the next difficulty level which I believe is called "Super Excite", but unfortunately it did not. It told me I would have to finish every race with an "S" rating in order to unlock the next difficulty setting.
Yeah, so there is a 15 minute learning curve to using the Wiimote to steer with this game, but once I really got a feel for it, the game just feels right when you're playing it. The controls are definitely tight, and it feels every bit as responsive as it should. I love the turbo system that is barrowed from the earlier Excitebike games. I also love the morphing enviornments, and the crazy jumps.
Obviously it's an over the top, balls to the wall arcade racer, but I really feel it's worthy of an 8.5 out of 10. Very solid launch racer, and if you're into the Burnout franchise, I feel like it's a nice off road version of that. Not exactly, but in the similar over the top way it plays.
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I'm playing it (thanks Drinky) and it's a totally fun game.
Like many have said Burnout taken off road.
I tried it with custom soundtracks last night and it worked well...
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It's really suprising to me, to see the hate it got from some of the reviews. Gamespot gave it a 6.8 and Gerstmann called it a "tech demo". ::) God I hate it when gaming "journalists" use that bullshit phrase to describe a game.
I've easily spent 8 hours with the game so far, and i'm not tired of playing it at all. How the fuck does that become a tech demo? It has lots of gameplay elements that have to be learned to truly succeed. It has depth to be learned.
I would give anything to just have 5 minutes to question some fuck like Gerstmann as to where he gets his definition of a "tech demo".
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Gerstmann=hatred of Wii because he cant move for more than a minute.
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I remember the first time I played Burnout and I didn't care too much, then I came back to it and was surprisingly hooked. ET sounds similiar.