The game reminds me of FFXII.
FF2 was actually designed by the same team as FF1 though. anyway you should try SaGa2/FFL2 on Gameboy, it's probably my fave RPG of all time. though Shiren DS might have it beat now
Final Fantasy II (Moon Date 1988/ USA 2003)
Imagine, if you will, that upon finishing a game, Square liked to have a good old-fashioned dog fucking party. Now imagine that after finishing Final Fantasy I, Square threw the biggest dog-fucking party Japan had ever seen. Champagne being poured, red carpets being rolled out, dogs being fucked up and down those red carpets; an amazing feat, as only one dog is allowed to occupy Japan at a time thanks to the postwar Constitution we kindly wrote for them as a favor. Now, I'm not sure if dog-fucking is a part of Japanese culture, but it's the only logical way the conclusion of this story can be true. So let's say a severely distinguished mentally-challenged homeless man sneaks into this dog-fucking party and secretly takes pictures of each and every Square employee in the act of dog-fucking. Surely if these pictures were leaked, the company would be destroyed! This is why Akitoshi Kawazu has been directing games at Square for nearly 20 years instead of sucking the nutrients out of curb asphalt to survive.
The second you start playing Final Fantasy II, your party of four is mercilessly slaughtered by a battle you can't escape from. This is Kawazu's way of telling you, "Welcome, and please get used to my unique interpretation of role playing games!" And get used to it you will, as you find moving in one arbitrary direction will bring you from the land of level 1 crippled moths straight into the mouth of level 99 behemoth diablos that will make you sorry you decided to not remain completely motionless. This "punishment through exploration" method was also used in Kawazu-directed games like SaGa Frontier, mistakenly bought by many gamers who thought they deserved a life without torture. Final Fantasy II's shame-based gaming can also be found in its character level system, which doesn't exist. Instead, to gain stats, it's more productive to use your own characters to beat the shit out of one another; a fine analogy for playing Final Fantasy II.
FF2 was actually designed by the same team as FF1 though. anyway you should try SaGa2/FFL2 on Gameboy, it's probably my fave RPG of all time. though Shiren DS might have it beat now
I wouldn't say Saga 2 is my favorite RPG of all time, but it's probably my most warm-hearted love love RPG of all time. I feel about that game the way ninthings must feel about Chrono Trigger.
the gba version is nerfedby nerfed you mean balanced and fun, right?
I would like to note that 3/4th through the game now I have yet to beat up my own cast. I'm playing the gba version and it seems not very broken.