THE BORE

General => Video Game Bored => Topic started by: duckman2000 on December 02, 2008, 12:09:07 AM

Title: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 02, 2008, 12:09:07 AM
Since we're all Gaffy this evening anyway, make up my mind on which of these games I should buy. I'm leaning towards L4D because I already know it will be at least very good, but torching the savanna as a mercenary is strongly appealing too.

God damn what a buggy game

Title: Re: Far Cry 2 or Left 4 Dead?
Post by: cool breeze on December 02, 2008, 12:09:48 AM
Haven't played Far Cry 2 yet, but Left 4 Dead is amazing and the best shooter this year (sans Far Cry 2 since I haven't played it)
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Rman on December 02, 2008, 12:11:24 AM
Both have different strengths.  FC2 has a better campaign.  L4D has a much more varied co-op and multiplayer set.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: patrickula on December 02, 2008, 12:12:13 AM
Haven't played FC2 either, BUT Left4Dead is fantastic if you're into what it offers (which is pretty simple I suppose).

Far Cry 2 seems like a good game with some great tech marred by bizarro inconveniences that make the game unfun.  I'll get it when it's cheap enough (probably won't be long on PC).
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: y2kev on December 02, 2008, 12:33:02 AM
i bought far cry 2 on the ps3 on amazon this weekend for 25.95

you cant beat that with a stick!

(left 4 dead)
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Bocsius on December 02, 2008, 12:34:05 AM
 :piss zombies :piss2
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 01:57:47 AM
:piss zombies :piss2

Malaria  :'(
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: pilonv1 on December 02, 2008, 02:05:38 AM
the malaria hate is overstated. its not that bad.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Van Cruncheon on December 02, 2008, 02:28:52 AM
far cry 2
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: MrAngryFace on December 02, 2008, 02:33:36 AM
People say they want to be immersed and you make a game to do that. In the case of Fallout 3 you have people complaining that the post apocalyptic wasteland all looks the same and is hard to move around in- that the setting should fill you with wonder rather than despair. Some people dont understand what nuclear bombs do. In the case of Far Cry 2 people complain that you get sick while living in the dirty jungle where youre constantly hiding out in dirty houses, getting your ass kicked, shot at, and engaging in other dangerous activities. Oh no, you have to drive a car to go places oh noes. Oh noes traveling between two points takes time. What makes me laugh is that they would probably think they were going faster if they drove the car in third person and if the game wasn't focusing on making it seem real..
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 02:40:31 AM
From what I've heard, it seems like they just sort of missed the mark, to the point where the things that should act to immerse the player come off feeling "gamey" and ham-handed. Haven't played it, just going by what I've heard. The healing stuff always looked weird, though; how is it realistic to perform a canned "extract the bullet from the hand" move? At least with healthpacks or regeneration, it's clearly video game stuff. Seems like they may have pushed it a bit past the breaking point.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: MrAngryFace on December 02, 2008, 02:41:12 AM
What do you know, you like the PS3
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 02:41:51 AM
So I take it that was spot on?
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 02:43:24 AM
PC or PS3, Haze guy?

:bow Classic Borys  :bow2

:piss Bore-ys :piss2

PC
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: MrAngryFace on December 02, 2008, 02:44:27 AM
So I take it that was spot on?

No, I just need to go to bed and needed a quick exit. No reason to spend too much time on it.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: BobFromPikeCreek on December 02, 2008, 02:57:17 AM
FC2 was awesome. Use the buses you sissies, they take you everywhere.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Tabasco on December 02, 2008, 03:34:11 AM
If you have friends to play with, L4D.  If not, then FC2.

I remember you didn't like Assassin's Creed, and FC2 has that same sort of unrealized potential for a lot of people.  I don't think you'll dislike FC2, but it will frustrate you occasionally.  You'll hate L4D unless you have people to play with.  Maybe rent L4D on 360 to see how you like it?
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: brawndolicious on December 02, 2008, 03:39:52 AM
About how long is FC2?  I doubt the multiplayer servers will be active for long.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: trippingmartian on December 02, 2008, 04:13:44 AM
shit game or shit game?
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Tabasco on December 02, 2008, 04:30:15 AM
Nuh-huh. AltogetherAndrews sold his 360 :usacry

smh

About how long is FC2?  I doubt the multiplayer servers will be active for long.

15-25 hours.  Depends on how many of the side missions you do.

Title: Re: Far Cry 2 or Left 4 Dead?
Post by: brawndolicious on December 02, 2008, 04:40:35 AM
15-25 hours.  Depends on how many of the side missions you do.
Sounds like an amazing rental.  I'm sure L4D will hit $30 in less than a year and people will probably play it for a while.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Tieno on December 02, 2008, 04:52:10 AM
Touching a Ubisoft game again, Duck? Really? You?

What a dissapointment you are, you fraud.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Vizzys on December 02, 2008, 04:53:39 AM
left 4 dead, multiplayer goty
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 12:30:02 PM
Touching a Ubisoft game again, Duck? Really? You?

What a dissapointment you are, you fraud.

I know, right? But I was totally psyched about FC2 until they announced that it was a multiplatform game, so my resistance to that game has been more or less all about me being a forever jilted and displaced PC fanboy.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: Eel O'Brian on December 02, 2008, 12:32:58 PM
get l4d duckman, i'll play with you, i'm not that good but i try to be a team player

i need to get back on that
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: demi on December 02, 2008, 12:33:06 PM
Neither, Sonic Unleashed
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: WrikaWrek on December 02, 2008, 02:49:00 PM
Far Cry 2 is boooooooooorriiiiiiinnnnng.

Feels like work. You better have people to play with on L4D though.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 07:27:31 PM
Alright, got Far Cry 2  :omg

Anything I should know in regards to PC settings? I have an 8800gts 320 and 2gb ram, and I'll be playing in 1280x720. I hope.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 10:44:38 PM
:bow Far Cry 2  :bow2
:piss Voice acting :piss2
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: y2kev on December 02, 2008, 10:45:00 PM
oh duckman


Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 02, 2008, 10:46:33 PM
What did I do now?

Oh yeah, and Far Cry 2 is insanely hot looking.

:bow Jungle at night :bow2
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: BobFromPikeCreek on December 02, 2008, 11:41:16 PM
Far Cry 2 is awesome. Good choice.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 03, 2008, 12:37:06 AM
It feels a bit rough, but in a Deus Ex sort of way. I guess the rough edges feel justified, or something. Just got a grenade launcher, time to blow shit up.
Title: Re: Far Cry 2 or Left 4 Dead?
Post by: duckman2000 on December 03, 2008, 02:35:41 AM
This is like the best shooter ever, or something

And I don't care what anyone says, this has been a cooler looking affair than Crysis so far.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Tieno on December 03, 2008, 03:27:03 AM
Really?
It's duckman, he loves being the contrarian underdog.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 03, 2008, 04:16:17 AM
Altogether, it's nice to play a PC game in its full glory once in a while, isn't it?

Very nice. I can't believe I almost got one of the console versions.

Really?
It's duckman, he loves being the contrarian underdog.

Meh, the game looks hot. Crysis was hot too, but in a different way. I find this game much more attractive.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Tieno on December 03, 2008, 04:28:29 AM
Altogether, it's nice to play a PC game in its full glory once in a while, isn't it?
Borys  :heartbeat
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Bildi on December 03, 2008, 05:28:17 AM
Sweet, I'm looking forward to playing this.  Trying to hold off until the end of January though so I can properly appreciate some other games.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 03, 2008, 10:01:18 AM
I just started playing Far Cry 2 last night and almost everything about it is immediately impressive, except for the actual gunplay which feels just a tad off.  Maybe it's because I've been playing so much Gears lately, which makes everything else feel much less visceral in comparison.

I love open world games, I love completing a list of missions, and I love collecting shit, so this seems right up my alley.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: y2kev on December 03, 2008, 04:18:38 PM
Hmm, so, this even looks good on PS3. Not jaggy, nice shadowing, not bad tearing IMO....impressive. Ubisoft is not usually good at this.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 03, 2008, 05:02:39 PM
:bow MAC 10  :bow2

:piss Enemy A.I. and hit detection  :piss2

It almost feels like the goofy A.I. is a homage to the original Far Cry.  :lol
Title: Re: Far Cry 2 is like awesome and stuff
Post by: WrikaWrek on December 03, 2008, 10:58:51 PM
This game wouldn't suck so much if the Hit detection and damage count wasn't so shitty, alongside the absurd level of repetition.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Van Cruncheon on December 03, 2008, 11:05:07 PM
This game wouldn't suck so much if the Hit detection and damage count wasn't so shitty, alongside the absurd level of repetition.

you mean like in uncharted
Title: Re: Far Cry 2 is like awesome and stuff
Post by: WrikaWrek on December 03, 2008, 11:27:00 PM
This game wouldn't suck so much if the Hit detection and damage count wasn't so shitty, alongside the absurd level of repetition.

you mean like in uncharted

Well at least headshots were easier to pull of in Uncharted, + cover system, + not being shot from fucking nowhere a mile away.

So no, not like uncharted.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: y2kev on December 03, 2008, 11:33:18 PM
UNCHARTED!!!!!!!! RAWR
Title: Re: Far Cry 2 is like awesome and stuff
Post by: cool breeze on December 03, 2008, 11:39:42 PM
UNCHARTED GOTF 2007 - 2009!!1!!
UNCHARTED 2 GOTF 2009 - XXXX!!!!!!!!!!!!!!!!!!1!1!11!!!

THE KING IS DEAD! LONG LIVE THE KING!  :cookiem
Title: Re: Far Cry 2 is like awesome and stuff
Post by: WrikaWrek on December 03, 2008, 11:41:47 PM
Whatever ho, i'm gonna start a thread on how the Ps3 gets bitch slapped in another graphics showdown.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: y2kev on December 03, 2008, 11:43:03 PM
im with u wrika, uncha 4 lyfe
Title: Re: Far Cry 2 is like awesome and stuff
Post by: cool breeze on December 03, 2008, 11:50:25 PM
da hard part of bein a station fan is not being able to say whas the best

KILLZONE-AY DUO
RESISTANCE 2
UN-RAWR-TED

 :elephant :elephant :elephant

AFW!!!!!!1!1!

 :gerstmann
Title: Re: Far Cry 2 is like awesome and stuff
Post by: WrikaWrek on December 03, 2008, 11:57:27 PM
im with u wrika, uncha 4 lyfe


Prruuu


Prrruuuu
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 04, 2008, 12:53:36 AM
I played another few hours tonight and I'm really, really getting sucked in.  If you like open world games at all, this is for you.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Fragamemnon on December 04, 2008, 03:56:12 AM
started playing this tonight, really digging it. Not only did I get to taunt my Belgian wife a few times with a  "hey honey, this looks like one of your people's old colonies gone amuck!", but the game so far offers a really great open world FPS experience, sort of like what STALKER might be like with a less wacky setting and console style budget and requisiste console gamer stylings.

Quicksave/load seem abusive, stopped using them after an hour or so.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dark1x on December 04, 2008, 08:14:59 AM
I still think this game absolutely DEMANDS CO-OP patch of some sort.  The design of the game is simply begging for it and many of its limitations would be addressed as a result.  For instance, the near constant onslaught of enemies attempting to kill you during travel would be easier to deal (ie - less tedious) with if you had a friend manning the turrent of your vehicle.  Missions are already fairly open ended (though they repeat over and over and over again) and would benefit from a second player.

Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 04, 2008, 10:47:45 AM
A few more random thoughts:

- During the first mission, I took my "best" buddy up on his offer and took the alternate route.  I had a lot of fun fighting everyone around the villa so that I could intimidate the guy into giving the wrong coordinates.  However, when I got to the main part of the mission, I thought I was supposed to have some help from my buddy and the APR, but they were nowhere to be seen.  Maybe I'm just an idiot and started shooting the wrong guys (I was sniping and took out the first dudes I saw in the outskirts of town), so who knows, but the result was that I just hung back and killed the enemies as they ran up the hill towards me until they stopped coming, which was much less satisfying than the full-scale battle I was expecting.

- The lighting and atmosphere can be absolutely stunning at times, especially during sunrise/sunset or when the sun is peeking through the trees in a dense forest.  Ubi Soft sure has some talented artists.

- I've done about four missions for the arms dealer and I'm getting some serious Just Cause/Assassin's Creed flashbacks since each mission has been the exact same thing (take out two assault jeeps and the big truck carrying supplies).  Are the side missions all so similar?

- Now that I'm used to the controls (and turned off the crosshair), I'm mostly really enjoying the combat.  The sniper rifle and rocket launcher aren't as fun to use as I'd like, but the assault rifle is great fun.

- Thank God for the buses

- I'm really annoyed at how they handled the diamond tracker.  Keeping with the realism theme, your character should mark off the number of diamonds that he's found in any given area instead of you having to physically count the diamonds on your map and then compare them to the number at the top left.  Once you've found all of the diamonds in a particular area, does it at least give you some kind of indicator on the map?  I'm continually annoyed that so many companies can't get the "collection" aspect right in open world games.  Just Cause was the only one that was really user-friendly, though Burnout Paradise was a close second.

- There's one guard shack near the beginning of the game that won't show up as "discovered" no matter how much I run around it inside and out.  Any suggestions?
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 04, 2008, 11:22:51 AM
- I've done about four missions for the arms dealer and I'm getting some serious Just Cause/Assassin's Creed flashbacks since each mission has been the exact same thing (take out two assault jeeps and the big truck carrying supplies).  Are the side missions all so similar?

You'd think they would have at least made them sound different. Not only is every mission about stopping an arms convoy (that drives around in a short loop until you stop it, another great effort there), but apparently they all pack guns of poor quality. Combined with the unnatural voice acting of the NPCs and the repetition, it definitely feels like your typical great but unrealized concept.

That said, the actual missions offer so many options on how to tackle them that it's easily forgiven. It does feel like the game is probably more flawed than Assassin's Creed, but the rough edges feel justified here.

- Now that I'm used to the controls (and turned off the crosshair), I'm mostly really enjoying the combat.  The sniper rifle and rocket launcher aren't as fun to use as I'd like, but the assault rifle is great fun.

I like the guns, but engaging enemies has so far felt generally more comical than exhilarating. The A.I. is really, really fucking bad. Maybe that's why the hit detection is so buggy, to make up for the dumbassness of the enemies.

The defining moments of the game have so far typically involved walking through some grassy valley in search of nearby diamonds, or setting up ambushes. Actually executing the missions, though, has not been terribly exciting.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Eel O'Brian on December 04, 2008, 12:43:06 PM
 :hyper mine came in today
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 04, 2008, 01:22:29 PM
I actually managed to get stuck behind some create with diamonds on it. Like, physically stuck, couldn't walk, crawl or jump out. That would have really pissed me off hadn't it been for the fact that I was also being slowly cooked to death by the brush fire that I set outside of the building before looking for the diamonds.

This game achieves this absolutely insane balance of complete failure and emergent brilliance, and so far it's come out victorious in spite of some really pretty serious flaws.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 04, 2008, 01:31:32 PM
I actually managed to get stuck behind some create with diamonds on it. Like, physically stuck, couldn't walk, crawl or jump out. That would have really pissed me off hadn't it been for the fact that I was also being slowly cooked to death by the brush fire that I set outside of the building before looking for the diamonds.

This game achieves this absolutely insane balance of complete failure and emergent brilliance, and so far it's come out victorious in spite of some really pretty serious flaws.

That's exactly how I felt about Assassin's Creed.  Say what you will about Ubi Soft, but at least they're trying new things.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 04, 2008, 01:36:25 PM
It's a shame then that they seem to consider the successful execution of their ideas to be of less importance.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 04, 2008, 01:38:02 PM
It's a shame then that they seem to consider the successful execution of their ideas to be of less importance.

That's what sequels are for.  I've enjoyed the betas more than enough to a) justify the purchase price and b) help subsidize the eventual vastly improved sequels.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 04, 2008, 02:22:49 PM
It's a shame then that they seem to consider the successful execution of their ideas to be of less importance.

That's what sequels are for.  I've enjoyed the betas more than enough to a) justify the purchase price and b) help subsidize the eventual, vastly improved sequels.

This is a sequel, you know. And really, some of the more blatant issues aren't new, to Ubi or even to the Far Cry brand. I'm giving this one a pass of sorts because the world is so large and there are so many ways the skirmishes can pan out, but I also don't think any of the existing issues will be worked on much for Far Cry 3. It's just not how Ubi works.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: dammitmattt on December 04, 2008, 02:42:30 PM
[This is a sequel, you know. And really, some of the more blatant issues aren't new, to Ubi or even to the Far Cry brand. I'm giving this one a pass of sorts because the world is so large and there are so many ways the skirmishes can pan out, but I also don't think any of the existing issues will be worked on much for Far Cry 3. It's just not how Ubi works.

You know that's not fair.  This is a completely new team and the only similarity that Far Cry 2 has with the first game is the name.  For all intents and purposes, it's a brand new game.

But yeah, future items to work on for FC3 are the AI, mission variety, more neutral NPCs, larger scale battles, and better incorporating vehicles into combat.  FC3 could really be something special.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: duckman2000 on December 04, 2008, 08:05:57 PM
I guess it's rather telling of the sameness of the missions when they actually recycle the briefing. Good going making it more obvious than it already was, Ubi. I'm hoping this next one is a bit different (first radio tower mission), but I'm not too optimistic.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Fragamemnon on December 05, 2008, 10:32:09 AM
I did three of the same missions last night in a row for the arms merchant and didn't have a problem with the repetition. It wasn't a big deal, each task put me in a different place to fight and that's good enough for me. :)  I don't care if I'm doing the same thing each time, because really all the interesting stuff generally happens on my way to the location.

I am totally rollin' in true African style now, with an AK-47, MAC-10, and a RPG launcher. So far I've yet to use a weapon that didn't feel perfectly punchy and effective and sounded great. The firefights are pretty chaotic on the hardcore setting and I'm totally digging how the designers didn't opt for a stupid cover system to appease the booger-eatin' gamepad tools and instead stuck with bread and butter FPS gaming.

btw this game is totally not a sequel. It doesn't resemble the original far cry at all in terms of actual game design, setting, or mechanics. which is a good thing, since the original far cry wasn't nearly as good as this game is.
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Eel O'Brian on December 05, 2008, 11:08:33 AM
what's wrong with cover systems in fps games

medal of honor airborne had an awesome cover system
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 11:13:45 AM
Medal of Honor Airborne also had significantly less buggy opposition. If you thought the A.I. in the original Far Cry was buggy, then you've seen nothing yet. And while there are no "I'm gonna shoot you in the face," there are plenty of equally comical instances of "combat chatter," such as soldiers conspiring to flank you, despite there actually only being one of them alive.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Eel O'Brian on December 05, 2008, 11:17:47 AM
oh, i just meant frag's hatred of fps cover systems in general

i tend to like them if they're done well

i still can't understand why they won't put leaning in the console versions of COD games
Title: Re: Far Cry 2 is like awesome and stuff
Post by: Fragamemnon on December 05, 2008, 11:19:32 AM
what's wrong with cover systems in fps games

medal of honor airborne had an awesome cover system

leaning is OK, if that's a sort of cover system.

I just don't like the overdone "pan the camera out and around a corner, line up the shot, BAM IN THE FACE LOLZ" that I've seen in some console ports before. Seems like cheating, if you don't want to get hit then you shouldn't be able to get a bead on the thing you want to shoot either.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 11:21:43 AM
Oh, I just wanted to rant a bit more about the A.I. in FC2. As for cover fire, I tend to get annoyed by a lack of cover fire system mostly if the opposition or my own team mates are capable of pulling off cover moves, while I'm left with duck and hide as my most tactical option for battlefield survival.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Eel O'Brian on December 05, 2008, 11:24:13 AM
exactly, like in COD when i look over at my squadmate and he's ducking and jiving around a box picking off dudes and i get to...crouch
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Van Cruncheon on December 05, 2008, 11:39:54 AM
I did three of the same missions last night in a row for the arms merchant and didn't have a problem with the repetition. It wasn't a big deal, each task put me in a different place to fight and that's good enough for me. :)  I don't care if I'm doing the same thing each time, because really all the interesting stuff generally happens on my way to the location.

I am totally rollin' in true African style now, with an AK-47, MAC-10, and a RPG launcher. So far I've yet to use a weapon that didn't feel perfectly punchy and effective and sounded great. The firefights are pretty chaotic on the hardcore setting and I'm totally digging how the designers didn't opt for a stupid cover system to appease the booger-eatin' gamepad tools and instead stuck with bread and butter FPS gaming.

btw this game is totally not a sequel. It doesn't resemble the original far cry at all in terms of actual game design, setting, or mechanics. which is a good thing, since the original far cry wasn't nearly as good as this game is.

:bow :bow :bow

i don't mind this kinda repetition at all, either, because like you said, the missions are in different locations, and it's a wonderfully violent little journey en route to each target. i like plowing a jeep into a guard station, sliding into the turret, and laying down the carnage blackwater-style. the guns are super punchy, the enemies have hilarious dialogue, and the cars handle perfectly for my needs. good times!
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 11:46:45 AM
In some ways it really is a sequel, though. The combat and driving, that's all the same, only in the case of combat it actually seems quite a bit worse, with the odd spot of brilliance. Far Cry wasn't open world, but the open world value here is a bit tempered by some odd decisions. For FC3, it'd be nice to see some basic climbing abilities added to the mix, as some of the boundaries here feel a bit silly.

Still, it's mighty enjoyable getting from point A to point B, and the vehicles handle real well. I had an incident where I was chasing zebras, and just as I was about to run one over, my kid peeked over my shoulder and said "oooh, zeeeb'as!" She hated me for a while after that.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Van Cruncheon on December 05, 2008, 12:00:03 PM
yeah, some basic climbing abilities would be nice, if only to get to advantageous siege positions.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Fragamemnon on December 05, 2008, 12:05:36 PM
I'll agree with the climbing changes. At times the game does have sort of a labyrinth of unclimbable canyons thing going on. Not a big deal, just sort of annoying when trying to get to source of the blinking green light or to get a nice spot to shoot a propane tank in a camp of baddies.

I'd like to see a sequel, if they make one, get some more RPG elements for more character customization. Right now you are essentially defined by just your gear, it would be nice to have a bit more flexibility than that.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Van Cruncheon on December 05, 2008, 12:18:06 PM
yeah, that would be awesome -- some stats for accuracy, or evasion, or stamina would be a nice simple start
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 04:45:32 PM
In addition to climbing, some cave systems would be nice.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: demi on December 05, 2008, 04:49:23 PM
In addition to climbing, some cave systems would be nice.

hey you know i've had this quirky idea for a game that's thats a FPS and has RPG elements and caves. but here's a twist. we'll make a post-apocalyptic setting.
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: Eel O'Brian on December 05, 2008, 05:01:11 PM
add a dog and you've got gold
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: demi on December 05, 2008, 05:03:17 PM
REVOLUTIONARY!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 07:00:33 PM
add a dog and you've got gold

Baboon > dog
Title: Re: Far Cry 2 is like awesome and stuff, despite having the worst combat ever
Post by: duckman2000 on December 05, 2008, 10:33:03 PM
Alright, I think the game just crossed the line in terms of how buggy it can be while still being enjoyable. First, I get stuck in a crevice because one of the destructible planks turn out to be impossible to break. I guess I broke them out of sequence or something, and while it let me get inside, I couldn't get out. Second, one of the safehouses refuses to unlock on the basis of me not having killed the determined amount of guards. Only of course there are no more guards. OK, that's happened before; sometimes they then magically appear out of thin air if I wait long enough, but not this time. So I decide to just proceed with the mission, and reach the waterfront when this happens.

(http://i241.photobucket.com/albums/ff320/altogetherandrews/bug.jpg)

Takes up the entire screen, I guess it's a normal map or something for one of the waterlilies. I can still hear myself move, and shots are coming through loud and clear, but that thing refuses to budge. Attempt to go into the menu, which is now bright pink. Eventually, I was forced to shut the whole game down.

I've been pretty forgiving of the rough edges, but this sequence, all within 20 minutes of playing, is a bit much.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 05, 2008, 10:35:43 PM
On the upside, that waterfall area (Goku Falls or whatever) was real pretty and offered a nice little firefight. Even better, as I got to experience it twice on account of enemies magically respawning, must have hit some trigger 20 feet past it.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 05, 2008, 11:19:36 PM
So far (only 4% in) I'm enjoying this game, but it's one of those games with a lot of flaws that still somehow balances out to be really enjoyable because of those high moments.

Things I don't like
-graphics style is way too dusty.  I know it's Africa and all, but I don't really like it in the day time.  Night time is good
-AI is incredibly dumb
-simple travel takes too long and there is too much of it
-ok, malaria is stupid
-the cars (all two of them) were apparently built by the chinese because it's up in flames when it hits a rock
-not enough cars randomly drive on the road when you are without some and this can make travel even worse when you need a ride.  although this could actually prove annoying when actually driving, but I'm sure they could have planned it so that cars drive by when you weren't in a car
-feels like you're stuck in a giant maze without shortcuts because of all the mountains

Still, other than those minor problems, this game is pretty great.  My favorite thing to do is snipe an entire camp from some hill, then walk in and see some people in last stand waiting for my machete to be driven through their heart

and the AI is really, really bad.  I thought STALKER was bad, but these guys aren't even fun to fight if you go into it like a straight shoot out, but luckily this type of game lets you have alternate ways of approaching it, so it isn't a problem yet.

btw, of the two ubi games I've played today, this is better than PoP

and I hate that it doesn't stack quick saves
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 05, 2008, 11:40:04 PM
The best approach is sniping, or just using the flame thrower to make it a quick battle. The more drawn out and complex the firefights, the worse it gets.

Speaking of cars and combat, it's pretty comical when someone comes ramming you out of the blue, and not in an armed jeep, but some cruddy compact. After going straight for you (does everyone in the game really hate me that much?), the driver gets out, stands still and say "huh?"

As for the malaria, it's another one of those botched ideas (along with the "realism" of digging out bullets, or using syrettes). It's not really a problem, but it feels like one of those ideas that probably sounded good to the team, was worked on for an hour, and then inserted into the game in raw form.

And yeah, nighttime is the best. I like the daytime too, though. Morning and dusk can kiss my ass.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 01:49:22 AM
I have 20% done and I am really enjoying the game. Gorgeous shadows. But this has the worst VA of like any western game in the past 5 years.

The spanish chick said "bueno" to me as "buyano" before.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 01:52:38 AM
Not made any better by the ridiculously stupid enemy chatter.

Where is he - there he is - I think we lost him - what does he want - there he is - I think we lost him - who is he - I think we lost him - aaargh (completely spontaneous, mind you) - something in Afrikaans - I think we lost him - let's flank him - I think we lost him - we must find him - something in Afrikaans - there he is

And that's before the fight even starts. Definitely a sniping game.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 01:54:48 AM
my "best buddy" is quarbani and i can't take his accent. when he calls i hang up. can i kill him and then have someone else offer to help? he's such a douchebag.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 01:57:09 AM
I don't know, you'd probably get Clyde.  :-X

Speaking of which, what exactly is the motivation of your battle ally? Is this explained later, because I really don't fucking get why they are always saving me. Maybe if the game asked me to come save them from time to time, but that hasn't happened yet. And for the one mission I was supposed to take on together with my BFF (he told me to meet him in some location), he wasn't even there.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 01:59:32 AM
what is this best buddy thing about? some guy I saved is my 'best buddy', but I can't seem to call him up and all that.  Is there another way you take out your cellphone or access them?

I think for Far Cry 3 (if they make it) they should keep up the whole immersion focus they are doing, but they really need to tone down some aspects so they don't feel like wonky game mechanics.  I also think they should adopt an improved style of the Perfect Dark Zero weapon carrying.  I thought that had potential with the different slot size per different weapons.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 02:01:06 AM
He calls you.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:02:49 AM
Basically you get a guy who is your FRIEND in the beginning of the game who will call you with "alternate paths." I've now tried 2 games on the 360 and 1 on the PS3 (nice port, btw, very happy with it, beautiful shadows) and EVERY TIME I've gotten QUARBANI. I can't take this piece of shit. His voice is like being attacked by an annoying waiter at a Pakistani restaurant.

Far Cry 2's immersion stuff is cool but goes a little too far. It's taken the three attempts for it to really click with me. It doesn't help that I got this for 25 bucks and for some reason I always feel a little more comfortable on the DS, even for FPS. Something about the way symmetry works in my brain.

Anyway, yeah, not bad. I just can't believe how horrific the voice acting is.

"Did you see these guyswho is this guy? He is not fooling around? What. I don't know. That's nonsensewhere is he?"
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 02:05:55 AM
I'm playing it on the PC and it does look nice, but I only have things on very high instead of ultra high.  Well, it would run in ultra high just fine, but not incredibly smooth and with v-sync.

and I guess the buddy stuff is only for official missions then? I did the missions where you destroy the cargo truck to unlock guns and no one called me.  Those missions are really cool because you can watch the route of the trucks, then set up a road block and ambush them on a turret.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 02:08:43 AM
More often than not, it really does feel hamhanded. As if they came up with these ideas, and either liked them so much that they refused to budge no matter what anyone said about it, or for one reason or the other never put any real effort into balancing it.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 02:13:48 AM
seriously tho, malaria? why?

I usually like absurd things like that in games, but this is just stupid.  It's not even handled well since you just spaz out randomly until you take your pills.  At most it should have been some condition where the pills were only required if you didn't get regular rest, but don't make the only solution pills you take and the only sign when to take them when you are actually spazzing out.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:16:22 AM
It does happen VERY rarely. I mean like once every hour or so. And you can not take them and just last for a while if you want I guess. But I've heard horror stories-- like getting a malaria attack in the water and just drowning  :lol
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 02:18:33 AM
don't consoles lack quicksave? that would suuuuck
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:20:03 AM
yes, they do. saving takes like 30 seconds and you can't do it wherever you like. sux.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 02:21:20 AM
Yeah, it's not so common as to make it an obstacle, but it feels both unnecessary and poorly developed. We know, we're in Africa. Zebras, wildebeests, got it. If they wanted to make that any clearer, they should have just included more black people.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 02:22:51 AM
yes, they do. saving takes like 30 seconds and you can't do it wherever you like. sux.

If it's any help, I just realized that I can save anywhere. I thought you had to get to safe houses.  :-[
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:23:08 AM
That's the other underdeveloped aspect of the game. You have these factions, but why do any of them matter? You are never backed up by any faction (they explicitly spell it out every damn mission), but there's no way to tell factions apart in the world. Everybody looks identical.

...and that's not a racial comment.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 02:24:37 AM
And why do they all hate me, to the point where they will go out of their way (literally, away from the road and straight onto the savanna) to kill me, on sight?

Most interesting is that the two factions have their bases in two separate sides of the same very small village. Machine gun nests, armed soldiers, and not a civilian in sight. It has a touch of Invisible War in that respect.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:25:24 AM
oh wow, yeah.   :lol

i understand there is a ceasefire, but why exactly? the village is JUST the church and the two factions
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 02:25:46 AM
Few games get actual factions right.  MGS4 and Mercs do it at a rudimentary level, but STALKER Clear Sky does it really well.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 02:26:46 AM
stalker clear sky coming to a console near you
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 03:45:38 PM
That's the other underdeveloped aspect of the game. You have these factions, but why do any of them matter? You are never backed up by any faction (they explicitly spell it out every damn mission), but there's no way to tell factions apart in the world. Everybody looks identical.

...and that's not a racial comment.

Honestly, I don't think there was anything racist in my comment either. I don't think it's a stretch to wonder why an African nation is mostly made up of, well, every other ethnicity on the planet. I'm assuming they were either playing it safe (what with RE5 taking a beating and all) or were trying to be respectful, but it feels pretty silly. They place an awful lot of emphasis on the setting and on portraying a typically African conflict that involves weapons smuggling, diamond trade and mercenary action, but it feels really safely engineered. Between that and the lack of evidence of the human (civilian, if there is such a designation in African conflicts) suffering that is supposedly the reason I want this guy dead, I wonder how smart it was to push the African conflict theme as hard as they did.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 03:52:14 PM
Finally! Just shot quarbani dead. he was like AGH WAHT AT YOU ROUASD and i was like POW POW POW
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 03:53:34 PM
Did you get a replacement? And have you saved the guy who crashed the plane yet?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 03:54:36 PM
The guy who crashed the plane was Quarbani...if I decided to help him (I did on the 360, not here). I didn't get a replacement but I don't need one. I just need the rescue ready buddy.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 04:08:56 PM
Oh. I rescued my buddy who was held hostage in some house somewhere. Then I rescued some dude in a plane (the Albanian). Haven't seen that guy around since. Maybe he's at Mike's Bar.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 04:28:13 PM
 :o the flamethrower/general flame effects are amazing in this game

biggest complaint I have is how annoying traveling is.  First buddy mission I did was the guy in the bar telling me to go more than half way across the map to grab some documents, so it went something like this:  Drive to bus station, get attacked on the way because everyone wants to kill me for some reason, get to bus bus station and take off for closest area to objective.  After this I then need to drive again to the objective area, and again I'm attacked by several random people on the way, then I get malaria, then I finally arrive there to kill people and grab the documents only to find out that I need to make the same trip back and deal with the same shit again.  Also, because each car is a piece of shit I can't just out drive the enemy since they shoot me and the car breaks down, and it's not like I can avoid them since there aren't any shortcuts at all.  It is so exhausting to drive travel from point to point.  I mean, what happened to the Taxi driver from the intro? let me hire him to take me to where I need to go? and why do they still try to kill me when I'm in a civilian car?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 05:06:56 PM
:o the flamethrower/general flame effects are amazing in this game

Really? I thought the flamethrower looked alright, at best. I like that it actually sets stuff on fire though, and the propagation of fire is damned hot, but the effect is less breathtaking than those first off-screen demo vids suggested. What's worse is that it really highlights the brutally incompetent A.I., what with some dudes just standing right next to an emerging fire, go "huh? and proceed to be consumed by flames. It's still one of the better flamethrowers around though.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 07:32:59 PM
:bow Nighttime cruising for diamonds and chasing wildebeest :bow2

:piss Daytime :piss2
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 08:55:00 PM
I think it's the flame effect that really sells it; itt actually looks wild with it blowing in the wind and all that.  The actual flamethrower itself isn't fun to use because of how short the range is.

And the Jeep license is hilarious because the game makes the Jeep cars seem as shitty as the poor ass chinese ones.

Also, I wish this game had an assault rifle with scope.  The best I've seen so far is is the barrett 50 cal that is 5 shot and basically semi-auto, but it zooms too much to be practical in medium to close range.  I still have my mac 10 with me, but that isn't very good in mid range either.  I need to find a balance in weapons to use.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 08:57:30 PM
I finished act 1. :o
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 08:59:16 PM
btw, the buddy stuff is a bit stupid.  I grab an official mission the hippie Israeli prick calls me up and is like "hey instead of doing that lets do something for me so I can go do pot in India or some shit" but you need to obey to get upgrades for your places.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 06, 2008, 09:23:45 PM
How is the VA THAT bad? Did ubi run out of money after spending it all on this luscious engine that they won't use again?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 11:38:51 PM
I just assaulted a fort, assassinated a king, took a ring off of the dead king's finger and trekked back through various enemy encampments to deliver the ring to the prince. My reward? A fucking SUV.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 06, 2008, 11:55:47 PM
I did that one, but you're forgetting one thing, it's a JEEP SUV OMG REAL PRODUCTS

 
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 06, 2008, 11:57:56 PM
A bit like the Blackhawk™ stuff in Ghost Recon
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 07, 2008, 01:14:30 AM
so they have gps systems in all the vehicles, and cell phones with coverage everywhere, but they're still stuck with tape recorders from 1979
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 07, 2008, 01:40:37 PM
Oh yeah, and right after praising me for my help, he actually sort of threatens me. "Don't come after me,  I'm strong!," he says, while standing alone in my safe house. Lucky for him that the game is stupid and won't let me kill people in the safe house.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 07, 2008, 06:08:39 PM
Real question: how do I get the diamond on top the train car? Is there a glider nearby, or is it really just a matter of balancing the rail and jumping onto the car roof?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 07, 2008, 06:09:54 PM
dunno, i'm not digging for diamonds. that shit sucks. if i find one i find one, otherwise i just spend what i make on missions.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 07, 2008, 07:08:42 PM
I usually avoid the random diamonds because I'm usually looking at my map, but if the beeping does catch my eye I'll go out and check.  I also realized that you can do a badass slide by running then pressing duck.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 07, 2008, 09:52:06 PM
Alright, so to add to the stupid feeling of the factions, the UFFL seems to have completely forgotten about the complete fuck up of my last mission for them. Is there more to the world than what's on this map? Like, is there a new area unlocked later on? If not, I think I might just consider this one finished and go play Crysis or something.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 07, 2008, 11:06:54 PM
Ooops, my buddy died. Not sure how in the hell I was supposed to rescue her though, what with there being kamikaze drivers around and all.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Fragamemnon on December 07, 2008, 11:14:10 PM
There's another huge "region" that you get to after you finish the first third or so of the main missions. It's woawesome.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 07, 2008, 11:33:20 PM
It had better be, because the game is pretty clearly not going to survive on mission awesomeness. Christ, now I'm going back to train yard. I'm surprised they are even using it, seeing as how I blew the shit out of it 4 missions back. What kind of environments are in the new region?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Fragamemnon on December 08, 2008, 12:00:09 AM
The new area is basically a lot like the old one-rivers, a big lake in the middle with some islands, a few cease fire towns, etc. If you're about to stab your eyes out with the current map I doubt that the new one is going to wow you.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 12:35:39 AM
There's another huge "region" that you get to after you finish the first third or so of the main missions. It's woawesome.

Really? after you get to this new area, they don't force you to continue to travel through the existing one, do they?  Travel is already exhausting enough (I actually just closed out because I was in the middle of nowhere without a vehicle and at least 10 minutes of walking/sprinting to the next known vehicle location so then I can travel to my next mission)  And when can I start doing new weapon missions? I need a good assault rifle.

So far my two biggest complaints are the insane amount of travel, and the often times unnecessarily long animations.  From switching seats to taking out bullets to healing your teammate to unjamming a gun, all these things just take way longer than they should.  Other than those problem this game is really awesome so far.

Also, apparently the enemies aren't the only ones with poor AI since no less than 3 zebra have committed suicide by running sideways into my jeep.  And I kind of understand where y2kev is coming from now with the terrible voice actors.  I don't think it's so much the actors themselves but rather it seems that Ubisoft wanted to save money and decided to include no spaces in the script.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 01:10:17 AM
You know, taking the sniper approach really helps alleviate some of the A.I. issues, but some times it feels a lot like Delta Force. I loved Delta Force, and as far as I know there hasn't really been a good successor, so maybe that's not a bad thing.

Beyond lack of smarts, I'm starting to get irritated with the behavior of the enemies. They can be completely oblivious to my presence when I'm standing right next to them, but fire a single shot from the Dragunov, and they will know exactly where you are. Even if you happen to be shooting from thick patch of foliage a quarter mile away.

And I kind of understand where y2kev is coming from now with the terrible voice actors.  I don't think it's so much the actors themselves but rather it seems that Ubisoft wanted to save money and decided to include no spaces in the script.

The delivery really is of Deus Ex caliber.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 01:56:41 AM
God damn the kamikaze drivers!  >:(
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Fragamemnon on December 08, 2008, 02:01:04 AM
Everything is self-contained in the new area for me, so far. So no having to go back, which will make plenty of sense plotwise once you get to that point.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Fragamemnon on December 08, 2008, 02:04:07 AM
As for the amount of travel, if they had been a little bit better about distributing quest givers-think WoW quest hubs-the game would have a bit nicer flow-go to one area, do all the quests, maybe have another quest that takes you to another area, etc. Some map-crossing but nothing too bad.

Though that's definitely something that's sort of a 'oh, that makes sense' post-mortem  kind of item. Still, I didn't think the travel was TOO much, mainly because the journey is really the destination most of the time.

as for voice acting, years and years of eastern euro PC games have made me immune to inadequate voiceovers. anything short of "SUFFER LIKE G DID?" does not faze me.



Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 04:29:38 PM
In Frag 'n' Tabasco 'n' Drinky's Nubian Fantasy I Trust~

I have such a hardon for this game now. I think it's the best shooter I've played this year. Over 50%. It has some problems, but if you use the buses, you rarely ever drive more than a few min. Oh and LOLZ at the AI. I mean it's bad but who cares...I love shooting the AK-47. Such kick.

+650 points cause i'm playing on ps3 and I looooove ps3 and want to make out with it

This is a shooter for people tired of that overscripted call of duty bullshit.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 04:37:09 PM
oh man, I found the perfect gun for me, only problem is that it was randomly in my safehouse and it's rusty as all hell.  Once I unlock this gun my load out would be perfect.  Burst fire AR with scope, mac 10, RPG :drool
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 04:39:31 PM
Oh, and about the military checkpoints-- maybe I don't see them cause I don't drive very much, but I usually just drive right through them. People exaggerate like they are every ten seconds and you can't shake them by shooting your gun mount for 10 secs.

WHINERS

NATION OF WHINERS
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 04:52:54 PM
oh and i never do buddy subversion missions

i don't know why you would. it makes the missions like nine times longer and more boring.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 05:20:01 PM
In Frag 'n' Tabasco 'n' Drinky's Nubian Fantasy I Trust~

I have such a hardon for this game now. I think it's the best shooter I've played this year. Over 50%. It has some problems, but if you use the buses, you rarely ever drive more than a few min. Oh and LOLZ at the AI. I mean it's bad but who cares...I love shooting the AK-47. Such kick.

+650 points cause i'm playing on ps3 and I looooove ps3 and want to make out with it

This is a shooter for people tired of that overscripted call of duty bullshit.

It's just a shame the actual skirmish action is such incredible crap. A.I. so bad (yet so accurate) that it could make Deus Ex blush, hit detection so dodgy that it could cause spontaneous high-fives amongst the Black team, and suicidal/oddball behavior of motorists. Any one of those things taken alone might be alright, but this is some concoction of FPS blunders.

Yet at the same time, I'm enjoying the game. But I'm becoming more and more certain that my love for this game is squarely a matter of me longing for another game of the Delta Force type.

Oh, and about the military checkpoints-- maybe I don't see them cause I don't drive very much, but I usually just drive right through them. People exaggerate like they are every ten seconds and you can't shake them by shooting your gun mount for 10 secs.

WHINERS

NATION OF WHINERS

It's the combination of tight checkpoints, oddball behavior at guards stationed there, dodgy A.I. and kamikaze motorists. Actually, add vehicle shittiness to that blend. I tend to cut through the grasslands, that has helped a bit.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 05:34:29 PM
I'll say, though, that from enjoying this game, I guess I get why people were alright with Assassin's Creed, in spite of its shortcomings. I still think the developer (or publisher, really) should be taken out back and slapped with hobo shoes until they promise to add a good few passes of QA and a critical look at some "cool features" that aren't so cool in practice before releasing their games, but I can totally see why bugs and rough edges can be forgiven due to some greater, larger picture or some such.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Fragamemnon on December 08, 2008, 05:51:15 PM
Yeah, it's not like the game is perfect, and it's not like there aren't some things that sometimes stick out like a sore thumb-it's that the game is very entertaining and novel in spite of those things, so I don't judge the game on just those negatives but instead the overall experience, which is fantastic.

Watching internet denizens on message boards rip apart great, well-crafted games because of one or two design choices they didn't like or one area of the game that could have been improved on (despite the other parts of the game being exceptional) has soured me to talking about games on the boards a lot over the last couple of years. There always seems to be a false dichotomy thing going where the game either "sucks" or "best game ever", with no shades of gray in between.

Anyway apologies for the meta, just wanted to let it be known that a great games with one or two weaknesses doesn't make a shit game.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 06:07:27 PM
As long as the developer/publisher is made aware of the issue, and hopefully strives to improve, then a game with issues isn't a big deal. What always bothers me with Ubi games, and this one is absolutely a culprit too, is that they never seem to improve on certain things, and instead put everything into breaking new ground. It's not that I really want to fault someone for being ambitious, but when it seemingly comes at the detriment of execution, it's less forgivable. There would be nice if there was a balance, and I guess the incredible success of AC pissed me off for the simple reason that it's hard to imagine that such success will do much to make them shift gears and focus on getting all those things right.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 06:49:23 PM
For me, the reason why I criticize more than praise (despite really enjoying this game) is because it's just easier to articulate what the problems are and what would have me enjoying the game even more.

I think I'm at a point where things change since all the other missions (outside of the assassin ones) are gone.  I think it's actually a really good idea with how they tease you with the good weapons (when you meet your buddy at the safe house) that are fairly rusty.  The fully auto shotgun I got was just a monster at killing enemies, but it broke soon after usage.  It makes me want to play more and unlock them legit.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 07:05:29 PM
I just want the Uzi. Sure, I have a MAC10, but damn it, I want that Uzi.

For all my shitting on the combat in this game, props to Ubi for putting the MAC10 in the pistol class.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 08, 2008, 07:07:54 PM
i realized this was going to take a great deal of time to finish, like a fallout 3 amount of time, so i set it aside until christmas holiday

i can probably burn through resistance 2 and another game before then
Title: Re: Far Cry 2 is like awesomely buggy
Post by: WrikaWrek on December 08, 2008, 07:10:16 PM
There's a weapon in this game that is pretty amazing. The Grenade launcher, the one latter in the game. That weapon is just  :gun
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 07:11:14 PM
The semi-auto one? I got to try that out early on, wasn't too impressed.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 07:11:25 PM
but resistance 2 is bad and far cry 2 is not

the mortar in FC2 is amazing

*pop* meeeeeeeeeeeouuuuuw BOOM
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 07:12:48 PM
but resistance 2 is bad and far cry 2 is not

Oh come on, Resistance 2 isn't bad. It's just this, er, other FPS. Nothing spectacular, unless you count the spectacular adherence to by-the-numbers FPS design. But it's not bad, dude.

And Eel O'Brien, whatever the hell you do, do not play Crysis right before diving into Far Cry 2.

edit: And don't read too many books regarding mercenary actions and civil war in Africa, either.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 08, 2008, 07:14:43 PM
 :-[  i like resistance 2

it's like a set of amusement park rides (only you get killed out of nowhere at every ticket booth  :P)

i want to try out all teh multiplayer stuff
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 08, 2008, 07:15:43 PM
i'm saving crisis for when i get a new rig next year, i know i wouldn't get the wow factor on my current set-up
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 07:28:09 PM
yeah, you're right, it's not bad. :D
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 07:57:22 PM
Has anyone checked out the multiplayer yet? I'm thinking about trying it out, who's with me?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 08, 2008, 08:00:34 PM
do you mean far cry 2 or resistance 2

i'll give either a go later this week or the weekend
Title: Re: Far Cry 2 is like awesomely buggy
Post by: WrikaWrek on December 08, 2008, 08:03:14 PM
The semi-auto one? I got to try that out early on, wasn't too impressed.

Yeah i think so.

At first i didn't care for it either. But later in the game, when there were more enemies to kill, cars to blow up, man...the weapon becomes a godsend.

Cleaning up an enemy checkpoint becomes gratifying even. It's like "PU, BOOMM", man i was in love with the weapon by the time it was all over.

Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 08:05:49 PM
do you mean far cry 2 or resistance 2

i'll give either a go later this week or the weekend

Far Cry 2. Someone compared it to COD4, so I figured I'd give it a shot. Maybe I can recreate some level from Delta Force.  :hyper
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 08:09:12 PM
could we have an R2 coop bout? just eb? i'd like that a lot if anyone wants to. i'm free late tonight or tomorrow (classes end today fuckyeah!)
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 08, 2008, 08:12:03 PM
i downloaded an omaha beach level (i think every fps game has a custom omaha beach map) that seemed really well designed, moreso than a lot of actual WWII games i have played

i haven't played it yet, though

seems like it might have a smallish cult following, at least on 360 - a couple of my 360 friends are always playing it

kev - yeah, i really want to check out R2 co-op

i can't tonight, as i have to go to bed here in a minute (gotta get up at 4 am :( ), but i am certainly down for it this week or the weekend

feels like a waste to own all these great fall mp games and not be playing them
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 09:01:40 PM
I'll still be down for some bore R2 co-op.  Not tonight, maybe tomorrow, probably not later in this week because I'd be studying for finals

and wow, constant craziness as soon as you get to the second map.  Far Cry 2 is awesome.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: demi on December 08, 2008, 09:04:56 PM
kev just wants to get trophies. we are now having a gears 2 horde session instead.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 09:07:31 PM
kev just wants to get trophies. we are now having a gears 2 horde session instead.
down for that as well
Title: Re: Far Cry 2 is like awesomely buggy
Post by: demi on December 08, 2008, 09:08:42 PM
no i'm just kidding, i still have to get all the treasures and shit for THE QUEEN and send that off first.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 09:22:02 PM
and wow, constant craziness as soon as you get to the second map.  Far Cry 2 is awesome.

When do I get there? I just destroyed some generator in the scrapyard.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 09:24:45 PM
soon-ish

it's pretty obvious with the events leading up to it
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Bildi on December 08, 2008, 09:28:17 PM
I'm going to be playing Far Cry 2, Fable 2, Fallout 3 and Prince of Persia come Christmas holidays.

I'm actually most excited to play Far Cry 2.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 10:01:27 PM
oh man, it really is buggy :\

i got stuck on a rock underwater and died
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 10:05:20 PM
oh man, it really is buggy :\

i got stuck on a rock underwater and died

If that's the worst you've encountered, consider yourself lucky. This is easily the buggiest game I've played this "generation." Although I'm starting to think the PC version is worse off than the console versions. Fucked up cost for better image quality and performance, if that's the case.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 10:10:45 PM
The only big bug I encountered was my a mission not ending until I killed my buddy (it was supposed to end when enemies died).  Had to reload an old save for that one.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 08, 2008, 10:17:28 PM
How about safe houses? Half the time (exaggerating for effect here) some dude will be missing from the enemy gallery, so the safe house won't unlock.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Purple Filth on December 08, 2008, 10:27:30 PM
oh man, it really is buggy :\

i got stuck on a rock underwater and died

If that's the worst you've encountered, consider yourself lucky. This is easily the buggiest game I've played this "generation." Although I'm starting to think the PC version is worse off than the console versions. Fucked up cost for better image quality and performance, if that's the case.

Sounds like Ubisoft is the same as they always been.

Maybe one day
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 08, 2008, 10:31:06 PM
How about safe houses? Half the time (exaggerating for effect here) some dude will be missing from the enemy gallery, so the safe house won't unlock.
That's happened to me too :(
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 08, 2008, 11:56:41 PM
I did all the gun store missions an am a bit let down that the grenade launcher is in the mid class and not the special weapons.  Still, my lineup is pretty great with an uzi, burst fire scoped AR, and dart rifle.  No need for rockets or things to make other things go boom since I have grenades.  Only time it would be needed is for a moving target and they warm me in advance.

How about safe houses? Half the time (exaggerating for effect here) some dude will be missing from the enemy gallery, so the safe house won't unlock.

this just happened to me
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 12:04:55 AM
Man, has anyone read the wiki article on Far Cry 2? If that's not written by some Ubi dude, I'll eat my hat.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 12:07:08 AM
YES! I have  :lol

it's so ubi

Also I'm 75% done now.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 12:10:15 AM
So you guys aren't doing any side missions, then? I think doing those nearly killed the game for me. Weirdest sandbox game ever.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 12:12:05 AM
no buddy missions, no assassin missions.  I do the gunstore missions to unlock new guns and then the main missions.

Am I required to do those underground pill missions?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 12:14:33 AM
you won't get malaria medicine if you don't. i'm out now and i'm gonna see what happens if i ignore the sickness.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 12:15:35 AM
Funny how my first limited amount of pills lasted me for hours and hours, yet now I have to refill between every other mission. Stupid piece of crap awesome game.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 12:17:16 AM
yeah, I did three underground missions and since the first one I had maybe 3 attacks total, so I'm wondering if I have a big enough stash now that I can ignore it.  I know it tells you when you're on your last pill, but it doesn't seem to give you an actual number.

Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 02:40:23 AM
You know, "Be Careful - They are looking for You" would have felt a hell of a lot more ominous hadn't every dude already spent the whole game trying to kill me. This faction stuff is so poorly executed.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 12:21:41 PM
Did they piss off the voice actors, or something? I just had to suffer through another Jackal speech. Of course, it didn't take long, 20 or so lines in just about as many seconds. The dialog sounds so unmotivated, as if the voice actor just really needed some cash, but had very little time to spare. It's seriously schoolplay quality across the board here.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: WrikaWrek on December 09, 2008, 12:44:43 PM
Well you see the government wants to overthrow any regime in the looks for real democracy in this place See freedom is a just a form of expression around here the U.S just wants multinationals to be happy with their quarter profits they need wars for that and who more eager to serve them than this god forsaken place where life ain't worth the bullet and the bullet is cheaper than food All they want are these tribes militias whatever fighting each other for an endless and meaningless  set of bad ideas that they say will push the country forward but it's all bullshit these kids just want war as war is pushed into their minds by us.


The dudes talk non stop.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 01:22:31 PM
the best is Paul for his "come on man get in here omigod i never seen so many enemies hey help me push this to block this door watch out omigod gonna smoke dope in india man i need another one and can't stop talking or they'll eat me omigod man"
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 03:07:35 PM
beat it

HORRIBLE ENDING

HORRIBLE

HORRRRIBLE
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 03:14:34 PM
The scene that lead to the next area being unlocked was pretty weak, too. Maybe it's because the game is so open in other ways, but that type of determined outcome is just a weak plot driving device. Another similarity to Deus Ex, but this time it's not a good one.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 07:10:43 PM
Alright, I'm going to guess the ending.

spoiler (click to show/hide)
I'm The Jackal
[close]

?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 07:12:20 PM
No, but that could be cool. If you had like WOKEN UP AND FORGOTTEN YOU WERE THE JACKAL BUT SUDDENLY HAD A MISSION TO KILL THE JACKAL
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 09, 2008, 07:13:26 PM
Far Cry the Old Republic
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Sho Nuff on December 09, 2008, 07:14:45 PM
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 07:16:48 PM
And also for the reason that fire doesn't spread very far. It's a bit of a stretch to complain about it given that it's many notches above anything else of the sort, but the time-stamped fire stuff feels a little bit silly. At some point in development, either someone from the development team or some "journalist" made the claim that fire would be extinguished only if it rained.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 07:18:26 PM
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]
yeah, bs. even when it makes no sense for the story to make you not kill him or when he like...
spoiler (click to show/hide)
HELPS YOUR CHARACTER TWICE
[close]

the story of this game is crap, and so are the characters and VA
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 07:20:20 PM
I guess the complete absence of any sort of mention of story in reviews should have been some indication of the quality. Not that I ever expected an interesting, let alone thought-provoking, take on African conflict and war trade from the guys who went all Red Dawn on Ghost Recon.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Eel O'Brian on December 09, 2008, 07:20:40 PM
okay, gonna stay away from this thread now
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 07:21:37 PM
okay, gonna stay away from this thread now

Smart move. Although, honestly, you're more than likely not going to care a whole lot about the story while playing the game. If you start paying attention to it, you'll probably enjoy the game less.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 08:31:51 PM
only two acts, right?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 08:35:18 PM
Alright, why does increasing the contrast make everything take on a blueish tone?
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 08:39:54 PM
only two acts, right?
3, third is fairly short. i think the first was my favorite. the layout of the first map is way better than the second imo.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 08:50:06 PM
second map just has some weird shit going on.  It's like, why would you put the middle bus station far away that you need a car to drive up and get a mission, then repeat to go to that location? the first city had the bus station right in the town.  It's a small thing, but it confuses me so much.

oh, and resetting my safe houses is so weak.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 09:43:00 PM
Oh good, an escort mission.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Sho Nuff on December 09, 2008, 10:49:51 PM
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]
yeah, bs. even when it makes no sense for the story to make you not kill him or when he like...
spoiler (click to show/hide)
HELPS YOUR CHARACTER TWICE
[close]

the story of this game is crap, and so are the characters and VA

If Fallout 3 has taught me anything, it's that I can KILL WHOEVER I WANT WHENEVER I WANT (even if they help me)
Title: Re: Far Cry 2 is like awesomely buggy
Post by: pilonv1 on December 09, 2008, 11:13:28 PM
Oh good, an escort mission.

oh fuck i dont want to go back to this now.

did anyone try the multiplayer? someone mentioned COD4 :hyper
Title: Re: Far Cry 2 is like awesomely buggy
Post by: Sho Nuff on December 09, 2008, 11:16:43 PM
Oh good, an escort mission.

oh fuck i dont want to go back to this now.

did anyone try the multiplayer? someone mentioned COD4 :hyper

I think the multi is pretty good. I joined a party and we were basically blasting between crazy user-created maps and having an awesome time. Little Big Whut
Title: Re: Far Cry 2 is like awesomely buggy
Post by: y2kev on December 09, 2008, 11:21:43 PM
I didn't do an escort mission and i played the entire story campaign

wut u do ducko
Title: Re: Far Cry 2 is like awesomely buggy
Post by: cool breeze on December 09, 2008, 11:21:45 PM
I think the last word is Planet

And I do want to try the multiplayer out, I just don't think I'll get hooked into it since I'm not a biggest fan of the shooting.  I didn't even get into the Crysis multiplayer and I enjoyed that game a lot, though I didn't try Warhead online.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 09, 2008, 11:48:28 PM
I didn't do an escort mission and i played the entire story campaign

wut u do ducko

The barge mission.
Title: Re: Far Cry 2 is like awesomely buggy
Post by: duckman2000 on December 10, 2008, 01:32:21 AM
Alright, that's it. Three fucking guns jammed on me, one right after the other. MP5, fires off three shots and jams. Switch to MAC10, manage to fire off half a mag before it jams. Desperately switch to the Carl-Gustaf, which doesn't even manage to get away a single shot before it discards itself. They so fucking crossed the line now.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Sho Nuff on December 10, 2008, 09:26:09 PM
Make sure you get NEW guns before going into the endgame.

There's one thing that I REALLY like about the multiplayer, and that's the fact that you get a nice THWUNK THWUNK THWUNK sound whenever you hit somebody with a gun (even if they're far away).
Title: Re: Far Cry 2 thread of jamming guns
Post by: dammitmattt on December 10, 2008, 09:39:19 PM
Is the gunplay better in multiplayer than single-player?

I played some more today and I really like the game up until I have to use a gun.  It's just not as fun to shoot dudes as it should be...
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 10, 2008, 10:59:07 PM
As said, it's a sniping game. Explosives are fun, too. Ranged weaponry masks a lot of the issues, and there is a lot more satisfaction in blowing shit up than there is in close combat.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 11, 2008, 10:40:53 PM
Got to buy the AR, nice to have a capable automatic (well, sort of) rifle. I wonder though when some developer is going to have the balls to actually implement dot sights as dot designators, as opposed to crippled scopes.
Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on December 11, 2008, 11:58:32 PM
I think I'm on the third act now and I'm starting to wonder why they made the health system the way they made it.  I mean, when you're low on health it takes a long animation to heal and your health is drained, but wouldn't it be better to have the quicker syringe when your health is low?
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 11, 2008, 11:59:45 PM
Seriously. I've lost count of how many times I've been killed off that way. It's not realistic, it's just bloody annoying.
Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on December 12, 2008, 01:41:48 PM
that ending was dumb

and wasn't there supposed to be a hang glider in this game? never saw one
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 12, 2008, 01:48:50 PM
that ending was dumb

and wasn't there supposed to be a hang glider in this game? never saw one

There are some, but you have to look for them, and they are not useful or even fun. Not useful because they aren't really tied to treasures that would otherwise be impossible to reach, and the game doesn't have enough high peaks to make them fun to use.

If you want to check one out, there's one on the hillside across from Claes Products. That's the one I can remember off-hand. You have to walk behind some rocks, it's near a "waterfall."
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 19, 2008, 06:34:25 PM
Alright, has anyone else encountered a bug that makes it impossible to pick any of the weapons from the upper row in the weapons storage hut? I tried two different storage huts, and it's still fucked. :/
Title: Re: Far Cry 2 thread of jamming guns
Post by: Great Rumbler on December 30, 2008, 12:52:45 PM
Malaria.  :-\
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on December 30, 2008, 02:21:46 PM
Best worst worst best game ever
Title: Re: Far Cry 2 thread of jamming guns
Post by: Van Cruncheon on February 09, 2009, 08:07:19 PM
real talk. it was my goty 2008.

:bow far cry 2 :bow2
Title: Re: Far Cry 2 thread of jamming guns
Post by: pilonv1 on February 09, 2009, 08:08:57 PM
now im putting fallout 3 down i intend to get back into this.

:bow sniping :bow2
Title: Re: Far Cry 2 thread of jamming guns
Post by: y2kev on February 09, 2009, 08:09:38 PM
this is better than fo3 i think. I had SOOO much fun with this game.


Title: Re: Far Cry 2 thread of jamming guns
Post by: Van Cruncheon on February 09, 2009, 08:13:16 PM
it's one of the rare few games that actually successfully immersed me in its world. sure, one can pick at the sameyness of the missions and the cyborg super-ai, but that is really a case of missing the (flammable) forest for the trees

it's lightyears more advanced than killzone 2
Title: Re: Far Cry 2 thread of jamming guns
Post by: pilonv1 on February 09, 2009, 08:15:46 PM
i just liked sneaking around, exploring and trying to headshot people. just like what i enjoy in fallout 3

:piss corridor shooters :piss2
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 09, 2009, 08:26:45 PM
This game is pure shit sprinkled with awesome. Now I'm out of malaria pills, despite having just completed a mission to get more. On my to-do list is "get medicine," but when I visit the place marked on the map I find out that I have to go to some other place. That's right, the place where I just handed off the passports. Broken shithole of a buggy game of shitty combat but fun planning.

It may be mine as well.  Assaulting people has the best stealth feeling i have ever gotten from a game and everything has that hyper real feel that GTA wishes it could do..

You're going to have to explain that one further, because I'm not seeing it at all. The game takes a jackhammer approach to realism, what what damage magically healed from syrettes and by removing bullets from any one pre-determined region of the body. Combined with the ridiculously safe portrayal of the region, it feels anything but real, in game terms or otherwise. It's just a half-assed game. I had an awesome time with the game, so obviously there is something magical about it, but I'm not seeing the realism. The closer they come, the more distant it seems.

I'd be interested in a Ghost Recon game set in this type of world.

Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on February 09, 2009, 08:35:12 PM
I was immersed half the time while the other half I got a bit annoyed at bits.  Like, I actually pulled over the first time I saw the edge of the map and the huge flatness to it in contrast to the the rest of the game.  Or that one waterfall next to the gun shop.  Other times I got annoyed with how the world was laid out.  I hated how shortcuts were so rare and how every drivable path is in some area bordered off by large hills you can't even run over.  The reason the respawning AI got annoying was because there wasn't a way to avoid them; it really should have had the simple violent path through the checkpoints, then the scenic route or something.  Well, that and how goddamn perceptive the AI is.

I have my complaints with the game, less than a lot of games, most overshadowed by the positives too numerous to list.  I thought Left 4 Dead was the best shooter of 2008 until I played Far Cry 2, now I can't really choose.

And the game is an amazing looking game.  How the hell Gears 2 swept graphics awards, I have no idea.  Shooting a rocket on the ground and watching it twirl around is so awesome.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 09, 2009, 08:37:43 PM
I think it's just the lack of variety that tanks it in terms of visuals. And probably the generally weird (Ubi brand) look of the humans. At it's best, it looks spectacular. Walking through valleys with grass and trees swept by the wind, it's totally sweet. But I guess that tells the story of the whole game; it's at its best when it's just you in the wilderness, planning your next attack. As soon as you add story elements or other people, it falls apart.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 09, 2009, 08:44:33 PM
Alright, so then explain that then.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 09, 2009, 08:49:29 PM
I got a hankering to pick this up again.  I played about 16 hours a month ago and then put it down to play Fallout 3.

I like that just getting to your destination can be quite an adventure in itself, but I can understand that some people would prefer to get to their destination quicker and easier.  I find using the waterways offers a nice change of pace if I don't feel like driving.

And the buddy system kicks ass.  Getting overwhelmed and having your buddy come out to give you a hand is awesome, and doing their submissions can be really neat.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 09, 2009, 08:49:49 PM
I'm familiar with the term hyperreal, I just really don't understand how it applies here. I guess everyone perceives it differently, but this is the most blatantly video gamey experience I've experienced in some time, thanks in part to Ubi's clumsy attempts at making certain aspects seem real, and in part thanks to the incredible bugginess of the game. It probably wouldn't have bothered me so much hadn't they been so adamant on connecting it to very real conflicts, and then half-assing the execution.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 09, 2009, 09:02:22 PM
I like that just getting to your destination can be quite an adventure in itself, but I can understand that some people would prefer to get to their destination quicker and easier.  I find using the waterways offers a nice change of pace if I don't feel like driving.

And the buddy system kicks ass.  Getting overwhelmed and having your buddy come out to give you a hand is awesome, and doing their submissions can be really neat.

The problem to me comes from the fact that there is never a real adventure in getting anywhere, since everything is the same. Zebra here, grass there, kamikaze mercenaries there. It's a beautiful game world, they just forgot to fill it with things to make the world worth exploring, and with combat being what it is, those actual encounters come through as nuisances. I never had all that much of a problem with the amount of traveling, but they could have made it a hell of a lot more interesting.

You don't understand how the term hyperreal can apply to an open world game built more on expectation and stereotypes than the reality of those things, all in the context of an internal logic that consistently mimics something that is real feeling, but inherently gamey?

I could see that. Personally, I found myself thrown straight out of the game world with every stupid encounter with the game's take on reality, and the stereotypes of the world are pretty much all of the toned down, safe and uninteresting variety. I guess if you can agree to the terms that the game sets, it could be a wholly engrossing experience. I'm not buying the world and conflict they have created, but I suppose it does feel like a real "world," or place.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 09, 2009, 09:18:10 PM
I get enjoyment out of the variety that comes from different terrain, building, weapon and weather combinations.  Fire can be good fun since it's influenced by the weather, and sometimes buddies step in which is another variable.

Of course, there's also plenty of times where I just resort to the vehicle-mounted gun.  If I'm using that a lot it's usually a sign I'm not in the mood for playing the game, and so I prefer to pick it up when I really feel like it.
Title: Re: Far Cry 2 thread of jamming guns
Post by: chespace on February 09, 2009, 09:25:10 PM
Wow, some real FC2 love in this thread.

Too bad you're all fucking crazy. I was very high on this game and played for a while until the repetition and nil-effects of your actions pulled me absolutely out of immersion.

Some high points to be sure, but just got way too robotic after a while.


Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 09, 2009, 09:55:49 PM
We just have awesome taste in games, that's all.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Eel O'Brian on February 11, 2009, 04:50:23 PM
i gotta rebuy this sometime
Title: Re: Far Cry 2 thread of jamming guns
Post by: Fragamemnon on February 11, 2009, 04:56:56 PM
super fun game, but I can totally understand the polar responses to it. If one of the game's decisions hits one of your pet peeves it's going to derail any enjoyment of the game in spectacular fashion.
Title: Re: Far Cry 2 thread of jamming guns
Post by: y2kev on February 11, 2009, 05:03:40 PM
The stealth is also broken. I don't know how anyone enjoys that.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Fragamemnon on February 11, 2009, 05:07:31 PM
The stealth is also broken. I don't know how anyone enjoys that.

you don't play stealth, that's how . this was REALLY hard for me to get past since I've played way too much Thief in my life but going stealth in the game just doesn't work.
Title: Re: Far Cry 2 thread of jamming guns
Post by: demi on February 11, 2009, 05:08:37 PM
shit achievements
Title: Re: Far Cry 2 thread of jamming guns
Post by: y2kev on February 11, 2009, 05:09:32 PM
The stealth is also broken. I don't know how anyone enjoys that.

you don't play stealth, that's how . this was REALLY hard for me to get past since I've played way too much Thief in my life but going stealth in the game just doesn't work.
No, I really don't care. I moved past it quickly. But when I see people mention they play this game stealthily I wonder if they pull their hair out.
Title: Re: Far Cry 2 thread of jamming guns
Post by: y2kev on February 11, 2009, 05:19:04 PM
That's not stealth in like any definition of the word, lol


Title: Re: Far Cry 2 thread of jamming guns
Post by: pilonv1 on February 11, 2009, 05:34:45 PM
yeah sneaking is basically moving until you enter the radius of the AI's behaviour then it's on
Title: Re: Far Cry 2 thread of jamming guns
Post by: y2kev on February 11, 2009, 05:39:17 PM
No, you sneak up, find your spot and start killing. 
How is that stealth though? Who doesn't play that way? Do you think people just run into the middle of some collection of huts and fire into the sky to let everyone know it's on?

Unless you've got a sniper rifle, the game's jamming weapons and such make it pretty much necessary that you position yourself before you fire. That doesn't seem like anything special to me.

The game sells itself as having stealth elements without me having to pick at them, by the way-- the Camo Suit is NOT worth the diamonds.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 11, 2009, 06:42:39 PM
I see people mentioning jamming weapons now and then - I've only had one jam in 20 hours.  Do you guys pick up a lot of weapons off the ground?  If so, you deserve them jamming on you, you cheap-ass scavengers.

I'm going to check out the camo suit tonight.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 11, 2009, 08:31:09 PM
It's been a while since I've had this happen to me in a game.

(http://i241.photobucket.com/albums/ff320/altogetherandrews/openworldgaming.jpg)
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 11, 2009, 08:48:16 PM
Maybe I just don't spend enough time exploring in games. I managed to reach a place that I'm pretty sure was supposed to be out of reach, so I'm not surprised that it glitched. Bloody annoying though as I hadn't saved the game in a while.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 11, 2009, 08:50:27 PM
I've been playing Fallout 3 so much that last night I paused Farcry 2 and was looking for the save menu for several seconds. ::)
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on February 11, 2009, 08:54:44 PM
I've been playing Fallout 3 so much that last night I paused Farcry 2 and was looking for the save menu for several seconds. ::)

Huh? Oh wait, the save system is different for the console versions, right?
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 11, 2009, 09:06:58 PM
I'm not sure?

I just meant I got used to Fallout's save-anywhere system and forgot Farcry was not save anywhere.
Title: Re: Far Cry 2 thread of jamming guns
Post by: pilonv1 on February 11, 2009, 09:23:31 PM
I'm not sure?

I just meant I got used to Fallout's save-anywhere system and forgot Farcry was not save anywhere.

i hate quicksaves in theory because they ruin the tension but far crys system annoys me and makes me wish for fallout's save system. for an open world game not to have quick save is shit
Title: Re: Far Cry 2 thread of jamming guns
Post by: pilonv1 on February 11, 2009, 09:29:02 PM
that would be better. an alternative to safe houses. why would i go exploring when i cant save?
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 11, 2009, 09:33:51 PM
If I'm in the mood for Farcry 2 (taking my sweet time traversing the countryside), the rather long-winded saving system doesn't bother me.  If I'm not in the mood for the game, I'm not in the mood for the save system either.

Save points at guard posts or something would maybe be a good compromise.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on February 11, 2009, 09:44:19 PM
There should be manual save points at the objectives.  So once you've killed everyone you can save and then play with the leftover explosive barrels or try a difficult jump to a diamond case, without fear of killing yourself and having to do it all over again.
Title: Re: Far Cry 2 thread of jamming guns
Post by: fistfulofmetal on March 01, 2009, 06:06:39 PM
I started playing this today.

my reaction so far is just:

:\

not really very fun.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on March 01, 2009, 11:13:48 PM
Alright, this Dogon village mission I just completed was shit hot.  :hyper
Title: Re: Far Cry 2 thread of jamming guns
Post by: Kestastrophe on March 26, 2009, 11:02:12 PM
bought this game with the steam deal, shit is hot. Graphically it is the closest to Crysis I've seen, and it runs better on my system. Shit is hot.

upgradable weapons :drool
unlockable perks :drool
recruitable friends :drool
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bebpo on March 26, 2009, 11:09:11 PM
Graphically it is the closest to Crysis I've seen, and it runs better on my system. Shit is hot.

What kind of settings are you using?

I tried playing it with everything on Ultra maxed and it's like 5fps, whereas I got about 20fps on Crysis maxed.  Even with everything on very high it's not as smooth as Crysis.  I had to keep stuff around high/medium to get it Crysis level of playable.  Maybe it's just more cpu-intensive or something since my cpu sucks.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Smooth Groove on March 27, 2009, 12:09:33 AM
Why's the DLC content only compatible with the Steam version?  So now I have to spend $20 instead of just $5 for the extrat content? 

Fuck that. 


Graphically it is the closest to Crysis I've seen, and it runs better on my system. Shit is hot.

What kind of settings are you using?

I tried playing it with everything on Ultra maxed and it's like 5fps, whereas I got about 20fps on Crysis maxed.  Even with everything on very high it's not as smooth as Crysis.  I had to keep stuff around high/medium to get it Crysis level of playable.  Maybe it's just more cpu-intensive or something since my cpu sucks.


Far Cry 2 is very CPU intensive.  I jumped about 50 FPS going from a 3.3 GHZ Q6600 to a 4.0 GHZ I7. 

Title: Re: Far Cry 2 thread of jamming guns
Post by: Kestastrophe on March 27, 2009, 08:13:41 AM
Graphically it is the closest to Crysis I've seen, and it runs better on my system. Shit is hot.

What kind of settings are you using?

I tried playing it with everything on Ultra maxed and it's like 5fps, whereas I got about 20fps on Crysis maxed.  Even with everything on very high it's not as smooth as Crysis.  I had to keep stuff around high/medium to get it Crysis level of playable.  Maybe it's just more cpu-intensive or something since my cpu sucks.


I am playing on high with 2xAA and vsync on a 9800gt and I am getting close to 60fps. I tried it at very high and 4xAA and I was still getting 30fps. I dont remember what CPU I have, but I think its a 2.6ghz dual core
Title: Re: Far Cry 2 thread of jamming guns
Post by: CHOW CHOW on March 27, 2009, 11:20:54 AM
Did ubi ever release a ps3/360 patch for this addressing some of the complaints?
Title: Re: Far Cry 2 thread of jamming guns
Post by: demi on May 02, 2009, 07:25:37 PM
THIS GAME FUCKING SUCKS

What's this time management bullshit? I cant even buy some fucking pills because I can't guess the right time the dealer will be there.

Crysis > Far Cry 2
Title: Re: Far Cry 2 thread of jamming guns
Post by: CHOW CHOW on May 03, 2009, 08:28:34 PM
THIS GAME FUCKING SUCKS

What's this time management bullshit? I cant even buy some fucking pills because I can't guess the right time the dealer will be there.

Crysis > Far Cry 2

you have to put time into it you fucking tasteless fuck

it's one of the best games of 2008.  i knew you wouldn't like it
Title: Re: Far Cry 2 thread of jamming guns
Post by: demi on May 03, 2009, 08:34:07 PM
It's not my fault the illegal arms dealer doesnt want to open up shop at 9am. Some realism this game has
Title: Re: Far Cry 2 thread of jamming guns
Post by: WrikaWrek on May 03, 2009, 08:37:05 PM
This game is kinda shitty. The boring driving, the re spawning, the hit detection, the story, guns get old in an afternoon, repetitive as shit.

I finished it, but it felt like work.
Title: Re: Far Cry 2 thread of jamming guns
Post by: rubber feathers on May 03, 2009, 10:57:16 PM
Far Cry 2 sucks because you have to drive to every fricking place, and the bus stops aren't in convenient locations.  You're never near one, and the places you need to go to aren't near one.  And I don't feel like driving 10 minutes every time I want to do something.  If I want an experience I'd go outside or play flower or some shit.

When a game feels boring from the first minute and it hardly ever gets exciting, you know there's something wrong with it.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bebpo on May 03, 2009, 11:52:48 PM
Is there a mod that lets you warp around?  Sounds like it would fix the driving.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on May 03, 2009, 11:57:27 PM
I don't think the driving itself is all that bad, and as long as you stay away from roads and checkpoints you won't be attacked every two minutes. But given the size of the world, it sure would have been sweet with some rickety airplane.
Title: Re: Far Cry 2 thread of jamming guns
Post by: GilloD on May 04, 2009, 06:46:51 PM
Gamefly sent this to me today. Am I in trouble?
Title: Re: Far Cry 2 thread of jamming guns
Post by: Smooth Groove on May 04, 2009, 07:52:29 PM
THIS GAME FUCKING SUCKS

What's this time management bullshit? I cant even buy some fucking pills because I can't guess the right time the dealer will be there.

Crysis > Far Cry 2

You can't buy pills whenever you want.  The game will let you know when you need to go back to the priest for more pills. 

Is there a mod that lets you warp around?  Sounds like it would fix the driving.

There're trainers that let you teleport back to the where you were before.  It makes completing quests a little faster. 
Title: Re: Far Cry 2 thread of jamming guns
Post by: Smooth Groove on May 04, 2009, 07:53:35 PM
Gamefly sent this to me today. Am I in trouble?

Nah, FC2 is great fun despite its flaws.   No shooter has ever offered so much freedom to the player.

You just have to be a little patient with it.  The game really opens up once you start buying the type of guns you want. 
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on May 04, 2009, 08:18:36 PM
THIS GAME FUCKING SUCKS

What's this time management bullshit? I cant even buy some fucking pills because I can't guess the right time the dealer will be there.

Crysis > Far Cry 2

You can't buy pills whenever you want.  The game will let you know when you need to go back to the priest for more pills. 


And then sometimes it will tell you that you have get more pills, but fail to actually update your map with directions, and/or fail to activate the pick-up place. Buggy bug bug. It's still more brilliant than it is terrible, but it sure leans dangerously over the line from time to time.
Title: Re: Far Cry 2 thread of jamming guns
Post by: drew on May 04, 2009, 08:22:18 PM
i almost rented this

im glad i didnt

it looks like a cheaper fo3

key word:  LOOKS
Title: Re: Far Cry 2 thread of jamming guns
Post by: Smooth Groove on May 04, 2009, 08:39:25 PM
And then sometimes it will tell you that you have get more pills, but fail to actually update your map with directions, and/or fail to activate the pick-up place. Buggy bug bug. It's still more brilliant than it is terrible, but it sure leans dangerously over the line from time to time.


Weird.  That never happened once to me.  Did you patch your game?
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on May 04, 2009, 09:19:15 PM
And then sometimes it will tell you that you have get more pills, but fail to actually update your map with directions, and/or fail to activate the pick-up place. Buggy bug bug. It's still more brilliant than it is terrible, but it sure leans dangerously over the line from time to time.


Weird.  That never happened once to me.  Did you patch your game?

It's the Steam version so I assumed it would patch itself as needed. It only happened once (one of each bug). The most common bug has involved the Imaginary Safehouse Guard, where the safe house won't unlock because some enemy character is missing. That's happened at least three times.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on July 03, 2009, 10:42:48 PM
Another session, another blend of awesome opportunistic FPS gaming and equally awesome bugs. Today, I rammed a dude with a car. This apparently causes quite the shockwave, as another dude on the other side of the guard post area falls down from the impact. What a game.  :gun
Title: Re: Far Cry 2 thread of jamming guns
Post by: brawndolicious on September 01, 2009, 11:42:54 PM
I just got the "Good night sweet prince" achievement because my main buddy just died no matter how many morphines I gave to him.  Can I still get buddy recommendations on missions if I just go to Mike's bar or something?
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on September 02, 2009, 02:11:28 AM
Your new best buddy will fill the shoes of your old best buddy, if that's what you're asking.

I remember when I got that achievement. :'(
Title: Re: Far Cry 2 thread of jamming guns
Post by: chronovore on September 02, 2009, 10:58:36 PM
Is it pretty much a "your buddy dies here, no matter what" story moment?
Title: Re: Far Cry 2 thread of jamming guns
Post by: brawndolicious on September 02, 2009, 11:23:32 PM
Yeah, they get killed the second or third time that you have to save them.  In the future, I'll put them down with a gun.  It's more respectable.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Great Rumbler on September 03, 2009, 07:22:50 PM
I really love this game, but sometimes it can be brutally unforgiving. I've been mowed down numerous times just trying to get through a random outpost.  :'(

I just lost an HOUR of playtime, including several missions complete, all because this idiotic game doesn't have an autosave feature that kicks in whenever you complete a mission. Seriously, WHY doesn't this game have that?! How did I lose that hour? Some random guys roll up in their jeep and I think "Alright, some guys to test out my new weapons on" so I jump out of dune buggy and take out the gunner with my machine gun. Then the jeep bumps me. None of my buddies come to help me. One hour of game time completely erased.  :gloomy
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 25, 2009, 01:12:07 PM
Got this on 360 (can't beat $5), it's not as bad as expected. The lack of save anywhere is annoying, but I'm over it. I really hope they use this engine for the next Ghost Recon, assuming of course that it's a return to the classic style. Hell, I'd pay good money for a plain GR remake using this engine.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Stoney Mason on November 25, 2009, 01:15:31 PM
It's a flawed but interesting game. Multiplayer is dog shit though.
Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on November 25, 2009, 01:18:09 PM
actually, there was just news the other day about Far Cry 3.  I don't know if it's the first announcement, but it's just someone confirming it and saying it looks "pretty exciting"

http://www.computerandvideogames.com/article.php?id=228138?cid=OTC-RSS&attr=CVG-General-RSS

so yeah, if they fix the problems like AC2 fixed the problems of AC1, GOTY whenever it comes out
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 25, 2009, 01:19:18 PM
Pretty much. Ubi is really ambitious, with damned near all their "big" games, but they need to reign that in. If AC2 is as good as you say it is, then that's a good sign.

Would still rather have a mesh of Far Cry 2 openness and GR combat. Any one of the grassy valleys in this game would make for the best GR map ever.
Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on November 25, 2009, 01:34:15 PM
I thought Far Cry 2 combat was just short of incredible.  The only flaw, and it's a pretty damn big one, is that the enemy AI was distinguished mentally-challenged.  Whether you go in stealthy, stick back and snipe, try to set up traps, or just go in and shoot up the place they don't react like they should.  It is difficult to get AI to work well in an open world, but that should be something they focus on.

I also wonder if they will keep it in Africa.  One of the big reasons I like AC2 more than AC1 is that Italy is way better for gameplay and just the look than what AC1 had.  Africa was a fine location and I wouldn't mind if they kept it.  What I really want is either the ability to climb or less linear paths in the world.  A lot of times there are two paths with a huge hill between them.  Stuff like that made the world seem more tedious to get around since you didn't have as many shortcuts.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 25, 2009, 01:43:19 PM
That, and enemies absorbed way too much damage. The animation was also goofy at hell at times, which combined with the goofy behavior and incredible damage tolerance to make for some kind of heavily armed distinguished mentally-challenged fellow army. Fix that, mix missions up (and remove the kamikaze jeeps), and the game will be nearly fixed right there.

I don't think keeping it in Africa would be bad, but more of Africa in a single environment would be nice. Even with jungle, marshland and savanna, the environments felt pretty uninteresting after a while. Snowy mountain ridges, deep wet jungle, that sort of stuff would have been nice. Keep the world open, but make the destinations more interesting, and varied.
Title: Re: Far Cry 2 thread of jamming guns
Post by: cool breeze on November 25, 2009, 02:45:57 PM
I don't know if it some areas of Russia are too cliche at this point, but yeah, Russia or some Eastern European location would be great.  Some areas with snow would be great considering how good they make the atmosphere in FC2.
Title: Re: Far Cry 2 thread of jamming guns
Post by: Bildi on November 25, 2009, 05:04:21 PM
so yeah, if they fix the problems like AC2 fixed the problems of AC1, GOTY whenever it comes out

Fuck yeah.  I enjoyed Far Cry 2 but it definitely has flaws that if rectified could make the game AAA. 

I still haven't even got off the North map.  THe major flaw for me is that it requires bulk time to play - if I'm in the mood for traversing the map and the resulting adventures then it's awesome.  If I'm not in the mood I don't even pick it up.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 25, 2009, 07:45:37 PM
Siberia would be nice. I mean, Siberia can be damned near anything short of jungle. Blizzards, moonlit mountain passes, stalking through taiga, and so forth.
Title: Re: Far Cry 2 thread of jamming guns
Post by: brawndolicious on November 25, 2009, 08:14:28 PM
The Yukon is like Siberia but it has more trees I think.  They kind of cut the whole taking cover in foliage thing in FC2 for whatever reason.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 25, 2009, 10:02:12 PM
The Yukon is like Siberia but it has more trees I think.

Siberia has just about everything; tundra, desert and rocky terrain, arctic mountain ranges, deep taiga, and so forth. It'd be hard to pass a 50 square kilometers off as Siberia, but it's a good place to look for inspiration.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 26, 2009, 09:12:38 AM
So I guess the bug with safe houses not being unlocked because one or two NPCs are missing wasn't a PC exclusive bug after all. And in this version, safe houses are actually important.  >:(
Title: Re: Far Cry 2 thread of jamming guns
Post by: chronovore on November 26, 2009, 07:19:33 PM
That, and enemies absorbed way too much damage. The animation was also goofy at hell at times, which combined with the goofy behavior and incredible damage tolerance to make for some kind of heavily armed distinguished mentally-challenged fellow army. Fix that, mix missions up (and remove the kamikaze jeeps), and the game will be nearly fixed right there.

I don't think keeping it in Africa would be bad, but more of Africa in a single environment would be nice. Even with jungle, marshland and savanna, the environments felt pretty uninteresting after a while. Snowy mountain ridges, deep wet jungle, that sort of stuff would have been nice. Keep the world open, but make the destinations more interesting, and varied.
Did you play it on a high difficulty level? Sometimes devs shortcut implementing difficulty settings by just augmenting hitpoints and/or lowering player's weapon damage.
Title: Re: Far Cry 2 thread of jamming guns
Post by: duckman2000 on November 26, 2009, 09:51:48 PM
I don't know if that's what it is, but it looks ridiculous in the game. People typically go down from one good shot from a sniper rifle so at least that's good, but you can sometimes rip into a dude with a hail of bullets from a mounted gun, and he will still be standing. When you add the insta-rigor animation when enemies transition rigidly from trucks to death, or the delayed arms flailing death animations, the combat starts to look more goofy than it should.

None of this is beyond fixing, though, so I have high hopes for the sequel.