it takes $500 video cards to get gta and crysis to look as good as a $400 console :bow guerrilla :bow2$200.
:piss excel users :piss2
Now someone just needs to find a way where I can use my 360 controller on my PS3.
:piss Dualshock 3 :piss2
as someone who couldn't stand the Dual Shock 2 last gen, I honestly haven't had any problems with the PS3 controller at all (other than the drop outs which were fixed by the DS3...also the triggers which were fixed by 3rd party clip on triggers). They feel fine to me. While the 360 controller is still better, I'm still a bit pissed as the downgrade from the S controller.
S Controller is still the best console dual analog controller
I still think that the tracer on the grenades looks out of place. Also, in the defending mission in the second vid seemed pretty weak since the player held an elevated position and it appeared that they could not be outflanked. I am still getting a PS3 for this game and the atmosphere looks incredible. :hyper
and the gun models are crazy. Unless Black 2 is announced, I'd say that this game has the best gun models in any game PC and all.
And you fucking pussies whining about the DS3 need to man the fuck up and learn something new. If that's beyond your capabilities as gamers, then you're some kind of assholes.
I've been playing with some variation of that controller since I imported Gran Turismo and the PSOne Dual Analog controller in 1998. I'm more than used to the controller. It's not my fault that Sony hasn't learned from the obvious improvements that Microsoft made in 2001.
I played COD4 on PS3 and 360 and the 360 analog was just too 'heavy' for my taste.
So what you're saying is that you're a bit weak?
On that, though, I really wish they would add rumble. Not that I blame them for not bothering, but it's a bummer.
So what you're saying is that you're a bit weak?
I handled the Duke just fine. I can handle anything that Sony and their small-handed engineers can throw at me.
I can't play a console shooter without rumble. The feedback is just too important to me and that's part of the reason that Resistance was so mediocre to me.
looks good, ME WANTY just for graphics alone.
i still have resistance 2 on my shelf unrwapped. should i even bother with this hotness coming out? :hyper
yea i was thinking of just saving it for a rainy day. i had a tough time just getting through R1. couldn't resist though (look, a pun!), i got the collectors edition for 20 buckos.
I completely disagree. Halo has a completely different sort of level design even, than COD 4 and KZ2. But COD4 and KZ2 share a lot in common.
Crysis still looks superior
It looks way more scripted than COD4 from what I can remember. At least in COD4, the enemies would shoot at you when they could see you. These enemies have to be 10 feet away to be a threat. The parts with the flamethrower and sniper are some of the stupidest "working" AI I've ever seen.
I don't really see any similarities to Rainbow 6 Vegas. Every enemy was smart and lethal in that.
I'm only criticizing the AI.It looks way more scripted than COD4 from what I can remember. At least in COD4, the enemies would shoot at you when they could see you. These enemies have to be 10 feet away to be a threat. The parts with the flamethrower and sniper are some of the stupidest "working" AI I've ever seen.You're out of your fucking mind.
I don't really see any similarities to Rainbow 6 Vegas. Every enemy was smart and lethal in that.
Crysis still looks superior
This shit seriously needs to stop?
Ultimately Crysis is boring to look at.
Crysis is simply being out budgeted several times a year by bigger console titles.
Crysis ability to render a higher amount of great looking trees with the right pc compared to any console doesn't make it better looking.
PC elitists believing console owners don't know about the pleasures of pc gaming and hardware or lack a extensive history with it.
Duckman's PC can't even run Crysis in all its glory.
1st 3 min of Crysis > Crysis Warhead > whatever bs you wanna come up with.
This game doesn't have rumble? :lol
Oh, were you talking about CoD4?
It's more like "no dude, you're wrong, this chick is the hottest because she's got the biggest boobs!"
It's more like "no dude, you're wrong, this chick is the hottest because she's got the biggest boobs!"
Halo 3 looks better than any PS3 game released this year.
Falling back on the argument of taste is a very SAD way to pull out of an embarassing debate.
A few of the Halo 3 levels were designed with different (meaningful) paths/lines. the 2nd level Rats Nest (or is it Crow's Nest, the grey one and one of the reasons it's such a great level to me) and Cortana (asshole level) come to mind, where it definately impacted the tacticts of the battle you encountered, especially on Heroic and even more so on legendary. It's not open world, or branching stuff like in one Halo 1 level, but it's a kind of freedom I really like in a level-based game.
I completely disagree. Halo has a completely different sort of level design even, than COD 4 and KZ2. But COD4 and KZ2 share a lot in common.
Maybe if you were talking about Halo 1, but Halo 3 felt pretty linear to me; there were separate little chokepoints and a few could be approached by preference, but generally it was some pretty basic FPS gaming, with the possible exception being the Scarab fights. Not "scripted," but absolutely strictly predetermined by a solid map layout, with enemies here, there, and a hunter appearing there once you get past a certain point. COD4 funneled you along a remarkably linear path in claustrophobic environments, giving you very few options other than "go straight in and shoot stuff." Perhaps Killzone 2 exists somewhere between the two, but I'd say it looks to be closer to Halo 3. I haven't watched all the clips though, but the sniper video looks like it could be a Halo 3 choke point.
Maybe comparing it to Rainbow Six Vegas works better. COD4, I'm not seeing it.
It was the more linear design that allowed them to give birth to graphics that stand the test of time
everybody always talks about how pretty crysis (crisys? crisis? oh, who gives a fuck) is, but i can't recall a single post about whether it's a good game
everybody always talks about how pretty crysis (crisys? crisis? oh, who gives a fuck) is, but i can't recall a single post about whether it's a good game
Actually, I thought it was a great game first and foremost. Graphics quality was nice, but it was a pain to get it there, and at some points I had to dial it down in order to deal with intense battles. The gameplay, however, was pretty crazy awesome. Unsurprisingly, the scenes that were less interesting were the ones where the game forced you to take a particular route, or use a specific means of travel.
There is one defining level, where you start off in a tank and are tasked with taking out various hardpoints between the starting point and the level end. Of course, you can also ditch the tank and use your nanosuit powers and combat wits to complete the objectives. That was pretty awesome.
everybody always talks about how pretty crysis (crisys? crisis? oh, who gives a fuck) is, but i can't recall a single post about whether it's a good game
I think both KZ2 and Crysis make people think that gorgeous games can't play awesome as well, but so far one of those has proven them wrong and the other looks to.
what the fuck happened to this thread?
it went from KZ2 looks awesome, to Crysis looks better than KZ2 (truth), then ??? people are talking about Halo 3
1up is really trying to make a name for itself :lol
"KZ1 is better"
drohne: I made the same joke on gaf but edited it out...I kind of feel for these people. they are all going to be out of work in like a year and they have absolutely no marketable skills
You know, watching the Dead Space bit, I don't think it's so much a problem with the games, but rather a problem with the "experts" really just being a bunch of jaded, hateful, burned out old prima donnas of the nerd variety. And I know a lot about being a hateful person.
Speaking of hot, that flamethrower is borderline disturbing.
I think he's talking about the ways in which it looks like urine
So apparantly the campaign has pointing arrow feature to show you the direction you're going, similar to PDZ.
So apparantly the campaign has pointing arrow feature to show you the direction you're going, similar to PDZ.
Gamersyde removed all of the vids.
I wonder what happened between them and Sony/Guerilla
Some of you may have noticed that we removed our videos of Killzone 2 from the site.
The reason is that, by showing you most of the levels featured in the preview code, we caused more harm to the publisher Sony and the developer Guerrilla than we could ever have imagined.
We got carried away by our enthusiasm and our desire to share the content of this fantastic preview with you. This is an unforgivable misconduct as professionnals, and as journalists.
Therefore, we have permanently removed all the concerned files. And to the people working at Guerrilla and Sony we'd like to adress our public apologies.
The Gamersyde team.
To our fellow members and readers, we are aware that you were all very pleased by our videos and that you will probably want to find us excuses.
If you really want to support us please do so by avoiding polemics and trying to recognize Sony and Guerrilla’s fundamental right to protect their intellectual properties.
Thank you all in advance.
don't try and pull that 'people didn't play it right' crap. It was poorly designed and as someone who enjoyed, and presumably correctly played, every other level it was just that level that was poorly designed. If Bungie had a 'right' way to play it, it wouldn't have such hate towards it, so clearly they have failed with that level.Don't get offended, I'm just telling you a way to enjoy Cortana and have an easy ride!
People don't know how to play Cortana properly. Just run whenever you can, platform to higher ground, use the powerups to avoid one of the harder chokepoints --> easy and fun level (even on legendary).
It's more like advice on how to possibly play.People don't know how to play Cortana properly. Just run whenever you can, platform to higher ground, use the powerups to avoid one of the harder chokepoints --> easy and fun level (even on legendary).
Worst opinion ever
don't try and pull that 'people didn't play it right' crap. It was poorly designed and as someone who enjoyed, and presumably correctly played, every other level it was just that level that was poorly designed. If Bungie had a 'right' way to play it, it wouldn't have such hate towards it, so clearly they have failed with that level.Don't get offended, I'm just telling you a way to enjoy Cortana and have an easy ride!
That one in halo 3 that takes place in the city is pretty good. What's that, mission 6? It's the one where the first hidden skull is being carried by a guy jumping over your head.Mission 5, yes, that one isn't bad. Well, it's not as good as 4 or 6, but it's not bad.
They should really drop brutes and go back to elites. Brutes were NEVER as fun. I don't know why they sacrificed their gameplay for their own stupid narrative.
apparently some people think Halo has an interesting story
i didn't get more than an hour into the first one
I am a fan of the PSP game as well. I could never beat the final boss of the campaign expansion that came out last May.
i've finished the ps2 and psp games
the psp game is actually excellent, more people should play it. it's tough as nails though.
I was a big fan of KZ1 as well. I beat the campaign on normal difficulty (not many highlights, other than that first trench level) and I even played the multiplayer portion quite a bit. The cheaters and glitchers ruined any fun there was to be had, plus the game was laggy as hell. It was also one of only a handful of game to have bots for offline co-op and they weren't bad in the AI department.
I can't understand how you would think how Halo 1 > Halo 3. Halo 3 is Halo 1, but better.
i remember halo 2 more fondly because i was so ridiculously hyped for that game. i downloaded the french leak, softmodded my xbox just to play it, and just about jizzed. in. my. pants. when i heard the title screen music
ur dum
Not exactly surprising differences in opinion here. Didn't you say that you're a fan of rollercoaster, scripted design? Nothing wrong with that, but I could see how Halo 3 would be a more interesting game if so. More story isn't really a positive, though.
I call bullshit. Heavenly Sword is more scripted than COD.
Yes. But i don't think Halo 3 has any less of a sandbox component in combat, in comparison to Halo 1.
QuoteNothing wrong with that, but I could see how Halo 3 would be a more interesting game if so.but it still takes a heavy AI/organic route even when it has set up the scenarios which means they never play out the same.
To keep this almost on topic, I'll just say that I hope that Killzone 2 is a bit more like Halo than like Halo 2/3. Wrika will disagree completely, and I'm sure he will get his wish, what with gaming trends being what they are and all. :-\
i dropped in on hornets for the second fight with my coop partner :D
Well, I guess we've come full circle; I still think it looks more like Rainbow Six than COD. :P In terms level and mission design, not gameplay.How is it at all like R6?
Well, I guess we've come full circle; I still think it looks more like Rainbow Six than COD. :P In terms level and mission design, not gameplay.How is it at all like R6?
There's a lot of similarities to CoD because basically every encounter looks pretty scripted.
QuoteHave you actually played a Rainbow Six game as of late? Or a COD? Combat is multi-planar, with several path options and hardpoints per plane. That in itself separates it significantly from standard COD design, and outs it far closer to Rainbow Six design. Add slower pacing and a cover fire system, and it's absolutely more of Rainbow Six than it is COD.
huh? we are talking about single player here?
the TGS demo was -nothing- like Rainbow 6.
unless you are talking about multiplayer.
I finished both the Vegas games and this isn't like R6 at all. There are NO alternative ways to finish the fights in KZ2 because you have a relatively limited amount of different equipment/guns and the AI is not dynamic. Vegas was awesome because the enemies were smart, forcing you to outgun/outgear them if you wanted a chance at getting past them. The gamersyde videos show that the guy is not playing it on god mode and yet he only dies once when an enemy is 10 feet away from him. The player sucks but he's having no real difficulty finding and shooting the enemies. The scripting is obvious because the enemies just ignore you most of the time and they even fall over the same rail in the exact same spot a lot of times.
It's basically like CoD with a cover system but stupider AI.
The "A.I." is about as dynamic as that room layout allows them to be, on a generally daft, albeit very accurate, level. And of course, Rainbow Six Vegas has its own vast share of scripted encounters, with enemies appearing in the same spots at the same time, every time. Not to mention that it's indeed very possible to get very close to enemies in Vegas. It'd be nice if Vegas was actually up to the standards you have set here, but it really is not. Higher difficulties add increased lethality to the mix, but that's about all that can be said for it.Scripted encounters=/=scripted AI. If you're replaying the game, you'll know where the enemies are patrolling in R6. The difference is that they will try to flush you out the second they find out you're there. R6 is very easy until the enemy knows that you exist. The Helghast however just charge at you and have very bad aim. I'm guessing that the game designer wants them to look more insane than tactical but that also ends up sucking the fun out of shooting them.
You really should check out the COD games one of these days, at least if you're going to insist on comparing them to other games. Either you haven't played them, or your impressions are affected by the same mystery issue that has caused you to dream up a Vegas that is far more than either of the actual games.
Scripted encounters=/=scripted AI. If you're replaying the game, you'll know where the enemies are patrolling in R6. The difference is that they will try to flush you out the second they find out you're there. R6 is very easy until the enemy knows that you exist. The Helghast however just charge at you and have very bad aim. I'm guessing that the game designer wants them to look more insane than tactical but that also ends up sucking the fun out of shooting them.
CoD seems to have funner AI from what I remember of it. It had a nice variety of choke points and types of missions. From saving a prisoner to invading a continent to whatever you had to do to finish Heat. KZ2 is looking pretty repetitive but hopefully there's a lot of unique missions that they haven't shown yet.
The Helghast however just charge at you and have very bad aim.
QuoteThe Helghast however just charge at you and have very bad aim.
This isn't even true in the first fucking game.
Huh? The Gamersyde videos that I've seen show self-preservation, suppression, repositioning, and such. Not to say that they are without seriously dodgy moments, but it's not even close to as simplistic as you describe it. I guess it's missing an expressed flank maneuver, but then that's not exactly the status quo behavior of terrorists in R6V either, is it now? Of course, you also said that every enemy in R6V was smart and lethal, so hey. And wouldn't "scripted A.I." suggest more instant (triggered) reactions?yeah, the videos show the guy moving forward and not standing in the open too much. It's not a very complicated game to play and the enemy hardly presented a challenge so I'm going to have to say that the AI is just bad. And probably scripted. In R6V, the enemy would flank you if they could but you usually surround them beforehand. R6V was fun because you had to use your better weapons and gears to take out all of the enemies before they got into a strong position. The AI in KZ2 simply doesn't seem to take the upper-ground, try to flank you, etc. They're I think defending their planet in this game so you would expect them to be entrenched a little.
:wtf What in the hell does mission design have to do with enemy behavior, let alone the supposed relative smarts of said enemies?Well when you have a game with scripted AI like CoD or KZ2, you have to change how the enemies react in different situations. How they don't hear silencers, take cover when you send a helicopter after them, run from the explosions when you fire at them from a AC130 gunship, etc. In games with scripted AI, you have to change the scenarios A LOT to make the game interesting. That's why I'm hoping for some really unique missions to be in the final game (even though I'll probably never play it not having a PS3).