THE BORE

General => Video Game Bored => Topic started by: brawndolicious on December 04, 2008, 05:44:20 PM

Title: Emotions in Gaming.
Post by: brawndolicious on December 04, 2008, 05:44:20 PM
http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php

Great article. I don't like that they try too hard to say that certain ideas WILL create certain emotions (such as a specific type of weapon, tutorial, etc.) but it's a good article about what generally people think when playing games.

I'd also like to see them test Mirror's Edge, Left 4 Dead, and some RPG's to see how the players feel after playing those games for a long time.

spoiler (click to show/hide)
(http://www.gamasutra.com/db_area/images/feature/3868/fig7.jpg)

lol
[close]
Title: Re: Emotions in Gaming.
Post by: Joe Molotov on December 04, 2008, 11:46:52 PM
As a stealth PS3 troll thread, I like it!
Title: Re: Emotions in Gaming.
Post by: OptimoPeach on December 05, 2008, 12:09:51 AM
Man, I saw the thread title and I was all ready to come in here and post the FFX laughing scene.
Title: Re: Emotions in Gaming.
Post by: brawndolicious on December 05, 2008, 01:51:02 AM
I'm a bit concerned that a lot of you circle-jerked over what makes a game a skill but didn't care about what makes a game fun.
Title: Re: Emotions in Gaming.
Post by: Don Flamenco on December 05, 2008, 02:08:09 AM
I'm a bit concerned that a lot of you circle-jerked over what makes a game a skill but didn't care about what makes a game fun.


A game isn't a skill.  Games require different kinds of skills depending on their gameplay.  The challenge built around testing that skill makes it fun (for me.) 

Looks like an interesting article, but I have no time to read it...a quick preview makes it seem like one of those psychology articles that tells you things you already knew but in a more pedantic manner.
Title: Re: Emotions in Gaming.
Post by: brawndolicious on December 05, 2008, 02:40:40 AM
Yeah, it does say some pretty obvious stuff but it shows that a bunch of small changes would really add up.  It would make an awesome game design cheat sheet.
Title: Re: Emotions in Gaming.
Post by: fistfulofmetal on December 05, 2008, 02:52:54 AM
i almost cried at the end of mgs4  :'(
Title: Re: Emotions in Gaming.
Post by: Tieno on December 05, 2008, 03:46:01 AM
Is there anything Resistance 2 doesn't suck in? lol
at sucking?
Title: Re: Emotions in Gaming.
Post by: brawndolicious on December 05, 2008, 05:11:44 AM
I think they tested the first game.

And fistful, why would you want to cry?  I never got what was so interesting about MGS' story.
Title: Re: Emotions in Gaming.
Post by: Don Flamenco on December 05, 2008, 12:10:15 PM
Yeah, it does say some pretty obvious stuff but it shows that a bunch of small changes would really add up.  It would make an awesome game design cheat sheet.


This is stuff most devs already know.  any media/film class teaches you about rising and falling action, how to keep the audience going. 
Title: Re: Emotions in Gaming.
Post by: brawndolicious on December 05, 2008, 06:45:34 PM
It's obvious information but most decent games have like a 100 major firefights.  Coordinating all of that might be easier with a checklist or something.
Title: Re: Emotions in Gaming.
Post by: Positive Touch on December 05, 2008, 08:01:47 PM
i almost cried at the end of mgs4  :'(

me too, when I thought to myself "I picked a PS3 over a 360 for THIS"  :'(
Title: Re: Emotions in Gaming.
Post by: BlueTsunami on December 05, 2008, 08:05:17 PM
Speaking of Emotions in games, what happened to Cry On?