THE BORE
General => Video Game Bored => Topic started by: thekavorka on December 19, 2008, 01:37:08 PM
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so i'm playing super metroid for the first time, and i'm at this part where i have to follow these tiny animals jumping from wall to wall.
how the fuck do you jump from wall to wall? it's impossible. i even went on youtube to figure how to jump from wall to wall. there's absolutely no margin for error in when you can jump.
symphony of the night >>>>>>> super metroid
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i like symphony of the night more than super metroid but...I disagree.
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It's true, the wall jump sucks ass.
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True, that part is annoying, but it's doable.
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The wall jump is truly ass but Super Metroid's stll pretty good. Metroid Zero Mission and Fusion are better.
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I came in here ready to flame the fuck out of you, but that part is pretty damn touchy.
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so anybody have any sure fire tips?
i'm trying to follow what this guy says: http://www.youtube.com/watch?v=Xw_AULavpQU
but you have to like memorize the frames and stuff.
also, it doesn't help that i'm playing with a 360 dpad :lol
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yeah, that part was dumb.
and Metroid Zero Mission > Super Metroid
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yeah, that part was dumb.
and Metroid Zero Mission > Super Metroid
this.
sequence breaking ftw
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SM sucks because of an optional area?
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wtf. it's optional? how am i supposed to know that
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You don't have to do that part lol
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SOTN > Metroid Prime > Super Metroid.
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SOTN > Metroid Prime > Super Metroid.
Metroid Prime :yuck
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Super Metroid was so awesome. I still prefer it over SOTN since it has all the speed running meta games within. Both games are top notch, though. Both games needed to be a bit harder; they were way too easy.
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huh. walljump was hard for like a minute, no problem after that
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Metroid Prime > Super Metroid.
But I like anime. So what the fuck do I know.