In the approach to woman as the spoil and hand-maid of communal lust is expressed the infinite degradation in which man exists for himself, for the secret of this approach has its unambiguous, decisive, plain and undisguised expression in the relation of man to woman and in the manner in which the direct and natural species-relationship is conceived. The direct, natural, and necessary relation of person to person is the relation of man to woman. In this natural species-relationship man’s relation to nature is immediately his relation to man, just as his relation to man is immediately his relation to nature – his own natural destination. In this relationship, therefore, is sensuously manifested, reduced to an observable fact, the extent to which the human essence has become nature to man, or to which nature to him has become the human essence of man.
From this relationship one can therefore judge man’s whole level of development. From the character of this relationship follows how much man as a species-being, as man, has come to be himself and to comprehend himself; the relation of man to woman is the most natural relation of human being to human being. It therefore reveals the extent to which man’s natural behaviour has become human, or the extent to which the human essence in him has become a natural essence – the extent to which his human nature has come to be natural to him. This relationship also reveals the extent to which man’s need has become a human need; the extent to which, therefore, the other person as a person has become for him a need – the extent to which he in his individual existence is at the same time a social being.
I've had bad luck working with graphic artists in the past. I can't communicate with them very well, but then I feel responsible for what they create. They ask me what I want and I can only answer "not that", then they get understandably frustrated.
If it's a dating sim make it have a wilco ending where the girl you're trying to get ends up getting gangbanged and you're forced to spend your life working retail.
I was thinking about making the game I always wanted to play but them I remembered that I already played MGS4 :teehee.
Carry on guys.
An rpg? Really? I'd say wet your feet with other genres that wouldnt require a narrative or potentialy exploitable/broken mechanics. Do it yourself shmups/platformers are a good place to start. Easy to tweak, try new things, and finish relatively quickly.
What's wrong with RPGs? you can always start out by creating one with the dullest most simple turn-base mechanics with basic commands.
shmups and platformers will give you a hard time if you're gonna start them from scratch (physics, balancing, hit detection, blah blah)
What's wrong with RPGs? you can always start out by creating one with the dullest most simple turn-base mechanics with basic commands.
And hell, if you do one thing or create one mechanic that works, maybe you could even sell it to someone and have the opportunity for someone else to bankroll a full game.
No vehicles. My first design decision!