THE BORE

General => Video Game Bored => Topic started by: BlueTsunami on January 23, 2009, 11:17:04 AM

Title: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 23, 2009, 11:17:04 AM
Quote
Thursday, January 22, 2009
Bunnies Return in Star Ocean 4! Also, Command Skills
A truckload of new Star Ocean 4 details have surfaced in the latest issue of Weekly Famitsu, including a new character, details on “Command Skills,” and the return of magic rings and Bunnies!

I have translated the article for your English reading pleasure below. Check it out!

First up, I suppose I should get the new character out of the way. His name is Eirmat P. Thanatos, and he appears to be an Eldarian, like Faize, and it looks like he fights with a spear. Unfortunately, the article doesn’t give a full character description of him, so we’ll have to wait to find out exactly what his deal is.

Next, this article introduces “Command Skills,” which allow your party members to perform character-specific abilities on the field. It shows off two Command Skills for Edge, one for Reimi, and one for Bacchus.

Edge – Dash
Dash is a skill that allows Edge to dramatically increase in movement speed while exploring the field. Since enemies are visible while exploring in SO4, the use of Dash can aid in avoiding unwanted encounters. Dash can also apparently be used consecutively.

Edge – Pickpocket
While walking around towns, Edge can quietly steal items from townspeople and allies using the Pickpocket Command Skill. Using the Pickpocket skill is apparently the only way to get certain rare items, though the continued use of it can reportedly have undesirable effects… You can only use Pickpocket on any given character once.

Reimi – Harvest
While exploring various areas, Reimi has the ability to search green glowing areas, known as Harvest Points, for various items. Both usable goods and materials for Item Creation (IC) can be found this way.

Bacchus – Mining
Like Reimi’s Harvest Command Skill, Bacchus can search yellow glowing spots for items, most of which will be related to raw rock and metal materials used in IC.

In addition to the skills outlined above, characters can have various other Command Skills. Some skills are immediately available, while others must be obtained by filling certain requirements. One example of this is Bacchus’ Stealth skill, which allows him to become invisible to enemies on the field.


It is interesting to note that the series staple Oracle skill is making a return in SO4. Oracle was a mostly useless skill in previous installments that allowed you to receive messages from the God of Creation, Tria (I don’t remember what he/she/it was called in English). Though the skill has been confirmed to be returning, it is unknown if it will actually be useful this time around…

The article also mentions that the fields and dungeons in this installment of the series feature much bigger sweeps in altitude in the terrain. Using a Jump Command Skill can lead to new, unexplored areas, or give access to short cuts that would otherwise be unavailable.

For those familiar with Star Ocean 3, you will likely remember the Ring of Disintegration (known as the Vanish Ring in Japanese), which allowed you to destroy certain obstacles in dungeons and open up new areas.

In SO4, instead of getting one “destroy everything” ring, you will instead have to find different types of rings, each with their own effect. For instance, this article covers the Fire Ring, the Lightning Ring, and the Wind Ring, though there are reportedly more.

The Fire Ring can be used to melt ice or unthaw frozen chests. Similarly, the Lightning Ring can short out some electronic equipment or doors, or have effects of other types of machinery. The Wind Ring is capable of cutting open overgrowths of vines over doors and treasure chests.

Finally, fans of the series will likely be stoked to see the return of the Bunnies. In Star Ocean 2, using a certain skill would allow your party to ride a giant pink Bunny around the overworld without getting into battles. Though the Bunnies were mysteriously absent from SO3 (at least in rideable form), they have returned to give you a lift in SO4!

Bunnies can be found hanging around in certain areas. Jumping onto their backs allows you to travel much faster than you could on foot. How convenient! However, there are apparently certain areas that Bunnies can’t go, so it would be wise to keep a look out while traveling.

(http://www.4gamer.net/games/074/G007407/20090123030/SS/001.jpg)
(http://www.4gamer.net/games/074/G007407/20090123030/SS/002.jpg)
(http://www.4gamer.net/games/074/G007407/20090123030/SS/003.jpg)

*Stolen from Error on GAF  :-[
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Mr. Gundam on January 23, 2009, 11:19:30 AM
I want to love Star Ocean, but I can't stand that battle system.

 :(
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 23, 2009, 11:21:03 AM
I hope there arent IU achievements... I bet there will be
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Ninja on January 23, 2009, 11:24:52 AM
I'm not crazy about the doll faces on the character model (sure, they're cute but the more detailed renders are better imo), but otherwise it looks awesome. I hope the US version is region free although I hear it's out in April in Europe.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 23, 2009, 12:07:32 PM
I hope there arent IU achievements... I bet there will be

tri-Ace seems to be using achievements like they did Battle Trophies (in SO3) and some of those Battle Trophies were ridiculous. I have a feeling getting 1000 is gonna be hard (hard as in beating the optional dungeon boss on the hardest difficulty without getting hit :lol ).

PSP versions worth a play through? Should I skip the first and just head straight to the second one which was released this week?

Inquiring minds want to know!

SO1 is a fun game to run though, it feels like half the game SO2 is though (in regards to length). SO2 is the one that should be played through once. The PSP version supposedly fixes the slowdowns, translation fixes? and other bugs.

I want to love Star Ocean, but I can't stand that battle system.

 :(

I loved the "beat'em up" style of SO3 for some reason. SO4 is supposed to be building off that.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: cool breeze on January 23, 2009, 12:21:43 PM
I think it looks great, but after IU, I'm gonna hold off until I hear some good thigns.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Mr. Gundam on January 23, 2009, 12:30:01 PM
I loved the "beat'em up" style of SO3 for some reason. SO4 is supposed to be building off that.

I hate that I cannot control the rest of my party. It's the same reason why I can't get into the Tales series.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 23, 2009, 12:31:23 PM
SO1 is a fun game to run though, it feels like half the game SO2 is though (in regards to length). SO2 is the one that should be played through once. The PSP version supposedly fixes the slowdowns, translation fixes? and other bugs.
What about storyline. Will I be missing out on anything by not playing the first one?

None of the games are tied at all, except 1 and 2 (and even then it's reaching). Avoid 3. You're cool by just playing 2, then 4 when I'm done with it :wub
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 23, 2009, 12:43:31 PM
I personally like the battle system, even though its just button mashing and simplistic.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: WrikaWrek on January 23, 2009, 12:54:13 PM
I watched a cut scene. And i just didn't know what to think.

I mean, the game looks incredible in a way, it's very clean, high detail, etc, but then it's ugly as sin, with poor animations, nightmare inducing character design....

If the story isn't worthy, i probably ain't gonna pick up this one.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: hyp on January 23, 2009, 01:43:22 PM
I personally like the battle system, even though its just button mashing and simplistic.

sold.  i really have no time to figure out anything complex these days.  sounds like fun.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: MCD on January 23, 2009, 01:50:08 PM
other than the doll looking character designs, it's cool.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: WrikaWrek on January 23, 2009, 02:09:06 PM
other than the doll looking character designs, it's cool.

(http://images.gamersyde.com/gallery/public/9953/1362_0041.jpg)

 :yuck

And the whole kids shit goes without saying. Japan needs to get out of the closet.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on January 23, 2009, 03:08:18 PM
other than the doll looking character designs, it's cool.

(http://images.gamersyde.com/gallery/public/9953/1362_0041.jpg)

 :yuck

And the whole kids shit goes without saying. Japan needs to get out of the closet.

In Star Ocean 2 on the PSP they made Rena a year older, but her character portrait makes her look 12.  :-\
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 23, 2009, 03:32:22 PM
 :hyper :hyper :hyper :hyper

SO FUCKING HYPED.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Junpei the Tracer! on January 23, 2009, 03:37:25 PM
:hyper :hyper :hyper :hyper

SO FUCKING HYPED.

Co-sign  :hyper :hyper
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: drew on January 23, 2009, 03:38:51 PM
oh god
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Beezy on January 23, 2009, 03:42:20 PM
I didn't know Megaman X was in this game.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 23, 2009, 03:44:05 PM
Megaman wishes he had a chainsaw like that one.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: tiesto on January 23, 2009, 05:43:42 PM
:rock :rock :rock
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: recursivelyenumerable on January 23, 2009, 07:20:01 PM
Quote
"ashamed of my faschist president..."

that's actually a better spelling than the more common "facist", though, as it makes more sense (especially given the wrong, but understandable, supposition of the word's German origin he's probably made).
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Beezy on January 23, 2009, 08:17:22 PM
Quote
"ashamed of my faschist president..."

that's actually a better spelling than the more common "facist", though, as it makes more sense (especially given the wrong, but understandable, supposition of the word's German origin he's probably made).
wrong thread and forum :lol
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 23, 2009, 09:27:25 PM
recursive jumped the streams
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: ch1nchilla on January 23, 2009, 09:39:11 PM
The character models look awesome.  :-\ Another RPG I'll buy knowing I'll probably never finish it.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: pilonv1 on January 24, 2009, 12:00:31 AM
looking forward to this, but i still need to finish LO and TLR :( plus we get Vesperia this year

Quote
Edge – Pickpocket
While walking around towns, Edge can quietly steal items from townspeople and allies using the Pickpocket Command Skill. Using the Pickpocket skill is apparently the only way to get certain rare items, though the continued use of it can reportedly have undesirable effects… You can only use Pickpocket on any given character once.

sup reloading for achievements
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Olivia Wilde Homo on January 24, 2009, 12:20:12 AM
SO3 sucked.  I won't get SO4 unless if it stands the test of time from other forum goers
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 24, 2009, 07:33:08 PM
Once again, provided by Error...

Newest Trailer: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802535107dd/?of=2
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: muckson on January 26, 2009, 07:33:42 AM
bunnies?  i'm sold on this shit now.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 26, 2009, 12:28:50 PM
In SO2 you could develop a skill that would allow your whole party to call a Bunny (sort of like SO4) but this bunny would take you around the World Map. The main character would call him by "Hey, Barney!" :lol Voice Acting :'(
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: modkennylaine on January 26, 2009, 03:20:34 PM
So wait, do these 'command skills' mean that all skills are character-specific, unlike in SO1&2 where everyone could learn pickpocket?

Not sure if want, SO3 was a bit of a disappointment after SO2's awesomeness (even with the 'bad' voice acting).
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 26, 2009, 03:24:27 PM
Yes it's just like IU. I'll die of laughter if this game is just like IU, Error will probably cut his wrist or something.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on January 26, 2009, 03:58:18 PM
So wait, do these 'command skills' mean that all skills are character-specific, unlike in SO1&2 where everyone could learn pickpocket?

Not sure if want, SO3 was a bit of a disappointment after SO2's awesomeness (even with the 'bad' voice acting).

Sounds like each character has specific command skills.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Bebpo on January 26, 2009, 06:08:23 PM
Yes it's just like IU. I'll die of laughter if this game is just like IU, Error will probably cut his wrist or something.

Was IU that much worse than SO3 though?  I mean SO3 was wrist-cutting bad, but I think Error liked that.

I think SO4 will be pretty and alright if you skip the cutscenes.  I watched some IU cutscenes on youtube linked in some thread for the bad acting and they're just as looooong and boring and stiff as the SO3 ones.  Tri-Ace cannot direct a fucking cutscene for their life.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 26, 2009, 08:46:38 PM
IU's cutscenes/storyline are the least of its problem. the game is half-assed, barely any customization (feels like Radiata in this sense), the battle system is really unpolished. the whole game gives that "shit, we give up with this. lets concentrate on SO4" vibe is not even funny. lots of areas have invisible walls, and the graphics are a really mixed bag (some areas look amazing, others look like PS2 quality).

I play tri-Ace games for 3 things:

1) battle system
2) customization
3) replayability

IU didn't have any of those, really. So there's no point in playing it. I really couldn't care less about cutscene direction/storyline, because that's not really the reason why I play their games.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 26, 2009, 09:50:02 PM
:bow Error :bow2
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 26, 2009, 10:22:22 PM
Will you buy SO4's DLC, Error?
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 27, 2009, 01:30:06 AM
If it's something like a new dungeon and stuff, sure.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Junpei the Tracer! on January 28, 2009, 02:11:54 AM
(http://farm4.static.flickr.com/3503/3232828709_b04ac34860_o.gif)
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 28, 2009, 05:10:58 AM
the boob physics are as ridiculous as in team ninja games.  :-\
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 28, 2009, 12:16:00 PM
:rofl
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: CajoleJuice on January 28, 2009, 12:40:46 PM
:lol jesus
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: muckson on January 28, 2009, 12:41:12 PM
do any of you nerds know how real boobs bounce anyway?  OH SICK BURN BITCHES!























..........nevermind.  anyway, i'm all about star ocean but i keep thinking it will be a massive disappointment like so3.  and i still haven't gotten around to iu or last remnant.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on January 28, 2009, 12:42:48 PM
In the end, we'll probably all go back and play SO1 and 2 on the PSP to wash away the bitter, bitter disappointment.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 28, 2009, 12:43:39 PM
Never played SO3, what was disappointing about it?
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Purple Filth on January 28, 2009, 12:46:22 PM
Never played SO3, what was disappointing about it?

The main compliant is that the story sucks major ass (especially near the end).

I loved the battle system though
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 28, 2009, 12:48:16 PM
Really? I just finished SO1 remake on PSP and the story wasn't anything speshul. huh
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Junpei the Tracer! on January 28, 2009, 12:57:35 PM
I never understood the complaints about the story. I thought the plot twist was pretty neat to be honest, very Matrixish.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Purple Filth on January 28, 2009, 01:06:41 PM
I never understood the complaints about the story. I thought the plot twist was pretty neat to be honest, very Matrixish.

The twist (if its the same one i remembered) was crazy and some didn't like it at all  :lol
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 28, 2009, 02:33:57 PM
Not only is it the story but the pacing sucks too. I won't ruin the story for Kestastrophe but just go into this game knowing that it isn't that much of an epic space opera till that latter half of the game. In the games defense though, SO2 sort of plays out the same way.

The Battle System and creation/finding of items is what makes it fun.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 28, 2009, 02:40:51 PM
Why bother when SO4 is just  few weeks away...
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 28, 2009, 03:48:07 PM
Im not going to bother with SO3, but I am into SO2 remake on PSP. Prolly won't get to SO4 right away, if ever, since I am about 30 hours into TLR with God knows how many more dozens of hours left, plus I have ToV which I have yet to pop in. My RPG backlog is quickly growing
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on January 28, 2009, 03:56:32 PM
text from the famitsu review
Quote
Dunno if old. I'm gonna try to translate some comments from the famitsu 360 reviewers. Some of the things are saying the same thing, but I'm not gonna bother editing.

- The combat system is very solid and excellent. "Sign-out" move can be very difficult to time and execute, but that difficulty makes it fun and challenging.

- The combat system is so good that it almost feels like an action game. HOwever, the game still retains its core as an RPG, including the excellent Private Action System and Item Creation System.

- Because SO4 is a prequel, people do not need to have any knowledge of the previous SO games to enjoy the story.

- The action-oriented nature of combat may sound difficult, but it's very managable if you play in normal mode.

- While in combat, you can switch to any character in real-time, making strategizing very easy. Members in reserve can also be switched into battle at all times.

- Quests and dungeons still remain the same style as the previous games, which can cause a few frustrations.

- Even though SO4 doesn't feel like a totally new game compared to the previous SOs, but fans can rest assured, as the game feels very polished and complete.

- The game interface is intuitive and tutorials help a lot. The feeling of piloting a spaceship to explore the huge universe is exciting.

- The best thing about the game is the combat system that rivals great action games. It's extremely well-done and impressive. The game also gets much better as player becomes more creative in creating infinite variety of combos. "Sign-out" system can be used to dodge enemies' sudden attacks.
Battle system :hyper :hyper :hyper
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on January 28, 2009, 03:59:19 PM
They should review the achievements. I'm dying to know what they are...
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on January 28, 2009, 04:02:50 PM
Quote
The feeling of piloting a spaceship to explore the huge universe is exciting.

 :hyper
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: tiesto on January 28, 2009, 04:13:37 PM
Sounds awesome, I hope there are some nonlinear elements in the game too. And I hope that tri-Ace ain't too stingy on the save points in this game like they usually are.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: cool breeze on January 28, 2009, 04:16:17 PM
I'll wait for more reasonable impressions, also an idea of how long it is.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Mr. Gundam on January 28, 2009, 04:45:54 PM
text from the famitsu review
Quote
Dunno if old. I'm gonna try to translate some comments from the famitsu 360 reviewers. Some of the things are saying the same thing, but I'm not gonna bother editing.

- The combat system is very solid and excellent. "Sign-out" move can be very difficult to time and execute, but that difficulty makes it fun and challenging.

- The combat system is so good that it almost feels like an action game. HOwever, the game still retains its core as an RPG, including the excellent Private Action System and Item Creation System.

- Because SO4 is a prequel, people do not need to have any knowledge of the previous SO games to enjoy the story.

- The action-oriented nature of combat may sound difficult, but it's very managable if you play in normal mode.

- While in combat, you can switch to any character in real-time, making strategizing very easy. Members in reserve can also be switched into battle at all times.

- Quests and dungeons still remain the same style as the previous games, which can cause a few frustrations.

- Even though SO4 doesn't feel like a totally new game compared to the previous SOs, but fans can rest assured, as the game feels very polished and complete.

- The game interface is intuitive and tutorials help a lot. The feeling of piloting a spaceship to explore the huge universe is exciting.

- The best thing about the game is the combat system that rivals great action games. It's extremely well-done and impressive. The game also gets much better as player becomes more creative in creating infinite variety of combos. "Sign-out" system can be used to dodge enemies' sudden attacks.
Battle system :hyper :hyper :hyper

Sounds great as long as the rest of my team doesn't get repeatedly raped in battle.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 28, 2009, 04:47:36 PM
what's the private action system? Is that when you press a single button outside a town and some worthless dialogue exchange, followed by your party leaving you?
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: recursivelyenumerable on January 28, 2009, 04:49:15 PM
Quote
The main compliant is that the story sucks major ass (especially near the end).

... which doesn't really distinguish it from previous SO games (2 at least)
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 28, 2009, 05:11:14 PM
what's the private action system? Is that when you press a single button outside a town and some worthless dialogue exchange, followed by your party leaving you?

If it works like SO3, its more dynamic in that Private Actions are activated by being in a certain area at the right time (usually while exploring a town and your parties split up). The ending of the game is usually based off who you have the best relationships with. I usually completely disregard it.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Kestastrophe on January 28, 2009, 05:15:00 PM
I always noticed them in SO1, and I think i tried it once, but I just ignored it unless it was required to progress the story. To call it a "system" though is giving it too much credit, imo. This is no different than a storytelling method in many other games.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: WrikaWrek on January 28, 2009, 05:16:07 PM
Story sucks major ass = no sale.

This ain't no 7 hour affair, i don't care about 12h+ games that have shit stories.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: TVC15 on January 28, 2009, 06:16:45 PM
Never played SO3, what was disappointing about it?

What made SO3 blow ass for me was the dialogue.  Not the content, but the way it plays out.  The VA is abysmal.  You can hit the X button or whatever to cut off the voice. . .but the characters continue pantomiming the dialogue, and you can't skip that.  So even if you hit X to skip the voices, you still have to wait 5 goddamn seconds in silence as duders continue to gesture silently, even though you read the text box in like 1 second.  It sounds like a minor nitpick, but those 5 seconds of pantomiming add up when you are in a dialogue that is more than a few windows long.

Shit game.  Hope this one is better (I will buy it), but IU makes me think this will be an even crappier gen for Tri-Ace than last gen.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Bebpo on January 28, 2009, 06:20:27 PM
I'm ok with terrible stories (like most games) if the cutscene direction is good.  That means the cutscenes are concise and entertaining, hopefully with at least a little style.

When they are 6-8 mins of characters just STANDING THERE WITH MONOLOGUES like Tri-ace direction and Trusty Bell it makes me want strangle the fucking writers.  I still remember in SO3 there is a cutscene with Maria talking about her parents or something and it went ON AND ON AND ON and I wanted to claw out my eyes.

Real talk:  Cutscene director should be like the 2nd most important job at a developer after game designer.  He/She is the person who makes players want to HIT START TO SKIP or actually watch your story regardless of the intellectual merit behind it.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on January 28, 2009, 06:22:37 PM
what's the private action system? Is that when you press a single button outside a town and some worthless dialogue exchange, followed by your party leaving you?

Outside of a town, you press a button. You're party then enters the town and splits up. You wander around town looking for them and have some kind of dialogue exchange with each character, sometimes with choices you can make that affect which ending you get.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Bebpo on January 28, 2009, 06:23:15 PM
For example Matsuno's dude is GOOD.  FFXII's story might be distinguished mentally-challenged but the cutscenes, especially with the judges, glue you to your seat.  Vagrant Story's cutscenes do the same.  I think that dude is doing FFXIII Versus and even by the trailers it shows that you're going to ENJOY those non-playable bits.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on January 28, 2009, 06:51:25 PM
The comic relief looks to be better this time around and I agree about TVC's complaint about the uselessness of skipping text. My replaythrough of SO3 made this very apparent.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: WrikaWrek on January 28, 2009, 06:55:28 PM
For example Matsuno's dude is GOOD.  FFXII's story might be distinguished mentally-challenged but the cutscenes, especially with the judges, glue you to your seat.  Vagrant Story's cutscenes do the same.  I think that dude is doing FFXIII Versus and even by the trailers it shows that you're going to ENJOY those non-playable bits.

The cut scenes i've seen so far from Versus were nothing special. And the action was stupidly cheesy.

In any case, ugh, a story might be crap, but if it's told in a cool way or whatever, yes it makes up for a lot. But If the story is garbage, the art direction is garbage, and the characters are crap, there's no amount of cool factor that can save it.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: WrikaWrek on February 02, 2009, 08:23:41 AM
http://xbox360.ign.com/articles/949/949606p1.html

Edge Maverick

(http://xbox360media.ign.com/xbox360/image/article/949/949616/star-ocean-the-last-hope-20090130103836514.jpg)

(http://xbox360media.ign.com/xbox360/image/article/949/949229/star-ocean-the-last-hope-20090129103058070_640w.jpg)



Sex: Male
Age: 20

................................
................................
................................

 :wtf
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on February 02, 2009, 04:09:00 PM
First picture looks okay, but in the second he looks like a fifteen year old girl. The expression on his face certainly doesn't help.

But anyway, let's forget about that and focus more on this:

(http://i84.photobucket.com/albums/k33/GreatRumbler/star-ocean-the-last-hope-2009012-1.jpg)

:hyper

spoiler (click to show/hide)
What the heck is going on here?!

(http://i84.photobucket.com/albums/k33/GreatRumbler/star-ocean-the-last-hope-2009012910.jpg)
[close]
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on February 02, 2009, 05:09:24 PM
That picture is a buildup to the other picture where Edge has the slap mark on his face :lol
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on February 02, 2009, 06:19:01 PM
Haha, I looked at that picture several times and never noticed the slap mark until you mentioned it.  :lol
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: BlueTsunami on February 02, 2009, 07:07:40 PM
Quote from: XBOX IGN
February 2, 2009 - Xbox 360 is usually left out of the weekly top ten lists from Japan, but that's definitely going to change later on this month. Star Ocean: The Last Hope hits Japan on the 19th just a few days before our release, and we're pretty sure gamers over there are going to eat it up like natto mixed with soy sauce.

How can we be so sure? We're actually going by a little bit of anecdotal evidence that evidenced itself at a weekend demo event. Square Enix gave Star Ocean 4 its first retail showcase on Saturday at the giant Yodobashi Camera in Tokyo's electronics capital of Akihabra. Despite the rain, the wait to get onto the eight available kiosks was about two-and-a-half hours. Square Enix reps had to hand out tickets to control the lines.

Since we haven't had a sampling of the game since the Tokyo Game Show, we decided to stick around for a short play test.

The demo build of the game, presumably based off the final retail copy, started players off at a different save point from the Tokyo Game Show demo. Our character levels were all at 45 and up, and the in-game clock listed a 22 hour play time. Presumably, we were starting towards the latter part of the game.

While the save file started us off outside of a shrine on the planet of Rokutoroppu (please note that this is not an official English translation of the planet's name), there was no requirement that we actually venture into the shrine. Instead, we decided to explore the outerworld.

And what a big outerworld it is. This planet, whatever its real English name may be, is huge, spanning mountains, forests and beaches. Midway through our attempt to trek from one end of the main map to the other, we came upon a small town with stone buildings and just a few residents.

Based off this little snippet, it's pretty clear that Star Ocean 4 will offer players plenty of freedom to explore its multiple planets. There are few hurdles, with only a couple of loading points here and there, and even then the load times are pretty much non existent. Exploration shoud be one of Star Ocean 4's charms.

Signs promoting the demo event, posted outside the store entrance.
For those who occasionally get the urge to skip out on battle and just run around freely, the game seems to have you taken care of. You have access to a dash move which lets you dash past enemies in short bursts. We were able to avoid any enemy we encountered.


Not that there's anything wrong with the Star Ocean 4 battle system that would make us necessarily want to avoid battle. The game's battle system offers plenty of variety thanks in large part to a flexible party system. The demo had Edge, Reimi, Faize, Lymle, Backus, Meracle, and Myuria all as playable characters. While you can only have four in your party, you're free to swap them in and out even during the heart of battle. This should allow you to customize your party to match the battle at hand.

There's quite a bit to the battle system, including new system with such only-in-Japan names like "Beat System," "Site-In/Site-Out System" and "Rush System." It's tough to get used to these systems in only fifteen minutes of play time, so you'll have to hold off for our upcoming review of the final version.

http://xbox360.ign.com/articles/950/950055p1.html

OM NOM NOM
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Great Rumbler on February 02, 2009, 07:23:43 PM
YESSSSSS
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Van Cruncheon on February 02, 2009, 07:30:48 PM
First picture looks okay, but in the second he looks like a fifteen year old girl. The expression on his face certainly doesn't help.

But anyway, let's forget about that and focus more on this:

(http://i84.photobucket.com/albums/k33/GreatRumbler/star-ocean-the-last-hope-2009012-1.jpg)



hwy, it's judith's (from tov) sister! jesus do they have one guy in all of japan that does the character designs for rpgs
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Bebpo on February 02, 2009, 07:37:56 PM
hwy, it's judith's (from tov) sister! jesus do they have one guy in all of japan that does the character designs for rpgs

For the generic ones that aren't worth hiring a real character designer for...yes.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: recursivelyenumerable on February 02, 2009, 10:28:09 PM
Quote
For example Matsuno's dude is GOOD.  FFXII's story might be distinguished mentally-challenged but the cutscenes, especially with the judges, glue you to your seat.  Vagrant Story's cutscenes do the same.  I think that dude is doing FFXIII Versus and even by the trailers it shows that you're going to ENJOY those non-playable bits.

yes, he (Jun Akiyama) is doing Versus
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on February 02, 2009, 11:40:12 PM
Quote from: XBOX IGN
February 2, 2009 - Xbox 360 is usually left out of the weekly top ten lists from Japan, but that's definitely going to change later on this month. Star Ocean: The Last Hope hits Japan on the 19th just a few days before our release, and we're pretty sure gamers over there are going to eat it up like natto mixed with soy sauce.

How can we be so sure? We're actually going by a little bit of anecdotal evidence that evidenced itself at a weekend demo event. Square Enix gave Star Ocean 4 its first retail showcase on Saturday at the giant Yodobashi Camera in Tokyo's electronics capital of Akihabra. Despite the rain, the wait to get onto the eight available kiosks was about two-and-a-half hours. Square Enix reps had to hand out tickets to control the lines.

Since we haven't had a sampling of the game since the Tokyo Game Show, we decided to stick around for a short play test.

The demo build of the game, presumably based off the final retail copy, started players off at a different save point from the Tokyo Game Show demo. Our character levels were all at 45 and up, and the in-game clock listed a 22 hour play time. Presumably, we were starting towards the latter part of the game.

While the save file started us off outside of a shrine on the planet of Rokutoroppu (please note that this is not an official English translation of the planet's name), there was no requirement that we actually venture into the shrine. Instead, we decided to explore the outerworld.

And what a big outerworld it is. This planet, whatever its real English name may be, is huge, spanning mountains, forests and beaches. Midway through our attempt to trek from one end of the main map to the other, we came upon a small town with stone buildings and just a few residents.

Based off this little snippet, it's pretty clear that Star Ocean 4 will offer players plenty of freedom to explore its multiple planets. There are few hurdles, with only a couple of loading points here and there, and even then the load times are pretty much non existent. Exploration shoud be one of Star Ocean 4's charms.

Signs promoting the demo event, posted outside the store entrance.
For those who occasionally get the urge to skip out on battle and just run around freely, the game seems to have you taken care of. You have access to a dash move which lets you dash past enemies in short bursts. We were able to avoid any enemy we encountered.


Not that there's anything wrong with the Star Ocean 4 battle system that would make us necessarily want to avoid battle. The game's battle system offers plenty of variety thanks in large part to a flexible party system. The demo had Edge, Reimi, Faize, Lymle, Backus, Meracle, and Myuria all as playable characters. While you can only have four in your party, you're free to swap them in and out even during the heart of battle. This should allow you to customize your party to match the battle at hand.

There's quite a bit to the battle system, including new system with such only-in-Japan names like "Beat System," "Site-In/Site-Out System" and "Rush System." It's tough to get used to these systems in only fifteen minutes of play time, so you'll have to hold off for our upcoming review of the final version.

http://xbox360.ign.com/articles/950/950055p1.html

OM NOM NOM
I think it was also confirmed that Bacchus gets a skill that makes him invisible, so you can slip past enemies without being seen.

Also...
(http://i211.photobucket.com/albums/bb21/error2k4/uporg1986672.jpg)
New playable character.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: GilloD on February 03, 2009, 10:59:46 AM
My wife is going to Peru for 3 weeks in March. Time for me to use my Japafag Super Powers@
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on February 03, 2009, 12:25:44 PM
I will be relying on the resident JRPG experts for impressions of the game. I want to play a good JRPG and you guys have the best tastes. Real talk.

I'm sort of enjoying Tales of Vesperia but it's a bit too animu for my tastes and going back to Fallout 3 has unfortunately made ToV feel shitty in comparison. Don't get me wrong, its a very solid JRPG and can be pretty fun, but I'm looking for something a little more interesting.

(http://xbox360media.ign.com/xbox360/image/article/949/949229/star-ocean-the-last-hope-20090129103058070_640w.jpg)
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on February 03, 2009, 12:53:59 PM
Sounds just like a regular JRPG overworld to me - like Vesperia's
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: demi on February 03, 2009, 01:08:47 PM
Well I'll have to see it in action. I'm copping it on the quickness.
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Jansen on February 03, 2009, 01:32:30 PM
(http://farm4.static.flickr.com/3503/3232828709_b04ac34860_o.gif)

:drool DAY ONE :hyper
Title: Re: Star Ocean 4 sounds and looks so awesome
Post by: Error2k4 on February 06, 2009, 11:29:27 PM
http://video.yahoo.com/network/100000031?v=4442754&l=3470586

6 minutes gameplay vid. IGN for some reason decided to turn off the BGM.