THE BORE

General => Video Game Bored => Topic started by: Himu on February 26, 2009, 09:30:38 AM

Title: Residential Biohazardness 5 Thread
Post by: Himu on February 26, 2009, 09:30:38 AM
Wow, so this game isn't just an action game?

 :o look at the moon in this vid. WOW.

[youtube=560,345]ISheim6ImZg[/youtube]

So who's getting RE5 and for what system?
Title: Re: New RE5 vid from 1up
Post by: Human Snorenado on February 26, 2009, 09:57:04 AM
Getting it for the 360, it's sure to have inferior graphics on the craptacular PS3.  Not that you'd notice on your sdtv, but still.
Title: Re: New RE5 vid from 1up
Post by: dark1x on February 26, 2009, 10:03:52 AM
Getting 360 version so that I can use a VGA cable for easy same room CO-OP play with a friend of mine.  Plus, the PS3 demo had more slowdown.
Title: Re: New RE5 vid from 1up
Post by: fistfulofmetal on February 26, 2009, 10:04:49 AM
not buying. looks like crap. shitty controls, re4 hd etc

money's going towards Riddick :heart
Title: Re: New RE5 vid from 1up
Post by: cool breeze on February 26, 2009, 10:08:18 AM
Getting it on 360

and I saw that cover mechanic back when Eurogamer or someone had videos up.  Still looks incredibly awkward.
Title: Re: New RE5 vid from 1up
Post by: duckman2000 on February 26, 2009, 10:10:55 AM
not buying. looks like crap. shitty controls, re4 hd etc

money's going towards Riddick :heart

:bow fistfulofmetal :bow2
Title: Re: New RE5 vid from 1up
Post by: maxy on February 26, 2009, 10:39:54 AM
Me,360,will play coop,can't wait,total Resi 5 media blackout starting today.
Title: Re: New RE5 vid from 1up
Post by: bork on February 26, 2009, 10:46:08 AM
360 unless I hear that the PS3 version is actually somehow equal (lol).
Title: Re: New RE5 vid from 1up
Post by: Human Snorenado on February 26, 2009, 10:46:59 AM
360 unless I hear that the PS3 version is actually somehow equal (lol).

Right, so I'll just go ahead and pencil you in for the 360 version then.
Title: Re: New RE5 vid from 1up
Post by: TakingBackSunday on February 26, 2009, 12:25:02 PM
I guess I'll get it, but man, I did not like what I played from the demo.  The controls bugged the shit out of me, and I hate the mechanics of Sheva and the item management.
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 12:42:35 PM
I guess I'll get it, but man, I did not like what I played from the demo.  The controls bugged the shit out of me, and I hate the mechanics of Sheva and the item management.

Did you try control type A? RE4 controls.
Title: Re: New RE5 vid from 1up
Post by: Brehvolution on February 26, 2009, 12:55:28 PM
I might hit it later this year. Between KZ2 this week and MLB 09:The Show next week, it's just not in my immediate future.
Title: Re: New RE5 vid from 1up
Post by: bork on February 26, 2009, 01:09:52 PM
The PS3 version is actually better because you play it on a PS3. It's a playstation experience and a playstation franchise best played on a playstation.



Did you forget about Code Veronica, Resident Evil Zero, Resident Evil 4, and Umbrella Chronicles? 
Title: Re: New RE5 vid from 1up
Post by: ManaByte on February 26, 2009, 01:12:03 PM
The PS3 version is actually better because you play it on a PS3. It's a playstation experience and a playstation franchise best played on a playstation.



Did you forget about Code Veronica, Resident Evil Zero, Resident Evil 4, and Umbrella Chronicles? 

Not to mention REmake.

Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 01:14:48 PM
lol ps3 got defranchised by Capcom. Every game is now multi-plat or 360 exclusive.

Capcom knows where the shill is at.
Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 01:23:14 PM
I knew you were being sarcastic, I just though I'd play along. Not that you'd belive me you sexy pollack.
Title: Re: New RE5 vid from 1up
Post by: bork on February 26, 2009, 01:41:47 PM
suckers :smug

It was hard to tell which way you were going.  I had to go along with it in case you were acting all ig'nant.   :smug
Title: Re: New RE5 vid from 1up
Post by: TakingBackSunday on February 26, 2009, 01:52:03 PM
I guess I'll get it, but man, I did not like what I played from the demo.  The controls bugged the shit out of me, and I hate the mechanics of Sheva and the item management.

Did you try control type A? RE4 controls.

Oh?  I'll have to try the demo again.
Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 01:59:51 PM
I guess I'll get it, but man, I did not like what I played from the demo.  The controls bugged the shit out of me, and I hate the mechanics of Sheva and the item management.

Did you try control type A? RE4 controls.


What do you think about type B, Himu? I've been mainly using that scheme in the demo. Is it not preferable to have shooting controls on the triggers and aiming on the RS?
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 02:05:28 PM
Fuck no. Not for RE5. I prefer it the RE4 way because I'm used to it that way. With other shooters, you don't have to HOLD ANOTHER BUTTON to shoot, so having to press LT *and* RT is just weird to me. RT + X ftw.

Plus, that's how RE games control. It makes feel more comfortable because I'm used to that control scheme in the series now.
Title: Re: New RE5 vid from 1up
Post by: Tieno on February 26, 2009, 02:10:12 PM
Nice graphics, but it's painful to watch those controls. I can feel the tank.
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 02:12:55 PM
I think type A is the most intuitive. Type C is good, but strafe is just weird to me in this game. Type B isn't bad but not preferable to type A, and type D is shit. Too bad the demo defaults at type D. I don't know why.
Title: Re: New RE5 vid from 1up
Post by: cool breeze on February 26, 2009, 02:15:24 PM
after playing the demo a couple times, C is what I'll use.  Strafing does really help move around the environment.  And even though I'm getting it on the 360, using A/C controls feels more natural on the PS3 since I'm more used to aiming with the left stick from all the Metal Gears and games like that.  The only time I can remember using the left stick to aim on the 360 was in Banjo 360 or something.
Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 02:17:19 PM
I have a bad feeling I'm going to alternate between control schemes throughout the whole game and still not find something I'm comfortable with. I would have very much preferred it if they just had one control scheme in the game (like the GC) and forced players to use that. RE4 was all like 'if you don't like it, then GTFO'

Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 02:17:46 PM
Don't you use left stick to aim in Dead Rising?

I seriously prefer aiming with the left stick. I prefer my right hand to do the shooting, left hand to aim/move.

I have a bad feeling I'm going to alternate between control schemes throughout the whole game and still not find something I'm comfortable with. I would have very much preferred it if they just had one control scheme in the game (like the GC) and forced players to use that. RE4 was all like 'if you don't like it, then GTFO'



Agreed.
Title: Re: New RE5 vid from 1up
Post by: cool breeze on February 26, 2009, 02:23:58 PM
Don't you use left stick to aim in Dead Rising?

true

there is another game I know I'm forgetting.  I think it's infinite undiscovery with the Aya bow shooting shit.
Title: Re: New RE5 vid from 1up
Post by: TakingBackSunday on February 26, 2009, 03:00:03 PM
But the controls in RE4 are awesome.  The game feels like its structured around them, whereas what I played of RE5's demo, they just weren't sure of themselves.
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 03:22:49 PM
RE5's type D is shit to appease for the Gears distinguished effete fellows. Type A is fine. There are various control types for various styles.
Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 03:39:03 PM
I'm gonna try and force myself to play the full game on A. Telling myself all the time, this is how it's supposed to be played.

But than a little voice in my head would say, 'the only reason they didn't use the RS to aim in RE4 is because the GC controller's RS sucked balles.'  >:(

 
Come on, Himu, reassure me that Type A's the best. Please.
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 03:47:01 PM
I'm gonna try and force myself to play the full game on A. Telling myself all the time, this is how it's supposed to be played.

But than a little voice in my head would say, 'the only reason they didn't use the RS to aim in RE4 is because the GC controller's RS sucked balles.'  >:(

 
Come on, Himu, reassure me that Type A's the best. Please.

Haha. Well it's what *I* like the best. Have you tried C? I can't remember but can't you aim with right stick with C?
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 03:52:30 PM
Type C in action:

[youtube=560,345]LIfVgb6SEm4[/youtube]

well, it LOOKS like type c due to strafe. can type d strafe? forgot.
Title: Re: New RE5 vid from 1up
Post by: Herr Mafflard on February 26, 2009, 03:57:21 PM
I don't know about C or D, specifically the strafing aspect - it doesn't sit well with me. Everytime I play with C or D, I get a mental image of Mikami looking down on me and shaking his head with a dissapointed look in his face.

It makes me wanna cry...
Title: Re: New RE5 vid from 1up
Post by: Himu on February 26, 2009, 03:59:38 PM
:lol
Title: Re: RE5
Post by: GilloD on February 26, 2009, 04:12:58 PM
I love that instead of coming up with a control scheme that actually works, they just made like 12 janky versions.
Title: Re: RE5
Post by: duckman2000 on February 26, 2009, 04:23:58 PM
I love that instead of coming up with a control scheme that actually works, they just made like 12 janky versions.

Pretty remarkable, really. I think there's something to RE4 being alright because, hey, take it or leave it. Here, there are a ton of options, yet not a single reasonable one.
Title: Re: RE5
Post by: Himu on February 26, 2009, 04:26:16 PM
But there's an option for RE4 controls, so why does RE4 get a pass and RE5 doesn't?
Title: Re: RE5
Post by: Himu on February 26, 2009, 04:31:29 PM
http://www.ps3trophies.org/game/resident-evil-5/trophies/
Title: Re: RE5
Post by: Third on February 26, 2009, 05:07:16 PM
The first main Resident Evil game that's very uninteresting to me.

But I will still play and be bitter about it.
Title: Re: RE5
Post by: Jansen on February 26, 2009, 05:17:45 PM
which control scheme made it easy as hell to do the contextual attacks? cuz that is what i'll be using
Title: Re: RE5
Post by: Bildi on February 26, 2009, 05:55:13 PM
I preordered yesterday for the 360. :hyper

Don't give a crap about controls, whiners can play something more on their coordination level like Pong.
Title: Re: RE5
Post by: Mr. Gundam on February 26, 2009, 07:52:27 PM
I preordered the PS3 version a couple weeks ago. No LE for me, it's all a bunch of superfluous crap and a hokey looking messenger bag.
Title: Re: RE5
Post by: Human Snorenado on February 26, 2009, 08:18:20 PM
I need to finish up with Lost Odyssey and maybe one other game to use as trade bait, GS is giving an extra 20% if you trade in towards RE5.
Title: Re: RE5
Post by: AdmiralViscen on February 26, 2009, 09:38:39 PM
But there's an option for RE4 controls, so why does RE4 get a pass and RE5 doesn't?

Because it came out half a decade ago
Title: Re: RE5
Post by: The Fake Shemp on February 26, 2009, 09:56:42 PM
Ding!

Other games have been released in the same genre with far more refined controls since the release of Resident Evil 4.  We don't need this crap.
Title: Re: RE5
Post by: AdmiralViscen on February 26, 2009, 09:58:10 PM
If they  had gone straight retro I still wouldn't have bought it, but at least I could have written it off as catering to a niche. But their decision to sloppily throw in sidestepping and taking cover, and trying to make giant setpieces like Gears but forcing you to trudge through them, makes it unacceptable.
Title: Re: RE5
Post by: Human Snorenado on February 26, 2009, 10:00:31 PM
Ding!

Other games have been released in the same genre with far more refined controls since the release of Resident Evil 4.  We don't need this crap.

Yeah, except that I replayed RE4 last year and it was still, you know, MASSIVELY FUN AND AWESOME.
Title: Re: RE5
Post by: The Fake Shemp on February 26, 2009, 10:02:09 PM
The game is fun, but that doesn't mean Capcom should keep the same controls intact years later - especially when other genre titles have instituted more intuitive controls for awhile now.
Title: Re: RE5
Post by: Human Snorenado on February 26, 2009, 10:06:07 PM
Whatever Hebrew, you'll still play it and love it.
Title: Re: RE5
Post by: WrikaWrek on February 26, 2009, 10:08:40 PM
Way too much fuss about controls. Oh no, i have to stop to shoot, it just brakes my mind, i can't take it, *has convulsions*
Title: Re: RE5
Post by: The Fake Shemp on February 26, 2009, 10:17:25 PM
Whatever Hebrew, you'll still play it

Yes.

Quote
and love it.

Jury is definitely out on this one, probably moreso than any Resident Evil in recent memory (maybe Resident Evil 3?).
Title: Re: RE5
Post by: TakingBackSunday on February 26, 2009, 11:01:42 PM
Way too much fuss about controls. Oh no, i have to stop to shoot, it just brakes my mind, i can't take it, *has convulsions*

That's not even the issue.  I loved RE4's controls.  RE5 mixes in a weird janky system where I just can't adapt to it.  That's INCLUDING Type A's control method.

Maybe I just liked using it on the Cube controller, I don't know.
Title: Re: RE5
Post by: Himu on February 27, 2009, 12:55:48 AM
RE5 does not mix in a "weird, janky system". I played RE4 three times back to back in like the span of a few days just the other week. They're practically the same. The only difference is the fact that run and shoot buttons have reversed.

Chris is more slow due to a number of things: 1. animations; he has to stop and PICK items up while with Leon he automatically got loot when you decided to pick it up. 2. The aiming speed is slow as fuck, turn it to fastest speed, 3. Chris is more slow than Leon in general. Haven't gotten the chance to play as Sheva yet but being more slow does not change the controls a bit, since they're...you know, the same. I agree Chris is slow, but you get used to the controls in like 2 seconds if you have played RE4 for any length of time.

I wish we could have an RE5 discussion for any length of time without someone mentioning the controls. Sigh.
Title: Re: RE5
Post by: Himu on February 27, 2009, 12:58:46 AM
But there's an option for RE4 controls, so why does RE4 get a pass and RE5 doesn't?

Because it came out half a decade ago

That's the stupidest argument I've ever heard. If the controls were fine then, the controls are fine now. Sorry gamers are pawns to trends and have ridiculous ADD.
Title: Re: RE5
Post by: drew on February 27, 2009, 01:03:05 AM
I wish we could have an RE5 discussion for any length of time without someone mentioning the controls. Sigh.

o we will boo.  once i get the game

im probably the biggest closet resifag on eb
Title: Re: RE5
Post by: G The Resurrected on February 27, 2009, 02:00:27 AM
Got the collectors edition and limited edition console bundle preordered. Gotta get rid of my regular elite now too many 360's in the house.
Title: Re: RE5
Post by: duckman2000 on February 27, 2009, 02:19:47 AM
I wish we could have an RE5 discussion for any length of time without someone mentioning the controls. Sigh.

That's what happens when a game has shit controls.
Title: Re: RE5
Post by: Human Snorenado on February 27, 2009, 05:11:52 AM
Got the collectors edition and limited edition console bundle preordered. Gotta get rid of my regular elite now too many 360's in the house.

Are all of those 360's fighting your multiple PS3's for space?
Title: Re: RE5
Post by: demi on February 27, 2009, 05:17:49 AM
I'll take your Elite - or one of your spare 120GBs
Title: Re: RE5
Post by: G The Resurrected on February 27, 2009, 09:54:52 AM
I'll take your Elite - or one of your spare 120GBs

How much? the hdd is practically new (payed $150 for it), I only opened the hdd for the hdd transfer kit for the elite. I should rephrase that the 360 I wish to get rid of is just an upgraded pro, but if you have to have it black I can work my jackson pollock magic. Unfortunatly its not by choice that I'm trying to get rid of it, the girlfriend wants a red 360 so the girlfriend gets what she wants.

Greenman

Nah I'm not giving up the wired controlers, they are like gold in this house cause we fly through batteries like crazy if we didn't have them.
Title: Re: RE5
Post by: Himu on February 27, 2009, 10:15:57 AM
I wish we could have an RE5 discussion for any length of time without someone mentioning the controls. Sigh.

That's what happens when a game has shit controls.


Man up
Title: Re: RE5
Post by: Rman on February 27, 2009, 10:24:50 AM
360, like all my multi platform purchases.
Title: Re: RE5
Post by: demi on February 27, 2009, 10:26:06 AM
I'll take your Elite - or one of your spare 120GBs

How much? the hdd is practically new (payed $150 for it), I only opened the hdd for the hdd transfer kit for the elite. I should rephrase that the 360 I wish to get rid of is just an upgraded pro, but if you have to have it black I can work my jackson pollock magic. Unfortunatly its not by choice that I'm trying to get rid of it, the girlfriend wants a red 360 so the girlfriend gets what she wants.

Greenman

Nah I'm not giving up the wired controlers, they are like gold in this house cause we fly through batteries like crazy if we didn't have them.

20 bucks
Title: Re: RE5
Post by: Himu on February 27, 2009, 07:05:40 PM
enemy type spoiler

spoiler (click to show/hide)
game has traditional zombies
[close]
Title: Re: RE5
Post by: AdmiralViscen on February 27, 2009, 07:07:11 PM
But there's an option for RE4 controls, so why does RE4 get a pass and RE5 doesn't?

Because it came out half a decade ago

That's the stupidest argument I've ever heard. If the controls were fine then, the controls are fine now. Sorry gamers are pawns to trends and have ridiculous ADD.

No, it's not stupid, because this game's environments are not a carbon copy of RE4s and they traded to haphazardly slap new functions onto the same old control scheme. Maybe you should have read my last post where I already said this.
Title: Re: RE5
Post by: The Sceneman on February 27, 2009, 07:13:20 PM
this will be my first and last post in this thread

fuck all of you who complain about the controls
Title: Re: RE5
Post by: Himu on February 27, 2009, 07:24:25 PM
But there's an option for RE4 controls, so why does RE4 get a pass and RE5 doesn't?

Because it came out half a decade ago

That's the stupidest argument I've ever heard. If the controls were fine then, the controls are fine now. Sorry gamers are pawns to trends and have ridiculous ADD.

No, it's not stupid, because this game's environments are not a carbon copy of RE4s and they traded to haphazardly slap new functions onto the same old control scheme. Maybe you should have read my last post where I already said this.

What new functions? Just sounds to me like you gotta man up, dawg.
Title: Re: RE5
Post by: BamYouHaveAids on February 27, 2009, 07:43:50 PM
[youtube=560,345]http://www.youtube.com/watch?v=4fkzMSOkCLc[/youtube]

 :lol :(

the controls are fine; it's the everything else that's awful.
Title: Re: RE5
Post by: TakingBackSunday on February 27, 2009, 08:15:36 PM
Uh, what?  That looks awesome.  You got it wrong, Bam.
Title: Re: RE5 thread (official)
Post by: ch1nchilla on February 28, 2009, 08:19:18 PM
Cannot wait for this! Pre-ordered the 360 version when I picked up SF4.

As for the controls, I got over it pretty quickly. I guess I just stopped paying attention to / noticing them after about 2 minutes of playing.
Title: Re: RE5 thread (official)
Post by: Himu on February 28, 2009, 08:19:58 PM
any pre order bonuses for this
Title: Re: RE5 thread (official)
Post by: Human Snorenado on February 28, 2009, 08:42:01 PM
any pre order bonuses for this

Yeah, if you pre-order for the 360 you get a game with non shitty graphics, for the PS3 it's gonna be poop city.
Title: Re: RE5 thread (official)
Post by: Himu on February 28, 2009, 09:12:18 PM
that's a good bonus
Title: Re: RE5 thread (official)
Post by: The Sceneman on February 28, 2009, 09:15:07 PM
any pre order bonuses for this

theres a special edtion here down under that comes with a bag, necklace, action figure and other poop. At $200 I will not buy. Am buying my copy from the UK for 30 quid
Title: Re: RE5 thread (official)
Post by: cool breeze on February 28, 2009, 09:19:27 PM
any pre order bonuses for this

doesn't seem like it

I was going to pass on the 360 CE and get regular until I saw it's a steel book case.  I might still pass, but still, steel book cases :bow2 
Title: Re: RE5 thread (official)
Post by: Himu on February 28, 2009, 10:01:24 PM
Man, this comes out in japan in a few days right? Anyone from the japan crew getting it? It'd be great to read some impressions.
Title: Re: RE5 thread (official)
Post by: Himu on March 03, 2009, 10:58:52 PM
Can't wait for next week
Title: Re: RE5 thread (official)
Post by: Beezy on March 03, 2009, 11:20:24 PM
Just in case you didn't see it in the other thread:

ToysRUs has a deal next week where you get a $20 gift card with the game. Can't wait
Title: Re: RE5 thread (official)
Post by: Himu on March 03, 2009, 11:38:17 PM
Hell yeah
Title: Re: RE5 thread (official)
Post by: ch1nchilla on March 04, 2009, 02:18:16 AM
Next week is going to be glorious. I'll probably end up playing through it twice... I'm leaving for Germany in 2 weeks, so I'll stay up all night with it to prevent epic jetrag.
Title: Re: RE5 thread (official)
Post by: Himu on March 04, 2009, 01:41:35 PM
hmmm 20 dollar gift card at toys r us...I may do that
Title: Re: RE5 thread (official)
Post by: Himu on March 04, 2009, 02:58:29 PM
lyte edge you got this? :)
Title: Re: RE5 thread (official)
Post by: Mr. Gundam on March 04, 2009, 03:42:09 PM
lyte edge you got this? :)

He's in Atlanta, so unless PA or NCSX has already shipped him a copy, I'd say no.
Title: Re: RE5 thread (official)
Post by: Third on March 04, 2009, 04:38:42 PM
Buy this game. It's amazing.

Getting the Ps3 version for online play.
Title: Re: RE5 thread (official)
Post by: Himu on March 04, 2009, 05:16:37 PM
You were pretty cautious about it too, huh? ;)
Title: Re: RE5 thread (official)
Post by: bork on March 04, 2009, 05:40:00 PM
lyte edge you got this? :)

He's in Atlanta, so unless PA or NCSX has already shipped him a copy, I'd say no.

It was shipped last night!  :hyper  Should be here tomorrow or friday.
Title: Re: RE5 thread (official)
Post by: Third on March 04, 2009, 07:19:02 PM
Buy this game. It's amazing.

Getting the Ps3 version for online play.

Getting the Ps3 version for online play? Zuh?

The game is at its best when played with an online co-op parter. Friends are getting the Ps3 version too. So...
Title: Re: RE5 thread (official)
Post by: Mr. Gundam on March 04, 2009, 07:24:33 PM
lyte edge you got this? :)

He's in Atlanta, so unless PA or NCSX has already shipped him a copy, I'd say no.

It was shipped last night!  :hyper  Should be here tomorrow or friday.

Holy Fucking Yen Power Batman! NCSX is charging $95.50 for the JP version of RE5 (PS3 and 360).
Title: Re: RE5 thread (official)
Post by: Bildi on March 04, 2009, 07:32:37 PM
It was shipped last night!  :hyper  Should be here tomorrow or friday.

Where'd you get it?  Asian version?

I notice Play-Asia has the Asian version.  I'm kinda tempted but it would cost the same as the LE I've ordered elsewhere.  I'll probably wait, but it's painful. :'(
Title: Re: RE5 thread (official)
Post by: Mr. Gundam on March 04, 2009, 07:35:51 PM
http://www.ncsxshop.com/cgi-bin/shop/BLJM-90001.html

In stock at NCSX.
Title: Re: RE5 thread (official)
Post by: bork on March 04, 2009, 08:17:53 PM
lyte edge you got this? :)

He's in Atlanta, so unless PA or NCSX has already shipped him a copy, I'd say no.

It was shipped last night!  :hyper  Should be here tomorrow or friday.

Holy Fucking Yen Power Batman! NCSX is charging $95.50 for the JP version of RE5 (PS3 and 360).

Yup, fucking insane prices on the Japanese version.  Crazy, especially since the game comes out in the U.S. next week AND the Asian versions are so much cheaper.

It was shipped last night!  :hyper  Should be here tomorrow or friday.

Where'd you get it?  Asian version?

I notice Play-Asia has the Asian version.  I'm kinda tempted but it would cost the same as the LE I've ordered elsewhere.  I'll probably wait, but it's painful. :'(

Asian version from P-A, yeah.  Got it for $54.99 with coupon, although paying the shipping type I did raises that a bit.
Title: Re: RE5 thread (official)
Post by: Bildi on March 04, 2009, 11:17:41 PM
:lol UPS shipping or similar?  Yeah, I sometimes splashed out on shipping when I was busting to get something fast (I'm sure I would have for the US version of RE4, which I probably got from Lik Sang).

Purse strings are a bit tighter nowadays. :-\
Title: Re: RE5 thread (official)
Post by: Sho Nuff on March 04, 2009, 11:29:41 PM
Is this shit 8000 yen? Jesus
Title: Re: RE5 thread (official)
Post by: bork on March 05, 2009, 05:58:44 AM
People lined up for Biohazard 5.  They even sold a 360 or two.

Quote from: cvxfreak
http://www.famitsu.com/game/news/1222522_1124.html (http://www.famitsu.com/game/news/1222522_1124.html)
http://www.famitsu.com/game/news/1222520_1124.html (http://www.famitsu.com/game/news/1222520_1124.html)
http://www.famitsu.com/game/news/1222526_1124.html (http://www.famitsu.com/game/news/1222526_1124.html)
(Click, then repress Enter on URL field)

Some of the pictures:

(http://i40.tinypic.com/34fbp7a.jpg)
(http://i39.tinypic.com/111r0gg.jpg)
(http://i44.tinypic.com/dgqjjm.jpg)
(http://i43.tinypic.com/nzq32d.jpg)
(http://i40.tinypic.com/2v1xkys.jpg)
(http://i43.tinypic.com/15y234.jpg)
(http://i43.tinypic.com/262uur9.jpg)
(http://i43.tinypic.com/2055wed.jpg)

Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 08:51:22 AM
Haha

(http://i43.tinypic.com/2055wed.jpg)

salesman on the left

What store is this? I love their uniforms.
Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 08:53:08 AM
why the fuck are there two RE5 threads

the game is THAT AWESOME
Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 12:55:42 PM
MERCENARIES

spoiler (click to show/hide)
Mercenaries is offline co-op! WHOO! :rock

Characters unlocked:



Chris
RE1 Chris
Safari Chris
Sheva
Sheva with a business attire
Tribal Sheva complete with warpaint and bow and arrows
Wesker
Wesker with trenchcoat
Jill
Boss fight Jill

(http://img.photobucket.com/albums/v235/xenox/1236173733054.jpg)
[close]
Title: Re: RE5 thread (official)
Post by: Human Snorenado on March 05, 2009, 01:10:06 PM
WTF @ Mercenaries

spoiler (click to show/hide)
no HUNK?!??
[close]
Title: Re: RE5 thread (official)
Post by: demi on March 05, 2009, 01:13:19 PM
there arent even any achievements related to mercenaries. thats kinda gay. but i'm ok with that. i wont touch that mode. i wonder if the difficulty is stackable. OMG IT BETTER.
Title: Re: RE5 thread (official)
Post by: Mr. Gundam on March 05, 2009, 01:17:30 PM
What store is this? I love their uniforms.

(http://i44.tinypic.com/dgqjjm.jpg)

"bikku kamera"

It's a Bic Camera store.
Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 04:11:08 PM
http://www.gametrailers.com/player/46330.html

Part 5 of REtrospective

Has Resident Evil 4 and movies
Title: Re: RE5 thread (official)
Post by: cool breeze on March 05, 2009, 04:17:23 PM
MERCENARIES

spoiler (click to show/hide)
Mercenaries is offline co-op! WHOO! :rock

Characters unlocked:



Chris
RE1 Chris
Safari Chris
Sheva
Sheva with a business attire
Tribal Sheva complete with warpaint and bow and arrows
Wesker
Wesker with trenchcoat
Jill
Boss fight Jill

(http://img.photobucket.com/albums/v235/xenox/1236173733054.jpg)
[close]

where the fuck is
spoiler (click to show/hide)
Leon?
[close]
Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 04:33:34 PM
MERCENARIES

spoiler (click to show/hide)
Mercenaries is offline co-op! WHOO! :rock

Characters unlocked:



Chris
RE1 Chris
Safari Chris
Sheva
Sheva with a business attire
Tribal Sheva complete with warpaint and bow and arrows
Wesker
Wesker with trenchcoat
Jill
Boss fight Jill

(http://img.photobucket.com/albums/v235/xenox/1236173733054.jpg)
[close]

where the fuck is
spoiler (click to show/hide)
Leon?
[close]

spoiler (click to show/hide)
they definitely missed the opportunity to throw in Claire and Leon
[close]
Title: Re: RE5 thread (official)
Post by: Human Snorenado on March 05, 2009, 04:36:27 PM
MERCENARIES

spoiler (click to show/hide)
Mercenaries is offline co-op! WHOO! :rock

Characters unlocked:



Chris
RE1 Chris
Safari Chris
Sheva
Sheva with a business attire
Tribal Sheva complete with warpaint and bow and arrows
Wesker
Wesker with trenchcoat
Jill
Boss fight Jill

(http://img.photobucket.com/albums/v235/xenox/1236173733054.jpg)
[close]

where the fuck is
spoiler (click to show/hide)
Leon?
[close]

spoiler (click to show/hide)
they definitely missed the opportunity to throw in Claire and Leon
[close]

spoiler (click to show/hide)
Again, fuck all of them.  WHERE'S MAH HUNK??!?
[close]
Title: Re: RE5 thread (official)
Post by: Third on March 05, 2009, 05:53:02 PM
I've played the game for a good 5 hours so far. And Sheva's been only good for item storage... :-\
This game would be so much better without her. I love her accent, though.
Title: Re: RE5 thread (official)
Post by: bork on March 05, 2009, 06:01:55 PM
I've played the game for a good 5 hours so far. And Sheva's been only good for item storage... :-\
This game would be so much better without her. I love her accent, though.

Co-op would seem to be where it's at.  But I guess you can't do that, huh? 
Title: Re: RE5 thread (official)
Post by: Third on March 05, 2009, 07:11:31 PM
I've played the game for a good 5 hours so far. And Sheva's been only good for item storage... :-\
This game would be so much better without her. I love her accent, though.

Co-op would seem to be where it's at.  But I guess you can't do that, huh? 

No, not with my version.

That's why I'm getting the Ps3 version when it comes out. This game is made for co-op. And it clearly shows.

But Sheva is less annoying than I thought she would be. Maybe Capcom changed her code or something. She was much more annoying in the demo. This time she stays off screen most of the time. And when you want to explore the environments after beating the enemies, she'll stay at one place until you call for her.

And she helped me quite a few times from getting attacked, so she's not completely worthless..
Title: Re: RE5 thread (official)
Post by: duckman2000 on March 05, 2009, 07:15:05 PM
How important is item sharing?
Title: Re: RE5 thread (official)
Post by: Bildi on March 05, 2009, 07:20:53 PM
And when you want to explore the environments after beating the enemies, she'll stay at one place until you call for her.

Thank goodness.  Being able to wander after clearing enemies is so core to the RE4-type experience that I wouldn't want her assing it up.
Title: Re: RE5 thread (official)
Post by: Third on March 05, 2009, 07:23:41 PM
How important is item sharing?

Pretty important. Especially when you both have different weapons and need ammo. I gave Sheva the pistol+ammo and grenades. She never uses grenades, though. Even when she's out of ammo. So I'll have to rob her from a grenade when I need one.

I personally don't give Sheva any health restoring items. I'm afraid she won't use them wisely.
But when she collects any ammo that you need, she'll automatically handle them over to you. That's pretty handy.

Sheva is nothing more than a walking item storage medium to me, who helps me from time to time. I don't feel any connection with her.
Title: Re: RE5 thread (official)
Post by: cool breeze on March 05, 2009, 07:48:41 PM
MERCENARIES

spoiler (click to show/hide)
Mercenaries is offline co-op! WHOO! :rock

Characters unlocked:



Chris
RE1 Chris
Safari Chris
Sheva
Sheva with a business attire
Tribal Sheva complete with warpaint and bow and arrows
Wesker
Wesker with trenchcoat
Jill
Boss fight Jill

(http://img.photobucket.com/albums/v235/xenox/1236173733054.jpg)
[close]

where the fuck is
spoiler (click to show/hide)
Leon?
[close]

spoiler (click to show/hide)
they definitely missed the opportunity to throw in Claire and Leon
[close]

spoiler (click to show/hide)
outside of mercs mode, they could have had some really awesome alt costumes based on classic RE pairs.

Leon and Claire
Chris and Jill
Billy and Rebecca

and I kinda wish I didn't read that Jill was a boss in the game  :-\
[close]
Title: Re: RE5 thread (official)
Post by: Himu on March 05, 2009, 08:41:31 PM
I agree but hey, it's obvious at this point right?
Title: Re: RE5 thread (official)
Post by: bork on March 05, 2009, 08:47:28 PM
So it seems Play-Asia sent out the game too late yesterday, and it sat at Fedex.  Definitely will have it tomorrow...hope there's time to play. 

No, not with my version.

You pirated it.  It's EB mang, you're not going to be banned for saying you downloaded it.
Title: Re: RE5 thread (official)
Post by: cool breeze on March 05, 2009, 11:03:27 PM
I agree but hey, it's obvious at this point right?

true, but you it's still one of those things you kinda don't want to believe until you see it for yourself.  No matter anyway.
Title: Re: RE5 thread (official)
Post by: TakingBackSunday on March 05, 2009, 11:42:03 PM
Does
spoiler (click to show/hide)
Leon
[close]

make any sort of cameo in the game?
Title: Re: RE5 thread (official)
Post by: duckman2000 on March 06, 2009, 12:11:36 AM
So what's the best bet for an online seller with fast shipping? Paypal preferred, but I guess that's less important than getting it fast.
Title: Re: RE5 thread (official)
Post by: Bildi on March 06, 2009, 01:56:09 AM
For the Asian version?  Play-Asia I guess.
Title: Re: RE5 thread (official)
Post by: bork on March 06, 2009, 04:32:13 AM
So what's the best bet for an online seller with fast shipping? Paypal preferred, but I guess that's less important than getting it fast.

Play-Asia for the Asian version, the fastest is Fed EX at around $20.  You'd likely get it Monday if you ordered now.

NCSX has the Japanese versions, and if you are willing to pay for it you can get the game Saturday if you order it tomorrow with Saturday delivery from the USPS.  Prices on the Japanese versions are insane though.
Title: Re: RE5 thread (official)
Post by: duckman2000 on March 06, 2009, 04:37:12 AM
I have limited amount of time to play games, so I need to get them "done" soon. Anything after April is probably going to have to wait until August. I'll check out Play-Asia. Are they reliable?
Title: Re: RE5 thread (official)
Post by: Third on March 06, 2009, 07:27:20 AM
Shit, I've read Swaggaz' last spoiler tag about that boss. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :-\
I'm such a wuss when it comes to spoiler tags. The need for click is too high. :'(

And yeah, I'm playing the pirated version. I think I already told that in the previous re5 thread. :arrrr
Title: Re: RE5 thread (official)
Post by: Darunia on March 06, 2009, 02:02:10 PM
just pre-ordered. took a look at the achievements, could be mistaken but this seems like a pretty easy 1000
Title: Re: RE5 thread (official)
Post by: bork on March 06, 2009, 02:12:21 PM
So far, so HOLY SHIT.  Good game!  Although the game basically has you diving right in, (which is a good thing) the story and presentation are better than RE4's.  The atmosphere isn't anywhere near as creepy as the old Spanish towns were, but the enemies you encounter definitely are.  Especially right in the beginning when you are just walking through town and everyone is staring at you.

The enemies are more aggressive compared to RE4 and don't let up.  Got a game over in the first area because Sheva let her dumb ass get killed by the axeman.  How do you take down that behemoth, anyway?  I could get him to stagger, but he'd get right back up again. 

Installed the game on my 360 HD and the load times are zero, by the way.  It loads so quickly that you don't even get to see the bits of RE trivia it shows on those screens.

I am reading some complaints that the game is shorter and just goes by quicker than RE4 did, and to expect the length to be like RE4 minus the castle.  Something tells me a big part of this are the auto-saves; it seems that the typewriters are gone, and the game will just save at any new area.  Makes things quicker when having to start over.   It also is apparently more linear and has virtually no backtracking, which is AWESOME.  I'd rather have it a bit shorter if it means constant new areas and enemies to fight.

Playing the game with the default controls, but I think I may try out the new scheme, since it allows for strafing.  And yes, the knife really does seem to be more powerful than ever before.  I had a few of those "beat-em-up" combos going with Sheva; definitely more fun than shooting. 
Title: Re: RE5 thread (official)
Post by: duckman2000 on March 06, 2009, 02:13:16 PM
Good, a short game.

:bow Short games :bow2
Title: Re: RE5 thread (official)
Post by: bork on March 06, 2009, 02:16:05 PM
Good, a short game.

:bow Short games :bow2

RE4 was about 20 or so hours on my first play-through, but I loved it since it was non-stop action the entire time.  I'm fine with this game being shorter as long as it's good and also keeps up the pace.

Again with RE4 being one of my all-time favorite games, I don't expect RE5 to top it, but it looks to be quite an enjoyable experience.  I'm sure I'm going to be replaying it multiple times (certainly on veteran once normal is done) and messing around in Mercenaries for a bit.
Title: Re: RE5 thread (official)
Post by: Himu on March 06, 2009, 02:26:17 PM
Lyte: to take on the axeman, use the environment. There's a few fire barrels and explodable barrels in the market. Lurk him there and keep the hits coming. Stay as far away from his axe as possible. It takes a while but he'll keel over eventually.

Oh, and typically Lyte, RE4 has amazing checkpoint system. So the fact RE5 auto saves, I don't think they'll change the length at all. In most cases in RE4, if you die, you're sent to a check point.
Title: Re: RE5 thread (official)
Post by: cool breeze on March 06, 2009, 02:49:43 PM
well, I'm kinda glad it's short because it's co-op.
Title: Re: RE5 thread (official)
Post by: duckman2000 on March 06, 2009, 02:53:01 PM
What's the backstory on those typewriters in RE, anyway?
Title: Re: RE5 thread (official)
Post by: cool breeze on March 06, 2009, 02:59:19 PM
they were just a clever way to limit saving that would also fit the style of RE1, then it became a reoccurring thing.
Title: Re: RE5 thread (official)
Post by: demi on March 06, 2009, 03:00:04 PM
Um... there is no backstory. You used them to save your game. It's probably some sort of reference to typing a journal of your events, in case you die, and some other person came across your notes to read like Claire/Leon/Jill/Chris/whoever the fuck
Title: Re: RE5 thread (official)
Post by: bork on March 06, 2009, 03:22:24 PM
Lyte: to take on the axeman, use the environment. There's a few fire barrels and explodable barrels in the market. Lurk him there and keep the hits coming. Stay as far away from his axe as possible. It takes a while but he'll keel over eventually.

Oh, and typically Lyte, RE4 has amazing checkpoint system. So the fact RE5 auto saves, I don't think they'll change the length at all. In most cases in RE4, if you die, you're sent to a check point.

Yeah, that's the demo.  He actually "avoided" the barrel I shot he was near.   :o  Instead of coming right at me like he was before, a bunch of townspeople did instead, and THEN Mr. Axe followed after it exploded on 'em.
Title: Re: RE5 thread (official)
Post by: Himu on March 06, 2009, 03:27:48 PM
He AVOIDED it? holy shit
Title: Re: RE5 thread (official)
Post by: bork on March 06, 2009, 03:30:32 PM
Could have just been that he walking just slow enough to have missed it, but yeah, that's how it came off.  He literally was right there as soon as the barrel exploded.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on March 06, 2009, 09:08:01 PM
IGN review, 9.0

http://xbox360.ign.com/articles/960/960151p1.html

Quote
In some ways, Resident Evil 5 is more like the many motion pictures spawned by the earlier videogames in the series than those early games themselves. There's more action, more adventure, more explosions, more vehicles and overall more of an over-the-top thrill-ride feel. It's Black Hawk Down meets Resident Evil: Apocalypse instead of Resident Evil 4 continued. That's not a negative, but it's definitely a departure. And whether or not it sounds like a romping good time or the death of everything you know and love depends on your perspective. For my money, fun is fun, and RE5 has near infinite ammo in that department.

Closing Comments

With Resident Evil 5, Capcom has broken away from many of the survival horror conventions it pioneered. The creepy suspense of the earlier games has been replaced with an action-packed intensity that will instantly appeal to some gamers and disappoint others. As an action game, RE5 is a success, and there’s a wealth of replayability through item collection, weapon upgrades, score chasing and the unlockable Mercenaries mode. But this is no gentle nudge to the formula of the previous main RE games; it’s an evolution. And if you can accept it as that, you just might love Resident Evil 5.

Sounds hot. I know the producer name-dropped Black Hawk Down in one of the first interviews regarding RE5, so unless IGN is just revisiting its own material, it's cool to hear that they might have succeeded in their attempt.

edit: I guess there are more reviews on IGN, but that's the US one.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 06, 2009, 10:22:01 PM
I don't know about the "evolution" part.  That was RE4.  RE5, for better or worse, is Super RE4 Champion Edition.  It has a better variety of enemy types and the partner system, but is essentially more of the same.  In fact you can just replace "5" with "4" in their review and it's the same thing.   :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 07, 2009, 01:31:02 AM
Just finished 3-1.  Definitely feels shorter than RE4, but is quite intense with the action.  RE4 had a number of lull periods where nothing was going on; this doesn't really have those.  Boss fights have been fun, but incredibly EASY in comparison to RE4. 

Sheva has not been giving me any problems.  I never had any problems with Ashley in RE4 and Sheva is similar, only she is able to fight.  I don't know if things would be different if I set her A.I. to attack; I've kept it on cover the entire time.  Doing this has kept her only using the basic handgun, but I've found that switching to attack briefly and then back to cover will get her to change weapons (which is only really necessary if you want her to use the rifle).

Enemies encountered so far (minor spoilers)-

"Ganados:" I don't think there's a name for all the basic enemies yet, but they behave in the same manner as the villagers in RE4.  They either come at you bare-handed, with bladed weapons, flaming arrows, or dynamite.  Same as before.  Very few female enemies so far for some reason, and the enemies who mutate further and have the insect-blade-stuff coming out of their heads have been surprisingly few and far between.  Maybe this changes on veteran?

spoiler (click to show/hide)
"Fat guys:" Bigger ganados who take a lot more shots to bring down.  Only encountered a couple in the beginning stages.

Flying monsters: These will generally come out of ganados' heads when you kill them.  They take 2-3 shots to bring down and aren't really a threat unless you're running and one catches up to you.

Dogs: Annoying as hell, there's a few types although they all have the same attack pattern.  Can mutate further into monsters with huge jaws.

Axe man: From the demo, same thing.

Chainsaw man: Same as RE4, different look.  Wasn't as hard to kill as the axe man, but I had a few flaming barrels to shoot off that helped!

Alligators: In a swamp area; I didn't even try to fight these and just avoided them.

Tribesmen: These guys replace the monks from RE4.  They come at you with spears and/or shields, and will dodge your shots on occasion.

"Witch doctors:" Dance and chant on occasion, and are rather tall.  Took a lot of shots to bring down; not sure if there's a trick to make it easier since they are wearing huge masks that act as armor.

Snakes: There's a few here and there.
[close]

So far there's been one section on rails
spoiler (click to show/hide)
(shooting enemies in trucks and on bikes from the back of a Hummer)
[close]
, one stationary boss fight
spoiler (click to show/hide)
(El Gigante is back and boy is he a PUSH-OVER.  You just pump him full of lead with the same chain gun from the hummer.)
[close]
, and one water area
spoiler (click to show/hide)
(the swamp mentioned before; you ride around on an airboat to get from place to place.)
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on March 07, 2009, 01:33:51 AM
This game is awesome.

The only problem I have with Sheva is that she sometimes wastes ammo when I'm trying to knife and hook an enemy but she'll keep shooting it.  Otherwise she does a good job of taking care of herself.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 07, 2009, 01:33:59 AM
They're called Majini this time around...
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 07, 2009, 06:51:29 AM
Is it pronounced "sheh-vuh" or "shee-vuh"?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 07, 2009, 07:36:15 AM
It's Sh-eh-va
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 07, 2009, 07:20:41 PM
5-1 Cleared. 
spoiler (click to show/hide)
Umbrella
[close]
is back in the mix.  You get a small dose of nostalgia when you fight
spoiler (click to show/hide)
some lickers
[close]
.  Was kind of hoping for something more; it takes place in
spoiler (click to show/hide)
an old lab, so some classic RE zombies stomping around
[close]
would have been cool.

Most time probably spent in one area and deaths was on a part with no enemies.   :lol  It was a puzzle area and you can die if you touch laser beams.  Kept dying by accident.   :-\

I think around stage 4 or so things really started getting better in terms of use of environments, enemies, (some) puzzles, etc.  Still seems easier than RE4 though; deaths have been few and far between.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 07, 2009, 07:42:50 PM
I'm still early in the game. Chapter 2.1, I think.
As much as I liked the game at first, I'm starting to dislike it. There's just too much action going on and the whole world feels so boring and sterile so far...
And the graphics in the mines were awful.

Hope it gets better later on  :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 12:19:49 AM
It DOES get better.   :D

Hit a spot where playing with the A.I. Sheva really, REALLY sucked.  Hopefully this is the only spot in the game like this; took me several tries to beat.  Basically either you or Sheva have to take an elevator to a top platform and push a large crate out of the way to get inside a small room.  While this is happening, shitloads of enemies
spoiler (click to show/hide)
(lickers, so they are crawling up the walls and running after you)
[close]
are coming after both characters.  The first few times I had Sheva go to the top, but she kept getting overwhelmed and killed, AND at the spot where this was happening, I couldn't do anything since my view was blocked.  The next few tries, I went up top and laid down a few mines I had left (glad I kept them!) which made things a lot easier, but dumb-ass Sheva got herself overwhelmed and killed AGAIN AND AGAIN, standing in the same spot and not moving around (why?  WHY?), then dying.  I finally managed to clear it -just barely- by laying down a few mines where she stands first, then going up top. 

And now, right after this area, I'm at a boss fight against (big spoiler)
spoiler (click to show/hide)
(WESKER *AND* JILL FUUUUUUCK!!)
[close]
with barely any ammo.   :lol

LOL LOL LOL (big spoiler)
spoiler (click to show/hide)
You can KILL Jill during the bossfight.  But if you do it's game over.
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 08, 2009, 01:25:18 AM
GOD DAMMIT I WANT THIS NOW
Title: Re: Residential Biohazardness 5 Thread
Post by: ferrarimanf355 on March 08, 2009, 01:31:24 AM
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Purple Filth on March 08, 2009, 01:56:00 AM
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]


here's the detailed version of what happened till now (heavy spoiling so all have been warned)

DO NOT CLICK IF YOU DONT WANT TO KNOW

spoiler (click to show/hide)


*There is more but i started at where she sacrificed herself since that what you would want to know*

As Wesker was about to end Chris’ life, Jill made the ultimate sacrifice. Lunging at Wesker, she threw both herself and him out of the window, and over the side of a cliff.

Chris could do nothing as he watched his partner fall to her death.

BSAA launched a full-scale search operation, but neither Jill’s body nor any of her personal effects were ever recovered.

On November 23, 2006, Jill Valentine was officially declared dead, and her name was added to the list of BSAA members who died in the line of duty.

But Jill’s story did not end there.

The fall did not kill Jill nor Wesker. Though badly hurt and unconscious, Jill was saved by Wesker. After giving her the medical treatment she required, he placed her in a cryogenic sleep. Once the Uroboros Plan was finalized, Wesker intended to use her as the first test subject.

This was Wesker’s way of exacting his revenge.

Fortunately for Jill, luck was on her side.

The apparatus monitoring her vital signs detected some abnormalities. Something was happening inside Jill’s body, and Wesker’s curiosity was piqued. Further investigation showed that a mutated form of the T-Virus was still inside her body. It was a remnant from her infection in Raccoon City.

The cure she was given was supposed to have eradicated all traces of the virus in her body, but instead it caused the virus to go into a dormant state. Her extended period in a cryogenic sleep somehow reactivated the virus.

Shortly after being reactivated the T-virus completely disappeared from her body, but it left something else in its place. Wesker found that Jill’s body now contained powerful antibodies to the virus.

All those years the T-Virus was inside her body forced it to develop a defense system that was nothing short of miraculous.

Ths discovery would help further Wesker’s ambitions.

The development of the Uroboros Virus, the centerpiece of the Uroboros Plan, had proven to be quite difficult.

The Uroboros Virus developed from the Progenitor flower proved to be too poisonous to humans to be of much use. Instead of spurring the next step in human evolution, it only invited death.

Wesker theorized that using Jill’s antibodies could make the virus less poisonous. He kept Jill alive solely to produce antibodies for his research.

Jll, who had reviled bioweapons and devoted her life to eradicating them, was ironical being used to develop the most terrible bioweapon of all.

After much research and experimentation, Wesker finally perfected the Uroboros Virus. Jill’s participation in its development meant she was no longer a suitable test subject. Pure and unadulterated antibodies with high resistance to the virus permeated her body.

Wesker decided he would find a suitable use for her elsewhere.

During the research into the Progenitor virus, an ancillary chemical was discovered. The researchers referred to it as simply - P30. When administered to test subjects, it would not only give them superhuman strength, but also rendered them highly susceptible to control.

P30 was the ultimate performance enhancer.

The aim of the Uroboros Plan were to create a new breed of humans, so P30’s application n this plan was inconsequential. However, for the time being it could be marketed as a product and garner additional funding.

Research into creating the ultimate soldiers who didn’t resist orders was carried out simultaneously on Las Plagas and P30. Unfortunately, the latter had a severe drawback.

The effects of P30 would only last for a very short time.

An injection of P30 was metabolized and expelled by the body at an expeditious rate requiring administration of the drug at frequent intervals. This greatly lessened the viability of such a product as a long-term performance enhancer. The only counter to such a drawback was to attach a device to the subject that would continually administer the drug.

While P30’s effects were brief, it was still a powerful and effective drug.

The effects of continual administration were untested, as in order to research this aspect further an administration device was attached to Jill.

An external device was attached to Jill’s chest that would continually administer the drug to her body. With her freewill constantly being usurped, she remained a servant to Excella and Wesker until Chris and Sheva destroyed the administration device.

[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 05:20:09 AM
Finished the game on normal; total play time was 11:43:19.  That's a bit less than half of the time it took me to complete Resident Evil 4 on normal the first time through, but I had a blast playing through the game and am definitely going to be going through it multiple times!  Haven't played co-op yet, but I suspect with another competent player, you could easily shave off a few hours on a first-time play-through. 

Although the game's environments and level design overall were not as good as RE4's, RE5 does have better normal enemies and a much more satisfying story/ending.  I enjoyed the last few final boss fights immensely more than RE4's, although that was more due to the characters involved and the presentation; RE4's bosses were more creative and challenging.

Looking forward to playing Mercenaries mode now (is it true this will be getting a patch that enables versus mode down the road?), the veteran difficulty, co-op, and unlocking everything, so there's plenty of replay value.  While the game overall just doesn't touch RE4, it's a notch below it and definitely worth playing.

Spoiler-story-fanboy-rant-stuff:

spoiler (click to show/hide)
-Were the flashback scenes with Wesker, Spencer, Chris, and Jill in any way a part of Umbrella Chronicles?  I didn't complete it. 

-Jill- Blonde hair, skintight duds, no memory-- they turned her into Cammy!   :lol

-Speaking of Cammy, maybe I've just been playing too much SF4, but when Sheva was fighting Jill, she was doing some of Cammy's throws!

-The boss fight with Jill and Wesker felt like an homage to the Matrix.  Well, Wesker himself has for a while now, but even the room you fight in looked like a scene from Reloaded.

-Speaking of the Matrix, so did the inside area of the abandoned Umbrella/Tricell lab!

-Did all of Jill's power come from the control device on her chest?  From a fanboy perspective, I kept wondering why she didn't go with Chris and Sheva and just kick the shit out of everything.
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 05:27:13 AM
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]

Here's the quick and easy-to-follow-version:

spoiler (click to show/hide)
-Chris and Jill encounter Wesker in Europe back in 2003. 
-They fight, and during the battle, Jill rushes at Wesker to save Chris, and knocks him and herself out the window and down a cliff.
-Jill and Wesker are presumed dead.
-During his mission in RE5, Chris receives some intel which includes a photo of a woman that looks like Jill.
-A mysterious woman with powers like Wesker's appears in cut scenes during the course of the game.
-Chris and Sheva discover a secret abandoned Umbrella lab (that was taken over by the Tricell corporation) that is filled with test subjects.
-Jill is listed as one of them.  When they open her "coffin," it's empty.
-Jill is the mysterious woman mentioned earlier.  Wesker revived her and is controlling her with a device on her chest.  The blonde hair is a side-effect from whatever it is they did to her.
-Chris and Sheva manage to remove the device from Jill's chest, saving her.
-Jill helps out Chris and Sheva at the end of the game by bringing them some weapons in a helicopter (piloted by Sheva's friend)
-Everyone flies off into the sunset, the end.
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 06:23:31 AM
So are there any creepy sections, or is pretty much all high-octane action?

Just action stuff.  There is one small section where it's
spoiler (click to show/hide)
pitch black inside a cave, and you or Sheva has to carry a lantern, but it's over in a few minutes.
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 08, 2009, 09:13:03 AM
I think I stopped playing after that segment.

spoiler (click to show/hide)
when you leave the cave you'll have to fight a few africans. After that a boss will come out of a big truck. A huge flying scorpion thing
[close]

I stopped playing during that fight because the controls were frustrating.
Title: Re: Residential Biohazardness 5 Thread
Post by: ferrarimanf355 on March 08, 2009, 10:47:55 AM
Purple Filth, lyte edge, thanks. My curiosity has been satisfied now.  :-*
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 08, 2009, 03:27:23 PM
We are so... so sorry to see you go, really
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 03:53:29 PM
Uh, if you liked RE4, you will like this.  It's a no-brainer.

I'm currently going and getting cash to upgrade my weapons (this does two things- get you infinite ammo [once the the game is cleared once] for that weapon, plus unlock new weapons.  Apparently upgrading the first rifle unlocks the longbow, which you need for a certain achievement), but it seems that there is an item management glitch you can abuse to rack up cash super fast.  Gonna have to try this.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 04:55:28 PM
Uh, if you liked RE4, you will like this.  It's a no-brainer.

RE4 had moody, creepy sections. The castle basement, much of that short guy's palace, all the parts with the Regenerators.

All true, yes. 

You'll still enjoy RE5 regardless.  :P  There's some sections where the tension builds because of the enemies present, but I can't say anything more without spoiling it.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 08, 2009, 04:58:22 PM
I will let my big bro play this, too many games i need to beat.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 07:44:16 PM
The item exploit trick works!

If you want to be an egg farmer, make sure you have an extra XBL profile.

-First go to level 3-1; go to the island where no enemies appear when you first depart, and you'll find a lone chicken inside a hut.
-Follow it and/or wait for it to lay an egg.  If you're lucky, you'll get a golden egg, which is worth $1,000.
-Make sure you have SAVED your progress before quitting!  You need that egg in your inventory.
-Now select any stage to start on.  Un-equip everything except the egg.
-When you have control of the game, press start on controller 2.  Load your other profile and create a save.
-Now have Player 1 (you) give the egg to Player 2.
-Quit the game, but make sure that the Player 2 profile SAVES.  It doesn't matter with Player 1's.
-Now reload your game or select any chapter.  Keep your inventory slots empty.
-Hit start on controller 2 and load up the profile you just saved.
-Give the egg to Player 1.
-Now quit again, but this time, save Player 1's profile and NOT Player 2's.
-You can repeat this trick as many times as you want to, and do the opposite to build up Player 2's inventory. 
-I kept doing this until all nine of Player 2's inventory slots were filled up, and now when I do the trick, there's 45 eggs to take. 
-That's $45,000, and the whole thing only takes 2-3 minutes to do each time!  You can buy/upgrade everything in no time.  No more grinding for cash!
Title: Re: Residential Biohazardness 5 Thread
Post by: WrikaWrek on March 08, 2009, 07:54:52 PM
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 08, 2009, 08:04:45 PM
I don't have to work on Friday, so I might pick this up at midnight Thursday night/Friday morning.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 08:12:42 PM
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.

Are you talking about stage 6-1 or 6-2?  The part where you need to wait for the doors to open?  I had a lot of trouble against those bugs too.  Fuckers just wouldn't go down for some reason.  What I ended up doing was just running from them until the last set of doors was fully open, and then the two
spoiler (click to show/hide)
chaingun guys
[close]
came out.  After that, I just ran to the front part (past those two) and to the left, w
spoiler (click to show/hide)
here a chain gun is mounted.  Stayed up there and blasted the shit out of the bugs when they came up, since you can rotate the gun to the right and shoot anyone who climbs up the platform.  I did have to jump off once or twice and repeat though, but yeah, that was a BITCH.
[close]
  That and the earlier part where you or Sheva has to go up the elevator and run/take out the
spoiler (click to show/hide)
lickers
[close]
were the only two really annoying parts of the game for me.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 08, 2009, 09:48:21 PM
I'm now at chapter 4.2

And I must say. RE4 totally rapes this game so far.

While the story in RE5 is a bit more interesting, the level design is total dogshit and very forgettable. And the whole game feels so...empty.
I don't really know how to explain it. But the game lacks atmosphere and looks really boring imo.

I dunno how much the game will change from now on, but I only want to finish it because it's RE. This is by far the worst main RE game so far. Shame.

 :-\  :-\  :-\  :-\

Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 08, 2009, 10:06:41 PM
Oh.

Eurogamer review:

7/10 (http://www.eurogamer.net/articles/resident-evil-5-review)

That's the score I'd give the game too...
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 08, 2009, 10:54:11 PM
I don't have to work on Friday, so I might pick this up at midnight Thursday night/Friday morning.

Yeah, I plan on picking this up Thursday night.  I'm a lamer but I don't care, whatever.  I want to shoot some Africans and shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 08, 2009, 11:03:02 PM
I don't like it anywhere near as much as I did RE4, but it's still a better game to me than the other Resident Evils.  I just prefer this style of game play to the original ones.  Have you tried this in co-op yet?  I wonder if that might make things a lot more fun.

Getting my ass handed to me in Mercenaries; finally cleared stage one with the required amount of points needed (40,000; got 57,000!) and am on stage two. 
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 09, 2009, 01:17:21 AM
On stage 5 in Mercenaries now.  Got three more characters unlocked; it seemed to get easier after the first stage.  No because I got used to it, but because the subsequent stages have all been smaller in scale and/or have had more enemies packed into one area.  The first level is the town square (from the demo), and I'd often fall short of 40,000 because I couldn't find any enemies to kill.   :-\  The other stages haven't had this problem.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 09, 2009, 03:40:23 AM
Oh.

Eurogamer review:

7/10 (http://www.eurogamer.net/articles/resident-evil-5-review)

That's the score I'd give the game too...

No puzzles?

It's almost like they made a list of "things Green Shinobi likes about the Resident Evil series" and cut out most of them. Dammit, I could see puzzles not working so well in co-op, but they could have left them in for single-player.

Is the music good (and creepy) at least?

Tense battle music.  Fits perfectly to me.  And the game does have a few puzzles here and there, Eurogamer sucks; heard they didn't give the greatest review for RE4 either.  Finding the medals is also much, much, MUCH more difficult than they were in RE4.  A number of them are quite well-hidden.  Perhaps too well.

While I think RE4 did have better atmosphere, it didn't strike me as "creepy" like the pre-RE4 games were either.  I don't find these games particularly scary either, so keep that in mind when reading my impressions.

Again, RE4 >>> RE5 no doubt, but RE5 still rocks and is worth playing.  Most definitely.

Green Shinobi, you seem to want to not like this game for some reason.  Did you try the demo?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 09, 2009, 07:59:36 AM
EDGE review:

7/10

I can understand why people would like this more than the older RE games (RE,RE2,RE3,RECV)
But those people probably never liked the first few RE games anyway.

I loved them, and that why I'm so disappointed with this one. RE4 tried something different and it did it extremely well. RE5 is good, but it lacks the quality and polish of the previous RE games. IMO

Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 08:00:34 AM
$5 if you can guess the major difference between RE4 and 5
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 09, 2009, 10:46:01 AM
no Shinji Mikami?
black people?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 10:47:32 AM
MIKAMI you are correct give this black man a food stamp
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 09, 2009, 11:02:09 AM
cheapskate >:(
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 11:03:08 AM
Cheap? It is paid with the taxes of hardworking americans.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 09, 2009, 11:13:41 AM
The edge review has me anticipating the game a little bit more actually. They really seemed to like the co-op aspect of it, and since I wasn't anticipating RE4 type perfection there won't be any soul crushing. And it sounds like the plot will live up to expectations, which aren't really that high, but good to hear none the less. It's too bad about the inventory system though. Stopping play to manage/heal seems like it is all but necessary in a game like this.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 11:14:42 AM
Stopping play to manage/heal seems like it is all but necessary in a game like this.

It is no different from RE4. You don't remember having to buy a bigger briefcase, and then organizing all your items to maximize storage?
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 09, 2009, 11:18:45 AM
Stopping play to manage/heal seems like it is all but necessary in a game like this.

It is no different from RE4. You don't remember having to buy a bigger briefcase, and then organizing all your items to maximize storage?

I was talking more about how the game doesn't pause when you open your inventory, or did I misread the review?

Here's the quote:Simple procedures like dishing out spare ammo and health to your partner take place while the action goes on around you, and with no quick way of doing so, it's almost pointless to try during a fire-fight.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 11:19:41 AM
Isn't that how Dead Space worked too?
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 09, 2009, 11:22:33 AM
Isn't that how Dead Space worked too?

yes, but Dead Space had a dedicated health button. I don't think RE5 has anything of the sort, but I could be wrong as I didn't spend much time on the demo.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 09, 2009, 11:30:42 AM
MIKAMI you are correct give this black man a food stamp

(http://i207.photobucket.com/albums/bb203/Mitroman/mikami.jpg)

CVG score:

7.3

http://www.computerandvideogames.com/article.php?id=210035

Worst reviewed main RE game ever.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 09, 2009, 01:37:57 PM
CVG :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 09, 2009, 02:56:20 PM
It's the same fucking game as RE4

lol no

It's definitely not the same. The level design in RE5 is absolutely horrible compared to RE4. RE4 has some very memorable environments. RE5 has basically none.
Both games use the same controls, but everything else is different.

Not saying that RE5 is shit, but RE4 is so much better. It's just not funny anymore how much better RE4 actually is.
Title: Re: Residential Biohazardness 5 Thread
Post by: WrikaWrek on March 09, 2009, 02:58:30 PM
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.

Are you talking about stage 6-1 or 6-2?  The part where you need to wait for the doors to open?  I had a lot of trouble against those bugs too.  Fuckers just wouldn't go down for some reason.  What I ended up doing was just running from them until the last set of doors was fully open, and then the two
spoiler (click to show/hide)
chaingun guys
[close]
came out.  After that, I just ran to the front part (past those two) and to the left, w
spoiler (click to show/hide)
here a chain gun is mounted.  Stayed up there and blasted the shit out of the bugs when they came up, since you can rotate the gun to the right and shoot anyone who climbs up the platform.  I did have to jump off once or twice and repeat though, but yeah, that was a BITCH.
[close]
  That and the earlier part where you or Sheva has to go up the elevator and run/take out the
spoiler (click to show/hide)
lickers
[close]
were the only two really annoying parts of the game for me.



Thank you, and yes it's the waiting for the doors to open part. And i agree with the notion that the level design is pretty much dog shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 03:10:36 PM
It's the same fucking game as RE4 yet has sunlight and a black chick that you have to babysit. You knew what the series was turning into, STOP BITCHING.

Yes that's right, Green Man accepts third rate games with tacked on elements. Such as multiplayer. RE5 is a Green Man product.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 03:14:50 PM
Yes
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 09, 2009, 03:31:40 PM
Sheva is like solid air that walks to me. I expected her to be much more dumber and annoying. But she's just there killing stuff and trading items with you. I just try to ignore her.
You sometimes need her help to reach new places, but other than that, nothing special happening between Chris and Sheva.

The whole game is an escort quest. But Sheva isn't something like that dumbshit Ashley. That would be so annoying. Sheva can help herself most of the time. Ashley was a total distinguished mentally-challenged fellow during a battle.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 09, 2009, 04:06:44 PM
So now the only reason for me to play this game is for co-op. Is that still on?

Yes. You have to be Sheva though, sorry. If you won't be my Dr. Manhattan then you get to be Sheva.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 09, 2009, 07:42:21 PM
It's not an escort quest. That was RE4, which did it well.  Sheva is your partner and kicks ass right along side you. For the most part I had no problems with her, and she often helped out when I was about to die. Set her action to cover and she'll do just that.
Title: Re: Residential Biohazardness 5 Thread
Post by: WrikaWrek on March 09, 2009, 09:28:51 PM
Help with final boss. I'm sick of him. I have no ammo. wtf
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 09, 2009, 09:48:57 PM
Help with final boss. I'm sick of him. I have no ammo. wtf

No ammo?  Nothing you can sell off?  I can't remember; can you replay chapters before you finish the game?  I know some people said they did with the knife, but I had plenty of ammo left.  Just kept plugging away at his chest and down he went.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 10, 2009, 03:26:29 AM
yeah nukka, just ordered 2 copies of this. Set balls to wet
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 10, 2009, 03:50:01 AM
Set Scenester's balls to in my mouth.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 10, 2009, 04:40:10 AM
I never had problems with Sheva,in fact her AI is really good,better than in most games.
But you need to upgrade her gun(s) and buy her some armor.She saved me more times than i saved her.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 10, 2009, 05:40:33 AM
Yeah, definitely don't skimp on upgrading weapons for Sheva.  What I did was have her stick to the handgun and rifle, and I took the shotgun and machine gun stuff, although I later traded up a bit and gave her the machine guns and I used a bit more pistol.  Really though, I found that a grenade/shotgun/pistol combination was enough, but if you split up the weapons ammo won't be an issue.  The knife also came in quite handy; used it more than I ever did before, and the melee combos will kick the crap out of enemies if you can get it going.

Thanks to online duo mode, with the help of a few Japanese players, I beat the shit out of Mercenaries and now just have the last stage, the prison, to go.  I'm not spoiling the name because there's no prison stage in the main game!  It's an original stage with a modified boss character, based in a location you'll end up at when you get to the end of the game.  Everyone is unlocked but a variation of
spoiler (click to show/hide)
Wesker
[close]
.  I think Tribal Sheva is the most-interesting of all the Mercs because of her bow.  It's got unlimited ammo, extremely fast reload time, and kills all normal enemies in one hit, but the trade off is that there's no aiming reticule!  You can also get this weapon to use in the main game, but only Sheva can use it (so after one play-through, you can too since you can then play as Sheva).  You can buy it if you upgrade a rifle to the maximum setting.

Duo Mercs is so fucking awesome; with one guy I played with, we kept things going in the seventh (ship) stage for a good 5-7 minutes, getting over 115,000 points.  That's still A rank though; I'd really like to know how the people with S and SS got those!

I'd actually love to see more Mercs DLC now, with new stages and some added characters.  Another AWESOME option would be letting you use
spoiler (click to show/hide)
Jill and Wesker
[close]
in the main game. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 10, 2009, 06:03:42 AM
what happens if you get A with every character on every level in Mercs
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 10, 2009, 07:12:02 AM
its a pity theres no mercs achievements, hopefully they'll add some via DLC
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on March 10, 2009, 09:51:25 AM
So wait, Mercs is online? I had read that it wasn't going to be.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 10, 2009, 09:57:12 AM
Leaderboards
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 10, 2009, 10:45:07 AM
So wait, Mercs is online? I had read that it wasn't going to be.

It got ONLINE co-op added in as a patch that you will be prompted to download the first time you play, plus there's leaderboards like demi said!  Good stuff.
 
You can search for games based on a few criteria, and both players can be the same character.  I found that each variation of Chris seemed to be the most effective for getting the required A Rank (at least 40,000 points) score to unlock characters.  Shotgun > All.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 10, 2009, 11:17:52 AM
Eurogamer Resi 5 PS3vs360 article is up if some(one) is interested,

http://www.eurogamer.net/articles/face-off-resident-evil-5-article

Nothing new to be seen,360 wins,PS3 sux,etc,etc
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on March 10, 2009, 11:20:20 AM
Without spoiling any of the actual mercenaries, do any of them have super strength like Wesker or Krauser in RE4?

I also heard Hunk didn't make it back, which is  :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 10, 2009, 07:14:47 PM
Without spoiling any of the actual mercenaries, do any of them have super strength like Wesker or Krauser in RE4?

I also heard Hunk didn't make it back, which is  :-\

No.  I still have one Wesker variation left to unlock, but I think it's just his weapon types that are different.  I read that Wesker can move ultra-fast if you get his taunt going though.
Title: Re: Residential Biohazardness 5 Thread
Post by: WrikaWrek on March 10, 2009, 07:57:02 PM
Help with final boss. I'm sick of him. I have no ammo. wtf

No ammo?  Nothing you can sell off?  I can't remember; can you replay chapters before you finish the game?  I know some people said they did with the knife, but I had plenty of ammo left.  Just kept plugging away at his chest and down he went.

Well, it was easy once i figured out i actually didn't need ammo. I didn't knew i had to do something other than shoot the guy.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 10, 2009, 10:49:50 PM
How many achievement points can you expect with the first play through?
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 10, 2009, 10:52:51 PM
 :o :o :o :o :o :o :o :o

Quote
Okay i went on N4G and looked around the unapproved stuff and then i saw this

[QUOTE FROM BIOHAZE]

----------------------------------------------------------------------------------------------

'New Trophies Added {And Deleted} From PS3 RE5'

Forum member Umon Daisuke has given word that upon firing up his PlayStation 3 today, his trophy percentage for RE5 had taken a dip, and the following awards were now available...before later being patched out of the game!

- Army of One - Win 30 matches in Slayers.
- Eye of the Tiger- Win 30 matches in Survivors.
- The Team that slays together - Win 30 matches in Team Slayers.
- We Will Survive - Win 30 matces in Team Survivors.
- Keep the good times rolling - Chain a 20-defeated combo in Slayers.
- It takes two to tango - Chain a 40-defeated combo in Team Slayers.
- It's all about the points - Score at least 40,000 points in Survivors.
- There is no "I" in team - Score at least 80,000 points in Team Survivors.
- Let's get this party started! - Unlock all selectable characters in Versus.
- Bring the Pain - Defeat 100 players using physical attacks in Versus.

Thanks to Umon Daisuke for the uber-tip!

----------------------------------------------------------------------------------------------

It's for the DLC; hope it hits soon!
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 11, 2009, 12:57:10 AM
a versus mode with RE5 gameplay will be interesting
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 11, 2009, 01:04:36 AM
How many achievement points can you expect with the first play through?

Difficulty is stackable, so I'm gonna play Veteran
Title: Re: Residential Biohazardness 5 Thread
Post by: EmCeeGrammar on March 11, 2009, 05:21:00 AM
Tribal Sheva? :/
Oh cus she's AFRICAN of course!
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 11, 2009, 05:29:55 AM
:o :o :o :o :o :o :o :o

Quote
Okay i went on N4G and looked around the unapproved stuff and then i saw this

[QUOTE FROM BIOHAZE]

----------------------------------------------------------------------------------------------

'New Trophies Added {And Deleted} From PS3 RE5'

Forum member Umon Daisuke has given word that upon firing up his PlayStation 3 today, his trophy percentage for RE5 had taken a dip, and the following awards were now available...before later being patched out of the game!

- Army of One - Win 30 matches in Slayers.
- Eye of the Tiger- Win 30 matches in Survivors.
- The Team that slays together - Win 30 matches in Team Slayers.
- We Will Survive - Win 30 matces in Team Survivors.
- Keep the good times rolling - Chain a 20-defeated combo in Slayers.
- It takes two to tango - Chain a 40-defeated combo in Team Slayers.
- It's all about the points - Score at least 40,000 points in Survivors.
- There is no "I" in team - Score at least 80,000 points in Team Survivors.
- Let's get this party started! - Unlock all selectable characters in Versus.
- Bring the Pain - Defeat 100 players using physical attacks in Versus.

Thanks to Umon Daisuke for the uber-tip!

----------------------------------------------------------------------------------------------

It's for the DLC; hope it hits soon!

whoa, awesome  :o :o
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 11, 2009, 07:06:50 AM
Tribal Sheva? :/
Oh cus she's AFRICAN of course!

stfu
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 11, 2009, 11:53:38 AM
EB has some pretty good deals this week including trading in 2 games (from a list of about 200) toward Resident evil and getting $40 off the price. I think I'm gonna get rid of Last Remnant and Fable II.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 11, 2009, 12:01:42 PM
They're also offering 20% extra credit on any trade-ins towards a RE5 reservation.  That stacks with your EDGE card trade in bonus if you have that, so be aware of your options!  I traded in Fallout 3 and Lost Odyssey and owe less than $20.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 11, 2009, 12:04:38 PM
That list looks good. I will probably dump Skate 2 and COD4 off.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 11, 2009, 06:16:28 PM
Yeah, I owe less than $20 as well. Pretty good deal.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 04:14:42 AM
Tomorrow!
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 12, 2009, 06:37:32 AM
there's a vagina in this game

http://i42.tinypic.com/opsrqo.jpg
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on March 12, 2009, 07:54:20 AM
:-X
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 12, 2009, 12:31:05 PM
http://kotaku.com/5168756/capcom-confirms-prices-versus-mode-for-resident-evil-5

Versus mode DLC is 400 spacebux and $4 on PSN.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 12, 2009, 12:35:04 PM
Green Man ruins another one
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 12, 2009, 12:36:34 PM
Tomorrow!

I got the call last night from Gamestop. They want you to show up at 10pm so they can sell it to you at 12:01am? No thanks.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 12, 2009, 01:38:38 PM
Does Gamestop already have it? if they do, I'll go tomorrow morning and pick it up.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 12, 2009, 01:39:25 PM
I OWE YOU ONE!
THANKS PARTNER!
I'M COMING!
FORGET IT!
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 12, 2009, 01:40:26 PM
Does Gamestop already have it? if they do, I'll go tomorrow morning and pick it up.

I'm sure they've had it for a while now, as a lot of the stores are having midnight sales tonight.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 02:14:15 PM
Anyone get xbla cards here?

I want to get a point card to get Lost and the Damned but Toysr'us only has one of those 20 dollar gold subscription cards. Is that only for gold subscriptions or can i buy xbla games with that card? Toysrus is offering 20 dollar gift cards with the purchase of RE5 there, which is why I ask.

If I can't get xbla games with that card then I'll just go to gamestop tonight at midnight.
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 12, 2009, 02:16:52 PM
??? The gold card is a subscription to be able to play online.  You can still buy games and DLC regardless if you are silver or gold.  Points cards are sold in $20 denominations (1600 points).  You could buy RE5 at TRU and use the $20 GC to get some points to buy the GTA expansion.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 02:17:49 PM
They don't have any point cards, just the gold card.
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 12, 2009, 02:21:06 PM
You can't buy DLC with that, only be able to play online.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 02:22:37 PM
Okay, gamestop it is.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 12, 2009, 04:17:39 PM
I was told that I could keep my store open 'till midnight on my own dime (I'm salary) and pick up my copy.  But after reading the comments in this thread and some reviews, I'm tempted to just cancel my pre-order in general.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 12, 2009, 04:24:43 PM
Great story, bye Willco
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 12, 2009, 04:38:57 PM
game is awesome, get it Willco.

unless of course you cannot tolerate tank controls.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 12, 2009, 04:48:12 PM
From all accounts, even the supports have said the game is "okay/good" and not great.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 12, 2009, 05:07:45 PM
From all accounts, even the supports have said the game is "okay/good" and not great.

It's no RE4, but it's still pretty good.  Co-op is awesome.  If you don't think you'd replay it multiple times/don't care about mercenaries and the upcoming versus mode DLC, I'd just rent or borrow it.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 12, 2009, 05:12:48 PM
Gamefly sent me Turok(which was at the bottom of my list of 50) so I don't have a free spot. Maybe this is a sign that I should just buy it from 7-11.

(http://img513.imageshack.us/img513/4476/asdfdsf.jpg)
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 12, 2009, 05:38:33 PM
Any 7-11's selling this early?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 05:40:09 PM
http://www.gametrailers.com/player/46359.html

fucking amazing
Title: Re: Residential Biohazardness 5 Thread
Post by: EmCeeGrammar on March 12, 2009, 05:44:24 PM
From all accounts, even the supports have said the game is "okay/good" and not great.

Sounds like a buy to me.  Games don't have to be super awesome to be enjoyable.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 12, 2009, 06:01:27 PM
Can't decide if I'm going to pick this up at midnight. The dude told me they're having a costume contest, so that may be worth it though.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 12, 2009, 06:05:13 PM
I'm picking my copy up, I'm stoked.  Stupid haters are stupid- wah wah wah, it's not as good as THE BEST GAME FROM LAST GEN.  stfu, whiners.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 12, 2009, 06:05:51 PM
Can't decide if I'm going to pick this up at midnight. The dude told me they're having a costume contest, so that may be worth it though.

I'm gonna pick mine up tomorrow, I don't feel like standing around a mall until midnight for a game.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 12, 2009, 06:08:21 PM
I'm picking my copy up, I'm stoked.  Stupid haters are stupid- wah wah wah, it's not as good as THE BEST GAME FROM LAST GEN.  stfu, whiners.

The bland level design, easy-as-fuck (and even some on-rails, wtf) bosses, and shorter length really are disappointing.  But the game still be rockin'.

Only an idiot would miss out on RE5.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 12, 2009, 06:09:14 PM
I'm playing on Veteran first time.

Fuck normal.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 12, 2009, 06:20:08 PM
I plan on playing normal until I can get INFINITE AMMO RIFLE.  Then I'll take on veteran.  Whatever, I'm a pussy I don't care.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 12, 2009, 06:35:27 PM
What I want to know is if I join someone's co-op game, can I bring my own weapons with me?  I'm guessing not.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 12, 2009, 06:36:25 PM
That vid convinced me to play it on the harder difficulty first. Plus more achvs.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 12, 2009, 06:44:43 PM
I plan on playing normal until I can get INFINITE AMMO RIFLE.  Then I'll take on veteran.  Whatever, I'm a pussy I don't care.

Veteran isnt even the hardest
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 12, 2009, 07:29:11 PM
Finally found a co-op partner! I'm getting this from TRU tomorrow. :D
Title: Re: Residential Biohazardness 5 Thread
Post by: trh on March 12, 2009, 11:03:13 PM
I did not like the demo at all, but the full game feels like RE4 all over again and I love it. And anything less than veteran is for babies.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 12, 2009, 11:12:48 PM
Finished it.

I'd give it a 7.5
Title: Re: Residential Biohazardness 5 Thread
Post by: Lafiel on March 12, 2009, 11:14:52 PM
Just got the game on PS3, i just downloaded a 30 mb update. (which takes 10 minutes on my inet connection), and now theres a 5 gb install. :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 01:30:29 AM
Installing now.  :rock
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 13, 2009, 01:31:07 AM
So far this is pretty mediocre.  I will probably trade it in for some quick credit this weekend.
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on March 13, 2009, 01:42:16 AM
Will have it in about an hour and a half, let me know if any of you want to co-op. Gamertag = ch1nchilla.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 13, 2009, 01:45:43 AM
My midterm took 2 1/2 hours. The brain needed a break, so I decided to pick it up tomorrow. Give us some impressions Triumph...
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 13, 2009, 02:01:41 AM
amazon shipped my copy and i'll have it tomorrow

now i need someone to play co-op with as none of my friends are buying the game :(

if you wanna play for a bit friday add xeroxinlola to your friends list on xbl!
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 02:09:49 AM
Got my copy.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 13, 2009, 02:11:38 AM
How was the midnight sale?
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 13, 2009, 03:10:15 AM
GiantBomb review,5/5

http://www.giantbomb.com/resident-evil-5/61-20569/reviews/
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 13, 2009, 03:25:52 AM
Nice to have more people to play Mercenaries with now!  I popped into a few games and busted out Tribal Sheva and Tekken-Jill.  Helped one guy clear the mines area.  He kept dying from the mini-boss every time.   ::)  Then I hosted a game on the prison stage, and some random player joined *and sucked*.  He kept running to the other side of the map and then the mini-boss would kill him the same way every time.  I guess the good news is that a lot of flowchart Ken players might hopefully gravitate from SF4 to this.   :P
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 03:39:51 AM
How was the midnight sale?

I was surprised- lots of people at the location I went to.  At least 20 and probably closer to 30.  They had 2 spare limited edition 360 systems, too.  I was tempted but if I'm gonna drop 400+ anytime soon it's gonna be on a netbook.

Impressions on the game so far- I forgot about the RE4 controls.  I didn't play the demo and it's been a while since I last played RE4- about a year I guess.  I'll probably need to go back and play through some more, cause I have a feeling I missed a bunch of crap in the town.  I was basically just concentrating on not getting killed, lulz.  I know I missed a submachine gun cause I opened up the case and right as I went to grab it the helicopter pilot showed up and blew up the gate.  Oh well.

So far so good other than that- Sheva does a pretty good job of not screwing up TOO badly, although she does go through ammo pretty quickly.  I just figured out how to kill the first real boss, TOASTY!  Haha.

Game looks incredible.  One quibble is that with the fact that pretty much everyone who is playing this sucker will be using a 16:9 or 16:10 hdtv.  I don't like the letterboxing they force you to deal with- game's already hard to control and this just makes you feel more claustrophobic.  Combine that with your ever present partner and it's a hassle sometimes.

I've only played the first couple sections but I can already tell this isn't gonna be as good as RE4.  The enemies are quicker and meaner but you still have the same restrictive controls to deal with.  I for one don't mind the RE4 controls, but if you're gonna make the enemies quicker you should give something to the player, too...  Game feels like it will settle in as a solid 8-8.5 type game.  Really fun action game with super pretty graphics that sadly won't be on too many people's best of lists at year's end.  I'd like to try co-op, tho. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 04:10:16 AM
Dude the amount of visual variety is insane. Like, these are just SUB-chapters and they've already got fucking variety.

And the first boss fight. Holy shit. It was easy as piss but dammit if that wasn't badass. :rock
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 04:12:18 AM
How was the midnight sale?

Wasn't too bad. They had some making of RE5 vid on at my gamestop, and there were a bunch of cool dudes there. We all chilled and talked about a bunch of shit like how hilarious some of the scenes in that Making of were. The hour flashed by pretty quickly. Once it was 12 I just handed my receipt to the cashier and was out in about 3 minutes after 12. Pretty smooth for me.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 13, 2009, 04:14:53 AM
how does it look on s-video himuro
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on March 13, 2009, 04:20:49 AM
There were only 15 people at the location I went to, was honestly surprised there weren't more. Only about twenty minutes in, but the graphics are BANANAS. Sheva is stupid as fuck, so I definitely will be searching for someone to play co-op with. I'll probably quit playing in an hour or so, since I'm going through my beer faster than expected.
Title: Re: Residential Biohazardness 5 Thread
Post by: Lafiel on March 13, 2009, 04:22:08 AM
Just got the game on PS3, i just downloaded a 30 mb update. (which takes 10 minutes on my inet connection), and now theres a 5 gb install. :'(

Installs and day one updates are great. They make you want the game more, therefore increasing your enjoyment and overall love for you Playstation 3.
:lol yeah i noticed there's more anxiety in playing a game with a mandatory install.
Just played this game coop for three hours with my brother, liking it alot so far, the ai seems improved from the demo, playing on veteran makes the game feel really intense and HARD, levels are big with alot of diversity in the environments, and theres a larger enemy-on-screen count then RE 4.
That said it's no-where near as memorable as RE 4 yet in terms of level design and overall 'wow' factor, but overall it's a great follow-up to the best game of 2005. :)
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 04:32:30 AM
how does it look on s-video himuro

amazing.

amazing lighting.
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on March 13, 2009, 05:13:36 AM
This game looks so good. And I think what's getting to me is how truly well-made it is. Everything about it just seems solid. I'm in love.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 05:20:30 AM
Game is  :-[  :heartbeat
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 13, 2009, 05:22:32 AM
Willco the contrarian strikes again. RE5 is shit hot amongst the gaming community. Willco shoves his TE joystick in his fat ass.
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on March 13, 2009, 05:29:50 AM
Not kidding, after the first "Africa town" level or whatever, I've been getting shitty completion time scores because I just sit around and look at shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 13, 2009, 05:32:04 AM
Now that my brother is done with it, i will play it as soon as i can.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 13, 2009, 09:00:45 AM
So this will be about RE0 or RE3 quality instead of REmake, RE2, CV or RE4 quality?

Good enough for me. I should be getting my copy tonight or tomorrow afternoon at the latest.
Well, by todays standards, RE5 is better than all of those games in terms of gameplay (except perhaps RE4).

If judging each by their own merit at time of release, however, that may be the case...
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 13, 2009, 09:35:30 AM
So this will be about RE0 or RE3 quality instead of REmake, RE2, CV or RE4 quality?

Good enough for me. I should be getting my copy tonight or tomorrow afternoon at the latest.
Well, by todays standards, RE5 is better than all of those games in terms of gameplay (except perhaps RE4).

If judging each by their own merit at time of release, however, that may be the case...

There is so much more to many games (particularly the earlier RE titles) than just the gameplay.
Sure, but those games have aged very poorly across the board.  I don't think it's fair to suggest that RE5 is good only for its gameplay either.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 10:54:27 AM
CV sucks.

I'm mlike halfway through the game now and, like, holy shit. This game is amazing. Should beat it today but along with SF4 (which came out just last month), Dead Rising, Mega Man 9, Bionic Commando Rearmed (and the first 3d game coming out this May) I kinda think this game seals it; Capcom is the best developer out there today. There is really no other developer that puts out this amount of quality title after title, over the period of 20 years, without ever sucking or downgrading their shit and offering great titles to choose from.

Capcom!   :o
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 11:12:21 AM
While I generally agree with that Himu, let us not forget that Capcom can stink up the joint.  Killer 7 anyone?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 11:16:20 AM
Killer 7 rocked :rock
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 11:20:54 AM
Killer 7 rocked :rock

leper this filth
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 13, 2009, 11:22:00 AM
While I generally agree with that Himu, let us not forget that Capcom can stink up the joint.  Killer 7 anyone?
Come now.  Even if you disliked the game, you have to give them credit for trying something so crazy.  It was not a low quality production by any means.  The fact that they continued to produce high quality mainline games alongside quirky stuff like Killer 7 should only support the argument that Capcom is the best.
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 13, 2009, 11:40:09 AM
K7 owned.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 13, 2009, 12:02:09 PM
Killer 7 fucking owned.

[youtube=560,345]UmNwawd5aG4[/youtube]

:rock :rock :rock
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 13, 2009, 12:05:51 PM
Killer 7 and God Hand are one of the worst games I've ever played.

Probably the shittiest Capcom games ever.
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on March 13, 2009, 12:32:55 PM
Killer 7 is awesome.

You're Fucked.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 13, 2009, 12:34:41 PM
While I generally agree with that Himu, let us not forget that Capcom can stink up the joint.  Killer 7 anyone?

(http://i81.photobucket.com/albums/j206/diapermike/pn03_051203_12_640w.jpg)

lol
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 13, 2009, 12:42:12 PM
Killer 7 is awesome.

You're Fucked.

Fuck You!
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 12:46:25 PM
[youtube=560,345]jrWP4cZY4mY[/youtube]

:bow :bow :bow :bow
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:06:56 PM
This game has huge black dudes!!!  8) 8) 8) 8) 8)
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:06:57 PM
I have a few complaints so far:

-Those fucking dogs. It seems that hitting them point blank in the face doesn't stop their lunge. This is just really annoying, and I guess I am just not used to it since it seemed as though shots to the face would always stop attacks in RE4. Oh well, not a huge deal.

-I am at the part in the mines where someone has to hold the light. I am out of ammo, so I decide to pick up the lantern and let sheva shoot.  :'(  :'(  :'(. Those fuckers with the tentacle head that bitchslap you are owning me. Why? Because sheva is a dumb cunt and doesn't want to shoot, despite the fact that I am shining the lantern right on the enemy. Again, not a game breaker, but for a game built around co-op it would have been nice if they made her a little bit more competent.

also, i hate the white Zombies. cmon, a white mustachioed dude in the middle of africa  ::). Only thing racist that I've seen so far is the blonde haired white chick who was being raped :teehee

Game is awesome so far. The graphics are fantastic and the action in the cutscenes is great. Not really missing movement while shooting, just takes some adjustment.

^yeah, I like the huge black dudes too. Their attack pattern is different and they have more health than the typical zombie, so it adds some variety.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:12:17 PM
When you gotta have sheva shoot shit up take her out of cover mode.

What's wrong with white dude's in Africa? Africa's not all black and hell if I know what part of Africa the game is in. West?
Title: Re: Residential Biohazardness 5 Thread
Post by: Darunia on March 13, 2009, 01:12:28 PM
i'm going to do my first playthrough co-op, is Veteran the recommended difficulty then?
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:16:06 PM
When you gotta have sheva shoot shit up take her out of cover mode.

What's wrong with white dude's in Africa? Africa's not all black and hell if I know what part of Africa the game is in. West?

Well, to be fair the white dudes did sort of look like bushmen, so I guess its ok. I would rather be shooting blackies though  :gun  :zzz

I don't know what cover mode you're talking about though at the part I am at ???
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 13, 2009, 01:16:39 PM
Just beat it.  Mediocre game.  Returning tomorrow.  Worst RE since RE3.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:18:08 PM
 ::)

Check his achievements, he probably played on easy mode  :supergay
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:18:13 PM
Sheva has two attack modes: cover and attack. Cover is when she tries her hardest to save you, protect you, and save ammo (sometimes). Attack is when she uses her best shit and goes all out. When you need her to be reliable in a situation like the cave put her on attack mode.

Hold B, press up.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 13, 2009, 01:19:57 PM
::)

Check his achievements, he probably played on easy mode  :supergay

He didnt play it
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:20:48 PM
thanks mang  :)
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:23:30 PM
kest: you fight the mandingos yet?
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:24:50 PM
what are those? I haven;t been paying attention, so its possible
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:25:38 PM
mandingos are mandinkas, one of the more well known african tribes

they be packin'
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 01:27:31 PM
oh, i think I know what you're talking about, and no I haven;t fought them yet. It's kind of slow going on veteran  8).
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 01:30:04 PM
 8)
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 13, 2009, 01:35:33 PM
He didnt play it

Of course I did.  I just don't have my 360 hooked up to the Internet.  Look at the last time I was online.

C- game.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 13, 2009, 01:39:21 PM
Ok dude. You can leave now. No wonder you lose at Poker. Shitty bluffer. Bye.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 13, 2009, 01:41:11 PM
No bluff.  Game was mediocre.  Don't be so butthurt.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 02:12:59 PM
::)

You used to be a lot better at trolling, William Federwang.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 13, 2009, 02:20:27 PM
When a game is mediocre its trolling? ???
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 02:22:08 PM
Riiiiight.  The game is better than your attempt at trolling.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 13, 2009, 02:50:19 PM
This is the first game in a long time to make me so angry playing it and it's all because of Sheva.  If they gave her a command that was just "don't do anything; don't shoot, don't help me and just run away from danger" I would be satisfied, but there isn't one.  All she has been doing so far is helping me too late and using too much ammo.  I finished the first chapter and so far there have been three situations where an enemy grabbed me, she was right next to me doing nothing, then finally helped me after taking a second or two to think about it.  The amount of ammo she uses also makes me wonder if those in charge of her AI ever played RE4.  I do the usual knee-shot, melee then knife while down thing on an enemy Sheva is fucking shooting this guy as I'm knifing him on the floor; he is the only enemy in the room, he clearly isn't getting up because I'm fucking knifing him, and this daft woman is wasting her precious ammo to do what exactly? then 30 seconds later she starts saying "I'm out of ammo!" like it's a surprise.  I feel like I'm babysitting 3 year-old, constantly trying to keep toys away from her so she doesn't choke on them.  And the only person on my friends list close enough to me didn't seem interested in co-op either; everyone else is 3 to 6 chapters ahead.

Other than than, it's great so far.  Don't really mind the lack of shop keeper or open world so far and when Sheva is out of the way, it's the same great action from RE4 that I enjoy so much.  And this game looks really, really good.  The demo was all set outside and didn't really show off how nice the shadows and lighting is in indoor areas.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 13, 2009, 02:57:23 PM
Got my copy.

While I generally agree with that Himu, let us not forget that Capcom can stink up the joint.  Killer 7 anyone?

(http://i81.photobucket.com/albums/j206/diapermike/pn03_051203_12_640w.jpg)

lol
P.N.03 wasn't bad.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 03:06:53 PM
When an enemy grabs you press B
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 13, 2009, 06:00:01 PM
killer 7 sucked

i sold it for fitty cents and bought a pack of gum

got my copy. guess i'll install it, drink a cup of coffee, and then start playing
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 13, 2009, 06:40:23 PM
is it true that upgrading a weapon entirely gives you unlimited ammo for it on the first playthrough?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 06:45:44 PM
Dunno about that.

Anyways, link, saw your post on gaf buddy. This is what I'm going for:

I bought the stud rod. It's REQUIRED on vet. It's REALLY useful. Saves tons of ammo.

First pistol that you get, stick with that. Some other pistols may be more powerful but this thing's got Critical-X which allows more crititcal hits, so it evens out. Plus, even if it's less powerful than the other guns, it can get awesome clip size. The more powerful pistol has a small clip size and DOESN'T have critical -x.

Shotgun? Stick with the first one.

Rifle? Go with the second one. I upgrade it to semi-auto and never looked back.

There's some good tips on weapon upgrades on gaf but this is gist of it. :)

I rarely upgrade my magnums and If I'm upgrading Sheva I ONLY upgrade her capacity.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 13, 2009, 06:48:18 PM
This is the first game in a long time to make me so angry playing it and it's all because of Sheva.  If they gave her a command that was just "don't do anything; don't shoot, don't help me and just run away from danger" I would be satisfied, but there isn't one.  All she has been doing so far is helping me too late and using too much ammo.  I finished the first chapter and so far there have been three situations where an enemy grabbed me, she was right next to me doing nothing, then finally helped me after taking a second or two to think about it.  The amount of ammo she uses also makes me wonder if those in charge of her AI ever played RE4.  I do the usual knee-shot, melee then knife while down thing on an enemy Sheva is fucking shooting this guy as I'm knifing him on the floor; he is the only enemy in the room, he clearly isn't getting up because I'm fucking knifing him, and this daft woman is wasting her precious ammo to do what exactly? then 30 seconds later she starts saying "I'm out of ammo!" like it's a surprise.  I feel like I'm babysitting 3 year-old, constantly trying to keep toys away from her so she doesn't choke on them.  And the only person on my friends list close enough to me didn't seem interested in co-op either; everyone else is 3 to 6 chapters ahead.

Yeesh...  :-\

I'm about to pop it in myself. Coffee sounds good too. Think I'll make some.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 13, 2009, 06:56:35 PM
thanks

so, I shouldn't bother with the machine gun at all? I never did in RE4, but this game seems to throw a lot more at you.

Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 07:03:00 PM
i honestly just give the machines guns to Sheva :lol Not too powerful, lowers accuracy rating, takes too much ammo just to kill a few suckers. Suckage.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 13, 2009, 07:07:38 PM
yeah, that's what I've been doing.  I've also dumped the Magnum on her for now.

last question: is the melee vest worth the cost and slot space?
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 13, 2009, 07:18:05 PM
I just made it to the African village, after the fetch quest, ouch ouch ouch. Too many fucking spear chuckers, jumping dudes, and some swinging hammer bastards that I can't seem to kill for the life of me. Tons of dudes

This game is the shit though, love it
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 13, 2009, 07:22:01 PM
yeah, that's what I've been doing.  I've also dumped the Magnum on her for now.

last question: is the melee vest worth the cost and slot space?

Definitely. Makes sure Sheva doesn't die as much  :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 13, 2009, 08:03:08 PM
yeah, that's what I've been doing.  I've also dumped the Magnum on her for now.

last question: is the melee vest worth the cost and slot space?

I let her use the Handgun most of the time, while I stuck with the Shotgun.  The CPU Sheva is also surprisingly adept with the rifle.

On normal at least, both the melee and bullet proof vests felt worthless.  I had them unequipped by the end.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 13, 2009, 08:34:45 PM
Sheva still annoys me, but she is useful for how they have items set up in this compared to RE4; she is my pack mule and a distraction.  Mainly just dump the second ammo packs on her along with all grenades (she doesn't seem to use them) and some smaller health supplies.  I have my pistol and stun rod for most situations, the sniper for long range and chainsaw guys, with the shotgun in reserve for large crowds or if I get too overpowered.

So far (just finished 3-2) I'm enjoying it, and if I was to compare it to RE4 based on what I've played so far, I really don't think it can.  Still has satisfying combat, it's just that the scenarios you're put in aren't as interesting and the pacing isn't as nearly as smooth.  I will say that it does feel like you're fighting for survival more than RE4 did despite being a lot more action based, reasons are: enemies take way more damage, resulting in less ammo; Sheva wasting so much ammo, resulting in less ammo; and Chris being such a bitch compared to Leon.  Actually, even if we don't compare him to Leon, Chris is still a huge bitch in this game.  I'm hoping he does get some glory before the game ends, because so far he's just such a wuss.  Josh is more of a man than he is.
 
And "partners" in RE5 like "nanos" in MGS4.

"she was my partner..."
"YOOO' POT-NAHR?"

Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 13, 2009, 08:45:33 PM
i started out on veteran but it seems a bit too frustrating for me when playing alone (btw GT is xeroxinlola if you wanna play!).

do you really have to open up the inventory to switch weapons? i know you can hit up to go back to your handgun but i thought there was a quickswap button in the demo
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on March 13, 2009, 08:54:42 PM
You can assign 4 items/weapons to quickswap on the D-pad.
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 13, 2009, 09:39:05 PM
thanks.

that's what i get for rarely reading manuals lol
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 13, 2009, 09:45:58 PM
i started out on veteran but it seems a bit too frustrating for me when playing alone...

Word. I'm gonna start over. The ax dude keeps slaughtering me. Gametrailers was smoking crack.

Also, gonna uninstall it from the hdd. Loads too quick to read the lore during the loading screens.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 13, 2009, 10:53:50 PM
Ax dude is pretty tough to kill the first time through.  I just run away from him, you only have to stay alive for like 5 minutes or so.

You can restart the game from a later point with your inventory and shit if you really want to kill him.  I decided to restart since I missed a bunch of crap last night.  Just finished 2-3.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 14, 2009, 12:01:43 AM
stun rod :bow2

I killed a boss in under 15 seconds with it
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 01:49:31 AM
:bow stun rod :bow2
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 14, 2009, 02:08:46 AM
Traded in my copy for a pre-order towards BioShock 2 and Halo whateveritscalled.  Screw you Capcom.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 14, 2009, 02:11:25 AM
Chainsaw dude is annoying as fuck. I mean shit. 12 shotgun blasts plus whatever Sheva is dishing and he still won't go down.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 14, 2009, 02:23:00 AM
Chainsaw guy is incredibly easy to take down, it just takes time.  Shoot him in the head (snipe rifle is one shot here), he will kneel down, you run up and punch him (if you're lucky Sheva will help pull off a melee combo), then repeat.

and did anyone else know that pressing the left stick in is also run? I found out by accident.  I guess Capcom really wanted to make it easy for people to get into it without sacrificing the core gameplay.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 02:38:56 AM
Dude, the stun rod can kill those plagas that pop out of those dudes heads LIKE THAT

omg
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 03:49:38 AM
4-1 owns. It actually feels like Resident Evil now.
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 05:07:44 AM
Ugh, these controls DO suck.  And aiming and looking around feels weird.  Any advice?  This is Killzone 2 bad.  I want to like this game because it actually appears to offer a new setting, different than most games.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 05:19:32 AM
I use type A with the fastest aiming speed
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 05:21:40 AM
I'm using D.  It appears to be the best.  A is absurd due to firing the gun being on the face.
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 14, 2009, 08:09:03 AM
type c is best because of how easy it is to land all the contextual attacks

oh man this game is balls out awesome. god the graphics are insane and i love all the bonus shit like finding the emblems. this game has so much replayability. i love you capgod!

my only complaint so far is that when playing alone sheva will occasionally run off towards where we need to go and stand there instead of always following me. which causes problems when i want to retreat and fight enemies elsewhere.

man i can't wait to finish up my first playthru and then dive into co-op.

just my feelings on the game so far.
Title: Re: Residential Biohazardness 5 Thread
Post by: Lafiel on March 14, 2009, 08:59:33 AM
Coop is really really well-done in this game, i'm surprised i thought the feature would be tacked on, but it feels like the game was designed from ground-up for coop play. The part in the mines with the lantern was really cool, and the intensity of playing with a human partner is just amazing (especially on veteran), so much more intense then RE 4 ever was because of that. I also think the controls, while this is incredibly 'cliched' to say, add alot more tension to the gameplay then RE 4 did, because of the faster enemies and better ai, and i'm glad they stuck with the control scheme. :D i dont even get frustrated with the controls.
On chapter 2-3 atm, cant wait to play more. :)

Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 14, 2009, 10:35:12 AM
Traded in my copy for a pre-order towards BioShock 2 and Halo whateveritscalled.  Screw you Capcom.

::)
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 14, 2009, 11:00:33 AM
Even TVC agrees - controls suck.  Even Green Shinobi says the setting and enemies are weaksauce.  Knock it off with that fanboy crap, Triumph.

REmake was good at the time and Code Veronica was pretty awesome when it came out too.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 14, 2009, 11:07:26 AM
what difficulty are you playing on swaggaz, because I have had a tough time with the chainsawers on veteran difficulty as well. Especially when they get up after you essentially kill it the first time, and they wildly swing the chainsaw. Don't care about the puzzles or the horror part of the game, which most fanfags seem to be bitching about (go play with a fucking pyramidhead or some other gay shit), I am loving the action. Anyways, I have found the african tribal dudes to be plenty creepy given the way that they can jump and their aerial attacks.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 14, 2009, 11:12:11 AM
Even TVC agrees - controls suck.  Even Green Shinobi says the setting and enemies are weaksauce.  Knock it off with that fanboy crap, Triumph.

REmake was good at the time and Code Veronica was pretty awesome when it came out too.

Yeah, but you're the only lying about beating it in half a night and then taking your e-ball home from the game.  Wah wah wah.

Controls are the same as RE4.  Could they be better?  Sure, but oh well.  Lots of games have issues, this is one of them.  Whining about the setting is for wankers.  Want a more "gothic" setting?  Lol, whatever.  Level design is worse than the setting in this game.  If you want something to criticize the game for, there you go.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 11:23:54 AM
You guys should just ignore Willco... leave him to the movie threads.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 14, 2009, 11:46:24 AM
fffffffffffffffffffff

Sheva's long bow aiming sux.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 14, 2009, 12:13:15 PM
I beat it in eleven hours.  It wasn't difficult.

spoiler (click to show/hide)
Jill shit sucked too
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 01:20:58 PM
Even TVC agrees - controls suck.  Even Green Shinobi says the setting and enemies are weaksauce.  Knock it off with that fanboy crap, Triumph.

REmake was good at the time and Code Veronica was pretty awesome when it came out too.

Yeah, but you're the only lying about beating it in half a night and then taking your e-ball home from the game.  Wah wah wah.

Controls are the same as RE4.  Could they be better?  Sure, but oh well.  Lots of games have issues, this is one of them.  Whining about the setting is for wankers.  Want a more "gothic" setting?  Lol, whatever.  Level design is worse than the setting in this game.  If you want something to criticize the game for, there you go.

Even the level design's not all that bad. Chapter 4 is fuck amazing.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 01:24:10 PM
\

The PS1-era games don't hold up too well, but I played Code Veronica again before coming to Korea, and that game still fucking owns. Story seems sillier now that I'm not in high school though. REmake is still the shit; you'd have to be nuts not to dig that game. RE0 was never that great to begin with though.

I'd go crazy for remakes of RE2 and 3 with some new enemies and puzzles and such.

Actually, what I'd go nuts for most is something with RE5 style gameplay, but with more gothic/dark/creepy settings like the earlier games and with better enemies. Shooting blacks is already getting old.

How the hell do the psx games not hold up too well but CV still good? CV sucks. Ridiculous backtracking, having spare amount of item boxes makes the game fucking annoying in backtracking because you'll ALWAYS need some item you can't get because you don't have enough fucking room. Bandersnatches are SHIT. psx RE game shit on CV.
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on March 14, 2009, 01:24:15 PM
Red Ringed  :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 14, 2009, 01:25:14 PM
chapter 4 was only good for treasures.

laser beam puzzles are getting old.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 01:27:00 PM
I liked chapter 4 the most because it wasn't all out balls action and actually felt like something from Resident Evil 4.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 01:28:12 PM
And how the hell could someone complain about the setting in this game? This game has one of the more unique settings in games.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 14, 2009, 01:58:54 PM
Beat that chainsaw dude with some grenades and the shotgun. Much easier. 2-1 was really long.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 14, 2009, 03:12:55 PM
Killer 7 is awesome.

You're Fucked.

Red Ringed  :'(

Karma.  :lol

You're FUCKED
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 03:40:26 PM
GameFly dropped me off a present ^_^
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 04:10:23 PM
How is it like GRAW at all? What the fuck?

CV sucks. The prison is shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 04:23:44 PM
I want Chris to fuck me in the ass with those meatslabs he calls arms.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 04:25:57 PM
This is definitely turning into horror based action ala Aliens now.

omg
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 14, 2009, 04:31:39 PM
Getting the Ps3 version next week. I hope the Ps3 version has the egg-exploit too.

I made tons of money and upgraded all the weapons to the max during my first playthough.

And no. Your maxed out weapons won't be getting infinite ammo during new game+
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 05:08:16 PM
Did 1-1 on Vet. Easy cake. Noobs go home.

Not playing this until slime gets his copy though.
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 05:29:36 PM
my only complaint so far is that when playing alone sheva will occasionally run off towards where we need to go and stand there instead of always following me. which causes problems when i want to retreat and fight enemies elsewhere.

I'm only early in, but I hate Sheva's tendency to do all the exploring for me, collecting/pointing out all the items and always being the first one to find and land shots on enemies.  It ruins how much detail they've put into the world--I want to explore it, but hey, I don't need to!

Including Sheva in SP was flat-out a bad idea.  So was not being able to split stacks of ammo. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 05:54:43 PM
There's plenty of room to explore. Sheva doesn't find everything.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 05:56:24 PM
How is it like GRAW at all? What the fuck?

CV sucks. The prison is shit.


GRAW was in a desert. RE5 starts out in a desert.

And what prison in CV is shit? The tiny prison that you spend five minutes in at the beginning of the game?

Tiny prison? it's half the game. I include the mansion, the under the water airport as well. CV is shit.

RE5 does not start out in a desert.

Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on March 14, 2009, 05:59:47 PM
Man, that sea boss is handing my ass to me on a platter. I'm on Veteran, any tips?
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 14, 2009, 06:04:34 PM
6-1 spoiler
spoiler (click to show/hide)
the gattling gun guy in RE5, even on normal, is a tank compared to the RE4 version.
[close]


I'm at 6-2 and I still don't think this game compares to RE4, but it is still great and gets better as you go on.  And bosses in RE5 suck hard outside of how stunning they are to look at, especially the
spoiler (click to show/hide)
shamwow
[close]
fight; there haven't been any real memorable parts either.
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 06:07:47 PM
Himuro, wrong as usual.  CV is the best of the bunch, with a little competition from 2.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 06:14:53 PM
Himuro, wrong as usual.  CV is the best of the bunch, with a little competition from 2.

 :-X :-X :-X

2 is way better than that garbage
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 06:21:46 PM
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 06:24:56 PM
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 06:39:29 PM
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

All of the early RE games have situations where you can easily fuck yourself into restarting.  I don't even think CV was the worst in this regard. 


CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

I didn't think it was bad, and as you know I am a terrible gamer.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 14, 2009, 06:50:15 PM
GRAW was in a desert.

The first GRAW was set in Mexico City  ???
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 14, 2009, 06:55:27 PM
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

All of the early RE games have situations where you can easily fuck yourself into restarting.  I don't even think CV was the worst in this regard. 


They have moments where you can fuck yourself but not as much as that moment given how much ammo it takes to down. The other bosses don't take nearly that much ammo to kill.
Title: Re: Residential Biohazardness 5 Thread
Post by: TVC15 on March 14, 2009, 06:56:25 PM
As demi can attest, I am a terrible gamer.  I had no problem with anything in CV.  If I could beat it, a downs baby probably could.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 14, 2009, 08:23:48 PM
Demi, are the difficulty achievements stacked?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 14, 2009, 08:47:06 PM
Demi, are the difficulty achievements stacked?

YES, they are

Except Professional, since you unlock that when you beat it
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 14, 2009, 08:47:49 PM
Thanks.
Title: Re: Residential Biohazardness 5 Thread
Post by: Akala on March 14, 2009, 11:00:03 PM

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

Arg I remember that. IIRC I had just enough ammo make every shot count while not getting hit at all...finishing off with the knife, or whatever melee weapon was used. It took like 6 tries over a few days.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 14, 2009, 11:35:22 PM
Still haven't had a chance to start this. I bought a new washer and dryer this morning, and had to hook it up and get rid of our old set, and now we're babysitting our Godson. Maybe tomorrow...
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 14, 2009, 11:43:12 PM
39, 250 in the mines

I needed 40,000 to get Wesker

shit

Chris >>>>>>>>>> Wesker in mercs

Wesker has a useless dash attack that takes away from his health.  Lame.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 15, 2009, 02:15:38 AM
Shit, I'd be so fucked in this game if I didn't have the stun rod.
Title: Re: Residential Biohazardness 5 Thread
Post by: Van Cruncheon on March 15, 2009, 02:41:39 AM
beat chapter 1, graphics are fuck amazing and so far it seems pretty damn fun

type d controls rule, btw; it's nice being able to actually STRAFE

re5 >>>>>>>> re4, so far
Title: Re: Residential Biohazardness 5 Thread
Post by: Oblivion on March 15, 2009, 03:36:31 AM
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 03:40:49 AM
GAF

Found your problem.
Title: Re: Residential Biohazardness 5 Thread
Post by: Lafiel on March 15, 2009, 03:51:50 AM
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy
Really? i saw some people praising the game alot in the official thread earlier, but it's neogaf, theres always someone thats hate or dislikes a specific game.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 04:34:06 AM
I didn't see a lot of people too negative about the game on gaf, just not super positive; I feel the same way mostly.  I really enjoyed the game and think it's a great game, but ranking it to the other RE games, I would say it's towards the middle for me.  I do think that the quality drop off from RE4 was big (just me since Prole says different), though, not nearly as big as Ninja Gaiden 1 to 2.

And the only complaint about innovation I could understand is that it's done only half-way.  There is strafing to movement now, but enemies aren't smart enough to deal with it; it's pretty hilarious to see the chainsaw guy befuddled as you walk right by him.
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 15, 2009, 05:45:04 AM
how do you do combos?
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 15, 2009, 06:17:39 AM
act 4 is fucking awesome so far. all the puzzles and shit are cool

and the graphics are amazing. the lighting in the part with the "lazers" is just wow
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 10:52:11 AM
(http://i41.tinypic.com/bi1cb4.jpg)

spoiler (click to show/hide)
Jill Valentine's little sister
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 15, 2009, 11:31:08 AM
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy

I'm sure it would receive a ton of praise if it were a Wii game.  ::)
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 11:53:47 AM
how do you do combos?

stun > chris attack > sheva attack > chris attack  (or mix the characters up depending on who starts it)

it's easier if you have another human there and probably would make the game a lot easier.  It seems to do a lot of damage.

Act 2 is a lot better than Act 1 IMO, feels almost like an RE title. The flying parasite things are great. Chainsaw guy was actually scary. I think some creepy music would do wonders when you're exploring some of the indoor environments.

Should I be saving jewels to combine them with jewel-less treasures later on to vastly increase their sell value?

no combining any of the treasures and no increased value, they're just meant to be sold.

and I think the game does get progressively better until chapter 6, where it is a bore until the end.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 12:58:03 PM
Wait...i can use stun rod for the combo achievement? no need for shooting legs?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 15, 2009, 01:14:32 PM
(http://i41.tinypic.com/bi1cb4.jpg)

spoiler (click to show/hide)
Jill Valentine's little sister
[close]

That was a bad game. I was so hyped when I saw it. But the game was pretty underwhelming.

And Jill has become really ugly. She was way hotter in RE3. They've downgraded Jill's face since the remake.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 01:17:05 PM
Blame Wesker and his blonde fetish.
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 15, 2009, 02:30:22 PM
i can't seem to do combos

after sheva attacks the enemy is almost always down. are they easier to pull off on harder difficulties?

chapter 4 & 5 are the shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 02:40:14 PM
Gamefaqs achievement guide says to do it on Veteran on the very first chapter, i tried to shoot their legs but they always fall down.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 15, 2009, 03:01:52 PM
If you want to know what scary is in Resi 5,play it on professional.
One hit will kill you if Sheva is not one feet close,you constantly have to be on your toes,moving,turning left,right,up,down so that something doesn't hit you.

Currently on 5-3 professional,maybe i will finish it today...

One thing i noticed,i died more times on normal and vet at certain areas than on pro,maybe i am getting better or just being more careful :D

I really like the graphics filter,unlocked on vet,film grain,makes game look truly amazing.

Playing it solo with some weapons having unlimited ammo and its brutal,but fun :)
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 15, 2009, 03:19:37 PM
WTH? My game was just erased.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 15, 2009, 03:44:49 PM

Beat it. Incredible.

Pros:

+ Some of the best looking graphics this gen
+ Amazing sense of atmosphere
+ Great action
+ When it gets good, it gets REALLY good
+ Best story in the main series, along with the best Files. So if you're a Files whore you'll be happy.
+/- Sheva coming along with Chris means the cutscenes don't feel so lonely. The tradeoff is that a part of the Resident Evil experience is isolation and being by yourself at almost all times. Always having a partner ruins this.
+ Excellent fanservice. Wesker. The best enemy in the series reappear (no, not Nemesis).
+ Chapters 4-1, 4-2, and 5-1 feel like a marriage between old style RE and new style. It's really wonderful, and when the horror ramps it up it feels like true action horror, and not like a full on action game like the rest of the game, kinda like Aliens.
+ One of the things it took from RE4 was its pacing and variety. Each new chapter and subchapter has a different goal, a different look, with new enemies and situations thrown at you. It's ridiculously well paced, one of the best paced games ever (like RE4). And the amount of weapon variety, enemy variety, and visual variety borders on insane.
+ It's RE4 style gameplay. That should be enough.
+ Lots of incentives to replay. Tons of unlockables.

Negatives:

- Game is too easy, the game is broken in general. Developing the game to be made around co-op ruins the single player experience at times. The last two or so chapters of the game on sp, Sheva is useless. On top of this, veteran mode is too hard on sp because Sheva's not competent enough of a partner by herself, normal is too easy but it works. You can exploit the game using the new chapter select system as well. It's pretty much Devil May Cry 3 meets RE4 in that regard, but DMC3 doesn't allow you to get unlimited ammo in weapons in the easiest difficulty and the transfer those weapons on to Veteran. You can just farm for cash on Amateur and then make an unlimited ammo gun if you want.
- Sense of subtley is completely gone. It makes me wonder if the developers ever played Resident Evil game. When you encounter dogs early on, Sheva says,"Dogs! Oh no!" rather than letting the player figure out what's going on by visual or audio clues. It completely ruins the surprise. Imagine if you're playing RE1, and the dogs pop out of the window and Chris/Jill say,"OH GOD DOG!" or when the chainsaw guy in RE4 pops out and Leon says,"HOLY SHIT A CHAINSAW!". No, you have dogs just randomly popping out of windows or you hear the buzzing of a chainsaw all of sudden. The games let the players figure everything out. The game has to have a cutscene for EVERY enemy, show you EVERY enemy. There are no surprises in the game with the exception of 5-1 which is amazing.
- The game relies far too much on action. They probably forgot this is a horror title. Which is the game's biggest failing; this game doesn't know what the mango it is. It's an identity crisis. Sometimes it wants to be a horror action title and sometimes it's far too action packed to be something with the RE name on it. There's far too many kill rooms (as in, kill x amount of enemies to get out of this room or situations) for an RE game.
- Co-op ruins single player.
- Some of the bosses are really not creative at all, which is disappointing since RE4 is like, the bible of videogame bosses. Fighting an El Gigante while on a turret? What were they thinking? In RE4, you use the entire environment to kill those things. Each scenario against a El Gigante is different. In RE5 you're on a turret just firing lead into it. Boring. Final boss sucks. There's only a few memorable bosses period.
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.
- Sheva's AI. It works, sometimes. When it doesn't it makes me want to kill things.
- Inventory system.
- QTE's aren't as good as RE4's, nor as plentiful. Most of the time when a QTE popped up I missed it. Like, I'd just move an inch and it'd disappear. Also, the QTE's lack impact. I'll press the button configurations and nothing happens.

Overall, while not as good as RE4 it's still excellent. Easily an early contender for game of the year cuz when it comes down to it most of the problems are nitpicks from people who like RE. With all of its problems it's still more satisfying than 99% of the games this gen on sp and it can only get BETTER on co-op.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 03:58:52 PM
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 15, 2009, 04:11:58 PM
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 

50 Cent... dork
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 15, 2009, 04:32:39 PM
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 

I want to play RE5 again already and I just beat it last night. I would have made a new game already if I didn't have to go to bed for my flight today. I can't imagine any of those games being better than RE5, especaially Uncharted, Mafia 2, Bayonetta or Infamous.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 15, 2009, 05:20:06 PM
I skipped RE3 and Code Veronica. 
spoiler (click to show/hide)
The flashback Chris had of Jill in a mansion.  What that from Code Veronica?
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Lafiel on March 15, 2009, 05:32:51 PM
I skipped RE3 and Code Veronica. 
spoiler (click to show/hide)
The flashback Chris had of Jill in a mansion.  What that from Code Veronica?
[close]
Nah completely new i think
spoiler (click to show/hide)
because that was the first time i've seen SUPER wesker
[close]
.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 06:09:31 PM
Chapter 5-2 + gattling gun is not only incredibly satisfying, but an amazing money maker with an unlimited supply of green herbs.  25k in 2 minutes.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 06:16:09 PM
Quote
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.

I'm 100% sure this is wrong, i saw plenty.

for example that big cockroach you fight mutiple times, just let it grab you and see what happens.

also, inventory system is better than that taco backpack shit.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 15, 2009, 06:19:42 PM
and why would you need more QTEs? the last boss made me wanna stab my dick on coop thanks to QTEs.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 15, 2009, 06:29:20 PM
Super Wesker is also in CV.

He was pretty awesome in RE5.

The things Capcom needs to do in RE6 (contains spoilers):

- Make it a singeplayer game. No forced co-op
- Include A + B scenario's like in RE2. Or something like Ada's Mission's in RE4. It's always neat to follow the game through another perspective.
I really wished RE5 would let you somehow play the flashback parts with Jill and Chris on their way to Wesker. It's co-op anyway, so why not include that too...
- Better bossfights.
- Better soundtracks.
- Original QTE sequences. The knife dance in RE4 beats the shit out of all the QTE's in RE5 combined.
- Inventory fixed. The upgradable inventory in RE4 was good. RE5/s inventory was a downgrade imo. Game should pause when entering the inventory.
- Smaller environments. RE5 environments are too big. The best environments in the game -like the lab- were small.
- Less action. By that I mean less enemies on screen. And when there's a enemy on screen, make him harder to beat.
- Zombies should return. Parasite people + zombies in one game = awesome
- Should take place directly after RE5. Valentine should star in the game. She was Wesker's slave and could see/hear all the things Wesker was planning.
Wesker's plan A failed. But I'm sure there's a plan B, and Jill should go investigate.
- Jill and team tries to prevent plan B. But they fail. Big cities are invested with the virus.
- Should take place in America and near America (scenario A with Jill), China and near China (scenario B with ???) and Antarctica (huuuuuuge underground lab, where they finally come together- or scenario C)

I really don't understand the controls issues. They can stay the same imo. I don't want a Resident Evil that plays like Gears or Uncharted.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 06:57:23 PM
RE6 should be brand new.  I think they already said that RE5 was the end of the Umbrella/Wesker stuff anyway.  But there are some loose ends--

-What's the deal with Ada Wong?  Who was she really working for in RE4?  If it was Tri-Cell, never mind.
-What ever happened to Steve (from Code: Veronica)?  Wesker took him away, we never get to see anything else.

But that's enough.  RE4 essentially started over (with some ties to the old games), and I'm sure that if the same people worked on RE5, things would have been different.  RE6 needs to follow RE4 and start fresh.  Keep the fans happy by turning The Mercenaries into a full-on game with characters from RE1-5 playable, plus new ones.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 15, 2009, 06:57:35 PM
Super Wesker is in CV but Jill isn't

* Havent seen this cutscene so I cant help
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 06:59:33 PM
As much as I enjoy RE4, I think it will be forgotten about by the end of the year, as far as GOTY titles are concerned.

it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):

WTF NO.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 07:04:39 PM
them's the breaks

and I'm thinking about doing another playthrough with unlimited handcannon for me, bow and arrow for Sheva.  It's pretty awesome to kill 8 lickers in 2 seconds.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 15, 2009, 07:11:11 PM
How do you get unlimited ammo for a weapon? I've finished the X360 version and upgraded all of my weapons during the first playthrough. But no unlimited ammo during my new game+
I want to try to get 100% on my Ps3 version.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 07:33:56 PM
you have to buy it with different types of points (not gold) in the bonus menu, then turn it on in the special menu.  It's per weapon and just doing it for the handcannon was 20,000.

killing the axe guy in 5 shots isn't as much fun as you would think  :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 08:09:03 PM
What do I need to buy or max out to get the handcannon?

SF4 is infinitely replayable and people will be playing it for years to come (basically until whenever the next SF is released).  Can't say that about RE5.  SF4 is my current pick for GOTY, but that's just be default.  I am almost certain I will like KOF XII and maybe BlazBlue (I played it once in arcades and liked it more than the arcade SF4, frankly) better than SF4.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 08:12:40 PM
Got it-

Gatling Gun (Chris Only)   Fully upgrade the VZ61 Machine Gun
Hydra Triple Barrel Shotgun   Fully upgrade the Ithaca M93 Shotgun
Longbow (Sheva Only)   Fully upgrade the S75 Rifle
M93R Pistol (Samurai Edge Custom)   Fully upgrade the M92F Pistol
S&W M500 (Handcannon)   Fully upgrade the S&W M29 Magmum


Guess I'll get a Gatling gun for Chris and then two M93Rs and handcannons.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 08:15:24 PM
I'd say the best progression is the gatling gun first, then grind in 5-2 to get the most money for the rest.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 08:16:27 PM
I'd say the best progression is the gatling gun first, then grind in 5-2 to get the most money for the rest.

Haha, grinding.  I can get 45,000 gold in a couple of minutes by using the save glitch trick.  I already upgraded a bunch of weapons and bought stuff like the bow last week; didn't know which ones needed to be upgraded for those other weapons though.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 15, 2009, 08:43:18 PM
what's the save glitch? is it faster than getting 50k in under 5 minutes?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 15, 2009, 08:47:27 PM
It is. You can even get 90k in 3-5 minutes if you have the rotten egg.

I hope the Ps3 version has that glitch also.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 15, 2009, 09:07:00 PM
How does the glitch work?
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 15, 2009, 09:10:26 PM
I posted it in this very thread, guys.  JEE-ZUS.   ::)

The item exploit trick works!

If you want to be an egg farmer, make sure you have an extra XBL profile.

-First go to level 3-1; go to the island where no enemies appear when you first depart, and you'll find a lone chicken inside a hut.
-Follow it and/or wait for it to lay an egg.  If you're lucky, you'll get a golden egg, which is worth $1,000.
-Make sure you have SAVED your progress before quitting!  You need that egg in your inventory.
-Now select any stage to start on.  Un-equip everything except the egg.
-When you have control of the game, press start on controller 2.  Load your other profile and create a save.
-Now have Player 1 (you) give the egg to Player 2.
-Quit the game, but make sure that the Player 2 profile SAVES.  It doesn't matter with Player 1's.
-Now reload your game or select any chapter.  Keep your inventory slots empty.
-Hit start on controller 2 and load up the profile you just saved.
-Give the egg to Player 1.
-Now quit again, but this time, save Player 1's profile and NOT Player 2's.
-You can repeat this trick as many times as you want to, and do the opposite to build up Player 2's inventory. 
-I kept doing this until all nine of Player 2's inventory slots were filled up, and now when I do the trick, there's 45 eggs to take. 
-That's $45,000, and the whole thing only takes 2-3 minutes to do each time!  You can buy/upgrade everything in no time.  No more grinding for cash!
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 15, 2009, 09:15:34 PM
Yeah, I missed your post in EB but read it on GAF  :lol

It helped me a lot. The glitch rules :-*
I found a gold egg on my first try and went with that one. Rotten eggs are better deals, though. But they're pretty rare.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 16, 2009, 02:37:56 AM
Beat it a couple of hours ago, just got done with some Mercenaries action.  Some overall thoughts:

-Did I say this was feeling like an 8-8.5 game?  Well, from Chapter 3 on it was pretty much awesome.  Overall I'd give it probably a 9-9.5 and this is now the first solid goty contender.  (with all due apologies to demi and fiddy cent)
-As said above, the first two chapters are kind of meh.  The only thing I really, really liked was the limited cave sequence where your bitch has to hold the lantern. 
-But Chapter 3 and onward?  Fucking badass.  I liked how it manages to have a big, wide open level yet still feel claustrophobic at times.  Also, fucking alligators!  Has anyone killed them?  Can they be killed? 
-Sheva can vary from useful to outright annoyance.  Very rarely is she a hindrance, tho.  They did a good job of giving her decent AI for the most part- stick her on cover and you can almost forget she's there.  I never felt like I had to baby sit her.
-I kind of wish the game was longer.  I'm one of the people that thought that RE4 was about the perfect length... I'd like to have seen them split the difference as far as time went.  You COULD beat the game in one sitting; a weekend is more realistic.  I think a good week should be optimal.
-However, this game's got crazy ass replay value.  Gonna start going through on veteran tomorrow with my pimped out pistol and shotgun. 
-Mercenaries rocks, as usual.  But no Hunk.  :(  I'd like to see them do a full fledged RE: Mercenaries game.  They could take characters from all of the different games and stages, too.  Would be fuck awesome.  You could even do online coop/death matches and shit.  If we're not gonna get RE6 till next gen (which I'd be fine with) they should do that instead of making a POS watered down turd fest for the Wii.

So, final verdict is that this game is awesome, but not as awesome as RE4.  Leper Willco, etc etc.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 16, 2009, 06:59:46 AM
just started playing, zomg, co-op is amazing
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 16, 2009, 09:36:58 AM
Quote
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.

I'm 100% sure this is wrong, i saw plenty.

for example that big cockroach you fight mutiple times, just let it grab you and see what happens.

also, inventory system is better than that distinguished effete fellow backpack shit.

my problems with inventory is Sheva. WHY CAN'T I MANAGE HER INVENTORY?

And fuck no. The gore sucks.

[youtube=560,345]EHsHjrC6BXY[/youtube]
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 16, 2009, 09:37:51 AM
Lyte Edge is it possible to do that trick WITHOUT a second controller? I don't buy second controllers these days when they're the price of a full game.

and why would you need more QTEs? the last boss made me wanna stab my dick on coop thanks to QTEs.

RE4's qte's rock. RE5's suck.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 16, 2009, 11:31:29 AM
they both suck.

ninja blade did QTEs the best.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 16, 2009, 11:52:30 AM
QTE in RE5 were funky.  A+X and A+B were fine, but both triggers only worked half the time.  I figured out later on that the way to do it is hold down the Right trigger first, then press the Left.  It's still pretty stupid.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 16, 2009, 02:13:24 PM
Yes, you can kill the alligators. But it's a  waste of bullets. Just avoid them.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 16, 2009, 02:27:08 PM
I'm really liking this game, moreso than RE4.  I know that's heresy in some parts, but I'd rather have an armed escort than an unarmed one.  Plus, I prefer the pacing of RE5.  I actually stopped playing RE4 and came back to it a year later.  It just bored me in some parts, especially the castle. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 16, 2009, 02:45:30 PM
Just beat it on veteran today. Awesome game, and I think that I enjoyed myself more in this game than in RE4. The aiming on the right analog stick beats the hell out of aiming with the left stick on gamecube. The final boss fight was really crappy and reminded me of Lost Planet, but not quite as crappy. The most challenging and my favorite part of the game had to be in the tribal village with those witch doctor guys and swarms of enemies.Played a little bit of mercenaries, and I can't wait to start a new game and play some co-op. The Sheva AI makes some of the bosses a pain in the ass because she will run right into them and sometimes she gets into loops in which she doesn't even shoot. Awesome game, Dead Space/Willco annihilated, etc.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 16, 2009, 02:50:17 PM
I actually think RE4 has the best use of qte in a game. They made the game far more exciting and thrilling for me.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 16, 2009, 04:20:46 PM
Quote
The final boss fight was really crappy and reminded me of Lost Planet, but not quite as crappy.
Heh, yeah, a lot of the larger enemies in this game reminded me very much of Lost Planet.  The weak point obsession is rather similar.  Fortunately, it only applied to a few enemies in RE5 while Lost Planet was based entirely upon that concept.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 16, 2009, 06:37:53 PM
Beaten chapter 5-3 professional,solo :omg
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on March 16, 2009, 08:50:00 PM

my problems with inventory is Sheva. WHY CAN'T I MANAGE HER INVENTORY?

And fuck no. The gore sucks.


What do you mean by manage?  You can press the bumper and see her inventory in the game to give and request items.  She'll automatically combine herbs and reload weapons, so I'm not sure what else you'd want.

The toning down of the gore was for the Japanese version so it wouldn't get a Z rating.  RE4JPN was less gory than the American one, for whatever reason they decided not to release different versions of RE5.

Mercenaries mode is awesome.

You really need to play this game co-op to get the full experience.  There were so many "oh shit" moments with my friend where we had to work together to figure out what to do, so much fun.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 16, 2009, 09:38:11 PM
Finally started this tonight, I'm making corned beef and cabbage on the stove, so I figured I can't do much other than play a game and keep an eye on the stove.  :lol

I've played through 1-1 and 1-2 so far, and Sheva hasn't pissed me off yet. I'm really enjoying Control Mode D, it's the closest to Dead Space's godly set up.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 16, 2009, 09:58:36 PM
I think that chapters 3 (entirety) and 4 (entirety) and 5-1 are the best moments in gaming this gen. The whole package in these chapters (and subchapters) is just amazing.

Started my second playthrough; this is a speed run. I'm 3 hours in this run and I'm almost on chapter 5. I'm going through Amateur this time so I can get S ranks on all the chapters in the game to unlock the infinite rocket launcher.

I've unlocked the gatling gun - I just need to buy it - and I'm on my way to unlocking the Longbow.

I'm getting all the BSAA emblems along the way.

Next playthrough (once I've got the gatling gun and longbow) I'm through Veteran. During that run I'll unlock beasts like the handcannon and prepare for my Professional run.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 16, 2009, 10:03:04 PM

my problems with inventory is Sheva. WHY CAN'T I MANAGE HER INVENTORY?

And fuck no. The gore sucks.


What do you mean by manage?  You can press the bumper and see her inventory in the game to give and request items.  She'll automatically combine herbs and reload weapons, so I'm not sure what else you'd want.

The toning down of the gore was for the Japanese version so it wouldn't get a Z rating.  RE4JPN was less gory than the American one, for whatever reason they decided not to release different versions of RE5.

Mercenaries mode is awesome.

You really need to play this game co-op to get the full experience.  There were so many "oh shit" moments with my friend where we had to work together to figure out what to do, so much fun.

You can't switch around her shit. It's really annoying. You can't even mix stuff with the ai. You have to exchange or request, mix it yourself, and then send it back or something. It's distinguished mentally-challenged.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 16, 2009, 10:05:36 PM
I actually think RE4 has the best use of qte in a game. They made the game far more exciting and thrilling for me.
Play the Ninja Blade demo.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 16, 2009, 11:45:44 PM
Motorcycle gang attack QTE am total awesome.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 01:57:58 AM
Alright, finished up my second playthrough. I replayed the game through amateur so I could have an easy time pulling off all S ranks while I get cash for maxing weapons and getting points for unlockables.

This time though, I played as Sheva. It took time getting used to, but now it's completely second nature. I actually prefer using Sheva than Chris; she's more agile, her melee moves look way cooler, and her taunt is badass.

Maxed out Lightning Hawk - haven't made it infinite yet, due to the 15k point price requirement, got a machine gun infinite ammo, got all the BSAA Emblems, got the all costumes achievement, bought the Handcannon. I haven't gotten S on all stages in Amateur yet due to a few screw ups. I only have about 3-4 more stages I need to get an S ranking on now. Working on unlocking the Longbow, which I'll get tomorrow.

36/50 achievements down. Should knock out about 4 more tomorrow. The real hard one is "Max out all weapons achievement" or something. Seriously.

I should be prepared to take on Veteran mode Wednesday, after unlocking a few characters in Mercenaries and stuff. Due to the AI not really being up to snuff in that mode, I'm going to need all the help I can get. I should be tackling Pro mode before the weekend.

Incredible game. It has more unlockables than RE4 and the replay value is insane.

Like RE4, I like it even MORE after replaying it, even if it was on easy mode this time.

This is without a doubt my game of the year. I can't imagine anything else topping it in terms of unlockables or my SEETHING URGE to play it in the middle of class.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on March 17, 2009, 02:15:46 AM
[00:57]   <GarrettD>   this is without a doubt my goth

you heard it here first folks
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 02:22:50 AM
game of the hoe
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 17, 2009, 02:24:45 AM
i think the hardest achievement is getting that last figure (need S ranks on all acts), weapons achievement is possible with that save glitch or just pure grinding.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 02:54:22 AM
But the all S ranks on all acts achievement is easy if you do it on amateur
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 17, 2009, 03:04:16 AM
but i'm too lazy
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 17, 2009, 06:13:09 AM
I got two more achievements tonight, one for all the medals (ridiculously easy to find now that there's Youtube walkthroughs!), and then another for all the outfits unlocked immediately after.  Also got lucky and got a rotten egg-- time to redo the egg farmin' save glitch for double the cash!   :lol

Now I need to play the game on veteran and professional.  And I still need to beat the prison stage in Mercenaries with an A-Rank.  Like Himuro said, the game definitely feels more replayable than RE4 did, but I still think RE4 is leagues ahead overall.  That opinion is not going to change.
Title: Re: Residential Biohazardness 5 Thread
Post by: maxy on March 17, 2009, 07:34:01 AM
Finished game on professional,woohoo

Amazing...
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 11:48:14 AM
Like Himuro said, the game definitely feels more replayable than RE4 did, but I still think RE4 is leagues ahead overall.  That opinion is not going to change.


Definitely.

RE4:

- has much better bosses, due to difficulty or the fact they're all unique. RE5's feel cookie-cutter in comparison, but maybe this is just me. I don't like the "Zelda approach to the bosses". In RE4 you use the full environment to be sucessful in boss fights but the "hit the enemy's weakspot!" is never taken into overdrive, except with maybe the final boss.

- has much more charm. "Your right hand comes off?" "Hey, it's that dog!", "Missster Scotttt Kennedyyyy", "YOU'RE small time." etc etc. Chris and Sheva are boring compared to Leon and Ashley. Seriously.

- Better villains. Salazar is the best villain in the series, screw Nemesis. He can't even talk.

- Better environments. The later part of the game would have you put in tons of tight corridors and hallways, this made fighting feel more cramped, especially against Regenerators.

- The enemies in general are better than RE5's. Navistadors, Gaaradors, Regenerators, Iron Maidens, the armour being controlled by plagas, the plagas that jump out of their hosts bodies and chase after you;etc.

- Better QTE's, especially the ones used in battle. RE5's feel tame in comparison for some reason. Most of the time they don't register or you somehow get out of the qte's zone and can't use it anyways. Notice how in RE4, not one qte is offense based unless it's a melee move or counter-attack. In RE5, there are a few moments where you use X to fire or something, and the whole package just ends up feel far more generic.

- Better death animations and gore:

[youtube=560,345]EHsHjrC6BXY[/youtube]

- Remember its series roots in horror:

[youtube=560,345]0YPW0HUpM1I[/youtube]

- A lot tougher. First time I beat it, I died over 50 times. I died maybe 10-12 times in RE5.

RE5:

- Has a better Mercs mode

- Better replay value.

- Has a better story. The trade off here is that because of this the game features honestly no cheesy moments and takes itself MUCH more seriously.

Those are the only things I can think of that I think RE5 is better than RE4 in that isn't something obvious like graphics.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 17, 2009, 12:31:29 PM
I would argue that "Starrrssss" constitutes as talking

Even mutated Steve mutters "Claire"
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 17, 2009, 12:36:25 PM
ITT: RE4 Nostalgia googles.
Title: Re: Residential Biohazardness 5 Thread
Post by: TakingBackSunday on March 17, 2009, 01:25:29 PM
how is the kitchen not number one on that list
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 01:26:47 PM
ITT: RE4 Nostalgia googles.

no

how is the kitchen not number one on that list

Ashley's segment is better. You can't even attack since you don't have a weapon.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 03:36:56 PM
I'm reading some topics in the RE5 gfaqs forum

and lmao

"Who would you rather sleep with Chris or Wesker?"
"Remember, RE5 is NOT an action game."
"Would you sleep with Chris or Wesker to get with Excella?"
"Who got hard when Wesker was topless"

:lol
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 17, 2009, 03:57:44 PM
Come on himu, you would sleep with both.

i sure would.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 04:42:26 PM
yeap
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 17, 2009, 05:16:33 PM
Himumu can have Wesker and Chris, just keep hands off Josh

Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 17, 2009, 06:17:59 PM
Quote
"Would you sleep with Chris or Wesker to get with Excella?"

YES
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 17, 2009, 08:04:08 PM
Josh is yours man.

Finally got Bad Blood and Masters of Removing as well as the Heart of Africa.
Title: Re: Residential Biohazardness 5 Thread
Post by: trh on March 17, 2009, 09:28:13 PM
1k :)
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 17, 2009, 09:29:21 PM
1k :)

You mean 1k / 1250 lol DLC
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 17, 2009, 11:01:21 PM
do i need to have the body armor in my inventory for it to work
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 17, 2009, 11:13:02 PM
do i need to have the body armor in my inventory for it to work

Yes.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 18, 2009, 12:47:26 AM
omgggg

about to get 1 million bucks in this

Then I'll be prepared to do my less than 5 hour run tomorrow on Amateur to unlock the rocket launcher.
Title: Re: Residential Biohazardness 5 Thread
Post by: FatalT on March 18, 2009, 01:05:02 AM
I've got all S ranks on Amateur, meh ranks on Normal (it was my first playthrough), mostly all S ranks on Veteran, and now I'm S ranking my way through Professional. Infinite rocket launcher makes things so easy, as does the 30,000 magnum upgraded to the max with infinite ammo. This game is loleasy now.

Himuro do you have any rotten eggs? I wanna do that glitch and get rich too.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 18, 2009, 01:15:22 AM
I don't have gold.

But yeah, I glitched my way to 1 million.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 18, 2009, 01:18:22 AM
You dont need gold you stupid distinguished mentally-challenged fellow. Use the 48 hour code from your game that you bought
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 18, 2009, 01:19:09 AM
Can't connect anyways cuz of school connection distinguished mentally-challenged fellow
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 18, 2009, 01:53:05 AM
Then maybe you should drop out
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 18, 2009, 02:02:44 AM
Haha you're so cute, demi.

Got the all weapons and full upgraded weapons achievements. I'm fully ready for Pro mode now.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on March 18, 2009, 02:05:07 AM
cheater cheater pumpkin eater
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 18, 2009, 03:32:35 AM
cheater cheater pumpkin eater

Better to cheat than have to grind endlessly.  Yuck.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 18, 2009, 11:07:41 AM
only 3 achievements left.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 18, 2009, 12:54:37 PM
only 3 achievements left.

Bloody hell, do you guys have lives? I've only had time to play RE5 for like 3 hours so far.  :(
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 18, 2009, 12:59:59 PM
My Ps3 version arrived today. Going to do a speed run. And some trophy hunting :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 18, 2009, 01:02:42 PM
only 3 achievements left.

Bloody hell, do you guys have lives? I've only had time to play RE5 for like 3 hours so far.  :(
If it weren't for the rotten egg glitch i wouldn't have done shit, for real.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 18, 2009, 01:03:34 PM
only 3 achievements left.

Bloody hell, do you guys have lives? I've only had time to play RE5 for like 3 hours so far.  :(

And that's our fault? Go fuck yourself, prick.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 18, 2009, 01:31:44 PM
Hey now. I wish I had that much time to play games.  :(
Title: Re: Residential Biohazardness 5 Thread
Post by: trh on March 18, 2009, 02:08:35 PM
1k :)

You mean 1k / 1250 lol DLC

but the dlc is not out yet!
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 18, 2009, 06:19:39 PM
Shit, the egg glitch doesn't work in the Ps3 version.

What's the best way to get lots of money in a short time?
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 18, 2009, 06:49:03 PM
read the treasure faq on gamefaqs, there should be a farming section there.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 18, 2009, 06:51:27 PM
Bye bye 90k in 3-4 minutes. :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 19, 2009, 01:44:28 AM
I just finished um... 2-2 I think. The giant flying thing. It seems like enemies don't let up. Not sure I like being restricted to 9 slots. I'm like... man I want that herb but I cant think of anything to drop.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 19, 2009, 01:51:09 AM
I just finished um... 2-2 I think. The giant flying thing. It seems like enemies don't let up. Not sure I like being restricted to 9 slots. I'm like... man I want that herb but I cant think of anything to drop.

I just finished that same part earlier tonight, I figured I was a goner, but the giant bat set off a proximity mine and the cutscene kicked in.

I end up giving shit like grenades to Sheva whenever I have that problem. I learned quickly to NEVER give her an herb, since she uses it immediately.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 19, 2009, 03:35:39 AM
Been playing at slow pace.  Finished the game tonight.  Was fun, but as an RE fan I didn't really like it much.  The best thing it had going was the graphics and just general fun out of shooting people in the head.  The worst thing it had going for it was:
spoiler (click to show/hide)

-Trying to be a Gears of War ripoff.  The last 1/4th of the game was just Gears but shittier and I don't play RE to play Gears.  I can play Gears if I want to do that with a better cover system.

-Trying to actually end the storyline of Wesker and maybe RE plotline in general.  With a franchise that's been going on for so long you'd expect the final entry to be incredibly epic.  Instead it's some short shitty story where you go to a village, an oil refinery, a cave, a tent, an oil tanker, and then RE is over.  :\  Also Wesker was totally lame compared to the other games so it was a crap way for him to go out.  I think if you are Capcom and you can't write, then it's in your best interest to not close franchise storylines since you will just do it poorly. 

-If you're playing 1p, the coop has PROBLEMS at parts where Sheva is distinguished mentally-challenged and you die. 
[close]

Game reminded me a lot of MGS4.  Great graphics, fun, but a letdown end to the franchise.  I'm sure the game is a lot of fun with tons of replayability online with buddies.  But I never want to touch the 1p again.  The single player is an 8/10 experience IMO.  Dead Space was a much better single player game.
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on March 19, 2009, 05:23:42 AM
Don't forget that if you're having inventory issues, you can restart and it'll take you to the closest checkpoint and let you visit the shop so you can store items.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 19, 2009, 07:28:53 AM
Been playing at slow pace.  Finished the game tonight.  Was fun, but as an RE fan I didn't really like it much.  The best thing it had going was the graphics and just general fun out of shooting people in the head.  The worst thing it had going for it was:
spoiler (click to show/hide)

-Trying to be a Gears of War ripoff.  The last 1/4th of the game was just Gears but shittier and I don't play RE to play Gears.  I can play Gears if I want to do that with a better cover system.

-Trying to actually end the storyline of Wesker and maybe RE plotline in general.  With a franchise that's been going on for so long you'd expect the final entry to be incredibly epic.  Instead it's some short shitty story where you go to a village, an oil refinery, a cave, a tent, an oil tanker, and then RE is over.  :\  Also Wesker was totally lame compared to the other games so it was a crap way for him to go out.  I think if you are Capcom and you can't write, then it's in your best interest to not close franchise storylines since you will just do it poorly. 

-If you're playing 1p, the coop has PROBLEMS at parts where Sheva is distinguished mentally-challenged and you die. 
[close]

Game reminded me a lot of MGS4.  Great graphics, fun, but a letdown end to the franchise.  I'm sure the game is a lot of fun with tons of replayability online with buddies.  But I never want to touch the 1p again.  The single player is an 8/10 experience IMO.  Dead Space was a much better single player game.

(http://img.photobucket.com/albums/v285/Losonti/GetOutFrog.jpg)
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 19, 2009, 07:40:23 AM
I finished my less than 5 hour amateur run. Got the infinite rocket launcher. I also infinite'd my Hydra and L Hawk.

edit: Got all s-ranks. Wooh.

Started on Vet and lol. Even Vet's easy with my weapons.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 19, 2009, 09:27:38 AM
Quote
Dead Space was a much better single player game.
You really think so?  The combat in Dead Space was so much less satisfying, I thought, and it became both highly predictable (enemies loudly jumping from vents) and repetitive. 
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 19, 2009, 09:35:41 AM
The combat in Resident Evil 5 is satisfying? ???
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 19, 2009, 10:00:54 AM
The combat in Resident Evil 5 is satisfying? ???
Yes.  Very much so.  Certainly much more than Dead Space (which I did actually enjoy).
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 19, 2009, 10:05:58 AM
The combat in Resident Evil 5 is satisfying? ???

This must be a joke.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 19, 2009, 10:50:32 AM
I prefer RE5's combat and weapons to Dead Space, even though the latter's were much more atypical they were also not as practical.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 19, 2009, 10:53:32 AM
The combat in Resident Evil 5 is satisfying? ???

Knocking off a head with Chris's pythons, yes, very satisfying.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 19, 2009, 10:57:49 AM
Breaking necks, shooting off heads with magnums, one hit killing final bosses with rocket launchers and more aand Dead Space is supposed to be more satisfying than RE5?
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 19, 2009, 11:07:41 AM
I prefer RE5's combat and weapons to Dead Space, even though the latter's were much more atypical they were also not as practical.
The problem with Dead Space was simply that shooting off limbs (a huge feature of the game) never actually felt all that good nor were the weapons really satisfying to use.  I actually thought the enemy design in Dead Space was lacking and the scenarios were often weak.
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on March 19, 2009, 12:13:12 PM
The combat in Resident Evil 5 is satisfying? ???

Absolutely. Even the feeling of being done with that "wave" of enemies feels completely satisfying.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 19, 2009, 02:05:04 PM
I think it's safe to say that Willco is in the minority on this one...
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 19, 2009, 02:06:13 PM
Willco is just trolling to troll. He hasnt played it.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 19, 2009, 03:20:54 PM
Quote
Dead Space was a much better single player game.
You really think so?  The combat in Dead Space was so much less satisfying, I thought, and it became both highly predictable (enemies loudly jumping from vents) and repetitive. 

I think the difference is that I didn't really play either game for the combat (which RE5 does better).  I play them for the adventure.  Exploring new locations, uncovering the story, fighting the giant bosses that pop out, etc...

People talk about RE4 and how many times they've played it and stuff, but even though I loved RE4, I played through it...once and then never touched it again.  I popped in RE5 after finishing it and tried playing some mercs and some new game+ and I didn't even make it 30 mins before I was bored and turned it off.  The gameplay itself just doesn't do much for me.  Once I've seen all the story/levels I have little reason to keep playing.

So in that respect, I enjoyed the DS experience more since I was on the edge of my seating wanting to see what was next (although the end of DS wasn't a very good payoff outside of the graphics).  Whereas in RE5 I just did a few chapters a day, and it never really hooked me.  Also when you're only playing a game once, every frustration and annoyance detracts from your overall experience.  Sure there were a few annoyances in DS like the Meteor shooting or when I ran out of ammo on the stupid suction cup boss, but that's nothing compared to how many problems I had with the last 1/2 of RE5 because of Sheva's dumb dumb AI or just general bad hinting at wtf you are supposed to be doing.  I even had the game get stuck (system wasn't frozen, but game couldn't figure out what to do after qte so it just sat staring at the ground without giving me control back, had to reset) on the final boss which just kind of topped off my experience of annoyances.

I think RE5 solo is one of those games where if you play through it exactly as the developers had in mind in their heads, it's an awesome experience.  But if you're not thinking on the same page as the devs and you play differently, you run into constant problems which are frustrating and make your first run a far worse experience.  On 2nd play where you know exactly what you are supposed to be doing at all times, I'm sure it plays great and even better with a live human partner, but for me personally, I only play games once so they have one chance to make an impression and that's it.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 19, 2009, 03:23:54 PM
shitty argument considering the majority of Dead Space is going from room to room in a spaceship (mainly square rooms) with lots of backtracking. Awesome adventure
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 19, 2009, 03:33:41 PM
shitty argument considering the majority of Dead Space is going from room to room in a spaceship (mainly square rooms) with lots of backtracking. Awesome adventure

Dead Space was Bioshock in space.  You wanted to know what happened to this dead place and it was great exploring the ruins and finding clues that led to the truth.

I know a lot of EB are Dead Space detractors, so I think it's pretty futile to argue its merits here, but it really is a great game.  Not as great as Wilco made it sound (omg, best new game.  will blow your mind), but it's definitely an 8.5-9.0 game.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 19, 2009, 03:55:26 PM
I was just about to bring up the Bioshock comparison to Dead Space.  It feels like Bioshock + RE4 in space; not so much one or the other.  Dead Space had a lot more interaction, exploration and puzzles in the environment than RE4, or RE5, had.

and shooting in RE5 is definitely more satisfying than Dead Space, but Dead Space still had shooting more satisfying than most games out there.  And RE5 isn't even as satisfying as RE4; both the shooting and melee attacks in RE5 don't feel as lethal as they did in RE4 and it's probably because enemies were made more resistant because of co-op.  The other big difference between RE5 and Dead Space to me is that Dead Space, at least for me, had me switching weapons all the time while in RE5 I used a handgun for most enemies.  Dead Space is awesome; RE5 is better than Dead Space.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 19, 2009, 04:31:49 PM
shitty argument considering the majority of Dead Space is going from room to room in a spaceship (mainly square rooms) with lots of backtracking. Awesome adventure

Dead Space was Bioshock in space.  You wanted to know what happened to this dead place and it was great exploring the ruins and finding clues that led to the truth.

I know a lot of EB are Dead Space detractors, so I think it's pretty futile to argue its merits here, but it really is a great game.  Not as great as Wilco made it sound (omg, best new game.  will blow your mind), but it's definitely an 8.5-9.0 game.
Well, Bioshock is space is System Shock 2, my friend (which is a better game than either).  I understand what you're saying, of course, and that was one of the reasons I was excited about Dead Space.  I felt that it was a let down, however, as the environments you explored and the narrative simply weren't all that interesting.  Character progression was limited and combat was never all that exciting.  The game lead you around linear environments throwing the same enemies at you over and over again with little variation (just walk backwards and fire away at the limbs).

It did feel like a marriage of System Shock 2/Bioshock and RE4/5 but without the high points of any of those games.  I thought it was a solid game, but nowhere near as memorable as it could have been.

Still, I suppose we're coming from different places here as I was able to enjoy RE5 with a friend in the same room using system link.  We finished the game in one day and it was an absolute blast.  Haven't had a gaming marathon like that since college.  :)  I'd imagine I would not have enjoyed it as much had I played it alone the first time through.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 19, 2009, 07:53:39 PM
I had problems with the RE5 demo and I really liked the final game, so it might be the same for you.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 19, 2009, 08:03:28 PM
I hated the RE5 demo, so I was very afraid going into the final game, which I'm loving so far.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 19, 2009, 08:10:31 PM
I never played the demo but was pretty confident that the final product would be pretty awesome- I mean, it's basically a tweaked RE4 experience and that was just last gen's best game.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 19, 2009, 08:11:00 PM
This game is better than Gears of War
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 19, 2009, 08:22:32 PM
RE5 demo was shockingly underwhealming. But i thought the same for the RE4 demo too, so hoping for a repeat.

The demo is one of the worst parts of the entire game (the first demo section) because you can't do anything to advance the game and just have to run around in circles until a set time.  The full game is waaaaaaay better. 
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 19, 2009, 08:39:56 PM
Dead Space > Gears of War > Resident Evil 5
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 19, 2009, 09:06:10 PM
The more I play RE5, the more I like it. And I still haven't touched the Mercenaries.

My review score goes from 7.5 to 8.5
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 19, 2009, 09:17:27 PM
Dead Space > Gears of War > Resident Evil 5
:yuck
Someone like corridors

Aren't they all Corridor games?  :lol

Gears 2 probably has the most open areas of the 3, but even then its pretty linear.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 19, 2009, 11:58:17 PM
The El Gigante fight was distinguished mentally-challenged

As distinguished mentally-challenged as the Asteroid game in Dead Space in before Willco
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 19, 2009, 11:59:08 PM
Asteroid shooting was an ugly blemish on an otherwise excellent game.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 20, 2009, 12:01:56 AM
El gigante fight was pretty cool (especially the lighting) and nowhere near as shitty as that stupid asteroid shooting part in Feder Space.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:02:47 AM
Yeah, Resident Evil 5 is pretty damn linear.  You're given a choice to hit up certain objectives in whatever order you choose at a couple of points, but Dead Space does the same thing as well.

Resident Evil 5 is pretty.  The co-op is fun (but really, when is co-op NOT fun?).  But the game is ridiculously short and the most paper thin Resident Evil yet.  We get a few neat cinematics and that's it.  Where's the sense of mystery?  Decent puzzles?  Satisfying gameplay?

Here's the problem, its trying too hard to be this action/horror hybrid that it succeeds at neither.  If Capcom wants to make it Gears of Zombies - then go balls out.  If they want a survival horror franchise, then pump up the exploration.

Don't put a square peg in a round hole.

Easily one of the least satisfying single player games in the franchise - including the rail shooters.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 20, 2009, 12:10:10 AM
That's a bit more constructive. ;P And I'll have to agree.
When it comes to the main RE series, RE5 the least I had fun with.
But it's still a stellar game. Just a bad RE title imo.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 12:16:33 AM
Easily one of the least satisfying single player games in the franchise - including the rail shooters.

You're fucking HIGH.  HIGH, I say.

RE4 > RE2 > REmake >> RE5 = Code Veronica > RE3 > RE0 >>>>>>>>>>>>>>>>>>> your mom's poop >>>>>>>>>>>>> the rail shooters
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 20, 2009, 12:20:02 AM
Yeah, Wilco is high.  The rail shooters are trash and so is RE0.

I mean really, an entire game starring the most boring leads ever: Billy and Rebecca with ZOMBIE MONKEYS????  Featuring huge amounts of asset re-use (well RE3 too...).  Blech.

For me, REmake > RE4 > RE2 > RE1 > RE5 = RE3 = CV >>>> RE0 >>>>>>>>>>>>>>>>>>>> UC
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:31:23 AM
I said "one of" not "the" - there's a big difference, guys.

I'd say

RE4 > RE: CV > RE2 > RE

The rest of them, Resident Evil 5, are all varying degrees of not great (and some crap).
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 20, 2009, 12:33:39 AM
Main titles:

RE2>>>RE4>>>RE3>>>REmake>>>CV>>>RE1>>>>Zero>>>RE5

It's true.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:34:26 AM
I will say Resident Evil Zero is probably really bad.  It has the distinction of being the only Resident Evil that I could not sit through and did not beat as a consequence.

I'm hoping Capcom takes a few years off and retools the franchise once again to make it relevant.  My fear is that we'll get a rushed product to coincide with the fifteen year anniversary.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:37:24 AM
I'd probably put Resident Evil 5 somewhere along the lines of Resident Evil 3 when all is said and done, in terms of quality and franchise relevance.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 20, 2009, 12:42:06 AM
You just hate Jill Valentine.

And RE0 was really great. The train sequence alone trashes whole RE5.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 12:43:42 AM
I will say Resident Evil Zero is probably really bad.  It has the distinction of being the only Resident Evil that I could not sit through and did not beat as a consequence.

I'm hoping Capcom takes a few years off and retools the franchise once again to make it relevant.  My fear is that we'll get a rushed product to coincide with the fifteen year anniversary.

Sounds like most gamers are liking it just fine- I guess the only people it's having "relevancy" issues with are whiny mcwhinertons like you.

edit- and idiots like Third.  Ugh.  That's how you should know that you're full of crap, Willco- look at the company you're keeping!
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:46:39 AM
That's a dumb argument from you, Triumph.

Gamers like Final Fantasy [enter iteration here] and Halo: Not a Sequel, but Not an Expansion because gamers love their cherished franchises, even when the quality has slipped.  Hardcore gamers, moreso than most, have an especially difficult time separating loyalty from REALITY.

The only thing we'll remember Resident Evil 5 for is having co-op.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:49:56 AM
Furthermore, Resident Evil 6 could feature two whole chapters of William Birkin's reanimated corpse fucking Leon Kennedy with a strap-on while you play Ada Wong running in horror, and gamers would lap it up.*

Why?  Because Resident Evil (core titles, at least) games are pretty and gamers love their franchises.

Even Resident Evil Zero sold over a million copies and that was junk.

spoiler (click to show/hide)
* This might be more engrossing than the entire plot of Resident Evil 5!
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 12:50:09 AM
That's a dumb argument from you, Triumph.

Gamers like Final Fantasy [enter iteration here] and Halo: Not a Sequel, but Not an Expansion because gamers love their cherished franchises, even when the quality has slipped.  Hardcore gamers, moreso than most, have an especially difficult time separating loyalty from REALITY.

The only thing we'll remember Resident Evil 5 for is having co-op.

::)

Riiight.  I won't remember it for the 30+ hours I've ALREADY put into it trying to unlock everything, the awesome Mercenaries levels, the best of the gen so far graphics or the awesome RE4 stop n' pop action gameplay. 

Again- you're fucking HIGH.  Either that or the retail has finally made you so bitter you just want to bitch about everything.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 20, 2009, 12:53:43 AM
So, I think I'm the only one who loves RE0.

It even has better co-op than RE5.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 12:55:42 AM
Not really.  I'd say I'm one of the most mainstream and satisfied of the gamers here.  I liked Gears of War 2!  And Left 4 Dead!  And even Fallout 3 (after hating Oblivion)!  I like games!

If anything, I'm probably too lenient on games.

But I'm not a brand loyalist. 

I think it's awesome that you're trying to unlock everything (uh, cool?) and those awesome Mercernaries levels (I guess that's cool if you don't have a lot of multiplayer games), because if I had to pay full price for my copy - I sure as hell would try to squeeze any additional content out of this sucker.  It's a wafer thin single player adventure.

There are better survival horror games on the market.  There are better action games on the market.  There are better shooters on the market.  There are better co-op games on the market - even ones with zombies (Left 4 Dead)!

If you don't have access to any of those games, then I guess this is probably the greatest game ever.

The game is pretty, but eye candy never made a good game or cemented its legacy.  It's not too far ahead of its peers to make it a landmark visual title, and the next Resident Evil will undoubtedly look prettier.

As for the "awesome Resident Evil 4 stop 'n pop action gameplay"?  Yeah, that stopped being awesome years ago when every other third-person shooter progressed, in terms of controls and gameplay.  Saying the combat in RE5 rocks because it's essentially a dolled up version of RE4 is ridiculous.  That was a console generation ago, dude.

Game is pretty, though.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 12:58:49 AM
My game just fucked up, my entire game was like it had a nasty ass filter running on it. It even did it on the menus and shit. It didnt affect the dashboard or anything so it wasnt my xbox.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 12:58:49 AM
::)
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 01:00:18 AM
demi, I heard that you can unlock some kind of grain filter after you beat it on Veteran.  Maybe that's it?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 01:02:56 AM
Naw I am only on 3-2 on Vet. It happed at that Crocodile part where the partner turns the crank. I have the game installed, maybe it fucked up.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 01:05:36 AM
William Federwang is not a brand loyalist, ladies and gentlemen.

William Federwang, who is a blindly slobbering fanthing for:

Sam Raimi
Comic books
Evil Dead
Bruce Campbell
Spider hyphen Man
the Washington Redskins, Wizards and Nationals
etc etc etc

Nice try.  For some reason you don't like RE5 that much, ok whatever.  But quit trying to pretend like it's impossible to like it on it's own merits when plenty of people have no problems with it.  Maybe you just need some time on the boat.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 20, 2009, 01:06:46 AM
William Federwang is not a brand loyalist, ladies and gentlemen.

William Federwang, who is a blindly slobbering fanthing for:

Sam Raimi
Comic books
Evil Dead
Bruce Campbell
Spider hyphen Man
the Washington Redskins, Wizards and Nationals
etc etc etc

Don't forget Hollywood Video Corporate Wunderkind Extraordinaire!
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 01:09:44 AM
Half the items you listed are Raimi-related. :lol

All of those listed, when I'm not trolling the Internets, are fully capable of being legitimately discussed and critiqued.  Spider-Man 3?  Sucked.  For Love of the Game?  Running joke amongst friends, since there's no real way I can defend it.

I'm not quite sure what you're trying to prove?  That I like stuff that entertains me, even though no creator is perfect in any medium?

Okay?

I love Resident Evil.  I've been a fan for ages.  I will probably buy Resident Evil 6, despite the fact that Resident Evil 5 is mediocre.

This does not stop the fact that Resident Evil 5 is mediocre.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 20, 2009, 01:10:14 AM
I think everyone should force themselves to like the game.  ::)

Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 01:10:53 AM
You forgot to add monster movies and anything involving robots, including Bayformers.

Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 01:12:45 AM
This does not stop the fact that Resident Evil 5 is mediocre.

It's not though.  Mediocre is like one step above BAD.  RE5 is not one step right above BAD. 
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 01:13:50 AM
So what willco is saying is RE5 is a B-
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 20, 2009, 01:18:17 AM
So what willco is saying is RE5 is a B-

I think what he's saying is that it's the equivalent of Spider hyphen Man 3.  I guess I missed the fruity dancing sequence.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 01:19:53 AM
I think everyone should love Resident Evil 5 despite its archaic gameplay, lack of puzzles, storytelling, etc.  We should be forced to use context sensitive cover systems in an era when third-person shooters have been able to implement them flawlessly for years.  We should be forced to halt all movement to fire weapons in a cheap design trick to artificially ratchet up the difficulty.  We should have convoluted control systems for attacks (really, two buttons to knife something?).  We should also accept short game length.  Lack of challenge.  And so on.

What makes this game so good, honestly?  Like, the objective compliments I can grant is art design, visual presentation, fully implemented co-op and that's about it.

But when a lot of competitors in the marketplace offer similar experience with superior products, I don't know why I can't refer to Resident Evil 5 as anything but mediocre.

Being mediocre doesn't mean bad, by the way.  It's just not good.

It's the very definition of a rental, as well.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 20, 2009, 04:46:16 AM
Well I got a chance to play split screen with a friend tonight and we played until 3-1.  Game was a lot of fun, a lot more fun than 1p.  I like how you can skip the cutscenes between each QTE input.  This is useful when playing with people who've never played a game with QTEs before and die A LOT :P
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 20, 2009, 04:57:26 AM
Yeah, Resident Evil 5 is pretty damn linear.  You're given a choice to hit up certain objectives in whatever order you choose at a couple of points, but Dead Space does the same thing as well.

Resident Evil 5 is pretty.  The co-op is fun (but really, when is co-op NOT fun?).  But the game is ridiculously short and the most paper thin Resident Evil yet.  We get a few neat cinematics and that's it.  Where's the sense of mystery?  Decent puzzles?  Satisfying gameplay?


It's on the verteran and professional difficulty levels and in The Mercenaries, that's where.  The game is much more challenging, and also a lot more fun when you look at it for what it is: A 3D action-shooter.  I just finished playing co-op in veteran all the way through; we blazed through the game in around 3:40 (and got the infinite ammo rocket launcher, yeah!), and I'd say at least 30 minutes if not more could have been shaved off on a normal run-through, since I was helping my friend get all the medals. 

Pretty damn short, but very satisfying.  On professional, the difficulty ramps up so that a lot of enemies can kill you in one hit-- it's like playing Contra.

I mean, nothing has changed my opinion.  The game doesn't touch RE4, but at the bottom of the RE series?  Mediocre?  Complaints about a lack of shitty puzzles?  You guys are high.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 20, 2009, 06:09:35 AM
My ranking would be:

RE4 >>>>>>>>>>>>>>>> RE5 >>> REmake >>> RE2 >>> Code: Veronica >>> RE3 >>> RE1

I have yet to play through REmake with Chris, and more ashamedly, either B version game of RE2.   :-[

I haven't gone all the way through Umbrella Chronicles, but I wouldn't even put it in the same class as the other games.  It's a linear, on-rails light gun shooter version of the previous games.  Still haven't played RE0 yet; every time I try to start it, I get fed up with it for some reason.  Maybe it's the item system, maybe it's the partner thing, I don't know what it is.

Oh, and I'll take Dino Crisis 2 and Onimushas 1 and 2 over any of the pre-RE4 games.  I'm so bad at completing these series though.  I have yet to play through Dino Crisis 1 (found it boring), most of Onimusha 3, and just about all of Shin Onimusha...
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 08:54:26 AM
LOL at Chapter 4-1. I didn't realize I was playing the Uncharted sequel here.

I said the same thing to my brother. :lol

Dude, lyte edge, the difficulty being higher does nothing to address the complaints of shoddy controls, poor gameplay, lack of puzzles (and no, not a lack of shitty puzzles because all it has is shitty puzzles), game length, etc.  The combat isn't satisfying as is - I hate the fact that there's virtually no sense of damage from shooting enemies.  I can't imagine it'd be more fun if they took even more hits to kill.  If you're going to call it a corridor shooter, it fails miserably since so many other titles do it better.

And this is why Resident Evil 5 is mediocre: it does nothing above average.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 20, 2009, 09:01:35 AM
Quote
There are better survival horror games on the market.  There are better action games on the market.  There are better shooters on the market.  There are better co-op games on the market - even ones with zombies (Left 4 Dead)!
I've played a lot of Left 4 Dead and I actually MUCH prefer RE5 for co-op.  The zombies in L4D are just too flimsy for their own good.  Like every Source game I've played, there is no weight to anything.  The act of shooting enemies is much more satisfying to me in RE5.

Quote
If anything, I'm probably too lenient on games.

But I'm not a brand loyalist. 
I'm not a brand loyalist either.  RE4 was the first Resident Evil game that I actually enjoyed.  I've played through some of the other games in the series, but I always thought they played like shit.  I like RE5 not because of its Resident Evil branding but because I think it's a damn fine game.  There are still a lot of elements present in the combat of RE5 that other games haven't duplicated.

I'd imagine there isn't a good action game released in the last few years that I have not played so it's certainly not a matter of inexperience.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on March 20, 2009, 09:03:18 AM
Still haven't played RE0 yet; every time I try to start it, I get fed up with it for some reason.  Maybe it's the item system, maybe it's the partner thing, I don't know what it is.

RE0 is good fun, but they really should have ignored the "fans" who demanded Capcom let people drop items anywhere.  It led to a of backtracking in order to move items around the map.

I still really liked it though.

I still haven't played RE5, getting it at a reasonable price (ie not ridiculous Aussie prices) means I'm having to wait.  Hopefully only a couple of weeks away. :(
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on March 20, 2009, 09:04:24 AM
Name the elements present in the combat of Resident Evil 5 not duplicated by other titles.  What, inventory management?

Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on March 20, 2009, 09:07:02 AM
I'm not a brand loyalist either.  RE4 was the first Resident Evil game that I actually enjoyed.  I've played through some of the other games in the series, but I always thought they played like shit.  I like RE5 not because of its Resident Evil branding but because I think it's a damn fine game.  There are still a lot of elements present in the combat of RE5 that other games haven't duplicated.

:bow dark1x

I never understood the appeal of the isometric camera RE games, the gameplay was an exercise in frustration.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 20, 2009, 09:35:23 AM
Name the elements present in the combat of Resident Evil 5 not duplicated by other titles.  What, inventory management?
I don't expect you to agree with any of this, obviously, but...

The hit response system and the way it affects the other enemies has always been a high point for me along with the context sensitive close range combat.  Being able to stagger an enemy, executing a melee, and having the entire crowd fly back feels great.  I think Dead Space demonstrates why a dedicated melee button doesn't always work well as it rarely connected and had minimal effect.  The melee combat in RE5 plays a significant role in crowd control.  Of course, Left 4 Dead has many of these same features but, as noted above, it feels very flimsy in comparison to RE5.  Furthermore, I think there is a more tangible relationship between enemy attacks and the player.  When an enemy swings a small axe, for instance, you can side step just enough to avoid it and then counter attack.  I've always felt that there was no physical connection between the enemies and the player in L4D.  If an enemy was within range and using attacks, you were going to be hit.

There's a much greater focus on each individual enemy and the techniques used to take them down.  Depending on the numbers, it may not always be in your best interest to aim for the head (again, going for the knees and knocking an enemy back can thin out a crowd enough to allow you to escape the situation).  Furthermore, the laser pointer adds actual depth to the act of targeting.  That is, the pointer exists within the game world (unlike a 2D reticle) which changes the way you handle distance play.

Basically, RE5 has a greater physical relation between the player and the enemies that influences the way you must play the game.  

I'm surprised you take issue with the sense of damage, though.  Most other shooters do a significantly WORSE job in handling this.  Games like Gears of War and L4D basically present bullet sponges with a single weak point (their head).  How you hit them has no real impact on their animation.

In general, I would agree that moving and shooting is more enjoyable, but in a game such as this, I actually do think their decision to avoid using it works well.  The game manages to avoid the Dead Space issues of walking backwards while unloading into an enemy until it's dead.  Due to the limitations of movement, the laser sight aiming system, and the reload time of your weapons you must remain more aware of your surroundings and plan accordingly.
Title: Re: Residential Biohazardness 5 Thread
Post by: dark1x on March 20, 2009, 10:28:32 AM
I think they gave up on scares when Silent Hill basically destroyed their efforts in that regard.  There is no Resident Evil title that I would consider "scary" or tense.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 04:32:50 PM
jesus christ get willco out of this thread

almost done with veteran!
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on March 20, 2009, 04:34:02 PM
So does anyone actually miss the suitcase shit?
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on March 20, 2009, 04:35:38 PM
I sort of liked it, in a Tactical Tetris sort of way. I doubt I'll miss it, though.
Title: Re: Residential Biohazardness 5 Thread
Post by: TakingBackSunday on March 20, 2009, 04:37:25 PM
I would spend like 20 minutes sorting my suitcase in RE4  :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 04:40:41 PM
i liked it, but don't miss it
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 20, 2009, 04:44:37 PM
Inventory management is amazing and totally satisfies my compulsive feelings.  Games like RE4, STALKER, etc. that have a number of slots and objects with different sized objects are my favorite.  One of my favorite parts of stalker was killing someone only to use his body for more storage space, then I would just drag the corpse around with me.

Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 04:45:36 PM
Actually, a couple of areas have build up. But yeah, not enough.

Like the uroboros fight on 2-1, or 5-1.

The problem with RE5 is that they use a cutscene for everything. In RE4 and other games you'd have no warning. You'd just hear the sound of the monster and have to figure out where the hell they're coming from.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 20, 2009, 05:12:58 PM
If you don't care about survival horror or difficulty, the inventory management in RE5 blows the others away.  I mean being able to jump out and re-arrange/buy shit/fill your magnum with full ammo at every save point makes the game really easy to be the correct unstoppable killing machine for every situation.

But it loses that "oh crap I better horde all my magnum ammo for the final dungeon/boss" feeling that the old ones had.  I remember when the rocket launcher was ZOMG if you had it.  Not just a few bucks whenever.

Actually, a couple of areas have build up. But yeah, not enough.

Like the uroboros fight on 2-1, or 5-1.

The problem with RE5 is that they use a cutscene for everything. In RE4 and other games you'd have no warning. You'd just hear the sound of the monster and have to figure out where the hell they're coming from.

Eh, the build up for uroboros sucks because the payoff is uroboros, which is the lamest boss ever and you fight it 3 times  :duh  Let's make a faceless tentacle monster with glowing orange bulbs as our main scare of RE5...smh

RE5 should have brought back the hunters instead of the lickers.  Hunters = badass.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 20, 2009, 05:18:12 PM
okay for those of you who dont think this game is scary

spoiler (click to show/hide)
I just made it up to the village in chapter 3, holy fuck some of those villagers are like 10 feet tall, its absolutely terrifying if you ask me  :'(
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 05:21:20 PM
okay for those of you who dont think this game is scary

spoiler (click to show/hide)
I just made it up to the village in chapter 3, holy fuck some of those villagers are like 10 feet tall, its absolutely terrifying if you ask me  :'(
[close]

LOL the ooga boogas. They were more annoying than anything.

I'm up to 3-2, but with my 360 issues I probably wont be back in the game until I eventually buy a new box.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 05:26:54 PM
lickers > hunters

but hunters > reapers
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 20, 2009, 05:37:13 PM
All my favorite enemies are from RE1.  Probably why REmake is my favorite.

Tyrant (best RE enemy ever), GIANT SNAKE, Hunters, OG dogs, NORMAL ZOMBIES, NAKED LAB ZOMBIES, crows, and then the crimson heads & crazy monster bitch added in REmake = awesome.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 05:39:16 PM
And Barry, who never appeared in any future games at all. How do you not include Barry
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 20, 2009, 05:54:19 PM
And Barry, who never appeared in any future games at all. How do you not include Barry

Resident Evil 6: The FPS staring Barry.

I'd buy that.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 20, 2009, 05:58:16 PM
And Barry, who never appeared in any future games at all. How do you not include Barry

Jill................... Ive found something...............its a weapon....its reeeeeeally powerful! Especially against living things. I want you to have it.

But what about you Barry?

Its OK, *pulls out giant wang* I have THIS


man RE1 was the awesome
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 05:58:58 PM
3-3 is fucking annoying on vet/pro due to the snipers
Title: Re: Residential Biohazardness 5 Thread
Post by: BamYouHaveAids on March 20, 2009, 06:03:43 PM
half way through pro

Uncharted > RE5
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 20, 2009, 06:09:47 PM
what happened to taste in videogames, smh
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 20, 2009, 07:01:04 PM
And Barry, who never appeared in any future games at all. How do you not include Barry

Barry was in the Gameboy Color one with Leon.  I haven't played it, but Leon and Barry means it's probably the best game ever.

And Josh is the best character in RE5.  RE6 should be Josh, Leon and Barry doin' thangs.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 07:05:58 PM
Have you seen Josh in RE5's ending?
spoiler (click to show/hide)
That nicca is infected, look at them eyes
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 20, 2009, 07:33:08 PM
And Barry, who never appeared in any future games at all. How do you not include Barry

Barry was in the Gameboy Color one with Leon.  I haven't played it, but Leon and Barry means it's probably the best game ever.

And Josh is the best character in RE5.  RE6 should be Josh, Leon and Barry doin' thangs.

I'm pretty sure Gaiden isn't Canon, doesnt count
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 20, 2009, 08:16:40 PM
Beat it on Vet. Ranked 2640 on the leaderboards. Beat it in 3 hours and 13 minutes...I could probably shave off an hour if I replay it but I'm handicapped without a co-op partner. Most of the dudes on here are beating it in an hour and a half now...

Pro mode time then I'll get the rest of the achievements (only 4 more left).
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 21, 2009, 12:09:12 AM
They should put every character of a Resident Evil in a game, like that Power Rangers episode "Forever Red"
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 21, 2009, 04:11:16 AM
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 21, 2009, 12:39:12 PM
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.

Play Duo Mode, it can help immensely if it's with someone good!  I helped a friend go through it last night; we even got an S-rank or two and I finally cleared the prison level.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 21, 2009, 01:36:29 PM
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.

The main problem in Mercenaries is that you're probably going to suck until you figure out the layout of the level.  You'd think you'd be ok since you've played the game and gone through all the levels before, but what you really need to know is where all of the time bonuses are.  Once you've got that down it's just a matter of keeping the combo going.  I recommend using Chris- at least at first- cause he's got a shotgun that will kill most Majini in one shot.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 21, 2009, 02:21:50 PM
It feels like -at least for the first run through- you NEED Chris to get A Rank in mercenaries.  Last night I was using Tribal Sheva because of her bow, but kept telling my friend to pick Chris. He'd pick Wesker somtimes and wouldnt do as well, although we did just barely beat the prison stage without Chris on our last try. I want to try STARS Wesker now since he's got the Hydra shotgun and a magum!  :eek.

And maybe I'm doing something wromg, but machine guns feel useless in Mercs. With Jill, I know her knifevis fast and her melee is good, but she seems kinda shitty with her weapons load out in either version.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 21, 2009, 03:24:32 PM
Is Wesker the only one who has a special move in Mercs?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 21, 2009, 05:10:43 PM
Biggest scare in RE5:

spoiler (click to show/hide)
when one of those lying zombie corpses jumped at me. That was fucked up
[close]

spoiler (click to show/hide)
zombie, how I miss thee. :'(
[close]

Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 05:21:24 PM
Fuck the El Gigante fight on pro mode
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 21, 2009, 05:30:19 PM
Fuck the El Gigante fight on pro mode

lol can't rocket launcher him
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 05:35:41 PM
Sure can't.

But the turret shit sure is an awful replacement. The archers really pack a punch on this fight and the damage really adds up.
Title: Re: Residential Biohazardness 5 Thread
Post by: Smooth Groove on March 21, 2009, 05:47:53 PM
Is the PC version coming out soon?

My PC has spoiled me.  I want to play everything at 60fps, 1920x1200, 16x AA and Max settings. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 21, 2009, 06:11:31 PM
I've settled on the best way to equip Sheva, finally.  I'd had troubles with her when I gave her a pistol-rifle combo; she just seems to want to use the pistol exclusively.  But now I took her pistol away and gave her a fully pimped out ak-74 (lol) machine gun in it's place.  Fully upgraded, it does as much damage as the base pistol but has better range and obviously is automatic.  It doesn't have any critical bonuses, but fuck it that's what Mr. Fully Upgraded Magnum is for on Chris.  Boom, sucka.  Plus she'll use her rifle like a good girl on far off targets now.

What have you guys had success with?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 06:12:31 PM
I play as Sheva.

I give Chris a magnum with infinite ammo and a melee/bulletproof vest and that's it.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 21, 2009, 06:16:15 PM
I tried playing as Sheva for awhile.  Here's what threw me off- she's left handed.  Yup, it's dumb as fuck but I couldn't get used to it.

Himu- what costumes do you use?  Tribal Sheva, lol.   :-*
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 06:17:41 PM
It takes time getting used to Sheva but I prefer playing as her now. She's more agile, she has cooler melee moves, and she's nice to look at.

And ya, tribal Sheva.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 21, 2009, 06:43:28 PM
Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 21, 2009, 06:45:54 PM
Biggest scare in RE5:

spoiler (click to show/hide)
when one of those lying zombie corpses jumped at me. That was fucked up
[close]

spoiler (click to show/hide)
zombie, how I miss thee. :'(
[close]


I definitely agree.  I was surprised I fell for it.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 21, 2009, 06:48:02 PM
The only scares I get are the equivilant of a Scooby Doo episode. Me and my coop partner will just run around in circles and I will see him off in the distance with a trail of ooga boogas after him. All I can do is laugh
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 06:48:54 PM
Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.

It's really fucking annoying dude.

To get that s-rank, you gotta kill a number of the black mop things that the boss shoots at you. Also, remember to take on the group of majini in that one hallway.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 21, 2009, 11:42:33 PM
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.
Title: Re: Residential Biohazardness 5 Thread
Post by: FatalT on March 21, 2009, 11:44:34 PM
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.

Um, use the laser?
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 21, 2009, 11:45:09 PM
5-2 is the larger liquid-slug monster-thing, right?  You need to get the flame thrower or have Sheva get it and burn it to expose its weak spots, then shoot them from there.  It's a long fight the first time through.

Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.

It's really fucking annoying dude.

To get that s-rank, you gotta kill a number of the black mop things that the boss shoots at you. Also, remember to take on the group of majini in that one hallway.

If you're playing alone, just have Sheva fire the "Hammer Of Dawn" at the boss and then you can concentrate on all the mini-monsters during that fight.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 21, 2009, 11:45:54 PM
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.

Here's a tip, you can't damage it when using the flamethrower. Have the ai use the flamethrower and whenver the things pop out, waste them with a shotgun.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 21, 2009, 11:47:40 PM
I've settled on the best way to equip Sheva, finally.  I'd had troubles with her when I gave her a pistol-rifle combo; she just seems to want to use the pistol exclusively.  But now I took her pistol away and gave her a fully pimped out ak-74 (lol) machine gun in it's place.  Fully upgraded, it does as much damage as the base pistol but has better range and obviously is automatic.  It doesn't have any critical bonuses, but fuck it that's what Mr. Fully Upgraded Magnum is for on Chris.  Boom, sucka.  Plus she'll use her rifle like a good girl on far off targets now.

What have you guys had success with?

Do you have Sheva on cover all the time?  I find that changing her to attack will make her switch weapons.  You can even switch back to cover and she should stick with the changed-out weapon. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 22, 2009, 12:10:56 AM
Take her pistol away and give her a rifle or machine gun and voila.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 22, 2009, 12:56:15 AM
Yeah, I was doing it wrong. Apprearently Capcom wants you to give her the flamethrower and have you do absolutely nothing. She basically took him down by herself after three refills.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 22, 2009, 12:57:40 AM
Take her pistol away and give her a rifle or machine gun and voila.

Yeah that's what I did.

I guess the first time on 6-2 I was focusing on actually beating the thing, and the second time was my speed run and I was basically just shooting everything with a maxed out magnum.  Fortunately it's not a long chapter and there's some valuable treasure to nab on the way through, so I guess we'll give it the ol' college try again soon.  Then I have to beat 6-3 with an S ranking too.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 22, 2009, 02:23:29 AM
Yeah, I was doing it wrong. Apprearently Capcom wants you to give her the flamethrower and have you do absolutely nothing. She basically took him down by herself after three refills.

Yeah I didn't realize this and the boss took me 40 minutes.  I had to keep dropping the flamethrower and getting like 3-4 pistol shots off then pick it back up again.

One thing that's stupid about the game is you are either prepared for the level (aka, you only take a pistol/shotgun with you) or you are prepared for a boss (aka, you take a magnum or better).  But since the boss comes right after the level and there are no inventory boxes, you end up fighting bosses with really shitty weapons that take forever unless you hit start, quit, and re-load your game and bring the boss weapons.  I killed most bosses with a pistol, lol.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 22, 2009, 02:32:32 AM
How is that a bad thing. All you have to do is go to restart, which will take you to your item box, and then go back. You'll be fighting the boss in 5 seconds.

And you shouldn't even need to use a magnum on a boss the first time through. I sure didn't need one. It just sounds like you have bad weapon management. I always carried with me a pistol or shotgun and kept a machine gun or rifle for Sheva on my first time. A pistol or shotgun worked perfect for pretty much all boss battles.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 22, 2009, 03:13:32 AM
How is that a bad thing. All you have to do is go to restart, which will take you to your item box, and then go back. You'll be fighting the boss in 5 seconds.

And you shouldn't even need to use a magnum on a boss the first time through. I sure didn't need one. It just sounds like you have bad weapon management. I always carried with me a pistol or shotgun and kept a machine gun or rifle for Sheva on my first time. A pistol or shotgun worked perfect for pretty much all boss battles.

Yeah, I went into every stage with a pistol/shotgun and machinegun/rifle on Sheva. 

It's true you can just take 5 seconds and restart, but I don't think you should have to at any point in the game.  I think that's just bad design.  Restarting feels like losing and admitting that you are not going to be able to win this fight, so I don't do it and end up taking 40 mins fighting uroboros with a flame thrower + pistol while Sheva does nothing.
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on March 22, 2009, 03:15:30 AM
Wesker (either) is so insane in mercs.  His melee attacks just destroy everything, keep getting those +5sec bonuses one after another.  He takes down the big guys no problem with his magnum too.

Mercs is so awesome with a good partner.  We kept trying to figure out the best strategies to run through the level, get the time bonuses, and keep the combo going between the two of us.  We'll make our way to an S rank for each stage!
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 22, 2009, 04:08:18 AM
I suck at mercenaries. :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 22, 2009, 11:44:21 AM
Me too. Played it 10 times and still haven't earned more than 200 points each round. Only getting D's. THIS SUCKS

Did the egg glitch yesterday. Got like 800.000 gold and I still can't upgrade all of my weapons. Did Capcom really thought gamers would grind 60 to 70 hours to upgrade all the weapons?
Terrible.
Title: Re: Residential Biohazardness 5 Thread
Post by: cool breeze on March 22, 2009, 12:00:22 PM
Just constantly be killing enemies and keep your combo score up as long as you can.  Also, melee when you can and memorize where the extra time glass things are.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 22, 2009, 12:24:44 PM
Me too. Played it 10 times and still haven't earned more than 200 points each round. Only getting D's. THIS SUCKS

Did the egg glitch yesterday. Got like 800.000 gold and I still can't upgrade all of my weapons. Did Capcom really thought gamers would grind 60 to 70 hours to upgrade all the weapons?
Terrible.
Highest I got was a C. I tried splitscreen co-op with my cousin and I thought we were doing really good. Finished with a C. :'(

Isn't there an achievement for owning every weapon? After I beat the game on veteran yesterday, I did the egg glitch and bought every weapon at the store and I still didn't have it. I'm almost done fully upgrading all my weapons. Gotta do the egg glitch like 2 or 3 more times. I use the rotten egg because it gives you $90,000 each time.

I wanna beat this game on professional, but my Live gold subscription ran out yesterday and CPU Sheva was frustrating enough already on veteran. I'll just wait for a day when I have free time to use the 2 day gold trial card that came with the game.
Title: Re: Residential Biohazardness 5 Thread
Post by: trh on March 22, 2009, 12:42:06 PM
Merc tips: Discard the weps you're not going to use, that way no ammo will drop for it. For an easier time, run around and pick up all the time then focus on enemies.


And you need grenades and proxi mine for all wep achievement.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 22, 2009, 01:41:38 PM
You also need the longbow and gatling gun for the weapon achievement.  Keep in mind that you also need the M93, hydra and handcannon, which are unlocked by upgrading the M92, ithaca shotgun and SW magnum fully.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 22, 2009, 01:57:57 PM
Yeah I got all those weapons, maybe I don't have all the different grenade types in my inventory. Do you need the different types of grenade rounds also?
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 22, 2009, 02:07:12 PM
no.

22 weapons + 4 grenades.

maybe you are missing the rocket launcher, you can buy that for 10k.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 22, 2009, 03:36:08 PM
Nope, bought that too. I'll check again later.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 22, 2009, 03:54:34 PM
The weapon list for the "Stockpile" trophy/achievement:

Quote
Hand Guns:
*M92F
H&K P8
SIG P226
*Fully upgrade the M92F to get the M93R.

Shotguns:
*Ithaca M37 - can be found in Chapter 1-2.
M3 - in Chapter 3-3.
Jail Breaker - in Chapter 6-1.
*Fully upgrade Ithaca M37 to get the Hydra.

Machine Guns:
*ZV61 - in chapter 1-1.
AK-74 - in Chapter 5-1.
H&K MP5 - in Chapter 2-1.
SIG 556 - in Chapter 5.
*Fully upgrade ZV61 to get the Gatling Gun.

Rifles:
*S75 - in Chapter 2-1.
Dragunov SVD
H&K PSG-1 - in Chapter 5-3.
*Fully upgrade S75 to get Long Bow.

Magnums:
*S&W M29 - in Chapter 3-1.
L. Hawk- in chapter 5-3 when you fight wesker
*Fully Upgrade S&W M29 to get S&W M500.

I still need to buy the longbow and gatling gun.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 22, 2009, 06:09:38 PM
Longbow owns. Don't use the gatling gun if you're trying to get S-Ranks on each chapter. The accuracy will drag down your overall score.

If you turn on infinite ammo, does your score still go on the leaderboards? I did this with the S&W M500. :-[
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 22, 2009, 06:53:15 PM
Yes, your score goes to the leaderboards.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 22, 2009, 10:01:45 PM
What shotgun do you guys use?  I like the M3- it has the highest damage rating and seems to have the best range.  I haven't really fucked around with the hydra too much, tho.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 23, 2009, 02:17:59 AM
I use the hydra
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 23, 2009, 03:17:58 AM
Finally beat 2-3 on pro.

WHEW. Shitty ass chapter. Hate it. Halfway through on pro man....I can do this.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 23, 2009, 08:54:12 PM
spoiler (click to show/hide)
Random note: Blonde Jill is kinda ugly.  Sheva blows her out of the water.
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 23, 2009, 09:21:39 PM
I agree. Jill has been fuglyfied since REmake. :'(

How hard is the 5 hour speedrun? I want to get the infinite rocketlauncher before I start on PRO.

- edit

I just read that you can replay chapters to bring down your time.
Should be easy!
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 23, 2009, 11:47:07 PM
Yeah, doing a speedrun for the rocket launcher isn't very hard at all.  Especially if you can get infinite ammo for some of your weapons- I recommend the L. Hawk magnum and M3 shotgun.  Then you don't have to worry about picking up ammo, just shoot shit and keep runnin.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 24, 2009, 12:07:24 AM
I agree. Jill has been fuglyfied since REmake. :'(

How hard is the 5 hour speedrun? I want to get the infinite rocketlauncher before I start on PRO.

- edit

I just read that you can replay chapters to bring down your time.
Should be easy!

I played with a friend on veteran difficulty.  We also spent time getting all the emblems for him, and still beat it in 3:40.  It's not hard to do at all.
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 24, 2009, 12:53:30 AM
5-3 is really making me want to break a controller - so far i've just beaten my pillow against the wall.  It took me DAYS to get past that fucking drawbridge part, and now i'm getting destroyed on the boss fight.  Sheva's a.i. is just not good enough to deal with this shit.  IF YOU'RE ABOUT TO DIE, DON'T RUN OFF BY YOURSELF JESUS CHRIST
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 24, 2009, 01:11:43 AM
Ah yes.

Did everything in this game. Beat pro mode tonight and got 1000/1000.

I think I can honestly say, despite all the flaws, RE5 was the most fun I've had this gen, and I haven't even had a co-op partner yet.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 24, 2009, 03:26:00 AM
5-3 is really making me want to break a controller - so far i've just beaten my pillow against the wall.  It took me DAYS to get past that fucking drawbridge part, and now i'm getting destroyed on the boss fight.  Sheva's a.i. is just not good enough to deal with this shit.  IF YOU'RE ABOUT TO DIE, DON'T RUN OFF BY YOURSELF JESUS CHRIST

I hate to put it this way, but you're doing something wrong.  It should not be this difficult.
Title: Re: Residential Biohazardness 5 Thread
Post by: Jansen on March 24, 2009, 04:02:41 AM
i fucking suck as mercs

i keep getting booted when i play with randoms lol
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 24, 2009, 04:11:30 AM
why the fuck is himuros avatar a spoiler. is that jill? fuck you dude.
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 24, 2009, 09:24:52 AM
5-3 is really making me want to break a controller - so far i've just beaten my pillow against the wall.  It took me DAYS to get past that fucking drawbridge part, and now i'm getting destroyed on the boss fight.  Sheva's a.i. is just not good enough to deal with this shit.  IF YOU'RE ABOUT TO DIE, DON'T RUN OFF BY YOURSELF JESUS CHRIST

I hate to put it this way, but you're doing something wrong.  It should not be this difficult.

well initially i was going up to the upper ledge myself, but the enemies would hit me with their attack that requires you to shake the stick (trying not to spoil for people that haven't played) and I could not get out of it.  Chris's health would drop in a second or to and he'd die.  So I started sending Sheva up, but I couldn't hold off all the enemies when I'd lure them down because I only had a few grenades and it takes two hit with the shotgun to knock them back.  I finally went up myself again, avoided all the enemies, grabbed the acid rounds, and ripped into those fucks when they swarmed me.  Sheva managed to hit every enemy as soon as they would impale me, and I actually survived.

As for the boss fight, I bet I could actually pass it, but I really want that "deal a certain amount of damage" achievement :(  What usually fucks me over though is when Sheva runs off halfway through the fight because she tends to get herself killed.  Like a million other people have said itt, her a.i. is just not good enough (TAKE COVER FFS), especially on the harder difficulties.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 24, 2009, 10:16:34 AM
Is it your first playthrough?  If so, don't bother trying to hurt Wesker enough.  You're gonna need a magnum with unlimited ammo probably.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 24, 2009, 11:46:43 AM
you don't need the magnum, rocket launcher will net you the achievement.

shoot rocket then he will grab it, quickly shoot him with your weapon of choice and that's it, congrats.

doing it on coop is easier and the best way to do it is upstairs, hide behind a wall then shoot when he comes.
Title: Re: Residential Biohazardness 5 Thread
Post by: Smooth Groove on March 24, 2009, 05:27:10 PM
Would y'all recommend this game for solo play?  I don't have time for co-op. 

The gaming podcasts have been very positive about RE5 but almost everyone mentions that it's necessary to play RE5 in Co-Op. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 24, 2009, 05:28:48 PM
It's fine playing by yourself.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 24, 2009, 05:33:43 PM
Yeah, I haven't had any issues with it playing solo myself.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 24, 2009, 05:35:29 PM
The game is clearly designed for co-op but it's not impossible to play by yourself. Give the ai specific weapons and know when to use cover/attack and you're good.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on March 24, 2009, 06:35:43 PM
just got this last night @ walmart

and im already starting to OCD over the brightness setting.  at least they have a marker that shows where the default setting is this time
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 24, 2009, 11:56:11 PM
FINALLY beat 5-3 by using the cheap rocket launcher method mentioned earlier.  fight ended right after i tried it.  total deaths - thirty-fucking-six, not counting the times i turned off my system in frustration.  i really don't know what my problem was, i don't think i died more than three times in any other level  :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 24, 2009, 11:59:58 PM
FINALLY beat 5-3 by using the cheap rocket launcher method mentioned earlier.  fight ended right after i tried it.  total deaths - thirty-fucking-six, not counting the times i turned off my system in frustration.  i really don't know what my problem was, i don't think i died more than three times in any other level  :-\

DAMN.  I died like twice the first time I did it and I wasn't even trying to damage Wesker.  When I went back and took on Wesker I didn't die at all...
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 25, 2009, 01:23:41 AM
uhh... uhh... well i'm playing on veteran with no coop, so that must've been it!

i swear, i play games on the hardest difficuly all the time and I don't (usually) have this much trouble  :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 25, 2009, 02:00:46 AM
uhh... uhh... well i'm playing on veteran with no coop, so that must've been it!

i swear, i play games on the hardest difficuly all the time and I don't (usually) have this much trouble  :'(
Yeah, I did the same and i died 30+ times during that fight. I finally beat it when i got my cousin to play as Sheva.
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 25, 2009, 03:12:09 AM
see?  i know i'm hot shit; that part is just busted
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 25, 2009, 03:12:48 AM
uhh... uhh... well i'm playing on veteran with no coop, so that must've been it!

i swear, i play games on the hardest difficuly all the time and I don't (usually) have this much trouble  :'(

Cohen beat it on Normal. He is a lesser man than you. Veteran is for real heroes.
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 25, 2009, 03:17:24 AM
*flex*
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 25, 2009, 04:19:12 AM
The spider boss was fuck awesome. All the time we were dry on ammo, and suddenly this boss sends little bugs out that drop tons of ammo. I was in paradise.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 25, 2009, 04:30:14 AM
uhh... uhh... well i'm playing on veteran with no coop, so that must've been it!

i swear, i play games on the hardest difficuly all the time and I don't (usually) have this much trouble  :'(

Pfffft.  You don't even need guns for that boss battle (although if you shoot you-know-who in the chest with a pistol when she's dazed, it will help to finish things quicker); it's easy as fuck.  Just tedious.  :smug
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 25, 2009, 12:45:21 PM
Infinite rocket launcher makes each boss chapter on professional a breeze, except for chapter 2-3 and chapter 5-3.
Especially chapter 2-3 is hard on professional mode. Only need to beat 2-3 and platinum trophy is mine.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 25, 2009, 01:32:53 PM
lol trophies lol
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 25, 2009, 01:55:40 PM
My first platinum trophy, sftu :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 25, 2009, 02:09:17 PM
Achievements > trophies, lol.  I just need to run through it on pro and do 2 others and then I will have 1000'd my first game.  Although I did get to 970 on Fallout 3 and then just lost interest in rounding up all the bobbleheads.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 25, 2009, 03:19:29 PM
Achievements > trophies, lol.  I just need to run through it on pro and do 2 others and then I will have 1000'd my first game.  Although I did get to 970 on Fallout 3 and then just lost interest in rounding up all the bobbleheads.

:rock
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 26, 2009, 12:40:57 AM
Achievements = trophies. Both let you do the same things to get the "achievement"
I have almost 12k gamerpoints and ~350 trophies. I personally prefer trophies, though.

I have the most gamerpoints with Lost Odyssey. I think almost 800.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on March 26, 2009, 12:47:46 AM
Yeah I think they're the same too but whatever.  I have like 18k achievements, and 250ish trophies.  I just buy whichever version of the game is better.  I will buy the version with trophies/achievements over the one that doesn't have them because I like them on a per-game reward basis (aka, makes me want to do things I normally wouldn't in a game.  Adds replay value).  But I don't care whether it's a trophy or achievement or my overall "score".  Especially since everyone I know has like 100k gamerscore and 1000s of trophies by now so it's not like I can even catch up.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 26, 2009, 12:53:02 AM
It's not about what they have. It's about what you can accomplish. Diminish your skills and you might as well stick to the Nintendo Wii.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 26, 2009, 01:42:40 AM
(http://i39.tinypic.com/rqx5j8.jpg)
Title: Re: Residential Biohazardness 5 Thread
Post by: Smooth Groove on March 26, 2009, 02:12:17 AM
How big is RE5?  I plan to install it on the 360 but I'm still using a puny 20GB HD.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 26, 2009, 02:29:35 AM
6~7.

too lazy to turn my 360 on and check though whether you install it or not, loading is pretty fast.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 26, 2009, 05:15:31 AM
They gave them guns? Really? Lame
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on March 26, 2009, 05:47:30 AM
How big is RE5?  I plan to install it on the 360 but I'm still using a puny 20GB HD.

6.8 gigs

i had to delete a bunch of old fallout 3 saves to make room
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 27, 2009, 02:24:38 AM
wesker wont catch my rocket :|
Title: Re: Residential Biohazardness 5 Thread
Post by: trippingmartian on March 27, 2009, 02:39:21 AM
He's a pitcher not a catcher.
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 27, 2009, 03:10:41 AM
WOOO just beat it on veteran *chestpound*  man that ending totally tickled my fanboy boner.  awesome, awesome game and i can't wait to start over/try mercenaries mode tomorrow.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 27, 2009, 03:13:57 AM
The Jill part was annoying OMG

My arm is about to fall off after tapping the button so much

And WTF at them locking the door to all those vases in the upper levels. So much lost loot.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 27, 2009, 05:28:36 AM
How big is RE5?  I plan to install it on the 360 but I'm still using a puny 20GB HD.
Loading is pretty fast played from the disc.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 27, 2009, 05:51:57 PM
The Jill part was annoying OMG

My arm is about to fall off after tapping the button so much

And WTF at them locking the door to all those vases in the upper levels. So much lost loot.

You're not going to want to ever want to play as Sheva on the very last boss fight, then. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on March 27, 2009, 07:30:01 PM
man professional mode is no joke.  a regular punch takes off like 90% of my health!

also the graphics in this game are even more impressive than i thought.  i was really surprised to see that my characters' costumes changed during the cutscenes because I figured they were all prerendered. 
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 28, 2009, 01:52:05 AM
Just did the egg cheat and maxed out all my weapons. Can't wait to go through it again on Veteran with much better weaponry. Already tried my Magnum on the first boss - the axe weilding dude - and I took him down in two shots.  :D

Anyone know how the game doles out the points for buying stuff in the bonus feature section? My first playthrough only netted me like 17k.

Also, is there a figurine tied to getting an S rating on every level? Gotta know because there's an achievement tied to buying all the figurines.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on March 28, 2009, 01:55:24 AM
man professional mode is no joke.  a regular punch takes off like 90% of my health!

also the graphics in this game are even more impressive than i thought.  i was really surprised to see that my characters' costumes changed during the cutscenes because I figured they were all prerendered. 
Cutscenes are in engine.  The Framework engine is a beast.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 28, 2009, 02:31:48 AM
Just did the egg cheat and maxed out all my weapons. Can't wait to go through it again on Veteran with much better weaponry. Already tried my Magnum on the first boss - the axe weilding dude - and I took him down in two shots.  :D

Anyone know how the game doles out the points for buying stuff in the bonus feature section? My first playthrough only netted me like 17k.

Also, is there a figurine tied to getting an S rating on every level? Gotta know because there's an achievement tied to buying all the figurines.

Yes you need S rank on all levels - but not all difficulties
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 28, 2009, 02:34:27 AM
So I got the achievement for having every weapon upgraded...

...but not the one for getting all the weapons!   :lol  What am I missing?  I bought everything.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 28, 2009, 02:47:27 AM
Could be the proximity bomb / grenades like trh said
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 28, 2009, 02:57:26 AM
Could be the proximity bomb / grenades like trh said

I have proximity bombs in my inventory but not all the grenade types.  Do you really have to have all of that stuff at the same time to get the achievement?   :-\
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 28, 2009, 03:36:17 AM
yes, all of them must be in the inventory.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 28, 2009, 07:32:53 AM
just beat the game. Fuck the ending had a lot of sizzle (no pun intended)!

Just screwing around now and souping up my guns. Got an infinite ammo magnum and shotgun and breezing through veteran. Prob gonna rock the FAQ tomorrow and get all treasures and emblems. Still havent found a rotten egg. And I refuse to do the egg glitch, cheaters never prosper. Only if max out all guns is my last achievement, then I'll do it

Mercenaries is the bomb but Im ass at it  :'( Can only manage B-ranks so far. How do you unlock the extra characters?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 28, 2009, 08:52:13 AM
Chapter 4-1 is definitely the best place for money grinding. Enemies dropped 4 or 5 rotten eggs in that chapter, during my grind playthough.

And professional mode was easier than I though. I only had issues with chapter 2-3 and the Jill fight. The rest was pretty easy thanks to the infinite ammo.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 11:45:49 AM
I have multiples of every egg except for the golden egg. Anyone wanna trade? Or is there an easy way to find it in the game?
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 28, 2009, 11:49:41 AM
there is only one way, chapter 3-1 on Veteran.

on the middle island there should be some chickens, keep chasing them till they drop it.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 12:39:51 PM
Thanks, I'll try that later.
Title: Re: Residential Biohazardness 5 Thread
Post by: Ninja on March 28, 2009, 01:03:23 PM
I got 2 golden eggs within about 30 minutes of Mercenaries on the Mines level, it sucks that you can't carry them over to the main game.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 28, 2009, 02:23:45 PM
I got a golden egg playing on normal.

Also, the best level for money grinding (if you're not gonna do the egg trick, which I never did) is 5-1.  Why?  Because it's short as fuck and you can get the following items in less than 7 minutes:

1 jeweled beetle (2000 gold)
4 lionhearts from killing lickers (10000 gold total)
some gold bars in the safe (3000 gold)

That's at least 15k for every run through, even if you don't pick up any gold from killing the lickers.  Also note that there are four lickers that don't come out if you don't press the elevator button, and one of them has one of the lionheart gems so you'll miss that one if you don't call the elevator.  I would recommend having at least a magnum with unlimited ammo for this level tho, since the lickers can be a pain in the ass otherwise.  Infinite ammo rocket launcher makes it a cinch.  You can easily run through this level 7-8 times in an hour, getting yourself more than 100k.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 07:16:34 PM
Yay, only 3 achievements left! War Hero, They Belong in a Museum, and Be the Knife. I got a lot of shit to do for school, so I'll get my first 1000/1000 next weekend. :D
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 28, 2009, 07:23:40 PM
Yay, only 3 achievements left! War Hero, They Belong in a Museum, and Be the Knife. I got a lot of shit to do for school, so I'll get my first 1000/1000 next weekend. :D

:bow
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on March 28, 2009, 07:38:22 PM
I got a golden egg playing on normal.

Also, the best level for money grinding (if you're not gonna do the egg trick, which I never did) is 5-1.  Why?  Because it's short as fuck and you can get the following items in less than 7 minutes:

1 jeweled beetle (2000 gold)
4 lionhearts from killing lickers (10000 gold total)
some gold bars in the safe (3000 gold)

That's at least 15k for every run through, even if you don't pick up any gold from killing the lickers.  Also note that there are four lickers that don't come out if you don't press the elevator button, and one of them has one of the lionheart gems so you'll miss that one if you don't call the elevator.  I would recommend having at least a magnum with unlimited ammo for this level tho, since the lickers can be a pain in the ass otherwise.  Infinite ammo rocket launcher makes it a cinch.  You can easily run through this level 7-8 times in an hour, getting yourself more than 100k.

Or you can just get a rotten egg and get 90,000k in two minutes each time thereafter.  It's not cheating, it's avoiding the grind.   8)
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 07:40:15 PM
You got 1000/1000, right Himuro? Are there any annoyingly hard treasures to find? I have like 9-10 left to get.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 28, 2009, 08:14:19 PM
You got 1000/1000, right Himuro? Are there any annoyingly hard treasures to find? I have like 9-10 left to get.

There are two that are annoying because you have to do something specific for them to just drop.

Here's an excel spreadsheet for the treasures:

http://www.sendspace.com/file/fvvwm6 (http://www.sendspace.com/file/fvvwm6)

I only need six more.

Anyone know if the eggs friends give you count for the finding all four eggs achievement?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 28, 2009, 08:16:43 PM
Yes it should count
Title: Re: Residential Biohazardness 5 Thread
Post by: Greatness Gone on March 28, 2009, 08:27:46 PM
I played this before my surgery, and it's prob the second time I've even enjoyed a game this generation (first time being Lost Odyssey). Really fun (didn't play Resident Evil 4).
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 28, 2009, 08:28:47 PM
I guess I just need a brown one then. Its pissing me off.

I did just get the Go into the Light achievement though. Did it with the spiders at the beginning of 4-1. Don't know why I didn't think of that before.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 28, 2009, 09:02:38 PM
Yay, only 3 achievements left! War Hero, They Belong in a Museum, and Be the Knife. I got a lot of shit to do for school, so I'll get my first 1000/1000 next weekend. :D

Be the Knife is a crazy easy 60G
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 28, 2009, 09:19:12 PM
okays so whats the funniest line of dialogue in the game? IMO the bit at the start of 3-1 when Chris and Sheva are on the hovercraft and Chris gets all reminiscent about Jill.

Sheva: So you two were close?
Chris: *sensitve reflective face* We were partners.  :lol

I love the whole 'Partners' running gag. Its on par with Battlefield Earth's 'leverage'
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 28, 2009, 09:25:38 PM
After a fight with the Lickers

Sheva: "I don't think we could survive against a horde of those!"
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 28, 2009, 09:29:37 PM
 :lol yeah that one was awesome

and

*ending spoilers* I guess

spoiler (click to show/hide)
"Suck on this Wesker!"
[close]

I cracked up
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 09:52:46 PM
Yay, only 3 achievements left! War Hero, They Belong in a Museum, and Be the Knife. I got a lot of shit to do for school, so I'll get my first 1000/1000 next weekend. :D

Be the Knife is a crazy easy 60G
What stage did you get it on?

okays so whats the funniest line of dialogue in the game?

Beginning of 6-2 boss fight:

Chris: "Why do I always feel like I'm stuck in a monster movie?"

Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 28, 2009, 10:09:52 PM
Be the Knife gave me some trouble. Tried it in several spots and this was the only one that worked for me. Beginning of 2-1:

[youtube=560,345]2SiL46blZ5A[/youtube]
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on March 28, 2009, 10:22:29 PM
I got Be the Knife on a fluke.  I was cutting open a crate and hit a projectile on accident.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 28, 2009, 11:46:36 PM
beaten by siamese.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 28, 2009, 11:51:41 PM
You got 1000/1000, right Himuro? Are there any annoyingly hard treasures to find? I have like 9-10 left to get.

The hardest thing about finding all the treasures is knowing which ones you need left. Honestly, when I resorted to using gfaqs to finish out the rest of the treasures I had left, it was a more of a matter of me just missing them than anything else.

There are, for example, two treasures you can only get while fighting Wesker, and one you get during the Jill fight on 5-3. You can only get those two treasures during the Wesker fight, after that they'll be long gone and you'll have to do the chapter all over again.

Just use the achievement guide on gfaqs. They have all the treasures in order, and where to find them.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 28, 2009, 11:53:45 PM
I think the funniest bit of dialog was the beginning of 5-3. Sheva's talking about Excella's motives and Chris is like,"Whatever, I don't understand that shit, a terrorist is a terrorist and terrorists die."

Of course, the one classic line in RE5 is "I'VE GOT AN EXTREME MAKEOVER!!"
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 28, 2009, 11:55:20 PM
Thanks, I got the be the knife achievement thanks to that vid. Just 2 more left.

Of course, the one classic line in RE5 is "I'VE GOT AN EXTREME MAKEOVER!!"
Forgot about that one. :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 28, 2009, 11:57:37 PM
Yeah, I laughed out loud for real when he said that
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 28, 2009, 11:58:48 PM
Oh, and one thing to know is that you don't fill up the entire treasure list. When you get the achievement, you'll have 4 empty slots.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 29, 2009, 12:49:30 AM
I got a golden egg playing on normal.

Also, the best level for money grinding (if you're not gonna do the egg trick, which I never did) is 5-1.  Why?  Because it's short as fuck and you can get the following items in less than 7 minutes:

1 jeweled beetle (2000 gold)
4 lionhearts from killing lickers (10000 gold total)
some gold bars in the safe (3000 gold)

That's at least 15k for every run through, even if you don't pick up any gold from killing the lickers.  Also note that there are four lickers that don't come out if you don't press the elevator button, and one of them has one of the lionheart gems so you'll miss that one if you don't call the elevator.  I would recommend having at least a magnum with unlimited ammo for this level tho, since the lickers can be a pain in the ass otherwise.  Infinite ammo rocket launcher makes it a cinch.  You can easily run through this level 7-8 times in an hour, getting yourself more than 100k.

Or you can just get a rotten egg and get 90,000k in two minutes each time thereafter.  It's not cheating, it's avoiding the grind.   8)

Yeah, but my understanding is that you need a 2nd controller to make that work, right?  Don't have one.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 29, 2009, 12:54:17 AM
Highly useful treasure guide:

[youtube=560,345]6xBnUGaO7Fk[/youtube]

http://www.youtube.com/watch?v=6xBnUGaO7Fk
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 29, 2009, 01:38:07 AM
I think the funniest bit of dialog was the beginning of 5-3. Sheva's talking about Excella's motives and Chris is like,"Whatever, I don't understand that shit, a terrorist is a terrorist and terrorists die."

Of course, the one classic line in RE5 is "I'VE GOT AN EXTREME MAKEOVER!!"
your life HINGES on this fight

I CAN SPARE SEVEN MINUTES SEVEN MINUTES TO PLAY WITH YOU
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 29, 2009, 05:58:02 AM
lol, we beat the game but my partner didnt get the achievements cause he joined in the middle of 6-3

He was pisssssssssssssssed

But fuck em
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 29, 2009, 12:26:18 PM
Is there anyway to get the bad blood achievement without the rocket launcher?
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on March 29, 2009, 12:31:26 PM
Infinite Magnum but that should be harder.

no money?
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 29, 2009, 08:12:09 PM
Yeah, I did it with the strongest magnum, infinite ammo. Also, try to hit him with that long ass combo 2-3 times. I did it on amateur so it was easy.

My friend just stopped by and we played mercenaries for a bit. It's way more fun and much easier to get A ranks on co-op. I need to hurry up and renew my gold subscription.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 29, 2009, 09:22:02 PM
Yeah, I did it with the strongest magnum, infinite ammo. Also, try to hit him with that long ass combo 2-3 times. I did it on amateur so it was easy.

Did you stun him with the flash grenade first?
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on March 29, 2009, 09:28:37 PM
No. Let him knock you through the metal door and hide behind a corner. When he can't find you, shoot him once or twice with the magnum then run up to him and do the melee combo. I did this 2-3 times to beat him.
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on March 29, 2009, 09:55:52 PM
This game is amazing. I love it.

It is not better than RE4. This is a definite. Whoever hacked RE5 together did a pretty good job aping the basic game mechanics of 4, but lacks the panache that makes Shinji Mikami the best designer alive.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 30, 2009, 04:09:18 AM
I suck dick at Mercs, only got up to 67k in Duo mode. I'd like to blame most of that on my partner who kept dying because of stupid stuff
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 30, 2009, 05:19:59 AM
you can earn some pretty sweet cash playing 4-1, like 50k a pop. And fuck the egg glitch, that doesnt get you exchange points to put towards your infinite ammo guns. My sheva has a PSG1 but she loves to keep using up all the ammo. Guess I need to make that gun infinte next. What are you guys equipping her with? Infinfte magnum? I have the first magnum maxed out and infinite, L.Hawk maxed out and working towards maxing out the mighty M300 now
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on March 30, 2009, 09:55:31 AM
Who cares if the egg glitch doesn't offer points for infinite ammo. Make the L Hawk or M300 infinite, get the infinite rocket launcher and you can mostly blast right through Vet and Pro mode. In those modes you get 2000-2500 points per fucking sub-chapter which will make grinding for points  a breeze. But whoop, have fun grinding for 100 billion fucking hours for the required over 1.5 million african cash required to max every single weapon. Honestly, the only weapons you even really NEED to make infinite are the hydra, l. hawk, and m300.

I use l hawk and infinite rocket launcher and give Chris (the ai) the m300.

I wonder wtf capcom was thinking when they made it so that you'd need to have almost 2 million bucks to max every thing in the game, which, at the rate you find money in the game...is ridiculous. I'm sure they let the egg exploit slide through Q&A on purpose.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 30, 2009, 11:29:20 AM
They probably did, but honestly I played through the game completely 3 times initially- one normal run, one amateur speed run and another to get all the emblems and treasures- and was able to upgrade a lot of stuff that way.  When I sat down to grind I played 5-1 as I detailed previously and it took me like half an afternoon to pile up enough scratch to upgrade everything.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on March 31, 2009, 05:30:21 AM
its actually not too ridiculous a grind (as triumph pointed out). Did you ever play Devil May Cry 4 for achievements? My game clock is at 40 hours and I still only have 290 points. Good luck getting 1,000,000 proud souls lol
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 31, 2009, 09:50:23 AM
its actually not too ridiculous a grind (as triumph pointed out). Did you ever play Devil May Cry 4 for achievements? My game clock is at 40 hours and I still only have 290 points. Good luck getting 1,000,000 proud souls lol

God shut up bitch. I did the egg glitch and it only too me a couple nights worth of doing it. DMC4 doesnt work at all because you dont need S ranks in every difficulty in RE5 to get all 1000.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 10:25:20 AM
I can confirm that receiving eggs from a friend DOES NOT get you the "Egg Hunt" achievement. So, I'm just lacking a rotten egg. Any thoughts on where its best to find one? I only found my first brown egg after 20 hrs of gameplay last night.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 31, 2009, 10:46:44 AM
Got my rotten eggs in chapter 4-1, while I was gold grinding.

Like 4 of them. I accidentally ate my first rotten egg.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 12:05:39 PM
Where in 4-1? 4-2 has a bunch of snakes that drop eggs, but I don't remember any in 4-1.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 31, 2009, 01:43:39 PM
Where in 4-1? 4-2 has a bunch of snakes that drop eggs, but I don't remember any in 4-1.

The majini will drop them.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 31, 2009, 02:01:48 PM
I can confirm that receiving eggs from a friend DOES NOT get you the "Egg Hunt" achievement. So, I'm just lacking a rotten egg. Any thoughts on where its best to find one? I only found my first brown egg after 20 hrs of gameplay last night.

I can confirm that it DOES give you the Egg Hunt achievement. They have to be given in the inventory screen. A friend and I got a gold egg last night, and I didnt get the achievement until we died and went back to the inventory screen. From there, I gave my friend all the eggs and he got it. You are wrong, SIR.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 02:47:33 PM
If you say so. Let's try it tonight. You have a rotten?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 31, 2009, 02:48:09 PM
I have every egg
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 31, 2009, 02:48:49 PM
I beat the game last night. I had a lot of fun with it, but I still prefer Resident Evil 4. The ending was a little underwhelming, but I've never played the RE series for the story.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 03:20:56 PM
Alright, I've found two rotten eggs and didn't get the achievement. What gives? Does it unlock at the end of the chapter?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on March 31, 2009, 03:26:56 PM
You need all 4 at once. Either in your 9 slots, or when you die back at the inventory screen.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 03:34:24 PM
Ah cool...it unlocked when I finished the chapter and went back to the inventory screen.
Title: Re: Residential Biohazardness 5 Thread
Post by: Smooth Groove on March 31, 2009, 03:47:53 PM
I beat the game last night. I had a lot of fun with it, but I still prefer Resident Evil 4. The ending was a little underwhelming, but I've never played the RE series for the story.

Single or co-op?

I'm leaning towards picking up RE5 this week but I'm still a little concerned about how it'd play in Solo. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 31, 2009, 03:58:25 PM
I beat the game last night. I had a lot of fun with it, but I still prefer Resident Evil 4. The ending was a little underwhelming, but I've never played the RE series for the story.

Single or co-op?

I'm leaning towards picking up RE5 this week but I'm still a little concerned about how it'd play in Solo. 

I played the whole thing solo. As long as I didn't give Sheva herbs or first aid sprays, she didn't do anything to drive me nuts.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 31, 2009, 04:43:44 PM
I just gave Sheva all my first aid sprays and herbs.  She bailed my ass out so many times.

Same.  I kept one g/r herb on me just in case we were separated, but other than that she was my healin' bitch.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 31, 2009, 04:47:10 PM
^ I did the same. She saved my life countless times.

The only thing that annoyed me was when she healed herself and was shouting "Don't be reckless" at me, while my health was already full. Errr...
YOU, don't be reckless. Stupid cow.

I hated her so much in the prof mode.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on March 31, 2009, 05:21:43 PM
I just gave Sheva all my first aid sprays and herbs.  She bailed my ass out so many times.

As soon as Sheva got one, she'd use it. We could've been at 90% health, she'd still use it.

Dumb bitch.
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on March 31, 2009, 06:46:07 PM
I just gave Sheva all my first aid sprays and herbs.  She bailed my ass out so many times.

As soon as Sheva got one, she'd use it. We could've been at 90% health, she'd still use it.

Dumb bitch.

Really?  For me she was pretty good about not using them unless we were lower than 2/3 or so.  Most of the time 1/2 or less.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on March 31, 2009, 06:51:45 PM
The only problem I've had with Sheva is the first Wesker fight. For some reason she has a death wish with Jill's machine guns. Wasn't bad on normal, but she was getting slaughtered on veteran. There should have been an option to tell her to stay where you wanted her to stay.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on March 31, 2009, 07:40:00 PM
You'll have to make sure she follows you all the time. That's how I beat that chapter on vet/pro.

Otherwise she would die in an instant.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 01, 2009, 03:48:35 PM
its actually not too ridiculous a grind (as triumph pointed out). Did you ever play Devil May Cry 4 for achievements? My game clock is at 40 hours and I still only have 290 points. Good luck getting 1,000,000 proud souls lol

God shut up bitch. I did the egg glitch and it only too me a couple nights worth of doing it. DMC4 doesnt work at all because you dont need S ranks in every difficulty in RE5 to get all 1000.

uhh, thats exactly what I was saying? I was saying that RE5 is a much more forgiving 1000 than DMC4, as you dont need to S rank every difficulty....
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 01, 2009, 04:06:15 PM
I was just going off your complaint of the egg glitch. Mercenaries is easier for grinding Exchange Points, and so better than the retail game anyway
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on April 01, 2009, 04:08:40 PM
Sheva is better at using health items than I am.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 02, 2009, 03:13:49 AM
I was just going off your complaint of the egg glitch. Mercenaries is easier for grinding Exchange Points, and so better than the retail game anyway

oh right. Yeah I'd better step my Mercenaries game up, its super fun but I cant get higher than a B rank so far  :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 02, 2009, 05:09:35 AM
Got Wesker in Duo mode... Wesker is BEAST
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 02, 2009, 05:33:38 AM
his super punch was amazing in RE4, can wait to unlock the fucker
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 02, 2009, 06:29:16 AM
I think you have to A-rank Mines, thats how we got him
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on April 02, 2009, 08:03:07 PM
The game is AMAZING when playing with a friend.  GOTY quality IMO.
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 05, 2009, 11:43:18 AM
How do you get an S-class for chapter 6-2? I get an S for everything except 'Enemies Routed'. 

There are only 6 enemies on that level. What am I missing?
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 05, 2009, 11:51:34 AM
You have to kill the little black fuckers the beast shoots at you. Make sure Sheva doesn't have any weapons.
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 05, 2009, 12:16:02 PM
cheers mate!
Title: Re: Residential Biohazardness 5 Thread
Post by: twerd on April 05, 2009, 12:19:34 PM
Alright, which one of you put "Resident Evil 5>Dead Space" in the news block? You're wrong, and I will fight you.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on April 05, 2009, 12:57:54 PM
It was demi, since I already have spoken at length how it is inferior to Dead Space.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 05, 2009, 01:53:06 PM
How do you get an S-class for chapter 6-2? I get an S for everything except 'Enemies Routed'. 

There are only 6 enemies on that level. What am I missing?

You can get an S-Rank even if you have 2 S's. You need at least 2 S and 2 A to still get an S

Alternatively, 3 S and 1 B will still work
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 05, 2009, 04:38:12 PM
Make sure you blow away heaps of those creepy crawlies that the big boss spits at you. I S-ranked that stage on Veteran without even trying.

And can your S-ranks be spread across several difficulties? Ive got a few on normal and amateur and some on veteran too for different stages
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 05, 2009, 04:41:48 PM
Yeah your S ranks can be spread across difficulties.

I only have to finish the game on Professional to 1000/1000 the game now :).
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 05, 2009, 06:04:06 PM
Yeah.

Playing through on amatuer to get all Ss enabled me to get infinite rockets as well. Going through it on Professional right now. The one shot kils are kinda annoying, but its not that bad. Infinite rocksts kicks ass.
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on April 06, 2009, 12:26:51 AM
Going through Professional right now with a friend, such an awesome mode.  Completely changes the way you play the game, you really need to stay close and watch each other's back.  Many times one of us would run a few feet to pick up some treasure, assuming we would be safe, only to have an enemy jump over and kill one of us.  Haha, there's even more "oh shit" moments because almost every enemy means instant death this time, so you really gotta be aware of everything.  I can't imagine this being playable with the computer though, seems like it would be more frustrating than anything else.

Goddamn, this game is amazing on so many levels, definitely one of the best experiences I've had this gen.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 06, 2009, 06:55:30 AM
whoa, I was just checking my achievements and now RE5 is reading as 60 Achievements and 1200Gs!

This happen for anyone else?
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 06, 2009, 09:18:07 AM
They must've added achvs for online multiplayer then. No way I'm paying for it though.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on April 06, 2009, 09:47:42 AM
I'll pay for it if it really is only 400 pts.
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 06, 2009, 09:52:21 AM
Is that the rumor?
Title: Re: Residential Biohazardness 5 Thread
Post by: archie4208 on April 06, 2009, 09:53:54 AM
Is that the rumor?

Not a rumor.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 06, 2009, 04:09:46 PM


http://www.xbox360achievements.org/news/news-2480-Resident-Evil-5-Versus-Mode-Drops-Tomorrow.html

"Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles."
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 06, 2009, 04:13:01 PM
multi in resi is distinguished mentally-challenged and goes against everything the franchise is supposed to be
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 06, 2009, 04:13:45 PM
970 already, count me in for more RE5 achievements.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 06, 2009, 04:18:10 PM
I actually won 400 points today from a T-Mobile Download and Win, maybe I will buy this ^_^
Title: Re: Residential Biohazardness 5 Thread
Post by: BamYouHaveAids on April 06, 2009, 04:50:22 PM
the game is trash just sold it off and bought assassian's creed, greener pastures
Title: Re: Residential Biohazardness 5 Thread
Post by: Positive Touch on April 06, 2009, 05:46:58 PM
the game is trash just sold it off and bought assassian's creed, greener pastures

biggest downgrade ever

and multiplayer deathmatch with stationary shooting sounds completely fucking awful
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 06, 2009, 07:31:04 PM
Maybe it will let you dodge, like during the Wesker fight
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 06, 2009, 07:56:26 PM
My free copy is on its way ^_^

Shame I will have already 1000'd my rental copy
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 06, 2009, 11:30:24 PM
^____________________________________________________________________________________________________________________________________^
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 06, 2009, 11:32:53 PM
Yes, that is my usual reaction when I get a free game

Again
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 07, 2009, 03:40:01 AM
I'm in the market for a Professional partner. Let me know
Title: Re: Residential Biohazardness 5 Thread
Post by: BamYouHaveAids on April 07, 2009, 03:58:10 AM
the game is trash just sold it off and bought assassian's creed, greener pastures

biggest downgrade ever

and multiplayer deathmatch with stationary shooting sounds completely fucking awful
yeah, it was a hefty drop in quality from re4 to re5. while i don't think it's the biggest downgrade ever it is certainly in contention.

oh well it's gone now
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 07, 2009, 06:17:01 AM
I'm in the market for a Professional partner. Let me know

Im down if you are. Still gotta beat the game on pro
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 07, 2009, 06:20:00 PM
Just did a DLC Versus match.  It's all right; the challenge definitely doesn't come from shooting other players, but surviving the onslaught of Manjini WHILE shooting/avoiding the other players' attacks.  I'm not sure if there's a connection with Mercenaries for stages, but I had everything open from the start.  Only Chris and Sheva are available initially; you don't have to do anything to unlock the other characters though, instead they  are now unlockables that must be purchased using points earned from playing any of the modes.  The most expensive characters were 30,000 and 50,000 points each.   :o  Gonna take a while. 

Did one Survival match (four players; every man for himself with Manjini) and got first place.  You start with over seven minutes on the clock and some more time can be found, as can a few bombs/weapons.  You get points only by killing other players, so the Manjini are just obstacles it seems.  It was easy enough to keep the lead after I chucked some flame grenades at two of the more clueless players and then just ran and avoided them until the time ran out.   :lol  You have unlimited lives, but lose points if you die.  I can see this being fun for a little while; glad they made it 400 points and not 800 points; don't know if it would have been worth that.

Versus mode appears to not be an unlock key for once, BTW.  Although the file is only 1.86mb, they are just re-using all the game assets again.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 07, 2009, 06:34:56 PM
Just did a Team Versus match (ranked)...two-on-two.  One of the other players was Battlesuit Jill, so he had a HUGE advantage in that he starts with a machinegun.  Chris and Sheva just start with pistols.  There's more ammo available (never worried about running out) but to win against the Jill player, I had to be crafty and lure him into areas where Majini would jump down behind him and strike him.  We ended up winning when I found a shotgun and kept blasting the shit out of both enemies, then at the very end I found a stock of 10 flame grenades and just blew the shit out of them until the time ran out.   :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 07, 2009, 07:03:05 PM
Bought a character and got Clubbin' Sheva.  She has a machine gun, but not as good as Battlesuit Jill and I found myself running out of ammo quickly; first match I used her in, the host was surprised I had her and kept going "AW HELL NAW THAT AINT FAIR MAYNE" over and over  His team still won but kept bitching anytime I'd shoot him!   :lol   Seems to depend on the stage for frequency of other weapons popping up.  On the ship, I wound up carrying two kinds of shotguns, a magnum, a rocket launcher, and a grenade launcher (all found) at one point.

I'm enjoying the use of environment and enemy placement; makes up for the way the game controls.  I think I might need to try the new control scheme now because strafing seems like it would help a shitload.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 07, 2009, 07:16:13 PM
are the characters different than the ones in mercenaries? 
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 07, 2009, 07:47:46 PM
Doesn't seem like it.  This is just a different take on the Mercenaries, and it's pretty fun.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 07, 2009, 07:49:26 PM
I think youre the only person who plans on buying this
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 07, 2009, 08:31:36 PM
I think youre the only person who plans on buying this

Plenty of people already on.  New achievements, leaderboards, and all that stuff...it's not bad for 400 points.  Should have been part of the game from the start blah blah blah yeah, but still not too shabby.

I really, really want to see a full-on Mercenaries game with expanded modes and multiplayer options now.  Make every RE character playable; hell pitting characters in classic RE scenarios would have made for a hell of a lot better game than that light gun stuff.
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on April 08, 2009, 09:16:20 PM
Versus is absolutely horrible.

Couldn't play it for longer than 10 minutes. Can I somehow remove it?
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 08, 2009, 09:19:30 PM
delete the dlc?
Title: Re: Residential Biohazardness 5 Thread
Post by: Third on April 08, 2009, 09:22:35 PM
€4.99 down the drain. :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 09, 2009, 01:07:13 AM
this game is fucking awesome

federwang be trippin as usual

im addicted to grinding ammo
Title: Re: Residential Biohazardness 5 Thread
Post by: FatalT on April 09, 2009, 01:23:39 AM
I bought Versus mode. The only reason demi is bashing it is because it's online only.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on April 09, 2009, 01:44:39 AM
I bought Versus mode. The only reason demi is bashing it is because it's online only.

I would bash it but paying $5 for standing still and shooting each other online bashes itself enough.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 09, 2009, 05:20:29 AM
1000 :flex
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 09, 2009, 05:22:01 AM
I don't get you guys sometimes.  Versus is just like The Mercenaries, but with up to four human players added to the mix.  If it was just you running on the maps with no enemies, that would suck, but with the added Majini, it's pretty fun.  I guess if you don't like playing online it's not worth bothering with though.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 09, 2009, 05:22:50 AM
1000 :flex

Nice!  What was the hardest achievement to get?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 09, 2009, 05:26:04 AM
5-3 on Professional... lol
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 09, 2009, 05:35:30 AM
I gotta tackle Professional one of these days...
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 09, 2009, 01:02:52 PM
Damn Demi. You must have burned through that last night. At midnight you were only on 2-2.

I'm on 3-3 right now. May need help with 5-3. Can see how keeping Sheva alive will be tough.
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 09, 2009, 03:59:08 PM
Professional's only hard beacause of Sheva. Her awful AI is amplified greatly when playing on Professional and she becomes a huge ass liability, especially on the level with the sun rays where she would just run into the beams.

Oh and 5-3 is cake if you have the infinite rockets and Grenade launcher. For the Jill fight, be sure to equip the grenade launcher with flash rounds. Fire one at Jill, and wait for Sheva to grab her from the back and proceed to rip the emblem off. Rinse, repeat.   

Still, got my 1000. Demi :bow2
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 09, 2009, 04:06:56 PM
zomg spoilers

fuck this thread

sun rays? :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 09, 2009, 04:07:00 PM
I blazed through because I was with a coop partner who had infinite crap too.

For the Jill fight, I didnt know about the flash rounds but I took the much quicker route of blasting the chestpiece with the handcannon. Took about 6 shots before it finally ripped off.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 09, 2009, 04:08:23 PM
zomg more spoilers

jill fight fuck youuu

*exits the thread*
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 09, 2009, 04:18:41 PM
I blazed through because I was with a coop partner who had infinite crap too.

For the Jill fight, I didnt know about the flash rounds but I took the much quicker route of blasting the chestpiece with the handcannon. Took about 6 shots before it finally ripped off.


Also I don't think ripping the emblem off when Jill's on the ground is a good idea because then you get a QTE prompt and if you miss that on Professional and get hit then you die and have to start over. I found the safest route is when Sheva holds her and you (Chris) rip the emblem off because then you don't have to put up with the QTE and Sheva automatically dodges Jill's hits.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 09, 2009, 04:43:00 PM
That would be great but I did it on coop
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 09, 2009, 04:47:56 PM
no friends  :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 09, 2009, 06:06:30 PM
no friends  :'(

whats ur tag?
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 09, 2009, 06:35:57 PM
Go on, have a guess.

spoiler (click to show/hide)
InfectedGib
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 11, 2009, 03:21:12 AM
yeah I dunno about vs. mode aye.... bought it today, seems like ass. Fuck the achievements too. At least I still have 800 left for Outrun
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 11, 2009, 11:57:38 AM
Got this coming from Gamefly today!
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 11, 2009, 12:06:43 PM
5-3 on Professional... lol

Word.

Sheva is soooooooooooooooo fucking stoopit. Can someone help me out? Should be on most of the afternoon.

Tag: DR3AMR
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 12:40:05 PM
re5 mercenaries

why do people quit? like i just finished playing a nice long game in The Village level and when the timer was 20 some secs left, the guy ended the game. this happened one other time too in the exact same way cept on pub assembly. so whats the deal? do u lose points or what?

also, how do u get points? only if the timer goes down to zero and the post game stats show up or do u also get points if the game ends by one of u dying?

also, how do i unlock new characters for mercenaries? where do i spend my points

it seems like all i can spend my 14k pts on is figurines
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 12:52:26 PM
You unlock characters by getting A-rank on Mercenaries levels
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 12:57:41 PM
the unlock system is complicated but thats expected since its japanese and they cant ever do anything simple, always gotta be convoluted and ambiguous
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 12:58:34 PM
People boot you because they are dicks
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 12:59:20 PM
why do they end the games while we're playing? like 30 secs left and they end it.  it only happened twice so far but still

Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 11, 2009, 01:03:42 PM
Got on demi. Help a bro out. Got it saved right before the fight.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 01:04:39 PM
I sent my gamefly back. I'll play when I get my retail copy in the mail if you havent beat it by then...
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 01:06:35 PM
why do they end the games while we're playing? like 30 secs left and they end it.  it only happened twice so far but still



Because either they're dicks, or they dont want you to get the reward/points

It's very common, people are just distinguished mentally-challenged that way. Maybe you will find a good player - a Japanese one preferably, they are honorable when it comes to this shit
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 11, 2009, 01:06:56 PM
Shit. I think you're the only one on my friend's list who's gotten to Professional. Thanks anyway.
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:08:31 PM
why do they end the games while we're playing? like 30 secs left and they end it.  it only happened twice so far but still



Because either they're dicks, or they dont want you to get the reward/points

It's very common, people are just distinguished mentally-challenged that way. Maybe you will find a good player - a Japanese one preferably, they are honorable when it comes to this shit

funny you say that because both times it happened, they were japanese

just because they don't want me to get the points? that's amazing, i mean who cares.  it has to hurt them somehow because that's ridiculous.

Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 01:09:25 PM
Did you have a good score? You need 80,000 to get A-Rank at least on Duo mode, 40,000 on Single mode
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:11:16 PM
im blown away, seriously
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:12:23 PM
Did you have a good score? You need 80,000 to get A-Rank at least on Duo mode, 40,000 on Single mode

probably
more often than not, it's the other guy who dies first or needs help etc, so i must be pretty decent at it
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:16:31 PM
here's a question...can you go down in rank if you score lower than your rank?  let's say the guy i'm partnering with is ranked S with that character and the game is about to end but we only have like B rank, so he ends it because he doesn't want to go down in rank.

if it's not that, then i'm completely stunned that they apparently end it because they don't want a complete stranger to get some points...just what is wrong with our race
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 01:17:48 PM
Nah, he will still be S rank on that character
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:20:58 PM
wow fuck humans
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 11, 2009, 01:21:33 PM
Guess they just need another a-bomb to learn their lesson...
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 11, 2009, 01:24:02 PM
:lol
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 12, 2009, 05:16:37 AM
Man, versus mode is so goddamned good!  Me and originalz played a slayers game (so the point is to kill the enemies) with a shit-talker that kept killing the human players over the CPU.  The fourth player dropped next match, so we change it to a survival game (kill each other) and instead just focused on not hitting each other and just killing him.  This was easier to do than expected; this guy was fucking losing his top and saying stuff like "LOOK AT THESE TWO distinguished effete fellows DOUBLE TEAMING ME!!"   

Karma was on my side, because every time he tried to shoot me with a rocket or grenade launcher, or spam grenades, he failed.  Shooting barrels behind me?  Nope!  I was even able to knife him constantly, lol.  At one point he was running in circles where I was, putting down tons of proximity bombs, and I dodged them all and shot him.  Even if he started shooting one of us, he'd fail to see a Majini come up behind him, and we'd just laugh and shoot him back or stagger the enemy and melee them into him to end the fight. 

Wish I could have gotten this on video; it was brutal, brutal ownage for 7-8 minutes straight.  It's amazing he didn't just quit on us; instead he was too focused on cursing as loudly (to what seemed to be someone sitting next to him) and quickly as possible.   :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: siamesedreamer on April 12, 2009, 10:44:55 PM
1000/1000

Its an awesome game, but after playing through it 4 times in less than a month I am completely sick of it.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 12, 2009, 10:46:46 PM
I just have to go through Pro and max out my guns now, but I cant be fucked really

Might get back into DMC4 for a bit
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 13, 2009, 02:07:55 AM
COMPLETE GLOBAL SATURATION

(http://i41.tinypic.com/29ge4c5.png)

CHRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on April 13, 2009, 02:45:46 AM
 :lol :lol :lol :lol thats really good
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on April 13, 2009, 04:57:27 AM
Does anyone have an golden egg?  I need it for the achievement.  I have rotten egg if anyone needs one.
Title: Re: Residential Biohazardness 5 Thread
Post by: Herr Mafflard on April 13, 2009, 05:48:30 AM
Does anyone have an golden egg?  I need it for the achievement.  I have rotten egg if anyone needs one.


"Gold - Chapter 3-1. Middle island on the map, it's like a little chicken farm. Arrive and wait a moment, chicken should give a little cock a doodle do and drop a Gold egg. Also at the back right on the shelf are some white eggs. Some chickens also lay white eggs."
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on April 13, 2009, 02:01:27 PM
Thanks.  That worked.  Does the egg glitch still work or has it been patched?  I remember getting an update few days ago, but that may have been for the versus mode.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 13, 2009, 04:33:19 PM
Still works, you need 2 controllers
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on April 13, 2009, 05:55:15 PM
Thanks, demi.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 13, 2009, 08:53:31 PM
The game clicked with me finally. Just got to 3-1 and have been grinding a lot of cash.  Fun stuff.

When I played it when it first came out, I wasn't too into it, for some reason.
Title: Re: Residential Biohazardness 5 Thread
Post by: BobFromPikeCreek on April 13, 2009, 10:21:29 PM
Just finished. Game was wicked. Last two boss battles were boooooooooooring, but the rest of the game was dynamite.
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 13, 2009, 10:27:38 PM
I could write so many great things about it but can't be bothered to at the moment.  I returned my rental today at Blockbuster and am already in withdrawal, even though I'm buying a new copy tomorrow morning.  RE5 is the pinnacle of this medium. 
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 13, 2009, 10:41:04 PM
The game clicked with me finally. Just got to 3-1 and have been grinding a lot of cash.  Fun stuff.

oh god that's a slippery slope

i have 999 handgun bullets in my inventory now
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 13, 2009, 11:16:22 PM
wow, what the fuck @ that wesker flashback cutscene.  I haven't seen something so unabashedly Matrix in years. he even had the shades and long coat  :-\

drewsy-- i'm going for the full upgrade on the first pistol (hear it unlocks the best pistol) and after listening to the giant bombcast, I decided I have to have that muthafuggin' Magnum with unlimited ammo.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 13, 2009, 11:19:55 PM
The best pistol isnt the one you unlock, imo.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on April 13, 2009, 11:29:23 PM
wow, what the fuck @ that wesker flashback cutscene.  I haven't seen something so unabashedly Matrix in years. he even had the shades and long coat  :-\

drewsy-- i'm going for the full upgrade on the first pistol (hear it unlocks the best pistol) and after listening to the giant bombcast, I decided I have to have that muthafuggin' Magnum with unlimited ammo.
Upgrade the revolver style magnum first not the l.hawk.  It unlocks the handcannon.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 13, 2009, 11:30:52 PM
The LHawk is better to use because the handcannon has slow recoil and kickback
Title: Re: Residential Biohazardness 5 Thread
Post by: Human Snorenado on April 13, 2009, 11:31:29 PM
The LHawk is better to use because the handcannon has slow recoil and kickback

Truth.
Title: Re: Residential Biohazardness 5 Thread
Post by: Rman on April 13, 2009, 11:38:38 PM
The LHawk is better to use because the handcannon has slow recoil and kickback
I give a fully upgraded L.Hawk to my AI partner.  They just rape majini with it.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 16, 2009, 08:08:39 PM
RESIDENT EVIL 5* CAPCOM USA 360 938K

:bow :bow :bow

GOTY
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 16, 2009, 09:07:51 PM
Started playing this an hour ago, any good tips on what to do with this Sheva character? She keeps getting caught, which is a bit annoying. I 'm sharing the ammo I find, but she still can't seem to keep up.

Other than that, I got used to the controls faster than I thought I would. Still feels weird as hell, especially since I just got done playing Gears of War 2, but it's manageable. Game is definitely cool so far.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 16, 2009, 09:41:32 PM
Started playing this an hour ago, any good tips on what to do with this Sheva character? She keeps getting caught, which is a bit annoying. I 'm sharing the ammo I find, but she still can't seem to keep up.

Other than that, I got used to the controls faster than I thought I would. Still feels weird as hell, especially since I just got done playing Gears of War 2, but it's manageable. Game is definitely cool so far.


Give her a rifle or submachine gun. She's really accurate with rifles. Take away her pistol.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 16, 2009, 09:49:06 PM
I don't have a rifle right now, so I'm sort of stuck with the pistol. Will she use health items well if I give those to her?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 16, 2009, 09:59:43 PM
You don't need to worry about health items. Later on you can buy fucking first aid sprays for 1000 a pop. Cheap as hell wtf were they thinking
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 17, 2009, 03:41:51 AM
The game is pretty hot. Once you adapt to the aiming, it's not so bad, although I'm no longer buying the "it increases the tension" stuff that they nearly got away with for RE4. Game looks fuck amazing.
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 17, 2009, 09:20:05 AM
Yep, Sheva AI is a beast with the sniper rifles.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 17, 2009, 04:38:23 PM
Got to the marshlands, and the action is getting better and better. Do the cut-scenes ever let up, though? I feel like I'm playing watching a Metal Gear game here.
Title: Re: Residential Biohazardness 5 Thread
Post by: Mr. Gundam on April 17, 2009, 04:40:01 PM
The cutscenes are extremely long and AWFUL near the end of the game.
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 17, 2009, 08:18:45 PM
I thought the cutscenes are well done and cheesy as usual.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 17, 2009, 08:41:41 PM
I thought the cutscenes are well done and cheesy as usual.

ditto
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 17, 2009, 09:21:07 PM
They are well directed, but they crop up far too often, and it doesn't seem to get any better. I don't remember RE4 being like this. Metal Gear Solid, on the other hand...
Title: Re: Residential Biohazardness 5 Thread
Post by: MCD on April 17, 2009, 09:29:04 PM
because RE4 used codec/telephone conversation and cutscenes while RE5 is just cutscenes.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 17, 2009, 11:11:03 PM
Holy crap @ the cave area  :omg
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 18, 2009, 12:11:02 AM
Although it would have been nice if they had told me that it was alright to just run away from Batzilla before I wasted every damned proximity mine in the arsenal.  :punch :violin
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on April 18, 2009, 05:27:29 AM
The cinema that shows the stairs rising and the door at the top seemed to be a pretty good clue, I thought.

Anyway, you get a treasure that's worth a lot for killing it, so it's worth the effort.  It's really easy to kill it during that fight.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 18, 2009, 05:30:02 AM
You can just plant a proximity on the little hump between you and him (before he drops), then blast it when hes over it. Run over to his ass, blast with a shotgun/sniper - you win

Takes all of 10 seconds
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 18, 2009, 11:54:29 AM
What does the X and ! mean once and for all in co-op? Not in the manual.  Something about hit reaction
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 18, 2009, 02:38:26 PM
Ahaha wow.  This game is downright terrible solo. I was able to make it to the white chick who gets raped then turns into a plagas before I couldn't bare it anymore. Luckily I only rented this because my friends got it from gamefly as well.

Though I don't even think adding a second person could possibly save this garbage.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 18, 2009, 03:24:34 PM
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 18, 2009, 04:31:39 PM
Ahaha wow.  This game is downright terrible solo. I was able to make it to the white chick who gets raped then turns into a plagas before I couldn't bare it anymore. Luckily I only rented this because my friends got it from gamefly as well.

Though I don't even think adding a second person could possibly save this garbage.

Kill yourself by drinking your own Raid infested semen
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 18, 2009, 04:33:09 PM
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?

The game does not "open up". It's always linear.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 18, 2009, 04:36:01 PM
I don't know how anyone can have played to the point I just did and say it was "good". The rest of the game remains to be seen but it does not leave a good first impression.
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 18, 2009, 04:42:41 PM
^ fuck outta this thread
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 18, 2009, 04:43:34 PM
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?

The game does not "open up". It's always linear.

That's not what I meant. The combat becomes a lot more satisfying once you get the hang of it (not to mention the partner dynamic), and get a better arsenal. There's also some downtime between skirmishes, which helps. And of course the world itself becomes a hell of a lot more interesting. If the whole game was like the first few segments, I'm not sure I would still be playing it.

I don't know how anyone can have played to the point I just did and say it was "good". The rest of the game remains to be seen but it does not leave a good first impression.

Well then, what's bad about it? You aren't exactly generous with detail here.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on April 18, 2009, 04:52:21 PM
fistfulofshit strikes again
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 18, 2009, 05:00:14 PM
The same stuff nearly everyone is saying. Controls suck. AI Sheva sucks. The menu/inventory system is terrible.

The controls themselves (in addition to being archaic) are stiff and awkward. If you were to make Dead Space's controls essentially the same in terms of what you can do as RE5's they would still be much better. Everyone has heard this complaint and it's become cliche but it doesn't make any less true. Some people may be used to them, others may be able to adapt. I can deal with them just fine but I hate that I actually have to.

Here's another thing that's small but I hate it anyway. Shooting has no weight. I absolutely hate it when a game makes me fire a weapon that feels and sounds like a plastic toy gun.

This game just feels straight out of 2004 and it doesn't live up to ANY of the things I was hoping it would be. And that's the thing I hate the most.

I remember watching that first trailer. I actually had just played RE4 a year prior on the PS2 and it was the first RE game I thought was good. When I saw the trailer I could only imagine the things they were gonna do thanks to the next-gen jump. A REAL zombie game?! With zombies that are truly scary! A control system that advances on what was in RE4 AND games since then.

But since that trailer what I've seen is a lazy quick job that recycles nearly everything from RE4 and only layers some next-gen graphics overtop. And that fucking sucks.

Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 18, 2009, 05:08:31 PM
Gosh. Worst than Willco.

The only thing I agree on is that the shooting has no weight. Compared to RE4 at least. But when compared to other third person shooters the action is still better. There's nothing more satisfying than shooting a fucker in the knee, and then suplexing him on the ground, decapitating him in the process.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 18, 2009, 05:10:10 PM
It's definitely "RE4 HD," but I've honestly come to appreciate that. The controls took a while to get used to, but at this point they feel as natural as any other game. Doesn't mean I agree with the design, but the action itself made it worth adapting to (similar to Killzone 2, in my opinion). It took a while for that action to become that satisfying, though.

As for Sheva, I'm not having nearly as many problems with her as I thought I would. Of course, I also don't leave her to care for herself unless I really have to, and I was pretty damned annoyed when she got her head sawed off, but I think they did a pretty good job giving you a partner without taking any of the action away from my own character.

Again, though, I'm playing on Normal. I don't think Sheva would be as tolerable on a higher difficulty setting.

All of that said, I do think it's plainly inferior to Gears of War 2, and the fact that there are even grounds to make that comparison says something about how far Capcom has strayed from the traditional RE format.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 18, 2009, 05:15:40 PM
i agree it's a far distance from traditional RE but it's fun as fuck.

haven't played Gears of War 2, but the original is mediocre poo poo
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 18, 2009, 05:21:15 PM
Also: PS3 version looks like dog shit. Blurry textures, jaggies galore, yuck. The cut scenes are the only parts of the game so far that has looks good. But even they are weird. The lip syncing is like the definition of uncanny valley.

edit: I wish more of my friends were 360 people. All of them only own PS3s so it's pointless for me to have XBL and to ever get multiplatform multiplayer games on the 360.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 18, 2009, 06:44:06 PM
lol. hey fistful. RE5 sold upwards to a million in a month on x360. your opinion matters.

bye
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 19, 2009, 01:14:22 AM
funny...I just popped in Gears and felt the controls were completely stiff and awkward too.  RE controls like a tank, Gears controls like a boulder.  Neither one has Ryu Hayabusa, so who gives a fuck if you can't fling around and jump off walls? Moving and shooting in RE would probably just get you killed more often because of how the AI works.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 19, 2009, 01:19:33 AM
I can't stand Gears controls.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on April 19, 2009, 01:25:10 AM
friends

 :lol

my friends

 :rofl
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 19, 2009, 02:11:20 AM
Moving and shooting in RE would probably just get you killed more often because of how the AI works.

that's pretty dumb, btw.


Annnyway. Been co-oping through the game and to no one's surprise, it's more enjoyable. Not because the game is any good, nah, it still sucks, it's just that now I can share the pain with another person. And i don't have to worry about distinguished mentally-challenged Sheva. I don't even want to imagine that boss battle with the giant black squid monster without a real partner.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 19, 2009, 02:14:06 AM
Moving and shooting in RE would probably just get you killed more often because of how the AI works.

that's pretty dumb, btw.



guess you don't understand the game you're hating on then.   stick to collecting pictures of natalie portman or something.

Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 19, 2009, 02:20:24 AM
uh...

The AI runs at you then stops, then slowly walks towards you. Sometimes the jump at you too. How could moving while shooting be a detriment? If I could walk backwards while aiming that would make the game much more manageable.

I also love it when you assume moving while shooting is my biggest hate on the game. I've made it a point to show that it's not. Read what I posted earlier.


Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 19, 2009, 02:28:06 AM
uh...

The AI runs at you then stops, then slowly walks towards you. Sometimes the jump at you too. How could moving while shooting be a detriment? If I could walk backwards while aiming that would make the game much more manageable.

I also love it when you assume moving while shooting is my biggest hate on the game. I've made it a point to show that it's not. Read what I posted earlier.



manageability?  so you're getting killed a lot?  someone's doing it wrong.   there's absolutely no reason to be able to walk and shoot.  In a large percentage of fights in the game, you'd only be closing the gap between you and the mobs coming after you, which is exactly how you aren't supposed to play RE.  the idea is to keep them far as possible. 
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 19, 2009, 02:51:56 AM
tired of this whole "ur doing it rong olol" bullshit.
listen, the game isn't hard. it's piss easy in co-op. the only thing that makes it hard in solo is Sheva's distinguished mentally-challenged AI. being able to move while shoot would make managing the dudes in your face less convoluted and clumsy as it currently is.

i can't believe people are even arguing this point. it blows my mind. the controls are old and archaic! how crazy is it to want them to adapt them to modern times?



edit: In fact, no more arguing this point. It isn't the worst part of the game. If the game wasn't so goddamn boring I wouldn't even be mentioning the controls. I'm about halfway through and it's a snoozefest.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 19, 2009, 03:12:46 AM
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 19, 2009, 06:16:19 AM
I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 19, 2009, 12:40:18 PM
I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.

yeah, I just skip the cutscenes.  Only reason to watch them is Sheva's character model, animation, and expressions. SO GOOD.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 19, 2009, 01:08:59 PM
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.

It really doesn't surprise me that you want the controls to stay the same. You're the one who doesn't like MGS4 because of it's controls. One of the things that universally every agrees is the best thing about it.

You're the same kind of person who screamed at the top of their lungs that they shouldn't change the MGS controls because it would change what MGS is. I'm not kidding. It's the same exact argument. In fact you're not like that kind of person. You ARE that person.

Like I've said... numerous times.... the controls are only one piece in the list of things I dislike. I don't just want the controls changed, I want the entire game changed because what's there right now is boring.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 19, 2009, 05:04:04 PM
I don't know, I think the controls are at the core of everything. This thing where enemies rush you and then abruptly slow down a few feet from you, it's obviously there to make it feel more intimate and to avoid making it unplayable with the control mechanics, but sometimes the trick becomes a nudge too obvious.

On the other hand, I think the 180 command should be in every other shooter, so there's a give and take. And despite the fact that this combination of unnatural enemy movement and somewhat nerfed combat abilities at times feels like a blatantly cheap way of increasing tension, I think the stop to pop system still does succeed in doing just that, increasing the tension (although it doesn't feel much like a "Black Hawk Down," scenario, which I believe is what they were aiming for).

And hey, not every game needs to be the same.

I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.

yeah, I just skip the cutscenes.  Only reason to watch them is Sheva's character model, animation, and expressions. SO GOOD.

:wtf  There is a way to skip the cutscenes? I've tried every damned button on the controller, and I'm still stuck watching them.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 19, 2009, 05:22:55 PM
You just press the BACK button (or, select if you want to get technical)

You're such an alarmist. Trust me, I got 1000 on this game. I am the RE5 master. You cant prove me wrong

EVER


spoiler (click to show/hide)
You might have to at least watch them once before you can skip them though
[close]
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 19, 2009, 07:20:14 PM
Pretty sure I've tried that button too. I'm near the end so whatever, as long as I can skip them on the second playthrough.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 19, 2009, 07:53:54 PM
PRETTY SURE I said you might have to see them at least once before you can skip. Try going to a previous chapter and watching a cutscene
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 19, 2009, 11:44:22 PM
Hmm, another push over of a boss. I'm having way more trouble with those damned bugzillas than I've had with any of the bosses so far.

Speaking of the bugs, those damned spiders ruined a good two hours of intense parenting. I had tried telling the kid that spiders are, by and large, not dangerous and certainly not worth screaming about on sight, and then she walks into the room just as I get smothered by a giant spider. God damn it.
Title: Re: Residential Biohazardness 5 Thread
Post by: Van Cruncheon on April 19, 2009, 11:58:07 PM
it's alright; oblivion made my daughter morbidly afraid of rats.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 20, 2009, 05:03:44 PM
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.

It really doesn't surprise me that you want the controls to stay the same. You're the one who doesn't like MGS4 because of it's controls. One of the things that universally every agrees is the best thing about it.

You're the same kind of person who screamed at the top of their lungs that they shouldn't change the MGS controls because it would change what MGS is. I'm not kidding. It's the same exact argument. In fact you're not like that kind of person. You ARE that person.

Like I've said... numerous times.... the controls are only one piece in the list of things I dislike. I don't just want the controls changed, I want the entire game changed because what's there right now is boring.

Changing the controls in MGS doesn't change what MGS is at all. You're an idiot. Metal Gear 1 and 2 don't control like MGS at all and they're (at least MG2) what every metal Gear game should live up to. RE is totally different from MGS and has no correlation to this argument.

You're distinguished mentally-challenged.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on April 21, 2009, 01:37:55 PM
Talk about distinguished mentally-challenged...

Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement.

...this is distinguished mentally-challenged. Care to explain why being able to move while shooting probably wouldn't be advisable? You're the one who is making the claim so I think you should be the one who explains what the fuck it's supposed to mean.

If the entire point of the game is to kill or stop enemies before they can get close to you, wouldn't adding an additional means of making that happen be, I dunno, good? I mean the fundamental idea is also present in... wait for it.... Dead Space! A game where the enemies will royally fuck you up if they get close to you so you have to make sure you kill them before they do. And shock and fucking awe, the gameplay works and it's fun. Of course the game is also well designed and made. The controls aren't the backbone or the reason why it's good, just one of the reasons.

Here's the thing dude. You got it in your head that I want someone to simply drop movingwhileshooting into this game and it'll magically fix it. You're dead fucking wrong. AS I'VE SAID. MANY. TIMES. The controls are not_the_only_problem.

I very much want moving while shooting. But I also want the entire control scheme to be retooled. Made more fluid. Does it have to be exactly the same as Dead Space? Maybe they can take that idea and do it better! Wouldn't that be something?

I basically want what the initial RE5 trailer showed because what we got isn't anywhere near close to that. I didn't expect it to live up to every aspect but RE5 lives up to none.

With all that being said, I'm not going to argue this with you anymore.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 21, 2009, 03:36:14 PM
:lol
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 21, 2009, 09:59:29 PM
Heh, on top of everything else, the game has its own Hammer of Dawn. Capcom has no shame, but that's alright.
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on April 23, 2009, 11:31:19 AM
omg, the AI in professional difficulty makes me want to shoot myself. Fucker ran into the lasers several times, died in the furnace on the moving belt section, and is now making it all but impossible for me to beat the boss fight with "him and her". FFFFFFffffffffffffff
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 23, 2009, 11:43:25 AM
Clubbin' Sheva =  :drool

Beat the game last night.  Think I'll play through Dead Space then come back later for mercs, the BSAA emblems, and vet mode.   I just hope I didn't ruin Dead Space by playing this first.
Title: Re: Residential Biohazardness 5 Thread
Post by: The Fake Shemp on April 23, 2009, 12:05:23 PM
No, you'll just appreciate it even more.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on April 23, 2009, 07:16:08 PM
I finally got RE5 for a decent price and put in a couple of hours last night.  I love RE but initially I'm a little underwhelmed.

I'm not so sure about this replaying of levels where your inventory stacks, it seems you can just grind and make any difficulty level easier?  I like the easy access to previous levels, but it feels more like The Club than RE.  I hope it gets harder too - I died just once at the end of 1-1 on veteran, compared to dying lots in the RE4 opening village even on normal difficulty.  Overall, it just seems the RE atmosphere is lacking. 

Controls, Sheva, inventory are fine.  It's kind of hilarious that you can't give just some of your ammo to the other person though, lol Capcom.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 23, 2009, 07:43:01 PM
Not only can you grind levels, you can grind fucking checkpoints :lol   
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on April 23, 2009, 08:03:05 PM
WTF? :lol

This really has moved way, way, way outside the scope of survival horror.  Probably a good thing I found this out now, I can readjust my expectations and probably enjoy it more than I would have.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 23, 2009, 08:15:55 PM
yeah, it is still a total blast.  Tons of replay value, grafics is insayne, exploding zombies.

but I can already tell in 20 minutes of Dead Space that capcom kinda just doesn't care about horror anymore.  I just wish they'd go full on campy with it.  Instead, it clearly takes itself too seriously.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on April 23, 2009, 08:36:14 PM
You're just starting Dead Space Kranz?  If you're into survival horror I think there's a good chance you'll like it.  From my short time with RE5 it seems that RE5 and Dead Space are not in the same genre at all anymore, but that's OK.

I'd suggest playing Dead Space on hard if you aren't already.  It's a good balance.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 23, 2009, 08:42:55 PM
I really like the game (on the final boss right now), but there's definitely a feeling of the game being wedged uncomfortably between genres. Luckily, it works more often than not.
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on April 23, 2009, 09:01:47 PM
You're just starting Dead Space Kranz?  If you're into survival horror I think there's a good chance you'll like it.  From my short time with RE5 it seems that RE5 and Dead Space are not in the same genre at all anymore, but that's OK.

I'd suggest playing Dead Space on hard if you aren't already.  It's a good balance.


yeah, just started gamefly, so I'm catching up on the games I was apprehensive about buying.   It's awesome as hell so far.  The sound design is bizzonkers
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on April 23, 2009, 10:48:17 PM
Finished pro earlier today, 1000 club, feels good man  8)

I probably played through RE5 about 3 times now, and it never got old or tiring. I don't know what it was about Dead Space, but I wanted it to end a few hours earlier than it did on the first playthrough. I did a second playthrough of Dead Space months after I beat it the first time, and it was a huge chore. I liked the game though, and it was a worthy homage to resident evil
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 23, 2009, 11:02:00 PM
Yeah Dead Space wore its welcome during my third playthrough. Yawn? Seems so.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 24, 2009, 04:08:16 AM
RE4 final boss > RE5 final boss. This fight felt entirely stupid, and baked together every single bad thing about enemy behavior in this game.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on April 24, 2009, 04:24:13 AM
RE4 bossES >>>>>>>>>>>>>>>>>>>>> RE5 bosses

RE4's single player mode >>>>>>>>> RE5.

But RE5 is more replayable and having co-op, mercenaries online, and the versus modes make it fucking great.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 24, 2009, 11:52:25 AM
It's a real good action game, but there really isn't a single moment of horror, dread or even panic, other than whatever mild panic was caused by the controls. The controls being stuck between old and new somehow made the limitations more frustrating than they ever were in RE4, so hopefully they can get out of that zone for their next action game.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 24, 2009, 11:55:02 AM
I thought chapter 5 was amazing and that if there were more moments like that it'd be great. Chapter 5 was genuinely creepy to me. "Don't make noise or you'll let them know our presence!" Also, the part in the cave!
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 24, 2009, 11:56:41 AM
I've played RE5 *5* times so far. Game is fun as fuck. 8)
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 24, 2009, 12:13:11 PM
I just played a few rounds of Team Slayers with 3 Japanese people... anyone who says that japanese servers are good mannered or whatever is kidding themselves.  The two nips on the other team kept going after me, and the guy on my team was left alone doing his own thing.  They had mics on and were laughing girlishly and saying "sorrrrrrry" after they killed me thinking it was funny.  I of course tore them and their ugly, slant-eyed chink asses apart.  It was despicable, though.  Worse than any American slayers game I've been in.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on April 24, 2009, 12:14:10 PM
:lol
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 24, 2009, 12:23:07 PM
LOL. I thought you got rid of your copy?
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on April 24, 2009, 12:50:18 PM
What? No..never.  RE5 is my GOTY...

edit, you might be confused with killflop 2
Title: Re: Residential Biohazardness 5 Thread
Post by: Kestastrophe on April 24, 2009, 12:54:19 PM
COOL STORY BRAH
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on April 30, 2009, 08:22:58 PM
So where the hell do I find a rotten egg?
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on April 30, 2009, 08:25:33 PM
From Majinis later on in the story. They are a bit of a rare drop.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 01, 2009, 11:20:56 AM
I think I've experienced the best part of the game.

Going down the giant space elevator (that's in Africa because this game takes place in Africa in case I had forgotten) and Chris is wondering why the elevator stopped then HOLY SHIT GIANT SPIDER SNUCK UP ON US.

:rofl


i at least have to give the game credit for making me laugh.
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on May 01, 2009, 03:40:15 PM
What are you doing?

You knocking RE5 for having a mammoth high tech lab in a place no high tech lab should exist?

What's wrong with you?
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 01, 2009, 03:46:44 PM
I think it's pretty obvious that other than RE4, I haven't.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 01, 2009, 03:55:29 PM
well clearly

but the giant stealth spider was what I was laughing at.
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 02, 2009, 08:08:41 PM
just beat it.

there's some cool moments. a lot of shitacular moments. bunch of crappy boss battles. and the ending was just as bad as RE4's

overall 6/10
Title: Re: Residential Biohazardness 5 Thread
Post by: The Sceneman on May 02, 2009, 08:18:19 PM
ltf
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on May 02, 2009, 10:57:27 PM
this guy moaned and groaned through a 12 hour game just to make that post
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 03, 2009, 01:09:58 AM
I'm playing this, and wow could it possibly have worse controls
Title: Re: Residential Biohazardness 5 Thread
Post by: Don Flamenco on May 03, 2009, 01:12:34 AM
I'm playing this, and wow could it possibly have worse controls

If up was left and down was right and right was left and left was down...that would suck.
Title: Re: Residential Biohazardness 5 Thread
Post by: Beezy on May 03, 2009, 02:34:10 AM
I'm playing this, and wow could it possibly have worse controls
Don't use the default Gears wannabe controls. I couldn't stand them. Try switching to something that's similar to RE4.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 02:45:46 AM
yeah, type d is truly dreadful
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 03, 2009, 02:49:02 AM
I got my head cut off because my guy can't walk and reload  :yuck
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 03, 2009, 02:52:13 AM
YOU FUCKING SUCK SHO NUFF TURN IT OFF
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 02:57:38 AM
the chainsaw guys have like a huge window before they whack your head off. it's pathetic, especially if you compare it to RE4's chainsaw guys.
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 03, 2009, 04:12:49 AM
the chainsaw guys have like a huge window before they whack your head off. it's pathetic, especially if you compare it to RE4's chainsaw guys.

Yeah, the window is huge, which really speaks to how long the reload time is on some weapons...ugh

on 4-1 now
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on May 03, 2009, 11:20:06 AM
The chainsaw dudes playing dead (and being invulnerable to weapons fire while doing so) deal is so fucking cheap, though.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 12:31:29 PM
They only do that on pro and vet (iirc) mode though. How's it cheap? You should be using uber weapons on pro anyway?
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on May 03, 2009, 12:52:10 PM
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 04:32:14 PM
I thought it was awesome. It freaked me out.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on May 03, 2009, 04:47:35 PM
zomg spoilers
Title: Re: Residential Biohazardness 5 Thread
Post by: Madrun Badrun on May 03, 2009, 05:01:05 PM
RE4 bossES >>>>>>>>>>>>>>>>>>>>> RE5 bosses

RE4's single player mode >>>>>>>>> RE5.

But RE5 is more replayable and having co-op, mercenaries online, and the versus modes make it fucking great.

Pretty much.

I also spent two hours on the last form of the last boss because I couldn't figure out the grab thing.   :'(
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 03, 2009, 08:44:46 PM
There is nothing that indicates that he's going to get up again


Music still plays until he's completely dead. Go on, check for yourself.
Title: Re: Residential Biohazardness 5 Thread
Post by: CHOW CHOW on May 03, 2009, 08:51:31 PM
imo professional isn't that hard due to how u can have all ur guns and upgrades, especially with a co-op partner.  i'm on like chapter 5 and so far the only hard parts were Ndesu (skipped) and irving (skipped)...ill go back to them later, i think ndesu is gonna be a monster tho

to make professional really challenging, u would have to start from scratch with your weaps and ammo.  i think that would be fun,.. i wish u could start a new game on pro so u dont have any ammo/upgrades in ur inv because id be too tempted to use them.
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on May 03, 2009, 10:04:46 PM
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.


His chainsaw is still running when he's on the ground, that's how you know he's not dead.  You can hit him while he slowly stands up.  Just lob a grenade on him when that happens and he's down for good.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 10:07:50 PM
I'm 2100 on the Amateur playthrough time.  I'm thinking of putting together an actual speedrun if anyone is interested.

Yeah, this game is fun as shit to speedrun. I'll join you, tell me when you start.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 10:08:57 PM
imo professional isn't that hard due to how u can have all ur guns and upgrades, especially with a co-op partner.  i'm on like chapter 5 and so far the only hard parts were Ndesu (skipped) and irving (skipped)...ill go back to them later, i think ndesu is gonna be a monster tho

to make professional really challenging, u would have to start from scratch with your weaps and ammo.  i think that would be fun,.. i wish u could start a new game on pro so u dont have any ammo/upgrades in ur inv because id be too tempted to use them.

I'd like to see if it's even possible to do a run on Pro by playing with vanilla weapons.
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 03, 2009, 10:15:47 PM
Can anyone tell me when human enemies are invulnerable? I'm not sure if they're taking damage when I'm hitting them during certain stagger animations.

And why is it that I can mysteriously buy weapons after each level? Doesn't make much sense. I miss the merchant guy from RE4. :(
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 03, 2009, 10:17:57 PM
There are times when they're invulnerable? I don't think they ever are.

You can buy weapons you miss that are scattered through the levels.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on May 03, 2009, 11:07:23 PM
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.


His chainsaw is still running when he's on the ground, that's how you know he's not dead.  You can hit him while he slowly stands up.  Just lob a grenade on him when that happens and he's down for good.

True, but shooting him while he's actually down does jack shit. So you basically have to trigger the whole thing, and then shoot him.  It's just too cheap and gamey, even by RE standards, and I was real pissed when Sheva got caught by the bastard. If it was just a matter of failing to really finish him off, it'd make some sense.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 04, 2009, 12:05:11 AM
why is it such an issue if you can just take out an infinite rocket launcher one shot him when he gets up anyway
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 04, 2009, 08:35:41 AM
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on May 04, 2009, 07:03:34 PM
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 06, 2009, 07:28:13 AM
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 

Buubuu, you were going good until you hit that one
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 06, 2009, 09:17:30 AM
I just bought Versus DLC. Dunno why. Going to boost them anyway
Title: Re: Residential Biohazardness 5 Thread
Post by: Sho Nuff on May 09, 2009, 08:57:20 PM
The volcano part is the stupidest part in this game. Made even worse in co-op because you can sequence break it (Chris runs straight for the boulder) and the game has no idea what to do. MrSingh and I were confused for a good 15 minutes on that part.

BOULDER PUNCH

[youtube=560,345]4xuXkVzBdJQ[/youtube]
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 09, 2009, 09:13:23 PM
the entire game. the entire fucking game

i pretty much just wanted to punch some rocks. my friend and i joked all through the game about it.

and now thanks to RE5 we routinely yell out I NEED A HHHEEEERRB like Sheva.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on May 10, 2009, 06:13:45 PM
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 

Buubuu, you were going good until you hit that one

No wai, Versus is great fun, and if you play with friends, treating slayers like a 4P version of the Mercernarious is el fantastico. 
Title: Re: Residential Biohazardness 5 Thread
Post by: Draft on May 10, 2009, 09:40:04 PM
The Wesker fights are pretty terrible.

I feel like the intent was to make them very cinematic, like the Krauser knife fight, only without going all Dragon's Lair. Except, they just end up frustrating, because unless you know exactly what to do, you just run in circles while Wesker zwees around bullets.

The boulder punching. I dunno. It's got a special kind of charm.
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on May 10, 2009, 09:41:41 PM
I didn't mind that bit, but the end fight was incredibly lame. I don't know, his comical limitations really didn't mesh with who he was supposed to be.
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 10, 2009, 10:25:03 PM
the boulder punch is really epic stuff
Title: Re: Residential Biohazardness 5 Thread
Post by: Bildi on May 12, 2009, 10:11:16 PM
I wasn't really grabbed by the game at first, but Chapter 4 has been really enjoyable and I'm getting into it now.  It's a little easy but that's OK.

I only figured out around chapter 4-2 how to remove stuff into the inventory. :-[  I initially tried to move things to inventory like you move things between Chris and Sheva and of course that doesn't work so I assumed you couldn't do it.  But the other night I accidentally activated the "Remove" option in the menu.  Inventory management just got a whole lot easier. :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: ch1nchilla on May 13, 2009, 03:43:54 AM
Just finished it. Was disappointed by each and every boss fight, but I guess it comes with the territory of the super-antiquated control design. Pretty enjoyable overall though, and it was visually fuck awesome. Enjoying Mercenaries, even though I'm awful at it.

spoiler (click to show/hide)
WHAT THE FUCK NO CHRIS ON SHEVA SEX AT THE END. DISAPPOINTED.  :maf
[close]

Now onto finishing my backlog before I buy anything new...
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 13, 2009, 03:57:57 AM
but I guess it comes with the territory of the super-antiquated control design.

Wrong.

[youtube=560,345]3L_nPOz-4FU[/youtube]
Title: Re: Residential Biohazardness 5 Thread
Post by: duckman2000 on May 13, 2009, 03:59:38 AM
And in RE5, you fight the thing with a mounted machine gun.  :gloomy
Title: Re: Residential Biohazardness 5 Thread
Post by: Himu on May 13, 2009, 04:04:19 AM
RE5's boss fights suck because they rely too much on the "hit the weakpoint" bullshit infused with weak ass Zelda wannabe boss design philosophy. Honestly, the one boss I love in the game is the fucking huge ass bat and the executioner, if he can be considered a boss.

I fucking HATE the Wesker fight with the lights. Stupid gimmicky crap.
Title: Re: Residential Biohazardness 5 Thread
Post by: GilloD on May 14, 2009, 10:46:41 AM
I like this way more than I thought I would. Co-Op is a blast, but it kind of sucks when you're playing with someone who already beat the game and now feels COMPELLED to use a rocket launcher on everything.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 19, 2009, 01:58:43 AM
VERSUS IS GARBAGE WHAT A PIECE OF SHIT
Title: Re: Residential Biohazardness 5 Thread
Post by: originalz on May 19, 2009, 02:25:45 AM
Versus is really only good if you're playing with your friends.  Playing against random people sucks.
Title: Re: Residential Biohazardness 5 Thread
Post by: bork on May 19, 2009, 03:13:10 AM
Yeah, I dunno if I'd play versus slayers without friends, at least.  It's fun as hell playing slayers with two-three friends and one-two random players, because if one of the randoms decides to be a dickhead and just kill other players left and right, you can gang up on him and take him out over and over again with ease.  I wish I could have gotten some of the ultra-pissed off people spitting the foulest shit into the mic when we would do this.   :lol
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 19, 2009, 03:21:48 AM
I played a match of Team Survivors with a friend, and we were getting our anuses pounded but somehow we came out on top. I dont even know how or why. And I have to win 29 more matches. Worst DLC ever.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 19, 2009, 05:39:55 PM
if anyone wants to play Team Survivors/Slayers friend me cause i cant boost those two so i might as well have someone fill a slot.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 19, 2009, 09:26:30 PM
if there was ever a piece of content on xbox live i wish i could get refunded, this is it.

who quits a match WHILE you are winning? i get the dumbest fucking team mates ever.
Title: Re: Residential Biohazardness 5 Thread
Post by: drew on May 19, 2009, 09:29:45 PM
i got $50 worth of xbl points refunded because i claimed someone hacked my account

baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin
Title: Re: Residential Biohazardness 5 Thread
Post by: GilloD on May 20, 2009, 12:47:00 AM
Level 5 is classic Resident Evil suckfest. It's like a B-grade Gears of War clone. F that
Title: Re: Residential Biohazardness 5 Thread
Post by: fistfulofmetal on May 20, 2009, 01:07:39 AM
Level 5 is classic Resident Evil suckfest. It's like a B-grade Gears of War clone. F that

It's pretty embarrassing.
Title: Re: Residential Biohazardness 5 Thread
Post by: Bebpo on May 20, 2009, 03:15:11 AM
The volcano part is the stupidest part in this game. Made even worse in co-op because you can sequence break it (Chris runs straight for the boulder) and the game has no idea what to do. MrSingh and I were confused for a good 15 minutes on that part.

BOULDER PUNCH

[youtube=560,345]4xuXkVzBdJQ[/youtube]

haha.  Yeah I kept running for the boulder first and the game would keep fucking up.  I had to read a faq to see what I was actually supposed to be doing. 
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 20, 2009, 03:21:51 PM
quitters are so lame.
Title: Re: Residential Biohazardness 5 Thread
Post by: demi on May 20, 2009, 06:06:52 PM
it feels soooooooooooooooooooo good when i win. i just want to fuck myself in the ass.