“This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”
“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”
“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
-You steer Harry with the control stick
-The Wii Remote is used to aim the flashlight "This is one of the things we dreamed about when the Wii controller was first unveiled, and it's every bit as effective as we imagined."
-The developer wants the game to be as immersive as possible. "When you want to check on something in the environment, for example, you simply fix your view on it rather than press a button, and instead of text appearing on screen, Harry comments vocally." (MARl0 note: This sounds really awesome!)
-Streaming environments that completely eliminate load times
-The static noise comes out of the Wii Remote now. It also acts as your cell phone. "Just as we're starting to feel sufficiently uncomfortable, the Wii Remote rings and nearly scares us out of our seats." "There's no response when we answer this particular call, so we hang up and try the first thing that comes to mind: dial 911. An emergency dispatcher actually picks up, her voice emanating from the Wii Remote speaker, but she can't hear Harry and eventually hangs up. Looks like we're on our own."
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
-Once the monsters see you, the chase is on. "Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero had us on the edge of our seats." "To be clear, these chase sequences aren't quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination." "The monsters will take alternate routes to try to cut you off, and they'll use their numbers to flank you whenever possible."
- "Shattered Memories is about as far removed from a typical remake as you can imagine. It takes inspiration from the original as the foundation for something that feels like a true evolution of the series."
It's kinda hard to tell how much the blurry scans are enhancing the graphics' appeal.
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
I like how the flashlight will be controlled with waggling controls.
i think no combat will get pretty old
no one likes feeling completely helpless for extended periods of time
I just noticed the flashlight seems to cast shadows on the barstools. That's pretty damn impressive for a Wii game.
I just noticed the flashlight seems to cast shadows on the barstools. That's pretty damn impressive for a Wii game.
i liked the effect better back in 2002 when it was part of a first-gen gamecube game called luigi's mansion
i liked the effect better back in 2002 when it was part of a first-gen gamecube game called luigi's mansion
I'm not guilty of playing Luigi's mansion. Score one for me.
I'm not guilty of playing Luigi's mansion. Score one for me.
I also can't judge the art very well from that screen, but I can almost tell that Cybil Bennett (the cop) looked better in the original.
I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
Looking forward to playing the superior PSP and/or PS2 versions that will follow.
If it has good use for the wii remote, I'll get the Wii version, otherwise I'll get PSP or PS2 version. Tenchu has taught me that Wii/PSP games usually are better with traditional controls.
btw, why the hell hasn't Fragile been announced for Europe or America? it looks like it would be really great.
I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
Wii hardware is > PS2 at least, right? Therefore silenthilloldman.gif
no one likes feeling completely helpless for extended periods of time
It's a game that looks good for the Wii; they should do it just for kicks. At least to Europe so I can import it in English. Even Disaster was put out in Europe and that sold awful too.
also not safe for marriage :-\
I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
They did it in 2001 with Silent Hill 2 on PS2. Furthermore, Silent Hill Origins on PSP actually had a nice flashlight effect that also cast full shadows. If this Wii game did NOT offer that, I would be really concerned.I just noticed the flashlight seems to cast shadows on the barstools. That's pretty damn impressive for a Wii game.
i liked the effect better back in 2002 when it was part of a first-gen gamecube game called luigi's mansion
I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
okay wtf, youre a Wii only gamer but youre 'above' games like Princess Peach and Warioland?
Do you even enjoy games? You're ashamed about the games you play...yet you only own a Wii!?! What the hell.I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
okay wtf, youre a Wii only gamer but youre 'above' games like Princess Peach and Warioland?
I did have mariokart for a few weeks. I'm so ashamed.
So is this made by whitey?
Completely separate from SH team unlike psp/homecoming?
Yamaoka score?
So is this made by whitey?
Completely separate from SH team unlike psp/homecoming?
Yamaoka score?
It's being done by Climax Studios, who did Silent Hill: Origins, and it's being composed by Yamaoka.
Do you even enjoy games? You're ashamed about the games you play...yet you only own a Wii!?! What the hell.I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
okay wtf, youre a Wii only gamer but youre 'above' games like Princess Peach and Warioland?
I did have mariokart for a few weeks. I'm so ashamed.
Warioland Shake-it was a great platformer well worth playing (one of the better games on Wii, really). Luigi's Mansion was excellent as well. What the hell kind of games do you actually play? If you're skipping good games on the Wii, it doesn't exactly leave you with a lot of choices.
Side characters? Birdo is front stage, always, and he's glorious.Do you even enjoy games? You're ashamed about the games you play...yet you only own a Wii!?! What the hell.I'm not guilty of playing Luigi's mansion. Score one for me.
It's awesome, of course you did not play it
How was Super Princess Peach and Wario Land Waggle?
Because I have no desire to play these either and I can't fathom who outside of neckbeard fanboys would. Well some girls I know come to think of it. They get a pass.
okay wtf, youre a Wii only gamer but youre 'above' games like Princess Peach and Warioland?
I did have mariokart for a few weeks. I'm so ashamed.
Warioland Shake-it was a great platformer well worth playing (one of the better games on Wii, really). Luigi's Mansion was excellent as well. What the hell kind of games do you actually play? If you're skipping good games on the Wii, it doesn't exactly leave you with a lot of choices.
I'm not literaly ashamed. I just have no desire to play with these side characters. Its superficial bullshit I know but it hinders my enjoyment. I'd rather see new personalities and intellectual properties created for new game types. Just a preference thing really.
I'm not literaly ashamed. I just have no desire to play with these side characters. Its superficial bullshit I know but it hinders my enjoyment. I'd rather see new personalities and intellectual properties created for new game types. Just a preference thing really.You have got to be kidding me. You're a Nintendo fan who exclusively games on the Wii yet you're unwilling to enjoy games with "side characters"? I would also love to see Nintendo create some new IPs on par with their primary series...and have been saying this for TEN YEARS. Nothing is going to change. Nintendo is more milk happy than ever.
If you want original, interesting software you've selected the wrong platform. I still can't believe that you'd actually skip out on a high quality 2D platformer created with high quality sprites and painted backgrounds.
In ECG's version of Silent Hill, he's assaulted by good games. He mumbles an esoteric response and wanders away.
You're pretty much wrong Dark1x. It was bad back in the cube days when every other release is Mario, but ever since the ds they've been funding new ips. I even enjoy the Wii ____ lineup.They haven't funded any really GOOD IPs, though. I want to see new Nintendo IPs with the quality of something like Zelda or Mario aimed at those fans.
Well, I'm going to give it a try, especially since Silent Hill: Homecoming was actually decent.You mean Origins? :P Climax made Origins but had nothing to do with Homecoming (which I also enjoyed).
Well, I'm going to give it a try, especially since Silent Hill: Homecoming was actually decent.You mean Origins? :P Climax made Origins but had nothing to do with Homecoming (which I also enjoyed).
Here if you know you're not going to have to fight anything ever, I really wonder if it'll be scary anymore. I mean you'll know 100% that any enemy you find you'll be able to just avoid.
No combat? Aren't the same people that did homecoming doing this? Then what gives?
siren had no combat for a large portion of the game and that worked out pretty well
siren had no combat for a large portion of the game and that worked out pretty wellSiren mixed it up. The no combat portions were basically stealth based puzzles (you had a very specific objective and had to find a way to reach your objective without being caught or killed). I'd imagine Silent Hill SM will play very differently.