If it all works as planned, I'll definitely play. It's already looking more like a Battlefield game on console than Battlefield Bad Company ever did, and the Battlefield PC games (except 2142) are my favorite multiplayer games.
I think 256 players is a ridiculous though; 64 players in BF2 was more than enough and in that it wasn't as infantry based. If it happens to work out and not be a giant mess, then again, I'll play it for sure. The best way to do it I think is to have 64 to 80 players in a game, then all the results and stats from that battle go into a big pool for that faction you were playing with and it's basically a meta-game.
It'll just be one half-full game on the server. and no one will have a head set.
The only thing they have to make sure of doing, is avoiding another Socom fiasco. That is rolling out the game with a decent netcode.
The form that game got released in was unforgivable, it even had a beta. So let's not rush this out Sony, it doesn't have to be a '09 release if it's gonna affect the quality of the game.
I'd like to go on record as saying fuck headsets and voice chat in general.
I miss text-only chat. People usually only typed in a message when they really had something to say, and you didn't have to deal with a bunch of shitheads singing/belching/soundboarding in your ear every second. Anyone who spammed the text chat would get booted posthaste. 90% of the people with mics are complete fucktards. I had many memorable voice-free games of BF1942 and COD, teams worked together just fine without it.
I'd like to go on record as saying fuck headsets and voice chat in general.
I miss text-only chat. People usually only typed in a message when they really had something to say, and you didn't have to deal with a bunch of shitheads singing/belching/soundboarding in your ear every second. Anyone who spammed the text chat would get booted posthaste. 90% of the people with mics are complete fucktards. I had many memorable voice-free games of BF1942 and COD, teams worked together just fine without it.
I'd like to go on record as saying fuck headsets and voice chat in general.
I miss text-only chat. People usually only typed in a message when they really had something to say, and you didn't have to deal with a bunch of shitheads singing/belching/soundboarding in your ear every second. Anyone who spammed the text chat would get booted posthaste. 90% of the people with mics are complete fucktards. I had many memorable voice-free games of BF1942 and COD, teams worked together just fine without it.
:lol
that garbled gibberish feedback noise gets me headed for the mute more than anything, though
plus, i think text chat makes you think a bit more about what you're doing before you commit, instead of just rushing in foolhardy and seeing that killcam five seconds later
Sony still needs to convince us of the power of the Cell and a blu-ray drive.
Sony still needs to convince us of the power of the Cell and a blu-ray drive.
wait for Heavy Rain
Sony still needs to convince us of the power of the Cell and a blu-ray drive.
wait for Heavy Rain
You mean Dragon's Lair III?
When is SCEA going to learn that tossing a shitload of players into a multiplayer match doesn't automatically make the game awesome? Didn't they learn their lesson from Resistance 2? No?
When is SCEA going to learn that tossing a shitload of players into a multiplayer match doesn't automatically make the game awesome? Didn't they learn their lesson from Resistance 2? No?
I'd like to go on record as saying fuck headsets and voice chat in general.Voice can be a lot better or a lot worse than text chat imo. Voice chat is better when you're playing with people that you know, when you're playing an objective-based game mode, and when the party leader doesn't tolerate jack asses. It's nearly useless in public games and nearly torture in public deathmatch games.
I miss text-only chat. People usually only typed in a message when they really had something to say, and you didn't have to deal with a bunch of shitheads singing/belching/soundboarding in your ear every second. Anyone who spammed the text chat would get booted posthaste. 90% of the people with mics are complete fucktards. I had many memorable voice-free games of BF1942 and COD, teams worked together just fine without it.
I guess I was right.
Those images are ugly as fuck.
The video is okay. Take out the 250 player bullet point from your mind and it just looks like one more MP based shooter.
You know, I'm really not familiar with Zipper. Are they fairly reliable? This would be an ambitious project for any studio, and I have no idea what their track record looks like.
lol at the early naysayers. I never understood the damning of games based on early code because to them it's release code.