FF8 for ps3? :lol
i guess it's just a weird play on the words
pre-order, for a demo?
How much is Squeenix charging for this? And how big are their cojones if its anything more then free.
Wait, you guys pre-ordered a demo?SMH
FF8 for ps3? :lol
i guess it's just a weird play on the words
And at that moment Himumu splooged a thousand splooges on his s-video powered PS3. His piano black system was a solid crusty white the next day.
We should all chip in and get himumu a PS3 compatible monitor or something.
Wait, you guys pre-ordered a demo?SMH
Directors cut of the FF7 movie in zomg HD with 30 mins of new footage + 30 min all new 2d anime OAV + 2 hour FFXIII demo for $60 = good deal if you like the FF7 movie, like FF7 anime, and like FFXIII. :D
Wait, you guys pre-ordered a demo?SMH
Directors cut of the FF7 movie in zomg HD with 30 mins of new footage + 30 min all new 2d anime OAV + 2 hour FFXIII demo for $60 = good deal if you like the FF7 movie, like FF7 anime, and like FFXIII. :D
I'll watch the HD videos, I wont spend $70 just so I can press X.
RPG demos :yuck
I'll watch the HD videos, I wont spend $70 just so I can press X.
RPG demos :yuck
DQ8 had an awesome demo, but most RPG demos have been awful.
Is it even possible for an FF game to be worse?
http://ps3.ign.com/articles/970/970920p1.html
holy fuck this game sounds amazing
Toriyama also revealed something particularly surprising about the battle system. At the end of each battle, your character's HP will be totally recovered!:yuck :yuck :yuck :yuck :yuck
Who cares about the X360 version?
Everyone with a Ps3 and X360 should get the Ps3 version.
Because the Ps3 seems to be the leading platform and 1 disc>>>> multiple discs
Easy choice for me.
Because the Ps3 seems to be the leading platform and 1 disc>>>> multiple discs
Easy choice for me.
Really, Valkyra Chronicles? A game that nobody gave a shit about
Really, Valkyra Chronicles? A game that nobody gave a shit about
It's not like the X360 jrpg's sold any better.
Really? I don't know, last i heard, 360 jrpgs actually charted so hey.
And aren't you confusing the PS2 with the PS1? PS2 wasn't exactly a brilliant JRPG machine either.
And it doesn't even matter, i was just saying, your argument is crap. PS3 has been an even worse JRPG machine than the 360, and FF is gonna be just another FF because that's what Square Enix does these days, they make the most expensive looking JRPGs out there, and it's gonna be "good" not because it's on the PS3, or 360, but because 60 million dollars worth of investment will at least give you a great looking game, with lot's of cut scenes.
When FFXIII sucks, some nutsos will be blaming the 360, but truth is, they are only now seeing the truth, because FFX and FFXII sucked, and when Versus comes out it will suck because Nomura sucks, and people will be super hyped about because it's a PS3 exclusive, then it will start fading with time, and people will realize one thing, Square Enix sucks these days, and FFs are nothing more than over budget crap.
FFXII are both amazing jrpg's who set the bar very high.(http://i42.tinypic.com/ok1k7m.jpg)
amazing jrpg's who set the bar very high
set the bar very high
FFXII
Except they did. Basically all them outsold VC. In fact, even Folklore and Persona 4 outdid VC by a good amount.
(http://i42.tinypic.com/ok1k7m.jpg)
http://platformers.net/2009/02/npd-january-2009-life-to-date-numbers/Except they did. Basically all them outsold VC. In fact, even Folklore and Persona 4 outdid VC by a good amount.
Ehh, I thought only Blue Dragon and Lost Odyssey outsold VC...
Folklore definitely hasn't outsold VC lol.
The world is flat and only America exists.I doubt the rest of western sales are that different from NPD's.
QuoteWhat the fuck happened to this thread?
NERDSDAQS STOCK EXCHANGE
Square Enix Sector activity
FFXIII (PS3) Close : 10911 +153 8.6% (52 wk high : 99400, 52 wk low : 645)
heavy buy in from Nerdlings on expectations of demo. More analysis suggesting superior version. Installs not a concern as no energy needs to be expended. (Gaming Equipment/Goods) Couch and Sandwich also saw sharp rises (up 5% and 10% (limit) respectively).
FFXIII (X360) Close : 810 -550 -10% (52 wk high : 2040, 52 wk low : 0)
implications of poor port and potential dangerous levels of physical activity required to swap disks caused panic sell, some negative effect on PS3 stock due to possibly reduction in quality due to port.
(i really should do something like this as some sort of shitty joke site like VGCharts)
http://ps3.ign.com/articles/970/970920p1.html
holy fuck this game sounds amazingQuoteToriyama also revealed something particularly surprising about the battle system. At the end of each battle, your character's HP will be totally recovered!:yuck :yuck :yuck :yuck :yuck
Recovering health after every battle is great. Less having to rely on a healer after every battle or two, then finding a way to restore mp means more time playing the game. The battle system is sounding like it's going to be awesome.
Recovering health after every battle is great. Less having to rely on a healer after every battle or two, then finding a way to restore mp means more time playing the game. The battle system is sounding like it's going to be awesome.
FF13 has no mp :)Swaggaz, I'm trying to change my shipping at ncsx.com and I'm having a no go. Help? :(
E-mailed them and got a response. :)
The battles in Final Fantasy XIII are basically realtime; you can see enemies on the game map and fall into battle when you come into contact with them. Your party has a time gauge that fills up over...time, and once it reaches a certain level, you can execute commands. This is sort of like the "Active Time Battle" system we saw up until Final Fantasy IX, but unlike before, commands can be executed even if the time gauge isn't completely full.
You see, the gauge is divided into sections; when each one fills up, you are able to execute one command, such as "Fight" or using an item. When the gauge is full, you can input several commands in one go and watch as your party executes them all at once, with the results depending on the sequence of your orders.
Every command, meanwhile, has an associated cost. For example, while "Fight" only consumes one time unit, trickier magic could cost three or more units, draining your time gauge rapidly. While unconfirmed, it seems likely that more time units will be added to the gauge as you levels up, and that'll be important -- given that there's no visible MP display on the battle screen, there's a decent probability that magic works completely off the time gauge and there's no MP concept here at all.
Recovering health after every battle is great. Less having to rely on a healer after every battle or two, then finding a way to restore mp means more time playing the game. The battle system is sounding like it's going to be awesome.They did this in Wild Arms V, actually. Heck, when you died, the game would even allow you to retry the battle right there which completely removed the need to rely on saves in dungeons. I thought it was a great system as each battle became more of a challenge and you could go full out as a result.
Am I the only one who thinks the dialogue in the trailer makes no sense? laugh
easy 1000 achievements.OH LAWD
IS DAT SUM ENCHANTED ARMS
NEVER MENTION THAT GAME NEVER NEVER NEVER
Enchanted Arms > Star Ocean 4signed.
I have toyed with the idea of crafting a video game news or just plain article site. I mean, I do print and web shit for a living anyway, so it'd be a breeze. Then a few minutes later I realize that I'm in all seriousness thinking about putting professional hours into something related to video games, which forces me to pace around and quietly scream to myself. Then I calm down, and post something on a video game message board. I'm so glad I have some pictures from my travels and a kid around to prove that I am, in fact, more than this. :'(
Yeah, but have you ever seen Tal? I'm monstrously ugly enough as it is, I don't need the extra padding and skin problems that apparently come naturally once you operate a gaming web site. But I've definitely entertained the idea.
Yeah, but have you ever seen Tal? I'm monstrously ugly enough as it is, I don't need the extra padding and skin problems that apparently come naturally once you operate a gaming web site. But I've definitely entertained the idea.
No, what's Tal?
Btw, Demi operates one or more gaming site, and he's skinny and good looking (supposedly).
ok, in actuality I would probably just spend the time/money on math books
I loved Lost Odyssey, but I'm not sure I get that comparison. The visuals look completely different, the combat is completely different, and the cutscenes are more impressive. It doesn't seem anything like Lost Odyssey.QuoteCan't believe anyone doubted the main FF team. Like SMT4, the fact that this will be a fuck awesome rpg is a no brainer.
i'm sure i'll get slated for this but, hey fugg it ...
i'm sure it will be (awesome, the final game) , but nothing in this demo so far looks to differentiate this from, say, LO.
QuoteCan't believe anyone doubted the main FF team. Like SMT4, the fact that this will be a fuck awesome rpg is a no brainer.
i'm sure i'll get slated for this but, hey fugg it ...
i'm sure it will be (awesome, the final game) , but nothing in this demo so far looks to differentiate this from, say, LO.
i'm sure i'll get slated for this but, hey fugg it ...
i'm sure it will be (awesome, the final game) , but nothing in this demo so far looks to differentiate this from, say, LO.
(at best, if anything the LO demo was absolute garbage but it STILL managed to be as good as this over a year ago "on weaker hardware :/")
Having viewed direct feed videos of it, it seems pretty stable and solid to me. It's significantly smoother than Blue Dragon (which, while amazing looking, was embarrassingly choppy and full of screen tear) and smoother than Lost Odyssey. I still think those are the best looking RPGs yet released this gen and FFXIII looks and runs better than either of them. You should really drop the "weaker hardware" BS, we all know the 360 is a more capable machine. I don't know why you continue to harp on this YEARS after the launch of PS3. It's really not relevant at this point.QuoteIt has its issues, but as I suspected, it's the best looking RPG we've seen this gen (which isn't exactly a difficult thing to do).
yeah, i'm not sure i agree. As i said before, the frame rate is worse than any other RPG we've seen to date, it looks pretty janky, and about on par with what LO did (at best, if anything the LO demo was absolute garbage but it STILL managed to be as good as this over a year ago "on weaker hardware :/")
And it's not only reduced to an ON RAILS RPG demo... they ACTUALLY FUCKING PUT IT ON RAILS. Jesus titty fucking christ.
Again, i'm sure the final game will be awesome but anyone applauding this or putting it on a pedestal or , for fuck sake, downtalking any other RPG to date needs a good hard kick in the minge.
oh and p.s. i'm glad to see sfags the world over finally came to their senses and realised the original was a CG mock up ("though they have 4 months, and i think it might end up looking like the CG"). Please form an orderly queue to apologise, no need to be shy, i am all forgiving though i may mock you.
LO also had like 15 second load times for battles, this has 3 second load timesWell, there's more to it than that. LO not only had lengthy load times before and after each and every random battle, but it also had extremely lengthy load times between cutscenes and field exploration. The FFXIII demo has one 14 second load screen before transitioning into realtime. From there, it moves between cutscenes, battle, and field movement without any loading. It's extremely fast.
Quotethe people complaining about the on rails demo need to play more square demos and shut up
so let me ask you himu, and we can all agree...
are the on rails demo a fair indication of the game? (i'm agreeing they aren't)
do they tend to be good or bad?
and did your demo turn up?
wait a god damn fucking minute again, this has nothing to do with WEAKER HARDWARE which i haven't mentioned a SINGLE FUCKING TIME in regards to this game. The game is running rolling in a few places and the frame rate is pretty bad CONSTANTLY, the direct video feeds (if you can't see the poor frame rate) simply means your mainly self given frame rate whore title should be somewhat questioned.It's not perfect, I suppose, but it's hardly bad. Again, it's smoother than Lost Odyssey, Blue Dragon, Infinite Undiscovery, and Star Ocean 4 (on the field map). There's odd little drops when attacks hit, but it seems pretty minor and the framerate stays steady for the most part.
I seriously can't see how you can't see the janky frame rate. It's baffling.
Leaving teh graphicz aside,the most unimportant thing in rpg for me,i don't think that this demo is anything different from others,sure it has great production values,but in the end it still hasI understand what you are saying here, but in the past few years, I've begun to appreciate linear games. Too many companies started to take the open world route and I'm starting to find it incredibly boring due to the fact that you end up without any focus on scenario design. When you go into an open world game you never really get that hand crafted feel of a linear game. As RPGs start to open they begin to resemble MMORPGs, which I dislike. I'm just tired of aimless open world games.
Bunch of (in)visible barriers,no you can't go there,look there is a circle on the ground you can now jump,annoying "stomp stomp stomp" walking,running sound.
I think Far Cry 2 and Crysis serve as great examples of what works and what doesn't in open world game design. Crysis is a very linear game, but there is plenty of freedom WITHIN its linearity. This type of design is my favorite and applies to many of my favorite games. Far Cry 2, however, took a different approach and presented a much larger world and ended up failing to deliver any seriously compelling scenarios. Freedom within linearity is the goal I think more games should strive for.
That said, I'll always prefer a completely linear, on-rails kind of game to a wide open "go anywhere" experience.
okayyyyyare you RAGING right now? i bet you are.
> Lightning
> Snow
> Mature
not with those distinguished mentally-challenged names.
http://www.gamersyde.com/news_7707_en.htmlThe image quality actually looks really good. I'm surprised.
So, the demo seems to be almost 6gb in size. :lol
Almost one hour gameplay, though.
I wonder how many discs the X360 version will have.
Some of the in game cut scenes are really sub par, would some pretty mediocre animation. After the likes of MGs4 and Res5, it's hard to swallow such a huge game like FFXIII not having on par animations and overall quality in the in game cinemas.You can't expect perfection in a massive RPG no matter how huge your budget is. We saw this last generation with FFX and The Bouncer. The Bouncer set the bar for cutscene quality on PS2 (prior to MGS2) with some incredibly well animated, detailed, 60 fps realtime cutscenes. FFX, despite having a much larger budget, was nowhere near as impressive in regards to its cinematics.
Also that dude at b3d is not a certified pixel counter ,so we will have to wait a little more...Still, I think it's pretty obvious (from those direct feed shots above) that they are at least using 2x AA (though it does look like 4xAA to me). The image quality is much better than I had expected.
Why would they use 2x or 4x FSAA, but not offer the option of rendering at a higher (1080p) resolution? Isn't FSAA just rendering at a higher resolution internally and downscaling?Not quite.
What's wrong with the pacing? It just looks similar to FF7 to me in that sense.
FF7's opening is amazing. It starts off with a bang
GTAIV is a 30 / 40 hour game, and has great in game cut scenes.Err, I think the cutscenes in the FFXIII demo look SIGNIFICANTLY better than what GTA IV offers. I'm sure FFXIII will have many more cinemas as well (it is a story driven RPG, afterall). You are taking issue with something completely different, which I can understand. The actual quality of the cutscenes, however, does not seem to be a problem.
This game also has some really shitty character design here and there, and what's up with the characters having more japanese features than ever, but not looking japanese? Do the japanese have a problem with how they look?
The pacing in these 40 min, if it's the initial 40 min of the game, is horrible. Not feeling the game at all from this demo.
GTAIV is a 30 / 40 hour game, and has great in game cut scenes.Err, I think the cutscenes in the FFXIII demo look SIGNIFICANTLY better than what GTA IV offers.
This game also has some really shitty character design here and there, and what's up with the characters having more japanese features than ever, but not looking japanese? Do the japanese have a problem with how they look?
The pacing in these 40 min, if it's the initial 40 min of the game, is horrible. Not feeling the game at all from this demo.
That specific jump you're talking about actually does look odd. I've always thought that since the first trailer showing realtime footage emerged. The majority of the scenes, however, look much nicer than GTAIV, I thought (and I am talking about animation).GTAIV is a 30 / 40 hour game, and has great in game cut scenes.Err, I think the cutscenes in the FFXIII demo look SIGNIFICANTLY better than what GTA IV offers.
This game also has some really shitty character design here and there, and what's up with the characters having more japanese features than ever, but not looking japanese? Do the japanese have a problem with how they look?
The pacing in these 40 min, if it's the initial 40 min of the game, is horrible. Not feeling the game at all from this demo.
Absolutely not. The graphics are better, but i'm talking about the animations, there are instances in FFXIII cutscenes where it looks like a toy is being moved around, for example when Lightning makes a jump, just horrible. And they are blandly directed.
And i do like action packed openings too Himuro, i don't think they are always the best way to open a game, but in this case it is, however, i believe they should give you less filler, and let it play out as this memorable opening, it's a 40 hour game, players will get used to the combat later on, no need to worry about the 1st 40 min.Do we even know if this is actually confirmed to be the opening? I mean, the FF8 demo could also have been an opening sequence, but wasn't. It seems like a neatly packaged demo that was created as a stand alone released than something from a work in progress. Judging by their slow progress on the games creation, that wouldn't surprise me.
Before we finalize the order, we would appreciate it if you could email us the billing address and please note that we are unable to ship orders to addresses other than the billing address, unless the shipping address is on record with your credit card company.
Just watched the whole gamersyde footageI downloaded and watched the second part (which is almost 12 minutes long) in HD and it shows lots of gameplay. I'd like to know WHERE people were seeing really bad framerates. It seems to be running at a rock solid 30 fps without really any hitching or anything like that. It's very very smooth. I did notice some oddities when certain attacks connected, but it seems more like an intentional thing as the camera pans are smooth during these bits (suggesting that the framerate is not actually dropping).
Hello Garrett, thanks for the information and explanation and we will ship to your FL address.
├──PS3_DISC.SFB 1536 bytes
├──PS3_GAME
│ ├──ICON0.PNG 52818
│ ├──PARAM.SFO 1040
│ ├──PS3LOGO.DAT 5120
│ └──USRDIR
│ ├──EBOOT.BIN 16639200
│ └──white_data
│ ├──movie
│ │ ├──z000_ps3.wmp 2554624016
│ │ └──z016_ps3.wmp 2191333392
│ ├──sys
│ │ ├──filelist.ps3.bin 44463
│ │ ├──filelist_scr.ps3.bin 4461
│ │ ├──white_img.ps3.bin 179036160
│ │ └──white_scr.ps3.sdat 2134336
│ └──zone
│ ├──white_z000_img.ps3.bin 55037952
│ ├──white_z016_img.ps3.bin 201062400
│ └──white_z106_img.ps3.bin 10240
└──PS3_UPDATE
└──PS3UPDAT.PUP 268435456
I would be rather concerned if it WAS significantly more as that would suggest sloppy coding. I mean, there's not exactly a lot of assets used in the demo.
Lol
Apparently it's like 500 MB without the intro and the trailers
That's nice.
What's wrong with the pacing? It just looks similar to FF7 to me in that sense.
They are trying to open up the game with a big action set piece, but then you spend too much time just walking in this straight line through a bridge, fighting the same duo of characters over and over.
It needs to be much more intense, like tak tak tak bam, holy shit, and when it's over you're like "whoa, that was an amazing opening", this on the other end is like "zzZZZZZzzzzzZZZZzzzz"
But the movie is easily worth $70! That's assuming what Ive been told is true. Ive heard Cloud is a sexii bishe.
You don't have to feel bad about it, just file it under "Guilty Pleasure", but don't try to say it's not crap, because it is.
cloud at the end of ff7 is a man's man.
Apparently it's like 500 MB without the intro and the trailers
Again, i shouldn't be so uppity with you, but i simply can't fathom how anyone can look at the videos and not see the issue.The animation issues I can see, though. The framerate is a solid 30 fps for the most part. This can easily be seen with lots of camera panning (which remains smooth). I watched the whole thing in HD on my plasma, and it looked very smooth throughout. There is something odd about the animation, though. I'm not sure what the deal is. I mean, it looks decent enough, but certain major motions seem to be missing frames or something. It definitely does not run at sub-30 fps, though.
XIII will be the same length and difficulty as X
Not that I'm complaining
Quotebububububububu the 360 version will require 10 discs
if the PS3 version is 5.9 gig when you throw in the cutscenes, then either this is going to be a very short RPG or those renders will be used very lightly and everything will be done in engine....
or someone has some compressin' to do (X360 natch, PS3 version would too at that sort of file size (which seems insane, unless i'm totally missing something and there was some huge massive hidden trailer beyond what we know about?))
And here we have Cloud in FFVIIAC. Some brooding jerk who, for some reason, after saving the world and conquering his fears, has accumulated the MANLY TEARS virus. This clearly wasn't the same Cloud and the people who wrote the story for AC clearly hadn't played FFVII in quite some time, I think.
At the end of Final Fantasy VII, Cloud was more of a positive, upbeat character than he had been at the beginning, but I didn't think that "upbeat" image of him is what stuck in the minds of the fans. We decided to go with a more familiar image of him that was consistent with the fans' view of him. The script was written to explain why he's returned to that sort of solemn mentality.
Kitase: Kato [Masato Kato] also did the event on the airship, the night before the final battle.
Nojima: Oh, the scene with the risqué line of dialogue? It was Kato who wrote that as well, not me.
- The line “Words aren’t the only way to tell someone how you feel,” right? That was quite a mature conversation for a FF game.
Kitase: But I remember having to get another version that was too intense toned down.
Nojima: The original idea was more extreme. The plan was to have Cloud walk out of the Chocobo stable on board the Highwind, followed by Tifa leaving while checking around, but Kitase turned it down. But even with the line in question, maybe at that time none of us thought it would be something so important (laughs).
FFXIII looks like the only jrpg this gen that actually looks next gen.I'd say Blue Dragon is right there with it. The framerate was horrible, but the visuals were really impressive. It seems like it was held back by its budget more than anything else (repetitive dungeon environments and other short cuts were pretty common). It was a lovely game.
QuoteOk, after playing the demo through I gotta say this is the most impressive game I've ever seen in my life. Nothing on this generation of consoles or even PC compares. The character/enemy modeling in this game blows the hell out of anything else away. The real-time cutscenes are better than any real-time cutscenes I've seen and almost have a CG quality to them. The transitions between field and cutscenes are so good that it's like you're always playing a cutscene. The background environment is INCREDIBLE. I mean you know it's not technically rendering all those millions of things going on and it's just good artistry, but that's why good artistry ROCKS. It really looks like you are in the most detailed environment ever with a million things going on in the distance. The image quality is perfect and the animations are great. Presentation-wise, this is just the best thing ever but coming from the king of presentation that is the FF series, it's not really a surprise. I'm pretty surprised that they pulled this all off on the hardware that is the PS3, this is the kind of thing I would have expected from a target render trailer.
okay, one of us is on drugs. ;)spoiler (click to show/hide)please send :( / ;)[close]
I don't expect everyone to see it that way, but honestly it looked 10x better than what I was expecting (I didn't watch the demo videos) before I played it. To me the game is pretty much perfect right now in that there's nothing I'd want more from a visual/audio/presentation perspective. If they give me a 50 hour+ game with every location and cutscene looking as good as this demo and they've basically made a game beyond the quality of anything released so far this gen on consoles and it'll have been worth the 4 year wait IMO. To me this is the equivalent of FFX back in 2001, which blew away everything else and set a new standard for the cinematic rpg. Or the FF7 demo which did the same.
Clearly in the mind of programmers prostitution is more normal then a relationship.
Best looking console game. The battles look stunning, like, I'm stunned by how good this game looks.The back and forth of opinions on this game is insane. :P
According to IGN's recent preview, they stated that the final build will allow you to switch between other players (then again so did FFXII, so I don't know what's the complaint here) and it'll also allow you to choose how other characters act AND assist you in you battle (latter being to achieve those Advent Children crazy action sequences smoothly between characters).
Ok, after playing the demo through I gotta say this is the most impressive game I've ever seen in my life. Nothing on this generation of consoles or even PC compares. The character/enemy modeling in this game blows the hell out of anything else away. The real-time cutscenes are better than any real-time cutscenes I've seen and almost have a CG quality to them. The transitions between field and cutscenes are so good that it's like you're always playing a cutscene. The background environment is INCREDIBLE. I mean you know it's not technically rendering all those millions of things going on and it's just good artistry, but that's why good artistry ROCKS. It really looks like you are in the most detailed environment ever with a million things going on in the distance. The image quality is perfect and the animations are great. Presentation-wise, this is just the best thing ever but coming from the king of presentation that is the FF series, it's not really a surprise. I'm pretty surprised that they pulled this all off on the hardware that is the PS3, this is the kind of thing I would have expected from a target render trailer.
Best looking console game. The battles look stunning, like, I'm stunned by how good this game looks.The back and forth of opinions on this game is insane. :P
To some, it's the best looking console game at the moment while others seem to feel that it looks like garbage. Bebpo is probably in a good position to judge, though, as I know he also own a Kuro plasma. ;)
Who says it looks like garbage?Well, WrikaWrek and dcharlie are clearly very unimpressed with it.
lolololol
Man you must be nuts, or visually impaired
Actually, I'm not running this on the kuro plasma. I should try that later on. My opinions are based on it with my 34" XBR960. But yeah, I'll give it a run on my parents 60" kuro tonight and see how it looksHa ha, well, that's the second best option as the XBR960 also kicks ass. It's nice having two of the displays consumer displays ever made in the same home, huh?
Well, WrikaWrek and dcharlie are clearly very unimpressed with it.
There's nothing impressive about FFXIII, in these 40 minutes at least.
On some italian PC, running at i don't know what settings. And that's just the 1st 3 minutes of the game....If you read the comments, you'll see that he actually pre-rendered those Crysis cinematics in order to display them smoothly for video purposes. ;)
There's nothing impressive about FFXIII, in these 40 minutes at least.
lamo
crysis looks boring
Crysis is DOG SHIT
QuoteOn some italian PC, running at i don't know what settings. And that's just the 1st 3 minutes of the game....If you read the comments, you'll see that he actually pre-rendered those Crysis cinematics in order to display them smoothly for video purposes. ;)
Still, I can easily run Crysis at DX10 Very High mode and I know exactly what it looks like. No, FFXIII doesn't really compare, but name dropping Crysis in every discussion about visuals is starting to get old (even though it really is the best of the best).
Crysis is DOG SHIT
Dude you like 50 cent.
I wonder if there will be another wrikaflop about the graphics when the game comes out.I somehow doubt Rage will even top it as it is being designed to deliver similar visuals across PC and consoles at a high framerate. Crysis aims for ridiculous levels of detail on a large scale. Even the fastest machines in the world are unable to run Crysis at a solid 60 fps in DX10 mode at 1080p. The game was just way ahead of its time.
I know what you mean. With hope RAGE is out this year and there can be a new peak.
I wonder if there will be another wrikaflop about the graphics when the game comes out.
Crysis is DOG SHIT
Dude you like 50 cent.
Which looks and plays better than Crysis.
I wonder if there will be another wrikaflop about the graphics when the game comes out.I somehow doubt Rage will even top it as it is being designed to deliver similar visuals across PC and consoles at a high framerate. Crysis aims for ridiculous levels of detail on a large scale. Even the fastest machines in the world are unable to run Crysis at a solid 60 fps in DX10 mode at 1080p. The game was just way ahead of its time.
I know what you mean. With hope RAGE is out this year and there can be a new peak.
And Bebpo says it's more impressive than anything, even pc stuff, and that is just nutsy, hype mode, fanboy blowout.
http://www.youtube.com/watch?v=FAyLL3UQ6F8
On some italian PC, running at i don't know what settings. And that's just the 1st 3 minutes of the game....
Quote
And Bebpo says it's more impressive than anything, even pc stuff, and that is just nutsy, hype mode, fanboy blowout.
http://www.youtube.com/watch?v=FAyLL3UQ6F8
On some italian PC, running at i don't know what settings. And that's just the 1st 3 minutes of the game....
bebpo explained that he didn't mean it was technically more impressive, but in terms of the overall effect. e.g. the background in that Crysis video may be very detailed and well-rendered, but it's still just a room with a bunch of boxes. the background in the FF13 demo looks like a vast panorama with a million things going on, and though, as bebpo said, that's mostly just trickery in technical terms, the overall effect is still more impressive than anything else, to him at least.
There's nothing impressive about FFXIII, in these 40 minutes at least.
lamo
What's impressive? The art? Half of it is shit.crysis looks boring
Maybe for a japafag.
There's nothing impressive about FFXIII, in these 40 minutes at least.
lamo
What's impressive? The art? Half of it is shit.crysis looks boring
Maybe for a japafag.
It's boring. Why would anyone want to play a game that looks like real life?
I wonder if there will be another wrikaflop about the graphics when the game comes out.
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I somehow doubt Rage will even top it as it is being designed to deliver similar visuals across PC and consoles at a high framerate. Crysis aims for ridiculous levels of detail on a large scale. Even the fastest machines in the world are unable to run Crysis at a solid 60 fps in DX10 mode at 1080p. The game was just way ahead of its time.
There's nothing impressive about FFXIII, in these 40 minutes at least.
lamo
What's impressive? The art? Half of it is shit.crysis looks boring
Maybe for a japafag.
It's boring. Why would anyone want to play a game that looks like real life?
i'm not entirely sure what point wrika is trying to make, but fashion/glamour photography does not look like real life, sorry. in fact it's more like FF13 than real life
And you just took a big tangent, i mean, Himuro comes out saying something that looks like real life is boring, clearly talking about how he prefers something that doesn't look real, and criticizes Crysis for it, and you come along and say that Adriana Lima in that shot looks like something closer to FFXIII than real life, which is completely absurd, and hilarious.
Because if he was talking about fashion, then it wouldn't make sense, because Crysis delivers something that you can't find, it's sci fi, so clearly he was talking about how close to real life the faces looked.
Just because it's designed so that the console and PC versions are similar doesn't mean that it isn't impressive. Far Cry 2 on PC looks so much better than the console versions and is one of the best looking games out. Have faith in Carmack.Having directly compared the two, I can safely say that the PC improvements are almost entirely the result of improved image quality and less aggressive level of detail on models and shadows. The PC version really isn't all that much more impressive than the console versions. It certainly doesn't blow them away (which was surprising to me).
There's a continuum here, and on that continuum Lightning is closer to fashion pics than to animu.
9, or 4DS
I have read walkthroughs for 10 and 12 though, and I spend a lot of time on FF11 forums reading about people's strategies and balance complaints.
I don't have a TV, and in XII's case at least I would rather hold out for the Zodiac Job System version. But thanks. I actually buy a lot of PS2 games, by the way, just never got around to buying the PS2 itself.
To some, it's the best looking console game at the moment while others seem to feel that it looks like garbage. Bebpo is probably in a good position to judge, though, as I know he also own a Kuro plasma. ;)
Zodiac Job System version?
Magna Carta II battle screens look good, apparently entering battles will be seamless, there'll be both turn-based and action elements in battle and you can change characters realtime. Also game is 80% done, so I'm guessing late summer for japanese release.
(http://i41.tinypic.com/24b0os9.jpg)And? That's a very common technique for dealing with lots of thin, transparent edges.
fucking hair looks like it's interlaced. i hope they fix that shit cuz it looks terrible and is a huge blemish on the games visuals
http://www.neogaf.com/forum/showpost.php?p=15506491&postcount=200Quote from: blokeMagna Carta II battle screens look good, apparently entering battles will be seamless, there'll be both turn-based and action elements in battle and you can change characters realtime. Also game is 80% done, so I'm guessing late summer for japanese release.
FFXIII owned by Korean developers.
magna carta is korean
re: the fashion and beauty of FFXIII. I don't mind so much that it's there. It's that the characters are supposed to be these ragtag underdogs, but they look completely bourgeois and manicured. people bitch about immersion in RPGs while most of them feature characters who look completely unfit for the part. Imagine Die Hard with some svelte tuxedo-wearing slickster instead of a bloody and bruised Bruce Willis...
In the original scenario, Zack didn’t exist
- Mr. Kitase, which scene do you find most striking even now?
Kitase: Like Nomura, I’d have to say the climax in the mental realm. The scene where the mysteries regarding Sephiroth and Cloud all become clear. I didn’t know until we were in the latter stages of development that Cloud’s memories were Zack’s. First of all, when I originally checked the scenario, the character of Zack didn’t exist. Zack was a character who came up as Nojima was building up the mysteries. So until that part was complete I was left wondering just how he was planning to solve this, and all the while making the event scenes, still in the dark about the truth.
Nojima: But with Zack, I didn’t simply bring him in just because it was needed for solving the mysteries. When I joined the development team, the concept of Aerith seeing her first love again in Cloud was already there, so I brought him in to link that with solving the mysteries.
Nomura: About the concept of her seeing her first love again in Cloud, at first we were thinking of making that man Sephiroth. When I got the request for the illustration of Zack we were already near the end of development, so when you look at it now it’s not even coloured, and I can’t really deny that it feels like quite a sudden request.
- Had you thought about the truth of the mysteries regarding Cloud and Zack from the very beginning?
Nojima: No, I thought of it as I went on with my work. So at the beginning there wasn’t much foreshadowing. The foreshadowing scenes, I asked the staff in charge of the event scenes to add after development reached a point where an outcome for the mysteries came into sight.
Kitase: In those days it was easy to go back and change things around later on. Lately, with the workload involved in making the graphics, it’s hard to ask people to change something once it’s been finished.
Nojima: Well, even back then, there were some people you could easily ask to change an event later on, and people who were difficult to ask, so the locations of the foreshadowing might be biased. I only went to the people who were easy to ask, and the foreshadowing is focused at the scenes they were in charge of (laughs).
(http://i41.tinypic.com/24b0os9.jpg)and?
fucking hair looks like it's interlaced. i hope they fix that shit cuz it looks terrible and is a huge blemish on the games visuals
(http://...)and?
fucking hair looks like it's interlaced. i hope they fix that shit cuz it looks terrible and is a huge blemish on the games visuals
and it looks like shit you dumbfuck
Also I gotta say that Crisis Core made AC better. CC made EVERYTHING FFVII related better. I was not an FFVII fan until CC.
did i somehow travel back in time or did they seriously put this shit in fucking jewel cases?
i was seriously expecting more on the graphical side of things
don't get me wrong, it looks good, just nowhere near as good as i was expecting b/c of all the folks jizzing in their pants when they give impressions
Quotemaybe they did the hair the same way?
nope, seems a lot of people over at the av forums are saying it's a 480p source upscaled. so not quite the same.
square fucking enix. smh.
Yeah, it looked upscaled with the new scenes being true 1080p. Seems really stupid since all Square had to do was re-render it in 1080p, but Japan loves their pointless 480p upscaled blu-rays!
are you unable to control more than one person or even give your allies commands?
demo was kinda meh.
decent graphics and awesome music but the gameplay was kinda boring
Yeah, it looked upscaled with the new scenes being true 1080p. Seems really stupid since all Square had to do was re-render it in 1080p, but Japan loves their pointless 480p upscaled blu-rays!OK, that's just ridiculous. Any chance I ever had of purchasing this Blu-ray release (which was slim to begin with) has been reduced to nothing. I will not support upscaled bullshit. CGI films should be the most impressive releases on Blu-ray (Wall-e demonstrates this nicely), so going with a low resolution source just blows my mind.