THE BORE

General => Video Game Bored => Topic started by: Bildi on May 07, 2009, 09:10:55 PM

Title: Alpha Protocol
Post by: Bildi on May 07, 2009, 09:10:55 PM
I had no idea what this was and I watched a video last night on the 360 - it seems pretty cool.  'Spy' and 'RPG' is a good start.  Anyone been following it at all?  Look promising?  Look shit? 

I don't like Bioware games much and since Obsidian usually does Bioware sequels I'm not getting my hopes up.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 07, 2009, 09:20:07 PM
Looks like shit.

Plus, it's a Sega published, made by Obsidian, Third PErson spy Action RPG, with a generic main character and no character creation tools.

This game is poised for failure.
Title: Re: Alpha Protocol
Post by: Jansen on May 07, 2009, 09:24:19 PM
i've watched every damn vid that i could find and so far it looks pretty shitty

the concept sounds cool tho
Title: Re: Alpha Protocol
Post by: Fragamemnon on May 07, 2009, 09:24:54 PM
I've always enjoyed Obsidian's games, really looking forward to this. They also have a way of not ignoring the meat-and-potatoes side to RPGs (levels and loot), unlike Bioware's Mass Defect.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 07, 2009, 09:25:04 PM
Obsidian developed the awesome Neverwinter Nights 2, so I'll give them the benefit of the doubt.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 07, 2009, 09:28:49 PM
:bow chris avellone :bow2
Title: Re: Alpha Protocol
Post by: cool breeze on May 07, 2009, 09:35:13 PM
It's looking pretty good so far.  Only thing I don't like is how the main character looks too neutral.  I guess it's so he can fit any style of gameplay, but he just is so boring.

Title: Re: Alpha Protocol
Post by: Kestastrophe on May 07, 2009, 09:42:33 PM
I am looking forward to this game. I haven't heard any impressions or anything yet, so hopefully its coming along
Title: Re: Alpha Protocol
Post by: Bildi on May 07, 2009, 10:21:29 PM
The little bit of melee and shooting in the vid actually looked OK, and not horribly clunky as I'd expect.

Plus, it's a Sega published

I lolled when I saw that too.  SEGA on a box has become a liability more than anything now.
Title: Re: Alpha Protocol
Post by: Bebpo on May 07, 2009, 10:29:08 PM
I'm still in media blackout for this.  Never seen a video or a gameplay screenshot.  The concept sounds unworkable but everyone tells me Obsidian is the best wrpg developer out there so I should be really excited for it.  So I'm looking forward to it.
Title: Re: Alpha Protocol
Post by: tiesto on May 07, 2009, 11:18:27 PM
Sega + RPG is usually a good combo, so I'm interested. Yes I know it's a WRPG and it's not developed internally by them, but I'm willing to give the game the benefit of the doubt.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 10, 2009, 11:15:34 AM
Mass Effect in present times.

Can't be anything but good.

Welcome back, Borys!
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 10, 2009, 11:43:49 AM
Isn't this Obsidian's first original ip?

everyone tells me Obsidian is the best wrpg developer out there

CD Projekt says hi.


Yeah, this is their first original IP.

And Obsidian is a great up-and-coming WRPG developer, but so far they've only done two games and they were both sequels that had a good base to build from.

CD Projekt is another up-and-coming developer, but I need to see more than just one great game from them.
Title: Re: Alpha Protocol
Post by: Bebpo on May 10, 2009, 04:48:57 PM
Isn't this Obsidian's first original ip?

everyone tells me Obsidian is the best wrpg developer out there

CD Projekt says hi.


Yeah, this is their first original IP.

And Obsidian is a great up-and-coming WRPG developer, but so far they've only done two games and they were both sequels that had a good base to build from.

CD Projekt is another up-and-coming developer, but I need to see more than just one great game from them.

But Obisidian is just Black Isle under a different name, so they aren't really an "up-and-coming" developer, but rather a longtime pro.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 10, 2009, 06:16:57 PM
Isn't this Obsidian's first original ip?

everyone tells me Obsidian is the best wrpg developer out there

CD Projekt says hi.


Yeah, this is their first original IP.

And Obsidian is a great up-and-coming WRPG developer, but so far they've only done two games and they were both sequels that had a good base to build from.

CD Projekt is another up-and-coming developer, but I need to see more than just one great game from them.

But Obisidian is just Black Isle under a different name, so they aren't really an "up-and-coming" developer, but rather a longtime pro.

I know, but they still need to re-establish themselves as being capable of putting out something other than sequels to castoff Bioware series, even if those two sequels are really good.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 10, 2009, 08:30:07 PM
I know this will be shit but the prospect of James Bond the RPG makes me more excited than Demi watching Hot Fuzz or Shawn of the Dead
Title: Re: Alpha Protocol
Post by: TVC15 on May 10, 2009, 08:40:05 PM
I'll definitely get this, but I am still bitter over the media creaming over it a year ago, and then when they apparently showed it to them again a few months ago, they were like "THANK GOD THIS IS LOOKING BETTER THAN IT DID LAST YEAR.  IT'S ACTUALLY SHAPING UP."  They may as well just let the publisher's PR write their bullshit.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 10, 2009, 09:14:21 PM
isn't that what happens now?
Title: Re: Alpha Protocol
Post by: duckman2000 on May 10, 2009, 09:44:21 PM
It sounds awesome on paper. Spy thriller action RPG with Deus Ex-like skill system, and from a company that as far as I know is alright with stories. But at the same time, the whole Bond/Bourne thing will likely be shot in the cock by stiff animation and combat. I hope it's cool.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 10, 2009, 10:05:35 PM
im worried about the combat, a real spy rpg should make combat virtually unnecessary
Title: Re: Alpha Protocol
Post by: Bildi on May 11, 2009, 12:25:07 AM
I watched a few more vids on the weekend, and it looks rather dull.  The screen tearing in some vids was pretty horrendous too - I presume it's just the early builds, but if they're following Bioware's formula so closely I wouldn't be surprised if the tearing is in the final product.

Not a fan of huge boring dialogue branches either.
Title: Re: Alpha Protocol
Post by: BlueTsunami on May 12, 2009, 08:40:43 AM
"Dull" is what I got from the vid too. Developers need to get over the whole "choosing which paths" and "shades of gray" mechanics.
Title: Re: Alpha Protocol
Post by: duckman2000 on May 12, 2009, 11:44:13 AM
Yikes, just watched some gameplay videos. If there was ever fair usage of the term "last-gen" then this would be it. Animation looks stiff as hell, which meshes very poorly with the whole action spy thriller theme. Either that, or they were aiming squarely for the Roger Moore style.
Title: Re: Alpha Protocol
Post by: Draft on May 12, 2009, 12:29:17 PM
Game looks like shit.

Obsidian hasn't made a great game yet.
Title: Re: Alpha Protocol
Post by: duckman2000 on May 12, 2009, 12:49:04 PM
But it sounded totally Deus Ex on paper  :gloomy
Title: Re: Alpha Protocol
Post by: Herr Mafflard on June 24, 2009, 07:34:21 AM
http://www.gametrailers.com/video/global-conspiracy-alpha-protocol/51868

pretty in-depth walthrough video here showing off the speech system, skills, weapon mods, gadgets, stealth sytem - basically the whole hog really.

The third-person shooting looks really decent now, that was my main worry.

It looks like it's come a long way - this could be the sleeper hit of 2009.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 24, 2009, 11:41:50 AM
From that video it looks heavily inspired by Mass Effect's gameplay and skill system.
Title: Re: Alpha Protocol
Post by: duckman2000 on June 24, 2009, 11:49:19 AM
Looks rough, but I like the theme. Hokey spy action, nothing wrong with that. The last bit felt a bit Metal Gear Solid, though.
Title: Re: Alpha Protocol
Post by: Yeti on June 24, 2009, 12:49:41 PM
Looks like fun, I'll definitely give it a shot.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 24, 2009, 10:55:45 PM
From that video it looks heavily inspired by Mass Effect's gameplay and skill system.

It's Mass Effect re-skinned. That's how Obsidian works.

It has worked out pretty well for them so far, though.
Title: Re: Alpha Protocol
Post by: Kestastrophe on June 25, 2009, 07:53:03 AM
I hope that this game is more balanced than Mass Effect, which you could beat by spamming Lift 90% of the battles.

I was hoping for a bit more variety in the skills and attributes. It looks like you can really only create 2 types of characters: stealth and non-stealth. Also, I didn't really care for the dialogue system. It seems way oversimplified, but I guess no one really plays games for the dialogue system anyways.  It still looks cool though, and I will definitely be checking it out.
Title: Re: Alpha Protocol
Post by: Yeti on June 25, 2009, 12:35:19 PM
I play these types of games for the dialog systems.  :-[

I sure didn't play the Kotors, Jade Empire and Mass Effect for the gameplay.  :lol
Title: Re: Alpha Protocol
Post by: duckman2000 on June 26, 2009, 12:14:55 AM
Looks better than a Bioware game
Title: Re: Alpha Protocol
Post by: The Fake Shemp on June 26, 2009, 12:19:25 AM
It was awful when I played it a year ago.
Title: Re: Alpha Protocol
Post by: duckman2000 on June 26, 2009, 12:20:01 AM
It was awful when I played it a year ago.

Sounds better than a Bioware game
Title: Re: Alpha Protocol
Post by: The Fake Shemp on June 26, 2009, 12:25:44 AM
Poor BioWare :lol
Title: Re: Alpha Protocol
Post by: demi on June 26, 2009, 12:37:34 AM
fuck you, mexican fence builder. i will be the judge of what sucks around here.
Title: Re: Alpha Protocol
Post by: Ganhyun on June 26, 2009, 10:59:03 AM
Looks like it has potential and is worth following.  I wish my PC was up to snuff so I could see if NWN2 delivered or not, but KotOR 2 did not. 

It's got Chris Avellone, though, and that would make any game warrant some hype.

I heard that KOTOR 2 sucked so hard because the developer was forced to put it out before they wanted to and had to cut unfinished stuff and the original planned ending.
Title: Re: Alpha Protocol
Post by: Ganhyun on June 26, 2009, 11:29:39 AM
I've heard the same, but like I've said before elsewhere, I don't think I'm going to just blame LucasArts alone. 

Until Gizka finishes up, that game's a broken shell of what could have been, and a waste of $20.

Agreed.
Title: Re: Alpha Protocol
Post by: Stoney Mason on February 25, 2010, 10:37:36 AM
[youtube=560,345]http://www.youtube.com/watch?v=EmXrbo3sRrM[/youtube]
Title: Re: Alpha Protocol
Post by: MCD on February 25, 2010, 10:41:00 AM
the setting is so goddamn boring.
Title: Re: Alpha Protocol
Post by: Himu on February 25, 2010, 10:42:04 AM
This looks amazing.
Title: Re: Alpha Protocol
Post by: Himu on February 25, 2010, 10:43:02 AM
the setting is so goddamn boring.

Yes, because a Tolkien or DnD-esque setting or another generic Star Wars setting would be soooo refreshing.

Modern settings are underused in rpgs, especially wrpgs.
Title: Re: Alpha Protocol
Post by: Stoney Mason on February 25, 2010, 10:46:23 AM
I'm completely neutral on the title. It could be cool or it could suck ass. I haven't really seen anything that pushes me either way yet.
Title: Re: Alpha Protocol
Post by: MCD on February 25, 2010, 10:46:35 AM
i need to escape from reality bro and this just reminds me of my shitty, lonely virgin life.  :'(
Title: Re: Alpha Protocol
Post by: demi on February 25, 2010, 10:46:58 AM
Flop game.
Title: Re: Alpha Protocol
Post by: tiesto on February 25, 2010, 10:48:44 AM
The concept behind this game sounds interesting, but I'm still taking a 'wait and see' to see if the execution is up to par.
Title: Re: Alpha Protocol
Post by: Great Rumbler on February 25, 2010, 10:51:57 AM
i need to escape from reality bro and this just reminds me of my shitty, lonely virgin life.  :'(

Arms trafficking, war-torn Middle Eastern cities, and spies remind you of your life? :wtf
Title: Re: Alpha Protocol
Post by: MCD on February 25, 2010, 10:55:38 AM
i work for jinfash.
Title: Re: Alpha Protocol
Post by: tiesto on February 25, 2010, 01:19:51 PM
i work for jinfash.

If that was true, there's no way you'd be a virgin...

:tauntaun
Title: Re: Alpha Protocol
Post by: WrikaWrek on February 25, 2010, 01:39:45 PM
[youtube=560,345]http://www.youtube.com/watch?v=EmXrbo3sRrM[/youtube]


 :lol :lol :lol :lol :lol :lol :lol


 :rofl :rofl :rofl :rofl :rofl :rofl



That was like...the corniest, cheesiest, worst acted......thing. EVER ahahaha

It's like those crazy ass movie knock offs. Holy shit.
Title: Re: Alpha Protocol
Post by: Great Rumbler on February 25, 2010, 01:55:06 PM
It's basically a mashup of the Bourne movies, James Bond, and 24, so that's kind of the point.
Title: Re: Alpha Protocol
Post by: cool breeze on February 25, 2010, 07:21:34 PM
That trailer was remarkably awful.  I'm looking forward to the game and that trailer has a "pass" vibe all over it.
Title: Re: Alpha Protocol
Post by: Stoney Mason on February 25, 2010, 07:26:18 PM
That trailer was remarkably awful.  I'm looking forward to the game and that trailer has a "pass" vibe all over it.

The graphics aren't great and the animation is pretty weak. That tends to make for a bad trailer. Although like I said I'm not really leaning either way on this one until I see more actual gameplay footage.
Title: Re: Alpha Protocol
Post by: Bebpo on February 25, 2010, 08:38:50 PM
The trailer looks awful but the trailer wasn't gameplay and I feel like the game will be amazing. 

Fallout/Planescape/NWN2 developers making a Bourne/Clancy style rpg?  So exciting.  Because A. It's never been done before and B. All these omgterrorists games have lol writing and one with great writing will be awesome.
Title: Re: Alpha Protocol
Post by: pilonv1 on February 25, 2010, 09:30:01 PM
I dont care about the writing, if the gameplay is there this will be amazing because it's never been done.
Title: Re: Alpha Protocol
Post by: Bebpo on February 25, 2010, 09:31:14 PM
Well it is an rpg.....so good dialogue doesn't hurt :P
Title: Re: Alpha Protocol
Post by: cool breeze on February 25, 2010, 11:49:39 PM
That trailer was remarkably awful.  I'm looking forward to the game and that trailer has a "pass" vibe all over it.

The graphics aren't great and the animation is pretty weak. That tends to make for a bad trailer. Although like I said I'm not really leaning either way on this one until I see more actual gameplay footage.

It's not just the graphics, it's the entire presentation.  It looks cheesy and misrepresents the game.  You know, kinda like Dragon Age trailers.
Title: Re: Alpha Protocol
Post by: Stoney Mason on March 04, 2010, 01:04:49 PM
[youtube=560,345]http://www.youtube.com/watch?v=dGWEToU6YPs[/youtube]
Title: Re: Alpha Protocol
Post by: Great Rumbler on March 04, 2010, 01:37:07 PM
Looks pretty awesome.

Especially the ammo that causes guys' clothes to catch on fire.  :lol
Title: Re: Alpha Protocol
Post by: Herr Mafflard on March 04, 2010, 02:11:40 PM
looks better than Mass Effect 2.

can't wait
Title: Re: Alpha Protocol
Post by: Great Rumbler on March 04, 2010, 02:14:20 PM
looks better than Mass Effect 2.

Shots fired.
Title: Re: Alpha Protocol
Post by: Stoney Mason on March 04, 2010, 02:16:03 PM
looks better than Mass Effect 2.

can't wait

lol. Which part. The shitty looking combat or the shitty animation.
Title: Re: Alpha Protocol
Post by: Herr Mafflard on March 04, 2010, 02:23:02 PM
combat looks better, levels and setting look more interesting. better weapons / gadgets - the whole package, really

okay some of animations don't look that fluid, but hey, I can live with that.
Title: Re: Alpha Protocol
Post by: WrikaWrek on March 04, 2010, 04:00:42 PM
combat looks better, levels and setting look more interesting. better weapons / gadgets - the whole package, really

okay some of animations don't look that fluid, but hey, I can live with that.

Combat looks better? Blind.

Levels look better? Blind.

Setting looks more interesting? Dude what the fuck

Better weapons/gadgets? If you like real weapons and james bond gadgets sure.

The whole package looks like a Sega game.
Title: Re: Alpha Protocol
Post by: Himu on March 04, 2010, 04:05:22 PM
I agree the setting looks more interesting, but combat looks bland and it's too early to judge the combat or the levels.

As for weapons, I don't know or care, we'll have to see upon release.

Title: Re: Alpha Protocol
Post by: Stoney Mason on March 18, 2010, 01:18:54 AM
Some of these may be old but I noticed a bunch of trailers up that I hadn't seen before. Might as well catalog them here.

[youtube=560,345]http://www.youtube.com/watch?v=azHeFvMmDi0[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=EDl-Z92UJ0Q[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=PYkl9LLaRbM[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=Dn599xMKswA[/youtube]
Title: Re: Alpha Protocol
Post by: Stoney Mason on April 07, 2010, 12:55:44 PM
[youtube=560,345]http://www.youtube.com/watch?v=P-mzQQ3ScXY[/youtube]
Title: Re: Alpha Protocol
Post by: Cormacaroni on April 07, 2010, 11:29:08 PM
My enthusiasm dampens with each video :gloomy

Still looks like a janky last-gen Splinter Cell wannabe at best. I like the studio but am just not feeling this.
Title: Re: Alpha Protocol
Post by: cool breeze on April 08, 2010, 12:46:51 AM
agreed with Cormacaroni

I don't know how much "but it's also an rpg" can excuse all the jank.  I'm still hopeful.
Title: Re: Alpha Protocol
Post by: Stoney Mason on April 08, 2010, 02:03:51 AM
I'm quietly excited for the game because I've already conceded it will be incredibly janky in nearly every area. That being said there have been great games that were incredibly janky. Deus Ex springs to mind.

It seems like its doing a lot of cool stuff so I'm looking forward to it.

Title: Re: Alpha Protocol
Post by: Bloodwake on April 08, 2010, 03:57:22 AM
I'm going to give it a shot on Obsidian's name value alone.

It still looks like shit though.
Title: Re: Alpha Protocol
Post by: pilonv1 on April 08, 2010, 07:26:51 AM
I'm hopeful because I'd like to see more of this sort of game. Don't have high hopes though.
Title: Re: Alpha Protocol
Post by: demi on April 08, 2010, 10:17:15 AM
http://www.xbox360achievements.org/game/alpha-protocol/achievements/
Title: Re: Alpha Protocol
Post by: chronovore on April 10, 2010, 06:49:22 AM
Creepy acting animation is creepy. I can't stand it when people spend so much time getting the mouth to move and rig it, and then forget to do anything with the eye tracking, head movement, or any other unconscious gestures.

I want this to not suck. I don't care if it's another spy game -- I just want more original titles in games, whether or not they suffer from a lack of originality.
Title: Re: Alpha Protocol
Post by: Stoney Mason on April 19, 2010, 01:36:55 PM
[youtube=560,345]http://www.youtube.com/watch?v=EyznNNNwHso[/youtube]
Title: Re: Alpha Protocol
Post by: Stoney Mason on April 23, 2010, 05:55:39 PM
[youtube=560,345]http://www.youtube.com/watch?v=2wdj2VxFsiA[/youtube]
Title: Re: Alpha Protocol
Post by: Great Rumbler on April 23, 2010, 06:10:01 PM
[youtube=560,345]http://www.youtube.com/watch?v=2wdj2VxFsiA[/youtube]

That kind of dialog system looks pretty cool. Rather than a summary of what you want your character to say, ala Mass Effect [only sometimes what you character actually says is different], it gets right down the point and directly asks you in what manner you want to respond.

A lot of the responses look pretty good too, like smashing a glass over an old guy's head or just straight up shooting some guy.  :lol
Title: Re: Alpha Protocol
Post by: Stoney Mason on April 23, 2010, 07:41:12 PM
It honestly depends on how they do the repercussions. Also hopefully the game doesn't have a good/bad system. I'm alright with it in Mass Effect but the real problem is that system tends to overly encourage you to be all evil or all good. I would prefer a system that acknowledges the world is a complex place and sometimes you have to do the wrong thing.
Title: Re: Alpha Protocol
Post by: Stoney Mason on May 07, 2010, 07:17:14 PM
[youtube=560,345]http://www.youtube.com/watch?v=j5tpjl6UHbg[/youtube]
Title: Re: Alpha Protocol
Post by: Bebpo on May 07, 2010, 09:18:13 PM
I'm in media blackout for this game (haven't seen any trailers, don't plan to) but I think I'll pick this up day1 to support Obsidian.  I really like their staff and the idea behind this game.  Hearing people talk about the reviews/previews make it sound like outside of the combat/stealth/graphics the core rpg story-telling "different experience for each person playing the game" part is intact and that's really exciting.

Also getting pretty excited about New Vegas even though I didn't care for Fallout 3 much.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 25, 2010, 03:38:00 PM
One week to release.

So far I've only seen one review, it was from Spanish magazine that gave it an 8.8.
Title: Re: Alpha Protocol
Post by: demi on May 25, 2010, 03:42:33 PM
PAL version is on the net... lets get some impressions here people
Title: Re: Alpha Protocol
Post by: Jansen on May 25, 2010, 03:44:41 PM
[youtube=560,345]http://www.youtube.com/watch?v=TUZ9qsBru9A[/youtube]

you know this game is gonna be shit, right?
Title: Re: Alpha Protocol
Post by: demi on May 25, 2010, 03:45:31 PM
Better than Star Ocean 4
Title: Re: Alpha Protocol
Post by: Jansen on May 25, 2010, 03:46:34 PM
setting the bar high i see
Title: Re: Alpha Protocol
Post by: demi on May 25, 2010, 03:48:28 PM
You wrote the book
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 25, 2010, 03:52:31 PM
you know this game is gonna be shit, right?

Yeah...I doubt that.
Title: Re: Alpha Protocol
Post by: Jansen on May 25, 2010, 03:52:37 PM
wanna know a better game than SO4?

nier. now that game is awesome. you'd love it!

you know this game is gonna be shit, right?

Yeah...I doubt that.

the only thing they've shown of this game that doesn't look like total shit is some stat screens. the writing, characters, voice-acting, graphics, ALL LOOK LIKE SHIT.
Title: Re: Alpha Protocol
Post by: Third on May 25, 2010, 04:01:30 PM
Wow, I have to say. Just saw the video's. I'm quite surprised. It's shittier than I thought.
Title: Re: Alpha Protocol
Post by: Jansen on May 25, 2010, 04:03:28 PM
http://gamevideos.1up.com/video/id/29327
http://gamevideos.1up.com/video/id/29329
http://gamevideos.1up.com/video/id/29330

bububut he just doesn't know how to play. yeah, that must be why the game looks so terrible.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 25, 2010, 04:05:37 PM
[youtube=560,345]bjrqeuMgOAw[/youtube]

Looks like it's going to be pretty awesome to me.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 25, 2010, 04:09:41 PM
Game is out for the 360.

Will wait for PC.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 25, 2010, 04:14:42 PM
[youtube=560,345]bjrqeuMgOAw[/youtube]

Looks like it's going to be pretty awesome to me.

Looks like shit man.
Title: Re: Alpha Protocol
Post by: demi on May 25, 2010, 06:07:51 PM
Watched a stream. Oh man this game is turd central.
Title: Re: Alpha Protocol
Post by: Jansen on May 25, 2010, 10:23:44 PM
http://www.justin.tv/tyndis#r=T3o1C1Y~

hahahaha

it looks so bad that i'm even reconsidering wasting a gamely slot on it.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 26, 2010, 07:47:13 PM
I'm going to get this today. Love me some BOURNE
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 26, 2010, 07:51:58 PM
Will look forward to hearing impressions.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 26, 2010, 08:47:47 PM
I'm more excited to play this than Red Dead at the moment :-\
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 26, 2010, 08:56:40 PM
I'm holding out for a PC port of RDR, so Alpha Protocol for now.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 27, 2010, 04:34:12 AM
Couldn't find the PC version tonight. I need someone from the UK to gift it to me since it's half my local price through Steam.
Title: Re: Alpha Protocol
Post by: maxy on May 27, 2010, 05:30:35 AM
http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1 (http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1)
Title: Re: Alpha Protocol
Post by: naff on May 27, 2010, 08:36:13 AM
Damn, this game doesn't look or sound promising and I had been looking forward to it. I really liked Deus Ex and ME so this could still be enjoyable. Interested in what Boritos impressions are like, I'll give it a rent soon as it comes out here. It reminds me of an up rezzed PS2 Syphon Filter  :lol
Title: Re: Alpha Protocol
Post by: Jansen on May 27, 2010, 10:48:03 AM
Quote
Sadly though, those few ideas which do work well are buried by a multitude of issues which systematically tear down and destroy the huge potential that could have been afforded by Obsidian’s choice of setting and approach. The poor balancing, the rambling speeches, the linearity and the simple fact that the combat doesn’t feel pleasant? These are just the highlights

Alpha Protocol still works in the strictest sense and there’s still doses of fun to be metered out from individual kills, accomplishments and a few standout moments – but on the whole it doesn’t have the focus or quality you’d expect of a modern day RPG. We’re willing to overlook specific weaknesses based on the merits of the experience as a whole – to cite it again, we still love Deus Ex despite the terrible graphics and stiff combat, but Alpha Protocol frankly doesn’t have enough strengths to qualify.

lol i bet they just didn't "get" alpha protocol.
Title: Re: Alpha Protocol
Post by: naff on May 27, 2010, 07:41:52 PM
One review :lol Maybe they didn't 'get it' who knows, it's one review. Smh. Obsidians graphics engine sucks but there are more favourable impressions coming in now of the other aspects of the game.
Title: Re: Alpha Protocol
Post by: cool breeze on May 28, 2010, 01:28:27 PM
Reading impressions and reviews of the final game makes me want to cancel my order.  Sounds like the choices and consequences of actions are neat, but everything else is bad.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 28, 2010, 01:31:29 PM
Imma let you know this, it's installed and ready to go, but the stench the game  is preventing me from booting it.
Title: Re: Alpha Protocol
Post by: Stoney Mason on May 28, 2010, 01:47:25 PM
Quick Look

http://www.giantbomb.com/quick-look-alpha-protocol/17-2551/

Eurogamer review

http://www.eurogamer.net/articles/alpha-protocol-review
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 28, 2010, 01:51:54 PM
7?

Damn. That's way higher than i expected.
Title: Re: Alpha Protocol
Post by: Bloodwake on May 28, 2010, 02:00:36 PM
Everything I'm hearing about this game is that Obsidian took all the worst parts of Mass Effect 1 and putting them all together with a shitty plot.

Pass.
Title: Re: Alpha Protocol
Post by: Eel O'Brian on May 28, 2010, 02:06:44 PM
oh man, i hope they don't screw up fallout new vegas :(
Title: Re: Alpha Protocol
Post by: cool breeze on May 28, 2010, 02:12:09 PM
that quick look makes ME1 look polished by comparison
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 28, 2010, 02:25:04 PM
It's an Obsidian game, if you go in expecting it to be polished and without fault...well...you'll probably be disappointed.

1Up review:

Quote
Of course, this is only about half of the game. The rest is that running-around-and-shooting-guys thing that you might have done in a videogame from time to time. Alpha Protocol is competent here, and while there are a lot of options for customizing your character and approaching a mission, they mostly boil down to either stealthing around, or bashing through everything like a machine gun-equipped bull in a china shop full of C4, or something in between. Both approaches are satisfying enough to warrant a replay, but even with a handful of nifty spy gadgets this is still a pretty bog-standard third-person shooter. The A.I. is kinda squirrelly, too. Badguys are prone to piling up in doorways, running in circles, or even head-assing you on a ladder because they're too thick to just shoot you instead of chasing you up the thing. Nothing's outright busted here, but it can get a little goofy sometimes. Also, maybe this is just me, but I can't help but feel like the assault rifle is so boss that there's little reason to mess with any of the others all that much, especially the spray-and-pray machineguns.

Quote
The dialogue is what does it here. When your secret agent alter ego isn't shooting people, he's talking. Thankfully, it's never the "put the controller down and go make a sandwich" variety of chatter. Think Mass Effect, but without a moral spectrum. The three most common dialogue options (Professional, Aggressive, and Suave) pretty well encapsulate the emotional range of your usual covert operative. Well, except for Suave, which here comes off less like James Bond and more Leisure Suit Larry. A little disappointing, but at least it doesn't fail to amuse. How every other character reacts to your dialogue decisions, and how this changes their attitude toward you is a high point, but I'm more impressed by the fact that this actually affects the game's larger plot.

http://www.1up.com/do/reviewPage?cId=3179545&p=4 (http://www.1up.com/do/reviewPage?cId=3179545&p=4)

B+

Gamespot review:

Quote
Alpha Protocol's ambitions are commendable, and if you're a role-playing fanatic, you'll enjoy investigating its intricacies. It's unfortunate that its various ingredients are so undercooked. The flaky cover system, the mediocre production values, the fundamental blemishes gone unchecked--these elements add up quickly and drag the experience down. The elaborate storytelling and character progression are impressive. It's too bad that the gawky, glitchy gameplay can't rise to the same standard.

http://www.gamespot.com/xbox360/rpg/alphaprotocol/review.html?page=2 (http://www.gamespot.com/xbox360/rpg/alphaprotocol/review.html?page=2)

6.0

Kind of reminds me of Vampire the Masquerade: Bloodlines. It's a great experience with some truly remarkable aspects, but other portions of the game are really horrid. Whether you like it or not will depend on how much patience you have for the things that just don't work.
Title: Re: Alpha Protocol
Post by: Stoney Mason on May 28, 2010, 02:30:20 PM
It's an Obsidian game, if you go in expecting it to be polished and without fault...well...you'll probably be disappointed.

This.

Obsidian has a lot of fanboys from the old days but they are not the same company and times have simply moved on. They don't put out polished products.

Fallout New Vegas will also have an incredible amount of jank. Although its not like the first game wasn't full of it also.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 28, 2010, 02:36:19 PM
It's an Obsidian game, if you go in expecting it to be polished and without fault...well...you'll probably be disappointed.
Fallout New Vegas will also have an incredible amount of jank. Although its not like the first game wasn't full of it also.

Obsidian is usually pretty good at working off an established system, which is what they're doing with Fallout and what they didn't do with Alpha Protocol, so I don't see it being any more janky than Bethesda's efforts.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 28, 2010, 02:41:32 PM
Wow, the reviews for this game are all over the place. :lol

Like I said, whether you see this as 6 or 8 will largely depend on how patient you are with the things that don't work.
Title: Re: Alpha Protocol
Post by: demi on May 28, 2010, 03:40:58 PM
It's an Obsidian game, if you go in expecting it to be polished and without fault...well...you'll probably be disappointed.

So why are they in business again? I've seen better companies go shit first that did better games than this
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 28, 2010, 05:37:45 PM
Because underneath the glitches and quirks are some aspects that are pretty good, like the writing and role playing elements. I think with RPGs its a bit easier to overlook the former if the latter is solid, more so than, say, a game focused more solely on action.

Or just the randomness of the universe maybe.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 28, 2010, 08:15:24 PM
Just finished the first mission.

It just....

Writing has been crap so far, the gameplay is...remember spy fiction? Kinda reminds me of that, control wise. There's 0 production values up until this point, this could've been made by a mod team.

But it's not a chore to play. It's kinda fun so far, maybe because i love stealth. When the action comes into play its holy hell batman, get me of here where are my cheat codes cuz the combat sucks but you know.

It's trash, but it's not the kind trash i throw away quickly.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 29, 2010, 12:59:42 AM
Wrika is spot on from my first few hours too. I'm enjoying it but I think a lot of that is because I was on a media blackout for it and am experiencing everything for the first time. I like the conversations so far, and the skills and gadgets seem interesting.

I find the stealth hit and miss, sometimes it works and sometimes it doesn't. Combat is terrible, and that's being polite. The email hacking game is atrocious. But the setting is great and I'm not hating the characters and dialogue so far. It's just different enough to be interesting, and for me the whole game will be getting my skills up to avoid using the terrible gameplay mechanics. Plus my agent has a giant beard.

I read somewhere that someone compared this to Mass Effect 1. It's not that polished, but it's got that feeling that with some focus they could make a really awesome game.

I paid $35 for this from Steam and don't feel ripped off at all, I feel like that's a good price for it. $50+? Not worth it.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 29, 2010, 01:10:01 AM
I read somewhere that someone compared this to Mass Effect 1. It's not that polished, but it's got that feeling that with some focus they could make a really awesome game.

A better comparison would probably be Vampire the Masquerade: Bloodlines.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 29, 2010, 01:16:47 AM
Yeah that's the one that makes the most sense.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 29, 2010, 11:08:21 PM
Really enjoying this now. I still hate the combat immensely but if you're trying to play it like a shooter you're doing it wrong. I don't like how close the camera is, it makes spotting enemies a bit harder than it should be even with the awareness perk. I'm looking forward to the later levels when you get some more skills and perks and become an unstoppable machine.

It's another one of those games that has some terrible mechanics but it's better than the sum of it's parts.
Title: Re: Alpha Protocol
Post by: WrikaWrek on May 30, 2010, 07:25:01 PM
Having good times.

My character is full on Bourne, so it's stealth and martial arts. The perks are cool to use in combat, at least in the sense that they help making the combat a bit more....or a bit less shitty.

I've met some characters now where the dialog with them has been interesting. Not much aside from that has changed from my last impressions, i'm guessing that having -100 hype for the game has helped so far, and i'm enjoying it.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 30, 2010, 07:44:24 PM
Good to see that people are still enjoying the game despite it's problems.
Title: Re: Alpha Protocol
Post by: pilonv1 on May 30, 2010, 08:27:34 PM
I've gone stealth/pistols/hacking. Stealth detection sucks, but having some pistol ability means you're not screwed if you get spotted. The dialogue/character building/relationships thing is excellent.

I think the only people who would be upset by this game are those with unrealisitc expectations.

edit: saw this on gaf :lol

(http://www.abload.de/img/unbenannt0pph.jpg)
Title: Re: Alpha Protocol
Post by: naff on May 31, 2010, 10:20:50 AM
Quote from: Jim Sterling
You can build the most magnificent castle in the world, but if the foundations are made out of wet feces, everything's going to crumble and fall apart before your very eyes. Alpha Protocol is a castle that's collapsed in crap. Proof that even the most accomplished of visions are worthless if the fundamentals aren't in place.

:rofl still can't wait to play this game. I have a feeling I'm going to enjoy it. Is anyone playing the 360 version here?
Title: Re: Alpha Protocol
Post by: demi on May 31, 2010, 10:31:15 AM
Me
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 31, 2010, 10:36:10 AM
Quote from: Jim Sterling
You can build the most magnificent castle in the world, but if the foundations are made out of wet feces, everything's going to crumble and fall apart before your very eyes. Alpha Protocol is a castle that's collapsed in crap. Proof that even the most accomplished of visions are worthless if the fundamentals aren't in place.

:rofl still can't wait to play this game. I have a feeling I'm going to enjoy it. Is anyone playing the 360 version here?

This is the same Jim Sterling that gave Assassin's Creed II a 4.5 out of 10.
Title: Re: Alpha Protocol
Post by: Great Rumbler on May 31, 2010, 03:24:55 PM
Put in my order for Alpha Protocol on the PC from Amazon, only cost me $31.60. :rock
Title: Re: Alpha Protocol
Post by: WrikaWrek on June 01, 2010, 06:25:19 PM
Finished it.

Fun B Game.
Title: Re: Alpha Protocol
Post by: ManaByte on June 01, 2010, 06:28:22 PM
http://www.msxbox-world.com/xbox360/news/article/12353/Alpha-Protocol-developer-not-proud.html
Quote
a tired dev @ May 28th 2010 2:37PM

I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...
Title: Re: Alpha Protocol
Post by: Stoney Mason on June 02, 2010, 07:20:18 AM
This is the same Jim Sterling that gave Assassin's Creed II a 4.5 out of 10.

The dude's got the most vitriol of any writer I've read and he's the living embodiment of all that's wrong with game journalism. I'm all about the real talk but he's downright venomous at times. How the hell does he still have a "job" is beyond me.
:bow2

So true. He's single handedly the reason why I don't visit Destructoid. He's the embodiment of a trollish forum poster from NeoGAF posing as a "journalist".

Title: Re: Alpha Protocol
Post by: cool breeze on June 03, 2010, 02:17:29 AM
I'm glad I kept my order because I'm enjoying this game a lot.

I'm playing total stealth and nonlethal, as in, I haven't fired a gun since the tutorial.  The action is hilariously jank fun if you play it as a stealth game.  It's on par if not worse than a lot of old PS2 stealth games; I don't mean MGS2 and Splinter Cell, like someone mentioned above, it's more like the ones that came from Japan to cash in on the craze.  At the start, stealth was walk up to enemy, hit button, they go down.  Now I'm going invisible, I can run and they don't hear a thing, and I have a gadget that creates a sound anywhere I point it, so I can just aim at a far wall and take out an entire room in seconds.  This isn't hyperbole.  At one point I wanted to open fraps and take a video of how bad the AI was, but it actually helps make stealth more enjoyable, at least.  The tiny bit of shooting I tried in the usual bad RPG shooter stuff where you point, aim, and end up shooting eight feet to the left.

That's all the action stuff.  The conversation system and how you affect the story is what I'm really liking.  The conversation system is better than most games, I think.  I can see people not liking how everything is on a timer, but it's never two dudes standing around not saying a word or repeating dialog.  I won't do a good job explaining, so I won't too much, but I will say that it does a very good job at making you feel like what you matters.  Even the fact that I'm playing stealth and not getting detected, or the orders I do mission despite them being non-linear, and other seemingly minor things impacts conversations.

and yeah, the game is pretty funny.
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 03:45:31 AM
Mine should be here today after I get home
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 04:00:55 AM
If you play this by trying to avoid combat, then you'll get the most out of it since it utterly sucks as a shooter. It's becoming one of my favourite games in years. There's a mission where it's just talking, and it's one of the best missions I've played in the game so far. Everything just flows almost seamlessly and never feels like say.. Dragon Age.
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 04:06:05 AM
I'm convinced this is some sort of PC apologist thing
Title: Re: Alpha Protocol
Post by: Eel O'Brian on June 03, 2010, 06:54:18 AM
jim sterling wrote this:

http://www.destructoid.com/deadly-premonition-is-blatantly-better-than-heavy-rain-165288.phtml

so he's okay by me

Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 08:22:54 AM
Tom Chick liked Deadly Premonition more too.

I'm convinced this is some sort of PC apologist thing

PC version is the best one, it runs like shit on consoles.
Title: Re: Alpha Protocol
Post by: Stoney Mason on June 03, 2010, 08:24:01 AM
I'm convinced this is some sort of PC apologist thing

I cancelled my gamefly copy and instead may just try out the PC version through the usual methods. I will say my Bat alarm is going off because the usual crowd is starting to praise the game

http://fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.php

which is generally a sign that its a real piece of shit.

Not aimed at anyone here.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 09:29:15 AM
He's right about everything but the mini games. He does also preface it by saying it does have some negatives, but then Chick never really liked ME2.

It is better as an RPG and storyline wise, basically because there's a massive amount of choice in how things play out.

Quote
Mass Effect 2 doesn't have Steven "Don't call me Steve" Heck.

Heck is an awesome character, one of the emails he sends you is incredible.
Title: Re: Alpha Protocol
Post by: Stoney Mason on June 03, 2010, 09:36:44 AM
Just to clarify my issue with the Tom Chick types of this world is that they practice a sort of affirmative action policy when it comes to games and they sometimes overly value "innovation" over actual execution when it comes to gameplay.

A person can critique anything and like anything they want. But its a bit silly when the practice of critiquing only works to favor what they perceive to be underdog games. Because of the positive buzz among certain people I've decided to play Alpha Protocol. So I'll be curious to see if this is a case of a real unique gem or just another case of Chick types over praising a highly flawed and janky game to sort of try to balance some Karmic scale they have in their head when it comes to gaming.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 09:41:50 AM
The difference with Chick is that he's highly likely to have a column that's 11 ways Alpha Protocol is worse than Mass Effect 2. He did it with Infamous, went with the things he hated first, but then the things he loved. The Heavy Rain/Deadly Premonition diaries were great too, dealing with the same themes across both games.

If you look at them in isolation then they definitely give off the vibe you mention. But if you read the QT3 forums, he's pretty consistent with his tastes.
Title: Re: Alpha Protocol
Post by: Stoney Mason on June 03, 2010, 09:47:26 AM
The difference with Chick is that he's highly likely to have a column that's 11 ways Alpha Protocol is worse than Mass Effect 2. He did it with Infamous, went with the things he hated first, but then the things he loved. The Heavy Rain/Deadly Premonition diaries were great too, dealing with the same themes across both games.

If you look at them in isolation then they definitely give off the vibe you mention. But if you read the QT3 forums, he's pretty consistent with his tastes.

I'll fully admit that if he is doing such a thing then cool. I haven't seen it too often but honestly I don't visit that site that often so I certainly could be missing them. And I never post in those forums so I never see his thoughts there.

I would certainly like to see that because when a person unabashedly lavishes praise on games like Brutal Legend and Section 8 which have crazy flaws but disses other big name games something slightly odd is going on.

Title: Re: Alpha Protocol
Post by: cool breeze on June 03, 2010, 12:37:06 PM
I'm convinced this is some sort of PC apologist thing

The PC version isn't that great, though.  Even ME1 felt more like a PC game than this simply because the interface was more natural.  Even though I'm playing Alpha Protocol with a kb/m, you can tell that it was designed for the 360 controller.  Things like how the hacking game is obviously made for a two analog sticks and the solution for the PC is awkward (moving boxes restricted to four direction using the mouse is like you have to tug on it to move it one space).  They doesn't let you bind skills to the number bar, etc.  I've seen people complaining about the mouse smoothing being locked on too, making it difficult to control for them or something like that.  The only thing that sets it apart from the console version is just visual quality.

The appeal is more the conversations and how that all affects the story and how it makes you feel like a spy.

Heck is an awesome character, one of the emails he sends you is incredible.

Heck > Nathan Drake, etc.

Nolan North finally finds the role he was born to play.
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 05:08:30 PM
Who's playing Hard Recruit like me
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 03, 2010, 05:32:04 PM
This game is pretty awesome but really janky on PC and the controls are terrible, still awesome though.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 03, 2010, 05:41:08 PM
Jankawesome, if you will.
Title: Re: Alpha Protocol
Post by: cool breeze on June 03, 2010, 05:50:21 PM
(http://i46.tinypic.com/2ymi1pv.jpg)
 :(

one thing that's neat about the conversation system is that as you become more friendly with people, their attitudes change a bit.  Some seem to be more willing to talk casually while others care less for it and are all concerned and shit.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 03, 2010, 06:00:21 PM
(http://i46.tinypic.com/2ymi1pv.jpg)
 :(

one thing that's neat about the conversation system is that as you become more friendly with people, their attitudes change a bit.  Some seem to be more willing to talk casually while others care less for it and are all concerned and shit.

No female main character.  :(
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 06:03:03 PM
Hard Recruit? anyone? i cant be the only one with hairy nuts here
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 07:06:29 PM
Wow, I'm doing the training and I already want to shut this off

edit: Wtf? :rofl

How did I pass a mission by just using the Radio Alarm gadget 3 times? What a piece of shit
Title: Re: Alpha Protocol
Post by: Sho Nuff on June 03, 2010, 07:09:51 PM
I am so torn regarding whether or not I want to play this. ugh
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 07:15:38 PM
I like how his "skill" that you "activate" is the "ability" to "see" if they "see" you

It's so RPG... man
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 07:28:46 PM
Once you get past Saudi (about 2-3hrs in) the game really opens up. The training and early missions are shit.
Title: Re: Alpha Protocol
Post by: demi on June 03, 2010, 07:37:30 PM
I did the gadget training and he's like "ok there are alarms and the guards want to beat you up" so the door opens and WOOOPS theres a fucking guard shooting at me already so I start running like a headless chicken and using the alarm gadgets. Then its like "ok you did it, you win" and I got $20000
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 07:50:40 PM
I did that too, it's shitty design. You just have to use the gadget three times in that mission and you complete it as long as you don't die.
Title: Re: Alpha Protocol
Post by: etiolate on June 03, 2010, 08:16:57 PM
Read those reviews and destructoid really needs a real editor on staff.

AP sounds like a game full of typical PC flaws and bugs that PC fans just ignore because they love shit with tons of menus.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 03, 2010, 08:41:39 PM
This game is so fucking good. I mean jesus, wow. This should've been a PS3 exclusive.

Am I the only one who gets themselves killed if they get caught rather than have to shoot people?
Title: Re: Alpha Protocol
Post by: pilonv1 on June 03, 2010, 08:46:39 PM
No, I'm trying to play a majority stealth character, but sometimes you get seen and that's why I'm maxing out Pistol as well as Stealth 8)
Title: Re: Alpha Protocol
Post by: chronovore on June 03, 2010, 09:52:40 PM
I did the gadget training and he's like "ok there are alarms and the guards want to beat you up" so the door opens and WOOOPS theres a fucking guard shooting at me already so I start running like a headless chicken and using the alarm gadgets. Then its like "ok you did it, you win" and I got $20000
I did that too, it's shitty design. You just have to use the gadget three times in that mission and you complete it as long as you don't die.
:rofl
QUALITY! IMMERSION! REALISM!

Seriously, I was picturing Steve Gutenberg in a POLICE ACADEMY setting for your spy training there.

It's funny when a game can't get the training portions right; in many cases it's the only chance you get to educate the player, since no-one reads the manual.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 03, 2010, 10:06:05 PM
Oh man Police Academy. That is hilarious.
Title: Re: Alpha Protocol
Post by: naff on June 03, 2010, 10:12:00 PM
Read those reviews and destructoid really needs a real editor on staff.

AP sounds like a game full of typical PC flaws and bugs that PC fans just ignore because they love shit with tons of menus.

Yeah, while I like Jim Sterling at times, he's a whiney douche the majority of the time. But he brings a lot of hits to the site being controversial so he stays. Wish he had a lesser role in the site though. Still it's a pretty good blog and the community is pretty funny.
Title: Re: Alpha Protocol
Post by: demi on June 04, 2010, 02:33:33 AM
No, I'm trying to play a majority stealth character, but sometimes you get seen and that's why I'm maxing out Pistol as well as Stealth 8)

You HAVE to be Stealth, the shooting is abysmal
Title: Re: Alpha Protocol
Post by: Jansen on June 04, 2010, 02:36:20 AM
i wish i would have stopped playing this before i got an achievement. now i feel compelled to finish this fucking turd :(
Title: Re: Alpha Protocol
Post by: pilonv1 on June 04, 2010, 02:39:31 AM
No, I'm trying to play a majority stealth character, but sometimes you get seen and that's why I'm maxing out Pistol as well as Stealth 8)

You HAVE to be Stealth, the shooting is abysmal

Don't use shooting, use abilities. The pistol one lets you have 3 shots if you upgrade it.
Title: Re: Alpha Protocol
Post by: cool breeze on June 04, 2010, 02:40:58 AM
No, I'm trying to play a majority stealth character, but sometimes you get seen and that's why I'm maxing out Pistol as well as Stealth 8)

You HAVE to be Stealth, the shooting is abysmal

yeah, I'm already thinking that the second time through, I'll probably still play with stealth, only I'll start stabbing people and not worry about getting detected.

Hard Recruit? anyone? i cant be the only one with hairy nuts here

I'm going to play recruit mode next time or the time after that.  They mention that there are unique dialog options when playing in that mode, and I'd rather go through it regular at first.  The mode unlocked from finishing the game is also supposed to have its own dialog choices.
Title: Re: Alpha Protocol
Post by: demi on June 04, 2010, 02:42:42 AM
I'm gonna play stealthy and spare everyone, then do play 2 as a Veteran (unlocked when you beat it as Recruit) as a shooting badass angel of death and kill everyone
Title: Re: Alpha Protocol
Post by: cool breeze on June 04, 2010, 02:47:45 AM
"I stacked my assault rifle stat for eight hours to shoot straight 3 out of 10 times...only with assault rifles"  :munch

Title: Re: Alpha Protocol
Post by: Bebpo on June 04, 2010, 04:49:03 AM
Did a paragon-ish playthrough.  Didn't kill a single person in gameplay or in cutscenes.  Never fired my gun with a real bullet once! 
I made friends with EVERYONE.  Good guys/bad guys, they all liked me.  So I had support from multiple people all the time and jobs offers from everyone at all times. 
I let all the smaller bad guys go free as they were a lesser evil in the pursuit of JUSTICE and they helped me take on the real badguy.

In the end
spoiler (click to show/hide)
Everyone around me died, but I saved the world and went off on my boat all alone
[close]

I had 10s with
spoiler (click to show/hide)
Mina, Scarlett, Albatross, Leland, Marburg
[close]
because they were the people that generally appreciated the fact that I hadn't killed anyone and was super stealthy and unseen and that I had a sense of the bigger picture over being emotional and focusing on the individuals.
Title: Re: Alpha Protocol
Post by: Stoney Mason on June 04, 2010, 08:51:20 AM
Got it via the usual methods on PC and played for like 30 minutes last night. It will be awhile before I can get back to it because of RDR.

My first impression is that its pretty ugly for a PC game. Especially animation wise where it feels about on par with a PS 2 game. Something funky is going on with the mouse control also so I just plugged in the 360 controller.

As far as gameplay I didn't really get far enough to make any strong value judgments. I can tell a lot of the discomfort from reviews comes from the fact that it looks like a splinter cell game or something but the actual action mechanics are clearly RPG derived in most cases. Most obviously the shooting of course. Maybe a VAT's style system would have helped them.   
Title: Re: Alpha Protocol
Post by: Eel O'Brian on June 04, 2010, 08:57:10 AM
AP sounds like a game full of typical PC flaws and bugs that PC fans just ignore because they love shit with tons of menus.

it's not that pc players ignore flaws and bugs, they bother us just as much as bugs bother people playing console versions

pc players just know that in the majority of cases the glitchy or broken shit will eventually be patched out,  either from the devs themselves or by the insane modders out there

with console versions, if the devs don't have the time/resources/inclination to patch, it just stays broken forever
Title: Re: Alpha Protocol
Post by: pilonv1 on June 04, 2010, 09:37:00 AM
You cannot judge the game by the first 2 hours. It's almost a completely different game once you get out of Saudi
Title: Re: Alpha Protocol
Post by: Bebpo on June 04, 2010, 09:43:23 PM
So I'm doing my Rambo run with shotgun/toughness and holy shit the game is so much harder when you kill people.  More enemies with better guns and stronger armor and while you are taking that 1-2 seconds to aim, you are getting murdered.  Game was clearly meant for stealth.  I ended up dropping a bunch of points into stealth even in this run just so I can sneak around when I need to and then shotgun people in the back.  I think no matter what style of play you want to do, until you get to like lvl.10-13 and have decent skills you really need to play stealth.

I think the best way to play if you want to be evil is to do a silent assassin play.  Don't be seen but then in story scenes assassinate everyone. 
Title: Re: Alpha Protocol
Post by: cool breeze on June 05, 2010, 02:38:09 AM
My ending was
spoiler (click to show/hide)
everyone lived except that one chick in Rome who was annoying.  Saving random Rome people and a museum > her? obvious choice.  In the end I didn't kill anyone and everyone was brought to justice.  I punched that Leland guy in the face when he said the justice system wouldn't hold him.  Not like a normal punch because Mike did an entire kung fu stance and did a light speed jab to his cheek.
[close]

The only thing I was disappointed by, I mean, outside of the broken jank ass action stuff, was that it didn't resolve everything as much as I'd like.  I wanted to know more about
spoiler (click to show/hide)
Sis, Omen Deng, etc.  In the end, it seems like they just wanted to wrap up the main story and all that "side" stuff was just brushed away.
[close]
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 04:13:35 AM
Regarding that stuff, I get the feeling that like their other projects stuff got cut along the way due to budget/time issues.  Because of the game structure it actually hides it pretty well if that was the case.  They can have little things leading to other things that never got in, but you just figure the story didn't branch that way and you missed it.

With Sis' I'm 100% sure there was supposed to be more in there because when you talk to albatross about the locket it creates this whole subplot with Sis'/Albatross/G22 that is never mentioned again.
Title: Re: Alpha Protocol
Post by: cool breeze on June 05, 2010, 12:32:42 PM
That's exactly how it felt.  I kept thinking I made a choice at one point that just stopped things from progressing, but in the end, it isn't like there was a resolution either way.

I was totally expecting something more with Sis too.  You expected
spoiler (click to show/hide)
an entire story about how G22 was doing shady business and grooming super soldier kids or some shit like that.  There would be a mission where you chose to go after them and save Sis from them.  Things like that.  In the end she just shows up, cuts you loose, and doesn't stick around to fight.
[close]
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 05, 2010, 04:15:33 PM
Got my copy in the mail today, I've played it for about 2 hours or so and I'm loving it. Still in Saudi Arabia killing A-rabs in the desert, which most people agree is the low point of the game, so I'm really looking forward to what's in store for me after I finished up this last mission here. There are a few things that bug me like random framerate drops, mouse smoothing [boooooo!], and the quirkiness of the combat, but outside of that I really don't have any problems with it. I like creeping around in the shadows and karate-chopping guys in the throat or using the sound gun to lure enemies away from the prying eyes of their compatriots.

This time I'm playing stealth and being a respectful professional, but I'm going to do the opposite of that next time I think.
Title: Re: Alpha Protocol
Post by: WrikaWrek on June 05, 2010, 04:18:29 PM
My ending

spoiler (click to show/hide)
Boned every chick in the game, killed the bad dudes, went home on a boat with girl.
[close]
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 05, 2010, 06:16:16 PM
Finally made it out of Saudi Arabia without getting riddled with bullets. I can definitely see that the game is already starting to open up in giving you the choice of where to go next and also with how contacts are starting to play a bigger role.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 05, 2010, 08:58:24 PM
I have a weird ass fucking bug with the PC version. If I get caught and let myself die, next time I respawn the game doesn't spawn any enemies at all. So I was able to kill the arabs bodyguard without actually having to fight anyone because thy werent spawned. Just got to run up to the mission marker.

Anyone else getting that bug?
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 09:03:15 PM
Yeah, I heard someone on the gaf thread had "reload checkpoint and all enemies are missing" bug.

But considering there are like 100s of bugs reported in the gaf thread already, it's not a big deal.  We should be thankful that apparently no one's hit a game ending bug that's caused them to restart from scratch or something.  All the bugs are minor and harmless or resetting back 5 mins fixes them. 

Still, I wasn't around during the launch of a lot of the old-school buggy rpgs like Troika stuff, so it's exciting being a part of a super buggy game launch because you get all these  :lol moments.
Title: Re: Alpha Protocol
Post by: demi on June 05, 2010, 09:11:45 PM
Yeah, I heard someone on the gaf thread had "reload checkpoint and all enemies are missing" bug.

But considering there are like 100s of bugs reported in the gaf thread already, it's not a big deal.  We should be thankful that apparently no one's hit a game ending bug that's caused them to restart from scratch or something.  All the bugs are minor and harmless or resetting back 5 mins fixes them. 

Still, I wasn't around during the launch of a lot of the old-school buggy rpgs like Troika stuff, so it's exciting being a part of a super buggy game launch because you get all these  :lol moments.

This makes no sense, congratulations
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 09:13:34 PM
?

harmless bugs that are funny are good for a laugh. 
Title: Re: Alpha Protocol
Post by: demi on June 05, 2010, 09:15:58 PM
The part where you're excited by being part of a super buggy game launch - where you been the past few years?
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 09:22:02 PM
I dunno man, I can't think of any game I've played that's been crazy buggy like this in the last few years.  I feel like console games aren't anywhere near as buggy as PC games and since it's been console focused for a while games haven't been full of bugs.

Care to name some?
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 05, 2010, 09:24:27 PM
Please don't ask him that, he's just going to name every PS3 exclusive and label them "buggy".
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 05, 2010, 09:28:12 PM
I have a weird ass fucking bug with the PC version. If I get caught and let myself die, next time I respawn the game doesn't spawn any enemies at all. So I was able to kill the arabs bodyguard without actually having to fight anyone because thy werent spawned. Just got to run up to the mission marker.

Anyone else getting that bug?

I had this happen too on one ocassion, but it only failed to respawn enemies in my immediate area, the rest in the level spawned as usual.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 05, 2010, 09:29:38 PM
Yeah that's usually what happens to me, it's just in the area but it happens almost every single time. It's funny.   :lol


If you get caught though and die, does that count towards getting caught on the mission? Also, any tips for doing the computer hacking game on PC? :(
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 05, 2010, 09:32:38 PM
Yeah that's usually what happens to me, it's just in the area but it happens almost every single time. It's funny.   :lol


If you get caught though and die, does that count towards getting caught on the mission? Also, any tips for doing the computer hacking game on PC? :(

There's a skill that makes hacking easier, you probably want to invest a few points in that. But, yeah, computer hacking makes my eyes bleed.  :'(
Title: Re: Alpha Protocol
Post by: demi on June 05, 2010, 09:41:47 PM
I dunno man, I can't think of any game I've played that's been crazy buggy like this in the last few years.  I feel like console games aren't anywhere near as buggy as PC games and since it's been console focused for a while games haven't been full of bugs.

Care to name some?

Dragon Age
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 05, 2010, 09:49:14 PM
Definitely Dragon Age, I still liked it though.
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 10:21:22 PM
Yeah I still haven't played DA beyond the first area.  Started as a mage, cleared the trial and then had to do chores around the library area and got bored.  Will play it some day.  I'm guessing most of the bugs are patched by now?
Title: Re: Alpha Protocol
Post by: demi on June 05, 2010, 10:23:03 PM
Yep. Only Dragon Aage would nerf an entire class from the start
Title: Re: Alpha Protocol
Post by: Bebpo on June 05, 2010, 10:28:13 PM
What class?

I'm still not sure if I want to do Mage or Soldier when I do play it.  I want both.  Where is my Paladin :X
Title: Re: Alpha Protocol
Post by: demi on June 05, 2010, 10:30:13 PM
When the game was released, they had a Rogue's damage incorrectly calculated and made them completely useless (you could get around it by focusing on a different stat and applying a certain passive skill unlike what they normally used)
Title: Re: Alpha Protocol
Post by: Jansen on June 06, 2010, 12:32:57 AM
the only enjoyment this game provides is to laugh at how ridiculously awful it is.   

obsidian should get an award for how fucking terrible the AI is.

Title: Re: Alpha Protocol
Post by: Great Rumbler on June 06, 2010, 12:43:10 AM
the only enjoyment this game provides is to laugh at how ridiculously awful it is.   

Nah, I enjoy it because it's a fun game.
Title: Re: Alpha Protocol
Post by: Bebpo on June 06, 2010, 12:53:39 AM
the only enjoyment this game provides is to laugh at how ridiculously awful it is.   

obsidian should get an award for how fucking terrible the AI is.



Seriously, play Peace Walker and tell me how the AI is any worse. 

I will give you reasons I think the AI is smarter in AP than MGS or Splinter Cell
1.  They can actually see pretty far and perks actually matter.  Knocking off -20% vision makes a huge difference.
2.  They can actually hear you depending on your sound dampening level.  Wear good armor with weak dampening and don't have good dampening perks and when you get a foot or two before you can do a stealth knockout they'll turn and start shooting you
3.  The game actually reacts to what you do.  If you murder 50 people on the way to room #3, then when you enter room #3 all the guards will be alert and sweeping the room looking for you even if you haven't set off any alarms.  They'll also be wearing bulletproof vests and helmets.


Maybe the AI is bad if you play it like a shooter since they don't use Halo tactics to try to sneak around you and work as a team.  But they're not any worse than your typical TPS in that scope.  They run at you and shoot and considering you die in like 10 seconds that's actually pretty smart of them since they'll kill you before you can kill them in a straight on shooting fight with multiple guards against you unless you use skills.
Title: Re: Alpha Protocol
Post by: cool breeze on June 06, 2010, 01:33:48 AM
The AI is terrible.  I got through my stealth run by doing the silent run or invisibility.  Even without those, there would be times when Mike would take a guy out feet away from the enemy, but because their back was turned, it didn't matter.  The only nice thing about the AI is that if an enemy spots you, the alarm won't go off like crazy.  They physically need to run to the alarm panel and signal others.  Even that has been done far better in stealth games from a decade ago, like, think shooting out pocket radios in MGS2.

I only played the Peace Walker demo and the AI was there.  But to be fair, the AI in Alpha Protocol is probably better than the AI in the Splinter Cell Conviction demo.

In my shooting run now, using the assault rifle is surprisingly not that bad.  It's better than ME1 combat, at least, and gets better as I upgrade.  I'm also surprised by how different the game is playing as a raging asshole.  Like, at one point I pissed off an arms dealer and when I was going to assault a location, the people guarding it were now heavily armed soldiers.  In my previous run they were just regular security dudes and I was able to get past them by shooting the shit.  Here, I just resorted to shooting him in the face because he was all about checking my credentials. 
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 06, 2010, 01:36:03 AM
What class?

I'm still not sure if I want to do Mage or Soldier when I do play it.  I want both.  Where is my Paladin :X

Paladin's my favorite class as well.  Good taste, bruh.   :-*
Title: Re: Alpha Protocol
Post by: pilonv1 on June 06, 2010, 02:10:14 AM
I have a weird ass fucking bug with the PC version. If I get caught and let myself die, next time I respawn the game doesn't spawn any enemies at all.

I got one during the Saudi levels (but never again interestingly) of when I reload a checkpoint with or without dying, every guard that has spawned is on alert and running for me.
Title: Re: Alpha Protocol
Post by: Bebpo on June 06, 2010, 02:16:45 AM
The AI is terrible.  I got through my stealth run by doing the silent run or invisibility.  Even without those, there would be times when Mike would take a guy out feet away from the enemy, but because their back was turned, it didn't matter.  The only nice thing about the AI is that if an enemy spots you, the alarm won't go off like crazy.  They physically need to run to the alarm panel and signal others.  Even that has been done far better in stealth games from a decade ago, like, think shooting out pocket radios in MGS2.

I only played the Peace Walker demo and the AI was there.  But to be fair, the AI in Alpha Protocol is probably better than the AI in the Splinter Cell Conviction demo.

In my shooting run now, using the assault rifle is surprisingly not that bad.  It's better than ME1 combat, at least, and gets better as I upgrade.  I'm also surprised by how different the game is playing as a raging asshole.  Like, at one point I pissed off an arms dealer and when I was going to assault a location, the people guarding it were now heavily armed soldiers.  In my previous run they were just regular security dudes and I was able to get past them by shooting the shit.  Here, I just resorted to shooting him in the face because he was all about checking my credentials. 

I noticed you can destroy the alarms too and then they can't turn them on   :D
The only thing that bugs me are the turrets auto-alarming if they see you.  And that for some reason when the boss fight on the Moscow boat starts it always triggers the alarm wtfff

I screwed up my 2nd run build so bad.  I thought Shotgun would be like Gears or Doom or any other shotgun and 1 hit kill any enemy at close range.  So I thought I could do Toughness/Shotgun and just walk in like the terminator and shoot every guy.  Problem is the shotgun SUCKS.  Unless you are 2 feet away and pointing at their head it won't 1 hit kill them.  A chest shot at 5 feet takes like 3-4 shots to kill 1 guy and from 10 feet you can't hit anything.  I actually might get stuck completely in this run and have to cheat and give myself AP to put into AR since I have nothing in AR or SMG or Pistol.  Also shotgun doesn't hurt bosses like AT ALL.  I had to get through the Moscow boat boss by spamming grenades nonstop  :lol
Title: Re: Alpha Protocol
Post by: Bebpo on June 06, 2010, 02:25:03 AM
Also, about AI.  What do people expect for AI in a stealth game? 

It seems to me like all the stealth games I play have an AI that walks in a patrol with a cone of vision and limited hearing and if the player gets near that cone (out of distance) or is lightly heard they investigate (or if there is an explosion or a loud noise they go and investigate) and if the player actually falls within their cone of vision they attack the player or go for their radio/alarm.  Cameras sweep spots and sound alarms if you get nearby and turrets sweep areas and shoot and set alarms if you get in their range.

If I was designing a stealth game I really don't know what I would add to that.  It's the same exact AI pattern that has been there since MGS1 and is in every stealth game.  I don't see how it's "bad" because the idea is that the player watches the patrol patterns, looks for openings and sneaks past or up on them.  AP just makes it easier because you have cheat skills available like cloaking or masking your footsteps.  But that's cool because it's fun and satisfying to cheat stealth gameplay with limited time rpg skills. 

Coming directly from having played 40+ hours of Peace Walker I enjoyed the stealth gameplay a ton in AP.  It was really satisfying and it was like revenge for having to be so careful in Peace Walker (because of skills like shadow operative and silent runnning).
Title: Re: Alpha Protocol
Post by: cool breeze on June 06, 2010, 03:37:41 AM
The idea behind it is the same as old stealth games, but the enemies act like they live in their own world.  It's hard to explain.  Um, it's things like the enemies seeming to take five times longer than normal to wait around with their backs turned, or not noticing events happening two feet to their side.  That is just how the mechanics are.  There were so many situations where I was in the middle of a stealth kill animation, another guy literally is running into me knocking this other guy out, and then it goes right into the animation of me taking this second guy out.  And it's one thing for you to be invisible, but when you have an enemy that watches four guys magically get knocked around, you'd think they'd react.  It would be a lot easier if I had fraps open to take some videos to show it off.

I'm sticking with the stealth and action in this game being bad but inoffensive.  It doesn't get in the way of what I like about the game is what I'm trying to say.   
Title: Re: Alpha Protocol
Post by: Jansen on June 06, 2010, 03:22:54 PM
[youtube=560,345]http://www.youtube.com/watch?v=hzFkEgrjmM4[/youtube]

:rofl
Title: Re: Alpha Protocol
Post by: demi on June 06, 2010, 03:29:54 PM
It's like Metal Gear Solid and Splinter Cell, that's normal
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 06, 2010, 05:26:37 PM
Woah, I just realized my PC version doesn't have self shadowing wtf
Title: Re: Alpha Protocol
Post by: pilonv1 on June 07, 2010, 03:01:37 AM
As good as the branching and writing is, some of the disjointedness of it is negative. Occasionally I'll get lost, but work it out eventually.
Title: Re: Alpha Protocol
Post by: cool breeze on June 07, 2010, 11:44:58 AM
yeah, the worst part of the game is that it feels rushed at the ending and a lot of stuff from the middle of the game (Moscow, Rome, Taipei) just seems unresolved or forgotten in favor of wrapping up the main story.  That middle section is the most interesting part of the game, especially how the order and choices in one city can have an impact on the next.  There will probably never be a sequel, but if they had a three city -> three city order where the main plot thread is created based on various factors, that would be more interesting.  The way the game plays it up, it makes it seem like the various organizations you interact with are shady.
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 07, 2010, 12:58:30 PM
Anything this hot in Alpha Protocol?




(http://img229.imageshack.us/img229/7126/masseffect2201005141207.jpg)

(http://img717.imageshack.us/img717/7938/masseffect2201005140158.jpg)


Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 02:19:55 PM
That's probably the copy I sent back. What a piece of shit game :rofl
Title: Re: Alpha Protocol
Post by: chronovore on June 08, 2010, 07:46:27 PM
i wish i would have stopped playing this before i got an achievement. now i feel compelled to finish this fucking turd :(
NO! Leave the single 'cheev; as time passes it will serve as a warning to any "Compare Games..." Friends on your list who are considering picking up the game.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 08, 2010, 07:49:33 PM
This game is great. I did the Villa mission in rome last night, came into a room with 6 guys, popped the Invisible perk, KO'd 3 guards, popped Brilliance, popped the invisible perk again and KO'd the remaining 3.

Obsidian are fantastic.
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 08:27:10 PM
Such different responses...who to trust?
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 08, 2010, 08:28:44 PM
This game is great. I did the Villa mission in rome last night, came into a room with 6 guys, popped the Invisible perk, KO'd 3 guards, popped Brilliance, popped the invisible perk again and KO'd the remaining 3.

Obsidian are fantastic.

I make good use of the shadow operative ability and the chain shot ability. Especially the latter, which is amazingly awesome. :rock

Such different responses...who to trust?

Whether you like the game or not is largely going to depend on what you're looking for in the game. If you want a streamlined shooter with RPG-level character interaction, that's Mass Effect 2. If you want a real-time RPG with lots of skills to obtain and use and a series of choices that have a direct impact on the story, that's Alpha Protocol.
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 08:37:51 PM
If you want a game developed by college students, that's Alpha Protocol
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 08, 2010, 08:44:34 PM
If you want a game developed by college students, that's Alpha Protocol

I don't think they ever even went to college. Demi annihilated. :patel
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 08:47:24 PM
You right, I am giving them too much benefit :rofl
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 09:41:19 PM
* Why can't I knock people out by zip lining?

* Why does being caught once say 2 alarms went off at the end of the training mission?

Jesus I could write a novel on how shit this is
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 09:45:09 PM
Too bad that novel will also be shit 'cause you didn't go to College. 
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 09:47:19 PM
Since when did that matter? I'll just call it Alpha Protocol
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 09:58:16 PM
Then Rumbler and Bebpo will defend your book for its high quality if people would only read it upside down. 
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 08, 2010, 10:42:00 PM
Then Rumbler and Bebpo will defend your book for its high quality if people would only read it upside down. 

It's not a Western-developed RPG, so no.
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 11:34:23 PM
Such different responses...who to trust?

You should just rent it and ignore the thread.

Not an option.  If I played it, it would be the superior PC version. 
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 08, 2010, 11:41:27 PM
Such different responses...who to trust?

You should just rent it and ignore the thread.

Not an option.  If I played it, it would be the superior PC version. 

The PC has a lot less glitches than the console versions and, somewhere down the road, the modding community will probably put out a few fan patches.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 08, 2010, 11:44:23 PM
I knocked someone out on the zip line, Demi annihilated.
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 11:44:58 PM
I did too. And?
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 11:47:38 PM
Such different responses...who to trust?

You should just rent it and ignore the thread.

Not an option.  If I played it, it would be the superior PC version. 

Well then I'll guess you'll have to man up and just buy the game. I know buying games is not an option for a lot of PC gamers but I think you'll make due.

I'll rather get Alan Wake first.  Wanna sell me Demi's copy when you're done?
Title: Re: Alpha Protocol
Post by: demi on June 08, 2010, 11:51:18 PM
He cant give you his info when he's banned.
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 08, 2010, 11:59:58 PM
WTF  :lol

Shouldn't you be banning Slime instead? 

Don't worry, I'm calling his bluff. Everyone knows PC Gamers don't buy any games unless they're 95% off on Steam.

I've never been too fond of Steam although they do have some great sales.  It's a real hassle when I want to move folders around or mod.  I get my PC games more often from Fry's which usually have discounted prices much earlier than Steam. 
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 12:03:16 AM
WTF  :lol

Shouldn't you be banning Slime instead? 

I'm biased and he's hot so he fits my needs. What can you offer?
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 09, 2010, 12:05:03 AM
My weight has gone up from 180 to 200 in the past year. 
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 12:42:11 AM
AP is not for everyone.  It either clicks with you and it's total fun and you love it or it doesn't and you get aggravated/bored and you hate it.

I'd like to use the "people who it doesn't click with are playing it wrong card" but I don't have good evidence to support that claim atm.

* Why can't I knock people out by zip lining?

* Why does being caught once say 2 alarms went off at the end of the training mission?

Jesus I could write a novel on how shit this is

1.  You can knock out people by zip lining into them

2.  I dunno, game glitched.  Who cares. 
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 09, 2010, 12:48:06 AM
AP is not for everyone.  It either clicks with you and it's total fun and you love it or it doesn't and you get aggravated/bored and you hate it.

The review scores show this pretty well. There are some 4's, a few 5's, a bunch of 6's, some 7's, and even a grouping of 8's.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 12:50:45 AM
Gelato Shop mission is awesome.
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 12:52:17 AM
You don't just "knock into them" - I did that plenty of times. They have to specifically be standing at the other end of their AI path. Otherwise you just coast into them and they're like DUH HUH THERES A GUY FLYING AT ME
Title: Re: Alpha Protocol
Post by: cool breeze on June 09, 2010, 01:00:31 AM
um, what if I like Alpha Protocol but think most of the action stuff is crap? because I like Alpha Protocol but think most of the action stuff is crap.

there are occasionally interesting action based missions where getting through completely undetected, or killing a bunch of civilians, can have something interesting pop up.  For the most part, all that stuff is the the toll I pay to get to what I liked about the game, and it was all the choice and consequence stuff.  I might even say the appeal has more in common with Heavy Rain than anything else.

I like that stuff in games.  I mean, WOTS3 wasn't a good game either, but I really liked it because it was cool to just roll around town as a samurai and have your actions impact the story, how people treat you, etc.
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 01:04:32 AM
Yeah, that's why I really like the WoTS games too.  Haven't played 3 yet.  How does that kind of stuff compare to 1/2?

Gelato Shop mission is awesome.

The first time I played it I thought the guy was actually just a gelatto shop owner.  I walked in, upgraded his servers, walked out.
The 2nd time he pulled a shotgun on me when I blew my cover and I realized he wasn't a shop owner!
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 01:06:54 AM
I had the first one that you did. I tried to give him the passphrase twice and he blew me off. Then he got suspicious and I bluffed some PC knowledge and he left me alone. Awesome short mission that could have gone so many ways.

Quote
um, what if I like Alpha Protocol but think most of the action stuff is crap?

I think that's the general consensus from anyone who's played a decent amount of it.
Title: Re: Alpha Protocol
Post by: cool breeze on June 09, 2010, 01:14:37 AM
Yeah, that's why I really like the WoTS games too.  Haven't played 3 yet.  How does that kind of stuff compare to 1/2?

Gelato Shop mission is awesome.

The first time I played it I thought the guy was actually just a gelatto shop owner.  I walked in, upgraded his servers, walked out.
The 2nd time he pulled a shotgun on me when I blew my cover and I realized he wasn't a shop owner!

about WOTS, 3 is more of the same.  One change is that in any cutscene or conversation, you have the ability to either bow and leave or take out your sword and start fighting.

About the gelato shop,

first time he didn't suspect a think and even gave me a cone as I left  :lol
second time I straight up shot him and Mina was like "wtf Mike!" yeah, she was already -10 at that point anyway.
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 01:17:41 AM
hahaha, that's awesome.  How did you get a cone??
Title: Re: Alpha Protocol
Post by: cool breeze on June 09, 2010, 01:24:06 AM
as Mike was leaving, the guy called out to him, the owner guy pulls out a decked out 3 scoop cone out of nowhere and offers it to him.  It was bizarre.

oh, and the funniest/worst line in the asshole/assault run had to be
spoiler (click to show/hide)
talking with Albatross in Taipei after killing Sis in Rome.  The dialog option just said Sis and Michael says something along the lines of "where's your little body guard? oh, that's right, I killed her." and all you see is Albatross pissed off and a minus points thing pop up.
[close]
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 01:37:25 AM
At least they give you the option to "buy" most of the goons away or give you a bonus mission perk (sniper rifle drop off, etc)
Title: Re: Alpha Protocol
Post by: Jansen on June 09, 2010, 01:45:36 AM
guys it's really not cool trying to encourage people to buy this shit game, ok?

it's a bad game and has a hell of alot more than a "few issues".

almost everything is flawed. about the only thing they did right was the like/dislike dialogue system and dynamic way the story chances depending on you actions.

the rest is poop.
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 01:49:04 AM
The hacking computers game controls so bad.

"Oh, you see the code to input? What's that, you want to just hold right to glide there? What is this "hold right" mechanic? Here at Obsidian, we just figured out that "tapping" the right button will get you there just as good. But not as quickly. No, we haven't figured that out yet."
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 01:53:35 AM
:lol I got the cone too. I hope he didn't use the scoop he licked and rubbed is scalp with  :yuck

edit: I've posted EVERYWHERE that the hacking mini game is fucking atrocious. I will give you that. Espcially for PC gamers who don't have a 360 pad and have to use WASD and a mouse to do it
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 01:58:11 AM
The thing is, the d-pad only applies for the LEFT code. To use the RIGHT code, you have to use the analog stick. I'm honestly dumbfounded.

Just trying to find the code alone makes my eyes hurt, having to squint. I can see why it's a decent minigame but, it hurts my head
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 02:00:21 AM
Can't you use both analogue sticks? You can on PC.
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 02:01:12 AM
Do you really want to use analog sticks for something like this?
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 02:02:42 AM
Yeah, I use a X360 controller and both pads for the hacking mini-game and I don't have much of a problem.  Hacking was my favorite mini-game of the bunch.  Safe cracking is boring and the alarm shit is annoying so I just use EMPs on them.
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 02:04:38 AM
guys it's really not cool trying to encourage people to buy this shit game, ok?

it's a bad game and has a hell of alot more than a "few issues".

almost everything is flawed. about the only thing they did right was the like/dislike dialogue system and dynamic way the story chances depending on you actions.

the rest is poop.

but you liked...Nier.  Which is just as rough. 

AP is as good of a MGS/SC type game as ME1 was for a cover shooter. 
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 02:08:11 AM
Do you really want to use analog sticks for something like this?

Better than tapping a dpad like some terrible driving simulator developer.

I don't mind the lock picking, or the keypad bypass. They're relatively harmless.
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 02:12:43 AM
wtf? :lol

I lock picked a door and a guy caught me (for SOME REASON, but you know)

So I load my checkpoint, and everyone prior to the checkpoint is GONE. LMAO

So I can freely explore the other rooms I avoided now.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 02:17:03 AM
Methodis had that bug. I got the one where everyone is on alert. Seems to be random when it happens, I haven't had it since Saudi
Title: Re: Alpha Protocol
Post by: Bebpo on June 09, 2010, 02:17:49 AM
Do you really want to use analog sticks for something like this?

Better than tapping a dpad like some terrible driving simulator developer.

I don't mind the lock picking, or the keypad bypass. They're relatively harmless.

The keypad thing is harmless but it takes me some time to follow all the wires.  I usually just barely make it.  
I'm actually pretty good at the hacking thing!  I can do it in the first few seconds usually.
With safe cracking I just don't like the slow...hold.....R!, sloooow....hoooold....R!  it's kind of nerve racking on the fingers lol
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 02:23:28 AM
Omg, I reloaded again and now everyone in the level vanished. This is amazing.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 02:24:42 AM
Did you get any of the sabotage perks bebpo? If you don't have them apparently all the mini games get quite hard.
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 02:47:50 AM
lol, whoops. I bought the mission intel for the Nasri mission and did the airfield mission on accident, so I missed out on buying the Al-Samad intel. Oh well
Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 02:49:24 AM
I only buy the intel and the gadgets. Everything else is worthless since the stealth powers are so awesome.
Title: Re: Alpha Protocol
Post by: Jansen on June 09, 2010, 03:08:51 AM
guys it's really not cool trying to encourage people to buy this shit game, ok?

it's a bad game and has a hell of alot more than a "few issues".

almost everything is flawed. about the only thing they did right was the like/dislike dialogue system and dynamic way the story chances depending on you actions.

the rest is poop.

but you liked...Nier.  Which is just as rough. 


well yes, i do like nier. however i wouldn't go out of my way and attempt to dismiss its many faults. nor would i ever tell someone to outright buy the game.

really there are too many great games being released right now and AP isn't one of them. if AP was released as a budget price ($!9.99) like it should have then i could understand someone recommending a purchase.

Title: Re: Alpha Protocol
Post by: pilonv1 on June 09, 2010, 04:03:35 AM
It's only $35 from the UK steam store, perfect price.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 09, 2010, 10:15:20 AM
guys it's really not cool trying to encourage people to buy this shit game, ok?

:patel
Title: Re: Alpha Protocol
Post by: cool breeze on June 09, 2010, 10:23:52 AM
wtf? :lol

I lock picked a door and a guy caught me (for SOME REASON, but you know)

So I load my checkpoint, and everyone prior to the checkpoint is GONE. LMAO

So I can freely explore the other rooms I avoided now.

that happened a couple times during the game.  first time was in Saudi after hacking a machine launched a missile or something and caused the alarm to go off.  sometimes they don't tell you exactly what you're about to do, like it would say "hack turret", and that doesn't mean turn off, it means have them kill every that isn't you.

and hacking is AWFUL on the PC.  WSAD moves he left one and dragging the mouse moves the right one.  It's not like it moves at the same speed as your mouse or anything, there is a set speed and delay to it.  It is like you're just tugging on it to make this thing move.  Like they couldn't just have me point and click instead.

At least they give you the option to "buy" most of the goons away or give you a bonus mission perk (sniper rifle drop off, etc)

those are the few times the action missions get interesting

the best is if you
spoiler (click to show/hide)
do taipei before moscow, you're able to contact Heck and he'll spike the cocaine Brayko snorts (the 80's dude).  In the boss fight, he randomly overdoses and you can just run up and smack him around.
[close]
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 11:47:46 PM
Lock picking is so awful. What part are you supposed to put th line at. The middle right? I swear my icon doesnt highlight at all. Ridiculous when trying to pick a safe.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 09, 2010, 11:54:56 PM
When the circle lights up, how hard is that?
Title: Re: Alpha Protocol
Post by: demi on June 09, 2010, 11:57:34 PM
Thanks for reading
Title: Re: Alpha Protocol
Post by: cool breeze on June 10, 2010, 12:01:20 AM
if it helps, when I played with my hacking skill maxed out, I had no trouble with lock picking.  the icon not lighting up happened on my assault run when I didn't put anything into that skill.  they just do a really bad job at explaining this I guess.
Title: Re: Alpha Protocol
Post by: demi on June 10, 2010, 12:05:39 AM
So is it just random when it lights up? I spent the past 15 minutes trying to pick a door to see how it worked, and that's the best conclusion I came up with. You can hover over the middle with no light up, but it will just randomly light up at the slightest touch. I have 1 point in Sabotage, no EMP grenades. I figured out that you can just abort the pick and no alarm will go off, but that doesnt help when I can barely pass the thing.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 10, 2010, 12:06:47 AM
Lock picking is so awful. What part are you supposed to put th line at. The middle right? I swear my icon doesnt highlight at all. Ridiculous when trying to pick a safe.

It's pretty sensitive at times. You can be inside the area but it won't light up unless you're at the right spot. I think Linkzgs explaination works too, I had a high hacking skill.
Title: Re: Alpha Protocol
Post by: demi on June 10, 2010, 12:08:30 AM
The biggest fuckoff was when I spent a half hour reloading a checkpoint because I kept failing a safe pick. I FINALLY pick it, and all I'm given is a whopping $2500. I about threw my controller. Are there any safes worth doing? Do they have intel? I will gladly NOT pick safes if this is the best route. Alternatively, I plan on buying at least 10 EMPs specifically for safes, like Bebpo posted.
Title: Re: Alpha Protocol
Post by: Bebpo on June 10, 2010, 12:17:34 AM
I think there are some safes with intel
Title: Re: Alpha Protocol
Post by: pilonv1 on June 10, 2010, 12:19:41 AM
There's one in Rome (?) where I got intel on

spoiler (click to show/hide)
Alpha Protocol :o
[close]

There's been at least one more where I got some weapons parts too.
Title: Re: Alpha Protocol
Post by: demi on June 10, 2010, 12:26:10 AM
Well I hope the one in the Nasri mission doesnt have intel. Maybe I should just restart that level and buy some EMPs
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 10, 2010, 01:53:16 AM
if it helps, when I played with my hacking skill maxed out, I had no trouble with lock picking.  the icon not lighting up happened on my assault run when I didn't put anything into that skill.  they just do a really bad job at explaining this I guess.

My hacking skill is in the basement and I don't have any problem at all with the lock picking and it always lights up for me when I get it in the right spot. Of course, I'm playing the PC version though.
Title: Re: Alpha Protocol
Post by: demi on June 10, 2010, 09:11:15 PM
What's a good order to do the 3 missions? Rome, Taipei and Moscow
Title: Re: Alpha Protocol
Post by: Bebpo on June 10, 2010, 09:29:29 PM
There is no best.  But Moscow/Taipei have support characters that will help you in the other locations.  Rome doesn't have any, so maybe do that last.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 10, 2010, 09:35:04 PM
If you go to Tapei first I think you get some better options form the support character there later. Plus the sooner you go to the other cities and do some missions you'll unlock more black market stuff and intel. It works best if you move around a lot.

Rome has one - Madison. She's not very useful and just lays on the couch most of the time.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 10, 2010, 09:46:49 PM
Yeah the beard options make this game amazing.
Title: Re: Alpha Protocol
Post by: Bebpo on June 10, 2010, 09:50:00 PM
I'm going to give this an earnest effort and try to enjoy it but I just played for a half hour and I'm already impressed by how bad it is. The game really does try to do a lot of cool shit but man oh man is the combat atrocious.

At least I get to play as Super Spy Fidel Castro. :hyper

Use stealth and pistol.  Wear clothes with good sound dampening.  Don't be seen.  Line up your headshots with the red critical alignment before firing with a silenced pistol.  Most of the time just use your hands to take out guys.  Save pistol and chain shot skill for bosses.
Title: Re: Alpha Protocol
Post by: demi on June 10, 2010, 09:52:00 PM
I klled the Shaheed general guy from behind and I got a gold plated Uzi for it
Title: Re: Alpha Protocol
Post by: cool breeze on June 10, 2010, 09:58:03 PM
What's a good order to do the 3 missions? Rome, Taipei and Moscow

First time I did Taipei -> Moscow -> Rome and the biggest change when I did it in reverse was the relationship with an organization and a boss in Moscow.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 10, 2010, 11:06:25 PM
"A bomb filled with bombs! Strapped to a nuke!"

:bow Stephen Heck :bow2

Finally beat it today.

spoiler (click to show/hide)
I saved Mina from being killed, let Heck blast Scarlet Lake, and then knocked Leland around. Day saved. 8)
[close]

Overally, I really enjoyed AP. I think the thing that frustrated me the most was how hard it is to go back and "fix" a bad decision, but maybe that's the point. I probably won't play it again anytime soon, but I would like to play it again someday just to see how all the different choices change the flow of the story.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 11, 2010, 12:45:36 AM
Stealth+Pistol+Sabotage with a few points in tech almost feels broken in this game. It's so powerful
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 09:44:25 AM
I bought this Stealth Suit that offers the same sound suprression, while adding some Endurance, some item slots AND 2 armor mod slots. Yeah, that's not OP for a Stealth focused person. The invisiwalk is hilarious too. I started a mission where a guy was walking towards me, so I went into invisiwalk and just popped his throat from the front and casually strolled away.

You can tell Obsidian threw in the "commando" class at the last minute. This was clearly a stealth focused game. Very uneven and unbalanced game. All of the levels basically ask for stealth approach. The only time a commando would come into play are the RARE moments where the alarm goes off at the end of the mission and enemies start pouring out (Darcy's mission in Saudi, the Shaheed boss fight)
Title: Re: Alpha Protocol
Post by: Bebpo on June 11, 2010, 11:14:02 AM
Glad it sounds like you are finally starting to enjoy it demi.  It's definitely a stealth game with the action stuff thrown in.  As long as you play it like a stealth game and try to avoid fights it can be fun.

Going invisible and running up to guys and punching them in the throat is super satisfying.  Also do it from the front because throat punch animation is shorter than neck grab and you're in a hurry while invisible.
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 11:26:02 AM
Who says I am enjoying it? This game is a piece of crap. Proof that Obsidian can only work off the backs of others when making their games - or rather, PC mods.

I'm sure their Aliens game would have been a big pile of crap too.
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 08:42:18 PM
Why do the triad guards suddenly turn red when I take out a guy in the alleyway? The part where they talk about the Accountant on guard duty. One of the guards is like "maybe our visitor will take care of him" - implying that they have seen me when they HAVENT, and when I kill the guy who walks into the alleyway, they suddenly turn red and know of me.

What

A

Piece

Of

Shit

Game
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 11, 2010, 08:57:29 PM
You are so bad at this game.  :lol :lol :lol :lol :lol
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 09:16:41 PM
Is it possible to take out Eric Chung without triggering alarms?
Title: Re: Alpha Protocol
Post by: cool breeze on June 11, 2010, 09:26:09 PM
yes.  I was stuck there too because the solution is really dumb.

you need the overload ability or w/e that makes attack gadgets more powerful, then use it on an emp and toss it into the room.  once the two turrets get knocked out, you can pretty much run into that room and take care of everyone.  You don't even need to sneak or anything since only the turrets trigger the alarm.

don't hack the computer next to that window, btw.  it sets off the alarm and starts shooting the enemies.
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 09:30:59 PM
I tried going in the sewers but for some reason even turrets can sense you down there
Title: Re: Alpha Protocol
Post by: cool breeze on June 11, 2010, 09:35:53 PM
You get the sense that the cameras have movement patterns, but it's really just distinguished mentally-challenged.  That was probably the only part of the game I got stuck on when I played stealth.  That was also the only time in the entire game when I had to use an emp or any gadget.

actually, right after that turret part is one of the two times when you have to use a gun.
Title: Re: Alpha Protocol
Post by: demi on June 11, 2010, 09:43:21 PM
I just triggered the turret and had it kill everything. No point in being stealth when they're gonna just throw me a forced fight anyway (when they rush in afterwards)
Title: Re: Alpha Protocol
Post by: Bebpo on June 12, 2010, 12:16:14 AM
It's fine, they don't count as kills apparently.

yes.  I was stuck there too because the solution is really dumb.

you need the overload ability or w/e that makes attack gadgets more powerful, then use it on an emp and toss it into the room.  once the two turrets get knocked out, you can pretty much run into that room and take care of everyone.  You don't even need to sneak or anything since only the turrets trigger the alarm.

don't hack the computer next to that window, btw.  it sets off the alarm and starts shooting the enemies.

Yeah I just snuck in from the sewer, used 1 emp and took him out quick and ran back down into the sewer.  Finished that map with no alerts.
I actually thought the first part was the hardest because there's no checkpoint FOREVER and I'd keep setting off alerts in the 2nd area with the turret gun in the window.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 10:07:29 AM
Why the hell does Steven Heck trigger the guards to red at the very beginning of the hotel mission? This game is so obtuse
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 12, 2010, 10:20:17 AM
Why the hell does Steven Heck trigger the guards to red at the very beginning of the hotel mission? This game is so obtuse

Heck's insane, don't expect him to do things stealthily.  :lol
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 10:30:44 AM
I tried EVERY response at the beginning seeing if it would change Heck's outcome, and it was all the same. Why bother being stealth when either there's forced fights or scripted events like that.

So dumb.
Title: Re: Alpha Protocol
Post by: Bebpo on June 12, 2010, 12:26:58 PM
If you tell heck to be subtle and not kill anyone, he will not trigger any alarms at the start.  The only way you will get an alarm is if YOU trigger them by being seen while the guards are fighting Heck.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 12:30:02 PM
I didnt SAY alarms, Bobo

I said he makes them RED which nulls the stealth achievement
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 03:45:47 PM
Had my first lockup.

And this Omen Deng fight? Yeah, I'll end this post here
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 12, 2010, 03:59:35 PM
I lit Omen Deng up with the multiple shot skill.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 04:23:01 PM
I just barely got him. What a distinguished mentally-challenged level. WHY COULDNT THEY JUST STEAL THE RADIAL DIAL

No, you have to pause, select a skill, use the skill, pause, select another skill

OH MY GOD
Title: Re: Alpha Protocol
Post by: Bebpo on June 12, 2010, 05:42:33 PM
wat, pausing is better.  Do you want to get murdered as you rush to activate a skill?

Omen Deng is all about CQC counter punches when he rushes at you.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 05:51:07 PM
Last I checked, the game pauses in Mass Effect when you pull up the radial wheel
Title: Re: Alpha Protocol
Post by: Bebpo on June 12, 2010, 06:12:08 PM
Maybe it's just because I'm playing the PC version but I see no difference between pressing left on the d-pad to open a radial wheel of skills while the game pauses and what you are talking about with mass effect in that case.

Does AP just suck on consoles?  Maybe that's why it's so shitty for you.  Me, Great Rumbler, Pilonv, Linkzg all played the superior PC version.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 06:52:09 PM
Methinks you should go back and play Mass Effect 2

Mass Effect 2 (heck, even 1) - Hold LB, flick analog stick to power, let go, voila. Want to see the cooldown for that ability you used? Just hold LB and check.

Alpha Protocol - Press d-pad. Tap L/RT to navigate to what you want (oh btw the screen is entirely pitch black while doing this, you cant plan anything out), select your one power with analog stick, press A. Use power, now press d-pad again, tap L/RT to navigate to what you want (oh btw the screen is entirely black while doing this), use analog stick to select skill, press A. Want to check how much cooldown is left for that skill you just used? Too bad! You can't see it! Unless you want to press d-pad. Tap L/RT to navigate what you want. Select previously used skill. Press A. You notice its not cooled down yet. Ok, let's press d-pad. Tap L/RT to navigate to what you want. Select skill you were gonna use before you checked on cooldown of previously used skill. Press A. Sounds like a mouthful? Well, trust me it's the best experience in the world when you have Omen Deng just down the hallway!
Title: Re: Alpha Protocol
Post by: Van Cruncheon on June 12, 2010, 08:16:55 PM
pc superior gaming platform confirmed AGAIN
Title: Re: Alpha Protocol
Post by: Smooth Groove on June 12, 2010, 08:32:56 PM
Awesome PC gaming is too complicated for Demi AGAIN
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 12, 2010, 08:48:32 PM
I only came across two or three bugs in my entire play through, one that erased all the guards in one area when I reloaded and another where the mission summary said that I killed people when another part of the summary showed enemies killed as 0, and I found the combat to be kind of fun for the most part.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 08:50:26 PM
Mike Thorton is NeoGAF
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 12, 2010, 08:56:25 PM
This may or may not be a bug but it seriously annoys me; reloading from a saved checkpoint will wake up all the enemies you had previously killed.

You mean you killed some guys, got to a checkpoint, played a bit more, went back to that checkpoint, and then guys that you killed before the checkpoint save have come back?
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 12, 2010, 09:02:33 PM
I'm not sure if I've come across that one or not.
Title: Re: Alpha Protocol
Post by: cool breeze on June 12, 2010, 10:20:09 PM
I played AP on PC with KB/M and it was terrible.  PC gets no claim of superiority here.  You still needed to jump into a menu and click a wheel to select the gear/skill, then activate it.  Both Mass Effect games on PC have a good interface since they let you bind all that stuff to the number bar above WSAD.  It became an annoyance when I wanted to double up on stealth skills like going invisible and totally silent.  Instead of hitting 1 then 2, I have to activate one, go into the menu and select the skill, and activate it again, wait for cool down time, repeat.
Title: Re: Alpha Protocol
Post by: demi on June 12, 2010, 10:21:49 PM
Well I appreciate the honesty.


Now admit this game is horrible
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 02:23:59 PM
Why does every boss have to have respawning enemies. Nevermind, dont answer that.
Title: Re: Alpha Protocol
Post by: Bebpo on June 13, 2010, 02:52:08 PM
Almost none do.

Omen has 2 guys come out every 25% of his health. 
Sis doesn't respawn
Brayko has none
Marburg...might.  I usually kill him before the soldiers so I can't tell.
The end game ones have finite amounts of soldiers
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 06:09:11 PM
Wow, awesome, an escort level. I'm so glad this is in.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 13, 2010, 07:18:17 PM
Wow, awesome, an escort level. I'm so glad this is in.

Which one is that?

Quote
Omen has 2 guys come out every 25% of his health.

Omen never spawned any backup when I fought him.
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 07:55:57 PM
Ok the Brayko fight is hilarious. Fighting him is actual garbage because of how bad this game controls, but the setup is too funny.

Also the Brayko fight does have respawning enemies. Wrong again, Bebpo
Title: Re: Alpha Protocol
Post by: cool breeze on June 13, 2010, 09:24:12 PM
Did you pay Heck for support?

yeah, Brayko has Michael Jackson albums around him crib.  I killed his hookers too and that bitch was yelling at me over the radio 8)
 
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 09:25:38 PM
I didnt notice the effect of Heck. When he snorted his line he beelined it to me and juggled me with his punches. Really, really frustrating.
Title: Re: Alpha Protocol
Post by: cool breeze on June 13, 2010, 09:32:20 PM
that's weird.  for me he would still get coked up and chase me around, but every once in a while he'd fall to the ground and just sit there and Mike would say something about how Heck spiked it with enough stuff to take down an elephant or something.  It would only be five seconds or so, then he'd chase me again.
Title: Re: Alpha Protocol
Post by: Bebpo on June 13, 2010, 09:49:13 PM
When I fought Brayko there was no one else in the room.  Weird.
I know this for a fact because Brayko fell off the stage and became frozen and invincible and I walked around the whole room while he stood there frozen and there was no one else!

And Great Rumbler, did you instantly kill him with a chain shot or something?  Normally guys spawn out of the elevator 2 at a time for 3 times total during the battle (75% HP, 50% hp, 25% hp).
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 13, 2010, 09:51:44 PM
And Great Rumbler, did you instantly kill him with a chain shot or something?  Normally guys spawn out of the elevator 2 at a time for 3 times total during the battle (75% HP, 50% hp, 25% hp).

I took down most of his health with chain shot, then ran from him until it recharged. No enemies spawned.
Title: Re: Alpha Protocol
Post by: Bebpo on June 13, 2010, 09:52:40 PM
Yeah I didn't have chain shot at that point.  Had to do it with my FISTS :rock
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 10:20:46 PM
Oh god the Darcy fight :rofl

Hey let me snipe you AND throw upwards to 6 grenades at a time

edit: Oh nice a Helicopter fight too with zero health bar
Title: Re: Alpha Protocol
Post by: demi on June 13, 2010, 11:48:00 PM
Wow, after all that work, the final fight culminated in me dancing around a coffee table.

This game... very bad
Title: Re: Alpha Protocol
Post by: Bebpo on June 14, 2010, 03:17:07 AM
you mean totally awesome

:bow Alpha Protocol :bow2
Title: Re: Alpha Protocol
Post by: pilonv1 on June 14, 2010, 03:25:25 AM
I agree, it's pushing Mass Effect 2 for my GOTY.

I had a conversation yesterday that I reloaded, and since I was wearing different armour I had a slightly different conversation. Amazing.
Title: Re: Alpha Protocol
Post by: Himu on June 14, 2010, 09:16:18 AM
So the gameplay is awful?
Title: Re: Alpha Protocol
Post by: demi on June 14, 2010, 09:35:24 AM
Abysmal. Tempted to delete the accounts of anyone who enjoyed this horrific game just so I dont have to read it.
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 14, 2010, 10:42:22 AM
So the gameplay is awful?

Not really, it decent most of the time. Janky, yes, but I did have fun with it, running around in the shadows, karate chopping guys in the throat, and using various skills to turn my guy into a non-lethal killing machine. Not that I don't understand why a lot of people hate it though.
Title: Re: Alpha Protocol
Post by: MyNameIsMethodis on June 14, 2010, 10:43:14 AM
Abysmal. Tempted to delete the accounts of anyone who enjoyed this horrific game just so I dont have to read it.

I hated the game it sucks please dont delete me
Title: Re: Alpha Protocol
Post by: chronovore on June 15, 2010, 09:19:50 PM
Don't worry! If you get deleted, it won't be because of the game.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 21, 2010, 07:44:45 AM
Last mission was fucking horrendous. Plus I have no idea what happened but all of a sudden Mina was dead.

Great game except for the last level which was like Gears of Alpha Protocol and it sucked.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 21, 2010, 08:22:36 AM
Just reading the Spoiler thread on Q23 now, and it's mind blowing.

http://www.quartertothree.com/game-talk/showthread.php?t=59646

If you get enough intel you can talk to Parker about his daughter. Some people never even met SIE, others had her as their final handler.

Apparently if you piss off Heck he takes the $5million bribe and it puts you right into the final mission :lol
Title: Re: Alpha Protocol
Post by: Great Rumbler on June 21, 2010, 10:56:30 AM
Last mission was fucking horrendous. Plus I have no idea what happened but all of a sudden Mina was dead.

She gets captured, you have the choice of saving her or not saving her.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 21, 2010, 06:44:58 PM
I know, that but I don't recall having a choice of where to go. Suddenly I was in the server room and she was dead.
Title: Re: Alpha Protocol
Post by: Bebpo on June 21, 2010, 06:50:09 PM
I missed that too as did most people.  There was a part where you were supposed to stop and listen to a speech that told you that you had a choice of two doors.  But if you're just running forward through the area like most people you don't notice and then she's dead. 

Definite design problem there.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 21, 2010, 06:51:10 PM
I figured as much, that's the problem when you're pushing urgency on the player and not making decisions clearer.
Title: Re: Alpha Protocol
Post by: demi on June 21, 2010, 10:24:55 PM
You cant get a SIE ending. There's only 3 endings:

- You leave with Heck
- You leave with Mina
- You leave by yourself

Scarlet has 2 results:

- You kill her after Heck blasts her
- You dont tell Heck to shoot her, or you just talk to her, and Scarlet shoots Leland

The game automatically gives you Heck as a safety net for Endgame. You can have Heck at -10 and he will STILL be your Handler and even act like you're his best friend, if you avoided SIE and blasted Albatross.



The game isnt really as "variable" as those goofballs are jacking off to.
Title: Re: Alpha Protocol
Post by: Bebpo on June 21, 2010, 11:22:05 PM
You can have SIE as your handler in the last mission and she'll fight in person with you.

Marburg stuff is because if you do it right you can get him to betray his boss.  Or get him angry and you can kill him.
Title: Re: Alpha Protocol
Post by: pilonv1 on June 22, 2010, 12:01:50 AM
It's not just the endings though, it's how you get there.

I think the endings are lame, but the number of different paths astound me.
Title: Re: Alpha Protocol
Post by: demi on June 22, 2010, 12:03:30 AM
It is about as different as ME2's choices. Do I want to do Mordin's mission, or Miranda's? Do I want to do Moscow, or Taipei?
Title: Re: Alpha Protocol
Post by: pilonv1 on June 22, 2010, 12:21:14 AM
Except here, you do Mordin's mission and he's your bro from then on no matter what, they just give you a fake moral choice at the end of his mission. And what you do in that mission makes no difference to the story.

Every situation has a bunch of different outcomes. Every mission debrief has up to 5-6 items that affected the story. A great example is the conversation with the guy who has an assasination attempt on him, if you warn him enough he'll wear a bullet proof vest and live.

Not saying it's a better game than ME2 because it's not but it's certainly more open ended.
Title: Re: Alpha Protocol
Post by: demi on June 22, 2010, 12:24:53 AM
Sung takes your data regardless. And you only get 2 choices - the Riot data, or the Assassination data.

You can tell him he's a piece of shit chinaman and he'll be like "well ok, i'll take your data because the game is coded this way"
Title: Re: Alpha Protocol
Post by: Bebpo on June 22, 2010, 01:45:11 AM
I kind of agree with demi

The game rocks because you have a lot of choices within the micro and small stuff can really play out differently depending on all sorts of things.
In the macro though, the game structure is very set in stone with limited choices for all the major plots points. 

The game is really about the little details and not the bigger picture.  Kind of like how the plot on a big picture scale is pretty generic dude goes to middle east, dude goes to 3 places, dudes takes out bad dudes & leaves on boat.  But within that there's lots of interesting characters, great conversations, and memorable scenes.   
Title: Re: Alpha Protocol
Post by: cool breeze on June 22, 2010, 02:03:39 AM
yeah, I don't know if I posted it here or gaf since it was probably half a month ago, but I would have much rather this game had more of the center section and smaller stories.  The main plot thread is boring.  Would have been cool if you started the game as a spy and the main objective to focus on emerged as you kept playing.  As it is, you have really cool stuff happening for the three middle cities, then it all gets dropped in favor of wrapping it up.  They game even hints at various factions having more to them but it is never expanded on, like
spoiler (click to show/hide)
G22, Albatross and Sis
Marburg and VCI
Hong Shi
Surkov
Mina and the group she was working for
Even Scarlett emerging as the main villain would have been cool

In the end, they made you feel like a lot of your choices really didn't matter.  I was less impressed after I finished than I was in the middle of it, only to be reimpressed (?) in my second playthrough in that middle section.
[close]
Title: Re: Alpha Protocol
Post by: Bebpo on June 22, 2010, 02:24:27 AM
Yeah, I should have mentioned that Fallout 1/2 are structured the exact same way.  They start the same.  Then after the intro you can go to places in whatever order and do whatever you want.  You can join a gang...or kill them all.  Help people, make deals with them, or kill them all.  You can become a friend of the mutants.  Or their worst enemy.  But in the end you still end up in the same final dungeon with it playing out mainly the same (a few branches like AP) and you get the same ending.  But then in the credit roll (like AP) you get a recap news reel of how each city ended up based on your actions in them.  You can tell when they made AP they definitely had the Fallout in mind as the story structure.

I think it's a cool structure and I wish more games used it.
Title: Re: Alpha Protocol
Post by: The Sceneman on July 22, 2012, 10:37:30 PM
BUMP

whoa, didn't realise I was so late to the party on this one.

Just started playing and it's uh-mazing. Got through like half the game in one sitting as I couldn't put it down. Spectacular shit. Also really interesting achievements.
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 22, 2012, 10:42:50 PM
Ilove the multiple endings- the ending I got ruled- its like the game saw the way I was playing it and was all 'the shit yer doin is fucking absurd, lemme help you wrap this up in a way that suits your style' and boom- awesome absurd ending
Title: Re: Alpha Protocol
Post by: Great Rumbler on July 22, 2012, 10:47:37 PM
I really want to play AP again right now...
Title: Re: Alpha Protocol
Post by: The Sceneman on July 22, 2012, 10:48:11 PM
I'm kind of playing as a good guy on my first playthrough and letting everyone live but I'm always trying to extort and get bribes and perks and stuff. I'm flirting with all the babes but if anyone make a move I'm gonna be like "fuck you bitch". This game is so sweet and I even enjoy the combat lol. Only BS part was the Braykov boss fight so far.
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 22, 2012, 10:50:04 PM
I like how the games kinda broken in a good way- like i totally went for that weird bullet resistence skill and PUNCh and all I did even in stealth missions was PUNCH and it LET ME- never once did I do anything with strategy in mind or tactics during execution and the games like 'thats cool you wanna do that'
Title: Re: Alpha Protocol
Post by: pilonv1 on July 22, 2012, 10:52:29 PM
Yeah it's sort of cool that you can make yourself unstoppable if you pick certain skills. People tend to shit on it because it's not what they thought it would be, rather than enjoying it for what it is. Still one of my favourite games ever.
Title: Re: Alpha Protocol
Post by: The Sceneman on July 22, 2012, 11:45:35 PM
I am thinking about re-specing some points into kung fu lol

Yeah initially I found the mechanics a little confusing as I picked the Recruit background and started with zero AP. Then I started the first mission and was wondering why I kept getting spotted so easily when I was trying to be sneaky. Once I gained some levels I put some points into stealth and things made a bit more sense. Even when I got spotted though the terrorists would just run up to me and I would simply kick them in the nuts so no problem!

I'm rocking the pistols/stealth build due to popular recommendation but for subsequent playthroughs I might just go rambo for the lulz. I imagine Pistol Chain Shot (broken power) will make hard mode easier so I'll go that route when I play hard. I plan on playing a few times and trying several different approaches. Seems this has great replay value.

I read that since I picked recruit for my first play I unlock Veteran for subsequent plays, which is like NG+ and gives you heaps of bonus skill points so I'll be able to try out some different builds easier.
Title: Re: Alpha Protocol
Post by: pilonv1 on July 23, 2012, 12:17:17 AM
All I remember was that stealth + pistol chain shot + the skill that resets your cooldowns made most of the bosses trivial.
Title: Re: Alpha Protocol
Post by: The Sceneman on July 23, 2012, 01:00:08 AM
I got through Saudi and Moscow last night and have started on Taipei. Steven Heck is POS. Am I about halfway through the game?
Title: Re: Alpha Protocol
Post by: The Sceneman on July 23, 2012, 10:01:58 PM
beat it last night. WTF was going on around the end of the game  :lol I was all cabbed out on sedatives and my brain basically imploded during all the Endgame stuff.

Seems like a pretty good story overall, my ending was:

spoiler (click to show/hide)
I pretended I was going to join Halbeck but then right at the end my Thorton was like: "fuck you I'm running shit with my worldwide connects" and punched Leland over. I made a lot a lot of friends during the game (Surkov, Braykov, Deng, Heck etc.) so I nabbed the "Thorton inc." achievement. I then quit to dash and reloaded, and watched the ending if you actually join Halbeck. It was pretty funny, Leland and Thorton get their bromance on and hang out and smoke cigars lolozlzozlzoz
[close]

I'm gonna run the game again on easy going all Rambo like with shotguns and rifles (for dem cheevs), I'm also going to piss off and/or kill everyone. What a sweet game.
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 23, 2012, 10:20:21 PM
beat it last night. WTF was going on around the end of the game  :lol I was all cabbed out on sedatives and my brain basically imploded during all the Endgame stuff.

Seems like a pretty good story overall, my ending was:

spoiler (click to show/hide)
I pretended I was going to join Halbeck but then right at the end my Thorton was like: "fuck you I'm running shit with my worldwide connects" and punched Leland over. I made a lot a lot of friends during the game (Surkov, Braykov, Deng, Heck etc.) so I nabbed the "Thorton inc." achievement. I then quit to dash and reloaded, and watched the ending if you actually join Halbeck. It was pretty funny, Leland and Thorton get their bromance on and hang out and smoke cigars lolozlzozlzoz
[close]

I'm gonna run the game again on easy going all Rambo like with shotguns and rifles (for dem cheevs), I'm also going to piss off and/or kill everyone. What a sweet game.

spoiler (click to show/hide)
I got pretty much EVERYONE killed- my ending was just me on a boat sailing off into the sunset.
[close]

Title: Re: Alpha Protocol
Post by: The Sceneman on July 23, 2012, 10:37:36 PM
haha

spoiler (click to show/hide)
yeah thats what I'm planning for 2nd play, kill everyone and piss everyone off. Lots of different achievements to collect for playing that route.
[close]
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 23, 2012, 11:37:07 PM
its awesome- AP is an unsung hero of this gen
Title: Re: Alpha Protocol
Post by: pilonv1 on July 24, 2012, 02:27:48 AM
beat it last night. WTF was going on around the end of the game  :lol I was all cabbed out on sedatives and my brain basically imploded during all the Endgame stuff.

Seems like a pretty good story overall, my ending was:

spoiler (click to show/hide)
I pretended I was going to join Halbeck but then right at the end my Thorton was like: "fuck you I'm running shit with my worldwide connects" and punched Leland over. I made a lot a lot of friends during the game (Surkov, Braykov, Deng, Heck etc.) so I nabbed the "Thorton inc." achievement. I then quit to dash and reloaded, and watched the ending if you actually join Halbeck. It was pretty funny, Leland and Thorton get their bromance on and hang out and smoke cigars lolozlzozlzoz
[close]

I'm gonna run the game again on easy going all Rambo like with shotguns and rifles (for dem cheevs), I'm also going to piss off and/or kill everyone. What a sweet game.

spoiler (click to show/hide)
I got pretty much EVERYONE killed- my ending was just me on a boat sailing off into the sunset.
[close]



spoiler (click to show/hide)
With Heck? That's the one I got
[close]
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 24, 2012, 02:38:20 AM
beat it last night. WTF was going on around the end of the game  :lol I was all cabbed out on sedatives and my brain basically imploded during all the Endgame stuff.

Seems like a pretty good story overall, my ending was:

spoiler (click to show/hide)
I pretended I was going to join Halbeck but then right at the end my Thorton was like: "fuck you I'm running shit with my worldwide connects" and punched Leland over. I made a lot a lot of friends during the game (Surkov, Braykov, Deng, Heck etc.) so I nabbed the "Thorton inc." achievement. I then quit to dash and reloaded, and watched the ending if you actually join Halbeck. It was pretty funny, Leland and Thorton get their bromance on and hang out and smoke cigars lolozlzozlzoz
[close]

I'm gonna run the game again on easy going all Rambo like with shotguns and rifles (for dem cheevs), I'm also going to piss off and/or kill everyone. What a sweet game.

spoiler (click to show/hide)
I got pretty much EVERYONE killed- my ending was just me on a boat sailing off into the sunset.
[close]



spoiler (click to show/hide)
With Heck? That's the one I got
[close]

spoiler (click to show/hide)
Nope. Pissed off or killed pretty much everyone. Troll ending.
[close]
Title: Re: Alpha Protocol
Post by: pilonv1 on July 24, 2012, 04:51:26 AM
spoiler (click to show/hide)
Mine was bros for life as me and heck sailed off on a boat into the sunset
[close]
Title: Re: Alpha Protocol
Post by: The Sceneman on July 25, 2012, 01:38:00 AM
Goddamn playing as an asshole in this game is EVIL

spoiler (click to show/hide)
I made Mina hate me because I murdered a bunch of CIA agents, then when I met Madison I just abused her and basically kidnapped her. She was terrified and Thorton just went up to her and says "stay out of my way bitch". I felt pretty bad!
[close]
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 25, 2012, 02:07:11 AM
the VA for asshole options = THE BEST

I like when you turn shit off before theyre done talking and the next time they talk to you theyre all pissed off about it haha
Title: Re: Alpha Protocol
Post by: Great Rumbler on July 30, 2012, 08:48:15 PM
Reinstalled and currently playing. I'm in mucking around in Rome right now [just after Saudi Arabia] and it's really fun now that I know to put the bulk of my points into stealth. I'm basically Batman-ing it up over here.
Title: Re: Alpha Protocol
Post by: chronovore on July 30, 2012, 09:45:18 PM
Is the 360 version unplayable from bugs, or is it just "quirky"?
Title: Re: Alpha Protocol
Post by: Great Rumbler on July 30, 2012, 09:50:49 PM
It seems like I recall the 360 version having a lot of bugs.
Title: Re: Alpha Protocol
Post by: BlueTsunami on July 30, 2012, 10:46:21 PM
Beat the PC version a couple of hours ago. Great game. Really like the characters in this game and you can really leverage the skill system to become really powerful. Going to play through again as a Recruit and then hopefully as a Veteran after but go down different dialog paths.
Title: Re: Alpha Protocol
Post by: Positive Touch on July 30, 2012, 11:03:02 PM
would you guys recommend starting off on recruit?
Title: Re: Alpha Protocol
Post by: BlueTsunami on July 30, 2012, 11:07:35 PM
would you guys recommend starting off on recruit?

I would if you want to get straight to playing as Veteran. Wish I did at first. Recruit adds challenge since you get no skill point allocations at the beginning. Not sure what else beyond that.
Title: Re: Alpha Protocol
Post by: pilonv1 on July 30, 2012, 11:21:04 PM
would you guys recommend starting off on recruit?

Not for the first time playing.
Title: Re: Alpha Protocol
Post by: Positive Touch on July 31, 2012, 12:54:39 AM
y
Title: Re: Alpha Protocol
Post by: BlueTsunami on July 31, 2012, 02:21:07 AM
I think it may be a little tough when you're still wrapping your head around the actual gameplay. Its advisable that you stick to two main skills since having no point allocation to a specific set of skills could lead to mixing your skills a bit. But otherwise it could be interesting in a trial by fire sort of way.
Title: Re: Alpha Protocol
Post by: pilonv1 on July 31, 2012, 05:36:32 AM
^^ this
Title: Re: Alpha Protocol
Post by: MrAngryFace on July 31, 2012, 09:09:27 AM
PUNCHING + SHIELD = win
Title: Re: Alpha Protocol
Post by: The Sceneman on July 31, 2012, 10:14:51 PM
I played as recruit on normal for my first playthrough, had no trouble. It's totally worth it to unlock Veteran for subsequent playthroughs
Title: Re: Alpha Protocol
Post by: BlueTsunami on August 01, 2012, 02:12:50 AM
Doing a Shotgun + Toughness Run with Recruit on Hard. Hard as fuck since you need to be fairly close for the shotgun to be at its best and even with high Toughness you can die rather easily. Maybe its me playing at Difficult though, need to really utilize cover. With that said Shotguns main skill 'Room Clear' is awesome for fucking shit up. Terminator Mode.

I've also been playing as a dick and there has been some hilarious moments from it. Thick ass beard too with mirrored glasses.
Title: Re: Alpha Protocol
Post by: The Sceneman on August 01, 2012, 07:02:11 AM
lol same, I'm doing the lumberjack beard with shades in asshole mode. Hard mode should be easy with pistol chain shot and various endurance buffs, it's how I'm planning my hard run
Title: Re: Alpha Protocol
Post by: BlueTsunami on August 02, 2012, 01:56:20 AM
Finished Hard + Recruit. Chose SIE as my handler and was surprised to find you can bang her at the most unpredictable time. There's also a dialog option that refers to her as a cougar earlier in the game.
Title: Re: Alpha Protocol
Post by: Howard Alan Treesong on August 02, 2012, 11:13:36 AM
the SIE "romance" option is ASTOUNDINGLY AWESOME

be sure to read her file after that sequence :teehee
Title: Re: Alpha Protocol
Post by: MrAngryFace on August 02, 2012, 11:33:35 AM
Doing a Shotgun + Toughness Run with Recruit on Hard. Hard as fuck since you need to be fairly close for the shotgun to be at its best and even with high Toughness you can die rather easily. Maybe its me playing at Difficult though, need to really utilize cover. With that said Shotguns main skill 'Room Clear' is awesome for fucking shit up. Terminator Mode.

I've also been playing as a dick and there has been some hilarious moments from it. Thick ass beard too with mirrored glasses.

Yeah I never did the hard difficulties- which is why my TOUGHNESS PUNCH strat worked so well
Title: Re: Alpha Protocol
Post by: thisismyusername on August 03, 2012, 12:19:10 AM
the SIE "romance" option is ASTOUNDINGLY AWESOME

be sure to read her file after that sequence :teehee

Shit, I didn't do that. Spoiler it for me.
Title: Re: Alpha Protocol
Post by: Howard Alan Treesong on August 03, 2012, 12:00:23 PM
the SIE "romance" option is ASTOUNDINGLY AWESOME

be sure to read her file after that sequence :teehee

Shit, I didn't do that. Spoiler it for me.

spoiler (click to show/hide)
Basically, SIE comes to rescue Thornton at the last mission, but before untying him saucily decides to "have her way with him" and starts undressing. Thornton starts screaming "no, no, no!" as he is semi-consensually assaulted by a middle-aged German dom. The file at the end reveals that the surveillance footage of Thorton's escape was destroyed, so the contents are unknown, but that he made his own remote copy first that they an confirm has been accessed over two-dozen times.

tl;dr: SIE prison rapes Thornton; Thornton spanks it to the footage
[close]
Title: Re: Alpha Protocol
Post by: chronovore on August 03, 2012, 12:40:52 PM
the SIE "romance" option is ASTOUNDINGLY AWESOME

be sure to read her file after that sequence :teehee

Shit, I didn't do that. Spoiler it for me.

spoiler (click to show/hide)
Basically, SIE comes to rescue Thornton at the last mission, but before untying him saucily decides to "have her way with him" and starts undressing. Thornton starts screaming "no, no, no!" as he is semi-consensually assaulted by a middle-aged German dom. The file at the end reveals that the surveillance footage of Thorton's escape was destroyed, so the contents are unknown, but that he made his own remote copy first that they an confirm has been accessed over two-dozen times.

tl;dr: SIE prison rapes Thornton; Thornton spanks it to the footage
[close]

:rofl
:purchases_copy
:ninja
Title: Re: Alpha Protocol
Post by: thisismyusername on August 03, 2012, 06:01:54 PM
the SIE "romance" option is ASTOUNDINGLY AWESOME

be sure to read her file after that sequence :teehee

Shit, I didn't do that. Spoiler it for me.

spoiler (click to show/hide)
Basically, SIE comes to rescue Thornton at the last mission, but before untying him saucily decides to "have her way with him" and starts undressing. Thornton starts screaming "no, no, no!" as he is semi-consensually assaulted by a middle-aged German dom. The file at the end reveals that the surveillance footage of Thorton's escape was destroyed, so the contents are unknown, but that he made his own remote copy first that they an confirm has been accessed over two-dozen times.

tl;dr: SIE prison rapes Thornton; Thornton spanks it to the footage
[close]

I got that scene but didn't get the intel.  :lol
Title: Re: Alpha Protocol
Post by: BlueTsunami on August 03, 2012, 06:31:41 PM
I forgot to check the dossier after it happend :lol That's hilarious though. SIE is definitely the best romance too. Also the girl you take in midway clocked me with a statue on my asshole run. The whole asshole run was amazing, especially the way your relationship with Mina is ultimately effect. Got to fuck SIE on that run though, the good with the bad I guess hahaha.
Title: Re: Alpha Protocol
Post by: Spurgeon on August 03, 2012, 09:25:08 PM
Is the 360 version unplayable from bugs, or is it just "quirky"?

AP is one of the few games I double-dipped on. I gave it one play-thru on 360 and I didn't encounter any game-stopping bugs and really didn't see any more problems than the PC version. PC is the way to go though.

This is a game that you can really appreciate on subsequent play-thrus, just to see how differently you can handle things.
Title: Re: Alpha Protocol
Post by: chronovore on August 04, 2012, 01:04:28 PM
Thanks. I'm going to have grab it at some point. Also have Obsidian's Fallout New Vegas on my backlog, which is supposedly more true to "old Fallout" than F3.
Title: Re: Alpha Protocol
Post by: The Sceneman on August 06, 2012, 12:52:09 AM
I'm on my third play now. I love this game so much.

This time I'm playing on hard and being super stealth man. Got the cheev for finishing 3 missions without being detected by a single baddie  8)  Aiming to piss off Marburg and Heck, as well as romance all 4 women in this playthrough, and generally mop up any other achievements I need for my 1000. A shame Sis isn't a valid romance option lol
Title: Re: Alpha Protocol
Post by: The Sceneman on August 06, 2012, 07:18:32 AM
fuck there are some insane jokes in this game

spoiler (click to show/hide)
within like 10 minutes there was a gag about horse porn then one about polar bear rape
[close]
Title: Re: Alpha Protocol
Post by: Howard Alan Treesong on August 06, 2012, 11:16:55 AM
I'm on my third play now. I love this game so much.

This time I'm playing on hard and being super stealth man. Got the cheev for finishing 3 missions without being detected by a single baddie  8)  Aiming to piss off Marburg and Heck, as well as romance all 4 women in this playthrough, and generally mop up any other achievements I need for my 1000. A shame Sis isn't a valid romance option lol

Regarding pissing off Marburg:

spoiler (click to show/hide)
If you play your cards...wrong? you can get him so pissed off he loses his professional cool and actually draws a gun on you at your initial cafe meeting.
[close]
Title: Re: Alpha Protocol
Post by: The Sceneman on August 07, 2012, 03:41:09 AM
whoa I never managed to piss him off that much...

spoiler (click to show/hide)
Some conversations are related to how much of their dossier you have, I think. When I confronted Marburg in the museum my Thornton took the piss out of him hard using facts from his dossier (eg. Lelands Lackey, monkey in suit ass kisser etc.) So i got to kill him and get an achievement and his sweet pistol.

And Man, does SIE love you for killing him. I got her to +9 in our first encounter just for being there and being a hardass. I got the lay in the bag there I think. I've already screwed Madison and I have Mina and Scarlet at +9 too so I've got the achievement for porking all the babes sorted  :D
[close]

Marburg's character is really interesting, I still don't fully get what makes him tick and what his motivations are. Thats what I love about this game, all the characters are pretty unique and interesting.

One character I still don't get is:

spoiler (click to show/hide)
Westridge. You can tell where all the other members of Alpha Protocol are coming from, Parker and Darcy have pretty clear cut agendas, but I still know shit all about Westridge. I guess I can try and learn more in this playthrough!
[close]

This is sure as shit AAA+ tier gaming. Sure the gameplay doesnt have the polish of other games but its still awesome and fun collecting all the cash and intel and shit. One of the top games of the generation for sure.
Title: Re: Alpha Protocol
Post by: The Sceneman on August 08, 2012, 10:50:42 AM
1000/1000 :pimp
Title: Re: Alpha Protocol
Post by: chronovore on August 08, 2012, 12:15:52 PM
1000/1000 :pimp

Well done, sir!
Title: Re: Alpha Protocol
Post by: The Sceneman on August 09, 2012, 01:41:54 AM
thanks! It was a very enjoyable game to 1000, it took me 3 playthroughs, and each one was quite different in terms of interactions and outcomes. Amazing game.
Title: Re: Alpha Protocol
Post by: Spurgeon on August 20, 2012, 01:24:50 AM
1000/1000 :pimp

Nice! Think I got 700+ just on one play-thru on Xbox, not sure what I'm at on PC version. I'm thinking about playing again and trying to beat the shit out of everyone this time. What other skills fit well with melee?
Title: Re: Alpha Protocol
Post by: The Sceneman on August 20, 2012, 03:51:34 AM
I'd imagine just pumping the Endurance(? or Toughness? cant remember the tree name) would go real well with melee. As you upgrade that you get massive health and endurance bonuses, and an active skill which reduces damage for a set amount of time. Set that off at the same time as Melee Fury and you should have no trouble even on hard. A lot of the skills are useful when maxed, but you gotta choose your build and stick with it. Min-maxing is really important in this game.
Title: Re: Alpha Protocol
Post by: The Sceneman on August 20, 2012, 03:53:10 AM
1000/1000 :pimp

Nice! Think I got 700+ just on one play-thru on Xbox, not sure what I'm at on PC version. I'm thinking about playing again and trying to beat the shit out of everyone this time. What other skills fit well with melee?

yeah the achievement list is pretty well designed IMO, you get the bulk of the points for 1st playthrough doing whatever you want, but getting the 1k will involve careful planning and experiencing a good variety of paths and content the game has to offer.