Today EA and Crytek announced Crysis 2 for the PlayStation 3, Xbox 360 and PC.
The next instalment of Crysis will be the first game built on Crytek's CryENGINE 3 and will be released for the PlayStation 3, Xbox 360 and PC. EA will publish the game.
"The development of Crysis 2 marks a major stepping stone for our studio," said Cevat Yerli, CEO and President of Crytek.
"This is not only the next game in the Crysis franchise, it’s the first title we are developing for consoles and the first title being built on CryENGINE 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event."
First time a sequel will look worse than the original?The CE3 demo looked really good on consoles so I doubt that. Of course the PC demo will look a lot better though.
First time a sequel will look worse than the original?You know that's bullshit. The PC version will look better than the original, I'm sure. The console versions? Not likely, but I'm sure they'll look good enough. The PC original was super scalable, you know.
Nathan Camarillo, executive producer on Crysis 2, tells the magazine that the sequel won't take place on another tropical island setting as we're used to. Instead, Crysis 2 makes the jump to a "new style of jungle" -- something they aren't ready to fully discuss just yet.
"We are applying our expertise to a new style of "jungle" which we will discuss more in the upcoming months, but it is definitely far from tropical," says Camarillo. "We are very excited to introduce Crysis-style sandbox gameplay to a different, yet ultimately familiar environment."
also, how were they able to think of 49 reasons to get a PSPgo? I don't even
First time a sequel will look worse than the original?
New York is so played out. More games need to be set in D.C.
- The Xbox 360 is running at 1280x720 with 2x MSAA, not sure about the PS3.
- It is set 3 years after the original game, and now 'the aliens' are invading the entire world.
- There's set to be a third faction in the game (another enemy, maybe)
- New York has been destroyed by the aliens, and this is where the main action takes place.
- New 'Tactical Mode' allows to player to extract information from corpses and weapons, eg, cause of death, name, etc.
- There are now 'modules' that can be attached to enhance the Nanosuit.
- The survivors refer to you as 'Prophet'.
- Battles will be more tactical and require more planning, and they will be more open than the original Crysis.
- Multi-level combat (eg, you can scale buildings and attack from there, or climb to the top and survey the city/battlefield).
- When you're in a building, the enemies will try to flank you from below/above.
- The exosuit aliens you fight are now different; they are humanoid and use handheld weapons.
- Story is improved and is much more important to the game, and it is built upon through the course of the game ("much like Bioshock", he said).
http://i924.photobucket.com/albums/ad86/esnedon/Page18.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page19.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page20.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page21.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page22.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page23.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page24.jpg
http://i924.photobucket.com/albums/ad86/esnedon/Page25.jpg
- Battles will be more tactical and require more planning, and they will be more open than the original Crysis.
- Multi-level combat (eg, you can scale buildings and attack from there, or climb to the top and survey the city/battlefield).
- When you're in a building, the enemies will try to flank you from below/above.
Quote- Battles will be more tactical and require more planning, and they will be more open than the original Crysis.
- Multi-level combat (eg, you can scale buildings and attack from there, or climb to the top and survey the city/battlefield).
- When you're in a building, the enemies will try to flank you from below/above.
:hyper
I still don't get the hate. Are you guys thinking it's going to be GTA4 and usual sandbox game crap where a city is more just running around in the streets?
If it was in jungle then it would be
Jungle,jungle,jungle.Fuck Crytek.
:lol
(from gaf)
#278
--------------------------------------------------------------------------------
short info summary of what I read, not complete and all:
- aliens attacked and ny is destroyed
- they explain one mission
- big ship crashed into skycraper and you have to go there to get some DNA
- big new element is the vertical axis of the game
- in Crysis you could only jump on a car
- this time you can go up the skycrapers to jump off of them for example or to check and mark your targets before you attack
- 4 types of ways to use the nanosuit
- infiltrate - while in this mode you are invisible and can see enemies through walls
- power
- tactic - you can see where you are attacked from, you can hear far away conversations, you can see weapons laying around and stuff
- armor mode - better protection
- they are experimenting with different huds for every mode
- there is a third fraction in the game which is attacking the player AND the aliens
- dark elements with dead bodies swimming around with some flair like in stalker
- color elements like in The Saboteur
- where the alien ship crashed it seems all living is gone, everything is grey and dark, only red and yellow is noticable
- aliens do not look like in Crysis but like Predators. Walking on two legs and has some kind of dreadlocks
- this alien is totally badass and fearful
not complete, don't hurt me if something is wrong. just a small overview ;)
I still don't get the hate. Are you guys thinking it's going to be GTA4 and usual sandbox game crap where a city is more just running around in the streets? in my mind, the buildings here will have modeled interiors and be an actual full city, or at least a slightly damaged city. I'm thinking that I'll be doing a max. speed into max. strength combo to jump from roof-top to roof-top. Shit like shooting a hole in the ground to fall to the floor below. Driving a cab into an alien, then booking it in to a 7/11 and having the slurpee machine explore as bullets tear through the magazine racks.
They will be the same as "cities" in CoD games. Nothing near the freedom of the jungle from Crysis.
Probably cutting corners for the 360 version :smug
PC lives to serve the console. :smug
The entire reason I prefer PC gaming is because games run smooth, even if it means dropping visual settings. I still don't understand the benchmark fetish stuff of PC gamers.
Looks like Crysis on medium. Must be console screens.You must be joking. That looks significantly better and has the attributes of the game on the higher settings. It's the urban environment that's throwing you off. Those Crysis 2 shots ARE DEFINITELY from the PC version.
Well, I was mistaken then, I had assumed that's what Crysis on Medium looked like since my computer can only run it on LOW SETTINGS.The most important setting in Crysis is shaders,anything lower than high looks like crap
Damn it, no. Crysis out of the box does not look like that last shot. That was only achieved through modding. Obviously, any shots released for the sequel will be captured using their presets. I'm sure all of the same features will still be present in Crysis 2 and tweaks can be made.Well, I was mistaken then, I had assumed that's what Crysis on Medium looked like since my computer can only run it on LOW SETTINGS.
dark10x doesn't really have a point, though.
Crysis can look and looks like the last image he posted via tweaking. And Crysis is 2007 game. Imagine how godly Crysis 2 would look like in 2010 if not for peasant consoles holding it back.
Point is Crysis 2 will never look as good as that tweaked Crysis image because the engine has made a lot of compromises.
And that hurts the PC fanboys.
There's nothing weak about those textures. That's how the non-organic stuff looks in CryEngine.Damn it, no. Crysis out of the box does not look like that last shot. That was only achieved through modding. Obviously, any shots released for the sequel will be captured using their presets. I'm sure all of the same features will still be present in Crysis 2 and tweaks can be made.Well, I was mistaken then, I had assumed that's what Crysis on Medium looked like since my computer can only run it on LOW SETTINGS.
dark10x doesn't really have a point, though.
Crysis can look and looks like the last image he posted via tweaking. And Crysis is 2007 game. Imagine how godly Crysis 2 would look like in 2010 if not for peasant consoles holding it back.
Point is Crysis 2 will never look as good as that tweaked Crysis image because the engine has made a lot of compromises.
And that hurts the PC fanboys.
Crysis out of the box looks different than modded Crysis. People were simply pushing the engine to its fullest with the mods.
Admit, Borys, Crysis out of the box on Very High looks significantly different than tweaked and modded Crysis. We can't compare early shots of Crysis 2 to the modded Crysis shots as they aren't aiming for that.
That is precisely what I said. Out of the box: no, via tweaking: yes.
Of course we don't know anything about C2 modding. But coming from the shots they use in press releases: it looks worse than the supertweaked C1 shots (note the very weak concrete/ building textures).
Looks like Crysis on medium. Must be console screens.(http://i8.photobucket.com/albums/a29/dark1x/crysis_tanks_veryhigh.jpg)
:fbm defending Crysis and pretending its a good game
The invasion begins in Times Square TONIGHT @ 10:00, 10:20 & 10:40 -- Get an early first look at Crysis 2!
there's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)
:derp CONSOLE SHOOTERS :derp
Bleh,FUDthere's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)
:derp CONSOLE SHOOTERS :derp
Bleh, speed was awesome.
Bleh,FUDthere's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)
:derp CONSOLE SHOOTERS :derp
Bleh, speed was awesome.
Everything is still there,just combined together.
Power mode - Enhanced speed and strength
Armour mode - Energy is drained instead of health.
Infiltration mode - Player's footsteps are softened. An invisibility cloak can be activated, which will drain energy.
Tactical mode - The weapons enemies use will be named, the cause of death and names of corpses will be shown, and items of interest will be highlighted.
Yes,old news...
One new mode...tactical
Bleh,FUDthere's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)
:derp CONSOLE SHOOTERS :derp
Bleh, speed was awesome.
Everything is still there,just combined together.
Power mode - Enhanced speed and strength
Armour mode - Energy is drained instead of health.
Infiltration mode - Player's footsteps are softened. An invisibility cloak can be activated, which will drain energy.
Tactical mode - The weapons enemies use will be named, the cause of death and names of corpses will be shown, and items of interest will be highlighted.
the developer has streamlined the four powers of the original (Stealth, Speed, Strength, Armor) into two for the shooter sequel--Power and Stealth.
That doesn't necessarily mean that players of the sequel will have less abilities than they did in the first as Power and Stealth encompass elements of all four.
Activating the Power (PWR) ability provides elements of Strength, Speed and Armor while Stealth (STLTH) allows one to temporarily move about the level both invisibly and silently for a brief amount of time, as noted by an on-screen indicator.
This streamlining also means there's no need for a power-selecting pop-up menu a la the original Crysis. Instead, the presentation indicated that players can switch between the two, Power and Stealth, at a press of a button.
So what's the point of Tactical Mode? Does it help you spot enemies?
Yes, and I believe it also tells you what weapons their carrying and other stats that will assist you in deciding which way you will approach a situation.
(http://i40.tinypic.com/mcekih.jpg)
:gloomy consoles :gloomy
You could even kinda steer the camera when pointing outside the screen in RS2.
:derp POWER OF CELL :derp
The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, because it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 development build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level Far Cry. There aren’t enough superlatives to put his correctly on paper.
The power mode will allow large leaps from building to building and to move things.
http://img375.imageshack.us/img375/5559/img003y.jpg
http://img714.imageshack.us/img714/449/img005n.jpg
http://img15.imageshack.us/img15/4893/img007vki.jpg
http://img704.imageshack.us/img704/7065/img009vm.jpg
http://img19.imageshack.us/img19/5535/img011kh.jpg
http://img684.imageshack.us/img684/7048/img013lz.jpg
A screen capture from the footage shows a double tearing artifact, which happens when the frame buffer is being rendered faster than the refresh rate.
In this case, I assume that the video was being captured at 60hz and by look of the artifact (the size mid section is less than half of the whole picture) the game is being rendered at over 120hz.
Gameplay footage only...SD or 720p upscale
[youtube=560,345]http://www.youtube.com/watch?v=fZPlbXkUugE&fmt=22[/youtube]
You guys are being way too harsh here. Yes, it doesn't look as impressive as Crysis, but it still looks pretty solid and seems like it should play well. The original was a great game regardless of its visuals so I'm definitely excited about this.
That is likely console footage anyways. The game should look better on the PC and, hopefully, run much better than the first game due to optimizations made to support consoles.
http://www.gametrailers.com/video/e3-2010-crysis-2/101432
The gametrailers footage is kinda boring, but this new stuff from E3 looks awesome. I don't know why people seem down on it. well, it does look very different than Crysis 1 in how it plays.
Crysis in 3D is… well, it's still Crysis. In 3D. I don't mean to sound reductive; I was impressed with some of the tricks Crytek displayed to make the 3D version of the game more immersive, including layering and subtle movement of the HUD over the game world, and the sense of verticality and height in particular were heightened by the effect. Meanwhile, there was no perceivable performance decrease with 3D mode active, and perhaps more surprisingly to some, this was all running with no issues at all on the Xbox 360, a quiet refutation of Sony's nascent push to lay claim to the technology in the public conscience.
would have looked better with DX11 effects instead of being dumped down for console DX9Neither console is limited by the DX9 standard. The 360 has a GPU capable of effects beyond what you can do with DX9 and the PS3 can rely on the CPU to perform effects the GPU isn't capable of. Considering their age, they can both produce some pretty amazing visuals even by PC standards.
Looked great in that demonstration. Buying on the PC for certain, but I'm impressed they were able to deliver those visuals on a console.would have looked better with DX11 effects instead of being dumped down for console DX9Neither console is limited by the DX9 standard. The 360 has a GPU capable of effects beyond what you can do with DX9 and the PS3 can rely on the CPU to perform effects the GPU isn't capable of. Considering their age, they can both produce some pretty amazing visuals even by PC standards.
Of course, I know how you think, so you probably won't agree. :-*
The only thing I don't like about what I see of Crysis 2 so far is how it seems to be straying from the Crysis formula and moving towards the style of every other FPS out there right now, specifically how you aren't just one guy on your own but now you've got all these Marines and other guys fighting with you.
Be real, dawg. We all know Crysis did a lot of stuff 3 yrs ago that's even now beyond the capabilities of the consoles, no matter how they're programmed. There's no way Crysis 2 would only look like this if the AMD 5xxx and Fermi were the target platforms.Not true, really. Everything Crysis was doing three years ago can and has been done on consoles. What made Crysis impressive and impossible on consoles was the fact that it was doing ALL of that on such a large scale. It wasn't the effects themselves, rather, the volume that makes it such a powerhouse game.
There is ZERO chance of Crysis on consoles being as open as it is on PC. Especially with the game being 3D.Fuck that 3D bullshit. That right there is even more limiting. Terrible idea on their part.
Everyone knows this game isn't a true open world, right? I see a lot of talk about massive open environments but they're just referring to the direct gameplay areas. The scale is actually a lot smaller than the original Crysis but the detail in the direct gameplay areas is higher.You know Crysis wasn't actually open world either, right? :D
EA’s just confirmed that Crysis 2 has been pushed into Q4 FY2011.
The push is mentioned in the company’s recently released financials.
Originally, the Crytek super-shooter was due for a release this holiday season, and in fact, had its release brought forward to autumn just before E3.
The game’s multiplayer is due to be shown in two weeks at gamescom at Crytek’s home terf in Cologne.
VG247QuoteEA’s just confirmed that Crysis 2 has been pushed into Q4 FY2011.
The push is mentioned in the company’s recently released financials.
Originally, the Crytek super-shooter was due for a release this holiday season, and in fact, had its release brought forward to autumn just before E3.
The game’s multiplayer is due to be shown in two weeks at gamescom at Crytek’s home terf in Cologne.
:rofl
Now i can return to my standard song....vaporwaaaaaaaaaaaaaaaaare
btw,this delay is "only" few months...EA Q4 2011 is Jan-March
Gamescom Cologne is just days away, which means everyone who is attending will get their very first look at Crysis 2’s intense and extensive multiplayer in less than a week!
Crytek CEO Cevat Yerli and Executive Producer Nathan Camarillo (as well as plenty of other Crytek staff) will be in attendance and while it might be difficult to spot them in the massive crowds you won’t be able to miss our massive booth. Within it we’ll have a theater showcasing Crysis 2’s awesome 3D technology and 36 stations running non-stop multiplayer matches throughout the event on both Xbox 360s and PCs. You’ll be able to battle it out on two game modes (Team Instant Action and Crash Site) and two maps (Rooftop Gardens and Impact). For the rest of the details you’ll just have to wait until Gamescom officially kicks off!
And if you aren’t attending Gamescom fear not. We’ll be certain to have coverage ready for you on Facebook and Twitter the moment that Gamescom begins.
Seriously, why is dark1x considered a graphics expert again?!?
Seriously, why is dark1x considered a graphics expert again?!?
Oh, there's going to a multiplayer demo? That's really dumb of them.
The demo will feature the game's Skyline map and two game modes: Team Instant Action and Crash Site. The former pits two teams against each other as they attempt to kill as many opponents as possible to earn higher ranks. In the latter you'll battle for control of alien drop pods, earning points by guarding their pods and keeping enemies at bay.
EA also revealed what goodies lie in store for anyone prepared to stump up for a pre-order. Early birds get a limited edition of the game which includes a camouflage skinned SCAR assault rifle and early access to the Holo Decoy - a weapon attachment that projects a moving holographic mirror of the player.
On top of that, you'll also get Platinum Dog Tags displaying your multiplayer rank and stats as well as a Bonus XP award to boost your rank.
would have looked better with DX11 effects instead of being dumped down for console DX9
The machine I played on was a special Asus machine that was brutal! 5GHz Sandy bridge 2600K CPU and a GTX580. I can't go into too much detail but I will say that it was beautiful playing Crysis 2 on it, maxed graphics at full HD res on a nice big LCD in front and it was smooth as butter. The graphics on the PC (for an old alpha build) were without question - gorgeous. The lighting effects bring a whole new layer of beauty to the game and the amount of detail in the level design is insane. It was really like experiencing Crysis all over again, just standing there in a scene and having your jaw hit the keyboard.
The demonstration material that we got to see was Crysis 2, which we suppose answers the question about the Alienware M17x – Yes, it can play Crysis 2… in 3D.http://www.tomshardware.co.uk/3d-vision-crysis-m17x-xps,news-34777.html (http://www.tomshardware.co.uk/3d-vision-crysis-m17x-xps,news-34777.html)
Of course, Crytek has worked hard to make Crysis 2 scalable to a wider range of hardware, this time including consoles, so more machines ever can play Crysis 2. The impressive part is that the machine was rendering it with 3D on with all the settings on high. Frame rate appeared to be very smooth and the 3D graphics were gorgeous.
The one unfortunate thing is that the machine would get hot enough running Crysis 2 that the temperature control would kick in and it would throttle the chips, leading to noticeable slowdown. If you plan to be gaming on this 10lbs gaming laptop, then you're going to need some kind of laptop cooler.
Any preview of Crysis 2 is invariably going to be torn between two things (or should be, anyway): how it looks, and how it plays. When I checked out a single-player section of the PC version of Crysis 2 a month or so ago, I was struck as much by how well it controlled on a 360 pad as how fantastic that version looked, and I was also left with some serious questions as to how it would run on consoles. Last week, things were switched around a bit as I spent time with Crysis 2's multiplayer on the Xbox 360, and I was struck by two things: how great it looked, and how not so great it played.
Thankfully, it looks like most of the graphical issues we saw at Gamescom last year and last year's multiplayer beta on 360 last year have been worked out, as Crysis 2 is clearly in the running for best looking console game out there. It's the atmosphere and lighting that really impresses. Levels are huge with a ton of routes and traversal options, and the constant shifts between darkness and daylight in Skyline, the level included in this week's demo, in particular are striking.
Crysis 2 was so striking, in fact, that it took me a few minutes with the game to realize that something wasn't quite right with Crysis 2's controls on the 360. Eventually, it hit me: Crysis 2 on 360 has some seriously laggy controller response. While some of Crysis 2's control idiosyncrasies make sense - a delay between hitting the jump button and flying into the air makes you feel like a cyborg hurling himself upward - simple things like aiming and strafing just aren't as responsive as they should be. What breaks my heart is the theory that this might be tied to the preview build's framerate - if Crytek UK (formerly Free Radical of TimeSplitters and, uh, Haze fame) can tone the graphics down in multiplayer somewhat to get something that feels more responsive, it would be the right move, but it would still hurt my heart a little.
This wasn't the only issue I experienced; there's also a sense at times that the multiplayer sandboxes might be too much box and not enough player-sand for the max player count on consoles of 6-on-6. For team deathmatch (or team instant-action, as Crytek is calling it), this is fine enough, since players can only score when they encounter one another. But for objective type matches, like Crash Site (the Conquest style mode included in this week's demo), it takes what seems like forever to make it from your spawning point to the action when you die, which really kills the game's momentum. Of course, while precise PC player counts are still being finalized, I was able to cajole the word "more" out of Crysis 2's producer
Granted, Crysis 2 has a couple of months left before it hits retail, so this is hopefully something that can be fixed - and the control issues certainly weren't present in the PC build of the game I played a month ago. If Crytek can address the responsiveness problems in Crysis 2, the multiplayer could be something unique and cool. The nano-suit powers both active and passive lead to a range of combat options not found in other shooters. The constant need to switch from armor mode to stealth to speed requires quick thinking, and Crytek has done a great job of making suit abilities quickly accessible - and, easily mixed and matched, a particular problem in Crysis's last multiplayer release that the developers mentioned to me when I was checking out the game. With some luck, we'll all be power-stomping each other from rooftops when Crysis 2 releases in March.
I got a Crysis 2 key. That was surprisingly easy. I wonder how they get access to them so easily. I've never heard of this site.
I'm guessing you're going to hate it and delete it pretty quick. It's pretty weak at this stage.
I like Crysis SP. But I've never found the MP to be anything I really like. There are a lot of potential if everything worked properly with the suit powers and jumping ability. It has the potential to be like Call of Duty mixed with Halo.
But the beta is a mess and its nowhere near that now. Hopefully they have time to make it credible.
Don't like that,maybe sp will be better
maybe :-\
Can you "play" offline?
like just walk around
I don't like that there isn't a dedicated throw grenade button. You have to switch to grenades or double tap the switch weapon button. Almost nobody does that anymore on consoles for good reasons imo.
QuoteI don't like that there isn't a dedicated throw grenade button. You have to switch to grenades or double tap the switch weapon button. Almost nobody does that anymore on consoles for good reasons imo.
Crytek UK made multiplayer and they have some console experience,so how is this even possible?
:yuck
Alright, now I'm going to have to download this after reading dark10x trying reason with Evilore's bitching and moaning about how dumbed down this game is compared to the almighty PC version of Crysis. ::)
If everything Evilore says is true, then fuck this game. I wanted Crysis on consoles, not Crysis tailored for consoles. I can't believe they "streamlined" the power system...was it really that complicated? By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit. Watch the SP levels be totally linear...
Felt about as laggy as KZ2 to me but it was especially noticable when you're doing something like trying to jump. Way too much delay imo.
WHY would you make this your demo. The engine is not good at small COD-style maps, there are LOD and mip issues all over the place too. Looks like junk. They should be showing off an awesome singleplayer mission instead in some huge metropolitan area.
Seriously, who is making these calls?
Alright, now I'm going to have to download this after reading dark10x trying reason with Evilore's bitching and moaning about how dumbed down this game is compared to the almighty PC version of Crysis. ::)
So this game will suck?
Oh well.
All the complaining seem a bit premature for a game that was never loved for its MP component.
If everything Evilore says is true, then fuck this game. I wanted Crysis on consoles, not Crysis tailored for consoles. I can't believe they "streamlined" the power system...was it really that complicated? By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit. Watch the SP levels be totally linear...
Maybe I play Crysis differently than other people but I really only use two suit powers (besides the armor default) and that's cloak and strength, and I only use strength when I'm sniping. Streamlining those don't really have much effect on me at all.
As for linear levels, the entire last half of Crysis and all of Warhead were linear. I wouldn't doubt it if a majority of Crysis 2 ends up being the same way.
If everything Evilore says is true, then fuck this game. I wanted Crysis on consoles, not Crysis tailored for consoles. I can't believe they "streamlined" the power system...was it really that complicated? By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit. Watch the SP levels be totally linear...
The first suit's Strength and Speed modes have been combined into one Power mode, the suit binoculars function has been replaced with an advanced Tactical mode, Cloak mode has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Infiltration mode, while the Armor mode has been left more or less as is.
The melee stuff is really powerful and feels sloppy. A perfect example of something they get wrong that Halo gets right.
This is terrible.
-The Sound design is garbage
-Gunner is the best class without question
-Hit detection is really fucking spotty
-Net code sucks like an EA shooter
-Air Stomp seems broken
-No explanation on how killstreaks work
-Maximum armor is the win button
- Melee is crazy. I can be a few feet away and still land that one hit kill.
Some pros
- The slide is cool (and every shooter should have it) but the map is too small to feel really useful.
- Feels more responsive than I expected
- Is fairly nice looking
You have to go pick up their dogtags to trigger the killstreaks
Do I just kill dudes to get them or do I have to stand over them and pick them up?
Crytek has said it has plans in place for a Crysis 3 storyline. However, the development of a third installment depends entirely on the success of Crysis 2
Speaking with CVG, Crytek CEO Cevat Yerli said that even though there’s plans in place for the progression of the series’s fiction, it doesn’t mean the game is currently in the works.
“We definitely want to make Crysis 3,” said Yerli. “I’m not making a formal announcement. We’d like to make Crysis 3 but the second game needs to be successful first. I will mention that there is a plan for how the fiction of Crysis should roll out, but again, it depends on the success of Crysis 2.
“If it doesn’t meet our goals, for whatever reason, and doesn’t even break even, then there may not be a Crysis 3. But if it sells anywhere near what Black Ops has, there may be more from Crysis."
Although the shot was taken from a video feed, I'm 100% certain about this result.Juicy console,developer wars incoming
Probably the biggest fail for PS3 hardware, since Crysis 2 is the most tech advanced game ever.
BTW, Cevat Yerli you are a liar.
With only a month to go before the release of Crysis 2 – one of the most hotly anticipated games of 2011, EA and Crytek are pleased to confirm that a new Crysis 2 multiplayer demo for the Xbox 360® video game and entertainment system and PC is coming March 1. The PlayStation®3 demo is coming soon. Crysis 2’s dynamic multiplayer is built around the franchise’s signature Nanosuit, an advanced exoskeleton giving every player super powers that will allow them to be strong, be invisible and be fast on the battlefield.
Last month over 1.7 million players downloaded an early multiplayer demo on Xbox 360. Since then, Crytek has taken player feedback to help improve the experience even more.
All versions of the new demo will include two maps, “Skyline” and “Pier 17”, as well as two modes “Team Instant Action” and “Crash Site”. Crysis 2 multiplayer will include six intense, action-fueled gameplay modes: Instant Action, Team Instant Action, Crash Site, Capture the Relay, Extraction and Assault, set across 12 maps in Crytek’s visually stunning recreation of the Big Apple.
Disagree,this gen is too old now...multi-billion transistor PC are common stuff,consoles have like max 400 million
Disagree,this gen is too old now...multi-billion transistor PC are common stuff,consoles have like max 400 million
:lol. Yeah, most people don't give a fuck. it's still much too early for the next gen imo, i say let hardware/graphics enthusiasts have their PC's and consoles hold their ground with the populace.
Disagree,this gen is too old now...multi-billion transistor PC are common stuff,consoles have like max 400 million
:lol. Yeah, most people don't give a fuck. it's still much too early for the next gen imo, i say let hardware/graphics enthusiasts have their PC's and consoles hold their ground with the populace.
Peasant. Save $1 per day and you will be able to buy it in 2 years.Nobody is stopping you to play these dinosaur age consoles forever.
As soon as someone announces their next console the rest will follow.
Nintendo,do your thing :smug
You won't have to buy new TV next gen,I fully expect that native console res will wobble between sub-hd and full hd.Disagree,this gen is too old now...multi-billion transistor PC are common stuff,consoles have like max 400 million
:lol. Yeah, most people don't give a fuck. it's still much too early for the next gen imo, i say let hardware/graphics enthusiasts have their PC's and consoles hold their ground with the populace.
Peasant. Save $1 per day and you will be able to buy it in 2 years.Nobody is stopping you to play these dinosaur age consoles forever.
As soon as someone announces their next console the rest will follow.
Nintendo,do your thing :smug
I've spent thousands on consoles this gen. Sure the hardware is aging but I still represent a minority, PS3 at launch, 360 a while later, HDTVs, peripherals etc, shit adds up, not including software. How many people still use their 360's with SD televisions. I know a bunch. Much more important for HD sets to properly saturate the market before more hardware. As I see it, a new gen would be bad for devs and consumers right now unless they're selling middleware like EPIC, more pressure on upgrading tech when they should be focused on more important aspects of game dev like making games.... And Nintendo doesn't count since they're behind a generation still, techwise and I can't imagine their next iteration truly breaking any ground outside of ridiculous sales numbers and a gimmick or two.
That's just MP, right? SP should have much better graphics, just like Crysis 1.
Gamertag Radio claims that a Crytek developer confirmed the shooter would not include the system, saying that Crytek chose instead not to be a “testbed”: the system was offered to the developer early on in its development.
The site also claims that the German developer wasn’t looking “to put a wall up to keep people away from the multiplayer.”
EA has included the Online Pass system in all of its titles, including fellow EA Partners title Bulletstorm from Epic-owned People Can Fly.
EA hasn’t commented on the matter yet, but has told VG247 that it’s waiting for an official comment from Crytek.
Online Pass is a system EA uses to make buyers of secondhand games pay an extra fee for online services.
Crysis 2 releases on March 22 in the US and March 25 in the UK for PS3, 360 and PC. Multiplayer demos for PC and 360 launched today, with a PS3 version coming soon.
I'm not a filthy poor so online pass doesn't bother me at all.
hopefully this trash bombs. then crytek will realize they need to return to their PC roots. fucking hooligans
OR Crytek will make more console deals after Kingdoms moves like 4 million copies.
hmm
sdf is very angry and bitter lately
Xbots need to stop spreading fud. >:(
The PS3 version looks exactly like the PC version if you're 30 feet away.
http://www.neogaf.com/forum/showpost.php?p=26513267&postcount=172
Xbots need to stop spreading fud. >:(:lol
The PS3 version looks exactly like the PC version if you're 30 feet away.
http://www.neogaf.com/forum/showpost.php?p=26513267&postcount=172
They pulled the demo?
Bah ha ha
Xbots need to stop spreading fud. >:(
The PS3 version looks exactly like the PC version if you're 30 feet away.
http://www.neogaf.com/forum/showpost.php?p=26513267&postcount=172
Why did you download the PS3 version?
So they made it look, what, twice as good as when compared to the demo? Because that looked like crud. Cluttered clutter with rough everything on top.
So they made it look, what, twice as good as when compared to the demo? Because that looked like crud. Cluttered clutter with rough everything on top.
PS3?
I downloaded the PC demo but the POS couldn't find a server even after 10 mins. Deleted that shit and DL the leaked full version instead. I only played about 20 mins of the leaked version because it was buggy. Even with the maximum settings not implemented yet, it still looked better than anything on console.
Magazine scores are coming in
OXM-9
German PCAction-9
Hungary PCGuru-9.5
just a cover
http://www.pcguru.hu/pcguru/img/galery/GURU-Extra-PC-GURU-Cimlapok-PC-GURU-2011_1.jpg (http://www.pcguru.hu/pcguru/img/galery/GURU-Extra-PC-GURU-Cimlapok-PC-GURU-2011_1.jpg)
Don't think I'm going to take a chance on this one. Crysis/Crysis Warhead would run about 20 minutes on my super souped up death spec PC and then inexplicably crash, while every other PC game I own has never had a problem.
No way i'ma play this shit on Xbox either
Magazine scores are coming in
OXM-9
German PCAction-9
Hungary PCGuru-9.5
just a cover
http://www.pcguru.hu/pcguru/img/galery/GURU-Extra-PC-GURU-Cimlapok-PC-GURU-2011_1.jpg (http://www.pcguru.hu/pcguru/img/galery/GURU-Extra-PC-GURU-Cimlapok-PC-GURU-2011_1.jpg)
lol BS scores from shitty magazines. Why do you even post these. Hungary PCguru, lol. Eastern euro developer get high scores from eastern euro magazine, news at 11.
So they made it look, what, twice as good as when compared to the demo? Because that looked like crud. Cluttered clutter with rough everything on top.
Don't think I'm going to take a chance on this one. Crysis/Crysis Warhead would run about 20 minutes on my super souped up death spec PC and then inexplicably crash, while every other PC game I own has never had a problem.
No way i'ma play this shit on Xbox either
So they made it look, what, twice as good as when compared to the demo? Because that looked like crud. Cluttered clutter with rough everything on top.
Some spoilers
[youtube=560,345]http://www.youtube.com/watch?v=u_WCNp59J74[/youtube]
Don't think I'm going to take a chance on this one. Crysis/Crysis Warhead would run about 20 minutes on my super souped up death spec PC and then inexplicably crash, while every other PC game I own has never had a problem.
No way i'ma play this shit on Xbox either
I'm kind of tired of the whole Crysis thing right now anyway.
Don't think I'm going to take a chance on this one. Crysis/Crysis Warhead would run about 20 minutes on my super souped up death spec PC and then inexplicably crash, while every other PC game I own has never had a problem.
No way i'ma play this shit on Xbox either
I'm kind of tired of the whole Crysis thing right now anyway.
Crysis 2 doesnt impress with the graphics either, so what is there left to do? Such an overrated series. Someone should tell maxy that this is a crap game, but he comes out as a real fanboy,
Is veteran the highest difficulty?
Just get the PC version you schlubs
Then you can enjoy this game too
[youtube=560,345]II0rfojZizM[/youtube]
Interested in this now. Might see if I can pick it up after I'm done with Splatterhouse.
Replaying it on supersoldier now,nanosuit upgrades transfer from previous playthrough.
You can only have one active per slot(power,armor,etc) so spend nanosuit points wisely.
Some story comments
Game has beginning and the end,you will still have lots of questions,but there is no cliffhanger ending...it will give you hints about Crysis 3,but Crysis 2 fight is finished and it all ties up to Crysis nicely.Story is not Charles Dickens,but it's executed pretty well,it just flows.
Some gameplay comments
If you like sandbox type shooters,look no further...play as you want(stealth,one man army,sniper,etc).Vertical gameplay is very important,it's not some marketing bullshit.
Game is very very detailed,it feels like people really lived there and quickly had to leave,there are tons of ordinary stuff in this game.
Crytek artists :bow2
Vehicle sections pretty much suck,except one(on rails,you control armored vehicle gun and rockets... :drool).Vehicle sections are very rare though.
As i said enemy AI tends to get stuck,my only technical complaint,but they move a lot and jump around(aliens).
They are very dangerous though,uncloak and prepare to suffer...you will be hit hard,from everywhere and they will come after you
Few seconds to live on higher difficulties...in order to survive you will have to move a lot,use suit powers and cover.
First person cover system works great.
so, is shooting fine in single player? can you run, slide, shoot and hit an enemy? do you have reasonable accuracy with hip fire?
That's the one big thing I disliked about the multiplayer once I got a feel for it; ended up enjoying the beta/demo by the time I hit the max level. I care more about single player in the end if that gimped shooting is part of the balancing, then I'll pick this game up sooner than expected.
GameFly sent this to me - whats the word? Is it an actual game unlike Crysis? Also how brtutal is Delta difficulty.Crysis was great,don't hate >:(
Crysis 2 on Xbox 360 has taken the crown for best graphics in a console game. It's well animated and the effects are great, but light is always the star of the show.
Remember that "smart" AI I mentioned? It isn't always turned on, and there are weird moments where enemies will walk in circles, or headfirst into their teammates without end. Other times, enemies human and otherwise will remain completely oblivious to the shrieking firefight inches away from them. It's... distracting. Crysis 2's experience is often such a well integrated whole that watching the game's facade fall for a moment hurts when it happens. Crytek are lucky that the game picks itself back up again so well that these are minor complaints.
For those looking beyond the campaign, Crysis 2 offers the de riguer persistent multiplayer experience. Much like Call of Duty, you can unlock an ever escalating series of weapons and suit upgrades (think: perks). While Crysis 2's progression resembles Black Ops and its forbears, its moment to moment play remains purely Crysis. Every player has access to the standard Nanosuit abilities, and the superhuman showdowns can be unpredictable fun.
At first, anyway. After several months of beta play on Xbox 360 and PC (and about four hours of play with the review build), I can safely say that it has some balance issues. Sniper fire, cloaks, and Nanovision rule the field, and cut down on the Nanosuit physicality and traversal that make Crysis 2 feel different from other online shooters. It's difficult to say whether a strong, long-term community will rally around the game.
Despite those complaints, Crysis 2 succeeds. It’s a beautiful, engrossing experience that avoids the anemic, scripted playbook made law by the 500 pound shooter gorilla. It plays well, encourages creative problem-solving, and confidently delivers a series of escalating and changing encounters and scenarios that will push you to think in a way few shooters have in an era of increasingly funneled experiences. While Crysis 2 loses its footing during a few odd moments, Crytek more than delivers on the promise of their previous games. .
Crysis 2 will sell millions on the PC
Crysis 2 will sell millions on the PC
once its 2.99 on steam.
I don't have a DX11 card, should I get xbizzle versionget xbizzle version :smug
Detaillierte Texturen, schicke Effekte und viele Details machen vor allem auf der Xbox eine erstklassige Figur. Allein auf der PS3 sorgen immer wieder Framerate-Einbrüche für nervige Slowdowns. Unser Kollege von DigitalFoundry kam in einigen Momenten gerade mal auf 15 Frames pro Sekunde. Zu wenig, um auch nur ansatzweise als flüssig durchzugehen. Für einen Shooter katastrophal.
Sounds like scheiße to me!
Sounds like scheiße to me!
If you have some doubts about what to expect.
Crysis 2 is like Avatar of video games,love it or hate it.
Holy crap, graphically this game shits into KZ3's mouth
The fucking game erased all my nano points I was saving up for the 16000 pt upgrade. Son of a bitch. I know I was close too after defeating two of those mechs during the evacuation section(s). At least I've got the two that I really wanted - the upgraded cloaking and bullet deflection - but what a freaking pain in the ass to have to build that shit up again.
Rule #1: never quit on a new level before it gives you a checkpoint.
I think I'm near or at the end of the game but I kind of feel a bit deflated after losing those nano points. :/
was really shocked to hear that C2 runs native 720p on the 360. If Kingdoms can look this good (or better) and have a stable framerate, holy shit.
was really shocked to hear that C2 runs native 720p on the 360. If Kingdoms can look this good (or better) and have a stable framerate, holy shit.
it was an error actually. Should be interesting what other games will come from them using this engine.
Isn't there some Ghetto Golf game for XBLA that'll run on CryEngine 3? I think the next STALKER game will too.
I don't think CryEngine will ever be able to come close to Unreal Engine's usage but it looks to be a pretty good alternative.
Infact I didn't even fire a single shot during the last level until I had to fight the cloaked guys. :-\
I still don't understand why I can't just sneak around everyone
what the hell is with enemies WALKING TOWARDS you even though you're stealthed? i don't get it. i am able to take a dude out and remain cloaked yet when i look i see every enemy is now walking in my directing. during the pier section i had a literal parade of dudes following me as i made my way to the objective. i should have screenshot it.
Cooking some great DX11 tech bits for C2 fans, be patient guys. All I can say, is that we have 16 ms or more to have fun with pc hardware...
Where are you at fistfulofmetal?
Yeah, well who knows what the fuck is going on in the story. I've finished it twice now and I still don't know what just happened.
The Chino part is where the game starts to pick up and battles become a lot more intense but after going back and playing it on the 360 I noticed that the AI in the console version is much more prone to being completely fucking distinguished mentally-challenged. It's not a freakin' rocket scientist on the PC either but there seems to be a lot more guys running into walls or trapped in corners on the console. So your mileage may vary in this one depending on what you're playing it on.
I still don't understand why I can't just sneak around everyone
01 (__) 360 Crysis 2 (Electronic Arts)
02 (01) 360 Homefront (Thq)
03 (__) PS3 Crysis 2 (Electronic Arts)
04 (__) 360 Lego Star Wars Iii: The Clone Wars (Lucasarts)
05 (02) PS3 Homefront (Thq)
06 (__) 3DS Super Street Fighter Iv 3d Edition (Capcom)
07 (03) NDS Pokemon White Version (Nintendo)
08 (__) 3DS Pilotwings Resort (Nintendo)
09 (05) NDS Pokemon Black Version (Nintendo)
10 (__) PC The Sims: Medieval (Electronic Arts)
A’s highly anticipated ‘Crysis 2’ enters at the top of the All Formats Chart this week with EA’s biggest launch of the year so far. The successful PC gaming franchise from German developer ‘Crytek’ comes to consoles for the first time with Xbox 360 accounting for 57% of ‘Crysis 2’ sales, ahead of PS3 with 29% and PC 14%.
Although we don't have sales figures, we do now know that Crysis 2's week one total bettered that of Dead Space 2 and Dragon Age II.
Wait a sec. The Sims: Medieval is out?!? I had no idea.
Game looks amazing, PC faqs can suck it and choke on their bitter tears.
HSMP tricked me into buying this yesterday with his talk of a DX11 patch. After the disappointing news of it being an unfounded rumor, I still couldn't resist opening it. I've made it to Gould and so far I like the first game a lot more. The combat just isn't as satisfying in the sequel. However, the two games are so different that I don't know if they're even worth comparing.
In terms of graphics, I prefer the first as well although the sequel has more variation. The sequel, while still nice looking, just feels more static.
Btw, here's a handy tool for graphics tweaking:
http://www.incrysis.com/forums/viewtopic.php?id=33008
I got hit with some glitch that gives my machine guns negative ammo, so I can't use them beyond a single clip. Now I have to use a pistol, lol.
The AI is worse on the consoles but it's still dumb as all hell on the PC too, just not nearly as often. Has there ever been an AI patch? I don't remember there ever being one and it might be impossible but if any game needed one it's Crysis 2.
I'm also not a fan of how they priced the suit upgrades in single player. 16000 pts for cloak detection. Is there anything more useless than that? All that nano for a power that will come into play only once and even then it's completely unnecessary. If you're going to make something that expensive, at least make it worthwhile.
Multi is pretty fun, but Stealth is useless and even with Armor you die in a few shots. Call of Crysis...
Ah i am very excited, a few more days to go...stay tuned.
Above - a screenshot of the new Crysis trailer 3.
- Will be destroyed New York, which has become almost a jungle
- Promise the best sandbox fps on the market
- Except the premium edition, will HUNTER EDITION
- PC, Xbox 360, PS3
- Out in the spring of 2013
- April 15 announcement
Crytek Takes Aim with Crysis 3 – The First Blockbuster Shooter of 2013
Fight in the New York ‘Liberty Dome’, Exploit Seven Natural Wonders and Wield Advanced Alien Weaponry in the Ultimate Sandbox Shooter
Pre-order the Crysis 3 Hunter Edition for Early Access to the New Crysis 3 Signature Bow and XP Boost in Multiplayer*
REDWOOD CITY, Calif.--(BUSINESS WIRE)--The hunted becomes the hunter! Electronic Arts Inc. (NASDAQ:EA) and award-winning developer Crytek GmbH, today announced Crysis® 3, the premier sandbox shooter experience of 2013. Powered by Crytek’s proprietary CryENGINE®, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.
“Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game.”
.“Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love,” said Cevat Yerli, Chief Executive Officer of Crytek. “Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game.”
Set in 2047, Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.
Crytek also announced that players who are ready to start the hunt can pre-order the Crysis® 3 Hunter Edition* today. The Crysis 3 Hunter Edition gives players the tools to become the ultimate hunter in multiplayer with early access to the new signature bow and its attachments, plus the Hunter Nanosuit module which adds additional power and functionality to the super-suit. Gamers who pre-order now will also have a head start when playing online with a bonus XP boost up to level 5, a unique bow skin and three exclusive dog tags to hunt in style**. The Crysis 3 Hunter Edition is available on Origin.com and other participating retailers for $59.99.
In addition to receiving the Crysis 3 Hunter Edition, select retailers are offering gamers that pre-order Crysis 3 the following early multiplayer unlocks:
•Stalker Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.
•Overkill Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.
•Predator Pack – Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.
Developed by Crytek and powered by the proprietary cutting edge CryENGINE technology, Crysis 3 will be available spring 2013 for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. For more information on Crysis 3, please visit www.crysis.ea.com, and for the latest news visit www.facebook.com/crysis or follow us on Twitter® at www.twitter.com/crysis. Press assets for Crysis 3 are available at www.info.ea.com.
*Offer available while stocks last.
**Conditions and restrictions apply. See www.crysis.ea.com/preorder for details.
GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?at least bollocks is back
RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…
You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.
GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?
RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.
GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?
RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.
In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.