7/10 on eurogamer. said it's a shit game unless you like ghostbusters
It's also a shame the level layouts are so painfully linear and scripted. The Ghostbusters may look real enough and deliver some decent wisecracks, but they also spend a great deal of time standing round as silent, aimless automatons. You realise they're waiting for you to do something, either lead the way towards the next part of the level or trip some invisible environmental switch to trigger the next event. The game tricks you into feeling you have freedom to make choices and go exploring, when really you're just following a strictly preset path.
For instance, there's a point in the first Sedgewick Hotel level when Egon announces he and Ray are heading upstairs. He instructs you to follow Venkman. If you ignore this and pursue Egon and Ray you'll find them standing silent and motionless by a lift, like robots whose batteries have run out. They'll happily stay there all day. Give up and go after Venkman and you'll find him waiting patiently and silently too. Try to ignore the lot of them and follow your own path, and you'll just come up against dead ends and locked doors.
In short, Ghostbusters adheres to some of gaming's worst clichés and inconsistencies. But it's still Ghostbusters.
QuoteIt's also a shame the level layouts are so painfully linear and scripted. The Ghostbusters may look real enough and deliver some decent wisecracks, but they also spend a great deal of time standing round as silent, aimless automatons. You realise they're waiting for you to do something, either lead the way towards the next part of the level or trip some invisible environmental switch to trigger the next event. The game tricks you into feeling you have freedom to make choices and go exploring, when really you're just following a strictly preset path.
For instance, there's a point in the first Sedgewick Hotel level when Egon announces he and Ray are heading upstairs. He instructs you to follow Venkman. If you ignore this and pursue Egon and Ray you'll find them standing silent and motionless by a lift, like robots whose batteries have run out. They'll happily stay there all day. Give up and go after Venkman and you'll find him waiting patiently and silently too. Try to ignore the lot of them and follow your own path, and you'll just come up against dead ends and locked doors.QuoteIn short, Ghostbusters adheres to some of gaming's worst clichés and inconsistencies. But it's still Ghostbusters.
[/b]It's not really exclusive, 360 and Wii versions are out in NA. Just Sony being cunts in Europe.[/b]
Another quality PS3 title :bow
I wonder who the distinguished mentally-challenged fellow that greenlit the exclusivity in Europe was. Probably thought he has a AAA+ title like Heavenly Sword or LIAR on his hands :rofl
I'm picking this up on 360 along with the first movie on blu-ray. The game looks solid, and yeah, it's Ghostbusters. I really liked Ghostbusters.
and this game is a PS3 exclusive in europe? that's weird
Are there supposed to be any real differences in the PS3 and 360 versions (besides the extra video stuff the PS3 gets)? Might get this on PS3 instead if not.
Ghostbusters
360 - 1280 x 720 2 x AA
PS3 - 960 x 540 QAA
(I used the shots from Lens of Truth that are rather highly compressed, I'd have to double check once I get my hands on it)
MR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247: Isn’t it the same for the 360?
MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.
VG247: So is the game scaled down because of the limitations of the 360?
MR : For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.
I don't see any difference. In fact the PS3 one has more objects in it.
MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3.
The PS3 version looks washed out and blurry in comparison to the 360 one.
if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing.
WAT?! Of course more processorz is bettar!QuoteMR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3.
I'm not a very technical person but I'm sure that just having more processors doesn't mean anything.
nope I think you guys seeing a difference are just insane in the membraneYour glasses are fogged up, dude.
http://www.lensoftruth.com/?p=10974QuoteMR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247: Isn’t it the same for the 360?
MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.
VG247: So is the game scaled down because of the limitations of the 360?
MR : For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.
960 x 540 QAA confirmed
(thanx to ruliweb's excellent quality video)
http://www3.telus.net/public/dhwag/G...ersPS3HRes.jpg
http://www3.telus.net/public/dhwag/G...ersPS3VRes.jpg
One of the devs is posting in the NeoGAF thread. He dodged anything about the PS3 version (I don't blame him!) but did say flat-out that the PC version is by far the best one.
Getting it on 360 tomorrow.
lol PS3
Can we talk about the game now?
yeah, I bought it on 360. Ghostbusters blu-ray hasn't arrived yet and I was planning on watching that first before I play :-\
yeah, I bought it on 360. Ghostbusters blu-ray hasn't arrived yet and I was planning on watching that first before I play :-\
Word is they fucked up the transfer on the BluRay.
They also cropped the picture.
Going into this Blu-ray edition of 'Ghostbusters,' I was concerned Sony would use the same so-called "remastered" version from the botched 2005 double-feature DVD gift set. To my disappointment, those fears are justified with this 1080p/AVC MPEG-4 transfer looking suspiciously similar to that master. However, it appears technicians have gone back and tweaked the picture to a more faithful presentation, giving fans at least a small shimmer of hope (the bright green glow of Slimer in Chapter 6, when he's captured at the hotel, is finally gone and looks as it should). Regardless, the picture remains slightly cropped to better fit 16:9 screens (taken from a 2.20:1 and 2.35:1 OAR to this new 2.40:1 size, so it's barely noticeable without closer examination) and many of the same anomalies continue. I have a feeling this Blu-ray disc will be a topic of debate, as some will approve of this new look, while others with fond memories will miss the warm reddish appeal replaced with this bluish-green tint.
http://bluray.highdefdigest.com/1674/ghostbusters.htmlQuoteGoing into this Blu-ray edition of 'Ghostbusters,' I was concerned Sony would use the same so-called "remastered" version from the botched 2005 double-feature DVD gift set. To my disappointment, those fears are justified with this 1080p/AVC MPEG-4 transfer looking suspiciously similar to that master. However, it appears technicians have gone back and tweaked the picture to a more faithful presentation, giving fans at least a small shimmer of hope (the bright green glow of Slimer in Chapter 6, when he's captured at the hotel, is finally gone and looks as it should). Regardless, the picture remains slightly cropped to better fit 16:9 screens (taken from a 2.20:1 and 2.35:1 OAR to this new 2.40:1 size, so it's barely noticeable without closer examination) and many of the same anomalies continue. I have a feeling this Blu-ray disc will be a topic of debate, as some will approve of this new look, while others with fond memories will miss the warm reddish appeal replaced with this bluish-green tint.
It's basically the same cropping problem Hard Boiled had.
Last summer while on vacation in Hawaii, I saw that Jay And Silent Bob Strike Back had come out on Blu-Ray and bought it. The BD release as like no fucking extras and none of the stuff from the DVD release's second disc is on there. What is the point in using a much higher-capacity media type if you're not going to take advantage of it? ::)
Last summer while on vacation in Hawaii, I saw that Jay And Silent Bob Strike Back had come out on Blu-Ray and bought it. The BD release as like no fucking extras and none of the stuff from the DVD release's second disc is on there. What is the point in using a much higher-capacity media type if you're not going to take advantage of it? ::)
Then you won't buy the Blu Ray special edition later on. Same thing that happened with DVD's, a lot of early releases were bare bones.
Who isn't a fan of Ghostbusters? I mean, for real.
Representing.
Ghostbusters PS3 - the "rumors" are true. HDMI can't lie...
Another multi-platform title looks better on the 360? What a shock, news at 11, stop the presses, etc.
Another multi-platform title looks better on the 360? What a shock, news at 11, stop the presses, etc.
normally this would just be another funny case of an inferior PS3 version, but this game was hyped with the PS3 version being the lead and it's exclusive to the PS3 in Europe. What a fuck up.
"quincunx"?It's an Nvidia sampling procedure that got rolled out with the GeForce 3: http://www.nvnews.net/previews/geforce3/quincunx.shtml (http://www.nvnews.net/previews/geforce3/quincunx.shtml)
normally this would just be another funny case of an inferior PS3 version, but this game was hyped with the PS3 version being the lead and it's exclusive to the PS3 in Europe. What a fuck up.
It's even funnier because the dev was hyping the PS3 version up Bishoptl-style because they just loved the power of the PS3, and they were just having so much fun with it!
One of the devs is posting in the NeoGAF thread. He dodged anything about the PS3 version (I don't blame him!) but did say flat-out that the PC version is by far the best one.
Getting it on 360 tomorrow.
:lol
confirmed.
and after all their bullshit too, sounded like what happened with turok :lol
but we managed to squeeze 3 out of 4 textures as full size on the PS3
I wasn't around the Bish's Turok hyping (I only remember him stickying the thread). What exactly happened back then and what does it have to do with Ghostbusters?
it's a cunt that can fit four at once
I wasn't around the Bish's Turok hyping (I only remember him stickying the thread). What exactly happened back then and what does it have to do with Ghostbusters?
I prefer the look, too. Only with the power of the cell, can developers bring the experience of myopia to the living room.
Quote from: Joystiqhttp://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/ (http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/)Well there's the official explanation, more or less.
Instead of leaving it up to internet Matlocks, we asked Terminal Reality to comment on the controversy. A spokesperson for the developer told us, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
it's a cunt that can fit four at once
Or hey, fiveI wasn't around the Bish's Turok hyping (I only remember him stickying the thread). What exactly happened back then and what does it have to do with Ghostbusters?
IIRC, it wasn't so much hype as it was a matter of dogging on other developers for having problems with the PS3. I have no idea what the retail game actually looked like (the game didn't seem fun enough to rent), but the demo was pretty terrible, graphically at least.
i think the post was about losing PS3 losing BC and AV said something about being able to play Turok still
Game rocks. Haters pwned.
You fucking use proton packs to trap ghosts for Zuul's sake. It's my fucking wet dream realized.
I do ask for more polish, better level design and more enemies next go-around. Please, make a sequel - the foundation is here. It's a good game, but there is potential for a fucking amazing game.
I wasn't around the Bish's Turok hyping (I only remember him stickying the thread), all I know is that he was on the dev team. What exactly happened back then and what does it have to do with Ghostbusters?
Game rocks. Haters pwned.
You fucking use proton packs to trap ghosts for Zuul's sake. It's my fucking wet dream realized.
I do ask for more polish, better level design and more enemies next go-around. Please, make a sequel - the foundation is here. It's a good game, but there is potential for a fucking amazing game.spoiler (click to show/hide)the credit dialogue at least makes it seem like they have ideas for a sequel in another city, maybe not with the original members[close]
the best thing would be a monster hunter style 4 player co-op game
I wasn't around the Bish's Turok hyping (I only remember him stickying the thread), all I know is that he was on the dev team. What exactly happened back then and what does it have to do with Ghostbusters?
I think as long as the original actors are available, and considering the medium, it'd be ridiculous to not use them. I'd love to see Akroyd, Murra and Ramis in London and/or Prague, though.
1. Ban methodis
2. Seems like NZ and Australia arent getting shafted like EU :rock I'll definitely give it a rent as Im a massive ghostbuster fan
Quote from: Joystiqhttp://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/ (http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/)Well there's the official explanation, more or less.
Instead of leaving it up to internet Matlocks, we asked Terminal Reality to comment on the controversy. A spokesperson for the developer told us, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
I think as long as the original actors are available, and considering the medium, it'd be ridiculous to not use them. I'd love to see Akroyd, Murra and Ramis in London and/or Prague, though.
Yeah, sure: their voices are still the same, it's not like trying to make a live-action sequel, where all the actors are visibly advanced in years. Voiceacting's great. Hell, isn't Michael J. Fox still doing voice work, even though Parkinsons prevents him from appearing onscreen?Great idea.
But I think the insurmountable problems are going to be finances and ego (not "Egon"). You've got these guys that have all got their own amazing careers, are working and making plenty of money with their current pursuits. The amount of money it would take to lure them to the voicework for a videogame would probably make any ROI report burst into flames. "Why are we paying Bill Murray US$1m for 3 days of recording and 1 day of pickups?" And this leaves aside personal issues any of them might have in working with the others again. Isn't Bill Murray kind of famous for being a pill? Is Ramis even interested in doing anything with the character anymore?
Dollars to donuts, the next Ghostbusters project will tie into the old animated series, or even be co-dev'd alongside a new animated series.
I think as long as the original actors are available, and considering the medium, it'd be ridiculous to not use them. I'd love to see Akroyd, Murra and Ramis in London and/or Prague, though.
I think four player co-op would rock. I'd also think you should be able to create your own "rookie". I also want to drive vehicles next go-around. And more stuff to randomly throw around.
They should do a sequel that only stars Ernie Hudson. He get's absolutely no love.
They should do a sequel that only stars Ernie Hudson. He get's absolutely no love.
I'd love to play as Winston. He's such a lovable wuss.
--------------------------------------------------------
(http://i39.tinypic.com/2vsi98n.jpg)
"WHIIIIIINSTON"
(http://i39.tinypic.com/2ilei9v.jpg)
*ghost train appears thundering through mist*
(http://i39.tinypic.com/r0pnrc.jpg)
.... Winston realises with terror that he's tiny wooden dildo can be no match for a big, throbbing, black locomotive
I think the potential for an open world Ghostbusters game to be awful far outweighs any particular benefits. I'd feel more comfortable with a blatant L4D knockoff (hell, Valve could afford to license the IP) or another linear game in new locations.
spoiler (click to show/hide)the credit dialogue at least makes it seem like they have ideas for a sequel in another city, maybe not with the original members[close]
I think the next game should take place in 2009 where they're all old and are drawn back into the ghostbustin' game as the rookie and his new team couldn't handle some dark god of ghouls or some shit.
I'd like to refer to this as Ghostbusters: SPACE COWBOYS EDITION.
OH YOU COULD BE A LEGIT COPY YOU ASS PIRATE
sounds like someone sucks
I like it. It's not real fleshed out, but it is fun, which more than I can say for most tacked-on multiplayer. I played the Time Square campaign last night in multi and was unaware you get to fight the Stay Puft Marshmallow Man. Sweet!
Any word on the multiplayer?
Yeah, was hoping for a hidden achievement for listening to everything, but nothing!
Has anyone played the Wii or PS2 version? Shit-visuals aside, I'm reading it's a slightly different game than the next-gen versions and has some better level design/different enemies. Kind of curious now.
Yeah, was hoping for a hidden achievement for listening to everything, but nothing!
They're really funny, which is worth more to me than a trophy/achievement.
The character designs are different (more like the cartoon), is the story the same in the Wii version?
15~20m dev costs?! How much of that was Bill Murray's cadre of weed carriers?