:lol
Was EQ fun back in the day? I know little about it
EQ was very hard, I concur. Quests were nearly nonexistent, so you were grinding open, contested spawns for every bit of experience you got. Night time was actually too dark to see (if you didn't have night vision or a light source equipped), death took experience and sometimes newly gained levels, your corpse had ALL your stuff on it and you'd have to fight your way to it to loot your gear (when the plane of fear opened some people lost everything they had), and there was a skill you had to raise for every single ability. Like, your swimming started at 1 and you had to PRACTICE if you wanted to swim at a decent speed.
People who bought accounts had no chance of completing high end content (lol guk or sol b) because the game was HARD.
I miss it.
That type of hardcore experience sounds awesome. Reminds me of my two day sting playing Ultima Online... I kept getting player killed though :lol
No doubt. There seems to be a correlation between this tension and a sense of accomplishment from doing mundane things (like mining some ingots and not being killed on the way).
I think the only dark cloud was when we ran into someone who played on our server and we were like " hey cool, we're from that server too" and this guy looked at our badges and said to get away from him cause our guild was ruining the server. We thought he was kidding at first, cause we didn't know this guy, but he just gave us this " talk to the hand" gesture and walked away.
yeah the churros were as solid as a rock (still ate 3 lol)
No doubt. There seems to be a correlation between this tension and a sense of accomplishment from doing mundane things (like mining some ingots and not being killed on the way).
as a muse fan, you should recognize stockholm syndrome
:bow Ultima Online :bow2
Who actually expects good food from these events anyway? The food at TGS sucks and you have to pay for it.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia. Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.
EQ was a mans MMO.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia. Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.
No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.
Yay. They unlocked the 51/50 EQ server.Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia. Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.
No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.
Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.
what the fuck is a gnoll
what the fuck is a gnoll
Yay. They unlocked the 51/50 EQ server.Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia. Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.
No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.
Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.
has your friend ever had a woman let him put his cream filling in her
or find a twinkie he didn't put in himself
Archaic and slow to advance game design isn't challenging, its CRAP. EQ, WoW and anyone else included. It's like people forgot they're supposed to be having fun while playing a game.
Yay. They unlocked the 51/50 EQ server.Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia. Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.
No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.
Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.
has your friend ever had a woman let him put his cream filling in her
or find a twinkie he didn't put in himself
Yes but he shot her then shot himself in the head back in January.
In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge.Having to run halfway across the zone to resurrect is enough of a penalty to make me want to avoid death.
In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge.Having to run halfway across the zone to resurrect is enough of a penalty to make me want to avoid death.
I have no ideal how or why people put up with EQ's bullshit death mechanics, considering there were all kinds of cheapass ways to die, other players could get monsters aggro'ed onto you. Having to reclaim all my gear from a corpse that's hours away doesn't make me want to avoid death, it just makes me want to avoid playing the game.
u mad?
You know, I was going to post defending everquest...because not only did I play, but I knew other people of normal sizes and levels of attractiveness that did...
But the more I think about it, the more I think "Fuck EQ" for starting me on addictive MMO games. Now it's like I always have to be playing one, even if it sucks and I hate it.
Fuck you, Everquest, for making me unable to stop playing WoW.
There is a reason why WoW's subscription base is over 10 million and why EQ capped out at 500,000. WoW is EQ done right.In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge.Having to run halfway across the zone to resurrect is enough of a penalty to make me want to avoid death.
I have no ideal how or why people put up with EQ's bullshit death mechanics, considering there were all kinds of cheapass ways to die, other players could get monsters aggro'ed onto you. Having to reclaim all my gear from a corpse that's hours away doesn't make me want to avoid death, it just makes me want to avoid playing the game.
To be fair, necromancers could summon corpses and they eventually lessened the death penalties later on in the game's life. After ~an hour, your corpse would pop up either at the entrance to a zone or in a specified graveyard zone.
Also there's really no such thing as "hours away" in EQ anymore. The world is the largest MMO gameworld, period, but it's easier to travel now.
you keep thinking that, gown trampler
The 51/50 Everquest server went live today at 2 pm EST. I got off work late and then got tied up with some family stuff which prevented me from getting online until about 11:30 pm EST. At that point, I fired up my station launcher and logged into the new Mayong server. Once in game, I rolled an Enchanter just because it’s a class I always wanted to try out but didn’t feel like leveling in the newbie areas all by myself. I’m usually attracted to classes that require you to think on your feet and not just spam a few buttons over and over again. I like to have a large role and contribution in regards to whether our group lives or dies. After a quick character creation process, my Gnome Enchanter entered Crescent Reach.
Once in the city, my first reaction was that there were a ton of players just sitting there. I figured out that most of them were probably just trying to figure out what spells and abilities to load on their spell bar and how to spend their AA points because when you start a new character at level 51 with 50 AA points and you aren’t familiar with playing that class there can be quite a steep learning curve. Combine that steep curve with players who haven’t played EQ in years trying to come back and learn the user interface, controls and systems once again and you have about 75 players just idling at the newbie drop off point. Soon after, I decided to run to the Plane of Innovation and was surprised to see the mass pile of bodies shown above.
My first group was not too smooth as I was still trying to make hot keys and get the spells in the right slots. My performance was pretty bad and I was getting pretty frustrated. The group replaced me with a guild cleric (after we had a few guys go down on a multi-mob pull) and I took that as a sign that I needed to get my act together. Before I tried another group, I spent about 30 minutes just making sure I had the basics of the new class covered. For my enchanter those basics appear to be - mez, stun, root, de-aggro, mana regen buff, haste buff, a dot if i can spare it and a few macros. I have a ton of spells to choose from to fill 8 spell slots. Decisions…. Decisions…
Next up was a trip to Kunark to explore Old Sebilis. I don’t remember much about this zone from my old EQ days. I have an in game map mod and then followed some guys in the group and everything worked out pretty well. By the time we started pulling, I figured out how to buff, debuff and keep mobs locked down. I did much better in this group and got very close to level 53. It’s a bit on the late side here and I’ve got work in the morning but I thought I’d make this quick update - letting you all know how much fun I had tonight. My Old Sebilis group had no dual boxers and no mercenaries. Wow! There were also 29 players in that zone and POI was camped all night with very few live mobs wandering around. The initial server health appears strong with several would be raiding guilds forming up for conquest. If you are on the fence about trying EQ again you should give it a whirl. If you log in through station launcher and click on the EQ button, you may find that you have free game time. Also, it looks like SOE is going to have a bonus experience weekend in EQ starting on Thursday. Until next time.
you keep thinking that, gown trampler
I said we were as busy as a Polish wedding dress cleaning service at work the other day.
I was the only person who understood what I meant. :-\