THE BORE
General => Video Game Bored => Topic started by: Borys on July 11, 2009, 03:49:23 AM
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C&C was always faster paced than the Blizzard RTSs and some people like that.
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That was fast.
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yay, not really into Red Alert so it being Tiberium again is awesome. Hopefully they bring back Cameron as the mission reader!
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I recall people saying that DOW2 sucked.
:wtf
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I recall people saying that DOW2 sucked.
:wtf
It wasn't just here, a lot of people hate DOW2.
9.0 from IGN, A- from 1UP, 86 from PC Gamer, and 8.5 from Gamestop. Average from all forty-six reviews is 8.5.
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Most of the people in the EB thread were positive about it, citing mainly just technical issues as the biggest downside. And those seem to be fixed with the latest patches.
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I recall people saying that DOW2 sucked.
:wtf
It wasn't just here, a lot of people hate DOW2.
It wasn't a lot and it weren't normal people just uber DOW1 nerds that wanted the same game again.
RTS fans in general weren't keen on the changes made from what Ive seen. Said it was the beginning of the end for RTS games.
Well...I guess it's a good thing that EA is making Command & Conquer 4 then, isn't it?
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PC Exclusive.
Always online.
EA gets it. 8)
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I can't wait. I love the C&C Tiberium universe, and I'd love to see how it all ends.
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I recall people saying that DOW2 sucked.
:wtf
It wasn't just here, a lot of people hate DOW2.
It wasn't a lot and it weren't normal people just uber DOW1 nerds that wanted the same game again.
RTS fans in general weren't keen on the changes made from what Ive seen. Said it was the beginning of the end for RTS games.
DOW2's problems are much more rooted in its overall execution (balance, usefulness of units, etc.) than they are in its idea that an RTS game can exist without a real economic model. Clearly COH was a great game despite it's lack of econ features.
RTS games are going to keep dancing around with the notion of robust macro and economic considerations, and RTS fans will keep on playing the games that still have active communities that do offer those features, and hope for new ones to come out that actually build off the successful base of RTS design than trying to rethink the wheel in a futile attempt to expand their audience.