(http://i686.photobucket.com/albums/vv229/Fersis_2/Title4.png)
(http://i369.photobucket.com/albums/oo139/Fersis_1/KOFXII_Roster.png)
Mature and Elizabeth-- Console exclusive characters
(http://i686.photobucket.com/albums/vv229/Fersis_2/Mature_Frame.png)(http://i686.photobucket.com/albums/vv229/Fersis_2/Elisabeth_Frame.png)
(http://i686.photobucket.com/albums/vv229/Fersis_2/Information.gif)Key Staff:
- Name: The King Of Fighters XII
- Developer: SNK Playmore
- Publisher: Igntion Entertainment
- Release date:
- US July 28th
- Europe July 28th
- Japan July 30th
- Platforms: XBOX360 and Playstation 3
- Official Japanese website (http://game.snkplaymore.co.jp/official/kof-xii/english/index.html)
- Official Japanese consumer version website (http://game.snkplaymore.co.jp/official/kof-xii/consumer/)
- Official English website (http://www.kingoffighters12.com/)
- KOF XII Dot Graphics (http://kofaniv.snkplaymore.co.jp/info/15th_anniv/2d_dot/index.php)
- KOF XII Dot Graphics English website (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/art/index.php)
Director (Console Version): Miwako Jinsenji
Producer: Masaaki Kukino
Lead Designer: Nonna
Character Designer: Eisuke Ogura
Features:
- Battle on 3 players teams
- New handrawn sprites
- New gameplay mechanics : Critical Counter System, Sousai (Deadlock) and Guard Attack
- Arcade,Versus,Practice and Online modes
- Ranked matches (Exclusive to XBOX360 using TrueSkill matchmaking)
- Clan support (Exclusive to Playstation 3)
- Online lobbies up to 8 players.
- Record your battles and share it online with other KOF fans
- Two control schemes: Normal and Simple
- Normal: Same control scheme as the arcade version
- Simple: Simple commands for specials: Direction + Button.(Perfect for new players)
Offline game modes:Online game modes:[/B]
- Time Trial (Arcade)
- Vs Mode (Single and Team play)
- Practice
- Vs Mode (Single and Team Play)
(http://i686.photobucket.com/albums/vv229/Fersis_2/GameplayBasics.gif)
Basic commands
Light Punch :A
Strong Punch:B
Light Kick :C
Strong Kick :D
Dash : Tap Forward,Forward (Quickly)
Forward Emergency Evasion : A+B
Backward Emergency Evasion: Backward+A+B
Blow Back Attack : C+D (Possible in air)
Forward Throw : Forward+A+C
Reverse Throw : Forward+A+C
FallBreaker : A,B,C or D
Systems:
Critical Counter(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_CC_1.png)
- The Critical Counter gauge is filled by attacking and receiving damage.
- You cant use Critical Counter attacks if you or your opponent is airborne.
- Once the Critical Counter gauge reachs 'MAX' it start to deplete until the gauge goes back to zero-
- You can defend yourself of Critical Counter attacks using Sousai among other alternatives.
(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_CC_2.png)
Sousai (Deadlock)(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_S_1.png)
- You can nullify projectiles.
- You get minimal damage when using Cancel Attacks after Sousai.
Guard Attack(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_GA_1.png)
- Guard Attacks are effective against low,mid and high attacks.
- Guard Attacks are uneffective against trows.
Notation:
P: Any Punch button
K: Any Kick button
LP:Light Punch
SP:Strong Punch
LK:Light Kick
SK:Strong Kick
HCF: Half Circle Forward
QCF: Quarter Circle Forward
HCB: Half Circle Backward
QCB: Quarter Circle Backward
HCBF: Half Circle Backward then Forward
HBF:Hold Backward then Forward
HDU:Hold Down then Up
FBF:Forward Backward Forward
DP:Forward, Down, Down Forward. (Also known as Dragon Punch)
RDP:Backward, Down, Down,Backward. (Also known as Reverse Dragon Punch)
(http://i686.photobucket.com/albums/vv229/Fersis_2/screenshots.gif)
(http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_1_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_1.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_2_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_2.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_3_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_3.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_4_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_4.jpg)
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(http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_9_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_9.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_10_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_10.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_11_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_11.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_12_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_12.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_13_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_13.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_14_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_14.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_15_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_15.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_16_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_16.png)
(http://i686.photobucket.com/albums/vv229/Fersis_2/artwork.gif)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-andy-bogard_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-andy-bogard.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ash-crimson_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ash-crimson.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-athena-asamiya_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-athena-asamiya.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-benimaru-nikaido_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-benimaru-nikaido.jpg)
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(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-goro-daimon_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-goro-daimon.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-iori-yagami_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-iori-yagami.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-joe-higashi_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-joe-higashi.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kim-kaphwan_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kim-kaphwan.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kyo-kusanagi_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kyo-kusanagi.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-leona-heidern_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-leona-heidern.jpg)(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-mature_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-mature.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-raiden_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-raiden.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ralf-jones_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ralf-jones.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-robert-garcia_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-robert-garcia.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ryo-sakazaki_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ryo-sakazaki.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-shen-woo_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-shen-woo.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/videos.gif)
Shane Bettenhausen interviews KOF producer Masaaki Kukino:
Franchise Background (http://gamevideos.1up.com/video/id/25491)
Art and Design (http://gamevideos.1up.com/video/id/25588)
Official trailers:
First trailer (http://"http://www.youtube.com/watch?v=dvmig0FACi8")
First character trailer (http://"http://www.youtube.com/watch?v=Cw_SK1k1Bvo")
Second character trailer (http://"http://www.youtube.com/watch?v=7ZXxhBDQC6c")
Consumer version trailer (http://"http://www.youtube.com/watch?v=nFCPGScCt4o")
Legacy Trailer (http://www.gametrailers.com/video/exclusive-legacy-the-king-of/52698)
Sousai Trailer (http://www.gametrailers.com/video/sousai-trailer-the-king-of/52886)
Combo Movies:
Ash Crimson (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ash_cm.html")
Duo Lon (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/duo_lon_cm.html")
Shen Woo (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/shen_cm.html")
Kyo Kusanagi (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kyo_cm.html")
Benimaru Nikaido (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/benimaru_cm.html")
Goro Daimon (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/daimon_cm.html")
Terry Bogard (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/terry_cm.html")
Andy Bogard (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/andy_cm.html")
Joe Higashi (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/joe_cm.html")
Kim (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kim_cm.html")
Raiden (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/raiden_cm.html")
Ryo Sakazaki (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ryo_cm.html")
Robert Garcia (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/robert_cm.html")
Leona Heidern (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/leona_cm.html")
Clark Still (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/clark_cm.html")
Ralf Jones (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ralf_cm.html")
Athena Asamiya (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/athena_cm.html")
Sie Kensou (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kensou_cm.html")
Chin Gentsai (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/chin_cm.html")
Iori Yagami (http://"http://game.snkplaymore.co.jp/official/kof-xii/english/character/iori.html")
Mature (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/mature_cm.html")
Elisabeth Branctorche (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/elisabeth_cm.html")
Match Movies
Iori gameplay (http://"http://www.youtube.com/watch?v=rHj_OVBTaW4&fmt=18")
Direct feed (http://"http://www.youtube.com/watch?v=rHj_OVBTaW4&fmt=18")
Arcade Infinity direct feed matches (http://"http://www.youtube.com/user/ArcadeInfinity")
(http://i686.photobucket.com/albums/vv229/Fersis_2/Wallpapers.gif)
Official Wallpapers
(1024x768)
(http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S1_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S1_1024x768.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S2_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S2_1024x768.png)
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Wallpapers by DarKaoZ (Former Gaffer)
(1920x1200)
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[/list]
The only review I've seen is Famitsu's 5/5/7/5
If you thought that the hardcore game types at Weekly Famitsu would be kind to homegrown fighting-game favorite The King of Fighters XII, it's perhaps time to think again.
Japan's #1 game magazine gave the SNK fighter a mere 22 points in this week's issue, with individual scores of 5, 5, 7 and 5. As expected, the reviewers heaped praise upon the visuals, which "have impact" and "are a huge advance over previous games, making each character's charms really stand out." Very few complaints were made about the fighting action itself -- "Battles become tests of how well you can read your opponent," one wrote. "It's a great feeling when you connect with a critical counter or guard attack."
Instead, the gripes chiefly focused on the lack of volume in the game, especially if you aren't into online play. "There's nothing to do apart from 1-on-1 play," one said. "There are fewer characters, there's no story mode, and the whole thing's taken a cut power-wise. Unless you're online or have friends willing to play with you, I fear you're going to get bored fast." Another noted that "having 20-ish characters in a team-battle fighting game is just too few" and also brought up the lack of story components, such as hidden bosses and endings: "Going through the trouble of introducing all of these visually-striking characters and not discussing the story and plotlines that should serve as their backbone seems like a missed opportunity."
OXM official review
Considering the number of sequels that SNK has deemed necessary to bestow upon us, we figure it should have finally perfected it's King of Fighters formula. Unfortunately, this 12th installment (a port from Japanese arcades) doesn't quite get it right.
The King of Fighters XII gives us everything we've come to expect from the long and storied franchise: Six hand-drawn fighters per match meeting with basic arcade-style fighting, all set around hand-drawn backgrounds. Problem is, the aesthetics are disconcerting. The backgrounds tend to be very different artistically from the characters, and most of the time they're way too busy. Even if we wanted to focus on the somewhat dull and awkwardly controlled battle at hand, it's rendered almost impossible by the huge amount of animation in the background. Throw that on top of slow-moving and uninteresting characters, and you've got a brawler that hasn't gotten the polish a truly good fighter needs.
THE VERDICT
+Hand-drawn characters and backgrounds...
-...that end up taking away from the overall experience.
-Slow-moving, boring to use control scheme
?Maybe it's time for a new fighting franchise?
Rating: 6.5
and poor Europe doesn't get it until August 28th for whatever reason. (Yurop, LOL LOL)
can i get easy 1000 like blazblue?
is the online system the same for both consoles?
is it casualfaggy?
IS IT GOOD?
is there no Billy Kane?! I can't make a team without him!
character sprites are not hd. that part of my post is not trolling. iirc they are guilty gear resolution
after reading lyte raaaaage posts on gaf, i ain't supporting this shit.
hope it bombs - Jansen.
which ver has better loadtimes and does the ps3 ver support custom soundtracks?
i'm thinking of getting this for ps3 that way i can play it while i wait for left4dead lobbies to fill up
welp i bought it anyway (ps3 version). should be here later this week
Today at 12:48pm
Dear King of Fighters XII fans,
This week’s launch of THE KING OF FIGHTERS XII represents the culmination of four years of hard work to deliver a rebirth for the KOF franchise, but several key issues have arisen since its release that must be addressed. Rest assured that SNK PLAYMORE is fully committed to supporting the King of Fighters XII community by working to further improve the gameplay experience.
We’re pleased to announce that the next software update will address the animation glitch that users have encountered in which Elisabeth’s character sprite becomes “frozen” for the duration of the round when the character Raiden performs a specific move on her.
While software update solutions are being devised, we can offer some tips to those users who are experiencing exceptionally poor online performance. First, we suggest limiting the number of players in a room to two, as the addition of a spectator with a slow connection can currently create latency for all users in the room. Also, if your Internet connection is configured behind a firewall using NAT Type 3, we recommend reconfiguring your setup to utilize NAT Type 1 (for PS3) or an “open” setting (for Xbox 360).
Also, we’d like to take this opportunity to explain one feature of the Xbox 360 version. When playing online with the Xbox 360 version of KOF XII, players who continually battle the same opponent in multiple Ranked Matches in the same lobby will not receive additional True Skill Rank Points. This is an intentional decision to keep players from abusing the system to reap massive rewards by preying on one player. If you want to earn True Skill Rank Points, you must make a new room or leave simply leave the room and come back.
-SNK Playmore
.data:827B0660 # "elisabeth"
.data:827B0664 .long aDuolon_0 # "duolon"
.data:827B0668 .long aShen_0 # "shen"
.data:827B066C .long aKyo_0 # "kyo"
.data:827B0670 .long aBenimaru_0 # "benimaru"
.data:827B0674 .long aDaimon # "daimon"
.data:827B0678 .long aIori_0 # "iori"
.data:827B067C .long aMature_0 # "mature"
.data:827B0680 .long aVice_0 # "vice"
.data:827B0684 .long aTerry_0 # "terry"
.data:827B0688 .long aAndy_0 # "andy"
.data:827B068C .long aJoe_0 # "joe"
.data:827B0690 .long aAthena_0 # "athena"
.data:827B0694 .long aKensou_0 # "kensou"
.data:827B0698 .long aChin_0 # "chin"
.data:827B069C .long aKim_0 # "kim"
.data:827B06A0 .long aHwa_0 # "hwa"
.data:827B06A4 .long aRaiden_0 # "raiden"
.data:827B06A8 .long aRyo_0 # "ryo"
.data:827B06AC .long aRobert_0 # "robert"
.data:827B06B0 .long aTakuma_0 # "takuma"
.data:827B06B4 .long aRalf_0 # "ralf"
.data:827B06B8 .long aClark_0 # "clark"
.data:827B06BC .long aLeona_0 # "leona"
.data:827B06C0 .long aAsh_0 # "ash"
.data:827B06C4 .long aBoss_chara # "boss_chara"
.data:827B06C8 .long aDarkash_chara # "darkash_chara"
.data:827B06CC .long aMai_0 # "mai"
.data:827B06D0 .long aKing_0 # "king"
.data:827B06D4 .long aYuri_0 # "yuri"
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06E0 .long aBadAllocation # "bad allocation"
.data:827B06E4 .long aBadAllocation # "bad allocation"
.data:827B06E8 .long aBadAllocation # "bad allocation"
.data:827B06EC .long aBadAllocation # "bad allocation"
.data:827B06F0 .long aBadAllocation # "bad allocation"
.data:827B06F4 .long aBadAllocation # "bad allocation"
.data:827B06F8 .long aBadAllocation # "bad allocation"
Attention King of Fighters XII fans, we just wanted to let you know that we’ve been testing an upcoming software update with SNK PLAYMORE and the online play results have been very good! Quality Assurance is ongoing, and will update the fans on its release soon. Thanks!
I know this is old news but I'm still baffled Mai isn't in this. To me it's like making an MK without Scorpion or a Street Fighter without Ken.
Sort of related: When I play this game, I get the same feel I got from Street Fighter Alpha ("1") or the original Street Fighter III: feels half-finished and kicked out the door. I look forward to KOF XIII.
ONLINE UPDATE: The testing of the update is quickly coming to a end with extremely positive results! We just have to get Microsoft and Sony approvals now but we are targeting to have it available near the end of August. The game has an amazing group of fans and we want you to experience this update as soon as possible. Thanks for being patient everyone and we’ll see you online!
game sucks anyway, shit/bin this thread
Hey guys, wanted to give you a heads-up that a patch for the PS3 version of KOF XII is now available--version 1.02. (The Xbox 360 update is still in testing.)
It will automatically download the next time you boot up the game. Below is a quick rundown of what the patch entails:
①Specification changes for data interchange processing during online battles.
■PROBLEM
Since specifications in this game place the most importance in the response to controller key inputs, the player may experience temporary lag.
Slowing operations such as game animation if delays in data reception occur during data interchange in online battles when online connections are less than optimal.
■ DESCRIPTION OF CHANGES
Changes to stand-by times leading up to data reception have been made.
Further, delay times for data transmission in various environments available to online players have been tallied, and specifications added to dynamically alter stand-by times for data exchange to accommodate the slowest environments.
■ RESULTS
Screen slowdowns have been eliminated, allowing for smoother game play.
And thanks to the adjustable stand-by times, it’s possible to provide an enjoyable game environment corresponding to the online connection since gaps in data exchange in optimum environments have been reduced to a minimum.
②Changes to the antenna icon during online battles
■ PROBLEM
During online battles based on a combination of special environments, the blue icon appears regardless of the baud rate and discrepancies may occur with the actual online environment.
■ DETAILS OF CHANGES
The system has been modified to show icons corresponding to the environment reflecting the example given above.
■ RESULTS
Based on the antenna icon display that reflects actual online conditions, the quality of the connection is accurately related to the player to eliminate discrepancies in game action and the display of online conditions.
This makes it possible to accurately grasp online conditions with online battle opponents.
③Operations with chat restrictions
■ PROBLEM
Since the chat function is essential for online matches, users with chat capability restrictions were unable to make the most of the game’s online functions.
■ DETAILS OF CHANGES
When players with chat restrictions enter online rooms, specifications have been altered to disable the exchange of text and audio messages even when they are sent by other players.
Texting and voice chat capabilities can be conducted normally, however, among players with unrestricted chat capabilities.
■ RESULTS
Even if chatting is restricted, players can still take full advantage of other online functions without having to use the chat function to play online battles.
Consequently, a broader spectrum of players can enjoy KOF XII’s online play.
i'll try again tomorrow but so far i ain't a believer
So how does this game work. Besides the standard KoF fighting, is the only other system the critical counter system?
I get that it activates with a heavy attack that counter-hits when the meter is full, but what are you supposed to do after it starts. Just mass buttons or can you do actual combos? Also is there anyway for the opponent to interrupt/cancel it once you've started your custom combo?
They do a lot of damage and it seems like you'd just wait and turtle and counter when the opponent got down to 25% HP.
goddamn what a worthless patch. if there aint lagspikes, there's input lag.
go fuck yerself snk
ps there's a demo of this pos on the jpn psn store
goddamn what a worthless patch. if there aint lagspikes, there's input lag.
go fuck yerself snk
ps there's a demo of this pos on the jpn psn store
and it sucks.
I just wanted to see the sprites on my tv for a few minutes, got it, no longer need to play the game. It's fast and stuff, but the characters are too big. would it have killed them to pull the camera back a few feet? jeez even their other shitfest Art of Fighting had a moving camera back in the day.
Yeah, played all night with a few people and everyone agreed the game sucks. We ended up playing Naruto Ultimate Ninja Storm more even if it was more shallow.
I'll buy the eventual KoFXVII using this engine
The move lists suck, the roster sucks and I don't really like the critical counter system.
The gameplay is also really simple compared to the better kofs like 98 or 2003. To me that's all gameplay and not that great.
Naruto is pretty decent, why the hate? Cyberconnects PS2 Narutamite Hero games were decent party fighters and the PS3 one is once again except with some of the best cell-shaded graphics ever and a 3d playing field. It's not a super deep fighter, but it's way deeper than something like Powerstone, has a large roster, more than 5 stages and amazing graphics. I'd easily buy it at $20, too bad it seems to be undroppable and still selling around $35-40; probably cause it's good. Wouldn't buy KoFXII at any price.
When you talk about parries are you talking about the B+HP+HK where you flash, block and counter? Because those seem distinguished mentally-challenged in this game since they have HUGE windows to counter. I don't understand why they don't cost super meter. I mean they don't do much damage, but damage is still damage and it's way too easy to connect them.
And I get the CC system. We were using it all night. I know how to use it for baiting, and how to do long high damage combos in it. I just don't like it. I think it does too MUCH damage when you connect with it and connecting against low/medium level of play players doesn't really seem that hard. Also the meter builds too fast. You can get 2 full CCs in a round.
I didn't play much of XI. Didn't like the new characters, didn't care. 2003 added the Garou people and was great. 2002 was great as well with Seth and the other newbies and was the best implementation of the striker system; and of course 98 is the best.
There are things I like about KoFXII though, so it's not all bad. I like how normal attacks can cancel out specials, I like how the running and evades feel, I like the speed of the game and I think the graphics are amaaaaaaaaazing.
Game just needs more characters, more moves per character, more backgrounds and maybe another gameplay system on top of what's there. Most of all it just needs a better cast/movelist and uh, tone down Kyo.