THE BORE

General => Video Game Bored => Topic started by: bork on July 22, 2009, 05:19:14 PM

Title: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 05:19:14 PM
Quote
(http://i686.photobucket.com/albums/vv229/Fersis_2/Title4.png)
(http://i369.photobucket.com/albums/oo139/Fersis_1/KOFXII_Roster.png)
Mature and Elizabeth-- Console exclusive characters
(http://i686.photobucket.com/albums/vv229/Fersis_2/Mature_Frame.png)(http://i686.photobucket.com/albums/vv229/Fersis_2/Elisabeth_Frame.png)
(http://i686.photobucket.com/albums/vv229/Fersis_2/Information.gif)
  • Name: The King Of Fighters XII
  • Developer: SNK Playmore
  • Publisher: Igntion Entertainment
  • Release date:
    • US July 28th
    • Europe July 28th
    • Japan July 30th
  • Platforms: XBOX360 and Playstation 3
  • Official Japanese website (http://game.snkplaymore.co.jp/official/kof-xii/english/index.html)
  • Official Japanese consumer version website (http://game.snkplaymore.co.jp/official/kof-xii/consumer/)
  • Official English website (http://www.kingoffighters12.com/)
  • KOF XII Dot Graphics (http://kofaniv.snkplaymore.co.jp/info/15th_anniv/2d_dot/index.php)
  • KOF XII Dot Graphics English website (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/art/index.php)
Key Staff:
Director (Console Version): Miwako Jinsenji
Producer: Masaaki Kukino
Lead Designer: Nonna
Character Designer: Eisuke Ogura


Features:
  • Battle on 3 players teams
  • New handrawn sprites
  • New gameplay mechanics : Critical Counter System, Sousai (Deadlock) and Guard Attack
  • Arcade,Versus,Practice and Online modes
  • Ranked matches (Exclusive to XBOX360 using TrueSkill matchmaking)
  • Clan support (Exclusive to Playstation 3)
  • Online lobbies up to 8 players.
  • Record your battles and share it online with other KOF fans
  • Two control schemes: Normal and Simple
    • Normal: Same control scheme as the arcade version
    • Simple: Simple commands for specials: Direction + Button.(Perfect for new players)

Offline game modes:
  • Time Trial (Arcade)
  • Vs Mode (Single and Team play)
  • Practice
Online game modes:[/B]
  • Vs Mode (Single and Team Play)


(http://i686.photobucket.com/albums/vv229/Fersis_2/GameplayBasics.gif)

Basic commands

Light Punch :A
Strong Punch:B
Light Kick  :C
Strong Kick :D

Dash                      : Tap Forward,Forward (Quickly)
Forward Emergency Evasion : A+B
Backward Emergency Evasion: Backward+A+B
Blow Back Attack          : C+D (Possible in air)
Forward Throw             : Forward+A+C
Reverse Throw             : Forward+A+C
FallBreaker               : A,B,C or D

Systems:

Critical Counter
  • The Critical Counter gauge is filled by attacking and receiving damage.
  • You cant use Critical Counter attacks if you or your opponent is airborne.
  • Once the Critical Counter gauge reachs 'MAX' it start to deplete until the gauge goes back to zero-
  • You can defend yourself of Critical Counter attacks using Sousai among other alternatives.
(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_CC_1.png)
(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_CC_2.png)

Sousai (Deadlock)
  • You can nullify projectiles.
  • You get minimal damage when using Cancel Attacks after Sousai.
(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_S_1.png)

Guard Attack
  • Guard Attacks are effective against low,mid and high attacks.
  • Guard Attacks are uneffective against trows.
(http://i686.photobucket.com/albums/vv229/Fersis_2/Gameplay_GA_1.png)

Notation:

P: Any Punch button
K: Any Kick button
LP:Light Punch
SP:Strong Punch
LK:Light Kick
SK:Strong Kick
HCF: Half Circle Forward
QCF: Quarter Circle Forward
HCB: Half Circle Backward
QCB: Quarter Circle Backward
HCBF: Half Circle Backward then Forward
HBF:Hold Backward then Forward
HDU:Hold Down then Up
FBF:Forward Backward Forward
DP:Forward, Down, Down Forward. (Also known as Dragon Punch)
RDP:Backward, Down, Down,Backward. (Also known as Reverse Dragon Punch)
Quote

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(http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_13_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_13.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_14_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_14.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_15_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_15.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_16_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/Screenshot_16.png)

(http://i686.photobucket.com/albums/vv229/Fersis_2/artwork.gif)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-andy-bogard_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-andy-bogard.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ash-crimson_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ash-crimson.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-athena-asamiya_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-athena-asamiya.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-benimaru-nikaido_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-benimaru-nikaido.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-chin-gentsai_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-chin-gentsai.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-clark-still_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-clark-still.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-duo-lon_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-duo-lon.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-elisabeth-branctorche_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-elisabeth-branctorche.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-goro-daimon_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-goro-daimon.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-iori-yagami_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-iori-yagami.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-joe-higashi_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-joe-higashi.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kim-kaphwan_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kim-kaphwan.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kyo-kusanagi_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-kyo-kusanagi.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-leona-heidern_Thumb.jpg)  (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-leona-heidern.jpg)(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-mature_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-mature.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-raiden_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-raiden.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ralf-jones_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ralf-jones.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-robert-garcia_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-robert-garcia.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ryo-sakazaki_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-ryo-sakazaki.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-shen-woo_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/kof12-shen-woo.jpg)

(http://i686.photobucket.com/albums/vv229/Fersis_2/videos.gif)

Shane Bettenhausen interviews KOF producer Masaaki Kukino:
Franchise Background (http://gamevideos.1up.com/video/id/25491)
Art and Design (http://gamevideos.1up.com/video/id/25588)

Official trailers:
First trailer (http://"http://www.youtube.com/watch?v=dvmig0FACi8")
First character trailer (http://"http://www.youtube.com/watch?v=Cw_SK1k1Bvo")
Second character trailer (http://"http://www.youtube.com/watch?v=7ZXxhBDQC6c")
Consumer version trailer (http://"http://www.youtube.com/watch?v=nFCPGScCt4o")

Legacy Trailer (http://www.gametrailers.com/video/exclusive-legacy-the-king-of/52698)
Sousai Trailer (http://www.gametrailers.com/video/sousai-trailer-the-king-of/52886)

Combo Movies:
Ash Crimson (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ash_cm.html")
Duo Lon (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/duo_lon_cm.html")
Shen Woo (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/shen_cm.html")
Kyo Kusanagi (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kyo_cm.html")
Benimaru Nikaido (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/benimaru_cm.html")
Goro Daimon (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/daimon_cm.html")
Terry Bogard (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/terry_cm.html")
Andy Bogard (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/andy_cm.html")
Joe Higashi (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/joe_cm.html")
Kim (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kim_cm.html")
Raiden (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/raiden_cm.html")
Ryo Sakazaki (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ryo_cm.html")
Robert Garcia (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/robert_cm.html")
Leona Heidern (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/leona_cm.html")
Clark Still (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/clark_cm.html")
Ralf Jones (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/ralf_cm.html")
Athena Asamiya (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/athena_cm.html")
Sie Kensou (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/kensou_cm.html")
Chin Gentsai (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/chin_cm.html")
Iori Yagami (http://"http://game.snkplaymore.co.jp/official/kof-xii/english/character/iori.html")
Mature (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/mature_cm.html")
Elisabeth Branctorche (http://"http://game.snkplaymore.co.jp/official/kof-xii/character/elisabeth_cm.html")

Match Movies
Iori gameplay (http://"http://www.youtube.com/watch?v=rHj_OVBTaW4&fmt=18")
Direct feed (http://"http://www.youtube.com/watch?v=rHj_OVBTaW4&fmt=18")
Arcade Infinity direct feed matches (http://"http://www.youtube.com/user/ArcadeInfinity")

(http://i686.photobucket.com/albums/vv229/Fersis_2/Wallpapers.gif)

Official Wallpapers
(1024x768)
(http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S1_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S1_1024x768.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S2_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S2_1024x768.png)
(http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S3_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S3_1024x768.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S5_1024x768_Thumb.png) (http://i686.photobucket.com/albums/vv229/Fersis_2/KOF12_S5_1024x768.png)

Wallpapers by DarKaoZ (Former Gaffer)
(1920x1200)
(http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W1_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W1.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W1_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W1.jpg)
(http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W2_nologo_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W2_nologo.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W2_nologo_Thumb.jpg) (http://i686.photobucket.com/albums/vv229/Fersis_2/NeoGafKOF12W2_nologo.jpg)


[/list]
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 05:22:57 PM
I went and pre-ordered KOF for both platforms today at EB Games.  Should be in stock friday!  Maybe they bumped up the ship to try and stop Marvel Vs. Capcom 2 from eating into their sales?   :lol

Still concerned about the potential CC abuse (some are saying it's being blown way out of proportion) and also the net code.  The game is going to be out in a day or two, and there's still no reviews or even previews talking about the online.  Then again, AFAIK, BlazBlue didn't either.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Mr. Gundam on July 22, 2009, 05:30:17 PM
The only review I've seen is Famitsu's 5/5/7/5
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Akala on July 22, 2009, 05:31:55 PM
No Mai No Buy :punch
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 05:37:49 PM
The only review I've seen is Famitsu's 5/5/7/5

Dengeki (I think) also reviewed it a few weeks back, with a higher score.  There's also the laughable Official XBox Magazine review, which was a complete joke.  Famitsu's reviews, as always, mean nothing though.  It just means SNK didn't throw enough (or any?) money at them, lolol.

If this 1up article is to be believed:

Quote
If you thought that the hardcore game types at Weekly Famitsu would be kind to homegrown fighting-game favorite The King of Fighters XII, it's perhaps time to think again.

Japan's #1 game magazine gave the SNK fighter a mere 22 points in this week's issue, with individual scores of 5, 5, 7 and 5. As expected, the reviewers heaped praise upon the visuals, which "have impact" and "are a huge advance over previous games, making each character's charms really stand out." Very few complaints were made about the fighting action itself -- "Battles become tests of how well you can read your opponent," one wrote. "It's a great feeling when you connect with a critical counter or guard attack."

Instead, the gripes chiefly focused on the lack of volume in the game, especially if you aren't into online play. "There's nothing to do apart from 1-on-1 play," one said. "There are fewer characters, there's no story mode, and the whole thing's taken a cut power-wise. Unless you're online or have friends willing to play with you, I fear you're going to get bored fast." Another noted that "having 20-ish characters in a team-battle fighting game is just too few" and also brought up the lack of story components, such as hidden bosses and endings: "Going through the trouble of introducing all of these visually-striking characters and not discussing the story and plotlines that should serve as their backbone seems like a missed opportunity."

Really?  REALLY Famitsu?  "If you buy this multiplayer game with single player in mind, yer gonna get bored!!!"   ::) ::) ::) ::) ::) ::) ::)  Now, if we compare XII to BlazBlue, yes, it seems barebones, but I play fighting games for MULTIPLAYER.  If they seriously docked this game because of the lack of single player options, that's pretty fucked up, even for Famitsu.

While we don't know how the quality of the online play will be, KOF XII definitely has more online features (LOBBIES for up eight players and the Clan system on PS3) than SF4 does.  And the "22 characters" comment?  Yeah, that's definitely too low a number!  Lemme go play BlazBlue with it's...uh...10...characters...and SF4, with 25.  SO MANY MORE.   ::)
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: demi on July 22, 2009, 05:51:56 PM
Famitsu review sounds pretty good. I will get BlazBlue instead.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 05:54:51 PM
Here's the laughable OXM review.  The funny thing is that this is like a month old.  There's no way they played it online, or online enough against enough people to form any kind of real judgement.

Quote
OXM official review

Considering the number of sequels that SNK has deemed necessary to bestow upon us, we figure it should have finally perfected it's King of Fighters formula. Unfortunately, this 12th installment (a port from Japanese arcades) doesn't quite get it right.

The King of Fighters XII gives us everything we've come to expect from the long and storied franchise: Six hand-drawn fighters per match meeting with basic arcade-style fighting, all set around hand-drawn backgrounds. Problem is, the aesthetics are disconcerting. The backgrounds tend to be very different artistically from the characters, and most of the time they're way too busy. Even if we wanted to focus on the somewhat dull and awkwardly controlled battle at hand, it's rendered almost impossible by the huge amount of animation in the background. Throw that on top of slow-moving and uninteresting characters, and you've got a brawler that hasn't gotten the polish a truly good fighter needs.

THE VERDICT
+Hand-drawn characters and backgrounds...
-...that end up taking away from the overall experience.
-Slow-moving, boring to use control scheme
?Maybe it's time for a new fighting franchise?

Rating: 6.5

LOL x 100000   :lol :lol :lol :lol 

Written by someone who has no idea what the fuck he is talking about.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: demi on July 22, 2009, 05:55:34 PM
"?Maybe it's time for a new fighting franchise?"

Wow, good review. There's another mark for BlazBlue
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 22, 2009, 06:03:17 PM
can i get easy 1000 like blazblue?

is the online system the same for both consoles?

is it casualfaggy?

IS IT GOOD?
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Herr Mafflard on July 22, 2009, 06:25:11 PM
Quote
and poor Europe doesn't get it until August 28th for whatever reason.  (Yurop, LOL LOL)


well that's not too bad, I guess

considering BlazBlue doesn't get here till October 30th, I think :'(
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 10:42:50 PM
Interactive Distractions podcast with Shane Bettenhausen.  He talks for an hour and a half about KOF XII:

http://interactivedistractions.com/2009/07/22/indis-ep-kof-xii-talk-with-shane-bettenhausen/ (http://interactivedistractions.com/2009/07/22/indis-ep-kof-xii-talk-with-shane-bettenhausen/)

I started listening to this, and one of the voices sounded very familar.  Then the guy starts talking about this guy he worked with that used to get Neo-Geo AES carts from work and sign his pay check right back over...

...and then I realized it was my former game shop manager from years ago and he was talking about me! :lol

can i get easy 1000 like blazblue?

is the online system the same for both consoles?

is it casualfaggy?

IS IT GOOD?

It's KOF.  I'd put it on the same level as Street Fighter as far as entry goes, but the difference is that you have to learn three characters as opposed to just one.  They also offer an easy mode for inputs where you just hit directions and a button to do moves.  The online is different on both systems.  360 gets ranked matches with True Skill ratings, PS3 gets a clan system with clan rankings.

Can't answer the other stuff yet dude!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: BlackMage on July 22, 2009, 11:34:39 PM
is there no Billy Kane?! I can't make a team without him!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 22, 2009, 11:48:57 PM
is there no Billy Kane?! I can't make a team without him!

Nope, no Billy.  WE GON' HAVE TO START ALL OVER
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Enl on July 23, 2009, 12:19:34 AM
No Mai or Blue either.  :'(
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 12:32:30 AM
Yeah, yeah.  It's time to quit bitchin' about the roster and get ready to bitch about the online (if it sucks).   :lol
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 23, 2009, 09:14:00 AM
- not hd
- shit roster
- shit netcode (you know it's true)

+ ???

hope it bombs
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 23, 2009, 09:50:28 AM
not hd?

you better be trollin' jansen, after all the WE DRAW EACH FRAME BY FRAME IN HD BLAHBLAHBLAH bullshit they spouted this better be hd. 
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 23, 2009, 10:24:00 AM
character sprites are not hd. that part of my post is not trolling. iirc they are guilty gear resolution
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: CurseoftheGods on July 23, 2009, 11:15:27 AM
character sprites are not hd. that part of my post is not trolling. iirc they are guilty gear resolution

This is correct. The backgrounds are HD, though.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 01:05:50 PM
Looks like the release date got pushed back to the 28th everywhere.  AGAIN.   :lol

 :-\
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Van Cruncheon on July 23, 2009, 01:44:50 PM
god i hate ash crimson and his shitty team
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 01:59:39 PM
Ash is such a cute chick!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 23, 2009, 08:00:02 PM
after reading lyte raaaaage posts on gaf, i ain't supporting this shit.

hope it bombs - Jansen.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Van Cruncheon on July 23, 2009, 09:36:37 PM
actually, shen woo is okay

but ash and duo long can eat hell's finest bag of itself
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 09:52:37 PM
after reading lyte raaaaage posts on gaf, i ain't supporting this shit.

hope it bombs - Jansen.

Haha, I'm not all "raaaage," I'm still looking very forward to this-- with a certain set of expectations, that is!   :lol  I was just doing fanboy control tactics over there.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 09:59:22 PM
Is Gamestop fucking with me?  I just got an automated call from them telling me KOF XII would be available for pick-up tomorrow.   :o

(http://i29.tinypic.com/a44t2g.gif)  :hyper
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 23, 2009, 10:25:21 PM
You showed that ferasis his place, bitch didn't even play it and his all viral mode.

will only get it at a cheap price/used.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 23, 2009, 10:38:06 PM
Wait for the impressions from people who know what the fuck they are talking about before deciding.  There was one in the GAF thread who has played a bit of the arcade version and was pretty happy with the game play.  Everyone else is just hyping or bitching about a game they haven't even fucking played. 

You'll notice all my criticisms are non-game play related, and that's for a reason.  The important things with this game are how well it plays and how the online is, and few have played enough of the arcade version, and fucking NO ONE can give a proper report on the online. 

Let me be your guinea pig here!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: cool breeze on July 23, 2009, 11:01:01 PM
yeah, I got the call, but don't know if I want to buy it

I still haven't really gotten into Blazblue and I don't know if I need another fighting game right now
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 25, 2009, 02:34:13 AM
My initial impressions.

First-off, DAMAGE CONTROL-- The game is supposed to be getting a PATCH ADDRESSING THE ONLINE PROBLEMS BY THE 28TH.  Let's give them a chance before outright bashing them; BlazBlue's netcode was not at its stellar level until it too got patched.  (Although still far better than this game has been)

For some time now, I've felt that KOF XII seemed like a beta.  The game comes off as unfinished in several areas-- some characters don't animate as well as others, move sets for some characters feel limited, there's a  lack of game modes, an end boss, and only six stages to fight on, with two of them being palette swaps.  The game doesn't even have character taunts! 

The lack of clarification on the game's netcode also had me worried, and unfortunately, while KOF XII's netcode is better than SNK's Xbox Live Arcade fighting game releases, it still pales in comparison to the competition.  Hopefully the forthcoming patch will fix all of this.

Playing KOF XII offline and online feels like two different fighters.  Offline, the game is fast and furious, with incredibly responsive control and an great character animation.  The game plays smoother than any KOF before it, and the added critical counters, which thus far do not feel like they break the game in any way, plus changed-up CD attacks give the game a type of "focus attack" and "parry" system.  The way that characters' attacks can also cancel each other out also gives the game a fresh feeling.  It's cool to see a physical attack cancel out a projectile, for example.

XII's visuals are a mixed bag.  The backgrounds look fantastic, and there's some trademark SNK humor going on in them; it comes off like a Metal Slug game on steroids, and while the character sprites are HUGE and very detailed, they are also incredibly pixellated, and filtering them only makes them appear too blurry.  Comparing both versions of the game, I find that the PS3 version actually looks a little better than the 360 version does.  The game's animation is very well done, but I don't know if it tops the now decade-old Third Strike; some characters definitely look more animated than others.  While all of the sprites go well together, Athena looks a little bizarre, as her head (and eyes) are massive in size compared to all of the other characters. 

I want to reserve judgement on this game until the patch is released.  Right now I am very impressed with the game play overall, but it needs to have good netcode to make it a complete package.  If the patch does fix the game's current (horrible) problems, I'd recommend KOF XII despite all its shortcomings, but if not, stick with Street Fighter IV and/or BlazBlue, and wait for the next (finished) iteration of the game.  Here's hoping!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 25, 2009, 04:27:34 AM
which ver has better loadtimes and does the ps3 ver support custom soundtracks?

i'm thinking of getting this for ps3 that way i can play it while i wait for left4dead lobbies to fill up
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 25, 2009, 05:55:52 AM
Damn, I gotta say, all flaws aside-- the game play is AWESOME!  Now I want that patch to come through more than ever!   :lol  Some characters still feel kinda gimped though.  Mature and Elizabeth, the two home version only characters, both feel incomplete.  Mature only has TWO FUCKING MOVES, what gives?  I guess they were more concerned with giving her Mai's bust.

which ver has better loadtimes and does the ps3 ver support custom soundtracks?

i'm thinking of getting this for ps3 that way i can play it while i wait for left4dead lobbies to fill up

Load times seemed the same on both.  Pretty quick, and installing really didn't make much of a difference to me. 

I had better online matches on the PS3 version tonight.  Even a healthy amount of GOOD matches with very little to no lag!   :o

No custom soundtrack support that I noticed.  You can also use mics in-game on PS3.  For once.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 25, 2009, 07:42:53 AM
mmm may hafta switch my order to ps3 then.

i'd like to have a game that i can play in short intervals as i wait for my victims to show up in l4d
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 25, 2009, 07:26:59 PM
Forgot to add that when you make your own rooms, you can then fight against the CPU in exhibition matches while you wait for people to join.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 25, 2009, 10:17:13 PM
where are replay videos sent when you upload them?
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 27, 2009, 04:37:08 AM
The 1.01 update patch is now up for the PS3 version!  That was quicker than expected.

But HOLY SHIT-- IT'S 772 MB!   :o  Makes me wonder if they fixed fucking everything, from the lag, to the online select glitches, to being unable to quit out of lobbies while spectating, to the replay issues.  I'm eager to find out...

...in like two hours.   :-\ :lol
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Beezy on July 27, 2009, 04:43:31 AM
 :lol
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 27, 2009, 05:20:03 AM
no wonder 360 patch will be out later.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 27, 2009, 05:57:31 AM
Some are speculating maybe it's a mandatory install, although I already installed the game...

The patch adds friend matches (and invite options when you make rooms, FINALLY) and definitely improves the online from all accounts.  I am booting it up right now to test for myself!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 27, 2009, 06:08:39 AM
Played one post-patch match.  STILL laggy.  NOTICEABLY BETTER, but laggy.  Gotta try more matches out first, of course.

BUT THE FUCKING GLITCHES ARE STILL THERE ARGH
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 27, 2009, 06:10:35 AM
hope it bombs - Jansen.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 27, 2009, 06:13:18 AM
I can only hope that match was against someone who possibly hasn't gotten the patch yet.

And yes, this patch makes it a mandatory install.  20gb PS3 owners cry.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 27, 2009, 06:29:37 AM
Had a better much.  A MUCH better match.  Gave me hope, then another blue-bar player comes in and it locks up again!  I wasn't even playing; just spectating.   :-\

I'm in a room now waiting to play; the people I am spectating are having good, but still nowhere near smooth match. 

Gonna wait until tomorrow for more people to get the patch and all that, but post-patch, it's still nowhere near SF4 (not point in even mentioning the godly BB) or HD Remix.

And there's still no option to quit out of a room when you spectating.   :maf
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 27, 2009, 08:24:44 PM
welp i bought it anyway (ps3 version). should be here later this week

Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 28, 2009, 12:43:56 AM
welp i bought it anyway (ps3 version). should be here later this week



There really IS a great game under all the shortcomings/problems.

Today's new rumor is that the patch that hit the PS3 yesterday is actually NOT the network patch and that the network patch is hitting tomorrow.  Seems kind of hard to believe, since the patch update details say it improves online, but hey, if another patch comes out that further addresses the game's online problems, I'm all for it.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on July 28, 2009, 10:50:22 AM
oh yeah my psn id is xeroxinlola

add me fellas if ya want super easy wins
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on July 28, 2009, 02:58:57 PM
my 360 red ringed right when my friend played kof12 on it.

goddammit snk.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 28, 2009, 04:31:42 PM
tree-sitty's been patched!

First match post-patch: Against a guy with no connection bars.  Laggiest match I have ever played.

Second matches: Played 6-7 matches against Enk.  His connection bar display fluctuated between red and yellow; we had a pretty good connection and I can't complain too much, so it's definitely better now.  I think the best way to play the game is in rooms of 2 players only.  If anyone with a bad connection enters a room while you are playing, there's lag. 
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: demi on July 28, 2009, 08:03:26 PM
So basically, buy BlazBlue instead. Thanks Lyte
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Akala on July 28, 2009, 09:39:46 PM
kind of surprised to see this at walmart! good news is, it'll be $20 soon! :hyper

spoiler (click to show/hide)
or it will be one of those games that stays $60 for two years.  :'(
[close]
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 29, 2009, 07:39:27 AM
LOL #1

http://www.youtube.com/watch?v=WflNsuhuaMY

LOL #2

[youtube=560,345]http://www.youtube.com/watch?v=O7YWCmm2KT4[/youtube]

 :lol :lol :lol

 :'(

Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on July 30, 2009, 10:48:53 PM
Quote
Today at 12:48pm
Dear King of Fighters XII fans,

This week’s launch of THE KING OF FIGHTERS XII represents the culmination of four years of hard work to deliver a rebirth for the KOF franchise, but several key issues have arisen since its release that must be addressed. Rest assured that SNK PLAYMORE is fully committed to supporting the King of Fighters XII community by working to further improve the gameplay experience.

We’re pleased to announce that the next software update will address the animation glitch that users have encountered in which Elisabeth’s character sprite becomes “frozen” for the duration of the round when the character Raiden performs a specific move on her.

While software update solutions are being devised, we can offer some tips to those users who are experiencing exceptionally poor online performance. First, we suggest limiting the number of players in a room to two, as the addition of a spectator with a slow connection can currently create latency for all users in the room. Also, if your Internet connection is configured behind a firewall using NAT Type 3, we recommend reconfiguring your setup to utilize NAT Type 1 (for PS3) or an “open” setting (for Xbox 360).

Also, we’d like to take this opportunity to explain one feature of the Xbox 360 version. When playing online with the Xbox 360 version of KOF XII, players who continually battle the same opponent in multiple Ranked Matches in the same lobby will not receive additional True Skill Rank Points. This is an intentional decision to keep players from abusing the system to reap massive rewards by preying on one player. If you want to earn True Skill Rank Points, you must make a new room or leave simply leave the room and come back.


-SNK Playmore
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 03, 2009, 08:13:31 PM
Some interesting developments have come out in the last few days:

-The J-strategy guide is out.  One of the pages is filled with rough sketch sprite versions of all the characters.  The rough versions look BETTER than what we got.  Look at Ralf, Clark, Elizabeth and Athena in particular.  Iori has a better stance and Ryo looks more like the older Mr. Karate version.

(http://i26.tinypic.com/2qcme4o.jpg)

Then at the bottom, you've got three NEW character designs that they didn't use.  In fact, the guide has a number of designs for brand new characters...and they didn't use a single one!

(http://i27.tinypic.com/1ieh78.jpg)

-There's an unused stage that can be found in this video: http://822digital.com/videogame_kof12_t1.html.  It's from an early version of the game, but WHY cut it?  Especially with so few stages to begin with!   :lol:

-So what else? Well, someone went through the data on the 360 version, and look what popped up:

Quote
.data:827B0660 # "elisabeth"
.data:827B0664 .long aDuolon_0 # "duolon"
.data:827B0668 .long aShen_0 # "shen"
.data:827B066C .long aKyo_0 # "kyo"
.data:827B0670 .long aBenimaru_0 # "benimaru"
.data:827B0674 .long aDaimon # "daimon"
.data:827B0678 .long aIori_0 # "iori"
.data:827B067C .long aMature_0 # "mature"
.data:827B0680 .long aVice_0 # "vice"
.data:827B0684 .long aTerry_0 # "terry"
.data:827B0688 .long aAndy_0 # "andy"
.data:827B068C .long aJoe_0 # "joe"
.data:827B0690 .long aAthena_0 # "athena"
.data:827B0694 .long aKensou_0 # "kensou"
.data:827B0698 .long aChin_0 # "chin"
.data:827B069C .long aKim_0 # "kim"
.data:827B06A0 .long aHwa_0 # "hwa"
.data:827B06A4 .long aRaiden_0 # "raiden"
.data:827B06A8 .long aRyo_0 # "ryo"
.data:827B06AC .long aRobert_0 # "robert"
.data:827B06B0 .long aTakuma_0 # "takuma"
.data:827B06B4 .long aRalf_0 # "ralf"
.data:827B06B8 .long aClark_0 # "clark"
.data:827B06BC .long aLeona_0 # "leona"
.data:827B06C0 .long aAsh_0 # "ash"
.data:827B06C4 .long aBoss_chara # "boss_chara"
.data:827B06C8 .long aDarkash_chara # "darkash_chara"
.data:827B06CC .long aMai_0 # "mai"
.data:827B06D0 .long aKing_0 # "king"
.data:827B06D4 .long aYuri_0 # "yuri"
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06E0 .long aBadAllocation # "bad allocation"
.data:827B06E4 .long aBadAllocation # "bad allocation"
.data:827B06E8 .long aBadAllocation # "bad allocation"
.data:827B06EC .long aBadAllocation # "bad allocation"
.data:827B06F0 .long aBadAllocation # "bad allocation"
.data:827B06F4 .long aBadAllocation # "bad allocation"
.data:827B06F8 .long aBadAllocation # "bad allocation"

Often times there's unused data in games, but this could also be a gimpse of DLC.  Notice the names "Billy, Iori 98, Yuri, King, Mai, Dark Ash, Boss Character, Takuma, Hwa (probably Hwa Jai from FF1), and Vice."  Again, it could mean nothing, but it does show what they planned to have in the game at one point, if anything-- further proof this game is unfinished.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: ferrarimanf355 on August 03, 2009, 08:49:46 PM
I'm not buying a KOF game with that taco Ash in the roster.  :maf
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Van Cruncheon on August 03, 2009, 09:27:46 PM
man, i coulda had takuma and vice? FUCK SNK.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on August 06, 2009, 05:24:21 PM
http://www.facebook.com/kingoffighters12#/kingoffighters12?v=feed&story_fbid=114363832629

Quote
Attention King of Fighters XII fans, we just wanted to let you know that we’ve been testing an upcoming software update with SNK PLAYMORE and the online play results have been very good! Quality Assurance is ongoing, and will update the fans on its release soon. Thanks!

maybe i'll hold onto my ps3 copy for just a bit longer
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 06, 2009, 05:49:15 PM
Yeah, there's a new message like that every couple of days.   :lol  It's damage control.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 07, 2009, 04:18:13 AM
Well, I just spent the past three or so hours playing the best session of KOF XII yet.  I played with Pacoveli, a NeoGAFfer who happens to live in the same area as I do.  Our connections were 100% lag-free, and we had some awesome, awesome matches.  It took a little bit of time to adjust, since you pretty much expect there to be a ton of lag!  :lol   If SNK can get the next patch anywhere near close to this, the game is definitely going to be worth picking up for those on the fence.  If you've got a buddy or two in the same area as you, though, go for it-- the connection is like playing a match in BlazBlue!  :o
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Vrolokus on August 07, 2009, 06:44:30 PM
I know this is old news but I'm still baffled Mai isn't in this. To me it's like making an MK without Scorpion or a Street Fighter without Ken.

Sort of related: When I play this game, I get the same feel I got from Street Fighter Alpha ("1") or the original Street Fighter III: feels half-finished and kicked out the door. I look forward to KOF XIII.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 07, 2009, 06:50:02 PM
I know this is old news but I'm still baffled Mai isn't in this. To me it's like making an MK without Scorpion or a Street Fighter without Ken.

Sort of related: When I play this game, I get the same feel I got from Street Fighter Alpha ("1") or the original Street Fighter III: feels half-finished and kicked out the door. I look forward to KOF XIII.

You're definitely on with the Street Fighter III: New Generation comparison.  Alpha 1 was different, because they used a more Darkstalkers-like chain combo system, which a lot of fans didn't like.  XII doesn't really have much wrong with its game play.  The content just needs to be beefed up.

Mai wasn't in the arcade KOF XI, either.  They did add in the NeoGeo Battle Coliseum Mai (and six other NGBC characters) as home version bonuses, but the character wasn't the same.  To me it's not just weird that Mai is missing, but the entire original Women's Team.  Yuri and King should have been in, too.  I still want to know who made the decision to make Elizabeth and Mature the home version characters over a slew of fan favorites.  What the fuck were they thinking?
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on August 15, 2009, 02:17:26 AM
http://www.facebook.com/kingoffighters12

Quote
ONLINE UPDATE: The testing of the update is quickly coming to a end with extremely positive results! We just have to get Microsoft and Sony approvals now but we are targeting to have it available near the end of August. The game has an amazing group of fans and we want you to experience this update as soon as possible. Thanks for being patient everyone and we’ll see you online!

better late than never?

i still haven't opened my copy yet lol
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 15, 2009, 05:00:39 AM
They sent the patch off for approval yesterday.

I hope this one does the trick, or they gonna be fucked mayne
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Van Cruncheon on August 16, 2009, 02:30:41 PM
game sucks anyway, shit/bin this thread
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Olivia Wilde Homo on August 16, 2009, 02:35:17 PM
What a clusterfuck this game turned out to be.

I'll buy it for $5 a few months down the road in a Gamestop bargain bin, wedged between copies of 2007 Naruto releases and Haze.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 16, 2009, 03:34:47 PM
game sucks anyway, shit/bin this thread

At its core, it's good.  But I can certainly see why anyone would say this with all that its missing.

I wish SNK would apply whatever it is they have done to the upcoming patch (getting ahead of myself and actually assuming it fixes XII, lol) to Garou MOTW and KOF '98 UM XBLA.  I'd drop XII instantly if '98 had improved online.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: demi on August 16, 2009, 03:36:45 PM
BlazBlue :bow
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 16, 2009, 03:37:57 PM
BlazBlue's overall package just fucking owns 'em all, but I prefer the game play of SF4 and KOF XII to it TBH.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: MCD on August 16, 2009, 05:54:24 PM
Screw KOFXII, I just did (http://www.xbox360achievements.org/images/achievements/1071/--P+xQ==.jpg) Rage of Mademoiselle in Garou after 2 hours of button mashing and dodgy just defense.

:bow Garou
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on August 31, 2009, 04:47:14 PM
http://www.neogaf.com/forum/showpost.php?p=17370713&postcount=2419

Quote from: LiquidSwords
Hey guys, wanted to give you a heads-up that a patch for the PS3 version of KOF XII is now available--version 1.02. (The Xbox 360 update is still in testing.)
 It will automatically download the next time you boot up the game. Below is a quick rundown of what the patch entails:

①Specification changes for data interchange processing during online battles.
■PROBLEM
Since specifications in this game place the most importance in the response to controller key inputs, the player may experience temporary lag.
Slowing operations such as game animation if delays in data reception occur during data interchange in online battles when online connections are less than optimal.

■ DESCRIPTION OF CHANGES
Changes to stand-by times leading up to data reception have been made.
 Further, delay times for data transmission in various environments available to online players have been tallied, and specifications added to dynamically alter stand-by times for data exchange to accommodate the slowest environments.

■ RESULTS
Screen slowdowns have been eliminated, allowing for smoother game play.
And thanks to the adjustable stand-by times, it’s possible to provide an enjoyable game environment corresponding to the online connection since gaps in data exchange in optimum environments have been reduced to a minimum.


②Changes to the antenna icon during online battles
■ PROBLEM
During online battles based on a combination of special environments, the blue icon appears regardless of the baud rate and discrepancies may occur with the actual online environment.

■ DETAILS OF CHANGES
The system has been modified to show icons corresponding to the environment reflecting the example given above.


■ RESULTS
Based on the antenna icon display that reflects actual online conditions, the quality of the connection is accurately related to the player to eliminate discrepancies in game action and the display of online conditions.
 This makes it possible to accurately grasp online conditions with online battle opponents.


③Operations with chat restrictions
■ PROBLEM
Since the chat function is essential for online matches, users with chat capability restrictions were unable to make the most of the game’s online functions.

■ DETAILS OF CHANGES
When players with chat restrictions enter online rooms, specifications have been altered to disable the exchange of text and audio messages even when they are sent by other players.
Texting and voice chat capabilities can be conducted normally, however, among players with unrestricted chat capabilities.

■ RESULTS
Even if chatting is restricted, players can still take full advantage of other online functions without having to use the chat function to play online battles.
 Consequently, a broader spectrum of players can enjoy KOF XII’s online play.

Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 31, 2009, 05:41:07 PM
It's better, but there's still AWFUL FUCKING LAG occurring in matches.  I even had the worst one yet POST patch.  :/

Some people playing online now haven't applied the patch, and my PS3 is NAT3, so I think I'll have better results with the 360 version, but this is still no excuse since I can play all the other PS3 fighters just fine online. 

Still need to play more though.  Might just wait a few hours until more people download the patch.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on August 31, 2009, 05:45:48 PM
my first match started out well but quickly became slideshow

second match wasn't any better.

Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on August 31, 2009, 06:18:51 PM
I'm having better matches now.  Almost lag-free!  I recommend only playing in rooms with 2-3 people and making your own.  It's definitely been improved, but there are STILL issues.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on August 31, 2009, 10:28:54 PM
i've made my own rooms for only 2 and the lag is still crazy!

i bet it's the damn wireless hoes fuckin this up for me
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 01, 2009, 03:10:19 AM
I played some more games tonight.  Little to no lag again.  You should make sure that you're looking for yellow bar connections, and remember that there's a lot of Euro and Mexican players online.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on September 01, 2009, 03:13:58 AM
i'll try again tomorrow but so far i ain't a believer
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 01, 2009, 03:17:51 AM
Where is the patch that makes this $10?  I want that one.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 01, 2009, 03:44:53 AM
i'll try again tomorrow but so far i ain't a believer

What kind of connection do you use?  Not wireless, I hope.

My PS3 is is shitty-strict NAT3, and I am still getting good connections. 
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on September 01, 2009, 04:58:47 AM
i have a 20gig so it's wired. nat is type 2
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on September 01, 2009, 10:57:38 AM
i played a few matches against yellow bars in a 3 person room and it went well until the 4th round when one person quit while spectating

definitely an improvement over what i experienced yesterday

but wtf at still not being able to quit while spectating!
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 01, 2009, 03:20:13 PM
The other WTF is still not being able to kick players.   :-\
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 16, 2009, 06:21:43 PM
So how does this game work.  Besides the standard KoF fighting, is the only other system the critical counter system?  I get that it activates with a heavy attack that counter-hits when the meter is full, but what are you supposed to do after it starts.  Just mass buttons or can you do actual combos?  Also is there anyway for the opponent to interrupt/cancel it once you've started your custom combo?  They do a lot of damage and it seems like you'd just wait and turtle and counter when the opponent got down to 25% HP.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 01:24:20 AM
So how does this game work.  Besides the standard KoF fighting, is the only other system the critical counter system?

You can parry now, too.  Back and both hard attacks does it.  They also made it so that a lot of special attacks will cancel each other out (in other words, not just fireballs stopping each other, but a flying kick special will now also stop a fireball), and even a well-timed normal hard attack will as well. 

The CD attack from before has also changed and can be charged up; it now acts more like focus attacks do in SF4. 

Quote
I get that it activates with a heavy attack that counter-hits when the meter is full, but what are you supposed to do after it starts.  Just mass buttons or can you do actual combos?  Also is there anyway for the opponent to interrupt/cancel it once you've started your custom combo? 

It activates with back and hard punch (hard kick for a few characters).  Once you hit a critical counter, combo, combo, COMBO!  Button-mashing isn't going to do much in the way of damage.  When you're in CC mode, you can do combos and combo in specials that you are normally unable to do.  A well-placed CC can do a shitload of damage.  I thought CCs would fuck up the game, but they don't...it's harder to land one (once you are used to the game and playing against good players) than you might think.

Quote
They do a lot of damage and it seems like you'd just wait and turtle and counter when the opponent got down to 25% HP.

It's typical fighting game fake-out stuff.  Bait them into trying to hit the CC (you can see it coming, with the glowing fist and all) and punish them for it, or throw them out of it.  It's KOF; you've got different levels of jumps/hops, dashes, rolls, and other stuff at your disposal.

Even though Kyo and Iori are clearly the best characters in the game, it's pretty damn balanced, all things considered.  It's a real shame that they fucked up on so much else, but the fighting mechanics are really good.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Jansen on September 17, 2009, 02:20:36 AM
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Purple Filth on September 17, 2009, 02:57:10 AM
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store

and its 83mb :wtf
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Don Flamenco on September 17, 2009, 02:59:05 AM
and it sucks. 

I just wanted to see the sprites on my tv for a few minutes, got it, no longer need to play the game.  It's fast and stuff, but the characters are too big.  would it have killed them to pull the camera back a few feet?  jeez even their other shitfest Art of Fighting had a moving camera back in the day.   
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 03:50:56 AM
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store

Yeah; there's a lot of complaints about input lag.  I haven't had much of a problem, but then I still ended up not playing much and went back to SF4 and BlazBlue.  360 still has no patch yet.   :lol

and it sucks. 

I just wanted to see the sprites on my tv for a few minutes, got it, no longer need to play the game.  It's fast and stuff, but the characters are too big.  would it have killed them to pull the camera back a few feet?  jeez even their other shitfest Art of Fighting had a moving camera back in the day.   

It's just like AOF.  Move away from each other, and the camera zooms out.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 17, 2009, 04:15:26 AM
Yeah, played all night with a few people and everyone agreed the game sucks.  We ended up playing Naruto Ultimate Ninja Storm more even if it was more shallow.

I'll buy the eventual KoFXVII using this engine
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 04:27:49 AM
Yeah, played all night with a few people and everyone agreed the game sucks.  We ended up playing Naruto Ultimate Ninja Storm more even if it was more shallow.

 :yuck

Nothing "sucks" about the game play.  The roster, the move set issues, lack of modes, shit online?  HELL YES.  But the game play is great.  It has that old-school feel and is deceptively more complex than it seems.  I'd still take both '98 and 2002 UMs over it any day, though.  Wish those were on 360/PS3 with GOOD online.

Quote
I'll buy the eventual KoFXVII using this engine

Here's hoping XIII is the actual FINISHED GAME that XII should have been.  SNK deserves for this game to have essentially bombed on them, and they may have already fucked up any chances they have of their future games reaching SF4/BB levels of popularity.

What's worse is that their next game, Samurai Shodown Edge Of Destiny, is like the biggest piece of shit ever made.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 17, 2009, 04:36:09 AM
The move lists suck, the roster sucks and I don't really like the critical counter system.  The gameplay is also really simple compared to the better kofs like 98 or 2003.  To me that's all gameplay and not that great.

Naruto is pretty decent, why the hate?  Cyberconnects PS2 Narutamite Hero games were decent party fighters and the PS3 one is once again except with some of the best cell-shaded graphics ever and a 3d playing field.  It's not a super deep fighter, but it's way deeper than something like Powerstone, has a large roster, more than 5 stages and amazing graphics.  I'd easily buy it at $20, too bad it seems to be undroppable and still selling around $35-40; probably cause it's good.  Wouldn't buy KoFXII at any price.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 05:01:45 AM
The move lists suck, the roster sucks and I don't really like the critical counter system.

From your previous post, it seems that you don't really seem to understand the critical counter system.  The move lists are lop-sided; that is a major complaint I have as well.  Although no one sucks.  Even two-move Mature is awesome, and she has some NASTY CC stuff you can do, plus launchers with her CD.  The roster is only missing a key few characters I'd want, but no one is going to be happy until it gets back up to like 50 characters again.   :P

Quote
The gameplay is also really simple compared to the better kofs like 98 or 2003.  To me that's all gameplay and not that great.

...Except that it's not.  Like I said, it's deceptively more complex than it seems.  They managed to take '94-'98 style game play, add in parries, add in "focus attacks," and add in the CC system, which is thankfully NOT all abuseable like CCs are in SFA2, and make it work.  It's everything else about the game that needs improvement or they just fucked up.

Also, 2003 the better KOF?  XI kills it.  IMO the best games in the series are '98 UM, 2002 UM, and XI.  Regulation A if you want to count that as part of the series too.

Quote
Naruto is pretty decent, why the hate?  Cyberconnects PS2 Narutamite Hero games were decent party fighters and the PS3 one is once again except with some of the best cell-shaded graphics ever and a 3d playing field.  It's not a super deep fighter, but it's way deeper than something like Powerstone, has a large roster, more than 5 stages and amazing graphics.  I'd easily buy it at $20, too bad it seems to be undroppable and still selling around $35-40; probably cause it's good.  Wouldn't buy KoFXII at any price.

I'm not a big fan of these types of fighters, nor of Naruto.  Smash is about it.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 17, 2009, 05:20:20 AM
When you talk about parries are you talking about the B+HP+HK where you flash, block and counter?  Because those seem distinguished mentally-challenged in this game since they have HUGE windows to counter.  I don't understand why they don't cost super meter.  I mean they don't do much damage, but damage is still damage and it's way too easy to connect them.

And I get the CC system.  We were using it all night.  I know how to use it for baiting, and how to do long high damage combos in it.  I just don't like it.  I think it does too MUCH damage when you connect with it and connecting against low/medium level of play players doesn't really seem that hard.  Also the meter builds too fast.  You can get 2 full CCs in a round.

I didn't play much of XI.  Didn't like the new characters, didn't care.  2003 added the Garou people and was great.  2002 was great as well with Seth and the other newbies and was the best implementation of the striker system; and of course 98 is the best.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: Bebpo on September 17, 2009, 06:17:11 AM
There are things I like about KoFXII though, so it's not all bad.  I like how normal attacks can cancel out specials, I like how the running and evades feel, I like the speed of the game and I think the graphics are amaaaaaaaaazing.

Game just needs more characters, more moves per character, more backgrounds and maybe another gameplay system on top of what's there.  Most of all it just needs a better cast/movelist and uh, tone down Kyo.
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 02:34:35 PM
[youtube=560,345]http://www.youtube.com/watch?v=258mt90R_sU[/youtube]
Title: Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
Post by: bork on September 17, 2009, 02:39:52 PM
When you talk about parries are you talking about the B+HP+HK where you flash, block and counter?  Because those seem distinguished mentally-challenged in this game since they have HUGE windows to counter.  I don't understand why they don't cost super meter.  I mean they don't do much damage, but damage is still damage and it's way too easy to connect them.

It's also way easy to bait them and punish people for them.  That's what I like about the game...basically everything can be countered.

Quote
And I get the CC system.  We were using it all night.  I know how to use it for baiting, and how to do long high damage combos in it.  I just don't like it.  I think it does too MUCH damage when you connect with it and connecting against low/medium level of play players doesn't really seem that hard.  Also the meter builds too fast.  You can get 2 full CCs in a round.

Dude, you asked how it works before!   :lol  I don't know how you guys were playing, but all I can tell you is that it's not much of a threat from all the time I've spent with the game.  The worst amount of damage I've seen done came from a nasty, SICK Kyo combo that got busted out on me...did about 50% damage.

Quote
I didn't play much of XI.  Didn't like the new characters, didn't care.  2003 added the Garou people and was great.  2002 was great as well with Seth and the other newbies and was the best implementation of the striker system; and of course 98 is the best.

XI added MORE Garou people and much better well, EVERYTHING over 2003.  I never was much for the striker-based games.  You're talking about 2000...I actually thought 2001 played better, but holy shit did it have awful graphics and sounds.  Some of the changes they made to characters (like Heidern) sucked too.  They did make up for it with 2002.

There are things I like about KoFXII though, so it's not all bad.  I like how normal attacks can cancel out specials, I like how the running and evades feel, I like the speed of the game and I think the graphics are amaaaaaaaaazing.

Game just needs more characters, more moves per character, more backgrounds and maybe another gameplay system on top of what's there.  Most of all it just needs a better cast/movelist and uh, tone down Kyo.

Sure.  I can totally understand not wanting to buy it; there's no argument that XII essentially feels like an unfinished beta.  They dropped the ball.