We had to travel all the way to Scotland to bring you the world-exclusive details on our latest cover story. Crackdown 2 is the highly anticipated sequel to one of the Xbox 360’s first breakout games. We’ve got details on multiplayer (four-player co-op and 16-player competitive matches), the dark new story and much more. In addition to that, we’ve got the first details on Ninja Theory’s new game, Enslaved. The Heavenly Sword developer is going multiplatform in this post-apocalyptic journey, and Game Informer Magazine is the only place you’ll hear about it. All that and much, much more is available in the October issue.
FOUR PLAYER CO OP FOR CRACKDOWN :omg :hypersold
FOUR PLAYER CO OP FOR CRACKDOWN :omg :hypersold
We’ve got details on multiplayer (four-player co-op)
-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying "play dead when you see an Infected". Lulz ensue.)
-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.
-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
-More instances where Co-Op play is prudent.
-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.
-You'll obtain skill orbs by using abilities relevant to your character.
-Four player Co-Op
-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
-Melee attacks are much more varied a fluid.
-Key to the City DLC is a go!
-The freaks evolve over time, making them MUCH more fearsome as the game progresses.
-All repetitiveness is completely removed. And less shitty boss battles.
-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
-City decays over time from the infection.
-New Agency helicopter and other vehicles. All old Agency vehicles returning.
-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
-More precise targeting system. Skill is rewarded.
-Much more defining detail in all aspects of the game.
That's all I'm putting up for now. After I read it thought, I'll get the rest up.
NEW INFO: Backstory
Okay, so we all know after Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. "Peace at Last" it said. It couldn't have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency's bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they've fixed it, and it's time you take the city back in a 3 way war.
The whole infection bit gives off a bad scent of Prototype, hopefully it's nothing like it.
Wow people actually think Crackdown was a good game? Hey guys lets go do the same thing for 10 more hours.
Just keep it free, open, and fun. I love Crackdown because I can just explore and kill punks with rocket launchers and drive cars off buildings. As long as they don't constrict your freedom to further a narrative I'm excited.
Wow people actually think Crackdown was a good game? Hey guys lets go do the same thing for 10 more hours.
Uh... it's always was going to be Pacific City. Do people do this on purpose? Whatever, don't buy it. I'll be enjoying 4p co-op with my peeps.
Ruffian is making this. They're made up of people from RealTime WorldsWait, it's the same city!?!?!?!?!
wtffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
There goes my entire excitement for the game. That'd be like if Vice City took place in GTAIII. The whole fun of sandbox city games is the BRAND NEW CITIES TO EXPLORE; I can't believe they are just upgrading the existing city. Terrible.
So you basically hate saints row 2 then?
To be fair to Bepbo, the examples they showed looked damned near identical to the old versions. I'm hoping there are more blatant changes elsewhere in the city. Then again, opening up the underground for exploration could make for quite a bit of new space.
Wait, it's the same city!?!?!?!?!
wtffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
There goes my entire excitement for the game. That'd be like if Vice City took place in GTAIII. The whole fun of sandbox city games is the BRAND NEW CITIES TO EXPLORE; I can't believe they are just upgrading the existing city. Terrible.
Game looks no better than Crackdown 1.
Seems like MS really doesn't care about proving that they have more powerful hardware as long as they keep winning the sales battle. :(