Yawn. Waaaay too many Ratchet games.
i really hope that ACIT being the "end" will put the series on hold for a good while.
And maybe they can actually put back the multiplayer :lol
Eh, I played Destruction, and it was ok but nothing special.
Game looks like most refreshing Ratchet game since Ratchet 2.
Game looks like most refreshing Ratchet game since Ratchet 2.
I own every Ratchet game except the second PSP one and the PS2 port of Size Matters. After Quest for Booty I got sick of the same old same old. It's like Insomniac has a piece of software where the select options in a wizard and it pops out a new Ratchet game. They need to do something new.
I don't know if that's the extent of what it was. They put a lot of effort in to the game, even having achievements, and normally I love character based games like that, so its not about me growing out of it. I loved Kameo and I loved Viva Pinata, but something about Ratchet just didn't grab me. I kind of remember having the same problem on PS2 though, I enjoyed Jak much more than ratchet.
Hell, they haven't even brought back Multiplayer! I could excuse it for the first one on a new console, but leaving it out here is criminal.
I was arguing in defense of their decision to leave it out for TOD, simply because I bought their talk of wanting to deliver a single player game without compromises. In retrospect, I can't think of a good reason as to why it didn't have for example co-op. None of the missions or puzzles felt so expertly tuned that they couldn't have been restructured to accommodate two players.You think that, but I honestly thought Resistance 2 was one of the worst games I played this generation on the TEXTURES alone. Their sequels have hardly been earth-moving. The graphical inconsistency really just ruined the game for me. I haven't been impressed with Insomniac at all. I don't understand why they aren't more reamed for pumping out the same game.
The cynic in me thinks they are just setting things up to release co-op or multiplayer modes via PSN.
I don't understand why they aren't more reamed for pumping out the same game.
Pointing it out is different from drastically lowering the score for being lazy. Although a 7 is a good start. They need someone to stop the constant praise so they can challenge themselves a bit.I don't understand why they aren't more reamed for pumping out the same game.
??? Every review so far has mentioned this, even by critics who usually seem to have no problem with "more of the same." It's evidently being saved squarely by the fact that it's a well designed familiar format.
I picked up ToD for $15, probably do the same with this one. I like R&C, but it's not worth paying full price for the same game over and over.
I thought the first one on PS3 looked amazing, but I'm a sucker for 60fps.
a drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”
There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game.
Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
Quotea drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”
I thought the first one on PS3 looked amazing, but I'm a sucker for 60fps.
sorry that boat has sailed
http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082Quotea drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”QuoteThere is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game.QuoteRatchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
BioShock would look great in 60, Uncharted 2 will not. That's why I said it depends on the game. You think using your little Internet emoticons will make you look like you have even 1/3 of a brain?
Gotta love when distinguished mentally-challenged fellows think they know something.
Games like Uncharted 2 are NOT. Imagine UC2 running at that framerate. Would look weird as hell.
I like the Clank minigame with the globes.
Also, the weapon level ups are all boring. I miss Going Commando where a lava stream gun would suddenly start shooting out asteroids and shit.
I seriously don't understand why a great-looking game that runs at 30fps is suddenly causing all Sony fanboys to think that 60fps is some kind of devil.
Uncharted 2 is pretty much the only game I've played in the past couple of years where I didn't think about framerate at all.
Well, I wouldn't mind if it it ran at a higher framerate and had greater AF either so I definitely don't get the argument that it would look weird, it just never struck me as an issue either way. That game never felt compromised by its platform, which is really fucking rare.
I like the Clank minigame with the globes.
Also, the weapon level ups are all boring. I miss Going Commando where a lava stream gun would suddenly start shooting out asteroids and shit.
I thought the first one on PS3 looked amazing, but I'm a sucker for 60fps.
sorry that boat has sailed
http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082Quotea drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”QuoteThere is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game.QuoteRatchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
:lol PS3 :lol
Uncharted 2 is pretty much the only game I've played in the past couple of years where I didn't think about framerate at all.I like the Clank minigame with the globes.
Also, the weapon level ups are all boring. I miss Going Commando where a lava stream gun would suddenly start shooting out asteroids and shit.
That's not only a good thing, in my opinion. Back then, I wished that there was a way to freeze the upgrades, as some of the max upgrades felt inferior (like the lava gun, I hated the asteroid stuff) or just plain boring (like the RYNO going from an insane rocket launcher to a white flash and instantly incinerated enemies).
I started off feeling the same way about the weapons, but a few of them do change (not radically like in older games) at Lvl 5. It still was pretty weak. I remember upgrading the burping gun and it just went from a orange/red beast to a blue one.
I seriously don't understand why a great-looking game that runs at 30fps is suddenly causing all Sony fanboys to think that 60fps is some kind of devil.
Resistance is a gritty and mature franchise what with humans dying to Chimera and all that. Ratchet games are basically kids games like Viva Pinata, Mario, Spyro etc. Making their flagship FPS less gritty and more kiddy would be suicide methinks.
The bosses were really dull, and the a lot of the game felt like it was less than previous games (planets, arena, weapons, etc) but I still think it is probably the best one because I don't have anything I really dislike about it.
Also my PS3 battery died and for some reason you can't recharge from 0 using a laptop's USB port. So I plugged it into the PS3 for a like 10 minutes, but when I unplug it it still just keeps blinking. How do people use this as their go-to console?
Also my PS3 battery died and for some reason you can't recharge from 0 using a laptop's USB port. So I plugged it into the PS3 for a like 10 minutes, but when I unplug it it still just keeps blinking. How do people use this as their go-to console?
Batteries last a long time in the BD remote.