THE BORE
General => Video Game Bored => Topic started by: Borys on October 22, 2009, 05:07:17 PM
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holy fuck
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They should've had LFD2 boycotter zombies too.
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Put $35 on my copy today. Xbox! :rock
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That rocked pretty hardcore. :rock
The intro for the first game:
[youtube=560,345]UF1HVlcXBmA[/youtube]
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Put $35 on my copy today. Xbox! :rock
fucking fail
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Why does it feel more story oriented from that vid? Not that I mind.
Also the first vid is better.
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what happened? Valve promised me 20 years of free content for L4D. I can only afford one game every 7 years
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Why does it feel more story oriented from that vid? Not that I mind.
The game is more story oriented this time. Each of the scenarios lead into the next, although you can play them separately if you want.
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It's 5 scenarios, from the achievements
http://www.xbox360achievements.org/game/left-4-dead-2/achievements/
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what happened? Valve promised me 20 years of free content for L4D. I can only afford one game every 7 years
Well, it is very unlike valve to release a sequel less than a year after the original. I find it funny though that the two goof balls that ended the boycott did it because they got a free trip to Valve HQ.
What I found ridiculous is diehard valvefags boycotting a game from their favourite company. Penny pinching losers
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I dont know I dont read previews and stuff. I just play the games.
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Not really, no
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Nice intro. I really really like the character designs/models for this game.
Still not really sure how they're going to make this feel so different from the first game that it will be a true sequel and not just a new coat of paint, but since everyone in the world is going to be playing it I might as well too.
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Man...anything new and interesting in the game itself demi? Give me your low down, I trust your opinion on this.
Srsly though 5 maps?
5 maps?
Five campaigns. Each campaign has several levels/maps.
Also:
Unlike the first game where there was no significant story development, Left 4 Dead 2 will feature a story arc. All the campaigns have been announced: "Dead Center" takes place in a shopping mall, "Dark Carnival" where the survivors must pass through a partially operating amusement park, "Swamp Fever" which sees the survivors crossing vegetation-rich bayou, "Hard Rain" which takes place during a heavy downpour in proximity to a sugar mill, and "The Parish" which takes place in New Orleans.
The fourth mode, new for Left 4 Dead 2, is called Scavenge. In the four-on-four mode, the survivor players are required to collect and use as many of the sixteen gas canisters scattered about a level to continue to power generators, extending the time in the round, while the infected players attempt to stop them, or at times, detonate the canisters themselves. New maps specific for this mode will be distributed with the game.
A "realism" mode was accidentally revealed during a media event, while Valve gave no specific details they described it as a special modifier made to give a challenge to very skilled players.
Players will have access to more weapons, including new melee weapons such as frying pans and chainsaws, as well as new ranged weapons such as scoped assault rifles and silenced submachine guns; furthermore, new ammunition types will be introduced, such as explosive or incendiary rounds.
A new addition to Left 4 Dead 2 are the "uncommon infected" unique to each campaign. By virtue of equipment worn before infection or mutation, they possess an ability that separates them from the common infected. For example, in the Parish campaign the player will encounter infected wearing Hazmat suits and riot gear, making them almost impervious to fire and gunfire from the front, respectively. Another of these uncommon common are the "mudmen". They run on all fours and, upon hitting a survivor, splatter mud on the player's screen to blind them.
In Left 4 Dead 2, damage dealt to the infected will be portrayed more realistically, with bullets tearing off bits of flesh and in some cases, limbs.
The five special infected from the first game return in Left 4 Dead 2, some with modified behavior.
Several new Special Infected are being introduced in Left 4 Dead 2, all of which are playable in versus and the new Scavenger game mode. The Charger is an infected with a mutated, oversized arm, and can move quickly and knock players in its path off their feet. It can also grab players and smash them against the ground to deal major damage. The Spitter can project balls of mutated phlegm that splatter across an area, eroding the survivors' health as long as they remain within it. The Jockey can jump onto the back of a survivor and steer them towards other infected or terrain traps set by the Director.
In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It will also have the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.
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The only thing on that list that strikes me as more than a "more weapons, more stages, more enemies, new local" expansion is the idea that the levels will actually CHANGE in layout each time you play. If they do that right, that could be a really big change and make the game way more fun after you've passed the campaigns a few times.
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Amusement Parks & Malls are my FAVORITE LEVELS. ughhhhhhhhhh. do want
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btw. to anyone who preordered the game on Steam. you can preload the demo now.