THE BORE

General => Video Game Bored => Topic started by: demi on December 13, 2009, 12:32:28 AM

Title: Dead Space 2
Post by: demi on December 13, 2009, 12:32:28 AM
http://img41.imageshack.us/g/1260675550227.jpg/
Title: Re: Dead Space 2
Post by: MCD on December 13, 2009, 12:37:07 AM
isaac u so crazy
Title: Re: Dead Space 2
Post by: iconoclast on December 13, 2009, 12:41:00 AM
Gonna be awesome.

Too bad they are wasting time and resources on multiplayer shit.
Title: Re: Dead Space 2
Post by: MCD on December 13, 2009, 12:43:47 AM
multiplayer achievements is the real horror here

Title: Re: Dead Space 2
Post by: Beezy on December 13, 2009, 12:52:10 AM
People were too scared while playing Dead Space? :lol

Bullshit. Anyway, it looks great, but really clean and sterile compared to the first one.
Title: Re: Dead Space 2
Post by: Junpei the Tracer! on December 13, 2009, 12:58:16 AM
That new suit looks fucking pimp.
Title: Re: Dead Space 2
Post by: cool breeze on December 13, 2009, 01:02:56 AM
This sounds pretty awesome.  And yeah, new suit is dope.
Title: Re: Dead Space 2
Post by: TEEEPO on December 13, 2009, 04:44:56 AM
don't like it one bit. convenience isn't scary, nor rewarding.

still going to be there day one.
Title: Re: Dead Space 2
Post by: The Fake Shemp on December 13, 2009, 11:54:54 AM
DAY ONE.

I really get an ALIENS vibe with this, like they're trying to make a bigger, larger game that's more built around action from a hardened vet of the original, which was largely atmospheric and scary.
Title: Re: Dead Space 2
Post by: Hitler Stole My Potato on December 13, 2009, 12:47:27 PM
I thought Issac died at the end of Dead Space, or at least isn't that what they implied?  But whatver.  I'm more than ready for DS2.
Title: Re: Dead Space 2
Post by: Third on December 13, 2009, 12:52:56 PM
Isaac's wife at the ending scared the shit out of me. I though he died after that. Maybe he just had a nightmare. Scriptwriters can do whatever they want. I'm just glad Isaac is back.

The game looks great.
Title: Re: Dead Space 2
Post by: demi on December 13, 2009, 12:53:59 PM
It was obvious it was a typical scare ending like most movies, lol. Nicole is actually in the Wii game. I havent finished it so no idea if it shows how she died.
Title: Re: Dead Space 2
Post by: Third on December 13, 2009, 12:59:56 PM
I really want to play more of Extraction. But I can't stand onrail games anymore. I'm even skipping Darkside Chronicles because it's another onrail shooter. And I'm a big RE homo.
It hurts skipping potentially great games because they're onrails.  :-\
Title: Re: Dead Space 2
Post by: The Fake Shemp on December 13, 2009, 04:42:45 PM
I thought Issac died at the end of Dead Space, or at least isn't that what they implied?  But whatver.  I'm more than ready for DS2.

Going along with what demi said, it felt like a neat homage to a typical horror film ending. Did you also think that the girl died at the end of Friday the 13th, when Jason popped out of the water?
Title: Re: Dead Space 2
Post by: TEEEPO on December 13, 2009, 05:49:26 PM
i think it was safe means to end the series if the franchise had failed more so than a homage.
Title: Re: Dead Space 2
Post by: The Fake Shemp on December 13, 2009, 05:55:01 PM
Considering they built a multi-pronged media launch, and were already working on Extraction before Dead Space shipped, I highly doubt that. They were thinking franchise, not failure.
Title: Re: Dead Space 2
Post by: Hitler Stole My Potato on December 13, 2009, 05:59:28 PM
I think it could've gone either way but it's not like there was much emotional investment with Isaac in the first game, he was just a guy in a suit.  No big deal if he did die imo.  DS2 could've easily started with a brand new character following the infected escape ship to some other location.  I'd almost prefer that.
Title: Re: Dead Space 2
Post by: TEEEPO on December 13, 2009, 06:21:20 PM
Considering they built a multi-pronged media launch, and were already working on Extraction before Dead Space shipped, I highly doubt that. They were thinking franchise, not failure.

a multipronged launch for a new franchise from a major publisher which had not had a successful original ip in years? of course the developers were aware of the chance of failure and decided to end the game the way they did. it could've gone either way. if the game failed, there was no better way to end the original the way they did. maybe it felt like a homage, but i highly doubt that was their intention since you know, it wasn't a slasher film.
Title: Re: Dead Space 2
Post by: drew on December 13, 2009, 06:29:58 PM
I really get an ALIENS vibe with this, like they're trying to make a bigger, larger game that's more built around action from a hardened vet of the original, which was largely atmospheric and scary.

yeah i just finished the article and i never knew the original game took place on a mining ship a la alien
Title: Re: Dead Space 2
Post by: The Fake Shemp on December 13, 2009, 06:35:56 PM
So, Visceral was so worried of failure, despite an animated film, comic book series, toy line, the fact that a Wii game as already in production, that EA and Visceral had planned two more sequels and that their parent company continued to dump resources into their team due to confidence on the project... that Visceral included an ending that is not relegated to slasher films, but horror films in general (of which the game takes many cues), as a way to end the series.

Uh, yeah.

The more likely scenario is what Hitler said, in that it may have marked the end of Isaac's story (although others here and there say it was just a hallucination). But Visceral and EA always engineered Dead Space to be a multi-sequel franchise, so that kind of nixes that idea.
Title: Re: Dead Space 2
Post by: TEEEPO on December 13, 2009, 07:00:07 PM
So, Visceral was so worried of failure, despite an animated film, comic book series, toy line, the fact that a Wii game as already in production, that EA and Visceral had planned two more sequels and that their parent company continued to dump resources into their team due to confidence on the project... that Visceral included an ending that is not relegated to slasher films, but horror films in general (of which the game takes many cues), as a way to end the series.

Uh, yeah.

The more likely scenario is what Hitler said, in that it may have marked the end of Isaac's story (although others here and there say it was just a hallucination). But Visceral and EA always engineered Dead Space to be a multi-sequel franchise, so that kind of nixes that idea.

yes, because the wii game was well into production  ::)

your logic is flawed as usual. i don't understand how a cheaply animated film, a free digital comic and a toy line don't tie into marketing, especially since they're trying to sell us on this franchise. in gaming and otherwise, even with the largest financial backing, every new ip is a risk. with the ending, rather than directly set it up for a sequel, visceral were smart and created one that could've gone either way. i'm giving them credit for their decision and why i'm arguing with you that it was not simply a homage because i'm sure as they weren't as confident as you are making them out to be, especially in an industry littered with failure.
Title: Re: Dead Space 2
Post by: cool breeze on December 13, 2009, 07:01:40 PM
I think it could've gone either way but it's not like there was much emotional investment with Isaac in the first game, he was just a guy in a suit.  No big deal if he did die imo.  DS2 could've easily started with a brand new character following the infected escape ship to some other location.  I'd almost prefer that.

The benefit of going with the guy from the first game is that he has some experience with dealing with the threat.  Dead Space 1 kinda showed regular space marines to be slightly more than useless.  If Dead Space 2 has Isaac going in with his experience, weapons and armored designed to fight these things, it would have more of an impact.

Other than the Alien -> Aliens comparison, I'd say look at RE2 to RE4.  Leon in RE2 was just some rookie cop not too familiar with fighting infected; In RE4, Leon was a badass.

[youtube=560,345]G1GODJfk3rk[/youtube]

FUCK YES
Title: Re: Dead Space 2
Post by: The Fake Shemp on December 13, 2009, 07:02:05 PM
I apologize, Glen Schofield did confirm it's just a hallucination.

Quote from: Glen Schofield
1UP: We had some [warning: spoiler -- Ed.] questions about Nicole's involvement in the game. If she's really dead, as is revealed in the plot twist near the end of the game, what's the deal with the segment where you had to protect her from Necromorphs? How could she "die" from their attacks, and how could she work on the computer console if she's not actually there?

GS: It's part of the dementia that is affecting Isaac.

It's also worth noting that it's from an interview (http://www.1up.com/do/feature?pager.offset=0&cId=3172279) just a couple of months after the game was released, well before a sequel was in production and before Schofield left Visceral. He also confirms what I said, that they plotted out a huge, massive universe to be explored with later installments.

He also called Isaac "the icon" and confirmed he was not dead during interviews for Dead Space: Extraction in Game Informer.

Quote from: Glen Schofield
GS: It's so soon after the release of Dead Space that we really haven't discussed a sequel too much. We really need to take a break, get some sleep, see our families, and then decide what's next for this great team. But if there were to be a sequel, it sure wouldn't be hard to go in a number of directions with the story. We wrote so much more of the universe when we created this game. The backstory goes back hundreds, even millions of years, and the way Dead Space ends is, well, just right. We'll get back to you on this one.

So Isaac was written to survive before a sequel was in production, and Schofield confirms they have just scratched the surface of the universe Visceral created. And other interviews  (http://www.dasgamer.com/glen-schofield-talks-dead-space-probably-good-at-arm-wrestling/)confirm he was meeting in-person with the likes of Eli Roth and Wes Craven, so I think that pretty much explains the ending.

Variety also confirmed over the summer something I also said from the get-go, that EA has been developing a trilogy (http://www.variety.com/article/VR1118006507.html?categoryid=13&cs=1&nid=2564).

And I can even tell you when I saw the game at the GameStop managers conference in Las Vegas, two months before it came out, their people there were already confirming a sequel.

TEEPO pwned per usual.
Title: Re: Dead Space 2
Post by: Bildi on December 13, 2009, 08:13:49 PM
It's a shame they thought the first game was too scary and had too much tension.  Like pretty much all survival horror games nowadays Dead Space 1 wasn't scary and after the first level or so you had ammo coming out your ears for the whole game.

They also seem to have given the flick to the recognisable gothic ribbing motif so I wonder if they can replace it with something else that is recognisable.  It probably doesn't matter so much since the franchise is now more well known.
Title: Re: Dead Space 2
Post by: Bildi on December 13, 2009, 08:52:24 PM
:lol

Dammit old people. >:(
Title: Re: Dead Space 2
Post by: TEEEPO on December 13, 2009, 09:30:54 PM
yes i was pwned  ::)
Title: Re: Dead Space 2
Post by: chronovore on December 14, 2009, 12:51:00 AM
I still haven't finished the first one, so I suppose I deserve what I get for reading a thread on the sequel. I never doubted that they'd bring back the same "mute everyman" lead character for the sequels, but I could have done without knowing about his wife.  :-\

Then again, reading here before playing kept me from committing to the white-and-green Xbox suit, which has a lower top limit than playing with regular suits, so I owe you guys.
Title: Re: Dead Space 2
Post by: BlueTsunami on December 14, 2009, 12:55:48 AM
Loved the first one but my gaming ADD didn't allow me to finish it. Got near the end though. Its what Doom should be. Hope there's more goodies and secrets hidden throughout.