THE BORE
General => Video Game Bored => Topic started by: Sho Nuff on December 27, 2009, 11:44:06 PM
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(http://i46.tinypic.com/2wc1pog.jpg)
I suggest that the creators of HEAVY RAIN and JRPG creators take a good hard look at the original game tear-jerker, KING'S QUEST IV
:bow (http://www.lauppert.ws/images1/roberta_williams.jpg)(http://www.lauppert.ws/images1/roberta_williams.jpg)(http://www.lauppert.ws/images1/roberta_williams.jpg) :bow2
King's Quest Collection FOUR DOLLARS NINETY-NINE ON STEAM NOW. CRY REAL TEARS FOR THE FIRST TIME ALL OVER AGAIN
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I cried when Sierra fell apart and became a shell of its former self. :'(
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The woman in the third row had accidentally backed over her dog that morning, so it might have been a fluke
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Final Fantasy XIII /thread /himuro
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So you can buy a bunch of old crappy Sierra games and none of the ones that matters? No thanks.
Let me know when Shivers is available.
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Isnt KQ4 one of the worst in the series too? :lol
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Isnt KQ4 one of the worst in the series too? :lol
It licked crack. Giant mishmash of fairy tales and random myths/legends that made no goddamn sense.
On the plus side there was a day/night cycle and nice music if you had an Apple IIGS or one of those insanely expensive Roland decks hooked up to your PC.
Roberta Williams loves punishing you for, uhh, pretty much anything. I died so many fucking times in that fucking game.
[youtube=560,345]DZc_Y7X-qBk[/youtube]
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Wow, what a cunt.
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FFS, you're walking in a completely black room with only a tiny light...'Oh my goodness! A CHASM!'
And killing a player for walking down a set of stairs wrong...can't see that focus testing very well.
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Kings Quest VI was the shit though, yo
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And Roberta Williams made Gabriel Knight, which is pretty much the coolest adventure game ever.
Looking forward to Grey Matter. Should actually come out in 2010!
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I guess the cheap kills are sort of inherent to making a pure adventure game (i.e. no RPG stats, etc.) with a heavy focus on "perils", though -- if there's no systemic way of dealing with conditions other than "alive" and "dead", about the only thing a "peril" can do is kill you outright.
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You know, I always liked the old Sierra adventure games back in the late 80's to early 90's but everytime I read about the people behind them I couldn't help but think they were a collection of colossal twats.
And Police Quest > all
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http://www.youtube.com/watch?v=tilHBUKcOtY
This game features the most semicolons of any game I've ever seen. I guess I sort of approve of that, except some of the semicolonage is a bit dubious and at least one, at 4:34, is clearly inappropriate.
also the sigh at 6:18 is a pretty extraordinary sigh, but maybe fairies can breathe deeper than humans.
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And Roberta Williams made Gabriel Knight, which is pretty much the coolest adventure game ever.
Looking forward to Grey Matter. Should actually come out in 2010!
actually GK was Jane Jensen who is actually talented.
What can you tell me about VOODOO
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And Roberta Williams made Gabriel Knight, which is pretty much the coolest adventure game ever.
Looking forward to Grey Matter. Should actually come out in 2010!
actually GK was Jane Jensen who is actually talented.
What can you tell me about VOODOO
Oh crap, got them mixed up. Well Kings Quest V/VI (and a few others in the series) are great games to her name. Shame about that Phantasmagoria though.
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Wasn't Roberta Williams in the cover of some old PC game sitting in a hottub?
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Never liked Kings Quest. Space Quest on the other hand was awesome. Played SQIII many times. Still remember most of the puzzles.
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I didn't really care for the early KQ games but 5 was okay, 6 was WOWSOME, and 7 and 8 licked balls.
I actually remember listening to "Girl in the Tower" in my CD player from the KQ6 CD. :supergay
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I actually called my local radio station to request Girl in the Tower :uguu
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I really liked KQ5 and 6, wish I still had my boxed copies of them... there was something mystical about those old PC games in the big boxes, chock full of goodies.
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those death scenes were just excuses to make puns
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After Sierra discontinued their Apple IIGS support I sent Roberta Williams a letter telling her to suck it and I wouldn't buy another Sierra game again
Aaaaaand I think I actually never bought another Sierra game again
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I actually called my local radio station to request Girl in the Tower :uguu
:lol
[youtube=560,345]69M2iiI__XQ[/youtube]
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After Sierra discontinued their Apple IIGS support I sent Roberta Williams a letter telling her to suck it and I wouldn't buy another Sierra game again
Aaaaaand I think I actually never bought another Sierra game again
(http://www.epromfoundry.com/home/wp-content/uploads/2009/06/Amiga_Logo_1985.png)
BITCH
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Aaaaaand I think I actually never bought another Sierra game again
But did young Sho Nuff play another Sierra game again? :teehee
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Wasn't that so buggy even Bethesda laughed at it?
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After Sierra discontinued their Apple IIGS support I sent Roberta Williams a letter telling her to suck it and I wouldn't buy another Sierra game again
Aaaaaand I think I actually never bought another Sierra game again
(http://www.epromfoundry.com/home/wp-content/uploads/2009/06/Amiga_Logo_1985.png)
BITCH
My parents hated me :(
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I never played any of Roberta's games (since those games weren't popular around here to begin with) but morbid curiosity lead me to watch some clips of someone playing Phantasmagoria on youtube. So, what was the consensus about that game back then?
I mean especially compared to your regular sprite adventure games, were FMV adventures the new hotness or did they fail to latch on? The primitive technology extremely limited the scope of gameplay, older point-and-click had more interactive, for sure.
I wonder if it actually sucked/immersed the players into the game back them, because obviously it hasn't aged well at all unlike some scumm games, so there must've been a redeeming quality about it other than "Oh look, real people, Cool!"
In a 2006 interview,[1] she admitted that her favorite game she created was Phantasmagoria and not King's Quest, "If I could only pick one game, I would pick Phantasmagoria, as I enjoyed working on it immensely and it was so very challenging (and I love to be challenged!). However, in my heart, I will always love the King’s Quest series and, especially, King’s Quest I, since it was the game that really 'made' Sierra On-Line."
smh
FMV adventures were amazing. Shivers :bow
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I remember getting a personal demonstration of the game by Roberta Williams herself when I "snuck" into E3 when I was 14. She had the most depressed look on her face as she was running through the game and it really put a damper on my excitement on finally meeting her. The game was a total pile at that E3, I felt really sad for her. :'(
Woah ... that's my story. Like, exactly. I tell that story to people all the time! This was in Atlanta, right? DO I KNOW YOU.
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SPACE BUNNIES MUST DIE
(http://www.arinndembo.com/Assets/picture%20resources/space-bunnies.jpg)
no seriously do I know you
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Shit. I was at that E3 too. That was when I met Miyamoto, back when it was cool to meet Miyamoto and he wasn't swarmed by pathetic fanboys like me
(http://farm1.static.flickr.com/64/191728814_22793791cf_o.jpg)
Hahahhah what a dork :lol
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Miyamoto must have got Botox down the road, for some reason now he is always grinning. I knew he was dead on the inside