THE BORE

General => Video Game Bored => Topic started by: Van Cruncheon on January 01, 2010, 06:54:42 PM

Title: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Van Cruncheon on January 01, 2010, 06:54:42 PM
it's a loot-heavy game with random drops. it has no respawning enemies. 2/10. german game design self-annihilated.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: pilonv1 on January 01, 2010, 06:59:29 PM
i like random drops. unless you mean "random" like Dragon age where you get shitty herbs 99% of the time

tell me more
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Van Cruncheon on January 01, 2010, 07:02:05 PM
if there 're no respawns, you have a fixed (and pretty small) number of chances to get that awesome drop, or to get gold to buy random loot from the vendors. in the starting area, there are 50-ish goblins and some skeletons. once they are dead, that area is empty forever afterwars. if you got nothing worthwhile from them thanks to a crappy seed, you are stuck with crap. no respawn actually makes random loot UNappealing, which is some sort of cardinal sin in my world.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: pilonv1 on January 01, 2010, 07:06:49 PM
sounds like a wii game
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Eel O'Brian on January 01, 2010, 07:14:19 PM
i bet it runs like crap, too
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Howard Alan Treesong on January 01, 2010, 07:16:13 PM
Which is better: a loot game with one enemy that respawns whenever you quit/reload the game, or a loot game with 10,000 enemies who never respawn?

Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Stoney Mason on January 01, 2010, 07:18:13 PM
i bet it runs like crap, too

Yep.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Eel O'Brian on January 01, 2010, 07:19:54 PM
i think it would be cool if your enemies were the loot

like, there'd be some vestment of flaming or whatever running around with legs and a weapon, and you'd have to chase that fucker all over the place

then when you killed it you could wear the corpse
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Van Cruncheon on January 01, 2010, 07:20:46 PM
eel, i am sure the russians have either made or will make that game
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Eel O'Brian on January 01, 2010, 07:21:58 PM
someone investigate, i guarantee i will play it
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Howard Alan Treesong on January 01, 2010, 07:23:31 PM
Titan Quest does actually have enemies wear and wield all dropped loot.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Eel O'Brian on January 01, 2010, 07:32:56 PM
more like this

(http://i26.photobucket.com/albums/c121/KParrott/wackikiwabbit.png)

only there'd be a magical bra or an enchanted pair of chaps standing there
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Great Rumbler on January 01, 2010, 07:43:23 PM
a loot game with 10,000 enemies who never respawn?

I think that's pretty much how this series of games has been from the start.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: pilonv1 on January 01, 2010, 08:06:54 PM
i think it would be cool if your enemies were the loot

like, there'd be some vestment of flaming or whatever running around with legs and a weapon, and you'd have to chase that fucker all over the place

then when you killed it you could wear the corpse

Prole is right. Sounds almost like Kings Bounty
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: archie4208 on January 01, 2010, 08:08:44 PM
a loot game with 10,000 enemies who never respawn?

I think that's pretty much how this series of games has been from the start.

That is correct.  I bought the original off GoG and it sounds exactly like what Prole is describing.  It is very easy to fuck yourself over because you can't afford potions and health doesn't regenerate and there are no monsters that you are able to kill. :teehee

Speaking of which, how open ended Divinity 2?  I almost felt that Divine Divinity was too open ended and I was aimlessly wandering around for hours making zero progress.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Mondain on January 02, 2010, 08:17:21 AM
a loot game with 10,000 enemies who never respawn?

I think that's pretty much how this series of games has been from the start.

That is correct.  I bought the original off GoG and it sounds exactly like what Prole is describing.  It is very easy to fuck yourself over because you can't afford potions and health doesn't regenerate and there are no monsters that you are able to kill. :teehee

Speaking of which, how open ended Divinity 2?  I almost felt that Divine Divinity was too open ended and I was aimlessly wandering around for hours making zero progress.

It's really not that hard. You can always find some monsters that will be a fair challenge to you and will allow you to level up.

For your information, you can sleep to regenerate health, and once you save the wizard in the first village he'll heal you for free as many times as you want.

I think that if DivDiv would've had regenerating enemies on top of that, it would have been just too overwhelming.

DivDiv is one of my favorite games of all time, I loved almost everything about it. Beautiful 2D sprites, vast open world, tons of secrets, some really original sidequests, good accessibility, great humor and one-liners among others. The game never takes itself seriously and it's so amusing to explore new corners of the map to discover what hilarious encounter you're going to have next. It's a full-fledged RPG as well as a mindless slasher. Most of all, it's got amazing loot! I never get crazy over loot in any game, yet in this game I did. I spent hours and hours grinding just to get new cool stuff from the dwarf blacksmith.

I used to get into the more dangerous zones with a freezing sword and I'd kill incredibly powerful monsters who were way beyond my current level. Though sometimes I'd hit like 1 times out of 15 since I invested all my stat points in strenght and had almost no dex.  :lol

Divinity 2 is a much smaller and shorter game, but I'm still hyped as fuck about it. I pre-ordered it on Impulse and I can't wait.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: archie4208 on January 02, 2010, 08:39:08 AM
I didn't know that about the wizard restoring health.  Thanks for the info!  I'll get back to it someday.
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Fragamemnon on January 19, 2010, 11:04:02 AM
I'm playing this and sort of digging it in small bits. It's incredibly unpolished, has overly simple combat, but at least the Broken Valley starting area is bursting with stuff to do and explore and I'm sort of a sucker for that.

I'd say basically wait on this until they get some more of the issues patched up. It's going to be sorta janky running even on good hardware no matter what, and the combat looks like it's always going to be pretty simple/weak. It's not helping that no matter what I try I can't get AA enabled in the game on my nVidia card, which makes the visuals look even worse than they are (and they aren't the lookers to begin with).
Title: Re: evilbore pc reviews: divinity ii: ego draconis (pc)
Post by: Stoney Mason on January 19, 2010, 11:07:49 AM
I tried playing this one (didn't get very far) but it just seemed like there are better time investments if I'm going to spend it playing a somewhat janky game.

Speaking of janky, I still need to get back to Drakensang some day....