THE BORE
General => Video Game Bored => Topic started by: Howard Alan Treesong on January 06, 2010, 02:36:33 PM
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Nintendo has announced a new Zelda game wil lbe released for the Wii this year, and that can mean only one thing: disappointment!
What horrible new gameplay system will ruin the franchise this time? Remember, everyone in the world except Nintendo knows what makes a Zelda game great, so the team is going to really have to stretch to fuck this one up. Fortunately, history shows they're up to it!
Recent Zelda games have shown a marked increase in the amount of time spent tediously travelling from one end of the world to another, with Spirit Tracks being the worst yet. I'd imagine that the Wii Zelda game will have some sort of bus/taxi component requiring you to slowly ferry NPCs from one end of Hyrule to another before you can enter the next dungeon.
Miyamoto has also been talking up how much he enjoys measuring things lately, which can only mean a pointer-based minigame involving the four homosexual carpenters. With Tingle as their foreman, no doubt!
I also see stealth-based sections involving Princess Zelda in the franchise's future.
I'm pumped, my Wii's pumped - how about you guys?
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What terrible idea will ruin the new Zelda game?
Releasing it on Wii?
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Flight?
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Flight?
Ooh, that's a good one. Forcing you to hold the Wii controller like a paper airplane and rotate it as Link soars tediously through the air-pirate filled skies above Hyrule would be both unfun and completely in character with Nintendo's plans for the franchise.
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GAF this
I want Zelda. Not Zelda+gimmick
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Miyamoto has also been talking up how much he enjoys measuring things lately, which can only mean a pointer-based minigame involving the four homosexual carpenters. With Tingle as their foreman, no doubt!
So it'll be EB's goty? :teehee
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Place the wiimote on the floor (or with special edition version that comes with an Epona mat(tm)) and tap to the beat to clomp your horse across the glorious detailed lands of Hyrule
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How about making the world a giant ocean that you have to traverse with a boat haha oh wait
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none, it'll be a great game like the last four console zelda (and unlike the shitty phantom hourglass which was made by a different group of people)
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Place the wiimote on the floor (or with special edition version that comes with an Epona mat(tm)) and tap to the beat to clomp your horse across the glorious detailed lands of Hyrule
Close enough:
(http://www.siliconera.com/wordpress/wp-content/uploads/2009/08/ninhors1-thumb.jpg)
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Balance board used to make Link move.
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Before I start, let me mention that I predicted the 2010 Zelda before this news broke out: http://www.evilbore.com/forum/index.php?topic=32924.0
The following posters need to come and get their crow:
http://www.evilbore.com/forum/index.php?topic=32924.msg1005538#msg1005538
http://www.evilbore.com/forum/index.php?topic=32924.msg1005520#msg1005520
Anyway, Zelda Wii will be the truth. It won't be a waggle nightmare that every one predicts, especially since Nintendo, back in 2007, once criticized developers for adding unnecessary waggle functions to their games. The Wii mote and Wii chuck are supposed to supplement the traditional control scheme, not replace it or even complement it, especially for hardcore games like Zelda. Nintendo knows this, and as sad as it is for me to admit this, Zelda Wii will beat out Mario Galaxy 2 for GOTY.
This will be like the first 18 months of the Wii all over again, with New Super Mario Brothers Wii, Mario Galaxy 2, Zelda Wii, Sin & Punishment 2, Endless Ocean 2, and Metroid: Other M all coming out within a tight window. 2010 was already slated to be a great year for the Wii, and this news just makes it all the better.
On the topic of Zelda Wii, I'm liking what I'm hearing so far. A departure from the Link to the Past/Orcarina of Time template is precisely what the doctor called for. There should be more content in the overworld, not just empty landscape punctuated by annoying cannon fodder enemies. The battle system should be improved, with some new items mixed in with some old ones (ala NSMBWii), but I'm not worried about this.
Personally, I'm all for keeping the storyline relatively dark on the same level as TP, but richer with more fleshed out opponents. Ganon was the only opponent that was given the spotlight. If Nintendo could take a page from their Fire Emblem games and create an assortment of memorable secondary baddies, that would catapult the Zelda series to a whole new level. With the success of NSMBWii, I think Nintendo should maintain the tone and atmosphere set by TP, and possibly create another mainline series for the casual player (possibly a New Legend of Zelda Wii).
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it has a local bus system
with npcs randomly requesting stops
you can get off and explore the stop for a bit and maybe collect some stuff, but then you have to wait 10 real time minutes for the next bus to arrive
20 minutes if it's not rush hour
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The Legend of Zelda: Gerudo Desert Bus
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legend of zelda, burning man
you're stuck in a desert with hippies for a week in real time
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Legend of Zelda Fitzgerald: WiiDrink
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Before I start, let me mention that I predicted the 2010 Zelda before this news broke out: http://www.evilbore.com/forum/index.php?topic=32924.0
The following posters need to come and get their crow:
http://www.evilbore.com/forum/index.php?topic=32924.msg1005538#msg1005538
http://www.evilbore.com/forum/index.php?topic=32924.msg1005520#msg1005520
Anyway, Zelda Wii will be the truth. It won't be a waggle nightmare that every one predicts, especially since Nintendo, back in 2007, once criticized developers for adding unnecessary waggle functions to their games. The Wii mote and Wii chuck are supposed to supplement the traditional control scheme, not replace it or even complement it, especially for hardcore games like Zelda. Nintendo knows this, and as sad as it is for me to admit this, Zelda Wii will beat out Mario Galaxy 2 for GOTY.
This will be like the first 18 months of the Wii all over again, with New Super Mario Brothers Wii, Mario Galaxy 2, Zelda Wii, Sin & Punishment 2, Endless Ocean 2, and Metroid: Other M all coming out within a tight window. 2010 was already slated to be a great year for the Wii, and this news just makes it all the better.
On the topic of Zelda Wii, I'm liking what I'm hearing so far. A departure from the Link to the Past/Orcarina of Time template is precisely what the doctor called for. There should be more content in the overworld, not just empty landscape punctuated by annoying cannon fodder enemies. The battle system should be improved, with some new items mixed in with some old ones (ala NSMBWii), but I'm not worried about this.
Personally, I'm all for keeping the storyline relatively dark on the same level as TP, but richer with more fleshed out opponents. Ganon was the only opponent that was given the spotlight. If Nintendo could take a page from their Fire Emblem games and create an assortment of memorable secondary baddies, that would catapult the Zelda series to a whole new level. With the success of NSMBWii, I think Nintendo should maintain the tone and atmosphere set by TP, and possibly create another mainline series for the casual player (possibly a New Legend of Zelda Wii).
Most people agree that the overworld needs to be updated; being empty and boring after all these years would be another disaster.
I think you're way too confident in Nintendo's pledge not to fuck things up with unnecessary waggle
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How about making the world a giant ocean that you have to traverse with a boat haha oh wait
(http://i46.tinypic.com/2aje06u.jpg)
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youre not really one who should be talking abut crow, nintendosbooger
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Before I start, let me mention that I predicted the 2010 Zelda before this news broke out: http://www.evilbore.com/forum/index.php?topic=32924.0
The following posters need to come and get their crow:
http://www.evilbore.com/forum/index.php?topic=32924.msg1005538#msg1005538
http://www.evilbore.com/forum/index.php?topic=32924.msg1005520#msg1005520
Anyway, Zelda Wii will be the truth. It won't be a waggle nightmare that every one predicts, especially since Nintendo, back in 2007, once criticized developers for adding unnecessary waggle functions to their games. The Wii mote and Wii chuck are supposed to supplement the traditional control scheme, not replace it or even complement it, especially for hardcore games like Zelda. Nintendo knows this, and as sad as it is for me to admit this, Zelda Wii will beat out Mario Galaxy 2 for GOTY.
This will be like the first 18 months of the Wii all over again, with New Super Mario Brothers Wii, Mario Galaxy 2, Zelda Wii, Sin & Punishment 2, Endless Ocean 2, and Metroid: Other M all coming out within a tight window. 2010 was already slated to be a great year for the Wii, and this news just makes it all the better.
On the topic of Zelda Wii, I'm liking what I'm hearing so far. A departure from the Link to the Past/Orcarina of Time template is precisely what the doctor called for. There should be more content in the overworld, not just empty landscape punctuated by annoying cannon fodder enemies. The battle system should be improved, with some new items mixed in with some old ones (ala NSMBWii), but I'm not worried about this.
Personally, I'm all for keeping the storyline relatively dark on the same level as TP, but richer with more fleshed out opponents. Ganon was the only opponent that was given the spotlight. If Nintendo could take a page from their Fire Emblem games and create an assortment of memorable secondary baddies, that would catapult the Zelda series to a whole new level. With the success of NSMBWii, I think Nintendo should maintain the tone and atmosphere set by TP, and possibly create another mainline series for the casual player (possibly a New Legend of Zelda Wii).
Most people agree that the overworld needs to be updated; being empty and boring after all these years would be another disaster.
I think you're way too confident in Nintendo's pledge not to fuck things up with unnecessary waggle
Name me one high profile first party game that Nintendo has irrevocably fucked up with unnecessary waggle?
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Name me one high profile first party game that Nintendo has irrevocably fucked up with unnecessary waggle?
give us a year and ill well get that right to you :smug
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i liked that gaffer who a while back came up with the idea that zelda should become uncharted, with link being a cocky young rich treasure hunter fighting against criminal mastermind G.G. Rudo
Legend of Zelda Fitzgerald: WiiDrink
(http://www.harkavagrant.com/history/fitzgeraldsm.png)
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Legend of Zeruda: Pressure Cooker, where you'll use the balance board to measure out the appropriate amount of ingredients for Link to toss into a pot, then use your waggle stick to pretend stir. No matter what you do, your dish ends up just fine, same as Wii Music.
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Name me one high profile first party game that Nintendo has irrevocably fucked up with unnecessary waggle?
give us a year and ill well get that right to you :smug
:smug
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Please be more like Majora's Mask. =/
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Wow can't wait.
Zelda :rock
I still need to finish Tp, though. Got bored with it at the end.
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Personally, I'm hoping they shit on the fans again like they did with Wind Waker and give us something totally new, something that doesn't play anything like the previous Zelda games.
The only thing different about Wind Waker was the cel-shading. I thought it played just like Ocarina and Majora's Mask.
Great game, though. Highly underrated.
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mandatory h0rse-fucking minigame.
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I still need to finish Tp, though. Got bored with it at the end.
TP was a letdown, it felt like Nintendo tried too hard to satiate fanboys with the whole "dark and mature" vibe.
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no idea will ruin the new zelda game because the new zelda game will have no new idea at all
TP was a letdown, it felt like Nintendo tried too hard to satiate fanboys with the whole "dark and mature" vibe.
TP is probably the best 3D zelda ever made,i just wish the amount of fetch bullshit was smaller,really why do i need to hunt freakin bugs?
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Considering it is for the Wii, I'm expecting it to be an on-rails shooter with minigames.
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none, it'll be a great game like the last four console zelda (and unlike the shitty phantom hourglass which was made by a different group of people)
yeah, and in general the Wii has fewer gimmicks than the DS that Nintendo needs to use. If it is using motion plus, at least it won't have the broken regular Wii remote problems, and the only other foreseeable issues would be requiring nunchuck waggling or the speaker. I'm pretty jazzed to see how it will turn out.
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Considering it is for the Wii, I'm expecting it to be an on-rails shooter with minigames.
ppfft
already happened
(http://www.coplanet.it/forum/uploaded/4301_1206199496.jpg)
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:lol
LINK'S CROSSBOW TRAINING II: THE LEGEND OF THE MUSICAL CROSSBOW
*Now with Motion Plus controls!
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Link's Crossbow Training is one of the best Wii games and better than Phantom Hourglass and Spirit Track combined. Really.
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Link's Crossbow Training is one of the best Wii games and better than Phantom Hourglass and Spirit Track combined. Really.
Are you serious?
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:lol
LINK'S CROSSBOW TRAINING II: THE LEGEND OF THE MUSICAL CROSSBOW
*Now with Motion Plus controls!
Sadly, that won't be happening. :'(
"To tell you the truth, I actually wanted to create Link's Crossbow Training 2," Aonuma said. "I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game. For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection."
Why?
So why aren't we anticipating a new online multiplayer Zelda crossbow FPS right now? ecause Nintendo higher-ups (mercifully?) shot Aonuma's idea down. "The fact of the matter is that a lot of people inside Nintendo insisted that I should work on a new Legend Of Zelda title rather than working on more Crossbow Training," Aonuma said.
Why does Miyamoto hate real gaming? :'(
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Link's Crossbow Training is one of the best Wii games and better than Phantom Hourglass and Spirit Track combined. Really.
Are you serious?
Yes. It's the premier Wii shooter.
[youtube=560,345]NeSPc93VmmY[/youtube]
[youtube=560,345]TO7-CK-oDbs[/youtube]
>>> most Wii games + Spirit Tracks + Phantom Hourglass. It only cost $2 at Gamestop used.
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Next gen Zelda gameplay revealed!
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thought people knew about this but imma blow the doors off the whole new Zelda twist :
Nintendo being late to the party that we all had a year or so ago, they've gone and jumped on the "old man" bandwagon.
Link will be an old man when he makes his "i am a great hero" discovery. Miyamoto has said that a lot of his experiences in his later life have lead to some of the best ideas, and he's lent his guiding hand to the team on this one. helping to instill a sense of being a true doddering old fuck to the proceedings. Wander slowly from location to location, getting a sword you can barely lift and a shield you have to operate with two hands. The old Ganon makes a shock return, and in the first scene is involved in a very low speed foot chase of grandma Zelda who is caught when here colostomy bag pops on a gem foolishly left floating in some tall grass. From there on in, it's action all the way, and action like you've never seen before. GONE are the sailing sections, horse, train etc which Miyamoto described as "inconvenient for old people" instead, Wii owners will be totally immersed in the body of Link! use the wiimote to operate your walking stick and hobble for days to find Zelda! Gasp in horror as your map and task list disappears as you forget where you've been or where you are going! Endure horrifically inaccurate controls , perfectly simulating the frail body you are dumped into, RANDOM DEATH can strike at any moment adding an ongoing fear element to the game and a race against a timer you can never see!
Zelda : The Brown Bag Hobblethon will be release in Japan for 5980 yen normal edition, or 9800 yen which comes with an authentic stick and a "bag of shit to recreate the smell" (a.k.a. complimentary copy of Super Paper Mario)
All that time, effort, energy, and not-to-mention antiquated online humor for what? You're not funny, man. Why not contribute something worthwhile and, I don't know, POSITIVE to this thread instead of removing all doubt regarding your useless nature.
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oh shut up cigarillo
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Link's Crossbow Training is one of the best Wii games and better than Phantom Hourglass and Spirit Track combined. Really.
Are you serious?
Link's CBT (great acronym :P) is pretty fun, actually. Struggling through Spirit Tracks right now and yeah, I enjoyed my 40 minutes playing CBT a whole lot more.
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i haven't even played crossbow training, yet i can already tell it must be better than at least phantom hourglass
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All that time, effort, energy, and not-to-mention antiquated online humor for what? You're not funny, man. Why not contribute something worthwhile and, I don't know, POSITIVE to this thread instead of removing all doubt regarding your useless nature.
erm...... That's only 5% a joke. Old Link is happening, i actually like the idea - it's nice to see Nintendo take a risk.
I hear that you are not old all the time, it's some sort of curse - you zap in and out of an old persons body and you have certain disadvantages/advantages. Apparently, at first it was random but it was hogging the dev time because it would make certain dungeons impossible and you'd have to wait to transform back. So now it's tightly scripted.
AND just to clarify, obviously that's the only detail that's known - obviously everything else is made up.
yeah They already sort of hinted at this last E3. Something about how you really ARE an Adult Link throughout the game. I don't know what you've heard, but is it...like, old old Link, or just, like, a regular aged Link?
Also, I'm curious to see if the Master Sword girl in the artwork has anything to do what you're talking about.
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All that time, effort, energy, and not-to-mention antiquated online humor for what? You're not funny, man. Why not contribute something worthwhile and, I don't know, POSITIVE to this thread instead of removing all doubt regarding your useless nature.
erm...... That's only 5% a joke. Old Link is happening, i actually like the idea - it's nice to see Nintendo take a risk.
I hear that you are not old all the time, it's some sort of curse - you zap in and out of an old persons body and you have certain disadvantages/advantages. Apparently, at first it was random but it was hogging the dev time because it would make certain dungeons impossible and you'd have to wait to transform back. So now it's tightly scripted.
AND just to clarify, obviously that's the only detail that's known - obviously everything else is made up.
so no free copy of super paper mario? :'(
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dcharlie, has this info been in any interviews, or have you been rent boying your way around Kyoto in a quest for knowledge once more
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EB EXCLUSIVE: NINTENDO'S SHITTY IDEA REVEALED
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Link's CBT
I'd play that. :drool
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I expect it to be a watered down version of Wind Waker but not as offensively bad as Phantom Hourglass.
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yeah They already sort of hinted at this last E3. Something about how you really ARE an Adult Link throughout the game. I don't know what you've heard, but is it...like, old old Link, or just, like, a regular aged Link?
old old Link - not 25 year old, not 40 year old, more like ANCIENT link.
but you wouldn't be ancient link the whole game, as i say - it's some sort of troll curse or something equally bullshit and unbelievable like that.
hm.
Well, I mean, if this is all true, I guess we'll see. Could be cool if presented well; I'm a little annoyed that we don't just have a straight fucking HEY YOU PLAY AS LINK AND NOTHING ELSE, FUCK YEAH, the whole transformation of Link in the 3D zeldas is kind of annoying. Wolf Link :yuck
Of course, this is all assuming you're being truthful and not just pulling my ninthing chain
I expect it to be a watered down version of Wind Waker but not as offensively bad as Phantom Hourglass.
this is just distinguished mentally-challenged. do you even read what you post anymore? :lol
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you play as a link and malon in their early 30s, wondering why link jr. is nearly two years old and hasn't said a word. it's very emotional and heartbreaking.
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shame, Twilight Princess is fuckawesome :bow2
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Oblivion-sized overworld. No quick travel.
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THE WORLD IS MADE OF QUICKSAND. YOU MUST CONSISTENTLY WAGGLE YOUR FEET TO STAY AFLOAT
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Oblivion-sized overworld. No quick travel.
:yuck
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THE WORLD IS MADE OF QUICKSAND. YOU MUST CONSISTENTLY WAGGLE YOUR FEET TO STAY AFLOAT
ZELDA
IIIIIIIIINNNNNNNNNNN SPPPPPPPPPAAAAAAAAAAAAAACCCCCCCCCCEEEEEEEEEEEEEEEEE
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Zelda in space and all the dungeons are on different planets and you have to fly around the overworld of the universe using only the propulsion from your sword slashes.
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Nazi Germany Zelda where you cannot advance to the next area until you have located all the jews and set them free. When you release the last one they all sing a song that opens the door to the next room in the giant prison dungeon.
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Terrible idea: Zelda in HD
Right?
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It's a futuristic cyberpunk setting. Nomura is doing character design.
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Balance board used to make Link move.
first thing I thought of too. And you use the Remote like the reigns of a horse
:-\
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Nazi Germany Zelda where you cannot advance to the next area until you have located all the jews and set them free. When you release the last one they all sing a song that opens the door to the next room in the giant prison dungeon.
But you have to play the song by hitting their ribs on their malnurished bodies by using waggle.
jesus christ kosma
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Legend of Zelda Williams: Comic Relief. Comedic talent Robin Williams has been captured! Take control of his daughter Zelda as she continues her film career with relative indifference.
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Zelda Williams has been in movies?
Zelda is also a dedicated video game player and Halo 3 fan
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eh, no ntard but...Link's Crossbow Training is pretty good.
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twilight princess was average and outclassed in every way by okami, phantom hourglass was abysmal, and i have no desire to suffer through spirit tracks. i'm sure this zelda will follow the trend of each entry getting worse and worse.
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Jesus h christ jansen, I don't think I've ever see you post a positive thing ever. you're fucking moronic, twilight princess was awesome. okami :yuck :yuck :yuck
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yeah i remember okami's awesome dungeons and puzzles, like
uh
the one where issun told you what to do?
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i remeber okami being fun and stimulating and TP putting me to sleep just like most nintendo games.
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I got to agree, I thought Twilight Princess was pretty much fan fiction garbage and was pretty much the turning point for me in deciding to sever ties with Nintendo altogether.
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TP's plot and settings and characters were fan fiction garbage, but the gameplay was mostly top-notch.
On the other hand, I had to take a month-long break about 2/3 into Okami because the boring repetitiveness was just too much to bear.
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I got to agree, I thought Twilight Princess was pretty much fan fiction garbage and was pretty much the turning point for me in deciding to sever ties with Nintendo altogether.
S.M.H.
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TP's plot and settings and characters were fan fiction garbage, but the gameplay was mostly top-notch.
It was derivative and boring, and from folks I trust, apparently did not pick up until later into the game. And I simply did not feel like watching Nintendo wank off to message board fans for hours and play through some boring dungeons to get to the good stuff.
Zelda sucks.
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Real Talk: TP was the first Zelda I never bothered to finish.
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i'm one of TP's biggest detractors for a lot of its mistakes, but y'all are fucking nuts
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I got to agree, I thought Twilight Princess was pretty much fan fiction garbage and was pretty much the turning point for me in deciding to sever ties with Nintendo altogether.
You quit Nintendo? Damn, I must have missed the news in one of their official press releases. It was probably hidden somewhere among those annoying sales estimates.
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Real Talk: TP was the first Zelda I never bothered to finish.
Real talk: Nintendo doesn't give a shit.
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I was disappointed in TP too, but I find it a bit shocking that it would be the game that makes one lose faith in Nintendo's developing abilities, when there are so many more choice instances. (Picking pretty much anything that came out of Nintendo during the first 4 years of the GC)
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Real talk: Nintendo doesn't give a shit.
too true
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Real talk: Nintendo doesn't give a shit.
They sure don't. They take big, meaty, steaming chunks of waggle on their customers' heads instead.
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Real talk: Nintendo doesn't give a shit about gamers.
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I got to agree, I thought Twilight Princess was pretty much fan fiction garbage and was pretty much the turning point for me in deciding to sever ties with Nintendo altogether.
You quit Nintendo? Damn, I must have missed the news in one of their official press releases. It was probably hidden somewhere among those annoying sales estimates.
Willco ether'd. Nintendosbooger is so fucking hardcore.
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What terrible idea will ruin the new Zelda game?
It's in 3d again.
:(
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Link is just a figment of Zelda's imagination, and once she realizes this, he returns to the dreamscape of her mind.
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
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Busy playing real games :smug
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Real talk: Nintendo doesn't give a shit about gamers.
(http://eric.extremeboredom.net/images/for_blog/Meyers%20and%20West.jpg)
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Busy playing real games :smug
pokemon? yup, an awesome real game. from nintendo :smug
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
I've been getting nostalgic for Zelda and I still don't want to go out and buy twilight princess. IT LOOKS THAT BORING.
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
He's busy writing a review for it.
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
I've been getting nostalgic for Zelda and I still don't want to go out and buy twilight princess. IT LOOKS THAT BORING.
you like phantom hourglass, opinion automatically awful
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
I've been getting nostalgic for Zelda and I still don't want to go out and buy twilight princess. IT LOOKS THAT BORING.
you like phantom hourglass, opinion automatically awful
Yep. I still don't understand why everyone says it was awful. I really enjoyed it. For me it was like they took windwaker and got rid of all the bullshit.
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:rofl
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Yep. I still don't understand why everyone says it was awful. I really enjoyed it. For me it was like they took windwaker and got rid of all the bullshit.
you're like some minor hindu deity with the title of "Lord of Completely Wrong Opinions"
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Threads like this make me love EB's gaming forum.
:bow
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
I've been getting nostalgic for Zelda and I still don't want to go out and buy twilight princess. IT LOOKS THAT BORING.
you like phantom hourglass, opinion automatically awful
Yep. I still don't understand why everyone says it was awful. I really enjoyed it. For me it was like they took windwaker and got rid of all the bullshit.
I think you've confused "bullshit" for what we non-aspies call "gameplay", which is a common enough mistake among Nintendo fans.
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I thought Twilight Princess was really good, with probably some of the best dungeon design in 3D Zelda. I'd argue it was my favorite 3D Zelda, even with the slow-as-a-snail beginning. Picked up for me right about the second dungeon, and just steadily improved from there.
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Guys, guys! Both Phantom Hourglass and Twilight Princess suck! No need to fight!
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suck a bag of dicks jewco :teehee
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How does one suck a bag of dicks? How do you even get a bag of dicks? How many dicks are in a bag of dicks? Wouldn't it defeat the point of fellatio if the dicks are in a bag?
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A) You suck them in sequence.
B) From an unlicensed mohel.
C) Depends.
D) You have to take them out one by one.
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You mash them and suck the joose out like a sponge
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ew :-\
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all y'all are fuckin' fucks, where's drinky, I need him to defend TP with me
I've been getting nostalgic for Zelda and I still don't want to go out and buy twilight princess. IT LOOKS THAT BORING.
you like phantom hourglass, opinion automatically awful
Yep. I still don't understand why everyone says it was awful. I really enjoyed it. For me it was like they took windwaker and got rid of all the bullshit.
I think you've confused "bullshit" for what we non-aspies call "gameplay", which is a common enough mistake among Nintendo fans.
Bullshit in this case is unfun fetch quests, collectathons, and boring sailing. They fixed that all very nicely.
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.
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I think what makes 3d Zelda's so infuriating is how wildly uneven they are. You go through sections that are absolutely amazing then are forced to wade through 1-2 hours of crap. Every one of them are bipolar experiences.
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I think what makes 3d Zelda's so infuriating is how wildly uneven they are. You go through sections that are absolutely amazing then are forced to wade through 1-2 hours of crap. Every one of them are bipolar experiences.
I don't recall a single moment of "crap" in any of the 3D Zelda games.
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3d zelda games are riddled with pacing problems and big empty overworlds. Why deny it.
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Real talk: TP doesn't have that 'whimsy' that OoT had. Or maybe I was just easily impressed as a kid. Or maybe it's because TP's soundtrack sucked in comparison.
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OoT blew my mind as a twelvish kid, no lie. But the novelty of a huge 3d world has worn off and I just want something that will keep me engaged.
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TP is ugly and brown like my poop
Actually my poop isn't really ugly, it has quite an elegant form to it. You heard it here, my poop > TP
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tmi
TMI
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Real talk: TP is the best Zelda game in history. It takes the perfection of OoT and adds new graphics to it.
TP *is* OoT 2.
Yeah, TP is kind of awesome. The overworld sucked, but there were a lot of dungeons and they are were all awesome and the ending bit with gannon was pretty badass.
Spirit Tracks however is a piece of shit. Even the dungeons are C-rate.
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3d zelda games are riddled with pacing problems and big empty overworlds. Why deny it.
I'm not denying that the recent overworlds in Zelda could use some more accessible and interactive content. I admitted as much in my first post in this thread. But I wouldn't call it "crap." I think that word should be reserved for games like Morrowind, Fable, and Dark Cloud. There are a few average portions in every Zelda game, but that's about as low as it gets -- everything else is magnificent.
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http://www.neogaf.com/forum/showpost.php?p=19165557&postcount=1
The last bit about sword controls/the chick in the poster is really interesting
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i don't get what problem you guys have with twilight princess,the wolf bit where you chase insects are annoying but the rest of the game is good and ehy it's actualy the first zelda who bothers putting new items that don't actualy sucks like the iron chain ball
"the overworld sucks" for me it always like that in every zelda,it's just an annoying thing that separates one dungeon from another,besides why do we need to say this for twilight princess,ocarina of time overworld was a square with a bunch of exits,GEE THE AWESOME OVERWORLD
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Call of Zelda: Modern Zelda
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i don't get what problem you guys have with twilight princess,the wolf bit where you chase insects are annoying but the rest of the game is good and ehy it's actualy the first zelda who bothers putting new items that don't actualy sucks like the iron chain ball
New items that you use once or twice in certain areas and never again...
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i don't get what problem you guys have with twilight princess,the wolf bit where you chase insects are annoying but the rest of the game is good and ehy it's actualy the first zelda who bothers putting new items that don't actualy sucks like the iron chain ball
New items that you use once or twice in certain areas and never again...
gee who cares,you think the game would improve if they put more thing to smash in the other dungeons or if you had more seesaw to use that spinning riding thing on? i don't think so,it's the idea that i appreciate not the application
Except OOT had cutting edge graphics for its time and TPs graphics made my eyes bleed.
well reading this make my brain hurt so i guess it's something then...
i really don't get you guys,have you stopped playing any sort of old game because it doesn't feature hd graphics?
"MARIO BROS IS SO UGLY I CAN'T LOOK AT IT FOR EVEN 5 SECONDS,GRAAAAAAAAA"
do you guys look like this?
(http://www.movieactors.com/freezeframes510/Dracula-LovingIt06.jpeg)
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gee who cares,you think the game would improve if they put more thing to smash in the other dungeons or if you had more seesaw to use that spinning riding thing on?
Uh... yeah?
i don't think so,it's the idea that i appreciate not the application
:wtf :wtf :wtf
Isn't that the whole point of an idea?
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gee who cares,you think the game would improve if they put more thing to smash in the other dungeons or if you had more seesaw to use that spinning riding thing on?
Uh... yeah?
i don't think so,it's the idea that i appreciate not the application
:wtf :wtf :wtf
Isn't that the whole point of an idea?
nah i'm of the idea that the seesaw are there so you can go "cool i'm riding on a spinning top!" after the dungeon and subsequently the boss the novelty of the item runs out and there is no reason for the item to appear anymore
let's say that if they made a zelda were you don't keep the item you gain,it wouldn't be a problem for me and maybe we wouldn't even been having this discussion
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let's say that if they made a zelda were you don't keep the item you gain,it wouldn't be a problem for me and maybe we wouldn't even been having this discussion
That's true, but they make you keep it in your inventory as if you're ever gonna use it again. It's stupid. Give us new stuff like the bow & arrow or boomerang that can be useful anywhere, not just in one dungeon.
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here's the problem... i can't see zelda get progressively more complex because each item you get,is used in such a specific manner that using them is simple
for example all of the zelda games are full of cracked walls,you know that all you need to do is place a bomb near them and they blow up a passage,that doesn't make the game more complex,if you add more seesaw you aren't making the game more complicate,you know you need to use the spin top to traverse them,if there is a windmill near,you know you have to use the boomerang,if there is a hookshot target well... you get the idea
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here's the problem... i can't see zelda get progressively more complex because each item you get,is used in such a specific manner that using them is simple
for example all of the zelda games are full of cracked walls,you know that all you need to do is place a bomb near them and they blow up a passage,that doesn't make the game more complex,if you add more seesaw you aren't making the game more complicate,you know you need to use the spin top to traverse them,if there is a windmill near,you know you have to use the boomerang,if there is a hookshot target well... you get the idea
What they need to do is make it so you need to ride your top to get at a good angle to fire your bow and arrow, or use your boomerang to get your bombs around a corner, things like that.
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I'm pretty sure Zelda is doomed to failure at this point.
When they stick to the classic Zelda format nowadays it's boring (see twilight princess) and when they try something new, it ends up being shitty (see the two DS abortions, Spirit Tracks and whatever the other one was called)
In short, new Zelda in 2010, who gives a shit?
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I'm pretty sure Zelda is doomed to failure at this point.
When they stick to the classic Zelda format nowadays it's boring (see twilight princess) and when they try something new, it ends up being shitty (see the two DS abortions, Spirit Tracks and whatever the other one was called)
In short, new Zelda in 2010, who gives a shit?
Uh, I do? And so do millions of other people. It's coming out regardless of your preference and it will sell tons. Plus, it will be glorious and one of the best games of this generation. You don't like it? Tough. Go fuck yourself.
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i don't get what problem you guys have with twilight princess,the wolf bit where you chase insects are annoying but the rest of the game is good and ehy it's actualy the first zelda who bothers putting new items that don't actualy sucks like the iron chain ball
New items that you use once or twice in certain areas and never again...
gee who cares,you think the game would improve if they put more thing to smash in the other dungeons or if you had more seesaw to use that spinning riding thing on? i don't think so,it's the idea that i appreciate not the application
Yes. If every item is useful from beginning to end, you have a better game. This is fact. Majora's Mask has no useless items, unless we're talking about stuff like the postman mask and deku sticks.
I'm pretty sure Zelda is doomed to failure at this point.
When they stick to the classic Zelda format nowadays it's boring (see twilight princess) and when they try something new, it ends up being shitty (see the two DS abortions, Spirit Tracks and whatever the other one was called)
In short, new Zelda in 2010, who gives a shit?
Nintendo should convince me that I shouldn't just replay Majora's Mask and OoT as opposed to buying their new game. :P
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If it were up to me, the Zelda games would get progressively more and more complex as you gained items, until it reached a point where you had to constantly use every item in your inventory (obviously they'd need a better inventory management system).
MAJORA'S MASK. DON'T LOOK BACK.
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i don't get what problem you guys have with twilight princess,the wolf bit where you chase insects are annoying but the rest of the game is good and ehy it's actualy the first zelda who bothers putting new items that don't actualy sucks like the iron chain ball
New items that you use once or twice in certain areas and never again...
gee who cares,you think the game would improve if they put more thing to smash in the other dungeons or if you had more seesaw to use that spinning riding thing on? i don't think so,it's the idea that i appreciate not the application
Yes. If every item is useful from beginning to end, you have a better game. This is fact. Majora's Mask has no useless items, unless we're talking about stuff like the postman mask and deku sticks.
I'm pretty sure Zelda is doomed to failure at this point.
When they stick to the classic Zelda format nowadays it's boring (see twilight princess) and when they try something new, it ends up being shitty (see the two DS abortions, Spirit Tracks and whatever the other one was called)
In short, new Zelda in 2010, who gives a shit?
Nintendo should convince me that I shouldn't just replay Majora's Mask and OoT as opposed to buying their new game. :P
my memory of majora is pretty vague so i might be wrong but i do remember the first dungeon being all about deku link,the second dungeon being all about the goron mask and the third dungeon being all about the zora mask,these transformation were all pointless until the final dungeon which was just a brief repeat of the old gimmicks used in the other dungeons
it didn't make for a more complex game,you didn't need to transform into a deku unless there was a flower around and you needed to fly around nor you didn't need to transform into a goron if there wasn't any reason to roll around (well i guess playing the conga was cool...)
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lol at the idea that TPs dungeons aren't good. Saying OoT's dungeons were better, LOL
stop takin' dem drugs boys
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How were the transformations pointless until the final dungeon? You still have to transform into Goron Link and Deku Link and Zora Link in the dungeons before Stone Temple.
What complexity are you EXPECTING? Because your posts don't seem realistic. "You just use Deku Link when you see a shrug nearby, you can't use Deku Link to burrow underground, eat worms and then pop on the other side of the enemy and then butt fuck him with Goron Link! That's not complex!!!"
In MM, the complexity comes from the fact you have to switch from each mask, interchangably, depending on the situation. Your argument seems completely unreasonable, and you are forgetting that in action adventure games with puzzles as hefty as the Zelda series, there's a line between complex and eye gouging.
In other Zelda games, you tend to get a unique item in a dungeon and you use that item the entire dungeon as a gimmick and end up barely using it outside the dungeon depending on the situation.
In Majora's Mask, you tend to get all of your important items OUTSIDE the dungeon, and the game preps you up and forces you to learn this item with pre-dungeon quests, so that by the time you enter that dungeon, you've already mastered that ability and the entire dungeon maximizes the game's features to create one orgy of awesome and then some.
Is it complex? That's debatable. Is it a more enjoyable way of playing a game? Yes, it is.
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lol at the idea that TPs dungeons aren't good. Saying OoT's dungeons were better, LOL
stop takin' dem drugs boys
TP's dungeons are great. But they're full of items you don't use ever again and they're virtually useless. In OoT, a lot of your upgrades are weapons like boomerangs, and slingshots, and iron hammers, and mirror shields. Which are basically weapon/armor upgrades. Some, such as the iron hammer, double as a weapon and a puzzle solver to find new secrets.
In TP, you'll get something like a spike and chain...which is cool, in the ice dungeon. But virtually useless outside the dungeon because, unlike the iron hammer it has no use outside of combat. Then you've got the spin top, which can ONLY be used along grooves. Shame there's maybe 4 grooves the entire game!
The result is a better realized game, in OoT's case. TP is a great game, but it's a mish mash of great ideas more than anything else.
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Is it complex? That's debatable. Is it a more enjoyable way of playing a game? Yes, it is.
Exactly. Much better than throwaway items that you have to carry around for the rest of the game.
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The bigger problem with TP's dungeons was the linearity. They were like dozens of mini-dungeons mashed together. There is no time in the game where you have more than one key in your inventory.
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So true, Viscen.
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still the best designed dungeons in the series, losers.
Arbiter's Grounds :bow2
Ice Mansion :bow2
Temple of Time :bow2
CITY IN THE SKY :bow2 :bow2 :bow2
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While TP has great dungeons, the dungeons are so PREDICTABLE in terms of design and layout. Especially if we're comparing them to OoT and MM, where, typically you'll have many branches.
I mean, look at the Water Temple in OoT. Sure, it's a pretty linear dungeon. But it's such a huge dungeon with a central hub that half the challenge is finding where to go next.
I never got that with TP.
MM's dungeons are better designed imo. While dungeons like Arbiter's Grounds in TP are great, they don't come often enough. TP doesn't really start to get fuck awesome, dungeon wise, until halfway through the game. Once you're in Dodongo's Cavern, OoT gets fuck awesome in terms of dungeons. Hell, the first dungeon in OoT butt fucks TP's first dungeon.
And let's not get on final dungeons. TP's final dungeon sucks.
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Hell, the first dungeon in OoT butt fucks TP's first dungeon.
WTF Himumu, the Deku Tree takes all of TEN MINUTES to beat. You should've stopped before you started talking about Dodongo's Cavern. The first three dungeons in TP murder the first three in OoT. Goron Mines and ESPECIALLY the Water Temple in TP were leagues, leagues better than the Zelda Dungeons For Kids™ that occupied the first half of OoT.
You can certainly make arguments for all the Adult Link temples in OoT, because most if not all of them are fantastic. But dude, the first three are nearly atrocious.
I hate talking Zelda with people, no one is fucking happy. All I know is that in the past decade, I've loved the majority of the titles released, Majora and TP most especially. The DS titles aren't for me, obviously. I just know that I'll enjoy the shit out of the new one, no matter what the development team decides to do.
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still the best designed dungeons in the series, losers.
Arbiter's Grounds :bow2
Ice Mansion :bow2
Temple of Time :bow2
CITY IN THE SKY :bow2 :bow2 :bow2
I still enjoyed them, but I didn't like the path Nintendo was going down. PH and ST are even worse.
iirc the Temple of Time was a 10 minute dungeon too, only it was halfway through the game instead of the first ever 3D Zelda dungeon.
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wat?
The Temple of Time in TP was just as long as any of the other ones. Takes me about...an hour and a half?
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In MM, the complexity comes from the fact you have to switch from each mask, interchangably, depending on the situation.
and uh isn't that what happens with item too? why does it matter if that situation happens once,twice,or a gazillion of times? why is it more enjoyable if it happens more times?
What complexity are you EXPECTING?
NONE! that's the point! none of the situation of zelda are complex,you might switch a good chunk of zelda items into color key and with a good chunk of them you wouldn't make a lick of difference,why it matters if you use the red key once in the red temple or 8 times in the entire game?
In Majora's Mask, you tend to get all of your important items OUTSIDE the dungeon, and the game preps you up and forces you to learn this item with pre-dungeon quests
well as i've said last time i played majora mask was a looooooooooooong looooooooooong time ago but i don't remember any of this,there were mask,you transformed,there was a cool sidequest involving this guy turned into a kid,the second boss was really the most annoying thing ever and you learned a spell that made a statue of link,that's about all i can remember,i can't remember a single one of the dungeon treasure nor i do remember needing anything more than the appropriate mask to clear the next dungeon :-\
and yea TP dungeons rock,for once the place you visit seems to have some personality where in ocarina they all fall into the "temple of ******" pattern,i think my favorite one are the ice mansion one and the pyramid one
I hate talking Zelda with people, no one is fucking happy.
you want to talk about final fantasy? :)
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I did enjoy that in MM there were hardly any temple items. Definitely an interesting take on the dungeon formula.
MM is the best 3D Zelda, so that's why that design choice rocks. :rock
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Hell, the first dungeon in OoT butt fucks TP's first dungeon.
WTF Himumu, the Deku Tree takes all of TEN MINUTES to beat. You should've stopped before you started talking about Dodongo's Cavern. The first three dungeons in TP murder the first three in OoT. Goron Mines and ESPECIALLY the Water Temple in TP were leagues, leagues better than the Zelda Dungeons For Kids™ that occupied the first half of OoT.
Deku Tree takes 10 minutes to beat when you replay it. First time, however? Bullshit. Dodongo's Cavern is debatable with the Goron Mines in TP, that was a good dungeon, I agree. But I prefer the openness of Dodongo to the linearity of Goron Mines. It also has a giant dinosaur falling into a pit of lava.
Jabu Jabu's Belly is more enjoyable than TP's Water Dungeon as well, at least, when I replayed it and compared. When I first entered the Water Temple in TP, I thought it was going to be side wide open, because the dungeon looked HUGE. Instead, it was a inanely linear, and I don't remember SHIT about it. The one thing I'll compliment TP's Water Dungeon of, is making Iron Boots and item, so I don't have to go to the fucking menu every time I wanna use them.
You can certainly make arguments for all the Adult Link temples in OoT, because most if not all of them are fantastic. But dude, the first three are nearly atrocious.
Atrocious? LOL
I hate talking Zelda with people, no one is fucking happy. All I know is that in the past decade, I've loved the majority of the titles released, Majora and TP most especially. The DS titles aren't for me, obviously. I just know that I'll enjoy the shit out of the new one, no matter what the development team decides to do.
WHERE DID I SAY I DISLIKED WW OR TP? I HAVE CLEARLY DEFENDED THEM ON HERE AND ON GAF YOU PINK RAT. I LOVE BOTH GAMES ASDL;FJASD;F;SDF
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In MM, the complexity comes from the fact you have to switch from each mask, interchangably, depending on the situation.
and uh isn't that what happens with item too? why does it matter if that situation happens once,twice,or a gazillion of times? why is it more enjoyable if it happens more times?
Because I'm a gamer. I like exploration. I want puzzles from Zelda. I want side shit. I want hearts. I want loot. I want more, more, more. When I get a cool ability in a game, I wanna use that fucker. When I wanna use that thingamajiggy but CAN'T (example: spin top! Useless unless there are grooves!) when the game TOTALLY just teased me, that pisses me off.
and yea TP dungeons rock,for once the place you visit seems to have some personality where in ocarina they all fall into the "temple of ******" pattern,i think my favorite one are the ice mansion one and the pyramid one
I agree. I loved how TP had different places. You went to the sky, you went into a fucking mummy tomb, you helped a sasquatch at his ice mansion! But I still think OoT could be just as inventive: a forest dungeon overrun by four ghosts; a fire dungeon where rock people are eaten by a giant dragon, a temple that's ran by two cheeseburger twins, the stomach of a giant fish.
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You think the TP Water Temple is linear because you're so used to playing Zelda dungeons. Go back and play that dungeon, you can go four or so different ways in the beginning of the temple and get stuck. But as a seasoned Zelda player, you just know what the fuck is up nearly from the beginning. Don't worry I'm the same way.
And yes, Deku Tree was always buttfuck easy. I remember even as a kid I was saying stuff like "that's it?" The Forest Temple in TP was long, and once you saved I think four of the monkeys, you were free to do whatever the fuck you wanted to collect the rest. Dodongo's Cavern made up for the Deku Tree, but neither of the first three dungeons have aged well at all. The rest, though, are still fantastic.
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I've never been disappointed with a non-DS Zelda either. I just don't think TP is the best of the 3D ones or better than OoT.
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Let's get this straight. I like every console Zelda.
Even Zelda II.
I prefer some games (OoT, MM) over others (the original is low on my list, if not the lowest) but I still love each and every one.
Suck on that, BrandNew!
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I'm not saying you don't! You're one of the good ones! I just think you're beefs with TP's dungeons are odd, tis all.
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You think the TP Water Temple is linear because you're so used to playing Zelda dungeons. Go back and play that dungeon, you can go four or so different ways in the beginning of the temple and get stuck. But as a seasoned Zelda player, you just know what the fuck is up nearly from the beginning. Don't worry I'm the same way.
And yes, Deku Tree was always buttfuck easy. I remember even as a kid I was saying stuff like "that's it?" The Forest Temple in TP was long, and once you saved I think four of the monkeys, you were free to do whatever the fuck you wanted to collect the rest. Dodongo's Cavern made up for the Deku Tree, but neither of the first three dungeons have aged well at all. The rest, though, are still fantastic.
The first time I played OoT (I still wasn't used to 3d action games or the 3d perspective yet) I was stuck for the longest.
You know that drop where you fall into the web and bust it using your weight?
Yeah. I had to ask a friend for help there. I was like,"Wait. If you actually jump on that web from a great height, it'll actually bust?" because in 2d games, that shit wouldn't fly. If you saw something, it was there to be used. But in that first 3d Zelda dungeon ever, I thought that web was just there for the background.
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I'm not saying you don't! You're one of the good ones! I just think you're beefs with TP's dungeons are odd, tis all.
My beefs don't really stem from the linearity so much. Because like you said, when you're a seasoned player, you get used to it. But the item thing really bugged me. I think it's because I realized I was tired of the old formula and that the "get item in dungeon, use item the entire dungeon" shtick started to expose itself more to me and the more I played the game, the more and more it got apparent.
If it's any consoliation, when I first played it. I truly felt that, up to the second half of the game, the game was better than OoT. I even liked the wolf sections, you can look up my posts from when the game came out. I also really liked how story-centric the first half was. It wasn't going from one temple to the next to get three emblems or something equally generic for Zelda, it was something different. The second half ruined that for me, story-wise. I know, I know. LAWL ZELDA AND STORY LOL but it was refreshing for me, the first half. I liked having an actual REASON to go to these dungeons, and not just get a medallion.
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Yeah, I'm gonna have to side with BN, here Himu. The first 3 dungeons in TP are quite a bit better than the ones in OoT. The adult dungeons of course, match up nicely with the others.
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TP was a fun game; I just feel like it was a huge fanservice wank job gift to all the forum dwellers begging for something "dark and mature."
Even though it had that horrible fetch quest, Wind Waker is still my favorite of the 3D Zelda titles.
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I just liked the part where you were riding the top spinner against the giant skeleton dino
good times