THE BORE

General => Video Game Bored => Topic started by: Borys on January 07, 2010, 01:57:24 PM

Title: Game
Post by: Borys on January 07, 2010, 01:57:24 PM
`
Title: Re: Xbox N_A_tal explained (how it works + November 2010 release date)
Post by: Crushed on January 07, 2010, 02:03:35 PM
NATAL
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:04:18 PM
This looks distinguished mentally-challenged.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Third on January 07, 2010, 02:06:41 PM
From what I've seen, they're pretty wrong about the mililsceconds statement. But this is MS, according to them the X360 has a 4% failure rate.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:07:20 PM
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some science you've never heard of?
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: maxy on January 07, 2010, 02:08:49 PM
This looks distinguished mentally-challenged.
It won't see you,so you have nothing to worry... :lol
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:16:53 PM
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some you've never heard of?
???
He has his doctorate in a kind of optics that I've never even even heard of.

Whoops. Typo. Mean to say,"it was a science YOU'VE never heard of?" Did you tell him this? :lol

This looks distinguished mentally-challenged.

Why? It should be fun for party games.

So you have a vendetta against wii but you think this is cool? Aight.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Jansen on January 07, 2010, 02:17:01 PM
do not want.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:18:21 PM
This looks distinguished mentally-challenged.
It won't see you,so you have nothing to worry... :lol

:lol You bitch
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:20:08 PM
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some you've never heard of?
???
He has his doctorate in a kind of optics that I've never even even heard of.

Whoops. Typo. Mean to say,"it was a science YOU'VE never heard of?" Did you tell him this? :lol

This looks distinguished mentally-challenged.

Why? It should be fun for party games.

So you have a vendetta against wii but you think this is cool? Aight.

Wii uses this for shitty shit games. Xboss could use this for something interesting like I said in the other thread.

If Netal is only going to be used in Gears of Darts or Halo: Skiing then it's a total miss IMO.

I remain skeptical. I was optimistic for wii before launch. I liked the premise, I liked the idea, I saw a lot of potential.

But what I learned from wii is that potential means jack shit. It's all about results.

I have the same opinion on Sony's dildo thing.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:26:18 PM
Out of the three at last E3, I was actually most impressed with Sony's dildo wand. It seemed damn precise. You know with wii, where you move one part and there's a lag? Based on the demo for Sony's wand, I didn't see any lag at all.

Also, the fact that Natal has no buttons is a big miss for me. But they could always supply accessories for it. But that's an even bigger negative. They could turn Xbox 360's typical "buy an accessory for basic things that should come with the system (ie: hd, in some cases; wireless;etc)" into overdrive with this.

Natal is some AMAZING technology, though.
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:29:04 PM
I believe the accuracy is greater.  Natal uses a fuckton of cpu (or it least it was) to calculate everything. 

Another reason less to buy a Wii then :smug

Do you think No More Heroes ps360 will have motion via natal/dildo stick?
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Crushed on January 07, 2010, 02:32:51 PM
You know with wii, where you move one part and there's a lag?

Not really. When that does happen, it's apparently a purposeful thing the developer added to smooth out motions.
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Saint Cornelius on January 07, 2010, 02:39:47 PM
fucking eh
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: Himu on January 07, 2010, 02:41:20 PM
You know with wii, where you move one part and there's a lag?

Not really. When that does happen, it's apparently a purposeful thing the developer added to smooth out motions.

I played wiifit the other week at Christmas and we did that that soccer game. I'd turn my head right to dodge a ball that's on the left and there was definite lag. Half the difficulty in that game was fighting the lag and timing it so that you wouldn't get hit because the game would take forever to register the motion.
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Howard Alan Treesong on January 07, 2010, 02:50:26 PM
N
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Howard Alan Treesong on January 07, 2010, 02:50:38 PM
A
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Howard Alan Treesong on January 07, 2010, 02:50:44 PM
T
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Howard Alan Treesong on January 07, 2010, 02:50:50 PM
A
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Howard Alan Treesong on January 07, 2010, 02:50:56 PM
L
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Arbys Roast Beef Sandwich on January 07, 2010, 02:55:38 PM
Synthesizer Natel :teehee
Title: Re: Xbox Netal explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 07, 2010, 02:57:19 PM
Out of the three at last E3, I was actually most impressed with Sony's dildo wand. It seemed damn precise. You know with wii, where you move one part and there's a lag? Based on the demo for Sony's wand, I didn't see any lag at all.

Also, the fact that Natal has no buttons is a big miss for me. But they could always supply accessories for it. But that's an even bigger negative. They could turn Xbox 360's typical "buy an accessory for basic things that should come with the system (ie: hd, in some cases; wireless;etc)" into overdrive with this.

Natal is some AMAZING technology, though.

Since they last showed the Natal, they dropped the dedicated on-board processor for cost, which means games have to dedicate a core to it and it's just depressing. Also, to those thinking Criterion knows anything secret, they don't. MS just hacked up Natal as a controller to connect it to Burnout Paradise. They were just as surprised as we are when you see it.
But without buttons, it's going to be very limited, regardless of how it detects your body's movements. (That's not stopping every dev I know from making a game on it) You're reduced to pretending to hit on-screen buttons with no tactile feedback and that's shit being done back on the PS2, only THIS time instead of seeing YOUR picture, you're manipulating an avatar. That's the only difference.
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: AdmiralViscen on January 07, 2010, 03:00:20 PM
Fuck Natal
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Brehvolution on January 07, 2010, 03:40:01 PM
Synthesizer Natel :teehee

:rofl
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: Cormacaroni on January 08, 2010, 03:19:18 AM
Synthesizer Natel :teehee

oh man, i can see that sticking :rofl
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: BobFromPikeCreek on January 08, 2010, 04:12:28 AM
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: cool breeze on January 08, 2010, 11:10:01 AM
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).

I'm always down to see what can be done with good motion controls, but these hardware companies suck.  Wii controller was inaccurate shit until Motion Plus (excluding the ir pointer, which was good) and now it's better tech that's ignored.  Natal seemed cool at E3, but now it's downgraded to make it more cost effective for the people who bought into the Wii motion gimmick.  Sony has their wand...lol Sony.

At least there is PC waggle now http://cnettv.cnet.com/razer-sixense-ultra-precision-motion/9742-1_53-50081884.html

 :'(
Title: Re: Xbox Natel explained (how it works + November 2010 release date)
Post by: maxy on January 08, 2010, 11:42:52 AM
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).

Motion control will always be a gimmick no matter how fast or precise it is...a gimmick that masses like
Nobody is going to play some "real games" by standing 10 hours in front of the TV.Core games will add some hand,head movement or maybe some voice recognition gimmick that will have to be mapped to normal controller anyway.

Quick to play games,party games,well...that is another story
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on January 08, 2010, 11:51:37 AM
Depends on what side you are on... :D
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: cool breeze on January 08, 2010, 01:56:19 PM
I think it's worthwhile.  People run into problems when they try to replicate genre created for kb/m and controller, but if you look at Wii Sports Resort sword fighting, there aren't games that give you that much control over an object.  Closest is probably Alone in the Dark and how it maps item movement to the right analog.  Even though it's just a tech demo, the sword fighting in Wii Sports Resort shows you something that can't really be replicated with a regular controller.

The Wii has done a really bad job at showing that motion controls are useful, especially when most of the games just replace a button press with a waggle.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 08, 2010, 02:24:53 PM
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 08, 2010, 04:59:09 PM
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

The iPhone and the Android platforms heavily utilize the touch screen in a large part of their games.
Yeah, and it's ASS for control, merely because that's the only option.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: The Fake Shemp on January 08, 2010, 04:59:47 PM
Hey, I was playing Monkey Island 2 on my Android-enabled phone last night and it was awesome!
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: demi on January 08, 2010, 05:44:07 PM
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

(http://kandoushitaanime.files.wordpress.com/2008/08/worldendswithyou.jpg)

;_;
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: EmCeeGrammar on January 08, 2010, 05:45:30 PM
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

Elite beat agents was super awesome.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 09, 2010, 02:57:29 PM
It was better on the PS2 when it was called Technic Beat.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Akala on January 09, 2010, 04:03:38 PM
It was better on the PS2 when it was called Technic Beat.

you really think so?
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 09, 2010, 04:17:03 PM
God no. But the EBA games on the DS never really clicked with me. Might be the distinguished mentally-challenged amount of praise they get for something so boring.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: bork on January 09, 2010, 06:10:14 PM
God no. But the EBA games on the DS never really clicked with me. Might be the distinguished mentally-challenged amount of praise they get for something so boring.

Never clicked with me either, but I think a large part of that is more of me just not liking most of the music they used.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: M3wThr33 on January 09, 2010, 07:20:44 PM
That could be it. It was either weeaboo music or pop shit. So... woo hoo?

I mean, I can suffer through DJ Max Portable, but that's more just K-Pop than J-Pop. Is there a difference?
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on March 25, 2010, 03:13:49 PM
It looks like Synthesizer Natel will get its own E3 "experience".

(http://i44.tinypic.com/fo3eh.jpg)

Infants allowed too,that will be fun to watch.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on March 25, 2010, 03:24:57 PM
ACTUAL 2-YEAR-OLD BOY

ACTUAL 90-YEAR-OLD MAN
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Phoenix Dark on March 25, 2010, 03:28:08 PM
E3 should be hilarious
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: originalz on March 25, 2010, 08:43:55 PM
It was better on the PS2 when it was called Technic Beat.

Technic Beat was an arcade game first, which was a spinoff to some semi-popular music game series in Japan.

Anyway, there's very little in common between TB and EBA other than it using circles as a guide for the music.  The gameplay is completely different, and the circles themselves behave very differently.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: naff on March 25, 2010, 09:30:27 PM
So when's a gimmick no longer a gimmick?

When it's used in an application where it's useful and adds value in a way traditional control schemes couldn't. For instance I'd say the touchscreen on iPhone isn't a gimmick, it's well implemented, smoother and easier to navigate than a conventional UI without multitouch, same with Apples trackpads. They work really well in comparison to conventional/competitors trackpads and UI's and will become standard once other developers work around the patents Apple put in place.

I guess Wii's waggle is borderline not a gimmick as it's used by millions and millions of people everyday. The nature of the casual games it uses though pretty much makes it still a gimmick. Same with the PS Eye except it lacks the millions of people using it every day and is just pretty pathetic in general.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: demi on March 25, 2010, 10:21:49 PM
Quote
I guess Wii's waggle is borderline not a gimmick

No, it is - you can thank Move and Natal for that
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: demi on March 25, 2010, 10:27:54 PM
You're a gimmick
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on April 17, 2010, 09:34:56 AM
New Natal impressions

James Gunn

Quote
Then Dave and I played River Rush together.  It’s a game where you stand side by side in a river raft, so it’s two people playing at once.  To move right, you have to step right; to move left, you have to step left.  As you rush down right rapids, you have to jump up and slap floating stars in the air – the whole raft jumps up every time you do.  This game was even more exhilarating than the kicking one, and even more aerobically challenging.  In fact, I’d say the ONLY drawback to the Natal some people may have is that you have to get up off your ass to play it. But, for me, a person who likes exercise and gaming, it’s sort of a dream come true. An hour of playing Natal every night will definitely burn calories.

Dave’s avatar was a girl during River Rush, probably because Dave feels like a little princess inside, and I suddenly realized how awesome it would be for my avatar to molest Dave’s.  As my avatar rubbed its crotch against Dave’s avatar’s ass the Microsoft folks started laughing and said that was the first time they had seen anyone do that. I was extremely proud of myself.  I’m sure millions of little assholes will follow in the wake of my avatar-raping, but I want it to be noted in my Wikipedia page that I was the very first.

Whether I’m historically acknowledged or not, the Natal was an amazing piece of technology and I’ll be the first one in line to buy one when they come out during the holidays.  Bayman told me there were boxing and football and other Natal games coming out, but I really, really can’t wait to shoot someone on that fucking thing.

http://www.jamesgunn.com/2010/04/15/quick-impression-on-microsofts-natal/ (http://www.jamesgunn.com/2010/04/15/quick-impression-on-microsofts-natal/)

 :hump

Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: EmCeeGrammar on April 17, 2010, 11:57:36 AM
Wow natal software sounds likes all the crappy balance minigames in wii fit that I never play.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Don Flamenco on April 17, 2010, 04:25:31 PM
jumping and flailing your arms in the air in front of you at the same time?  


Is there some kind of capturing program that records and generates gifs at the same time?  And I'll need to invest in a few computers all running the program at once to keep up with the pace of distinguished mentally-challenged at the Netal conference.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: EmCeeGrammar on April 17, 2010, 09:17:29 PM
I think arc has good control fidelity tied to a wholly unappealing product otherwise.  The whole setup sony has for their motion control solution is cumbersome and tacky (seriously, big glowing balls?)
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: recursivelyenumerable on April 18, 2010, 02:51:09 AM
I am totally down with this.  Bring on THE FUTURE.

:piss shitty controller-based 2000s :piss2
:bow awesome body-controlled 2010s :bow2

This also ALSO goes with the whole 20-year nostalgia cycle thing since it's kinda bringing back the VR hype from the 90s.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Bloodwake on April 18, 2010, 03:35:10 AM
So when's a gimmick no longer a gimmick?

When all the low-budget games quit using it just because it's the "new" thing and the high budget games gets a killer combo of NPD sales numbers and critical across the board acclaim.

In other words, never.

The Wii is a gimmick because it sells systems on a promise. The highest selling games are still Nintendo's first party games. Out of those, Mario Galaxy is not that gimmicky and Smash Brothers fucking uses an actual controller.

Basically, the Wii sells to two demographics: the hardcore Ntards (which are a dying breed in Nintendo's new marketing strategy) and the sheep (general public) who see something new that looks fun and easy to pick up and clings to it. Wii Fit (and other "games" with "Wii" in the title) sells because the sheep want it so they can feel like they are playing games and exercising. Zelda and Mario games sell not because of serious innovation in controls (because there really wasn't any in Twilight Princess) but because the Ntards masturbated over the game and convinced some of their casual friends to play it as well.

About the only Wii game that will actually get third party sales is Monster Hunter Tri, mainly because while it's still a hardcore gamer franchise, it's not exclusively a Nintendo franchise. Again, yet another game you can actually use a controller, utilizing none of the bullshit waggle stuff.

Natal will not be some revolutionary thing that will change the way hardcore gamers play games. In the next year (April 18th to April 18th), Natal releases. In that same year, Microsoft Game Studios has a new highly hyped Halo game releasing with the same sort of hype and marketing schedule Halo 3 had. (beta in the spring, game in the fall.) Also: Gears of War III, which was announced on Jimmy Fallon. Natal isn't targeted toward the hardcore gamer or the 360's core user. It's targeted towards the sheep. Therefore I would expect nothing from it. There's already enough targeted towards the 360's core hardcore user releasing this year. Natal isn't for the hardcore gamer. It's for the sheep.

Hey, at least it has more of chance to succeed. Sony's waggle wand(s) are way too similar to Nintendo's to the uneducated eye meaning the sheep will just think it's a more expensive version of the Wii. It doesn't matter how much more accurate it is.

Personally, I'm still just hoping that Natal and the Move don't catch on. It will just mean that the marketing strategy for every system (not just the Wii) will no longer have me as the target.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on April 20, 2010, 12:56:40 PM
First pics,Netal dev kit

http://multiplayer.it/notizie/76540-project-natal-le-prime-foto-di-natal-in-esclusiva-mondiale-su-mit.html (http://multiplayer.it/notizie/76540-project-natal-le-prime-foto-di-natal-in-esclusiva-mondiale-su-mit.html)

Google translate

Quote
Natal is connected to a 360 and Debugging Software on Windows 7, the tester (which are numerous enough) they pronounce certain texts in a room with several microphones and obviously Natal, probably to work on speech recognition capabilities in various environmental situations.This is a sample of 600 sentences, ranging from "light up Xbox 360" to "go on Facebook" and more.

I think that we can expect big dashboard update this fall...
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: cool breeze on April 20, 2010, 01:04:00 PM
hopefully the final design won't be as huge or require you to plug it into an outlet, or at least let you plug it into two USB ports instead (I have an external hard drive that uses two usb plugs with one strictly for power)

did the HD-DVD drive have a power cable or was it powered through USB?
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on April 20, 2010, 01:11:43 PM
I think it had power supply...
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on May 13, 2010, 01:38:43 PM
(http://i42.tinypic.com/10ckf4n.jpg)
Live streaming

Quote
MTV Networks Announces Groundbreaking Programming Partnership With Microsoft for E3 Expo 2010

"The World Premiere of 'Project Natal' for Xbox 360," a spectacular live performance imagined by Cirque du Soleil, to air on MTV, Nick at Nite, mtvU, MTV Hits and Logo; Xbox 360 E3 Media Briefing to air live on SPIKE TV and online at GameTrailers.com.

NEW YORK, May 13 /PRNewswire-FirstCall/ -- MTV Networks, a division of Viacom (NYSE:VIA) (NYSE:VIA.B) , today announced a broad-ranging, first-of-its-kind programming partnership with Microsoft Corp. for Electronic Entertainment Expo 2010 (E3 Expo 2010), the video game industry's leading trade show. For the first time, only MTV Networks will take viewers inside the spectacular controller-free games and entertainment with "The World Premiere of 'Project Natal' for Xbox 360" experience, a spectacular live performance imagined by Cirque du Soleil, and live to the Xbox 360 Media Briefing for game announcements, world premieres and breaking news on the future of the Xbox 360 video game and entertainment system.

"We look forward to making entertainment history again at E3 Expo 2010 and can't think of a better partner than MTV Networks to exclusively share our news, experiences and Cirque du Soleil's amazing creativity with an entirely new audience," said Don Mattrick, senior vice president, Interactive Entertainment Business, Entertainment and Devices Division at Microsoft.


"Project Natal is one of the most exciting new product launches of the year, and MTV Networks is the perfect partner to bring this one-of-a-kind event from Xbox and Cirque du Soleil to its viewers and passionate gamers all across the country," said Rich Eigendorff, chief operating officer, MTV Networks.


Heralded by TIME Magazine as one of the top inventions of 2009, "Project Natal" is set to forever change the way we interact with entertainment. In the world premiere experience, the creative visionaries at Cirque du Soleil created a stunning production that brings the idea of controller-free gaming and entertainment to life. Witness an original and exclusively created consumer spectacle that pushes the boundaries of live entertainment with cutting-edge technology, pulsating music, amazing puppetry, futuristic video projection and unbelievable physical dexterity. "The World Premiere 'Project Natal' for Xbox 360" experience, as imagined by Cirque du Soleil airs commercial-free on MTV, Tuesday, June 15 at 3:30 p.m. EDT, and on Nick at Nite, mtvU, MTV Hits and Logo, Tuesday, June 15, at 9 p.m. EDT.


SPIKE TV, home to the SPIKE Video Game Awards, the biggest night of the year for the gaming industry, will be the exclusive broadcast home for the Xbox 360 E3 Media Briefing. Set to air live and commercial-free in high-definition on Monday, June 14, at 1:30 p.m. EDT, the Xbox 360 Media Briefing is a blockbuster event where the future of the Xbox 360 system is revealed. Last year's presentation included the debut of "Project Natal," and Paul McCartney and Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison came together to reveal MTV Games and Harmonix's "The Beatles: Rock Band." Hosted by SPIKE TV's Geoff Keighley from the Wiltern Theater in Los Angeles, viewers won't want to miss breaking news on "Project Natal" and Xbox LIVE, surprise new game announcements, and world premiere demos of upcoming Xbox 360 exclusive games, "Halo: Reach," "Gears of War 3" and "Fable III." "Xbox 360: The Future Revealed" airs live on Monday, June 14, from 1:30-3 p.m. EDT.


MTV Networks' GameTrailers.com will provide live, high-definition video streams on the Internet of both the Xbox 360 Media Briefing and the world premiere of "Project Natal," powered by the global Akamai HD Network platform. In addition, GameTrailers.com will present exclusive live pre- and post-shows for the Xbox 360 Media Briefing on June 14 with additional video game world premieres and announcements.


Poor sfags...when Natel real marketing starts they will be afraid to turn TV on,leaving basement is also out of the question. :violin
Natel :bow2

"Xbox 360: The Future Revealed"...interesting title

You can thank Wii for this,btw.... :piss Wii :piss2




Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Cravis on May 13, 2010, 02:50:45 PM
When you're having that big of an event with Cirque de Soleil it makes me think you're trying to draw attention away from your product and to the performers at hand. That's just me, though.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: MCD on May 13, 2010, 03:02:29 PM
consider e3

(http://i44.tinypic.com/xavs2.gif)

dealt with
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on May 13, 2010, 03:14:01 PM
Just bring alcohol and whores and E3 will rock again!! :drool


Remember when 360 was announced,who was there?

MTV

This is like new console launch,i expect 360 redesign,renaming,price and a launch date for this "new" console.

Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: recursivelyenumerable on May 14, 2010, 05:13:36 AM
Wait, so Natal only ever existed in Cirque du Soleil's imagination?
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Sho Nuff on May 14, 2010, 05:44:41 AM
How long does everyone give Natal?

Think how well the Sega Activator would have done with the power of Cirque de Soleil
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: Eel O'Brian on May 14, 2010, 09:48:18 AM
a year, with steadily dwindling support from day one

see also:  move
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on May 14, 2010, 10:38:04 AM


(http://i41.tinypic.com/20acllf.jpg)
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: huckleberry on May 14, 2010, 10:40:23 AM
I blame Nintendo  :maf

Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: EmCeeGrammar on May 14, 2010, 11:51:46 AM
I think you guys could stand to waggle more often.  Its really fun in certain contexts. 
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: huckleberry on May 14, 2010, 02:35:29 PM
Fuck waggle 

- on the Wii


- on the 360


- on the PS3



You can have your waggle as long as I can have a controller or keyboard & mouse. 

Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: tiesto on May 14, 2010, 02:39:23 PM
I definitely expected much more from waggle and the Wii, even though I had my fun with Wii Bowling and Kororinpa, waggle sucks and I would much rather prefer every game to use classic controls from now on. That said, the pointer is a great idea though, and works well in quite a few good game genres. Next gen, having regular Dual Shock/CC/etc controllers with an included pointer function will be ideal.

I have no interest in either Natal or Move, though I think Move is being sent to die and Natal will initially be more successful.
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: maxy on June 11, 2010, 02:17:35 AM
Natel pimping time...only few days left,name change imminent :'(

Quote

Though Microsoft won't reveal which games will launch with the device until Monday, last month it did show off four "tech demos" to a handful of journalists at its campus here. One can only assume that those games will become part of the package. The lineup is expected to include:

River Rush: What Shaun White would want in real-life river rafting, players instead can indulge in the vicarious thrill on their living room rug. Steering a virtual raft past waterfalls, rocks and other obstacles requires lots of jumping and leaning. The graphics are similar to what you'd find in snowboarding games, with giant visual cues telling players where they can go so they won't get lost. The mini-game is designed to encourage anyone to jump in and play without having to read a manual.

Ricochet: Prepare to break a sweat. Players use their arms, legs, feet and head to block a frantic barrage of soccer-sized balls. Microsoft showed an early version of this game during last year's Electronic Entertainment Expo. The latest iteration lets two people play simultaneously. Using facial recognition software, the camera checks who is playing and pulls up their personal avatars on the screen. The feature would, for example, let parents control which games their kids can play. If the console sees that the person playing is associated with a profile with parental controls, it will restrict the types of games that can be played.

Living Statue: One small step for Xbox, one giant leap for Microsoft's social media strategy. This game lets players record their avatars dancing and singing karaoke-style, then e-mail the video masterpiece to their friends. The company has long nurtured its ambitions for its Xbox Live online game service, which has 23 million active users, to become a virtual watering hole for people who play video games. Living Statue is the latest attempt to encourage its players to check into Xbox Live and make friends.

Obstacle Course: This imaginatively named title is exactly what it suggests. Players pull, dodge and jump their way through a series of levels resembling what you would find at summer camp, sans the mosquitoes.

In addition, there will be about a dozen more Natal-licensed titles from other game developers unveiled Monday and Tuesday, but Microsoft has forbidden the publishers from uttering a word about them until after its own news conference Monday morning.


Ubisoft FragDolls are excited  :elephant

Quote
Interested in Project Natal? We have some exciting news of epic proportions to share soon.


Title: Re: Xbox 360 Netal E3 Thread
Post by: Don Flamenco on June 11, 2010, 09:57:54 AM
:bow Netal :bow2 

:piss anything else :piss2
Title: Re: Xbox 360 Netal E3 Thread
Post by: maxy on June 11, 2010, 10:20:58 AM
Quote
It looks like Microsoft is already flexing their star power for their upcoming Project ‘Natal’ press conference featuring Cirque De Soleil with Jennette McCurdy best known for playing the role of Sam Puckett on Nickelodeon show iCarly. Straight from her Twitter account:

“I’m really excited to be co-hosting the Project Natal Xbox event Sunday featuring a Cirque De Soleil performance. E3! Woohoo!”

Oddly enough, the circus act is coming full-circle because Nintendo launched the Nintendo 64 at E3 back in 1996 with Cirque du Soleil performers, and this year Microsoft is launching Project Natal with Cirque du Soleil performers.

Even last year Microsoft had two Beatles present the fantastic game The Beatles: Rockband with enough enthusiasm they could muster. Let’s see if that McCurdy can win the Microsoft gaming press over. ‘WooHoo!’ indeed Jennette.

(http://i49.tinypic.com/2945fee.jpg)
 :-*




Some rumors from gaf also

Quote
Consider the rumor of the Xbox Slim as news. In fact, consider it a fact that the new model will have wi-fi inside (at last) and a 250hdd (99% sure abt this) .

Oh, and one of Natal's games is a... pet simulation


About "Natal real name"
Quote
No, it has the natal word in it's name. At that point, I'm not even sure if Microsoft will change the Natal moniker anyway.
:elephant
Title: Re: Xbox 360 Netal E3 Thread
Post by: Don Flamenco on June 11, 2010, 10:23:01 AM
Michael Patcher presents: Project Netal
Title: Re: Synthesizer Natel explained (how it works + November 2010 release date)
Post by: iconoclast on June 11, 2010, 12:31:57 PM
God no. But the EBA games on the DS never really clicked with me. Might be the distinguished mentally-challenged amount of praise they get for something so boring.

I know this post is ancient, but I was the same way when I first played EBA. Normal mode was a snoozefest to play through and I didn't like the game at all. But after you beat Normal you unlock Hard mode and then it becomes AWESOME. Then after beating Hard mode you unlock a slightly harder mode and then it becomes the best game ever.

:bow iNiS

:piss Microsoft for hiring them to make fucking karaoke games
Title: Re: Xbox 360 Netal E3 Thread
Post by: maxy on June 12, 2010, 04:56:06 AM
Quote
Sydney, Australia – June 10th, 2010 – Xbox Australia today announced the Electronic Entertainment Expo (E3) 2010, the world’s largest video game industry trade show, will be delivered LIVE to Australian audiences for the first time on FOXTEL’s FOX8 channel.

Be a part of entertainment history as FOX8 and Microsoft bring you the world premiere of Xbox 360?s future in a special programming event – Xbox 360: The Future Revealed. The program will be delivered live from the Xbox 360 Media Briefing at E3 2010 and includes key game announcements and breaking news from the industry event.

FOX8 will also exclusively take viewers inside the World Premiere of Project Natal for Xbox 360 featuring a customised performance by Cirque du Soleil to discover gaming without the need for a controller. Singer Kelly Rowland will host this special event.

“FOX8 is the perfect partner to exclusively break Xbox 360’s latest news and share Cirque du Soleil’s amazing Project Natal performance,” said David McLean, Head of Entertainment, Entertainment & Devices Division, Microsoft Australia. “We’re really excited about our announcements at E3 2010 and extremely pleased we can share them directly with Australian audiences.”

Xbox 360: The Future Revealed

The Xbox 360 Media Briefing will air live and commercial-free on FOX8 Tuesday, June 15 at 3:30am EST with encore programming on Tuesday, June 15 at 3:30pm EST. Xbox 360: The Future Revealed will bring all the latest news on Project Natal, Xbox LIVE and new game announcements to Australian fans in real time. This will include world premiere demos of upcoming Xbox 360 exclusive games, such as “Halo®: Reach”, “Gears of War® 3” and “Fable® III” revealed to eagerly awaiting fans worldwide.

World Premiere of Project Natal featuring Cirque du Soleil’s exclusive performance hosted by Kelly Rowland

Project Natal is set to change the way entertainment is experienced and to celebrate, Cirque du Soleil has created a tailored production that brings the idea of controller-free gaming to life. The special performance will be available exclusively to FOX8 viewers on Saturday, June 26, at 7:30pm EST.

That will be fun to see


 :hyper

Title: Re: Xbox 360 Netal E3 Thread
Post by: magus on June 12, 2010, 06:45:27 AM
so is 7:30 PM EST 12 hours from now?
Title: Re: Xbox 360 Netal E3 Thread
Post by: maxy on June 12, 2010, 07:44:44 AM
so is 7:30 PM EST 12 hours from now?

Quote
June 26, at 7:30pm EST.

This thing is kinda confusing,let me clear some things

Tomorrow(June 13)-Special Natal Event featuring Cirque du Soleil...no live streaming

Recorded footage will be aired on Tuesday(June 15)...sometime during Sony E3 press conf,i think

Monday(June 14)-MS press conf...live streamed everywhere

Depending on the time zone dates will shift

June 26th thing is Australia related

Title: Re: Xbox 360 Netal E3 Thread
Post by: Sho Nuff on June 12, 2010, 08:43:06 PM
Kelly Rowland :drool

[youtube=560,345]py_PavqqOao[/youtube]
Title: Re: Xbox 360 Netal E3 Thread
Post by: maxy on June 13, 2010, 05:35:56 AM
(http://i49.tinypic.com/2vdgnzs.jpg)

Quote
On a blustery January morning, Michel Laprise found himself in a private conference room within Microsoft Corp.'s labyrinthine campus here, surrounded by 15 of the company's sharpest analytical thinkers.

Laprise started his presentation by dumping a pail full of sand on top the conference table, alarming executives who worried about the wiring embedded in the table for PowerPoint presentations and technology demos. Armed with three rocks, a small wooden elephant and a flashlight, he spent an hour weaving a tale of a boy on a quest to locate meteors that have fallen from the sky and to uncover their meaning.

At the end of his talk, the artistic director for Cirque du Soleil got a standing ovation.

Quote
Code-named Project Natal, the technology consists of three small motorized sensors — a camera, infrared depth sensor and a multi-array microphone. Attached to Microsoft's Xbox 360 game console, the device interprets gestures, such as when players swing their arms to hit a golf ball, lean to steer their way through an obstacle course or swivel their hips through a dance routine. It can also recognize faces and associate them with their profiles.
Quote
On a Sunday afternoon a week before the first performance, the hubbub of activity resembled a three-ring circus at the Galen Center, which Microsoft had booked for three solid weeks.

The troupe had converted the basketball court into a full-blown workshop for four designers wielding glue guns, irons and sewing machines to put finishing touches on 100 costumes. One of them, Marianne Theriault, estimated that the headpiece she was assembling, a sequined cap with branches and leaves that fanned out like fireworks, would take three hours to complete.

Backstage, two crew members tinkered with a 9-foot-tall puppet elephant that had just arrived that morning. It had been built by Michael Curry, the artist who created the puppets for "The Lion King" theater production.

And in the main arena, a small army of set builders were busy gluing carpet on the floor of a 50,000-pound rectangular steel structure the height of a six-story building. Others were busy transforming the giant space into an otherworldly set for an expected audience of 3,000 celebrities, media and hand chosen "influencers." Hung around the sides of the arena and on the ceiling stretched 400 linear feet of projection screens — so much that the company exhausted the supply in North America and had to fly additional screens in from Europe.

The 45-minute performance, to be preceded by an hour's worth of atmospherics, is cloaked in secrecy. Security guards were posted at doorways throughout the building with strict instructions to check for badges assigned to individual cast and crew members. Microsoft requested that visitors refrain from taking photos that showed game footage displayed on a monitor. Even the color scheme for the show was a verboten topic.

Laprise, citing the need to surprise his audience as well as airtight confidentiality agreements with Microsoft, would only speak broadly about the show's themes.

"It's a story about humanity, about a quest and about overcoming obstacles," he said. "In history, there have been discoveries that have made us leap forward as a civilization. But those technologies demanded that we master their language, the language of machines. This time, it's the machine that's adapting. The human is at the center, doing what comes naturally. Moving, jumping, talking. And it's up to the machine to interpret what that means."

Quote
A cast of 80 performers supported by a crew of more than 100 designers, set builders, engineers and seamstresses meant the performances soaked up as much resources as any of Cirque's permanent shows. The company drove from its Montreal studios 25 semi-trailer trucks packed with equipment, costumes and props — nearly all handmade for Microsoft's event.


Quote
Neither Cirque nor Microsoft would divulge the performances' overall cost. But Microsoft's Greenberg compared the efforts to promote its Natal project to the launch of its Xbox game console in 2001, and its successor in 2005, the Xbox 360, whose marketing budgets ran into the hundreds of millions of dollars.

http://www.latimes.com/entertainment/news/la-ca-cirque-20100613,0,261187,full.story (http://www.latimes.com/entertainment/news/la-ca-cirque-20100613,0,261187,full.story)
Title: Re: Xbox 360 Netal E3 Thread
Post by: maxy on June 13, 2010, 09:12:54 AM
Some screenshots

"game"

(http://i47.tinypic.com/dwwep3.jpg)

mechanical elephant
(http://i49.tinypic.com/16ggx9c.jpg)


apple
(http://i45.tinypic.com/2qw06eu.jpg)


costumes
(http://i46.tinypic.com/280td20.jpg)


http://www.latimes.com/entertainment/news/la-e3-microsoft-cirque-pictures,0,1586070.photogallery (http://www.latimes.com/entertainment/news/la-e3-microsoft-cirque-pictures,0,1586070.photogallery)
Title: Re: Xbox 360 Netal E3 Thread
Post by: tiesto on June 13, 2010, 11:00:39 AM
Kelly Rowland :drool

[youtube=560,345]py_PavqqOao[/youtube]

Heh, I started a mix out with this song a few years ago.
Title: Re: Biggest humanity quest ever: drop machine language while riding wooden elephants
Post by: maxy on June 13, 2010, 11:29:33 AM
What has Borys done :lol

More pimping

twitter mosaic...you can add your twitter...some tweets are hilarious

http://www.hashtagart.com/xboxe3 (http://www.hashtagart.com/xboxe3)
Title: Re: Biggest humanity quest ever: drop machine language while riding wooden elephants
Post by: iconoclast on June 13, 2010, 11:59:30 AM
whoever wins, we all lose.
Title: Re: Biggest humanity quest ever: drop machine language while riding wooden elephants
Post by: maxy on June 13, 2010, 12:09:21 PM
MS is really pushing this it seems. Wonder what will be tha E3 aftermath re: Netal vs Move?

Move?What is that?

They have no chance,every move footage has people that act like dead zombies...like they would rather cut their fingernails with chainsaw

Natal footage-people act like monkeys,having fun and that is all that matters
Title: Re: Biggest humanity quest ever: drop machine language while riding wooden elephants
Post by: MCD on June 13, 2010, 12:11:32 PM
it's good to be a monkey.