THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on January 08, 2010, 06:17:03 PM

Title: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 06:17:03 PM
Apparently info coming in the Feb Game Informer.


(http://i47.tinypic.com/jq6afm.jpg)
(http://i49.tinypic.com/sgiji8.jpg)
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on January 08, 2010, 06:27:36 PM
zzzzzzzzzzzzz
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 06:28:41 PM
is the guy with the skull paint Master Dude or Broster Chief
Title: Re: Halo: Reach
Post by: archie4208 on January 08, 2010, 06:28:59 PM
halo sucks
Title: Re: Halo: Reach
Post by: Barry Egan on January 08, 2010, 06:30:31 PM
what happened with this franchise ???
Title: Re: Halo: Reach
Post by: MCD on January 08, 2010, 06:30:50 PM
another masterpiece.

old distinguished effete fellows annihilated.
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 06:31:04 PM
what happened with this franchise ???

the guy who read Banks left Bungie
Title: Re: Halo: Reach
Post by: Madrun Badrun on January 08, 2010, 06:31:36 PM
Master chief crossed with a ninja turtle. 
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 06:35:03 PM
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 06:37:07 PM
I like the franchise so I'm interested but for the MP I hope the rumours of all the class based stuff are true. I've reached the point in MP shooters where I want to play with the class and style of weapon I want all the time. I'm sort of over the spawning weapons map control concept of an fps that Halo inherited from the Quake school of shooters.

Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 06:37:57 PM
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.

I don't know that this is accurate at all. (Despite how I personally feel about ODST)
Title: Re: Halo: Reach
Post by: Bebpo on January 08, 2010, 06:39:43 PM
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.

The difference is that Bungie is still a really good developer who releases quality polished products.
Title: Re: Halo: Reach
Post by: Herr Mafflard on January 08, 2010, 06:41:27 PM
nice bullshots
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 06:42:21 PM
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.

The difference is that Bungie is still a really good developer who releases quality polished products.

Halo 3 killed any goodwill I had for the franchise and ODST peed on the ashes. The series is in full-on fanboy nosedive at this point.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 06:42:37 PM
nice bullart?

fixed.
Title: Re: Halo: Reach
Post by: Herr Mafflard on January 08, 2010, 06:43:56 PM
that passes for art these days  ???
Title: Re: Halo: Reach
Post by: Bebpo on January 08, 2010, 06:44:30 PM
I think the franchise is just not for you!

Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 06:45:23 PM
Halo 3 killed any goodwill I had for the franchise and ODST peed on the ashes. The series is in full-on fanboy nosedive at this point.

I know what's wrong with ODST and I agree and moreso. That was a scam. (More likely because of Microsoft)

What's your issue with 3? Serious Question. Seems fine to me. Multiplayer is better than 2 even though I never became hooked on 3 like I did 2 .Story wise I've always thought Halo was over-rated but gameplay wise 3 seemed fairly consistent with the series.
Title: Re: Halo: Reach
Post by: Bebpo on January 08, 2010, 06:45:30 PM
And how is that bad art?  That is a gorgeous spread.  I'm not big on the super bulky dudes in it, but artistically I think it's a very nice painting.
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 06:48:44 PM
I'm not into Halo MP at all, and I hear Halo 3 is prettty decent in that regard. So I'm admittedly biased on that regard. Still, the campaign is just a giant clusterfuck of "I dunno, we give up!" for what felt like the longest 5 hours of my life.
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on January 08, 2010, 06:50:24 PM
They really fucked up with ODST. Releasing that rip-off so close to MW2 has really damaged the average dude's perception of the franchise I think.
Title: Re: Halo: Reach
Post by: bork on January 08, 2010, 06:51:10 PM
I'm not into Halo MP at all, and I hear Halo 3 is prettty decent in that regard. So I'm admittedly biased on that regard. Still, the campaign is just a giant clusterfuck of "I dunno, we give up!" for what felt like the longest 5 hours of my life.

Multiplayer is where its at in these games.  Halo 3 campaign was fun with players, but I really didn't care; I got it for the MP and it definitely delivered.  ODST was the let down, but it was never anything but an overpriced expansion pack on a disc anyway.  I would have sold it off within a week or two, had it not been for the Halo 3 MP Mythic disc and the Reach beta.
Title: Re: Halo: Reach
Post by: bork on January 08, 2010, 06:51:31 PM
They really fucked up with ODST. Releasing that rip-off so close to MW2 has really damaged the average dude's perception of the franchise I think.

Didn't it sell over two million copies?
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on January 08, 2010, 06:52:05 PM
They really fucked up with ODST. Releasing that rip-off so close to MW2 has really damaged the average dude's perception of the franchise I think.

Didn't it sell over two million copies?

Yeah, but I doubt a lot of those two million people were happy with what they got.
Title: Re: Halo: Reach
Post by: Bebpo on January 08, 2010, 06:52:45 PM
wtf
I feel like I am surrounded my MP gamers.  I don't play MP and don't care about MP in FPS games.

In terms of SP content, ODST >>>>>>>>>> MW2.  ODST was not a fuckup.  It reaffirmed my stance that Halo is the best SP FPS on consoles and each game brings extremely satisfying battles that are fun and varied along with enjoyable stories that are well presented.  ODST had almost no new assets, but instead it had some of the best damn FPS levels out there.  Shame about the filler hub between them but meh, it was like 10 mins of walking.
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on January 08, 2010, 06:53:33 PM
The average person doesn't give a shit about SP.
Title: Re: Halo: Reach
Post by: Bebpo on January 08, 2010, 06:54:53 PM
The average person doesn't give a shit about SP.

and this is what is wrong with the game industry!
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on January 08, 2010, 06:55:49 PM
I don't disagree.
Title: Re: Halo: Reach
Post by: Third on January 08, 2010, 06:57:26 PM
Looks like Gears of Halo.

But 13 year olds don't care much for this franchise anymore. They now play the new hot fps in town: Call of Duty
Title: Re: Halo: Reach
Post by: bork on January 08, 2010, 06:59:14 PM
wtf
I feel like I am surrounded my MP gamers.  I don't play MP and don't care about MP in FPS games.

That is half (sometimes more than half) of the game's content.  For me its "WTF!?  People play these games just for the campaign?"  Why even buy the game in the first place?  Just rent it.  

It's different for something like Bioshock; I wasn't like "WHERES TEH MULTIZ!?!?!"  and I don't think they needed to add it for the sequel, but Halo?  Modern Warfare?  The campaigns are nothing; it's all about that multi.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 08, 2010, 06:59:38 PM
There were some screens posted a while back with mountain textures that looked like what you'd find on Goldeneye on the N64.

Halo has been on the decline after the 2nd and it is evident that Call of Duty has usurped the console FPS crown.  ODST going virtually head to head with MW2 and getting demolished on its own platform is pretty telling.  Reach could restore a lot of its damaged reputation but I don't see anything that will do so...yet.  You never know but if it is half assed like ODST, might as well not even bother.
Title: Re: Halo: Reach
Post by: Eel O'Brian on January 08, 2010, 06:59:43 PM
i wish the games were more like the commercials
Title: Re: Halo: Reach
Post by: Herr Mafflard on January 08, 2010, 07:01:37 PM
And how is that bad art?  That is a gorgeous spread.  I'm not big on the super bulky dudes in it, but artistically I think it's a very nice painting.


the whole point of that picture is super bulky dudes? you can't just disregard 80% of it because the other 20% is nice  :)

i like halo games btw, solo legendary on all of them. we should play Reach co-op  :-* 

There were some screens posted a while back with mountain textures that looked like what you'd find on Goldeneye on the N64.

I think those were just placeholder textures. those screens got leaked
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 07:05:37 PM
Halo has been on the decline after the 2nd and it is evident that Call of Duty has usurped the console FPS crown.

Unfortunately, there's been so many departures post Halo 2 and the whole buyback brouhaha that the series is basically being run by the B-team at this point.  :-\
Title: Re: Halo: Reach
Post by: Joe Molotov on January 08, 2010, 07:11:19 PM
Halo: Reach. Dude tested, Bro approved.
Title: Re: Halo: Reach
Post by: Raban on January 08, 2010, 07:12:23 PM
They need to through this shit on PC, so I can pirate it and criticize the fuck out of it without feeling guilty.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 07:18:00 PM
That is half (sometimes more than half) of the game's content.  For me its "WTF!?  People play these games just for the campaign?"  Why even buy the game in the first place?  Just rent it.  

It's different for something like Bioshock; I wasn't like "WHERES TEH MULTIZ!?!?!"  and I don't think they needed to add it for the sequel, but Halo?  Modern Warfare?  The campaigns are nothing; it's all about that multi.

This.

If you aren't playing these sort of shooters for the entire package (MP & SP and nowadays co-op) I sort of feel like you are missing the boat. It's like playing Left for Dead for the single player campaign or something. Just my imo

I'm also a bigger fan of Modern Warfare MP but what does it really matter what is the most popular shooter on the market. That's some fanboy bragging rights shit. Is that why you were playing it before?
Title: Re: Halo: Reach
Post by: Brehvolution on January 08, 2010, 07:23:19 PM
(http://i46.tinypic.com/wi7h52.jpg)
Title: Re: Halo: Reach
Post by: archie4208 on January 08, 2010, 07:25:31 PM
.

a picture of your typical halo fan
Title: Re: Halo: Reach
Post by: drew on January 08, 2010, 07:25:40 PM
rebel?
Title: Re: Halo: Reach
Post by: Joe Molotov on January 08, 2010, 07:25:56 PM
Halo: Reach's target audience right there.
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 07:36:43 PM
L4D is co-op, so I love it!

I hate competitive MP, it can go fuck itself
Title: Re: Halo: Reach
Post by: Beezy on January 08, 2010, 07:56:53 PM
I hate competitive MP, it can go fuck itself
wtf
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 08, 2010, 08:55:57 PM
I do not and have never enjoyed PVP or Vs gameplay!
Title: Re: Halo: Reach
Post by: demi on January 08, 2010, 09:01:19 PM
Halo has co-op too, though. Pretty fun on Legendary even.
Title: Re: Halo: Reach
Post by: Nintendosbooger on January 08, 2010, 09:18:31 PM
I really loved Halo 1 & 2. I think the problems with the franchise have been outside of its control. But it did own a whole genre for an entire generation and continues to sell, which is pretty impressive.
Title: Re: Halo: Reach
Post by: cool breeze on January 08, 2010, 10:53:22 PM
I'd say the problem is that it's the same game over and over with minor changes each time.  Series was pretty much "complete" with Halo 2, or at least it should have been.  Ignoring the PC release, the big thing about Halo 2 was Halo online multiplayer.  The big thing about Halo 3 was, uh, online co-op (which should have been in Halo 2). Then the campaigns are basically the same thing over and over.  It's like they go out of their way to make a shitty flood based level to make sure it's consistent.  Still, I enjoy the games.

Don't know if I'll buy Reach because I'm burnt out on Halo multiplayer.  I'm still pumped for the second or third final Halo game from Bungie.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 08, 2010, 10:57:20 PM
I just think each console generation has an FPS series favorite.  Last generation was Halo; this generation is Call of Duty.  Doesn't mean Halo Reach won't be a success, just not as big as it once was.
Title: Re: Halo: Reach
Post by: Beezy on January 08, 2010, 11:04:24 PM
I do not and have never enjoyed PVP or Vs gameplay!
At all or just in fps games?
Title: Re: Halo: Reach
Post by: Stoney Mason on January 08, 2010, 11:11:55 PM
I just think each console generation has an FPS series favorite.  Last generation was Halo; this generation is Call of Duty.  Doesn't mean Halo Reach won't be a success, just not as big as it once was.

Times change. Taste change. Especially in a competitive genre.

Personally I think its pretty much impossible to judge when a series has "peaked" until way after the fact. Halo 3 was the most broadly popular one they have done. ODST was a gimmick and it still sold expectionally well for what it was although it did not review as well. The next Modern Warfare may not sell as much as this last one did simply because this was the high water mark for a shooter sales wise. I'm not sure going by sales for these mega franchise type games is the best way to determine quality. Not to mention there is always a hater brigade that surfaces whenever anything gets "too" popular. There are certainly valid critcisms to target at Halo like any other game. Although often when I hear people say a series has changed little, I sometimes think, well that is the case with nearly all franchises. That's why they are franchises. And the ones that do change a lot suddenly get a lot of hate for changing and not giving people what they wanted.
Title: Re: Halo: Reach
Post by: bork on January 08, 2010, 11:56:38 PM
I do not and have never enjoyed PVP or Vs gameplay!

Not even when everyone playing are personal friends?  That's what got me loving Halo-- 6-12 player LAN matches.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 12:00:55 AM
That some people don't like PVP isn't that surprising to me. Some people just prefer the co-op experience which is cool and understandable. I'm just saying the big MP franchises of this gen clearly have a split focus. It's a bit unfair to not take into account the full package because for other people that is what draws them. That they can buy one game and spend hundreds of hours with it and that presents a great bargain value.
Title: Re: Halo: Reach
Post by: The Fake Shemp on January 09, 2010, 12:17:50 AM
Life without my multiplayer games is not a life I want to live! Ever since I started to frag in the mid to late-90s on the PC, I never turned back.
Title: Re: Halo: Reach
Post by: bork on January 09, 2010, 12:24:53 AM
That some people don't like PVP isn't that surprising to me. Some people just prefer the co-op experience which is cool and understandable. I'm just saying the big MP franchises of this gen clearly have a split focus. It's a bit unfair to not take into account the full package because for other people that is what draws them. That they can buy one game and spend hundreds of hours with it and that presents a great bargain value.

When you do team battle matches, it's like co-op against smarter opponents!
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 09, 2010, 12:29:25 AM
I do not and have never enjoyed PVP or Vs gameplay!

Not even when everyone playing are personal friends?  That's what got me loving Halo-- 6-12 player LAN matches.

yeah, I don't like PVP or Vs at all in any genre, I also don't like any sort of professional sports. competition is boring!
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 12:29:35 AM
When you do team battle matches, it's like co-op against smarter opponents!

I think you need a gateway MP PVP drug game that gets you hooked for whatever reason. And it varies from person to person. And then from there you start to expand out a little and appreciate different types of MP in different games.

Of course some people just don't like the genre. I don't like MMO's. Its hard for me to imagine that an mmo will ever "hook" me but even one day that will happen I suppose...

Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 09, 2010, 12:31:02 AM
also, I totally understand/agree that a lot of modern games are MP focused, but since I don't play or care about that part I can't really judge the Halo series on it at all. I openly admit that is unfair to the kind people at Bungie working so hard on MP but that's life
Title: Re: Halo: Reach
Post by: OptimoPeach on January 09, 2010, 12:45:24 AM
I kinda try to avoid multiplayer lately because it ALWAYS ruins my gaming habits. The only time I'm having fun with competitive multiplayer (at least online) is when I'm goin SKEET SKEET SKEET all over everyone, meaning I tend to pour all of my free time into a single game and put all the others on hold. It does wonders for my e-peen when I'm 100-0ing people in WoW or averaging a 5:1 k/d ratio in an FPS, but the invariable nerdrage that comes with vidya competition makes the whole thing a bittersweet experience. I think I end up having more fun competing with myself (speed runs, etc), as gay as that sounds. And missing out on the more scrub-friendly games kinda sucks as well.

Despite all that, I'm still sorta thinking about getting GUD at MW2 cuz the lack of emphasis on teamwork in pubs is pretty appealing after doing Gladiator runs n stuff in WoW
Title: Re: Halo: Reach
Post by: drew on January 09, 2010, 12:48:58 AM
L4D is co-op, so I love it!

I hate competitive MP, it can go fuck itself

dont worry, it hates you too
Title: Re: Halo: Reach
Post by: Great Rumbler on January 09, 2010, 12:51:18 AM
L4D is co-op, so I love it!

I hate competitive MP, it can go fuck itself

L4D's versus mode is totally awesome though.
Title: Re: Halo: Reach
Post by: drew on January 09, 2010, 12:54:25 AM
i think it goes without saying that this will be the biggest letdown of 2010 this side of zelda on wii, bungie has sucked shit this entire generation, so dont get too hyped when you read that article
Title: Re: Halo: Reach
Post by: Bebpo on January 09, 2010, 12:54:47 AM
I don't like MP because I feel like it doesn't have an ending point where I can say "ok, I beat it.  Now I can start playing a different game that I want to play".  Instead it's just nonstop fun and I could waste days/weeks/years simply playing it to no end.  I can't count the hours I put into counterstrike with friends as a teen.  It's fun, but I'd rather experience more types of experiences than one experience over and over. 

I prefer defined stopping points in games.  I mainly play games for the start -> middle -> end experience with level design and boss fights and such.  It's why my favorite genre are action games, rpgs and platformers.  It's also why I'm not big on sandbox games usually and why I hate MMOs with a passion.  
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 09, 2010, 12:57:07 AM
L4D is co-op, so I love it!

I hate competitive MP, it can go fuck itself

L4D's versus mode is totally awesome though.

...L4D has a versus mode? Not being sarcastic...it does? Really?
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 01:07:45 AM
I don't like MP because I feel like it doesn't have an ending point where I can say "ok, I beat it.  Now I can start playing a different game that I want to play".  Instead it's just nonstop fun and I could waste days/weeks/years simply playing it to no end.  I can't count the hours I put into counterstrike with friends as a teen.  It's fun, but I'd rather experience more types of experiences than one experience over and over. 

Hmmm....

What I find is that playing a lot of MP stops me from playing a lot of mediocre sp games which is what I would be doing if I wasn't playing the MP game. For me it just comes down to fun. In my limited amount of time, I want to maximize the fun experience in that time. So while a big MP game does tend to limit some of the single player gaming I do, I still find time to play the good games I want. I just find that I've become more discriminatory about what I consider a good single player game and what I want to invest my time into. If a single player game doesn't grab me or seem geniunely quite good, I stop. I have a shorter attention span as I get older as a gamer. If that shit isn't grabbing me, then it's gone.
Title: Re: Halo: Reach
Post by: Beezy on January 09, 2010, 01:12:03 AM
I do not and have never enjoyed PVP or Vs gameplay!

Not even when everyone playing are personal friends?  That's what got me loving Halo-- 6-12 player LAN matches.

yeah, I don't like PVP or Vs at all in any genre, I also don't like any sort of professional sports. competition is boring!
what the hell
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 09, 2010, 02:01:45 AM
I do not and have never enjoyed PVP or Vs gameplay!

Not even when everyone playing are personal friends?  That's what got me loving Halo-- 6-12 player LAN matches.

yeah, I don't like PVP or Vs at all in any genre, I also don't like any sort of professional sports. competition is boring!
what the hell

I don't think it's interesting to watch two things fight each other! that's all
Title: Re: Halo: Reach
Post by: Eel O'Brian on January 09, 2010, 02:24:07 AM
i'm almost there, with the exception of the battlefield games (i like them because they're filled with "hahaha did you see that shit" moments moreso than any chest-thumping)
Title: Re: Halo: Reach
Post by: drew on January 09, 2010, 02:25:29 AM
I don't think it's interesting to watch two things fight each other! that's all

if you dont find that bug battles site at least mildly interesting im afraid im going to have to put you on ignore
Title: Re: Halo: Reach
Post by: bork on January 09, 2010, 02:47:13 AM
L4D is co-op, so I love it!

I hate competitive MP, it can go fuck itself

L4D's versus mode is totally awesome though.

...L4D has a versus mode? Not being sarcastic...it does? Really?

Yeah.  I'm not too big on it.  One side plays as normal; the other team is randomly chosen to be various the "boss" zombies.  I'd love it if there was a variation where it's standard deathmatch WITH the zombie hordes running around, like in RE5 Versus.  Just tone down their speed to make it more fair.
Title: Re: Halo: Reach
Post by: Sho Nuff on January 09, 2010, 02:50:35 AM
I'm playing ODST for the first time...blech this is just awful  :yuck

It's so cheap-looking.
Title: Re: Halo: Reach
Post by: bork on January 09, 2010, 02:53:13 AM
I'm playing ODST for the first time...blech this is just awful  :yuck

It's so cheap-looking.

ODST is one game where it's hard to go back to after the annihilation that is MW2.
Title: Re: Halo: Reach
Post by: Bebpo on January 09, 2010, 03:24:18 AM
I'm playing ODST for the first time...blech this is just awful  :yuck

It's so cheap-looking.

The opening is the worst because you're in the hub.  The hub parts are pretty bad but the levels are good.  There are some really nice looking locations throughout the campaign.  I agree with the IGN review that gave it a 9 or 10 in graphics despite the old low-poly engine because the art is just that good.  Some really gorgeous parts and the cutscenes look :o as long as they don't take their helmets off (bungie can't do human faces)
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 03:31:11 AM
i'm almost there, with the exception of the battlefield games (i like them because they're filled with "hahaha did you see that shit" moments moreso than any chest-thumping)

Pretty much. Not that I'd say no to a Ghost Recon or R6V match, but I'm definitely becoming more and more drawn to games of that sort. Although in fairness to Halo, that is something those games can to some extent actually provide. I don't like Halo MP much at all, but there's entertainment to be had by way of vehicles and chain explosions. It's a shame I haven't been able to get past the quarter-screen reticles and insane damage tolerances, because blowing up vehicles with other vehicles is fun.

As for Reach, I have no faith in Bungie at this point. Halo 2 would have been a disappointment even without that idiotic E3 SP demo blunder, I didn't think Halo 3 was anything all too special and whatever great it had was neutralized by also having the worst FPS level ever, and ODST didn't really have any of the hyped strengths and instead felt like a few deleted scenes strung together by a shitty story. Reach could be awesome, but I'm not going to fall for anything Bungie claims, about the tech or the game overall.

I agree with the IGN review that gave it a 9 or 10 in graphics despite the old low-poly engine because the art is just that good.  Some really gorgeous parts and the cutscenes look :o as long as they don't take their helmets off (bungie can't do human faces)

You have got to be shitting me. There is a sterile hub world, some shitty cityscapes and the odd natural environment from Halo 2. The skyboxes are nice, but that's about all it's got going for it. And no game with that many graphical issues, those damned faces, alien vehicles and weapons that look like exotic pipes, and shitty looking rhinorillas should be awarded a near perfect score in graphics, not in Fall 2009. Fuck no.

Most comical of all is that the game has won awards for the Lifetime Movie Network score. Poor Jesper Kyd.
Title: Re: Halo: Reach
Post by: maxy on January 09, 2010, 05:58:58 AM
The average person doesn't give a shit about SP.
You are wrong,hardcore forum nerds don't care about SP.

I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo

MAG will be released shortly and watch it flop harder than Haze. 
Title: Re: Halo: Reach
Post by: brawndolicious on January 09, 2010, 07:31:37 AM
Luckily for MS they are up against CoD: Vietnam and not MW3 this year.
It's rumored that Killzone 3 will also come out this year.  That, Halo, and a Treyarch call of duty will make the fanboy wars quite insane.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 09, 2010, 09:33:52 AM
Given how Killzone 2 took fucking forever, that is hard to believe.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 10:56:13 AM
The average person doesn't give a shit about SP.
You are wrong,hardcore forum nerds don't care about SP.

I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo

MAG will be released shortly and watch it flop harder than Haze. 

This post is full of truth.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 09, 2010, 11:52:27 AM
I agree with maxy.  My casual gaming friends who were big into Halo would use SP to sharpen their MP craft.

As for Killzone, if control issues killed the 2nd (among other things), I can't not believe that there won't be retooling and revamping of the engine.  Late 2011, I could see, but this year?  Naw, unless they want to release a complete mess of a game.  Maybe Resistance 3.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 12:00:06 PM
I agree with maxy.  My casual gaming friends who were big into Halo would use SP to sharpen their MP craft.

As for Killzone, if control issues killed the 2nd (among other things), I can't not believe that there won't be retooling and revamping of the engine.  Late 2011, I could see, but this year?  Naw, unless they want to release a complete mess of a game.  Maybe Resistance 3.

There were rumours of a Killzone 3 this fall but I'd be somewhat skeptical of that. Especially with all the competition this fall in the genre. I don't think fixing the control issues would be a major time issue but generating the art assests and the actual game in that time frame would be what would make it not feasible.

Resistance 3 most likely will be annouced relatively soon and slated for a fall release since the last one came out in Fall 2008.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 09, 2010, 12:07:47 PM
I agree with maxy.  My casual gaming friends who were big into Halo would use SP to sharpen their MP craft.

As for Killzone, if control issues killed the 2nd (among other things), I can't not believe that there won't be retooling and revamping of the engine.  Late 2011, I could see, but this year?  Naw, unless they want to release a complete mess of a game.  Maybe Resistance 3.

There were rumours of a Killzone 3 this fall but I'd be somewhat skeptical of that. Especially with all the competition this fall in the genre. I don't think fixing the control issues would be a major time issue but generating the art assests and the actual game in that time frame would be what would make it not feasible.

Resistance 3 most likely will be annouced relatively soon and slated for a fall release since the last one came out in Fall 2008.

I just assumed that given the molasses like speed of Guerrilla developing the Killzone 2 engine that it would take forever to redesign the controls for Killzone 3, plus making other changes.

Resistance 3 for Fall 2010 is possible and probable.
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on January 09, 2010, 03:30:13 PM
The average person doesn't give a shit about SP.
You are wrong,hardcore forum nerds don't care about SP.

I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo

MAG will be released shortly and watch it flop harder than Haze. 

Stardock released some awesome stats last year: http://www.stardock.com/press/Reports/Stardock2009.pdf

The money quote is on Page 12. "Demigod's single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer."

Another similarly horrifying stat is the fact that only about 30% of players who start a SP campaign finish even a single playthrough on any difficulty.
Title: Re: Halo: Reach
Post by: Bebpo on January 09, 2010, 03:49:35 PM
The average person doesn't give a shit about SP.
You are wrong,hardcore forum nerds don't care about SP.

I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo

MAG will be released shortly and watch it flop harder than Haze. 

Stardock released some awesome stats last year: http://www.stardock.com/press/Reports/Stardock2009.pdf

The money quote is on Page 12. "Demigod's single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer."

Another similarly horrifying stat is the fact that only about 30% of players who start a SP campaign finish even a single playthrough on any difficulty.

That actually sounds about right.  You have to realize that a lot of people start a game and never finish it.  I'd say probably the majority of people in general.
Title: Re: Halo: Reach
Post by: Eel O'Brian on January 09, 2010, 03:52:35 PM
yeah, i don't finish many games

sometimes i just feel that, although i enjoyed the game, i've had enough and am ready to move on to something else
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 04:00:09 PM
Stardock released some awesome stats last year: http://www.stardock.com/press/Reports/Stardock2009.pdf

The money quote is on Page 12. "Demigod's single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer."

Another similarly horrifying stat is the fact that only about 30% of players who start a SP campaign finish even a single playthrough on any difficulty.

It depends on the game somewhat. For instance some COD 4 stats.

Quote
Some other interesting stats were also revealed regarding the Xbox 360 community. 71.1% (7,111,508 people) have completed F.N.G., the game's first mission. That means that 28.9% of the people who played Call of Duty 4 either didn't finish the first level before turning the game off or played it solely in multiplayer modes. 68.8% (6,886,509 people) have completed the Cargo Ship mission. 46.5% (5,654,643 people) have beaten the game on any difficulty. Only 2.8% (283,632 people) completed Airplane on the Veteran difficulty.

Although indeed a lot of people never finish games. Especially as the game length increases which is arguably one of the reasons we see shorter games. Why create a massive playthrough and stretch yourself thin on quality when a lot of people aren't finishing games. Better to polish a shorter game.
Title: Re: Halo: Reach
Post by: brawndolicious on January 09, 2010, 04:51:31 PM
Given how Killzone 2 took fucking forever, that is hard to believe.
God of War took half a decade to develop and was probably the most impressive looking PS2 game when it released but it's sequel, which was a lot better, took only two years.  Guerrilla Games has a lot of people working there so I could see them making a whole sequel in a year.  Especially if a lot of the improvements are new features and gametypes that they were saving for the sequel.

And the controller lag was intentional to give it a feeling of weight.  The problem is that 166 ms is a lot in an fps so I think they should have put the lag on the left stick and removed it from everything else, including the trigger button.
Title: Re: Halo: Reach
Post by: Sho Nuff on January 09, 2010, 06:01:21 PM
The ODST cutscene animation is awful, just awful. Their facial rigs are extremely bad and the actual body movements are terrible. You don't have to use motion capture for everything, but if you're going to do stuff by hand at least make it look not embarrassing.

Considering the budget that Bungie has, it's unacceptable.

Game is getting better after that AWFUL hub. I wandered around aimlessly for 15 minutes before I realized I forgot to kill someone and that wasn't triggering the next objective. Tsc tsc
Title: Re: Halo: Reach
Post by: Sho Nuff on January 09, 2010, 06:05:51 PM
Given how Killzone 2 took fucking forever, that is hard to believe.
And the controller lag was intentional to give it a feeling of weight.  The problem is that 166 ms is a lot in an fps so I think they should have put the lag on the left stick and removed it from everything else, including the trigger button.

Have they ever come out to officially say this? Because that is absolutely insane.
Title: Re: Halo: Reach
Post by: Kestastrophe on January 09, 2010, 07:30:15 PM
The worst was the name of the control fix that they patched in that made the game actually playable. It was called "high precision mode" or something, lol
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 07:44:05 PM
The worst was the name of the control fix that they patched in that made the game actually playable. It was called "high precision mode" or something, lol

The worst was how you couldn't mention it on GAF unless you wanted thousands of fanboys to descend upon you even though it was pretty clear that most normal players at least had some issues with the controls in that game.

Not every FPS has to control like COD or Halo but handicapping player control in the name of "realism" or "immersion" and then not expecting people to say anything is a bit much. Also yes, the game indeed launched with a good degree of input lag which a later patch was supposed to have improved on.
Title: Re: Halo: Reach
Post by: cool breeze on January 09, 2010, 08:04:38 PM
I didn't have a big problem with Killzone 2 controls until multiplayer.  Single player (ignoring the awful last battle) was mostly you guys taking territory from space nazi so I didn't care much about turning around fast or things like that.  Multiplayer and that last battle were basically arenas where you did need to worry about getting attacked from every direction and that turn speed was just painful.  That doesn't really have to do with the lag/delay to everything and I'm just speaking in general.  Also, the game should have really had a 180 spin button.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 08:09:22 PM
Also, the game should have really had a 180 spin button.

If an FPS needs a 180 spin button then I think you've fundamentally done something wrong with your controls or game design. The only exception I might give is for Resident Evil style games but even then I honestly think its more a case of fixing your controls.
Title: Re: Halo: Reach
Post by: Kestastrophe on January 09, 2010, 08:14:21 PM
The 180 spin button works fine for L4D and I'm not sitting there cursing the controls. I think it feels unintuitive at first because not many games have utilized that in their control scheme, but it is really necessary for the game.

I didn't care so much about the input lag in Killzone 2 as much as I hated the turn speed. The acceleration felt off, and that was amplified by the input lag. I found the game to be unplayable at launch, but went back and had a decent time with it after they patched it.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 08:17:18 PM
The 180 spin button works fine for L4D and I'm not sitting there cursing the controls. I think it feels unintuitive at first because not many games have utilized that in their control scheme, but it is really necessary for the game.

Fair enough.

I'm not a left 4 dead player so I can't comment on that one although I know they throw enemies at you from all directions so theoretically I could understand it in that situation.
Title: Re: Halo: Reach
Post by: cool breeze on January 09, 2010, 08:32:33 PM
I don't think anything is wrong with a 180 spin button.  I'd actually want it on all shooters I play with a controller so I can lower the sensitivity and not sacrifice accuracy for turn speed.  Reason why it was a bigger problem in KZ2 is because you couldn't make the turn speed as fast as you would need to.  You can argue how realistic the situation would be, but if someone managed to get behind you, it meant you would die even if he was the worst player ever; you couldn't turn around fast enough to fire back.  Design decision or not, a 180 spin would have helped without compromising whatever they were trying to accomplish.

 
Title: Re: Halo: Reach
Post by: Bebpo on January 09, 2010, 08:43:28 PM
It works well in Mirror's Edge
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 08:56:39 PM
In MP it would be cheap. I can tell you that from the jump. If you can't physically get your turn radius around to actually shoot at somebody behind you, then you deserve to die. Or the game needs to be able to actually give you sensitivity setting options and proper controller input where physcially turning yourself around isn't a painful experience. Talking only about MP here.

In the SP of something I might understand it potentially based on your game design ala Left for Dead where theoretically anything can come from you at any direction but the reality is that isn't the problem with most games. Most games feel alright as you turn around which is why a 180 flip button isn't a standard in most console shooters. Now if Killzone is one of those shooters in the category of a left 4 dead where people are truly coming at you from all direction at all times, then I can see it. Otherwise I think there are a lot of fundamental issues that could be fixed before you put in a 180 button. I generally don't hear a lot of people who play Halo request a 180 button and that is a game where occasionally enemies are coming at you from all directions depending on how you place yourself in the battle. The reason is because the base controls work fine for those situations. Adding essentially a spin button isn't going to help most normal people. It's like a band aid on top of the original problem. I think most people just want the controls to feel natural and smooth and they want to be able to achieve what they want to achieve within the context of getting their character to do what he needs to do.
Title: Re: Halo: Reach
Post by: brawndolicious on January 09, 2010, 09:05:49 PM
The worst was the name of the control fix that they patched in that made the game actually playable. It was called "high precision mode" or something, lol

yeah, they patched the input lag but I heard it was something you could actually turn on or off in the options screen so that lag probably wasn't because of a problem with the game code or the animation.

I haven't played KZ2, but it doesn't sound like the lag was that bad actually.  Halo 3 was about 100 ms so that's only 66 ms difference between it and KZ2.  It's probably because COD4 just made people used to more sensitivity and more acceleration.  Some say that KZ2's input lag is also supposed to change depending on your "inertia".
Title: Re: Halo: Reach
Post by: Himu on January 09, 2010, 09:09:55 PM
 It reaffirmed my stance that Halo is the best SP FPS on consoles

Huh? Tell me you're joking, Bebpo!
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 09:22:59 PM
Also, the game should have really had a 180 spin button.

If an FPS needs a 180 spin button then I think you've fundamentally done something wrong with your controls or game design. The only exception I might give is for Resident Evil style games but even then I honestly think its more a case of fixing your controls.

Nonsense. Plenty of shooters could benefit 180 degree turn, to mimic the real over-shoulder movement. If it can be added as multiplayer relief in order to keep general movement more weighty, then all the better. The solution now is ridiculously fast acceleration without much weight and with ample auto-aim, and that's hopefully not something that is going to stick around forever. KZ2 was certainly extreme, but I appreciated the move from dolly-guncam/gun on a stick model. Wouldn't want it for all games, but it's nice with something less than standard once in a while.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 09:26:20 PM
As I said not every FPS needs to control like Halo or COD. The flip side is don't be surprised when people complain that certain FPS games on consoles control poorly and sell less well than certain others. Especially when they end up having to patch the controls multiple times to get them "right" and then still leave a good segment feeling they never quite got it right.
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 09:33:31 PM
No one is surprised. Annoyed, perhaps, but not surprised. I am incredibly elitist about this, and for reasons that have little to do with the actual game. But on the other hand, I think it's in some ways a shame that Guerrilla did stick to the their guns regarding the input mechanics, considering that it effectively made a very good first person shooter inaccessible to a large group of potential fans. I liked the variation myself, but I knew from the beta that it would be a hurdle. I didn't expect it to be as big of a hurdle as it apparently was, but then I hadn't played the game mode that employed a cover system on top of the less than traditional controls. I'd just hate to think that the reaction to Killzone 2 will cause others to shy away from trying out new things.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 09, 2010, 09:36:52 PM
No one is surprised. Annoyed, perhaps, but not surprised. I am incredibly elitist about this, and for reasons that have little to do with the actual game. But on the other hand, I think it's in some ways a shame that Guerrilla did stick to the their guns regarding the input mechanics, considering that it effectively made a very good first person shooter inaccessible to a large group of potential fans. I liked the variation myself, but I knew from the beta that it would be a hurdle. I didn't expect it to be as big of a hurdle as it apparently was, but then I hadn't played the game mode that employed a cover system on top of the less than traditional controls.

I'd just hate to think that the reaction to Killzone 2 will standardize the dolly and magneto-aim model.

I'm not sure they did stick to their guns. Like I said they patched the controls at least twice that I know of. The game as shipped control wise had fundamental issues for a lot of gamers. Now its fine for them to try a different control output but if they are out there patching the game's controls then they at least agree there was some issue at launch.
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 09:44:44 PM
Keeping controls the way they were despite a barrage of complaints from beta testers definitely counted as sticking to their guns. Releasing a patch that added a new option to the control menu was them trying to appease the critics post-launch.

yeah, i don't finish many games

sometimes i just feel that, although i enjoyed the game, i've had enough and am ready to move on to something else

With the way game endings have been in the recent years, I sometimes consider just dropping the game somewhere in the final levels, and just make up a good ending. Of course, in the case of Halo 3 that would have made fucking Cortana the lasting memory, and any sort of shitty crud of an ending would have been better than that. Unless it was the KZ2 ending, which was even cruddier.  :gloomy


Oh, and when MAG flops, it will be for many reasons. Not just the multiplayer only status. Warhawk is a better example, since it was a genuinely good game.
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 10:25:12 PM
Whenever it comes out, I sure hope they go back to the KZ environment structure. Seaside, jungle, mountain valleys, beautiful parks, that kind of stuff. Drop Helghan and its natural ugliness. Also, let me play as a Shadow Marshal.
Title: Re: Halo: Reach
Post by: Olivia Wilde Homo on January 09, 2010, 10:27:53 PM
Killzone 3 should be a PS4 launch title.  2010 is too soon and 2011 will have Modern Warfare 3, which will probably make Sony nervous about putting a second attempt at a franchise revival.  Although having Killzone 3 as the big launch FPS* could give it a lot more attention and sales than if it were on PS3 anyway.

* - I'm assuming the PS4 will launch in 2012.
Title: Re: Halo: Reach
Post by: duckman2000 on January 09, 2010, 10:31:02 PM
I'm not even ready to make the assumption that there will be a PS4. And the chances for that will probably be even worse if they simply stop providing the PS3 with games. I'm betting on a 2010 or early 2011 release. I don't think there will be another Resistance for some time.
Title: Re: Halo: Reach
Post by: MCD on January 11, 2010, 12:39:35 PM
http://i95.photobucket.com/albums/l142/xxdurkaxx/100_0949.jpg
http://i95.photobucket.com/albums/l142/xxdurkaxx/100_0950.jpg
http://i95.photobucket.com/albums/l142/xxdurkaxx/100_0948.jpg
http://i95.photobucket.com/albums/l142/xxdurkaxx/100_0951.jpg
Title: Re: Halo: Reach
Post by: duckman2000 on January 11, 2010, 12:42:18 PM
Red and yellow, that's some crafty camo there.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 12:55:11 PM
Completely single player focused article which I'm less interested in than the multiplayer although since the beta is coming up, I guess we'll get information there.


As far as the single player the only real bit I took away as compelling was trying to make the battles seem larger scale and having more enemy AI and vehicles active. I always felt the game suffered there in trying to depict a big war so that sounds cool.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 12:58:32 PM
Ugh, it still looks like 3. Great job on the "new" engine guys.

It's kind of hard to tell without actual scans and just camera snaps imo honestly although it does look similar to Halo 3.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 12:59:49 PM
The one thing I can give Killzone is that you felt like you were in a conflict. Same with COD.

Halo Never felt that way to me at all.

Agreed which is why I hope they pump that up. It was cool back in Halo 1 but they never really upped it and to be fighting this "epic" war it never really felt that way. Especially in comparison to competing titles nowadays.
Title: Re: Halo: Reach
Post by: demi on January 11, 2010, 01:03:42 PM
Looks great, cant wait for the beta.
Title: Re: Halo: Reach
Post by: maxy on January 11, 2010, 01:07:07 PM
Hmm,tech sounds very impressive...
It looks like they are using tessellation and some kind of mega-texture approach.
10x lighting sources compared to Halo 3
40 AI,20 vehicles encounters
But my favorite part is the sky being a true space

It looks like like we are going to be battling in big environments.... :hyper
And the team consists of 6 spartans :drool
Title: Re: Halo: Reach
Post by: cool breeze on January 11, 2010, 01:27:56 PM
Red and yellow, that's some crafty camo there.

This is Halo.  What they didn't take from Aliens, they took from GI Joe.

It looks pretty good.  From the screens at least it looks better than Halo 3, which isn't exactly hard to do since Halo 3 didn't look great when it came out in 2007...and these are probably touched up shots like what was shown of Halo 3 pre-release, or at least photo mode, which touches up pictures and people use to say Halo 3 was a good looking game (still doesn't convince).  Honestly, it's not a big deal and the last time the Halo games were visually impressive was the first one, or the video of Halo 2 shown at that one E3 that looked completely different and better than the final product.  All I really want is the FOV from ODST and not Halo 3.  Seeing it in motion could help a lot because part of what made Halo 3 so weak visually was the animation.  And not saying it doesn't look good there, it's just hard to trust Bungie, or really any dev, to show pictures of what the game actually looks like.

Will rent/buy depending on multiplayer beta.
Title: Re: Halo: Reach
Post by: duckman2000 on January 11, 2010, 01:34:45 PM
it's just hard to trust Bungie, or really any dev, to show pictures of what the game actually looks like.

Especially Bungie, yeah. The screenshot thing was genius, too; millions of fans sharing touched up images from the game, that's clever.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 01:40:11 PM
Beyond the first one people haven't been playing Halo for the graphics.

As long as its an improvement over Halo 3 which shouldn't be that hard, people will be impressed/fine with it.

They also seem to be aware of some of their issues like with animation and faces.

It will all come down to the multiplayer for me on whether it will be a gamefly or a purchase.
Title: Re: Halo: Reach
Post by: Beezy on January 11, 2010, 01:43:24 PM
People still don't have scanners in 2010?
Title: Re: Halo: Reach
Post by: duckman2000 on January 11, 2010, 01:46:50 PM
Yeah yeah, they are always aware of the issues. And then nothing improves, or improves very little, and they make some postmortem where they blame factors outside of their control, or someone else entirely. But you're right, no one is going to rip on its graphics, and some might even attempt to justify the inevitable near perfect scores with some tripe about how the greatness of the art just makes all the issues disappear.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 01:52:43 PM
We'll see. I can't comment intelligently until I see the actual game running in motion. Graphics on whole generally mean very little to me. That being said there is no doubt Halo 3 wasn't an especially attractive game and to look the way it did, it didn't even run at 60 fps which is generally why a pure graphics trade off is made.

It's possible to have good graphics imo without necessarily being on the bleeding edge of graphic tech. Atlhough personally I'm far more interested in other aspects of gameplay.

Title: Re: Halo: Reach
Post by: cool breeze on January 11, 2010, 01:53:20 PM
Beyond the first one people haven't been playing Halo for the graphics.

As long as its an improvement over Halo 3 which shouldn't be that hard, people will be impressed/fine with it.

They also seem to be aware of some of their issues like with animation and faces.

It will all come down to the multiplayer for me on whether it will be a gamefly or a purchase.


yeah, that's why I'm saying for all the nitpicking about the graphics, it's not like it's what the series is known for.  Still, Halo 1 blew me away when I first played it.  My first experience of playing Halo 1 was on a gamestop demo unit and I played it for three hours until the store closed.  I spend maybe 30 minutes talking with a friend about how good that grass and flashlight effect looked.

and I'd be fine with Halo 3 visuals if they made it 60 fps.  I may knock the CoD4 and MW2 for not looking too hot because I play them on PC, and like all games on PC, I play at 60+ fps (according to fraps MW2 runs at like 80 or 90 fps on my PC) but seeing how smooth MW2 runs on the PS3 for how it looks is impressive.  Makes everything feel so much more responsive and smooth too.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 01:57:29 PM
Still, Halo 1 blew me away when I first played it.  My first experience of playing Halo 1 was on a gamestop demo unit and I played it for three hours until the store closed.  I spend maybe 30 minutes talking with a friend about how good that grass and flashlight effect looked.

I think everybody has that nostalgia feeling of the first Halo and landing on the planet and such because it was the showcase game graphically for the original Xbox.

The series never really graphically held that torch (which I'm fine with) as better looking original Xbox games came along and certainly Halo 3 and ODST weren't graphical showpieces. In the long run what matters is the gameplay. The original Halo (outside of shitty level design) is still a pretty fun game to pick up and play even now because the gameplay is right.

Title: Re: Halo: Reach
Post by: cool breeze on January 11, 2010, 02:08:49 PM
You're kinda acting like it's one or the other.  It's kinda like how when people talk about Crysis they only consider the graphics while I thought it was a really fun game that happened to look pretty (I know some people don't like the game, so w/e).  Or Far Cry 2, which is another great looking game that was also amazing.  Or Uncharted 2, Bad Company, RE5, GoW, Batman AA, AC2, Splinter Cell CT, etc etc.  I'd say it's more rare to see a great game that doesn't also have great graphics because it's almost expected that some developers have gotten to the point where they put as much polish into the tech as they do into the actual game.  Not to say there aren't cases where graphics overshadow gameplay like Killzone 2, which I enjoyed and no one else seemed to, or games that don't look good but are really fun.  It's just weird with Halo since it is the biggest Xbox exclusive series.  Not that it actually matters since they are popular despite looking so underwhelming, but with considering how much support they much get, you'd think they would put out a prettier game.  Maybe Reach is that.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 02:17:01 PM
Its not that they are mutually exclusive. It's that one is for me about 10X more important than the other. And that on a console with closed architecture I'll take FPS over graphics where in that case it is much more mutually exclusive as a general statement.

Of course somebody else may have a completely different calculation on what is important to them graphically.

Title: Re: Halo: Reach
Post by: duckman2000 on January 11, 2010, 02:20:34 PM
I understand if fans in the end don't care about the graphics, I really do. Kneedeep in covenant corpses, the aliasing or the shit ugly weapon models didn't bother me all that much, but then that's true for any fast paced game with a battle focus.

What I don't understand is why critics are suddenly so forgiving of flaws when Halo is on the block. These are dudes who are typically oh so happy to rip on even the slightest of transgressions and even outright mock developers that fail the seemingly arbitrary tests of the critics, but not here. And if this is questioned, it suddenly sends the fans who supposedly don't care about graphics into frothy fits of rage.

And that's not really just about the graphics, but it's the easiest one to home in on for now. Is it because of the catered and cozy review sessions?
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 02:24:01 PM
I think reviewers in general are garbage so I won't defend that. As a game when Halo 3 came out personally I was blown away by it as a package. I would probably have given it an incredibly high score myself.

It had co-op.
It had the forge.
It had improved multiplayer.
It had saving clips.

etc.

There was a lot to the package. Now as it turned out I ended up playing some other series more, but I understand why Halo 3 was impressive at the time and received the scores it got. Not for graphics of course but for the whole package which is the way a game should be scored. For the whole package.
Title: Re: Halo: Reach
Post by: duckman2000 on January 11, 2010, 02:25:23 PM
I'd say the most important thing for me is that they increase the player cap in multiplayer. That would probably make fans angry and what not (if nothing else, it would disprove their "it wouldn't work" mantra), but I want Halo on a much larger scale. And there is a serious lack of games with "high" player count on the 360.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 11, 2010, 02:30:50 PM
I'm not necessarily a fan of "epic" MP battles or big player counts. Once a game reaches a certain threshold number it becomes more about chaos to me than the actual gameplay style I enjoy.

Without trying to put them into a box, the one thing I want like I mentioned earlier is true class based play and have the game balanced on that principle. I'm tired of doing map runs in Halo MP to grab the "good" weapons. It felt like Halo 3 was increasingly a game made for snipers and battle rifles only. I want to be able to start with the weapon class I chose and adopt the playstyle I want based on the situation or the map.   

Imo that's pretty different than what Halo is currently and would upset the fanboys but I'd like the see some changes on that order to shake up the MP. Of course there are a lot of Halo fans who play the MP in that series a lot more than me who Bungie owes their success to so I'm sure that is the base they are trying to please rather than me necessarily which is fine.
Title: Re: Halo: Reach
Post by: brawndolicious on January 11, 2010, 07:25:53 PM
Ugh, it still looks like 3. Great job on the "new" engine guys.
Keep in mind that a true 720P shot would take up the whole page so you can't really tell anything from these.  BTW, Halo 3 had the best/most accurate lighting and HDR of any game yet and that was because it used two framebuffers for the lighting which was very, very costly.  Apparently Reach was able to get the same effect without doing that so obviously it's going to look a lot better.

it's just hard to trust Bungie, or really any dev, to show pictures of what the game actually looks like.
Especially Bungie, yeah. The screenshot thing was genius, too; millions of fans sharing touched up images from the game, that's clever.
I'm pretty sure that just added AA.
Title: Re: Halo: Reach
Post by: MCD on January 20, 2010, 04:25:26 AM
http://kotaku.com/5452517/these-are-leaked-halo-reach-screen-shots/gallery/

looks...ok.
Title: Re: Halo: Reach
Post by: brawndolicious on January 20, 2010, 04:39:36 AM
The characters look a lot better but the environments are kind of barren, also no shadows.  Hopefully it's just early.
Title: Re: Halo: Reach
Post by: MCD on January 20, 2010, 04:41:22 AM
characters + guns are better but the rest is the same halo with a shade of grey.
Title: Re: Halo: Reach
Post by: TripleA on January 20, 2010, 04:45:15 AM
A lot of bump mapping(?) on the armor, other than that it looks like ODST. Have they announced the native resolution of the game yet?
Title: Re: Halo: Reach
Post by: demi on January 20, 2010, 04:45:58 AM
A lot of bump mapping(?) on the armor, other than that it looks like ODST. Have they announced the native resolution of the game yet?

540p
Title: Re: Halo: Reach
Post by: MCD on January 20, 2010, 04:57:45 AM
40 enemies on screen isn't cheap.
Title: Re: Halo: Reach
Post by: Third on January 20, 2010, 09:25:07 AM
(http://media.ebgames.com.au/images/screenshots/149459_screenshot_01_l.jpg)

Is that form the unannounced N64 version?
Title: Re: Halo: Reach
Post by: Bebpo on January 20, 2010, 10:58:16 AM
Not happy that they're going with a Gears of War gritty texture-ish style.  I liked the soft cartoon artstyle the other games had.  I wonder if that means the tone of the game will be more serious and "adult".  Hope not.
Title: Re: Halo: Reach
Post by: archie4208 on January 20, 2010, 10:59:51 AM
Look at those ground textures. :drool
Title: Re: Halo: Reach
Post by: cool breeze on January 20, 2010, 11:10:09 AM
That looks less appealing than Halo 3.  From the screen shots I thought the desaturated look and "gritty" style was because of poor scans/shots, but these direct feed ones...ew.  Halo 3 was at least colorful and unique compared to the trend of gritty shooters.

This looks like Borderlands before Borderlands had the style change.
Title: Re: Halo: Reach
Post by: duckman2000 on January 20, 2010, 12:39:06 PM
 :lol

Great art, 9/10
Title: Re: Halo: Reach
Post by: Stoney Mason on January 20, 2010, 12:50:45 PM
Meh.

Those shots aren't great but none of those are through an actual gameplay cam and they are fairly low resolution at that. I'll wait for real media and real gameplay impressios.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 20, 2010, 01:07:00 PM
Meh.

Those shots aren't great but none of those are through an actual gameplay cam and they are fairly low resolution at that. I'll wait for real media and real gameplay impressios.

Higher resolution shots add geometry ???

No however it's not like the game is coming out tomorrow or something (although I'm not delusional that the final product will look radically different.)

I just prefer to hold my personal take until I see real deal screens and video. People are of course free to judge using whatever criteria they personally choose.
Title: Re: Halo: Reach
Post by: duckman2000 on January 20, 2010, 01:08:54 PM
Uh oh, it's the Halobot pre-alpha argument!
Title: Re: Halo: Reach
Post by: TripleA on January 20, 2010, 01:14:18 PM
A lot of bump mapping(?) on the armor, other than that it looks like ODST. Have they announced the native resolution of the game yet?

540p

If this is true then I wonder if they are indeed using a completely new engine.
Title: Re: Halo: Reach
Post by: demi on January 20, 2010, 01:17:06 PM
Should be fun co-op
Title: Re: Halo: Reach
Post by: Stoney Mason on January 20, 2010, 01:18:43 PM
Certainly the last thing I could be considered is a Halo defender. If anything I would be labeled an IW fanboy.

Like I said those screens aren't great. I agree.

I'll make another call or opinion when I see the real deal stuff and video.

And then I'll make another call when I actually get to experience the gameplay. (Although I didn't buy ODST so I won't be able to do the beta)
Title: Re: Halo: Reach
Post by: MCD on January 20, 2010, 01:22:13 PM
Should be fun co-op
the only reason halo is still relevant.
Title: Re: Halo: Reach
Post by: TripleA on January 20, 2010, 01:30:21 PM
Exactly mojo.

Once Halo was a showpiece. I dont know what happened after that.

It's the same argument with God of War; On the Ps2, it was the king of graphics. Now on the Ps3, it's facing much stiffer competition in the graphics department due to games such as Killzone 2 and Uncharted having come out.

On the 360 you have Gears of war, a game which pretty much defined the look of 'next-gen' after it came out. Well that's probably due to almost every major multi-platform game using the Unreal engine, but you get the point.

And I don't think it's fair and accurate to say only Ps3 owners care about graphics, because as soon as a Multiplat-form game has an extra Leaf in the 360 version then that's all you hear about the game  ???

Title: Re: Halo: Reach
Post by: duckman2000 on January 20, 2010, 02:14:48 PM
Got my GI today. That new creature type is a new high, or low, for the Halo bestiary. Looks like some blend of a jackal and Marty Feldman.

I'm having a hard time resisting that Halo Reach thread. I bet I could post "looks nice, but I don't know about the design of the skirmishers" and spawn pages of hellfire and brimstone trollspotting.
Title: Re: Halo: Reach
Post by: brawndolicious on January 20, 2010, 02:35:56 PM
The only real problem I saw in the shots were a couple spots with iffy texture filtering.  Everything looks better than H3 but the engine wasn't designed to just have higher detail environments.  Th new engine is designed to show MORE light sources, more enemies, and a larger draw distance.  It's meant to have the large scale battles that H3 didn't really deliver on.  It would have been a lot better if released screens of the scenes with dozens of enemies and vehicles but those parts are probably not far enough along.

It's kind of jarring when you see the new high detail Spartan models against the barren environment tho, but at least it shows they have their priorities right.
Title: Re: Halo: Reach
Post by: cool breeze on January 20, 2010, 02:42:40 PM
Exactly mojo.

Once Halo was a showpiece. I dont know what happened after that.

Last time Halo was a showpiece was in 2001.  Halo 2 was outclassed by other games, and this is without considering all the visual glitches like pop-in.  Looking back at the Xbox, none of the Halo games were exactly the shining examples of why it was more powerful than the PS2, Gamecube, or Wii.  Even now, it's games like Ninja Gaiden, Chaos Theory, Riddick, Conker, PDO, etc. that looked amazing on the Xbox.  I almost want to say that Halo 1 looked as good as Halo 2, but really it was just more aesthetically consistent.
Title: Re: Halo: Reach
Post by: Raban on January 20, 2010, 03:16:22 PM
I can't believe they're doing a rat pack thing with the cast of this game by pulling out ever action-movie stereotype in existence.
Title: Re: Halo: Reach
Post by: ManaByte on January 20, 2010, 03:19:17 PM
100% guarantee that the campaign will be more fun that whatever CoD Rail Shooter comes out this year.

Title: Re: Halo: Reach
Post by: MCD on January 24, 2010, 11:08:32 PM
http://www.neogaf.com/forum/showpost.php?p=19443915&postcount=8212
Title: Re: Halo: Reach
Post by: Stoney Mason on January 24, 2010, 11:16:34 PM
At least these are at a much better resolution than those ebgames pics which were pretty much useless. Looks better.

Although as always, all that matters to me is how it runs in actual motion.
Title: Re: Halo: Reach
Post by: brawndolicious on January 24, 2010, 11:25:45 PM
spoiler (click to show/hide)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201503b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201505b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201506b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201507b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201508b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201512b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201517b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201522b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201523b.jpg)
(http://www.gamereactor.se/media/15/gamereactorspelarhalo_201524b.jpg)

[close]
It looks amazing.
Title: Re: Halo: Reach
Post by: Cormacaroni on January 25, 2010, 12:30:41 AM
never thought i'd say this about a Halo game but: meh
Title: Re: Halo: Reach
Post by: duckman2000 on January 25, 2010, 01:32:17 AM
Looks like early Unreal Tournament 3 screens, on vivid post-fx setting. Nice mountain, though, I hope we get to fight on it.
Title: Re: Halo: Reach
Post by: Third on January 25, 2010, 11:58:04 AM
http://www.neogaf.com/forum/showpost.php?p=19443915&postcount=8212

Not saying much, but it looks better than Halo 3.
Some effects looks pretty good. I still expected much better, though.
Title: Re: Halo: Reach
Post by: Stoney Mason on January 25, 2010, 12:16:43 PM
I think they look good and this comes from someone who has never overly been a fan of the artistic design of that universe.

That being said I never judge console game graphics on screenshots nor even really care to spend much time looking at them. Too much cheating goes on in that area.
Title: Re: Halo: Reach
Post by: CHOW CHOW on January 25, 2010, 12:27:44 PM
i think it looks amazing

- way better character models
- better lighting and shadows
- supposedly 20-40 characters/vehicles on screen at once
- all the while retaining the large scale

you can't compare a game like this to uncharted 2 or killzone 2, which are on rails and have just a handful of enemies on screen at once.
Title: Re: Halo: Reach
Post by: TripleA on January 25, 2010, 01:06:13 PM
i think it looks amazing

- way better character models
- better lighting and shadows
- supposedly 20-40 characters/vehicles on screen at once
- all the while retaining the large scale

you can't compare a game like this to uncharted 2 or killzone 2, which are on rails and have just a handful of enemies on screen at once.

 :lol
Title: Re: Halo: Reach
Post by: tehjaybo on January 25, 2010, 04:29:16 PM
While I like graphically advanced games, this is not why I play Halo.  And it kills me when that's all people care about. 

The story has always been my main draw to video games.  Always.  And the Halo storyline is so rich, that I can't not play a game, or read a novel.  I'm reading through Halo: Evolutions now, and it's amazing so far. 
Title: Re: Halo: Reach
Post by: cool breeze on January 25, 2010, 04:33:55 PM
It's mostly joking and exaggeration to mock the Halo fans of gaf.  Like Killzone 2 fans, for a while if you questioned the graphics of Halo 3, they would post that one picture of Master Chief in a cave to show off lighting or something; this was a photo mode picture, of course.

As long as game runs smooth enough and it isn't distracting (aliasing, tearing, etc.) I don't really care anymore.
 
Title: Re: Halo: Reach
Post by: Herr Mafflard on February 12, 2010, 09:39:07 AM
first Reach vidoc is out

http://www.bungie.net/projects/reach/vidaudio.aspx?c=58#

mmmm sandbox fps, will complete on Legendary
Title: Re: Halo: Reach
Post by: maxy on February 12, 2010, 09:50:00 AM
Looks great...go Bungie go :bow2

720 version is killing my laptop,have to download smaller version
Title: Re: Halo: Reach
Post by: Beezy on February 12, 2010, 10:10:20 AM
I've never been a big Halo fan, but that honestly looks like it will be fun as hell. First Halo game that I'll ever buy.
Title: Re: Halo: Reach
Post by: Third on February 12, 2010, 10:28:31 AM
The part with the warthog looked amazing.

I just don't like the character desing. It's still awful.
Title: Re: Halo: Reach
Post by: Stoney Mason on February 12, 2010, 10:31:46 AM
Looks good with the early stuff.
Title: Re: Halo: Reach
Post by: The Fake Shemp on February 12, 2010, 10:31:50 AM
Day one. Looks awesome! I played the hell out of Halo 3.
Title: Re: Halo: Reach
Post by: Third on February 12, 2010, 10:38:52 AM
Halo 2 and 3/ODST are terrible IMO. I was never hyped for the Halo games that came Halo 2.

But Halo Reach looks pretty interesting. 
Title: Re: Halo: Reach
Post by: Stoney Mason on February 12, 2010, 10:42:57 AM
No need to conflate 3 and ODST.

ODST was a money making scheme. Lame on all fronts.

Halo 3 was a legit effort and while I never especially became enamored of either the MP or the campaign, it was a credible effort.

My Halo time was mostly spent in 2 which I played a huge amount with the MP.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 11:12:27 AM
Okay, i saw the pictures and thought "looks exactly like halo 3"

But seeing it in motion.  It looks pretty fucking amazing.  I was ready to say meh until I saw it in motion.  It's the way I hoped Halo 3 would look.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 11:12:58 AM
Oh yeah, and the human models don't look like ass anymore.
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 12, 2010, 11:17:04 AM
Yea, that ViDoc looks way better than the earlier pictures.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 11:27:20 AM
oh man,  excitement +100000000000000
Title: Re: Halo: Reach
Post by: cool breeze on February 12, 2010, 11:46:55 AM
What they're saying about the game has me interested.  It's like they're focusing on what I like about halo games.  It looks fine, as in, the draw isn't the visuals but I don't have any issues with how it looks, even at this early state.  Still don't really care for how drab it is or how the crosshair is more towards the bottom of the screen.  Not really a big issue.

omg you can sprint! finally!
Title: Re: Halo: Reach
Post by: WrikaWrek on February 12, 2010, 11:48:15 AM
One of the images looks like its from Stalker, which makes it look better than any Halo game ever.

(http://xbox360media.ign.com/xbox360/image/article/106/1068717/halo-reach-screenshots-20100211025105306.jpg)
Title: Re: Halo: Reach
Post by: Third on February 12, 2010, 11:50:47 AM
I'm just going to pretend Halo 2, Halo 3 AND(no conflating this time) ODST never excisted.

I really loved Halo CE. But the rest was underwhelming. The prequel and CE will probably be the best Halo games. The Halo universe after CE just sucks, basically.
Title: Re: Halo: Reach
Post by: cool breeze on February 12, 2010, 11:53:33 AM
I'm just going to pretend Halo 2, Halo 3 AND(no conflating this time) ODST never excisted.

I really loved Halo CE. But the rest was underwhelming. The prequel and CE will probably be the best Halo games. The Halo universe after CE just sucks, basically.

I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.
Title: Re: Halo: Reach
Post by: WrikaWrek on February 12, 2010, 12:02:01 PM
Huh, Halo 2 and Halo 3 were awesome games. ODST was garbage.

I'm a pretty big Halo graphics hater this generation, but after seeing the Vidoc, i'm converted, the game looks amazing.

I'm just going to pretend Halo 2, Halo 3 AND(no conflating this time) ODST never excisted.

I really loved Halo CE. But the rest was underwhelming. The prequel and CE will probably be the best Halo games. The Halo universe after CE just sucks, basically.

I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.

Sorry but that's just dumb. And if you wanna create your own fan fiction in your head, you can still do it. The universe of Halo has been well developed, and it's not like they have developed a whole fuck ton, as Halo 3 specially is very light on story.

I'm calling haterz on this one, sorry. Not even the biggest halo fan around.
Title: Re: Halo: Reach
Post by: Stoney Mason on February 12, 2010, 12:08:29 PM
I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.

The first one was the introduction to the universe and the story so it holds that fresh new premise aspect that all IP's get a buff from. After the first game I never really understood the story in the others or cared that much (especially 2. I didn't understand a damn thing that happened in that game nor can I remember any of it). The gameplay for me though in the campaign was always pretty solid outside of the flood and some poor interior level design that Bungie has never been good at imo.

As far as the multiplayer they've all been pretty strong imo even if Halo MP isn't exactly my taste at this stage. The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.
Title: Re: Halo: Reach
Post by: duckman2000 on February 12, 2010, 12:08:42 PM
I'm calling haterz on this one, sorry. Not even the biggest halo fan around.

Figures, real Halo fans regularly piss on all of Halo 2 and much of Halo 3. Well, fans of good campaigns at least. It's a bit like Wii.

Reach, on the other hand, looks pretty good. Really don't see the OMG graphics, though. Looks muddy.
Title: Re: Halo: Reach
Post by: Third on February 12, 2010, 12:15:33 PM
Killzone 2 also looks muddy. But it's still one of the best looking fps games out there.

Reach will be technically more impressive, though. I wonder how constant the graphics will be during the big environments.
Title: Re: Halo: Reach
Post by: duckman2000 on February 12, 2010, 12:15:43 PM
The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.

Yeah, Halo had just enough of a reasonably engaging story to push you from battleground to the next. It certainly wasn't perfect, but it felt like they had their priorities straight. The sequels placed the shit story front and center. If this is in fact more like the first (I don't trust Bungie at this point, they may just be talking up what they want people to hear), then that's awesome.

Killzone 2 also looks muddy.

Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
Title: Re: Halo: Reach
Post by: cool breeze on February 12, 2010, 12:18:07 PM
Sorry but that's just dumb. And if you wanna create your own fan fiction in your head, you can still do it. The universe of Halo has been well developed, and it's not like they have developed a whole fuck ton, as Halo 3 specially is very light on story.

I'm calling haterz on this one, sorry. Not even the biggest halo fan around.

fan fiction? what? I liked it in Halo 1 when it was aliens that were evil and you killed them, then there were the flood, who were also evil, then there is also some robot drone thing who may or may not be evil.  Halo 2 was like...the aliens from the first game, yeah, they're like space samurai or some shit, and now these giant monkeys who totally stop being giant monkeys in Halo 3 for some arbitrary reason and trying to take over and help these cripple aliens.  Those flood zombie guys from the first game? yeah, there is some giant plant that's a giant brain or something.  You also play as one of the alien samurai guys in some levels while playing as Master Chief in the first game to make the enemy seem more sympathetic.

I actually read the Fall of Reach book and don't have a problem with the story there.  Halo 2 is what felt like fan fiction, trying to justify why the aliens were fighting.  I'm not even saying it wasn't well developed, because if you're into it, you they have a bunch of fiction to read into to.  But it was totally unnecessary and took away some of the appeal for me.

I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.

The first one was the introduction to the universe and the story so it holds that fresh new premise aspect that all IP's get a buff from. After the first game I never really understood the story in the others or cared that much (especially 2. I didn't understand a damn thing that happened in that game nor can I remember any of it). The gameplay for me though in the campaign was always pretty solid outside of the flood and some poor interior level design that Bungie has never been good at imo.

As far as the multiplayer they've all been pretty strong imo even if Halo MP isn't exactly my taste at this stage. The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.

Agreed.

My opinion of the Halo games are hardly impacted by the story.  I'm just saying how I feel about the story is all.
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 12, 2010, 12:20:37 PM
Fuck the story. For fun, Halo 3 > Halo 1 > ODST > Halo 2. None of them are bad by any means
Title: Re: Halo: Reach
Post by: duckman2000 on February 12, 2010, 12:21:17 PM
Space rhinorillas and Petey Piranha. Halo 2 really felt like a plan B, and a rushed one at that.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 12:22:14 PM
The best thing about Halo's story has always been the commercials.

"There are those who said this day would never come.  What are they to say now?"

or some shit

"I need a weapon"

oh and the music!  DU DU DU DUN!

seriously.  I've played all 3 to completion and I couldn't tell you shit about the story.  I don't give a fuck.  I watched for the moments from the commercials because the commercials always made it sound so fucking badass.
Title: Re: Halo: Reach
Post by: cool breeze on February 12, 2010, 12:24:41 PM
[youtube=560,345]fkCgDIhUJmQ[/youtube]

That one is my favorite. 

STOP DESTRUCTION OF HUMAN RACE
>IN PROGRESS

spoiler (click to show/hide)
it was still in progress when you finished the game  :'(
[close]
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 12:25:40 PM
Swaggaz gets it.   8)
Title: Re: Halo: Reach
Post by: WrikaWrek on February 12, 2010, 12:29:28 PM
Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.
Title: Re: Halo: Reach
Post by: TEEEPO on February 12, 2010, 12:31:38 PM
WANT
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 12:32:35 PM
Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.
That sounds pretty awesome.

They should have presented it just like that.  But with Marty's badass music.
Title: Re: Halo: Reach
Post by: WrikaWrek on February 12, 2010, 12:32:52 PM
I agree with Duckman though, Bungie is in serious need of spending a fraction of their goddamn budget on hiring some better artists.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 12:39:24 PM
I love the art :(
Title: Re: Halo: Reach
Post by: WrikaWrek on February 12, 2010, 12:41:07 PM
Why?

It looks so....morning flash based cartoon or some shit, i can't even quite pin point what's wrong with it.
Title: Re: Halo: Reach
Post by: Mupepe on February 12, 2010, 12:46:12 PM
see?  it's you!  I can pin point what I love about it though.  It's colorful, vibrant, flamboyant, simple and best of all... fucking different. 

When I see other games, I usually think about the new effects that are going into it and how that makes it look "better".  But they all look the same. 

I look at the world that Bungie creates with the art and I love it.  It really is its own universe.  Not some semi realistic, uncanny valley bullshit I see in most games.
Title: Re: Halo: Reach
Post by: TEEEPO on February 12, 2010, 12:47:49 PM
Why?

It looks so....morning flash based cartoon or some shit, i can't even quite pin point what's wrong with it.

the fact that it's a little more round around the edges especially in the environments? they seem to be taking a page out of blizzard's book with making every scene packed with as much detail as possible while doing as little as possible. i think it looks awesome.
Title: Re: Halo: Reach
Post by: Robo on February 12, 2010, 12:48:11 PM
Halo's art direction is fucking excellent, it's just heavily marred by the sub-par technical side.
Title: Re: Halo: Reach
Post by: iconoclast on February 12, 2010, 12:49:50 PM
The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.
Title: Re: Halo: Reach
Post by: TEEEPO on February 12, 2010, 12:51:06 PM
i thought that new video was what we were talking about  ???
Title: Re: Halo: Reach
Post by: duckman2000 on February 12, 2010, 12:51:18 PM
Halo's art direction is fucking excellent, it's just heavily marred by the sub-par technical side.

Nah, it's the shit art.
Title: Re: Halo: Reach
Post by: iconoclast on February 12, 2010, 12:53:30 PM
i thought that new video was what we were talking about  ???

Woops, I thought the last page was old replies :-[
Title: Re: Halo: Reach
Post by: TEEEPO on February 12, 2010, 12:59:15 PM
i really don't know. reading gaming threads is a chore.
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 12, 2010, 01:01:20 PM
Halo artstyle is just fine. I like it a lot.

The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.

Yes to BR. Sprint was promised for Halo 2, so I'm glad it's finally in.
Title: Re: Halo: Reach
Post by: Tieno on February 12, 2010, 01:04:44 PM
Looks pretty cool.

Bungie still got it :bow2

Title: Re: Halo: Reach
Post by: cool breeze on February 12, 2010, 01:15:02 PM
The art is good for the most part.  Inspired by Aliens, made a bit cartoon-y, and with Reach I'm digging how there is a really rough look to the equipment and characters.  I wish it was a bit more colorful, something I liked about other Halo games, but it's nothing that will make enjoy it less.

Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.

You're still missing what I'm trying to say here.  I'll try to make it even simpler: I don't care about why you like and follow the Halo story.  What I liked about Halo 1 is that, as the guy put it in the video, the aliens seemed alien and aggressive.  I didn't care for how they expanded the universe.  To me (I'll stress again that this is just how I feel since you seem hostile thinking I'm speaking for anyone other than myself) it felt unnecessary to give more information on the enemies.  It isn't just with Halo, and I feel the same way towards many other stories in other medium.  You really shouldn't take it personality, guy.

The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.

I've wanted sprint in Halo games for a while now.  Halo games always have been areas (Reach seems to have the biggest) and without a vehicle, you just waste a lot of time walking to a location.  They do a good job of providing vehicles, but they can get destroyed.  Being able to just sprint and cover ground faster is going to be great.  I don't know if it will be used like in MW2 combat where you spring up and melee people.  I'm hoping it is more just for movement rather than combat.
Title: Re: Halo: Reach
Post by: iconoclast on February 12, 2010, 01:27:33 PM
Yeah, I have no problem with sprint in the single player portion, but it's a real game changer when it comes to Halo's multiplayer. I haven't read much at all about Reach, so maybe they've talked about this, but I'm hoping they'll only allow sprint for single player (which they probably won't).
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 12, 2010, 01:29:02 PM
I don't think they've said anything about multi. I don't think shaking up the multi is a bad idea at all though, even though I am still a fan of Halo 3.

Halo 3 already needs a sprint on Valhalla and Sand Trap.
Title: Re: Halo: Reach
Post by: MCD on February 12, 2010, 03:56:49 PM
looks great.
Title: Re: Halo: Reach
Post by: TripleA on February 12, 2010, 04:12:36 PM
I don't see any problem with the art style in Halo Reach.

Graphically,the game is looking great; I would put Reach right next to Resistance 2 and MW2, so it's not going to disappoint visually.

Interested in knowing if Master Chief will be in the game.
Title: Re: Halo: Reach
Post by: Tauntaun on February 12, 2010, 04:36:48 PM
Friend showed me a vid of this today, got me wet.  :drool
Title: Re: Halo: Reach
Post by: MCD on February 12, 2010, 04:42:55 PM
indeed it is.

[youtube=560,345]GnXwhcOClbk[/youtube]
http://www.youtube.com/watch#v=GnXwhcOClbk
Title: Re: Halo: Reach
Post by: duckman2000 on February 12, 2010, 04:56:07 PM
Sounds like a shitty Metroid rip. What a hack.
Title: Re: Halo: Reach
Post by: MCD on February 12, 2010, 04:57:04 PM
>implying metroid is good.
Title: Re: Halo: Reach
Post by: bork on February 12, 2010, 05:54:28 PM
>implying Metroid is not good.
Title: Re: Halo: Reach
Post by: Third on February 12, 2010, 06:25:37 PM
Friend showed me a vid of this today, got me wet.  :drool

:drool
Title: Re: Halo: Reach
Post by: brawndolicious on February 12, 2010, 08:36:19 PM
Wow, at least graphically it looks like the most impressive console game so far.  Some of the gameplay additions they mentioned before sounded a bit unrealistic (HUGE battles, knife kills, etc) on paper but they actually look good in motion.  My most anticipated game this year now.
Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
I don't see that at all.  The colorful art style is actually what I really like about Halo.  They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it.   What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).

Now the only thing I'm nervous about is possibly having to use med kits again in Halo1 because they have to go back to the hybrid shield/armor system in Reach.  It was a good system, but it's been a long time since most Halo fans have played Halo1 multiplayer so there'll be a relearning curve.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 13, 2010, 10:46:04 AM
After ODST my interest in Halo was somewhere below the next DS Petz game but after watching the VidDoc, I gotta say that I'm kind of impressed with what Bungie is doing.  Regardless of what they're saying, I'm sure the story will be fucked up since Halo's plot has been incredibly stupid since the second game, but Reach is back on my radar at least.
Title: Re: Halo: Reach
Post by: demi on February 13, 2010, 10:52:32 AM
Wow a bunch of Halo haters, yawn

I'll be enjoying my fun co-op experience
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 13, 2010, 11:06:40 AM
Hey, I'm not a Reach hater anymore and I liked the middle section of Halo 3 quite a bit.  Fuck Halo 2 though.
Title: Re: Halo: Reach
Post by: Kestastrophe on February 13, 2010, 11:20:37 AM
Wow, that viddoc looks awesome. I had totally written this game off.

I enjoyed Halo 3 singleplayer quite a bit, but alot of the multiplayer stuff felt randomized (i.e. simultaneous hits, directional hit detection, melee distance, etc.). I never bothered with ODST, looked like trash
Title: Re: Halo: Reach
Post by: Don Flamenco on February 13, 2010, 11:25:53 AM
Wow, that viddoc looks awesome. I had totally written this game off.

I enjoyed Halo 3 singleplayer quite a bit, but alot of the multiplayer stuff felt randomized (i.e. simultaneous hits, directional hit detection, melee distance, etc.). I never bothered with ODST, looked like trash

I forgot about ODST, but I decided to try it this weekend--- not bad at all.  The hub world stuff is so-so, but the first two levels had some great fights.  The levels are pretty short though-- like small skirmish, a medium sized fight or two, then a big one at the end. The "playing as regular space marines with less health" twist actually works really well...the pressure's always on.   Solid rental, you could do much worse.
Title: Re: Halo: Reach
Post by: cool breeze on February 13, 2010, 01:10:48 PM
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.
Title: Re: Halo: Reach
Post by: TripleA on February 13, 2010, 01:26:50 PM
Wow, at least graphically it looks like the most impressive console game so far.  Some of the gameplay additions they mentioned before sounded a bit unrealistic (HUGE battles, knife kills, etc) on paper but they actually look good in motion.  My most anticipated game this year now.
Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
I don't see that at all.  The colorful art style is actually what I really like about Halo.  They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it.   What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).

Now the only thing I'm nervous about is possibly having to use med kits again in Halo1 because they have to go back to the hybrid shield/armor system in Reach.  It was a good system, but it's been a long time since most Halo fans have played Halo1 multiplayer so there'll be a relearning curve.

 :lol :lol :lol :lol :lol :lol :lol
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 13, 2010, 11:55:36 PM
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.

They patched the melee thing within 3 months of the game coming out. I was with you at the time though - I bought my first CoD game only because of that.
Title: Re: Halo: Reach
Post by: cool breeze on February 14, 2010, 01:07:55 AM
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.

They patched the melee thing within 3 months of the game coming out. I was with you at the time though - I bought my first CoD game only because of that.

That kinda makes sense since I got into it again a few months later.  It was when the Haze demo came out.  The Haze demo and getting back into Halo 3 multi were related, I just don't remember why.
Title: Re: Halo: Reach
Post by: brawndolicious on February 14, 2010, 01:42:44 AM
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 12:34:54 PM
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?


I actually think the art in Halo is great  :sonic

You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.

Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.

Since we're talking about technically impressive and all; What resolution does Halo Reach run in?









Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 01:02:44 PM
am nintenho, it's methodis, don't waste your time

 :hans1
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 14, 2010, 01:54:36 PM
I wish it was methodis
Title: Re: Halo: Reach
Post by: cool breeze on February 14, 2010, 01:55:37 PM
I'm playing Halo 1 again.  This game is so good.
Title: Re: Halo: Reach
Post by: WrikaWrek on February 14, 2010, 02:04:25 PM
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.


 :banplz

So much fail it hurts. You really reached rock bottom when you mentioned Resistance 2.
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 02:45:11 PM
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.


 :banplz

So much fail it hurts. You really reached rock bottom when you mentioned Resistance 2.

You must have missed the "on par" part.

(http://ps3media.ign.com/ps3/image/article/847/847911/resistance-2-20080126000725597.jpg)

What resolution does Halo Reach run in?




Title: Re: Halo: Reach
Post by: AdmiralViscen on February 14, 2010, 03:07:26 PM
It runs a train on PS3 this year along with the best xbox lineup ever (tm)
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 14, 2010, 03:09:32 PM
I only wished Resistance 2 looked that good. :/
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 03:14:15 PM
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D
Title: Re: Halo: Reach
Post by: cool breeze on February 14, 2010, 03:17:49 PM
I only wished Resistance 2 looked that good. :/

lol yeah

first screen shots were like "whoa, and check out that scale!" final game was a butt ugly orange aliased mess with a machine past an invisible wall just shooting rockets at you.  terrible game.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 14, 2010, 03:19:24 PM
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D


lol

Maybe my copy of R2 is borked, 'cause the R2 that I played wasn't that nice. Just like Halo 3 doesn't look this good -

(http://i45.tinypic.com/35bhx7d.jpg)
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 03:31:30 PM
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D


lol

Maybe my copy of R2 is borked, 'cause the R2 that I played wasn't that nice. Just like Halo 3 doesn't look this good -

(http://i45.tinypic.com/35bhx7d.jpg)

Perhaps you need to have your TV calibrated, because the game looked quite impressive when it came out  :cookiem

Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 14, 2010, 03:38:18 PM
No it didn't.  Infact there were a lot of people bitching about how unimpressive it looked.

But whatever.  I'm not going to go down this road any further.  I'll just leave it at that.
Title: Re: Halo: Reach
Post by: maxy on February 14, 2010, 03:38:36 PM
Quick,somebody post R2 Google image
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 04:33:32 PM
No it didn't.  Infact there were a lot of people bitching about how unimpressive it looked.

But whatever.  I'm not going to go down this road any further.  I'll just leave it at that.

Yes it did, and those people need to calibrate the shit out of their TVs as well.

Because the final game looked exactly like that pic.

Title: Re: Halo: Reach
Post by: Jansen on February 14, 2010, 04:51:13 PM
(http://i38.tinypic.com/2u5uyxh.jpg)

:rofl
Title: Re: Halo: Reach
Post by: brawndolicious on February 14, 2010, 05:56:30 PM
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?
I actually think the art in Halo is great  :sonic
You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
Since we're talking about technically impressive and all; What resolution does Halo Reach run in?
I believe it's full 720P, not like Halo3.

For what Reach does that other console games do not: Dozens of characters on screen that have GOOD AI and use tactics, dozens of dynamic lights casting their own shadows, HUGE sandbox levels that aren't designed around heavily scripted sequences, and the MOST realistic HDR and skybox of any game so far (PC or console).

It's scale is much more ambitious than any of the games that you listed.  None of them other than GeOW1/2 had really good AI either.  As a cherry on top, Reach also will have the 4 player co-op and theater mode.
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 10:46:31 PM
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?
I actually think the art in Halo is great  :sonic
You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
Since we're talking about technically impressive and all; What resolution does Halo Reach run in?
I believe it's full 720P, not like Halo3.

For what Reach does that other console games do not: Dozens of characters on screen that have GOOD AI and use tactics, dozens of dynamic lights casting their own shadows, HUGE sandbox levels that aren't designed around heavily scripted sequences, and the MOST realistic HDR and skybox of any game so far (PC or console).

You got a link to that 720p claim? Because all the released screenshots are @1080p and we all know Halo Reach won't be running anywhere near that.

And just about every single thing you listed has been done in other console games. Welcome to Killzone 2, Far Cry 2, MW2 -and since you bring up the PC- welcome to Crysis.

You need to play more games it seems.




Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 14, 2010, 10:59:18 PM
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges.  I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.
Title: Re: Halo: Reach
Post by: TripleA on February 14, 2010, 11:02:25 PM
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges.  I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.

You missed the Far Cry 2 part, don't worry though I understand why.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on February 14, 2010, 11:19:55 PM
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges.  I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.

You missed the Far Cry 2 part, don't worry though I understand why.

I didn't miss it, but Far Cry 2 and Crysis are at least sandboxes unlike the KZ2 and MW2 examples you gave.  But let's face it, Far Cry 2's combat isn't even in the same league as Halo's.  FC2 gives you a bunch of options to pull stuff off but all the enemies just come off feeling like a bunch of multiplayer bots, and dumb ones at that. 
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 12:02:03 AM
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges.  I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.

You missed the Far Cry 2 part, don't worry though I understand why.

I didn't miss it, but Far Cry 2 and Crysis are at least sandboxes unlike the KZ2 and MW2 examples you gave.  But let's face it, Far Cry 2's combat isn't even in the same league as Halo's.  FC2 gives you a bunch of options to pull stuff off but all the enemies just come off feeling like a bunch of multiplayer bots, and dumb ones at that. 

But Far Cry 2 is on consoles hence the reason why it was relevant in my post. Thus making the whole "no other shooter is a sandbox like Reach" argument is invalid.

From a gameplay perspective, Modern Warfare is the current king in the FPS genre. Nothing touches it.

Speaking of shooters with a huge scale, I almost forgot about Battlefield: Bad Company 2.
Title: Re: Halo: Reach
Post by: Stoney Mason on February 15, 2010, 12:05:47 AM
Why are you such an idiot?

What does any of what you are posting have to do with Halo Reach. I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.
Title: Re: Halo: Reach
Post by: The Fake Shemp on February 15, 2010, 12:55:00 AM
You'd be wrong!
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 01:14:21 AM
Why are you such an idiot?

What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.

Ironically enough it's you who's posting absolutely nothing to do with Halo Reach and the FPS genre.

I think this is the part where the "he's methodis!" claims start pouring out.
Title: Re: Halo: Reach
Post by: Stoney Mason on February 15, 2010, 01:19:04 AM
Why are you such an idiot?

What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.

Ironically enough it's you who's posting absolutely nothing to do with Halo Reach and the FPS genre.

I think this is the part where the "he's methodis!" claims start pouring out.

Every post I make is on point about the topic at hand. Except this one and the one where I called you an idiot which you are. I honestly don't care if you are Methodis or not. What does it matter. You both are shitty fanboyish posters.
Title: Re: Halo: Reach
Post by: The Fake Shemp on February 15, 2010, 01:22:04 AM
:bow Stoney :bow2
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 01:23:00 AM


From a gameplay perspective, Modern Warfare is the current king in the FPS genre. Nothing touches it.


I disagree.

What do you think is better, L4D or something.
Title: Re: Halo: Reach
Post by: Green Shinobi on February 15, 2010, 01:23:36 AM
Halo gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>> MW gameplay.

Modern Warfare is flashier and has cooler scripted moments.

The gunplay and AI in Halo are so far beyond Modern Warfare it's like comparing Prole or Mandark to Ganhyun.
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 01:24:26 AM
Why are you such an idiot?

What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.

Ironically enough it's you who's posting absolutely nothing to do with Halo Reach and the FPS genre.

I think this is the part where the "he's methodis!" claims start pouring out.

Every post I make is on point about the topic at hand. Except this one and the one where I called you an idiot which you are. I honestly don't care if you are Methodis or not. What does it matter. You both are shitty fanboyish posters.

I'm confident this Methodis guy was simply another poster who offered his opinion and views on different subjects.
Title: Re: Halo: Reach
Post by: The Fake Shemp on February 15, 2010, 01:25:24 AM
Halo gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>> MW gameplay.

Modern Warfare is flashier and has cooler scripted moments.

The gunplay and AI in Halo are so far beyond Modern Warfare it's like comparing Prole or Mandark to Ganhyun.

Do you even play games?
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 01:27:01 AM
Halo gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>> MW gameplay.

Modern Warfare is flashier and has cooler scripted moments.

The gunplay and AI in Halo are so far beyond Modern Warfare it's like comparing Prole or Mandark to Ganhyun.

I can see an argument for the AI, but gunplay?

No.
Title: Re: Halo: Reach
Post by: cool breeze on February 15, 2010, 01:33:24 AM
Neither CoD4 or MW2 single player compare to the Halo games for me, and I'm only talking about how much enjoyment I've had with them.  I genuinely dislike the single player campaigns of both those CoD games while I really like the Halo campaigns.

Multiplayer is totally different, though.  MW2 multiplayer is both incredibly fun and constantly bombards you with the feeling of accomplishment.  I can't do a fair comparison here because while I really enjoy CoD4/MW2 core gameplay outside of the stats, I can't really say if it is as strong as Halo and vise versa if Halo had that level of unlocks and stats.

I'm a bit confused about what's happening in this thread tbh.
Title: Re: Halo: Reach
Post by: Stoney Mason on February 15, 2010, 01:40:26 AM
I'm a bit confused about what's happening in this thread tbh.

Dumb shit brought on by Triple A


Its a matter of preference on either side anyway. A person can like a scripted experience or a sandbox experience. Neither is "better" or "worse". One can subjectively like one better than the other and a person can even feel that one better exemplifies the best of a particular approach. But when one starts arguing what is the definitive and better experience between two very popular and well respected and well reviewed series without conceding that a lot of it is personal opinion, you can tell they are full of shit.

And none of this still has anything much to do with Halo Reach.
Title: Re: Halo: Reach
Post by: cool breeze on February 15, 2010, 01:48:23 AM
To get back on topic about Reach, I played through half of Halo 1 today and my favorite part of Halo 3 (the covenant).  I don't mean for this to be a negative comment about other Halo games, but just from the video it looks like Reach is making meaningful enhancements to the things I liked most in Halo 1 and the series in general.  I would argue that Halo 3 didn't add anything to the campaign gameplay while Halo 2 had two or so big changes (dual wielding, which was smart considering different weapons affect shields/health differently in Halo 1) and removing the health bar and packs to rely only on shields and the tiny bit of integrity you had when they dropped.  Pretty excited for it.

Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 01:51:12 AM
I'm a bit confused about what's happening in this thread tbh.

Dumb shit brought on by Triple A


Its a matter of preference on either side anyway. A person can like a scripted experience or a sandbox experience. Neither is "better" or "worse". One can subjectively like one better than the other and a person can even feel that one better exemplifies the best of a particular approach. But when one starts arguing what is the definitive and better experience between two very popular and well respected and well reviewed series without conceding that a lot of it is personal opinion, you can tell they are full of shit.

And none of this still has anything much to do with Halo Reach.

Thanks for your input  :teehee
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 02:15:41 AM


From a gameplay perspective, Modern Warfare is the current king in the FPS genre. Nothing touches it.


I disagree.

What do you think is better, L4D or something.

I think Modern Warfare is a solid online FPS for fast pace stuff. However, I personally think Battlefield 2 is the definitive FPS on the market simply because the battlefield series has always been suited better to the way I play shooters. Cannot wait to play Bad Company 2 I see a lot of promise in the beta.

Interesting.

Battlefield feels like Killzone to me. Without the sensitivity turned all the way up I really can't enjoy the experience at all. It's not 'tanky', but the controls don't feel as precise nor fine-tuned as they do in MW.

Anyways its time to catch some sleep.

Title: Re: Halo: Reach
Post by: brawndolicious on February 15, 2010, 05:12:38 AM
You got a link to that 720p claim? Because all the released screenshots are @1080p and we all know Halo Reach won't be running anywhere near that.
And just about every single thing you listed has been done in other console games. Welcome to Killzone 2, Far Cry 2, MW2 -and since you bring up the PC- welcome to Crysis.
You need to play more games it seems.
I'm not sure if there was confirmation but for Reach they did actually figure out a solution to get that mathematically correct HDR without having to use two framebuffers (like Halo3) so it should be actual HD..hopefully.

But those games don't do anything like Reach.  Crysis and FC2 do have the big open environments but you don't really fight good AI and you obviously don't have good friendly AI either (or co-op).  On paper at least, Reach really is pulling off more than any other console game though.  Specifically the AI and the lighting make it that way.

Personally, I just like Halo's graphical style more than those other games though because it has a really clean, colorful look instead of a crapload of in-your-face post-processing.  The environments just look beautiful in Halo games and now it looks like the character models will look decent now too.
Title: Re: Halo: Reach
Post by: bork on February 15, 2010, 06:12:59 AM
Halo multiplayer remains my favorite console FPS experience, so I am looking forward to Reach.  ODST was a huge letdown; not because of the campaign, but because Firefight a) gets old quick and b) you can only play with people on your friends list.  My biggest gripe with the game is that it didn't get its own multiplayer mode, but it's just an overpriced Halo 3 expansion on a disc and blah blah blah; we've been over it all before.
Title: Re: Halo: Reach
Post by: maxy on February 15, 2010, 06:49:27 AM
For the (not)interested
Reach appears to be 1152x720...1152 is bit iffy,it may be higher,but so far that is the best pixel counters can say.
Also some evidence points to deferred rendering and beautiful HDR is still there...one thing is for sure,ton of work has gone into this engine.

Lots of smaller details in vidoc,bird in the distance casting shadow
http://www.abload.de/img/halo27sct.gif (http://www.abload.de/img/halo27sct.gif)
Title: Re: Halo: Reach
Post by: maxy on February 15, 2010, 07:42:38 AM
Dudes, Halo: Reach isn't even out yet. Why are you arguing over its graphics that for 99% will be still tweaked and changed before the game's release?
Bah,its just TripleA chasing his own tail.
Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 08:47:23 PM
For the (not)interested
Reach appears to be 1152x720...1152 is bit iffy,it may be higher,but so far that is the best pixel counters can say.
Also some evidence points to deferred rendering and beautiful HDR is still there...one thing is for sure,ton of work has gone into this engine.

Lots of smaller details in vidoc,bird in the distance casting shadow
http://www.abload.de/img/halo27sct.gif (http://www.abload.de/img/halo27sct.gif)

Thanks for the info, hopefully they'll manage to get the game running at an HD resolution.



Title: Re: Halo: Reach
Post by: TripleA on February 15, 2010, 09:04:05 PM
You got a link to that 720p claim? Because all the released screenshots are @1080p and we all know Halo Reach won't be running anywhere near that.
And just about every single thing you listed has been done in other console games. Welcome to Killzone 2, Far Cry 2, MW2 -and since you bring up the PC- welcome to Crysis.
You need to play more games it seems.

Personally, I just like Halo's graphical style more than those other games though because it has a really clean, colorful look instead of a crapload of in-your-face post-processing.  The environments just look beautiful in Halo games and now it looks like the character models will look decent now too.

That crapload of in-your-face post processing is what differentiates the amazing-looking-games from the alright-looking-games  :D


Title: Re: Halo: Reach
Post by: Third on February 15, 2010, 09:12:52 PM
Halo games always looked low budget to me.  People never bought Halo games because of its awesome graphics, because the graphics never were awesome to begin with.
But the gameplay was always tight. When you want to buy a game with state of the art graphics and mediocre gameplay you can buy Killzone 2.

It seems that Bungie will finally make a Halo game that will look excellent for once. Halo Reach should be great, in that regard.
Title: Re: Halo: Reach
Post by: cool breeze on February 15, 2010, 09:18:52 PM
Halo 1 looked incredible when it was released.  The other ones fell below expectations partly because of how impressive Halo 1 was during release.
Title: Re: Halo: Reach
Post by: Third on February 15, 2010, 09:24:03 PM
Halo 1 looked incredible when it was released.  The other ones fell below expectations partly because of how impressive Halo 1 was during release.

Yeah, I remember being shocked when I first played Halo on the Xbox. It looked so impressive at that time.
But my post was actually directed towards the sequels; Halo 2, Halo 3 and ODST. While the games still kept the awesome gameplay of the original, they also kept the graphics from 2001.
Title: Re: Halo: Reach
Post by: brawndolicious on February 15, 2010, 09:49:31 PM
Halo2/3/odst basically used the same engine though.

h1-Reach marines:
http://www.bungie.net/images/Games/Reach/images/cutouts/Marine_Comparisons.jpg

barely any difference between the halo 2 and 3.
Title: Re: Halo: Reach
Post by: AdmiralViscen on February 15, 2010, 10:03:29 PM
Halo 3's character models were shit but the overall look was quite good. Some levels were duds too but a lot of them were pretty good looking, even if they were never cutting edge.
Title: Re: Halo: Reach
Post by: Stoney Mason on March 18, 2010, 05:22:23 PM
Kinda cool. Whatever I think about the Halo games sometimes, I like that Bungie tries to always innovate on the matchmaking side.


Quote
Bungie has been a bit quiet regarding multiplayer features in Halo: Reach, but Shack twisted the development team’s arm and got some information on Active Rosters, Queue-Joining, and the Arena system.Here is just a small sampling of Reach’s online features:



Active Roster: You’ll get detailed information about any friends playing Reach including who they are partied with, what game they are in and more without using Xbox Live Guide.
Queue-Joining: Reach will automatically join up as soon as your friends are joinable.

Improved Voting System: Each playlist will provide players with four options so you no longer have to risk voting down a favored map.

Arena Playlists: This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. The rating system is smart enough to realize that kills aren’t the other determining factor behind skill. The divisions are Onyx, Gold, Silver, Bronze, and Steel. To qualify for ranking, players will have to play a certain number of games a day to gain a “Daily Ranking”, which will be an average of a player’s best games from the day. Casual gametypes will not appear in Arena playlists.

Ranked and Social Combined: Playlists will be smart enough to put you and your party in the proper match based upon how many players you have. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.

Streamlined Party-Up: After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.

Matchmaking Connection Options: The options for finding games in matchmaking will be more open to the player, if they so choose. The same goes for finding players that speak to same language.

Social Settings: In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. Players will define their playstyle in the following four categories: Teamwork, Motivation, Chattiness, Tone. This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists. Should also help alleviate the epidemic of smurfing.

http://www.shacknews.com/onearticle.x/62865
Title: Re: Halo: Reach
Post by: cool breeze on March 18, 2010, 05:23:59 PM
all I want is to play co-op with people outside of my friends list
Title: Re: Halo: Reach
Post by: cool breeze on April 17, 2010, 10:29:43 PM
http://www.gametrailers.com/episode/gametrailers-tv/89?ch=1&sd=1_hd

bunch of new video from the beta around in there.  Looks really great but I didn't know they took out dual wielding.  I thought that was one of the few ways the series changed significantly in later games since it let you sacrifice pure power for a combo that could take apart the shield and health quickly.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 17, 2010, 11:37:48 PM
Perhaps a nice Halo fan would be kind enough to summarize what are the major changes about the MP from a gameplay perspective since I haven't really been following news about the game.
Title: Re: Halo: Reach
Post by: cool breeze on April 18, 2010, 03:14:15 AM
vs Halo 3

-no dual wielding
-elites and spartans have different abilities; elites dodge/roll while spartans sprint
-equipment are no longer power ups and rather things you select before spawning
-equipment ranges from the invisible cloak, jetpack, to temporary indestructibility that sacrifices other abilities, etc.
-assassinations/stealth kills.  you attack melee someone from behind and you go into a 2-3 second animation that insta-kills the victims.  this can get canceled out of if the victim's teammates shoot you off his back
-new game modes

one new game mode in the beta is spartans vs elites (forget the official name) which is essentially round based attack/defend.  In this mode you actually select starting gear (main and sub weapon + the equipment) and after each round/stage (three total) more opens become available.  The same is true for vehicles and at first you may have the warthog around, but by the end of the game scorpions become available.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 18, 2010, 03:20:00 AM
Thanks.

The assassinations/stealth kills thing sounds.... weird.

The rest seems interesting enough.
Title: Re: Halo: Reach
Post by: maxy on April 21, 2010, 10:47:47 AM
Embargo on Reach beta has ended

http://www.eurogamer.net/articles/halo-reach-multiplayer-beta-hands-on (http://www.eurogamer.net/articles/halo-reach-multiplayer-beta-hands-on)


I like this shot,camo looks great
(http://i40.tinypic.com/a8nwy.jpg)
Title: Re: Halo: Reach
Post by: AdmiralViscen on April 21, 2010, 10:52:53 AM
What do you have to do to get those freebies for the end of XBox 1 support? I've played Halo 2 on live recently and I didn't get the free points.
Title: Re: Halo: Reach
Post by: maxy on April 21, 2010, 11:04:39 AM
Nothing,MS should contact you
Title: Re: Halo: Reach
Post by: maxy on April 21, 2010, 11:55:16 AM
lol looks like Halo 2 HD

:gun
It looks like a painting.

Title: Re: Halo: Reach
Post by: maxy on April 21, 2010, 12:55:16 PM
Well if you haven't noticed today's games have pretty shitty grass,trees,etc...PC games included
Some games even use 2 poly trees.
As for textures,i would be more concerned about texture filtering,because this is a semi-open world game.

As for painting i was just semi-joking,but some details on Spartans look like somebody painted them by hand literally.
Not much to see in the above shot,that is cropped from higher res image.



Title: Re: Halo: Reach
Post by: Chinner on April 21, 2010, 01:44:10 PM
Only time when Bungle where at the top of their game technically was with Halo 1. Since then they've fallen far behind. Still, I think Reach looks quite nice.
Title: Re: Halo: Reach
Post by: SantaC on April 21, 2010, 02:40:34 PM
Only time when Bungle where at the top of their game technically was with Halo 1. Since then they've fallen far behind. Still, I think Reach looks quite nice.

compared to todays games it looks like ass
Title: Re: Halo: Reach
Post by: maxy on April 21, 2010, 02:41:13 PM
Like I stated in this thread before, I think...

I'm just trolling. Technically it look alright, but now that Bungie isn't anywhere near the top dogs they used to be in terms of tech, the fact that they're terrible at creating good looking assets is even more apparent. Design wise, the game looks bland, flat and sparse.

Yeah,i know...

I was never fan of Bungie art(close-up especially) ,but when i start playing i forget about everything.

But this is Bungie,cut everything not important to gameplay(fun)...especially in multiplayer.

If everything goes well,this game will be the top game on XBL for years to come...not an easy task to do
They are already pushing it with armour abilities,jetpacks...probably a hell to balance

Title: Re: Halo: Reach
Post by: Stoney Mason on April 21, 2010, 02:44:50 PM
If everything goes well,this game will be the top game on XBL for years to come...not an easy task to do

Actually it probably is relatively pretty easy since Halo is essentially the Mario of the Xbox platform. Not saying it isn't necessarily well deserved. Just saying anything first person shooter related and named Halo will sell millions and be on top of the XBL activity charts for years. (As long as it has a dedicated MP section)


Not a diss post at Halo games just to be clear.
Title: Re: Halo: Reach
Post by: cool breeze on April 21, 2010, 05:04:13 PM
Haven't the top xbox games for the past few years been a rotation of three game series? CoD, Halo, and Gears?

Reach looks pretty great for what it is doing.  It's not like it would compare with Metro 2033 in screens but that game is all in tight corridors with a handful of characters.  They're hyping up the scale of Reach as one of the changes.  First time since Halo 1 that a game in the series has been impressive in that way.
Title: Re: Halo: Reach
Post by: AdmiralViscen on April 21, 2010, 11:08:43 PM
Gears was always at #1 but Major Nelson would always leave an asterisk saying that Halo 2 would have outperformed it if they combined the charts. Halo 3 has never been less than number 2.
Title: Re: Halo: Reach
Post by: maxy on April 22, 2010, 06:49:06 AM
New vidoc:Carnage Carnivale

Lots of interesting stuff for multiplayer freaks

http://www.bungie.net/projects/reach/vidaudio.aspx?c=58 (http://www.bungie.net/projects/reach/vidaudio.aspx?c=58)

[youtube=560,345]http://www.youtube.com/watch?v=ZUv98eWVnL0[/youtube]
Title: Re: Halo: Reach
Post by: cool breeze on April 22, 2010, 09:36:16 AM
reading up on the beta there is more to the Spartan vs Elite differences, at least for that one mode.  Spartans have health like Halo 1 where their health doesn't recharge, only their shields, while both recharge for elites.

also, the default controls are changed (since there isn't dual wielding) to make better use of the bumpers
(http://i40.tinypic.com/16j3nn9.jpg)
Title: Re: Halo: Reach
Post by: maxy on April 22, 2010, 09:45:13 AM
Elites also have much faster regeneration rate.

Title: Re: Halo: Reach
Post by: Chinner on April 22, 2010, 12:35:52 PM
i liked the vidoc but i found bungle developers trying too hard to be 'GAMER DUDEZ'.
Title: Re: Halo: Reach
Post by: cool breeze on April 22, 2010, 12:44:16 PM
I think they want that Modern Warfare audience back.  I don't think they want to directly compete with the weed and F.A.G.S stuff, so they need to up the GAMERZ MOUNTAIN DEW.

and they showed off the two new editions of the game.  I'm using a touch pad now so it's impossible to be productive and post the pictures, but the $80 one comes in a neat looking box with an art book and exclusive elite armor for multiplayer.  The $150 is a giant crate (seriously) that contains everything from the $80 one, a big mode/toy set of the campaign characters standing by a rock, and an exclusive Spartan armor.
Title: Re: Halo: Reach
Post by: cool breeze on April 22, 2010, 06:37:23 PM
oh shit

http://www.amazon.com/gp/product/B002I0HCVK/

$150 crate edition on Amazon for $60
Title: Re: Halo: Reach
Post by: bork on April 22, 2010, 07:02:08 PM
When is the beta coming out?

EDIT: May 3rd?  Nice!
Title: Re: Halo: Reach
Post by: brawndolicious on April 22, 2010, 07:04:52 PM
oh shit
http://www.amazon.com/gp/product/B002I0HCVK/
$150 crate edition on Amazon for $60
that's the standard edition. :(
Title: Re: Halo: Reach
Post by: G The Resurrected on April 22, 2010, 07:27:03 PM
oh shit
http://www.amazon.com/gp/product/B002I0HCVK/
$150 crate edition on Amazon for $60
that's the standard edition. :(
Now it's the standard edition, before it was a different story.

Can't wait for the beta, I might actually go and play some Halo 3.
Title: Re: Halo: Reach
Post by: brawndolicious on April 22, 2010, 09:23:34 PM
If Elites regenerate health while Spartans don't, why would anyone play a Spartan?
Well Spartans have the old armor/health system from Halo 1 so they do have some shields.  The Elites are balanced by being much larger targets and there's different special abilities between the two where the Spartans can sprint and the Elites can dodge-roll, both have their strengths.
Title: Re: Halo: Reach
Post by: maxy on April 23, 2010, 05:28:51 AM
I think that this gif shows how badass elites are

spoiler (click to show/hide)
(http://i44.tinypic.com/2rm8f4g.jpg)
[close]
Title: Re: Halo: Reach
Post by: G The Resurrected on April 24, 2010, 06:43:34 PM
If any of you might have placed your order for the legendary edition of the game at amazon while it was $59.99 and subsequently had your order canceled. It might be in your best interest to contact amazon and see what they can do for you.

My girl sent them a message and bingo $63.98 to our front door.

Can't wait for the beta next week.
Title: Re: Halo: Reach
Post by: maxy on April 26, 2010, 10:22:55 AM
http://www.giantbomb.com/ask-me-anything-halo-reach/17-2381/ (http://www.giantbomb.com/ask-me-anything-halo-reach/17-2381/)

Title: Re: Halo: Reach
Post by: AdmiralViscen on April 26, 2010, 10:41:24 AM
http://www.joystiq.com/2010/04/26/halo-reach-pre-beta-video-walkthroughs-gameplay-footage/
Title: Re: Halo: Reach
Post by: maxy on April 26, 2010, 11:04:08 AM
Quote
    Witness the Dramatic “Birth of a Spartan” in the Stunning Live-Action Short for the Biggest Blockbuster Game of 2010, “Halo: Reach”

    LONDON – 26 April 2010 – Brace yourselves for a riveting glimpse into one of the darkest secrets of the “Halo” universe. This week is the premiere of “Birth of a Spartan,” a live-action short directed by award-winning director Noam Murro. Airing on multiple U.K. and U.S. TV networks and also showing in cinemas across North America, “Birth of a Spartan” is a stirring depiction of the transformation of Carter 259, the future leader of Noble Team in “Halo: Reach,” from an ordinary young man to a superhuman Spartan warrior.

    The highly classified bio-augmentation procedure is a Spartan candidate’s final and most difficult ordeal before joining the ranks of the legendary soldiers. The dramatic interpretation of Carter’s rebirth as a Spartan embodies the themes of courage, sacrifice and honor in “Halo: Reach” and gives viewers a unique look into the origins of a central character in the upcoming blockbuster game.

    The 60 second ad short premieres in the U.K. on Tuesday, April 27 via Sky Sports 2 at the full time whistle of the Champions League semi-final between Lyon and Bayern Munich. Watch it live or on demand on Sky Player, Sky’s online TV service on Xbox 360 via Xbox LIVE. And if you miss it, catch it again on Wednesday 28th April on ITV 1 after the Champions League Semi Final between Barcelona vs Inter Milan. The short will also air on multiple shows across sixteen other U.K. and U.S. TV networks, including Comedy Central, Spike TV, Bravo, FX, TNT and TBS.

    The short will be available on www.welcometonobleteam.com on Tuesday, April 27 at 5.00 am GMT. In addition to being able to view the short, users can also upload a photo of themselves and get an image created of them as a Spartan III. On the following day a special, extended two minute 30 second version will be available for download on Xbox LIVE exclusively for Gold members. The ad short will also premiere on April 28 in cinemas across North America in select theaters with screenings through the opening weekend of “Iron Man 2” and concludes on May 13.

    “Birth of a Spartan” was directed by Noam Murro, the director of the 2008 feature film “Smart People” and numerous award-winning ad spots for Toshiba, Saturn, Volkswagen and more. The recipient of the Director’s Guild of America’s 2005 Director of the Year award, Murro was also recently named the U.K.’s #1 director by Campaign magazine. For production of the short, Microsoft partnered with Biscuit Filmworks Co., a production company Murro founded in 2000.

    Developed by acclaimed studio Bungie, “Halo: Reach” launches this autumn exclusively on Xbox 360, and is available for pre-order today in standard, Limited and Legendary editions. The “Halo: Reach” multiplayer beta, which is poised to be the definitive Xbox LIVE event of this spring, kicks off in one week on May 3. Players can access the beta via the “Halo 3: ODST” campaign disc.

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs467.snc3/25638_380772331343_13905281343_4034517_3092224_n.jpg)
Title: Re: Halo: Reach
Post by: tehjaybo on April 27, 2010, 04:45:24 PM
Quote
    Witness the Dramatic “Birth of a Spartan” in the Stunning Live-Action Short for the Biggest Blockbuster Game of 2010, “Halo: Reach”

    LONDON – 26 April 2010 – Brace yourselves for a riveting glimpse into one of the darkest secrets of the “Halo” universe. This week is the premiere of “Birth of a Spartan,” a live-action short directed by award-winning director Noam Murro. Airing on multiple U.K. and U.S. TV networks and also showing in cinemas across North America, “Birth of a Spartan” is a stirring depiction of the transformation of Carter 259, the future leader of Noble Team in “Halo: Reach,” from an ordinary young man to a superhuman Spartan warrior.

    The highly classified bio-augmentation procedure is a Spartan candidate’s final and most difficult ordeal before joining the ranks of the legendary soldiers. The dramatic interpretation of Carter’s rebirth as a Spartan embodies the themes of courage, sacrifice and honor in “Halo: Reach” and gives viewers a unique look into the origins of a central character in the upcoming blockbuster game.

    The 60 second ad short premieres in the U.K. on Tuesday, April 27 via Sky Sports 2 at the full time whistle of the Champions League semi-final between Lyon and Bayern Munich. Watch it live or on demand on Sky Player, Sky’s online TV service on Xbox 360 via Xbox LIVE. And if you miss it, catch it again on Wednesday 28th April on ITV 1 after the Champions League Semi Final between Barcelona vs Inter Milan. The short will also air on multiple shows across sixteen other U.K. and U.S. TV networks, including Comedy Central, Spike TV, Bravo, FX, TNT and TBS.

    The short will be available on www.welcometonobleteam.com on Tuesday, April 27 at 5.00 am GMT. In addition to being able to view the short, users can also upload a photo of themselves and get an image created of them as a Spartan III. On the following day a special, extended two minute 30 second version will be available for download on Xbox LIVE exclusively for Gold members. The ad short will also premiere on April 28 in cinemas across North America in select theaters with screenings through the opening weekend of “Iron Man 2” and concludes on May 13.

    “Birth of a Spartan” was directed by Noam Murro, the director of the 2008 feature film “Smart People” and numerous award-winning ad spots for Toshiba, Saturn, Volkswagen and more. The recipient of the Director’s Guild of America’s 2005 Director of the Year award, Murro was also recently named the U.K.’s #1 director by Campaign magazine. For production of the short, Microsoft partnered with Biscuit Filmworks Co., a production company Murro founded in 2000.

    Developed by acclaimed studio Bungie, “Halo: Reach” launches this autumn exclusively on Xbox 360, and is available for pre-order today in standard, Limited and Legendary editions. The “Halo: Reach” multiplayer beta, which is poised to be the definitive Xbox LIVE event of this spring, kicks off in one week on May 3. Players can access the beta via the “Halo 3: ODST” campaign disc.

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs467.snc3/25638_380772331343_13905281343_4034517_3092224_n.jpg)

whatdog.gif

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Title: Re: Halo: Reach
Post by: WrikaWrek on April 27, 2010, 07:09:56 PM
Actually, from the videos i think technically Halo Reach is pretty awesome. Problem is, lightning kinda sucks, and it lacks so much in the art department, it's like whoever creates the world thinks "Box here, box there", it's horrible.

edit: From that giantbomb video, the lightning is great, it's the texturing that sucks.
Title: Re: Halo: Reach
Post by: ManaByte on April 27, 2010, 07:49:08 PM
[youtube=560,345]http://www.youtube.com/watch?v=8a4Wu6h5AXE&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: AdmiralViscen on April 27, 2010, 08:24:01 PM
Mako!?
Title: Re: Halo: Reach
Post by: tehjaybo on April 28, 2010, 03:15:37 PM
Birth of a Spartan in HD

[youtube=560,345]http://www.youtube.com/watch?v=f1WHmEnS8lw[/youtube]
Title: Re: Halo: Reach
Post by: Don Flamenco on April 28, 2010, 03:40:50 PM
i liked the vidoc but i found bungle developers trying too hard to be 'GAMER DUDEZ'.

Shawn Elliot was really trying too hard. 
Title: Re: Halo: Reach
Post by: Phoenix Dark on April 29, 2010, 03:10:48 AM
New vidoc:Carnage Carnivale

Lots of interesting stuff for multiplayer freaks

http://www.bungie.net/projects/reach/vidaudio.aspx?c=58 (http://www.bungie.net/projects/reach/vidaudio.aspx?c=58)

[youtube=560,345]http://www.youtube.com/watch?v=ZUv98eWVnL0[/youtube]

lol luke smith
Title: Re: Halo: Reach
Post by: maxy on April 29, 2010, 11:22:19 AM
Some gaf people are already getting in Reach Beta
Title: Re: Halo: Reach
Post by: Stoney Mason on April 29, 2010, 11:27:44 AM
Some gaf people are already getting in Reach Beta

Yeah I believe Thursday is the download code release. Some people are able to play without the copy of ODST by getting codes from different sources.

For what its worth I put ODST on my gamefly.
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 02:36:23 PM
I got a couple Reach codes from the ExpertZone thing
Title: Re: Halo: Reach
Post by: G The Resurrected on April 29, 2010, 02:54:36 PM
Demi could I trouble you for one?
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 02:55:30 PM
Already gave them out. I have ODST... no rush
Title: Re: Halo: Reach
Post by: G The Resurrected on April 29, 2010, 03:13:02 PM
I didn't want to have to go buy a damn copy of ODST! guess I can just wait...
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 03:59:41 PM
anyone have any spare codes?

Title: Re: Halo: Reach
Post by: fistfulofmetal on April 29, 2010, 04:07:18 PM
i would like a code. plz
Title: Re: Halo: Reach
Post by: The Fake Shemp on April 29, 2010, 04:59:13 PM
I just got my code. Let's go get our REACH on.
Title: Re: Halo: Reach
Post by: Grecco on April 29, 2010, 05:03:14 PM
Im a little bit confused at this expertzone thing.
Title: Re: Halo: Reach
Post by: Vizzys on April 29, 2010, 05:04:16 PM
Im a little bit confused at this expertzone thing.

thats done and over with
Title: Re: Halo: Reach
Post by: Grecco on April 29, 2010, 05:08:46 PM
Fuuuuuuuuuuu
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 05:49:35 PM
I have a quick question.
Do I need to keep the ODST disk if I want to play the beta? or do I just need to borrow it just to download the beta and then can return it and play the beta normally?
Also, if I buy a second hand copy of the game is there a risk that I won't be able to try the beta? and how long is the beta lasting?
Title: Re: Halo: Reach
Post by: Stoney Mason on April 29, 2010, 05:50:37 PM
Beta lasts until the 19th. The rest I don't know.
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 05:53:47 PM
Thanks for the quick response.
If I buy a second hand copy of ODST, to you recommend me to keep it?
Title: Re: Halo: Reach
Post by: Stoney Mason on April 29, 2010, 05:56:21 PM
Thanks for the quick response.
If I buy a second hand copy of ODST, to you recommend me to keep it?

I thought ODST was an extremely poor value proposition at full price especially since it doesn't have a true competitive MP portion and the MP portion it does have doesn't have any matchmaking. It's also a pretty short campaign by itself. So if you can get it for dirt cheap then probably go for it. Otherwise I would I say just rent it from someplace to try out the Reach Beta.
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 06:05:13 PM
ODST is awesome. Better than Halo 3 and 2
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 09:13:26 PM
Is there anyway to get a code anymore?  :(
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 09:34:42 PM
I'll use a code on my other account and share it here if that works for you guys
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 09:36:14 PM
can you do that with a beta?
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 09:36:38 PM
Why not? Other GAFfots are doing it.
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 09:45:22 PM
It would be great if it works.  I'd really appreciate it.

I know it worked for demos in the past, like for the Bayonetta Japanese demo.
Title: Re: Halo: Reach
Post by: The Fake Shemp on April 29, 2010, 09:46:49 PM
This beta rocks. Who's on?
Title: Re: Halo: Reach
Post by: bork on April 29, 2010, 10:06:56 PM
So you can't get it from ODST yet? 
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 10:07:33 PM
Monday
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 10:23:28 PM
So demi, if you make an account and use the beta on it, how will it work? will only one person be able to use the account or can several people use it at the same time?
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 10:24:15 PM
reading on gaf, it seems like one person downloads it at a time, then passes it along.
Title: Re: Halo: Reach
Post by: BamYouHaveAids on April 29, 2010, 10:26:22 PM
are all the opportunities to get into the beta without buying odst over?
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 10:27:45 PM
from gaf
Quote
Got confirmation that it'll only work if you log in with the share dummy account while playing. Sorry guys

seems like it won't work out
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 10:30:18 PM
I'm downloading it now. 1.15GB

I will PM it to swaggaz next and then he can pass it along.

edit: Oh thats lame, haha
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 10:39:10 PM
Too bad.

I will be next in line if there is no one else besides swaggaz before me.

Thanks for the help demi!
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 10:40:28 PM
I'm playing the beta just fine.

Downloaded on dummy account

Signed out

Signed in mine

Loaded beta

No error messages

You sure they did it right?
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 10:44:29 PM
I dunno

should we still try this?
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 10:45:09 PM
Sure I'll PM it to you
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 10:46:19 PM
I dunno

should we still try this?
I hope you have a fast internet connection, I can't wait to try it :D
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 10:47:09 PM
thanks.  and just as a reminder.  I do recover gamertag, right?

I dunno

should we still try this?
I hope you have a fast internet connection, I can't wait to try it :D

I just downloaded Trials HD and Tecmo Bowl demo in like 20 seconds, so it is pretty good.
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 10:47:19 PM
If it is tied to account/console, it wont affect me since I was the original downloader/console

So if it does make you sign in, you're on your own with that. lol

Yes you recover
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 10:50:43 PM
Good luck!
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 10:55:18 PM
well it is downloading at a decent pace.  we'll see what happens when it finishes.

either way :bow demi :bow2
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 11:08:10 PM
tried it on my XBL account and it didn't work

trying it now on the account it was downloaded with and it is working

seems like you have to be signed in

also just now tried to switch to my account mid-game and it didn't work

what now?
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 11:09:31 PM
I guess it is tied to the account. It works for me because it was downloaded on my console.
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 11:10:46 PM
seems like it

If you don't mind, it can still work, we would just need to play on this account

edit:  right now it's just at the main menu.  I haven't tested playing with a game and will wait until I get the ok to.

So if I understood correctly you two can run the beta at the same time with no problem, right?

so this way a code can be used for two people, the original downloader and the guy using the account.

seems like it
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 11:13:25 PM
So if I understood correctly you two can run the beta at the same time with no problem, right?

so this way a code can be used for two people, the original downloader and the guy using the account.
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 11:15:19 PM
It works on my account no problem, you guys do whatever you want... figure it out

It works on my account just fine because I was the original console downloader. It's like that for XBLA games.

I'm not signed in at all to the dummy
Title: Re: Halo: Reach
Post by: AdmiralViscen on April 29, 2010, 11:15:59 PM
I want
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 11:17:49 PM
It works on my account no problem, you guys do whatever you want... figure it out

It works on my account just fine because I was the original console downloader. It's like that for XBLA games.

I'm not signed in at all to the dummy

alright

so if you don't mind, I'm just gonna try a match and pass it on to skidmark.
Title: Re: Halo: Reach
Post by: demi on April 29, 2010, 11:19:51 PM
It looks ok. It's still very Halo. Theres obvious upgrades but that nasty blur is still there. I just toyed around with Headhunter and got my ass whooped of course, lol. I'm not good at Halo.
Title: Re: Halo: Reach
Post by: Skidmark on April 29, 2010, 11:20:51 PM
shall we set something like an hour each? so we get time to test it out and then pass the account details through a pm to the next person in line?
Title: Re: Halo: Reach
Post by: cool breeze on April 29, 2010, 11:41:58 PM
shall we set something like an hour each? so we get time to test it out and then pass the account details through a pm to the next person in line?

sure

I'm sending you info now

First impression of the beta: DOPE

The jetpack, sprint, and super shield are fucking awesome.  I don't play stealth so I'm not liking the invisibility, but otherwise this is awesome.  The best kill was hitting the shield as two bozos tried to gang up on me.  Knocked down their shields on release and they got screwed by their own grenades.

Also, not a big deal, but the game didn't look as good as it seemed it would from the videos

I'm not gonna play anymore tonight, btw.  You guys should have a chance to try it out.

Title: Re: Halo: Reach
Post by: Skidmark on April 30, 2010, 12:05:16 AM
I recovered the gamertag but I can't find the game, do I have to download it from somewhere or is it supposed to get downloaded to my hard disk when I recover the gamertag? It probably skipped it because I didn't have enough space on my hard disk.

Anyway, I will skip my turn this time and pass the details to the next person in line, I hope it works out for me the next time.
Title: Re: Halo: Reach
Post by: demi on April 30, 2010, 12:05:50 AM
You go to download history in Account Information
Title: Re: Halo: Reach
Post by: Skidmark on April 30, 2010, 12:50:29 AM
I finished playing and have sent a pm with the account details to AdmiralViscen.

This was the first time I sit down and play Halo alone, I am really not used to the controllers, I played three matches, all sucked except the second one. The game seems awesome and I will hopefully get it.
Title: Re: Halo: Reach
Post by: demi on April 30, 2010, 01:16:32 AM
If all youve played is COD, Halo will feel like... well, crap
Title: Re: Halo: Reach
Post by: Skidmark on April 30, 2010, 03:50:12 AM
(http://Offline
Last seen 3 hours ago playing Halo: Reach Beta)

I am going to jump in and play for a while, if anybody wants the account to play just leave a message here and I will sign out.
Title: Re: Halo: Reach
Post by: G The Resurrected on April 30, 2010, 10:30:49 AM
If all youve played is COD, Halo will feel like... well, crap
So true.

It feels more like a game for the ADD generation. In other words its like a kids game. I do like the new abilities and its still fun, and by fun I mean getting your ass kicked by douchebags every 5 seconds kind of fun.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 30, 2010, 10:51:18 AM
Hopefully Gamefly sends out my copy of ODST. Unfortunately it says Medium availability. And I've seen games sit in my queue at medium for awhile.

From the early impressions I'm reading, it seems to still very much be an iteration on Halo which is probably very good news for Halo fans but slightly less good news for me since I was kinda looking for it to change a lot of Halo and be more class based.

Either way I'm curious to try it out. Hopefully next week I will be able to.
Title: Re: Halo: Reach
Post by: Skidmark on April 30, 2010, 10:56:34 AM
I don't think anybody is using demi's account right, I can send you the details if you would like to try it now.
Title: Re: Halo: Reach
Post by: Vizzys on April 30, 2010, 10:59:59 AM
Hopefully Gamefly sends out my copy of ODST. Unfortunately it says Medium availability. And I've seen games sit in my queue at medium for awhile.



you can blame me if you like
Title: Re: Halo: Reach
Post by: Stoney Mason on April 30, 2010, 11:01:30 AM
I don't think anybody is using demi's account right, I can send you the details if you would like to try it now.

Thanks Skidmark but I wouldn't be able to give it a try at this time. Thank for looking out though. How do you like it? I know you are relatively new to Halo right?

you can blame me if you like

lulz. Yeah I should have put it in my queue like a week earlier but I kinda forgot when the beta was starting.
Title: Re: Halo: Reach
Post by: Skidmark on April 30, 2010, 11:10:34 AM
I don't think anybody is using demi's account right, I can send you the details if you would like to try it now.

Thanks Skidmark but I wouldn't be able to give it a try at this time. Thank for looking out though. How do you like it? I know you are relatively new to Halo right?

I am having a lot of trouble with the controls layout, my primary weapon sucks, I need to shoot two magazines into an enemy before he dies. People are also able to kill me with just one knife hit meanwhile I need to shoot a magazine and then melee them twice before I knock them down. I also don't know where to place the flags that I just capture so I just leave them around my team mates.  :lol

This is the first time that I play Halo, I better watch some tutorials on youtube so I can do something about all my assists.
It is a lot different than what I am used to playing but it has been fun so far and I am sure it will be more fun when I get some basic skills.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 30, 2010, 11:14:20 AM
Halo 3 was all about the battle rifle and shooting people at sort of mid-range distance. I'm not sure if Reach is balanced in the same manner though. Also learning how to use the melee was key to that series.

I'm sure some other people here though could give you much better tips as I was never an especially good Halo player, especially at 3.
Title: Re: Halo: Reach
Post by: AdmiralViscen on April 30, 2010, 12:59:54 PM
I can't play till tonight.

Halo Reach is definitely more about the long game than Halo 3 was.

Also lol @ Halo being more ADD than CoD
Title: Re: Halo: Reach
Post by: cool breeze on April 30, 2010, 01:16:49 PM
yeah, CoD is THE ADD multiplayer game.  Reach seems like it is trying to become a bit faster with abilities, but it is still considerably slower than CoD.

Outside of Hardcore, CoD has like no respawn time, you can run around the map dual wielding shotguns, throw knives, etc. all while numbers pop up making you feel good about shooting an enemy as they fell for the 5th time.  It's really fun for it.

One thing I haven't read was if they were downplaying the importance of vehicles in multiplayer.  Reading the coverage and from the two games I playd last night, there aren't vehicles except in that one Spartan vs Elite mode.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 30, 2010, 01:19:03 PM
lulz.

Not really going to get into this other than to say that neither game is some cerberal simulation of combat. Both games are popular for a reason. They are both widely accessible in most aspects. And twitch based. Nothing wrong with that at all.

Title: Re: Halo: Reach
Post by: cool breeze on April 30, 2010, 01:32:16 PM
I'm not saying Halo games are super hardcore shooters or something, just that the appeal of CoD4 and MW2 is greater because the pace is much faster.  I know that some friends that hated shooters got big into MW2.  I don't think there is anything wrong with it because I really enjoy the CoD games online, but it seems like it is crafted to provide minimal frustration and high reward.   I mean, there are death streaks to help you out if you end up dying too much.  It is a much more accessible series, I think.
Title: Re: Halo: Reach
Post by: Stoney Mason on April 30, 2010, 01:44:48 PM
I'm not sure speed is the key ingredient for success in a shooter on a console otherwise those quake style era games would be more popular. The key ingredient has more to do with ease of control.

Not saying I disagree with any of your points. More saying there is a reason both of those series are the breakout hits of the fps genre on consoles. Both of them have superior controls relative to other shooters for the masses and they are both the two most accessible shooters on console.

There are lots of things in each series that makes each game pretty broad. The matchmaking and the grenade chucking propensity in Halo for example. The perk system of Modern Warfare or the thumper.

Of course there are people in either game who are able to play it at a higher level but the average person is generally able to hop into either series fairly easily compared to other shooters. Which is I think the goal when they make both of these games.
Title: Re: Halo: Reach
Post by: The Fake Shemp on April 30, 2010, 02:55:07 PM
Grenades have less distance, but more splash damage in Reach. My timing from the rifle is all off; bullet damage has been changed. I don't like where melee is mapped. It is a different game in parts.
Title: Re: Halo: Reach
Post by: OptimoPeach on April 30, 2010, 03:08:31 PM
What's melee on now? It was pretty bad on B because you either had to curl your index finger down to reach it or take your thumb off the aiming stick. In 2 and 3 there was a button config that set it to left trigger and nades to B, but I could never get used to it. I'd be happy if they put it on one of the bumpers.
Title: Re: Halo: Reach
Post by: Don Flamenco on April 30, 2010, 03:28:42 PM
man, I held on to ODST after beating it, watching its value drop, and it turns out I don't need it cause I got a code. 

Game is pretty fun. Jetpacks was yes
Title: Re: Halo: Reach
Post by: cool breeze on April 30, 2010, 03:29:27 PM
What's melee on now? It was pretty bad on B because you either had to curl your index finger down to reach it or take your thumb off the aiming stick. In 2 and 3 there was a button config that set it to left trigger and nades to B, but I could never get used to it. I'd be happy if they put it on one of the bumpers.

Melee is on the right bumper now.  B button is switch grenade types.

personally, I want a config that has grenades on the right bumper with melee on the left.
Title: Re: Halo: Reach
Post by: cool breeze on April 30, 2010, 09:59:33 PM
:bow Bungie :bow2

they dropped 117 codes on their site, they ran out in a second...a bit later they released like 1000 and I managed to get one of those

Title: Re: Halo: Reach
Post by: Vizzys on April 30, 2010, 10:14:59 PM
damn i missed out cause that shit is all gone
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 01, 2010, 10:08:44 PM
I'm logging into the group acct right now.
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 01, 2010, 11:05:37 PM
I only did one match but I found it underwhelming. And not just because half my team quit right away. I got more kills than the opposing team though at least, and ranked up.

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=114346&player=demiJP
Title: Re: Halo: Reach
Post by: demi on May 01, 2010, 11:06:54 PM
I'm pretty sure you can play on your name, as long as demiJP is signed on XBL at the same time
Title: Re: Halo: Reach
Post by: Skidmark on May 01, 2010, 11:11:45 PM
I'm pretty sure you can play on your name, as long as demiJP is signed on XBL at the same time
Do you mean that I can play the beta with my own account if the demi account is signed in on another console or on xbox.com?
Title: Re: Halo: Reach
Post by: demi on May 01, 2010, 11:16:31 PM
demiJP has to be recovered on your console, and signed in, then you can play with your gamertag on another controller.
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 01, 2010, 11:17:51 PM
Eh, I doubt I will play again until my friends have it too. I don't really go online alone.
Title: Re: Halo: Reach
Post by: The Fake Shemp on May 01, 2010, 11:19:28 PM
I'd play more, but I don't like the available game modes.
Title: Re: Halo: Reach
Post by: cool breeze on May 02, 2010, 01:11:58 AM
Monday they put up that big mode with vehicles and a new map, so that should be good.  Problem with the beta is that there are two maps and one of them sucks.  The sword-something map design is baffling. 

But I'm liking it.  Some of the complaints on gaf I agree with, like it some ways it feels a bit off from other Halo games, the new melee and grenades are ridiculous, but I'm still enjoying it a lot.  The best ability so far is the elite dodge/roll move, followed by the sprint.  I thought armor lock and jetpack were cool at first but they've quickly become less useful.  A guy in a jetpack is like a flying target, and for armor lock you just need to time your grenade to when they release.

And if anyone else thought the picture had ghosting in motion, it's because of the temporal aa.  I thought something was wrong with my TV at first but it turns out it was intended and ends up making it look off in motion.

actually I think the new modes might be on the 7th
Title: Re: Halo: Reach
Post by: maxy on May 03, 2010, 07:39:02 AM
[youtube=560,345]http://www.youtube.com/watch?v=WAVJBId8yH8&feature=player_embedded#![/youtube]
Title: Re: Halo: Reach
Post by: Stoney Mason on May 03, 2010, 09:50:34 AM
lame. Looks like I won't be getting ODST through Gamefly. It's on low availability now.
Title: Re: Halo: Reach
Post by: Bloodwake on May 03, 2010, 11:33:32 AM
so, when does the Beta land for us ODSTers?
Title: Re: Halo: Reach
Post by: OptimoPeach on May 03, 2010, 11:35:21 AM
They buffed grenades? :rofl
Title: Re: Halo: Reach
Post by: cool breeze on May 03, 2010, 11:47:43 AM
big time, but it's not as bad as the new melee system.  The way melee works here is that, even if the guy you're fighting has 1% shield and 1% health, the melee attack will only take down their shield and they're still alive.  Or if you take down their shield and they have 100% health, it kills them instantly.  Basically they made melee a lot less effective.

the beta is still fun and the only things I dislike are how slow you move (compared to other Halo games) and the SWAT game type.  SWAT is where they give you the semi-auto scoped rifle, sprint, and no shields.  You can take enemies out with a single headshot with this gun, but it ends up feeling like Call of Duty-lite.  The worst is that when it's an option, people vote for it.  They never vote for Elite Slayer and that mode is awesome  :maf  Elite slayer is just slayer with everyone as elites with covenant weapons.  Elites have a badass roll/dodge move that is the best ability in the game, imo.
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 03, 2010, 12:14:43 PM
Grenades needed a buff. They've gotten weaker with each game in the series.
Title: Re: Halo: Reach
Post by: Vizzys on May 03, 2010, 01:52:11 PM
the download is up for disc users

2% lol :(
Title: Re: Halo: Reach
Post by: tehjaybo on May 03, 2010, 04:43:32 PM
It's up for ODST users?  I'm leaving work early to download, SEE YOU BITCHES IN GAME.
Title: Re: Halo: Reach
Post by: Vizzys on May 03, 2010, 04:53:32 PM
yeah but the servers are down so nobody can play atm or something
Title: Re: Halo: Reach
Post by: Vizzys on May 03, 2010, 07:53:33 PM
ok they worked for a while and i played some slayer


really liking it, new weapons seems nice esp the covie ones

grenades actually throw on the brink of death unlike halo2/3, that shit annoyed me so much, now im getting tons of "from the grave" grenade kills ala halo 1

sprint is probably the best ability atm, steath kinda sucks so far and armor lock probably has its uses but I havent seen anyone use it effectively

still need to try the jetpack


impressions so far: leagues better than halo 3
Title: Re: Halo: Reach
Post by: cool breeze on May 03, 2010, 08:16:10 PM
First game I played today:  Entered into lobby, hear 10-year old kid in an argument with black guy.  Kid uses racial slur; black guy makes fun of the kid's small penis.  The game starts, no one knows how to play, and people drop out.

Good to have the masses join in!
Title: Re: Halo: Reach
Post by: brawndolicious on May 03, 2010, 08:45:48 PM
You still can't join a game mid-match?
Title: Re: Halo: Reach
Post by: Vizzys on May 03, 2010, 09:09:13 PM
I really hate the map sword base

maybe one of halos worst maps of all time
Title: Re: Halo: Reach
Post by: FatalT on May 03, 2010, 09:13:55 PM
Stupid servers need to stop going down. I can't play with Viz because of their constant drops. :(
Title: Re: Halo: Reach
Post by: Vizzys on May 03, 2010, 09:31:47 PM
yeah I keep trying to join people but it never works

Title: Re: Halo: Reach
Post by: MCD on May 03, 2010, 09:48:31 PM
typical bungie game.
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 03, 2010, 10:06:55 PM
Why the fuck do I have to download this again?
Title: Re: Halo: Reach
Post by: demi on May 03, 2010, 10:30:50 PM
Why the fuck do I have to download this again?

Because you downloaded it as demiJP - not as AdmiralViscen
Title: Re: Halo: Reach
Post by: MCD on May 03, 2010, 11:50:49 PM
this is...it's...

a halo game
Title: Re: Halo: Reach
Post by: Ganhyun on May 04, 2010, 08:55:15 AM
not really that impressed with this so far. The armor abilities kinda suck tbh, at least the armor lock and the stealth one. The jetpack was useful on getting to the top of the Covie map quickly. Sprint seems to be good to get to a weapon faster.
Title: Re: Halo: Reach
Post by: tehjaybo on May 04, 2010, 02:00:51 PM
First impressions from me:  I like it.

The armor lock can be used quite well.  I had a couple friends over to play the beta, and one of them absolutely loves Guard, where the other fell in love with Airborne.  Both of them use the abilities quite amazingly.  Sword Base sucks, when playing CTF we couldn't find a faster way to the top than running the ramps, and it all looks the exact same so people were constantly getting lost.  I did figure out where the shotgun (ridiculous) and sniper rifle (ridiculous) were on the map though.  I really loved the needle rifle and the new AR, as well as the DMR. 

Complaints so far: 

-Sprint should last longer
-Grenades need to be nerfed some
-DMR needs to be given some power
-Stockpile needs to die.

All in all, I really liked what I played last night, and fully look forward to playing some more tonight.  It's a lot more fun with a full group of 8 people, because you instantly get matched games, rather than waiting for the server to unfuck itself.  I had 7 last night, my friends and I, and a couple of people we picked up. 

Interesting story on the pickups, actually.  We joined a game before we had a full 8 (we were running with 4 at the time) and SWAT got voted up.  One guy said "God, SWAT sucks."  My female friend who was sitting with us and playing said "Oh?  Why is that?" to which the guy responded "Shut up, whore."  I mean, is that really necessary?  The guy then proceeded to say he was going to rape us.  So, we were all in a pretty raw mood, and proceeded to play as such.  The first kill was from the girl's husband on the guy that called her a whore, and it was a headshot.  From time to time, we would pick up the other team's chatter, and apparently there was another husband/wife couple on that team, and they were reaming the guy, and he was doing the macho "I'll keep calling you names to make my tiny penis bigger" thing. 

We kicked that dude's ass.  Then invited the other couple to join us.  Then Bloodwake joined in and we were doing pretty good.



But yeah, if anyone wants to play some later, add me on XBL.  GT is the same as my name here.
Title: Re: Halo: Reach
Post by: Vizzys on May 04, 2010, 02:02:37 PM
grenades are perfect, if anything maybe there should just be less of them  (none to grab on maps, maybe still some to pick up of corpes)
Title: Re: Halo: Reach
Post by: tehjaybo on May 04, 2010, 02:05:16 PM
Not a lot, just a little bit.  They're kind of insane at the moment.
Title: Re: Halo: Reach
Post by: The Fake Shemp on May 04, 2010, 04:31:54 PM
Yeah, I agree. Grenades need to be nerfed.
Title: Re: Halo: Reach
Post by: AdmiralViscen on May 04, 2010, 04:45:21 PM
Grenades were too pussy in the last two games. Buffing them and nerfing melee was the right idea.
Title: Re: Halo: Reach
Post by: The Fake Shemp on May 04, 2010, 05:01:30 PM
Too overpowered. They need to be taken back a notch or two.
Title: Re: Halo: Reach
Post by: Vizzys on May 04, 2010, 07:19:08 PM
[youtube=560,345]tPFQCVYSxkk[/youtube]

some good info here
Title: Re: Halo: Reach
Post by: cool breeze on May 08, 2010, 12:11:00 AM
Invasion mode is out and it's pretty fun
Title: Re: Halo: Reach
Post by: Bloodwake on May 08, 2010, 12:21:58 AM
I hate nerfed grenades and I love grenades that behave like a fucking GRENADE would if it goes off.

They don't need to nerf grenades at all. Honestly, in Halo 3, I just fucking quit using grenades if they didn't stick to people. It literally felt like a grenade would go off two feet away from someone and not fucking do shit. They would then rape me with the overpowered melee.

So, Bungie, keep it the fucking way it is. It plays like Halo 1 or 2. I like killing four people with one grenade. KEEP IT.

Invasion is meh, but then again, I started playing it when EVERYONE was like "how the fuck do I play this shit" so I am going to give it another shot.
Title: Re: Halo: Reach
Post by: maxy on May 24, 2010, 08:03:55 AM
Quote
More than 2.7 million people logged onto the video game "Halo: Reach," the upcoming prequel to the first-person shooter trilogy starring supersoldier Master Chief, developer Bungie Studios announced Monday.

Players collectively logged more than 16 million hours and more than 1.1 billion virtual kills during the 18-day public beta test of the game's multiplayer mode, Bungie said in a statement, adding the game will be launched worldwide on Sept. 14 -- except in Japan, where it will debut a day later.

"It's exceeded our expectations," said Bungie Studios community director Brian Jarrard. "Our only real perspective going into this was the 'Halo 3' beta test, which had about 800,000 people. We knew there were a couple million copies of 'ODST' out there, but we really didn't have any specific information that let us know what the population might be like."
Title: Re: Halo: Reach
Post by: Stoney Mason on June 25, 2010, 05:47:38 PM
[youtube=560,345]http://www.youtube.com/watch?v=wVTHwwCjKLk&feature=player_embedded#![/youtube]
Title: Re: Halo: Reach
Post by: maxy on July 07, 2010, 09:50:03 AM
[youtube=560,345]http://www.youtube.com/watch?v=mgFy83gAL1Y[/youtube]
Title: Re: Halo: Reach
Post by: cool breeze on July 07, 2010, 09:12:04 PM
new blood gulch looks huge

also, some armor abilities remind me of Perfect Dark Zero now.  First the roll and now this hologram, except they're good now.
Title: Re: Halo: Reach
Post by: Stoney Mason on July 22, 2010, 11:06:11 PM
[youtube=560,345]http://www.youtube.com/watch?v=XCcmrL29WII[/youtube]
Title: Re: Halo: Reach
Post by: AdmiralViscen on July 22, 2010, 11:12:23 PM
Holy shit.
Title: Re: Halo: Reach
Post by: Vizzys on July 22, 2010, 11:20:59 PM
bungie :bow
Title: Re: Halo: Reach
Post by: BobFromPikeCreek on July 23, 2010, 03:37:48 AM
It's a shame that you probably won't be able to use your maps in any form of matchmaking and they'll very rarely get played.
Title: Re: Halo: Reach
Post by: cool breeze on July 23, 2010, 03:43:15 AM
yeah, it would be weak if there wasn't an interface to search for custom maps and modes.  At least they're allowing firefight to be done in matchmaking now and I hope campaign co-op and forge follow.

either way, Reach looks pretty crazy all around.
Title: Re: Halo: Reach
Post by: Stoney Mason on July 23, 2010, 08:33:02 AM
It's a shame that you probably won't be able to use your maps in any form of matchmaking and they'll very rarely get played.

This. Which is my problem with the forge conceptually.
Title: Re: Halo: Reach
Post by: AdmiralViscen on July 23, 2010, 08:53:07 AM
They did a good job of including Sandbox maps in MM last year. And it seems they made it easier to share maps too, so even if you have to make your own customs it seems like it will be easy to spread them virally.
Title: Re: Halo: Reach
Post by: Stoney Mason on July 23, 2010, 09:06:26 AM
They did a good job of including Sandbox maps in MM last year. And it seems they made it easier to share maps too, so even if you have to make your own customs it seems like it will be easy to spread them virally.

Don't get me wrong. It's better than nothing. And I wish more games had a forge like option.

I just wish there was some way to introduce the best stuff into a matchmaking context. When its limited to custom games with friends that introduces a high barrier of entry.
Title: Re: Halo: Reach
Post by: Third on July 23, 2010, 09:08:30 AM
Looks great. Halo finally looks fun to play.
Title: Re: Halo: Reach
Post by: OptimoPeach on July 23, 2010, 09:21:58 AM
Hasn't been a good Halo in over a decade but that is pretty incredible.

It would be 20x better on PC, though
Title: Re: Halo: Reach
Post by: Third on July 23, 2010, 10:37:32 AM
Yeah, Killzone and Resistance franchise is trash. They're just as bad as Halo.
The only good fps game series is Half-Life, basically.
Title: Re: Halo: Reach
Post by: AdmiralViscen on July 24, 2010, 08:31:56 AM
They did a good job of including Sandbox maps in MM last year. And it seems they made it easier to share maps too, so even if you have to make your own customs it seems like it will be easy to spread them virally.

Don't get me wrong. It's better than nothing. And I wish more games had a forge like option.

I just wish there was some way to introduce the best stuff into a matchmaking context. When its limited to custom games with friends that introduces a high barrier of entry.

The best stuff was put into matchmaking with Sandbox though. It can only improve from there with Reach IMO
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on July 25, 2010, 07:20:36 AM
Been on a Halo kick lately for some reason or another.  Went through Halo 3 recently and had a good time so I then popped in Halo 2 yesterday but then I remembered how much I don't like Halo 2.....don't think I can finish it again.  Anyway, Halo 3 (levels 3-7) reminded me how much fun this series can really be so I've gone back and rewatched the Reach campaign trailer again and now I'm fucking stoked.  I've refound my Halo love.  I even went to Walmart yesterday to put a preorder down so I could get that fucking DLC helmet that I'll probably never use.

Bring on September.
Title: Re: Halo: Reach
Post by: OptimoPeach on July 25, 2010, 01:12:51 PM
Play Halo 1's campaign instead of Halo 2's. You can lament the death of the three-shot pistol with me
Title: Re: Halo: Reach
Post by: maxy on July 28, 2010, 05:46:44 PM
[youtube=560,345]http://www.youtube.com/watch?v=kKjqA3hgL-M&feature=player_embedded#![/youtube]
Title: Re: Halo: Reach
Post by: maxy on July 29, 2010, 09:45:58 AM
[youtube=560,345]http://www.youtube.com/watch?v=92Bbw-KHajs&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on July 29, 2010, 06:25:16 PM
That new campaign trailer is sick.

Reach hype......growing........
Title: Re: Halo: Reach
Post by: Stoney Mason on August 14, 2010, 02:51:31 AM
[youtube=560,345]http://www.youtube.com/watch?v=TmT-jcTh1D8&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: iconoclast on August 14, 2010, 05:06:34 AM
Haha, Ivory Tower is back. Awesome. I read that Reach's multiplayer lead designer is an old FASA veteran, so now I'm really looking forward to this. Hopefully it tops Shadowrun.
Title: Re: Halo: Reach
Post by: Stoney Mason on August 16, 2010, 07:24:54 PM
[youtube=560,345]http://www.youtube.com/watch?v=L1nzXkm4ZaI[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=Ci_46RvOP7Y[/youtube]
Title: Re: Halo: Reach
Post by: AdmiralViscen on August 16, 2010, 07:40:42 PM
I've been waiting for an Ascension remake forever.
Title: Re: Halo: Reach
Post by: Stoney Mason on August 16, 2010, 07:45:17 PM
I've been waiting for an Ascension remake forever.

These videos are mostly appealing to me on a nostalgia level. I remember playing these levels so fucking much back in the day.


Honestly the gameplay looks exactly like Halo 3 to me with a few of those special abilities. It's just looks graphically much better. But I'm fine with that I suppose as their final swan song to Halo. It seems fitting from Bungie to sort of turn it into a best of edition.

Although I hope when 343 takes over they aren't afraid to make bigger changes.
Title: Re: Halo: Reach
Post by: iconoclast on August 16, 2010, 09:24:52 PM
Wow, a single-shot, accurate BR? BR start? Health? Fall damage? Bungie might actually be able to top Halo 1 :o
Title: Re: Halo: Reach
Post by: cool breeze on August 16, 2010, 10:33:14 PM
They're actually going back to Halo 1 in a lot of ways.  Like, I thought dual wielding was the only big change between post-CE games and now they're taking that ability away for Reach.
Title: Re: Halo: Reach
Post by: maxy on August 17, 2010, 03:21:51 AM
Hype starting

[youtube=560,345]http://www.youtube.com/watch?v=ITjhUPmle-o&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: maxy on August 17, 2010, 03:36:20 AM
More hype

Halo story

[youtube=560,345]http://www.youtube.com/watch?v=YxrxDedS11g&feature=player_embedded[/youtube]

[youtube=560,345]http://www.youtube.com/v/QOVNHjzFHgY&color1=0x234900&color2=0xd4d4d4&hl=en_US&feature=player_embedded&fs=1[/youtube]

[youtube=560,345]http://www.youtube.com/v/nQoKC6F7tDI&color1=0x234900&color2=0xd4d4d4&hl=en_US&feature=player_embedded&fs=1[/youtube]

Halo legends origins

[youtube=560,345]http://www.youtube.com/v/wscLfQXAgBc&color1=0x234900&color2=0xd4d4d4&hl=en_US&feature=player_embedded&fs=1[/youtube]

[youtube=560,345]http://www.youtube.com/v/70dZbD4pq1g&color1=0x234900&color2=0xd4d4d4&hl=en_US&feature=player_embedded&fs=1[/youtube]
Title: Re: Halo: Reach
Post by: maxy on August 17, 2010, 05:15:17 AM
http://www.rememberreach.com/ (http://www.rememberreach.com/)

Nothing but Halo music for now
Title: Re: Halo: Reach
Post by: drew on August 17, 2010, 05:28:24 AM
oh yay, halo canon and anime

oh, and worst live action trailer, ever
Title: Re: Halo: Reach
Post by: Barry Egan on August 17, 2010, 05:45:01 AM
It's pretty amazing how that backstory feature regresses before your very eyes.  The first 2/3rds are slightly above-average-for-a-videogame-sci-fi and than the minute it reaches Halo 2 there might as well have been a marquee of ??? smilies scrolling from left to right. 
Title: Re: Halo: Reach
Post by: AdmiralViscen on August 17, 2010, 08:27:22 AM
I like how that dude is going on about how interesting all that shit must have been when he's employed by the people who came up with it lol.
Title: Re: Halo: Reach
Post by: demi on August 17, 2010, 09:18:04 AM
Ifyou go to TRU this week, you can get a card for Halo Reach that gives $10 off any Xbox 360 game. This coupon can be used multiple times.

If you can find any clearance games for $10 or lower, you will receive them for -free-. I am going to raid the two stores nearby before work in about... an hour
Title: Re: Halo: Reach
Post by: Stoney Mason on August 17, 2010, 09:20:13 AM
It's pretty amazing how that backstory feature regresses before your very eyes.  The first 2/3rds are slightly above-average-for-a-videogame-sci-fi and than the minute it reaches Halo 2 there might as well have been a marquee of ??? smilies scrolling from left to right. 

This. Once Halo 2 hit I never really understood what the hell was going on anymore although I still enjoyed the action in the games. One of the reasons I like the idea of Reach is them perhaps going back to a simple but workable story to follow. Are there any flood in Reach? I hate those damn enemies and levels that feature them.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on August 17, 2010, 10:17:31 AM
There shouldn't be any Flood in Reach since the Flood don't appear until after they find the first Halo.

Reach should be nothing but Covenant.
Title: Re: Halo: Reach
Post by: maxy on August 19, 2010, 09:25:59 PM
Beginning of the game,spoilers obviously

[youtube=560,345]http://www.youtube.com/watch?v=8Kvz1P57kRA[/youtube]

[youtube=560,345]http://www.youtube.com/watch?feature=iv&v=vgX_MOn-l68&annotation_id=annotation_467496[/youtube]

beautiful  :bow2

achievement for hunting animals :bow2
Title: Re: Halo: Reach
Post by: iconoclast on August 19, 2010, 09:38:05 PM
All of the achievements are here btw, don't think this was posted: http://www.xbox360achievements.org/game/halo-reach/achievements/

Looks like a fairly easy 1000. Kinda surprised there's an achievement for beating it solo on Legendary since co-op is a pretty big focus for Halo. Was planning on running through it with a friend or two when it came out, but I guess I won't bother now.
Title: Re: Halo: Reach
Post by: Wario64 on August 22, 2010, 06:07:39 PM
so halo reach is out. someone get it and spoil everything  :)
Title: Re: Halo: Reach
Post by: Stoney Mason on August 22, 2010, 06:16:44 PM
Well in theory its a prequel so nothing can be spoiled  ;)


I remember when Halo 2 got leaked way before it came out.
Title: Re: Halo: Reach
Post by: Stoney Mason on August 22, 2010, 07:46:42 PM
I played Halo 3 recently for the first time in forever and man I felt rusty. I couldn't remember the buttons even after many games.


I probably shouldn't even bother trying to practice on it since I heard Reach switches up some of the buttons.
Title: Re: Halo: Reach
Post by: Wario64 on August 22, 2010, 09:15:19 PM
someone's playing it now

http://www.justin.tv/tyndis#/w/335318176/2
Title: Re: Halo: Reach
Post by: Stoney Mason on August 22, 2010, 10:36:06 PM
someone's playing it now

http://www.justin.tv/tyndis#/w/335318176/2

Thanks. Watched it for a few minutes.

Game comes out relatively soon which I kind of forgot.
Title: Re: Halo: Reach
Post by: Wario64 on August 23, 2010, 01:56:08 AM
he's on the last level right now and he sucks ass
Title: Re: Halo: Reach
Post by: Purple Filth on August 23, 2010, 02:25:48 AM
well the ending sucked.  :lol

wait i'm hearing it aint over yet
Title: Re: Halo: Reach
Post by: Wario64 on August 23, 2010, 02:28:43 AM
i bet you replay a level from halo 1 or some shit.
Title: Re: Halo: Reach
Post by: Wario64 on August 23, 2010, 02:38:07 AM
that was kinda cool...would have been nice to experience first hand i guess. supposedly there's a legendary ending?
Title: Re: Halo: Reach
Post by: Purple Filth on August 23, 2010, 02:38:07 AM
ending still sucked  :lol

hear there is one for legendary though
Title: Re: Halo: Reach
Post by: iconoclast on August 23, 2010, 03:06:58 AM
Yeah, every Halo has had an extended ending for Legendary besides ODST IIRC.
Title: Re: Halo: Reach
Post by: Third on August 23, 2010, 08:54:36 AM
[JTAG] Halo Reach RF ISORip XBOX360-XB3

I have to JTAG my console. Not for this game, though.

edit-

lol just watched the ending.  :lol
Title: Re: Halo: Reach
Post by: Stoney Mason on August 23, 2010, 11:21:05 AM
Someone uploaded the ending.

spoiler (click to show/hide)
[youtube=560,345]http://www.youtube.com/watch?v=_ks6t-viZYY[/youtube]
[close]

I didn't watch it myself. I'll wait for the full game.
Title: Re: Halo: Reach
Post by: Purple Filth on August 23, 2010, 04:48:07 PM
Someone uploaded the ending.

spoiler (click to show/hide)
[youtube=560,345]http://www.youtube.com/watch?v=_ks6t-viZYY[/youtube]
[close]

I didn't watch it myself. I'll wait for the full game.

Youtube took down the vid anyways.

I wondered if it was the "Legendary" one
Title: Re: Halo: Reach
Post by: Stoney Mason on August 23, 2010, 05:00:42 PM
Can't put that cork in the bottle.

If you're interested just search for Halo Reach ending and you'll find lots of dupes on youtube.
Title: Re: Halo: Reach
Post by: Wario64 on August 23, 2010, 05:16:19 PM
Someone uploaded the ending.

spoiler (click to show/hide)
[youtube=560,345]http://www.youtube.com/watch?v=_ks6t-viZYY[/youtube]
[close]

I didn't watch it myself. I'll wait for the full game.

Youtube took down the vid anyways.

I wondered if it was the "Legendary" one

it wasnt, it was recorded from the stream last night which was heroic difficulty
Title: Re: Halo: Reach
Post by: Third on August 27, 2010, 09:05:24 PM
Wow this game is good. Played  it for about one hour at a friend's place. I already can confirm that this game is better than H3.

I still can't believe how bad H3 looked when it came out. I had to check out if I wasn't accidentally playing H2. But Reach looks really great.
Title: Re: Halo: Reach
Post by: drew on August 28, 2010, 07:47:48 PM
Ifyou go to TRU this week, you can get a card for Halo Reach that gives $10 off any Xbox 360 game. This coupon can be used multiple times.

If you can find any clearance games for $10 or lower, you will receive them for -free-. I am going to raid the two stores nearby before work in about... an hour

this still going on?
Title: Re: Halo: Reach
Post by: iconoclast on August 28, 2010, 07:49:39 PM
No. that was dead the next day.
Title: Re: Halo: Reach
Post by: demi on August 28, 2010, 07:51:18 PM
Doesnt matter, I raided both TRUs here - the Alexis and the Monroe one
Title: Re: Halo: Reach
Post by: drew on August 28, 2010, 08:31:04 PM
you son of a bitch
Title: Re: Halo: Reach
Post by: Stoney Mason on August 30, 2010, 10:35:18 PM
[youtube=560,345]http://www.youtube.com/watch?v=lApT-prty6k[/youtube]
Title: Re: Halo: Reach
Post by: WrikaWrek on September 01, 2010, 12:16:04 AM
17%
Title: Re: Halo: Reach
Post by: WrikaWrek on September 01, 2010, 02:19:42 AM
Bungie gotta have the worst story tellers around with access to big budget. Such a major story, and they open a game with stupid shots that mean nothing, drop the player into an unknown planet, give no info on what we are doing here, why....

For fucks sakes.
Title: Re: Halo: Reach
Post by: G The Resurrected on September 01, 2010, 10:17:47 AM
Is it just me or do they make some of the best trailers around for the Halo games? They do their job they get you hyped up and are epic in nature. But then you play the game's and its a different story. I'm convinced now that Bungie is good at making trailers but not good games.
Title: Re: Halo: Reach
Post by: demi on September 01, 2010, 10:20:08 AM
Who says Bungie even makes the commercials
Title: Re: Halo: Reach
Post by: demi on September 01, 2010, 10:22:14 AM
btw... $25 GC for Reach @ TRU (rewards members)
Title: Re: Halo: Reach
Post by: G The Resurrected on September 01, 2010, 10:27:26 AM
Well whoever makes them  :bow2

Damn TRU for having a better giftcard than amazon. Thats ok 69.99 legendary editions will keep me warm on the inside.
Title: Re: Halo: Reach
Post by: maxy on September 01, 2010, 11:19:08 AM
Bungie doesn't make trailers,MS does.

Someone from MS Germany complained about Bungie...apparently marketing team was working in the dark,storyline unknown,not allowed to play the game(Halo 3).
Title: Re: Halo: Reach
Post by: Stoney Mason on September 01, 2010, 11:19:58 AM
I've never thought their storytelling has been great but then its an action game. I barely pay attention to that part honestly.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 01, 2010, 11:35:14 AM
Pretty sure Bungie had a hand in all the trailers. They definitely had a hand in this one.
Title: Re: Halo: Reach
Post by: WrikaWrek on September 01, 2010, 12:41:29 PM
Terrible framerate consistency, or maybe a side effect of the absolutely horrible motion blur technique applied where it makes it look like the characters are sort of sliding, huh

Bungie what the fuck
Title: Re: Halo: Reach
Post by: Third on September 01, 2010, 12:54:48 PM
WTF? The game looked great when I played it.
But I won't be getting a copy for myself because I got tired by it really fast. I just somehow can't play Halo's anymore since Halo 2  :-\
Title: Re: Halo: Reach
Post by: demi on September 01, 2010, 12:59:30 PM
Wrika doesnt really enjoy his hobby anymore, so disregard what he says.
Title: Re: Halo: Reach
Post by: WrikaWrek on September 01, 2010, 01:33:40 PM
Save me Demi
Title: Re: Halo: Reach
Post by: maxy on September 01, 2010, 02:31:19 PM
You can't be saved Wrika.

Anyway maxy is playing,game is Halo,game is awesome,game plays and feels like Halo CE.

 :bow
Title: Re: Halo: Reach
Post by: drew on September 01, 2010, 04:11:40 PM
did you just talk about yourself in the third person?

smh.
Title: Re: Halo: Reach
Post by: maxy on September 02, 2010, 06:29:36 AM
did you just talk about yourself in the third person?

smh.
Yes i did.Have problems with that?
Sue me.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 02, 2010, 02:48:25 PM
[youtube=560,345]http://www.youtube.com/watch?v=nLQPbMy93u0[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=w66qfxuZ-qY[/youtube]
Title: Re: Halo: Reach
Post by: WrikaWrek on September 02, 2010, 08:02:50 PM
Heh, this game is actually pretty fucking great.

The combat is amazing, Bungie really owns it. The guns feel better than ever! Not bad !
Title: Re: Halo: Reach
Post by: maxy on September 03, 2010, 02:51:38 PM
To re-confirm

Game is awesome
Game is challenging...playing on heroic solo
Sometimes I'm like hmm...will i be able to pass this on legendary?...I will of course,but it won't be a walk in the park

Enemy is smart,agile,comes in large numbers and has no mercy.

Have fun.

Title: Re: Halo: Reach
Post by: demi on September 03, 2010, 02:53:14 PM
maxy you are so casual. Heroic :gay
Title: Re: Halo: Reach
Post by: maxy on September 03, 2010, 03:16:05 PM
Halo 3 legendary was like a walk in the park compared to this.This is really good...i like it
Title: Re: Halo: Reach
Post by: maxy on September 04, 2010, 02:50:17 AM
Finished it.... :( :'(

Starting Legendary now.
Btw,cutscenes are real-time.
Title: Re: Halo: Reach
Post by: drew on September 04, 2010, 09:49:52 AM
maxy you are so casual. Heroic :gay

the only reason you play the highest difficulty the first time is so you can get all the achievements in one go, youre not fooling anyone here, man ::)
Title: Re: Halo: Reach
Post by: Tieno on September 04, 2010, 09:58:41 AM
demi is the most skilled gamer, I always feel so small when he's talking about his achievements.
Title: Re: Halo: Reach
Post by: demi on September 04, 2010, 10:13:47 AM
maxy you are so casual. Heroic :gay

the only reason you play the highest difficulty the first time is so you can get all the achievements in one go, youre not fooling anyone here, man ::)

Duh
Title: Re: Halo: Reach
Post by: WrikaWrek on September 04, 2010, 07:10:16 PM
There's no FPS out there with combat as good as this one. This is a very accomplished game from a combat gameplay standpoint, it actually becomes good to the point of being impressive. Not because of some scripted sequence, but because of some combat situation you got yourself into.

But man, this game is anti climatic so far from a story standpoint. Where's the Epic? Where's the story telling? Where's the sense of attachment? Where are the characters?

Terrible Bungie, just fucking terrible. This whole lets make a MP like SP needs to stop bungie, sometimes it feels like i'm fighting in MP maps against bots. Terrible story telling and presentation.
Title: Re: Halo: Reach
Post by: WrikaWrek on September 04, 2010, 07:19:43 PM
And this piano shit in the score, good god, sometimes it feels like i'm in a Final Fantasy Town, the fuck.
Title: Re: Halo: Reach
Post by: demi on September 04, 2010, 09:19:24 PM
I like piano. Was nice on ODST
Title: Re: Halo: Reach
Post by: naff on September 04, 2010, 10:15:13 PM
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.

.
Title: Re: Halo: Reach
Post by: maxy on September 05, 2010, 05:25:11 AM
There is no melodrama here,that's for sure.This is a story about bunch of super-soldiers fighting a war that can't be won.You fight with them and that's how you know them,by fighting together...no bullshit talk,melodrama,etc...just pure combat

This game will have extremely good word of mouth and insane replayability.

Legendary is fun btw,and I kick ass. 
Title: Re: Halo: Reach
Post by: Tieno on September 05, 2010, 05:54:03 AM
Game is good. On second level, in warthog, gave passenger a plasma grenade launcher! The sound and visual effects are pretty cool on that weapon!
 
I didn't know much about Reach going in, pretty fun discovering new weapons!
Title: Re: Halo: Reach
Post by: WrikaWrek on September 05, 2010, 10:55:19 AM
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.

It's a fucking video game? Really? What kind of excuse is that. Who cares about story in movies, they are just moving pictures.

Come on man, don't wanna tell a story, make an MP only game.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 05, 2010, 11:03:35 AM
If it's an action based fps shooter,  I don't care about story. All I care about is if the action has a nice ramp up and some diversity to break up the monotony a bit. I don't mind kicking Halo and its storytelling mainly because annoying Halo fans tend to cream all over that stuff but if the action is right, that's all I care about.
Title: Re: Halo: Reach
Post by: maxy on September 05, 2010, 11:52:11 AM
Reach story is in line with other Halo games.
That is all.
Title: Re: Halo: Reach
Post by: Tieno on September 05, 2010, 02:24:56 PM
Combat is so good, they keep adding shit to the cocktail and it just tastes better. I'm so glad we're back to fighting elites! :bow Elites :bow2

So far it does seem that the covenant is less talkative, especially grunts. The armor abilities are great too, especially the jet pack. The jet pack makes those rushing-with-sword elites a bit easier, if you've got the space.

Halo is my favorite FPS: it can scale like no other: from small cave fights to big epic outdoor, and everything in between.
Title: Re: Halo: Reach
Post by: WrikaWrek on September 05, 2010, 02:30:36 PM
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.

It's a fucking video game? Really? What kind of excuse is that. Who cares about story in movies, they are just moving pictures.

Come on man, don't wanna tell a story, make an MP only game.

The difference between Video Games and Movies is that a cohesive story isn't a secondary objective, in video games it is. When it's done successfully in games like Half-Life it's truly something to admire but this Halo, where the story serves as little more than a reason for you to go and shoot dudes. You said it yourself, "There's no FPS out there with combat as good as this one." so what the fuck is the issue?


I really don't understand why people expect a great story from games like Halo? Would it be nice to have one? Sure, but I'm not going to get upset or be disappointed as long as the game is fun to play.


The fuck is the issue? Purpose. Thrill of killing NPCs dies quick, that's why people play MP, because somehow it matters where bots don't.
Title: Re: Halo: Reach
Post by: Tieno on September 05, 2010, 02:35:02 PM
Story doesnt make fighting ai more fun, it can mask tedious gameplay and make you push  through like a carrot at the end of a stick. Thats why the campaign in halo actually has replay value
Title: Re: Halo: Reach
Post by: WrikaWrek on September 05, 2010, 02:46:28 PM
Story doesnt make fighting ai more fun, it can mask tedious gameplay and make you push  through like a carrot at the end of a stick. Thats why the campaign in halo actually has replay value

The point is to make it meaningful. As it is, i'll just leave the game with the impression that it has amazing combat and nothing else, there's not gonna be anything else in this game that will make me remember it because i won't be playing MP.
Title: Re: Halo: Reach
Post by: drew on September 05, 2010, 03:33:49 PM
how the fuck are all you fags playing this already
Title: Re: Halo: Reach
Post by: Tieno on September 05, 2010, 03:38:49 PM
how the fuck are all you fags playing this already
played it at a friend's house
Title: Re: Halo: Reach
Post by: WrikaWrek on September 05, 2010, 08:02:45 PM
Finished. Ahahahahahahahahahahahahahahahahahahahhahahahahahahhahahahahhaha


Bungie takes the money and makes a run for it, totally. What the fuck, this ODST levels of shit SP wise.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 05, 2010, 08:15:41 PM
The campaign may indeed turn out to be a disappointment for me but I remember WrikaWrek saying how badass the Bad company 2 campaign was. So we may have different ideas on what makes up a good sp.
Title: Re: Halo: Reach
Post by: demi on September 05, 2010, 08:17:25 PM
Wrika doesnt know what Wrika likes. He is just making posts since he gets to play the game early, to get a rise out of people.

I dare you to find me a game Wrika has actually liked recently.
Title: Re: Halo: Reach
Post by: Third on September 05, 2010, 08:20:49 PM
I remember him liking Conviction.

But Wrika isn't the only one who's complaining about Reach.
Title: Re: Halo: Reach
Post by: demi on September 05, 2010, 08:22:30 PM
Who else here has played it?

- Third ("much better than ODST and halo 3")
- maxy (biased xtard)
- Wrika (hurpdurptard)
- Tieno (halotard)

Am I missing anyone?
Title: Re: Halo: Reach
Post by: Third on September 05, 2010, 08:34:53 PM
Who else here has played it?

- Third ("much better than ODST and halo 3")
- maxy (biased xtard)
- Wrika (hurpdurptard)
- Tieno (halotard)

Am I missing anyone?

I don't restrict myself just to EB opinions. Some of the xfags over at OA were complaining about the shitty story and how Bungie didn't go out with a bang. They actually feel kinda neglected.
The jtag version of the game has been released almost three weeks ago. There are a lot of impressions on the net, ranging from suiciding xfags like Wrika who are disappointed by the game, to bitter sfags like myself who actually like it.

I liked it because it looked polished and it played very well. But I didn't play it from start to finish. After playing the game for 3-4 hours I stopped because I can't play fps game anymore. They bore me to death.

But I'm sure that the MP will be awesome. As usual.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 05, 2010, 08:39:05 PM
Are there any Flood on Reach? No? Then Bungie did go out with a bang.

I think I asked this earlier. Worst god damn enemies in a videogame ever.
Title: Re: Halo: Reach
Post by: drew on September 05, 2010, 11:07:48 PM
keep your shitty opinions to yourself then, god dammit, the last thing I want is you whiny little bitches in the back of my head when I first pop the disc in
Title: Re: Halo: Reach
Post by: maxy on September 06, 2010, 02:10:13 AM
Game is awesome,that is all you need to know.

Quote
Are there any Flood on Reach?

No Flood.

I actually like fighting them.
/biased xtard

Halo Waypoint has uploaded Bungie PAX panel,check it out

[youtube=560,345]http://www.youtube.com/watch?v=cbjdyVxIJRY&feature=channel[/youtube]

Title: Re: Halo: Reach
Post by: demi on September 06, 2010, 02:16:59 AM
maxy. you are a biased xtard. but i meant that in a nice way. dont get all mopey.
Title: Re: Halo: Reach
Post by: maxy on September 06, 2010, 02:24:59 AM
I know
Title: Re: Halo: Reach
Post by: Tieno on September 06, 2010, 12:51:36 PM
Who else here has played it?

- Third ("much better than ODST and halo 3")
- maxy (biased xtard)
- Wrika (hurpdurptard)
- Tieno (halotard)

Am I missing anyone?
I'm a Halotard, the smart kind :smug
Title: Re: Halo: Reach
Post by: Stoney Mason on September 07, 2010, 05:58:03 PM
[youtube=560,345]http://www.youtube.com/watch?v=RGhpRV3tNq0[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=JMwQ5wDGypY[/youtube]
Title: Re: Halo: Reach
Post by: The Fake Shemp on September 07, 2010, 09:20:40 PM
Fuck you, Stoney. That made me go and pre-order my copy.
Title: Re: Halo: Reach
Post by: Brehvolution on September 07, 2010, 10:03:05 PM
Really?!

Based on just those 2 videos, MW2's MP atmosphere, intensity, and 60fps shits all over it in my humble opinion. But it's the guy who plays alot of Madden so take that for it's worth.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 07, 2010, 10:14:28 PM
Fuck you, Stoney. That made me go and pre-order my copy.

I'll admit it. I'm pretty hyped. And this is from someone who checked out on Halo 3 pretty early compared to most people and who thought ODST was one of the biggest scams of this gen.

I honestly thought my halo franchise enthusiasm was gone but watching the videos and seeing the gameplay has gotten me excited for some halo mp.

I know it just sort of looks like a better looking version of Halo 3 but I also kind of think it looks like a better playing and more interesting version of Halo 3. And ultimately it just sort of looks like a culmination of the good things about Halo. It's the not the re-invention of the Halo wheel that I think that series needs but it looks good enough and it strikes my nostalgia level enough for me to be excited and give it a go next week.

I even made myself play some Halo 3 mp recently to get back into that halo groove.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 07, 2010, 11:04:24 PM
So is Reach going to have all the Halo 3 MP modes?

According to that gaf thread yes except for Halo 3's VIP
Title: Re: Halo: Reach
Post by: The Fake Shemp on September 07, 2010, 11:09:14 PM
Really?!

Based on just those 2 videos, MW2's MP atmosphere, intensity, and 60fps shits all over it in my humble opinion. But it's the guy who plays alot of Madden so take that for it's worth.

Nothing will replace Call of Duty, and I will most certainly buy Black Ops (and Battlefield Vietnam), but it looks pretty sweet.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 07, 2010, 11:34:17 PM
Speaking of Battlefield, I wonder if I should pick that back up for the 360. I feel like I peaked on the PS3 version, tho.

Battlefield is great but the lack of maps just eventually burned me out on that game.
Title: Re: Halo: Reach
Post by: Mupepe on September 08, 2010, 12:36:56 PM
I remember him liking Conviction.

But Wrika isn't the only one who's complaining about Reach.
Conviction  :yuck
Title: Re: Halo: Reach
Post by: demi on September 09, 2010, 02:34:21 AM
KMart (yes, KMart!) has a killer deal.

- Buy Halo: Reach
- Get $25 coupon towards another game
- Get $25 off on this list of games w/ purchase of Reach

Quote
Lost Planet 2
Super Street Fighter IV
Kane and Lynch 2
Final Fantasy XIII
Just Cause 2
Split Second
Transformers War for Cybertron
Blur
Modern Warfare 2
Singularity
Nier
Dark Star One
Ruse
Hawx 2
Resonance of Fate
Alpha Protocal
Metro 2033
Ninety Nine Nights 2

So you could potentially get Reach + Free game
Title: Re: Halo: Reach
Post by: iconoclast on September 09, 2010, 03:02:21 AM
Nice. Too bad I already have everything interesting on that list besides Metro, which I'm just going to rent. Maybe I can flip one of those games for something else. Seems like Lost Planet 2 would be the best game to do that with.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 09, 2010, 08:08:56 AM
So is Reach going to have all the Halo 3 MP modes?

According to that gaf thread yes except for Halo 3's VIP

Never liked VIP game modes so thats okay. As long as I have Big Team Slayer and ROCKET RACE, I'm golden.

Speaking of Battlefield, I wonder if I should pick that back up for the 360. I feel like I peaked on the PS3 version, tho.

Rocket Race is a VIP gametype LOL
Title: Re: Halo: Reach
Post by: Beezy on September 09, 2010, 08:30:51 AM
Eh, I think I'm gonna go with TRU and put the $25 towards Vanquish next month.
Title: Re: Halo: Reach
Post by: demi on September 09, 2010, 10:43:31 AM
Eh, I think I'm gonna go with TRU and put the $25 towards Vanquish next month.

Does it really matter where you get the game? You still get $25 coupon/gift card.

I plan on getting Reach + Darkstar
Title: Re: Halo: Reach
Post by: Beezy on September 09, 2010, 12:32:27 PM
Eh, I think I'm gonna go with TRU and put the $25 towards Vanquish next month.

Does it really matter where you get the game? You still get $25 coupon/gift card.

I plan on getting Reach + Darkstar
I just want Vanquish the day it comes out. Does Kmart always get their games on time? I haven't bought a game there in years.

Title: Re: Halo: Reach
Post by: Stoney Mason on September 09, 2010, 12:49:35 PM
I was bored so I watched Halo Legends last night. It's okay. Better than dreck like Deadspace Downfall. Not as good as something like the animatrix.

Only worth watching for insanely hardcore halo fans which is to be expected.
Title: Re: Halo: Reach
Post by: drew on September 09, 2010, 12:59:35 PM
can you preorder at kmart?
Title: Re: Halo: Reach
Post by: demi on September 09, 2010, 01:05:57 PM
I believe you can, though there's really no reason to
Title: Re: Halo: Reach
Post by: Robo on September 09, 2010, 01:47:37 PM
Reach + LP2 for me, I think.  Thanks for the heads up, demi.  :bow
Title: Re: Halo: Reach
Post by: Brehvolution on September 09, 2010, 03:02:18 PM
Someone should use their card on Split Second and then send it to me.  :-*
Title: Re: Halo: Reach
Post by: drew on September 12, 2010, 02:20:30 AM
any preorder bonuses anywhere that i should get in on instead of just doing that kmart deal? the gamestop one looks indistinguishable from the standard red team look
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 12, 2010, 02:47:47 AM
I ended up preordering through Best Buy.  You get a 20 dollar gift card when you do.

Title: Re: Halo: Reach
Post by: demi on September 12, 2010, 02:59:55 AM
TRU has $25 GC just for buying it
Title: Re: Halo: Reach
Post by: Tieno on September 12, 2010, 11:10:22 AM
Finished it. It's a great game, doesn't have the low points of Halo 3, but none of the really heigh points either: getting on scarabs, really tough up and close brute fights in sierra's nest, more sandboxy vehicle gameplay. The story wasn't really clear to me until it started tying into the first Halo.
Fighting elites is awesome though and the feeling of being in a war is at times really well developed but the armor abilities are a bit underused (mostly it's just running or one of the defensive abilities, so nothing offensive). Wish there were more points where I could use a jet pack: it's so much fun.
Title: Re: Halo: Reach
Post by: Tieno on September 12, 2010, 11:15:05 AM
Would you agree that Armor Lock is useless?
Bwoa, there was one really geat moment where I used and an elite was waiting. When it deactivated it sent out an emp blast, emptying the elite's shields and then I shotgunned him. Pretty cool.
Title: Re: Halo: Reach
Post by: Tieno on September 12, 2010, 11:20:30 AM
Do you think it'll have any real use in multiplayer? Because to me it seems like all one has to do is move out of range until it pops off then kills the user. It seems too slow to actually catch an opponent off guard.
long range and very chaotic fights. Other than that I'd guess it's pretty much useless. If you time your plasma nade it'll blow up when the armor lock deactivates: i got killed like that by an elite. You're a sitting duck.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 12, 2010, 11:29:55 AM
I didn't play the beta so I could be speaking out of my ass but armor lock seems like something that would useful if you pair up a lot. And you have your buddy with you to watch your back when you do it.
Title: Re: Halo: Reach
Post by: drew on September 12, 2010, 12:30:14 PM
TRU has $25 GC just for buying it

dont you have to be a preferred member of something to get that though? if not ill just do this, im gonna save the 25 bucks for dr2, of course
Title: Re: Halo: Reach
Post by: demi on September 12, 2010, 12:32:49 PM
You have to be a rewards member which is free. You can sign up right there before you even buy the game.

But you get the coupon at KMart just for buying it as well, no need to register for anything.
Title: Re: Halo: Reach
Post by: naff on September 12, 2010, 08:39:21 PM
I remember him liking Conviction.

But Wrika isn't the only one who's complaining about Reach.

Some friends who've played through Reach think it's the best campaign since CE, a lot of reviews are saying the SP is great too. I hope it's possible to make use of the editor to remake CE maps like :bow Boarding Action :bow2.
Title: Re: Halo: Reach
Post by: maxy on September 13, 2010, 12:15:10 PM
http://www.eurogamer.net/videos/spartan-jet-packs-round-trafalgar-square (http://www.eurogamer.net/videos/spartan-jet-packs-round-trafalgar-square)

Halo :bow2
Jetpacks  :bow2
 :hyper


Jetpacks are so much fun when fighting some horny  Elite with a sword...come to me sucker...wooshhhh

 :lol
Title: Re: Halo: Reach
Post by: Stoney Mason on September 13, 2010, 12:21:58 PM
my gamefly account says shipped so either tomorrow or most likely Wednesday I should have it.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 13, 2010, 12:28:20 PM
Quote
A Living Painting: There are points in Halo: Reach when the game seems to escape the confines of graphic animation, transcending the medium to become moving set pieces that look more like a pulsing Baroque painting than a video game. The blending of rich colors and dramatic presentation, cued to important moments, memorable movements in Halo: Reach is pitch perfect, used just enough to help burn the game's high points into your conscience.

http://kotaku.com/5636571/halo-reach-delivers-the-pinnacle-halo-experience

 :derp
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 12:34:55 PM
Reach baby reach :bow

Do your part to make sure Reach is #1 on NPD
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 01:13:52 PM
i bought the game for the hell of it and i fukkin hate gaylo.
Title: Re: Halo: Reach
Post by: iconoclast on September 13, 2010, 01:13:56 PM
Reach will probably outsell most games released in September combined...
Title: Re: Halo: Reach
Post by: Ganhyun on September 13, 2010, 05:00:36 PM
I wish I had a KMart nearby. Ima be stuck getting it from Wal-Mart as our local Gamestop closed a while back.
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 05:07:59 PM
TO ANYONE WHO WISHES TO LEGENDARY... line starts here

Cause I'll ban you if you play anything lower
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 13, 2010, 05:08:29 PM
Getting pumped for Halo again.  Not nearly as jacked as I was back in 2004 for Halo 2 but easily on par with my 2007 Halo 3 faggadom.

Either way, looking forward to tomorrow.
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 05:18:24 PM
might as well ban me now cause im playin heroic first time

spoiler (click to show/hide)
please dont
[close]
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on September 13, 2010, 05:33:10 PM
Quote
A Living Painting: There are points in Halo: Reach when the game seems to escape the confines of graphic animation, transcending the medium to become moving set pieces that look more like a pulsing Baroque painting than a video game. The blending of rich colors and dramatic presentation, cued to important moments, memorable movements in Halo: Reach is pitch perfect, used just enough to help burn the game's high points into your conscience.

http://kotaku.com/5636571/halo-reach-delivers-the-pinnacle-halo-experience

 :derp

Yeah, I read that and thought, "I don't think this person knows anything about the Baroque period"
Title: Re: Halo: Reach
Post by: Howard Alan Treesong on September 13, 2010, 05:44:15 PM
Also he said "conscience" instead of "consciousness" :teehee

YOU HAVE A MORAL IMPERATIVE TO REMEMBER REACH :maf

also, what is a "memorable movement"? is he talking about music? animations? or IBS?
Title: Re: Halo: Reach
Post by: Stoney Mason on September 13, 2010, 05:46:22 PM
I never go above heroic myself on Halo but I'll probably try legendary this time at least on co-op.
Title: Re: Halo: Reach
Post by: iconoclast on September 13, 2010, 05:51:41 PM
Legendary is usually pretty well designed. Bungie just kinda fucked it up in Halo 2, but that was par for the course in that game. Legendary modes: H1 >>> H3 > ODST >> H2

I'm not sure if I'm going to play Legendary first though. My friends don't like playing on Legendary, so if we play in co-op it'll probably be Heroic.
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 06:29:57 PM
#evilbore did the entirety of odst together on legendary, and when i say #eb i mean me fatalt and viz (who never talks), we could use a fourth, i do want to play it alone first, though
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 06:52:35 PM
I AM BAD AT THIS GAME CAN SOMEONE PLAY WITH ME
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 06:56:08 PM
its not even out yet, howd you buy it already?
Title: Re: Halo: Reach
Post by: Ganhyun on September 13, 2010, 07:02:51 PM
Planning on Legendary running this with ShogunofFear and a few other friends.

Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 07:35:59 PM
ive decided i want this sooner rather than later, if i go and preorder this with gamestop do you think ill still be able to get it at midnight, would they even let you preoder a few hours before a game is out?

edit: nevermind called them, i think im gonna prerder it at the mall because theyll have a separate line for mall customers, hm, HM
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 13, 2010, 08:09:45 PM
The last and only time I ever participated in a midnight launch was for Halo 2.

NEVER AGAIN

Totally pointless and completely frustrating.  That line was like a fucking mile long.
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 08:26:01 PM
REACH BABY REACH!!!!!!!!!!!!!! I am so hyped. Longest night ever.

Been watching Deliver Hope the past hour
Title: Re: Halo: Reach
Post by: Ganhyun on September 13, 2010, 08:27:36 PM
or, they go get their pre-ordered copies with their friends
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 08:30:26 PM
I'm this close to getting a copy at midnight, but I want dat gift card
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 08:32:46 PM
Halo inventing FPS for the umpteenth time
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 09:34:43 PM
I'm this close to getting a copy at midnight, but I want dat gift card

wouldnt you need a preorder receipt? i missed out on tonight, lost track of time with dinner, oh well, im gonna go tomorrow at 10 before i work lunch to get it
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 09:40:02 PM
You should be able to get one just fine, I've done launches without preordering. They let you get a last-minute preorder in.
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 09:43:19 PM
hm

might still go out then

key word might
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 09:48:33 PM
WHY AM I EXCITED FOR A HAYLO GAME
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 10:18:08 PM
i know, it must be an overwhelming feeling to be rational for the first time in your life, just let it come naturally
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 10:34:49 PM
I ALSO PREORDERED A KINECT WHAT THE FUCK IS THIS

i am turning into a xbot
Title: Re: Halo: Reach
Post by: patrickula on September 13, 2010, 10:41:36 PM
I was going to wait on this, but I decided to take a shot at Amazon's 1 dollar release date delivery when they started that up. No lines and I can still play when I get home from work, and the 20 dollar credit doesn't hurt.
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 10:45:19 PM
I ALSO PREORDERED A KINECT WHAT THE FUCK IS THIS

i am turning into a xbot

why do you have to always take things to extremes? just be a normal guy dude.
Title: Re: Halo: Reach
Post by: naff on September 13, 2010, 11:39:02 PM
Just put in a pre order :hyper did it through a cheapo NZ site so doesn't ship till the 16th but it was $25 less than the other NZ sites shipping today.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 11:46:05 PM
I ALSO PREORDERED A KINECT WHAT THE FUCK IS THIS

i am turning into a xbot

why do you have to always take things to extremes? just be a normal guy dude.

i seriously preordered a kinect also ill take a pic
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 11:48:41 PM
seriously?
Title: Re: Halo: Reach
Post by: demi on September 13, 2010, 11:48:44 PM
reach reach reach reach reach
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 11:49:28 PM
i think i might take a drive down monroe to see how big the lines are
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 11:51:10 PM
seriously?
ya amazon has a deal pre order kinect and a game get $30
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 11:53:16 PM
really?
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 13, 2010, 11:54:20 PM
http://www.amazon.com/gp/feature.html/ref=pe_37130_16884660_fe_exp_1/?ie=UTF8&docId=1000588451
Title: Re: Halo: Reach
Post by: drew on September 13, 2010, 11:56:35 PM
no shit?

spoiler (click to show/hide)
im just fucking with you :lol
[close]
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 12:01:09 AM
fuk u
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 12:01:20 AM
wats ur gamertag drewsy can we halo together
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 12:03:05 AM
volta volta

gon head out to gamestop(s) right now
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 12:03:17 AM
just fukkin with u i dont want to play with you
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 12:03:47 AM
:lol
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 12:03:55 AM
aha blow me
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 12:31:14 AM
drove by 2 lines, looks like over an hour wait each, should have left at 1, i seriously had to resist the urge to hop out of the car and mug this motherfucker who had a legendary box
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 01:41:16 AM
just fukkin with u i dont want to play with you
This is like your best post here. :lol
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 01:43:56 AM
he actually did add me fyi
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 01:48:05 AM
still funny
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 01:51:13 AM
oh i know, ive always said methodis is a good guy once you get to know him, he just acts like an asshole on here for some reason
Title: Re: Halo: Reach
Post by: Phoenix Dark on September 14, 2010, 01:58:19 AM
just fukkin with u i dont want to play with you
:lol

he actually did add me fyi
:lol
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 02:02:21 AM
the "free" invasion theme on xbl is showing up as 240 points when you go to dl it, the fuck ms?
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 14, 2010, 02:59:48 AM
maps - amazing
weapons - amazing
matchmaking - amazing
invasion - amazing
firefight - amazing
campaign - tomorrow :drool
Title: Re: Halo: Reach
Post by: FatalT on September 14, 2010, 03:17:38 AM
I picked it up. Hooray and stuff.
Title: Re: Halo: Reach
Post by: maxy on September 14, 2010, 08:01:26 AM
(http://i.dailymail.co.uk/i/pix/2010/09/14/article-0-0B2D624A000005DC-498_634x404.jpg)
Quote
After waiting 55 hours in line Delio Gautreaux purchases the first copy of the game in New York

 :omg
That is some badass xbot :bow2

http://www.dailymail.co.uk/sciencetech/article-1311824/Halo-Reach-Fans-queue-overnight-latest-Xbox-360-video-game.html?ito=feeds-newsxml (http://www.dailymail.co.uk/sciencetech/article-1311824/Halo-Reach-Fans-queue-overnight-latest-Xbox-360-video-game.html?ito=feeds-newsxml)

I like this picture

(http://i.dailymail.co.uk/i/pix/2010/09/14/article-0-0B2D6782000005DC-0_634x414.jpg)
Title: Re: Halo: Reach
Post by: Third on September 14, 2010, 09:01:23 AM
Looks like MS paid off some immigrants to artificially increase the crowd.
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 09:13:06 AM
Just got it along with Resonance of Fate at Kmart. I would've got Just Cause 2 instead if they had it.

The $25 off coupon expires 10/16. Vanquish comes out 10/19. I have to find another game to use it on. :(
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 10:24:52 AM
I GOT IT
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 10:25:34 AM
REACH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

About to head to TRU
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 10:26:20 AM
This game also gave me $20 off playstation move, halo reach the game that keeps giving
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 11:04:36 AM
REACH BABY REACH!!!!!!!!!!!!!! I got it
Title: Re: Halo: Reach
Post by: Robo on September 14, 2010, 11:12:41 AM
Give us the rox or sux rundown so I know whether or not to waste my money on this shit.
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 11:19:15 AM
Initial impressions: I haven't enjoyed busting open a seal since I held her down by her arms and forced myself in
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 14, 2010, 11:35:39 AM
Game is awesome. Up to mission 3 and I've dabbled in all the other modes.
Title: Re: Halo: Reach
Post by: maxy on September 14, 2010, 11:52:26 AM
Joining to the hype :hyper
playing it on Legendary solo...5 skulls on

So far i played

Solo
Heroic...1x
Legendary...2x

Co-op
Legendary...1x
Legendary 4 skulls...1x

 :hyper
Halo :bow2
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 11:56:05 AM
Just started Legendary solo too. I deleted everyone on my list who I saw playing anything less

Yes that means Beezy
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 12:12:37 PM
I haven't played Halo since Halo 2. I'm not gonna start on the hardest difficulty.
Title: Re: Halo: Reach
Post by: Phoenix Dark on September 14, 2010, 12:19:36 PM
what a pussy
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 12:20:06 PM
what a pussy

real talk
Title: Re: Halo: Reach
Post by: Phoenix Dark on September 14, 2010, 12:20:35 PM
I just completed legendary and sold the game back to Gamestop. More WoW cards for me
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 12:21:27 PM
Way to fuck up. Enjoy your ban.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 12:38:58 PM
game is awesome since this is my first halo im playing on heroic but i kepe getting my ass kicked like at the end of chapter one with the energy sword guy I had to replay that section like 50 times it fuckin sucked but fun game
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 14, 2010, 12:44:03 PM
(http://www.bungie.net/stats/reach/playermodel.ashx?rpis=pn6IQPcZa5xBXTtBT3seHw%3d%3d)
Title: Re: Halo: Reach
Post by: MCD on September 14, 2010, 12:53:55 PM
So, is it the ONLY good Halo?
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 01:00:47 PM
DMR + Needle Rifle = Legendary annihilated
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 01:16:07 PM
This game is so sick. Halo is truly the king of FPS
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 14, 2010, 01:16:39 PM
Game is fuckin incredible
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 01:38:06 PM
Wow i played a match of Rally on warsong and it was fucking awesome
Title: Re: Halo: Reach
Post by: Sho Nuff on September 14, 2010, 02:05:08 PM
I was thinking about holding off after ODST sucked hardcore, but y'all are making me think of wasting $60
Title: Re: Halo: Reach
Post by: ManaByte on September 14, 2010, 02:50:19 PM
Assassination reactions in multiplayer are worth $60. I just run around in slayer and melee/assassinate people over and over.
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 03:32:11 PM
finally back from work, currently playing phone tag with my doctor trying to get a vicodin script, LETS DO THIS
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 03:36:23 PM
Way to fuck up. Enjoy your ban.
:lol
Title: Re: Halo: Reach
Post by: Stoney Mason on September 14, 2010, 04:06:42 PM
Sadly my gamefly copy won't come in until tomorrow.  :'(


I'll post my thoughts then.

Title: Re: Halo: Reach
Post by: iconoclast on September 14, 2010, 04:15:47 PM
Just picked this up along with Lost Planet 2. Not even done with the first mission yet, but this game is already better than ODST. Fucking awesome.

PS. the noob combo still makes Elites look like babbies.
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 04:34:06 PM
Sadly my gamefly copy won't come in until tomorrow.  :'(


I'll post my thoughts then.



It's pretty unanimous this game is amazing. No need to worry about typing.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 04:52:32 PM
im up to chapter 5 its pretty fun although short if i'm aready moar then half way done
Title: Re: Halo: Reach
Post by: Sho Nuff on September 14, 2010, 05:22:53 PM
You fuckers. I will see if I can pick it up 10 bucks off at Costco (or see if I can convince someone to gank it from the MS store)
Title: Re: Halo: Reach
Post by: Vizzys on September 14, 2010, 05:24:08 PM
game is excellent

lots of quitters in multi for some reason though, reallllly annoying
Title: Re: Halo: Reach
Post by: Van Cruncheon on September 14, 2010, 05:32:54 PM
You fuckers. I will see if I can pick it up 10 bucks off at Costco (or see if I can convince someone to gank it from the MS store)

GIRL LET ME SERVICE YOU
Title: Re: Halo: Reach
Post by: drew on September 14, 2010, 05:34:59 PM
alright i scored some adderall, guess itll have to do, LETS DO THIS

i just ate six of them, SIX, i might die tonight, so lets get some reach in before i do, REACH
Title: Re: Halo: Reach
Post by: Robo on September 14, 2010, 05:57:37 PM
(http://imgur.com/FWFaf.jpg)
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 06:11:02 PM
I thought I told you not to show anyone that.
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 06:30:04 PM
(http://imgur.com/FWFaf.jpg)

Sounds about right. Reach is the real deal. Anyone who hating is just trolling.
Title: Re: Halo: Reach
Post by: WrikaWrek on September 14, 2010, 06:33:37 PM
One thing is dead certain, gameplay wise...nothing touches Reach this year imo.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 14, 2010, 06:42:43 PM
Installing......

The Limted Edition packaging is a little out there imo.  Reminds me of PC games of the 90's when they were shipping shit in hexagons and what not.
Title: Re: Halo: Reach
Post by: ManaByte on September 14, 2010, 06:53:29 PM
Anyone who bashes this game needs to be shot.
Title: Re: Halo: Reach
Post by: OptimoPeach on September 14, 2010, 06:56:33 PM
Played it today. Same game, feel like I'm taking crazy pills, etc. Campaign seemed fun I guess
Title: Re: Halo: Reach
Post by: Stoney Mason on September 14, 2010, 07:06:36 PM
Anyone who bashes this game needs to be shot.

http://fidgit.com/archives/2010/09/halo_reach_1.php

 :bow2

edit: Just to be clear i'm teasing by posting this. I've said on many occasions what I think of chick.
Title: Re: Halo: Reach
Post by: OptimoPeach on September 14, 2010, 07:11:15 PM
Quote
Halo: Reach is a succession of contrived noble sacrifices that are really melancholy because the piano music tells you so.
Sounds like LOST
Title: Re: Halo: Reach
Post by: ManaByte on September 14, 2010, 07:15:19 PM
Tom Chick is the Armond White of videogames. But no one cares because he writes about videogames.
Title: Re: Halo: Reach
Post by: demi on September 14, 2010, 07:19:01 PM
Reach is the LOST of videogames :bow

Truly, it is one of the greatest

* 2nd only to dead rising 2 of course
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 14, 2010, 07:28:09 PM
bungietweets
 
Reach already surpassed the all-time highest record for Halo 3 concurrent unique users on LIVE. Woot!
Title: Re: Halo: Reach
Post by: Beezy on September 14, 2010, 07:45:46 PM
So far I got up to chapter 5 on heroic and I played one free for all match in which I placed 3rd. This game is amazing.
Title: Re: Halo: Reach
Post by: Eel O'Brian on September 14, 2010, 08:01:20 PM
it's so quotable

Quote
Presumably, the story of Reach has resonance for Halo players. It's their version of the Alamo or Pearl Harbor or Helm's Deep.

:lol

awesome review, i can just picture my next door neighbor going apoplectic reading it
Title: Re: Halo: Reach
Post by: Brehvolution on September 14, 2010, 08:13:45 PM
 :lol Helm's Deep
Title: Re: Halo: Reach
Post by: Eel O'Brian on September 14, 2010, 08:21:53 PM
i like halo

i didn't like halo odst, keep your artsy out of my jumping onto tanks and wrecking shit

i mean, it's big dudes wearing armor and shooting gay pink porcupine guns at aliens with fucked-up jaws, and i would like some more of that

all video game stories are crap

even playing mafia 2, which has a pretty good story as far as video game stories go, i found myself nodding and going "yeah, that goodfellas WAS a pretty awesome flick, i should go watch that again"

if you are a video game writer and you are reading this i apologize, but you know it to be true

there are too many variables stacked against you to ever write a video game story with logical consistency and an even level of quality from beginning to end
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 08:27:05 PM
u all should add me gamertag Methodis

play my map DETH its a basic forge world map except i added a sick ass ramp 420 smoke weed erreryday
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 14, 2010, 08:35:19 PM
Just how fucking amazing is the soundtrack in this game?  Seriously, I'm just scratching the surface here but I can already tell this is some of Marty's best work. 
Title: Re: Halo: Reach
Post by: ManaByte on September 14, 2010, 10:08:04 PM
The story is better because the Spartans take their helmets off. You remember it more that way.

Oh and GameTrailers didn't play the game before they bashed it. They spend most of their review saying how Noble 6 is silent and doesn't talk. Uh...he talks a lot.
Title: Re: Halo: Reach
Post by: Akala on September 14, 2010, 10:55:39 PM
Also I've played all three Halon games now and I had no idea the title "Reach" had any significance.

you are not alone.

will wait until amazon black friday for this one. I know it'll be on there.  :-\
Title: Re: Halo: Reach
Post by: Van Cruncheon on September 14, 2010, 11:26:44 PM
i like halo

i didn't like halo odst, keep your artsy out of my jumping onto tanks and wrecking shit

i mean, it's big dudes wearing armor and shooting gay pink porcupine guns at aliens with fucked-up jaws, and i would like some more of that

all video game stories are crap

even playing mafia 2, which has a pretty good story as far as video game stories go, i found myself nodding and going "yeah, that goodfellas WAS a pretty awesome flick, i should go watch that again"

if you are a video game writer and you are reading this i apologize, but you know it to be true

there are too many variables stacked against you to ever write a video game story with logical consistency and an even level of quality from beginning to end

cosign, and lately i feel bad criticizing ANY videogame story because they are uniformly shit and we ALL know this

and then i, like tom chick remember that i am wrong and there are people who write reams upon reams of words about sonic the hedgehog and lara croft and chun-li and the cast of xenogears

and i want to make them feel bad

so here's to you tom chick, you mean-spirited fucker! i got yer back
Title: Re: Halo: Reach
Post by: Diunx on September 14, 2010, 11:27:54 PM
Played a pirated copy of this today, same old shit, me and my mate decided to play Kane and Lynch 2 instead.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 14, 2010, 11:38:51 PM
this game is os much fucking fun should i buy halo 3 again if i liek this alot
Title: Re: Halo: Reach
Post by: Stoney Mason on September 14, 2010, 11:43:46 PM
Where Chick fails as most videogame critics fail is that they compare videogame storytelling to storytelling in movies. That comparison will never work. For lots of reasons.  And videogames will always suffer via that comparison. Fundamentally because what makes both mediums click is so radically different.

What's really more accurate to try to create is immersion in videogames. And immersion can be created in many different ways in many different games since its an interactive medium. Not only that but immersion varies subjectively from person to person based on what interests them.

There are games that create terrific immersion. Which is more important for videogames than storytelling I would argue.  
Title: Re: Halo: Reach
Post by: Beezy on September 15, 2010, 12:20:16 AM
u all should add me gamertag Methodis

play my map DETH its a basic forge world map except i added a sick ass ramp 420 smoke weed erreryday
just added you
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 15, 2010, 12:22:54 AM
coo

are any of you guys streetsahead
Title: Re: Halo: Reach
Post by: demi on September 15, 2010, 12:57:03 AM
I played a tweaked up Firefight map that made it impossible to die, so I have every Firefight achievement now.

Played a little Invasion, got some multi achievements. Need a couple more, though. Other than that, all I need to do is Legendary and I'll have 1000.
Title: Re: Halo: Reach
Post by: iconoclast on September 15, 2010, 02:07:09 AM
I played half the campaign and now i'm doing some multi with my bros. just got my first perfection medal against some noobs. :rock

This game is godlike.
Title: Re: Halo: Reach
Post by: bork on September 15, 2010, 03:58:49 AM
I played half the campaign and now i'm doing some multi with my bros. just got my first perfection medal against some noobs. :rock

This game is godlike.

The first multiplayer game I played was a SWAT map (hey, it's actually FUN this time!).  The other team was so bad.  I was getting kills with melee alone...one half of them quit out, and the other two rage quit when I got a double melee kill on them.  Some things haven't changed.  :lol

I like the experience system and leveling up to unlock custom armor parts, too.  That's better than finding skulls in campaign for that stuff.

Of all the new features, I find I like being able to RUN the most.  That alone makes it really, really hard to go back to the older games (in multiplayer, anyway).
Title: Re: Halo: Reach
Post by: maxy on September 15, 2010, 05:53:53 AM
Quote
Halo: Reach has only been on the shelves for a day, but it is already rewriting the series’ achievements.

Bungie has announced more consumers have been playing Reach online simultaneously than 2007’s Halo 3.

The developer’s Twitter post said: “Reach already surpassed the all-time highest record for Halo 3 concurrent unique users on Live. Woot!”

http://www.mcvuk.com/news/40866/Reach-tops-Halo-3-Xbox-Live-records (http://www.mcvuk.com/news/40866/Reach-tops-Halo-3-Xbox-Live-records)
Title: Re: Halo: Reach
Post by: Third on September 15, 2010, 06:38:36 AM
http://www.youtube.com/watch?v=6O-MsEEmZVI

Another unbiased Reach review.
Title: Re: Halo: Reach
Post by: Mupepe on September 15, 2010, 11:15:04 AM
Played this for 2 hours last night.  Fucking amazing.  And pretty damn hard on Heroic (Fuck you in advance, demi!  I'm weaksauce).  Oh man and Elites                  :bow Elites :bow2
Title: Re: Halo: Reach
Post by: Beezy on September 15, 2010, 11:27:45 AM
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?
Title: Re: Halo: Reach
Post by: muckhole on September 15, 2010, 11:28:45 AM
I was gifted the Halo Reach system bundle yesterday. Hot stuff. Unfortunately, by the time I got the hdd content from my old drive transferred over (still have to go on Live and do the DRM transfer, ugh) I barely got to spend any time playing Reach.

Really only go to play a bit of the first area, though I did notice a wicked freeze-up at one point when I decided to take an alternate route from the squad. Game just froze up completely for about 5 seconds. Hope it was a glitch or some heavy loading (which is what I think, given what was going on) and not the new hardware.

System is sexy btw.

spoiler (click to show/hide)
:shh Hardcore. Sorry, demi. *tucks cock between legs* 
[close]
Title: Re: Halo: Reach
Post by: demi on September 15, 2010, 11:31:47 AM
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?

Hunters? You can only hurt them from behind. Use Stickies
Title: Re: Halo: Reach
Post by: demi on September 15, 2010, 11:34:24 AM
Yes, or forklifts
Title: Re: Halo: Reach
Post by: Tieno on September 15, 2010, 11:37:10 AM
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?
Hunters, they're made of the same stuff as the Scarabs.

In Halo 1 there was a quick way to take them out, subsequent Halo's there isn't. Each Halo has made them tougher. There are one or two hunter battles I skipped, I ran past the 4 hunter battle. No way I could manage that.
Title: Re: Halo: Reach
Post by: Beezy on September 15, 2010, 11:43:29 AM
Thanks, I didn't know about the forklifts. The quickest I ever killed one was by cloaking and sneaking up behind him while he was shooting at someone else. I used melee and shotgunned him in the back until he died. Then the 2nd one killed me right after. :'(
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 11:45:31 AM
stayed up all night playing, now i have to go work lunch, fml.
Title: Re: Halo: Reach
Post by: iconoclast on September 15, 2010, 12:14:37 PM
You can shoot hunters right under the chin too. There was a spot yesterday during the campaign where two hunters were blocking the only path to some tower I needed to get to, so I stood back 200 feet and shot them in the chin. They just stood there and took it until they died. The AI seems to have moments of distinguished mentally-challenged like that, I noticed.

But yeah, this game shits on Halo 3, Halo 2, and of course ODST. The netcode is excellent and the guns are so much better it's not even funny. They actually take a decent amount of skill to aim with now. :o

:bow DMR
:bow Supercombine
:bow Pistol

:piss BR
:piss Carbine
Title: Re: Halo: Reach
Post by: maxy on September 15, 2010, 12:24:36 PM
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?

In first encounter with them you can use Warthog if you are cunning enough...you need to jump over some concrete blocks :D
Title: Re: Halo: Reach
Post by: Mupepe on September 15, 2010, 01:01:04 PM
It feels sooooo good getting a headshot on a grunt and watching his little ass die.  so satisfying.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 15, 2010, 03:01:31 PM
ODST apparently has the same issue.

http://www.avsforum.com/avs-vb/showthread.php?t=1258321



Microsoft claims they are going to fix it.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 15, 2010, 03:02:03 PM
spoiler (click to show/hide)
Holy shit @ flying a Falcon
[close]
Title: Re: Halo: Reach
Post by: demi on September 15, 2010, 03:13:50 PM
This only affects the 4GB console, since it has no hard drive built in. The 250GB console will work.
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 03:25:58 PM
everyone needs to go play some firefight matchmaking, right now, specifically the rocket game variant, its so much fucking fun - what you have to do is use the jetpack class the whole time, fly into position around the scarabs as reinforcements come and pepper the area with your grenades and rockets right when they all make it to the ground

you can level up a third to a half a rank each game if you do it right
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 03:33:42 PM
(http://i143.photobucket.com/albums/r126/Drewsy_photobucket/Picture12-6.png)

 :pimp
Title: Re: Halo: Reach
Post by: Mupepe on September 15, 2010, 03:59:45 PM
Imma fuck you homos up online after I finish campaign.  Just wait.  Homos.

spoiler (click to show/hide)
readying my homophobic talk for xbl.  negroes.
[close]
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 04:19:52 PM
i wish there was a filter thatd let me only get matched up with other bungie.net users who have one of those nifty logos in their name bar, the idiots and children never have one, i think its a badge of intelligence, at least on xbox live
Title: Re: Halo: Reach
Post by: Stoney Mason on September 15, 2010, 04:20:25 PM
Took off to go home early and play Reach since I knew it was going to be there. It's dope. And I say that only referencing the part that matters to me. The controls and how they will relate to the mp side because that's all that matters for me.

I'll try the campaign and hopefully I like it but it doesn't really matter. I didn't play the Halo 3 campaign until like a year and a half down the road after I bought the game. I generally prefer a gears of war type campaign and find the halo ones a bit static but whatever. That's just a personal opinion.


But the controls in reach are great. Much better than Halo 3. And OMG that sprint was so needed and so makes the game feel much better. I don't have that stuck in mud feeling I use to have in prior editions. All the weapons feel nice and tight. I just jumped into firefight and played around and tried everything and it all just feels so good. And that's what matters to me. That's why I've always liked COD and Halo compared to other shooters. Because the controls feel more right than any other console shooter. It sound simple but so many games feel "off". But the controls just feel great. They feel improved over Halo 3 and just really nice. I can't rave about that part enough. They feel really good and improved yet true to what Halo has always been and that's why I like Halo.
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 04:43:41 PM
im a beast with sprint, especially in ivory tower, the best is seeing a couple guys trying to kill eachother halfway across the map and you just teleport to them and before they know youre there you throw two grenades and kill them both

it even gives you an advantage in face to face fights because it lets you either get out of their melee range if you lose track of them close up or get the jump on them between throwin bows, i'll win the vast majority of melee contests in reach even though i always sucked at them in halo 2/3

spawning w/ sprint + grenades + BR2 = godmode :bow
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 15, 2010, 05:29:43 PM
i am bad at multiplayer i always come in last fml  :'(
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 06:02:44 PM
i can only place 1st -3rd consistently in swat and rumble pit, it takes a lot out of you, though, cant do it more than a few times

speaking of, im watching that elspresso or whatver's review right now, i dont think i ever sucked that bad, wow
Title: Re: Halo: Reach
Post by: ManaByte on September 15, 2010, 06:17:52 PM
http://www.youtube.com/watch?v=6O-MsEEmZVI

Another unbiased Reach review.

:rofl :rofl :rofl :rofl
Title: Re: Halo: Reach
Post by: ManaByte on September 15, 2010, 06:57:48 PM
http://www.funnyordie.com/videos/ecca5ce448/snoop-dogg-vs-ll-cool-j-the-ultimate-halo-smack-down

:rofl
Title: Re: Halo: Reach
Post by: ManaByte on September 15, 2010, 07:58:51 PM
i wish there was a filter thatd let me only get matched up with other bungie.net users who have one of those nifty logos in their name bar, the idiots and children never have one, i think its a badge of intelligence, at least on xbox live

I have all of those unlocked except the Marathon one (never bought it) and the Halo 1 PC one since I can't find my disc.
Title: Re: Halo: Reach
Post by: demi on September 15, 2010, 07:59:42 PM
Reposting this cause its HILARIOUS

[youtube=560,345]UDVlcqVfS8w[/youtube]
Title: Re: Halo: Reach
Post by: Stoney Mason on September 15, 2010, 08:10:44 PM
MP is badass.

So much more fun than Halo 3 for me.
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 15, 2010, 08:38:26 PM
Reposting this cause its HILARIOUS

[youtube=560,345]UDVlcqVfS8w[/youtube]

what did he do?
Title: Re: Halo: Reach
Post by: OptimoPeach on September 15, 2010, 08:52:03 PM
I love the noise he makes right before the cop tosses him
Title: Re: Halo: Reach
Post by: Stoney Mason on September 15, 2010, 08:59:13 PM
So does that psych profile stuff actually factor into matchmaking somehow or is that just bullshit?
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 15, 2010, 09:18:45 PM
I had mine set to quiet and I always got matches that had only like 1 or 2 talkers so it works.


How do you search for a specific game mode? this is confusing all I want to do is play CTF
Title: Re: Halo: Reach
Post by: drew on September 15, 2010, 11:12:47 PM
I had mine set to quiet and I always got matches that had only like 1 or 2 talkers so it works.

and i had mine set to chatty and got the same result

Quote
How do you search for a specific game mode? this is confusing all I want to do is play CTF

you cant, right now at least, ive noticed that they like to launch it like that, they'll expand it eventually, its probably because they don't want to overwhelm all the stupid shits
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 12:14:59 AM
The game is shockingly good. I mean that seriously. Like I thought it would be okay in a Halo kind of way but its really really good.

I got home at like 4 or 4:30 and played until right now. And I'm stopping just because I don't want to drag tomorrow. I could easily play all night. I played about 4 campaign missions on legendary co-op and the rest multiplayer.  The campaign Iis fun enough. Once again I've barely payed attention to the plot. I don't really have any idea of what we are doing or why we are doing it, but I've never felt that was necessary in Halo. The campaign doesn't really motivate me in any sort of story way but the actual gameplay is challenging enough to be enjoyable. Once again Halo campaigns aren't my favorite style of fps campaigns but it is enjoyable.

But my lord. The MP is just terrific. It just feels really good and it combines a great sense of nostalgia with actual very good fun gameplay. This is what I didn't feel about Halo 3. Like I respected it because it had all these modes and stuff but I actually didn't enjoy playing it that much. This I really enjoy playing. Fun stuff. I'm really surprised at how much I like it.

Title: Re: Halo: Reach
Post by: demi on September 16, 2010, 12:16:33 AM
The third level was the worst so far. Holy god did it pissm e the fuck off
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 12:18:47 AM
The third level was the worst so far. Holy god did it pissm e the fuck off

Is that the sniping level?

That was the first one we started to find a bit challenging even in co-op although its easy enough with two people to just back up and respawn on each other.
Title: Re: Halo: Reach
Post by: demi on September 16, 2010, 12:19:50 AM
Yeah, where you have to "Defend Jun" even though we left him to die and he did the whole objective while we sat there
Title: Re: Halo: Reach
Post by: TEEEPO on September 16, 2010, 12:21:47 AM
legendary is kicking my ass so far. this hasn't happened since the first halo.

:bow bungie
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 12:28:43 AM
Can somebody explain invasion to me?

I played something called invasion team slayer but I didn't really understand what was going on. Like sometimes a territory would appear you had to capture but I didn't understand really what was going on.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 12:49:48 AM
Can somebody explain invasion to me?

I played something called invasion team slayer but I didn't really understand what was going on. Like sometimes a territory would appear you had to capture but I didn't understand really what was going on.

You go and capture objectives or defend them. Ive only played one match of Invasion but I guess for all of them if you're an elite you attack but if you're a spartan you defend.

But what does capturing the objective do? Is that what levels up our loadouts? Or is it just more important to kill the other team?
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 16, 2010, 01:14:59 AM
No, he is asking about Invasion Slayer.

When you capture a point you get drops. Early on its sniper rifles and stuff but later it can be tanks etc.
Title: Re: Halo: Reach
Post by: Beezy on September 16, 2010, 01:59:26 AM
Yeah, where you have to "Defend Jun" even though we left him to die and he did the whole objective while we sat there
That's the fourth. I just finished the first 4 chapters on legendary co-op and that was by far the worst one. I don't know how I'm gonna get past it on solo legendary.
Title: Re: Halo: Reach
Post by: demi on September 16, 2010, 02:15:11 AM
It mightbe easier solo, since they actually lower the # of enemies I think.
Title: Re: Halo: Reach
Post by: ManaByte on September 16, 2010, 03:27:45 AM
Only distinguished mentally-challenged kids who scream into the mic use the hologram.
Title: Re: Halo: Reach
Post by: Vizzys on September 16, 2010, 03:54:40 AM
hologram is both hilarious and super useful
Title: Re: Halo: Reach
Post by: bork on September 16, 2010, 03:56:46 AM
The holgram is awesome, but is easily noticeable since there's no tag listed above it.  Still very useful in situations where there's so much going on that people won't notice it.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 10:47:12 AM
Anybody try the arena?

I did the three placement matches for yesterday. When does it start the division thing?
Title: Re: Halo: Reach
Post by: cool breeze on September 16, 2010, 06:59:50 PM
This game :bow2

Best Halo game.  The campaign was so good.  No stupid horrible story shit about religious plants either; it was just space marines doin' thangs.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 16, 2010, 07:03:40 PM
Anybody try the arena?

I did the three placement matches for yesterday. When does it start the division thing?

Play 3 matches in a day on 7 days of the month.
Title: Re: Halo: Reach
Post by: Kestastrophe on September 16, 2010, 07:05:51 PM
Hello all, I got this game and should be online playing  :)
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 16, 2010, 07:14:21 PM
Are we gonna Boresquad it? I could bring a lot of IRL people too most likely
Title: Re: Halo: Reach
Post by: cool breeze on September 16, 2010, 07:36:05 PM
the book that comes with the special editions is actually pretty cool.  If I read the Reach book or really paid attention to the story, I'd get pumped to read the journal or some due and look at maps of some place.

btw, is Emile voiced by Marlo?
Title: Re: Halo: Reach
Post by: iconoclast on September 16, 2010, 08:23:11 PM
Just finished the campaign. It was probably the most fun campaign since the original Halo, but it was also the least interesting (ODST excluded of course). The story felt more like ODST 2 than anything, and I really didn't care about most of the characters. But still, for the most part, the missions were a ton of fun to play. Although some of it really dragged toward the end with certain battles lasting way too long.

The multiplayer is godlike though.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 16, 2010, 09:51:21 PM
Inaugural Boresquad match
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=25462370&player=Viscen


unf unf

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=25637493&player=Viscen
Title: Re: Halo: Reach
Post by: Phoenix Dark on September 16, 2010, 09:58:00 PM
when does the pc port come out?
Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 10:07:08 PM
when does the pc port come out?

When it's ready for a 99 cent steam sale.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 16, 2010, 10:32:07 PM
lmao, linkzg, Stoney and I just played against Beezy as a result of random matchmaking. And he fucked us up.
Title: Re: Halo: Reach
Post by: Beezy on September 16, 2010, 10:34:06 PM
I love this game. :lol
Title: Re: Halo: Reach
Post by: Robo on September 16, 2010, 10:34:34 PM
Finally finished the campaign.  Really hated that helicopter level (zzzzzz) --everything else was peachy.
Title: Re: Halo: Reach
Post by: cool breeze on September 16, 2010, 10:49:13 PM
sorry I don't have my headset on but I wanted to say that Invasion Slayer is so much fun

was that mode in the beta? i don't remember it
Title: Re: Halo: Reach
Post by: cool breeze on September 16, 2010, 11:06:19 PM
fun games guys

I left because I just remembered the second airing of the new always sunny in philadelphia was on

Title: Re: Halo: Reach
Post by: Stoney Mason on September 16, 2010, 11:18:08 PM
Fun game guys. We had like 4 or 5 of the bore on. I suck ass at objective gametypes right now but its still a lot of fun. Reach is so awesome. It's up there as a GOTY contender for me.
Title: Re: Halo: Reach
Post by: cool breeze on September 16, 2010, 11:40:09 PM
yeah, I agree that this game is goty quality.


Another thing that surprise me is how great Reach looks.  Outside of the occasional points when Reach gets choppy and that weird motion blur/ghosting effect in cutscenes, Reach is a really nice looking game.  First time since Halo 1 that a game in the series was very impressive visually.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 17, 2010, 10:16:54 AM
Any word on when they'll let you pick specific game modes. Ive yet to play a single game of headhunter. All the games I get into are typically Swat or Snipers. Try to vote for something new and you get called a giant cigarillo.

We got headhunter twice last night. It's in the objective playlist. I think its simply a case of what the group you are playing with happens to like. In the slayer playlist I know swat and slayer pro generally get voted up more than vanilla slayer.

That seems to be the halo way. They've always had these grab bag style playlists instead of pure dedicated playlists ala Call of Duty.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 17, 2010, 11:16:59 AM
Halo 3 separated SWAT and Snipers into their own playlist. I bet that happens soon for Reach.

If you want stuff like Headhunters you have to play in Big Team or Team Objective.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 17, 2010, 11:25:26 AM
I get that but it seems that all anyone wants to play is Vanilla Halo. Which is still fun, but I'd kinda like to try all this new stuff.

Also, I think Halo should get auto-balance. I'm tired of losers quitting because the team is down 5 points or because they can't aim or because someone stole their kill (why is this still an issue these days?).

I don't know. People seem to be trying some of the new stuff when I play. But like I said there does seem to be a preference for things like Team Swat or Team Snipers and a dislike for certain gametypes. 

I would never want something like auto-balance which switches people on teams to other teams during a game. But I've always wanted people to be able to join a game in progress in halo but its something bungie and a lot of the community doesn't want. And I agree about the you "stole my kill" stuff. Which is why on xbox live I either have party chat going on or I simply turn off communication from the other people in a game. That's just xbox live. No matter what the game you will have asshats.
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 17, 2010, 05:01:17 PM
Finished last night on Heroic.  I swear to god I was about to throw my controller through my TV during the last 1/4 of the final mission.  I couldn't imagine having to do that on Legendary. I was just scraping by the skin of my teeth from checkpoint to checkpoint.

Other than that bit, I enjoyed it.  Nothing mindblowing but a damn good Halo game all the same.  The soundtrack/audio design is godlike though.  Easily one of the best soundtracks I've heard in years.
Title: Re: Halo: Reach
Post by: The Sceneman on September 17, 2010, 06:51:05 PM
after having no interest in this game at all, I watched quietID playing his copy and I was like: wow thats awesome, so I went and got a copy.

Game is great! Seems like theres just so much stuff to do online. Never really got into Halo 3, but this is awesome.

I will solo the game on Legendary. Oh yes.
Title: Re: Halo: Reach
Post by: drew on September 17, 2010, 09:08:22 PM
having swat hidden in big team battle was the worst idea ever, i just played one on vallhalla, nobody could get a kill, and when you did sprint all the way to the other side within range and inevitably die you have to do it all over again :spin
Title: Re: Halo: Reach
Post by: iconoclast on September 17, 2010, 10:50:42 PM
SWAT is bad no matter what map it's on, so I'm okay with that.

And is it just me or does this game have like 5 maps. Forge World is fucking awesome though, no doubt. I've already downloaded remakes of Hang 'em High and Battle Creek. :heart
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 17, 2010, 11:01:36 PM
I thought Halo 3 had the better campaign.
Title: Re: Halo: Reach
Post by: demi on September 17, 2010, 11:09:01 PM
Enemies are such bullet sponges on legendary. lol. Jesus.

But at least it teaches you to use the Plasma Pistol more often.

Also every enemy in this game leaps and whoops at the slightest fart.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 18, 2010, 12:02:25 AM
And is it just me or does this game have like 5 maps. Forge World is fucking awesome though, no doubt. I've already downloaded remakes of Hang 'em High and Battle Creek. :heart

There definitely aren't a lot of maps at launch which is a bit of a disappointment. I hope Forge World actually lives up to its promise this time and bungie or 343 actually folds some of the maps into playlists. Otherwise the Forge is a bit of a waste to me unless good maps created there get rolled into public matchmaking.
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 02:13:05 AM
this was me after staying up for over 48 hours (thanks adderall!) to play reach:

[youtube=560,345]xnXk_ykK_bw[/youtube]

the best part is i probably spent half a day overall just fucking with the screen settings and in the armory :spin

edit: fucking youtube >:(
Title: Re: Halo: Reach
Post by: Stoney Mason on September 18, 2010, 12:53:51 PM
Minor gripe but I wish you could set your loadout on your current life to another one so that when you die you come back with that loadout. Call of Duty has that. In Reach I constantly find myself forgetting to switch the loadout upon death even when I want to. So I end up stuck with the same loadout even when I want to switch it. That's human error on my part but the spawn time is pretty short so adding that would be very helpful.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 18, 2010, 04:17:29 PM
Up to mission 8 about 80% of the way through it now on legendary co-op. Game starts to get a bit bullshitty at this point...
Title: Re: Halo: Reach
Post by: cool breeze on September 18, 2010, 04:51:26 PM
I played it on heroic and I couldn't imagine doing it on Legendary.  Enemies take so much damage and you take so little.  The worst is that at points it seems like there are two types of enemies: assholes with shields and assholes with explosives.  You stick your head out and you get killed in one shot.  Half the time I was just chilling from far away and taking the enemies out with the DMR or something.

That said, I still thought Halo 3 on normal was hardest than ODST or Reach of Heroic.  It's weird because I'm pretty sure I've gotten worse at games, especially when it comes to using a pad for fps games.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 18, 2010, 04:57:19 PM
I played it on heroic and I couldn't imagine doing it on Legendary.  Enemies take so much damage and you take so little.  The worst is that at points it seems like there are two types of enemies: assholes with shields and assholes with explosives.  You stick your head out and you get killed in one shot.  Half the time I was just chilling from far away and taking the enemies out with the DMR or something.

That said, I still thought Halo 3 on normal was hardest than ODST or Reach of Heroic.  It's weird because I'm pretty sure I've gotten worse at games, especially when it comes to using a pad for fps games.

Yeah my guess is that heroic is probably the sweet spot where its at its best. Legendary crosses the line for me into just hard for hard sake which I'm not really a fan of. I highly doubt I will play the game on legendary solo.
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 05:39:51 PM
It is pretty wack for Legendary. Bulletsponge for them, 2 hit kill for you. At least Halo 3 had the snipers. You have to waste about 2 clips just to break a shield.
Title: Re: Halo: Reach
Post by: iconoclast on September 18, 2010, 07:09:11 PM
Plasma weapons rape elite's shields.
Title: Re: Halo: Reach
Post by: Robo on September 18, 2010, 07:17:43 PM
The plasma pistol and the needler do.  You're pretty much stuck with one of those two as your sidearm for the entire duration of the game on Legendary solo. 
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 07:25:01 PM


I'm well aware, guys.
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 07:34:43 PM
speaking of weapons is it just me or does the grenade lobber suck shit?
Title: Re: Halo: Reach
Post by: iconoclast on September 18, 2010, 07:47:06 PM
The plasma rifles do a good job too, but yeah the plasma pistol is by far the best.

And yeah the grenade launcher is shit. It is in campaign at least, I've never picked one up in multi. I've been trying to get 1600 rating for team doubles arena, but it's hard to get that high even when you annihilate the team. I think I only have 1560 something.
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 07:49:42 PM
I was trying to do the challenge for surviving a Firefight round, and my battery dies a minute before the Score Attack ends. I about broke my controller
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 18, 2010, 07:53:47 PM
A lot of the weapons suck.  Like the focus rifle.  When they're aiming it at me it's almost like an instant death if I get hit but if I'm using it I need to score 5 or so hits with it just to drop their shields.  Seems like the only thing that's good for is taking out jackles and grunts.

And fuck those white elite bastards in the ass.  They were always a little problematic throughout the game but at the end you run into several groups of them at various points and your weapon choices at that point are extremely limited.  I don't know how many rounds of ammo I had to pump into those guys just to get by them.  I was seriously hating the last 1/4 of the final mission because of bullshit like that.  It wasn't Killzone 2 last level bad but it was probably the most frustration I've ever had with any Halo game.
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 18, 2010, 08:17:11 PM
The fight between the two Elite was bad ass. Stuck the first with a plasma nad and the killed the second with the stolen sword :rock
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 08:19:01 PM
spoilers zwhoamg
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 08:20:29 PM
It's gonna be a miracle if I ever get a Killing Spree... lol
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 08:34:03 PM
Fucking quitters. 2 vs 4 yeah that's fair
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 09:19:19 PM
SWAT is awesome. No stupid fucking shield. Just aim and shoot.
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 09:39:00 PM
im a beast in swat :bowser
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 10:06:40 PM
Whats the highest # of credits you all have got? Since I lick fat man scrot in multi I have to resort to Sniper Attack Firefight, which gets generally around 2000 credits.
Title: Re: Halo: Reach
Post by: cool breeze on September 18, 2010, 10:12:54 PM
Fucking quitters. 2 vs 4 yeah that's fair

the second game I played online was invasion where my entire team quit.  It was me vs six people in an objective game type.  It sucked until I rolled up in a Wraith and fucked them up at the end.
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 10:41:58 PM
i wouldnt know i havent played score attack, i average 600 credits a game in regular firefight
Title: Re: Halo: Reach
Post by: iconoclast on September 18, 2010, 10:53:44 PM
I've only been playing multi (skirmish/slayer/arena) and I'm up to 70,000 credits so far. I don't really check how much I earn per game. I've spent some money on armor and stuff though so I dunno what my real total is.
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 10:55:28 PM
I'll just wait for some double XP days...
Title: Re: Halo: Reach
Post by: drew on September 18, 2010, 11:14:00 PM
holy ass balls seventy thousand points :o i have 5 grand right now because i just cant help myself and buy everything up and never use it
Title: Re: Halo: Reach
Post by: cool breeze on September 18, 2010, 11:18:05 PM
in that last game my batteries were dying and the controller would go off every seconds.  I was just hoping they would last until the match ended.
Title: Re: Halo: Reach
Post by: demi on September 18, 2010, 11:20:59 PM
We should group up. I am in a Halo mood. Not the king, but, I think I can hold my own in some DMR matches. I love DMR.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 01:17:27 AM
Just got through playing some epic games with beezy and Linkzg. Unfortunately Link missed the turnaround where we stopped sucking and actually started winning some games. I can't say enough good things about the MP. Great stuff there.

Although they need to split off Swat and Team Snipers into their own playlists away from regular Big Team Battle and Slayer. Those always win the votes. I actually like both of those game types but I can see where a person wouldn't if they didn't like sniping.
Title: Re: Halo: Reach
Post by: cool breeze on September 19, 2010, 02:05:13 AM
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 02:19:18 AM
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.

One of Beezy's friends started carrying us. He was dominating in every game. And yeah I hear you about the replays. I always want to save some of my good clips but I always forget that theater mode is in there.
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 02:20:02 AM
played with my sisters bf tonight, his first time playing halo, after calibrating the sony bravia downstairs i dont think i can go back to my vizio :(
Title: Re: Halo: Reach
Post by: Robo on September 19, 2010, 07:26:02 AM
Just got through mission 4 (or whatever, the one where it's dark outside) on Legendary solo.  The fact that your Spartan teammates can never die is like the only thing that's keeping me going.  A lot of the pushes involve me trying to run up as far as I can and crouch behind some shit while they run out and kill as much as possible, then I can pick off the rest.  I'm feeling pretty accomplished every time I push through to the next checkpoint, but I don't see myself finishing; it's way too tedious and the cheapness is beyond irritating.
Title: Re: Halo: Reach
Post by: maxy on September 19, 2010, 07:45:16 AM
what a bunch of pussies... :yuck

I'm playing on legendary solo with 5 skulls enabled and i kick ass...nothing can stop me,not even 5-6 "uber" elites that need like 3 fully charged plasma bolts to drop shields

Use your abilities and don't waste ammo pointlessly,just be a true Spartan like Master Chief,attack and attack ruthlessly  :gun

Title: Re: Halo: Reach
Post by: Robo on September 19, 2010, 08:03:23 AM
I can probably do it, it's just boring the shit out of me.
Title: Re: Halo: Reach
Post by: maxy on September 19, 2010, 08:13:55 AM
Sure you could,i saw a pig flying once :lol :P

Little off topic

Just started watching Machete...holy shit,watch that movie and then play Halo

 :omg
Title: Re: Halo: Reach
Post by: Beezy on September 19, 2010, 12:43:25 PM
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.

One of Beezy's friends started carrying us. He was dominating in every game. And yeah I hear you about the replays. I always want to save some of my good clips but I always forget that theater mode is in there.
I didn't appreciate how you guys dominated me those 2 sniping matches when I got put on the other team. I brought the party together, goddammit! :'(
Title: Re: Halo: Reach
Post by: MCD on September 19, 2010, 12:52:19 PM
This is truly the ONLY good Halo.
Title: Re: Halo: Reach
Post by: MoxManiac on September 19, 2010, 01:31:09 PM
Yeah I couldn't imagine legendary. It seems the damage you take vs. the damage you dish out on heroic is already a little BS.

Going to finish the campaign, would like to play some MP with you guys afterwards.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 01:45:21 PM
Yeah I couldn't imagine legendary. It seems the damage you take vs. the damage you dish out on heroic is already a little BS.

Going to finish the campaign, would like to play some MP with you guys afterwards.

I'm on the final mission on co-op legendary and on the 4th mission on a solo run on legendary. The solo run is annoying. And I haven't even gotten to some of the really hard parts yet. Its enjoyable in a perverse way like hitting your dick with a hammer is but that's about it. There is really no reason to do it unless you are an achievement whore. It's not very fun and you have to play in a very specific way.
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 01:45:24 PM
This is truly the ONLY good Halo.

(http://imgur.com/X1Coq.jpg)
Title: Re: Halo: Reach
Post by: MCD on September 19, 2010, 01:46:04 PM
Hei is sexy, I know.
Title: Re: Halo: Reach
Post by: demi on September 19, 2010, 01:56:47 PM
Legendary Solo isnt even that bad. You just have to take your time. It gets much easier when you start dealing with the monkeys, since they dont have shields.

Only part of co-op I got pissed off at was the Defend Jun level.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 02:25:02 PM
http://www.neogaf.com/forum/showpost.php?p=23419251&postcount=14232

 :derp
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 04:27:43 PM
(http://i143.photobucket.com/albums/r126/Drewsy_photobucket/Picture18-6.png)

just got 17 thousand points in firefight matchmaking 8)
Title: Re: Halo: Reach
Post by: WrikaWrek on September 19, 2010, 06:24:40 PM
The score for this game sucks big time.

Martin is done for. Bring in somebody new.
Title: Re: Halo: Reach
Post by: demi on September 19, 2010, 06:33:24 PM
Wrika trollin as usual. Music rox. Halo inventing and re-inventing FPS & Music
Title: Re: Halo: Reach
Post by: SantaC on September 19, 2010, 08:58:56 PM
This is truly the ONLY good Halo.

tom chick says all halo games are the same though
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 19, 2010, 09:05:49 PM
just beat the game.
pretty good.
didn't like how they retconed a lot of the events so blatantly tho. especially since MS is trying to push the Fall of Reach novel a long side this. The stories don't match up really.
the final defense is kinda ridiculous. way too many Brutes thrown at you far too many times. there's a moment where you're attacked by a shit load including one with a hammer and you're like "fuck" then... they throw more at you. then the AA gun sequence was shitty.

other than that it's a pretty fun campaign. I really like that they made the Elites seem invincible. the encounter early on where they steal the dude was great.

game is fairly equal to Halo 3.
Halo > Halo 3 = Halo: Reach

Title: Re: Halo: Reach
Post by: demi on September 19, 2010, 09:17:18 PM
Amazing ending. Wrika annihilated. Best Halo yet.
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 09:50:39 PM
tom chick says all halo games are the same though

(http://i26.tinypic.com/209lgyv_th.png)
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 09:51:45 PM
if i met either of you irl id beat the shit right out of your yellow markered assholes, itd be like fag bashing, but better
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 10:00:08 PM
Tried firefight matchmaking for the first time in Reach. It's fun. I'm not overly a fan of these horde style modes but its fun for what it is.
Title: Re: Halo: Reach
Post by: demi on September 19, 2010, 10:03:50 PM
Do Sniper Attack. Infinite bullets
Title: Re: Halo: Reach
Post by: drew on September 19, 2010, 10:17:17 PM
rocketfight >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Title: Re: Halo: Reach
Post by: demi on September 19, 2010, 10:20:21 PM
rockets r gey
Title: Re: Halo: Reach
Post by: Stoney Mason on September 19, 2010, 10:25:39 PM
Quote
Halo: Reach will support co-operative campaign matchmaking, you just haven't seen the feature yet because Bungie doesn't want people getting the story spoiled on the first mission they play.

But in a couple of weeks, there should be enough of a gap since release that most folks will have seen the campaign plot points on their own already, Bungie writes in its weekly update. Expect the playlists to come in early October on the first matchmaking update for reach. Other game types and Forge maps will be available as well.

That said, the potential for spoilers still exists if you hook up with a more advanced team. Missions may be vetoed like any map in standard multiplayer, but if the majority overrules your desire to play a part of the campaign well ahead of your singleplayer progress, you'll have no choice to bail out before it begins.

In summary, "If you're worried about spoilers make sure you finish campaign before jumping into this playlist!" Bungie writes.

No specific date was given, just "early October."

also first mythbusters on Reach.

[youtube=560,345]http://www.youtube.com/watch?v=L08c3s0JySI&feature=sub[/youtube]
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 12:19:15 AM
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
Title: Re: Halo: Reach
Post by: naff on September 20, 2010, 12:46:07 AM
The score for this game sucks big time.

Martin is done for. Bring in somebody new.

I thought the score was good, never been a big fan of Halos 'epic' scores. I appreciated the subtler, more sombre approach to Reach. Wish there was more electro though - the track that drops when you first meet the Zealots in Winter Contingency :rock
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 02:06:39 AM
[youtube=560,345]c6qkofoN5q8[/youtube]

:bow GOTY
Title: Re: Halo: Reach
Post by: TEEEPO on September 20, 2010, 02:25:48 AM
i don't know how they did it, but the game is giving me the same feelings i had while playing halo1.

:bow bungie
Title: Re: Halo: Reach
Post by: TEEEPO on September 20, 2010, 02:28:08 AM
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

yes plz
Title: Re: Halo: Reach
Post by: T-Short on September 20, 2010, 06:14:56 AM
http://www.liveleak.com/view?i=d5e_1284850097 (http://www.liveleak.com/view?i=d5e_1284850097)

:lol
Title: Re: Halo: Reach
Post by: The Sceneman on September 20, 2010, 06:51:03 AM
just beat level 5 on Legendary solo. Don't get why everyone (dudes on forums) is saying it's so hard? Sure the damage sponging from Elites is a bitch but once you've beaten a couple of CoD games on Veteran this is nothing.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 20, 2010, 07:19:32 AM
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.


Also

http://www.gameshark.com/reviews/3624/p_10/Halo-Reach-Review.htm

:bow2
Title: Re: Halo: Reach
Post by: G The Resurrected on September 20, 2010, 07:27:57 AM
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Me and the Misses would be down. Just tell us a night sometime this week so we can get all our asses together and kick each others butts.

This Halo finally brought it all back to me. Multi-player is pretty fun
Title: Re: Halo: Reach
Post by: Beezy on September 20, 2010, 10:34:54 AM
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.
Yeah, I always just invite everyone on my friendlist who I see in matchmaking by themselves.
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 01:13:07 PM
First-person shooters. Your PC days are numbered. Microsoft’s Kudo Tsunoda reckons it.The Kinect chief told Game Informer that “hardly anyone” plays FPS on PC now, with Halo redefining how shooters are seen on consoles.“Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first-person shooters on the PC anymore,” he claimed.

Reach, the only true FPS
Title: Re: Halo: Reach
Post by: maxy on September 20, 2010, 01:21:29 PM
I like how some PC nerd posted this in defense

Quote
Current Players   Peak Today       Game
 
47,958           67,306       Counter-Strike
46,668           75,250       Call of Duty: Modern Warfare 2 - Multiplayer
45,972           72,730       Counter-Strike: Source
12,506           21,986       Football Manager 2010
10,342           19,237       Team Fortress 2
8,421           14,293       Left 4 Dead 2
5,169            9,565       Mafia II
4,356            8,797       Empire: Total War
4,332            7,457       Call of Duty: Modern Warfare 2
4,207            7,232       Condition Zero

 :rofl :rofl :rofl :rofl

Hundreds of millions gaming capable PCs and somebody posts this  :lol
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 01:22:39 PM
haha. its over 700000 right now on 360.
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 02:46:38 PM
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
Title: Re: Halo: Reach
Post by: iconoclast on September 20, 2010, 04:58:42 PM
I tried that for a little while and managed 7000 credits before I got bored. You only get 120 each time + commendations, and apparently the credits you earn start to decrease if you do it too much (didn't happen to me before I quit though). I guess it's okay to do once in a while if you want some credits fast. I'll just stick to multi.
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 05:01:07 PM
Well it's a nice distraction between rounds of Sniper Attack / Gruntpocalypse
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 06:30:28 PM
You get shit for credits playing online. No wonder people are sticking to Gruntpocalypse / Sniper Attack

Bungie really screwed the pooch on this
Title: Re: Halo: Reach
Post by: iconoclast on September 20, 2010, 06:44:11 PM
I dunno, I think I get bare minimum 600 credits from every match online. That's all I play and I'm up to 120,000 total so far, so it's not so bad. (plus whatever credits I got for beating Legendary - i don't really keep track of it)
Title: Re: Halo: Reach
Post by: Hitler Stole My Potato on September 20, 2010, 06:46:43 PM
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
Oni Base? From the campaign? Which one is that again?
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 06:46:51 PM
I did a sick game of SWAT just now, got #1 in kills and I got like, 700 dollars. I could have used that time in Sniper Attck and ran off with 2000
Title: Re: Halo: Reach
Post by: iconoclast on September 20, 2010, 06:47:09 PM
I've never seen that happen in Arena unless your team drops out. It's basically just the ranked mode for Reach. The only real difference is better competition and no stupid gamemodes have weaseled their way in.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 20, 2010, 06:47:32 PM
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 06:53:07 PM
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.

Sorry if you suck, but if I kick ass in a match, I want to be rewarded with some cheese to dress up my barbie doll. I can slap my nuts and play Gruntpocalypse and earn more just the same. Typical Librul handout system.
Title: Re: Halo: Reach
Post by: demi on September 20, 2010, 07:38:34 PM
What's a good day everyone can play?
Title: Re: Halo: Reach
Post by: Stoney Mason on September 20, 2010, 08:21:34 PM
Whenever
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 20, 2010, 11:35:23 PM
In Arena. Just got 1060 credits for a match
Title: Re: Halo: Reach
Post by: demi on September 21, 2010, 12:53:01 AM
In Arena. Just got 1060 credits for a match

I can get 1700+ playing Sniper Attack. Still no benefit to playing online...
Title: Re: Halo: Reach
Post by: The Sceneman on September 21, 2010, 06:36:40 AM
Up to level 8 on Legendary now. Getting there...

Played a bunch of BTB too, so much fun. Did all my daily challenges and popped the cheev.

I cant believe I'm getting into a Halo game! Yeah Reach is awesome.
Title: Re: Halo: Reach
Post by: demi on September 21, 2010, 12:28:50 PM
Look at this sick match

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=69148291&player=demifish

Damn I love Reach
Title: Re: Halo: Reach
Post by: maxy on September 21, 2010, 01:25:31 PM
I told you that Reach is awesome...and system seller too

Quote
The widely-publicised launch of Halo: Reach helped double sales of Xbox 360 in the UK last week, according to official chart monitor Gfk-ChartTrack.

Bungie's shooter had a "marked effect on hardware sales", with Xbox "up 99 per cent" for the week ending 18th September, director Dorian Bloch revealed to Eurogamer this afternoon.

http://www.eurogamer.net/articles/2010-09-21-halo-reach-doubles-uk-360-sales (http://www.eurogamer.net/articles/2010-09-21-halo-reach-doubles-uk-360-sales)

360 was the best selling console in UK before Reach btw

Halo :bow2
Title: Re: Halo: Reach
Post by: demi on September 21, 2010, 08:20:22 PM
Another sick match... came up from behind for the win

http://www.bungie.net/stats/reach/gamestats.aspx?guid=11170270003837085368
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 21, 2010, 10:06:36 PM
demi, did you have a problem with If They Came to Hear Me Beg
Title: Re: Halo: Reach
Post by: Stoney Mason on September 21, 2010, 10:08:49 PM
demi, did you have a problem with If They Came to Hear Me Beg

I tried that one for a bit and couldn't get it.

Maybe this will help.

[youtube=560,345]http://www.youtube.com/watch?v=cqGxNhmJS7Q[/youtube]
Title: Re: Halo: Reach
Post by: Stoney Mason on September 21, 2010, 11:53:45 PM
Finally beat it on co-op. Enjoyable. The second half of the game I found much more difficult than the first half. I'm on like mission 5 on a solo run on legendary but I'm not sure if I can stomach some of the later parts to finish solo.
Title: Re: Halo: Reach
Post by: tehjaybo on September 21, 2010, 11:54:50 PM
Hey guys, if anyone sees this in the next little while, I made a map last night, and a friend and I tweaked it earlier today, and I'd really like to have a full group check it out.  It's designed for 8v8, and right now we have five people.  Just hop on, and join the game.  My gamertag is tehjaybo, just come on in.  It's been pretty fun so far, but I want to see it's full potential.
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 12:08:14 AM
demi, did you have a problem with If They Came to Hear Me Beg

Yes, but I eventually got it. Not much to explain. Run, jump (tap LB again to stop Sprint), and hold melee as soon as you're about to hit him.
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 12:39:32 AM
Jesus had a horrible lag game. SWAT is no fun on lag :fbm
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 22, 2010, 10:31:56 AM
I hate this fucking assassination achievement
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 06:42:55 PM
Why the fuck do Stickies go THROUGH people? Fuckin A this game is poop
Title: Re: Halo: Reach
Post by: MyNameIsMethodis on September 22, 2010, 06:44:04 PM
ya thios game went form awesome to "halo"
Title: Re: Halo: Reach
Post by: TakingBackSunday on September 22, 2010, 06:46:25 PM
so guys, is this game worth getting?  Is it better than halo 3 in regards to SP and MP?  I have a decent amount of fun with the halo games but the single player always wears on my by the time the third act starts.  not to mention I'm not that great at MP.
Title: Re: Halo: Reach
Post by: drew on September 22, 2010, 06:50:47 PM
its the best halo in terms of sp, you dumcuff
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 06:58:27 PM
:lol

I just did a match 2v4 and I got #1 in kills... almost won at the end too

Either I rock or these dudes just suck ass... typical Halo kids

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=78661346&player=demifish
Title: Re: Halo: Reach
Post by: Stoney Mason on September 22, 2010, 06:58:40 PM
so guys, is this game worth getting?  Is it better than halo 3 in regards to SP and MP?  I have a decent amount of fun with the halo games but the single player always wears on my by the time the third act starts.  not to mention I'm not that great at MP.

In terms of MP yes I find it much better than Halo 3.

As far as single player I also think its better there also although its not perfect when it comes to the sp. The single player will still wear thin as you get further in the game.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 22, 2010, 07:00:33 PM
:lol

I just did a match 2v4 and I got #1 in kills... almost won at the end too

Either I rock or these dudes just suck ass... typical Halo kids

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=78661346&player=demifish

I find the arena is more challenging if I want a competitive game. Regular Team slayer seems to be a bit easier so I go there if I'm in the mood to do better.
Title: Re: Halo: Reach
Post by: TakingBackSunday on September 22, 2010, 07:31:18 PM
its the best halo in terms of sp, you dumcuff

I don't follow halo nicca
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 07:37:57 PM
Not enough elves and goombas
Title: Re: Halo: Reach
Post by: iconoclast on September 22, 2010, 07:40:03 PM
The singleplayer is about as good as H3, maybe slightly better. Multiplayer is MUCH better than H3 (and H2 of course). It's almost on Halo CE's level.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 22, 2010, 09:14:23 PM
I'm calling it. Sorry but its annoying that Halo doesn't replace people on your team. I've tried to accept that this is the halo way but its bullshit. If Halo purists don't want that then give me a playlist where it does do it and then give a different playlist for the people who don't want that and still punish the quitters harshly.


Playing something like invasion without a party of people you know aren't going to quit is absolutely pointless. And why does it feel like everytime somebody quits your team the game has to go to a black screen for like 30 seconds. It should only do that if the host quits right but either I'm getting really unlucky with the host quitting or its doing it a lot during games. Like multiple times.
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 09:19:07 PM
Yeah quitters are a buzzkill. And if I quit then I get hit with a stick.

I just hit 100k... only 350 more
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 22, 2010, 10:36:31 PM
Multi is best of the series but I am not in love with the campaign. I did not like the dedicated vehicle sections and I would have liked more large scale stuff like the Scarab encounters in H3
Title: Re: Halo: Reach
Post by: Stoney Mason on September 22, 2010, 10:54:07 PM
Multi is best of the series but I am not in love with the campaign. I did not like the dedicated vehicle sections and I would have liked more large scale stuff like the Scarab encounters in H3

Yeah. I think the thing about reach is that its mostly consistent which a lot of the rest of the halos aren't. There is no level in reach that I hate like in the previous halo games. But then there are levels in some of the other halo games that are better than anything in reach. Like taking down scarabs as you mentioned. So I like the Reach campaign mainly because its steady rather than spectacular. Its conservative but at least they didn't fuck up a part like in the other ones imo.
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 10:59:27 PM
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed
Title: Re: Halo: Reach
Post by: The Fake Shemp on September 22, 2010, 11:27:02 PM
Game rocks. Haters annihilated.

My gripes are consistent with Stoney - the servers should replace quitters like they do with Call of Duty. Also, I despise certain game types, and wish they were separated entirely into their own categories.

Single player is ace so far, a lot of polish. I don't think the big set pieces are the best stuff that Bungie has pumped out, but the level design is leagues better. I'd really like to see a re-release of the trilogy using the Reach engine.
Title: Re: Halo: Reach
Post by: demi on September 22, 2010, 11:34:54 PM
You all need to download this clip... Fucking LOL!!!!

It was from this match:

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=80735192&player=demifish

Here's the clip, you have to download it from here since I aint got Pro to render it:

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2438136
Title: Re: Halo: Reach
Post by: iconoclast on September 22, 2010, 11:54:17 PM
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed

 ??? They're both terrible. Slayer Pro, and to a lesser extent, Slayer DMRs are the only good slayer gametypes.
Title: Re: Halo: Reach
Post by: drew on September 22, 2010, 11:54:53 PM
theyre fun if you dont suck

key word SUCK
Title: Re: Halo: Reach
Post by: Stoney Mason on September 22, 2010, 11:56:35 PM
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed

 ??? They're both terrible. Slayer Pro, and to a lesser extent, Slayer DMRs are the only good slayer gametypes.

I do get sort of annoyed that some playlists are completely DMR heavy. I sort of like playing with the full Halo tool kit of weapons and armor abilities. Not just stripped down modes for MLG types. Of course offering more playlists would fix this issue imo.
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 12:01:20 AM
SWAT is sick. It's exactly what Reach needed. Slayer is fine too. But SWAT will give that fresh coat of paint that it needs. Jump in, jump out.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 12:03:09 AM
SWAT is sick. It's exactly what Reach needed. Slayer is fine too. But SWAT will give that fresh coat of paint that it needs. Jump in, jump out.

SWAT was in Halo 3.

But I agree it is a nice change of pace from other slayer game types. I just get a bit frustrated when you constantly end up in SWAT or Snipers.
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 12:05:57 AM
Is it? I'm bout to hop on Halo 3 then. Need some achievements on that game
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 12:08:57 AM
Is it? I'm bout to hop on Halo 3 then. Need some achievements on that game

Yeah

http://halowiki.net/p/Team_SWAT


I'm sure Bungie will fix up the matchmaking eventually. I'm sure most people remember the overabundance of shotty snipers in Halo 3 I think when that first launched.
Title: Re: Halo: Reach
Post by: iconoclast on September 23, 2010, 12:10:50 AM
I don't like any gametype that has the Assault Rifle as the starting weapon, but I think everything in Arena has DMR start so I'm cool with team slayer having the basic ruleset and the unusual gametypes like SWAT and snipers. At least the pistol is pretty solid this time around; it's not on Halo 1's level, but it can still do some business.

theyre fun if you dont suck

key word SUCK

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=34505771&player=PARANO1A%20AG3NT

nope, still hate it.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 12:33:07 AM
your kill count could get better
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 06:45:40 AM
Wooooo easy challenges today. All perfect for grinding Score Attack with. Practically easy moneys
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 23, 2010, 10:13:04 AM
yea, Bungie's credit economy is fucked. Play 30 games for hours and hours all week for 1500, or do two matches of Gruntpocalypse for 4000.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 12:03:12 PM
uh, ill make that in 2 or 3 games of team slayer, what are you smoking
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 12:05:16 PM
He's talking about the challenges...
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 12:10:51 PM
oh....

anyways i finally dont have to work lunch, now i can hang on xbl in the middle of the day like the rest of you bums
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 12:27:36 PM
Will anyone be online around 8PM EST tonight?  I'd like to get a group together to try out the map I made.  Lyte and Beezy both checked it out and seemed to like it, though the consensus was the same that it really needs 16 people,
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 12:28:46 PM
ill be on all fucking day and night, i havent been able to play reach since the weekeknd, gonna marathon this bitch, so id be happy to do anything with any of you guys, with the small caveat that my mic doesnt work :(
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 12:35:52 PM
I haven't slept yet, but given I don't die after I get home, add me to xbl and we'll throw something together one way or another around 8.

SAVE THE DATE.  Or rather time.  And tell your friends.  I really would like to get 16 people together.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 12:39:43 PM
I'll be on. Just send me a friend request. Gamertag is Stoney Mason.
Title: Re: Halo: Reach
Post by: G The Resurrected on September 23, 2010, 12:44:05 PM
I'll be on as well so will the misses.
GT: Bzchan:RoxieGet
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 12:44:23 PM
are we to assume your gt is tehjaybo?
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 12:47:05 PM
Assume if you like, that it is.   I posted that when I first called for people, but that post was kind of thrown together and generally unintelligible. 

I'm at work at the moment, so if you folks get on before I do, go ahead and add me, and I'll write down a list of GTs and add them when I get on.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 23, 2010, 01:00:15 PM
drew with no mic? Oh no
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 01:01:31 PM
Drew is scurred people will hear his squeaky voice. That why he avoided us before.
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 01:03:35 PM
I mock no one as long as my hick accent isn't made fun of too badly.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 01:19:22 PM
i figured it out when i was playing rdr with eel and he would talk but never in response to what i said, then we communicated by gunshots, the only people here that have had the opportunity to hear my svelte voice is viz and fatalt
Title: Re: Halo: Reach
Post by: Beezy on September 23, 2010, 02:43:16 PM
i figured it out when i was playing rdr with eel and he would talk but never in response to what i said, then we communicated by gunshots, the only people here that have had the opportunity to hear my svelte voice is viz and fatalt
Pretty sure I heard you before. I think it was in the Bad Company 2 demo and I was driving like shit.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 02:53:57 PM
oh yeah :lol that was relatively a long time ago though, i either stepped on or rolled over onto my headphones and somehow broke the mic but not the headset, how much are those wireless blutooth lookalike thingies, maybe ill head out and get one of those
Title: Re: Halo: Reach
Post by: Raban on September 23, 2010, 04:00:08 PM
I logged in just to express how much I fucking LOVE this game's multiplayer. I rolled into a Elite Team Slayer match where my entire team bailed on me and it was 1 v 4. I guess the other guys sucked because the match ended with me having 32 kills, 15 of which were melee. Even when I'm losing Reach's multiplayer is fucking AMAZING.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 04:09:10 PM
I use to think armor lock was shit...


It's actually kinda dope. Especially in certain situations.
Title: Re: Halo: Reach
Post by: Robo on September 23, 2010, 04:32:19 PM
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 04:36:10 PM
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield.

If you are playing with a bunch of team mates and you stick together its very useful. Talking about team slayer here. I often go into armor lock when I'm about to die while someone with me continues the fight. The other team has to then focus their attention on my teammate who is still attacking them. I can then come out of it and either flee or help my teammate. And also varying up the armor lock time is really useful. A lot of people expect you to stay in armor lock the full time. But sometimes just switching up the timing. By going into it and quickly coming out of it will catch them off guard. Its definitely situational. It's not perfect for all situations. But there are definitely situations where its very useful and I find myself equipping it as a nice alternative to sprint.
Title: Re: Halo: Reach
Post by: Beezy on September 23, 2010, 04:42:47 PM
I destroyed a ghost that was trying to run me over using armor lock yesterday. I love it.
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 05:51:41 PM
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.

It can deflect missiles / plasma launcher

You have to be up close to enemies a lot or pro to use Armor Lock really. Stick to Drop Shield :teehee
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 05:56:45 PM
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.

It can deflect missiles / plasma launcher

You have to be up close to enemies a lot or pro to use Armor Lock really. Stick to Drop Shield :teehee

It also will remove a sticky if you are stuck.
Title: Re: Halo: Reach
Post by: The Sceneman on September 23, 2010, 06:00:38 PM
I'm halfway through the last level on Legendary now and I can say that Armor Lockup has saved my bacon sooooooo many times. So many frustrating grenade deaths have been avoided. I've found it handy in multi too but I havent played too much of that yet.

Cant wait to finish the game a pop a cool 350G  :)
Title: Re: Halo: Reach
Post by: Robo on September 23, 2010, 06:24:15 PM
But drop shield recharges your health!!!

...fuck you, demi.  :(
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 06:41:38 PM
Have napped, we are 100% on.  Adding accounts now, will open a game lobby around 7:45 for general bullshitting/trash talking/gay intercourse via voice chat.
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 07:34:00 PM
I am this close to playing Firefight exclusively.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 07:42:33 PM
your...bacon?
Title: Re: Halo: Reach
Post by: The Sceneman on September 23, 2010, 07:48:00 PM
yeah, it's a common figure of speech?
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 07:48:46 PM
sorry, no
Title: Re: Halo: Reach
Post by: G The Resurrected on September 23, 2010, 07:54:51 PM
we are ready for murder and mayhem!
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 08:27:58 PM
i have no idea whats going on right now
Title: Re: Halo: Reach
Post by: tehjaybo on September 23, 2010, 08:29:27 PM
It's one flag CTF.  The skybase is on defense, the lower base is on offense.
Title: Re: Halo: Reach
Post by: G The Resurrected on September 23, 2010, 08:38:36 PM
Map is really big, I got stuck a few times over near the flag thinking there was a way up to the flag from underneath. I'd suggest fixing it so there's a way for the attackers to get up to the flag. might make it a bit more interesting at the flag base too.
Title: Re: Halo: Reach
Post by: drew on September 23, 2010, 09:18:27 PM
i saved the day at the last second even though i didnt really know what was going on, it was pretty epic
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 10:56:03 PM
FUCK I rage so easily online... but I get a sick kill that makes me all :D again
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 11:00:10 PM
Swat is out of control. People have discovered that if it isn't in the first selection all you have to do is vote none of the above and vote it in the second time. I just played a shitload of swat matches which gets tiresome.

First change that needs to be made is to slot that off into its own playlist with snipers.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 23, 2010, 11:07:06 PM
You just gotta play with a party  8)
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 11:11:02 PM
I got this funny ass Triple Kill

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2643174&player=demifish
Title: Re: Halo: Reach
Post by: Stoney Mason on September 23, 2010, 11:20:52 PM
You just gotta play with a party  8)

True.

I'm just venting. I know it will be fixed and relatively soon. I was just so annoyed after so many swat games in a row.
Title: Re: Halo: Reach
Post by: demi on September 23, 2010, 11:54:31 PM
It is such a chore getting 30 games played online. I can't even do it. Firefight~
Title: Re: Halo: Reach
Post by: naff on September 24, 2010, 06:32:55 AM
You just gotta play with a party  8)

True.

I'm just venting. I know it will be fixed and relatively soon. I was just so annoyed after so many swat games in a row.

They're bringin a Team Swat playlist on october 7th, along with co-op campaign matchmaking.
Title: Re: Halo: Reach
Post by: demi on September 24, 2010, 10:04:12 AM
Got the Double Double on this match just now... straight rape

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=90087365&player=demifish
Title: Re: Halo: Reach
Post by: Beezy on September 24, 2010, 12:55:55 PM
Soooooo... boresquad this weekend?
Title: Re: Halo: Reach
Post by: Stoney Mason on September 24, 2010, 01:23:01 PM
nm
Title: Re: Halo: Reach
Post by: demi on September 24, 2010, 04:27:03 PM
Another SWAT another rape

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=91925608&player=demifish
Title: Re: Halo: Reach
Post by: drew on September 24, 2010, 06:01:06 PM
you do know youre not the only one who has good games, right? you are however the only one that posts them on a regular basis, though :P
Title: Re: Halo: Reach
Post by: demi on September 24, 2010, 06:07:05 PM
Thanks for reminding me

More rape

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=92185087&player=demifish
Title: Re: Halo: Reach
Post by: drew on September 24, 2010, 06:07:55 PM
goddammit demi
Title: Re: Halo: Reach
Post by: demi on September 24, 2010, 08:37:24 PM
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=94101474&player=demifish

I dunno what to say about this one

Fuckin Betrayal on accident when I stuck a dude and someone else melee'd him and got caught in the explosion
Title: Re: Halo: Reach
Post by: drew on September 24, 2010, 08:56:44 PM
forget that, in my last game someone on my own team stuck me
Title: Re: Halo: Reach
Post by: Ganhyun on September 24, 2010, 09:54:32 PM
anybody from the Bore gonna be playing tonight? I'll be on after work, so it will be late for most people, but since its Friday I figured people might stay up late.

Say 1ish when I get on.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 24, 2010, 11:38:32 PM
I can't play tonight but we should get a squad for this weekend.

Start showing some leadership DEMI!
Title: Re: Halo: Reach
Post by: demi on September 24, 2010, 11:43:20 PM
I dunno I havent seen ur guys games... you might hold me down
Title: Re: Halo: Reach
Post by: Stoney Mason on September 24, 2010, 11:45:13 PM
Well I definitely suck. I just didn't play enough Halo 3 I feel to be decent at reach but its still fun to play with groups.
Title: Re: Halo: Reach
Post by: Beezy on September 25, 2010, 12:32:46 AM
SWAT was fun when I first got the game. I hate it now. I've gotten worse at it somehow.
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 12:34:22 AM
SWAT is a flip of the coin. You dominate buttholes, or you bite the pillow and take it shaft to tip
Title: Re: Halo: Reach
Post by: Stoney Mason on September 25, 2010, 12:37:29 AM
SWAT was fun when I first got the game. I hate it now. I've gotten worse at it somehow.

Teams who are good at it force the selection for one thing. so that is part of the reason its gotten tougher.


But the frequency is more why I hate it now. I've moved over to playing arena recently even though it doesn't have that many game type variations just to avoid SWAT.

The whole voting for your game type thing seemed like a good idea originally but honestly I would just rather have discreet playlists for all this stuff ala COD now that I realize how easy it is to abuse that system with parties.

I'll shut up now complaining about SWAT since I do it alot.
Title: Re: Halo: Reach
Post by: AdmiralViscen on September 25, 2010, 12:39:24 AM
SWAT is getting its own dedicated playlist on 10/7
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 12:50:01 AM
Gonna hit Warrant Grade 3 by tonight in time for some fresh challenges
Title: Re: Halo: Reach
Post by: Raban on September 25, 2010, 02:10:49 AM
This game is so fucking good online. Firefight is intense but every match I got in had lag out the wazoo and my teammates were idiots. I know they were idiots because I was MVP by the end of the round, and this is the first Halo game I've ever played.
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 03:07:11 AM
I just did the quick million with a friend... was lol.

Also Firefight is gay today. Everyone betrays you for the Target Locator. Lol... fuck that, not worth the money
Title: Re: Halo: Reach
Post by: Raban on September 25, 2010, 03:35:07 AM
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.
Title: Re: Halo: Reach
Post by: Chinner on September 25, 2010, 09:24:11 AM
get out
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 10:45:03 AM
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.

Told u TF2 suks
Title: Re: Halo: Reach
Post by: drew on September 25, 2010, 11:25:44 AM
quick million?

tell me more.
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 11:30:15 AM
Just go in the search and find one of the many gametype labeled "quick million in 20 min or less"

They set you up with triple shields, infinite rockets, and Elites/Hunters spewing out every spawn point. You can get every FF achievement
Title: Re: Halo: Reach
Post by: drew on September 25, 2010, 12:16:34 PM
oh i thought you meant a quick million credit points :-\
Title: Re: Halo: Reach
Post by: demi on September 25, 2010, 12:35:24 PM
lolzzzzzzzzzzz no enjoy your grind
Title: Re: Halo: Reach
Post by: drew on September 25, 2010, 12:38:38 PM
i am, actually!
Title: Re: Halo: Reach
Post by: maxy on September 25, 2010, 12:39:25 PM
 :omg

[youtube=560,345]http://www.youtube.com/watch?v=nX9qRye5yR0&feature=player_embedded#![/youtube]


have to try this
Title: Re: Halo: Reach
Post by: Stoney Mason on September 25, 2010, 01:00:43 PM
I'm the last person to be giving out tips since I suck but I thought this was interesting.


[youtube=560,345]http://www.youtube.com/watch?v=vKLpWvHWVBI[/youtube]
Title: Re: Halo: Reach
Post by: Raban on September 25, 2010, 01:04:54 PM
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.

Told u TF2 suks

:bow demi :bow2

get out

don't tell me what to do!
Title: Re: Halo: Reach
Post by: drew on September 25, 2010, 01:38:13 PM
i honestly didnt know that about the dmr, if you havent read it yet go to bnet and read yesterdays weekly update where they talk about melee clanging, which i actually did figure out beforehand but its equally if not more useful than that
Title: Re: Halo: Reach
Post by: naff on September 26, 2010, 01:42:56 AM
wtf only 2140 people online?! Wanted to jump into a game this afternoon and it's been saying there's only ~2000 people online for the past hour or so. Surely this is some error? Don't think I've seen less than 100,000 people online since launch, no matter when I log in.
Title: Re: Halo: Reach
Post by: Raban on September 26, 2010, 01:55:29 AM
I saw that as well. When I hopped on at around 1PM PST, there were only ~500 people playing. That's fucking impossible.
Title: Re: Halo: Reach
Post by: naff on September 26, 2010, 03:13:06 AM
Good to hear it's not just an NZ thing, maybe everyones playin RDR for the Double EXP weekend, gotta get that Zebra Donkey :lol. Probably played enough of Reach this weekend anyway, spent 13 hours playing 16 player lan with friends on Saturday. So intense.
Title: Re: Halo: Reach
Post by: iconoclast on September 26, 2010, 04:09:04 AM
Yeah the player count is really messed up. But another thing that has been annoying me is Doubles Arena. If I search with a friend, it will never find a match. It will just restart the search over and over and over. Going in solo works though.

Bungie needs to fix their shit. Need to get my Doubles Arena rating before it's too late. :-\
Title: Re: Halo: Reach
Post by: Raban on September 26, 2010, 04:24:01 AM
what Bungie really needs to fix is the whole co-op 4GB issue. I want to get my Firefight on, baby!
Title: Re: Halo: Reach
Post by: naff on September 26, 2010, 05:21:09 AM
Yeah it seems everyone online is seein low player numbers, but I'm finding matches really fast so it's obviously not right. I've been playing doubles with a friend and I haven't had any problems so far. Maybe you've been unlucky? What's the 4gb firefight issue?
Title: Re: Halo: Reach
Post by: iconoclast on September 26, 2010, 05:56:59 AM
Nah, it's been that way for a few days. It's just impossible for us to get a match in Doubles Arena. It could be because my friend has a moderate NAT, but we played tons of matches when Reach first came out and never had any issues. Just from googling a little it seems to be a problem a lot of people are having.
Title: Re: Halo: Reach
Post by: Chinner on September 26, 2010, 07:13:40 AM
the problem is that you're playing arena, and its shit.
Title: Re: Halo: Reach
Post by: naff on September 26, 2010, 07:15:51 AM
??? I play doubles arena most days with a friend and it's awesome. I mean it's just 2v2 slayer but the 3 ranked matches per day and small team size makes it fun.
Title: Re: Halo: Reach
Post by: iconoclast on September 26, 2010, 07:16:18 AM
But arena is the only good playlist. Bungie should add some objective games like oddball and CTF into it though, slayer gets boring after a while.
Title: Re: Halo: Reach
Post by: Chinner on September 26, 2010, 07:19:53 AM
never going to happen, in one of the vidocs bungle were like "ARENA IS ABOOT KILLING" and then they jerked of into each others chests.
Title: Re: Halo: Reach
Post by: Raban on September 26, 2010, 12:57:27 PM
Yeah it seems everyone online is seein low player numbers, but I'm finding matches really fast so it's obviously not right. I've been playing doubles with a friend and I haven't had any problems so far. Maybe you've been unlucky? What's the 4gb firefight issue?

Not just Firefight. If you have the 4GB 360 slim, you can't do any online co-op. Bungie and MS said they were working on a patch, but nothing so far.
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 26, 2010, 01:34:17 PM
doing a solo legendary run. on the mission after Nightfall.

i'm going to take out the AA gun and the stupid covenant tank thing thats not a wraith hits my warthog and as i'm going sliding off the cliff the game decides this is the best time to checkpoint me.  >:( >:(
Title: Re: Halo: Reach
Post by: maxy on September 26, 2010, 02:27:06 PM
 :rofl
Title: Re: Halo: Reach
Post by: Stoney Mason on September 26, 2010, 03:21:26 PM
Really just an enjoyable game. Has that addictive quality that Halo 2 had for me and Halo 3 missed for whatever reason where you can spend an entire evening just playing and putting your brain on neutral and just enjoy. I'll definitely be playing this alot up until black ops comes out.

Title: Re: Halo: Reach
Post by: demi on September 26, 2010, 03:23:59 PM
Black Ops will just be like playing SWAT 24/7
Title: Re: Halo: Reach
Post by: iconoclast on September 26, 2010, 03:31:21 PM
I like how Bungie somehow managed to downgrade the theater. In Halo 3 you could watch a replay with a group of people, pause, rewind, fast forward, etc. It was great. In Reach, you can only watch it by yourself. Now it's worthless.
Title: Re: Halo: Reach
Post by: Stoney Mason on September 26, 2010, 07:30:37 PM
Another tip. I was going into forge into the maps to try to remember where the weapon spawns are and I thought there must be something already on line that has done this.


So I found this.

http://www.gamesradar.com/f/halo-reach-multiplayer-map-guide/a-2010091715282837040
http://dl.gamesradar.com/photos/Halo%20Reach%20Maps/boardwalk.pdf
Title: Re: Halo: Reach
Post by: demi on September 26, 2010, 07:33:23 PM
lol. I dont remember any of the maps. I just run around and try to find something better than AR/Pistol

I fucking hate standing around in one spot. I dunno how people do it
Title: Re: Halo: Reach
Post by: The Sceneman on September 26, 2010, 11:42:12 PM
fuck this shit, I was halfway through the last stage on Legendary and the game ate my checkpoint, so I started from rally point alpha, thinking the game will know I did at least the first part lastof the stage on legendary. I beat the game and it's saying I havent beat the last stage on ANY difficulty. I have to do the last stage again on Legendary. Fucking broken piece of shit.
Title: Re: Halo: Reach
Post by: cool breeze on September 27, 2010, 12:10:40 AM
Were you dying a lot? I think it is one of those games that automatically drops difficulty if you're doing poorly.
Title: Re: Halo: Reach
Post by: demi on September 27, 2010, 12:28:36 AM
um no its not... lol
Title: Re: Halo: Reach
Post by: cool breeze on September 27, 2010, 12:32:32 AM
you sure?  I was trying to get that "survive fall by assassinating elite" achievement on the last level.  I kept trying, then it randomly restarted the mission entirely instead of only the checkpoint.  The elite was a different color too.  I assumed it just knocked it down to normal because it thought I was dying for real.
Title: Re: Halo: Reach
Post by: demi on September 27, 2010, 12:39:16 AM
It doesnt, I've died countless times on Legendary
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 27, 2010, 05:41:15 AM
i played multiplayer for the first time yesterday. was fun
i like dressing up my spartan barbie
Title: Re: Halo: Reach
Post by: iconoclast on September 27, 2010, 08:26:51 PM
:rofl at Bungie removing Slayer Pro from Team Arena. Slayer Pro gets picked over Slayer DMRs 49/50 times. And the only reason DMRs gets chosen over Pro is to avoid a bad map like Boardwalk. I swear they are the most distinguished mentally-challenged company to ever hold a big multiplayer IP.
Title: Re: Halo: Reach
Post by: demi on September 27, 2010, 08:42:32 PM
I think I just played a dude who is using a controller mod or something. He was firing DMR + Needle Rifle bullets way to fast
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 27, 2010, 09:48:34 PM
(http://imgur.com/cFHwc.jpg)

this is awesome
Title: Re: Halo: Reach
Post by: Robo on September 28, 2010, 03:31:00 PM
TIGER KNEE
Title: Re: Halo: Reach
Post by: fistfulofmetal on September 29, 2010, 04:23:02 PM
i was booking down a cliff on the map with the giant mountain in the center and i saw this dude just appear so I leaped off of a rock and melee'd when he got close. it wasnt until i pulled up the theater that i saw my dude did the flying knee. shit was so cash.
Title: Re: Halo: Reach
Post by: naff on September 30, 2010, 01:05:40 AM
After not being big on Halo since the first one I'm finally starting to get good at it again. 2k fromWarrant Officer grade 3 and straightened out my K/D from 0.88 to 0.99.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 02, 2010, 10:22:06 AM
Quote
The first round of playlist updates, barring any unforeseen shenanigans, will go live on Tuesday of next week.

Here’s what you can expect when we pull the trigger:

Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.

Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).

Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.

Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)

Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.

Arena Doubles
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.

Team Arena
“Pro” options are being removed. Arena Zealot (details above), is being added.

Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.

General Matchmaking
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.
Title: Re: Halo: Reach
Post by: Beezy on October 02, 2010, 10:26:24 AM
Good riddance, SWAT.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 02, 2010, 10:30:22 AM
Yep. I'd actually backed off playing a bit until this update because of SWAT and snipers.


There is another update coming later in the month.



Quote
The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).

Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.

Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented.
Title: Re: Halo: Reach
Post by: iconoclast on October 02, 2010, 10:46:25 AM
:derp Hey guys, let's remove the only gametype anyone ever plays in arena! If they refuse to use our distinguished mentally-challenged abilities, we will take away their choice! :derp
Title: Re: Halo: Reach
Post by: Raban on October 02, 2010, 11:47:05 AM
A SWAT-only playlist? Music to my ears.
Title: Re: Halo: Reach
Post by: demi on October 02, 2010, 12:11:46 PM
I got a message this morning when I turned on Reach that said IF U QUIT ANY MORE GAMES U WILL GET BANNED


This was like 7 hours later :lol
Title: Re: Halo: Reach
Post by: Raban on October 02, 2010, 12:29:45 PM
from a random player or what? :lol

Oh btw demi I was looking at your cheevos and I wanted to ask you; how did you get the cheev for saving yourself from a fatal fall with an assassination? That sounds fucking impossible to do.
Title: Re: Halo: Reach
Post by: drew on October 02, 2010, 12:33:01 PM
boosting, no doubt
Title: Re: Halo: Reach
Post by: demi on October 02, 2010, 12:34:42 PM
from a random player or what? :lol

Oh btw demi I was looking at your cheevos and I wanted to ask you; how did you get the cheev for saving yourself from a fatal fall with an assassination? That sounds fucking impossible to do.

Nah I got some booty ass matches like Snipers on Paradiso

Also look on youtube
Title: Re: Halo: Reach
Post by: fistfulofmetal on October 02, 2010, 02:53:42 PM
boardwalk suuuuuuuuuuuuuuuuuuuuucks

elite slayer on zealot is awesome
Title: Re: Halo: Reach
Post by: demi on October 02, 2010, 03:18:32 PM
Elite Slayer is pretty fun, I just keep chucking my Stickies
Title: Re: Halo: Reach
Post by: drew on October 02, 2010, 04:30:28 PM
why arent you playing dead rising 2, faggot?
Title: Re: Halo: Reach
Post by: demi on October 02, 2010, 04:32:36 PM
Dont feel like it
Title: Re: Halo: Reach
Post by: naff on October 03, 2010, 12:45:07 AM
Lol, anybody play Rumble Pit? I did on the first day I got Reach, played some random free for all Slayer and 3 Rally games then never went back. Rally mode :lol
Title: Re: Halo: Reach
Post by: demi on October 03, 2010, 02:08:50 PM
I got banned for quitting, lol
Title: Re: Halo: Reach
Post by: Raban on October 03, 2010, 02:14:40 PM
You're banned from Reach online? :rofl

gg demi
Title: Re: Halo: Reach
Post by: demi on October 03, 2010, 02:15:23 PM
It says "temporarily banned from matchmaking for quitting"

I need the 100 kill challenge too... lol. I just wanted to play some SWAT but it gave me Slayer DMR... so I quit
Title: Re: Halo: Reach
Post by: Raban on October 03, 2010, 02:16:30 PM
ahahahaha

they really need to add an option for you to bail out during the map voting session, or just open matchmaking up a little more so people can come and go as they please.
Title: Re: Halo: Reach
Post by: Tieno on October 03, 2010, 02:25:21 PM
It says "temporarily banned from matchmaking for quitting"

I need the 100 kill challenge too... lol. I just wanted to play some SWAT but it gave me Slayer DMR... so I quit
HAHAHAHAHAHA
Title: Re: Halo: Reach
Post by: drew on October 03, 2010, 02:39:57 PM
owned through and through
Title: Re: Halo: Reach
Post by: Stoney Mason on October 03, 2010, 03:02:33 PM
I'm glad that system is in place but maybe it should be a little more forgiving.

Game should also have auto-balance. I know most aren't a fan of this idea but goddamn is it unfun to be quite outnumbered. Maybe give the team withe less dudes on it a buff or something.

Simply allowing people to join a game in progress would fix some of this.

And from what I understand the suspensions are only like 15 minutes unless they increased it or something which isn't going to stop anybody from quitting.
Title: Re: Halo: Reach
Post by: demi on October 04, 2010, 07:49:23 PM
lol @ weekly challenge. it is like they want you to boost score attack.
Title: Re: Halo: Reach
Post by: demi on October 04, 2010, 08:15:58 PM
[youtube=560,345]sXasCjUTNpE[/youtube]

If you werent like this on launch - YOURE A PC GAMER


(loser)
Title: Re: Halo: Reach
Post by: GilloD on October 04, 2010, 08:39:52 PM
I never liked Halo. Someone explain it to me. Is it like the purity of the experience? It always felt like GENERIC SCI FI SHOOTER to me. I'm so lost :(
Title: Re: Halo: Reach
Post by: demi on October 04, 2010, 08:40:17 PM
It's not for you - leave
Title: Re: Halo: Reach
Post by: Stoney Mason on October 04, 2010, 09:27:33 PM
I never liked Halo. Someone explain it to me. Is it like the purity of the experience? It always felt like GENERIC SCI FI SHOOTER to me. I'm so lost :(

Can't speak for the single player. I initially liked it because it had some cool scripted moments but other games have surpassed it in those areas so it really isn't the draw it use to be for me on that front. Some people are really into the story mythology which never really interested me or the sandbox style gameplay which also isn't my particular cup of tea but different strokes.

The appeal for me is really on the MP side. It has a nice balance. It controls well for a console fps and it was arguably the first one to control and feel well on a console so it always has that legacy and strength behind it. And bungie is fairly good about listening to the community and making changes and adjustments. It's not personally my favorite console shooter but I understand why its others. It has a nice addictive quality and balance to it. Like I can sit there and play Halo all day and not get sick of it which is really rare.
Title: Re: Halo: Reach
Post by: iconoclast on October 04, 2010, 09:43:26 PM
lol @ weekly challenge. it is like they want you to boost score attack.

isn't bungie fixing gruntpocalypse tomorrow anyway?
Title: Re: Halo: Reach
Post by: demi on October 04, 2010, 09:53:19 PM
> sniper attack on courtyard/holdout
Title: Re: Halo: Reach
Post by: iconoclast on October 05, 2010, 08:46:28 PM
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.

game's trash now. was fun while it lasted.
Title: Re: Halo: Reach
Post by: Beezy on October 05, 2010, 08:55:51 PM
Crazy King on multiteam is crazy indeed.
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 05, 2010, 08:56:45 PM
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.

game's trash now. was fun while it lasted.

They are re-adding variants for Season 3.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 05, 2010, 08:57:44 PM
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.
Title: Re: Halo: Reach
Post by: iconoclast on October 05, 2010, 09:08:03 PM
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.

game's trash now. was fun while it lasted.

They are re-adding variants for Season 3.


So in 4 weeks the game will become good again? I guess I can take a break for other games.
Title: Re: Halo: Reach
Post by: drew on October 05, 2010, 09:09:22 PM
uh, then stop playing arena, its for mlg wannabes anyway
Title: Re: Halo: Reach
Post by: iconoclast on October 05, 2010, 09:30:23 PM
But the other play lists are even worse.
Title: Re: Halo: Reach
Post by: drew on October 05, 2010, 11:05:53 PM
if you think that then maybe you just dont like halo online, all the staples are up, including firefight matchmaking and swat, what more could you ask from them?
Title: Re: Halo: Reach
Post by: iconoclast on October 05, 2010, 11:25:01 PM
I like Halo online, I just don't like Slayer DMR because everyone starts with these distinguished mentally-challenged power ups (armor lock, camo, fucking jetpacks) like they're nothing. Slayer Pro was good because it was DMR start with only sprint and none of those stupid abilities.

Team Objective would be good if they didn't have awful gametypes like stockpile and headhunter and hot potato come up constantly. Needs way heavier weighting on multi flag CTF, 1 flag CTF, regular Oddball, and king of the hill
Title: Re: Halo: Reach
Post by: Raban on October 05, 2010, 11:31:03 PM
SWAT :rock
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 06, 2010, 08:23:57 AM
How could you like KOTH over Stockpile or Headhunter? And Hot Potato > Oddball
Title: Re: Halo: Reach
Post by: OptimoPeach on October 06, 2010, 08:38:47 AM
Haha they don't have an MLG game type for matchmaking again?

I remember having at least some issue with their playlists ever since Halo 2, but I think the obnoxious day-1 scrub match types (TEAM SNIPERS SWAT TEAM SNIPERS SWAT TEAM SNIPERS SWEAT WHERE'S MY RITALIN MOM?) were eventually separated. Maybe they'll sort it out eventually. I actually still haven't got to check out the objective stuff
Title: Re: Halo: Reach
Post by: naff on October 06, 2010, 08:45:47 AM
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.

 :( I'd be sad if they removed Snipers. I'm glad they removed SWAT from Team Slayer though, and lookin over the other changes they've made with the update most are good. I'm kinda sad they removed BTB SWAT though, I liked that, and it didn't get chosen that much when I played. They could've just reduced the amount it showed up in the playlist, now there's no 8v8 swat. Dtoid made a nice summary of the updates http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml (http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml)
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 08:51:56 AM
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.

 :( I'd be sad if they removed Snipers. I'm glad they removed SWAT from Team Slayer though, and lookin over the other changes they've made with the update most are good. I'm kinda sad they removed BTB SWAT though, I liked that, and it didn't get chosen that much when I played. They could've just reduced the amount it showed up in the playlist, now there's no 8v8 swat. Dtoid made a nice summary of the updates http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml (http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml)

In retrospect I don't really like the whole voting on gametypes thing. (Don't mind map voting though) The problem is people are like crack addicts. And whatever they like they always vote for. I don't mind playing a variety of gametypes. I just don't like when a group always makes the same choices. My problem with SWAT and snipers isn't that I never wanted to play those gametypes. It's that I didn't want to play them all the time. Or multiple times in a row. But just allowing the vote made sure they were picked way too often for my taste. (Which is why Democracy doesn't work!) So I think dedicated playlists for those gametypes is the much more preferable option.
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 06, 2010, 09:03:57 AM
Haha they don't have an MLG game type for matchmaking again?

I remember having at least some issue with their playlists ever since Halo 2, but I think the obnoxious day-1 scrub match types (TEAM SNIPERS SWAT TEAM SNIPERS SWAT TEAM SNIPERS SWEAT WHERE'S MY RITALIN MOM?) were eventually separated. Maybe they'll sort it out eventually. I actually still haven't got to check out the objective stuff

SWAT has already been put in its own playlist. Snipers, Rocket Race, and Infection are soon to follow. And MLG will be introduced once MLG has finalized and submitted their maps and gametypes.
Title: Re: Halo: Reach
Post by: naff on October 06, 2010, 09:17:20 AM
Sometimes when that map + gametype comes up that doesn't show up often and/or isn't that popular but you like it a lot and it consistently doesn't get chosen voting gets a little annoying. I love 4v4 headhunter and Invasion Slayer but they often get glossed over, (I think standard Invasion is kinda lame, but maybe I just haven't played it enough). I also haven't found a Zones (Territories) gametype variant (Invasion Slayer kinda counts I guess) I'm that keen on either, I liked for example the Zones mode in Warhawk where you secure bases and rack up points based on how many Zones your team's in possession of currently, I don't play so much any more but it's still a blast when I do (Starhawk or whatever they're making next is gonna be hot). I don't like multiple rounds of taking turns on offense and defense, to me it just seems like a ham-fisted way of making it so games are balanced on maps that don't really suit that type of gameplay.
Title: Re: Halo: Reach
Post by: duckman2000 on October 06, 2010, 04:37:25 PM
Game is a hell of a lot better than expected. It almost feels like a proper sequel to Halo, with emphasis on all the right things. Sure is ugly, but the game itself is pretty much the best shooter I've played this generation.
Title: Re: Halo: Reach
Post by: The Sceneman on October 06, 2010, 07:44:31 PM
3 achievements to go. Still need the elite assassination one, reach Captain rank, and buy something that requires Lt. Col.

Amazing game, I'm surprised I like it as much as I do.

Favourite modes are Firefight and Score Attack, they give you the most creds.

SWAT is poop, just play CoD if thats how you wanna roll.

Inavasion has potential but the maps are just so limited and unbalanced. A map pack with good invasion maps could really sort the mode out. Invasion Slayer is good, but I'd rather just be playing BTB.
Title: Re: Halo: Reach
Post by: demi on October 06, 2010, 07:47:00 PM
SWAT is awesome scenester. You will see.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 09:28:01 PM
Inavasion has potential but the maps are just so limited and unbalanced. A map pack with good invasion maps could really sort the mode out. Invasion Slayer is good, but I'd rather just be playing BTB.

Yeah, I think invasion is good in theory but I don't actually like it in practice. Maybe its just because I'm always on shit teams though. Plus only having two real dedicated maps for it means it gets old really fast.
Title: Re: Halo: Reach
Post by: naff on October 06, 2010, 09:48:57 PM
I had an awesome time playing Invasion when I was playing with a bunch of friends LAN, when I play online though it's never quite as fun...
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 09:57:46 PM
I had an awesome time playing Invasion when I was playing with a bunch of friends LAN, when I play online though it's never quite as fun...

Playing with a dedicated squad is probably real fun but playing with randoms is just pointless. People quit imnmediately if things start going bad.
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 06, 2010, 10:06:46 PM
I never play Halo alone. Or anything, really.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 10:15:53 PM
Here was the complete list of changes for that tuesday update.

Quote
PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
Title: Re: Halo: Reach
Post by: demi on October 06, 2010, 10:16:43 PM
I didnt notice any difference with Gruntpocalypse btw. I was still getting the same amount.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 10:18:06 PM
I didnt notice any difference with Gruntpocalypse btw. I was still getting the same amount.

There is another update coming on the 12th or the 20th. It might be there.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 06, 2010, 11:55:49 PM
Somebody already found an exploit.

[youtube=560,345]http://www.youtube.com/watch?v=rGP0T8DUxqk[/youtube]
Title: Re: Halo: Reach
Post by: Beezy on October 07, 2010, 12:01:12 AM
 ??? ??? ???
Title: Re: Halo: Reach
Post by: demi on October 07, 2010, 12:01:20 AM
SWAT - where every kill is 1 hit kill :bow
Title: Re: Halo: Reach
Post by: Stoney Mason on October 07, 2010, 12:02:28 AM
??? ??? ???

Supposedly only works for the host but I remember your friend complaining about headshots earlier tonight. I wonder if that was happening to him.
Title: Re: Halo: Reach
Post by: iconoclast on October 07, 2010, 12:05:53 AM
:bow Return of the BxR :bow2

The glitches in Halo 2 were awesome.
Title: Re: Halo: Reach
Post by: Bloodwake on October 07, 2010, 06:13:36 PM
Finally got around to playing this. I might actually beat the Campaign tonight after getting my three ranks on Team Arena.
Title: Re: Halo: Reach
Post by: Ganhyun on October 07, 2010, 09:20:45 PM
I thought the Slayer Pro in arena got removed so they could fix it since it wasn't truly Slayer Pro (didnt match the normal TS list version)?

also, I've seen alot of people using that melee exploit.
Title: Re: Halo: Reach
Post by: drew on October 07, 2010, 09:41:11 PM
i hate people that do those little circles all the time, ogre wannabes, all of them
Title: Re: Halo: Reach
Post by: maxy on October 08, 2010, 04:57:33 AM
[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=tCdz0db9Y9M[/youtube]
Title: Re: Halo: Reach
Post by: Stoney Mason on October 08, 2010, 02:31:30 PM
[youtube=560,345]http://www.youtube.com/watch?v=cS_h0RR0rgI&feature=sub[/youtube]

stolen from GAF. Example of why armor abilities are the best thing going in Reach.

 :bow2
Title: Re: Halo: Reach
Post by: drew on October 10, 2010, 11:40:48 PM
i hate how it your bnet armor pic lags, the armor in my profile is at least 2 weeks old :maf
Title: Re: Halo: Reach
Post by: duckman2000 on October 12, 2010, 02:11:24 PM
Finished the campaign, replayed it right away. God damn this is hot stuff. Figures that they would get it back on track with the last game.
Title: Re: Halo: Reach
Post by: The Sceneman on October 14, 2010, 05:46:26 AM
3rd day in a row with all daily challenges complete. It's awesome, they are always easy and you get heaps of bonis creds. Halfway to Captain now.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 14, 2010, 11:53:05 AM
First map pack in a month or so.


http://www.vg247.com/2010/10/14/first-halo-reach-map-pack-noble-map-pack-launching-on-november-30-for-800-msp/#more-123228
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 14, 2010, 12:29:16 PM
I'm glad two of them are large, the game needs them. Hopefully the October 19th update will fill in the smaller maps with Forge creations.
Title: Re: Halo: Reach
Post by: iconoclast on October 14, 2010, 01:42:19 PM
I'm glad two of them are large maps too. That means I can skip this pack and miss almost nothing.
Title: Re: Halo: Reach
Post by: drew on October 15, 2010, 05:11:19 AM
Hopefully the October 19th update will fill in the smaller maps with Forge creations.

they should take the best versions of all the halo 2 remakes and put them all into their own playlist, just running through this lockout reskin alone (first one that got it right) made me want to reinstall halo 3 - https://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5488560
Title: Re: Halo: Reach
Post by: demi on October 15, 2010, 07:09:22 PM
http://www.xbox360achievements.org/forum/showthread.php?t=262215

Glitch to get Make It Rain early... worked for me. 1000 at Captain Grade 3  :D
Title: Re: Halo: Reach
Post by: drew on October 15, 2010, 09:03:41 PM
you're going to get banned

again
Title: Re: Halo: Reach
Post by: demi on October 15, 2010, 09:07:46 PM
Dont care to play any more Halo online. Feel free
Title: Re: Halo: Reach
Post by: AdmiralViscen on October 15, 2010, 09:22:03 PM
Weekly update is up

http://www.bungie.net/News/content.aspx?cid=29272

Brings some pretty good changes to matchmaking on the 19th.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 15, 2010, 09:30:40 PM
Weekly update is up

http://www.bungie.net/News/content.aspx?cid=29272

Brings some pretty good changes to matchmaking on the 19th.

Here is the update for the 19th. They are also bringing over two new forge maps. Pretty kick ass.

Quote
October Playlist Updates: Part Deux


Playlists

•New Playlist: Team Snipers
•New Playlist: Living Dead
•Rumble Pit
◦Lineup rebalanced to offer more kill, less frill.
◦Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
◦Removed “Classic” gametypes
•Team Slayer
◦Removed all Snipers gametypes
•Team SWAT
◦Added SWAT Magnums gametype
•Team Objective
◦Removed 1 Flag Classic
◦Removed Headhunter Pro
◦Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
■ Multiflag Classic
■ 1 Flag CTF
■ 1 Flag Pro
■ 1 Bomb Assault
◦Removed Oddball and Hot Potato from Boardwalk
•Multi Team
◦Removed SWAT
◦Removed Classic gametypes
◦Removed The Cage
◦Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
•Big Team Battle
◦Removed Multiflag from Boneyard and Spire
•Invasion
◦This playlist now offers 3 voting options
•Firefight
◦Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
◦Removed Friendly Fire
•Score Attack
◦Removed Crash Site
◦Added Mythic Score Attack
◦You can no longer pickup other weapons in Sniper Attack

Maps

•Zealot/Arena Zealot
◦Arena Zealot is now used for all Slayer gametypes
◦Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
•Asylum
◦Softkill zones added to the tops of the Sniper buildings
•Boneyard
◦Modified respawn zones for Slayer gametypes
•Hemorrhage
◦Modified respawn zones for both bases
◦Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes

•CTF
◦All CTF gametypes should now have a player respawn of 10 seconds
◦All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
◦Flag At Home To Score disabled for all non-Classic CTF gametypes
◦Modified Flag Return and Flag Reset times:
■1 Flag on Small maps use 10 second return and 30 second reset
■All other CTF gametypes use 30 second return and 45 second reset
•Assault
◦Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
Title: Re: Halo: Reach
Post by: The Sceneman on October 16, 2010, 12:21:59 AM
lol http://www.gamefaqs.com/boards/960512-halo-reach/56765615
Title: Re: Halo: Reach
Post by: Stoney Mason on October 16, 2010, 05:16:47 PM
[youtube=560,345]http://www.youtube.com/watch?v=cqv89OIYjFg&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: The Sceneman on October 25, 2010, 01:46:28 AM
I've been doing all the daily challenges every day for a couple of weeks now. As a result this is the only game I've really been playing. What has happened to me  :'( I play Halo now  :'( :'( :'(

But wasting N00bs in SWAT is like the best shit ever.

[youtube=560,345]5WKa83iK7R4[/youtube]

thats me rapping after I finished a game 22kills-8 deaths
Title: Re: Halo: Reach
Post by: demi on October 25, 2010, 01:49:50 AM
Scenester just do the glitch, fuck grinding for Lt Colonel
Title: Re: Halo: Reach
Post by: The Sceneman on October 25, 2010, 01:53:05 AM
I need that cheev and the and the fucking elite assassination one. I watched like 5 youtube videos but still cant get it to pop, have tried for a couple of hours. I hate those super touchy cheevs.
Title: Re: Halo: Reach
Post by: Beezy on October 25, 2010, 02:06:25 AM
Yeah, that assassination achievement is annoying as hell. I gave up on it for now. I'm one rank away from Lt. Colonel, but I haven't played Reach much at all since I got Vanquish.

Edit: What's that vid from? :rofl
Title: Re: Halo: Reach
Post by: The Sceneman on October 25, 2010, 02:13:40 AM
A film called "Teen Witch". It's just good to see a fellow white man portrayed as "funky'
Title: Re: Halo: Reach
Post by: Stoney Mason on October 25, 2010, 10:28:36 AM
[youtube=560,345]http://www.youtube.com/watch?v=xrYvjvTwG3o[/youtube]
Title: Re: Halo: Reach
Post by: Beezy on October 25, 2010, 12:15:58 PM
Anchor 9 and Tempest look great. I would bitch about the price, but they've already given us two free maps made with forge and they'll be giving us more.
Title: Re: Halo: Reach
Post by: The Sceneman on October 25, 2010, 04:15:50 PM
Im just gonna use my free 800 points from this months promotion for the map pack. And new achievements!

Yeah, free forge maps are all good. I dont mind that the scenery palette is the same, the structure and game play is there. Actually, my favourite maps in the game are forge ones. Pinnacle is great for SWAT and Snipers, The Cage is great for SWAT and Slayer.

New maps for firefight would be good too. (we've already got a new one in the last update, "Glacier".)
Title: Re: Halo: Reach
Post by: The Sceneman on October 25, 2010, 07:46:22 PM
FUUUUUUUUUUUU

Weekly challenge: get 1000 multiplayer kills this week. Man. Thats gonna require a couple of hours of dedicated play everyday. I'm not sure wether or not I should go for it  :-\
Title: Re: Halo: Reach
Post by: Beezy on October 25, 2010, 08:29:40 PM
About 150 kills a day. I'm going for it. It's easy to get 20+ kills a match on multiteam in the slayer game types.
Title: Re: Halo: Reach
Post by: brawndolicious on October 26, 2010, 04:36:04 AM
I already average over 1000 kills a week and I mostly play Invasion, where I get the lowest kills/hour.

I'm nearly done with getting my last achievement in the game (the Lt. Col one) and it's surprising how much easier it is to 1,000 this game compared to H3.  H3 had some bullshit achievements though.
Title: Re: Halo: Reach
Post by: The Sceneman on October 26, 2010, 04:38:38 AM
I get upset everytime I think about the Elite assassination one  :'(
Title: Re: Halo: Reach
Post by: brawndolicious on October 26, 2010, 04:57:33 AM
Yeah I used the trick on the beginning of the last level and after 10 minutes, I finally succeed and it doesn't give the achievement.  It took I think three successful assassinations before it counted it.
Title: Re: Halo: Reach
Post by: The Sceneman on October 26, 2010, 05:15:14 AM
Ive done about 20 assassinations. Tried using the black eye skull and lowering my sheilds, tapped out of sprint as soon as I jumped etc. Still no dice. Very frustrating achievement.
Title: Re: Halo: Reach
Post by: brawndolicious on October 26, 2010, 05:16:43 AM
Try clearing your cache, they might have patched it.
Title: Re: Halo: Reach
Post by: The Sceneman on October 31, 2010, 06:02:41 PM
Got another 220 kills to get today before the weekly challenge rolls over. Not even sure if I can be stuffed to be honest. Pretty burned out on this game, would rather just smoke a bowl and play Just Cause 2.
Title: Re: Halo: Reach
Post by: Stoney Mason on October 31, 2010, 07:54:00 PM
Still quite enjoying Reach myself. Actually really surprised by how much I still enjoy it. Probably because I've crawled up to being an average player rather than a way below average player when I first started. Also knowing where most of the weapons are on the map helps now. It took me forever to figure that out.

I'll most likely be splitting my time between this and black ops as my multiplayer of choice until brink comes out in the spring. And there is the vietnam bc 2 expansion also.
Title: Re: Halo: Reach
Post by: Herr Mafflard on November 01, 2010, 03:15:58 PM
Scenester just do the glitch, fuck grinding for Lt Colonel


haha that's how I got my 1000.

it's funny looking at all the randoms who failed that glitch, all wearing their blue visors of shame

I hope they don't roll out another bullshit cheev like that with the next update tho, that shit gets my girdle

Title: Re: Halo: Reach
Post by: drew on November 01, 2010, 03:21:26 PM
the rank cap is about to bust
Title: Re: Halo: Reach
Post by: Stoney Mason on November 01, 2010, 08:55:29 PM
whoops wrong thread
Title: Re: Halo: Reach
Post by: Stoney Mason on November 23, 2010, 01:36:05 PM
Here are the new maps.

[youtube=560,345]http://www.youtube.com/watch?v=eOiNRZNVjbk&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=ksq-mokPyL0&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=Evhm3z-QDPk&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=c3vCsl8iixM&feature=player_embedded[/youtube]
Title: Re: Halo: Reach
Post by: Stoney Mason on November 30, 2010, 01:44:57 PM
First map pack is out.
Title: Re: Halo: Reach
Post by: demi on November 30, 2010, 03:11:21 PM
Got a free map pack code. Guess I'm jumping back on Reach  8)
Title: Re: Halo: Reach
Post by: drew on November 30, 2010, 05:36:45 PM
howd you get it
Title: Re: Halo: Reach
Post by: demi on November 30, 2010, 05:45:07 PM
I run things
Title: Re: Halo: Reach
Post by: Stoney Mason on November 30, 2010, 05:47:49 PM
Maps seem interesting. Unfortunately the DLC is all in one hodge podge playlist so you end up playing shit like team snipers.

I like Anchor 9 the most out of them.
Title: Re: Halo: Reach
Post by: drew on November 30, 2010, 05:50:47 PM
get one for me, please
Title: Re: Halo: Reach
Post by: ManaByte on November 30, 2010, 06:36:09 PM
Maps seem interesting. Unfortunately the DLC is all in one hodge podge playlist so you end up playing shit like team snipers.

I like Anchor 9 the most out of them.

Oh fuck the amount of distinguished mentally-challenged fellows playing right now.
Title: Re: Halo: Reach
Post by: drew on November 30, 2010, 07:34:45 PM
pretty please?
Title: Re: Halo: Reach
Post by: Stoney Mason on December 01, 2010, 11:22:17 AM
http://www.giantbomb.com/quick-look-halo-reach-noble-map-pack/17-3548/
Title: Re: Halo: Reach
Post by: The Sceneman on December 01, 2010, 03:42:52 PM
new cheevos are bullshit, most of them are boost central
Title: Re: Halo: Reach
Post by: Beezy on December 01, 2010, 06:51:05 PM
Friends talked me into buying the map pack. :fbm
Title: Re: Halo: Reach
Post by: AdmiralViscen on December 01, 2010, 08:18:24 PM
42 point achievement. What the fuck.

It and the one worth _3 are pretty easy to get though. One of them you can just cheat with a friend and some guest accounts.
Title: Re: Halo: Reach
Post by: Stoney Mason on December 01, 2010, 10:12:19 PM
Friends talked me into buying the map pack. :fbm

Yeah I was going to try to join your party but then somebody invited me to Black Ops.
Title: Re: Halo: Reach
Post by: Beezy on December 01, 2010, 10:21:57 PM
Damn COD!

I beasted in one BTB game. I went 35-5 thanks to tank rape-age. :lol

Finally ranked up to Lt. Colonel too.
Title: Re: Halo: Reach
Post by: Stoney Mason on December 01, 2010, 10:24:24 PM
lol.

Next time I see you playing I'll try to join. I'm sure what low level of skills I had though have degenerated somewhat since I haven't played it much recently but whatever.
Title: Re: Halo: Reach
Post by: Beezy on December 01, 2010, 10:26:14 PM
Doesn't matter. This was my first time playing in like 2-3 weeks.
Title: Re: Halo: Reach
Post by: drew on December 02, 2010, 03:08:41 PM
with a cherry on top?
Title: Re: Halo: Reach
Post by: Bocsius on December 02, 2010, 09:22:07 PM
Game arrived today. I've played the first four missions.
Title: Re: Halo: Reach
Post by: Bocsius on December 03, 2010, 08:14:00 PM
When did Halo become Rogue Squadron? Wedge, you out there, buddy?
Title: Re: Halo: Reach
Post by: Bocsius on December 04, 2010, 08:44:42 PM
Finished.


spoiler (click to show/hide)
:piss Reach :piss2
[close]
Title: Re: Halo: Reach
Post by: drew on December 05, 2010, 03:29:10 PM
has anyone else who's gone back because of the noble pack noticed that the visuals look surprisingly bad?

the jaggies are glaring.
Title: Re: Halo: Reach
Post by: Raban on December 05, 2010, 09:07:05 PM
has anyone else who's gone back because of the noble pack noticed that the visuals look surprisingly bad?

the jaggies are glaring.

Going back has actually produced the opposite effect for me.
Title: Re: Halo: Reach
Post by: Don Flamenco on January 24, 2011, 08:42:38 AM
started the campaign on heroic last night.  I don't really buy into Halo hype, but I like the series a lot.  This seems pretty damn awesome so far.
Title: Re: Halo: Reach
Post by: AdmiralViscen on January 24, 2011, 08:01:39 PM
I finally beat the game on Legendary the other day, but only in co op. Also cheesed a bunch of those shit online cheevs.

I don't think I will ever be able to beat it on Legendary solo, which kind of sucks. Game is kind of cheap on Legendary in a way prior ones weren't. Don't see myself bothering with the shittier multi cheevs either.