what happened with this franchise ???
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.
Halo has entered the Tomb Raider and Tony Hawk era of its lifecycle. Games still come out, the dinosaur media still fawns over them, but gamers stopped caring years ago.
The difference is that Bungie is still a really good developer who releases quality polished products.
nice bullart?
Halo 3 killed any goodwill I had for the franchise and ODST peed on the ashes. The series is in full-on fanboy nosedive at this point.
I'm not into Halo MP at all, and I hear Halo 3 is prettty decent in that regard. So I'm admittedly biased on that regard. Still, the campaign is just a giant clusterfuck of "I dunno, we give up!" for what felt like the longest 5 hours of my life.
They really fucked up with ODST. Releasing that rip-off so close to MW2 has really damaged the average dude's perception of the franchise I think.
They really fucked up with ODST. Releasing that rip-off so close to MW2 has really damaged the average dude's perception of the franchise I think.
Didn't it sell over two million copies?
The average person doesn't give a shit about SP.
wtf
I feel like I am surrounded my MP gamers. I don't play MP and don't care about MP in FPS games.
And how is that bad art? That is a gorgeous spread. I'm not big on the super bulky dudes in it, but artistically I think it's a very nice painting.
There were some screens posted a while back with mountain textures that looked like what you'd find on Goldeneye on the N64.
Halo has been on the decline after the 2nd and it is evident that Call of Duty has usurped the console FPS crown.
That is half (sometimes more than half) of the game's content. For me its "WTF!? People play these games just for the campaign?" Why even buy the game in the first place? Just rent it.
It's different for something like Bioshock; I wasn't like "WHERES TEH MULTIZ!?!?!" and I don't think they needed to add it for the sequel, but Halo? Modern Warfare? The campaigns are nothing; it's all about that multi.
.
I hate competitive MP, it can go fuck itselfwtf
I do not and have never enjoyed PVP or Vs gameplay!At all or just in fps games?
I just think each console generation has an FPS series favorite. Last generation was Halo; this generation is Call of Duty. Doesn't mean Halo Reach won't be a success, just not as big as it once was.
I do not and have never enjoyed PVP or Vs gameplay!
That some people don't like PVP isn't that surprising to me. Some people just prefer the co-op experience which is cool and understandable. I'm just saying the big MP franchises of this gen clearly have a split focus. It's a bit unfair to not take into account the full package because for other people that is what draws them. That they can buy one game and spend hundreds of hours with it and that presents a great bargain value.
I do not and have never enjoyed PVP or Vs gameplay!
Not even when everyone playing are personal friends? That's what got me loving Halo-- 6-12 player LAN matches.
When you do team battle matches, it's like co-op against smarter opponents!
L4D is co-op, so I love it!
I hate competitive MP, it can go fuck itself
L4D is co-op, so I love it!
I hate competitive MP, it can go fuck itself
L4D is co-op, so I love it!
I hate competitive MP, it can go fuck itself
L4D's versus mode is totally awesome though.
I don't like MP because I feel like it doesn't have an ending point where I can say "ok, I beat it. Now I can start playing a different game that I want to play". Instead it's just nonstop fun and I could waste days/weeks/years simply playing it to no end. I can't count the hours I put into counterstrike with friends as a teen. It's fun, but I'd rather experience more types of experiences than one experience over and over.
what the hellI do not and have never enjoyed PVP or Vs gameplay!
Not even when everyone playing are personal friends? That's what got me loving Halo-- 6-12 player LAN matches.
yeah, I don't like PVP or Vs at all in any genre, I also don't like any sort of professional sports. competition is boring!
what the hellI do not and have never enjoyed PVP or Vs gameplay!
Not even when everyone playing are personal friends? That's what got me loving Halo-- 6-12 player LAN matches.
yeah, I don't like PVP or Vs at all in any genre, I also don't like any sort of professional sports. competition is boring!
I don't think it's interesting to watch two things fight each other! that's all
L4D is co-op, so I love it!
I hate competitive MP, it can go fuck itself
L4D's versus mode is totally awesome though.
...L4D has a versus mode? Not being sarcastic...it does? Really?
I'm playing ODST for the first time...blech this is just awful :yuck
It's so cheap-looking.
I'm playing ODST for the first time...blech this is just awful :yuck
It's so cheap-looking.
i'm almost there, with the exception of the battlefield games (i like them because they're filled with "hahaha did you see that shit" moments moreso than any chest-thumping)
I agree with the IGN review that gave it a 9 or 10 in graphics despite the old low-poly engine because the art is just that good. Some really gorgeous parts and the cutscenes look :o as long as they don't take their helmets off (bungie can't do human faces)
The average person doesn't give a shit about SP.You are wrong,hardcore forum nerds don't care about SP.
Luckily for MS they are up against CoD: Vietnam and not MW3 this year.It's rumored that Killzone 3 will also come out this year. That, Halo, and a Treyarch call of duty will make the fanboy wars quite insane.
The average person doesn't give a shit about SP.You are wrong,hardcore forum nerds don't care about SP.
I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo
MAG will be released shortly and watch it flop harder than Haze.
I agree with maxy. My casual gaming friends who were big into Halo would use SP to sharpen their MP craft.
As for Killzone, if control issues killed the 2nd (among other things), I can't not believe that there won't be retooling and revamping of the engine. Late 2011, I could see, but this year? Naw, unless they want to release a complete mess of a game. Maybe Resistance 3.
I agree with maxy. My casual gaming friends who were big into Halo would use SP to sharpen their MP craft.
As for Killzone, if control issues killed the 2nd (among other things), I can't not believe that there won't be retooling and revamping of the engine. Late 2011, I could see, but this year? Naw, unless they want to release a complete mess of a game. Maybe Resistance 3.
There were rumours of a Killzone 3 this fall but I'd be somewhat skeptical of that. Especially with all the competition this fall in the genre. I don't think fixing the control issues would be a major time issue but generating the art assests and the actual game in that time frame would be what would make it not feasible.
Resistance 3 most likely will be annouced relatively soon and slated for a fall release since the last one came out in Fall 2008.
The average person doesn't give a shit about SP.You are wrong,hardcore forum nerds don't care about SP.
I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo
MAG will be released shortly and watch it flop harder than Haze.
The average person doesn't give a shit about SP.You are wrong,hardcore forum nerds don't care about SP.
I think some people here are greatly underestimating SP campaign mode in multiplayer enabled games.People would just go meh,multiplayer only,pass,not to mention that the whole marketing scheme would collapse,no scripted events to show,no cutscenes,no controversy,just a bunch of dudes running around with floating names.The winning combo is a good SP and MP.
And there is also a question of price,people will pay 60$ for SP,but for MP only...nooo
MAG will be released shortly and watch it flop harder than Haze.
Stardock released some awesome stats last year: http://www.stardock.com/press/Reports/Stardock2009.pdf
The money quote is on Page 12. "Demigod's single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer."
Another similarly horrifying stat is the fact that only about 30% of players who start a SP campaign finish even a single playthrough on any difficulty.
Stardock released some awesome stats last year: http://www.stardock.com/press/Reports/Stardock2009.pdf
The money quote is on Page 12. "Demigod's single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer."
Another similarly horrifying stat is the fact that only about 30% of players who start a SP campaign finish even a single playthrough on any difficulty.
Some other interesting stats were also revealed regarding the Xbox 360 community. 71.1% (7,111,508 people) have completed F.N.G., the game's first mission. That means that 28.9% of the people who played Call of Duty 4 either didn't finish the first level before turning the game off or played it solely in multiplayer modes. 68.8% (6,886,509 people) have completed the Cargo Ship mission. 46.5% (5,654,643 people) have beaten the game on any difficulty. Only 2.8% (283,632 people) completed Airplane on the Veteran difficulty.
Given how Killzone 2 took fucking forever, that is hard to believe.God of War took half a decade to develop and was probably the most impressive looking PS2 game when it released but it's sequel, which was a lot better, took only two years. Guerrilla Games has a lot of people working there so I could see them making a whole sequel in a year. Especially if a lot of the improvements are new features and gametypes that they were saving for the sequel.
Given how Killzone 2 took fucking forever, that is hard to believe.And the controller lag was intentional to give it a feeling of weight. The problem is that 166 ms is a lot in an fps so I think they should have put the lag on the left stick and removed it from everything else, including the trigger button.
The worst was the name of the control fix that they patched in that made the game actually playable. It was called "high precision mode" or something, lol
Also, the game should have really had a 180 spin button.
The 180 spin button works fine for L4D and I'm not sitting there cursing the controls. I think it feels unintuitive at first because not many games have utilized that in their control scheme, but it is really necessary for the game.
The worst was the name of the control fix that they patched in that made the game actually playable. It was called "high precision mode" or something, lol
It reaffirmed my stance that Halo is the best SP FPS on consoles
Also, the game should have really had a 180 spin button.
If an FPS needs a 180 spin button then I think you've fundamentally done something wrong with your controls or game design. The only exception I might give is for Resident Evil style games but even then I honestly think its more a case of fixing your controls.
No one is surprised. Annoyed, perhaps, but not surprised. I am incredibly elitist about this, and for reasons that have little to do with the actual game. But on the other hand, I think it's in some ways a shame that Guerrilla did stick to the their guns regarding the input mechanics, considering that it effectively made a very good first person shooter inaccessible to a large group of potential fans. I liked the variation myself, but I knew from the beta that it would be a hurdle. I didn't expect it to be as big of a hurdle as it apparently was, but then I hadn't played the game mode that employed a cover system on top of the less than traditional controls.
I'd just hate to think that the reaction to Killzone 2 will standardize the dolly and magneto-aim model.
yeah, i don't finish many games
sometimes i just feel that, although i enjoyed the game, i've had enough and am ready to move on to something else
Ugh, it still looks like 3. Great job on the "new" engine guys.
The one thing I can give Killzone is that you felt like you were in a conflict. Same with COD.
Halo Never felt that way to me at all.
Red and yellow, that's some crafty camo there.
it's just hard to trust Bungie, or really any dev, to show pictures of what the game actually looks like.
Beyond the first one people haven't been playing Halo for the graphics.
As long as its an improvement over Halo 3 which shouldn't be that hard, people will be impressed/fine with it.
They also seem to be aware of some of their issues like with animation and faces.
It will all come down to the multiplayer for me on whether it will be a gamefly or a purchase.
Still, Halo 1 blew me away when I first played it. My first experience of playing Halo 1 was on a gamestop demo unit and I played it for three hours until the store closed. I spend maybe 30 minutes talking with a friend about how good that grass and flashlight effect looked.
Ugh, it still looks like 3. Great job on the "new" engine guys.Keep in mind that a true 720P shot would take up the whole page so you can't really tell anything from these. BTW, Halo 3 had the best/most accurate lighting and HDR of any game yet and that was because it used two framebuffers for the lighting which was very, very costly. Apparently Reach was able to get the same effect without doing that so obviously it's going to look a lot better.
I'm pretty sure that just added AA.it's just hard to trust Bungie, or really any dev, to show pictures of what the game actually looks like.Especially Bungie, yeah. The screenshot thing was genius, too; millions of fans sharing touched up images from the game, that's clever.
A lot of bump mapping(?) on the armor, other than that it looks like ODST. Have they announced the native resolution of the game yet?
Meh.
Those shots aren't great but none of those are through an actual gameplay cam and they are fairly low resolution at that. I'll wait for real media and real gameplay impressios.
Higher resolution shots add geometry ???
A lot of bump mapping(?) on the armor, other than that it looks like ODST. Have they announced the native resolution of the game yet?
540p
Should be fun co-opthe only reason halo is still relevant.
Exactly mojo.
Once Halo was a showpiece. I dont know what happened after that.
Exactly mojo.
Once Halo was a showpiece. I dont know what happened after that.
http://www.neogaf.com/forum/showpost.php?p=19443915&postcount=8212
i think it looks amazing
- way better character models
- better lighting and shadows
- supposedly 20-40 characters/vehicles on screen at once
- all the while retaining the large scale
you can't compare a game like this to uncharted 2 or killzone 2, which are on rails and have just a handful of enemies on screen at once.
I'm just going to pretend Halo 2, Halo 3 AND(no conflating this time) ODST never excisted.
I really loved Halo CE. But the rest was underwhelming. The prequel and CE will probably be the best Halo games. The Halo universe after CE just sucks, basically.
I'm just going to pretend Halo 2, Halo 3 AND(no conflating this time) ODST never excisted.
I really loved Halo CE. But the rest was underwhelming. The prequel and CE will probably be the best Halo games. The Halo universe after CE just sucks, basically.
I mostly agree with this.
It's like the Matrix sequels. All the additional information about the universe just ruins what was there. I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.
I mostly agree with this.
It's like the Matrix sequels. All the additional information about the universe just ruins what was there. I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.
I'm calling haterz on this one, sorry. Not even the biggest halo fan around.
The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.
Killzone 2 also looks muddy.
Sorry but that's just dumb. And if you wanna create your own fan fiction in your head, you can still do it. The universe of Halo has been well developed, and it's not like they have developed a whole fuck ton, as Halo 3 specially is very light on story.
I'm calling haterz on this one, sorry. Not even the biggest halo fan around.
I mostly agree with this.
It's like the Matrix sequels. All the additional information about the universe just ruins what was there. I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.
The first one was the introduction to the universe and the story so it holds that fresh new premise aspect that all IP's get a buff from. After the first game I never really understood the story in the others or cared that much (especially 2. I didn't understand a damn thing that happened in that game nor can I remember any of it). The gameplay for me though in the campaign was always pretty solid outside of the flood and some poor interior level design that Bungie has never been good at imo.
As far as the multiplayer they've all been pretty strong imo even if Halo MP isn't exactly my taste at this stage. The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.
Story is pretty simple.That sounds pretty awesome.
Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.
Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.
Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.
Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.
Why?
It looks so....morning flash based cartoon or some shit, i can't even quite pin point what's wrong with it.
Halo's art direction is fucking excellent, it's just heavily marred by the sub-par technical side.
i thought that new video was what we were talking about ???
The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.
Story is pretty simple.
Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.
Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.
Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.
Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.
The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.
Friend showed me a vid of this today, got me wet. :drool
Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.I don't see that at all. The colorful art style is actually what I really like about Halo. They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it. What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).
Wow, that viddoc looks awesome. I had totally written this game off.
I enjoyed Halo 3 singleplayer quite a bit, but alot of the multiplayer stuff felt randomized (i.e. simultaneous hits, directional hit detection, melee distance, etc.). I never bothered with ODST, looked like trash
Wow, at least graphically it looks like the most impressive console game so far. Some of the gameplay additions they mentioned before sounded a bit unrealistic (HUGE battles, knife kills, etc) on paper but they actually look good in motion. My most anticipated game this year now.Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.I don't see that at all. The colorful art style is actually what I really like about Halo. They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it. What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).
Now the only thing I'm nervous about is possibly having to use med kits again in Halo1 because they have to go back to the hybrid shield/armor system in Reach. It was a good system, but it's been a long time since most Halo fans have played Halo1 multiplayer so there'll be a relearning curve.
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't. iirc it was based around who had the least health when two people hit instead of timing. It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip. It worked in Halo 1 and 2, even in single player Halo 3. Single player was alright but the only moments that stood out were those two giant scarab fights. I liked ODST single player more than Halo 3, tbh.
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't. iirc it was based around who had the least health when two people hit instead of timing. It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip. It worked in Halo 1 and 2, even in single player Halo 3. Single player was alright but the only moments that stood out were those two giant scarab fights. I liked ODST single player more than Halo 3, tbh.
They patched the melee thing within 3 months of the game coming out. I was with you at the time though - I bought my first CoD game only because of that.
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever). What can you think of that's more impressive?Wow, at least graphically it looks like the most impressive console game so far.:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever). What can you think of that's more impressive?Wow, at least graphically it looks like the most impressive console game so far.:lol :lol :lol :lol :lol :lol :lol
am nintenho, it's methodis, don't waste your time
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
:banplz
So much fail it hurts. You really reached rock bottom when you mentioned Resistance 2.
I only wished Resistance 2 looked that good. :/
I only wished Resistance 2 looked that good. :/
I only wished Resistance 2 looked that good. :/
If anything the actual game looks better :D
I only wished Resistance 2 looked that good. :/
If anything the actual game looks better :D
lol
Maybe my copy of R2 is borked, 'cause the R2 that I played wasn't that nice. Just like Halo 3 doesn't look this good -
(http://i45.tinypic.com/35bhx7d.jpg)
No it didn't. Infact there were a lot of people bitching about how unimpressive it looked.
But whatever. I'm not going to go down this road any further. I'll just leave it at that.
I believe it's full 720P, not like Halo3.I actually think the art in Halo is great :sonicWell you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever). What can you think of that's more impressive?Wow, at least graphically it looks like the most impressive console game so far.:lol :lol :lol :lol :lol :lol :lol
You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
Since we're talking about technically impressive and all; What resolution does Halo Reach run in?
I believe it's full 720P, not like Halo3.I actually think the art in Halo is great :sonicWell you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever). What can you think of that's more impressive?Wow, at least graphically it looks like the most impressive console game so far.:lol :lol :lol :lol :lol :lol :lol
You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.
Since we're talking about technically impressive and all; What resolution does Halo Reach run in?
For what Reach does that other console games do not: Dozens of characters on screen that have GOOD AI and use tactics, dozens of dynamic lights casting their own shadows, HUGE sandbox levels that aren't designed around heavily scripted sequences, and the MOST realistic HDR and skybox of any game so far (PC or console).
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges. I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges. I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.
You missed the Far Cry 2 part, don't worry though I understand why.
Killzone 2 and MW2 were scripted to all hell and back - hardly what I'd consider sandbox shooters and they're certainly nothing like what the Halo series has been doing. Apples and oranges. I think the biggest appeal of Reach is that we're finally getting that unpredictable Halo combat that people love with a pretty impressive looking engine behind it.
You missed the Far Cry 2 part, don't worry though I understand why.
I didn't miss it, but Far Cry 2 and Crysis are at least sandboxes unlike the KZ2 and MW2 examples you gave. But let's face it, Far Cry 2's combat isn't even in the same league as Halo's. FC2 gives you a bunch of options to pull stuff off but all the enemies just come off feeling like a bunch of multiplayer bots, and dumb ones at that.
Why are you such an idiot?
What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.
Why are you such an idiot?
What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.
Ironically enough it's you who's posting absolutely nothing to do with Halo Reach and the FPS genre.
I think this is the part where the "he's methodis!" claims start pouring out.
From a gameplay perspective, Modern Warfare is the current king in the FPS genre. Nothing touches it.
I disagree.
Why are you such an idiot?
What does any of what you are posting have to do with Halo Reach.I'm one of the biggest Call of Duty fans on the board yet I don't feel the need to shit up threads with game warz or telling people what the definitive fps is on consoles when there are plenty of valid MP games.
Ironically enough it's you who's posting absolutely nothing to do with Halo Reach and the FPS genre.
I think this is the part where the "he's methodis!" claims start pouring out.
Every post I make is on point about the topic at hand. Except this one and the one where I called you an idiot which you are. I honestly don't care if you are Methodis or not. What does it matter. You both are shitty fanboyish posters.
Halo gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>> MW gameplay.
Modern Warfare is flashier and has cooler scripted moments.
The gunplay and AI in Halo are so far beyond Modern Warfare it's like comparing Prole or Mandark to Ganhyun.
Halo gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>> MW gameplay.
Modern Warfare is flashier and has cooler scripted moments.
The gunplay and AI in Halo are so far beyond Modern Warfare it's like comparing Prole or Mandark to Ganhyun.
I'm a bit confused about what's happening in this thread tbh.
I'm a bit confused about what's happening in this thread tbh.
Dumb shit brought on by Triple A
Its a matter of preference on either side anyway. A person can like a scripted experience or a sandbox experience. Neither is "better" or "worse". One can subjectively like one better than the other and a person can even feel that one better exemplifies the best of a particular approach. But when one starts arguing what is the definitive and better experience between two very popular and well respected and well reviewed series without conceding that a lot of it is personal opinion, you can tell they are full of shit.
And none of this still has anything much to do with Halo Reach.
From a gameplay perspective, Modern Warfare is the current king in the FPS genre. Nothing touches it.
I disagree.
What do you think is better, L4D or something.
I think Modern Warfare is a solid online FPS for fast pace stuff. However, I personally think Battlefield 2 is the definitive FPS on the market simply because the battlefield series has always been suited better to the way I play shooters. Cannot wait to play Bad Company 2 I see a lot of promise in the beta.
You got a link to that 720p claim? Because all the released screenshots are @1080p and we all know Halo Reach won't be running anywhere near that.I'm not sure if there was confirmation but for Reach they did actually figure out a solution to get that mathematically correct HDR without having to use two framebuffers (like Halo3) so it should be actual HD..hopefully.
And just about every single thing you listed has been done in other console games. Welcome to Killzone 2, Far Cry 2, MW2 -and since you bring up the PC- welcome to Crysis.
You need to play more games it seems.
Dudes, Halo: Reach isn't even out yet. Why are you arguing over its graphics that for 99% will be still tweaked and changed before the game's release?Bah,its just TripleA chasing his own tail.
For the (not)interested
Reach appears to be 1152x720...1152 is bit iffy,it may be higher,but so far that is the best pixel counters can say.
Also some evidence points to deferred rendering and beautiful HDR is still there...one thing is for sure,ton of work has gone into this engine.
Lots of smaller details in vidoc,bird in the distance casting shadow
http://www.abload.de/img/halo27sct.gif (http://www.abload.de/img/halo27sct.gif)
You got a link to that 720p claim? Because all the released screenshots are @1080p and we all know Halo Reach won't be running anywhere near that.
And just about every single thing you listed has been done in other console games. Welcome to Killzone 2, Far Cry 2, MW2 -and since you bring up the PC- welcome to Crysis.
You need to play more games it seems.
Personally, I just like Halo's graphical style more than those other games though because it has a really clean, colorful look instead of a crapload of in-your-face post-processing. The environments just look beautiful in Halo games and now it looks like the character models will look decent now too.
Halo 1 looked incredible when it was released. The other ones fell below expectations partly because of how impressive Halo 1 was during release.
Bungie has been a bit quiet regarding multiplayer features in Halo: Reach, but Shack twisted the development team’s arm and got some information on Active Rosters, Queue-Joining, and the Arena system.Here is just a small sampling of Reach’s online features:
Active Roster: You’ll get detailed information about any friends playing Reach including who they are partied with, what game they are in and more without using Xbox Live Guide.
Queue-Joining: Reach will automatically join up as soon as your friends are joinable.
Improved Voting System: Each playlist will provide players with four options so you no longer have to risk voting down a favored map.
Arena Playlists: This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. The rating system is smart enough to realize that kills aren’t the other determining factor behind skill. The divisions are Onyx, Gold, Silver, Bronze, and Steel. To qualify for ranking, players will have to play a certain number of games a day to gain a “Daily Ranking”, which will be an average of a player’s best games from the day. Casual gametypes will not appear in Arena playlists.
Ranked and Social Combined: Playlists will be smart enough to put you and your party in the proper match based upon how many players you have. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.
Streamlined Party-Up: After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
Matchmaking Connection Options: The options for finding games in matchmaking will be more open to the player, if they so choose. The same goes for finding players that speak to same language.
Social Settings: In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. Players will define their playstyle in the following four categories: Teamwork, Motivation, Chattiness, Tone. This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists. Should also help alleviate the epidemic of smurfing.
lol looks like Halo 2 HD
Only time when Bungle where at the top of their game technically was with Halo 1. Since then they've fallen far behind. Still, I think Reach looks quite nice.
Like I stated in this thread before, I think...
I'm just trolling. Technically it look alright, but now that Bungie isn't anywhere near the top dogs they used to be in terms of tech, the fact that they're terrible at creating good looking assets is even more apparent. Design wise, the game looks bland, flat and sparse.
If everything goes well,this game will be the top game on XBL for years to come...not an easy task to do
oh shitthat's the standard edition. :(
http://www.amazon.com/gp/product/B002I0HCVK/
$150 crate edition on Amazon for $60
Now it's the standard edition, before it was a different story.oh shitthat's the standard edition. :(
http://www.amazon.com/gp/product/B002I0HCVK/
$150 crate edition on Amazon for $60
If Elites regenerate health while Spartans don't, why would anyone play a Spartan?Well Spartans have the old armor/health system from Halo 1 so they do have some shields. The Elites are balanced by being much larger targets and there's different special abilities between the two where the Spartans can sprint and the Elites can dodge-roll, both have their strengths.
Witness the Dramatic “Birth of a Spartan” in the Stunning Live-Action Short for the Biggest Blockbuster Game of 2010, “Halo: Reach”
LONDON – 26 April 2010 – Brace yourselves for a riveting glimpse into one of the darkest secrets of the “Halo” universe. This week is the premiere of “Birth of a Spartan,” a live-action short directed by award-winning director Noam Murro. Airing on multiple U.K. and U.S. TV networks and also showing in cinemas across North America, “Birth of a Spartan” is a stirring depiction of the transformation of Carter 259, the future leader of Noble Team in “Halo: Reach,” from an ordinary young man to a superhuman Spartan warrior.
The highly classified bio-augmentation procedure is a Spartan candidate’s final and most difficult ordeal before joining the ranks of the legendary soldiers. The dramatic interpretation of Carter’s rebirth as a Spartan embodies the themes of courage, sacrifice and honor in “Halo: Reach” and gives viewers a unique look into the origins of a central character in the upcoming blockbuster game.
The 60 second ad short premieres in the U.K. on Tuesday, April 27 via Sky Sports 2 at the full time whistle of the Champions League semi-final between Lyon and Bayern Munich. Watch it live or on demand on Sky Player, Sky’s online TV service on Xbox 360 via Xbox LIVE. And if you miss it, catch it again on Wednesday 28th April on ITV 1 after the Champions League Semi Final between Barcelona vs Inter Milan. The short will also air on multiple shows across sixteen other U.K. and U.S. TV networks, including Comedy Central, Spike TV, Bravo, FX, TNT and TBS.
The short will be available on www.welcometonobleteam.com on Tuesday, April 27 at 5.00 am GMT. In addition to being able to view the short, users can also upload a photo of themselves and get an image created of them as a Spartan III. On the following day a special, extended two minute 30 second version will be available for download on Xbox LIVE exclusively for Gold members. The ad short will also premiere on April 28 in cinemas across North America in select theaters with screenings through the opening weekend of “Iron Man 2” and concludes on May 13.
“Birth of a Spartan” was directed by Noam Murro, the director of the 2008 feature film “Smart People” and numerous award-winning ad spots for Toshiba, Saturn, Volkswagen and more. The recipient of the Director’s Guild of America’s 2005 Director of the Year award, Murro was also recently named the U.K.’s #1 director by Campaign magazine. For production of the short, Microsoft partnered with Biscuit Filmworks Co., a production company Murro founded in 2000.
Developed by acclaimed studio Bungie, “Halo: Reach” launches this autumn exclusively on Xbox 360, and is available for pre-order today in standard, Limited and Legendary editions. The “Halo: Reach” multiplayer beta, which is poised to be the definitive Xbox LIVE event of this spring, kicks off in one week on May 3. Players can access the beta via the “Halo 3: ODST” campaign disc.
QuoteWitness the Dramatic “Birth of a Spartan” in the Stunning Live-Action Short for the Biggest Blockbuster Game of 2010, “Halo: Reach”
LONDON – 26 April 2010 – Brace yourselves for a riveting glimpse into one of the darkest secrets of the “Halo” universe. This week is the premiere of “Birth of a Spartan,” a live-action short directed by award-winning director Noam Murro. Airing on multiple U.K. and U.S. TV networks and also showing in cinemas across North America, “Birth of a Spartan” is a stirring depiction of the transformation of Carter 259, the future leader of Noble Team in “Halo: Reach,” from an ordinary young man to a superhuman Spartan warrior.
The highly classified bio-augmentation procedure is a Spartan candidate’s final and most difficult ordeal before joining the ranks of the legendary soldiers. The dramatic interpretation of Carter’s rebirth as a Spartan embodies the themes of courage, sacrifice and honor in “Halo: Reach” and gives viewers a unique look into the origins of a central character in the upcoming blockbuster game.
The 60 second ad short premieres in the U.K. on Tuesday, April 27 via Sky Sports 2 at the full time whistle of the Champions League semi-final between Lyon and Bayern Munich. Watch it live or on demand on Sky Player, Sky’s online TV service on Xbox 360 via Xbox LIVE. And if you miss it, catch it again on Wednesday 28th April on ITV 1 after the Champions League Semi Final between Barcelona vs Inter Milan. The short will also air on multiple shows across sixteen other U.K. and U.S. TV networks, including Comedy Central, Spike TV, Bravo, FX, TNT and TBS.
The short will be available on www.welcometonobleteam.com on Tuesday, April 27 at 5.00 am GMT. In addition to being able to view the short, users can also upload a photo of themselves and get an image created of them as a Spartan III. On the following day a special, extended two minute 30 second version will be available for download on Xbox LIVE exclusively for Gold members. The ad short will also premiere on April 28 in cinemas across North America in select theaters with screenings through the opening weekend of “Iron Man 2” and concludes on May 13.
“Birth of a Spartan” was directed by Noam Murro, the director of the 2008 feature film “Smart People” and numerous award-winning ad spots for Toshiba, Saturn, Volkswagen and more. The recipient of the Director’s Guild of America’s 2005 Director of the Year award, Murro was also recently named the U.K.’s #1 director by Campaign magazine. For production of the short, Microsoft partnered with Biscuit Filmworks Co., a production company Murro founded in 2000.
Developed by acclaimed studio Bungie, “Halo: Reach” launches this autumn exclusively on Xbox 360, and is available for pre-order today in standard, Limited and Legendary editions. The “Halo: Reach” multiplayer beta, which is poised to be the definitive Xbox LIVE event of this spring, kicks off in one week on May 3. Players can access the beta via the “Halo 3: ODST” campaign disc.
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs467.snc3/25638_380772331343_13905281343_4034517_3092224_n.jpg)
i liked the vidoc but i found bungle developers trying too hard to be 'GAMER DUDEZ'.
New vidoc:Carnage Carnivale
Lots of interesting stuff for multiplayer freaks
http://www.bungie.net/projects/reach/vidaudio.aspx?c=58 (http://www.bungie.net/projects/reach/vidaudio.aspx?c=58)
[youtube=560,345]http://www.youtube.com/watch?v=ZUv98eWVnL0[/youtube]
Some gaf people are already getting in Reach Beta
Im a little bit confused at this expertzone thing.
Thanks for the quick response.
If I buy a second hand copy of ODST, to you recommend me to keep it?
Got confirmation that it'll only work if you log in with the share dummy account while playing. Sorry guys
I dunnoI hope you have a fast internet connection, I can't wait to try it :D
should we still try this?
I dunnoI hope you have a fast internet connection, I can't wait to try it :D
should we still try this?
So if I understood correctly you two can run the beta at the same time with no problem, right?
so this way a code can be used for two people, the original downloader and the guy using the account.
It works on my account no problem, you guys do whatever you want... figure it out
It works on my account just fine because I was the original console downloader. It's like that for XBLA games.
I'm not signed in at all to the dummy
shall we set something like an hour each? so we get time to test it out and then pass the account details through a pm to the next person in line?
If all youve played is COD, Halo will feel like... well, crapSo true.
Hopefully Gamefly sends out my copy of ODST. Unfortunately it says Medium availability. And I've seen games sit in my queue at medium for awhile.
I don't think anybody is using demi's account right, I can send you the details if you would like to try it now.
you can blame me if you like
I don't think anybody is using demi's account right, I can send you the details if you would like to try it now.
Thanks Skidmark but I wouldn't be able to give it a try at this time. Thank for looking out though. How do you like it? I know you are relatively new to Halo right?
What's melee on now? It was pretty bad on B because you either had to curl your index finger down to reach it or take your thumb off the aiming stick. In 2 and 3 there was a button config that set it to left trigger and nades to B, but I could never get used to it. I'd be happy if they put it on one of the bumpers.
I'm pretty sure you can play on your name, as long as demiJP is signed on XBL at the same timeDo you mean that I can play the beta with my own account if the demi account is signed in on another console or on xbox.com?
Why the fuck do I have to download this again?
More than 2.7 million people logged onto the video game "Halo: Reach," the upcoming prequel to the first-person shooter trilogy starring supersoldier Master Chief, developer Bungie Studios announced Monday.
Players collectively logged more than 16 million hours and more than 1.1 billion virtual kills during the 18-day public beta test of the game's multiplayer mode, Bungie said in a statement, adding the game will be launched worldwide on Sept. 14 -- except in Japan, where it will debut a day later.
"It's exceeded our expectations," said Bungie Studios community director Brian Jarrard. "Our only real perspective going into this was the 'Halo 3' beta test, which had about 800,000 people. We knew there were a couple million copies of 'ODST' out there, but we really didn't have any specific information that let us know what the population might be like."
It's a shame that you probably won't be able to use your maps in any form of matchmaking and they'll very rarely get played.
They did a good job of including Sandbox maps in MM last year. And it seems they made it easier to share maps too, so even if you have to make your own customs it seems like it will be easy to spread them virally.
They did a good job of including Sandbox maps in MM last year. And it seems they made it easier to share maps too, so even if you have to make your own customs it seems like it will be easy to spread them virally.
Don't get me wrong. It's better than nothing. And I wish more games had a forge like option.
I just wish there was some way to introduce the best stuff into a matchmaking context. When its limited to custom games with friends that introduces a high barrier of entry.
I've been waiting for an Ascension remake forever.
It's pretty amazing how that backstory feature regresses before your very eyes. The first 2/3rds are slightly above-average-for-a-videogame-sci-fi and than the minute it reaches Halo 2 there might as well have been a marquee of ??? smilies scrolling from left to right.
someone's playing it now
http://www.justin.tv/tyndis#/w/335318176/2
Someone uploaded the ending.spoiler (click to show/hide)[youtube=560,345]http://www.youtube.com/watch?v=_ks6t-viZYY[/youtube][close]
I didn't watch it myself. I'll wait for the full game.
Someone uploaded the ending.spoiler (click to show/hide)[youtube=560,345]http://www.youtube.com/watch?v=_ks6t-viZYY[/youtube][close]
I didn't watch it myself. I'll wait for the full game.
Youtube took down the vid anyways.
I wondered if it was the "Legendary" one
Ifyou go to TRU this week, you can get a card for Halo Reach that gives $10 off any Xbox 360 game. This coupon can be used multiple times.
If you can find any clearance games for $10 or lower, you will receive them for -free-. I am going to raid the two stores nearby before work in about... an hour
did you just talk about yourself in the third person?Yes i did.Have problems with that?
smh.
maxy you are so casual. Heroic :gay
maxy you are so casual. Heroic :gay
the only reason you play the highest difficulty the first time is so you can get all the achievements in one go, youre not fooling anyone here, man ::)
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.
Who gives a shit about story, come on. It's a fucking video game about killing aliens. Is it fun to kill dudes? Yes? Okay then.
It's a fucking video game? Really? What kind of excuse is that. Who cares about story in movies, they are just moving pictures.
Come on man, don't wanna tell a story, make an MP only game.
The difference between Video Games and Movies is that a cohesive story isn't a secondary objective, in video games it is. When it's done successfully in games like Half-Life it's truly something to admire but this Halo, where the story serves as little more than a reason for you to go and shoot dudes. You said it yourself, "There's no FPS out there with combat as good as this one." so what the fuck is the issue?
I really don't understand why people expect a great story from games like Halo? Would it be nice to have one? Sure, but I'm not going to get upset or be disappointed as long as the game is fun to play.
Story doesnt make fighting ai more fun, it can mask tedious gameplay and make you push through like a carrot at the end of a stick. Thats why the campaign in halo actually has replay value
how the fuck are all you fags playing this alreadyplayed it at a friend's house
Who else here has played it?
- Third ("much better than ODST and halo 3")
- maxy (biased xtard)
- Wrika (hurpdurptard)
- Tieno (halotard)
Am I missing anyone?
Are there any Flood on Reach? No? Then Bungie did go out with a bang.
Are there any Flood on Reach?
Who else here has played it?I'm a Halotard, the smart kind :smug
- Third ("much better than ODST and halo 3")
- maxy (biased xtard)
- Wrika (hurpdurptard)
- Tieno (halotard)
Am I missing anyone?
Fuck you, Stoney. That made me go and pre-order my copy.
So is Reach going to have all the Halo 3 MP modes?
Really?!
Based on just those 2 videos, MW2's MP atmosphere, intensity, and 60fps shits all over it in my humble opinion. But it's the guy who plays alot of Madden so take that for it's worth.
Speaking of Battlefield, I wonder if I should pick that back up for the 360. I feel like I peaked on the PS3 version, tho.
I remember him liking Conviction.Conviction :yuck
But Wrika isn't the only one who's complaining about Reach.
Lost Planet 2
Super Street Fighter IV
Kane and Lynch 2
Final Fantasy XIII
Just Cause 2
Split Second
Transformers War for Cybertron
Blur
Modern Warfare 2
Singularity
Nier
Dark Star One
Ruse
Hawx 2
Resonance of Fate
Alpha Protocal
Metro 2033
Ninety Nine Nights 2
So is Reach going to have all the Halo 3 MP modes?
According to that gaf thread yes except for Halo 3's VIP
Never liked VIP game modes so thats okay. As long as I have Big Team Slayer and ROCKET RACE, I'm golden.
Speaking of Battlefield, I wonder if I should pick that back up for the 360. I feel like I peaked on the PS3 version, tho.
Eh, I think I'm gonna go with TRU and put the $25 towards Vanquish next month.
I just want Vanquish the day it comes out. Does Kmart always get their games on time? I haven't bought a game there in years.Eh, I think I'm gonna go with TRU and put the $25 towards Vanquish next month.
Does it really matter where you get the game? You still get $25 coupon/gift card.
I plan on getting Reach + Darkstar
Would you agree that Armor Lock is useless?Bwoa, there was one really geat moment where I used and an elite was waiting. When it deactivated it sent out an emp blast, emptying the elite's shields and then I shotgunned him. Pretty cool.
Do you think it'll have any real use in multiplayer? Because to me it seems like all one has to do is move out of range until it pops off then kills the user. It seems too slow to actually catch an opponent off guard.long range and very chaotic fights. Other than that I'd guess it's pretty much useless. If you time your plasma nade it'll blow up when the armor lock deactivates: i got killed like that by an elite. You're a sitting duck.
TRU has $25 GC just for buying it
I remember him liking Conviction.
But Wrika isn't the only one who's complaining about Reach.
A Living Painting: There are points in Halo: Reach when the game seems to escape the confines of graphic animation, transcending the medium to become moving set pieces that look more like a pulsing Baroque painting than a video game. The blending of rich colors and dramatic presentation, cued to important moments, memorable movements in Halo: Reach is pitch perfect, used just enough to help burn the game's high points into your conscience.
QuoteA Living Painting: There are points in Halo: Reach when the game seems to escape the confines of graphic animation, transcending the medium to become moving set pieces that look more like a pulsing Baroque painting than a video game. The blending of rich colors and dramatic presentation, cued to important moments, memorable movements in Halo: Reach is pitch perfect, used just enough to help burn the game's high points into your conscience.
http://kotaku.com/5636571/halo-reach-delivers-the-pinnacle-halo-experience
:derp
I'm this close to getting a copy at midnight, but I want dat gift card
I ALSO PREORDERED A KINECT WHAT THE FUCK IS THIS
i am turning into a xbot
I ALSO PREORDERED A KINECT WHAT THE FUCK IS THIS
i am turning into a xbot
why do you have to always take things to extremes? just be a normal guy dude.
seriously?ya amazon has a deal pre order kinect and a game get $30
just fukkin with u i dont want to play with youThis is like your best post here. :lol
just fukkin with u i dont want to play with you:lol
he actually did add me fyi:lol
After waiting 55 hours in line Delio Gautreaux purchases the first copy of the game in New York
what a pussy
Way to fuck up. Enjoy your ban.:lol
Sadly my gamefly copy won't come in until tomorrow. :'(
I'll post my thoughts then.
You fuckers. I will see if I can pick it up 10 bucks off at Costco (or see if I can convince someone to gank it from the MS store)
(http://imgur.com/FWFaf.jpg)
Anyone who bashes this game needs to be shot.
Halo: Reach is a succession of contrived noble sacrifices that are really melancholy because the piano music tells you so.Sounds like LOST
Presumably, the story of Reach has resonance for Halo players. It's their version of the Alamo or Pearl Harbor or Helm's Deep.
Also I've played all three Halon games now and I had no idea the title "Reach" had any significance.
i like halo
i didn't like halo odst, keep your artsy out of my jumping onto tanks and wrecking shit
i mean, it's big dudes wearing armor and shooting gay pink porcupine guns at aliens with fucked-up jaws, and i would like some more of that
all video game stories are crap
even playing mafia 2, which has a pretty good story as far as video game stories go, i found myself nodding and going "yeah, that goodfellas WAS a pretty awesome flick, i should go watch that again"
if you are a video game writer and you are reading this i apologize, but you know it to be true
there are too many variables stacked against you to ever write a video game story with logical consistency and an even level of quality from beginning to end
u all should add me gamertag Methodisjust added you
play my map DETH its a basic forge world map except i added a sick ass ramp 420 smoke weed erreryday
I played half the campaign and now i'm doing some multi with my bros. just got my first perfection medal against some noobs. :rock
This game is godlike.
Halo: Reach has only been on the shelves for a day, but it is already rewriting the series’ achievements.
Bungie has announced more consumers have been playing Reach online simultaneously than 2007’s Halo 3.
The developer’s Twitter post said: “Reach already surpassed the all-time highest record for Halo 3 concurrent unique users on Live. Woot!”
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?Hunters, they're made of the same stuff as the Scarabs.
Those big dudes that shoot that instakill green shit... what are they called? Is there a quick way to take them out?
http://www.youtube.com/watch?v=6O-MsEEmZVI
Another unbiased Reach review.
i wish there was a filter thatd let me only get matched up with other bungie.net users who have one of those nifty logos in their name bar, the idiots and children never have one, i think its a badge of intelligence, at least on xbox live
Reposting this cause its HILARIOUS
[youtube=560,345]UDVlcqVfS8w[/youtube]
I had mine set to quiet and I always got matches that had only like 1 or 2 talkers so it works.
How do you search for a specific game mode? this is confusing all I want to do is play CTF
The third level was the worst so far. Holy god did it pissm e the fuck off
Can somebody explain invasion to me?
I played something called invasion team slayer but I didn't really understand what was going on. Like sometimes a territory would appear you had to capture but I didn't understand really what was going on.
You go and capture objectives or defend them. Ive only played one match of Invasion but I guess for all of them if you're an elite you attack but if you're a spartan you defend.
Yeah, where you have to "Defend Jun" even though we left him to die and he did the whole objective while we sat thereThat's the fourth. I just finished the first 4 chapters on legendary co-op and that was by far the worst one. I don't know how I'm gonna get past it on solo legendary.
Anybody try the arena?
I did the three placement matches for yesterday. When does it start the division thing?
when does the pc port come out?
Any word on when they'll let you pick specific game modes. Ive yet to play a single game of headhunter. All the games I get into are typically Swat or Snipers. Try to vote for something new and you get called a giant cigarillo.
I get that but it seems that all anyone wants to play is Vanilla Halo. Which is still fun, but I'd kinda like to try all this new stuff.
Also, I think Halo should get auto-balance. I'm tired of losers quitting because the team is down 5 points or because they can't aim or because someone stole their kill (why is this still an issue these days?).
And is it just me or does this game have like 5 maps. Forge World is fucking awesome though, no doubt. I've already downloaded remakes of Hang 'em High and Battle Creek. :heart
I played it on heroic and I couldn't imagine doing it on Legendary. Enemies take so much damage and you take so little. The worst is that at points it seems like there are two types of enemies: assholes with shields and assholes with explosives. You stick your head out and you get killed in one shot. Half the time I was just chilling from far away and taking the enemies out with the DMR or something.
That said, I still thought Halo 3 on normal was hardest than ODST or Reach of Heroic. It's weird because I'm pretty sure I've gotten worse at games, especially when it comes to using a pad for fps games.
Fucking quitters. 2 vs 4 yeah that's fair
you guys started winning when I left? I'm not surprised. I really like the sniper mode. You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position :lol
I need to remember to save some videos of these games. One part of a match I did something really cool unintentionally and I wanted to see it again. Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets. I also need to remember what these maps are called. All I know is swordbase.
I didn't appreciate how you guys dominated me those 2 sniping matches when I got put on the other team. I brought the party together, goddammit! :'(you guys started winning when I left? I'm not surprised. I really like the sniper mode. You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position :lol
I need to remember to save some videos of these games. One part of a match I did something really cool unintentionally and I wanted to see it again. Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets. I also need to remember what these maps are called. All I know is swordbase.
One of Beezy's friends started carrying us. He was dominating in every game. And yeah I hear you about the replays. I always want to save some of my good clips but I always forget that theater mode is in there.
Yeah I couldn't imagine legendary. It seems the damage you take vs. the damage you dish out on heroic is already a little BS.
Going to finish the campaign, would like to play some MP with you guys afterwards.
This is truly the ONLY good Halo.
This is truly the ONLY good Halo.
tom chick says all halo games are the same though
Halo: Reach will support co-operative campaign matchmaking, you just haven't seen the feature yet because Bungie doesn't want people getting the story spoiled on the first mission they play.
But in a couple of weeks, there should be enough of a gap since release that most folks will have seen the campaign plot points on their own already, Bungie writes in its weekly update. Expect the playlists to come in early October on the first matchmaking update for reach. Other game types and Forge maps will be available as well.
That said, the potential for spoilers still exists if you hook up with a more advanced team. Missions may be vetoed like any map in standard multiplayer, but if the majority overrules your desire to play a part of the campaign well ahead of your singleplayer progress, you'll have no choice to bail out before it begins.
In summary, "If you're worried about spoilers make sure you finish campaign before jumping into this playlist!" Bungie writes.
No specific date was given, just "early October."
The score for this game sucks big time.
Martin is done for. Bring in somebody new.
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
Yeah, I always just invite everyone on my friendlist who I see in matchmaking by themselves.Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.
Current Players Peak Today Game
47,958 67,306 Counter-Strike
46,668 75,250 Call of Duty: Modern Warfare 2 - Multiplayer
45,972 72,730 Counter-Strike: Source
12,506 21,986 Football Manager 2010
10,342 19,237 Team Fortress 2
8,421 14,293 Left 4 Dead 2
5,169 9,565 Mafia II
4,356 8,797 Empire: Total War
4,332 7,457 Call of Duty: Modern Warfare 2
4,207 7,232 Condition Zero
I'm doing this sweet ass credit method.Oni Base? From the campaign? Which one is that again?
- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.
Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.
In Arena. Just got 1060 credits for a match
The widely-publicised launch of Halo: Reach helped double sales of Xbox 360 in the UK last week, according to official chart monitor Gfk-ChartTrack.
Bungie's shooter had a "marked effect on hardware sales", with Xbox "up 99 per cent" for the week ending 18th September, director Dorian Bloch revealed to Eurogamer this afternoon.
demi, did you have a problem with If They Came to Hear Me Beg
demi, did you have a problem with If They Came to Hear Me Beg
so guys, is this game worth getting? Is it better than halo 3 in regards to SP and MP? I have a decent amount of fun with the halo games but the single player always wears on my by the time the third act starts. not to mention I'm not that great at MP.
:lol
I just did a match 2v4 and I got #1 in kills... almost won at the end too
Either I rock or these dudes just suck ass... typical Halo kids
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=78661346&player=demifish
its the best halo in terms of sp, you dumcuff
Multi is best of the series but I am not in love with the campaign. I did not like the dedicated vehicle sections and I would have liked more large scale stuff like the Scarab encounters in H3
Ok for all yall complaining about SWAT... go play Team Snipers
For real... case closed
Ok for all yall complaining about SWAT... go play Team Snipers
For real... case closed
??? They're both terrible. Slayer Pro, and to a lesser extent, Slayer DMRs are the only good slayer gametypes.
SWAT is sick. It's exactly what Reach needed. Slayer is fine too. But SWAT will give that fresh coat of paint that it needs. Jump in, jump out.
Is it? I'm bout to hop on Halo 3 then. Need some achievements on that game
theyre fun if you dont suck
key word SUCK
i figured it out when i was playing rdr with eel and he would talk but never in response to what i said, then we communicated by gunshots, the only people here that have had the opportunity to hear my svelte voice is viz and fataltPretty sure I heard you before. I think it was in the Bad Company 2 demo and I was driving like shit.
Like? I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield.
Like? I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield.
I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.
Like? I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield.
I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.
It can deflect missiles / plasma launcher
You have to be up close to enemies a lot or pro to use Armor Lock really. Stick to Drop Shield :teehee
You just gotta play with a party 8)
You just gotta play with a party 8)
True.
I'm just venting. I know it will be fixed and relatively soon. I was just so annoyed after so many swat games in a row.
SWAT was fun when I first got the game. I hate it now. I've gotten worse at it somehow.
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.
Told u TF2 suks
get out
Yeah it seems everyone online is seein low player numbers, but I'm finding matches really fast so it's obviously not right. I've been playing doubles with a friend and I haven't had any problems so far. Maybe you've been unlucky? What's the 4gb firefight issue?
The first round of playlist updates, barring any unforeseen shenanigans, will go live on Tuesday of next week.
Here’s what you can expect when we pull the trigger:
Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.
Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.
Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)
Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.
Arena Doubles
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.
Team Arena
“Pro” options are being removed. Arena Zealot (details above), is being added.
Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.
General Matchmaking
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.
The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).
Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.
Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented.
from a random player or what? :lol
Oh btw demi I was looking at your cheevos and I wanted to ask you; how did you get the cheev for saving yourself from a fatal fall with an assassination? That sounds fucking impossible to do.
It says "temporarily banned from matchmaking for quitting"HAHAHAHAHAHA
I need the 100 kill challenge too... lol. I just wanted to play some SWAT but it gave me Slayer DMR... so I quit
I'm glad that system is in place but maybe it should be a little more forgiving.
Game should also have auto-balance. I know most aren't a fan of this idea but goddamn is it unfun to be quite outnumbered. Maybe give the team withe less dudes on it a buff or something.
I never liked Halo. Someone explain it to me. Is it like the purity of the experience? It always felt like GENERIC SCI FI SHOOTER to me. I'm so lost :(
lol @ weekly challenge. it is like they want you to boost score attack.
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.
game's trash now. was fun while it lasted.
:rofl you don't even get a CHOICE any more in arena. just nothing but slayer DMRs now that they've removed pro.
game's trash now. was fun while it lasted.
They are re-adding variants for Season 3.
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.
So much fun to play now without the SWAT brigade running things. Once they remove snipers out of there also game will be even more awesome.
:( I'd be sad if they removed Snipers. I'm glad they removed SWAT from Team Slayer though, and lookin over the other changes they've made with the update most are good. I'm kinda sad they removed BTB SWAT though, I liked that, and it didn't get chosen that much when I played. They could've just reduced the amount it showed up in the playlist, now there's no 8v8 swat. Dtoid made a nice summary of the updates http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml (http://www.destructoid.com/halo-reach-october-update-now-live-changes-stuff-185764.phtml)
Haha they don't have an MLG game type for matchmaking again?
I remember having at least some issue with their playlists ever since Halo 2, but I think the obnoxious day-1 scrub match types (TEAM SNIPERS SWAT TEAM SNIPERS SWAT TEAM SNIPERS SWEAT WHERE'S MY RITALIN MOM?) were eventually separated. Maybe they'll sort it out eventually. I actually still haven't got to check out the objective stuff
Inavasion has potential but the maps are just so limited and unbalanced. A map pack with good invasion maps could really sort the mode out. Invasion Slayer is good, but I'd rather just be playing BTB.
I had an awesome time playing Invasion when I was playing with a bunch of friends LAN, when I play online though it's never quite as fun...
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
* Added Rocket Race
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
I didnt notice any difference with Gruntpocalypse btw. I was still getting the same amount.
??? ??? ???
Hopefully the October 19th update will fill in the smaller maps with Forge creations.
Weekly update is up
http://www.bungie.net/News/content.aspx?cid=29272
Brings some pretty good changes to matchmaking on the 19th.
October Playlist Updates: Part Deux
Playlists
•New Playlist: Team Snipers
•New Playlist: Living Dead
•Rumble Pit
◦Lineup rebalanced to offer more kill, less frill.
◦Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
◦Removed “Classic” gametypes
•Team Slayer
◦Removed all Snipers gametypes
•Team SWAT
◦Added SWAT Magnums gametype
•Team Objective
◦Removed 1 Flag Classic
◦Removed Headhunter Pro
◦Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
■ Multiflag Classic
■ 1 Flag CTF
■ 1 Flag Pro
■ 1 Bomb Assault
◦Removed Oddball and Hot Potato from Boardwalk
•Multi Team
◦Removed SWAT
◦Removed Classic gametypes
◦Removed The Cage
◦Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
•Big Team Battle
◦Removed Multiflag from Boneyard and Spire
•Invasion
◦This playlist now offers 3 voting options
•Firefight
◦Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
◦Removed Friendly Fire
•Score Attack
◦Removed Crash Site
◦Added Mythic Score Attack
◦You can no longer pickup other weapons in Sniper Attack
Maps
•Zealot/Arena Zealot
◦Arena Zealot is now used for all Slayer gametypes
◦Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
•Asylum
◦Softkill zones added to the tops of the Sniper buildings
•Boneyard
◦Modified respawn zones for Slayer gametypes
•Hemorrhage
◦Modified respawn zones for both bases
◦Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
•CTF
◦All CTF gametypes should now have a player respawn of 10 seconds
◦All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
◦Flag At Home To Score disabled for all non-Classic CTF gametypes
◦Modified Flag Return and Flag Reset times:
■1 Flag on Small maps use 10 second return and 30 second reset
■All other CTF gametypes use 30 second return and 45 second reset
•Assault
◦Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
Scenester just do the glitch, fuck grinding for Lt Colonel
Maps seem interesting. Unfortunately the DLC is all in one hodge podge playlist so you end up playing shit like team snipers.
I like Anchor 9 the most out of them.
42 point achievement. What the fuck.
Friends talked me into buying the map pack. :fbm
has anyone else who's gone back because of the noble pack noticed that the visuals look surprisingly bad?
the jaggies are glaring.