-Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.
-Gameplay systems design for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
-Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.
-Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
-Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
-Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.
-Satisfying enemy damage and death effects with an option to enable blood and gore.
-The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
Holy shat, I didn't even click the link. If this is Post Apocalyptic, I'll totally drop trow and go to town.
Bet this will come out before Diablo 3.
Holy shat, I didn't even click the link. If this is Post Apocalyptic, I'll totally drop trow and go to town.This is making me wish I had a gaming PC. Or even a non-anemic netbook.
Forgot to post in here and say how I want this more than any other diablio-esque ever.
I mildly enjoy the Diablo genre. They are undeniably fun games. But the fact no one has taken the genre to a new setting has been incredibly disappointing. Sure there is Titan Quest but at the end of the day you are still just swinging your sword at monsters. They look different than the orcs but they're generally the same.
What the genre needs is sci-fi. Diablo on a space station. Loot is phazer pistols and made up grenades. Enemies are giant robots like Voltron that split into smaller enemies and then combine like King Slime. Something like that.
So even though this is not on a spaceship and it probably won't have giant transformable slime robots, at least being a post-apocalyptic wasteland game it should have guns and made-up-technology(tm) for loot and new enemy types and maybe a CAR. Screw a dog. Give me a CAR to drive over mobs. But then it runs out of gas and I have to unearth fossils of ancient beings to extract oil and get it running again.
tl;dr - I am excite
What the genre needs is sci-fi. Diablo on a space station. Loot is phazer pistols and made up grenades. Enemies are giant robots like Voltron that split into smaller enemies and then combine like King Slime. Something like that.
Space Siege doesn't have any loot though does it?
How does it not have loot?
???
How does it not have loot?
???
Jeez, like 10 tiny ass shots of the same brown forest with barely any enemies or whatever.
Bargain development indeed.