(http://www.nintendo.co.jp/ir/library/events/100129/img/slide/60l.jpg)
Official Site: http://www.nintendo.co.jp/wii/sx4j/index.html (http://www.nintendo.co.jp/wii/sx4j/index.html)
Previously announced at E3 2009 as Monado, this is Tetsuya Takahashi's next major RPG project due for release on the Wii in Japan in Spring 2010.
Source: http://www.nintendo.co.jp/ir/library/events/100129/06.html (http://www.nintendo.co.jp/ir/library/events/100129/06.html)
Awesome pic:
(http://i48.tinypic.com/t0p3bd.jpg)
(http://i47.tinypic.com/r042gh.jpg)
Official Site: http://www.nintendo.co.jp/wii/slsj/index.html (http://www.nintendo.co.jp/wii/slsj/index.html)
Due for release in Japan in 2010, The Last Story is a RPG from Mistwalker on the Nintendo Wii which takes on a new direction for the genre. The theme of the game involves the universal feelings all of humanity shares.
http://www.nintendo.co.jp/ir/library/events/100129/07.html (http://www.nintendo.co.jp/ir/library/events/100129/07.html)
WTF, MS Mistwalker moneyhats expired?Long time ago,now they switched to Nintendo moneyhats.
mistwalker games were never good anywayXbot
Lost Odyssey is the only good Mistwalker game.i've read various review about blue dragon and most of them were bad,but most complaints were either dumb (OMG THE VILLAIN IS A BALD OLD MAN,I'M SO SCARED) or could be attributed to a game like dragon quest too so i never understood if the game was any good or bad
But I'm looking forward to The Final Fantasy...I mean The Last Story. ::)
Sakaguchi's rpg name generator needs an update.
nintendo is publishing the last story, a game i'd like to play because i loved LO, but will never get to because nintendos dumb ass won't localize it.what happened to your hd bias, bro?
Hopefully I can pick up a Wii for cheap at the end of the gen, play through the 10 games or so that are worth playing, then sell it to someone else.
I have yet to play a single second of Super Mario Galaxy, which I really want to rectify some day.
what happened to your hd bias, bro?
Lost Odyssey is the only good Mistwalker game.i've read various review about blue dragon and most of them were bad,but most complaints were either dumb (OMG THE VILLAIN IS A BALD OLD MAN,I'M SO SCARED) or could be attributed to a game like dragon quest too so i never understood if the game was any good or bad
But I'm looking forward to The Final Fantasy...I mean The Last Story. ::)
Sakaguchi's rpg name generator needs an update.
has mistwalker done any other game besides blue dragon,the SRPG Revenant Wing Clone,the DS blue dragon action rpg,lost odyssey and away?
i played away and it had an interessing premise but it was bad,you spend 80% of the time inside dungeons and the dungeons themself have ultra boring design
it'll be like opoona all over again.
it'll be like opoona all over again.
nailed it. i still remember that 'official opoona thread' that...fuck what's that guy's name...PANTHERLOTUS created. it seriously must have took him HOURS to do...every screenshot was neatly thumbnailed and organized, it was just amazing. nintendo fans are somethin' else.
I'm not sure Nintendo fans are the worst of that sort. Bruce Leeroy spent weeks working on his official threads in privately cordoned off sections of NeoGAF.
Nintendo fans make charts, Sony fans make stupid official threads, Xbox fans make babies.
bruceleeroy is an anomaly...and at least his thread was for a relevant game.
You know, I actually don't see what's wrong with taking some time to put together a nice thread for a game you like that isn't going to get much attention elsewhere.
And Leeroy isn't an anomaly. Oh, he's the worst of the lot, but go pull up the OP for any first party Sony game, whether or not it's done by Bruce Leeroy. I guarantee the thread creator poured hours into it.
Nintendo fans make charts, Sony fans make stupid official threads, Xbox fans make babies.
Nintendo fans make charts, Sony fans make stupid official threads, Xbox fans make babies.
Wait, where does that leave you?
it'll be like opoona all over again.
nailed it. i still remember that 'official opoona thread' that...fuck what's that guy's name...PANTHERLOTUS created. it seriously must have took him HOURS to do...every screenshot was neatly thumbnailed and organized, it was just amazing. nintendo fans are somethin' else.
I'm not sure Nintendo fans are the worst of that sort. Bruce Leeroy spent weeks working on his official threads in privately cordoned off sections of NeoGAF.
Nintendo fans make charts, Sony fans make stupid official threads, Xbox fans make babies.
i know it's like how level 5 makes dragon quest for enix no?Lost Odyssey is the only good Mistwalker game.i've read various review about blue dragon and most of them were bad,but most complaints were either dumb (OMG THE VILLAIN IS A BALD OLD MAN,I'M SO SCARED) or could be attributed to a game like dragon quest too so i never understood if the game was any good or bad
But I'm looking forward to The Final Fantasy...I mean The Last Story. ::)
Sakaguchi's rpg name generator needs an update.
has mistwalker done any other game besides blue dragon,the SRPG Revenant Wing Clone,the DS blue dragon action rpg,lost odyssey and away?
i played away and it had an interessing premise but it was bad,you spend 80% of the time inside dungeons and the dungeons themself have ultra boring design
Mistwalker actually never develop their games. They just hire other developers to make games under their supervision. LO was made by the shitty Feelplus. And bargain developer Artoon made Blue Dragon.
it'll be like opoona all over again.
nailed it. i still remember that 'official opoona thread' that...fuck what's that guy's name...PANTHERLOTUS created. it seriously must have took him HOURS to do...every screenshot was neatly thumbnailed and organized, it was just amazing. nintendo fans are somethin' else.
I'm not sure Nintendo fans are the worst of that sort. Bruce Leeroy spent weeks working on his official threads in privately cordoned off sections of NeoGAF.
Nintendo fans make charts, Sony fans make stupid official threads, Xbox fans make babies.
Xbox fans are dirty poors who can't afford to buy games. :(
Graces, Monolith, Mistwalker?isn't it a bit exagerated to say this before these game even get released? :S
Yeah, Wii won the jrpg crown this gen unless a major shakeup changes next year.
Graces, Monolith, Mistwalker?isn't it a bit exagerated to say this before these game even get released? :S
Yeah, Wii won the jrpg crown this gen unless a major shakeup changes next year.spoiler (click to show/hide)truth is wii won when shiren was announced already :teehee[close]
I wanted to play Blue Dragon, but I heard it cut your eyes out.
I wanted to play Blue Dragon, but I heard it cut your eyes out.
tearing, maybe. but BD is one of the most visually pleasing games on there.
If you like anime
I wanted to play Blue Dragon, but I heard it cut your eyes out.
tearing, maybe. but BD is one of the most visually pleasing games on there.
If you like anime
godzilla with a serrated sword, im so excited ::)
Dude, look at what you just typed. You just rolled your eyes at the idea of "Godzilla with a serrated sword". If someone actually made a game that was just about Godzilla with a serrated sword cutting shit up, I'd pretty much never need to buy another game again.
I'm not buying any game with "xeno" in the title.
And Leeroy isn't an anomaly. Oh, he's the worst of the lot, but go pull up the OP for any first party Sony game, whether or not it's done by Bruce Leeroy. I guarantee the thread creator poured hours into it.
I'm not buying any game with "xeno" in the title.
i'd say "cosign" but tvc found a copy of xenosaga 3 in my collection and well fuck
Graces, Monolith, Mistwalker?What kind of victory is this when only 5% of JRPGs even make it to consoles and those that do always underperform? Winning the JRPG crown this generation is akin to winning gold in the special olympics. I mean, yeah sure you won, but its really not the same.
Yeah, Wii won the jrpg crown this gen unless a major shakeup changes next year.
official threads are distinguished mentally-challenged
whatever happened to "hey dudes i'm playing game x, i think it's good. how about everyone else?"
anyway looking forward to these bombing
Dragon Quest X in 2011/2012. DONT FORGET
DONT FORGET
DONT FORGET
So the guys who reserve official threads actually have their own sections of NeoGAF created for them? I always thought they had to work on that shit in notepad or something. That's bullshit if true.
Xenogears was awesome.
Xenosaga wasn't.
Blue Dragon and Lost Odyssey were awesome.
ASH, Blue Dragon+, Away and Blue Dragon (2?) were not.
Spot the pattern.
Mistwalker are finished. They were finished the day they cancelled Cry On.
Same goes for Monolithsoft and being bought by Nintendo. No more Baten Kaitos :(
Xenogears was awesome.
Xenosaga wasn't.
Blue Dragon and Lost Odyssey were awesome.
ASH, Blue Dragon+, Away and Blue Dragon (2?) were not.
Spot the pattern.
Mistwalker are finished. They were finished the day they cancelled Cry On.
Same goes for Monolithsoft and being bought by Nintendo. No more Baten Kaitos :(
Why wouldn't they do BK3 under Nintendo?
awesome, a game where I'm some guys and I kill things and there are forests and also towns and robots
Quotewhat is WRONG with the ISLAND NATION of JA-PAN
massive creativity recession, west failing to bail them out.
Quotemassive creativity recession, the best in the west laughing as they snuff them out.
double fixed.
Capcom only eastern team really doing the biz this year, employing mass of western talent. Coincidence? Seems unlikely.
my slime avatar was the best, mang
(http://goviolet.com/board/happiest-slime-avatar.jpg)
Embrace your weeaboo-ness. It's ok.
"One of us! One of us! Gooble Gobble Gooble Gobble, One of us!"
Nintendosbooger just disappeared. LOL.
I refuse to believe Japanese gamers want to play these games. :'(
And the sales figures back me up. ;)
All it took was a "Xeno" to get gamers everywhere talking about Monolith's new Wii RPG. Previously announced at E3 2009 as Monado: Beginning of the World, Nintendo, the title's publisher, gave the game the new name of "Xenoblade" a couple of weeks back and had people wondering if this might be a new entry in the Xenosaga series.
It's not a new entry in that fabled PlayStation series, though. Xenoblade director Tetsuya Takahashi made this clear in an interview in this week's Famitsu.
"The world setting, story and other elements have no relation," explained Takahashi on connections to past Xeno games. "It's a completely new title."
Design philosophy also appears to be different here. Past titles from Monolith have focused on events and scenario, Takahashi admitted. However, he feels that this type of development has reached a "dead end." The Xenoblade project started off by looking at the origins of the RPG genre. Takahashi wanted to make a game where it was simply enjoyable to adventure.
He suggested that players consider the "Xeno" part of the title to be just a symbol. "I wanted to to have some sort of common point with the games I've made."
Takahashi was a little shy in fully explaining the Xenoblade name to the magazine. "Xeno" has the meaning of "different nature" or "uniqueness," he explained. As for the "Blade" part, Takahashi asked that we refer to the game's ending to find out.
Possible ties with Xenosaga out of the way, Takahashi shared details on Xenoblade's unique story and world setting, and even gave some preliminary gameplay details.
Xenoblade's background story starts thousands or maybe tens of thousands of years in the past as two great gods waged a great battle. In the end, all that was left of the two gods were two giant corpses. Xenoblade is set on top of those two corpses.
Takahashi came up with the idea for this unique world setting after a meeting about Soma Bringer, a past Monolith project. "It seemed like it would be enjoyable to adventure on top of the body of a giant god," he told the magazine. He immediately returned to the office, wrote up a design document, and showed it to a number of other people, getting a positive reaction in the process.
In order to better get the point across about his plan, he had one of the Monolith staffers create a model of the two gods in their final resting position. The Famitsu article has an image of this model. The two gods, one winged, are facing each other, with their swords clashing like they're engaged in battle. One is kneeling while the other looks like he's about to fall to one knee.
This model, the magazine notes, was created far before actual production began on Xenoblade. "It was of great help when explaining the project to Nintendo," said Takahashi.
The entire game world is set on the top of the corpses of these two gods. The rest of the world is nothing but ocean. It's an entirely enclosed space. You won't find outer space if you look up. And it does not seem to be the case that the two gods are resting on a planet.
Takahashi actually gave a pretty specific size to the world. From one end of the corpse to the other (I'm not sure if he's referring to just one corpse or both combined), the world is about the size of Japan.
But it may be larger than it looks. Areas of the world will open up as you progress through the story, and you'll eventually enter the body of one of the gods.
Outside of the sheer uniqueness of a setting on top of two gods, Takahashi pointed out something else of note about the Xenoblade world. Because it's set on these human-like god figures, Xenoblade's world has a lot of height. "From the start of the project," said Takahashi, "we thought it would be interesting if we could make use of a vertical construction."
Areas of the world correspond to parts of the gods' bodies (no jokes now!). You'll find a wide variety to the world, from different weather to varied monster ecology. As an example of some of the regional features, Takahashi said that you can head to the top of one of the gods to see an aurora.
Not surprisingly, your quest is tied in closely with the unique setting. Residents of the two corpses are enemies. The player is on one god, which is home to a population of organic life. The other side of the world has mechanical life. Explaining how the story starts, Takahashi said, "It's simple -- the fight against mechanical life that threatens the peace of mankind."
The adventure starts on the right foot of the player's god, in an empty cave. This was actually something that was decided upon when the god model was first made. You'll initially make your way to the head area of your god.
Navigating what appears to be a large world will be simplified thanks to some of the steps Monolith is taking. The game will keep track of where you should be going, both for the main story and for sub quests that are unrelated to the story. You'll also be able to make use of warps to transport to areas that you've previously visited. Monolith even has some systems in place to keep you from losing your way when you're physically moving about the areas.
Your movement through the world will be seamless. "We've put effort into this," said Takahashi, "because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."
Exploration of the world looks like it could be one of the game's charms. Takahashi said that he hopes players will simply walk around in search of special unexplored areas which have beautiful settings. You'll get experience for just finding these. Some areas include monsters that can't be defeated at first. Once you've powered your character up, you'll want to return to take on those beasts.
While most of this first interview was about Xenoblade's world setting, Takahashi also shared a few details on the Xenoblade battle system. Enemies in Xenoblade roam the fields alongside you. Encounter an enemy, and the game will transition seamlessly into battle. Takahashi explained that he didn't want make the game transition from field to battle in typical RPG style.
Since battles take place on the same fields across which you and the enemies roam, you'll find that nearby enemies will join in on the battle. As a strategy, you'll want to engage in battle in areas where there aren't any other enemies.
Your main character will adventure alongside two AI-controlled party members. Your character performs his attacks automatically while you watch the action and select special skills, known as "arts." Arts include attack skills, recovery skills and so forth, and are learned as you progress through the game.
The game will offer an adventure of around 50 to 60 hours, said Takahashi. This time will not consist of endless leveling up. It also, he made sure to note, won't consist of endless event scenes.
This first major feature on Xenoblade consisted almost entirely of the interview with Takahashi, with Famitsu getting its hands on just a few pieces of artwork and screens from the game. Xenoblade is set for a Spring release, so the wait for a more solid look shouldn't be too long.
From andriasangQuoteHUGE FUCKING WALL OF TEXT
At least put in your due diligence and cut out the unimportant parts or bold some nice quotes. Hell, you didn't even put a link to the original article.
:wag