February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.
You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.
You can read more details on the demo in the latest issue of Game Informer.
Don't want, will play Mafia II instead.
My favorite Rockstar game is Ping Pong. They should try making more non-sandbox games. I thought L.A. Noire was going to be a detective noir adventure game :\
Don't want, will play Mafia II instead.
/not a PS3 exclusive anymore
/feign lack of interest
http://img535.imageshack.us/img535/6489/img0001qn.jpg
http://img258.imageshack.us/img258/7767/img0002zp.jpg
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looks awesome
they weren't joking when talking about the face capture stuff
only thing that's suspect is that it's from the Getaway team
That trailer looked great. The facial animation is ridiculous. Finally someone topped the 6 year old source engine!
Mafia II looks better, real talk.
Mafia II looks better, real talk.
Your opinion is terrible. Jesus.
Mafia II looks better, real talk.
Your opinion is terrible. Jesus.
:patel
Is this still PS3 only?
Is Agent still exclusive?
Is Agent still exclusive?
Supposedly so, but nothing has been heard about it for quite awhile which seems typical for Rockstar studios.
Is Agent still exclusive?
Supposedly so, but nothing has been heard about it for quite awhile which seems typical for Rockstar studios.
yeah, I actually just remembered that Max Payne 3 existed today. Red Dead Redemption was announced a long time before it was eventually released.
I actually wouldn't mind it if more games were like that. Really put out the media when the game is close to coming out. And the media for RDR was great since it was going over the gameplay mechanics and all that.
This isn't on RAGE? :(
This isn't on RAGE? :(
RAGE is a very malleable engine; the GTA Vice City Stories on PSP and PS2 were on RAGE, for instance. RAGE also runs RDR, which has a substantially updated graphics engine over its GTA IV instance.
People don't have any idea what an "engine" can actually refer to. Go easy on them :pThis isn't on RAGE? :(
RAGE is a very malleable engine; the GTA Vice City Stories on PSP and PS2 were on RAGE, for instance. RAGE also runs RDR, which has a substantially updated graphics engine over its GTA IV instance.
Team Blondi is independent,small chance of Rockstar giving them RAGE.
Yeah they look weird, are they using the same engine they used for gta4, rdr?
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed
video about the face capture stuff
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed
video about the face capture stuff
Honestly, even though they're totally cheating, the facial animation is unbelievable.
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.
FOR THE LOVE OF GOD, DON'T DO THAT
Some interesting observations about this tech:
1. As it's basically FMV projected onto a geometry stream with changing UVs, there is VERY little editing you can do (aka changing eyelines to match up, etc)
2. The bandwidth required for this is such that you're not going to have more than 2-3 people per scene talking at once
3. Remember that the average face texture is a 1024 or a 2048 -- imagine how much that would take up as a FMV stream
While the combat seems mechanically solid, with weapons displaying more of RDR's messy force than GTAIV's cold precision...
Mafia II looks better, real talk.
I can't take this game seriously. It's just KEN COSGROVE: PI. I keep imagining the game ends with the TWIST that it's been Ken Cosgrove penning a detective story to try and leave his job at Sterling Cooper and whoever else.
The animation is probably fine, but the realistic modeling of the faces make them look like they're corpses or someone wearing someone else's skin or something. It's fucking freaky.
Isn't this made by those hopeless Getaway nitwits?
I really hate this new trend. To me, it falls into the same category as gutting the main game and selling the pieces later as DLC. There's far too much of both going on right now.
But the big retail buyers are addicted to this shit and most of the publishers are so desperate to get buy in that they bend over and give it to them
Between the two I think Mass Effect does a much better job although still I would prefer just one long expansion. Dragon Age is pretty shit for DLC. I'm trying to remember but wasn't it in origins you needed the DLC to get your first chest to store stuff? If I'm remembering correctly that was some real bullshit.
Warden's Keep, available for $7, tells the story of how the Grey Wardens were exiled from Ferelden before the current Blight necessitated their return. Your party will go to the Wardens' ancient fortress and alternate between receiving flashbacks showing the conflict between them and the kingdom's rulers and fighting the undead and demons that now reside in the place.
This is a pretty entertaining little quest that gives the party a few benefits, such as a couple new merchants and a storage chest to hold extra items. You'll gain a few useful pieces of equipment and some abilities for your Warden character that tend to deplete his health to enhance the damage he causes. As far as pure questing goes, this was probably my favorite of these three downloadables, as the way the flashback scenes turn into battles gives this place a somewhat creepy vibe — as if the world of Silent Hill invaded Ferelden for a short amount of time
None of the Mafia stuff has made it onto a disc yet, I'd imagine this will be similar.
you can smell the production values.
Hollywood Gaming :bow2
Apologies to everyone for having to wait so long to get these available as DLC as there were some unanticipated technical delays - for those of you inquiring about the expected availability of the L.A. Noire preorder bonuses as DLC after game release, those should become available as DLC much, much sooner.
I don't know if I want to pre-order this or not. Looks good, but doe anyone know how long this game will actually be? Will it be like Star Wars Unleashed II and tease you for a grand total of five minutes?
You can't judge a video game by the number of discs it ships on—not unless you're prepared to declare the four-disc Lost Odyssey as the best Xbox 360 game of all time. You can, however, judge the intent of the developer to give you a whole lot for your dollar.
Rockstar Made L.A. Noire So Big, They Could Barely Fit It On One Disc (or Three)The folks at Rockstar, never ones to skimp on the amount of content they put on a game disc, have made, in L.A. Noire, a game that spreads across three discs on the Xbox 360, the company confirmed to Kotaku. The forthcoming game about being a detective in 1947 Los Angeles fills a single-layer, 25 GB Blu-Ray disc on the PlayStation 3.
In fact, the developers made so much game that it spilled over into downloadable content.
"L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game," Jeronimo Barrera, one of the company's top people, told me. "To tell the story and make the game we wanted to make, we knew that it was going to take an entire single layer Blu-ray disc and three Xbox discs."
"This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC."
Rockstar doesn't tend to ballpark the number of hours it will take to complete their games, and the number of discs on this one doesn't exactly mean the game will take, say, three times as long to play as the single-disc Grand Theft Auto IV. It does indicate, as Barrera explained, that the MotionScan data—the heavily-promoted new technique for rendering realistic facial expressions from the game's actors—requires a significant amount of storage.
The only down-side to a multi-disc game is that it could require a lot of disc-swapping. You don't want to play, say, the two-disc Mass Effect 2 and want to keep changing discs. Not to worry, Barrera said. "Since the game is built around the concept of progressing through individual cases from desk to desk, players on Xbox will find disc-swapping is hassle-free. In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game."
I've seen several of the game's cases, each of which is presented as a discrete episode, though players can diverge and tinker with some side-missions. Rockstar and Team Bondi people who worked together on the game have likened L.A. Noire to a couple of seasons of a TV show. And it turns out they made some episodes they didn't have disc space for. "Throughout development, we created lots of great cases, the bulk of which were central to the main story of Cole Phelps and his rise through the ranks of the LAPD, alongside other cases that felt more like strong stand-alone episodes," Barrera said. "This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC, that would slot seamlessly into the existing game."
Since the game is built around the concept of progressing through individual cases from desk to desk, players on Xbox will find disc-swapping is hassle-free. In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game.
L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game
have fun playing it on slow-ray while using playstation notwork
Either this game is going to be amazing or a tedious pile of shit. I'm still not sure which.
I'm gonna wait for reviews. I got some games from GameFly on the way, and I'm about to waste money on games I bought online.
Not that it matters since I'll play it eventually. But if reviews are HOT... will have to get that week.
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.
I'm gonna wait for reviews. I got some games from GameFly on the way, and I'm about to waste money on games I bought online.
Not that it matters since I'll play it eventually. But if reviews are HOT... will have to get that week.
Reviews will be hot, it's Rockstar. It will take 1-2 weeks for the "real" reviews to come out.
Is having three disks such a big deal? Just switch them out when the box with letters on the tv screen tells you to? ???
Is having three disks such a big deal? Just switch them out when the box with letters on the tv screen tells you to? ???
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.
:lol ::)
The PS3-engine is probably only left over as legacy file extensions in their dev pipeline, like ".gne" on the Flickr site.
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.
:lol ::)
The PS3-engine is probably only left over as legacy file extensions in their dev pipeline, like ".gne" on the Flickr site.
They never said if they used a new engine from the original PS3 one. Guess we'll findo ut next week.
KMart is gonna have a $20 coupon, plus a free $20 game with purchase. Crazy deal...
I'ma pick it up for PS3 if PSN is up, otherwise 360. I just want to avoid having to switch discs. Blarg.
The KMart deal is confirmed - $20 coupon and free $20 game
:bow LA Noire is mine
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.
so you're screwed anyway you look at it.
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.
so you're screwed anyway you look at it.
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?"
wow xbox ruins another game
1UP: So if you looked back at the original design document back when you were making the company in 2003-04, is it pretty much the same game as we see today?
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?" But the biggest change I think was all the things we were expecting to do, like car chases and shooting and all that kind of stuff. We got tons of feedback on that and making that play well from Rockstar. And all those elements were essentially in the game. The biggest thing I think was, "Can we make the conversations into content, and part of the game?" And that wasn't in the original design. It took us a while to figure out what we really wanted to do there. Well not especially what we wanted to do, but how we wanted to present it to the player.
There is a black and white mode that attempts to mimic old noir films.
You could buy it. I mean, why not support Hollywood gaming (in this case, literally) once in a while?
3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."
Needs a PC version :(
So what's the verdict then? PS3 or Xbox 360 version? I'm still leaning towards the PS3 version because of the single disc. TELL MEEEEEE!I'm playing the game,it looks great.One of the better looking open world games,high production values.Game is apparently 720p 2xMSAA on 360,if that matters anything to you.
Game doesn't like rampage,you are a cop.
Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.
i wish i had some money, i'm gonna miss all the cool preorder stuff :(
Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox's three, and includes an exclusive downloadable case (which I didn't get to try, and you probably won't be able to play either until the PlayStation Store is back online).
The Xbox 360 version has a few performance issues. While both versions have occasional framerate issues, L.A. Noire on X360 has more notable problems. It's not enough to take away from the game, but if choosing between the two, PS3 has fewer technical issues.
IGN review is interesting, since it's far less glowing than I figured it would be.
Quote3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."
I think I'll turn off the proximity thing.
http://ps3.ign.com/articles/116/1167736p1.html
Also first 40 mintues of the game.
http://www.gameanyone.com/video/313168
Game doesn't like rampage,you are a cop.
Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.
Seeing as how you don't rampage, is there anything sandbox-y about the game at all? Or are the open world elements just there as a means to solve cases in a relatively non-linear fashion?
I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.
QuoteI was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.
If you want action look somewhere else,this game is almost like playing some text adventure.
IGN review is interesting, since it's far less glowing than I figured it would be.
I watched the first 40 min. segment and it's pretty cool. The 'vast city' doesn't have too many people walking around. I"ll wait until it's under $50 on Amazon.
IGN review is interesting, since it's far less glowing than I figured it would be.
Someone else got the exclusive then.
I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot
http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/2/
xbox 360 :lol :lol
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot
Yeah, sure it is. It's a Rockstar game so I'll just wait to find out if it's actually worth playing, or if I should go ahead and ignore it as usual and wait for Saint's Row The Third instead.
How much shootin' and drivin' is there? Because I'm generally sick of both of those things, no matter how polished
Apparently this game is "episodic" so you can replay cases, so you dont have to worry about missable achievements, can enjoy the story then go back and mop up.
Shit. This sounds right up my alley. Will buy at the first price drop (have a lot of books to read, burned out on gaming now)
i'm sorry im not some asperger who looks at people so closely as to tell if they're lieing or not ::) ::) ::)
funny thing is one of the symptoms of aspergers and other autism spectrum disorders is having difficulty reading people's subtle visual cues such as facial expressions and body language
sooooo actually it's increasingly likely that you in fact are the aspergers
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.
Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.
At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire (http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire)QuoteWe have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.
Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.
At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates
lol?
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire (http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire)QuoteWe have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.
Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.
At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates
lol?
I'm playing on a 320gig slim, haven't had any trouble yet.
Maybe 3.61 is Sony's way to finally kill the old BC systems once and for all?
UPDATE: A spokesperson for Sony told Eurogamer "We don't comment on rumours or speculation about our products."
Sony has stated that the overheating issue affecting a few PS3s playing L.A Noire is also crashing "other consoles". (Or Xbox 360, to those of us that can bear saying the words.)
"As with the release of any System Update, we will invariably see a very small number of users whose console has failed following updating their console, which is an unfortunate coincidence" a Sony spokesperson told Edge.
"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."
If your excuse is:"360 is overheating too you know"
you are in a deep deep deep shit
"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."
So. What is the deal with the "e" in the title?
It's the female gendered version of the word "noir". Noir fiction usually uses the male gendered form of the word, but perhaps video games are feminine? or Los Angeles is? Ehn, I can't be bothered to figure it out. One of the frenchies around here should be able to answer why they're using that gender.
remember theres no power steering in the cars hence why they're funky
Guy asks:
You think he might have had something to do with this?
Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.
WHAT >:(
Be more vague and confusing about what my choice corresponds to. The game wants me to choosespoiler (click to show/hide)doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.[close]
I wish they'd give you a better idea of what you'll say. This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.
and did cops really not wear gloves back then. Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."
Guy asks:
You think he might have had something to do with this?
Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.
WHAT >:(
Be more vague and confusing about what my choice corresponds to. The game wants me to choosespoiler (click to show/hide)doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.[close]
I wish they'd give you a better idea of what you'll say. This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.
and did cops really not wear gloves back then. Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."
I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.
Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)
I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.
the eye thing is weird. one time a woman was blinking all crazy, like three times a second. but she didn't look around, so it was the truth. I've given up trying to use real logic for the game logic, yet even the game logic is inconsistent.
Wish everything felt less random.
Guy asks:
You think he might have had something to do with this?
Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.
WHAT >:(
Be more vague and confusing about what my choice corresponds to. The game wants me to choosespoiler (click to show/hide)doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.[close]
I wish they'd give you a better idea of what you'll say. This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.
and did cops really not wear gloves back then. Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."
I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.
Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)
I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.
By the time you get to homicide the game is nothing like his complaint.
I seriously wonder what people thought they were getting with this game.
I;'m on The Studio Secretary Murderspoiler (click to show/hide)questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?[close]
I;'m on The Studio Secretary Murderspoiler (click to show/hide)questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?[close]spoiler (click to show/hide)The owner should have told you WHY she bought it.[close]
I'm in homicide and found that accusing of lying is always worth it. You can back out of any claim plus it can reveal more information to make a better decision.
It’s no mystery as to what is No1 this week, as Rockstar/Take 2’s ‘L.A. Noire’ debuts at the top of the All Formats Chart, becoming the fastest-selling new video game IP ever in the UK.
Sales are on a par with the launch of Rockstar’s previous chart topper ‘Red Dead Redemption’ which was released exactly a year ago. Both titles were launched on Xbox 360 and PS3 with Red Dead Redemption showing a 65% Xbox 360 and 35% PS3 split, compared to L.A. Noire’s share of 58% on Xbox 360 and 42% on PS3. L.A. Noire positions itself as the 13th fastest-selling Xbox 360 game in the UK and the 11th fastest on PS3. Disney’s ‘Lego Pirates of the Caribbean’ (-6%) holds on to No2 as last week’s No1, ‘Brink’ (-48%) slips to No3. Sales of ‘Zumba Fitness’ (-6%) remain relatively stable, as it makes way for L.A. Noire by only dropping one place to No4. Namco Bandai’s ‘The Witcher 2: Assassins of Kings’ on PC is the only other new entry to break into the All Formats Chart this week, entering at a very respectable No5 – outselling the original title’s launch week sales by more than 3 to 1. Price promotion on ‘Crysis 2’ (+71%) sees it jump from No9 to No6, while EA’s other sequel ‘Portal 2’ (-22%) moves in the opposite direction, down from No4 to No7. EA’s 3rd Top 10 title this week, ‘FIFA 11’ (+17%) stays put at No8, having only spent one week outside the Top 10 since it was launched 34 weeks ago.
‘Mortal Kombat’ (-22%) hangs on to a Top 10 position despite slipping from No6 to No9, while ‘Black Ops’ (-35%) also clings on to the Top 10, down from No5 to No10. The launch of a new Wii value hardware bundle with Mario Kart sees the Nintendo classic motor back into the Top 40 at No23 (+266%).
May, 2010
01 (_) [ 360 ] Red Dead Redemption 181,000
02 (_) [ PS3 ] Red Dead Redemption 96,000
03 (01) [ WII ] Just Dance 75,000 / 973,000
04 (07) [ PS3 ] FIFA 2010 World Cup South Africa 72,000 / 115,000
05 (08) [ 360 ] FIFA 2010 World Cup South Africa 70,000 / 112,000
06 (04) [ WII ] Wii Fit Plus 59,000 / 1,253,000
07 (_) [ 360 ] Alan Wake 48,000
08 (05) [ WII ] Wii Sports Resort 45,000 / 1,693,000
09 (_) [ 360 ] Call Of Duty: Modern Warfare 2 42,000
10 (_) [ 360 ] Lost Planet 2 10 (_) [360] Lost Planet 2
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."
"Sounds brilliant"
As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions. LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do. While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000
As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions. LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do. While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.
I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.
Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000
If you wanted, you could easily plow through everything in this in a day. Not hard at all.As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions. LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do. While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.
I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.
Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).
But the events and/or evidence you could miss in LA Noire are incredibly minor, nothing compared to say the situation in Heavy Rain where you visit that creepy guy's house and you could either avoid drinking the water he gives you and leave with nothing happening or actually drink it and wake up in new world of shit. I never ran into anything like that in LA Noire.
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions :-\You did play GTA4, right?
Rockstar should just make GTA games from now on. This game, just like RDR, is boring me to death.
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions :-\
I never agree with this complaint although there are plenty of other complaints to have. Mafia 2 also had almost nothing on the side to do and I've liked bothit and LA Noire. Some of these open world games are about stuffing lots of side activities into the game and some of them aren't. There seem to be plenty on both sides now. Although I will say if that if you are going to put some side activities in the game at least make those that you do enjoyable and worthwhile and rewarding from a gameplay mechanic perspective.
The problem with LA Noire is that driving is total shit and gunplay is beyond awful,it feels like something that was placed in panic at the last minute.
Give it a couple more weeks. I've got a feeling there's going to be a huge backlash with LA Noire, if there isn't already.
I respect Stoney's opinion, but I think we're polar opposites on the Open-World Game player spectrum. Stoney is all about living out a story in these worlds
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?Spill deets, d00d.
Im in mission 14 I think, wtf I have to find landmarks. What is this...
So this game is just straight up adventure game? Sounds refreshing.
Oh my god a balance platform :lol
This is utter trash
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."
"Sounds brilliant"
So will the PC version be like 30gb?
PC version confirmed (http://www.rockstargames.com/newswire/article/17161/la-noire-is-coming-for-pc-this-fall.html). Yay?
So, I recently stumbled on this article and now I'm kind of sorry my sixty-something bucks went to this game.
http://au.xbox360.ign.com/articles/117/1179020p1.html
If this is old news and I missed it somewhere, my bad.
The developers accounts all indicate that the studio functioned under a decidedly informal hierarchy. If writer/director Brendan McNamara wanted something changed, he'd just go and talk to the staff member implementing it, rather than going through lead staff. "Often the leads weren't involved," remembers a programmer. "If you'd talk to your lead and say, 'Hey, Brendan's making this unreasonable demand,' they'd be understanding, but they're ultimately powerless. They can't go and tell Brendan that it's not feasible, just as much as I couldn't tell him. He just won't listen to reason."I worked on a project like that once. It was the worst project of my entire 17 year career in games.
"I can go to anyone I want," McNamara told IGN when we raised the topic of studio structure. "It's my game. I can go to anyone I want in the team and say, 'I want it changed'." Rockstar's Sam Houser, he told us, can also make the same requests of his teams. "I've been doing it for a long time," he continued, "and it seems to have worked so far for me."
McNamara wasn't actively involved with HR matters at Team Bondi, and by his own admission made no attempt to intervene once he realised that people were leaving quite frequently. "I thought it was a process where some people would stay the course, and some wouldn't," he said. "You talk to people who say, 'Oh, I'd love to come in and be a tester,' but the process of making video games – or testing video games – is: generally, they're broken. They aren't much fun to test. And to some extent, we try to build those systems. If you're working on some tools to build the world, and those tools aren't working very well, by its nature, all your artists are going to be upset about that. If you're working on tools to let you build levels and they aren't working very well, then by its nature, all your designers are going to be upset about that. But that's part of the process you go through when you're making new technologies, and new games."So... McNamara can't tell the difference between being a tester of a product headed for retail, and being a creative professional attempting to use software to make said retail product?
Remember a few pages back when ShoNuff mentioned San Diego finishing the game? What was all that about? :teehee
so uh
why does colespoiler (click to show/hide)fuck that german whore? completely out of left field[close]
I've heard of that happening, where it was kind of a bonding thing to have everyone hate on one guy. And it DID work with this first sergeant at the start when it was all just training (we all had the hope that he would get better once we actually deployed, maybe leave us alone at least), but he got worse after we actually got to the war zone it ended up stressing everybody out so much that the higher-ups got rid of him. Sounds like Team Bondi really needed a whistle blower. Too bad no one had the guts.The game industry tends to be very closely-connected, so it's never wise to raise a fuss to the outside media because (a) it puts your name on first-page Google hit associated with controversy and (b) almost no-one will know if it was deserved or not, so they'll likely just avoid subsequent hiring of that person. So most of the dirt stays on the low-down. I suspect similar to the situation in Hollywood -- most likely everyone knew about Mel Gibson being batshit insane before his arrest last year, it was just the first mass media had caught wind of it.
so uh
why does colespoiler (click to show/hide)fuck that german whore? completely out of left field[close]
Everyone treats Cole like shit, but Biggs is like "STOP PICKING ON COLE HE JUST FUKS DIRTY HOOKERS"
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.
As a result, Rockstar will not publish Team Bondi's next game, the former staff members claimed.
The explosive comments follow last month's allegations over brutal working conditions at the Australian developer, and in particular L.A. Noire writer and director Brendan McNamara's controversial management style.
"I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game," a source said.
"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."
The International Game Developers Association is investigating Team Bondi following last month's revelations.
Developers were reportedly asked to work 110-hour weeks during crunch periods, often without overtime pay. Studio boss Brendan McNamara was accused of being abusive to staff, while 130 developers have complained of being left off the game's credits.
Continued GI's sources: "Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management.
"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control.
"It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."
/Why is the hour from 6-7 not paid?
As an organisation we offer a package rate within your contract of employment, for a professional worker, per annum. These days and hours may be varied or extended at times to meet milestones and project commitments. Provision for these hours has been factored into your package rate. This year we have been unable to increase this package rate, but in previous years we have been able to increase your package rate and generously in many case which have been above the rate of inflation. This has been in recognition of exceptional effort.
Am I going to receive, or sign a new contract of employment saying that I am entitled to the scheme? Why can I not have a new contract of employment including the weekend working policy?
The short answer to this is no, but here's the reason why:
When you commence employment at a company, a contract of employment is negotiated prior to you joining, outlining the employer and the employee's commitment. This includes a negotiation of the salary package, notice period, job description, and many other aspects including visa status etc. The contract of employment is therefore an individual document between you and the company.
Outside of the contract of employment are a series of policies which the company defines and presents to the organisation as a whole. These are not negotiated between employer and employee and are not individual to only certain employees, but they set a standard across the whole organisation which we will all abide by. For example, the IT policy, and the weekend working policy.
L.A. NOIRE arrived, so I played the first two hours of that, which appear to be the tutorial. It's got a lovely, evocative sense of place, the technology behind the facial animation is brilliant, but the investigative gameplay is not fun. Point and click adventures required that you move the character to each point on the screen and press "investigate." Noire requires you move your character around a scene and wait to hear a chime and feel a buzz, then press "investigate." Congratulations to McNamara's team for taking 7 years and untold tens of millions of dollars to replicate 30-year-old gameplay which was, at the time, achieved by a single developer over the course of months.
The IGDA can go suck a orchard full of dicks - they can stay the fuck away from the moral high horse after the Langdell incident.Yeah, having Langdell on the board of IGDA was like leaving the pedophile in charge of a kindergarten class.
You learn to think according to the game's broken logic. At least up to the 13th mission, it's mostly doing the same tasks for each case. That's when I gave up and sold it.I will give it another couple hours. I'm interested to see how much it opens up now that the tutorial's done. Also, I'm a fan of the cinema of that era, and I've even been missing my hometown of Los Angeles lately, so this is kind of a fix for that.
Doubt just means you don't believe them and have no evidence. Lie means you don't believe them, but have evidence. Always lie first because it reveals extra information and you can back out of it.
Team Bondi are now bankrupt and the remaining staff are going to be bought by KMM, including Brendan McNamara who was instrumental in sealing the deal. Apparently Depth Analysis (the sister company who own the face tech) are also in some trouble after making little to no money off of LA Noire (like TB themselves).
Rockstar own the LA Noire ip, so it will be interesting to see what happens next.
make game for seven years
only sell 1.5 million copies
file for bankruptcy
:derp
holy christ the car chase sequences in this game are just a fucking misery to play, i sincerely want to break my controller across the face of whoever thought this was funFrom the sound of things at Team Bondi, whomever was implementing your driving gameplay is now out of work, and probably had a broken spirit before then. But the driving is indeed badly implemented. In its defense, driving those cars for real would be just about as sluggish and difficult as it is in the game.
Ive gotten up to the end of the first case of vice and man, this game is pretty boring. I really don't think I can see this one through. Like I wish I could skip dialog. Especially when I have the evidence or the ability to mash the square button until Ive gotten to where I need to be.I got to that same mission with the baseball bat, and laughed when I remembered your post.
I'd like to finish the story missions but I need a month or so break. Maybe I'll buy the PC version when that hits $5 and finish it there.
Also, is it the DS3 or is driving just really bad in the PS3 version? Takes forever to come to a stop and those balancing sections? Fuck that. I lightly tap in the other direction to level out and I fall off.
There's also an instance which really bugs me. In one of the cases, you get told that the victim was bashed with a blunt object like a baseball bat and when you go to the husbands home he has a bloody-looking bat that is completely dismissed. Conveniently you get a call right after that it was a metal rod of some kind. Where's the logic with that?