THE BORE

General => Video Game Bored => Topic started by: cool breeze on February 15, 2010, 02:42:35 PM

Title: L.A. Noire
Post by: cool breeze on February 15, 2010, 02:42:35 PM
the write up from IGN after they read the Game Informer article ( ???)

Quote
February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.

You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.

As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.

Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.

When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.

Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.

You can read more details on the demo in the latest issue of Game Informer.

(http://i45.tinypic.com/xdd09e.jpg)
(http://i48.tinypic.com/15yjkgg.jpg)

more screens: http://gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx

there are also supposed to be scans of Game informer somewhere but I'm too lazy to look

It sounds awesome.  It's like Heavy Rain if it was a game and the detective stuff wasn't automatic and worthless.

btw, it's on 360 and PS3.  I think people said it was PS3 only at one point.
Title: Re: L.A. Noire
Post by: The Fake Shemp on February 15, 2010, 02:48:48 PM
Don't want, will play Mafia II instead.
Title: Re: L.A. Noire
Post by: demi on February 15, 2010, 02:49:16 PM
Yeah this wont turn out shit
Title: Re: L.A. Noire
Post by: cool breeze on February 15, 2010, 02:55:14 PM
Don't want, will play Mafia II instead.

I played Mafia 1 and really liked it, am really looking forward to Mafia 2, but the Mafia games aren't detective games.
Title: Re: L.A. Noire
Post by: Stoney Mason on February 15, 2010, 03:11:23 PM
This game has been a trainwreck of development so until they actually show something cool, I'll remain highly skeptical.
Title: Re: L.A. Noire
Post by: Mupepe on February 15, 2010, 03:13:11 PM
Sounds pretty cool to me. 
Title: Re: L.A. Noire
Post by: Raban on February 15, 2010, 03:14:11 PM
I got this in the mail the other day, here are your scans. They're in the spoiler.
spoiler (click to show/hide)
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0196.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0197.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0198.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0199.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0200.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0201.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0204.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0205.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0206.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0207.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0208.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0209.JPG
http://users.noobsgonewild.org/anarchylives/Dr.%20Bob's%20Pharmacy/GI%20Scans/March%20'10/IMG_0210.JPG
[close]
Title: Re: L.A. Noire
Post by: maxy on February 15, 2010, 03:28:08 PM
Thanks for the scans,looks good and sounds promising.
Title: Re: L.A. Noire
Post by: Bebpo on February 15, 2010, 04:38:53 PM
My favorite Rockstar game is Ping Pong.  They should try making more non-sandbox games.  I thought L.A. Noire was going to be a detective noir adventure game :\
Title: Re: L.A. Noire
Post by: Raban on February 15, 2010, 04:48:02 PM
My favorite Rockstar game is Ping Pong.  They should try making more non-sandbox games.  I thought L.A. Noire was going to be a detective noir adventure game :\

That would blow my mind.

Also, thanks for reminding me to get Table Tennis when I get a 360. What is it, like $2 now?
Title: Re: L.A. Noire
Post by: Kestastrophe on February 15, 2010, 04:59:51 PM
I was more interested when it was entirely black and white  :-\
Title: Re: L.A. Noire
Post by: pilonv1 on February 15, 2010, 05:33:28 PM
Don't want, will play Mafia II instead.

indeed. Mafia 2 will be awesome
Title: Re: L.A. Noire
Post by: Raban on February 15, 2010, 07:51:15 PM
/not a PS3 exclusive anymore

/feign lack of interest

When I saw this as I was flipping through the mag I lol'd irl.
Title: Re: L.A. Noire
Post by: TripleA on February 15, 2010, 09:12:43 PM
Looks interesting, getting a Mafia vibe from the visuals.
Title: Re: L.A. Noire
Post by: Herr Mafflard on March 14, 2010, 08:36:51 AM
edge preview
spoiler (click to show/hide)
Quote
http://img535.imageshack.us/img535/6489/img0001qn.jpg

http://img258.imageshack.us/img258/7767/img0002zp.jpg

http://img411.imageshack.us/img411/1900/img0003mk.jpg

http://img171.imageshack.us/img171/2528/img0004pjc.jpg

http://img18.imageshack.us/img18/7425/img0005mq.jpg

http://img101.imageshack.us/img101/2898/img0006xt.jpg

http://img694.imageshack.us/img694/8866/img0007ob.jpg

http://img94.imageshack.us/img94/849/img0008df.jpg
[close]


Investagative crime drama set in post-WW2 L.A., with cast members and director plucked from Mad Men? Grounbreaking facial mocap (that leaves Heavy Rain in the dust), over 300 unique 'faces' and 22'000 pages of script? Jesus, fuck - I need this game.

I don't want to gush over a damn preview, but they're hitting all the right notes to get me interested: the genre, setting, investigative gameplay... Please don't disappoint. This could easily be my goty if done right.
Title: Re: L.A. Noire
Post by: WrikaWrek on March 14, 2010, 10:18:36 AM
Sounds very gud.
Title: Re: L.A. Noire
Post by: chronovore on March 15, 2010, 07:16:47 PM
I'll probably get it, but with the length of the dev schedule, the whole thing is most likely a total train wreck.
Title: Re: L.A. Noire
Post by: Herr Mafflard on November 11, 2010, 11:55:28 AM
[youtube=560,345]U9IH8fWOwS4[/youtube]


I think so far this has leaked. Looks fucking awesome. 

Edit: okay replaced it with official 'rockstar' version
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on November 11, 2010, 11:59:07 AM
Look fucking awesome. Sony should've kept it.
Title: Re: L.A. Noire
Post by: Stoney Mason on November 11, 2010, 11:59:41 AM
Definitely like the style and look. Hopefully it turns out to be a good game like Red Dead.
Title: Re: L.A. Noire
Post by: cool breeze on November 11, 2010, 12:06:42 PM
looks awesome

they weren't joking when talking about the face capture stuff

only thing that's suspect is that it's from the Getaway team
Title: Re: L.A. Noire
Post by: Herr Mafflard on November 11, 2010, 12:21:26 PM
Looks like there's a lot of investigating to do. I wonder how deep your choices go in this game. Like, if you have a choice of accusing different people and you pick the wrong guy (i.e. innocent), would the game continue and factor that into story?

Voice acting sounds fantastic btw, as per usual with Rockstar.
Title: Re: L.A. Noire
Post by: WrikaWrek on November 11, 2010, 01:12:05 PM
Facial animation is actually pretty goddamn good.
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 01:14:10 PM
looks awesome

they weren't joking when talking about the face capture stuff

only thing that's suspect is that it's from the Getaway team

If that's what you meant to say, then I agree. It exactly what popped into my mind first. The facial animations are fantastic.

:bow Rockstar :bow2
Title: Re: L.A. Noire
Post by: cool breeze on November 11, 2010, 01:32:25 PM
yeah, that's what I meant to say.  I don't type so good.

edit: I want to play alan wake before this to make the faces seem that much better.  characters had trouble closing their eyes in Alan Wake.  his wife looked like a monster.
Title: Re: L.A. Noire
Post by: iconoclast on November 11, 2010, 02:11:41 PM
That trailer looked great. The facial animation is ridiculous. Finally someone topped the 6 year old source engine!
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 02:16:44 PM
That trailer looked great. The facial animation is ridiculous. Finally someone topped the 6 year old source engine!

I was going to mention this but I didn't want to be shit-on since I PC fanboy enough. It's amazing and just a little embarrassing that the Source engine still leads the facial animation department. This game's stuff looks to be miles ahead of it, though.
Title: Re: L.A. Noire
Post by: Diunx on November 11, 2010, 03:18:34 PM
Mafia II looks better, real talk.
Title: Re: L.A. Noire
Post by: Cravis on November 11, 2010, 04:38:02 PM
I hope they focus on investigation. I'd love for it to be like the Police Quest series but in 1940s LA with a freeroam engine. You go where you want, collect evidence, and interrogate who you want. It needs very little gunplay.
Title: Re: L.A. Noire
Post by: BobFromPikeCreek on November 11, 2010, 06:21:49 PM
That's the best facial animation I've ever seen. Wow.
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 06:36:05 PM
Mafia II looks better, real talk.

Your opinion is terrible. Jesus.
Title: Re: L.A. Noire
Post by: GilloD on November 11, 2010, 06:36:34 PM
I will not be able to play this without giggling at Ken Cosgrove, Private Eye
Title: Re: L.A. Noire
Post by: Diunx on November 11, 2010, 06:44:55 PM
Mafia II looks better, real talk.

Your opinion is terrible. Jesus.

:patel
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 06:47:06 PM
Mafia II looks better, real talk.

Your opinion is terrible. Jesus.

:patel

Oh I'm fine, I just feel sorry for you because you actually think what you're saying makes sense.
Title: Re: L.A. Noire
Post by: Diunx on November 11, 2010, 06:53:22 PM
You don't have to feel sorry for me just because I have superior taste in games and movies than you boo.
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 06:57:45 PM
How delusional can one man be!?
spoiler (click to show/hide)
Still love ya :-*
[close]
Title: Re: L.A. Noire
Post by: TripleA on November 11, 2010, 07:24:22 PM
The faces look "placed" on the character models, if that makes sense.
Title: Re: L.A. Noire
Post by: Diunx on November 11, 2010, 09:15:10 PM
Yeah they look weird, are they using the same engine they used for gta4, rdr?
Title: Re: L.A. Noire
Post by: demi on November 11, 2010, 10:19:04 PM
uh... Mafia 2 looked better. Sorry. And that trailer feels fake as shit.
Title: Re: L.A. Noire
Post by: Eel O'Brian on November 11, 2010, 10:24:14 PM
Much like Red Dead, Mafia II, and The Saboteur, I will probably be very forgiving of the game's flaws due to my love of the setting.
Title: Re: L.A. Noire
Post by: Bebpo on November 11, 2010, 10:32:54 PM
Is this still PS3 only?
Title: Re: L.A. Noire
Post by: Stoney Mason on November 11, 2010, 10:33:42 PM
Is this still PS3 only?

No
Title: Re: L.A. Noire
Post by: cool breeze on November 11, 2010, 10:59:55 PM
supposedly it isn't the rage engine anymore, so maybe it won't be that bad on ps3! (already have it preordered on 360)

Is Agent still exclusive?
Title: Re: L.A. Noire
Post by: Stoney Mason on November 11, 2010, 11:03:19 PM
Is Agent still exclusive?

Supposedly so, but nothing has been heard about it for quite awhile which seems typical for Rockstar studios.
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 11:16:17 PM
This isn't on RAGE? :(
Title: Re: L.A. Noire
Post by: cool breeze on November 11, 2010, 11:33:50 PM
Is Agent still exclusive?

Supposedly so, but nothing has been heard about it for quite awhile which seems typical for Rockstar studios.

yeah, I actually just remembered that Max Payne 3 existed today.  Red Dead Redemption was announced a long time before it was eventually released.

I actually wouldn't mind it if more games were like that.  Really put out the media when the game is close to coming out.  And the media for RDR was great since it was going over the gameplay mechanics and all that.
Title: Re: L.A. Noire
Post by: Raban on November 11, 2010, 11:42:36 PM
Is Agent still exclusive?

Supposedly so, but nothing has been heard about it for quite awhile which seems typical for Rockstar studios.

yeah, I actually just remembered that Max Payne 3 existed today.  Red Dead Redemption was announced a long time before it was eventually released.

I actually wouldn't mind it if more games were like that.  Really put out the media when the game is close to coming out.  And the media for RDR was great since it was going over the gameplay mechanics and all that.

God the media releases for RDR were fantastic.
Title: Re: L.A. Noire
Post by: chronovore on November 12, 2010, 12:52:53 AM
This isn't on RAGE? :(

RAGE is a very malleable engine; the GTA Vice City Stories on PSP and PS2 were on RAGE, for instance. RAGE also runs RDR, which has a substantially updated graphics engine over its GTA IV instance.
Title: Re: L.A. Noire
Post by: Raban on November 12, 2010, 01:05:46 AM
This isn't on RAGE? :(

RAGE is a very malleable engine; the GTA Vice City Stories on PSP and PS2 were on RAGE, for instance. RAGE also runs RDR, which has a substantially updated graphics engine over its GTA IV instance.

I know this. I checked some sources and it looks like this is using Team Bondi's own engine, from what I can tell. It looks a lot like RAGE. I know what games use RAGE. Table Tennis was the first game to use it. RAGE is my favorite game engine this gen, the more games that use it, the better. I can't wait to see Bully on it.

This isn't on RAGE? :(

RAGE is a very malleable engine; the GTA Vice City Stories on PSP and PS2 were on RAGE, for instance. RAGE also runs RDR, which has a substantially updated graphics engine over its GTA IV instance.
People don't have any idea what an "engine" can actually refer to.  Go easy on them :p

Relax, I know what I'm talking about.
Title: Re: L.A. Noire
Post by: maxy on November 12, 2010, 02:48:44 AM
Team Blondi is independent,small chance of Rockstar giving them RAGE.
Title: Re: L.A. Noire
Post by: Raban on November 12, 2010, 02:53:11 AM
Team Blondi is independent,small chance of Rockstar giving them RAGE.

It's funny to think Bondi was once directly competing with Rockstar just last gen.
Title: Re: L.A. Noire
Post by: Sho Nuff on November 12, 2010, 02:59:25 AM
Yeah they look weird, are they using the same engine they used for gta4, rdr?

Not sure if they're using the Rage engine (probably), but they are definitely using a new facial cap system. They basically capture a FMV of the actor performing with totally flat lighting, then map that FMV onto animated facial geometry. Has a weird pasted-on look, though.
Title: Re: L.A. Noire
Post by: maxy on November 12, 2010, 04:24:46 AM
Everything is better in Uncharted,even sex.

I have a feeling that Agent will deliver cold shower to sfags too.
Title: Re: L.A. Noire
Post by: Raban on November 12, 2010, 04:48:24 AM
I dunno. Certain parts of the trailer are iffy, but in most of it the facial animation is stunning.

I guess if you aren't a fan of the face-mapping that's fair, but I think they did really well here. The Irishman's face is perfect.
Title: Re: L.A. Noire
Post by: maxy on November 12, 2010, 05:02:19 AM
Quote
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.

This can go wrong easily,it will depend purely on actor performance.
Title: Re: L.A. Noire
Post by: Raban on November 12, 2010, 05:07:23 AM
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.
Title: Re: L.A. Noire
Post by: chronovore on November 12, 2010, 06:27:52 AM
Finally able to see the video. Wow. That is some great looking cinematic stuff.

I wonder how it will play.
Title: Re: L.A. Noire
Post by: Cormacaroni on November 13, 2010, 09:31:55 AM
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.

FOR THE LOVE OF GOD, DON'T DO THAT
Title: Re: L.A. Noire
Post by: chronovore on November 13, 2010, 08:23:28 PM
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.

There should be a dynamic conversation game based on arguing with women.  It's all QTE-based, and the longer you take to interpret the required input string, the more suspicious and irrational she becomes.
Title: Re: L.A. Noire
Post by: Stoney Mason on November 18, 2010, 01:37:58 PM
http://www.vg247.com/2010/11/18/l-a-noire-previews-detail-a-very-interesting-crime-noire/#more-130279
Title: Re: L.A. Noire
Post by: HyperZoneWasAwesome on November 18, 2010, 03:37:29 PM
I'm totally down for a James Ellroy/investigative style game, so down it hurts.

I like the idea that somebody saw L.A. Confidential and thought, "Hey, lets make a game that costs just as much to develop and contains fewer marketable elements."
Title: Re: L.A. Noire
Post by: cool breeze on December 16, 2010, 11:28:28 AM
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed

video about the face capture stuff
Title: Re: L.A. Noire
Post by: Raban on December 16, 2010, 11:37:05 AM
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed

video about the face capture stuff

Honestly, even though they're totally cheating, the facial animation is unbelievable.
Title: Re: L.A. Noire
Post by: maxy on December 16, 2010, 12:46:54 PM
I'm skeptical,tech never impresses me

Never a good sign when dev is hyping their tech,show me 15-30 min gameplay vid and then you might get my attention.
Title: Re: L.A. Noire
Post by: chronovore on December 17, 2010, 12:28:06 AM
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed

video about the face capture stuff

Honestly, even though they're totally cheating, the facial animation is unbelievable.

How the hell can you call this cheating? Is motion capture cheating? Is flat-surface projection on statues at Disney's Haunted Mansion cheating?
Title: Re: L.A. Noire
Post by: Sho Nuff on December 17, 2010, 01:09:30 AM
Some interesting observations about this tech:

1. As it's basically FMV projected onto a geometry stream with changing UVs, there is VERY little editing you can do (aka changing eyelines to match up, etc)
2. The bandwidth required for this is such that you're not going to have more than 2-3 people per scene talking at once
3. Remember that the average face texture is a 1024 or a 2048 -- imagine how much that would take up as a FMV stream
Title: Re: L.A. Noire
Post by: Robo on December 17, 2010, 01:48:42 AM
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.

FOR THE LOVE OF GOD, DON'T DO THAT

 :lol
Title: Re: L.A. Noire
Post by: chronovore on December 19, 2010, 08:35:20 AM
Some interesting observations about this tech:

1. As it's basically FMV projected onto a geometry stream with changing UVs, there is VERY little editing you can do (aka changing eyelines to match up, etc)
2. The bandwidth required for this is such that you're not going to have more than 2-3 people per scene talking at once
3. Remember that the average face texture is a 1024 or a 2048 -- imagine how much that would take up as a FMV stream

...and when you see this in-game, your boner will be rock hard.
I PREDICT./sparks
Title: Re: L.A. Noire
Post by: maxy on January 22, 2011, 07:05:36 AM
leaked trailer
[youtube=560,345]http://www.youtube.com/watch?v=WADinGMxWuQ&hd=1[/youtube]
will probably get deleted


May 17

Title: Re: L.A. Noire
Post by: Herr Mafflard on January 22, 2011, 08:04:07 AM
well at least we know the cutscenes and VAs will be top quality. getting some faint Chinatown vibes from that trailer.

so far all I've got to go on in terms of gameplay is from a recent Edge preview where they said the shooting feels more like RDR than GTAIV
Title: Re: L.A. Noire
Post by: chronovore on January 22, 2011, 08:15:32 AM
The main difference between RDR and GTA4 gunplay is having to draw a weapon, and the dead-eye/bullet-time. Unless they're talking about weapon selection via a menu wheel instead of d-pad cycling. There's no armor in RDR, but headshots are equally effective in either game.
Title: Re: L.A. Noire
Post by: Herr Mafflard on January 22, 2011, 08:19:31 AM
well here's their exact quote

Quote
While the combat seems mechanically solid, with weapons displaying more of RDR's messy force than GTAIV's cold precision...


it's not much, but take from that what you will
Title: Re: L.A. Noire
Post by: cool breeze on February 09, 2011, 12:26:49 PM
[youtube=560,345]0yZ0T_t5j4s[/youtube]
Title: Re: L.A. Noire
Post by: Stoney Mason on February 09, 2011, 12:32:31 PM
Seems pretty fucking neat. My only fear at this point is the ghost of The Getaway.
Title: Re: L.A. Noire
Post by: Raban on February 09, 2011, 01:12:47 PM
Holy fuck that looks so good. Finally we get some gameplay.
Title: Re: L.A. Noire
Post by: Diunx on February 09, 2011, 04:44:45 PM
Mafia II looks better, real talk.

.
Title: Re: L.A. Noire
Post by: GilloD on February 09, 2011, 07:46:55 PM
I can't take this game seriously. It's just KEN COSGROVE: PI. I keep imagining the game ends with the TWIST that it's been Ken Cosgrove penning a detective story to try and leave his job at Sterling Cooper and whoever else.
Title: Re: L.A. Noire
Post by: pilonv1 on February 09, 2011, 07:51:50 PM
:rofl I kept thinking Ken Gosgrove too. Was waiting for Pete to show up and try to out detective him at one point. The closest we'll ever get to a Mad Men game

I hope the detective work is actually fun or challenging.

Wish there was a PC version  :'(
Title: Re: L.A. Noire
Post by: naff on February 09, 2011, 10:13:38 PM
I can't take this game seriously. It's just KEN COSGROVE: PI. I keep imagining the game ends with the TWIST that it's been Ken Cosgrove penning a detective story to try and leave his job at Sterling Cooper and whoever else.

:lol

You say this like it would be a bad thing.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on February 11, 2011, 09:07:13 AM
This is more COLUMBO: THE VIDEO GAME
Title: Re: L.A. Noire
Post by: Eel O'Brian on February 11, 2011, 09:18:29 AM
:lol
Title: Re: L.A. Noire
Post by: Don Flamenco on February 11, 2011, 11:56:51 AM
I like the facial animation a lot.  Lots of subtle expressions you don't see in other games. 

Might get this on launch, looks like it'll be another successful GTA-style game like Red Dead. 

also, I swear Harry Crane was in that trailer too. 
Title: Re: L.A. Noire
Post by: maxy on February 11, 2011, 12:21:53 PM
not feeling this game at all
Title: Re: L.A. Noire
Post by: Cravis on February 11, 2011, 01:05:58 PM
The whole clue sniffing and interrogation coupled with the setting remind me of Dick Tracy for the NES.
Title: Re: L.A. Noire
Post by: Don Flamenco on February 11, 2011, 01:29:37 PM
the clue tracking aspect could be really bad, like completely incidental to the game and useless, if it's just simple menu choices with no risk of choosing the wrong thing (or a bunch of obviously bad choices with one clear correct choice.)  I'd rather the game not totally rely on shoot-outs for fun.
Title: Re: L.A. Noire
Post by: Raban on February 11, 2011, 02:10:14 PM
Well the GI article highlighted how shooting is definitely not the focus of LA Noire, and that it'll be more about investigating.
Title: Re: L.A. Noire
Post by: cool breeze on February 11, 2011, 08:58:23 PM
The animation is probably fine, but the realistic modeling of the faces make them look like they're corpses or someone wearing someone else's skin or something.  It's fucking freaky.

yeah, the faces don't mesh with anything else in the world.  I don't think it will be a problem when staring a faces is the immediate focus, like during dialog or interrogations, but that brief clip of him against the wall yelling during a shootout was off.  It's like that old Conan bit where he'd have a picture of a celebrity and the they'd just have the mouth moving.
Title: Re: L.A. Noire
Post by: Stoney Mason on March 09, 2011, 12:30:47 PM
http://www.vg247.com/2011/03/09/second-la-noire-gameplay-trailer-shows-interrogation-and-investigation/


[youtube=560,345]http://www.youtube.com/watch?v=26lwoLklt0g[/youtube]
Title: Re: L.A. Noire
Post by: Great Rumbler on March 09, 2011, 12:43:18 PM
I haven't really looked too deeply at L.A. Noire before, although I was aware of what the game was about, so this is the first time I've watched a lengthy clip. And, I gotta say, it looks fantastic. Love the setting and the feel and I also like that they're doing a story from the other side [instead of putting you in the role of another criminal]. It's like GTA mixed with a point-and-click adventure game. Unless there's something horribly wrong with it that hasn't been mentioned yet, I'll probably pick this up Day 1.
Title: Re: L.A. Noire
Post by: rodi on March 09, 2011, 11:06:31 PM
Looks awesome. I'll be picking this up as soon as it's available at the px :D
Title: Re: L.A. Noire
Post by: pilonv1 on March 10, 2011, 06:34:59 AM
:heart Ken Cosgrove

I still prefer Pete . Pete Campbell: The Game would be amazing.
Title: Re: L.A. Noire
Post by: chronovore on March 11, 2011, 09:43:57 AM
The exclusives are pissing me off. Two different exclusive content offers, and two other offers with "ability" suits. Why can't stores all just get along?

More reasonably, why isn't this stuff a timed exclusive? I almost double-dipped on Tales from Liberty City just to get the '80s flashback radio station.  :-[
Title: Re: L.A. Noire
Post by: Raban on April 02, 2011, 03:56:33 PM
Looking through my e-mails one of the Gamestop newsletters reminded me this game is coming out in a little over a month.

Is anybody here planning on picking this up Day 1? I was more hyped for it earlier, but I think I'm gonna wait this one out. I'm not really feeling open-world games atm.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 02, 2011, 05:19:17 PM
I'm definitely gonna have it in on gamefly day 1 or 2. Game looks interesting.

Here is the Walmart thing chrono is referencing.


[youtube=560,345]http://www.youtube.com/watch?v=lE45hMNDHu4[/youtube]
Title: Re: L.A. Noire
Post by: duckman2000 on April 02, 2011, 07:31:32 PM
Isn't this made by those hopeless Getaway nitwits?
Title: Re: L.A. Noire
Post by: Great Rumbler on April 02, 2011, 07:48:50 PM
Isn't this made by those hopeless Getaway nitwits?

It's a co-production between Team Bondi [which was founded by the writer and director of The Getaway] and Rockstar.
Title: Re: L.A. Noire
Post by: chronovore on April 02, 2011, 10:25:52 PM
Yeah, thanks Stoney. There's one more from GameStop.
[youtube=560,345] LRy48rm939g[/youtube]

I'm actually tempted to just wait and see if a Greatest Hits Edition ships with all the exclusive content. How bad can a year's wait be?
Title: Re: L.A. Noire
Post by: Stoney Mason on April 02, 2011, 10:47:40 PM
It's such an odd idea that buying from a specific retailer gets you different content. But the big retail buyers are addicted to this shit and most of the publishers are so desperate to get buy in that they bend over and give it to them since its fairly simple to just divide out the shit in dev time since its just missions pulled from the main game anyway.
Title: Re: L.A. Noire
Post by: Great Rumbler on April 02, 2011, 10:49:11 PM
I really hate this new trend. To me, it falls into the same category as gutting the main game and selling the pieces later as DLC. There's far too much of both going on right now.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 02, 2011, 10:57:29 PM
I really hate this new trend. To me, it falls into the same category as gutting the main game and selling the pieces later as DLC. There's far too much of both going on right now.

It's the lazy way (meaning everybody is going to do it this way) to do DLC. It doesn't overly bug me but I rarely buy any of this nickel and dime dlc outside of my pet genre shooters and map packs. I prefer DLC the way rockstar does it with their almost expansion pack size dlc. That's the only stuff I feel is even worth buying. The retailer specific stuff is somehow worse though since its content in most cases you never get to play. But it is what it is I guess.

As far as LA Noire I kinda feel like I did for RDR. Which is I'm interested but have no real expectations since there are kinda conflicting reasons to feel optimistic or pessimistic about the game. Maybe slightly more excited since I'm a bigger fan of noir in general and I loved Police Quest back in the day.

Title: Re: L.A. Noire
Post by: Great Rumbler on April 02, 2011, 11:22:28 PM
I really hate the way Bioware is doing DLC. Almost none of the DLC from Mass Effect and Dragon Age is really that considerable. Most of them are a few quests, an area or two, and maybe a new character. They're all about 1-2 hours long. Don't get me wrong, I've really enjoyed the ME2 DLC [especially Shadow Broker and Overlord], but it feels like stuff that should have been in the game to begin with, rather than something they needed months of time and considerable manpower to crank out after the fact.
Title: Re: L.A. Noire
Post by: cool breeze on April 02, 2011, 11:27:52 PM
yeah, the way they're handling DLC for this is off-putting.  I'm not "JUSTICE FOR GAMERS NGGGNH" person but it's darn low.

Mass Effect 2 DLC is weird too because it takes pace in the middle of the game, meaning if I purchased it, I'd do a playthough again.  It's better to wait until it's all released, and at that point, I'll just buy them bundled somehow.  The only DLCs that work for me are post-game or individual episodes.  Alan Wake being a good example of the former, and GTA4 of the latter.  Alan Wake actually managed to be a game I really liked after playing the DLC (wasn't a big fan of the main game).
Title: Re: L.A. Noire
Post by: Great Rumbler on April 02, 2011, 11:33:41 PM
Yeah, I'd rather have big expansions that act as side-quests that can be tackled pretty much anytime you want to [like in Oblivion]. A steady string of small-time downloaded mission-sets just makes it feel like they had these in mind to begin with, but just decided to hold them back until later to suck more money out of people's wallets.
Title: Re: L.A. Noire
Post by: pilonv1 on April 02, 2011, 11:40:43 PM
But the big retail buyers are addicted to this shit and most of the publishers are so desperate to get buy in that they bend over and give it to them

Basically, every retailer wants a "point of difference", so you create 10 different DLC sets to give away.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 03, 2011, 12:01:22 AM
Between the two I think Mass Effect does a much better job although still I would prefer just one long expansion. Dragon Age is pretty shit for DLC. I'm trying to remember but wasn't it in origins you needed the DLC to get your first chest to store stuff? If I'm remembering correctly that was some real bullshit.


Edit: To be fair they did do awakenings which is essentially an expansion pack but I think that was done to the detriment of Dragon Age 2.
Title: Re: L.A. Noire
Post by: Great Rumbler on April 03, 2011, 12:03:38 AM
Between the two I think Mass Effect does a much better job although still I would prefer just one long expansion. Dragon Age is pretty shit for DLC. I'm trying to remember but wasn't it in origins you needed the DLC to get your first chest to store stuff? If I'm remembering correctly that was some real bullshit.



Dragon Age was the one where you had a guy in camp that told you about a quest, then reminded you that you hadn't purchased the DLC yet.  :lol
Title: Re: L.A. Noire
Post by: Stoney Mason on April 03, 2011, 12:29:28 AM
This is the one that was stupid. A "chest" should be mandatory. Not some extra special thing.

Quote
Warden's Keep, available for $7, tells the story of how the Grey Wardens were exiled from Ferelden before the current Blight necessitated their return. Your party will go to the Wardens' ancient fortress and alternate between receiving flashbacks showing the conflict between them and the kingdom's rulers and fighting the undead and demons that now reside in the place.

This is a pretty entertaining little quest that gives the party a few benefits, such as a couple new merchants and a storage chest to hold extra items. You'll gain a few useful pieces of equipment and some abilities for your Warden character that tend to deplete his health to enhance the damage he causes. As far as pure questing goes, this was probably my favorite of these three downloadables, as the way the flashback scenes turn into battles gives this place a somewhat creepy vibe — as if the world of Silent Hill invaded Ferelden for a short amount of time
Title: Re: L.A. Noire
Post by: Herr Mafflard on April 03, 2011, 08:34:30 AM
Yeah not a fan of EA's dlc policy, especially since one of the more compelling companians' in DA2 is paid dlc only. At least in DAO every new copy of the game featured the dlc companian instead of this Signature edition only option we have now.

As it is nature of rpgs to be content rich, developers are able to pluck features from their games that while detrimental to the overall quality of the game, nevertheless does not prevent them from justifying that the standard game more than provides value for money anyway. That is true when compared,  unfairly,  to say a Dead Space or Alan Wake, whereas in fact comparisons should be kept in the same genre,  like an Oblivion or similar, which offer much better value.

With Bioware, features they seem to categorise as optional were always catered for by an active mod community. Things like alternative costumes, respec options, storage chests and appearance modifiers. The fact that these modding staples are now being monetized without providing adequate mod tools to begin with illustrates the anti-consumer side-effect of stringent regulation in the digital space.  Rather,  they should be encouraging user created content which would be much more beneficial to the product, in value and lifespan.
Title: Re: L.A. Noire
Post by: Great Rumbler on April 03, 2011, 12:23:52 PM
-Dragon Age 2 rushed out the door
-Questionable DLC choices
-Millions poured into a Star Wars MMO

EA really seems to be dead-set on ruining Bioware.  :-\
Title: Re: L.A. Noire
Post by: Sho Nuff on April 05, 2011, 01:07:59 PM
I just cancelled my preorder at Amazon. It's single-player so I will be perfectly happy to wait 6 months for the super DLC edition. This preorder nonsense is happy horseshit.
Title: Re: L.A. Noire
Post by: Raban on April 05, 2011, 01:10:14 PM
I think I may just rent this outta Redbox or something.
Title: Re: L.A. Noire
Post by: Sho Nuff on April 05, 2011, 01:55:08 PM
I am really wondering about game length too. The facial capture tech they are using eats up disc space like a fat kid at an all-you-can-eat pancake buffet
Title: Re: L.A. Noire
Post by: chronovore on April 06, 2011, 08:38:41 AM
:lol

But do you think the DLC exclusives will eventually make it into a Greatest Hits version? I know what I said, but I was just irresponsibly speculating. Have other games with "exclusive DLC" done that with their GH versions?
Title: Re: L.A. Noire
Post by: pilonv1 on April 06, 2011, 08:59:24 AM
None of the Mafia stuff has made it onto a disc yet, I'd imagine this will be similar.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 06, 2011, 09:11:14 AM
None of the Mafia stuff has made it onto a disc yet, I'd imagine this will be similar.


http://www.game-archivist.com/empirebay/news/2011-03-30_Mafia_II_Value_Packs.php
Title: Re: L.A. Noire
Post by: pilonv1 on April 06, 2011, 09:11:28 PM
Well there you go.
Title: Re: L.A. Noire
Post by: chronovore on April 07, 2011, 09:18:09 AM
Yeah, good news indeed. Except, maybe for LA Noire. Day one sale -1 for them.
Title: Re: L.A. Noire
Post by: maxy on April 07, 2011, 12:29:25 PM
[youtube=560,345]http://www.youtube.com/watch?v=U9g5jrXSN7A[/youtube]


hmm,this kinda got me hyped
Title: Re: L.A. Noire
Post by: Herr Mafflard on April 07, 2011, 02:29:15 PM
you can smell the production values.

Hollywood Gaming :bow2

Title: Re: L.A. Noire
Post by: Sho Nuff on April 07, 2011, 02:30:52 PM
Enjoy em while you can
Title: Re: L.A. Noire
Post by: Great Rumbler on April 07, 2011, 02:33:55 PM
you can smell the production values.

Hollywood Gaming :bow2


Hopefully Rockstar remembers to add in a good game this time.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 09, 2011, 09:41:19 AM
Quote
Apologies to everyone for having to wait so long to get these available as DLC as there were some unanticipated technical delays - for those of you inquiring about the expected availability of the L.A. Noire preorder bonuses as DLC after game release, those should become available as DLC much, much sooner.


http://kotaku.com/#!5790402/you-wont-have-to-wait-so-long-for-la-noires-pre+order-bonuses-to-become-dlc (http://kotaku.com/#!5790402/you-wont-have-to-wait-so-long-for-la-noires-pre+order-bonuses-to-become-dlc)
Title: Re: L.A. Noire
Post by: chronovore on April 09, 2011, 11:10:28 AM
Interesting. I've 100%'d the main RDR game, and can't imagine needing a suit to do anything worthwhile in that setting. I might have wanted the Trader Outfit just to get enough dosh to buy the Explosive Rifle, which was an outrageous $15,000 when I first tried to buy it.

OTOH the DLC I want for LA Noire is specifically additional gameplay, so this situation will be different no matter when they offer it. The temptation will still be to wait for the Platinum Hits version though.
Title: Re: L.A. Noire
Post by: rodi on April 12, 2011, 01:22:53 AM
I don't know if I want to pre-order this or not. Looks good, but doe anyone know how long this game will actually be? Will it be like Star Wars Unleashed II and tease you for a grand total of five minutes?
Title: Re: L.A. Noire
Post by: Stoney Mason on April 12, 2011, 01:27:05 AM
I don't know if I want to pre-order this or not. Looks good, but doe anyone know how long this game will actually be? Will it be like Star Wars Unleashed II and tease you for a grand total of five minutes?

http://www.thesixthaxis.com/2011/03/15/l-a-noire-length-revealed/

Whether that's true or not is anybody's guess but Rockstar Games in general have very good length so that's not the part I would worry about.
Title: Re: L.A. Noire
Post by: Stoney Mason on April 21, 2011, 01:10:41 PM
[youtube=560,345]http://www.youtube.com/watch?v=SumJ_KdSIrE[/youtube]
Title: Re: L.A. Noire
Post by: chronovore on April 21, 2011, 06:31:10 PM
Looks good. With that much reliance on actual actor's performance, this must have required a ton of planning -- and knowing Rockstar, lots of money burnt on pickup sessions.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 05, 2011, 02:53:59 PM
The folks at Rockstar, never ones to skimp on the amount of content they put on a game disc, have made, in L.A. Noire, a game that spreads across three discs on the Xbox 360, the company confirmed to Kotaku. The forthcoming game about being a detective in 1947 Los Angeles fills a single-layer, 25 GB Blu-Ray disc on the PlayStation 3




Xbox  :lol :lol :lol
Title: Re: L.A. Noire
Post by: maxy on May 05, 2011, 03:02:26 PM
3 discs>1 disc

have fun playing it on slow-ray while using playstation notwork



Full article
Quote
You can't judge a video game by the number of discs it ships on—not unless you're prepared to declare the four-disc Lost Odyssey  as the best Xbox 360 game of all time. You can, however, judge the intent of the developer to give you a whole lot for your dollar.

Rockstar Made L.A. Noire So Big, They Could Barely Fit It On One Disc (or Three)The folks at Rockstar, never ones to skimp on the amount of content they put on a game disc, have made, in L.A. Noire, a game that spreads across three discs on the Xbox 360, the company confirmed to Kotaku. The forthcoming game about being a detective in 1947 Los Angeles fills a single-layer, 25 GB Blu-Ray disc on the PlayStation 3.

In fact, the developers made so much game that it spilled over into downloadable content.

"L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game," Jeronimo Barrera, one of the company's top people, told me. "To tell the story and make the game we wanted to make, we knew that it was going to take an entire single layer Blu-ray disc and three Xbox discs."
"This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC."

Rockstar doesn't tend to ballpark the number of hours it will take to complete their games, and the number of discs on this one doesn't exactly mean the game will take, say, three times as long to play as the single-disc Grand Theft Auto IV. It does indicate, as Barrera explained, that the MotionScan data—the heavily-promoted new technique for rendering realistic facial expressions from the game's actors—requires a significant amount of storage.

The only down-side to a multi-disc game is that it could require a lot of disc-swapping. You don't want to play, say, the two-disc Mass Effect 2 and want to keep changing discs. Not to worry, Barrera said. "Since the game is built around the concept of progressing through individual cases from desk to desk, players on Xbox will find disc-swapping is hassle-free. In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game."

I've seen several of the game's cases, each of which is presented as a discrete episode, though players can diverge and tinker with some side-missions. Rockstar and Team Bondi people who worked together on the game have likened L.A. Noire to a couple of seasons of a TV show. And it turns out they made some episodes they didn't have disc space for. "Throughout development, we created lots of great cases, the bulk of which were central to the main story of Cole Phelps and his rise through the ranks of the LAPD, alongside other cases that felt more like strong stand-alone episodes," Barrera said. "This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC, that would slot seamlessly into the existing game."

http://kotaku.com/#!5798996/rockstar-made-la-noire-so-big-they-could-barely-fit-it-on-one-disc-or-three (http://kotaku.com/#!5798996/rockstar-made-la-noire-so-big-they-could-barely-fit-it-on-one-disc-or-three)
Title: Re: L.A. Noire
Post by: demi on May 05, 2011, 03:08:16 PM
KMart has $20 coupon with buying this. TRU has $15 GC for buying.

I'm probably gonna buy due to hype. A lot of people I know want this game.
Title: Re: L.A. Noire
Post by: Diunx on May 05, 2011, 03:10:23 PM
3 discs? :rofl
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 05, 2011, 03:15:18 PM
3 discs, "hassle-free" :bow2

Quote
Since the game is built around the concept of progressing through individual cases from desk to desk, players on Xbox will find disc-swapping is hassle-free. In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game.

also,

Quote
L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game

400 faces, motioned, and scanned

seems like a lot of talking, police questing up in this
Title: Re: L.A. Noire
Post by: Stoney Mason on May 05, 2011, 03:17:24 PM
Either this game is going to be amazing or a tedious pile of shit. I'm still not sure which.
Title: Re: L.A. Noire
Post by: Robo on May 05, 2011, 03:23:34 PM
have fun playing it on slow-ray while using playstation notwork

I laughed way too hard at this.
Title: Re: L.A. Noire
Post by: Great Rumbler on May 05, 2011, 03:25:37 PM
Either this game is going to be amazing or a tedious pile of shit. I'm still not sure which.

Yeah, I keep thinking the same thing. I think a lot of it is going to come down to two things: 1. Whether you like the kind of detective stories presented and 2. Whether you buy into the in-game universe. Saints Row 3 this ain't.
Title: Re: L.A. Noire
Post by: chronovore on May 05, 2011, 06:33:05 PM
Holy crap, 3 DVDs.  :lol :lol :lol

Rockstar adopted tech requiring unmanageable amounts of data and made a game around it. Jesus. They should have just done live action FMV sequences and called it Night Trap 2.
Title: Re: L.A. Noire
Post by: Great Rumbler on May 05, 2011, 06:36:13 PM
I can't even imagine how much money they poured into this.
Title: Re: L.A. Noire
Post by: chronovore on May 05, 2011, 06:51:46 PM
I'd say "more than they'll get back," but I'd probably be like the analysts were about Red Dead - - dead wrong.
Title: Re: L.A. Noire
Post by: pilonv1 on May 05, 2011, 07:16:52 PM
Considering it's been in development in some form since 2005 I can only imagine the costs, but then some of them would be from the time as Sony Bondi.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 05, 2011, 07:26:12 PM
I dont know which version to get, I guess PS3 because of the exclusive content but not having the superior version of RDR really bugged me so I might get 360 but...3 discs...  :-\
Title: Re: L.A. Noire
Post by: Himu on May 05, 2011, 07:27:12 PM
really wanna play this
Title: Re: L.A. Noire
Post by: cool breeze on May 05, 2011, 09:37:54 PM
I like that they don't want me to buy this game.  First it was all the retailer exclusive content.  Now the 360 version is three disks and the PS3 version is sure to be inferior.  Ok, I got the message! I'll pass on this until it's cheap and I know the PS3 version won't be a mess.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 05, 2011, 10:02:36 PM
Dude, Motionscan data takes up an obscene amount of space, the only thing that surprises me is that the PS3 version wasn't a 50gb disc.
Title: Re: L.A. Noire
Post by: pilonv1 on May 05, 2011, 10:13:26 PM
would be funny if PS3 had compressed audio to fit it on a smaller disc :teehee
Title: Re: L.A. Noire
Post by: cool breeze on May 05, 2011, 11:02:17 PM
I'm actually just finding reasons to justify passing on this game.  I know I'll have a lot of work starting the 16th and this will just be a huge distraction.  I want to play it (I think I even made a thread about it) but yeah, this seems like a game to wait off on.

Though if I had to be really bitchy, I dislike that the PS3 version uses L2/R2 as aim/shoot.  The PS3 triggers so mushy! first party games use L1/R1. 
Title: Re: L.A. Noire
Post by: demi on May 05, 2011, 11:13:50 PM
I'm gonna wait for reviews. I got some games from GameFly on the way, and I'm about to waste money on games I bought online.

Not that it matters since I'll play it eventually. But if reviews are HOT... will have to get that week.
Title: Re: L.A. Noire
Post by: FatalT on May 05, 2011, 11:24:20 PM
I'll rent it but eh, Brink and Heroes of Newerth will take up most of my time.
Title: Re: L.A. Noire
Post by: pilonv1 on May 05, 2011, 11:37:45 PM
I'm gonna wait for reviews. I got some games from GameFly on the way, and I'm about to waste money on games I bought online.

Not that it matters since I'll play it eventually. But if reviews are HOT... will have to get that week.

Reviews will be hot, it's Rockstar. It will take 1-2 weeks for the "real" reviews to come out.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 05, 2011, 11:38:30 PM
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.
Title: Re: L.A. Noire
Post by: cool breeze on May 05, 2011, 11:43:30 PM
ask yourself if the sun will rise tomorrow
Title: Re: L.A. Noire
Post by: chronovore on May 06, 2011, 01:55:21 AM
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.

:lol ::)

The PS3-engine is probably only left over as legacy file extensions in their dev pipeline, like ".gne" on the Flickr site.
Title: Re: L.A. Noire
Post by: demi on May 06, 2011, 01:56:33 AM
I'm gonna wait for reviews. I got some games from GameFly on the way, and I'm about to waste money on games I bought online.

Not that it matters since I'll play it eventually. But if reviews are HOT... will have to get that week.

Reviews will be hot, it's Rockstar. It will take 1-2 weeks for the "real" reviews to come out.

Mayne... you know I meant here. I dont read other opinions...
Title: Re: L.A. Noire
Post by: pilonv1 on May 06, 2011, 03:07:19 AM
true. it's been a shitty day at work and I'm in a terrible mood :gloomy
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 06, 2011, 05:07:40 AM
400 unique motionscan faces, people

that is like the 'one million troops' of facial animation

I'm hoping it's like an adventure game with 'action events', rather than your typical shootery and drivery of the gta games.

I'm excited, but if it's a failure than it'll be new and interesting failure, at least.
Title: Re: L.A. Noire
Post by: chronovore on May 06, 2011, 08:14:46 AM
I'ma just buy the original Dragnet series on DVD. It comes on 5 discs.
Title: Re: L.A. Noire
Post by: Brehvolution on May 06, 2011, 09:32:30 AM
If you install the game on 360, do you still have to swap discs?
Title: Re: L.A. Noire
Post by: Shaka Khan on May 06, 2011, 09:33:30 AM
Yeah, the respective disk has to be in the tray for authentication purposes, iirc.
Title: Re: L.A. Noire
Post by: demi on May 06, 2011, 11:50:30 AM
Um... if they only require one disc, that leaves an avenue for ripoff/thievery.
Title: Re: L.A. Noire
Post by: rodi on May 06, 2011, 02:05:33 PM
Is having three disks such a big deal? Just switch them out when the box with letters on the tv screen tells you to?  ???
Title: Re: L.A. Noire
Post by: Stoney Mason on May 06, 2011, 02:10:48 PM
Is having three disks such a big deal? Just switch them out when the box with letters on the tv screen tells you to?  ???

It's the internet. Everything is a big deal here!


spoiler (click to show/hide)
No its not a big deal.
[close]


Title: Re: L.A. Noire
Post by: Robo on May 06, 2011, 02:19:04 PM
Is having three disks such a big deal? Just switch them out when the box with letters on the tv screen tells you to?  ???

Haha, what a pleb.  Like I'm gonna get out of the chair to change a disc.  Get real!
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 06, 2011, 02:26:04 PM
I heard this game makes you get up twice between 8 hour intervals. Twice!

What kind of sick, depraved dude designs a game like that?
Title: Re: L.A. Noire
Post by: rodi on May 06, 2011, 02:37:07 PM
Lawd, now I see the error of my ways.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 06, 2011, 02:40:31 PM
Get off the couch fatty
Title: Re: L.A. Noire
Post by: demi on May 06, 2011, 02:41:19 PM
Rodi will be too busy orgasming in the corner to get up to put in the 2nd disc
Title: Re: L.A. Noire
Post by: rodi on May 06, 2011, 03:29:31 PM
 :-*
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 06, 2011, 05:07:06 PM
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.

:lol ::)

The PS3-engine is probably only left over as legacy file extensions in their dev pipeline, like ".gne" on the Flickr site.

They never said if they used a new engine from the original PS3 one. Guess we'll findo ut next week.
Title: Re: L.A. Noire
Post by: Brehvolution on May 06, 2011, 05:36:45 PM
Insert disc 1, start game, load save, eject disc 1 and put in disc 2/3 to continue playing.
Title: Re: L.A. Noire
Post by: rodi on May 06, 2011, 05:41:00 PM
Whatever, this game will be awesome. Just wait and see, haters.
Title: Re: L.A. Noire
Post by: Brehvolution on May 06, 2011, 06:55:42 PM
I'm hating the player, not the game. (http://i43.tinypic.com/nqu0s7.jpg)
Title: Re: L.A. Noire
Post by: chronovore on May 06, 2011, 08:39:39 PM
I don't understand where the PS3 will be inferior commentws are coming from, it's on Team Bondi's engine they originally developed for PS3 not RAGE. I mean I can understand the hesitation since RDR and GTA4 where slightly better running on the 360 but by all accounts it SHOULD theoretically be best on PS3, and you get a exclusive case.

:lol ::)

The PS3-engine is probably only left over as legacy file extensions in their dev pipeline, like ".gne" on the Flickr site.

They never said if they used a new engine from the original PS3 one. Guess we'll findo ut next week.

Guess we'll find out when it plays on 360.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 07, 2011, 11:25:12 AM
Wasn't used in Avatar IIRC. Motionscan = FMV of a dude's head talking + a different 3D model for every single frame of animation. Crazy tech, you have to know exactly what you're doing to use it because you can't edit it later (plus you can only have 3 people talking at the same time on-screen). Also chews up disc space like a fat kid through cheeseburgers
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 07, 2011, 12:07:34 PM
$15 credit when you order this off Amazon.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 09, 2011, 09:47:15 AM
Does anyone know if this is a Project $10 like game, or if that exclusive case is going to require PSN access? With it looking like PSN won't be back up until June, i might as well just get L.A. Noire on 360 if it's going to have some kind of lock out that needs PSN activation / a download. Anyone know?
Title: Re: L.A. Noire
Post by: demi on May 09, 2011, 09:51:50 AM
KMart is gonna have a $20 coupon, plus a free $20 game with purchase. Crazy deal...
Title: Re: L.A. Noire
Post by: Stoney Mason on May 11, 2011, 12:02:15 PM
[youtube=560,345]http://www.youtube.com/watch?v=bYRHcFPAGYY&feature=player_embedded[/youtube]
Title: Re: L.A. Noire
Post by: FatalT on May 11, 2011, 03:22:40 PM
I'ma pick it up for PS3 if PSN is up, otherwise 360. I just want to avoid having to switch discs. Blarg.
Title: Re: L.A. Noire
Post by: Robo on May 11, 2011, 03:34:35 PM
KMart is gonna have a $20 coupon, plus a free $20 game with purchase. Crazy deal...

I was gonna wait this one out before, but this deal is too good.  :bow Kmart :bow2
Title: Re: L.A. Noire
Post by: demi on May 11, 2011, 03:42:29 PM
The $20 free game isnt finalized yet, but the guy is trying to push for it.
Title: Re: L.A. Noire
Post by: cool breeze on May 11, 2011, 03:49:17 PM
I'ma pick it up for PS3 if PSN is up, otherwise 360. I just want to avoid having to switch discs. Blarg.

I'm hoping that the multiple disk thing means they don't compress things.  I have it ordered for the 360 and disk switching doesn't bother me, but if the PS3 version has better audio and face stuff, I'll go for that version.  The talking is more the focus of the game than action or whatever, at least judging from what has been shown.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 11, 2011, 05:26:46 PM
yeah thats whats concerning me is the quality of the face stuff since that is effectively video.


fuck why can't all the consoles have the same shit
Title: Re: L.A. Noire
Post by: chronovore on May 11, 2011, 09:40:14 PM
It would be high-larious if the facial deformation tech they're using to emote wigged the hell out and created Jabob's Ladder-type scenes. BLALALAGRRGARGGHPLPLPL! GAH DEMONIC DETECTIVES!
Title: Re: L.A. Noire
Post by: Akala on May 11, 2011, 09:49:36 PM
for some reason this game kind of came out of nowhere for me. I've seen the thread, but was too uninterested to click lol...saw a commercial tonight, and now I'm hype.

Kind of awesome being taken by surprise like that.
Title: Re: L.A. Noire
Post by: cool breeze on May 11, 2011, 10:12:21 PM
[youtube=560,345]jJG4D9m-SwQ[/youtube]

Video of side-cases outside the main cases.  Sounds like those have more action.
Title: Re: L.A. Noire
Post by: Himu on May 11, 2011, 10:18:33 PM
i want this but I'm gonna get duke nukem, dynasty warriors gundam 3 and some others instead. i'll get this around july when things are less busy. Either way, this summer is shaping up to be a better summer for games than movies. :bow
Title: Re: L.A. Noire
Post by: demi on May 12, 2011, 07:55:41 AM
The KMart deal is confirmed - $20 coupon and free $20 game

:bow LA Noire is mine
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 12, 2011, 04:58:18 PM
why can't I live near a KMart or a mom and pop store  :-\
Title: Re: L.A. Noire
Post by: Robo on May 12, 2011, 05:07:30 PM
The KMart deal is confirmed - $20 coupon and free $20 game

:bow LA Noire is mine

 :bow
Title: Re: L.A. Noire
Post by: Stoney Mason on May 12, 2011, 10:39:41 PM
First 15 minutes of LA Noir. Sure to be taken down fairly quickly so get it soon if you want it.


[youtube=560,345]http://www.youtube.com/watch?v=INPyXVWL1OM[/youtube]
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 12, 2011, 10:44:47 PM
ugh should i get this on ps3 or 360 fuck you rockstar
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 13, 2011, 12:10:33 AM
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.
Title: Re: L.A. Noire
Post by: FatalT on May 13, 2011, 12:48:41 AM
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.

So far all the game videos and everything are the PS3 version and it looks fine. I think I'm going with the PS3 version.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 13, 2011, 04:03:45 PM
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.

RDR didnt look like dogshit it just dindt look as nice
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 13, 2011, 07:37:46 PM
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?"



wow xbox ruins another game
Title: Re: L.A. Noire
Post by: FatalT on May 13, 2011, 08:36:36 PM
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?"



wow xbox ruins another game

troll
Title: Re: L.A. Noire
Post by: Great Rumbler on May 13, 2011, 09:14:22 PM
Quote
1UP: So if you looked back at the original design document back when you were making the company in 2003-04, is it pretty much the same game as we see today?

BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?" But the biggest change I think was all the things we were expecting to do, like car chases and shooting and all that kind of stuff. We got tons of feedback on that and making that play well from Rockstar. And all those elements were essentially in the game. The biggest thing I think was, "Can we make the conversations into content, and part of the game?" And that wasn't in the original design. It took us a while to figure out what we really wanted to do there. Well not especially what we wanted to do, but how we wanted to present it to the player.

http://www.1up.com/previews/la-noire-interview-why-seven-years?pager.offset=2
Title: Re: L.A. Noire
Post by: cool breeze on May 13, 2011, 10:41:41 PM
2 random bits of new info from people that got it early:

360 version is at least in a real multi-dvd case with slots for each DVD instead of stacked or in a paper envelope.

There is a black and white mode that attempts to mimic old noir films.
Title: Re: L.A. Noire
Post by: chronovore on May 14, 2011, 04:18:04 AM
I don't know what it is about black and white but, when playing The Saboteur's B&W areas, my "depth perception" was entirely shot. I was unable to traverse the screen's z-axis with any speed. I would miscalculate distances, turning too soon, or braking too late. It was a surprising mess.
Title: Re: L.A. Noire
Post by: pilonv1 on May 14, 2011, 05:39:00 AM
I was the same, probably one of the reasons I hated it. Couldn't see shit.
Title: Re: L.A. Noire
Post by: chronovore on May 14, 2011, 09:04:42 AM
Yeah, it was weird. I've always thought the black-and-white mechanic would be brilliant, but apparently I rely on a lot of visual cues from color. It was just impossible to differentiate.

I think it might work well in a 2D game, but it was balls for traveling "into the screen."
Title: Re: L.A. Noire
Post by: iconoclast on May 14, 2011, 10:10:23 AM
If Gamefly doesn't send me this, I'm gonna be mad as hell. It sounds so awesome that it's one of the few big-budget AAAAAAA games that I really want to play.
Title: Re: L.A. Noire
Post by: chronovore on May 14, 2011, 10:19:29 AM
You could buy it. I mean, why not support Hollywood gaming (in this case, literally) once in a while?
Title: Re: L.A. Noire
Post by: Eel O'Brian on May 14, 2011, 11:18:40 AM

There is a black and white mode that attempts to mimic old noir films.

sounds cool, but the problem is when films/tv/games are made with color in mind flipping it over to black and white just makes everything look like a murky xerox copy
Title: Re: L.A. Noire
Post by: Stoney Mason on May 14, 2011, 11:28:12 AM
I think Limbo works great in black white but that's because the whole game has a minimalist art style. I love black and white movies and photography but I'm not sure a game like LA Noir has been designed around black and white although it would be interesting to try out the mode.
Title: Re: L.A. Noire
Post by: demi on May 14, 2011, 11:36:20 AM
I removed LA Noire from my queue, gonna pick it up on Friday when I get paid.
Title: Re: L.A. Noire
Post by: iconoclast on May 14, 2011, 01:35:25 PM
You could buy it. I mean, why not support Hollywood gaming (in this case, literally) once in a while?

I try to only buy games (at full price) that could keep me busy for a long time. I'll probably never play this game again after going through the story and maybe getting 100% completion (if the side content is interesting).
Title: Re: L.A. Noire
Post by: Stoney Mason on May 15, 2011, 03:11:22 AM
Some screens from the game

http://bbs.a9vg.com/thread-1927139-1-1.html
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 15, 2011, 01:00:01 PM
(http://i.imgur.com/3waL8.jpg)

:lol 360
Title: Re: L.A. Noire
Post by: maxy on May 15, 2011, 01:06:33 PM
(http://i813.photobucket.com/albums/zz58/Ultixer/1305411701614.jpg?t=1305412015)
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 15, 2011, 01:07:46 PM
thats a fake image, because it's not a capture of the PS3 one, it's a capture of the original trialer released (Oritentation) remade as "PS3", also the 360 picture is fake too, because the xbox notifier is a way lesser resolution than the actual screenshot and it has pixel diffusion around the edges


whilst my picture is actually true  :lol :lol :lol
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 15, 2011, 01:08:47 PM
http://www.neogaf.com/forum/showpost.php?p=27828509&postcount=1912

maxxy owned  :lol :lol :lol

xbots once again get the least desirable version  :lol :lol :lol
Title: Re: L.A. Noire
Post by: Himu on May 15, 2011, 01:12:07 PM
Are you being serious, kosma? Because the pics stoney posted look fine to me.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 15, 2011, 10:58:43 PM
Quote
3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."

I think I'll turn off the proximity thing.


http://ps3.ign.com/articles/116/1167736p1.html

Also first 40 mintues of the game.

http://www.gameanyone.com/video/313168
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 15, 2011, 11:24:38 PM
we'll findo ut tommorow which version is best
Title: Re: L.A. Noire
Post by: pilonv1 on May 16, 2011, 12:23:54 AM
Needs a PC version :(
Title: Re: L.A. Noire
Post by: Great Rumbler on May 16, 2011, 12:34:10 AM
Needs a PC version :(

So does RDR, but Rockstar doesn't care about the PC anymore, apparently.
Title: Re: L.A. Noire
Post by: chronovore on May 16, 2011, 01:17:33 AM
They probably just like money.
Title: Re: L.A. Noire
Post by: FatalT on May 16, 2011, 01:28:16 AM
So what's the verdict then? PS3 or Xbox 360 version? I'm still leaning towards the PS3 version because of the single disc. TELL MEEEEEE!
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 16, 2011, 01:32:55 AM
well it was lead developed on PS3 for months before a 360 version was even planned (like FF13) so one owuld presume it would look better on PS3
Title: Re: L.A. Noire
Post by: Great Rumbler on May 16, 2011, 01:33:49 AM
Chance are pretty good that you will neither notice any difference nor care.
Title: Re: L.A. Noire
Post by: pilonv1 on May 16, 2011, 01:34:46 AM
360 has better controller and cheeves. Plus the PSX throwback of disc changing

What more could you want?
Title: Re: L.A. Noire
Post by: FatalT on May 16, 2011, 01:35:19 AM
Sounds good. Really it boils down to how much swapping a disc bothers you.
Title: Re: L.A. Noire
Post by: Himu on May 16, 2011, 02:33:53 AM
glad i'm not the only one who is really fond of disc swapping. i got a chubby when LO was 4 discs.
Title: Re: L.A. Noire
Post by: HyperZoneWasAwesome on May 16, 2011, 03:53:48 AM
doesn't the PS3 version have just a little bit extra content?  Like one or two more cases or some such.
Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 04:17:20 AM
So what's the verdict then? PS3 or Xbox 360 version? I'm still leaning towards the PS3 version because of the single disc. TELL MEEEEEE!
I'm playing the game,it looks great.One of the better looking open world games,high production values.Game is apparently 720p 2xMSAA on 360,if that matters anything to you.

Performance is fine,not without dips that my hawk eye notices but in line or better than other open world games.Gameplay is unaffected,the game is easy and very casual to play.It just forces you to think.

I'm sure that DF will dissect the game in a day or two.

Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 04:38:31 AM
Yes,it feels very different from other open world games.It all depends how interesting the cases will be though.
Had one that got me really intrigued,everybody had a motive and it wasn't clear what happened...outcome was pretty funny

Only played like 2-3 hours though
Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 04:48:16 AM
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 16, 2011, 08:05:31 AM
goddamn L.A. Noire's main theme owns

[youtube=560,345]E2Bh68ZAZm4[/youtube]
Title: Re: L.A. Noire
Post by: Eel O'Brian on May 16, 2011, 09:53:06 AM
i wish i had some money, i'm gonna miss all the cool preorder stuff :(
Title: Re: L.A. Noire
Post by: Robo on May 16, 2011, 10:39:07 AM
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.

Seeing as how you don't rampage, is there anything sandbox-y about the game at all?  Or are the open world elements just there as a means to solve cases in a relatively non-linear fashion?
Title: Re: L.A. Noire
Post by: Brehvolution on May 16, 2011, 10:48:53 AM
i wish i had some money, i'm gonna miss all the cool preorder stuff :(

Same.  :'(
Title: Re: L.A. Noire
Post by: Stoney Mason on May 16, 2011, 12:02:40 PM
http://ps3.ign.com/articles/116/1168417p1.html
http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review
http://www.1up.com/reviews/la-noire-review
http://www.joystiq.com/2011/05/16/la-noire-review/
http://www.gamepro.com/article/reviews/219411/review-l-a-noire/
http://www.justpushstart.com/2011/05/16/l-a-noire-review/
http://www.videogamer.com/xbox360/la_noire/review.html
http://www.gamespot.com/ps3/adventure/lanoire/video/6313909
http://ps3.nowgamer.com/reviews/ps3/9811/la-noire
http://www.destructoid.com/review-l-a-noire-201203.phtml (Jim Sterling warning)
http://www.g4tv.com/games/xbox-360/51451/la-noire/review/
http://www.giantbomb.com/la-noire/61-21500/reviews/
Title: Re: L.A. Noire
Post by: cool breeze on May 16, 2011, 12:07:05 PM
usually how long does it takes for the comparisons to show up?

edit: gaf is posting snippits from reviews

Quote from: giantbomb
Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox's three, and includes an exclusive downloadable case (which I didn't get to try, and you probably won't be able to play either until the PlayStation Store is back online).
Quote from: IGN
The Xbox 360 version has a few performance issues. While both versions have occasional framerate issues, L.A. Noire on X360 has more notable problems. It's not enough to take away from the game, but if choosing between the two, PS3 has fewer technical issues.

methodis :bow2
Title: Re: L.A. Noire
Post by: Great Rumbler on May 16, 2011, 12:20:29 PM
IGN review is interesting, since it's far less glowing than I figured it would be.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 16, 2011, 12:53:55 PM
IGN review is interesting, since it's far less glowing than I figured it would be.

The IGN review actually seems darn balanced on the face of it.

I think I'm really going to like this game because it reminds me of a modern ancestor to the Police Quest games which I've always wanted. All the talking head stuff for me will be enjoyable. I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.


[youtube=560,345]http://www.youtube.com/watch?v=18ReMif1CrQ[/youtube]

 :bow2
Title: Re: L.A. Noire
Post by: demi on May 16, 2011, 01:41:51 PM
Jim Sterling gave it a 9, dude is usually on the money with his reviews... can't wait to buy it
Title: Re: L.A. Noire
Post by: Sho Nuff on May 16, 2011, 01:49:41 PM
K-rad, will pick up the PS3 version post-price drop
Title: Re: L.A. Noire
Post by: FatalT on May 16, 2011, 02:58:03 PM
Reviews have confirmed my desire to pick up the PS3 version. 9 more hours until the midnight launch at Best Buy! Woo!
Title: Re: L.A. Noire
Post by: Brehvolution on May 16, 2011, 04:01:56 PM
Quote
3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."

I think I'll turn off the proximity thing.


http://ps3.ign.com/articles/116/1167736p1.html

Also first 40 mintues of the game.

http://www.gameanyone.com/video/313168

I watched the first 40 min. segment and it's pretty cool. The 'vast city' doesn't have too many people walking around. I"ll wait until it's under $50 on Amazon.
Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 04:51:04 PM
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.

Seeing as how you don't rampage, is there anything sandbox-y about the game at all?  Or are the open world elements just there as a means to solve cases in a relatively non-linear fashion?

While you drive around,optional missions(police radio) pop up...you can ignore or follow
During investigation you can chose what location to visit first or go back to previously visited location.Good thing because sometimes evidence found one one location incriminates people on other locations.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 16, 2011, 04:51:52 PM
:bow best on ps3
Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 04:55:37 PM
Quote
I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.

If you want action look somewhere else,this game is almost like playing some text adventure.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 16, 2011, 04:57:14 PM
Quote
I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.

If you want action look somewhere else,this game is almost like playing some text adventure.

Very happy about it. There are plenty of games of this style that embrace (or at least try to embrace) the action side. We don't need another.
Title: Re: L.A. Noire
Post by: maxy on May 16, 2011, 05:06:06 PM
Solving the case is the main thing here,action usually comes at the end(some chase sequence,shootout...),clunky like GTA4 and nothing really hard so far...good checkpoints

So far it has been mostly about detective work,little action.
Title: Re: L.A. Noire
Post by: pilonv1 on May 16, 2011, 08:29:36 PM
IGN review is interesting, since it's far less glowing than I figured it would be.

Someone else got the exclusive then.
Title: Re: L.A. Noire
Post by: chronovore on May 16, 2011, 10:33:27 PM
I watched the first 40 min. segment and it's pretty cool. The 'vast city' doesn't have too many people walking around. I"ll wait until it's under $50 on Amazon.

That's the weirdest reason for waiting for a price break that I've ever read.
Title: Re: L.A. Noire
Post by: The Sceneman on May 17, 2011, 12:04:37 AM
lol. I'm assuming the points aren't really connected
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 12:32:53 AM
IGN review is interesting, since it's far less glowing than I figured it would be.

Someone else got the exclusive then.

No, Hilary is just an idiot and is running the entire network into the ground.
Title: Re: L.A. Noire
Post by: Great Rumbler on May 17, 2011, 01:00:40 AM
For giving a game an 8.5?  :wtf
Title: Re: L.A. Noire
Post by: Stoney Mason on May 17, 2011, 01:06:51 AM
People will always bitch about reviews. Whether they are too high or too low. The only reviews that people like are the ones that validate their own opinions.
Title: Re: L.A. Noire
Post by: Phoenix Dark on May 17, 2011, 01:28:42 AM
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot
Title: Re: L.A. Noire
Post by: The Sceneman on May 17, 2011, 01:30:14 AM
yeah let us know if you actually play it or something. Or anything else that has been released in the past 5 years
Title: Re: L.A. Noire
Post by: Stoney Mason on May 17, 2011, 01:30:53 AM
I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

The people who are telling you that are dumb and if that's your impression going in you are bound to be disappointed. And this comes from someone who is pretty excited to play the game.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 09:28:59 AM
http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/2/

xbox 360  :lol :lol
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 17, 2011, 10:05:32 AM
http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/2/

xbox 360  :lol :lol

shadows are more defined (also seems like SSAO is enabled) in the ps3 version,

however textures are sharper in the 360 version - as always ps3 version has that weird out of focus smudge filter

ps3 wins this round, but not by much
Title: Re: L.A. Noire
Post by: demi on May 17, 2011, 10:14:11 AM
I clicked that link, and as the page was loading, I thought to myself - wait, I'm not poor. I could buy both if I wanted. LOL

So I closed the window.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 10:14:51 AM
there are buildingsi n the ps3 one that arent even in the 360 one  :lol :lol
Title: Re: L.A. Noire
Post by: bork on May 17, 2011, 10:17:23 AM
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

Yeah, sure it is.  It's a Rockstar game so I'll just wait to find out if it's actually worth playing, or if I should go ahead and ignore it as usual and wait for Saint's Row The Third instead.
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 17, 2011, 10:18:46 AM
PD is trolling as usual, he'll never play it
Title: Re: L.A. Noire
Post by: demi on May 17, 2011, 10:20:41 AM
I'm gonna have to avoid this thread, I want to go in this game virgin.
Title: Re: L.A. Noire
Post by: chronovore on May 17, 2011, 11:04:49 AM
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

Yeah, sure it is.  It's a Rockstar game so I'll just wait to find out if it's actually worth playing, or if I should go ahead and ignore it as usual and wait for Saint's Row The Third instead.

You will be a richer and happier man for it.

But I don't think they're really targeting the same user experience.
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 11:24:25 AM
Played for 2 hours after getting it at midnight. It's Police Quest: The 40's, which isn't a bad thing at all.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 17, 2011, 11:27:55 AM
How much shootin' and drivin' is there? Because I'm generally sick of both of those things, no matter how polished
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 11:55:29 AM
How much shootin' and drivin' is there? Because I'm generally sick of both of those things, no matter how polished

You only have to really drive in the beginning tutorial cases. You can instant-travel to most destinations. I know there are occasional car chases, but if you instant-travel; that'll be all the driving you're forced to do.

Shooting is rare too. It's more of an adventure game. I think that's going to hurt it though as the console kiddies are expecting GTA: 1940's and it's nothing like that.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 17, 2011, 11:58:09 AM
Shit. This sounds right up my alley. Will buy at the first price drop (have a lot of books to read, burned out on gaming now)
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 12:40:34 PM
anyone got any tips for reading people because im having trouble telling if anyone slightly attractive is lieing  :'(
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 12:59:39 PM
The only shooting I've had to do outside of the tutorial cases was in the random street crimes you find while driving around. The times when I had to draw my gun in an actual case I was able to stop the guy by holding the aim on him, which triggers a warning shot (cinema).

The only driving I was forced to do was a chase in the third case, but that part was actually optional and I could've solved the case without even going after that guy. I only did it to see if I could get some exp out of it.
Title: Re: L.A. Noire
Post by: demi on May 17, 2011, 01:01:21 PM
Game sounds hot... more impressions that arent spoiler, Mana.
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 01:25:16 PM
One thing I like is that unlike Midnight Club: LA that tried to recreate all of LA but shrink it, the game just takes a big slice out of LA and built it to scale. There's the Hollywood area to the north, Wilshire in the middle, and then Central. The farthest to the NW you can go is La Brea and the farthest SE you can go is the LA River.
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 01:47:25 PM
Another thing: Don't play in B&W your first playthrough. It doesn't make you cooler like Amir0x thinks and color does play a minor part in the game and you can miss things playing it in B&W. It's just a gimmick.
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 03:06:30 PM
Just did a case with driving, and a big shootout, but it was a pretty awesome payoff.

Someone from Lost just showed up too.
Title: Re: L.A. Noire
Post by: cool breeze on May 17, 2011, 03:21:24 PM
uh, so how are you supposed to download the DLC for the PS3 verison? is the ps3 store up yet?
Title: Re: L.A. Noire
Post by: demi on May 17, 2011, 03:26:20 PM
Apparently this game is "episodic" so you can replay cases, so you dont have to worry about missable achievements, can enjoy the story then go back and mop up.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 17, 2011, 03:33:17 PM
Got my copy in from gamefly. Gonna be busy with this and the Witcher now. Good week for games.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 03:36:54 PM
game is so hard during investigations  :'(
Title: Re: L.A. Noire
Post by: maxy on May 17, 2011, 03:44:06 PM
no it's not,you just suck as usual
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 03:46:35 PM
i'm sorry im not some asperger who looks at people so closely as to tell if they're lieing or not  ::) ::) ::)

Title: Re: L.A. Noire
Post by: drew on May 17, 2011, 04:01:07 PM
lying*
Title: Re: L.A. Noire
Post by: demi on May 17, 2011, 04:05:53 PM
Methodis is too used to being blatantly obvious... he is thrown for a loop when someone is actually trying
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 04:20:42 PM
Apparently this game is "episodic" so you can replay cases, so you dont have to worry about missable achievements, can enjoy the story then go back and mop up.

Yea and most achievements are pretty easy. The only ones that take a while are the drive x number of miles and kill 100 enemies (since shooting is rare).
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 17, 2011, 06:17:37 PM
http://www.giantbomb.com/quick-look-la-noire/17-4133/

welp that sold me. buying the game now
Title: Re: L.A. Noire
Post by: Sho Nuff on May 17, 2011, 07:00:03 PM
$15 credit at Amazon? Get in my belleh, PS3 version
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 07:39:46 PM
More chases as the game progresses, but it's still great.
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 08:09:25 PM
The Social Club website has a map that shows where all the discoverables are in the game (Landmarks, Street Crimes, Newspapers, Film Reels)
Title: Re: L.A. Noire
Post by: ManaByte on May 17, 2011, 08:14:15 PM
BTW I'm at the 50% point now.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 17, 2011, 08:32:54 PM
thank you for letting us know your progress it is right up there with important parts in manabytes life that the forum loves to know starting with:
Title: Re: L.A. Noire
Post by: Cormacaroni on May 17, 2011, 08:45:34 PM
Shit. This sounds right up my alley. Will buy at the first price drop (have a lot of books to read, burned out on gaming now)

:bow
Title: Re: L.A. Noire
Post by: Stoney Mason on May 17, 2011, 08:59:02 PM
Played about an  hour or two. I'm digging it so far. The action is terrible but the cop work is great fun which is what I expected and a pretty smart move for Team Bondi. The Getaway sucked in the action department too so making the game about the non-action parts was a smart strategy. And yeah. This is like a modern day interpretation of police quest which is what I've always wanted.
Title: Re: L.A. Noire
Post by: cool breeze on May 17, 2011, 10:30:32 PM
I did the tutorial (or first hour).  I'm hoping stuff past this isn't as rigid.  I'd like it to be more like Heavy Rain where any answer is the 'right' answer, even if it's not the one the game wants.  The tutorial bits instafail you for picking doubt when you should have done lie.  Seems neat if it does pan out.

the action is pretty bad, yeah.  the driving model is soooo loose and there is no weight, which is especially bad because Mafia made old timey cars feel authentic.  the shooting/punching/chasing could get more exciting, but I almost want to praise Heavy Rain more for turning all the action scenes into dynamic QTEs.  That's twice I've praised Heavy Rain in relation to this game.  It's just that the execution of Heavy Rain for this type of game seems right whereas the content of LA Noire will probably be boatloads better.  I hardly have to context to make these claims yet.

also, the game does kinda look bad outside of the faces.  RDR was a really nice looking game; this is kinda dull and flat. but to be fair, the faces are incredible. 

I don't mean to seem negative.  again, only an hour in and I'm liking it so far.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 17, 2011, 11:06:04 PM
The action is pretty terrible. Doing them heavy rain style probably would have been an improvement.
Title: Re: L.A. Noire
Post by: The Sceneman on May 17, 2011, 11:29:48 PM
this game sounds totally awesome, but I've got other stuff to play atm so I'll pick it up in a couple of months

and LMAO at the exclusive PS3 content being unavailable
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 12:41:23 AM
it still looks and runs better on ps3, though if apparently the 360 has even worse draw distance it must look fuck ugly because at times buildings pop in and out of thin air at the flick of the camera stick on the PS3 version.


does anyone have any tips for tells? I got 1/4 on a series of questions :qq. I think it's because they give you truth, doubt, and lie. Doubt isn't really a medium as its more of "accuse".
Title: Re: L.A. Noire
Post by: FatalT on May 18, 2011, 01:03:37 AM
Holy hell this game is amazing. I'm up to like the 3rd or 4th case but like Methodis, I'm horrible at telling whether people are lying or not. I have my girlfriend helping me out and she usually guesses them better than I do.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 18, 2011, 01:11:02 AM
So I played maybe three or 4 hours this evening. It's good. But I also understand some of the flaws the IGN review talks about.

This is really and truly an adventure game. The more you play the more obvious (and repeated) the structure becomes where you realize this. I mean this is a hybrid of the old Police Quest games and Phoenix Wright interspersed with some GTA style action sequences.  This game has a lot more in common with the Police Quest and Phoenix Wright than GTA or any open world game. In fact the open world nature of the game is phony in a sense.

One of my issues in the game is that it inherits some of the same flaws as adventure games do in the sense that the process can become tedious sometimes as you know what to do but you have to jump through a linear set of hurdles to get them done (Although LA Noir gives you a chance to bypass this by properly pressing certain witnesses which will cut down your investigation time a lot). The other issue I have is that you sometimes have to think like the game writers want you to think to solve situations. Like there have been a few times where I knew a person was lying and I presented some evidence but the game wanted another piece of evidence. The only difference being that I made a wrong assumption about where the writers wanted me to steer the conversation although I felt the evidence I presented was correct also.

So I think its good and enjoyable especially if you like adventure games or cop procedural type stuff but I am kinda surprised at how crazy high the reviews are. I think they are over-rewarding it a bit for being "different" rather than judging it completely on its own merits. That being said I'm only like 3 or so hours in so maybe the rest of it breaks the formula a bit more.

But it is a fun game. Being a cop and interviewing people and collecting evidence is good stuff in this game. It does make you feel like a cop. I also love the music score that plays like a well done movie.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 18, 2011, 01:19:42 AM
As far as telling when people are lying I haven't really had too much of an issue with that. They tend to give sort of obvious tells. The only trouble I have is deciding between doubt or lie sometimes because I struggle with what they consider to be the right evidence for a lie.
Title: Re: L.A. Noire
Post by: AdmiralViscen on May 18, 2011, 03:49:27 AM
So should I get the ps3 version?
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 11:35:07 AM
i'm sorry im not some asperger who looks at people so closely as to tell if they're lieing or not  ::) ::) ::)



funny thing is one of the symptoms of aspergers and other autism spectrum disorders is having difficulty reading people's subtle visual cues such as facial expressions and body language

sooooo actually it's increasingly likely that you in fact are the aspergers

thatsthejoke
Title: Re: L.A. Noire
Post by: AdmiralViscen on May 18, 2011, 11:44:02 AM
Stop breaking character you fucking moron
Title: Re: L.A. Noire
Post by: Mr. Gundam on May 18, 2011, 01:43:15 PM
Those who are on the fence or are waiting for a price drop, Redbox is carrying LA Noire.
Title: Re: L.A. Noire
Post by: maxy on May 18, 2011, 04:39:39 PM
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire (http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire)


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 05:02:19 PM
havent had it happen to me at all

and god damn that golden butterfly case is a bitch I got 2 stars on the first try :qq
Title: Re: L.A. Noire
Post by: cool breeze on May 18, 2011, 05:12:24 PM
my game froze once, if that counts. I had to restart the system.
Title: Re: L.A. Noire
Post by: ManaByte on May 18, 2011, 05:22:12 PM
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire (http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire)


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?

I'm playing on a 320gig slim, haven't had any trouble yet.

Maybe 3.61 is Sony's way to finally kill the old BC systems once and for all?
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 06:44:10 PM
when everything clicks in the game and you 5 star a case, specifically one of the harder ones then its the greatest feeling in the world you feel so damn smart
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 18, 2011, 09:30:52 PM
i'm doing really bad with figuring out if people are lying or not

Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 09:32:11 PM
Here's the key:

right after they tell you your little skit, watch their eyes. If theyre locking eyes with yoru character then 99% of the time they're telling the truth. Otherwise if their eyes are shifting and looking everywheres they're lieing or you need to doubt them. Also keep a look out at the adams apple because if they're swallowing alot that usually means their liein.
Title: Re: L.A. Noire
Post by: cool breeze on May 18, 2011, 09:46:52 PM
this game is pretty awesome when it gets into the investigations, but sometimes the logic don't make sense

just now it's like:

guy- maybe he is in Seattle
me- ok, I believe you because I have this train ticket to Seattle
game- LOL YOU distinguished mentally-challenged fellow THAT ISN'T EVIDENCE

I get that the cunty dude is trying to be crafty, but the game is so stingy about what it wants you to choose and it's hard to guess what it will say.  It's like Mass Effect 1 but a billion times more vague.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 18, 2011, 09:49:46 PM
There are a lot of instances of things like that. The more you play the more you get a sense of what they think of as "evidence" and it becomes a bit easier because you start figuring out how the game writers/designers think. Not ideal imo but you get used to it.
Title: Re: L.A. Noire
Post by: cool breeze on May 18, 2011, 09:56:35 PM
yeah, I wish it was more dynamic and intuitive about solving cases.  You have to fit the game logic, not logical-logic.  But it feels great when there is cross over and it feels like you're solving a case.
Title: Re: L.A. Noire
Post by: maxy on May 18, 2011, 11:02:06 PM
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire (http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire)


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?

I'm playing on a 320gig slim, haven't had any trouble yet.

Maybe 3.61 is Sony's way to finally kill the old BC systems once and for all?

hmm

Quote
UPDATE: A spokesperson for Sony told Eurogamer "We don't comment on rumours or speculation about our products."
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 18, 2011, 11:03:17 PM
i feel like i'm stumbling through this. i just can't wrap my head around the games logic and i still can't properly identify truths or lies.

not really having fun
Title: Re: L.A. Noire
Post by: Stoney Mason on May 18, 2011, 11:06:22 PM
80% of the time its either truth or doubt. When I'm not sure I generally doubt. "Doubt" sometimes mean doubt and sometimes it just means press for more information which is why its confusing someimes. The "Lie" option seems to be more rare. You use that in cases where the the person is clearly hostile or evasive and you're sure you have evidence.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 11:07:19 PM
Just remember: you will never be punished for using "Lie". you can always press O to back out .
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 18, 2011, 11:26:43 PM
my other complaint is that there is literally no way to fail a case. as far as i can see anyway. i got to the end of the first traffic case even though i pretty much bombed nearly every major question. the black dude, the wife and the final guy.
it adds to my point about stumbling through. i didn't feel like a detective at all and yet at the end i was congratulated and told how great i did.

i'm not saying i want a hard FAIL screen but i wish there was more feedback to my performance besides a lazy score card at the end.


sigh. i dunno. maybe i just need to play more. i just did the third traffic case so i'm still early but i obviously the game is just going to get trickier as it goes on to vice and homicide.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 18, 2011, 11:30:34 PM
once you get to the next desk of missions the difficulty ramps up and you'll start getting 1 and 2 stars along with verbal abuse
Title: Re: L.A. Noire
Post by: pilonv1 on May 19, 2011, 02:16:29 AM
unskippable cutscenes and no mid-case checkpoints? Seems like Rockstar to me :yuck
Title: Re: L.A. Noire
Post by: T-Short on May 19, 2011, 07:41:30 AM
So. What is the deal with the "e" in the title?
Title: Re: L.A. Noire
Post by: maxy on May 19, 2011, 08:06:14 AM
Quote
Sony has stated that the overheating issue affecting a few PS3s playing L.A Noire is also crashing "other consoles". (Or Xbox 360, to those of us that can bear saying the words.)

"As with the release of any System Update, we will invariably see a very small number of users whose console has failed following updating their console, which is an unfortunate coincidence" a Sony spokesperson told Edge.

"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."

http://www.computerandvideogames.com/302210/news/sony-la-noire-also-overheating-xbox-360-hardware/ (http://www.computerandvideogames.com/302210/news/sony-la-noire-also-overheating-xbox-360-hardware/)
hahaha
 :rofl :rofl

If your excuse is:"360 is overheating too you know"

you are in a deep deep deep shit




Title: Re: L.A. Noire
Post by: T-Short on May 19, 2011, 08:09:11 AM
Aha, gender thing. Would have helped if I knew french, hehe.
Title: Re: L.A. Noire
Post by: pilonv1 on May 19, 2011, 08:37:18 AM
:omg A Marriage Made in Heaven mission

spoiler (click to show/hide)
Kinsey talking to Kenny Cosgrove

And Peggy Olsen. I think, probably not her but it looks very similar
[close]

:heart
Title: Re: L.A. Noire
Post by: naff on May 19, 2011, 09:31:58 AM
If your excuse is:"360 is overheating too you know"

you are in a deep deep deep shit

 ::)

Quote
"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."



Title: Re: L.A. Noire
Post by: Stoney Mason on May 19, 2011, 09:57:02 AM
lots of memes popping up about how "Doubt" is often unexpectedly aggresive. I'd have to agree.

(http://i.imgur.com/UfSzk.jpg)
Title: Re: L.A. Noire
Post by: Van Cruncheon on May 19, 2011, 11:09:54 AM
So. What is the deal with the "e" in the title?

It's the female gendered version of the word "noir".  Noir fiction usually uses the male gendered form of the word, but perhaps video games are feminine?  or Los Angeles is?  Ehn, I can't be bothered to figure it out.  One of the frenchies around here should be able to answer why they're using that gender.

"l.a. noire" = "la noire" get it lol
Title: Re: L.A. Noire
Post by: T-Short on May 19, 2011, 11:16:58 AM
 :duh
Title: Re: L.A. Noire
Post by: Sho Nuff on May 19, 2011, 11:37:44 AM
(http://www.boingboing.net/2011/05/18/LANshortstories_FINAL-1.jpg)

I rolled my eyes when I saw this but orbited them back into the proper position once I saw who was inside it -- :bow Joe R Landsdale and Andrew Vachss :bow2
Title: Re: L.A. Noire
Post by: chronovore on May 19, 2011, 11:59:40 AM
Vacchs!
Title: Re: L.A. Noire
Post by: Stoney Mason on May 19, 2011, 12:45:59 PM
Rusty Galloway is hilarious.
Title: Re: L.A. Noire
Post by: Brehvolution on May 19, 2011, 03:38:30 PM
A friend at work bought this and I'm guessing he will finish it by the end of the weekend cause he has no life. Waiting a week to play it for free doesn't sound like a bad idea.
Title: Re: L.A. Noire
Post by: Wario64 on May 19, 2011, 03:51:03 PM
just beat it, ending was shit. lol. can't wait for the backlash.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 19, 2011, 03:53:53 PM
I'm slightly over halfway through. I've done like 12 of the 21 story cases. I still really like it although I've already mentioned what I think the flaws are. But still I really like. I haven't played a cop in videogame that's been this well realized since like Police Quest and that's cool and immersive for me. Even with its flaws I'm really engaged and eager to play it even when I'm not playing it. Whenever I'm tempted to try to burn through a game quickly, then that means its something I find worthwhile.
Title: Re: L.A. Noire
Post by: drew on May 19, 2011, 04:04:58 PM
thanks, dick, now i'm going to go through the entire game knowing that the "ending is shit", go blow it out your ass next time
Title: Re: L.A. Noire
Post by: rodi on May 19, 2011, 07:12:07 PM
I love the game so far, but I hate the driving. I agree with an earlier post that the cars have no "weight", and despite being different makes and models they all feel and handle the same. Love the outfits though. I looooove 40s/50s/mad men fashion. :D

Yeah, the action sucks. But whatever, the adventure portion makes it up for me personally.

edit: Also, I think the main character is a douche bag officer. He sounds like one, especially how he treats the dudes in his flashbacks.
Title: Re: L.A. Noire
Post by: pilonv1 on May 19, 2011, 07:38:02 PM
The driving may suck but it's much better than GTA IV. Feels more like Mafia, in a good way.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 19, 2011, 07:40:46 PM
I'll disagree on the driving. It's pretty much garbage imo. All the action stuff is wretched outside of the foot chases and the occasional one off action things they have you do. Would have been much better as QTE's.

Also finished the homicide cases.

spoiler (click to show/hide)
I enjoyed that whole plotline but the whole conclusion to it was a bit lackluster. The killer part at least. It makes very little sense and makes the detectives kinda look like idiots along with the user doing all that police work to arrest innocent people. I get what they were going for there but I think there could have been a better way to do it. Rusty was awesome throughout though. My favorite character of the game by far
[close]
Title: Re: L.A. Noire
Post by: cool breeze on May 19, 2011, 07:45:20 PM
if there was a sweet spot for driving in open world games, GTA4 and LA Noire would be far from it at opposite ends. GTA4 is too loose and weighty, like you're driving a car of jelly.  LA Noire is too tight and there is no weight at all.


agreed that Cole (?) is a massive douche
Title: Re: L.A. Noire
Post by: Stoney Mason on May 19, 2011, 07:50:01 PM
I don't mind Cole. I mean I think he kinda has to be the straight-laced sort of bland protagonist to contrast him against the corruption or the other negative attributes of the time and era.

I did think it was hilarious

spoiler (click to show/hide)
(when he calls an old women you interrogate an old nosy hag or something.
[close]
Title: Re: L.A. Noire
Post by: rodi on May 19, 2011, 07:52:06 PM
Yeah, I was talking about Cole. Though Stoney Mason does bring up a good point. He's an angel compared to his partners (ahem Rusty ahem)
Title: Re: L.A. Noire
Post by: cool breeze on May 19, 2011, 08:43:50 PM
not to constantly bring up the issue, but doubt and lie seem interchangeable but the interrogations aren't organized to be.  I got one question wrong because I doubted the wife about something when I should have said lie, then use a name on picture as evidence.  Doubt seems like it should 'press' the person, while lie condemns them; doubt should naturally lead to a confession, or the lie option.  The failure should be choosing lie instead of doubt, not doubt instead of lie. 
Title: Re: L.A. Noire
Post by: pilonv1 on May 19, 2011, 09:20:20 PM
I wonder if it's deliberately vague to prolong the interrogations?
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 19, 2011, 09:28:04 PM
remember theres no power steering in the cars hence why they're funky
Title: Re: L.A. Noire
Post by: chronovore on May 20, 2011, 12:08:50 AM
remember theres no power steering in the cars hence why they're funky

Have you driven a car without power steering, Methodis?
Title: Re: L.A. Noire
Post by: rodi on May 20, 2011, 06:35:00 AM
I've driven a car with crappy power steering, and it ain't fun.  :(
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 20, 2011, 03:38:01 PM
yes i've drove a car without power steering and it was terrible I literally had to tug with the force of a mental distinguished mentally-challenged fellow to get it to steer
Title: Re: L.A. Noire
Post by: Stoney Mason on May 20, 2011, 03:48:12 PM
Power steering has nothing to do with why the driving sucks in the game. It's like saying the shooting sucks because they were trying to model real shooting. Fortunately in the grand scheme of things its not a big deal since there isn't overall a ton of it and the game will just let you bypass anything you fail after a couple of times. I haven't needed that particular feature but its there anyway.
Title: Re: L.A. Noire
Post by: AdmiralViscen on May 20, 2011, 04:02:14 PM
I think the character would have better aim if not for all the sweat caused by a lack of air conditioning.
Title: Re: L.A. Noire
Post by: cool breeze on May 20, 2011, 04:33:43 PM
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."
Title: Re: L.A. Noire
Post by: Stoney Mason on May 20, 2011, 04:46:24 PM
(http://i.imgur.com/IJ2Yu.jpg)
Title: Re: L.A. Noire
Post by: rodi on May 20, 2011, 04:46:47 PM
They also got to be as violent and intrusive without a warrant as they wanted lol
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 20, 2011, 04:57:13 PM
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

hiv and aids wasn't really as wide spread back then
Title: Re: L.A. Noire
Post by: Stoney Mason on May 20, 2011, 05:23:51 PM
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.
Title: Re: L.A. Noire
Post by: Hitler Stole My Potato on May 20, 2011, 06:47:19 PM
I just got to the homicide desk and so far I'm not sure how I feel about it.  It doesn't really feel like too much of a game but I'm in love with the presentation and the overall atmosphere.   I keep coming back to my feelings towards games like Heavy Rain when I'm playing it but even though LA Noire is even more linear than Heavy Rain, I much prefer LA Noire just because the story isn't brain dead distinguished mentally-challenged and the actors and actresses here can actually act, and I'm not just referring the the facial mapping.  The VO is top notch.

Not a fan of "interactive movies" per se but if I had to clog my way through one, LA Noire is probably the best I've ever experienced.
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 20, 2011, 08:16:48 PM
this just isn't clicking for me at all. i simply can't figure out why some of these responses are correct and some are not. just now it chose doubt because it seemed the person was holding out info. the response seemed to shed a little light on something about what I was asking about yet i got it wrong.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 20, 2011, 08:48:36 PM
lie = you have evidence that their lieing
doubt = you know they're lieing but you dont have evidence

watch the eyes right aftey they finishe their little spiel. if they're shifitng around lookign around the room and not at you it's either a doubt or a lie
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 20, 2011, 08:55:59 PM
yeah i get it. maybe i'm giving the game too much credit.

anyway beyond that i'm just not having that much fun. the investigations are following the same template with either a shoot out or some chase thrown in occasionally and IMO those are pretty uninteresting themselves.

the only thing i'm really enjoying is the voice acting. but Phelps is a boring character.
Title: Re: L.A. Noire
Post by: cool breeze on May 20, 2011, 09:14:05 PM
the eye thing is weird.  one time a woman was blinking all crazy, like three times a second.  but she didn't look around, so it was the truth.  I've given up trying to use real logic for the game logic, yet even the game logic is inconsistent.

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.

more or less agree with most of that

Definitely feels like one of those games where I'm excited for the sequel before I've even finished it.  There is potential in a rough package.  Mechanically, Bondi can learn a lot from Heavy Rain.  Or if they stick with action, make it entertaining.  I feel insulted during these sequences because they make you chase baddies when there is no way to catch them.  You're literally forced to run/drive to a cutscene; no 'cinematic' flair, no real active participation from the player, no excitement.  It's a worthless waste of time.  Shootouts are just a boring, and the worst are scenes when the baddie takes a hostage.  You'd think you could shoot the pistol out of their hand, or hit them in the leg, or something like that.  I remember True Crime for the Xbox having more 'cop' options during shootouts.

and as much as it pains me to admit this, a Nintendo Wii 2 version where the notepad is always on the controller screen would be pretty awesome.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 20, 2011, 11:44:42 PM
the eye thing is weird.  one time a woman was blinking all crazy, like three times a second.  but she didn't look around, so it was the truth.  I've given up trying to use real logic for the game logic, yet even the game logic is inconsistent.

Yeah you pretty much have to dig into the writer's head anytime you do anything in this game and try to think what perspective they are going for rather than what actually makes sense. The doubt and lie thing for me though is the worst offender. There are just times when it doesn't make sense which one you should pick or the evidence you pick for lie is completely non-logical about it being "evidence". That's not always the case. In fact its less than 20% of the time I would say. But its still inconsistent enough to just make the whole thing feel more random than it should.
Title: Re: L.A. Noire
Post by: pilonv1 on May 21, 2011, 05:42:30 AM
Wish everything felt less random.

The foot/car chases couldn't BE any less random. Typical Rockstar garbage
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 21, 2011, 06:05:40 AM
(http://i.imgur.com/J6Gg5.jpg)

aren't you glad that we have twitter as an avenue for dull, torpid criticism? Play the game for an hour, and then slam it because you've already made your mind up about it before you even started playing it.

I'm not sure why I'm even bringing this up. Given ol' Clint's illogical and well-documented grudge against linear narrative, he was never gonna like LA Noire anyway.

Yes, it's derivative of crime procedural movies, but that's one of its selling points. If you bought the game, chances are you wanted to experience a game heavily stylized in that vein. Yes Clint, you've helped make some great games, but please stop feigning disappointment every time you play a game that doesn't adhere to your idealistic concepts of game design. It's tired, derivative, uninspired and downright narcissistic.

Title: Re: L.A. Noire
Post by: iconoclast on May 21, 2011, 06:30:33 AM
Knocking a game for having 'nothing original to say' is funny for a few reasons
Title: Re: L.A. Noire
Post by: ManaByte on May 21, 2011, 10:04:27 AM
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.

Like I said, it's very much a next-gen Police Quest. I'd love to see them somehow get the Police Quest license and actually make a new one.
Title: Re: L.A. Noire
Post by: pilonv1 on May 21, 2011, 10:06:42 AM
By the time you get to homicide the game is nothing like his complaint.

I seriously wonder what people thought they were getting with this game.
Title: Re: L.A. Noire
Post by: ManaByte on May 21, 2011, 10:18:38 AM
By the time you get to homicide the game is nothing like his complaint.

I seriously wonder what people thought they were getting with this game.

They thought they were getting GTA in the 40s because it's being marketed as a Rockstar game. Just like they got GTA in the Old West with RDR. Having Rockstar release it may hurt it just on the brand alone and what people expect from it.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 21, 2011, 11:18:47 AM
I think the hardest of the hardcore knew what the game was by the release date but I'm not so sure the casual  or normal audience did since the commercials make it kinda look like GTA set in 40's. Which it is only on a superficial level. And their really wasn't a lot of info on the game until near the release date. That being said the reviews were great (perhaps a bit too kind) and I think it only helps the rockstar label diversify itself. Rockstar use to be only known as GTA. Now that have three legit franchises in Red Dead, LA Noir, and GTA. That is a much better position to be in than at the beginning of this gen. 

Title: Re: L.A. Noire
Post by: Stoney Mason on May 21, 2011, 11:43:54 AM
Finished it up this morning. The ending was fine imo.
spoiler (click to show/hide)
I mean it was a little too much of an action shoot-out and the acting and pacing could have been a bit better but story wise and conclusion wise it was fine. That's how noir films end.
[close]

Good game. Maybe not goty good game but definitely a good game.
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 21, 2011, 01:59:04 PM
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
Title: Re: L.A. Noire
Post by: ManaByte on May 21, 2011, 02:12:12 PM
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
spoiler (click to show/hide)
The owner should have told you WHY she bought it.
[close]
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 21, 2011, 03:45:54 PM
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
spoiler (click to show/hide)
The owner should have told you WHY she bought it.
[close]


spoiler (click to show/hide)
I nailed all three questions for him but the evidence only says that she bought it for a "boy". when i use it against his lie he says it doesnt prove anything and they arent necessarily dating.
[close]
Title: Re: L.A. Noire
Post by: Sho Nuff on May 21, 2011, 05:03:46 PM
Hey I can't redeem any of this fucking Amazon pre-order DLC because the PSN Store isn't working  :yuck
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 21, 2011, 05:41:17 PM
Has Police Quest aged well like if I really enjoy this game would I like playign those?
Title: Re: L.A. Noire
Post by: Stoney Mason on May 21, 2011, 05:57:22 PM
The Police Quest games were great fun back in the day(I stopped playing them once they put Daryl Gates on the cover)  but they were made in the late 80's early 90's. Unless you grew up playing them they probably do not hold up.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 21, 2011, 06:08:07 PM
Alright i'll pass then. They sound cool thoguh :(
Title: Re: L.A. Noire
Post by: Stoney Mason on May 21, 2011, 06:10:29 PM
They were very cool. Especially considering the compeition was stuff like Space Quest and King's Quest and Leisure Suit Larry which were all more targeted towards young kids or more juvenille humour.


Manhunter: New York was another cool one from way back in the day.

http://en.wikipedia.org/wiki/Manhunter:_New_York
Title: Re: L.A. Noire
Post by: Mandark on May 21, 2011, 06:20:08 PM
Early in the game (finished first Traffic case) and god damn is this game shameless about ripping off L.A. Confidential.

Not that that's a bad thing.
Title: Re: L.A. Noire
Post by: Third on May 21, 2011, 06:27:57 PM
Wtf, I can't skip the cutscenes? I somehow died and have to restart the mission again. So tiring.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 21, 2011, 06:38:53 PM
hmm ill try to check them out thanks stoney
Title: Re: L.A. Noire
Post by: demi on May 21, 2011, 07:37:41 PM
I played up to the case where the guy bought the pig, and it's awesome. Love the facial tech...
Title: Re: L.A. Noire
Post by: Sho Nuff on May 21, 2011, 09:16:33 PM
I'm at the same place right now. This game is awesome. Refreshing to be taking in a cool environment and having fun conversations and not driving around and shooting everyone
Title: Re: L.A. Noire
Post by: demi on May 21, 2011, 10:23:44 PM
I kept the hints on cause some of that shit is either pixel hunting or impossible. Like the random ass shell casings on the ground (wasnt relevant to the case but still) - and the writing on the guy's photo.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 21, 2011, 10:42:43 PM
Yeah don't turn off the rumble or the music cues hints. You will literally never find some of the clues if you do.
Title: Re: L.A. Noire
Post by: pilonv1 on May 21, 2011, 11:11:52 PM
And that's not even counting the clues that aren't in the immediate vicinity of the crime scene

spoiler (click to show/hide)
butcher knife in the hit & run case, which you can find early on
[close]

I do like how the cases are more branching later on in the game, and that you can finish the case without certain clues/locations but it makes it harder to do so.
Title: Re: L.A. Noire
Post by: cool breeze on May 22, 2011, 02:25:02 AM
I'm in homicide and found that accusing of lying is always worth it.  You can back out of any claim plus it can reveal more information to make a better decision.

the case I'm at now is cool but it makes me realize how little driving I did myself because few landmarks show up on my map
Title: Re: L.A. Noire
Post by: Stoney Mason on May 22, 2011, 08:57:07 AM
I'm in homicide and found that accusing of lying is always worth it.  You can back out of any claim plus it can reveal more information to make a better decision.

Yeah I noticed this also pretty late in my playthrough. Sometimes I honestly didn't even know what I was accusing them of lying about until I heard their lie explanation. Which is kind of bad design but whatever I guess.
Title: Re: L.A. Noire
Post by: maxy on May 22, 2011, 11:06:53 AM
Finished it today,nice game.Ending is perfectly fine,I thought they would mess it up but they managed to close it nicely.
Last part is the best,like some good old gangster film noir...

Open world doesn't contribute much,always used quicktravel.On the other hand it does give you a feeling of freedom.
Action sequences are not particularly good,but for some reason I like chasing bad guys.

game has no grass

In short,sequel is approved by maxy :D

They should refine interrogation...give more options,give options to physically "interact" with suspects,give option to release people if you can't accuse them...



Title: Re: L.A. Noire
Post by: ManaByte on May 22, 2011, 12:56:46 PM
I didn't do much open world driving until I got to Vice, because that car is awesome.
Title: Re: L.A. Noire
Post by: pilonv1 on May 22, 2011, 07:31:06 PM
The investigations need to be less rock/paper/scissors random. It's really stupid sometimes.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 22, 2011, 07:35:08 PM
Agreed. I can't seem to find the logic to some of these decisions. It's not cut and dry and obvious if you think about it enough, like Phoenix Wright.
Title: Re: L.A. Noire
Post by: maxy on May 23, 2011, 07:49:45 AM
Quote
It’s no mystery as to what is No1 this week, as Rockstar/Take 2’s ‘L.A. Noire’ debuts at the top of the All Formats Chart, becoming the fastest-selling new video game IP ever in the UK.

Sales are on a par with the launch of Rockstar’s previous chart topper ‘Red Dead Redemption’ which was released exactly a year ago.  Both titles were launched on Xbox 360 and PS3 with Red Dead Redemption showing a 65% Xbox 360 and 35% PS3 split, compared to L.A. Noire’s share of 58% on Xbox 360 and 42% on PS3.  L.A. Noire positions itself as the 13th fastest-selling Xbox 360 game in the UK and the 11th fastest on PS3. Disney’s ‘Lego Pirates of the Caribbean’ (-6%) holds on to No2 as last week’s No1, ‘Brink’ (-48%) slips to No3.  Sales of ‘Zumba Fitness’ (-6%) remain relatively stable, as it makes way for L.A. Noire by only dropping one place to No4.  Namco Bandai’s ‘The Witcher 2: Assassins of Kings’ on PC is the only other new entry to break into the All Formats Chart this week, entering at a very respectable No5 – outselling the original title’s launch week sales by more than 3 to 1.  Price promotion on ‘Crysis 2’ (+71%) sees it jump from No9 to No6, while EA’s other sequel ‘Portal 2’ (-22%) moves in the opposite direction, down from No4 to No7.  EA’s 3rd Top 10 title this week, ‘FIFA 11’ (+17%) stays put at No8, having only spent one week outside the Top 10 since it was launched 34 weeks ago.

‘Mortal Kombat’ (-22%) hangs on to a Top 10 position despite slipping from No6 to No9, while ‘Black Ops’ (-35%) also clings on to the Top 10, down from No5 to No10.  The launch of a new Wii value hardware bundle with Mario Kart sees the Nintendo classic motor back into the Top 40 at No23 (+266%).

RDR was released on May 18th
Quote
May, 2010
01 (_) [ 360 ] Red Dead Redemption 181,000
02 (_) [ PS3 ] Red Dead Redemption 96,000
03 (01) [ WII ] Just Dance 75,000 / 973,000
04 (07) [ PS3 ] FIFA 2010 World Cup South Africa 72,000 / 115,000
05 (08) [ 360 ] FIFA 2010 World Cup South Africa 70,000 / 112,000
06 (04) [ WII ] Wii Fit Plus 59,000 / 1,253,000
07 (_) [ 360 ] Alan Wake 48,000
08 (05) [ WII ] Wii Sports Resort 45,000 / 1,693,000
09 (_) [ 360 ] Call Of Duty: Modern Warfare 2 42,000
10 (_) [ 360 ] Lost Planet 2 10 (_) [360] Lost Planet 2

not bad
Title: Re: L.A. Noire
Post by: pilonv1 on May 23, 2011, 09:30:09 AM
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"
Title: Re: L.A. Noire
Post by: cool breeze on May 23, 2011, 04:21:53 PM
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"

I'm doing that one right now.  I got to the fourth one before reaching a clue pertaining to a landmark I haven't visited.  I'll probably just use a guide to finish it up, or if there is a map in the manual, I'll check that.

It's a really cool idea, imo, but like so many parts of this game, the execution is messy and it's like bondi didn't think it through.

I ask my partner for help and he just says "OI THAT BLACK BIT IS OIL GOVNA"  yeah, how about you tell me something like "maybe it's about this location?"  The clues are fairly obvious if you've seen a landmark before.  Also silly because both Cole and the partner live around this area, so when you're not in missions, you can assume they might have visited these locations.  Or don't make landmarks collectible and place them on the map from the start.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 23, 2011, 04:46:25 PM
The question marks on the map are also landmarks, not all are hidden vehicles.
Title: Re: L.A. Noire
Post by: iconoclast on May 23, 2011, 05:07:58 PM
woo, gamefly finally shipped my copy. gotta finish up WET asap now.
Title: Re: L.A. Noire
Post by: The Sceneman on May 23, 2011, 11:27:48 PM
argh I want to play this
Title: Re: L.A. Noire
Post by: Hitler Stole My Potato on May 24, 2011, 12:20:00 AM
Well if you want to play it, I'd definitely recommend renting it instead of buying it.  I can't imagine that I (or anyone else for that matter) will ever want to back and play this again after it's done.

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.
Title: Re: L.A. Noire
Post by: The Sceneman on May 24, 2011, 12:33:53 AM
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000
Title: Re: L.A. Noire
Post by: Stoney Mason on May 24, 2011, 12:35:38 AM
The funny thing is I think both games could learn a bit from each other. They both have flaws and I think they were both a bit over scored on their reviews. People are sometimes so eager to respond to something different that they overlook a lot of flaws. Which is understandable in many cases. I liked LA Noire alot but you definitely have to overlook some stuff.
Title: Re: L.A. Noire
Post by: pilonv1 on May 24, 2011, 12:49:23 AM
As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).
Title: Re: L.A. Noire
Post by: Hitler Stole My Potato on May 24, 2011, 01:02:30 AM
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000

If you wanted, you could easily plow through everything in this in a day.  Not hard at all.   

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).

But the events and/or evidence you could miss in LA Noire are incredibly minor, nothing compared to say the situation in Heavy Rain where you visit that creepy guy's house and you could either avoid drinking the water he gives you and leave with nothing happening or actually drink it and wake up in new world of shit.  I never ran into anything like that in LA Noire.

LA Noire and Heavy Rain could both learn from each other's strength and weaknesses but I still think both are quite a ways off from combining a satisfying game along with an interactive narrative.
Title: Re: L.A. Noire
Post by: The Sceneman on May 24, 2011, 01:12:51 AM
I'm an achievement hunter/whore so I'll be going for 100% completion. Reading the cheevo guide it takes 30+ hours to get everything.

My friends girlfriend said she'll be picking this up at some point soon so I'll just grab it off her when she's done (plus I can splash out for the Rockstar pass and play the extra DLC cases).
Title: Re: L.A. Noire
Post by: pilonv1 on May 24, 2011, 01:23:49 AM
Yeah I can imagine it would take 30+ hours. Finding all those cars+reels+newspapers will be brutal to get 100%. I'm stopping at the 40 car achievement, luckily there is no newspaper one.

how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000

If you wanted, you could easily plow through everything in this in a day.  Not hard at all.  

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).

But the events and/or evidence you could miss in LA Noire are incredibly minor, nothing compared to say the situation in Heavy Rain where you visit that creepy guy's house and you could either avoid drinking the water he gives you and leave with nothing happening or actually drink it and wake up in new world of shit.  I never ran into anything like that in LA Noire.

That's true, there's nothing like that sadly. One of the few things Heavy Rain got right.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 24, 2011, 01:31:59 AM
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\
Title: Re: L.A. Noire
Post by: pilonv1 on May 24, 2011, 02:10:14 AM
I take it you never played Mafia then. There are some things to do...

spoiler (click to show/hide)
Landmarks, Film reels, hidden cars, newspapers
[close]

:-\
Title: Re: L.A. Noire
Post by: chronovore on May 24, 2011, 06:57:14 AM
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\
You did play GTA4, right?
Title: Re: L.A. Noire
Post by: Third on May 24, 2011, 08:19:49 AM
Rockstar should just make GTA games from now on. This game, just like RDR, is boring me to death.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 24, 2011, 09:09:44 AM
Rockstar should just make GTA games from now on. This game, just like RDR, is boring me to death.

Then don't play them and only play GTA. Problem solved.




Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\

I never agree with this complaint although there are plenty of other complaints to have. Mafia 2 also had almost nothing on the side to do and I've liked bothit and LA Noire. Some of these open world games are about stuffing lots of side activities into the game and some of them aren't. There seem to be plenty on both sides now. Although I will say if that if you are going to put some side activities in the game at least make those that you do enjoyable and worthwhile and rewarding from a gameplay mechanic perspective.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 10:15:16 AM
http://www.eurogamer.net/articles/digitalfoundry-la-noire-face-off


:lol :lol

360 is such a shit system it's holding back games from shining
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 10:19:45 AM
As if anyone ever thought DigitalFoundry wasn't xbots, "buu buuu draw distance aint too bad"


(http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view3_ps3.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view3_360.bmp.jpg) :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol





Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 10:21:56 AM
(http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/texture1_360.bmp.jpg)
 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 10:23:01 AM
(http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view1_360.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view1_ps3.bmp.jpg)

360 is even misisng geometry  :lol :lol :lol :lol :lol :lol
Title: Re: L.A. Noire
Post by: cool breeze on May 24, 2011, 11:09:28 AM
I never agree with this complaint although there are plenty of other complaints to have. Mafia 2 also had almost nothing on the side to do and I've liked bothit and LA Noire. Some of these open world games are about stuffing lots of side activities into the game and some of them aren't. There seem to be plenty on both sides now. Although I will say if that if you are going to put some side activities in the game at least make those that you do enjoyable and worthwhile and rewarding from a gameplay mechanic perspective.

I like what they did with GTA4.  Liberty City was reused for Gay Tony and Lost and Damned, and both of those alone are full games with 10+ hour long single player, new mechanics and new side missions.

Though, technically The Getaway did it too.  When you beat the normal game, you unlocked an entire second game that felt different because you were a cop instead of a gangster.  It's a shame to waste all the assets on such a linear experience.
Title: Re: L.A. Noire
Post by: maxy on May 24, 2011, 11:50:55 AM
The problem with LA Noire is that driving is total shit and gunplay is beyond awful,it feels like something that was placed in panic at the last minute.

It doesn't hurt the game,though.




Title: Re: L.A. Noire
Post by: Stoney Mason on May 24, 2011, 11:55:56 AM
The problem with LA Noire is that driving is total shit and gunplay is beyond awful,it feels like something that was placed in panic at the last minute.


I think it was probably always there. They just aren't very good at it. Same with the Getaway. They definitely should add QTE's to replace a good deal of that stuff. It would look better. You could have better camera angles. And it would actually make more sense instead of adding mechanics in certain places where you have to learn them on the fly.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 12:09:22 PM
Driving is amazing im sorry xbots are so bad at games they can't get down the concept of simple driving. :lol :lol :lol

Driving in this is prob the best open world driving ever.
Title: Re: L.A. Noire
Post by: demi on May 24, 2011, 05:20:06 PM
Yeah uh, the driving is fine in this game. Reminds me of Mafia 2.
Title: Re: L.A. Noire
Post by: Hitler Stole My Potato on May 24, 2011, 05:57:14 PM
Driving?!?

:lol

Who gives a shit about the driving in this "game"?  It feels fine but where are you going to drive to?  What are you going to do?  Sure there's car chases but they're few and far between and even then they're not that interesting.  There's a reason the game offers you the option to completely skip driving - because it's boring as fuck all.

Demi's right.  It's a lot like Mafia 2.
Title: Re: L.A. Noire
Post by: Hitler Stole My Potato on May 24, 2011, 05:58:48 PM
Give it a couple more weeks.  I've got a feeling there's going to be a huge backlash with LA Noire, if there isn't already.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 06:11:27 PM
I still think it's perfect however i'm doing 1 case a day or every few days, kinda like a television programme.
Title: Re: L.A. Noire
Post by: WrikaWrek on May 24, 2011, 08:49:47 PM
I don't know, i mean...maybe the flaws just aren't bothering me, but i'm feeling very immersed in this world. I just keep playing it.
Title: Re: L.A. Noire
Post by: chronovore on May 24, 2011, 09:33:14 PM
I respect Stoney's opinion, but I think we're polar opposites on the Open-World Game player spectrum. Stoney is all about living out a story in these worlds, and I'm all about the side missions. At one point someone complained about Crackdown's "story" and I couldn't stop laughing.

The sandbox analogy works so well for me here, because the base game here is like dropping a bunch of toys into a sandbox and then seeing what can be made from them. If some kid complained that the narrative quality felt strained when the green plastic soldiers were confronting the ball of twine and the Tonka truck in the back of the sand castle, I would LOL there as well.
Title: Re: L.A. Noire
Post by: chronovore on May 24, 2011, 09:34:47 PM
Ah, also came here to post this: ANALYSTS ARE SILLY
http://www.gamesindustry.biz/articles/2011-05-24-take-two-in-new-buyout-rumour

A game which cost a metrick fsck-tonne of money and five years does not make Take2 more attractive than GTA itself makes it. Bondi is not going to produce another game in a timeframe which makes sense to anyone who could purchase them.

Man, I am full of cynical lulz today.
Title: Re: L.A. Noire
Post by: fistfulofmetal on May 24, 2011, 09:40:23 PM
Give it a couple more weeks.  I've got a feeling there's going to be a huge backlash with LA Noire, if there isn't already.

guaranteed.



I'm completely uninterested in continuing. With The Witcher 2, Dirt 3, and Infamous 2 coming up pretty soon - why would I waste my time?
I think this'll be the first game I've ever traded in before beating it.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 24, 2011, 09:43:18 PM
I respect Stoney's opinion, but I think we're polar opposites on the Open-World Game player spectrum. Stoney is all about living out a story in these worlds

This.

I respect the other side and I can totally understand why people like games like Crackdown and Just Cause but they me leave me cold and I never finish them. If a game is too open for me it all just starts to feel aimless and pointless although I get other people find that freedom to be enjoyable. For me all open world games get very repetitive so I need a story or context to pull me through them. Open World games and rpgs are the two genres I need a story or immersion in for me to enjoy because they generally take so long to finish. Some genres like shooters I don't care about it at all. I like open worlds because of the immersion of being in the open world. Not necessarily because I can do everything in that open world. So games like LA Noire and Mafia 2 are perfect for my taste. RDR for me was sort of the perfect balance of what I want in an open world game but I don't mind an even more stripped down experience if the game world hooks me.

As far as a "backlash" people backlash about everything nowadays. My experience was my experience. I played and enjoyed LA Noire. I think it was a little over-rated review wise and it had its flaws but I still really enjoyed it. A backlash is just another opinion just like my opinion.
Title: Re: L.A. Noire
Post by: pilonv1 on May 24, 2011, 10:12:02 PM
Why drive? Just hold down Y. Unless you want the 194.9 mile achievement.

I don't know if there will be a huge backlash, this isn't like GTA where it's obvious that the game was over-rated despite being an obvious pile of shit. It's much more polarising.
Title: Re: L.A. Noire
Post by: Sho Nuff on May 24, 2011, 10:26:33 PM
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Title: Re: L.A. Noire
Post by: Stoney Mason on May 24, 2011, 10:34:41 PM
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?


Hadn't heard anything. What's the story?
Title: Re: L.A. Noire
Post by: pilonv1 on May 24, 2011, 10:42:46 PM
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?

Unskippable cut scenes
Heavily scripted "chases"
Terrible checkpoints
Following missions

You don't say?
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 24, 2011, 11:45:51 PM
Rockstar San Diego rules so who cares
Title: Re: L.A. Noire
Post by: Herr Mafflard on May 25, 2011, 06:15:52 AM
I'm with Stony regarding open-world games. I loved Saint's Row 2 but purely for the co-op stuff. GTA IV is sorta of a guilty pleasure - I can see why people find it boring, but I really like the driving and shooting mechanics in it, more so than that of Saint's Row. LA Noire has the worst driving mechanics in an open-world game ever. I even prefer the driving in Alan Wake. It feels too sensitive in LA Noire. But I don't mind it too much.

However, I'm really enjoying LA Noire but I can see how easily you can get burnt-out from the structure of the cases. I'm only doing one or two cases a day after a long bout of Witcher 2, and they complement each other perfectly, like a nice dessert after the main course. If your gaming diet currently only consists of LA Noire, then I can easily see it getting frustrating.
Title: Re: L.A. Noire
Post by: chronovore on May 25, 2011, 09:26:18 PM
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Spill deets, d00d.
Title: Re: L.A. Noire
Post by: maxy on May 26, 2011, 01:39:09 AM
yeah,spill some beans



L.A. Noire manual credits Rockstar San Diego and RAGE Technology Group.
Title: Re: L.A. Noire
Post by: WrikaWrek on May 26, 2011, 09:22:31 AM
The last moments of the game went downhill for me in comparison to the rest of the game, and i feel more and more that devs can't quite handle endings. But i'm hopeful for the future, bring the sequel on.
Title: Re: L.A. Noire
Post by: pilonv1 on May 27, 2011, 09:28:10 PM
Im in mission 14 I think, wtf I have to find landmarks. What is this...

I complained about it earlier, it's stupid.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 27, 2011, 09:36:37 PM
Really?


spoiler (click to show/hide)
The landmark thing is incredibly easy not to mention all you have to do is mark them until it tells you which one is your objective. Also the game will eventually tell you the correct landmark if you wait too long.
[close]
Title: Re: L.A. Noire
Post by: rodi on May 28, 2011, 03:38:44 AM
spoiler (click to show/hide)
Yeah, the landmark/riddle thing was pretty easy. Just read the clues in the riddle and match it to the description of the landmarks on the map.
[close]
Title: Re: L.A. Noire
Post by: pilonv1 on May 28, 2011, 03:47:11 AM
I never said it was hard. Just poor design.
Title: Re: L.A. Noire
Post by: Himu on May 28, 2011, 04:03:33 AM
I seem to be a mix between Stoney and Chronovore. I enjoy sandbox games when they give you a story, but I mostly only do so at the most basic of levels. This is why I love GTA3, Vice City, Saints Row 1 and 2 so much, because you get to play a specific character (gangster) with a specific goal (be the best gangster) in a specific environment (gang ran city). It gives you something to strive for. They are games that put you in a role and it's your job to build on that. I don't really require much narrative in these games because the actions mean that much more. Seeing Niko complain about his past and then turning to murder even more doesn't move me; I don't give a shit about his pathos. I just wanna have some fun with a fun character.

It's a part of why I like role playing games so much: you get to play as someone else, someone usually far more interesting than me and that's why I tend to prefer playing as characters who have no moral compass or completely different goals than me. I don't like playing as the good guy in these games, because playing the good guy takes you out of the whole "hey, I'm running over and shooting people" mindset. It ruins the setting and breaks all immersion for me.

On the other hand though, most of my time spent playing sandbox games is doing crazy stuff like stunt jumps or odd jobs. Things that really test me as a gamer, both in skill and patience and my "I want to throw my controller" meter. I really get a kick out of exploring a new GTA city from head to toe just finding little things to do, which is partly why I found GTA4 so disappointing and yet RDR so riveting.

The best sandbox games to me, are neither one side or the other, but a mixture of both (GTA3, Vice City, Saints Row 1/2, RDR).

Basically, if your character's resolve doesn't gel with the shit you're doing, the sandbox game feels like a flawed experiment, because the most important aspect of open-world games, above all else, much like rpgs, is creating a believable world that the player wants to soak in and absorb just because it's fun and interesting to do so. But it's equally as important to provide a number of activities to do, because half the fun of these games is exploring a made up city for you to toy around with. The tricky part is providing activities that make sense to the setting, characters and environment. Otherwise, you break the rule of immersion.
Title: Re: L.A. Noire
Post by: pilonv1 on May 28, 2011, 04:25:40 AM
It's even less of a sandbox game than Mafia 2 which isn't much of a sandbox game to begin with.
Title: Re: L.A. Noire
Post by: chronovore on May 28, 2011, 04:52:31 AM
I am part of Himumu! Or Himumu is part me!

The part that's really going to bake Stringer Bell's noodle is when he realizes I'm just one of Stoney's alts.
Title: Re: L.A. Noire
Post by: pilonv1 on May 29, 2011, 06:36:11 AM
wtf was that ending
Title: Re: L.A. Noire
Post by: Himu on May 30, 2011, 06:43:11 PM
So this game is just straight up adventure game? Sounds refreshing.
Title: Re: L.A. Noire
Post by: Stoney Mason on May 30, 2011, 07:02:09 PM
So this game is just straight up adventure game? Sounds refreshing.

There are shooting, foot chase, and driving elements to the game but it's really about the interrogations and finding clues, and the story. So yeah, at its core its an adventure game.
Title: Re: L.A. Noire
Post by: iconoclast on May 30, 2011, 07:09:18 PM
I'm enjoying this game, but it's starting to wear thin for me. I've only got a few cases left, and so far I'd say that homicide was by far the highlight. I didn't like where the story was going once you got to vice, and now it seems to be going in an even worse direction. Meh.

I still like it though. I'm just a sucker for the time period and detective work.
Title: Re: L.A. Noire
Post by: pilonv1 on May 30, 2011, 07:38:57 PM
I do like how the stories at those desks all tie up though, the problem is that the "investigations" are really weak, especially on arson

spoiler (click to show/hide)
show up at a building just to look at the water heater
[close]
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 30, 2011, 07:49:14 PM
I beat it, really loved it although ending felt rushed. I don't understand poeple who say the story is crap and theres no development because some of the characters in the game (especially the partners) are some of the most interesting well acted characters in gaming.
Title: Re: L.A. Noire
Post by: tehjaybo on May 31, 2011, 08:51:52 AM
Loved the game, hated the ending. 

spoiler (click to show/hide)
The whole Arson desk really got me down.  I mean, here I am, playing some character that I've grown to respect and all, and he gets busted down by dicks?  Ehhhhhhhh.....   And the end, oh god.
[close]
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 31, 2011, 10:51:29 AM
 Rockstar has revealed a steady slate of L.A. Noire DLC, coming until late July, that includes four new cases for Cole Phelps to bring his seething congeniality to. (Yep, the previously Best Buy-exclusive Nicholson Electroplating arson case is on the list.) You could buy all the content piecemeal for $20, or you could pre-purchase all of it for $10 with the newly announced Rockstar Pass. After June 14, the price of the pass will increase to $12.

In even better news, two of the cases -- The Naked City and A Slip of the Tongue -- are available today, assuming you have the 360 version. Sadly, trying to access the PS Store on the PS3 version still causes the game to crash, but hopefully the store will be working soon.

If this seemingly smart gambit works as planned, it would give players a reason to keep their copies off of the used game shelves until just before August -- after all, they've already paid for the DLC, right? -- so we'll be interested to see if it plays out that way.
... So, the boys in the lab have been going over it and they can't make heads or t-- whaddya mean it's all laid out there in its entirety, rendering your services pointless? What about a list of all the DLC with prices? ... Oh, right after the break? You don't say.

Chicago Lightning Detective Suit (Social Club only) - May 17
L.A. Noire Rockstar Pass (limited-time discount price) - May 31 - $10
"The Naked City" DLC case - May 31 - $4
"A Slip of The Tongue" DLC case - May 31 - $4
Broderick Detective Suit and Gun - May 31 - $1
Sharpshooter Detective Suit and Gun - May 31 - $2
The Badge Pursuit Challenge - May 31 -$2
Chicago Piano Machine Gun (free community unlock) - May 31
L.A. Noire Rockstar Pass (standard price) - June 14 - $12
"Nicholson Electroplating Disaster" DLC case - June 21 - $4
"Reefer Madness" DLC case - July 12 - $4
Title: Re: L.A. Noire
Post by: demi on May 31, 2011, 11:36:04 AM
$10 for all of it is ok, but I'll pass...
Title: Re: L.A. Noire
Post by: HyperZoneWasAwesome on May 31, 2011, 01:38:34 PM
are  any of those the retailer exclusive pre-order missions?

IE, is this ALL the DLC the game will get in the future.
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on May 31, 2011, 02:22:33 PM
all of them are the retailer exclusive cases / outfits. no word on original future DLC
Title: Re: L.A. Noire
Post by: pilonv1 on May 31, 2011, 07:47:20 PM
The outfits and cases are useless, why would you bother?
Title: Re: L.A. Noire
Post by: Sho Nuff on June 01, 2011, 12:54:32 PM
God the last Homicide case keeps throwing horrible game mechanics at you
Title: Re: L.A. Noire
Post by: Sho Nuff on June 01, 2011, 01:01:12 PM
oh my god a maze  :lol
Title: Re: L.A. Noire
Post by: Sho Nuff on June 01, 2011, 01:09:39 PM
Oh my god a balance platform  :lol

This is utter trash
Title: Re: L.A. Noire
Post by: pilonv1 on June 02, 2011, 01:59:06 AM
Oh my god a balance platform  :lol

This is utter trash

sup

"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"

The dumbest part is it's not even a hard maze

Also

http://www.escapistmagazine.com/videos/view/zero-punctuation/3347-L-A-Noire

Very big spoilers there though
Title: Re: L.A. Noire
Post by: Sho Nuff on June 03, 2011, 03:51:51 AM
Jesus christ nice spoilers Yahtzee.

Just finished it. Garbage ending, game ran out of steam halfway through.
Title: Re: L.A. Noire
Post by: iconoclast on June 05, 2011, 05:32:10 AM
Finished the story just now. The ending was awful, as everyone else has said. Gonna do the rest of the side missions now and start working toward 100% completion. Thankfully it doesn't seem like too much of a grind. But anyway, I still kinda enjoyed the game, despite all of its problems. It was decent enough. I'd give it a 7/10.
Title: Re: L.A. Noire
Post by: pilonv1 on June 05, 2011, 07:57:15 AM
I cleaned up the landmarks and street crimes today. Ended up with 54 cars, thought about doing the cheev for it but thought against it and picked up the Rockstar Pass. Will have a go at the extra cases tomorrow.
Title: Re: L.A. Noire
Post by: archie4208 on June 23, 2011, 11:09:39 AM
PC version confirmed (http://www.rockstargames.com/newswire/article/17161/la-noire-is-coming-for-pc-this-fall.html).  Yay?
Title: Re: L.A. Noire
Post by: Herr Mafflard on June 23, 2011, 11:35:12 AM
finally, a version of the game that doesn't look and run like poop

makes me wish I didn't buy the Rockstar dlc pass on the 360 now...
Title: Re: L.A. Noire
Post by: iconoclast on June 23, 2011, 11:58:20 AM
So will the PC version be like 30gb?
Title: Re: L.A. Noire
Post by: Herr Mafflard on June 23, 2011, 12:14:26 PM
So will the PC version be like 30gb?

that would be awesome
Title: Re: L.A. Noire
Post by: rodi on June 27, 2011, 01:05:19 AM
So, I recently stumbled on this article and now I'm kind of sorry my sixty-something bucks went to this game.

http://au.xbox360.ign.com/articles/117/1179020p1.html

If this is old news and I missed it somewhere, my bad.
Title: Re: L.A. Noire
Post by: pilonv1 on June 27, 2011, 01:25:39 AM
typical lazy australians
Title: Re: L.A. Noire
Post by: Great Rumbler on June 27, 2011, 01:26:10 AM
PC version confirmed (http://www.rockstargames.com/newswire/article/17161/la-noire-is-coming-for-pc-this-fall.html).  Yay?

$5 Steam Holiday sale or bust! :hyper
Title: Re: L.A. Noire
Post by: chronovore on June 27, 2011, 06:44:12 AM
So, I recently stumbled on this article and now I'm kind of sorry my sixty-something bucks went to this game.

http://au.xbox360.ign.com/articles/117/1179020p1.html

If this is old news and I missed it somewhere, my bad.

Quote
The developers accounts all indicate that the studio functioned under a decidedly informal hierarchy. If writer/director Brendan McNamara wanted something changed, he'd just go and talk to the staff member implementing it, rather than going through lead staff. "Often the leads weren't involved," remembers a programmer. "If you'd talk to your lead and say, 'Hey, Brendan's making this unreasonable demand,' they'd be understanding, but they're ultimately powerless. They can't go and tell Brendan that it's not feasible, just as much as I couldn't tell him. He just won't listen to reason."

"I can go to anyone I want," McNamara told IGN when we raised the topic of studio structure. "It's my game. I can go to anyone I want in the team and say, 'I want it changed'." Rockstar's Sam Houser, he told us, can also make the same requests of his teams. "I've been doing it for a long time," he continued, "and it seems to have worked so far for me."
I worked on a project like that once. It was the worst project of my entire 17 year career in games.

When a director is unwilling to respect the position of the leads, there is no way anything involving efficiency, respect for individual creative effort, ownership, or responsibility are being respected. My heart goes out to Team Bondi, but surely someone could have sprung a couple weeks' salary to fund a ninja hit on McNamara?

Quote
McNamara wasn't actively involved with HR matters at Team Bondi, and by his own admission made no attempt to intervene once he realised that people were leaving quite frequently. "I thought it was a process where some people would stay the course, and some wouldn't," he said. "You talk to people who say, 'Oh, I'd love to come in and be a tester,' but the process of making video games – or testing video games – is: generally, they're broken. They aren't much fun to test. And to some extent, we try to build those systems. If you're working on some tools to build the world, and those tools aren't working very well, by its nature, all your artists are going to be upset about that. If you're working on tools to let you build levels and they aren't working very well, then by its nature, all your designers are going to be upset about that. But that's part of the process you go through when you're making new technologies, and new games."
So... McNamara can't tell the difference between being a tester of a product headed for retail, and being a creative professional attempting to use software to make said retail product?
 ::)
Title: Re: L.A. Noire
Post by: pilonv1 on June 27, 2011, 07:05:51 AM
Remember a few pages back when ShoNuff mentioned San Diego finishing the game? What was all that about? :teehee
Title: Re: L.A. Noire
Post by: fistfulofmetal on June 27, 2011, 08:31:10 AM
i could see myself getting this on steam for 10 bucks even though i didn't really like it. purely to laugh at how many gigs i'll have to download
Title: Re: L.A. Noire
Post by: demi on June 27, 2011, 09:04:29 AM
This game is awesome.

spoiler (click to show/hide)
I've been using a 100% guide cause I'm lazy
[close]

I just like watching the scenes play out.
Title: Re: L.A. Noire
Post by: chronovore on June 27, 2011, 09:09:04 AM
Remember a few pages back when ShoNuff mentioned San Diego finishing the game? What was all that about? :teehee

Probably just that this Flying Dutchman of a game needed to be shipped, and San Diego has proven that they can actually finish a game.
Title: Re: L.A. Noire
Post by: rodi on June 27, 2011, 11:16:37 AM
Reading about that kind of work environment actually reminded me of being in an army company of newbies straight from boot camp, and the first sergeant was a total micro-control nazi. Everyday was terrifying. He'd spot you in the parking lot getting out of your car from hundreds of meters away and zero in on you with his shark teeth bared. And it showed in our work performance, having to do everything out of fear. We were exhausted, senior NCOs all the way down to the average joes.
Title: Re: L.A. Noire
Post by: chronovore on June 27, 2011, 09:21:48 PM
My dad said similar stuff about his Staff Sergeant when he was in OCS. Apparently everyone hated the S. Sgt. more than they hated the idea of going to Nam. In a way, I think that's their job -- make them hate him more than anything else, so that even war seems like a relief? I don't know about soldiering, but I'm pretty sure it's not the optimal way to make a game.

A friend is sending me a copy of this on PS3 (yay, free! yay, no disc swap!), but even so I wonder if this article will affect my enjoyment of the game.
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 12:52:13 AM
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]
Title: Re: L.A. Noire
Post by: rodi on June 28, 2011, 12:54:32 AM
I've heard of that happening, where it was kind of a bonding thing to have everyone hate on one guy. And it DID work with this first sergeant at the start when it was all just training (we all had the hope that he would get better once we actually deployed, maybe leave us alone at least), but he got worse after we actually got to the war zone it ended up stressing everybody out so much that the higher-ups got rid of him. Sounds like Team Bondi really needed a whistle blower. Too bad no one had the guts.
Title: Re: L.A. Noire
Post by: pilonv1 on June 28, 2011, 01:19:30 AM
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]

IIRC there's something in the Naked City case that gives some indication. But nothing that would qualify as having it make sense.
Title: Re: L.A. Noire
Post by: chronovore on June 28, 2011, 06:19:47 AM
I've heard of that happening, where it was kind of a bonding thing to have everyone hate on one guy. And it DID work with this first sergeant at the start when it was all just training (we all had the hope that he would get better once we actually deployed, maybe leave us alone at least), but he got worse after we actually got to the war zone it ended up stressing everybody out so much that the higher-ups got rid of him. Sounds like Team Bondi really needed a whistle blower. Too bad no one had the guts.
The game industry tends to be very closely-connected, so it's never wise to raise a fuss to the outside media because (a) it puts your name on first-page Google hit associated with controversy and (b) almost no-one will know if it was deserved or not, so they'll likely just avoid subsequent hiring of that person. So most of the dirt stays on the low-down. I suspect similar to the situation in Hollywood -- most likely everyone knew about Mel Gibson being batshit insane before his arrest last year, it was just the first mass media had caught wind of it.

Within the community itself, there are all manner of informal mechanisms for avoiding this, most of which consist of emails; "Hey, you worked at Konami's US office -- is it worth going to the interview I landed there?" "Oh, man. No way. The place is a nightmare."

The article mentions that the other hires were frequently newbies, and it was through them that McNamara directly dictated what should be in the game, so they had lots of workers with no network through which they would have been warned. It's also mentioned that each discipline's Leads didn't step in and tell McNamara that he needed to address changes through them. They probably felt they would be fired. I'd rather be fired than not allowed to do my job.
Title: Re: L.A. Noire
Post by: rodi on June 28, 2011, 10:37:30 AM
I did not know that about the gaming industry, but that just goes to show you how much of the REAL WORLD I've experienced (lol none). Well, at least they had a way out. Kind of sucks most of them ended jobless and with a bad taste in their mouth. Beats being stuck in a nightmare for a term of service.

Ugh, I still feel grimy from that article. He might be a swell person outside of work, but McNamara sounds like a dick.
Title: Re: L.A. Noire
Post by: Stoney Mason on June 28, 2011, 10:59:53 PM
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]

Because he's a man.
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 11:01:07 PM
That would make sense if he wasnt a prude... but it doesnt fit his character at all, so...
Title: Re: L.A. Noire
Post by: Stoney Mason on June 28, 2011, 11:03:05 PM
There are lots of "prudes" underneath who do un-prude like things. Hell I could fit in that category.

 I could also mention a few noire movies which roughly have characters who do the same thing. It's kind of the point for the genre. Everybody has secrets. Everybody has a dark side or a side that isn't their public face.
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 11:10:42 PM
It's pretty stupid, man, sorry.
Title: Re: L.A. Noire
Post by: Stoney Mason on June 28, 2011, 11:12:06 PM
lol. I was just commenting. I don't really care.  :P
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 11:12:24 PM
Clearly
Title: Re: L.A. Noire
Post by: pilonv1 on June 28, 2011, 11:39:46 PM
Obviously they needed a reason to knock him down to doing shitty cases and this was the best they could come up with. Hastily put together scene of cheating on his wife who we never saw
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 11:47:55 PM
Yeah, but after your first case, Biggs is like "UR COOL COLE. EVEN THO U FUK HOOKERS. WE COOL."
Title: Re: L.A. Noire
Post by: pilonv1 on June 28, 2011, 11:48:47 PM
I dont even remember that
Title: Re: L.A. Noire
Post by: demi on June 28, 2011, 11:51:40 PM
Everyone treats Cole like shit, but Biggs is like "STOP PICKING ON COLE HE JUST FUKS DIRTY HOOKERS"
Title: Re: L.A. Noire
Post by: Eel O'Brian on June 28, 2011, 11:57:50 PM
 :lol
Title: Re: L.A. Noire
Post by: pilonv1 on June 29, 2011, 02:22:30 AM
Everyone treats Cole like shit, but Biggs is like "STOP PICKING ON COLE HE JUST FUKS DIRTY HOOKERS"

Going to check this tonight.
Title: Re: L.A. Noire
Post by: maxy on July 05, 2011, 03:39:29 AM
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?

hmm

http://www.eurogamer.net/articles/2011-07-05-rockstars-disdain-for-la-noire-dev (http://www.eurogamer.net/articles/2011-07-05-rockstars-disdain-for-la-noire-dev)
Quote
Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.

As a result, Rockstar will not publish Team Bondi's next game, the former staff members claimed.

The explosive comments follow last month's allegations over brutal working conditions at the Australian developer, and in particular L.A. Noire writer and director Brendan McNamara's controversial management style.

"I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game," a source said.

"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."

The International Game Developers Association is investigating Team Bondi following last month's revelations.

Developers were reportedly asked to work 110-hour weeks during crunch periods, often without overtime pay. Studio boss Brendan McNamara was accused of being abusive to staff, while 130 developers have complained of being left off the game's credits.

Continued GI's sources: "Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management.

"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control.

"It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

Sho Nuff :bow2
Title: Re: L.A. Noire
Post by: rodi on July 05, 2011, 05:19:43 AM
Oh god.  :lol
Title: Re: L.A. Noire
Post by: chronovore on July 05, 2011, 09:48:55 AM
So, I'd always thought that Team Bondi was Rockstar Australia -- I guess it was just my assumption that they'd get there the same way Rockstar San Diego was fashioned from Angel Studios.

But Angel Studios managed to ship several successful games on their own before hitting some trouble developing Red Dead Revolver for Capcom. R* swooped in, supported the finishing of the game, and its sequel. It worked out pretty well there.

It's funny how McNamara is trying to compare himself and his directing style to the Housers, while their stuff has been pretty well acclaimed and received, and so far McNamara is famous for two of the most over-hyped and delayed titles, and has alienated Sony and Rockstar in doing so. It sounds like he's got a tough road ahead of him, for whatever he's working on next.
Title: Re: L.A. Noire
Post by: Cerveza mas fina on July 05, 2011, 01:07:19 PM
Im reading through the story now, its so compelling.
Title: Re: L.A. Noire
Post by: Cerveza mas fina on July 05, 2011, 01:21:42 PM
Jesus Christ Team Bondi are assholes, beyond normal corporate bull.

Quote
/Why is the hour from 6-7 not paid?

As an organisation we offer a package rate within your contract of employment, for a professional worker, per annum. These days and hours may be varied or extended at times to meet milestones and project commitments. Provision for these hours has been factored into your package rate.  This year we have been unable to increase this package rate, but in previous years we have been able to increase your package rate and generously in many case which have been above the rate of inflation. This has been in recognition of exceptional effort.

:rofl

Don't all contract state how many hours you work?

Quote
Am I going to receive, or sign a new contract of employment saying that I am entitled to the scheme? Why can I not have a new contract of employment including the weekend working policy?

The short answer to this is no, but here's the reason why:

When you commence employment at a company, a contract of employment is negotiated prior to you joining, outlining the employer and the employee's commitment. This includes a negotiation of the salary package, notice period, job description, and many other aspects including visa status etc. The contract of employment is therefore an individual document between you and the company. 

Outside of the contract of employment are a series of policies which the company defines and presents to the organisation as a whole. These are not negotiated between employer and employee and are not individual to only certain employees, but they set a standard across the whole organisation which we will all abide by. For example, the IT policy, and the weekend working policy.

:rofl
Title: Re: L.A. Noire
Post by: MyNameIsMethodis on July 05, 2011, 01:34:09 PM
Don't forget that Sony Santa Monica actually worked on the game too. So you're technically playing something David Jaffe had a hand in on 360.

Title: Re: L.A. Noire
Post by: Cerveza mas fina on July 05, 2011, 01:51:28 PM
The story is fucking horrible. Corporations will do anything to get that last dollar from their employees while splurging on other shit.
Title: Re: L.A. Noire
Post by: Cerveza mas fina on July 05, 2011, 01:57:56 PM
Its bad in games sometimes, but I think all coprorations push their employees as far as they can with lies, half truths and other methods.
Title: Re: L.A. Noire
Post by: Sho Nuff on July 05, 2011, 04:41:09 PM
Apparently the IGDA is "investigating"

Rockstar better brace for a strongly worded letter!
Title: Re: L.A. Noire
Post by: chronovore on July 08, 2011, 10:09:44 AM
Yeah, I've seen that same "IGDA is currently investigating" phrase in each article. Maybe the IGDA will show up at Brendan's house and waggle their finger at him while making "tut-tut" noises?

The only real answer I can think of would be for them to bring legal might to bear against Team Bondi or McNamara himself, in the same way that the EFF will bring their own legal resources to defend a group being legally persecuted, particularly if it can establish a legal precedent.
Title: Re: L.A. Noire
Post by: cool breeze on July 08, 2011, 09:41:32 PM
I tried to go back and finish this.  A bit into the first Vice mission and the monotony of playing rushed back.  Feels like such a chore.  Don't have the patience to chase down every goddamn person I talk to and deal with the illogical questioning routine.  Although it can be fun when everything clicks and it feels like an approximation of police work from movies, there is so much tedium and busted design to deal with.  I'll just watch the rest of the story on youtube or something. 
Title: Re: L.A. Noire
Post by: pilonv1 on July 09, 2011, 06:32:52 AM
Just play it with a guide.

Im going to try the new reefer dlc today
Title: Re: L.A. Noire
Post by: rodi on July 09, 2011, 08:34:19 AM
The game does get frustrating, all those questions with answers that are completely unrelated to what's even said in the conversation. Honestly it was a lot funner when I just had a guide telling me all the answers and I blew through the questions. I don't know why that made it a better experience for me to just watch the game unfold rather than actually play it.

And it sucks that Team Bondi has distinguished mentally-challenged work practices. wtf
Title: Re: L.A. Noire
Post by: chronovore on July 09, 2011, 10:54:47 PM
The xbox version was selling for ¥1980 used at the import shop. I would have bought it if a PS3 version wasn't already in the mail on its way to me.
Title: Re: L.A. Noire
Post by: pilonv1 on July 14, 2011, 04:48:13 AM
Finished the final DLC case today (Reefer Madness), was way to short and extremely basic.

Nicholson Electroplating was good in terms of length but had a terrible achievement. Slip of the Tongue and Naked City were much better cases, and probably better than most of the cases in game too.
Title: Re: L.A. Noire
Post by: chronovore on July 16, 2011, 08:24:01 PM
copy-pasted from "What are you playing?":
Quote
L.A. NOIRE arrived, so I played the first two hours of that, which appear to be the tutorial. It's got a lovely, evocative sense of place, the technology behind the facial animation is brilliant, but the investigative gameplay is not fun. Point and click adventures required that you move the character to each point on the screen and press "investigate." Noire requires you move your character around a scene and wait to hear a chime and feel a buzz, then press "investigate." Congratulations to McNamara's team for taking 7 years and untold tens of millions of dollars to replicate 30-year-old gameplay which was, at the time, achieved by a single developer over the course of months.

For an introductory "mission," it's surprising how weird and counter-intuitive the interrogations were. The lady in the jewelry store sits there after her story with the shiftiest eyes in the world, so I chose "Doubt." She's all, "HOW DARE YOU, YOU FASCIST PIG?! I WILL NEVER TALK TO YOU AGAIN!" -- and Cole reacts by wandering off, p-whipped. How about "No, lady, fuck you. I'm a cop and you are a potential suspect in a murder investigation. I'll tell you when you're done being a chatterbox, bitch."

I don't understand; I thought "doubt," would be something between Truth and Lie, but no...

Does this become any more fun?
Title: Re: L.A. Noire
Post by: cool breeze on July 16, 2011, 10:51:07 PM
You learn to think according to the game's broken logic.  At least up to the 13th mission, it's mostly doing the same tasks for each case.  That's when I gave up and sold it.

Doubt just means you don't believe them and have no evidence.  Lie means you don't believe them, but have evidence.  Always lie first because it reveals extra information and you can back out of it. 
Title: Re: L.A. Noire
Post by: fistfulofmetal on July 16, 2011, 11:12:44 PM
this game deserves every bit of backlash it gets. moreso than GTA4.

Title: Re: L.A. Noire
Post by: chronovore on July 18, 2011, 03:08:14 AM
The IGDA can go suck a orchard full of dicks - they can stay the fuck away from the moral high horse after the Langdell incident.
Yeah, having Langdell on the board of IGDA was like leaving the pedophile in charge of a kindergarten class.


You learn to think according to the game's broken logic.  At least up to the 13th mission, it's mostly doing the same tasks for each case.  That's when I gave up and sold it.

Doubt just means you don't believe them and have no evidence.  Lie means you don't believe them, but have evidence.  Always lie first because it reveals extra information and you can back out of it. 
I will give it another couple hours. I'm interested to see how much it opens up now that the tutorial's done. Also, I'm a fan of the cinema of that era, and I've even been missing my hometown of Los Angeles lately, so this is kind of a fix for that.

It's strange though, the look and feel is trying so hard to be "period" - not just accurate to that time, but accurate to the CINEMA representation of that time. And then the characters are throwing F-bombs left and right. It's schizophrenic.
Title: Re: L.A. Noire
Post by: pilonv1 on July 18, 2011, 05:46:21 AM
Just play it with a guide and get your partner to drive you around. You get to enjoy the story (which is good most of the time, at least the cases are until the end), and you don't get any of the frustration of trying to read the developers minds.
Title: Re: L.A. Noire
Post by: demi on July 18, 2011, 09:18:00 AM
That's what I did - minus making my partner drive until I got that dern achievement to pop for driving.
Title: Re: L.A. Noire
Post by: chronovore on July 18, 2011, 10:14:50 AM
I'm playing on PS3 since a friend sent me his copy; I don't give two flying poops about Trophies, so I guess I'll be riding shotgun from here on out.

It just dawned on me: homies could drive you around in Saints Row 1. It's funny that Volition took that out.
Title: Re: L.A. Noire
Post by: maxy on August 05, 2011, 11:32:22 AM
Posted on gaf,no link

Quote
Team Bondi are now bankrupt and the remaining staff are going to be bought by KMM, including Brendan McNamara who was instrumental in sealing the deal. Apparently Depth Analysis (the sister company who own the face tech) are also in some trouble after making little to no money off of LA Noire (like TB themselves).

Rockstar own the LA Noire ip, so it will be interesting to see what happens next.
Title: Re: L.A. Noire
Post by: chronovore on August 05, 2011, 11:47:07 AM
It'd be great if R* actually made a compelling game on the IP.  :P
Title: Re: L.A. Noire
Post by: iconoclast on August 05, 2011, 08:03:51 PM
make game
sell 1.5 million copies
file for bankruptcy

:derp
Title: Re: L.A. Noire
Post by: chronovore on August 05, 2011, 11:59:48 PM
make game for seven years
only sell 1.5 million copies
file for bankruptcy

:derp

Fixed.
Title: Re: L.A. Noire
Post by: Eel O'Brian on September 05, 2011, 01:31:01 AM
holy christ the car chase sequences in this game are just a fucking misery to play, i sincerely want to break my controller across the face of whoever thought this was fun
Title: Re: L.A. Noire
Post by: Eel O'Brian on September 05, 2011, 01:40:12 AM
and this moral equivalency thing they have going in the wwii flashbacks is just el oh fucking el
Title: Re: L.A. Noire
Post by: chronovore on September 05, 2011, 01:52:42 AM
holy christ the car chase sequences in this game are just a fucking misery to play, i sincerely want to break my controller across the face of whoever thought this was fun
From the sound of things at Team Bondi, whomever was implementing your driving gameplay is now out of work, and probably had a broken spirit before then. But the driving is indeed badly implemented. In its defense, driving those cars for real would be just about as sluggish and difficult as it is in the game.

Ive gotten up to the end of the first case of vice and man, this game is pretty boring. I really don't think I can see this one through. Like I wish I could skip dialog. Especially when I have the evidence or the ability to mash the square button until Ive gotten to where I need to be.

I'd like to finish the story missions but I need a month or so break. Maybe I'll buy the PC version when that hits $5 and finish it there.

Also, is it the DS3 or is driving just really bad in the PS3 version? Takes forever to come to a stop and those balancing sections? Fuck that. I lightly tap in the other direction to level out and I fall off.

There's also an instance which really bugs me. In one of the cases, you get told that the victim was bashed with a blunt object like a baseball bat and when you go to the husbands home he has a bloody-looking bat that is completely dismissed. Conveniently you get a call right after that it was a metal rod of some kind. Where's the logic with that?
I got to that same mission with the baseball bat, and laughed when I remembered your post.

Yeah, sure that's lame, but I actually guffawed when in the next case Cole is going through someone's house and he comes across a handgun during the investigation. "Circumstantial," Cole says, dismissing the relevance of a potential murder weapon (in a disappearance case, IIRC).

I recalled demi's advice, and stopped trying to guess at the martian logic that makes up the delineation between Truth/Doubt/Lie in the interrogations, and grabbed a guide. With it, I played up through the Black Dahlia opening, went to the public gardens, and did the balancing game, which killed me a couple times. Realized I still wasn't having any fun. Checked wikipedia to see if I was missing anything interesting in the overall story arc. Turns out I'm not.

I'll rent Band of Brothers, and read James Ellroy's Black Dahlia... pretty sure it'll hit my girlish sweet spot where LA Noire has spent 12 hours of my time fumbling with my bra clasp.

Game has been sent home without a kiss, is now gathering dust in my cabinet; will be turned in for Japanese yens the next time I hit the import store in Namba.
Title: Re: L.A. Noire
Post by: Eel O'Brian on September 05, 2011, 02:20:01 AM
yeah, fuck interrogation, everyone's a shifty-eyed weasel
Title: Re: L.A. Noire
Post by: pilonv1 on September 05, 2011, 02:25:27 AM
Playing with a guide is the only way to go to guarantee your sanity.

LA Noire is best looked at as a test of patience - how much will gamers sit through just to progress a story
Title: Re: L.A. Noire
Post by: Raban on September 05, 2011, 03:59:51 AM
I'm not sure I like this game, but I'm glad Team Bondi got my $60.