THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on February 18, 2010, 11:07:37 AM

Title: Civilization V this fall
Post by: Stoney Mason on February 18, 2010, 11:07:37 AM
Quote
2K Games has announced Sid Meier's Civilization V for release on PC this autumn.

We popped over to Baltimore-based developer Firaxis recently to check on the game's progress and will have a full preview and interview to present in a few weeks.

In the meantime, you can check out the first Civilization V screenshots on Eurogamer now.

We can also reveal that Civ V (or "Civvy" if you like) puts you back in the role of a world leader, guiding one of 18 civilisations from the dawn of man to the space age, and that you will be doing war, diplomacy, research and reality TV in between. Most of those.

You will also pit your wits against some of the greatest and most notorious leaders of this or any age, although full details are still to be announced.

We do know, however, that City States will present a new diplomatic battleground, and that you will continue to manage relationships with other leaders by bribing them, trading and kicking their heads off.

When all else fails war will take place on "vast, realistic and diverse landscapes", and this time you will be able to fall back on ranged bombardment, too, loosing off rounds from behind the front lines.

Perhaps adopting from the BAFTA-winning successes of Civilization Revolution on consoles, the developer is also promising a more intuitive interface suitable for veterans and newcomers alike, with a range of "trusted advisors" to walk you through things if you get stuck.

Interestingly, Firaxis also mentions "new ways to play and win, new tools to manage and expand your civilisation, extensive modding capabilities, and intensely competitive multiplayer".

Modders and multiplayer fans will be able to take advantage of an in-game community hub for playing via internet or email, and for sharing scenarios, comparing scores and achievements and accessing fan-sites.

Unlike a lot of modern PC games, Civ V also promises LAN and hotseat multiplayer support, so you really can fill your boots.

http://www.eurogamer.net/articles/civilization-v-announced-for-autumn
http://www.eurogamer.net/gallery.php?game_id=12880&article_id=976123
Title: Re: Civilization V this fall
Post by: Dickie Dee on February 18, 2010, 11:09:34 AM
:elephant

Hard to improve on IV, though I have no problem with new ones coming out. I don't think of them as refinements of the same game so much as each game is an opportunity to focus on different elements of empire-building.
Title: Re: Civilization V this fall
Post by: Dickie Dee on February 18, 2010, 11:15:29 AM
Twitter or Facebook exclusive ???

Speaking of which, Lord British is making a triumphant return (http://www.escapistmagazine.com/news/view/98382-Richard-Garriott-is-Back-in-the-Game)...with a Texas Hold'em FB game called "Sweet Ass Poker". Seriously
Title: Re: Civilization V this fall
Post by: Stoney Mason on February 18, 2010, 11:28:17 AM
:elephant

Hard to improve on IV, though I have no problem with new ones coming out. I don't think of them as refinements of the same game so much as each game is an opportunity to focus on different elements of empire-building.

I always want them to improve the diplomacy stuff. There is a lot of work that can be done there imo.
Title: Re: Civilization V this fall
Post by: archie4208 on February 18, 2010, 11:30:25 AM
One more turn

one more turn

one more turn

one more turn

one more turn

fffffffffuuuuuuuuuuuu
Title: Re: Civilization V this fall
Post by: Himu on February 18, 2010, 12:19:39 PM
:rock :rock :rock
Title: Re: Civilization V this fall
Post by: Beezy on February 18, 2010, 01:09:35 PM
Oh god...
Title: Re: Civilization V this fall
Post by: cool breeze on February 18, 2010, 01:40:56 PM
:bow 2010 :bow2

Title: Re: Civilization V this fall
Post by: Beezy on February 18, 2010, 02:08:01 PM
I'm scared. :'(
Title: Re: Civilization V this fall
Post by: Dickie Dee on February 18, 2010, 02:29:33 PM
(http://images.eurogamer.net/assets/articles//a/9/7/6/1/2/3/ss_preview_CivV_Screen0067.jpg.jpg)

HEX BASED

:o
Title: Re: Civilization V this fall
Post by: TEEEPO on February 18, 2010, 02:29:37 PM
fuck
Title: Re: Civilization V this fall
Post by: Fragamemnon on February 18, 2010, 02:43:28 PM
Ranged bombardment and hexes? Civ's finally decided to steal some light wargaming elements, which will help its combat model immensely if done right. Stacks of doom are cute but awfully artificial, and using a grid instead of hexes is somewhat uncivilized.
Title: Re: Civilization V this fall
Post by: The Fake Shemp on February 18, 2010, 02:46:20 PM
What's the likelihood of this actually coming out this year?
Title: Re: Civilization V this fall
Post by: Howard Alan Treesong on February 18, 2010, 02:47:58 PM
(http://math.hope.edu/newsletter/hexagons2.jpg)
Title: Re: Civilization V this fall
Post by: Fragamemnon on February 18, 2010, 02:53:02 PM
What's the likelihood of this actually coming out this year?

They say Fall 2010, and Firaxis is actually very good about meeting their timetables. I'd say it's almost certainly coming this year.

:rock Delicious Tactical Carbohydrates :rock
Title: Re: Civilization V this fall
Post by: Beezy on February 18, 2010, 03:08:16 PM
*sigh*

There goes at least a month of my life down the drain...
Title: Re: Civilization V this fall
Post by: The Fake Shemp on February 18, 2010, 03:09:11 PM
Poor Blizzard. Just when it looked like they were a lock for Best PC Game of the Year. :-\
Title: Re: Civilization V this fall
Post by: Brehvolution on February 18, 2010, 04:22:24 PM
(http://i35.tinypic.com/foheue.jpg)(http://i30.tinypic.com/2m4bpyt.jpg)(http://i19.tinypic.com/4uvesup.jpg)(http://i33.tinypic.com/1zyhea0.jpg)
Title: Re: Civilization V this fall
Post by: pilonv1 on February 18, 2010, 05:58:20 PM
:omg MY LIFE IS OVER
Title: Re: Civilization V this fall
Post by: pilonv1 on February 18, 2010, 06:22:08 PM
SHIT GETTING REAL

Quote
The thread over at Paradox:
http://forum.paradoxpla.../showthread.php?t=461436
has a Danish person quoting from an interveiw for a Danish mag:

http://forum.paradoxpla...0794244&postcount=25


    I just wrote down the main points of the article.

    - Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
    - Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
    - Inspired by Panzer General.
    - Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
    - Better diplomatic AI.
    - More diplomatic options between players.
    - Less "cheating" AI.
    - Religion is not a factor anymore.
    - Resources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
    - City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
    - Civics are out, now there is something called "Social Policies".
    - About the same amount of wonders, the tech tree will feel familiar. Great People still in.
    - Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
    - Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
    - DirectX 11 support.
    - Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

DX11
NO STACKING
RELIGION GONE

amazing :bow2
Title: Re: Civilization V this fall
Post by: ManaByte on February 18, 2010, 06:22:21 PM
Twitter or Facebook exclusive ???

That one is also this year. So there are TWO Civ games coming out.
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 18, 2010, 06:23:04 PM
I haven't even played Civ 4 enough. :(

But omg HEXES
Title: Re: Civilization V this fall
Post by: ManaByte on February 18, 2010, 06:23:20 PM
SHIT GETTING REAL

Quote
The thread over at Paradox:
http://forum.paradoxpla.../showthread.php?t=461436
has a Danish person quoting from an interveiw for a Danish mag:

http://forum.paradoxpla...0794244&postcount=25


    I just wrote down the main points of the article.

    - Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
    - Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
    - Inspired by Panzer General.
    - Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
    - Better diplomatic AI.
    - More diplomatic options between players.
    - Less "cheating" AI.
    - Religion is not a factor anymore.
    - Resources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
    - City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
    - Civics are out, now there is something called "Social Policies".
    - About the same amount of wonders, the tech tree will feel familiar. Great People still in.
    - Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
    - Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
    - DirectX 11 support.
    - Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

DX11
NO STACKING
RELIGION GONE

amazing :bow2

Fuck. No Religion. They took it out, put it back, and now took it out again.
Title: Re: Civilization V this fall
Post by: pilonv1 on February 18, 2010, 06:25:28 PM
Reglion implementation sucked in 4. I'm glad it's gone, do it right or not at all

 :patel
Title: Re: Civilization V this fall
Post by: Herr Mafflard on February 18, 2010, 06:27:18 PM
HEXES HEXES HEXES HEXES HEXES HEXES HEXES HEXES

OMG aaaaarhg

(http://blog.usaseopros.com/wp-content/uploads/2009/08/homer-simpson-drooling-261x300.jpg)
Title: Re: Civilization V this fall
Post by: ManaByte on February 18, 2010, 06:28:09 PM
I didn't mind it in 4, but it wasn't as good as it was before.
Title: Re: Civilization V this fall
Post by: pilonv1 on February 18, 2010, 06:28:54 PM
ITS ON STEAM ALREADY

http://store.steampowered.com/app/50100/

Quote
Sid Meier's Civilization® V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time.

In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders, and building the most powerful empire the world has ever known.

    * Believable World: More than just a strategy game -- the expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.
    * Inviting Presentation: An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.
    * Huge Battles: Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
    * In-Game Community Hub: Compete with Civ players from all over the globe via the Internet and Play by Email, or compete locally in Hotseat and LAN matches, offering endless ways to rule the world. The game itself now serves as the hub of community activity, featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It’s now easier than ever for players to become involved in the global Civ Community.
    * Modability: With unprecedented modding tools, players will have unlimited options for modifying Civilization V any way they like

Only six months away, this is too much for me to take in.
Title: Re: Civilization V this fall
Post by: pilonv1 on February 18, 2010, 06:34:24 PM
Yeah that's certainly going to make things interesting. No spamming a certain type of unit once you get the resource.
Title: Re: Civilization V this fall
Post by: ManaByte on February 18, 2010, 06:34:37 PM
Well that's where my PC Strategy monies are going in 2010. Six months....GAH I WANT NOW.
Title: Re: Civilization V this fall
Post by: Hitler Stole My Potato on February 18, 2010, 06:34:58 PM
Meh.  Hexes, no religion, etc.  Not enough to get me pumped to buy Civ 5, and this is coming from a complete Civ whore.  Civ 4 is just about perfect, imo.
Title: Re: Civilization V this fall
Post by: Brehvolution on February 18, 2010, 06:48:51 PM
PleAse leak early. Will still buy day 1!
Title: Re: Civilization V this fall
Post by: Tucah on February 18, 2010, 07:09:32 PM
Civ 4 is pretty much the perfect game, but I'll trying Civ V anyway.
Title: Re: Civilization V this fall
Post by: ToxicAdam on February 18, 2010, 09:33:28 PM
I'm actually going to pay full price for a PC game. The world is going to end!

Title: Re: Civilization V this fall
Post by: Beezy on February 18, 2010, 09:38:02 PM
(http://i41.tinypic.com/veae86.gif)
Title: Re: Civilization V this fall
Post by: Brehvolution on February 18, 2010, 09:47:56 PM
I'm curious how the 'no religion' thing will work out. It was a great source for early cash to subsidize expansion and influence.
Title: Re: Civilization V this fall
Post by: Stoney Mason on February 18, 2010, 09:49:10 PM
I'm definitely not in the camp of Civ 4 being "perfect" although it was a good iteration on civilization. There is always room to improve that forumla. Especially as someone who focuses on the diplomacy side. The military side also can be improved but since I almost never play Civ in that manner and I'm a complete turtle, I won't really speak to that.
Title: Re: Civilization V this fall
Post by: Himu on February 18, 2010, 09:56:07 PM
I play via diplomacy as well Stoney.
Title: Re: Civilization V this fall
Post by: Stoney Mason on February 18, 2010, 10:00:03 PM
Civilization essentially ruined RTS games for me as a genre outside of only a couple of cases. It's everything I prefer to them.


It's mostly about singleplayer.
I can be a complete turtle.
Turned based so I can take my time.
Many options to win instead of just battles.

etc, etc. but then I've always been a political science and history nerd.

I realize that's the point of RTS games not to have any of that stuff but its just interesting to me that one game pretty much nullifies my taste in a whole genre. I have less than zero interest in things like StarCraft.
Title: Re: Civilization V this fall
Post by: Himu on February 18, 2010, 10:01:30 PM
Same. I can't get into many rts. I'm more of a turn based strategy guy, but it wasn't Civ that ruined rts' for me, it was console and handheld turn based strategy rpgs. I find rts' too hectic for the most part. I like to sit and chill and think.

You summarized every reason why I'll pick up Civ 5 instead of SC2 (which I was considering on skipping anyways but I wanna get it anyways because it feels like I'm obligated).
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 18, 2010, 10:02:44 PM
I will diplomasize your face
Title: Re: Civilization V this fall
Post by: Himu on February 18, 2010, 10:06:18 PM
What makes me sad is the lack of balance between turn based strategy and real time strategy on pc.

With turn based it seems there's Civ and Alpha Centauri and... uh, Tropico. And then there's rts', which has like a gazillion games in its genre.

Honestly, Warcraft 3 is the rts I liked the most because of (I know this is cheesy) its emphasis on story and great writing melded with the rts combat.
Title: Re: Civilization V this fall
Post by: cool breeze on February 18, 2010, 10:08:54 PM
Promote diplomacy; kill everyone  :cookiem
Title: Re: Civilization V this fall
Post by: Stoney Mason on February 18, 2010, 10:14:18 PM
What makes me sad is the lack of balance between turn based strategy and real time strategy on pc.

With turn based it seems there's Civ and Alpha Centauri and... uh, Tropico. And then there's rts', which has like a gazillion games in its genre.

Honestly, Warcraft 3 is the rts I liked the most because of (I know this is cheesy) its emphasis on story and great writing melded with the rts combat.
The only RTS games I ever really liked was Rise of Nations. It still had all of the conventions of an RTS but since it was wrapped up in a Civ style wrapper I found it enjoyable. I also agree. Warcraft 3 and games like that, where it reduces the number of units for a battle are the only other style ones I can tolerate. League of Legends I can tolerate and play because of this aspect also.

Turned based games simply don't sell in large enough numbers to really be viable unfortunately. For a whole generation that grew up on the RTS they seem incredibly dull and old school.

It doesn't help that the last set of turn based games before they died got even more hardcore rather than trying to teach newcomers how to play the games. Which only served to turn people off more.
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 18, 2010, 10:17:46 PM
Honestly, Warcraft 3 is the rts I liked the most because of (I know this is cheesy) its emphasis on story and great writing melded with the rts combat.

I thought you were going to say what Stoney said (small unit amounts and perhaps the RPG elements), but it's not like Starcraft didn't have those things as well.
Title: Re: Civilization V this fall
Post by: cool breeze on February 18, 2010, 10:21:31 PM
I'm not a big fan of RTS games (used to be) but I haven't given a lot of games a chance.  Last one I played was either Halo Wars or the beta for the last Red Alert.  Halo Wars was too easy even for me, and Red Alert 3 (I think it was 3) was just being thrown into a multiplayer match confused.

I'm eager to try out company of heroes whenever I stop making excuses like I've been doing for, uh, two or three years now.
Title: Re: Civilization V this fall
Post by: archie4208 on February 18, 2010, 10:23:28 PM
My biggest gripe about Civ is that combat is a chore.  I honestly play diplomatic and expansion style to prevent myself from suffering the combat system.  I have no clue how it can be improved, though.

And on the RTS front, the only RTS I enjoy is HoN which I am absolutely addicted to right now.  Although I don't think it can really qualify as a RTS!
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 18, 2010, 10:24:46 PM
I'm not a big fan of RTS games (used to be) but I haven't given a lot of games a chance.  Last one I played was either Halo Wars or the beta for the last Red Alert.  Halo Wars was too easy even for me, and Red Alert 3 (I think it was 3) was just being thrown into a multiplayer match confused.

I'm eager to try out company of heroes whenever I stop making excuses like I've been doing for, uh, two or three years now.

Do you own CoH? I'll play with you one time. I've only played a bit of the campaign and a handful of MP matches. I need to get back into it.
Title: Re: Civilization V this fall
Post by: cool breeze on February 18, 2010, 10:30:21 PM
I have two copies of CoH + expansions.  I've had company of heroes on dvd since I got my 8800gt 2-3 years ago, and the others on steam because of the THQ deal.

I've also heard Dawn of War 2 is good, as in, it's good and easy to get into.
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 18, 2010, 10:32:19 PM
Well, there's no base building. I played the beta but didn't get the game because 1) I need a better gaming PC 2) I already had too much to play, or stuff I hadn't given enough time to, e.g. CoH.
Title: Re: Civilization V this fall
Post by: Beezy on February 19, 2010, 12:16:44 AM
Anyone here happen to have an extra copy of Beyond the Sword? I wanna try it, but I don't wanna pay for it now that I know Civ5 comes out this year.
Title: Re: Civilization V this fall
Post by: Himu on February 19, 2010, 12:16:52 AM
It doesn't help that the last set of turn based games before they died got even more hardcore rather than trying to teach newcomers how to play the games. Which only served to turn people off more.


sins of a solar empire  :'(
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 19, 2010, 12:19:57 AM
I played one long game of Sins and then never again. I mean, I enjoyed it...but I guess not enough? Definitely looked pretty.
Title: Re: Civilization V this fall
Post by: Himu on February 19, 2010, 12:21:20 AM
I tried out CoH demo. Liked it.

Until they introduced bases.
Title: Re: Civilization V this fall
Post by: CajoleJuice on February 19, 2010, 12:24:53 AM
Have you checked out DoW2? It's basically sci-fi CoH without base-building.
Title: Re: Civilization V this fall
Post by: Himu on February 19, 2010, 12:27:20 AM
Sounds great!
Title: Re: Civilization V this fall
Post by: Stoney Mason on March 08, 2010, 07:12:52 PM
http://pc.ign.com/articles/107/1075587p1.html
Title: Re: Civilization V this fall
Post by: CajoleJuice on March 08, 2010, 07:18:31 PM
Thank you sir
Title: Re: Civilization V this fall
Post by: Brehvolution on March 08, 2010, 08:09:39 PM
:hump Stoney :hump

:hump Civ V :hump
Title: Re: Civilization V this fall
Post by: Stoney Mason on March 16, 2010, 08:47:38 PM
http://www.giantbomb.com/civilization-v-interview/17-2185/
Title: Re: Civilization V this fall
Post by: Brehvolution on March 16, 2010, 09:28:26 PM
"I've never played a Civ before, but I've played Civ Rev and I loved it!"
 :wtf
Title: Re: Civilization V this fall
Post by: cool breeze on June 15, 2010, 09:57:33 AM
http://e3.gamespot.com/video/6265591/#toggle_video

Civ 5 video stuff
 
Title: Re: Civilization V this fall
Post by: Stoney Mason on June 16, 2010, 10:29:13 AM
embed of that video

[youtube=560,345]http://www.youtube.com/watch?v=XcAGm1nWurY[/youtube]
Title: Re: Civilization V this fall
Post by: Brehvolution on June 16, 2010, 11:27:37 AM
Minute 1.
Title: Re: Civilization V this fall
Post by: Beezy on June 16, 2010, 11:38:25 AM
PC GOTY
Title: Re: Civilization V this fall
Post by: Stoney Mason on August 05, 2010, 12:17:28 PM
Quote
I, like many others, have been playing Civilization games for well over a decade. Over this time I've developed several habits and ticks that have become ingrained in my play style. I habitually name my first city 'WillisCool', the second city 'WillisVeryCool' and (should any metropolis be founded near a particularly disputed border) the third: 'F***theRomans'. Or indeed any other civilisation I wish to textually bait. Civilization V, however, horror of horrors, does not let you rename cities.

This caused great pain and anger during my first turns within Firaxis' latest. It was such a break with tradition that my first city had been forcibly called Paris that I physically shook with emotion. Oddly enough, this was a pattern that would continue on a larger scale throughout repeated sorties in Civ V's hexagonal worlds. The game's core concept seems to be to shake you out of accustomed patterns of play, erasing your accustomed Civ-building 'racing line' and insisting that you come at everything from a slightly different angle.

Civilization V isn't simply piling in a barrage of new features and calling it a sequel. In fact, it's actively removing recent additions to the canon. Religion is out on its arse, while many of the features added in Civ IV expansions are similarly erased. This iteration is all about looking deeply at the features that form the bedrock of Civ, yet are so often skimmed over by players or simply left to sustain themselves in rarely frequented menu screens. It's about repackaging the more bewildering things into something palatable, and ensuring that the player is tooled-up and informed enough to deal with them.

As a Civ player I've always been lovingly bewildered and somewhat out of my depth: forever proud of building the Sistine Chapel, yet somehow blind to the starving millions. At some point, Firaxis must have put a Civ player like me in a blank-walled room and asked him politely what he didn't really understand but pretended to anyway in social circles and on internet forums.

He'd have said things like: the way individual tiles work, which style of government he should choose and the use and abuse of luxuries and resources. If he's anything like me, then he'd also reveal a slight unease when it came to naval manoeuvres - and given time, in that small white room in Maryland, he'd break down and through incessant tears admit that he's totally rubbish at combat, and especially crap at keeping track of his myriad of upgraded units.

Civ V soothes these worries. Not by evaporating them, but by explaining them better and giving you clear reasons to engage with them, pulling their roles into sharper focus through active use.

To explain, let's highlight something that in a previous Civ game I'd have had completely automated. Say you notice a particularly fruitful-looking resource spot where you can mine iron. First off, you'll need it within your borders - and to absorb it you can now speed the growth of your Empire by purchasing new tiles through your city screen rather than simply waiting for culture and population growth to do the job. This not only encourages a reinforced appreciation of the fruitfulness and roles of Civ's different (and newly hexagonal) tiles but will also lead you to order a worker to go and busy themselves so you can mine yourself some ore.

Automation is tucked away to some degree within the UI and it's clear that Firaxis wants you to become intimate with the individual advantages and disadvantages of your randomly assigned land-mass through the worker, previously the lowliest of your units. This is further underlined by the game's more stringent approach to resources. The amount of mounted units you can create, for example, directly correlates to the limited number of horses your nation contains - meaning that their acquisition is a necessity, yet if you have a surfeit of the equine beauties then it can suddenly be an even bigger bartering chip (or prompt for an early war) with your neighbours than before.

Similarly, when one of your cities screams for a certain luxury, say ivory, then your eyes will be anxiously scanning the desert or tundra your people laughably call home, before inevitably eyeing up the Romans next door with their green fields and plentiful elephants.

What is increasingly looking like Civ V's triumph, then, is rendering its less glamorous constituent parts interesting, fun and comprehensible. Another example is the constant worry of the research and institution of a blanket society variant (Feudalism! Nationalism! Communism!). This has been given extra texture, depth and control through a social policy screen that lets you sit in multiple camps (where applicable) as well as unlock various new civil branches within each structure of rule.

As for an Iron Age warrior being buried beneath a pile of units and waking up in the manner of California Man, worriedly blinking in the light of nuclear explosions and aeroplanes buzzing overhead... The idiots among us can't let that happen now, either.

In fact, this move away from tiled-up unit-spam, the overall reduced numbers of military units and (more importantly) the way that the game underlines the way units develop through XP-gathering and consequent upgrades, makes you an awful lot more aware of just what kinds of firepower your Civ is brandishing.

And as for the old complexities of piling your little chaps into boats and setting them off across a few tiles of water for a jolly boy's holiday beating up Roman scum, at a certain point of maritime tech, discovery units develop the ability to travel short distances in self-created boats. The days of countless turns in which you were nothing but a glorified ferry operator seem to have been partly erased.

If there's something within Civ V that I'm yet to be convinced by then it's City States: independent, one-city power blocks that are there to be allied with or trampled underfoot. On one hand, they provide an excellent way of expanding early on without the need to build Settlers (an alternative being to establish them as puppet regimes) but to an extent they also seem to get in the way of the traditional argy-bargy with the civilisations that are your direct competitors.

It's more fun to start research pacts, secrecy pacts and "why don't you give me the contents of your Treasury" pacts with the big boys than piddly old Warsaw. Although, as is the way with Civilization, if you don't want Warsaw and his chums in your game then they be turned off before the game begins.

Ultimately - with a UI that's frankly astounding, its polite hand-holding tutorials and event reminders somehow never becoming intrusive - there's little doubt that Civ V is onto something of a winner. The framework of classic Civ has been deconstructed, and its dustiest and most misunderstood parts have been ushered into the foreground, reappearing with a gleam, like the shiny C3PO when he throws his arms in the air at the end of Star Wars.

Established hacks will miss the religion, espionage and suchlike, and those features, surely, will be waiting in the wings as expansion packs. As for being able to name your city after how cool you are (or how cool you intend to be), I'm hoping this is an issue that can be dealt with before the September release, or at the very least in a post-release patch. WillisCool shall be triumphant once more. It has been written.

http://www.eurogamer.net/articles/2010-08-05-sid-meiers-civilization-v-hands-on?page=1
Title: Re: Civilization V this fall
Post by: Brehvolution on August 05, 2010, 01:53:04 PM
:bow
Title: Re: Civilization V this fall
Post by: pilonv1 on August 05, 2010, 07:26:02 PM
Quote
And as for the old complexities of piling your little chaps into boats and setting them off across a few tiles of water for a jolly boy's holiday beating up Roman scum, at a certain point of maritime tech, discovery units develop the ability to travel short distances in self-created boats. The days of countless turns in which you were nothing but a glorified ferry operator seem to have been partly erased.

Amazing, this is brilliant.

I also like the fact you can't rename cities.

System reqs:

Minimum System Requirements:

Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c

Recommended System Requirements:

Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
Title: Re: Civilization V this fall
Post by: Brehvolution on August 05, 2010, 08:40:22 PM
:bow Kestastrophe :bow2

Getting my system up to spec. :bow
Title: Re: Civilization V this fall
Post by: Dickie Dee on August 05, 2010, 09:20:00 PM
Quote
One of the biggest changes to the game is the new one-unit-per-hex restriction.


Quote
Cities will automatically defend themselves now, and can benefit from increased defense based on certain structures or technologies, so you don't necessarily need to garrison a unit for defense but you can if you want to.

:drool

Civ 5 is sounding like the best civ already.

that's awesome, i'm pretty guilty of expanding early and quick and not building enough garrison units - i know i shouldn't but just can't help myself. then i get caught with my pants down and it's Ooops->New Game. I do adjust at at higher levels when I want to play well but HATE IT.
Title: Re: Civilization V this fall
Post by: Stoney Mason on August 06, 2010, 09:11:08 PM
http://www.giantbomb.com/civil-service-the-road-to-civ-v/17-3013/
Title: Re: Civilization V this fall
Post by: CajoleJuice on August 06, 2010, 09:39:03 PM
That linked to a SCII review
Title: Re: Civilization V this fall
Post by: Stoney Mason on August 06, 2010, 09:43:08 PM
That linked to a SCII review

Weird. It was working a few minutes ago. I think they broke the link or took it down for a bit because you can't access the video at all now for some reason.
Title: Re: Civilization V this fall
Post by: Stoney Mason on August 07, 2010, 01:11:26 AM
pics

spoiler (click to show/hide)
(http://i33.tinypic.com/538keu.jpg)
(http://i36.tinypic.com/14npwl4.jpg)
(http://i38.tinypic.com/16lwgpf.jpg)
(http://i37.tinypic.com/iz0oq1.jpg)
[close]
Title: Re: Civilization V this fall
Post by: Great Rumbler on August 07, 2010, 01:20:10 AM
Hexagons :drool
Title: Re: Civilization V this fall
Post by: pilonv1 on August 07, 2010, 01:36:27 AM
That looks so hot :drool
Title: Re: Civilization V this fall
Post by: archie4208 on August 07, 2010, 12:23:23 PM
The RPS preview made my hype meter go through the roof.
Title: Re: Civilization V this fall
Post by: Dickie Dee on August 07, 2010, 04:42:24 PM
http://www.giantbomb.com/civil-service-the-road-to-civ-v/17-3013/

This is back working now btw  :)

edit: holy crap 36 min
Title: Re: Civilization V this fall
Post by: The Fake Shemp on August 08, 2010, 12:05:09 AM
This game is making me get a desktop. :-\
Title: Re: Civilization V this fall
Post by: Joe Molotov on August 08, 2010, 12:06:36 AM
Need to get a new PC before I can run Civ 5. Need to get money before I can get a new PC. Need to get a job before I can get money. :(
Title: Re: Civilization V this fall
Post by: Beezy on August 08, 2010, 02:36:39 AM
Need to get a new PC before I can run Civ 5. Need to get money before I can get a new PC. Need to get a job before I can get money. :(
same here :(
Title: Re: Civilization V this fall
Post by: Dickie Dee on August 08, 2010, 02:40:13 AM
Would've thought it'd be a Civ game that'd finally break me and my system  :'(
Title: Re: Civilization V this fall
Post by: archie4208 on August 08, 2010, 02:45:51 AM
My computer should be able to max it out.  Feels good man.
Title: Re: Civilization V this fall
Post by: cool breeze on August 08, 2010, 08:17:17 AM
I just hope they let you change the hud size.  With Civ 4 (unless there is a mod I don't know about), setting it at my monitor 1680x1050 resolution makes all the text too small.  I set it as a lower resolution just so the text and hud would be a decent size.

taking away stacking actually makes it sound like combat would be more simple to me.  I've seen people complaining that it would be the other way around.
Title: Re: Civilization V this fall
Post by: Diunx on August 08, 2010, 06:29:54 PM
This game sounds great, the last civ I played was 3 never tried 4 since I assume it doesn't run on my machine.
Title: Re: Civilization V this fall
Post by: Brehvolution on August 08, 2010, 10:18:14 PM
I'm interested in knowing what the difference between dual and qaud core is going to be. Will it be a much more noticeable a difference?
Title: Re: Civilization V this fall
Post by: pilonv1 on August 08, 2010, 11:32:48 PM
(http://i35.tinypic.com/2wf6zoj.jpg)

:omg
Title: Re: Civilization V this fall
Post by: naff on August 09, 2010, 12:17:58 AM
I'm interested in knowing what the difference between dual and qaud core is going to be. Will it be a much more noticeable a difference?

Likewise, I got a i5 Arrandale that only emulates quad core (2 physical cores), I'm interested in testing some highly threaded apps to see if it helps much. As for with Civ 5, it depends, if you've got a fast core 2 it should be swapping processes in and out fast enough you shouldn't really notice too much. Of course if they've optimised it for quad core a good quad cpu will obviously outstrip any dual cpu.
Title: Re: Civilization V this fall
Post by: Brehvolution on August 09, 2010, 12:31:59 AM
I understand. but if it's a difference between a  3.5 hour game and a 4 hour game, it's not that big of a deal to me to wait a couple extra seconds each turn. I have my music going anyway.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 01, 2010, 08:37:08 PM
http://downloads.2kgames.com/civ5/site13/community/feature_socialresponsibility/Civ_5_Manual_Features.pdf

Manual sample :omg
Title: Re: Civilization V this fall
Post by: Brehvolution on September 01, 2010, 08:41:18 PM
20 more days :hyper

peanutbutterjellytime.gif
Title: Re: Civilization V this fall
Post by: archie4208 on September 12, 2010, 12:53:51 PM
http://www.gamespot.com/pc/strategy/civilizationv/video/6275453/sid-meiers-civilization-v--video-walk-through

Nine days.  :hyper  The GUI looks like a massive upgrade from Civ4. 
Title: Re: Civilization V this fall
Post by: Rman on September 12, 2010, 03:08:37 PM
I haven't played a Civ game since the first one, which I loved.

Is it still turn based?
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 12, 2010, 05:03:51 PM
I haven't played a Civ game since the first one, which I loved.

Is it still turn based?

Yep
Title: Re: Civilization V this fall
Post by: Brehvolution on September 13, 2010, 04:55:43 PM
Stategy Game of the Year, real talk.
Better than anything else released in September. :rock
Title: Re: Civilization V this fall
Post by: fistfulofmetal on September 13, 2010, 07:14:12 PM
pre-load now in Steam gogogogogog
Title: Re: Civilization V this fall
Post by: Brehvolution on September 13, 2010, 07:41:44 PM
Can't buy til Wednesday.  :'(
Title: Re: Civilization V this fall
Post by: Dickie Dee on September 13, 2010, 10:03:01 PM
Wait what, this week?  :o

I've just been getting back into IV and it crept up on me. If only it wouldn't CRUSH my laptop LIKE DRAGO.  :'(
Title: Re: Civilization V this fall
Post by: pilonv1 on September 13, 2010, 10:11:00 PM
WTF my release says the 24tH!?!?!
Title: Re: Civilization V this fall
Post by: cool breeze on September 13, 2010, 10:14:19 PM
yeah, what? it's coming out this week? I was going to order the box copy from amazon.  If I can get it sooner from Steam I'll just do that.
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 13, 2010, 10:17:06 PM
no he's just saying he's a poor taco who cant afford it until wednesday. its out next week
Title: Re: Civilization V this fall
Post by: pilonv1 on September 13, 2010, 10:58:45 PM
Phew
Title: Re: Civilization V this fall
Post by: pilonv1 on September 13, 2010, 11:26:01 PM
CHEEVES

Not going to post all of them, just the fun ones

Quote
Paul Bunyan
Chop down 1000 forest tiles, across any number of playthroughs.

Three Musketeers
Kill a unit with a French Musketeer when two other Musketeers are providing flanking bonuses.

He Threw A Car At My Head!
Have any city ransomed by Barbarians.

You shall not pass!
Defeat a tank with a spearman

Do no evil
Win a game without going to war or killing a single unit (Barbs included)

See you in hell
Raze and destroy every single city not built by you

Nostradamus
Win a space victory by 1566

The World is Flat
Lose to a space race victory before having entered the renaissance

I hate you all
Lose to a diplomatic victory while being less than friendly with every city state

All alone
Lose to a domination victory while only having 1 city

Better Dead than Red
Nuke every single city of another civ in the same turn.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 14, 2010, 08:37:22 AM
Quote
Nostradamus
Win a space victory by 1566

lol wut
Title: Re: Civilization V this fall
Post by: archie4208 on September 14, 2010, 10:37:10 AM
Turn off barbarians when you're gunning for that cheev.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 14, 2010, 05:45:02 PM
A 2 hour play through from the gaf OT. hype x 1000000000

http://www.ustream.tv/recorded/9553042

http://www.ustream.tv/recorded/9553920

:hyper
Title: Re: Civilization V this fall
Post by: cool breeze on September 14, 2010, 11:37:54 PM
so I'm playing Halo Reach and really, really, really liking it a lot...but I randomly start humming Baba Yetu.  Why can't it be next week  :(

I don't think I've heard any music from Civ 5 yet.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 14, 2010, 11:52:20 PM
Watch a couple minutes of the first vid I posted bro. It's gonna be another epic.  ;)
Title: Re: Civilization V this fall
Post by: archie4208 on September 15, 2010, 05:46:48 PM
http://steamcommunity.com/profiles/76561197962691824/stats/appid/8930/achievements

Full cheesement list.  :drool
Title: Re: Civilization V this fall
Post by: archie4208 on September 17, 2010, 11:08:59 PM
http://www.civilization5.com/#/community/feature_manual

Manual is online.  :rock

Four more days.  :rock

I don't know if I will be able to afford it yet.  :ro..:'(
Title: Re: Civilization V this fall
Post by: rodi on September 19, 2010, 11:30:43 AM
Shit, I didn't know it was coming out so soon. I just bought Mafia II on Steam, literally five minutes ago :(

...now I have to wait till next payday  :-\
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 19, 2010, 11:31:37 AM
Mafia 2 is awesome though and you'll enjoy it.

I can't wait for this to come out. Does anyone want to play against each other
Title: Re: Civilization V this fall
Post by: archie4208 on September 19, 2010, 03:05:18 PM
(http://imgur.com/Gp8yd.png)

I'm ready.  :rock
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 19, 2010, 03:11:25 PM
Unfortunately my video card blew out on me and I probably won't get around to replacing it until next year.

This the game I will miss. :'(
Title: Re: Civilization V this fall
Post by: Brehvolution on September 19, 2010, 08:22:24 PM
We'll still be here, Stoney.
Title: Re: Civilization V this fall
Post by: Himu on September 19, 2010, 08:24:34 PM
AUGH

THIS OR DEAD RISING 2

ADFJF;DJF;AFJ
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 19, 2010, 08:27:14 PM
I'm waiting until Xmas Steam sale. I really don't need another gaming distraction at the moment. :-\
Title: Re: Civilization V this fall
Post by: archie4208 on September 19, 2010, 09:10:07 PM
AUGH

THIS OR DEAD RISING 2

ADFJF;DJF;AFJ

Dead Rising 2 will be $20 in 6 months.

Civ5 will be....$25 during Steam's Christmas sale but still it is FUCKING CIV5.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 19, 2010, 09:27:44 PM
I need to sort out some VPN trickery to unlock this on the 21st and not the 24th :auscry
Title: Re: Civilization V this fall
Post by: archie4208 on September 19, 2010, 10:07:37 PM
Civ5 will unlock at 10 AM EST.  I thought it would be 1 PM.  :hyper
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 19, 2010, 10:09:48 PM
The game sounds awesome. Some of the changes they've made sound really neat.
Title: Re: Civilization V this fall
Post by: cool breeze on September 19, 2010, 10:47:07 PM
I'm ordering it from Amazon because it's steamworks and I might as well save one cent and get a physical copy, plus I have credit and all that.
Title: Re: Civilization V this fall
Post by: naff on September 20, 2010, 12:59:14 AM
Those vids were great, so much awesome. The strategic view is a great idea. Soon as I'm done with Reach and have more time on my hands I will be buying this. For some reason I thought it was dropping early next year, then this morning I saw reviews were up.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 20, 2010, 05:37:13 PM
Pre-loading :rock
Title: Re: Civilization V this fall
Post by: Brehvolution on September 21, 2010, 09:57:56 AM
2 more minutes!
spoiler (click to show/hide)
I'm at fucking work til 5. :maf
[close]
Title: Re: Civilization V this fall
Post by: rodi on September 21, 2010, 11:08:48 AM
So... how is it?
Title: Re: Civilization V this fall
Post by: archie4208 on September 21, 2010, 11:18:36 AM
The good:

UI is very friendly and does a great job of revealing what has typically been convoluted and arcane information in past Civs.
The graphics are GORGEOUS.  I'm playing it at max settings and it blows me away.
Social policies are awesome
STEAM CLOUD SUPPORT :bow Valve :bow2

The bad:

Turns are fairly long, even at the beginning.  I'm scared to see how bad they will be in the modern era.
No Baba Yetu
No Leonard Nimoy
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 21, 2010, 11:23:16 AM
My sound card picked today to fucking quit out on me so no Civ for me.  :-\
Title: Re: Civilization V this fall
Post by: Brehvolution on September 21, 2010, 02:07:35 PM
Sound cards are dirt cheap. You can probably get a used one from a ma & pa computer repair place for $10 if that.
Title: Re: Civilization V this fall
Post by: Great Rumbler on September 21, 2010, 02:43:34 PM
My sound card picked today to fucking quit out on me so no Civ for me.  :-\

Err...you can't just take the sound card out and use the motherboard's built-in sound?
Title: Re: Civilization V this fall
Post by: Brehvolution on September 21, 2010, 02:44:48 PM
So I'm watching a live stream:

http://www.justin.tv/readleeb#/w/406877360/2

And Bulleta pops up a dialog box and asked the dude if the streaming was working.  :lol :lol

Small world
Title: Re: Civilization V this fall
Post by: cool breeze on September 21, 2010, 06:26:40 PM
I'm glad I got the retail versoin.  It comes with a bigass poster filled with tech trees, charts, numbers, etc.  It's even double sided because they couldn't fit it all on one side  :lol
Title: Re: Civilization V this fall
Post by: pilonv1 on September 21, 2010, 08:18:49 PM
cloud saves? wow!
Title: Re: Civilization V this fall
Post by: OptimoPeach on September 21, 2010, 08:53:29 PM
Gonna avoid getting this for a while because I'm scared of how much time I'll sink into it.

Not kidding
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 21, 2010, 08:58:08 PM
I know you're not kidding because I'm in the same boat.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 21, 2010, 09:00:07 PM
Perfect timing for me, gf is overseas for a month :rock
Title: Re: Civilization V this fall
Post by: Brehvolution on September 21, 2010, 09:32:53 PM
GOTY

Wife gone all weekend. :rock
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 21, 2010, 09:39:46 PM
they should rename Napoleon "The Jets" because he cheats so fucking much

just played for 11 hours STRAIGHT. no one won in the end but i had a blast. it is dissapointing hitting that 2050 year and no one winning :(
Title: Re: Civilization V this fall
Post by: fistfulofmetal on September 21, 2010, 09:51:52 PM
dunno how to play really. two friends and started a multiplayer game and kinda fumbled through. play for about 2 hours and eventually had to stop. didnt realize multiplayer saving wasnt out at launch

gotta go through the single player and learn how to play
Title: Re: Civilization V this fall
Post by: cool breeze on September 21, 2010, 10:08:03 PM
I've been wanting to play but I've either been working or pretending to work all day.  I want to play Halo too.  I probably can't really play until Thursday  :'(
Title: Re: Civilization V this fall
Post by: pilonv1 on September 21, 2010, 10:11:53 PM
I hate that it doesn't unlock for me until FRIDAY :gloomy
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 21, 2010, 10:14:24 PM
they should rename Napoleon "The Jets" because he cheats so fucking much

haha u mad
Title: Re: Civilization V this fall
Post by: Akala on September 21, 2010, 11:29:42 PM
this is pretty awesome. seems a touch glacial though, even for civ.

looks great though.
Title: Also they nerfed cows
Post by: Mandark on September 22, 2010, 12:02:00 AM
Science and money aren't divvied up from trade, they're separate things!  Science is based on population!  What is this!?

I'm scared of change now.
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 22, 2010, 12:05:28 AM
this is pretty awesome. seems a touch glacial though, even for civ.

The bad:

Turns are fairly long, even at the beginning.  I'm scared to see how bad they will be in the modern era.

Both of these are positive for the type of player I am. I am the ultimate turtle.
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 12:14:10 AM
YES

SLOW GAMING :bow

TAKE THAT RTS HOMOS
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 22, 2010, 12:19:39 AM
WHO WANTS TO PLAY WITH ME PLEASE SOMEONE PLAY WITH ME
Title: Re: Civilization V this fall
Post by: pilonv1 on September 22, 2010, 12:25:47 AM
I'm more worried about the impressions on Quarter To Three that are saying they're moving through techs faster than they can make units. Like a Bowman might take 18 turns but it's 5-6 turns to research a new tech.
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 12:32:48 AM
18 turns for a bowman ??? wtf
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 22, 2010, 12:34:00 AM
I'm more worried about the impressions on Quarter To Three that are saying they're moving through techs faster than they can make units. Like a Bowman might take 18 turns but it's 5-6 turns to research a new tech.

I defintly ran through that problem especially later in the game where a tank would take 96 turns but nuclear bomb technology only took like 15 moves
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 12:39:43 AM
The unit promotion that lets you heal all your HP in one turn is waaaay OP.  I can attack a city, get a promotion and be at full health for the next push.

Granted, I am playing on Warlord right now, so that strategy might change for higher difficulties.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 22, 2010, 12:57:45 AM
I'm more worried about the impressions on Quarter To Three that are saying they're moving through techs faster than they can make units. Like a Bowman might take 18 turns but it's 5-6 turns to research a new tech.

I defintly ran through that problem especially later in the game where a tank would take 96 turns but nuclear bomb technology only took like 15 moves

What level are you playing on? I'm hoping it's an issue with the noob levels.
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 22, 2010, 01:04:58 AM
warlord
Title: Re: Civilization V this fall
Post by: fistfulofmetal on September 22, 2010, 08:35:55 AM
when i played yesterday my problems were:

didn't know how to make the wonder buildings i researched
didn't know how to make my people happy

and i was always losing money as well
Title: Re: Civilization V this fall
Post by: Brehvolution on September 22, 2010, 09:08:04 AM
I'm dragging ass this morning at work.  :(
Played til 1am.

These game are going to take forever even on a quick pace. '

Does it seem like none of the other civs expand that much?

Warlord is a tough start, but once you get past the initial barb onslaught, it's been very rewarding. It's like the game makes you have a decent army right off the bat.

The wait times in between turns aren't prohibitive on the huge map. On my machine they average only 5-7 seconds.

GOTY
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 22, 2010, 10:18:05 AM
I forgot there's a demo. Can't download...can't...will end up buying game...will fail classes...
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 22, 2010, 11:52:05 AM
What's with all Mets fans and failing?
 :patel

Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 12:32:12 PM
I thought the demo wasn't coming  out until like the 25th.
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 12:42:22 PM
That's the European release of the full game.
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 12:42:55 PM
omg

will buy dead rising 2 and play civ 2 demo for two months and buy on steam sale
Title: Re: Civilization V this fall
Post by: Brehvolution on September 22, 2010, 01:11:54 PM
(http://i52.tinypic.com/28lungi.jpg)
I got home from work at 5:30pm yesterday.
It's all I can think about today.  :-\
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 01:56:55 PM
I burned my lunch because I was too busy playing this game.  :maf
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 06:31:50 PM
18 turns to make a worker :lol
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 06:35:20 PM
Run a surpluss and buy one.  8)
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 22, 2010, 08:39:23 PM
alot of people are down on this game. I kinda agree, after the 7 hour session straight yesterday I dont really want to pick it up again, lots of dumb shit things like the 18 move workers and such just doesnt make it fun
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 09:15:00 PM
I seriously don't see why you are spending so much time making a worker.  Use surplus gold to buy settlers and workers while you build improvements.

Also Ramses can lick my balls.  He was jealous of my superior culture and conquered me.  :(
Title: Re: Civilization V this fall
Post by: pilonv1 on September 22, 2010, 09:25:13 PM
Is it correct they removed Map Trading? :(
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 09:29:10 PM
Use surplus gold to buy settlers and workers while you build improvements.



but that means less gold for building allies and buying new territory
Title: Re: Civilization V this fall
Post by: Himu on September 22, 2010, 09:30:22 PM
alot of people are down on this game. I kinda agree, after the 7 hour session straight yesterday I dont really want to pick it up again, lots of dumb shit things like the 18 move workers and such just doesnt make it fun

game owns but but the unit shit really is making it less enjoyable than it should be. Still, I love the new interface omg and some new additions. Lack of religion is :( though
Title: Re: Civilization V this fall
Post by: archie4208 on September 22, 2010, 09:32:32 PM
Yeah map trading is gone.

Also I hated religion.  It felt like a race to a certain belief that distracted from my overarching plans.  I'm sure it'll be reinstated in the next expansion pack, though. (hopefully there will be a toggle to turn it off!)

Ironically, I reinstalled Civ4 and I'm gonna give Fall From Heaven 2 (the dark fantasy overhaul mod) a whirl in a few days.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 22, 2010, 09:44:33 PM
fuuuuuuuuuuuuuuuuuuuuu

Religion annoyed me so much. It ended up being more influential than anything, which may be realistic but it's not fun.
Title: Re: Civilization V this fall
Post by: archie4208 on September 23, 2010, 01:01:08 AM
Ffffffuuuuu Prince difficulty doesn't play around.  At least I can recognize some of the mistakes I made and can (hopefully) improve my game.
Title: Re: Civilization V this fall
Post by: Mandark on September 23, 2010, 02:37:27 AM
Forts don't act as canals anymore.  Guess those narrow isthmuses are prime city spots again.
Title: Re: Civilization V this fall
Post by: dicklaurent on September 23, 2010, 05:11:50 AM
YES

SLOW GAMING :bow

TAKE THAT RTS HOMOS
you never played a good rts motherfucker? europa universalis 3
Title: Re: Civilization V this fall
Post by: Himu on September 23, 2010, 08:10:33 AM
I like warcraft 3 that's about it.
Title: Re: Civilization V this fall
Post by: cool breeze on September 23, 2010, 02:19:33 PM
what the fuck? the first choice this games has you make is what charity to support
Title: Re: Civilization V this fall
Post by: Brehvolution on September 23, 2010, 06:57:16 PM
Schools in Africa

Replacing spears with pencils :bow
Title: Re: Civilization V this fall
Post by: cool breeze on September 23, 2010, 07:04:56 PM
yeah, I'm pretty much going to fail all my classes

I had to quit right now and shit was just getting tense.  I had my entire landmass conquered except for a citystate that I was bros with, so I had to move on to the larger mass that had three city state and an native american-ish leader.  I'm building my three cities over there and fucking Cape Town was angry with EVERYONE.  They teamed up the native american guy and took out one city state; then I watch as they pile up around the borders of my new cities.  Just before I quite that stupid bitch Cape Town wants my citystate friend gone--the one I swore to protect.  I wanted to be peaceful, but Cape Town is going to get fucked.  Then it is all out war between me and the other major power, who swore to protect cape town.  Fucking Cape Town.  At least the last citystate is on my side because I've been killing barbarians for them.
Title: Re: Civilization V this fall
Post by: archie4208 on September 23, 2010, 08:03:54 PM
0-3 trying to get a culture victory on Prince.  I can't figure out what I'm doing wrong.  :duh
Title: Re: Civilization V this fall
Post by: fistfulofmetal on September 23, 2010, 09:09:04 PM
multiplayer is kinda buggy

Title: Re: Civilization V this fall
Post by: Himu on September 23, 2010, 09:17:10 PM
This game is much more difficult/strategic than Civ 4.
Title: Re: Civilization V this fall
Post by: cool breeze on September 23, 2010, 11:05:21 PM
this dude wanted peace just because I nuked his cities and sent in my giant death robots  ::)

Complain about me being near your border? how about I send in five giant death robots to see if anyone survived the six nukes that just went off in your ass :punch


wait, what the fuck, it's past 11.  fuck this game  :'(
Title: Re: Civilization V this fall
Post by: archie4208 on September 23, 2010, 11:46:18 PM
0-4 on culture runs.  FUCK YOU JAPAN DON'T SETTLE NEAR ME.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 24, 2010, 09:27:02 AM
The standard size map is too small.

Montezuma hates city states.

Darius made peace with me by giving me 3 of his cities and my happiness plunged to -19. I ended up giving 2 back to him since they had poor food sources and the unhappiness didn't change. I ended up having to build 4 Colosseums and 2 circuses to counter it. My gold plunged too and a couple of units disbanded over it.
It's the last time I go to war with someone cause Caesar didn't do shit in the war.
Title: Re: Civilization V this fall
Post by: Beezy on September 24, 2010, 09:29:20 AM
wait, what the fuck, it's past 11.  fuck this game  :'(
:lol
Title: Re: Civilization V this fall
Post by: pilonv1 on September 24, 2010, 09:01:03 PM
There's plenty of things I don't like about this but there's so much to love. Telling Elizabeth the horde of swordsmen outside the London border are "just passing through", before storming through her territory.

I'm torn on how long it takes to produce units/buildings. On one hand it forces you to be much more strategic and thoughtful about what you do, but then I'm only able to produce 2 iron units in the time I go from Swordsmen to Gunpowder units seems distinguished mentally-challenged.

I hate how quickly the city states relationship declines. I'm ignoring them now because it feels like a waste of time.

I was up till 1:30am last night playing :(
Title: Re: Civilization V this fall
Post by: pilonv1 on September 24, 2010, 09:25:25 PM
(http://imgur.com/TUkzo.jpg)

:lol
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 24, 2010, 09:37:37 PM
I played the 100 turn demo. FUCK I WANT IT

Holy shit I can't believe how those 100 turns flew by while at the same time being barely ANYTHING. I may just go play 4 to quench my thirst. BUT NO FUCK, I NEED TO READ BOOKS SNHGSAKHSJFGS
Title: Re: Civilization V this fall
Post by: MyNameIsMethodis on September 24, 2010, 11:20:39 PM
I wish there was more to the leaders discussion. Why can't I beg Catherine to help me kill that Otooman taco whose trying to invade my no millitary at all country? Instead she just waves her tits at me and gives me a hard on.

Also is there any way to permantly disbale that intro movie? My PC refuses to skip it every. time.
Title: Re: Civilization V this fall
Post by: archie4208 on September 24, 2010, 11:21:44 PM
Loving the game, but the AI is pretty distinguished mentally-challenged.  I was attacking a capital and the CPU removed his garrisoned unit to rush me.  ???

That was on prince (ie normal)
Title: Re: Civilization V this fall
Post by: pilonv1 on September 25, 2010, 12:02:21 AM
Yeah the AI seems distinguished mentally-challenged. So many random cities pop up as well. CPU dumped a city in the middle of my empire, behind a number of my cities, while the rest of his cities were on the other side of the map.
Title: I built it for the great engineer points anyway
Post by: Mandark on September 25, 2010, 12:44:49 AM
The description for the Angkor Wat says it'll decrease the culture cost of tiles by 75% for all your cities, but it only does it for the city in which it's built.  </whitewine>
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 25, 2010, 06:18:22 AM
Since I told myself I wouldn't buy this...it's 6 am and I just played Civ 4 for 8 hours.
Title: Re: Civilization V this fall
Post by: archie4208 on September 25, 2010, 11:04:21 AM
I have never seen an intro movie.  I guess a bug actually worked out in my favor for once.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 25, 2010, 01:40:05 PM
Also is there any way to permantly disbale that intro movie? My PC refuses to skip it every. time.

Yup. 

Documents\My Games\Sid Meier's Civilization 5\UserSettings.ini

:bow

Played til 2am last night.  :-\

It seems to me that expansion only hinders you while all the other civs can expand with no penalty.
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 25, 2010, 01:58:43 PM
Also is there any way to permantly disbale that intro movie? My PC refuses to skip it every. time.

Yup. 

Documents\My Games\Sid Meier's Civilization 5\UserSettings.ini

:bow

Played til 2am last night.  :-\

It seems to me that expansion only hinders you while all the other civs can expand with no penalty.

DID YOU SEE WHERE I PLAYED CIV 4 UNTIL 6 AM?!?!?!?!

I don't want to imagine what would happen if I bought 5...
Title: Re: Civilization V this fall
Post by: Brehvolution on September 25, 2010, 02:51:07 PM
If you were playing 5, you would have accomplished half as much in the same amount of time on the quick setting.  :-\
Title: Re: Civilization V this fall
Post by: DJ_Tet on September 25, 2010, 03:57:57 PM
I didn't expect to see Sunk-Henge reposted here  :lol
Title: Re: Civilization V this fall
Post by: archie4208 on September 26, 2010, 01:30:27 AM
I believe I am going to bump the difficulty up to king next time if I can easily pull out a conquest victory with China.  I just dominated the Iroquois.  8)
Title: Re: Civilization V this fall
Post by: archie4208 on September 26, 2010, 06:07:12 PM
Have you done any games on King yet?  I'm gonna bump up the difficulty when I'm done with my current game.  As of my Prince game right now, I have ran every civ except Rome off the map and I'm keeping them around so I can get a space win. :lol
Title: Re: Civilization V this fall
Post by: pilonv1 on September 26, 2010, 06:41:50 PM
I'm storming to a victory on Chieftan. I'm loving that I can storm the map with around a dozen units but I need more of a challenge.
Title: Re: Civilization V this fall
Post by: archie4208 on September 27, 2010, 07:58:40 PM
Grab some siege weapons and go to town.  The AI is pretty dumb right now and you shouldn't have too much of a problem outplaying them.  Try to sweet talk Rome into going to war and let Napoleon fight that front while you come in from the other side.
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 27, 2010, 08:24:12 PM
I may be getting a new computer in a few days if a few things fall into place so I may be able to play this soon.

 :hyper

Title: Re: Civilization V this fall
Post by: archie4208 on September 27, 2010, 08:43:10 PM
Cool.

Also: reading Civfanatics is hilarious.  There is so much hate for this game.  :lol  It is by no means perfect (the AI needs an overhaul badly) but some posters over there act like it is the worst game ever made.
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 27, 2010, 08:49:51 PM
I wanted to read Civfanatics today, but it's blocked at work. :(
Title: Re: Civilization V this fall
Post by: cool breeze on September 27, 2010, 08:58:23 PM
what are their complaints?
Title: Re: Civilization V this fall
Post by: archie4208 on September 27, 2010, 09:03:13 PM
AI sucks (agree)
Dumbed down from Civ4 (re: No civis or religion)
Hate the new UI (??? the UI is incredible and let's be honest:  Civ4 was a jumbled mess)
Hate Steam (some posters call it spyware)
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 27, 2010, 09:45:37 PM
Maybe I'll wait until the inevitable expansions that fix the AI and diplomacy. Civ IV obviously still satisfies me (mostly because I got it only a couple of years ago and haven't played it nearly enough).
Title: Re: Civilization V this fall
Post by: archie4208 on September 27, 2010, 10:01:14 PM
If you were to compare Civ4 in its current state to Civ5, I would recommend Civ4, but I feel that Civ5 has a better foundation to work with compared to its prequel and will end up being a better game in a few years.
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 27, 2010, 10:21:08 PM
Civ V is just so pretty.
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 29, 2010, 09:14:31 AM
Got my new computer. Still don't have a really good videocard. I just replaced my old one with the same model. I'll probably get a new one next year or something. But at least now I can play and the game should look decent to pretty good. Can't wait to try it out this evening.
Title: Re: Civilization V this fall
Post by: cubicle47b on September 29, 2010, 11:30:51 AM
I quit what probably would have been a Japan Domination victory on Emperor.  It was basically a rush build to Samurai on a 4 player map and I took out 1 faction and was just too lazy to finish the game.  Instead, I started a new Emperor game as India (8 or 10 players, can't remember) and won a social victory.  1 city, I held off Napoleon twice in the first 150 turns until he finally gave me fair peace conditions and then dropped my military completely and gave him all my strategic resources to keep him happy which worked, was still in the Industrial era on turn 492 when I built my Utopia.

Over the weekend I played as Egypt on the Earth map (largest size) on King difficulty and basically could have won a Social, Tech, or Diplomacy victory but finished the Space Race first (2017 maybe).  The turn lengths near the end were nearly unbearable, though.
Title: Re: Civilization V this fall
Post by: archie4208 on September 29, 2010, 11:33:44 AM
Yeah the game slows to a crawl near the end.  During my last game, it was getting to the point that I could do some household chores in between turns.  :lol
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 29, 2010, 12:19:48 PM
Which is the most even difficulty level? I mean the one where the CPU isn't being given assists or handicaps? I always play on that level but I forgot which one it is.
Title: Re: Civilization V this fall
Post by: archie4208 on September 29, 2010, 12:23:54 PM
Prince
Title: Re: Civilization V this fall
Post by: Mandark on September 29, 2010, 03:43:32 PM
Hopefully someone will come up with a custom AI like with Civ 4.  It's a lot more fun playing a good opponent with no cheese than playing a dumb opponent with a bunch of bonuses.
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 29, 2010, 03:48:38 PM
I'm sure it's a question of when, not if.
Title: Re: Civilization V this fall
Post by: archie4208 on September 29, 2010, 03:51:18 PM
Yeah, that is inevitable.  I'm also hoping Kael is working on Fall From Heaven 3.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 29, 2010, 04:22:48 PM
I really want to play some multi with you guys, but they are going to have to patch it first. The current iteration is awful.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 29, 2010, 07:18:56 PM
NO custom music folder is starting to piss me off.  :yuck
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 29, 2010, 07:32:40 PM
I just play shit in iTunes and turn off the game music...
Title: Re: Civilization V this fall
Post by: pilonv1 on September 29, 2010, 07:42:44 PM
Yeah the game slows to a crawl near the end.  During my last game, it was getting to the point that I could do some household chores in between turns.  :lol

It's getting ridiculous in my game. Make all my moves, come back in 6-7 minutes and it's still not done.

Going to do the Tiny Map 1 city challenge next
Title: Re: Civilization V this fall
Post by: Stoney Mason on September 29, 2010, 09:19:22 PM
Played for a number of hours this evening. Enjoyable.


It's interesting. It's both very user friendly and also a bit confusing to a civ veteran at the same time. I like how there are lots of prompts for things and instruction but its also a bit hard to find out exactly how the numbers work on certain game mechanics which is always a big part of civ. I'm still trying to figure some of that out.

Title: Re: Civilization V this fall
Post by: Brehvolution on September 29, 2010, 10:48:07 PM
I don't try to play a certain way to win. I like to let it come to me and figure it out. That is what makes it so re-playable....no 2 games are the same.
Title: Re: Civilization V this fall
Post by: archie4208 on September 30, 2010, 09:06:05 AM
I always set out to have a master plan before I start any game.  I just started a naval conquest campaign with Elizabeth and am trying to synergize my strategy around buildings and wonders that deal with the navy.
Title: Re: Civilization V this fall
Post by: Brehvolution on September 30, 2010, 01:37:21 PM
Playing on Epic length is way more satisfying then normal.
Title: Re: Civilization V this fall
Post by: Beezy on September 30, 2010, 01:38:44 PM
That's what she said.
Title: Re: Civilization V this fall
Post by: pilonv1 on September 30, 2010, 08:20:40 PM
Real talk. Epic is the best way to play.

I think I'm going to move to smaller map types though. There seems to be too much dead space on the largest map
Title: Re: Civilization V this fall
Post by: CajoleJuice on September 30, 2010, 08:35:35 PM
Shit, now I have to try an epic game (in Civ 4)
Title: Re: Civilization V this fall
Post by: pilonv1 on September 30, 2010, 08:48:13 PM
It's awesome to be in 1100 and have gunpowder units.
Title: Re: Civilization V this fall
Post by: TripleA on September 30, 2010, 09:31:23 PM
How do you change the controls in this game?
Title: Re: Civilization V this fall
Post by: Brehvolution on October 01, 2010, 09:18:51 AM
King don't fuck around. I had a decent army and was unexpectedly double teamed by the Egyptians and Sumerian on opposite fronts. I held off Egypt but couldn't get reinforcements to the other side fast enough. I wouldn't have rage quit(first time) if the city that was taken didn't have my prized 6 iron resource. My other 2 iron sources were only 2 a piece.
Rage quit 252 turns in. (http://i34.tinypic.com/15713c9.jpg)
Title: Re: Civilization V this fall
Post by: pilonv1 on October 01, 2010, 09:48:58 AM
Russians are great to combat low strategic resources.
Title: Re: Civilization V this fall
Post by: Brehvolution on October 01, 2010, 12:53:56 PM
I still haven't finished a game yet. I have a dozen saved games but nothing compelling enough to come back to. :-\

I must finish one this weekend.
Title: Re: Civilization V this fall
Post by: Stoney Mason on October 01, 2010, 09:54:41 PM
Played through most of a tutorial game just to learn some basics. Ready to tackle the real game now.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 02, 2010, 09:32:17 AM
Tiny map 1 city challenge on Earth Map is easy so far except for the ridiculous number of barbarians. Problem is that all 4 civs settled in Africa/Asia so everywhere else , especially SE Asia and North America is teaming with Barbarians. They seem to have an endless supply of ships too, it's fucking annoying.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 02, 2010, 10:59:15 PM
Lost my 1 city challenge, Montezuma had a military score of like 4000+, mine was 800 and Siam was 600 :(
Title: Re: Civilization V this fall
Post by: pilonv1 on October 03, 2010, 07:51:20 AM
Got my 1 city tiny map cultural victory with 3 turns to spare.

I initially had the Utopia project available to me in 2021, which said it would take 39 turns to complete. I got lucky with some great people (one local, one from a city state) that had me down to 15 in 15, but once it ended I was back to 19 from 15 turns.

I ended up completing it by going into starvation and losing 2-3 population to get me back to 9 turns with 10 years to go. Somehow it ended up being faster than that.
Title: Re: Civilization V this fall
Post by: archie4208 on October 03, 2010, 02:26:20 PM
Aarbia just offered me two cities while negotiating for peace, in a war I was losing.  This is on king difficulty, btw. :-\
Title: Re: Civilization V this fall
Post by: DJ_Tet on October 03, 2010, 03:12:39 PM
The AI for stopping wars is ridiculously out of whack right now.  I had a situation similar where I was at 'war' with someone but hadn't attacked them in probably 50 turns, and in fact had turned my armies against another country who was at war with them (and closer, and had done more damage.)

In the midst of this war that Egypt had very little to do with they offered me a city, nearly all their gold and five resources to quit the genocide I had waged against their people.

I took it, but I mean, it can't be making that decision.  Left Egypt with two cities too lol.


In my last game as I'm clearly wiping civ after civ off the map, I would offer peace for one resource.  It would be denied and they faced certain death. 

I'm sure it will get better, right?

The game is so much fun otherwise.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 03, 2010, 10:34:03 PM
Aarbia just offered me two cities while negotiating for peace, in a war I was losing.  This is on king difficulty, btw. :-\

:lol

I had Elizabeth offer me all her gold + luxury resources to stop a war, when all I did was defend my one city from her army. She still had 5 other cities on the continent.

If you want to see how poor the AI is, go into trade, select a city and ask what they want for it. Usually you can get any sub 3 pop city for 100 gold + a random resource.
Title: Re: Civilization V this fall
Post by: Brehvolution on October 04, 2010, 09:52:52 AM
Last night, Montezuma declared war on me and I was able to easily fend off 5 of his warriors. After they were wiped he pleaded for peace and offered me every cent he had. After that, he was afraid of me for the rest of the game. He even showed up a few turns later and asked for 'compassion on his weak empire'. I lol'd.
Title: Re: Civilization V this fall
Post by: Stoney Mason on October 04, 2010, 09:32:07 PM
Game is so much fun. For the first time I had a bunch of Civs near me at the start which normally doesn't happen.

So my Civ scheme is normally to expand really quickly and spread myself very thin on the military side and get up on the competition that way. And things were working perfectly. Until the nearby civs realized that and just decided to rape me in the middle of my rapid expansion. It was hilarious.

Game feels different than Civ 4 but I like it. It's simpler but still good old civ.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 10, 2010, 09:42:01 PM
I am becoming disappointed that there's becoming one obvious best build for a successful empire, and it's by exploiting city states. If you just become allied with the Maritime states you get such a food bonus it's obscene once you choose some policies, and there's never a reason to build granaries or farms.

If the AI wasn't stupid I'd be happy with it because you need to to compete with their bonuses at high levels. But currently it's just a matter of outlasting their first wave of troops when they attack (not if, they will declare on you no matter what).

I think I have to shelve this until the first gameplay patch :(
Title: Re: Civilization V this fall
Post by: Brehvolution on October 11, 2010, 09:26:01 AM
It's going to take more than one patch.  :-\
Title: Re: Civilization V this fall
Post by: CajoleJuice on October 11, 2010, 10:43:55 AM
Civ IV + BtS :rock
Title: Re: Civilization V this fall
Post by: archie4208 on October 11, 2010, 02:24:24 PM
I'm also getting kind of bored of this game.  There is an excellent foundation, but the distinguished mentally-challenged AI essentially ruins everything.  I'll probably put it on the back burner until some patches/expansions come out.

I'm reinstalling Civ4 and GalCiv2 right now.  :rock
Title: Re: Civilization V this fall
Post by: DJ_Tet on October 11, 2010, 02:35:31 PM
Yep, game is fading because it's so broken there's literally no fair challenge.

Really disappointing.  I'm thinking it will take more than a patch too, perhaps the first expansion can fix it.
Title: Re: Civilization V this fall
Post by: Dickie Dee on October 12, 2010, 10:11:58 AM
I'm not overly disappointed, but I really think I should've waited for a patch and a Steam sale  :-\
Title: Re: Civilization V this fall
Post by: archie4208 on October 12, 2010, 08:32:46 PM
Speaking of a patch: (http://forums.2kgames.com/forums/showthread.php?t=94438)

Quote
You guys have been asking for an update about what we're working on to improve the game, and today I am happy to give it to you.

This is the list of updates to the game that the developers have been working on the past couple weeks. This isn't necessarily the complete patch notes for the next patch, but it's what I have so far.

Keep in mind that these are just the first batch of changes that will go in to the first major patch. We're planning more improvements (such as the much-asked-for Hotseat and Pitboss) that will be coming in a later patch.


UI
Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.
Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
Selecting a great general will no longer cause yield icons to appear.
Added option to disable auto-unit cycling.
Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
Misc additional fixes to mouse controls, and other interface issues.
Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
Auto-populate save menu with save file name
Allow selection of other cities by hex from within the city screen
Added detailed trade route info to Economic Overview screen

MODDING
Category list now displays correctly

GAMEPLAY
Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
Economy – Increased city wealth setting to 25%
Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
City States - Fixed a bug where you could not gift aircraft to city states.
Military - Medic promotion now only provides healing bonus for adjacent units.
Military – Fix for Minuteman movement.
Military – Correct promotions for “archer-like” units (horse archers, chariots).
Military - Embarked units will no longer slow enemy land units
Military - Improved unit cycling logic. Camera will jump around much less.
Balance - Engineers +1 hammer

AI
Military – Better handling of unit need (navy vs land, etc.) .
Military - AI will tend to build ships to deal with blockaded cities more often
Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
Diplomacy – Fix for never ending deals (peace, research agreements, etc).
City – City specialization and city focus improvements.
City - Cities that are Avoiding Growth will not grow while that option is selected
Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.

MULTIPLAYER
Exploit – Fix for gifting unit exploit
Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
Deals – Additional deal validation put in place to verify deals before they are committed

MISC
Research treaties that end because you declare war will no longer grant the free tech
Save/Load – Fix for corrupted saves being experienced by some players in late-game.
Map - Huge map crash-during-load fix that were reported on some specific systems.
Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
Strategic View – Crash fix for units rendering in background.
Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
Eyefinity – Better handling of leader scenes when using Eyefinity displays.
Tutorials – Many tutorial tweaks and adjustments.
Multiple crash fixes.


When the patch is actually released (no ETA right now; I'm working on that!) I'll unstick and close this thread.

No ETA right now, though. 
Title: Re: Civilization V this fall
Post by: DJ_Tet on October 12, 2010, 08:41:39 PM
Quote
Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
City - Cities that are Avoiding Growth will not grow while that option is selected
Tutorials – Many tutorial tweaks and adjustments.


Good start.  I've personally seen the top three and I'm not even a big 'bug hunter' type of gamer. 

Doesn't really address a lot of core issues I've been having with the game but hopefully they are working on that as well. 
Title: Re: Civilization V this fall
Post by: Brehvolution on October 18, 2010, 09:36:35 AM
:bow (http://i54.tinypic.com/ddlysp.jpg) :bow2

The giant death robot is no joke. I wish I could have seen the faces of Montezuma's people when that thing rose from the ocean while they are still using sticks for spears. The GDR coupled with 2 stealth bombers is devastating. I didn't plan on a domination victory, but I might as well go for it.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 21, 2010, 08:18:12 PM
Quote
2K Games announces plans to release new DLC for Sid Meier's Civilization V next week on October 25. They will offer a Mongols Civilization and Scenario Pack that will be free to all owners of the turn-based strategy sequel as well as sales of a Babylonian Civilization Pack for $4.99 USD which was included for free with the Civilization V Digital Deluxe Edition.

GENGHIS~!

New patch additions too

Quote
# City - Make sure Puppets don't construct buildings that require Resources. (new 10/14)
# City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14)
# Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. (new 10/20)
Title: Re: Civilization V this fall
Post by: archie4208 on October 21, 2010, 09:17:27 PM
I wish the patch would come sooner rather than later.  I've given up on the game for now because of the distinguished mentally-challenged AI.
Title: Re: Civilization V this fall
Post by: pilonv1 on October 21, 2010, 09:20:42 PM
There's talk of it coming next week with the DLC.
Title: Re: Civilization V this fall
Post by: archie4208 on October 22, 2010, 11:19:34 AM
Patch just came out.  I was browsing online and I got a popup that the game just finished patching. 
Title: Re: Civilization V this fall
Post by: pilonv1 on October 22, 2010, 06:14:09 PM
:o

Steam servers are too busy :(

edit: apparently save games are incompatible.
Title: Re: Civilization V this fall
Post by: Stoney Mason on December 10, 2010, 05:25:14 PM
Quote
December Patch - Full Change List
Greetings Civ Forumers!

This morning I have a very exciting bit of info to give to you: The final complete list of changes going in to the next patch. I decided to create a fresh thread for this so it'll be easier for people to see the discussion of this version of the changes.

This patch is expected to release ahead of the DLC next week, so that means on or before December 16th.

Oh, and apologies for these patch notes not listing which changes are new since the last update; this is a rewritten list with all of the changes, and also provides more details about a lot of the items that you guys have been asking about.

Without further ado:


[AI]

[TACTICAL AI]
Proper evaluation of which enemy units can reach my units next turn.
Sorting enemy targets (within a class) by damage.
Combine bombardment fire from cities with other ranged fire where possible.
Never target a city for a ranged attack when they are already at (or going to be at) 1 health.
Have the tactical AI be more aggressive about fortifying units that aren't moving anyways.
Make all forms of guarding improvements the lowest priority tactical AI moves.
Don't mark tiles adjacent to enemy at sea as good for flank attacks -- there is no flanking at sea.
Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or farms). Always uses the check to make sure AI is not trying to pillage in an enemy dominance zone. Barbarians will still target everything.
Never use ranged units to provide flank bonuses.
Reduce chance of AI civs making "suicide" attacks.
Changes to better protect the capital or any city with an enemy within 5 tiles.

[VICTORY]
AI will be more aggressive about pursuing Diplo victory (bribing City States) if they are wealthy.
AI will be more aggressive about building Spaceship parts when going for Science victory.

[CIVS]
Tweak a few leader settings to be more likely to use their traits.
Adjust Napoleon to make more likely to go for culture.

[COMBAT/UNITS]
AI will not use Horse as defenders on hills as much.
AI will often build more defensive troops.
AI will more aggressively hunt barbs in the early game.
Slightly more naval units.
AI will now build ranged and mobile units more in line with the flavor settings for the team - in general, this means more mobile units.
AI now builds, deploys, and uses air units more effectively.
Allow AI to build more units if above Prince.
AI will be more likely to build and bring siege units in a city attack.
Better nuke targeting by AI.
Won't build AA if no air threat.
Allow AI or automated human explorers to move to edge of sight range and then explore again.

[EXPLORATION/EXPANSION]
AI will emphasize getting an Ocean going explorer unit when the time comes.
AI slightly more likely to settle off home continent.
AI should colonize other continents regularly.
AI second wave expansion more aggressive.
Improve the AI's chances of setting up protected bombard attacks.
Settlers: should handle watery maps better.
AI will grab goody huts on other land masses.
AI will grab empty barb camps more often.

[WORKERS/CITY AI]
Large Cities should be more willing to build happiness and gold buildings.
Workers prioritize repair builds higher than other builds.
AI will be more likely to build a wall on any city that was an original capital.
Builder tasking now calculates yields appropriately during golden ages and weighs tiles according to how much stuff they provide overall as well as their maximum yield of a certain type.
More likely to build up economy early.
Multiple worker AI improvements.

[MISC]
Factor GS into flavors more.
Disband obsolete units even if not losing money.
Upgrade units a bit more.
Tweak flavors of policies a bit.
Have AI factor Grand Strategy into picking policies.
AI will factor grand strategy into tech choices a bit more.
AI don't send a barb expedition if defenses are critical.
AI less likely to pick a city on an inland sea for serious naval production.
Additional pathfinder optimization.

[GAMEPLAY]

[CITY/BUILDINGS]
Added "National Treasury" national wonder, which requires Markets in all cities. Provides +8 Gold per turn to the city in which it's built.
Added “Circus Maximus” national wonder, which requires Colosseums in all cities.. Provides 5 Happiness.
Library now has no specialist slots.
Wat now has two specialist slots.
Public school now has 1 Science per pop, +1 free Great Scientist point, +1 Culture for 3 gold maintenance.
Observatory now has 1 specialist slot.
Research Lab has two specialist slots.
Public school now provides 1 beaker per pop for 3 gold maintenance.
Watermill now provides +2 good and +1 production for 2 gold maintenance.
Paper Maker now has no specialist slots.
Circus now has +2 happiness and no maintenance.
Theatre now has +5 happiness.
Stadium now has +5 happiness.
Reduced production cost and maintenance for the Courthouse.
Courthouse can now be purchased in a city (although it is expensive).
Removed maintenance from city defense buildings (Walls, Castle, Military Base).
City defense buildings now help cities heal.
Increased city strength ramp-up based on technology.
Reduced effects of Forbidden Palace and Meritocracy (Happiness per city).
Reduced amount of food needed for cities to grow at larger sizes.
Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this).
Ironworks now gives 10 hammers instead of a % bonus.
National College now gives +5 science in addition to the % bonus.
Hermitage gives 5 culture in addition to its previous bonus.
Raze/Unraze exploit fixed.
Cities being razed are unhappy about it (only during the razing process).
Cities heal more quickly.

[UNITS/PROMOTIONS]
Cavalry can now go obsolete with Combustion.
Stealth bombers cannot use carriers.
Only allow one upgrade per unit from a goody hut.
Add second embarkation promotion ("Defensive Embarkation").
Amount of damage done during naval combat increased.
All melee horse units get penalty attacking cities.
Increased city attack penalty for mounted and armor units to 50% (from 40%).
Lancers (and Lancer UUs) upgrade to helicopter.
Lowered combat value of Horseman and Companion Cavalry.
Promotions must be picked the turn they're earned.
Can no longer promote a unit that has fought during the turn (instead, the promotion comes up the beginning of the following turn).
Catapults and Trebuchets now weaker against units but stronger VS cities.
Reduced effectiveness of Archers & Crossbowmen (and their UUs) VS cities.
Reduced some combat bonuses: flanking (15 to 10), Great Generals (25 to 20), Discipline (15 to 10), Military Tradition (2x to 1.5x).
Remove requirement for aluminum on Mobile SAM.
Lower open terrain penalty to 10% .
Marsh is now 3 moves to enter (Chariots do not move quickly through it anymore).
Cavalry now upgrade to tanks.

[CITY STATES]
Reduced bonuses from Maritime city-states - Friends: +2 food in capital, +0 food in other cities - Allies: +3 food in capital, +1 food in other cities
Only the first 3 units gifted to a city-state will earn Influence now.
Killing a barb inside a city-state's territory now gives a 5-turn buffer where there is no Influence intrusion penalty.

[HAPPINESS]
If an empire reaches -20 Happiness, it goes into revolt, and rebels start appearing throughout the empire, based on the number of cities.
Amount of Happiness needed to trigger a Golden Age reduced.
Amount of Happiness needed to trigger a Golden Age now increases as the number of cities in the empire goes up.

[POLICIES]
Landed Elite (Tradition Branch) now reduces culture cost of border growth by 2/3.
Monarchy (Tradition Branch) now provides +1 Gold per 2 pop in the Capital..
Liberty now provides a Settler training bonus to only the capital, and not every city.
Tradition now provides +50% growth in the capital.
Theocracy now reduces Unhappiness by 25% .
Reformation now gives a 10-turn GA.
Adopting Rationalism now gives a 4-turn GA.

[TECH TREE]
Add link between Military Science and Dynamite.
Add link between Civil Service and Education.
Add link between Economics and Scientific Theory.
Add link between Chivalry and Acoustics.
Research overflow now works correctly (extra beakers after completing a tech will rollover to the next tech).

[GENERAL]
Fixed bug where clicking on a city plot wouldn't select the garrison.
Natural wonders now award culture (if worked) and happiness (if in border) if that trait is assigned to a wonder in XML.
Players must now always adopt Policies immediately, and cannot defer picking until later.
Have culture cost for policies never go down (trading away cities to reduce culture cost exploit). Razing cities will not raise your policy cost ceiling.
Reduced culture needed for first plot acquisition from 20 to 15.
3 new Natural Wonders and rarity code for both base game and New World scenario.
Reduced points from Wonders (40 to 25) & Cities (10 to 8), increased points for pop by 1 (3 to 4).

[DIPLOMACY]
AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request, etc.).
Not agreeing to a friend's request now results in a relations hit.
Third party AIs can now respond when a player makes a DoF or denounces someone. What they say is based on the situation - e.g. if you make friends with someone they don't like, they'll scold you.
AI leaders will now sometimes ask their friends to denounce one of their enemies as a show of support, and refusing to denounce someone when an AI asks can now make them very upset.
AI is now capable of denouncing friends (aka, backstabbing) and added backstabbing info to diplo overview screen.

[UI]
Add XP bar for air units, do not allow XP for air units attacking a city that is already down to its last hit-point.
Change ActivePlayer's name to "You" in single player in score list.
Added game option to disable automated workers from removing features.
Fixed bug where Happiness from garrisoned units wasn't being listed in Happiness info tooltip.
Load Map function will now display correct size and type of saved map.
New “Angry Genghis” loading screen (replaces the “fluffy-bunny Genghis” loading screen).
Added setup options to allow players to defer choosing Policies and Promotions right away.
Show the river penalty when attacking city across river (the penalty was there but was not being shown in the preview).
Global politics screen updated to reflect new diplo system.
Can no longer Force End Turn (shift-enter) through blocking notifications. CAN now use it to skip over units which need orders.
Multiple tweaks and bug fixes.


[MISC]
Fix small bugs with adding long roads around existing features.
Fixed bombard arrow across world wrap.

[MODDING]
Parent category counts now include counts of child categories.
Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
Tweaked category name truncation to better fit names.
Hide categories w/ no children and a count of 0.
Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).
The pager for the installed mods tab of the mods browser is now displayed in the correct location.
Long values for properties such as "Special Thanks" will no longer extend past the edge browser frame.
Categories refresh much faster now in the mods browser.
Multiple additional tweaks and fixes to the mod browser.
Support for mods that perform major restructuring of the tech tree including adding, deleting, and updating techs, buildings, and units.
Added GameEvents system for overriding Gameplay DLL specific functionality.
Fixed "Reload Landmark System" mod flag to now refresh landmarks defined in "ArtDefine_Landmarks".
Multiple SDK updates (new version to go live shortly).

[SERIALIZATION/SAVES]
Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game. This heightened the risk of late-game our of memory crashes significantly.

http://forums.2kgames.com/showthread.php?99880-December-Patch-Full-Change-List
Title: Re: Civilization V this fall
Post by: Brehvolution on December 16, 2010, 02:45:56 PM
Just updated last night and it just feels better now. Maybe Frag will play it now.  :P
Title: Re: Civilization V this fall
Post by: Smooth Groove on December 16, 2010, 02:51:30 PM
I really want to play CIV V but I'm waiting for Nvidia to optimize the SLI performance.  The game runs really well on 1 card but barely improves with another. 
Title: Re: Civilization V this fall
Post by: pilonv1 on December 16, 2010, 07:00:32 PM
Spain and Incan pack is out.

$7.50 for US
$8.99 for Australians :auscry
Title: Re: Civilization V this fall
Post by: Mandark on December 16, 2010, 08:52:19 PM
If anyone's still playing this, have they fixed the Angkor Wat?
Title: Re: Civilization V this fall
Post by: naff on December 16, 2010, 11:07:30 PM
I really want to play CIV V but I'm waiting for Nvidia to optimize the SLI performance.  The game runs really well on 1 card but barely improves with another. 

^ Hardware enthusiast posing as a gamer
Title: Re: Civilization V this fall
Post by: Smooth Groove on December 16, 2010, 11:30:48 PM
Why can't I be both?  I just want to get the most out of my hardware.  It's not like the game inherently won't work with mult-GPU configs since AMD already got it working great. 
Title: Re: Civilization V this fall
Post by: Shaka Khan on January 03, 2011, 09:51:38 AM
I have an extremely noobish question, so bear with me: when I discover iron ore (2 iron) and instruct some workers to mine, is that all I'm getting out of this mine, just two ores and that's it? I guess what I'm trying to ask is whether resources work as they do in other RTSes (namely Age of series) where you gain a lot resources from a panel over a period of time, or not.
Title: Re: Civilization V this fall
Post by: Great Rumbler on January 03, 2011, 10:19:05 AM
Once the iron is mined, it's yours forever.
Title: Re: Civilization V this fall
Post by: Shaka Khan on January 03, 2011, 10:23:15 AM
And that renders that mine useless? I mean I mined to iron ores and used them to upgrade two units, and now I have nada, so is that it? I really hope not, they're almost not worth the trouble.
Title: Re: Civilization V this fall
Post by: Great Rumbler on January 03, 2011, 10:24:27 AM
No, the iron's always there. You will always have two iron, no matter what you do.
Title: Re: Civilization V this fall
Post by: Shaka Khan on January 03, 2011, 10:26:55 AM
So I can upgrade or build anything that requires iron as much as I want? as much as I want that to be true, there has to be a limit lol.
Title: Re: Civilization V this fall
Post by: Great Rumbler on January 03, 2011, 10:29:42 AM
Unless the building needs 3 iron to upgrade, you're good.
Title: Re: Civilization V this fall
Post by: Shaka Khan on January 03, 2011, 10:43:48 AM
:omg that's awesome, and quite unrealistic, but awesome nonetheless. Thanks GR, you're a doll.
Title: Re: Civilization V this fall
Post by: Brehvolution on January 03, 2011, 01:14:24 PM
I've started wars for iron. If you have a 6 iron and I got none and no prospects, (http://i33.tinypic.com/x5egls.jpg)

It's one of the reasons why I research for iron pretty quickly. It effects the placement of my 3rd and 4th cities.
Title: Re: Civilization V this fall
Post by: pilonv1 on January 03, 2011, 06:06:42 PM
:omg that's awesome, and quite unrealistic, but awesome nonetheless. Thanks GR, you're a doll.

Just make sure you don't lose the mine.
Title: Re: Civilization V this fall
Post by: Shaka Khan on January 03, 2011, 11:24:22 PM
Ok, so far so good.

Now for another noobish question regarding the three resources: food, production, and gold.

Food: is it the same as iron, where every tile my city covers that has the food symbol, a single unit of food is added? because if reading this correctly, it does, but then every citizen born subtracts two units of food, right? (and citizens have no relation to workers, am I correct?)

Production: derp. No idea. I just cover more tiles that have their symbols and hope everything goes well. Does it have any factors that deceases its pool like food and golf?

Gold: I'm guessing tiles with gold contribute to my income per turn?

Lastly, a question regarding all three: do I collect/start collecting these resources the minute my cities cover them, or when workers are assigned to them? holy shit why did I buy this game I'm not even grasping the simplest concepts of the game. Thought it'd be more akin to other RTSes. Excuse me, I'm gonna lie in bed in a fetal position.
Title: Re: Civilization V this fall
Post by: Dickie Dee on January 03, 2011, 11:31:31 PM
Food/Production/gold production depends on the land-type. Plains give 2 units food per turn. Desert gives 0 food, etc. Rivers give increased gold, etc. (check out terrain types in the civilopedia) You then modify that with improvments your workers make through unlocked techs like farms, mines, etc.

Lastly, a question regarding all three: do I collect/start collecting these resources the minute my cities cover them, or when workers are assigned to them? holy shit why did I buy this game I'm not even grasping the simplest concepts of the game. Thought it'd be more akin to other RTSes. Excuse me, I'm gonna lie in bed in a fetal position.
Basic food/production/gold is collected when (on your city screen) one of your citizens is assigned to that tile.

Other special resources are acquired when you build the required improvment over it and connect to it with a road.



Title: Re: Civilization V this fall
Post by: Stoney Mason on January 08, 2011, 10:46:16 PM
Gonna start playing this again tonight. I took a break once I found out that patch was coming.