THE BORE

General => Video Game Bored => Topic started by: Rman on March 09, 2010, 02:05:49 AM

Title: GDC Discussion Topic
Post by: Rman on March 09, 2010, 02:05:49 AM
http://www.gdconf.com/

It starts tomorrow, so I just wanted to have one thread to discuss anything related the GDC. 

Title: Re: GDC Discussion Topic
Post by: maxy on March 09, 2010, 02:44:02 AM
Apparently Sony will copy-paste Nintendo

Quote
Sony will press release a firm date and a list of partners for its PS3 Motion Controller tomorrow, a source has told VG247.

The announcement is to be made at 5.00pm PST/1.00am GMT tomorrow, we were told today, ahead of a Sony press conference in San Francisco on Wednesday evening.

It’s unknown whether or not the system’s name is to named this week. Previously heavily rumoured to be called both Arc and Gem, new rumours in recent days suggest the system is to be called something separate.

A report this morning claimed the Motion Controller is to arrive in two pieces, in a similar set-up to Wii’s handset.

G4 will be streaming Sony conf
Title: Re: GDC Discussion Topic
Post by: maxy on March 09, 2010, 06:08:30 AM
Anything worth for the PC?
Tech demo

http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/ (http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/)
Title: Re: GDC Discussion Topic
Post by: maxy on March 09, 2010, 02:30:21 PM
Quote
SAN FRANCISCO, March 9, 2010 /PRNewswire/ -- The global market leader in browser-based Massively Multiplayer Online Games (MMOG), Bigpoint, (http://bigpoint.com) will be demonstrating the next generation of client-free PC gaming at Game Developers Conference 2010. Leading its product slate for 2010 will be Battlestar Galactica Online, a tactical space combat and adventure MMOG based upon Syfy's Battlestar Galactica series.

http://dotnet.sys-con.com/node/1312373 (http://dotnet.sys-con.com/node/1312373)
Title: Re: GDC Discussion Topic
Post by: Vizzys on March 09, 2010, 02:49:37 PM
That tech demo better become a full game. Holy Shit.
i think it is

ive been following it on moddb for a while
http://www.moddb.com/games/primal-carnage

screens an shit
Title: Re: GDC Discussion Topic
Post by: brawndolicious on March 09, 2010, 03:13:54 PM
Anything worth for the PC?
Tech demo
http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/ (http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/)
Should be renamed to:
Turok: NOT ABSOLUTE SHIT Edition
Is this supposed to be a tech demo of a game or a tech demo of an engine because the animation was the most impressive thing about it to me.
Title: Re: GDC Discussion Topic
Post by: Bebpo on March 09, 2010, 03:45:23 PM
I'd definitely be down for a modern day Dino fighting game.

Turok demo was terrible, King Kong demo was terrible.


Someone should make an open world sandbox game like JC/RFG set during the dino age.  Drive around and see the different dinosaurs living their lives.  Scripted story missions where T-rex's chase you through compounds.  Hunts to take out giants.  Tame a teradactyl to fly the skies and add rocket launchers to it.  I want this game.  Somebody make it!
Title: Re: GDC Discussion Topic
Post by: TripleA on March 09, 2010, 04:02:33 PM
Apparently Sony will be showing off their wand tomorrow  :hyper
Title: Re: GDC Discussion Topic
Post by: Oblivion on March 09, 2010, 04:03:29 PM
Damn, can't believe it's already here. Shows how much interest I've had in gaming for the past year or so.

Anyway, it seems the director of the Metorid games will be doing a keynote on Nintendo's side, and not Miyamoto or Iwata, surprisingly.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 09, 2010, 06:46:41 PM
has anything happened yet? I want to see the future of gaming in glowing ball stick form.
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 09, 2010, 06:57:43 PM
Lady Gaga comes to Rock Band the same week Sony reveals their motion controller :hans1
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 09, 2010, 08:16:19 PM
http://gdc.gamespot.com/story/6253204/ps3-motion-controller-qanda

 :drudge
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 09, 2010, 08:48:17 PM
haha, thanks to the URL I thought that would be a story about how the wand was officially called the "Qanda" and I was like "okay whatever"
Title: Re: GDC Discussion Topic
Post by: Beezy on March 09, 2010, 08:52:18 PM
same here :lol
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 09, 2010, 09:06:11 PM
Qanda is actually not bad. sounds like "wand," but it starts with a power 'Q', ends with a softening 'a', and most importantly, is both catchy and trademarkable.

SHIP IT
Title: Re: GDC Discussion Topic
Post by: Brehvolution on March 09, 2010, 09:13:55 PM
http://gdc.gamespot.com/story/6253204/ps3-motion-controller-qanda


Quote
EA has officially announced PS3 motion controller support for Tiger Woods PGA Tour 11.

:hyper
Title: Re: GDC Discussion Topic
Post by: Cormacaroni on March 09, 2010, 09:24:46 PM
http://gdc.gamespot.com/story/6253204/ps3-motion-controller-qanda


Quote
EA has officially announced PS3 motion controller support for Tiger Woods PGA Tour 11.

:hyper

I've never been excited about a Tiger Woods game before, but now...between motion control, mistress-hopping, vehicular destruction and wife combat, the possibilities are quite enticing.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 09, 2010, 09:27:35 PM
tiger concussion skin, 400 ms points or $4.99 psn
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 09, 2010, 09:37:56 PM
(http://i42.tinypic.com/doqhrl.gif)

someone made that gif on gaf.  That's pretty cool but I honestly can't think of a situation in a game where that would come in handy, or a game that could even be played from that perspective (mirror image).
Title: Re: GDC Discussion Topic
Post by: The Fake Shemp on March 09, 2010, 09:39:23 PM
I don't think it was meant to show off technology for mirror image gameplay, but rather the degree of control that the wand has.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 09, 2010, 09:44:17 PM
I'm just start just posting random stuff I find, is that fine?

True Crime (reboot?) gameplay

http://www.gametrailers.com/video/gdc10-brawl-true-crime/62858

Final Fight XBLA video
http://ps3.ign.com/dor/objects/53357/final-fight-double-impact/videos/finalfight_gmp_underground_beatdown_30510.html

the fake arcade cabinet is cool


I don't think it was meant to show off technology for mirror image gameplay, but rather the degree of control that the wand has.

That's nice and all, but they've been showing only tech demos like this for a while now and maybe some videos that show off practical uses for gameplay wouldn't hurt.  Even Natal has been showing off body tracking since the unveil.  This wand still needs a way to show it won't just be another Wii (even if it probably is, except not popular, and a bit better).
Title: Re: GDC Discussion Topic
Post by: TripleA on March 09, 2010, 10:43:35 PM
:derp methodis :derp

Makes sense.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 09, 2010, 10:57:45 PM
Qanda is actually not bad. sounds like "wand," but it starts with a power 'Q', ends with a softening 'a', and most importantly, is both catchy and trademarkable.

SHIP IT

Qanda isn't catchy.

Sony should simply call it the PlayStation Wand. It's the most generic, memorable, and easily marketable name for the device.

Look at how successful Nintendo have been by flipping 'we'.
Title: Re: GDC Discussion Topic
Post by: Bildi on March 10, 2010, 12:25:37 AM
Qanda sounds like a kind of fruit.  Of the citrus family, specifically.
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:54:40 AM
Stolen from gaf

SCEI just yesterday trademarked two things, in Europe:

1) PlayStation Move


Quote
Game controllers for consumer video game consoles for use with an external display screen or monitor and attachment devices therefor

2) This non-word mark:

(http://i42.tinypic.com/mcf2w8.jpg)

Move,move...move

Press conf should start in about 12 hours...that will be fun to see
Title: Re: GDC Discussion Topic
Post by: Purple Filth on March 10, 2010, 10:01:30 AM
Symbol doesn't look too bad.

The new name is  :lol

We'll see
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 01:54:28 PM
Quote
June US kick-off for PC/Mac streaming service; $14.95 subscription and publisher support; No details on Euro launch yet

Controversial games streaming service OnLive will launch in the US on June 17th backed by Electronic Arts, Ubisoft, Take-Two Interactive, THQ and Warner Bros. Interactive Entertainment.

Details for the cloud-based gaming service, which was unveiled amidst much attention at GDC last year, are to be given in a Wednesday keynote this morning at the GamesBeat one-day event at the 2010 Game Developers Conference.

The serivce launches on PC and Mac, and costs $14.95 a month, the firm told our sister magazine MCV.

"Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3. We’ll also be announcing additional loyalty and discount programs for consumers in the coming months."


Major publishers have already backed the service - and while specific titles, pricing and revenue share models will be made public closer to the E3 launch, McGarvey told us that a few of the launch games include Ubisoft’s Assassin’s Creed II and Prince Of Persia: The Forgotten Sands, as well as THQ’s Metro 2033.

http://www.develop-online.net/news/34104/GDC-OnLive-dates-launch-pricing-for-US (http://www.develop-online.net/news/34104/GDC-OnLive-dates-launch-pricing-for-US)

Also,first 25,000 registered users will get their first 3 months of OnLive free.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 06:57:30 PM
Sony show is starting now

http://blog.us.playstation.com/2010/03/09/live-from-gdc-2010-playstation-press-conference/
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 06:58:23 PM
g4tv link

http://g4tv.com/gdc2010/articles/70096/GDC_2010_Sony_Press_Conference/ (http://g4tv.com/gdc2010/articles/70096/GDC_2010_Sony_Press_Conference/)

EG live blog

http://www.eurogamer.net/articles/sony-gdc-event-live-coverage-blog-entry (http://www.eurogamer.net/articles/sony-gdc-event-live-coverage-blog-entry)
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:01:45 PM
http://gdc.gamespot.com/live.html

best quality
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:03:10 PM
some dude was laughing at them  :lol
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:03:54 PM
do you rike it,playstation muv
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:06:46 PM
oh noes mag :lol
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:07:07 PM
they're thanking reviewers for being kind to Heavy Rain   :lol :lol :lol :lol
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:10:23 PM
hey, at least there is a nunchuck now
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:11:23 PM
Ohh-Wii gamers wil move to PS3 :lol

Do you really want that Sony?

Double dildo...young girls
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:12:30 PM
oh, females will be into this thing for sure
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:13:29 PM
looks like SOCOM 4 will be using this

Game + controller + camera is under $100, they say
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:14:41 PM
Uh oh under 100$...99$
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 10, 2010, 07:15:56 PM
after examining all options suicide may be my best bet
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:17:20 PM
Ohh-Wii gamers wil move to PS3 :lol

Do you really want that Sony?

Double dildo...young girls

I already own a Wii and I'm very interested in Move.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:17:45 PM
yep, SOCOM 4 uses this
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 10, 2010, 07:19:37 PM
RIP game industry 1979-2010
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 10, 2010, 07:20:19 PM
Oh god that shit is distinguished mentally-challenged.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:20:24 PM
Sports Champions  :lol :lol

still need to calibrate shit
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 07:21:40 PM
Is it honestly called MOVE?

[youtube=560,345]YPvHYtka1GM[/youtube]
Title: Re: GDC Discussion Topic
Post by: iconoclast on March 10, 2010, 07:22:06 PM
So far the best news from GDC has been Clash of Heroes in HD for XBLA and PSN. HD 2D > *
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 10, 2010, 07:22:34 PM
Move Party :rofl
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 07:22:40 PM
So far the best news from GDC has been Clash of Heroes in HD for XBLA and PSN. HD 2D > *

YES I saw this. I am so buying it again. Luv that game. I can redeem myself for... getting it for free before.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:22:59 PM
Table tennis looks good though, pretty precise stuff

yeah, table tennis on wii sports resort is the best part of that and this looks better
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 10, 2010, 07:23:52 PM
:rofl that's just a PS2 Eyetoy game!
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:24:18 PM
PS3 killer app = color inside the lines  :lol
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:25:11 PM
Is it honestly called MOVE?

[youtube=560,345]YPvHYtka1GM[/youtube]

Yeah, it should have been called Wand.
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:25:45 PM
This is like watching Nintendo press conf... :yuck

Show socom 4
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:27:37 PM
yeah, this is pretty much the Wii but better.  so shocked.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:28:40 PM
yeah, this is pretty much the Wii but more precise.  so shocked.

Fixed, more precision doesn't necessarily = better.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:29:42 PM
OWL CITY KILL ME NOW
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 10, 2010, 07:30:02 PM
OWL CITY
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:30:12 PM
Oh God this song is  :lol
Title: Re: GDC Discussion Topic
Post by: Brehvolution on March 10, 2010, 07:31:02 PM
Green Man missed it!
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:32:15 PM
 :lol :lol :lol :lol
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:32:23 PM
this is so  :lol
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:32:32 PM
That box is funny :lol
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 07:33:26 PM
subchuck
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:34:26 PM
And that will be optional...so +$100
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 10, 2010, 07:34:36 PM
Will SOCOM 4 have a framerate and not look like shit when it launches?
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 07:35:04 PM
Why does this guy play like LURCH? Do I honestly look like that when I play a game?
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:35:59 PM
Where is Killzone 3?
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:37:00 PM
Ok developer support is good.
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 07:37:18 PM
Ok developer support is good.

Crave Entertainment :bow
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 07:38:08 PM
Future proof :lol

That worked out well
Title: Re: GDC Discussion Topic
Post by: originalz on March 10, 2010, 07:39:08 PM
Well guys, welcome to the future of gaming!
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:40:38 PM
Well that was fun...
Title: Re: GDC Discussion Topic
Post by: Crushed on March 10, 2010, 07:47:25 PM
as a ninthing, I feel for the stards out there tonight

the next few weeks will be spent talking about the amazing pointer precision in that one game, or how it's all pre-alpha



then in three years they'll be at a best buy or target looking for this quarter's Decent Game buried under a mountain of shovelware and sigh
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:48:38 PM
Interesting conference. My 2 cents:

It's clear Sony are positioning the Ps3 as the WiiHD. Today though, they failed to show clear advantages of the Move controller.

The glowing ball is a very interesting concept, but they didn't show the potential of it today.

Also, the device should've been called Wand. While Move is a very generic and easily memorable name, Wand is a more intriguing and captivating name.

Anyways - not too bad, but not too convincing either.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 07:52:08 PM
Well guys, welcome to the future of gaming!

The Wii came out in 2006.
Title: Re: GDC Discussion Topic
Post by: maxy on March 10, 2010, 07:53:29 PM
I wonder how Socom userbase will take this...it was(is) the most played game on PS3,ahead of MW and WaW,not sure about MW2

Also,will people with normal controllers fight wand people?
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 08:01:12 PM
(http://i42.tinypic.com/2wrhf7d.jpg)

 :rofl :rofl :rofl :rofl
Title: Re: GDC Discussion Topic
Post by: WrikaWrek on March 10, 2010, 08:02:37 PM
Sony is super fucking lost man
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 08:04:32 PM
Because Sony has never sold peripherals before...

They could never add an accessory this far into a console's life and make it sell...

They haven't made ENTIRE FRANCHISES out of it at all.
Title: Re: GDC Discussion Topic
Post by: Bildi on March 10, 2010, 08:06:48 PM
Move?

PlayStation®3
It's time to Move™ Home™.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 08:11:50 PM
The wife is wondering whether the Move has rumble and whether the glow ball is washable... :/



So far it doesn't seem like it rumbles, at least with SOCOM.

wait, info:

Quote
PlayStation®Move motion controller

Product name: PlayStation®Move motion controller

Product code: CECH-ZCM1

Release date: Fall 2010

Recommended retail price: To be decided

Color: Black

Mass: Approx. 145 g

External dimension: Approx. 200mm X 46mm (height X diameter)

Battery type: Built-in, rechargeable lithium-ion battery

Voltage: DC 3.7 V

Operating temperature: 5 degrees C ~ 35 degrees C

PlayStation®Move sub-controller

Product name: PlayStation®Move sub-controller

Product code: CECH-ZCS1

Release date: Fall 2010

Recommended retail price: To be decided

Color: Black

Mass: Approx. 95 g

External dimension: Approx. 138mm X 42mm (height X diameter)

Battery type: Built-in, rechargeable lithium-ion batter

Voltage: DC 3.7 V

Operating temperature: 5 degrees C ~ 35 degrees C
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 08:13:20 PM
He's making a sex joke.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 08:14:12 PM
 >:(

w/e I'll still post this shit

Quote
OVERVIEW

PlayStation®Move offers a new and innovative gaming experience for the PlayStation®3 (PS3™) system
by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of
PlayStation®Move motion controller, PlayStation®Move sub-controller and PlayStation®Eye camera,
PlayStation Move enables sophisticated motion control and immersive gameplay only possible on the PS3
system.

PLAYSTATION®MOVE MOTION CONTROLLER

The corner stone of PlayStation Move, PlayStation Move motion controller combines advanced motion
sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface. Equipped
with three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, PlayStation Move
motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects
the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive
movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player
is within the game.

KEY FEATURES:
o Works with PlayStation Eye camera to accurately track player position
o Includes action buttons of DUALSHOCK®3 and SIXAXIS® wireless controller for direct
input
o Sleek and Wireless
o Built-in rechargeable Li-ion battery
o Advanced motion sensors in the controller precisely track both fast and subtle movements
o Color of the sphere's light provides visual feedback during gameplay
o Vibration feedback is felt during specific actions
o Bluetooth® technology supports wireless gaming
o Simultaneously use up to four motion controllers with a PS3 system
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)

PLAYSTATION®MOVE SUB-CONTROLLER

PlayStation Move sub controller is a supplementary controller, developed to further expand the experience
that PlayStation Move games can offer. It can be used in most PlayStation Move games that require
navigating an in-game character as it replicates the control features of the left side of DUALSHOCK 3 and
SIXAXIS wireless controller into one’s PlayStation Move experience. PlayStation Move sub controller
adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme.
In addition, the sub-controller contains the L1 button, L2 button and L3 button for actions and commands
common in advanced gaming.

KEY FEAURES:
o Wireless control completely untethered from PlayStation Move motion controller
o Intuitive navigation of in-game characters
o Easy and intuitive XMB™ menu navigation
o Built-in rechargeable Li-ion battery
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)
o Sleek curved body design that easily pairs with the motion controller

Note: DUALSHOCK 3 and SIXAXIS wireless controller can be used in place of the sub controller for all games
that are compatible with the sub controller

PLAYSTATION®EYE CAMERA

As an integral part of PlayStation Move, PlayStation Eye camera is designed specifically to work with the
next generation of PlayStation Move gaming titles being developed for the PS3 system. When used with
PlayStation Move motion controller, PlayStation Eye camera precisely tracks a user’s movement and the
motion controller’s sphere to help bring every move into the game. In addition, PlayStation Eye camera
captures a player’s voice or image and when combined together with PlayStation Move games, will bring a
whole new entertainment experience to user only possible on the PlayStation® platform.

KEY FEAURES:
o Engineered to perform in low-light conditions so that the rooms do not have to be lit
brightly for the camera to deliver crisp, perfectly exposed video
o Two position zoom lens for close-up and full body options
o At 60 frames per second, captures a sharp, clear picture at 640 x 480 resolutions
o Frame rate of up to 120 frames per second for improved tracking, responsiveness and
smoothness
o A sophisticated microphone with the ability to reduce background noise and focus on
spoken word for smoother, more accurate speech recognition

PRICING AND AVAILABLILITY:
Available in North America fall 2010. Pricing to be announced.
Title: Re: GDC Discussion Topic
Post by: demi on March 10, 2010, 08:17:15 PM
lol, poor swaggaz. v-card confirmed
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 08:20:10 PM
Wow at that picture.  Wrist strap and nunchuck and everything.  Does it have a speaker too? 

oh and, vindication bitches
Title: Re: GDC Discussion Topic
Post by: originalz on March 10, 2010, 08:27:03 PM
Looks like PLAYSTATION UNIVERSITY knows how to properly cite sources!
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 08:28:53 PM
lol, poor swaggaz. v-card confirmed

I thought dcharlie was genuinely interested given his adoration for everything Playstation

spoiler (click to show/hide)
:fbm
[close]
Title: Re: GDC Discussion Topic
Post by: Bildi on March 10, 2010, 08:30:09 PM
:bow swaggaz

Soldiering on.
Title: Re: GDC Discussion Topic
Post by: pilonv1 on March 10, 2010, 08:34:17 PM
wtf is this shit
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 10, 2010, 08:34:38 PM
(http://i40.tinypic.com/2w5un9v.jpg)
(http://i44.tinypic.com/25sa842.jpg)

This is amazing.  The SUBCONTROLLER is almost just half the regular PS3 controller right down to the (terrible) trigger.  At least with the MOVE there is a concave trigger.

wait, I lied, apparently the SUBCONTROLLER has a concave trigger. 
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 08:45:03 PM
wtf is this shit

Wii in HD, if you were never a fan of the Wii you'll more than likely never be a fan of Move.
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 08:49:38 PM
The pr stock photos are amazing for just how shamelessly akin they are to nintendo pr stock photos.  Watch microsoft pull the exact same rhetoric and wii sports/play clones come e3.
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 09:01:51 PM
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 09:03:08 PM
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.

Its an eyetoy with voice recognition algorithms.  So think of your eyetoy games except now it can't see your black friends.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 09:03:24 PM
The pr stock photos are amazing for just how shamelessly akin they are to nintendo pr stock photos.  Watch microsoft pull the exact same rhetoric and wii sports/play clones come e3.

Minimalist PR photos have been in existence since before the SNES came out, :patel
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:04:16 PM
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:06:18 PM
the MOVE needs to be two of those subcontrollers with better triggers, that way you could just use it as a split-DS if you wanted.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 09:06:42 PM
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.

Point at your screen with your finger and yell "BANG".

There you go.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 09:07:47 PM
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times

That kind of defeats the whole purpose of "Controller free gaming" . . .
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:10:48 PM
regardless, the option exists, so the "no button" complaint is nonexistent
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 09:12:17 PM
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times

So headtracking and... and...and.... umm....

I apologise to everyone.  My brother and me were having fun being dicks to each other and it's still in my system.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 09:13:38 PM
regardless, the option exists, so the "no button" complaint is nonexistent

True, but I'm like...99.9% positive that the first Natal commercial won't end with "Btw if you don't like controller free gaming then just use the regular ass controller".
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:16:12 PM
doubtful the option will be utilized much since they've decided to gimp the processor out of the unit and put the load on the 360 instead

pretty much WiiHD games in Natal's future, I was only hoping for the return of fucking LEAN in fps games (seriously, doesn't it bother you when you see enemies peeking and poking every which way around corners and knowing you can't do it?), but that little dream seems shot to shit now
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:22:04 PM
again, unit has been gimped, claims are it uses 15% of the 360 processing power, willing to bet good money that 15% usage is on the very low end with not a lot going on ingame, no dev in their right mind is gonna want to shit up their frame rate to add hand signals now
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 09:22:29 PM
Lean is doable with controllers, developers choose not to.  Even cod4 wii had lean.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:23:35 PM
you always had to take your thumb off the stick to do it in the past, though (with the exception of MoH: Airborne)

they'd put it on the d-pad :(
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 09:25:20 PM
again, unit has been gimped, claims are it uses 15% of the 360 processing power, willing to bet good money that 15% usage is on the very low end with not a lot going on ingame, no dev in their right mind is gonna want to shit up their frame rate to add hand signals now

I doubt non-enthusiast consumers are as attached to high graphical fidelity standards as you may think.  Developers? I guess they want to make the shiniest diamond they can.  It seems like a lot of unneccessary effort though.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:29:04 PM
i'll not lie, i have a little more interest in the sony thing over natal now

i already have a PSeye i never use, so all i'd have to buy is the wand and the subchuck
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 10, 2010, 09:30:45 PM
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.

As of right now, I feel natal differentiates itself enough that I'm willing to give it plausible consideration for achieving mass awareness.  It's main obstacle is proving its more than just another eyetoy.  The problem I see with Playstation Move is that it looks like some cheap third party manufacturer wii knockoff.   Think those 20 in 1 game systems with a wand controller you might find in a drug store. 
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 09:31:53 PM
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.

Natal on the PC will fail, but it might succeed on the 360 due to hype and casual appeal.

As for Move: if Sony can get the right software behind it, there's no doubt in my mind that four years from now the product will still be in use. Who knows, it might actually become the Dualshock 4.
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 09:32:50 PM
regardless, the option exists, so the "no button" complaint is nonexistent
It's not a complaint, it's a valid question.

Holding a controller takes away degrees of freedom, especially if you need both hands on it. They could use the Scene-It controller for some things, but I don't think anyone has brought that up.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 10, 2010, 09:36:49 PM
they have quietly let that whole aspect of the system fade out of discussion, which leads me to believe you won't see many titles using it in concert with the controller

that was the only reason i was interested in it before, as green man stated above and i previously talked about on an episode of the borecast

i have near-zero interest in it now

maybe when it's built into the 720 or whatever
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 10:08:08 PM
Well, it'll be the greatest way to browse Netflix, but in the end it'll be duplicating EyeToy Play but with an avatar instead of your video feed waving at buttons overhead.
Title: Re: GDC Discussion Topic
Post by: originalz on March 10, 2010, 10:31:12 PM
Hopefully the motions will be shoehorned into games that originally didn't require them!  I really love how the second Lips game makes you do these stupid-ass gestures in order to score points!
Title: Re: GDC Discussion Topic
Post by: TripleA on March 10, 2010, 10:58:00 PM
I haven't really been following this, but... this is like the most blatant ripoff since Avatar. This is probably more of a ripoff than Dante's Inferno was. Can't Nintendo sue the fuck out of Sony for pulling shit like this?

No, because Nintendo didn't invent motion controls.
Title: Re: GDC Discussion Topic
Post by: Jansen on March 10, 2010, 11:32:39 PM
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.
Title: Re: GDC Discussion Topic
Post by: Mr. Gundam on March 10, 2010, 11:33:26 PM
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.

That's my thought as well.
Title: Re: GDC Discussion Topic
Post by: Bildi on March 10, 2010, 11:36:56 PM
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.

If you don't have enough money, Move™ Home™ with your parents.
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 10, 2010, 11:38:17 PM
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.
REALLY?

Do you know how much the Wii Fit board sold for and that's just a stupid scale for ONE game? Fuck, people spent $250 for a Wii just to play a fake tennis game and nothing more.

$100 is nothing. (It'll be less for me since I own the camera already)
Title: Re: GDC Discussion Topic
Post by: Jansen on March 11, 2010, 12:07:51 AM
this thing will sell to a small fraction to existing ps3 owners and then sit in limbo until sony packs them in with the console at no extra cost or the ps4 comes along and it is standard.

basically all this thing will ever see after the initial wave of games is first party studios shoehorning it into their games and 3rd party wii ports.

Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 12:16:47 AM
It's more than $100

They said $100 for the camera, one MOVE, and a game.  Doesn't sound like it will include a second MOVE or the Subcontroller, which they stressed with optional.
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 11, 2010, 12:57:44 AM
This is the Husband solution. The Wii is primarily a soccer mom thing, and has been the torment of husbands and fathers everywhere since it launched. The woman finally agrees to getting a video game system, the Wii. The husband goes along with it, hoping that it will open the door for other systems. No dice. Enter the wand. Now the husband can say "yeah, but this one is like Wii but also plays blu-ray, which will make us special and it also has cool games that I want in the neighborhood and what not etc"

It won't work, but it's a strategy.

I haven't really been following this, but... this is like the most blatant ripoff since Avatar. This is probably more of a ripoff than Dante's Inferno was. Can't Nintendo sue the fuck out of Sony for pulling shit like this?

Seems like no more of a rip-off than Eyetoy +.
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 11, 2010, 01:00:26 AM
dcharlie, do you at least admit that Natal is as terrible a platform-diluting fuckup as the Move? ;)
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 11, 2010, 01:11:58 AM
they'll market it way better than Sony could possibly dream of.

So natal is a pure marketing ruse? I can agree with that. You'd think that people would be wary of anything that is spearheaded by Molyneux, but there doesn't seem to be a practical limit on how many times gaming news media can be duped. Also amazing that I have yet to see a single gaming news media dude address the whole "it's sort of like an Eyetoy" thing, but immediately pounce on the wand as a me-too gimmick. Have to hand it to MS, they sure know how to softly but firmly grab the balls of the industry reporters.
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 11, 2010, 01:23:31 AM
well, in reality it's NOT like the Eyetoy tech wise - as much as sfags want people to believe it - however, the fact they have been able to make that distinction without even trying is amazing.

Marketting ruse - it's not entirely true.

There is a camera and it tracks user input. That's the real demos we have seen, and they have all been very Eyetoy-ish. I'm not doubting that the tech and possible applications are plenty more refined, but then the same can be said for the wand vs the wiimote system.

And it's definitely been a marketing ruse, up to the point. The only demonstration that has gone beyond Eyetoy Advance was a smoke and mirrors bullshit demo narrated by the industry's chief bullshit artist.

Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 01:25:08 AM
Could you even sue of this stuff? I thought everyone was just kinda cool about it.  Nintendo and Microsoft basically copied the Dual Shock 1 and no one cared about that.  Or things like Lips, the Vision camera, etc.
Title: Re: GDC Discussion Topic
Post by: Bebpo on March 11, 2010, 01:39:41 AM
I'm glad my shitty looking DS rpgs will not be affected by this motion future.
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 11, 2010, 01:41:24 AM
Could you even sue of this stuff? I thought everyone was just kinda cool about it.  Nintendo and Microsoft basically copied the Dual Shock 1 and no one cared about that.  Or things like Lips, the Vision camera, etc.

Nintendo had the rumble pak before the dual shock 1. And PCs had vibrating wheels and flight sticks before that.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 01:48:00 AM
are you kidding me with that response?
Title: Re: GDC Discussion Topic
Post by: Beezy on March 11, 2010, 02:30:04 AM
I'm glad my shitty looking DS rpgs will not be affected by this motion future.
Shitty looking DS rpgs which also play like shit won't be affected. Whoop-tee-doo...
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 11, 2010, 02:59:52 AM
Seems like no more of a rip-off than Eyetoy +.

I'm not super familiar with the Eyetoy +. But this Sony motion controller looks exactly the same as the Wiimote+nunchuck, except it's black and has a stupid looking ping pong ball attached to the end.

The PS Eye (EyeToy+) has a 5-mic array built-in with voice-recognition and such built-in. Sony's been improving those libraries for the last 4 years, except no one's used them at all outside of EyePet and Singstar.

The ball is actually the biggest benefit. It's what allows games to do 1:1 tracking. Instead of using the Wiimote camera in the tip to pick up the lights in the sensor bar, the ball is picked up by the PS Eye, REGARDLESS OF ANGLE. So it can combine that with the accelerometer data to get the true distance and orientation calculated. On the Wii, once you are no longer pointing at the sensor bar, it CAN'T track your orientation outside of estimating from movement on the accelerometer.

The Motion+ needs constant recalibration with the sensor bar and being placed flat. It really sucks.
Title: Re: GDC Discussion Topic
Post by: demi on March 11, 2010, 03:01:08 AM
Could you even sue of this stuff? I thought everyone was just kinda cool about it.  Nintendo and Microsoft basically copied the Dual Shock 1 and no one cared about that.  Or things like Lips, the Vision camera, etc.

Nintendo had the rumble pak before the dual shock 1. And PCs had vibrating wheels and flight sticks before that.

MY MOMS VIBRATOR HAD RUMBLE BEFORE NINTENDO
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 11, 2010, 03:22:53 AM
lulz.

Sony needs to improve this since it's one of their "BIG FRANCHISES™"


Quote
Garnett Lee and I went hands-on with two pre-alpha titles here at GDC: SOCOM 4 and Sports Champions.


SOCOM 4, announced last week, is the latest in the franchise from founding developer Zipper Interactive. The game will support PlayStation Move and a quick tech demo was rigged up for the show. Players use a Move controller to aim and shoot and the poorly named "Sub-Controller", which includes an analog stick, to move around. It works a lot like the Wiimote and Nunchuk combo for Nintendo's Wii.

Unfortunately, the Move is actually a downgraded experience for aiming. Like the Wii, Move tracks where the player is pointing. This doesn't work well for shooters as it requires extremely precise movements easily accomplished on a mouse or with an analog stick. At almost every point during my brief hands-on with SOCOM 4, I considered asking the gentleman from Sony for a DualShock 3. If you are going to jump on the Move bandwagon, it won't be with SOCOM or any other shooter.

Here's what Garnett thought of Move with SOCOM 4:

We've had many an argument over whether shooters control better with controller sticks or mouse and keyboard. The Wii didn't bring pointing and nunchuks into those conversations. And after briefly playing SOCOM 4, neither does Move. From a strictly technical perspective, the enhanced sensitivity Sony's promoted in Move does work to make it a smoother experience. The crosshair tracks smoothly across the screen and once I had calibrated my head to its position I was able to move it where I wanted fairly easy.

The problem remains, though, of it being hard to hold the controller freely in space in front of me and make the many fine movements needed to play a shooter. I've even resorted to resting my forearm on my leg to give it a stable base when playing similar games on the Wii. It's only a partial solution but one that no amount of tech will potentially solve.


http://www.shacknews.com/onearticle.x/62746
Title: Re: GDC Discussion Topic
Post by: Sho Nuff on March 11, 2010, 03:37:38 AM
Welp, there goes the industry. Guess it's time to polish up my barista skills
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 03:38:58 AM
Socom was(is) the most played PS3 game,more than MW and WAW,not sure about MW2...maybe that is why Sony is pushing it like crazy

Quote
Unfortunately, the Move is actually a downgraded experience for aiming. Like the Wii, Move tracks where the player is pointing. This doesn't work well for shooters as it requires extremely precise movements easily accomplished on a mouse or with an analog stick. At almost every point during my brief hands-on with SOCOM 4, I considered asking the gentleman from Sony for a DualShock 3. If you are going to jump on the Move bandwagon, it won't be with SOCOM or any other shooter.

 :lol
Why are they pushing this crap...bububu precision...just use mouse and keyboard you noobs
Title: Re: GDC Discussion Topic
Post by: Human Snorenado on March 11, 2010, 03:44:41 AM
Welp, there goes the industry. Guess it's time to polish up my barista skills

We should just all move to Kentucky and get jobs at porn/liquor stores.
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 03:57:20 AM
(http://i40.tinypic.com/2qx0qqs.jpg)
Title: Re: GDC Discussion Topic
Post by: pilonv1 on March 11, 2010, 04:38:03 AM
Will they get it though? No one is upgrading from a Wii to a PS3/360 just for waggle. If that was all they wanted then they've got a Wii already.

And the fact they have a Wii means they're not concerned with HD or pretty graphics.

May as well go and chase Unicorns, HD waggle snobs don't exist.
Title: Re: GDC Discussion Topic
Post by: T234 on March 11, 2010, 05:38:33 AM
The wife is wondering whether the Move has rumble and whether the glow ball is washable... :/




 :lol


Too bad you're not in Kentucky. All kinds of fun stuff I could sell you at the porn shop. :lol
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 06:07:13 AM
Engadget impressions

Quote
    *  The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
    * The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
    * We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
    * The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
    * The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
    * As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
    * The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
    * As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
    * Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5 (http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5)

So it lags,plays worse than Wii...what happened
Title: Re: GDC Discussion Topic
Post by: originalz on March 11, 2010, 06:38:31 AM
I'm really interested in seeing how Japan reacts to this crap.
Title: Re: GDC Discussion Topic
Post by: originalz on March 11, 2010, 06:52:31 AM
I'm sure all those games will be great and not have motion controls tacked on at all!  It'll be just like the 1st year of the Wii again!

Oh well, maybe if the games do horribly, we won't have to worry about a year 2.
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 06:56:24 AM
Uhh... alpha version happened?

Wait for the release candidate to downplay it.

On rails-shooter...how hard can it be to implement motion controls...if somebody implemented mouse controls it would run like crazy
This thing is "supposed" to have same lag as dualshock-1 frame...no excuses

There is also one other thing,for 30 fps console high budget shooters minimal lag is 100ms,without TV
If this thing starts to add lag then... :lol

Title: Re: GDC Discussion Topic
Post by: Crushed on March 11, 2010, 10:30:03 AM
So Sony's blog confirmed that the "under $100" controller bundle will be a Move + Camera, with a demo disc of Move games. (http://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/)

Quote
You will be able to get involved with PlayStation Move in several ways:

    * Camera + controller (including a “starter disc” with a range of demos for games releasing later in the year)
    * A single controller for people who already have a PlayStation Eye camera
    * A full console pack which includes PS3, dualshock3, Move controller + camera
    * Finally some of our biggest games will be available with a Move controller included

No subcontroller included?

spoiler (click to show/hide)
Home
Move
[close]
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 10:36:54 AM
It was obvious from the conference...
First they announced "move",the price...5 minutes later,oh look we have a sub-controller too
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 10:38:44 AM
wait, so these demos won't be available on PSN?

let's say that I buy this and already own a PS Eye, wouldn't that mean I miss out on the FREE DEMO DISK?  :lol

and some games require two controllers while things like SOCOM require the subcontroller.  how many plastic sticks do they expect people to own?

Engadget impressions

Quote
    *  The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
    * The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
    * We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
    * The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
    * The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
    * As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
    * The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
    * As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
    * Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5 (http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5)

So it lags,plays worse than Wii...what happened

This kind of inconsistency is a killer.  Wii games have lag too, but over time they've dealt with it better.  Apparently the Ping Pong game has no lag while the sword fighting game does.  For SOCOM, they mentioned that it was put in just to show how it could be added to existing games quickly.  All most of this stuff was pre-alpha but you'd still think they'd make a bit more effort here.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 10:44:34 AM
Quote
Finally some of our biggest games will be available with a Move controller included

that line makes it seem like they'll be doing a motion plus thing where it's included with a bunch of games, though, probably $30+ extra for the bundle.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 11, 2010, 01:57:00 PM
Quote
dcharlie, do you at least admit that Natal is as terrible a platform-diluting fuckup as the Move?

it's likely to be an even bigger fuck up because at least Natal is different enough to attract the Wii crowd.

In truth, that's my fear.

I saw a ton of Sfags post about "PS3 now provides upgrade path from Wii to PS3!" except functionally it DOES NOT. It's the same , but it LOOKS better, but we already established that the people who bought into the Wii bought into the control gimmick NOT the graphic fidelity of the machine. As such the PS3 Poove has ZERO chance of converting Wii fans. Absolute FUCKING zilch.

Nutall on the other hand can be sold to the same tards who thought they were playing tennis. MS are offering a different experience and they'll market it way better than Sony could possibly dream of. I don't expect a whole sale rush from Wii, but i expect at least some to move over - a) because it seems like "progression" b) because it'll be well marketted and c) because the price point will be much more attractive than moving to the -too similar- Ps3.

Natal and Move? i am prepared to be wowed by a piece of killer software, but my impression right now is <hudson>how do i get out of this chickenshit outfit?</hudson>

I will be a PC Dad by the end of 2010. I will be in a land where 1080p is low res and waggle is for the fucking proles.

can't wait




While you were typing your fanboy nonsense, did it ever occur to you that Move was a strategic move by Sony to counter the inevitable WiiHD ?

From a consumer standpoint: Move is the Wii in HD. Sony will never admit it but this is exactly what they want the Ps3 + Move to be.

I do agree though, Project Natal is definitely interesting because what it claims and promises to do is remove the necessity of having a controller for interactive media. Let's see if Microsoft succeed.
Title: Re: GDC Discussion Topic
Post by: brawndolicious on March 11, 2010, 02:16:27 PM
well Wii made the entire waggling market and that market hasn't really shown any enthusiasm for HD graphics (obviously).  if there were some decent ORIGINAL efforts on the Wii that had innovative motion controls and somehow sold well, then maybe there's some potential there but I just totally see the Move and Natal bombing.  And then nitendo will learn from that and probably make graphics an even lower concern for the Wii2.

Also this isn't 2006,  you can't just show the technology with no fleshed out game behind and still impress people.  A game that can really use these motion controllers is what would get people the most excited.
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 02:17:04 PM
Nobody cares about Wii Sports in HD,Nintendo would be totally crazy to release Wii 2=Wii HD

Besides,Wii 2 will be BC so you will play all those games in "HD".
Title: Re: GDC Discussion Topic
Post by: Brehvolution on March 11, 2010, 02:25:54 PM
Can't wait to Move.
Title: Re: GDC Discussion Topic
Post by: magus on March 11, 2010, 02:42:38 PM
And of course what everyone including me is forgetting here is we don't know shit about what Wii HD will offer besides HD.

Maybe it will have another new gimmick that will win hearts of grandmas around the world? Dunno.
(http://i194.photobucket.com/albums/z2/teasels/1232904062_hypnotoad.gif)

uh... anyway! my tought? i like motion control and those control seems to work better than the wiimote (i'm still quite pissed that you need to press a button to block in wii sports resort) so thumbs up from me!
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 11, 2010, 03:18:26 PM
I imagine the biggest supporters of this will be couples. Guys will get this an excuse NOT to get the Wii for their girlfriend/wife/chambermaid.
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 11, 2010, 03:30:03 PM
I imagine the biggest supporters of this will be couples. Guys will get this an excuse NOT to get the Wii for their girlfriend/wife/chambermaid.

Yup. We'll see if it works, but if they market it right, it could definitely be an appealing alternative.
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 11, 2010, 03:38:22 PM
I was browsing this thread on GAF and I like how nfags after 3 years of sitting in their gold yet empty palace are actually somewhat threatened by PS3 Move and are already trying to fight sfags over waggle :rofl

This is going to be fun :lol

It goes both ways. Now you have sony fanboys who dissed the Wii for years who are suddenly now open to motion control because their favorite company is now behind it.

My take has always been pretty consistent. I think neither motion control solution will put a dent in the Wii market or stop their momentum. I think neither company has yet demonstrated they really have an understanding of this market. I watched all those sony videos and they all looked god damn awful to me. At least when Nintendo shows something off, it is mostly polished.

I'll probably buy a Natal to be honest (as long as its dirt cheap) but I have no hope of that being anything other than a pure gimmick at this point also.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 11, 2010, 03:55:36 PM
Nobody cares about Wii Sports in HD,Nintendo would be totally crazy to release Wii 2=Wii HD

Besides,Wii 2 will be BC so you will play all those games in "HD".

What makes you think the next Wii is the Wii 2.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 05:00:22 PM
I was browsing this thread on GAF and I like how nfags after 3 years of sitting in their gold yet empty palace are actually somewhat threatened by PS3 Move and are already trying to fight sfags over waggle :rofl

This is going to be fun :lol

the gaf thread is vicious

It's being stuck between Nintendo fans and Sony fans at their worst.  It's like, you have Sony fans getting excited for shit available 3 to 4 years ago, and at the same time you have Nintendo fans attacking it because it manages to be slightly above the par Wii set.  These reactions are so bizarre.
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 05:35:59 PM
Nobody cares about Wii Sports in HD,Nintendo would be totally crazy to release Wii 2=Wii HD

Besides,Wii 2 will be BC so you will play all those games in "HD".

What makes you think the next Wii is the Wii 2.
What else could it be,600$ machine?

Releasing Wii HD would be totally pointless,casuals don't care about pixels,their questions are
1)How much it costs?
2)Why should i buy it?What does it do better than Wii?Can i play my Wii games on it?

Nintendo made billions on them,it would be stupid not to push them to upgrade...HD  can't do that
Something else is needed,something party related,casual thing...
Title: Re: GDC Discussion Topic
Post by: pilonv1 on March 11, 2010, 05:36:37 PM
re: GAF reactions - sony fans looking like the eternal hypocrits they are, unable to think for themselves yet again. After years of laughing at Waggle, now it's cool? oh dear.

They're fans of technology not waggle.
Title: Re: GDC Discussion Topic
Post by: Bildi on March 11, 2010, 05:42:42 PM
    * As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.

That one's a bit lame.  The rest sounds reads like the history of the Wii.
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 05:49:52 PM
Something that involves real games

Cryengine 3 GDC trailer
http://gamevideos.1up.com/video/id/28333/bigger (http://gamevideos.1up.com/video/id/28333/bigger)

Shitty quality though
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 11, 2010, 06:14:02 PM
Quote
They're fans of technology not waggle.


:teehee

is this going to be like how all games would use similar motion controls due to Sixaxis?



Sixaxis was worth it for this video alone:
http://www.justin.tv/clip/bfaba1abb72524c5

SUPER RUB A DUBBBBBBBBBBBBB
Title: Re: GDC Discussion Topic
Post by: Bocsius on March 11, 2010, 06:25:25 PM
thread tl;dr

anything interesting happen or is this like most gdcs (so no)
Title: Re: GDC Discussion Topic
Post by: archie4208 on March 11, 2010, 06:44:39 PM
thread tl;dr

anything interesting happen or is this like most gdcs (so no)

This is the future of videogames:

(http://i40.tinypic.com/2qx0qqs.jpg)
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 07:00:22 PM
Interesting read
Quote
Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux.

To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear."

In the dressing room, the player's butler -- played by the inimitable John Cleese -- will have several outfits arranged on different mannequins. According to Molyneux, the outfits should be appropriate to what the character is doing in the game. For example, if your character is going to meet with dignitaries -- you are the king, remember -- you can expect to see some appropriately frilly outfits. Fable fashionistas need not fear, as Molyneux explained that players can still mix and match elements from different outfits -- the interface for this resembles the one used in Grand Theft Auto IV.


We were then shown how the game's map system will work and, honestly, it's pretty slick. A pedestal in the middle of the "pause room" acts as the map. When selected, players can move a magnifying glass over the land of Albion, as well as the new continent of Aurora, and then zoom in on different regions. When zoomed in, players are presented with a fully 3D, interactive version of the town. According to Molyneux, the world simulation is "fully turned on" in the map, which he demonstrated by zooming all the way to the front of the player's house, where his wife and daughter could be clearly seen.
http://www.joystiq.com/2010/03/11/peter-molyneux-explains-fable-3-menu-morphing-systems/ (http://www.joystiq.com/2010/03/11/peter-molyneux-explains-fable-3-menu-morphing-systems/)

 :bow John Cleese :bow2
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 11, 2010, 07:05:43 PM
Yeah I read that. A lot of weird stuff he says. Like Fable 3 needs to sell 5 million copies. (ain't gonna happen)

And that they want to simplify the combat even more. Since the combat was completely broken in Fable 2 that seems like a very bad idea.

Molyneux is so annoying.
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 11, 2010, 07:26:22 PM
I think the idea of being a king is phenomenal. As is a lot of the stuff when he's talking all pie in the sky. The problem is when you play his games they never approach the hype or detail of what he has been describing.

I think Fable 2 is a decent game for what its worth. Its just the way he talks up the franchise before it comes out, you would think its the second coming.
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 11, 2010, 07:33:01 PM
I imagine the biggest supporters of this will be couples. Guys will get this an excuse NOT to get the Wii for their girlfriend/wife/chambermaid.

Its amazing that forumites still don't get it.

THE VAST MAJORITY OF ANY ENTERTAINMENT MEDIUM DOES NOT REVOLVE WHAT NERDS WANT. 

So stop being silly!
Title: Re: GDC Discussion Topic
Post by: drew on March 11, 2010, 07:34:43 PM
im too sick to scroll

anything interesting happen
Title: Re: GDC Discussion Topic
Post by: Vizzys on March 11, 2010, 07:35:38 PM
they are having an award show soon

http://gdc.gamespot.com/live.html
Title: Re: GDC Discussion Topic
Post by: drew on March 11, 2010, 07:39:28 PM
ill take that as a no

thank you veeehuuz
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 11, 2010, 07:45:38 PM
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support

:lol
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 11, 2010, 07:47:47 PM
sigh
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 11, 2010, 07:51:09 PM
sharing is fun, dude!
Title: Re: GDC Discussion Topic
Post by: maxy on March 11, 2010, 07:58:15 PM
Press doesn't like this thing at all :elephant

Pimp it to some female mags,Sony
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 11, 2010, 08:08:14 PM
Press doesn't like this thing at all :elephant

Pimp it to some female mags,Sony

It's me too technology years after the original and they have no good games to pimp it out at this moment. Nothing for the press to write about.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 08:08:56 PM
Sony: "In this economy it is irresponsible to have two children.  Our system is catered to the modern three person household and we believe they will have a best possible experience."  
Title: Re: GDC Discussion Topic
Post by: magus on March 11, 2010, 08:11:23 PM
ok really guys,can you name me a wii game that makes use of both the wiimote and nunchuks that can be played in 4?

and no game with standard control don't count
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 08:14:32 PM
Red Steel
Mini-games from Super Monkey Ball Bana Blitz
Super Mario Strikers Charged
Title: Re: GDC Discussion Topic
Post by: Howard Alan Treesong on March 11, 2010, 08:16:32 PM
it is true that almost all 4-Player Wii games are Wiimote-only, though.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 11, 2010, 08:17:27 PM
though, it is also true that a lot of those 4 player Wii games have the controller on the side, which the Sony wand can't do.
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 11, 2010, 08:19:10 PM
Both of the controllers use USB to recharge. If needed, I imagine they could go wired if needed, but I doubt Sony cared to set it up to work that way.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 11, 2010, 09:05:50 PM
again, they should have made the MOVE like the subwhatchamacallit so that two of them, in a pinch, could be used as a relatively normal dual analog
Title: Re: GDC Discussion Topic
Post by: Vizzys on March 11, 2010, 09:36:49 PM
they just played sum danger during this award show i noticed

:bow danger

[youtube=560,345]f2EZkycM1S4[/youtube]
Title: Re: GDC Discussion Topic
Post by: TripleA on March 11, 2010, 09:55:54 PM
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support

:lol

Quote
Does this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.

There you go.
Title: Re: GDC Discussion Topic
Post by: The Sceneman on March 11, 2010, 10:14:00 PM
well, Warioware Smooth Moves with one Wiimote and 10 drunk players is awesome. Pity PS3 wont have that game :smug
Title: Re: GDC Discussion Topic
Post by: Trent Dole on March 11, 2010, 10:31:37 PM
Blah blah blah waggle faggle blah blah.  :stfu
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 11, 2010, 10:52:53 PM
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support

:lol

Quote
Does this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.

There you go.

again, wii + nunchuk can be used if needed in 4-player games and the ps3mote cannot

partially gimped from the start is

wait for it

spoiler (click to show/hide)
STILL GIMPED
[close]

there you go
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 12, 2010, 12:03:30 AM
If we have learned anything from Wii and Enter the Matrix, it would be that approval of gaming news media has little to do with success or failure. I think it will "fail" for others reasons, but gaming news media has zero influence beyond the church walls.

What is critical is showing the way for 3rd parties. I think this will need a "killer app" to get off the ground in the first place, but also to blaze the path for others. PS3 Play probably won't cut it.
Title: Re: GDC Discussion Topic
Post by: Don Flamenco on March 12, 2010, 12:23:04 AM
well, Warioware Smooth Moves with one Wiimote and 10 drunk players is awesome. Pity PS3 wont have that game :smug


they'll come up with some horrible equivalent.  Move Wacky Time™!!!
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 01:11:33 AM
back to video games

Fable 3 videos , mostly about how there aren't any text menus: http://media.xbox360.ign.com/media/143/14328887/vids_1.html (top three videos)

Deux Ex 3 trailer http://xbox360.ign.com/dor/objects/14220588/deus-ex-3/videos/deusex3_trl_trailer_30910.html

Alpha Protocol walkthrough http://www.gametrailers.com/video/gdc-10-alpha-protocol/63046

Deux Ex 3 better not be that brown and orange in the final game.

Alpha Protocol looks super rough even after all these delays.
Title: Re: GDC Discussion Topic
Post by: GilloD on March 12, 2010, 01:20:14 AM
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 01:35:49 AM
The Grinder
That Left 4 Dead clone from The Conduit devs is now an XBLA overhead shooter, more like Hunter The Reckoning, instead of an FPS game for the Wii   :munch

http://www.gametrailers.com/video/gdc-10-the-grinder/63050
http://www.gametrailers.com/video/gdc-10-the-grinder/63048
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 12, 2010, 01:39:36 AM
It only does everything.
spoiler (click to show/hide)
except four player motion control
[close]
Title: Re: GDC Discussion Topic
Post by: ManaByte on March 12, 2010, 01:42:32 AM
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.

EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 12, 2010, 01:43:53 AM
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support

:lol

Quote
Does this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.

There you go.

partially gimped

I see, I see.
Title: Re: GDC Discussion Topic
Post by: brawndolicious on March 12, 2010, 01:45:55 AM
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
The biggest problem is to be competitive with other games on the HD consoles, they'll probably need relatively decent graphics. That means the capital cost in making a PS3 waggle game is probably going to be much higher than for Wii.  I think most of the games that use it will be PSN/XBLA games tbh.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 12, 2010, 01:49:00 AM
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.

EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.

(http://www.mediawhorenetwork.com/wp-content/uploads/2009/07/jack-tretton.jpg)
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 12, 2010, 02:31:57 AM
The problem SONY has with Move is that they KNOW that hardocre games like GoW or Killzone don't need, won't benefit and won't SELL the Move at all.

Look at Wii and its best selling games.

Wii Sports. Wii Bowling. Wii Fit.

Sony simply HAS to follow and offer shitty HD shovelware for Move. This is the only thing that a) requires Move b) will sell with Move.

Uh, the Wii also doesn't have anything like the former. In terms of presentation it's obviously a pure impossibility, and that type of game isn't exactly what Nintendo first parties are specializing in. I have no idea if it would work or not, but you really can't use the Wii and its best selling game types to make an argument against it.

Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.

Because they could technically make it an added features in existing/planned games. Even original games for the peripheral could be of the same sort as the other output, but with a focus on the motion bit.
Title: Re: GDC Discussion Topic
Post by: maxy on March 12, 2010, 02:45:31 AM
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.

EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
This will help Wii,Sony will fund PS3 waggle games and developers will make Wii games and port it to PS3.

PS3-Wii ports...hard
Wii-PS3 ports...easy

Easy money :smug

Title: Re: GDC Discussion Topic
Post by: chronovore on March 12, 2010, 08:27:01 AM
While you were typing your fanboy nonsense, did it ever occur to you that Move was a strategic move by Sony to counter the inevitable WiiHD ?

From a consumer standpoint: Move is the Wii in HD. Sony will never admit it but this is exactly what they want the Ps3 + Move to be.

I do agree though, Project Natal is definitely interesting because what it claims and promises to do is remove the necessity of having a controller for interactive media. Let's see if Microsoft succeed.


As much as I despise methodis he is right on the money there. PS3 Move is basically Wii HD BEFORE Wii HD even hit the market.

People that wanted waggle tennis/ skiing/ aerobics/ dancing/ whatevs in HD will be able to get it FIRST on PS3 now. Not wait for Wii HD.

The only advantage the eventual Wii HD will have over PS3 is... Mario/ Zelda/ Metroid games.


It depends on what the Wii HD turns out to be, if-or-when it eventually comes out. It may be the me-too Wii2, or it may just be a Wii with an HDMI port. But whatever they choose to make it, whatever new features they add Nintendo can count on most of the highest selling games on their system offering unprecedented support for those new features -- because they're also making the biggest sellers.

Third party support is still critical for Sony and Microsoft, in a way it never is for Nintendo. A lot rides on what a 3rd party developer can count on being in the minimum config. Anytime a hardware manufacturer adds a peripheral, the market for a game which requires that hardware is immediately whittled down to a subset of the people who own its parent hardware.

How many Multitap REQUIRED titles were sold for PS2? Were there any Eye-Toy required  games other than the ones that Sony put out with the hardware? How did they sell? How about that PS1 mouse? Most devs are not out to limit their potential buyers before the game even gets on the shelf.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 12, 2010, 09:17:12 AM
i'd imagine any wiiHD is gonna be just enough of a power bump to catch some of the bigger 360/PS3 ports they've been missing (you know they'd have loved to get a piece of that MW2 action), maybe minus a few bells and whistles

it's a pretty safe bet for them - backward compat with wii titles, now-familiar motion controls included, option to use the "super-pro classic controller" or whatever the fuck they're calling it on regular ported games, and they could probably bring it all in a few bucks under ps3/360 (with HDD) retail prices
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 10:44:55 AM
http://www.gametrailers.com/video/gdc-10-sony/63057

seeing the raw tech of the thing makes the games shown seem even worse  >:(
Title: Re: GDC Discussion Topic
Post by: maxy on March 12, 2010, 10:58:16 AM
Raw tech is just that...raw tech

Just like a game tech demo...

Also i read somewhere that 4 dildo tracking requires one dedicated spu or even more...uses some memory also...it could be wrong info,who knows

Either way,this is not as easy to implement as raw tech suggests...games show that
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 12, 2010, 11:02:34 AM
Hey now they ported MW to Wii 1 and only because it didn't fire the charts there's no MW2 for Wii 1.

:piss Wii :piss2

Modern Warfare for wii was two years late.  I watch some modern warfare 2 vids sometimes and I'm not sure the wii could handle all the air support that can be in play at once.  If I were activision, I'd seriously consider making a wii CoD with an emphasis on split screen local.
Title: Re: GDC Discussion Topic
Post by: Brehvolution on March 12, 2010, 11:07:51 AM
:bow Move :bow2

My living room is only big enough for 2 flailing fools at a time. :rock
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 11:11:52 AM
Raw tech is just that...raw tech

Just like a game tech demo...

Also i read somewhere that 4 dildo tracking requires one dedicated spu or even more...uses some memory also...it could be wrong info,who knows

Either way,this is not as easy to implement as raw tech suggests...games show that


Games from companies no one has heard of (and Zipper, who kept saying they spent 2 days putting it in + some time tweaking).

At least I was somewhat right when I said the biggest failure with the Sony wand (before seeing the final design of the controller) was that Sony wasn't going to throw any support behind it.
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 12, 2010, 11:17:47 AM
casssammaaassssiiinnanamassamina over at ign is saying developers are telling him off-record that the natal works like shit

http://wii.ign.com/articles/107/1076978p1.html
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 12, 2010, 11:19:35 AM
Is Matt "so yeah, I overrated some stuff because of love for the company, but you can trust me now" Assman still married to that Nintendo exec?
Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 12, 2010, 11:22:52 AM
dunno

he wrote that devs also told him that the sony thing would get much better over time
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 11:23:38 AM
he also asked if he could have sex with a picture of Samus

damnit borys

Title: Re: GDC Discussion Topic
Post by: Eel O'Brian on March 12, 2010, 11:24:36 AM
i'm probably not getting either of them, after some thought

i'd rather build a bitchin' desktop pc (which i can write off my taxes as a business expense) and a multitouch tablet this year, if i'm gonna be spending money
Title: Re: GDC Discussion Topic
Post by: maxy on March 12, 2010, 11:29:34 AM
Raw tech is just that...raw tech

Just like a game tech demo...

Also i read somewhere that 4 dildo tracking requires one dedicated spu or even more...uses some memory also...it could be wrong info,who knows

Either way,this is not as easy to implement as raw tech suggests...games show that




Games from companies no one has heard of (and Zipper, who kept saying they spent 2 days putting it in + some time tweaking).

At least I was somewhat right when I said the biggest failure with the Sony wand (before seeing the final design of the controller) was that Sony wasn't going to throw any support behind it.

Obviously Sony thinks that those games are good enough...who knows why

There will be games with good and bad controls.Not every PS3,360,Wii game has good controls...
Title: Re: GDC Discussion Topic
Post by: maxy on March 12, 2010, 11:36:02 AM
Crytek people have families to feed and bills to pay,Borys.
Title: Re: GDC Discussion Topic
Post by: Diunx on March 12, 2010, 11:40:32 AM
Anyone have a good summary of what was announced here?
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 12, 2010, 12:44:48 PM
casssammaaassssiiinnanamassamina over at ign is saying developers are telling him off-record that the natal works like shit

http://wii.ign.com/articles/107/1076978p1.html
And I'll tell you first hand it does.
Title: Re: GDC Discussion Topic
Post by: cool breeze on March 12, 2010, 01:50:26 PM
http://www.gametrailers.com/video/gdc-10-eyepet/63065

Eyepet demo

shows off cool tech and really bad lag
Title: Re: GDC Discussion Topic
Post by: TripleA on March 12, 2010, 03:09:33 PM
The CryEngine 3 video was pathetic. Nothing, NOTHING beyond what Crysis for PC was capable of back in 2007.

Real shame Crytek has became selling out bitches.

Crytek are now catering to the console market. Did you realistically expect Crysis on consoles to look better than Crysis on PC?

Furthermore, Crysis 2 will be lucky to run at a locked 30fps on consoles.
Title: Re: GDC Discussion Topic
Post by: TripleA on March 12, 2010, 03:13:53 PM
casssammaaassssiiinnanamassamina over at ign is saying developers are telling him off-record that the natal works like shit

http://wii.ign.com/articles/107/1076978p1.html

Interesting.

Matt oversells a lot of things so while developers might be experiencing difficulties with Natal, it may not be as bad as he's making it out to be.
Title: Re: GDC Discussion Topic
Post by: Jansen on March 12, 2010, 05:29:43 PM
alpha protocol looks pretty assy. no wonder they delayed the shit out of it. sadly it seems like the delays didn't do much good.
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 12, 2010, 05:58:15 PM
alpha protocol looks pretty assy. no wonder they delayed the shit out of it. sadly it seems like the delays didn't do much good.

The combat looks alot like the original Mass Effect and that isn't a compliment. The Obsidian fanboys still have high hopes for this one even though Obsidian's output in recent years hasn't been anything special.

We'll see. It has a lot of cool elements and ideas behind it but the action element doesn't look very good. Reminds me of a lot of PC games that fit that description.
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 12, 2010, 06:04:37 PM
So natal is going to come with a dress code or what?  Have they fixed the racist algorithms yet?
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 12, 2010, 06:08:09 PM
So natal is going to come with a dress code or what?  Have they fixed the racist algorithms yet?
It's not a racist algorithm. Dark skin is just fucking hard to decrypt when against dark backgrounds. Logitech, Dell, HP, Microsoft webcam tracking software ALL have trouble to some degree. This isn't news.
Title: Re: GDC Discussion Topic
Post by: M3wThr33 on March 12, 2010, 08:49:01 PM
Quote
EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.


awesome, now games can not sell on two platforms rather than just one!

and we all know that PS3 fans have been secretly yearning for Wii titles.

The good ones. You know... No More Heroes. And...  Resident Evil Chronicles?
Title: Re: GDC Discussion Topic
Post by: EmCeeGrammar on March 12, 2010, 11:55:00 PM
Quote
EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.


awesome, now games can not sell on two platforms rather than just one!

and we all know that PS3 fans have been secretly yearning for Wii titles.

The good ones. You know... No More Heroes. And...  Resident Evil Chronicles?

I think pes ps3 shipping with playmaker control option ala the wii versions would be a good idea.
Title: Re: GDC Discussion Topic
Post by: Olivia Wilde Homo on March 14, 2010, 10:43:45 AM
Netal and Move will tank.  It's too little, too late in the game to try to be aping the Wii.  I suspect Netal will do better overall because Microsoft will pour far more funds into marketing the thing than Sony would.

I imagine that this is just a test to see whether they should bother putting it into the Xbox 3 and PlayStation 4, with this holiday being the litmus test.  Of course, if they can bring the soccer moms to the yard, it will gain some traction so whipped husbands now have the balls to ask the wife to buy a HD console instead.

I'm sure whatever Nintendo is cooking up (probably some 3D glasses technology) will take them right back soon enough.
Title: Re: GDC Discussion Topic
Post by: maxy on March 14, 2010, 10:54:11 AM
Netal and Move will tank.  It's too little, too late in the game to try to be aping the Wii.  I suspect Netal will do better overall because Microsoft will pour far more funds into marketing the thing than Sony would.

I imagine that this is just a test to see whether they should bother putting it into the Xbox 3 and PlayStation 4, with this holiday being the litmus test.  Of course, if they can bring the soccer moms to the yard, it will gain some traction so whipped husbands now have the balls to ask the wife to buy a HD console instead.

I'm sure whatever Nintendo is cooking up (probably some 3D glasses technology) will take them right back soon enough.
If Natal can do something like this,it will do fine :D

[youtube=560,345]http://www.youtube.com/watch?v=qbmdL5TUXDU[/youtube]

Gaming press doesn't matter here...
Title: Re: GDC Discussion Topic
Post by: Beezy on March 14, 2010, 11:00:55 AM
way too cute :-[
Title: Re: GDC Discussion Topic
Post by: Stoney Mason on March 14, 2010, 12:05:52 PM
Good stuff.

Quote
Crunch culture killed Ensemble Studios News News by Oli Welsh Today 00:15
Former employees of Ensemble Studios and Pandemic Studios have blamed the developers' demise on their own company cultures, rather than the publishers that owned and closed them, Microsoft and EA.

Speaking at GDC, Paul Bettner, who worked at Ensemble for 12 years, refused to blame Microsoft for the studio's closure. "The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.

"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."

In his impassioned talk during the "rants" session, Bettner, now working at iPhone developer NewToy, blamed himself for the cost, inefficiency and poor quality of life caused by Ensemble's dependence on long, "crunch" working hours.

Ensemble had a company culture where "everyone was a workaholic", developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.

"I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn't take a stand. I just kept hoping for that next high," Bettner said.

He mentioned the EA Spouse and Rockstar Spouse controversies, and quoted "devastating" statistics indicating that over a third of people in the games industry expect to leave it within five years.

"This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them."

Bettner's comments, which received a standing ovation from the GDC audience, were echoed by Carey Chico, formerly of Pandemic Studios which was recently shut down by EA.

It was the developer's culture - its lack of accountability and inability to hit milestones internally - that sealed its fate, Chico said. He said the problems began with the studio's venture capital windfall when it merged with BioWare.

"We were very good for a long period of time in the middle there," Chico said, referring to the time when the studio made titles like Full Spectrum Warrior and Mercenaries.

"Then, we got our own money. And that was probably the beginning of the fall."

Having to hit milestones for publishers and work to their schedules "are actually good restraints in a lot of ways", Chico said.

Once it had its own funding, Pandemic decided to develop its own technology and take games close to completion before trying to sell them to publishers, but lacked discipline, said Chico, now president of new developer GlobeX.

"When you have your own money, what happens is that you have to maintain your own accountability internally, and if you don't have that, you just f**k everything up."

http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios
Title: Re: GDC Discussion Topic
Post by: Draft on March 14, 2010, 12:09:34 PM
People are always so quick to blame the evil publishers (I definitely hated on MS big time when Ensemble got shut down.) But I've always assumed sloth and poor planning were the true enemies of the game developer, not some corporate hatchetman.
Title: Re: GDC Discussion Topic
Post by: duckman2000 on March 14, 2010, 12:14:34 PM
Well, in the case of Ensemble, I think a lot of the nerd-rage towards MS came courtesy of the fact that their last game was Halo Wars. I don't think people really blamed EA for Pandemic though, did they?
Title: Re: GDC Discussion Topic
Post by: WrikaWrek on March 14, 2010, 12:50:58 PM
This GDC has been boring.

No exciting panels, etc