Sony will press release a firm date and a list of partners for its PS3 Motion Controller tomorrow, a source has told VG247.
The announcement is to be made at 5.00pm PST/1.00am GMT tomorrow, we were told today, ahead of a Sony press conference in San Francisco on Wednesday evening.
It’s unknown whether or not the system’s name is to named this week. Previously heavily rumoured to be called both Arc and Gem, new rumours in recent days suggest the system is to be called something separate.
A report this morning claimed the Motion Controller is to arrive in two pieces, in a similar set-up to Wii’s handset.
Anything worth for the PC?Tech demo
SAN FRANCISCO, March 9, 2010 /PRNewswire/ -- The global market leader in browser-based Massively Multiplayer Online Games (MMOG), Bigpoint, (http://bigpoint.com) will be demonstrating the next generation of client-free PC gaming at Game Developers Conference 2010. Leading its product slate for 2010 will be Battlestar Galactica Online, a tactical space combat and adventure MMOG based upon Syfy's Battlestar Galactica series.
That tech demo better become a full game. Holy Shit.i think it is
Is this supposed to be a tech demo of a game or a tech demo of an engine because the animation was the most impressive thing about it to me.Should be renamed to:Anything worth for the PC?Tech demo
http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/ (http://www.pcgames.de/aid,704461/Primal-Carnage-GDC-Techdemo-zur-Unigine-Engine-im-Youtube-Video/PC/)
Turok: NOT ABSOLUTE SHIT Edition
http://gdc.gamespot.com/story/6253204/ps3-motion-controller-qanda
EA has officially announced PS3 motion controller support for Tiger Woods PGA Tour 11.
http://gdc.gamespot.com/story/6253204/ps3-motion-controller-qandaQuoteEA has officially announced PS3 motion controller support for Tiger Woods PGA Tour 11.
:hyper
I don't think it was meant to show off technology for mirror image gameplay, but rather the degree of control that the wand has.
:derp methodis :derp
Qanda is actually not bad. sounds like "wand," but it starts with a power 'Q', ends with a softening 'a', and most importantly, is both catchy and trademarkable.
SHIP IT
Game controllers for consumer video game consoles for use with an external display screen or monitor and attachment devices therefor
June US kick-off for PC/Mac streaming service; $14.95 subscription and publisher support; No details on Euro launch yet
Controversial games streaming service OnLive will launch in the US on June 17th backed by Electronic Arts, Ubisoft, Take-Two Interactive, THQ and Warner Bros. Interactive Entertainment.
Details for the cloud-based gaming service, which was unveiled amidst much attention at GDC last year, are to be given in a Wednesday keynote this morning at the GamesBeat one-day event at the 2010 Game Developers Conference.
The serivce launches on PC and Mac, and costs $14.95 a month, the firm told our sister magazine MCV.
"Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3. We’ll also be announcing additional loyalty and discount programs for consumers in the coming months."
Major publishers have already backed the service - and while specific titles, pricing and revenue share models will be made public closer to the E3 launch, McGarvey told us that a few of the launch games include Ubisoft’s Assassin’s Creed II and Prince Of Persia: The Forgotten Sands, as well as THQ’s Metro 2033.
Ohh-Wii gamers wil move to PS3 :lol
Do you really want that Sony?
Double dildo...young girls
So far the best news from GDC has been Clash of Heroes in HD for XBLA and PSN. HD 2D > *
Table tennis looks good though, pretty precise stuff
Is it honestly called MOVE?
[youtube=560,345]YPvHYtka1GM[/youtube]
yeah, this is pretty much the Wii but more precise. so shocked.
Ok developer support is good.
Well guys, welcome to the future of gaming!
The wife is wondering whether the Move has rumble and whether the glow ball is washable... :/
PlayStation®Move motion controller
Product name: PlayStation®Move motion controller
Product code: CECH-ZCM1
Release date: Fall 2010
Recommended retail price: To be decided
Color: Black
Mass: Approx. 145 g
External dimension: Approx. 200mm X 46mm (height X diameter)
Battery type: Built-in, rechargeable lithium-ion battery
Voltage: DC 3.7 V
Operating temperature: 5 degrees C ~ 35 degrees C
PlayStation®Move sub-controller
Product name: PlayStation®Move sub-controller
Product code: CECH-ZCS1
Release date: Fall 2010
Recommended retail price: To be decided
Color: Black
Mass: Approx. 95 g
External dimension: Approx. 138mm X 42mm (height X diameter)
Battery type: Built-in, rechargeable lithium-ion batter
Voltage: DC 3.7 V
Operating temperature: 5 degrees C ~ 35 degrees C
OVERVIEW
PlayStation®Move offers a new and innovative gaming experience for the PlayStation®3 (PS3™) system
by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of
PlayStation®Move motion controller, PlayStation®Move sub-controller and PlayStation®Eye camera,
PlayStation Move enables sophisticated motion control and immersive gameplay only possible on the PS3
system.
PLAYSTATION®MOVE MOTION CONTROLLER
The corner stone of PlayStation Move, PlayStation Move motion controller combines advanced motion
sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface. Equipped
with three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, PlayStation Move
motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects
the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive
movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player
is within the game.
KEY FEATURES:
o Works with PlayStation Eye camera to accurately track player position
o Includes action buttons of DUALSHOCK®3 and SIXAXIS® wireless controller for direct
input
o Sleek and Wireless
o Built-in rechargeable Li-ion battery
o Advanced motion sensors in the controller precisely track both fast and subtle movements
o Color of the sphere's light provides visual feedback during gameplay
o Vibration feedback is felt during specific actions
o Bluetooth® technology supports wireless gaming
o Simultaneously use up to four motion controllers with a PS3 system
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)
PLAYSTATION®MOVE SUB-CONTROLLER
PlayStation Move sub controller is a supplementary controller, developed to further expand the experience
that PlayStation Move games can offer. It can be used in most PlayStation Move games that require
navigating an in-game character as it replicates the control features of the left side of DUALSHOCK 3 and
SIXAXIS wireless controller into one’s PlayStation Move experience. PlayStation Move sub controller
adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme.
In addition, the sub-controller contains the L1 button, L2 button and L3 button for actions and commands
common in advanced gaming.
KEY FEAURES:
o Wireless control completely untethered from PlayStation Move motion controller
o Intuitive navigation of in-game characters
o Easy and intuitive XMB™ menu navigation
o Built-in rechargeable Li-ion battery
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)
o Sleek curved body design that easily pairs with the motion controller
Note: DUALSHOCK 3 and SIXAXIS wireless controller can be used in place of the sub controller for all games
that are compatible with the sub controller
PLAYSTATION®EYE CAMERA
As an integral part of PlayStation Move, PlayStation Eye camera is designed specifically to work with the
next generation of PlayStation Move gaming titles being developed for the PS3 system. When used with
PlayStation Move motion controller, PlayStation Eye camera precisely tracks a user’s movement and the
motion controller’s sphere to help bring every move into the game. In addition, PlayStation Eye camera
captures a player’s voice or image and when combined together with PlayStation Move games, will bring a
whole new entertainment experience to user only possible on the PlayStation® platform.
KEY FEAURES:
o Engineered to perform in low-light conditions so that the rooms do not have to be lit
brightly for the camera to deliver crisp, perfectly exposed video
o Two position zoom lens for close-up and full body options
o At 60 frames per second, captures a sharp, clear picture at 640 x 480 resolutions
o Frame rate of up to 120 frames per second for improved tracking, responsiveness and
smoothness
o A sophisticated microphone with the ability to reduce background noise and focus on
spoken word for smoother, more accurate speech recognition
PRICING AND AVAILABLILITY:
Available in North America fall 2010. Pricing to be announced.
lol, poor swaggaz. v-card confirmed
wtf is this shit
I'm actually interested to see what the fuck Natal is used for.
At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.
The pr stock photos are amazing for just how shamelessly akin they are to nintendo pr stock photos. Watch microsoft pull the exact same rhetoric and wii sports/play clones come e3.
I'm actually interested to see what the fuck Natal is used for.
At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times
regardless, the option exists, so the "no button" complaint is nonexistent
again, unit has been gimped, claims are it uses 15% of the 360 processing power, willing to bet good money that 15% usage is on the very low end with not a lot going on ingame, no dev in their right mind is gonna want to shit up their frame rate to add hand signals now
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.
regardless, the option exists, so the "no button" complaint is nonexistentIt's not a complaint, it's a valid question.
I haven't really been following this, but... this is like the most blatant ripoff since Avatar. This is probably more of a ripoff than Dante's Inferno was. Can't Nintendo sue the fuck out of Sony for pulling shit like this?
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.
price of entry is going to kill this thing.
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.
price of entry is going to kill this thing.
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.REALLY?
price of entry is going to kill this thing.
I haven't really been following this, but... this is like the most blatant ripoff since Avatar. This is probably more of a ripoff than Dante's Inferno was. Can't Nintendo sue the fuck out of Sony for pulling shit like this?
they'll market it way better than Sony could possibly dream of.
well, in reality it's NOT like the Eyetoy tech wise - as much as sfags want people to believe it - however, the fact they have been able to make that distinction without even trying is amazing.
Marketting ruse - it's not entirely true.
Could you even sue of this stuff? I thought everyone was just kinda cool about it. Nintendo and Microsoft basically copied the Dual Shock 1 and no one cared about that. Or things like Lips, the Vision camera, etc.
I'm glad my shitty looking DS rpgs will not be affected by this motion future.Shitty looking DS rpgs which also play like shit won't be affected. Whoop-tee-doo...
Seems like no more of a rip-off than Eyetoy +.
I'm not super familiar with the Eyetoy +. But this Sony motion controller looks exactly the same as the Wiimote+nunchuck, except it's black and has a stupid looking ping pong ball attached to the end.
Could you even sue of this stuff? I thought everyone was just kinda cool about it. Nintendo and Microsoft basically copied the Dual Shock 1 and no one cared about that. Or things like Lips, the Vision camera, etc.
Nintendo had the rumble pak before the dual shock 1. And PCs had vibrating wheels and flight sticks before that.
Garnett Lee and I went hands-on with two pre-alpha titles here at GDC: SOCOM 4 and Sports Champions.
SOCOM 4, announced last week, is the latest in the franchise from founding developer Zipper Interactive. The game will support PlayStation Move and a quick tech demo was rigged up for the show. Players use a Move controller to aim and shoot and the poorly named "Sub-Controller", which includes an analog stick, to move around. It works a lot like the Wiimote and Nunchuk combo for Nintendo's Wii.
Unfortunately, the Move is actually a downgraded experience for aiming. Like the Wii, Move tracks where the player is pointing. This doesn't work well for shooters as it requires extremely precise movements easily accomplished on a mouse or with an analog stick. At almost every point during my brief hands-on with SOCOM 4, I considered asking the gentleman from Sony for a DualShock 3. If you are going to jump on the Move bandwagon, it won't be with SOCOM or any other shooter.
Here's what Garnett thought of Move with SOCOM 4:
We've had many an argument over whether shooters control better with controller sticks or mouse and keyboard. The Wii didn't bring pointing and nunchuks into those conversations. And after briefly playing SOCOM 4, neither does Move. From a strictly technical perspective, the enhanced sensitivity Sony's promoted in Move does work to make it a smoother experience. The crosshair tracks smoothly across the screen and once I had calibrated my head to its position I was able to move it where I wanted fairly easy.
The problem remains, though, of it being hard to hold the controller freely in space in front of me and make the many fine movements needed to play a shooter. I've even resorted to resting my forearm on my leg to give it a stable base when playing similar games on the Wii. It's only a partial solution but one that no amount of tech will potentially solve.
Unfortunately, the Move is actually a downgraded experience for aiming. Like the Wii, Move tracks where the player is pointing. This doesn't work well for shooters as it requires extremely precise movements easily accomplished on a mouse or with an analog stick. At almost every point during my brief hands-on with SOCOM 4, I considered asking the gentleman from Sony for a DualShock 3. If you are going to jump on the Move bandwagon, it won't be with SOCOM or any other shooter.
Welp, there goes the industry. Guess it's time to polish up my barista skills
The wife is wondering whether the Move has rumble and whether the glow ball is washable... :/
* The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5 (http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5)
* The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
* We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
* The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
* The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
* As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
* The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
* As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
* Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
Uhh... alpha version happened?
Wait for the release candidate to downplay it.
You will be able to get involved with PlayStation Move in several ways:
* Camera + controller (including a “starter disc” with a range of demos for games releasing later in the year)
* A single controller for people who already have a PlayStation Eye camera
* A full console pack which includes PS3, dualshock3, Move controller + camera
* Finally some of our biggest games will be available with a Move controller included
Engadget impressionsQuote* The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5 (http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/?s=t5)
* The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
* We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
* The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
* The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
* As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
* The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
* As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
* Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
So it lags,plays worse than Wii...what happened
Finally some of our biggest games will be available with a Move controller included
Quotedcharlie, do you at least admit that Natal is as terrible a platform-diluting fuckup as the Move?
it's likely to be an even bigger fuck up because at least Natal is different enough to attract the Wii crowd.
In truth, that's my fear.
I saw a ton of Sfags post about "PS3 now provides upgrade path from Wii to PS3!" except functionally it DOES NOT. It's the same , but it LOOKS better, but we already established that the people who bought into the Wii bought into the control gimmick NOT the graphic fidelity of the machine. As such the PS3 Poove has ZERO chance of converting Wii fans. Absolute FUCKING zilch.
Nutall on the other hand can be sold to the same tards who thought they were playing tennis. MS are offering a different experience and they'll market it way better than Sony could possibly dream of. I don't expect a whole sale rush from Wii, but i expect at least some to move over - a) because it seems like "progression" b) because it'll be well marketted and c) because the price point will be much more attractive than moving to the -too similar- Ps3.
Natal and Move? i am prepared to be wowed by a piece of killer software, but my impression right now is <hudson>how do i get out of this chickenshit outfit?</hudson>
I will be a PC Dad by the end of 2010. I will be in a land where 1080p is low res and waggle is for the fucking proles.
can't wait
And of course what everyone including me is forgetting here is we don't know shit about what Wii HD will offer besides HD.(http://i194.photobucket.com/albums/z2/teasels/1232904062_hypnotoad.gif)
Maybe it will have another new gimmick that will win hearts of grandmas around the world? Dunno.
I imagine the biggest supporters of this will be couples. Guys will get this an excuse NOT to get the Wii for their girlfriend/wife/chambermaid.
I was browsing this thread on GAF and I like how nfags after 3 years of sitting in their gold yet empty palace are actually somewhat threatened by PS3 Move and are already trying to fight sfags over waggle :rofl
This is going to be fun :lol
Nobody cares about Wii Sports in HD,Nintendo would be totally crazy to release Wii 2=Wii HD
Besides,Wii 2 will be BC so you will play all those games in "HD".
I was browsing this thread on GAF and I like how nfags after 3 years of sitting in their gold yet empty palace are actually somewhat threatened by PS3 Move and are already trying to fight sfags over waggle :rofl
This is going to be fun :lol
What else could it be,600$ machine?Nobody cares about Wii Sports in HD,Nintendo would be totally crazy to release Wii 2=Wii HD
Besides,Wii 2 will be BC so you will play all those games in "HD".
What makes you think the next Wii is the Wii 2.
re: GAF reactions - sony fans looking like the eternal hypocrits they are, unable to think for themselves yet again. After years of laughing at Waggle, now it's cool? oh dear.
* As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
QuoteThey're fans of technology not waggle.
:teehee
is this going to be like how all games would use similar motion controls due to Sixaxis?
thread tl;dr
anything interesting happen or is this like most gdcs (so no)
Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux.http://www.joystiq.com/2010/03/11/peter-molyneux-explains-fable-3-menu-morphing-systems/ (http://www.joystiq.com/2010/03/11/peter-molyneux-explains-fable-3-menu-morphing-systems/)
To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear."
In the dressing room, the player's butler -- played by the inimitable John Cleese -- will have several outfits arranged on different mannequins. According to Molyneux, the outfits should be appropriate to what the character is doing in the game. For example, if your character is going to meet with dignitaries -- you are the king, remember -- you can expect to see some appropriately frilly outfits. Fable fashionistas need not fear, as Molyneux explained that players can still mix and match elements from different outfits -- the interface for this resembles the one used in Grand Theft Auto IV.
We were then shown how the game's map system will work and, honestly, it's pretty slick. A pedestal in the middle of the "pause room" acts as the map. When selected, players can move a magnifying glass over the land of Albion, as well as the new continent of Aurora, and then zoom in on different regions. When zoomed in, players are presented with a fully 3D, interactive version of the town. According to Molyneux, the world simulation is "fully turned on" in the map, which he demonstrated by zooming all the way to the front of the player's house, where his wife and daughter could be clearly seen.
I imagine the biggest supporters of this will be couples. Guys will get this an excuse NOT to get the Wii for their girlfriend/wife/chambermaid.
Press doesn't like this thing at all :elephant
Pimp it to some female mags,Sony
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support
:lol
Does this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support
:lolQuoteDoes this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.
There you go.
well, Warioware Smooth Moves with one Wiimote and 10 drunk players is awesome. Pity PS3 wont have that game :smug
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
http://gizmodo.com/5491464/playstation-move-gimps-4+player-support
:lolQuoteDoes this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote.
There you go.
partially gimped
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.The biggest problem is to be competitive with other games on the HD consoles, they'll probably need relatively decent graphics. That means the capital cost in making a PS3 waggle game is probably going to be much higher than for Wii. I think most of the games that use it will be PSN/XBLA games tbh.
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
The problem SONY has with Move is that they KNOW that hardocre games like GoW or Killzone don't need, won't benefit and won't SELL the Move at all.
Look at Wii and its best selling games.
Wii Sports. Wii Bowling. Wii Fit.
Sony simply HAS to follow and offer shitty HD shovelware for Move. This is the only thing that a) requires Move b) will sell with Move.
Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
This will help Wii,Sony will fund PS3 waggle games and developers will make Wii games and port it to PS3.Developers are already wobbly about contunuing to develop for the Wii- What's going to make them jump ship to ANOTHER waggle based solution? Unless you're making money on the hardware, I'm not sure how this decision makes any sense.
EA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
While you were typing your fanboy nonsense, did it ever occur to you that Move was a strategic move by Sony to counter the inevitable WiiHD ?
From a consumer standpoint: Move is the Wii in HD. Sony will never admit it but this is exactly what they want the Ps3 + Move to be.
I do agree though, Project Natal is definitely interesting because what it claims and promises to do is remove the necessity of having a controller for interactive media. Let's see if Microsoft succeed.
As much as I despise methodis he is right on the money there. PS3 Move is basically Wii HD BEFORE Wii HD even hit the market.
People that wanted waggle tennis/ skiing/ aerobics/ dancing/ whatevs in HD will be able to get it FIRST on PS3 now. Not wait for Wii HD.
The only advantage the eventual Wii HD will have over PS3 is... Mario/ Zelda/ Metroid games.
Hey now they ported MW to Wii 1 and only because it didn't fire the charts there's no MW2 for Wii 1.
:piss Wii :piss2
Raw tech is just that...raw tech
Just like a game tech demo...
Also i read somewhere that 4 dildo tracking requires one dedicated spu or even more...uses some memory also...it could be wrong info,who knows
Either way,this is not as easy to implement as raw tech suggests...games show that
Raw tech is just that...raw tech
Just like a game tech demo...
Also i read somewhere that 4 dildo tracking requires one dedicated spu or even more...uses some memory also...it could be wrong info,who knows
Either way,this is not as easy to implement as raw tech suggests...games show that
Games from companies no one has heard of (and Zipper, who kept saying they spent 2 days putting it in + some time tweaking).
At least I was somewhat right when I said the biggest failure with the Sony wand (before seeing the final design of the controller) was that Sony wasn't going to throw any support behind it.
casssammaaassssiiinnanamassamina over at ign is saying developers are telling him off-record that the natal works like shitAnd I'll tell you first hand it does.
http://wii.ign.com/articles/107/1076978p1.html
The CryEngine 3 video was pathetic. Nothing, NOTHING beyond what Crysis for PC was capable of back in 2007.
Real shame Crytek has became selling out bitches.
casssammaaassssiiinnanamassamina over at ign is saying developers are telling him off-record that the natal works like shit
http://wii.ign.com/articles/107/1076978p1.html
alpha protocol looks pretty assy. no wonder they delayed the shit out of it. sadly it seems like the delays didn't do much good.
So natal is going to come with a dress code or what? Have they fixed the racist algorithms yet?It's not a racist algorithm. Dark skin is just fucking hard to decrypt when against dark backgrounds. Logitech, Dell, HP, Microsoft webcam tracking software ALL have trouble to some degree. This isn't news.
QuoteEA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
awesome, now games can not sell on two platforms rather than just one!
and we all know that PS3 fans have been secretly yearning for Wii titles.
QuoteEA is porting their kiddie LOTR Wii waggle game to PS3. The Wii ports have begun.
awesome, now games can not sell on two platforms rather than just one!
and we all know that PS3 fans have been secretly yearning for Wii titles.
The good ones. You know... No More Heroes. And... Resident Evil Chronicles?
Netal and Move will tank. It's too little, too late in the game to try to be aping the Wii. I suspect Netal will do better overall because Microsoft will pour far more funds into marketing the thing than Sony would.If Natal can do something like this,it will do fine :D
I imagine that this is just a test to see whether they should bother putting it into the Xbox 3 and PlayStation 4, with this holiday being the litmus test. Of course, if they can bring the soccer moms to the yard, it will gain some traction so whipped husbands now have the balls to ask the wife to buy a HD console instead.
I'm sure whatever Nintendo is cooking up (probably some 3D glasses technology) will take them right back soon enough.
Crunch culture killed Ensemble Studios News News by Oli Welsh Today 00:15
Former employees of Ensemble Studios and Pandemic Studios have blamed the developers' demise on their own company cultures, rather than the publishers that owned and closed them, Microsoft and EA.
Speaking at GDC, Paul Bettner, who worked at Ensemble for 12 years, refused to blame Microsoft for the studio's closure. "The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.
"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."
In his impassioned talk during the "rants" session, Bettner, now working at iPhone developer NewToy, blamed himself for the cost, inefficiency and poor quality of life caused by Ensemble's dependence on long, "crunch" working hours.
Ensemble had a company culture where "everyone was a workaholic", developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.
"I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn't take a stand. I just kept hoping for that next high," Bettner said.
He mentioned the EA Spouse and Rockstar Spouse controversies, and quoted "devastating" statistics indicating that over a third of people in the games industry expect to leave it within five years.
"This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them."
Bettner's comments, which received a standing ovation from the GDC audience, were echoed by Carey Chico, formerly of Pandemic Studios which was recently shut down by EA.
It was the developer's culture - its lack of accountability and inability to hit milestones internally - that sealed its fate, Chico said. He said the problems began with the studio's venture capital windfall when it merged with BioWare.
"We were very good for a long period of time in the middle there," Chico said, referring to the time when the studio made titles like Full Spectrum Warrior and Mercenaries.
"Then, we got our own money. And that was probably the beginning of the fall."
Having to hit milestones for publishers and work to their schedules "are actually good restraints in a lot of ways", Chico said.
Once it had its own funding, Pandemic decided to develop its own technology and take games close to completion before trying to sell them to publishers, but lacked discipline, said Chico, now president of new developer GlobeX.
"When you have your own money, what happens is that you have to maintain your own accountability internally, and if you don't have that, you just f**k everything up."