Will get the iPhone port!
Same.
I noticed the new Guybrush looks a hell of a lot better than the last game.
Hopefully the VA is better also, the talkie stuff I heatd in MI1 SE was some of the worst acting I had ever heard in a videogame. It wasnt even so bad its good (like Resident Evil or something), it was just really cringe/barf inducing. The ship salesman character was particulary bad.
doesn't look hideous like the first game! it looks good too!
looks really nice, but fuck paying a bunch of money just for a graphics upgrade
looks really nice, but fuck paying a bunch of money just for a graphics upgrade
and increased compatibility; not just on PC, but also for the 360 and iPhone/iPad/iPod Touch. I don't know or care if the first one came out for the PS3 or Wii or handhelds so I'll assume it didn't.
Of course, nothing is particularly straightforward in Monkey Island 2 SE, and you may have to resort to trial-and-error or random wandering to get back on track. Or you could use the helpful hint system that gives you three progressively more specific hints as to what to do next, so you'll never be truly rudderless. If you prefer an even lighter nudge, you can easily highlight all the interactive objects in any scene.
By tapping a key, you can instantly switch between the original visuals in all their pixelated glory and the special edition visuals, which not only preserve the whimsical detail of the environments and characters, but also add a lot of nice new touches. To switch visuals is also to switch audio. The light calypso MIDI tunes of the original still retain their charm, though the revamped music and sound effects are much richer. The new version boasts full voice acting, which, though not without its weak points, does a lot to liven up the action. You can also turn the voiced dialogue on in the old version or add subtitles to the new version, depending on your preferences.
Monkey Island 2 SE sticks with the tried-and-true point-and-click controls, and using contextual commands like "look at" and "pick up" is a simple matter of moving your pointer over your target object and holding the right mouse button to call up a radial menu.
Pretty sure Schaefer had absolutely nothing to do with this port, though?
Pretty sure Schaefer had absolutely nothing to do with this port, though?
Pretty sure Schaefer had absolutely nothing to do with this port, though?
yeah I wasnt trolling or anything