THE BORE
General => Video Game Bored => Topic started by: Borys on March 11, 2010, 02:34:46 PM
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wow borys, you sound excited. glad you HEARD about it from other people
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Red Faction 1 is a pretty good shooter with some wild destruction models. Red Faction 2 was terrible. Red Faction: Guerrilla is pretty good, although it's more of a sandbox game [think Saints Row on Mars] than a shooter, also destruction was limited to buildings.
It'll be interesting to see whether if they go for an updated destruction model akin to the first game.
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the one problem with RF:G was that it was too much of a sandbox. I like that they're making it more scripted.
It'll be interesting to see whether if they go for an updated destruction model akin to the first game.
well if it's going to be in tunnels then you probably can't destroy that many buildings.
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If it's going to be in tunnels that means GEOMOD IS BACK and we can make our own tunnels and destroy everything :drool
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Red Faction Guerrilla was great, so I'm definitely picking this up. I still need to go back and finish off the rest of the missions and maybe download the DLC.
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Until you get to the part where they have all rail guns and kill you in 3 hits
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If it's going to be in tunnels that means GEOMOD IS BACK and we can make our own tunnels and destroy everything :drool
Until you hit the deformable terrain level cap and you can't do that anymore. Or until you hit an enclosed bunker where blowing holes in tunnels doesn't matter since everything is made out of steel anyways.
Which is still far more than any game did before then. Or since.
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If it's going to be in tunnels that means GEOMOD IS BACK and we can make our own tunnels and destroy everything :drool
Until you hit the deformable terrain level cap and you can't do that anymore. Or until you hit an enclosed bunker where blowing holes in tunnels doesn't matter since everything is made out of steel anyways.
Which is still far more than any game did before then. Or since.
Tread Marks came out four years prior and had better terrain deformation.
Well, if we're just talking terrain deformation, then Magic Carpet did it six years before Tread Marks.
The big difference between those two and Red Faction is that the two former games were set in large open field with terrains that could raised and lowered, while in Red Faction you could blow through walls and destroys bridges and so on.
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I don't get what you're arguing here.
Red Faction 1 was a pretty fun game and the GEO-Mod destruction was relatively advanced for the time. And that it's a shame that the concept hasn't really been touched since then, which is why I'm excited to see them go back to the tunnels with the fourth game.
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I'll get whatever Volition puts out at this point. I'm their bitch.
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Red Faction 1 is fun. I played it again a few weeks ago. It's like a poor man's Half-Life with blowing shit up.
I agree with what slime was saying. The best part of Geomod in Red Faction 1 was the glass house tech demo level. In the actual game there were few times when it really was useful, though, when it did it was cool. One instance I blew a hole right behind a turret, then cleared the room out using that turret as a stealth attack.
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I don't think clearing a room with a machine gun emplacement ever counts as a stealth move.
(Checks my DM's Guide)
Nope.
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It's the Rambo 4 school of stealth
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I'd be down with a new RF if it plays similar to Guerrilla.