Microsoft will launch Gears Of War 3 in early April 2011, a trusted US publishing source has told Edge.
The first teaser trailer for the third person shooter is expected to debut next month on April 8, exactly one year ahead of the game’s pencilled in release date. A full reveal is due at E3 in June.
While it hasn’t been officially announced yet, Gears Of War 3 is currently in development at series creator Epic Games. It will continue the story set out in the first two games, which centres on humankind's battle for survival against the nightmarish Locust Horde.
Gears Of War debuted on Xbox 360 in 2006 and on PC a year later. A follow up was released for Microsoft’s home console in 2008.
We understand that the game could be completed as early as this year, but that Microsoft is keen to release it during a different window to Halo: Reach – rumoured to be launching in September 2010 – and Natal, which is set to arrive this holiday.
“Microsoft’s keen to avoid a clash with Halo: Reach and wants Natal to own Christmas. That’s why we won’t be seeing Gears Of War 3 until next year, but expect a major marketing push ahead of its release,” said our source.
I thought it was coming out on the 720. ???> implying 360 isn't the last MS console.
I thought I read somewhere that Gears 3 was going to be a 720 launch title. But it was probably some rumor mill shit.
Hopefully they'll fix the atrocious net-code and matchmaking. I would have never sold my copy if the online didn't take half an hour to get me into a match.
And the story as well, please make the story better so the single-player actually makes sense this time.
gearsofwar3foliage.jpg
Looks like Uncharted 1 :smug
Hopefully they'll fix the atrocious net-code and matchmaking. I would have never sold my copy if the online didn't take half an hour to get me into a match.
And the story as well, please make the story better so the single-player actually makes sense this time.
They patched the matchmaking within 2 months of launch.
Never quite fixed the gameplay balancing though or latency within matches.
If they can have those tech demo jungles in it, Uncharted fans will be crying.
Rein said it's not true:
http://www.vg247.com/2010/03/16/rein-on-gears-3-youre-kidding-right/
If they can have those tech demo jungles in it, Uncharted fans will be crying.
:lol bitch please
Rein said it's not true:
http://www.vg247.com/2010/03/16/rein-on-gears-3-youre-kidding-right/
Cliffy B has been hinting at Gears 3 via twitter since before GDC. It's their big E3 reveal.
Or they could be officially announcing Bulletstorm, which is dated for 2011.
If they can have those tech demo jungles in it, Uncharted fans will be crying.
:lol bitch please
That shit had more detail and better lightning than Uncharted 2 jungle. Suck on that
(http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_07-w800.jpg)
(http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_03-w800.jpg)
Oh you actually think the final game will look like that :lol
Oh you actually think the final game will look like that :lol
Yeah Wrika, there'll be rocks. You can't take cover behind leaves you tard.
Oh you actually think the final game will look like that :lol
Yeah Wrika, there'll be rocks. You can't take cover behind leaves you tard.
Maybe those leaves are bulletproof :smugOh you actually think the final game will look like that :lol
Yeah Wrika, there'll be rocks. You can't take cover behind leaves you tard.
I really love the look of those shots. Actually, they do seem to share a lot with Uncharted in that they don't approach foliage with a bunch of flat grass textures stuck together. Would love to see some serious foliage in Gears 3 as that's always been one of the weak points in UE3 games.If they can have those tech demo jungles in it, Uncharted fans will be crying.
:lol bitch please
That shit had more detail and better lightning than Uncharted 2 jungle. Suck on that
(http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_07-w800.jpg)
(http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_03-w800.jpg)
I don't trust Epic's tech demo's anymore.
Remember the Gears 2 demo where you could blow everything up? My Gears 2 lacked that tech...
Epic tech demo's are nothing else than...tech demos. Will never be achievable ingame.
I don't trust Epic's tech demo's anymore.
Remember the Gears 2 demo where you could blow everything up? My Gears 2 lacked that tech...
Epic tech demo's are nothing else than...tech demos. Will never be achievable ingame.
Gears Of War 3 will feature a reworked cover system and underwater missions for the first time, Edge can reveal.
Developer Epic Games is set to evolve the franchise’s combat by introducing Locust foes with tentacle-like appendages which are capable of extending to player cover spots.
Meanwhile, the COG members of Delta Squad will be equipped with explosives that can travel beneath the ground to take out enemy cover positions, our US publishing source told us.
While the first two Gears games offered mobile cover in the form of objects like burnt out cars that could be pushed around, Gears Of War 3 will feature a heavy duty mech suit the COGs can utilise both for protection and to wreak havoc.
All of these new features will be present in the singleplayer campaign and multiplayer modes, Edge understands.
We were also informed that the game will be set during the summer and introduce a number of new environments to the series, including underwater locations. The end of the last title saw the COGs sink mankind’s last city, Jacinto, and flood the Hollow in order to take out the Locust Horde beneath the surface.
Epic’s Unreal Engine 3 demo at GDC in March showed off jungle or foliage-heavy areas, which could also make an appearance in Gears Of War 3 - Epic previously used GDC 2008 to debut Unreal Engine upgrades that went on to show up in Gears 2.
Gears Of War: Jacinto's Remnant, a novel written in conjunction with Epic, continues the Gears story from the conclusion of the second game. One story strand focuses on the island of Vectes, a former COG naval base sporting fertile lowlands, forests and a river. This setting could be ideal to show off the developer’s new Unreal Engine features were it to show up in Gears Of War 3.
Gears Of War 3 has yet to be officially announced. However, Epic design director Cliff Bleszinski is set to reveal a new game on Monday’s episode of US talk show Late Night with Jimmy Fallon and it could be on the agenda. He was originally set to appear on tonight’s show - the same day we predicted Gears Of War 3 would officially be unveiled – but said that the change in schedule would allow Epic “to take a couple more days to polish” its game.
There's an ad on my Xbox DashboardDid they forget that the reveal was delayed until next Monday?
"Gears of War 3 Announced"
"Epic story concludes April 2011"
There's an ad on my Xbox Dashboard(http://www.blogcdn.com/www.joystiq.com/media/2010/04/gearofwar3spotlightheaderimg580px.jpg)
"Gears of War 3 Announced"
"Epic story concludes April 2011"
lulz at the notion of "epic story being concluded".
I blame Halo for all this foolishness in that regard. As if these aren't franchises where you will see games in the franchise until the end of time.
Sounds like multi is already ruined.
Hard to ruin what has never been good.
Sounds like multi is already ruined.
Hard to ruin what has never been good.
GeOW2 had horrible online but GeOW1s multiplayer was superb.
I found the mutiplayer in the first Gears to be cheap glitchy bullshit and not how I imagined cover based multiplayer at all I was instantly turned off by it, but to be fair maybe I just got into the game late and was met with super skilled players. Gears 2 seemed to try to and make things a little fairer with stuff like stopping power and chainsaw duels but poor netcode still made things feel cheap due to those that wished to exploit the game. I sticked with Horde because of this.
I dunno, I expected something a little more tactical I guess. Not rolling all around blasting each other with shotguns.
I just think the mechanics of certain games lend themselves to MP more than others. I think Gears is a great single player game but those mechanics unless radically changed aren't necessarily the most conducive for a competitive MP enviroment.
I feel the same way about Dead Space 2 for instance.
I just think the mechanics of certain games lend themselves to MP more than others. I think Gears is a great single player game but those mechanics unless radically changed aren't necessarily the most conducive for a competitive MP enviroment.
I feel the same way about Dead Space 2 for instance.
I disagree. Like I said, GeOW1s multi-player was really good while GeOW2s multi-player was really bad.
Also, the single-player in Gears -while good- isn't that great of an experience. Especially when you take story into account.
I just think the mechanics of certain games lend themselves to MP more than others. I think Gears is a great single player game but those mechanics unless radically changed aren't necessarily the most conducive for a competitive MP enviroment.
I feel the same way about Dead Space 2 for instance.
I disagree. Like I said, GeOW1s multi-player was really good while GeOW2s multi-player was really bad.
Also, the single-player in Gears -while good- isn't that great of an experience. Especially when you take story into account.
Aside from Uncharted 2, there's pretty much no competition for Gears of War 2, as far as blend of great gameplay, great action set pieces, great pacing, and a story that ties it all together.
Don't know where you are basing your standards on, but Gears of War 2 told a simple story pretty well, which is more than i can say for 99% of games out there that either have a simple story and still can't tell it, or have a stupidly complex story that is unbelievably shitty.
I did too :lol Still, the only thing about the story in shooters that matters to me is the fun factor of the situations I end up in along the way. I couldn't care less about the PLAUSIBILITY or ORIGINALITY or ARTISTIC VALUE of the narrative. Seems silly to regard such a minor asset as an integral component of a good shooter when most RPGs (in which storyline is basically the centerpiece) are still churning out the same terrible shit
One of the problems with gears of war is that all of the mechanics are designed for singleplayer where you move very slowly and methodically through linear levels and have guns that are designed to put a lot of rounds into stupid enemies.
Gears 1 was great when you had a team of friends and were communicating. It was definitely tactical.
Chris Remo has asked the question: Can you have that kind of narrative in a pure shooter? Strip away all the RPG elements, but just have the narrative?
Well, I guess you can kind of say... Well, taking away the RPGs and having the narrative is kind of what Gears is in many ways, right? And you'll see a little bit more RPG elements in the next Gears game that are very light. That's a total aside.
The thing that was cool was that Mass Effect is kind of an RPG for me, with the cover-based shooting. I think there's a reason why it's been successful. Because gamers love Gears.
It's like well, here's something that's like Gears, but even has more depth, and a different setting. It's Star Wars for this new generation, right? Well, and the addition of the potential for having sex in a video game is also very powerful.
Well, you take Gears, for us -- it's very easy to just jump into this world, come to terms with it very quickly. I have over 20 years of gaming grammar in my head already, but that's already probably a little bit complicated for people, which has been illustrated by people's reaction to the Wii. At the same time, to add like now another layer of complexity...
CB: Possibly, but I think the human mind is capable of so much if you tease it in right.... I always like to use driving as the example, right? Like when you first sat down and turned on a car and got used to driving, it was very, very scary.
And then before you know it, like five years later or however much later, you're on your phone texting, going 90 miles an hour on the highway, changing lanes while eating a cheeseburger. It becomes second nature, right?
It's the same thing with typing on the iPhone. I first saw that, I'm like, "I need buttons. I'm a Blackberry guy." Six months later, I see my friend just going brrrrrrrr [makes quick tapping gesture]. The human mind can adapt as long as you properly teach people's things.
So, you look at... World of Warcraft is a very complex, deep game that takes so many hours to master, but they have, what, 10 plus million subscribers on a regular basis, who are incredibly drawn to that world. So, people are not dumb, and you will only lose money by assuming your customer's an idiot.
And then before you know it, like five years later or however much later, you're on your phone texting, going 90 miles an hour on the highway, changing lanes while eating a cheeseburger. It becomes second nature, right?
So, I'm the only person in the internet that think these games are crap?I do, more or less. The western equivalent of uguu gaming. Co-op makes em worth a play, though
So, I'm the only person in the internet that think these games are crap?
Gears of War 1 was fuck awesome. Screw the haters.
Gears 3 will probably end up being the best action (adventure-shooter) game of the generation, unless ND manages to squeeze out another game before the end of the generation.I was all ready to disagree with you until I realized that I haven't wholly enjoyed any shooter's campaign this generation, and you're probably right. Maybe I'm just not too big on single player in shooters, though
No doubt that the combat is superior in Gears. Critical stuff like aiming sensitivity, hit detection, damage required to kill, etc. still feel a little off in Uncharted 2. Everything else in U2 is at least as good or better than Gears 2, except for the butt-ugly characters. That category is a wash.Yeah, but platforming and puzzles and whatnot aren't even in GeOW2.
No doubt that the combat is superior in Gears. Critical stuff like aiming sensitivity, hit detection, damage required to kill, etc. still feel a little off in Uncharted 2. Everything else in U2 is at least as good or better than Gears 2, except for the butt-ugly characters. That category is a wash.
Decide the Fate of Carmine in Gears of War 3
It’s not easy being a Carmine. In fact, it’s often fatal—just ask Anthony or Benjamin. Oh wait, you can’t. They’re dead. With the release of Gears of War 3 swiftly approaching, things aren’t looking good for the latest lamb to the slaughter, Clayton Carmine—unless you do something about it. Starting July 29, Gears fans everywhere will have a chance to determine Carmine’s destiny and benefit the amazing Child’s Play Charity in the process. How can mere mortals guide the hoary hand of fate? Read on for the details.
Fans to Decide the Fate of Carmine in Gears of War 3
Place your vote for the fate of the newest Carmine brother through the purchase of avatar gear on Xbox LIVE Marketplace, with benefits going to charity
The fate of Carmine lies in your hands! For the first time in franchise history, Epic Games and Microsoft are giving fans the chance to decide the fate of a character in Gears of War 3. By purchasing avatar gear on Xbox LIVE Marketplace, fans and gaming communities around the globe will decide the destiny of the newest Carmine brother set to appear in Gears of War 3, with all the proceeds going to the Child’s Play Charity.
Keeping with the series’ tradition, Clayton Carmine will be introduced in the trilogy’s final chapter, and like Anthony and Ben, the newest rookie brother runs the high risk of meeting an early death. However, unlike in the previous games, the Xbox community will choose whether Carmine lives or dies by purchasing special Gears of War 3 avatar gear on Xbox LIVE Marketplace. Starting July 29, two new avatar t-shirts will be available on the Avatar Marketplace on Xbox LIVE—one shirt reads “Save Carmine,” and the other reads “Carmine Must Die.” By purchasing the “Save Carmine” shirt, you’re casting your vote to let Carmine live in Gears of War 3. Conversely, purchasing the “Carmine Must Die” shirt means you want to see Clayton follow the fate of his brothers.
Fans attending Comic-Con International in San Diego this week will also be able to cast their votes early by purchasing real-life limited edition “Save Carmine” or “Carmine Must Die” t-shirts at the NECA booth (#3145) for $20.00. Gears fans can also visit the Xbox 360 booth (#5153) to be among the first to play Gears of War 3 Beast mode throughout the show. Finally, the team from Epic Games, including design director Cliff Bleszinski, executive producer Rod Fergusson, and lead writer Karen Traviss, will be signing Comic-Con–exclusive posters at the Xbox booth on Saturday, July 24, at noon PDT.
Child’s Play is a community-based games industry charity dedicated to improving the lives of children around the world. Through their network of more than 60 hospitals and through the generosity of their community of donors, Child’s Play raises millions of dollars each year to donate games, consoles, and toys to sick children. The proceeds from the sales of the “Save Carmine” and “Carmine Must Die” avatar gear and limited edition NECA t-shirts will go to Child’s Play, so cast your vote, donate to charity, and get cool Gears of War gear! Fans can get up-to-date information about the fate of Clayton Carmine by visiting www.gearsofwar.com.
Published by Microsoft Game Studios and developed by Epic Games, the Gears of War franchise has won over 30 “Game of the Year” awards, sold more than 12 million copies worldwide, and redefined the third-person shooter genre for this console generation. The Gears of War series is exclusive to Xbox 360, and its riveting multiplayer action makes it one of the most popular titles on Xbox LIVE. The trilogy finale, Gears of War 3, will release on April 5, 2011, only on Xbox 360.
Epic Games and Microsoft might wish it were otherwise, but the story behind the next Gears of War game is as much about Gears of War 2 as it is about Gears of War 3. When new installments in video game mega-franchises like Gears are finally unveiled, players usually only care about what's to come. But in the case of Gears 3, what happened with its predecessor – what is, in fact, still happening with it – is nearly as important to gamers as what's next.
This week, Epic showed off Gears of War 3's online competitive multiplayer for the first time, and there's a lot to share about what's changed, what's back and what the studio's philosophy is regarding online play. Most of the new information will make Gears of War fans weep with joy. But to understand why, you have to know what they've been through.
When Gears of War 2 launched in 2008, matchmaking was painfully slow and sometimes failed entirely. Difficulties with the network code exacerbated the previous game's lopsided host/client-based connection system. The flow from game to game was choppy and full of dead ends. Glitches, bugs and cheating were endemic. Many hardcore Gears of War fans (along with casual fans and newcomers) abandoned Gears 2's multiplayer mode entirely. The community made its voice heard loudly on the official Gears forums and elsewhere on the web.
But rather than stick with the status quo for the final game in the Gears trilogy, Epic has decided to ditch the current host/client system in favor of dedicated servers, run by Epic, that will handle all of the matchmaking neutrally for players worldwide. Gamers can now count on a distant computer to crunch all those ping, latency and bandwidth numbers for them instead of having it done by a single player's code. In theory, dedicated servers should remove one team's advantage over another based solely on internet connection. (This is known in Gears as "host advantage," a phrase uttered in a derisive tone normally reserved for Jar-Jar Binks and Justin Bieber.)
When Title Update 6 rolled out for Gears of War 2, Epic began secretly bringing some of these new dedicated servers online and testing them in the real world. Remember that recent match where you were convinced the other team was winning because they had host advantage? Maybe. Maybe not.
Dedicated servers are a huge change for Gears of War 3, and that addition alone probably would have satisfied a large contingent of the series' fans and critics. But Epic is going all-out with its multiplayer overhaul, leaving many of the choices made for Gears 2 in the dust.
Gears 3 will include true host migration, meaning that if the person who started the game decides to quit (probably because you're beating them too badly), the game is designed to seamlessly choose another player to control the game without skipping a beat. Peer-to-peer voice chat will also be handled by the servers, heading off what Epic anticipates could be some bandwidth limitations in the newest version of Xbox Live. Social matches like the ones introduced in Title Update 6 will be back in Gears 3 and will use the same method of filling in blank spots in the roster with AI bots. Persistent parties will now be a part of the Gears online experience, allowing you and your friends to move between games and modes without having to disband and re-gather after your matches end. And Epic will even be storing your Gears of War 3 profile information on its own servers to prevent some of the file corruption that has occurred in Gears of War 2.
Many of these are key features fans have been requesting for years, and they'll completely transform the Gears of War online multiplayer experience. But we haven't even gotten to the good stuff yet.
Earlier this month, Microsoft announced that it planned to push Gears of War 3 from its planned release date of April 5, 2011 to Fall 2011 in order to position it as a holiday release. On the minus side, that means you won't be able to get your hands on it until you're already sick of hearing Jingle Bells. On the plus side, it gives Epic time to do something huge for the franchise: hold a public multiplayer beta.
With six extra months of development time, Executive Producer Rod Fergusson says the team will focus on polishing its levels, doing fine-grain work on art and running the beta on the new dedicated servers, which he hopes will give the team valuable information about what's working in Gears of War 3's multiplayer and what needs to be tweaked.
"The hard part about doing a beta is that a beta is no longer a beta. In the console world a beta is pretty much a demo. People judge you really harshly – they'll make game buying decisions based on your beta," he says.
But Fergusson and his team made the decision that the feedback they hope to get from the community is worth the risk of putting Gears 3's multiplayer out there for public criticism. Although there's no precise date set for the beta just yet, Fergusson says it's scheduled for early 2011.
Despite the obvious advantages of dedicated servers and public betas, neither will necessarily make it easier for inexperienced players or series newcomers to get sucked into Gears online. So Epic has gone back to the drawing board and streamlined the multiplayer modes.
For starters, Guardian and Submission have been merged into a single mode called Capture the Leader. At the beginning of each round in this mode, each team is assigned a leader, and your mission is to grab the enemy's leader and hold him or her for 30 seconds. There are no capture points, just you and your captive as the clock ticks down. As an added twist, the captive has the opportunity to struggle every few seconds by tapping the B button. Time it right and you could throw off your captor's aim at a critical moment, or, if he's already wounded, do just enough damage to break free. In Capture the Leader, leaders also have enhanced tactical/communications capabilities that allow them to see enemy positions by holding down the left bumper.
The new King of the Hill is a hybrid of Gears' current King of the Hill mode mixed with Annex. This one's based on capturing and holding ringed areas that rotate around the map at timed intervals. Enter the ring, and hold it as long as you can in order to milk points out of it. The spawn locations move as well, to prevent players from camping.
"Gears gameplay has always been about creating a front and holding it. In King of the Hill, the ring is the front," says Epic's Jim Brown, lead multiplayer level designer for Gears 3.
The modes that have always typified that hold-the-front philosophy in Gears of War's competitive multiplayer are Warzone and Execution, each a slight variant on the typical deathmatch scenario. Both are back in Gears of War 3, but they're not in the spotlight. The marquee mode is now simply called Team Deathmatch, described as typical team-vs-team multiplayer combat with a Gears twist.
Each team begins with 20 lives, and they gradually dwindle to zero as team members are killed and re-spawn. The last team standing gets a point, and the first team to score two points wins. There are no locked spawn points, so it's impossible to camp in an open area with your back to one, unless you want a bayonet in your back.
No new Gears game would be complete without an arsenal of ridiculous weapons. The Pendulum-era Lancer is a particularly brutal beast. Essentially a machine gun with a nasty looking bayonet clamped to the barrel, it's not as accurate as the modern Lancer, but it has a bit more stopping power. Hold down the B button for long enough while moving with the retro Lancer equipped, and your character will break into a deadly roadie run. Whoever gets in the way will find himself dangling from the end of your weapon, impaled on a foot of steel.
Rather than simply choosing between the Hammerburst and Lancer rifles as your preferred starting weapons, Gears of War 3 throws the Pendulum Lancer in the mix, too. And now you can also choose between two default shotguns, the returning Gnasher and the punishing new Sawed-off.
Destined to be both one of the most loved and hated weapons in Gears 3, the Sawed-off is slow, clunky, impractical and altogether awesome. Once you learn how to use it correctly (get in 50% closer than you think you need to), you'll be absolutely hooked on its amazing splattery goodness.
The only other new weapon that comes close to its ridiculousness is the Oneshot, the angry, menopausal mother of all sniper rifles. It weighs a ton, only has one zoom level and makes a godawful whining noise when engaged. It leaves you totally exposed, it's hard to aim, and it broadcasts your intention to fire with a yellow-to-red laser sight similar to the Torque Bow. But, like the Sawed-off, it's a joy to kill with.
In addition to introducing these the new weapons, Epic has gone back into the sandbox to play with some of the existing favorites. The Hammerburst now has an iron-sights zoom that makes it even deadlier at range. The Gorgon burst pistol has been re-named the Gorgon SMG and fires as an automatic now, suddenly making it the go-to gun for meatshield wielders. Grenades can still be tagged to surfaces, but the Ink grenade and the new Incendiary grenade no longer give off warning beeps when thrown. By the time you see one, it's probably already too late.
Those grenade descriptions may have made your mind start spinning with all the applications for Horde battles, but so far Epic is still staying fairly silent on what's in store for Horde. It'll be back in Gears of War 3, with some "fundamental changes," says Fergusson. But beyond that, nothing new has been announced.
What we do know is that Horde, like all multiplayer experiences in Gears of War 3, will be tied into the series' new leveling system, which is leaps and bounds above what was patched into the second game last year. Everything you do, from reviving teammates to holding capture points, will gain you XP, which raises your level. But now, instead of being a meaningless number, your level will lead you to in-game rewards.
In addition to the overarching XP system, there are also new hooks built into Gears of War 3's leveling. Ribbons can be earned for doing things in matches like getting 5-kill streaks, drawing first blood, killing your nemesis and reviving a set number of teammates. Medals are mini-achievements that carry over from match to match and include things like getting a certain number of headshots or becoming an expert with a particular weapon. That, in turn, ties into Titles, which you earn for becoming specialized in certain areas. So if you're a slick enough sniper to earn a title for being an expert with the Longshot, you can actually append a special title related to that onto your in-game character.
Even better, your progress with all these little incentives is constantly being compared to that of your friends. So as you rank up with the shotty, you'll see little pop-ups telling you how you compare to your buddy. And that's not the only reward for getting good with guns.
The Gears of War series is famous for its bloody and over-the-top executions, flourish moves that you can perform on your downed enemies. You'll start with access to each weapon's most basic executions, and as you master them, you'll unlock more. Then using that unlocked execution will earn you XP at an even higher rate. And once a weapon is completely mastered, you earn the right to mash the execution button over and over for an extended period of time while killing an opponent. Imagine standing over a particularly annoying Xbox Live opponent and just pummeling him to pieces with the butt of your shotgun. Yeah, that'll work.
Big changes like these will definitely please Gears of War players, but there's a laundry list of tiny tweaks that also add up to an improved experience. Character movement has been slightly sped up, making multiplayer matches feel nimbler. Aiming reticules are livelier and more realistic. You can now tap the Y button when you see an enemy in order to "spot" him and place a small circle over his head for a few seconds, alerting your teammates to his location (think Battlefield: Bad Company 2, but subtler). Each match now begins with a brief view of an overmap showing weapon locations, spawn points and other map details. A chainsaw rush can now only be stopped by gunfire in the brief two seconds when it's being revved. Players facing one another from behind opposite sides of the same piece of cover now have the option to "mantle kick" over the wall, pushing the opponent backward slightly. Mashing the A button while down now gives you the option of reviving your character or moving him into cover.
Those are just the tweaks and new features Epic has shared so far. It's a huge overhaul that manages to change the multiplayer experience while keeping the core Gears philosophy and feel the same. But Epic is also bringing some new zaniness to the table, too. Gears of War 3 will also feature game variants called Mutators (a concept Epic used in Unreal Tournament) that are unlocked as you level up and can be used in co-op online multiplayer modes like Horde. Mutators alter the look and behavior of matches and characters and come with XP modifiers. Want to play as a tiny Marcus Fenix with a huge head, tiny body and super-weird voice? Of course you do.
For all the information Epic has dumped about Gears of War 3's online multiplayer, there's still a lot we don't know. Dedicated servers will be used, but if they fill up or go down, players will be pushed back to the old way of connecting until they can migrate to the servers. But will that be transparent to the user? Epic isn't saying just yet. Will players be able to browse games and create highly customized matches? Will all these tweaks and changes throw the game out of balance? There's no way to know until Gears of War 3 makes its way out into the wild.
Epic has something to prove with the final installment in the Gears trilogy, and they're going all-out to do it. The feature list for Gears of War 3 reads like a fan wish list written in sweat, blood and a healthy dose of crazy juice. Sounds like Epic to us
wtf, this is wrikawrek type of fagotry, homovonio.People still care about Gears?
I guess.
For me, I'm more interested in what happens in the story then playing the game itself. It just looks so dated these days.
I played this around Monday I think. Felt like same ol Gears to me. I had a lot of "BULLSHIT THAT SHOULD HAVE HIT HIM" moments.
I got my code in today for the demo although it doesn't work until next week.
We'll see on the MP. I fell in love with it in the first game but it never really hooked me in the second so I'm not sure if I just liked the first because it was so original the first time around but I actually just like other shooter types a lot more.
Best one yet
Yeah how are you guys getting on early?
Yeah how are you guys getting on early?
Bulletstorm buyers can play now.
Eh? I thought we only start the 25th!
Let me try my code
No, doing it through Xbox.com
Another big issue is I just can't get into hipfiring. Always have to hit LT.
lol. All anyone uses in this beta is the sawed off shotgun and the retro lancer.
Too true. I don't get the SOS use. The gnasher is just as good at that range (if not better) and you can dump on fools if you miss. The hammerburst needs to go back to burst fire and get rid of iron sights (looks terrible).
Maybe it should be a pick up?
Game has leaked, full SP and some MP modes.
Get on it maxy/ magus/ Stoney and other dirty fucking thieves.