- KOFXIII will be the climax of the Ash saga.
- The intro show's him, Rose & I could've swear ppl that wore clothes like Zero from KOF2000.
- I think there will be a total of 9 new characters, 3 which are revealed as the Women's Team (Mai, Yuri & King).
- As u can see, Mai is in her Real Bout oufit I think.
- Her fighting stance is like a very exaggerated pose from her official art from KOF2000.
- She has a new VA (Koshimizu Ami). The presenters commented that her voice sounds very sexy when she does her "Kachou-sen!" fan throw :D
- Yuri's sprite looks very cute.
- The character order selection screen's music is the same as KOFXI (probably just a placeholder).
- 4 new stages shown (1 is the jungle stage mysteriously removed from KOFXII). They also said that there will be more new stages.
- The sousai & critical combo system seems to have been removed.
- There is also no longer the zooming in & out camera effect (the camera seemed to be zoomed out now).
- The speed seems to have been increased.
- In short, the game feels more like classic KOF than the slower paced KOFXII.
(http://i680.photobucket.com/albums/vv170/Finaika/IMG_0045.jpg)
-Game is slated for arcades this summer
-Female fighters team: Mai, Yuri, King is in the game
-Also slots for 6 other characters
-Character select seems to have multiple palette selections like Blazblue
-Characters can do new "EX" specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration.
-New "drive cancel" system allows for players to cancel a special or super into another one. Requires the use of the "drive meter". EX moves can be used.
-New "Hyper Drive" mode. When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, direction moves (like f+P), and also lets you do infinite drive cancels for a limited time.
-4 New stages: Bus Terminal (United Kingdom), Sumo ring in fall season, Jungle in the sunshine, Maharaja.
-Additional Stuff (some unconfirmed):
Terry has his Buster Wolf
Kyo can do an aerial Orochinagi
Also, the game will be included in the next Tougeki battle tournament.
- KOFXIII will be the climax of the Ash saga.
-Female fighters team: Mai, Yuri, King is in the gameSales just quadrupled.
Looks really good so far. I was really hyped for XII and was looking to finally dive into KoF with that, but I wound up passing on it because of how incomplete it was.spoiler (click to show/hide)not to mention the achievements sucked. :-X[close]
Hopefully SNK has learned a whoooole lot about netcode since then.
Hey guys.
The locktest will continue until sunday. About the fact that kof could die, they did not announce it this way but the man that was there for me knows well japanese industry and producers, he also worked for several mags. He explained to me that kof XII was this way cause it cost a lot of money to do and that they needed easy and fast money, they needed to sell something. So kof XII get out this way on consoles very early. They putted kof 2002 um in arcades so the game sold correctly in asia (china, corea, thailand) and even did things like... Kof Sky Stage.
Now let's see what options they already explored :
- Kof 98 and 2002 remakes (the favorites) : done and is ok
- Kof in 3D : done and fail
- Kof in other genres : partially done and fail/gave something correct (kof sky stage and kof online)
- Putting games on xboxlive (correct conversation but bad online)
You see ? They used all they can use to make games and sell them and it's correct/failure most of the time. Now what can they do ? Kof XI UM ? Maybe yeah but seriously ? They only can do Kof XIII the way they wanted it from the beginning and that's all. And why do they have to succed with kof XIII ?
- It cost A LOT of money to do
- It cost A LOT of time (5 years !!)
- They cannot do a remix/revamp of another kof because it's already done or the people behind the old kof (shinkiro, coders, sprites designers) are gone for years to other companies
- They can't afford another one if this one does not sell a bit, it will mean they is no public for kof
And what are the goals ?
- They want to find new players that begun with SFIV (ex moves in a kof ? never seen before !)
- They have to make players slide from old kofs to this one (kof 2002 system, guard cancel, old camera)
- They need to convince arcade owners to buy this kof so SNKP can make money (no console ports announced)
- The need to sell a lot of kof after the arcade version on the consoles with a good online
The thing that we have to understand is that SNKP is in a critical situation because of their fans : they always want new things, but if it's not the exact same as the previous game, it's no good, if there is not THE character they love, it's no good, if there is only 9 stages it's no good. You can't satisfy old kof fans even when you try to be kind with a gameplay they know, they will say the design is not their taste. Even with 35 characters, there will be one they wanted. Kof fans aren't watching the actual game but wishing for their personnal game to come.
SNKP have to make a kof that will convince everyone like capcom did with SFIV (or almost did) to switch or begin but they do not have the same people to do the game (the director of dimps, who is the company that did SFIV, is the man behind SFI ! But all the people behind all kofs are gone so you can't copycat them) and it's taking a risk, they are in the same situation Arcsys was when losing guilty gear rights : asking players to switch, or it's the end.
All these reasons, are hintches that gave us this conclusion : SNKP is putting their balls on the table, but at the opposite side, they are doing a lot to gain success :
- The graphics will convince most of the people now that the zoom is over (for hardcore gamers) and the pixelisation gone (for newbies and game reviewers)
- The system is well knowned of the players and can be learned easily by begginers because it has less options than kof XII.
- They are doing a bit the same thing that capcom did with SF3 : give us chun-li ! Here they are giving Mai and other characters the fan really wanted and it counts a lot
- The game will be first in arcades for months, so arcades can buy it and be sure they will make money with it -> the game will have a life
- The game will have a tournament on the tougeki
- The home port will have more time to be done, same for netcode
- They are putting an end for the Ash arc (seven years after the first game !) and giving what fans want and if it works, they will be able to run a totally new arc
- Come back of bosses, storyline
I was all hyped up for KoFXII and then...
:fbm
Yeah, fuck that noise. I'll wait until there's confirmation that the console port is up to par.
I feel kinda bad about skimping on KoFXII since it's the only fighter from this gen I don't own. :lol Gotta support (kinda) HD 2D.
KOF is in an odd position indeed, I almost feel like naming the game KOF12 did more damage than expected, side games never had big expectations but the mainline titles were usually pretty good. Should have been Neowave 2 instead, then focus all efforts in making KOF12 like we see now.
i just wasn't feeling kof 12 and now before i know it 13 is on its way. hopefully it will come out in the next year because i am sick of seeing previews and waiting forever for the game after all the delays. i waited years for the samurai showdown anthology and then when i heard about it, i had to wait 9 months in pushbacks. gay.
i am impressed with the movement and graphics, but now they are recycling sprites again. it's the same game. i'll play 12 at some point and see if it's worth a damn. it's pretty cheap nowadays so i don't see why not.
Wait, are those sprites proper 1:1 HD or are they scaling them up?
KOF's not the only next-gen series with sprite art, BTW-- you forgot about BlazBlue.