Looks pretty tight; I'm still going to have to wrap up the first one at some point.
So, apparently the PS3 version comes with Dead Space Extraction. That's a decent game, good bargain there. Hope it has Move support because playing it with sticks would be awful.
[youtube=560,345]http://www.youtube.com/watch?v=YSUBZJyLuUM[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=YSUBZJyLuUM[youtube]Looks great, but it looks like he's shooting albino children during one scene. :omg
Ever dreamt of blowing your friends arms off? Well, now it's time to live it in Dead Space 2. If you're one of those people who thought the first Dead Space just didn't have enough multiplayer options (see: any), EA and Visceral have your number with this sequel. Sure, the single-player storyline still follows our engineer-turned-Necromorph-murderer Isaac Clarke as he picks up what's left of his sanity after tangling with all sorts of horrors on the USG Ishimura, but the multiplayer portion of the game is a beast all its own.
Here, players face off in four-on-four matches. One side plays as a group of four humans decked out in suits like Isaac's, and the other four combatants take on the roles of Necromorphs, the horrible reanimated corpses/aliens we all know and love. Players brawl in objective-based maps, one side wins, and then the roles are flipped and the humans become monsters and vice versa. You'll be leveling up as you play, but not much was revealed on that front.
The engineers shouldn't require too much explanation as these guys are just versions of the single-player character you know. You can stomp, fire your plasma cutter, whip out your space machine gun to mow down enemies, and even use stasis to freeze incoming bad guys (it takes a while to reload, though). Everything controls like it did in the first game. Being a Necropmorph, well, that's a brand new element. When you start – and each time you respawn – you'll get to choose what kind of Necromorph you come back as. For the demo IGN played, this included the Spitter, the Lurker and the Pack, but EA reports that you can be the Puker in the final version as well.
Anyway, each of these Necromorphs plays in a very different way. The Spitter is a bipedal beast that can walk around and (you guessed it) spit a corrosive, acid-like substance at the human players. You can perform light spits by tapping the button or major ones by holding the button and charging up the attack. The Pack ghouls are the size of your average 7-year-old and can run around levels wildly slashing at enemies. If you time it right, you can latch onto opponents while jumping and then get to mash a button to inflict major slashing damage. Rounding out the group, we played as the Lurker. These are the enemies that can crawl on the walls and have those spitting tentacles that pop out of they're back. When you take control of a Lurker, you can crawl on those walls, too, and rain hell on your enemies. If you land all three of your shots on the same enemy, you're going to deal three times the damage.
For the debut of Dead Space 2 multiplayer, EA showed two game types, but there will be five in the final game. The first charged the team of humans with collecting bomb components and detonating the construct so that the men could escape from the Necromorphs crawling all over the Sprawl. As the humans scurried around the place searching for components, it was up to the Necromorphs to spit, eat and kill the normies. Assemble the bomb and survive long enough to detonate it, and the humans win the day. Have time expire with the hull walls intact, and the Necromorphs celebrate their undead awesomeness.
The second game type was all about getting to safety. Here, the humans had to activate terminals so that they could move on, set up and get to escape pods in the space station. They ran around to the onscreen objectives, and the Necromorphs tried to kill them. The interesting twist here is that there was an "every man for himself" moment. Working as a team is key to winning in Dead Space 2 multiplayer. If you're a lone Necromorph or human against two or three other players, you're screwed. For a human to activate whatever they're trying to activate, they need cover fire from friends regardless of the mode. Still, after the OK to go to escape pods is given, humans start leaving one by one.
Trust us, you don't want to be the last human trying to get to the last escape pod. If you are, you have four Necromorphs who have one sole objective: killing you.
Greg Miller, IGN PlayStation Executive Editor
While it's true we only got a small taste – two of the five objective-based maps -- the Dead Space 2 multiplayer really didn't click for me. It's not that it's broken or that I didn't have any fun playing it; it's just that it didn't feel like Dead Space. There was no suspense – no peril. Here I was running around the sprawl as a human, but by the time I told my guy to stomp the Necromorph in front of him, the bad guy was behind me and shooting me to death with his friend. It was a bit frustrating, and that continued on the Necromorph side; I couldn't seem to find a beast I really enjoyed. When I was on the wall as the Lurker, the camera would swing wildly as I changed locations. When I was the Pack, it seemed like the window to leap and grab onto an enemy was extremely small – it took me, probably, a dozen times to finally land the move.
Get off me!
I imagine that the control stuff will get ironed out by the time Dead Space 2 ships, but notwithstanding, the gameplay feels decidedly un-Dead Space. I want the tension, horror and beauty of creeping through the Sprawl. I don't want the kill-die-respawn repetition of this. If they had to add multiplayer, I wish that the developers would've gone for a more straight-forward co-op mode like Uncharted 2: Among Thieves. Hopefully, there's an option like that in the final game.
Jack DeVries, IGN Associate Editor
Dead Space multiplayer is the complete opposite thinking to why I loved the first game, but I was willing to see what the team came up with. There are some things that are cool in here. I think the idea of having it be team-based objectives (instead of a deathmatch) is the right way to go.
Multiplayer feels a lot like a trimmer Alien vs Predator. I wasn't really feeling the actual experience, but I think that was due in part to me sucking at aiming and none of us bothering to actually team up. All of the Necromorph attacks are designed around group attacks. One guy spits some acid, and that gives the other guy a chance to leap up and eat the human's face. None of us were really communicating though, so it didn't feel all that cohesive.
The Escape map was my personal favorite because it felt more like the game. The objective was "Get the hell out of here!" Still I would have preferred it if the level was more straightforward and less about having to access terminals. If it was just a full on chase scene – like that very first moment in the original game where you run for the elevator – I'd be way more into it.
Ultimately though, I just want a Zero G level. Visceral would have to be all kinds of stupid not to have one of these maps be Zero G. Honestly, I'll take Zero G Basketball even!
Daemon Hatfield, IGN Senior Editor
I'm one of the biggest Dead Space fans you're going to find, and I'm very excited for the sequel. But when Visceral announced it was working on a multiplayer mode for Dead Space 2, I was skeptical. What I liked about the first game was the feeling of dread it gave me as I slowly crept through its corridors, never sure when the next Necromorph surprise would come. I like moodiness of it; the isolation. Running around in the chaotic madness of an online multiplayer game killing and being killed by other people really isn't what I want to do in Dead Space. And you know what? My suspicions were justified.
I didn't have any fun playing multiplayer in Dead Space 2. It feels like an unnecessary feature tacked on to try and sell a few more copies. An elegant horror game is transformed into a clumsy mess. Now, with that said, I still think Dead Space 2 is going to be fantastic. I don't believe the development of the single-player mode has been affected by the multiplayer game and they are being worked on by two different teams. We were only shown two multiplayer maps and there are yet other multiplayer modes to check out. So I'm still very excited and will be playing the hell out of Dead Space 2 – but what I've seen so far doesn't sell me on Dead Space as a multiplayer experience.
http://www.giantbomb.com/quick-look-dead-space-2-multiplayer-beta/17-3320/
yeah, multiplayer doesn't look good
Apparently the game is MUCH more linear which is awesome.
Apparently the game is MUCH more linear which is awesome.
??? How is that awesome? It is not awesome.
Having to go back and forth in Dead Space was the worst part. At least with a linear progression, it allows the devs to implement more environments and events.
"The game's excellent controls and stream of grisly scares make it the current standard for survival horror, and it now boasts eruptions of blockbusting action that rival this generation's biggest games. [9]
A "harder than impossible mode" unlocked upon first completion where you only get three saves to use!
No Metroid style losing of all your weapons at the start (you get the plasma cutter, line gun, stasis and kinesis modules at the beginning)
God damn does this look hot as fuck. I'll make sure to give this a long rental and then buy the CE when it hit's $30.
QuoteA "harder than impossible mode" unlocked upon first completion where you only get three saves to use!
You can only save three times or you can only have three saves when using that difficulty level?
Finally getting around to beating the first Dead Space. I've been on the last mission for a couple years now. :lol:lol I've been on Chapter 2 for a couple years, too.
Finally getting around to beating the first Dead Space. I've been on the last mission for a couple years now. :lol:lol I've been on Chapter 2 for a couple years, too.
GAF is hating on this but I think it's damn funny
http://yourmomhatesthis.com/ (http://yourmomhatesthis.com/)
What a juvenile ad campaign. Really makes the industry and gamers like myself look bad to the mass market. I would say minus one sale but I would never buy this game as I only buy games like braid which push the medium forward.fuck the pr campaign, everybody on this forum decides whether to buy a game probably seeing the reviews or even the ads. I don't see any reason to boycott it when the actual game itself looks solid.
My mother says the same thing about Call of Duty, so that doesn't mean much to me.
What a juvenile ad campaign. Really makes the industry and gamers like myself look bad to the mass market. I would say minus one sale but I would never buy this game as I only buy games like braid which push the medium forward.fuck the pr campaign, everybody on this forum decides whether to buy a game probably seeing the reviews or even the ads. I don't see any reason to boycott it when the actual game itself looks solid.
I know that "linear" is a bad word in the video game industry, but the package is so well done here that I can't knock Dead Space 2
I mean high quality as a relative term. I think AC2 is higher quality than Wolverine, but I've been enjoying Wolverine a lot more.
I've got release day shipping on this with Amazon. Can't wait to start playing on Tuesday...
For those who played Extraction, should I play it first? Does it matter?
Its what now, 800pts?
Its what now, 800pts?
I got it for free from Amazon, they gave you a code if you pre-ordered, and you could cancel it after.
I always wanted to play extraction. Even with a controller pad. I wanted them to release it on XBLA.
Getting the superior HDD version with Extraction included.
Getting the superior HDD version with Extraction included.
Castlevania didn't.
Edit: Actually, I think on Castlevania you installed the 1st disc. That way when you got to disc two you didn't have to swap discs when backtracking.
The first was linear too. This is just more obvious about it.
Hey Maxxy,spoiler (click to show/hide)Do you fight regular dudes with guns in DS2?[close]
Are you PC folk smangin with a 360 controller or mouse/kb?
EA’s just announced Dead Space 2: Severed for PSN and XBL.The content is an “all-new digital download pack” which sees the main characters of Dead Space: Extraction, Gabe and Lexine, return in “two standalone chapters” in the game’s story. The player will control Gabe, who is a security guard on the Sprawl, as he tries to get himself and Lexine off it against “his own onslaught of Necromorphs”.It’ll run in parallel with that of the story of Issac Clarke.No price or timeline were given for its release. The info was mentioned in a press release published by EA to celebrate the main games release in the US today.Dead Space 2 releases today in the US and on Friday in the UK for PS3, 360 and PC. The PS3 version will feature Extraction, where the characters of Severed come from.
http://i.imgur.com/cFm8Q.png
lol
I believe so. I'm playing at 1900x1200 (16:10) at full screen. It doesn't specifically say 16:9 but there's an option in the menu that will allow you to display a full image.
I was surprised Extraction came with my DS2. I thought when it was announced it was part of the LE package so you pay more to get Extraction.
I pre-ordered this like a year ago when it was $49.95 on Amazon so kind of pleased I got DS2 + Extraction for that price. Now if only the game will work online on my main account :\
I don't really know if I can ever play extraction on PS3 though. The cursor moves so slow. If I want to play it, I think I'd rather play it on my Wii.
/never buying Move.
I don't really know if I can ever play extraction on PS3 though. The cursor moves so slow. If I want to play it, I think I'd rather play it on my Wii.
/never buying Move.
Maybe you should have gotten DS2 on the PC if you didn't care about extraction? DS1 wasn't very demanding on the GPU and DS2 has pretty much the same graphics. I'm pretty sure it'd run better on your rig than the consoles.
For you guys who got Dead Space 2 on PC, did they fix the mouse controls. I never played it myself, but there was apparently some issue with it, like bad lag or something.
DS is kind of a crappy looking game on all systems. I'm assuming DS2 is the same. It's a great game but it has this dark & dirty low-res look like Silent Hill a bit so I'd rather play it on PS3 with my good sound setup. I play my PC games w/headphones and this is one of those games I want the 5.1 experience.
I've never seen a single pic of DS at 1080p that looks any better than X360/PS3 versions besides slightly sharper from higher internal rendering.
I mean I rebuy tons of games on PC when they're dirt cheap for the better graphics, but I never rebought DS for $6 because I never saw a screenshot that made me go "oh man, gotta double dip" like Mirrors Edge, Mass Effect, etc... do.
Dead Space PC is garbage with a 360 pad. Big deadzones on both sticks.
Dead Space PC is garbage with a 360 pad. Big deadzones on both sticks.
As far as texture detail goes on the PC, it really depends on where you are in the game. Like for example the Unitarian church - the texture work in that area is pretty damn good and it's leagues better than what you'd find on a console. Obviously you don't pick that up in the shot that I posted 'cause I didn't want to spam the board with a 1900x1200 image but it's definitely not slacking in the texture department.
I haven't found Dead Space 2 to be scary at all but then again it's kind of hard to find a videogame that I ever thought was scary. I think the first Condemned and the Shalebridge Cradle section of Thief 3 were really the only two that actually creeped me out. Well that's not entirely true, I also remember the first time I played Doom back in '93 being kind of scary for some reason or another. I guess it was because it was just so different at the time.
I will admit though there was a moment in DS2 that made me jump a little. It was when I was searching a room and all the sudden an alarm clock went off unexpectedly. It was just so loud and out of place that I thought it was coming from somewhere in my house.
There is one new enemy that is particularly scary
the way it attacks and sounds...
I don't think I'm ready for the hardest difficulty. From what I've read, it seems pretty damn hardcore.
Are there many places where you have to climb into a turret and shoot asteroids or whatever in Dead Space 2? So far those have been my least favorite parts of DS1.
Are there many places where you have to climb into a turret and shoot asteroids or whatever in Dead Space 2? So far those have been my least favorite parts of DS1.
Are you starting on Zealot or did you do a new game+?First time playing
wow turning SSAA on fucks this game up. I tried starting the game with 4x SSAA and the framerate is in the teens or below.
However, turn SSAA off but max out everything in the game's settings and the framerate never dips below 100fps.
I wanna turn vsync on, but the framerate gets capped at 30 (consoles :piss2)
How long is Dead Space 1? It's next up on my list because I want to try the sequel.
i see the game has continued the wonderful dead space tradition of picking the ammo of a gun i never use and giving it to me over and over and over
Superb horror shooter Dead Space 2 has landed squarely atop the UK all-formats top 40 chart.
Sales for the sequel are 70 per cent higher than for Dead Space 1.
Despite an alluring PS3 bundle - with Dead Space: Extraction thrown in for free - it was the Xbox 360 version with the lion's share of sales: 56 per cent. The PS3 commanded only 40 per cent (the PC filled the remaining 4 per cent).
From UK
DS2 :bow2
xbros :bow2
The retro suit was not what I expected. That thing was bulky as hell and looked a lot like Big Daddy armor.
Speaking at an investor call today, EA chief operating office John Schappert boasted that the sequel, released last week, "is approaching two million units sold in – double the sell through of the original Dead Space."
Jesus christ I keep getting gangbanged by giant necromorphs in the scene wherespoiler (click to show/hide)I have to shoot the exploding tanks at the big container in the Fuel Mega Storage room.[close]
What weapon should I be using on these guys, I know you have to hit the joints. What's really fucking frustrating is that I have like 8 power cores and nowhere to use them because the last Bench was gated about 45 minutes ago.
So far it's been fun but I really don't have time to retry the same room 20 times anymore
As for the game. Mechanically and from a design point of view - Dead Space 2 is far more polished than it's predecessor. Some people may have rose tinted glasses or simply forgot, Dead Space is a clunky game. Especially if you try to play it now. I loaded it up yesterday (mostly just to establish a save and get the plasma cutter in DS2) and was shocked by how slow and cumbersome it played. Part of it is definitely by design but when you play DS2 and feel how silky smooth the controls are you instantly are turned off by how they are in the first game. From top to bottom DS2 cuts the uneeded fat off.
At their cores both games play basically the same but the structures holding each game up are obviously very different. In DS1 you literally had levels and they always ended with a train ride. Each chapter took place in a set location that you would explore and a lot of time is spent backtracking through previous locations to complete your tasks. In DS2 you're always driving forward and chapters come fluidly - basically there is no hard stop once you finish your goal. Rarely do you ever stay in any one place for too long and there is virtually no backtracking to speak of.
Whether or not you feel this is a positive or a negative is a matter of taste and preference. For my own preferences - I think the design of the first game is better. I would have liked to see it refined instead of scrapped for a completely different take. That said I don't think Dead Space 2's structure is bad - far from it. As I said before Dead Space 2 is designed better and even though I prefer the setup of the first game I will admit the sequel is better put together. A lot of this reminds me of the transition between Mass Effect 1 > Mass Effect 2. This comparison even can be taken further since DS2 is a much more action packed game than the first.
Another entirely preferential point between DS1 and 2 are their locations and how they affect their horror elements. Going into DS1 I already had a level of tension building due to the fact that it takes place on a desolate space ship. For me the concept of being almost entirely alone and in constant danger in an isolated place is an inherently scary thing for me. It's the reason movies like Alien, The Thing, [REC], and The Descent are my favorite horror movies. So just being there raises the fear levels for me. From there DS1 did a fantastic job of setting the mood with audio and visual cues.
Dead Space 2 lacks that with me. One can argue that you're still mostly alone in an isolated location but the feel of the game doesnt portray that. Something about the chaos of the beginning of the game makes it seem like a disaster theme (which it is). The game still has the amazing scripted audio and visual cues throughout that do an incredible job of establishing tension but something about being on a giant space station doesn't do it for me like the first game did.
With all this being said I would place Dead Space 2 above the first game mostly thanks to it's improved mechanics alone. This game really is the high water mark when it comes to third person shooter survival horror. I am very glad this turned out so well and that EA allowed it to happen. I'm going to guess we'll see Dead Space 3 in 2013 to round out this generation of consoles and then see it rebooted in 2017!
Patch came out for the PC version that officially adds in all the weapon/armor DLC for free.
also fixed the elite advanced suit glitch.
guess this is their way of saying sorry for not giving us the Severed DLC (still holding out hope that it will be released down the line)
All the guns in this game are garbage, just like the first one... guess you cant fix everything.
Ok I take that back, game got 70x more awesome.
Unlimited Supply Room "glitch"
http://www.xbox360achievements.org/forum/showthread.php?t=290871
I've been stocking up on free goodies for the past half hour...
edit: Aw it only let me get a few trips then it stopped. Free items is good at least. At least I know what to do when I see a Power Node room now.
So everybody agrees this game is a big pass like the first one was? Thanks for saving me some cash.
Sounds like I have awful taste