THE BORE

General => Video Game Bored => Topic started by: demi on May 21, 2010, 09:02:38 AM

Title: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 09:02:38 AM
Early bird catches the worm  8)
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 21, 2010, 09:04:08 AM
Will play in a few minutes.  8)

Ntards owned. Wii's biggest haters can play the game first.

spoiler (click to show/hide)
smg2 will probably be goty, though. sorry mass effect 2.
[close]

Will post my unbiased impressions soon.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 09:34:12 AM
You can come over and play it, honeypot
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 21, 2010, 10:21:13 AM
the file is suspiciously small and there are no protection of sorts... some people are starting to wonder if it's not just a demo or something one guy says it's not
Title: Re: Mario Galaxy 2 Thread
Post by: TripleA on May 21, 2010, 10:39:56 AM
Ign Review: http://wii.ign.com/articles/109/1091239p1.html (http://wii.ign.com/articles/109/1091239p1.html)

Final score:
spoiler (click to show/hide)
10/10
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 21, 2010, 10:41:34 AM
will rage again.
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 21, 2010, 10:43:08 AM
the file is suspiciously small and there are no protection of sorts... some people are starting to wonder if it's not just a demo or something one guy says it's not


NSMBwii is also just 375mb.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 21, 2010, 10:51:11 AM
the file is suspiciously small and there are no protection of sorts... some people are starting to wonder if it's not just a demo or something one guy says it's not


NSMBwii is also just 375mb.

yeah but that was NSMB...
and besides the original galaxy was bigger
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 10:55:17 AM
It's just a scrubbed file, magus, it happens with, like, every Wii game.  If you look around, the entire file is also floating around as well.
Title: Re: Mario Galaxy 2 Thread
Post by: archie4208 on May 21, 2010, 11:00:05 AM
the file is suspiciously small and there are no protection of sorts... some people are starting to wonder if it's not just a demo or something one guy says it's not


NSMBwii is also just 375mb.

yeah but that was NSMB...
and besides the original galaxy was bigger


Shouldn't an expansion pack be smaller than the original game?
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 11:09:15 AM
The internal file name is "SUPER MARIO GALAXY MORE"
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 11:10:41 AM
:rofl
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 11:17:48 AM
Game is going to be amazing regardless.
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 21, 2010, 11:43:17 AM
I'm already in love with this game. It's amazing.  :heartbeat

 :drudge HUGE STORY SPOILER  :drudge

spoiler (click to show/hide)
Princess Peach gets kidnapped by Bowser  :o
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 11:46:35 AM
Yep, it's Mario Galaxy. I'm gonna go back to playing Split Second now
Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 21, 2010, 11:49:27 AM
identifying wood.



yep, it's wood.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 11:54:14 AM
It auto-saves now. HALLELUJAH it truly is a sequel
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 21, 2010, 12:00:16 PM
the file is suspiciously small and there are no protection of sorts... some people are starting to wonder if it's not just a demo or something one guy says it's not


It's 4.69GB uncompressed.  I'm burning it no-- uh I mean, I got a copy early!
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 21, 2010, 12:21:28 PM
Maybe I need a new NeoGAMMA...it keeps freezing up on me after it loads.  I selected a Mii for my profile and it's just hanging on the little planet that appears after.

EDIT:  Hmm...I think it's the disc I'm using.  Gonna try burning at a slower speed.  If that doesn't work, I'll just wait until next week.  Not worth spending any more time on the Wii.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 12:22:50 PM
pwnt. get a job and buy it
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 21, 2010, 12:30:52 PM
I have it pre-ordered on Amazon.  $20 credit from them for doing it was a good deal!
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 12:41:03 PM
The Cloud Powerup is the coolest shit.
Title: Re: Mario Galaxy 2 Thread
Post by: Trent Dole on May 21, 2010, 01:03:40 PM
Meh, everything leask early nowadays. I dunno if I'll even grab this right away, still have some other crap to finish. Bet it's awesome.
Title: Re: Mario Galaxy 2 Thread
Post by: Brehvolution on May 21, 2010, 01:07:00 PM
 :lol wii
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 21, 2010, 02:32:39 PM
:drudge GOTY  :drudge
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 02:39:37 PM
I swear to Christ if Nintendo doesn't give Zelda the same orchestrated music treatment as Galaxy 2, I will shit bricks.  Bad bricks.  The music in this game is just perfect.
Title: Re: Mario Galaxy 2 Thread
Post by: iconoclast on May 21, 2010, 02:43:30 PM
played up to the second world. the boss fights have been fun, but the levels are mostly boring. so in other words it's mario galaxy 2.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 03:10:41 PM
 ::)
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 04:00:07 PM
played up to the second world. the boss fights have been fun, but the levels are mostly boring. so in other words it's mario galaxy 2.

Yep, should be fun in 2012 when I sit down with it
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 21, 2010, 04:41:00 PM
Seems the same as the first one.

Which is good I guess, though it doesn't have the wow factor or feel fresh this time around.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 05:25:35 PM
Buncha Xfags itt
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 21, 2010, 05:41:24 PM
Mario Galaxy is my favorite 3d platformer ever dude

It's just that at the early start, the game doesn't give the same "woahh this is awesome!" vibe and is more like "been there, done that".  Stuff like the first boss being a rehash of the first boss from Galaxy 1 is kinda lame.  If I wanted to fight a boss with those patterns I'd play the first game. 
Title: Re: Mario Galaxy 2 Thread
Post by: twerd on May 21, 2010, 05:44:52 PM
...keep playing the game. there is a lot of new content.
Title: Re: Mario Galaxy 2 Thread
Post by: drew on May 21, 2010, 05:45:35 PM
Early bird catches the worm  8)

im going to rob you

stealth edit: why did i assume that you would buy a wii game :duh
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 21, 2010, 06:37:17 PM
...keep playing the game. there is a lot of new content.

ok, yeah.  Game is awesome. 
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 21, 2010, 06:46:26 PM
Very surprised at some of the reviews giving it perfect scores. I was expecting way more people (especially IGN) complaining that it was more of the same.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 21, 2010, 07:45:19 PM
uh... my impression so far,spoiler i guess?
spoiler (click to show/hide)
so the game open with a storybook and you get to play it 2D style,bowser shows up,pick the princess and then teleport away... no giant airship,no cake... just... that,then you get a mario shaped planet to chase him up

but anyway,the first level is pretty much standard fare,they recycle galaxy first boss petey piranha (weird that no review mention that... stay classy gaming journalism :smug)

in the second level you get yoshi,he has his trademark flutter jump and if you point at something and press B,he'll eat it with it's tongue (which he can also use to grapple on special platform) it's okay... the second star include a boss,a lakitu with a crown that you have to kill by throwing spikey shell back at him using yoshi,not too hard

in the third level you get a drill power up,when you drill you end up on the other side of the planet,it's clever but doesn't involve more tought than "i have to go to the other side to drill so i can reach that elevated platform" this stage has a boss too,it's the giant robo spider but he's fought differently from the original so we'll give it a pass,tough the fight itself is very similiar to the penguin boss from yoshi island

then i got to a secret level where platform switched everytime you spinned,it was actualy somewhat challenging (i even died once :omg) so it gets a thumb up

the fifth level introduced the cloud suit,when you waggle you make a platform below you but by using the long jump (you know when you dash,press Z and then jump) you barely have to make any use of the power,again it's okay...

the sixth level use the arrow-gravity switching gimmick from the original galaxy,there is not a lot to say here

the last level has a pretty short segment and then a fight against a giant dragon,the giant dragon is nice but he dies really quickly and dodging him is really easy which is somewhat disappointing

that concludes world one

the first level of world two is made out of wood and there are seesaw that cut out part of the level so you have to be quick,decent enough,this one is a hit

the second level has boulder mario,you waggle,he rams,pretty stupid power up the boss is similiar to the first level boss (altough this time it's an armadillo) only that you have to ram it's behind while being boulder mario instead of just attacking him,lame level

the third level has yoshi again and a remix of super mario world music,this time there is chili pepper,if yoshi eats it he become red and starts to dash like crazy,this was a pretty cool level made even more worthwhile thanks to the mario world music but alas it's over in a blink of the eyes

after clearing the third level you get challenged an issue from a monkey in a previous level,the challenge is to stomp multiple enemy with a single jump,it actualy takes a little effort so it's good stuff,while i'm here i also do the secret part of the level and... BEHOLD! ANOTHER RECYCLED BOSS! this time it's the giant buzzard who flies around a giant tree,in the original you fight him as bee mario but here you do it as cloud mario,doesn't end up making much of a difference

the fourth level is a racing minigame,albeit one that is much less annoying than the manta race

the fifth level is a underwater level,kinda boring

the sixth (secret) level is a bee mario level,but it's all in 2D prospective... meh! (are they going to hide all the rehashes in secrets? :teehee did i mention another secret bit has you chasing a rabbit? :teehee)

this time bowser level is much better than the last one,the fight with bowser is different from galaxy but not really worth a mention,it still has that inappropriate choir music (i mean it's good... but... it's bowser!)

and that's the second world

the first level of world three as you navigating a giant trunk,you do so by having yoshi eating blue fruit that let him fly,the weird thing is that the level is circular so techinicaly you can fall infinitely,it's a neat level... the second star of the level copies the slide from mario 64 world 3... when i say copy i mean that they even use the same music,but ehy at least it's fun! i even end up dying 3 times!

the second level uses the cloud suit yet again,there is now wind that blow up your cloud but is more or less like the previous cloud level

after finishing the cloud level,comet starts to appear,some of these were dumb and short but some were challenging and fun (specialy the one on the level where platform switch everytime you spin) definitely better than most of the normal level i played,but anyway

the third level is boo themed,there is even the ghost house music from super mario world,first star require yoshi
to eat a yellow fruit so he can shed light on a invisible ghost house,the second is more classic but the jumps are tight and you are chased by boo,it's good stuff

the fourth level is a ice one,you make some jumps,pick a fire flower and then destroy a giant snow sculpture of bowser... boooooooooooooooooooooooooooooooring

the last level i played was a ball rolling galaxy... now i really want to be pissed at yet another bit recycled from galaxy but that music is so hypnotic i can't resist...

and that's where i stopped playing but beside a secret level unlocked by feeding a luma that was the entirity of world 3
[close]

tl;dr version

the game has been hit & miss,some level are boring,some are not,some music is bad,some is not
if there is one thing that annoy me in particular is that most level are incredibly short with some lasting even less than a minute and none lasting more than 5
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 21, 2010, 07:58:24 PM
played up to the second world. the boss fights have been fun, but the levels are mostly boring. so in other words it's mario galaxy 2.

Same.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 21, 2010, 08:09:31 PM
I like how the first level had at most 5 checkpoints, lol
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 21, 2010, 08:34:08 PM
jesus christ magus
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 21, 2010, 08:36:13 PM
what?
mmm is the big summary too confusing? maybe i should divide it by world?
Title: Re: Mario Galaxy 2 Thread
Post by: drew on May 21, 2010, 08:56:17 PM
magus is italian, its hard for him to express himself without using affect of speech and hand gestures :smug
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 21, 2010, 09:17:11 PM
GS gave it a 10.

What say you now, haters? :smug
Title: Re: Mario Galaxy 2 Thread
Post by: TripleA on May 21, 2010, 09:30:25 PM
Ah, the haters are nowhere to be found.
Title: Re: Mario Galaxy 2 Thread
Post by: iconoclast on May 21, 2010, 09:38:07 PM
still not as good as GTA4.
Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 21, 2010, 09:44:03 PM
 :rofl
Title: Re: Mario Galaxy 2 Thread
Post by: brawndolicious on May 21, 2010, 10:52:20 PM
still not as good as GTA4.
It got the same score tyvm!
Title: Re: Mario Galaxy 2 Thread
Post by: naff on May 22, 2010, 05:41:00 AM
When Galaxy 2 officially releases you'll get a tutorial DVD. Queue pisstakes.
[youtube=560,345]http://www.youtube.com/watch?v=3rD5AskvHWc&feature=player_embedded[/youtube]

Currently dling this. Never played SMG so lookin forward to checkin this out  :D
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 22, 2010, 10:51:12 AM
magus is italian, its hard for him to express himself without using affect of speech and hand gestures :smug
>:(
sooooooo impression up to world 5 start
spoiler (click to show/hide)
not much to say about the rest of world 3,snow world has another star where you fight a boss who looks like a giant snowball,he tries to trample you,you punch him in the nose 3 times and he's dead,meh
the bowser level of world 3 has yoshi in it,you can eat bullet bill and spit them back at the target and the entire level use this gimmick,giant robot boss included so it's somewhat similiar to the second boss

World 4
the first level is pretty much standard fare but it looks pretty cool because everything is gigantic (you even get to wall jump on a coin!)

the second level use super mario world style grates,unlike super mario world tough you use them to get to the other side of the planet so it's somewhat similiar to the drill level (heck in fact,the second star require you to use the drill power up) it's slightly labirintine but easily done,there is a boss,this time some sort of fire spitting hedgehog,you go below him and then ground pound while he's on a grate,somewhat easy

the third level it's just honeybee galaxy,soooo yeah

the secret level has yoshi and require yet again use of the yellow fruit,it's pretty much the same deal with the ghost level barring the fact that this level has a cake/sweets theme instead

the fourth level has pianta's from mario sunshine and it's just a big beach with nothing of noteworth inside it (altough you get to use yoshi) this was probably the most boring level i played so far

the fifth level is chomp-chomp themed,the first star require you to guide chomp-chomp by removing obstacle from their track and it's somewhat stupid
the second star marks the return of spring mario and you have to time your spring jump so you end up dodging the chomp-chomp,this was nice

the bowser level this time had these 2D segments where the gravity would switch,these were nice but didn't add much,the bowser fight was pretty much the same as the first one but most of bowser attack now caused shockwaves making the fight slighty harder

and that concludes world 4

World 5

the first level of world 5 pull off the same gimmick of the tree trunk level of world 3 only this time is a space station and there are laser involved (so you can't simply fall infinitely) and those blue star you can grab by pointing at them so pretty lame right? that's what i tought before the second star of this level,the second star has you start in another part of the level,here every obstacle goes fast,like benny hill fast but there are button that when butt stomped will slow time for a while,it's a pretty cool gimmick plus the music of this level is really good,this was probably the best level i played so far

the only other level i played was boo galaxy and uh... guess what it had boo in it! near the end there is a bit where platform pops up like a pop-up book but it was such a short segment that it was kinda wasted
the second star had the boo powerup from the original only this time it was a 2D level

[close]

i know i ranted about the reviews quite a lot but another thing i can't help but finding funny is how many review claimed that "they cut all the fat!" yet there are still bonus star that require you to repeat something you already did under a time limit or level that you have to repeat just because a NPC has appeared in them
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 22, 2010, 05:57:59 PM
uh guys... i've finished the game  :lol
ENDING SPOILER!
spoiler (click to show/hide)
mario defeat bowser and saves the princess :omg
[close]
but anyway i have only 91 star and apparently if you get a full set...
spoiler (click to show/hide)
you get to hunt 120 other star
[close]
so maybe the situation isn't that bad if that doesn't turns out to be a dud
spoiler (click to show/hide)
scattered trough the level there are suspicious teleporter looking thing so maybe that explains it
[close]

anyway... the summary so far in case someone was reading it (if you are and you think it can be improved in any manner or find some horrible grammatical error please say so)

spoiler (click to show/hide)
one thing i forgot in the previous update is the secret level of world 3,it's of the floating platform variety but the platform switch in & out in rhytm with the music,very cool!... but anyway

World 5

the third level has a sand slide,there is a cool bit where you have to dodge block while sliding and there is a boss at the end,you have the fire flower and after chucking some stuff at you he opens his mouth,GUESS HOW YOU DEFEAT HIM?

the fourth level is another 2D level where gravity switch around,near the end gravity starts to switch to the rhytm of music,similiar to world 3 secret level but otherwise not a lot to mention here

the fifth level has bits with lava and bits with ice (wasn't there a level like that in the original too?) there is yet another boss,it's a squid in a chariot,he spits fireball at you but sometimes he spits a coconut which you have to send it back by spinning... it's really similiar to mario galaxy fire squid tough a bit harder since the arena is slippery and he fires a lot more projectile's

the secret level is disappointingly another race... pass!

the bowser level doesn't have anything special inside it but the boss is very cool,a giant robot that you can only defeat by attacking it from the top but to reach the top you have to use the cloud suit,actualy a better boss than the final one!

that concludes world 5

World 6

world 6 opens with yet another lava level,this time there are lava monster who try to attack you when standing on certain platform so you have to be quick on your feet but otherwise it's a pretty standard level,the second star makes use of rock mario again,this time you have to cross a series of platform while rolling,it's pretty cool

the second level was actualy very cool,the first bit has these platform that are inside some gears so they keep spinning which mean you have to keep moving inside them,one of the comet stars ask you to get 100 coins put inside these and this was probably the hardest star in the game so far,this one was good

the third level is throwback galaxy... i still think it's really lame,they really did almost nothing to make this level different... the boss is SURPRISE! king thwomp! he even has the same pre-fight lines he did in mario 64,he's bigger and can summon mini thwomp but otherwise it's the same fight you fought 12 years ago

the fourth level has tons of mini planet,the idea is that you can't proceed to the next planet until you defeat every enemy on it,it would have been lame but there are quite enough enemy to make it varied enough to work,this level also has a bonus star which force you to fight the final boss of world 1 AGAIN
really lame nintendo!

i'm missing two other level from this world but they require a tons of star bits to proceed which i haven't so let's go to the final level...

the final level is... well... lame! you make use of all of the new suits but these section are so incredibly short that they don't really matter,then you fight bowser and it's yet the same fight again,only this time the shockwave have a different pattern,then you have another fight with bowser which works differently for the standard one but which is over in like 30 seconds... what a wimpy way to finish the game!
but anyway after you finish,you unlock a new world! yay!

World S
and the first level of world S is mario purple coin from galaxy 1! :lol
if they are struggling for new idea now,somehow i really doubt about those other 120 stars...
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 22, 2010, 05:59:23 PM
How can you be so fucking critical of this game, you're ridiculous.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 22, 2010, 06:12:42 PM
i lack a childlike wonder :'(

in all seriousness,i think the game has it's good bit,it's bad bit and i just like to ramble,that's all there is to it,i'm sorry if i'm pissing someone (except tripleA :smug) anyway so far it's good but the original was waaaaaaaaaaaaaaaaaay better
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 22, 2010, 08:43:04 PM
I like this a lot but I'm a little surprised about the 10s.  Mainly because the camera seems a lot worse than I remembered it being in Galaxy.  There's been a good number of times where the camera has been too slow or a bad angle and I take hits or fall off stuff because I can't judge distance/see.  It's not like Mario Sunshine bad, but I don't remember the camera bothering me at all in Galaxy1 so I'd say it's somewhere between Sunshine & Galaxy camera.

Otherwise the game is a 10/10.  But I dunno if I could give it a perfect score with the wonky camera.

And damn, magus you are fast!  It's gonna take me at least a week or two to beat this I think.  Then again I was the last person here to finish NSMB and that took me a full two weeks and 20-30 hours.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 22, 2010, 09:49:10 PM
The original is not "way" better at all, are you high magus?  :lol

This game has better music, much more intricate level design, better suits and power-ups, and the annoying things from the first game (slow cut scenes and text dialogues, too many comet challenges of pointless accomplishments) are for the most part missing, or refined.  The thing that's going to suck about this game is when it ends.

If this turns into an OoT -> MM comparison for fans, I'm going to get so pissed.  In both cases, the second game is better by a considerable margin.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 22, 2010, 09:58:33 PM
MM is quirky though and doesn't give a big epic zelda adventure experience.  The gameplay is much better than OoT.  But I think of it as more of a spinoff game that is great and can't really be directly compared to OoT. 
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 22, 2010, 10:25:23 PM
If this turns into an OoT -> MM comparison for fans, I'm going to get so pissed.

Of course the comparisons are going to pop up. I knew it from the moment I saw the game. Of course, it's not a one to one comparison because SMG2 isn't a spinoff type game like MM was.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 23, 2010, 06:17:12 AM
The original is not "way" better at all, are you high magus?  :lol

This game has better music, much more intricate level design, better suits and power-ups, and the annoying things from the first game (slow cut scenes and text dialogues, too many comet challenges of pointless accomplishments) are for the most part missing, or refined.  The thing that's going to suck about this game is when it ends.

If this turns into an OoT -> MM comparison for fans, I'm going to get so pissed.  In both cases, the second game is better by a considerable margin.

say i'm wrong but personaly i think most of the level are simply too small,then you factor each galaxy has only 2 stars (sometime even 1) + 1 comet on it and you spend less than 10 minutes on each galaxy (heck in fact since it records your time,i might even make a tally :lol) that's really the biggest problem i have,the second problem i have is when they pick stuff from the original,it doesn't happen often (maybe even rarely) but it happens and it's lame and this game has "pointless comet challenge's" too! (not that i mind that much)

i personaly didn't care much for the new suits or the new music... they are there! the original at time had this new gimmick of spherical level but this gimmick is not new anymore so between the fact that galaxy level were biggers and that the game was "fresher" i think galaxy is better
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 23, 2010, 07:32:54 AM
So to a guy who didn't like the first much, how is the second any different?

It's not. You won't like SMG2 if you didn't like the first one.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 23, 2010, 08:06:03 AM
nah i just get pissy when the title i'm playing get high remark from everyone
you should have seen the cloud i've raised for persona 3 on gaf at the time of the release :smug

it might seems i do just want to ruin the party of everyone but i simply would like for people to see the game low point too

and as i said galaxy 2 is good... (or else i wouldn't have finished it) it's just that i don't think it's that good

Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 23, 2010, 08:11:51 AM
typical italian.
Title: Re: Mario Galaxy 2 Thread
Post by: SantaC on May 23, 2010, 08:16:13 AM
typical italian.

isnt mario italian?
Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 23, 2010, 08:25:17 AM
is he now.
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 23, 2010, 10:39:08 AM
No I do like the first, I just don't have an orgasm whenever its mentioned like 99.99999999999 % of GAF. The people there think I hate it just because I thought Sunshine and 64 were way better.

I'll be picking this up definitely, but since I just bought RDR(Amazing game) I don't have either the money or the time to play through it.

So to a guy who didn't like the first much, how is the second any different?

 ???
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 11:30:17 AM
You do realize that each galaxy actually has 5 or 6 stars, right magus?
Title: Re: Mario Galaxy 2 Thread
Post by: maxy on May 23, 2010, 11:50:04 AM
SMG2 soundtrack

http://www.youtube.com/user/MahitoYokota#p/c/5AA9F87CA4F21837/0/igTqx9UA50o (http://www.youtube.com/user/MahitoYokota#p/c/5AA9F87CA4F21837/0/igTqx9UA50o)

Title: Re: Mario Galaxy 2 Thread
Post by: TripleA on May 23, 2010, 12:02:07 PM
i lack a childlike wonder :'(

in all seriousness,i think the game has it's good bit,it's bad bit and i just like to ramble,that's all there is to it,i'm sorry if i'm pissing someone (except tripleA :smug) anyway so far it's good but the original was waaaaaaaaaaaaaaaaaay better


Don't worry, I don't care about you  :D
Title: Re: Mario Galaxy 2 Thread
Post by: twerd on May 23, 2010, 12:28:07 PM
having played the game, i can now confirm that magus is in fact insane.
Title: Re: Mario Galaxy 2 Thread
Post by: Great Rumbler on May 23, 2010, 12:30:14 PM
SMG2 soundtrack

http://www.youtube.com/user/MahitoYokota#p/c/5AA9F87CA4F21837/0/igTqx9UA50o (http://www.youtube.com/user/MahitoYokota#p/c/5AA9F87CA4F21837/0/igTqx9UA50o)

:omg @ World 3 Map theme.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 01:12:54 PM
You do realize that each galaxy actually has 5 or 6 stars, right magus?

Yeah, I was gonna say that.  I guess Magus isn't really exploring every nook and cranny of these galaxies because there is a lot in each one.  Tons of hidden stuff and secrets.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 02:04:46 PM
faceship har har

holyshit the drumming sound with the cubby cloud kuppa.  Magical.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 23, 2010, 03:26:10 PM
You do realize that each galaxy actually has 5 or 6 stars, right magus?
no there aren't! each galaxy top at 3,and one of those 3 is always a comet
just to show proof here's ign walktrough of the game
http://uk.guides.ign.com/guides/14354736/page_3.html
uh spoiler here
spoiler (click to show/hide)
i know of the other 120 stars but i just learned of it recently and from what i understand there is no unique mission on these,they are just scattered trough the level...
[close]

having played the game, i can now confirm that magus is in fact insane.

oh come on guys i just said that it isn't that good,give me a break  :'(
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 03:29:07 PM
Uh...play the game more?
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 03:33:50 PM
You do realize that each galaxy actually has 5 or 6 stars, right magus?
no there aren't! each galaxy top at 3,and one of those 3 is always a comet
just to show proof here's ign walktrough of the game
http://uk.guides.ign.com/guides/14354736/page_3.html
uh spoiler here
spoiler (click to show/hide)
i know of the other 120 stars but i just learned of it recently and from what i understand there is no unique mission on these,they are just scattered trough the level...
[close]

having played the game, i can now confirm that magus is in fact insane.

oh come on guys i just said that it isn't that good,give me a break  :'(

Wait, how many stars are there?  120, right?  Same as Mario 64/Sunshine/Galaxy.  I don't see how you can complain about there being too few in that case.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 23, 2010, 03:41:55 PM
i'm not saying that there are fewer stars! i'm saying that since the stars are more scattered trough the levels (since there are more levels) and the level itself are pretty short most of the time you end up spending less than 10 minutes on a single galaxy
for example (spoiler about world 2)
spoiler (click to show/hide)
take the level where you get yoshi and you have to dash trough it using the red pepper,it's good but the whole ordeal takes according to the game clock 2 minutes and half... why can't the level be longer?
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 04:34:05 PM
So you would rather have fewer galaxies that you repeat more often in different pathways than more diverse levels?

yeah, I can't agree with that.
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 23, 2010, 04:37:18 PM
People already have over 50 stars in this game?  ???

I have currently 11 stars. Are you guys game reviewers?
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 04:41:37 PM
16 stars with about 3 hours into the game.  It is good. 
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 04:50:18 PM
I have 15 stars!
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 04:54:16 PM
OK 17 stars and actual 3 hours.  Just did the monkey 10000 points thing.  fun.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 05:05:29 PM
magus, there are 240 unique stars in the game.
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 23, 2010, 05:06:42 PM
Magus are you a big time Nintendo nerd? That's the only excuse I can see for you being so overly critical about a mario game.

I thought it would be the opposite.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 05:17:18 PM
magus, there are 240 unique stars in the game.

JESUS
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 05:28:59 PM
magus, there are 240 unique stars in the game.

JESUS

magus, there are 240 unique stars in the game.

JESUS

magus, there are 240 unique stars in the game.

JESUS

How I feel.  Damn, this game will take me all summer at that rate.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 05:31:01 PM
bubububu too few stars
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 05:40:33 PM
skulls that eat though the floor!  Brilliant!
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 05:47:34 PM
bubububu too few stars

Is it something like
120 stars normal game with Mario
& then
remix of those 120 stars with Luigi

or something?

Because if Magus beat it at under 100 stars, that seems a lot.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 05:56:48 PM
It's:

Gather the 120 stars (thus also collecting all the big coins as well)
Beat the game
Game unlocks another separate 120 green stars in all the levels, ones that require expert platforming to find -- think of them as hidden stars, you're supposed to explore for them.

Apparently after you get all 240 you unlock something else.
Title: Re: Mario Galaxy 2 Thread
Post by: SantaC on May 23, 2010, 05:59:19 PM
the game is fun, but it is clearly Mario Galaxy 1.5

Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 06:01:32 PM
(http://biobreak.files.wordpress.com/2009/10/facepalm.jpg)

I don't understand that mentality at all.  Have you even made it past the first world?  They recycle very little from the first game in this one.  Are you calling Majora's Mask Ocarina of Time 1.5 as well?
Title: Re: Mario Galaxy 2 Thread
Post by: SantaC on May 23, 2010, 06:06:52 PM
(http://biobreak.files.wordpress.com/2009/10/facepalm.jpg)

I don't understand that mentality at all.  Have you even made it past the first world?  They recycle very little from the first game in this one.  Are you calling Majora's Mask Ocarina of Time 1.5 as well?

jesus man  everytime someone has some sort of criticism (even if it is minor) about a Nintendo game, you are there in full force defending it. Are you employed by Nintendo or something? I said the game is FUN, but the content is reused A LOT, which is fine. I'd say Majoras Mask had a totally different setup than Ocarina of Time, and thus it is not Zelda OoT 1.5

And yes i am in world 3.

Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 06:09:24 PM
People just come to expect big re-visioning between Nintendo game and this isn't the leap that it was between 64->sunshine->galaxy.  Going by industry standards and not just Nintendo's, it's a full squeal.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 06:14:17 PM
It's:

Gather the 120 stars (thus also collecting all the big coins as well)
Beat the game
Game unlocks another separate 120 green stars in all the levels, ones that require expert platforming to find -- think of them as hidden stars, you're supposed to explore for them.

Apparently after you get all 240 you unlock something else.

Damn, wish you didn't have to get all 120 stars to unlock these challenges.  I never get all 120 stars/shines in these games because a handful are just a total bitch/annoying.  Doubt I'll get 120 here either.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 06:16:16 PM
(http://biobreak.files.wordpress.com/2009/10/facepalm.jpg)

I don't understand that mentality at all.  Have you even made it past the first world?  They recycle very little from the first game in this one.  Are you calling Majora's Mask Ocarina of Time 1.5 as well?

jesus man  everytime someone has some sort of criticism (even if it is minor) about a Nintendo game, you are there in full force defending it. Are you employed by Nintendo or something? I said the game is FUN, but the content is reused A LOT, which is fine. I'd say Majoras Mask had a totally different setup than Ocarina of Time, and thus it is not Zelda OoT 1.5

And yes i am in world 3.



No, I just respond to you because you an everlasting fucknut with terrible criticisms and weird expectations.  I'm just as critical on Nintendo as some of the regular folks around here, but I do happen to like Nintendo games, sue me.  Please, enlighten me to the content that is "re-used."  Every level I've played so far has been a new design idea that was present in the the first game.

This game plays exactly like a sequel should.  Do people call Halo 3 "Halo 2.5" or Uncharted 2 "Uncharted 1.5?"  It makes no sense.  I'd understand if they used a lot of the same levels as the first game, but they don't.  At all.
Title: Re: Mario Galaxy 2 Thread
Post by: SantaC on May 23, 2010, 06:19:33 PM
(http://biobreak.files.wordpress.com/2009/10/facepalm.jpg)

I don't understand that mentality at all.  Have you even made it past the first world?  They recycle very little from the first game in this one.  Are you calling Majora's Mask Ocarina of Time 1.5 as well?

jesus man  everytime someone has some sort of criticism (even if it is minor) about a Nintendo game, you are there in full force defending it. Are you employed by Nintendo or something? I said the game is FUN, but the content is reused A LOT, which is fine. I'd say Majoras Mask had a totally different setup than Ocarina of Time, and thus it is not Zelda OoT 1.5

And yes i am in world 3.



No, I just respond to you because you an everlasting fucknut with terrible criticisms and weird expectations.  I'm just as critical on Nintendo as some of the regular folks around here, but I do happen to like Nintendo games, sue me.  Please, enlighten me to the content that is "re-used."  Every level I've played so far has been a new design idea that was present in the the first game.

This game plays exactly like a sequel should.  Do people call Halo 3 "Halo 2.5" or Uncharted 2 "Uncharted 1.5?"  It makes no sense.  I'd understand if they used a lot of the same levels as the first game, but they don't.  At all.

You dont need to get so upset. Did I write that I didnt like the game? I said it is fun. I am enjoying it a lot. It is 100x more fun than Halo or uncharted.
Title: Re: Mario Galaxy 2 Thread
Post by: MCD on May 23, 2010, 06:22:04 PM
Quote
Do people call Halo 3 "Halo 2.5"
they do actually.
Title: Re: Mario Galaxy 2 Thread
Post by: Barry Egan on May 23, 2010, 06:42:12 PM
"...even more varied, challenging, and fun than its superb predecessor"

- Gamespot

"...Super Mario Galaxy 2 is more of what made the original so amazingly good"

- IGN

"...It's a full squeal"

- Father_Mike
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 06:44:13 PM
:rofl

Quote
they do actually.

They do?  :-\
(http://www.badhomecooking.com/.a/6a00d8341c759c53ef0120a66eeff1970b-320wi)
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 06:47:02 PM
I knew that didn't look right :(.  I'm going to go back and play SMG2 because sometimes I collect a lot of coins and then the wiimote makes an applause and it makes me feel like I'm someone special!
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 23, 2010, 07:01:00 PM
Quote
So you would rather have fewer galaxies that you repeat more often in different pathways than more diverse levels?

yeah, I can't agree with that.
mmm yeah,especialy if i could trade those galaxies that really seems superfluous

anyway i got all 120 and unlocked the green stars... expert platforming my ass :lol
the first green star of world 1 was right at the start at the level,it took me 27 second to get,TWENTY-SEVEN SECOND and i'm pretty sure it would take me even less if i didn't look at it dumbfounded for a while...
some are hidden cleverly but beside people making "OMG 240 UNIQUE STARS :o" they aren't adding a lot... i got around 10 of them,i went to check the one hidden in the last galaxy since the last galaxy is really cool! the first one was at the start of the level,and the second one was at the end,very close to the actual normal star,none of them required more effort than the normal level itself... one thing that give these away is that while they are hidden,they still give the sound that star do,so you can notice when you are close to one (it's better this way as it would have been a pain in the ass otherwise)
Quote
Please, enlighten me to the content that is "re-used."  Every level I've played so far has been a new design idea that was present in the the first game.

spoiler (click to show/hide)
you know that one of the galaxy in the last world is a boss rush made up of several galaxy 1 bosses right?
[close]

uh... last summary!
spoiler (click to show/hide)
so i grinded star bits for a while (annoying) and unlocked the secret stages of world 6,the first secret level is boo themed,the gimmick is that the level is shrouded in darkness but sometime a thunder will strike and you get to see the platform for a second,it was okay

the second level was a underwater level,no surprise here but the music was nice

World S

the first level is mario coins (you know the level that look like the 8-bit mario sprite),the comet level is luigi purple coins tough this time you get chased by shadows clone,since this is considered one of the hardest level in the original,i went in to see where the green stars where and they where hidden under two disappearing block,all you needed to reach them was standing on a spot and wait for the block to disappear

the second level is another ball level,but there is no ball rolling music so it's ruined forever :'( the level itself is a gigantic slide (it uses mario 64 slide music) and it's pretty fun,the comet star is the same but requires you to get 100 purple coin out of 110

the third level it's just a normal platforming level but the platform spins making it very hard to not fall... fun! the comet level is the same but the platform spins twice as fast!

the fourth level has those thwomp who go around on a corridor and are cube shaped (do these have a name? i think it's tox box) i seems to remember there was a level pretty similiar to this in the original galaxy.. anyway one thing this one has is those button that slow time which are usefull because everything goes damn fast!

the fifth level as i said above is a boss rush made up of 5 galaxy 1 boss,there is petey piranha,then the fire squid,then the giant mole,then you fight the rock guy,and lastly you fight petey piranha fire version... the comet ask you to pull off this again but under 5 minute,very annoying

the last level is very cool,it's like the switch secret galaxy of world 1 but this time you switch wall,so you have to continuously switch wall so you can keep wall jumping!

and uh that concludes the whole tour... apparently there is a last level that gets unlocked after you get all 240 stars so i guess that will be the last update
[close]





Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 07:01:13 PM
the collect the purple coins in the flipflop world :bow2
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 23, 2010, 07:17:19 PM
Up to 17 stars now. This game is very good. Needs more checkpoints, though.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 07:30:32 PM
Cleared world 2, game is great but that monkey challenge in world 1 wtf.  Why is something that is so simple in 2d Mario or even 2.5d Mario Galaxy (JUMPING ON MUSHROOMS) so difficult in 3d Mario Galaxy?  The distinguished mentally-challenged camera views + weird ass lack of momentum (Mario runs so slowww sometimes) really mess me up.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 23, 2010, 07:34:04 PM
Cleared world 2, game is great but that monkey challenge in world 1 wtf.  Why is something that is so simple in 2d Mario or even 2.5d Mario Galaxy (JUMPING ON MUSHROOMS) so difficult in 3d Mario Galaxy?  The distinguished mentally-challenged camera views + weird ass lack of momentum (Mario runs so slowww sometimes) really mess me up.

I think it's just something you have to adapt to, especially coming from a 2D Mario game.  It would probably be a better level if it was all on a 2D plane, though.
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 23, 2010, 07:41:34 PM
I got the monkey challenge during my first try. I wouldn't have made it if I hadn't found an 1-up shroom in the last 5 seconds. The shroom gives you 1000 points.
My score was something like 10034 in the end.

But I agree about the jumping.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 23, 2010, 07:49:14 PM
Yeah, after I found the non-enemy points I cleared it.  But the first time I tried I got like 9700 or something and the second time I totally screwed up and got 7500 or so.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 09:42:26 PM
is there a point to playing with luigi?
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 09:57:23 PM
beat blocks!!!
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 11:31:58 PM
50 stars bitches.
Title: Re: Mario Galaxy 2 Thread
Post by: Himu on May 23, 2010, 11:44:53 PM
the game is fun, but it is clearly Mario Galaxy 1.5



mario galaxy is game of the generation

why is this such a problem
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 23, 2010, 11:53:16 PM
Damn you guys are hardcore. I only have 2 stars. :rofl
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 23, 2010, 11:56:36 PM
Damn you guys are hardcore. I only have 2 stars. :rofl

This is like elementary school all over again for you, eh?
Title: Re: Mario Galaxy 2 Thread
Post by: twerd on May 24, 2010, 12:21:58 AM
i can't stop playing i have 58 stars i think i have a problem
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 24, 2010, 12:36:17 AM
I have 90 at the moment.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 12:40:27 AM
I have 90 at the moment.

Didn't you start early though? theif!
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 24, 2010, 12:45:34 AM
I'm buying it tomorrow, though.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 01:32:33 AM
60 stars and just one galaxy into world 5
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 01:51:31 AM
sailing the sandy seas :bow2
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 02:02:26 AM
the boo moon level :bow2 :bow2  The picture pook was such a neat idea, and the background actually looked eerie.
Title: Re: Mario Galaxy 2 Thread
Post by: naff on May 24, 2010, 02:04:42 AM
Having never played Mario Galaxy before... Ever. This is amazing. Only got 3 stars today, kinda busy so had to put it down. I didn't want to though!
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 02:16:00 AM
stopping for the night at 66.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 24, 2010, 04:53:49 AM
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harder
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low
Title: Re: Mario Galaxy 2 Thread
Post by: SantaC on May 24, 2010, 06:24:39 AM
the game is fun, but it is clearly Mario Galaxy 1.5



mario galaxy is game of the generation

why is this such a problem

it is not a problem, i just though it was funny that nintendo said, this isnt MG 1.5

Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 01:01:00 PM
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harde
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low

Some of the comets.  how many worlds are there?
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 24, 2010, 01:04:01 PM
Up to 27 stars.

Why are the levels so short? That's a bit disappointing.
Title: Re: Mario Galaxy 2 Thread
Post by: ManaByte on May 24, 2010, 01:14:04 PM
Amazon is now saying I won't get my copy until June 1st. Motherfuckers.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 01:30:16 PM
wtf I saved and quite yesterday and today I only have 4 lives instead of the 97 I had?  wtf
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 24, 2010, 01:41:17 PM
Yes, that's what's supposed to happen.  Makes the game as piss easy.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 24, 2010, 02:11:11 PM
Yeah makes 1ups kind of pointless if you only do a few stars per session like me.

Also means towards the end of the game if there's any hard levels (where I want more than 4 lives) I'll need to head back to the first level and grind some 1ups before attempting.  You can get like 10+ lives in 6 mins from it.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 02:23:57 PM
cosmic clones in chompworks (the one where you escort the ball with all the shadows following) was fucking hard.  But I got like 500 starbits from it
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 24, 2010, 02:28:26 PM
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harde
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low

Some of the comets.  how many worlds are there?

umm...
spoiler (click to show/hide)
six plus a secret one that get unlocked after you finish the game,so six+one
[close]
Up to 27 stars.

Why are the levels so short? That's a bit disappointing.
i've been saying the same thing for quite a while :smug
wtf I saved and quite yesterday and today I only have 4 lives instead of the 97 I had?  wtf
it's not like you need that many lives but there is a pretty easy trick to get back to 99 in less than 5 minutes
spoiler (click to show/hide)
go to the giant galaxy,when you reach the three giant koopa instead of killing them with the drill jump on one with a long jump and keep bouncing on it,it's really easy to do and every bounce after the fifth is an extra live,bounce on them 100 times and you are set
[close]

anyway i've got quite a lot of green stars... all of them are out of place but so far i haven't had a single problem,a few of them were put in smart spots but a good chunk seems to be just there... (remember i said i got one in under 27 second? i got another one in under 18 seconds!) one thing that puzzles me is that a lot (and i mean A LOT) of these green stars that are simply hovering over a pit,if you are hearing the star sound,simply jump in the nearest bottomless pit and there is a 70% chance you'll see the star! since some level have a fixed camera,it's hard to get the right depth perception on some of those so you end up taking a leap faith only to realize you went too deep/not deep enough!
spoiler (click to show/hide)
one of these ask you to switch gravity and then fall upward!
[close]
wasn't there a better place to hide these around? another popular spot for these is high ground (sometimes high enough that you don't even see them on camera) usualy the only way to reach these is to triple jump,the better ones are put in a place where doing a triple jump is harder than usual
spoiler (click to show/hide)
such as beatbox galaxy,the one where platform switch on rhytm
[close]
one thing that really annoys me is that they could have really put the cloud suit to shine with these extra stars but every green star related to the cloud suit hasn't gone any further than "do a backflip + spin 4 times"
some of these are also hidden in the same spots that hold secret 1ups,i ended up discovering tons of secret zone involuntary
spoiler (click to show/hide)
did you know there is a penguin in the first galaxy with red pepper? did you know there is a zone you can fall trough in the snow level that lead to the 3 extra lifes?
[close]
one green star i really liked
spoiler (click to show/hide)
you know in the boulder galaxy,you knock over a bridge right? this star was at the top of the bridge before you knock it,so to reach it i jumped on a handrail of the bridge and then wall jumped to the other handrail,it was really cool especialy since i needed to spin after each jump since there was too much space between the handrails... the other two green star required me to fall in a pit to get >:(
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 24, 2010, 03:04:47 PM
It really blows my mind how in-depth you're getting with this shit.
Title: Re: Mario Galaxy 2 Thread
Post by: bork on May 24, 2010, 03:13:43 PM
It really blows my mind how in-depth you're getting with this shit.

Yes, it's mind-blowing how magus is talking about a video game...on a video game forum. 
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 24, 2010, 03:18:43 PM
oh good show
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 05:01:40 PM
80 stars and just opened up world 6
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 05:13:57 PM
lava hippos!!!
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 24, 2010, 05:23:09 PM
lava hippos!!!

They're called blaargs.  :wag
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 05:36:43 PM
lava hippos
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 24, 2010, 05:37:17 PM
Kotaku had a video about how to glitch Yoshi to do infinite jumps. Apologies if this is old:

[youtube=560,345]Oh1uexrKEJI[/youtube]

lol, how did they miss that
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 24, 2010, 11:39:25 PM
just saw the credits with 99 stars. 
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 24, 2010, 11:51:27 PM
Hmm, finished World 3 and I kind of see where magus is coming from.
I swear I haven't put that much time in (maybe 5 hours?) and now I've seen half the levels in the game already?  Feels a little short.  I think part of is psychological too.  Like they shouldn't have done the old-school style world map if they weren't going to have a full 8 worlds because then it just seems short because you are used to world map Mario games having at least 8 worlds.

I'm still really satisfied with this game.  They did a great job trimming the fat from Galaxy.  I get the feeling that Galaxy 2 is a much less repetitive, much more varied, extremely good 3d Mario game that is a good deal shorter than Galaxy 1 because by cutting the fat and making shorter, more varied levels the overall game time goes down. 

But at the end of the day I'd prefer an A+ ride that is 15 hours to a A- ride that is 30 hours.


Also ffffuuu the SMB BALL IS BACK ;_;  I haaaaate motion controls because I suck at them.  If there are any tough optional roller ball stars I'm never getting 120.  The stupid rolling ball is one of the things that kept me from getting 120 in the original  :maf
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 25, 2010, 06:33:53 AM
Yeah, I still hate the motion controls in this game. The world with the bird was frustrating as fuck.
Title: Re: Mario Galaxy 2 Thread
Post by: tiesto on May 25, 2010, 09:12:30 AM
Picked this up yesterday, it's a great game, but I still can't shake the feeling that it's an expansion pack of the original. Considering the dearth of good games lately, I don't mind at all though!
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 25, 2010, 09:21:24 AM
Quote
Also ffffuuu the SMB BALL IS BACK ;_;  I haaaaate motion controls because I suck at them.  If there are any tough optional roller ball stars I'm never getting 120.  The stupid rolling ball is one of the things that kept me from getting 120 in the original
you are certainly not getting the full 240 :lol
there is another ball rolling level but well... it's kinda different from your standard ball level
spoiler (click to show/hide)
it's just a giant slide... the slide is huge so it doesn't require much precision but you go quite fast and there is the occasional pitfall you have to dodge/jump... one of the green stars require you to take a leap of faith at the end of the slide,i spent 20 minutes swearing because i would always either jump too far,or too close,or not right enough... in the end i didn't even got it as much as i lucked it out,i jumped over a pit and somehow got the star in my hand
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 25, 2010, 04:34:37 PM
fuck I want to kill this game.  I hate the comet stars.  I'm trying to do the 2nd one in the yoshi world where you have to kill 30 spineys in 60 seconds and I CAN'T FUCKING DO IT >________<  The momentum is distinguished mentally-challenged.  He keeps going where I don't want him :(
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 25, 2010, 04:51:47 PM
Isn't that a level where you can fuck them all up with a star?  It was piss easy, Bebpo.  :lol
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 25, 2010, 04:59:55 PM
Seriosuly, that was very easy.  :lol

I've wasted the most time and lives chasing a rabbit. I had to ask the internet for help. Didn't know that Mario could slide on the ice if you shaked the controler. So I was chasing him forever.  :-\
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 25, 2010, 05:04:27 PM
Just got to World 5, 41 stars now.

Isn't that a level where you can fuck them all up with a star?  It was piss easy, Bebpo.  :lol

I have difficulty controlling 3d Mario :(  I get stuck at different parts than most people.  So far all the main star levels have been very easy (much easier than Galaxy 1/NSMB), but then I get stuck on things like the Bunny 1000 point jumping & Run into 30 enemies while invincible.  Basically any sort of timed challenge fucks me up because I usually take my time in levels.

This game makes me reconsider my thoughts on NSMB Wii.  At the time I thought it was not as good as Galaxy.  But playing Galaxy 2 and fighting the controls and camera all the time, I can't help but think how awesome NSMB Wii was where you had precise control and movement was as it should be.  I think I'm switching over to the 2d mario camp.

I think every 2.5d section in Galaxy 2 is perfect and I'm glad there's more 2.5d sections than Galaxy 1.  The 2.5d parts are more fun and control better!
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 25, 2010, 05:30:30 PM
Bebpo is gonna have a heart attack if he wants to get every star  :lol

the first 120 stars are really easy.  apparently this is when the game starts getting tough.

also, just a tip:  look at the shadows if you need help seeing where you will land.  I agree that it feels a bit off at times and it could do with better camera placement (a bit higher).  You get used to it.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 25, 2010, 05:44:27 PM
Bebpo is such a weaksauce :lol
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 25, 2010, 07:14:37 PM
I dunno, just got to world 6 and I think this might be my first 3d Mario I get 120 stars on because it's sooooooooooo much easier than Mario 64/Sunshine/Galaxy.  I never did all 120 in any of those, just beat the boss and did extra stars/shines until it got annoying.  But Galaxy 2 the levels are super short and really easy.

Seriously that run into 30 spineys in 60 seconds was the hardest star in the entire game for me so far!  wtf.  I finish most stages in 1-2 lives, but that took me like 20 lives. 
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 25, 2010, 07:41:20 PM
yeah, the game is easier than Galaxy 1.  Green stars seem really easy too and I'm working backwards, so I maybe already knocked out the harder ones.  Most difficult things about the green stars is the camera.  Most of the time in single player the camera is great, but when you start needing to look in area the game doesn't point you towards, it is becomes Mario 64 messed up.

btw, about the nostalgia stuff (does anyone care if this is spoiled? either way)
spoiler (click to show/hide)
that level was more the anti-nostalgia level.  It didn't make me think "lol Mario 64! this is awesome!" It just showed how much better the controls and level design has been in the two Galaxy games. 
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 25, 2010, 07:59:47 PM
that level was like omg nostalgia for me.

spoiler (click to show/hide)
especially since I had spent like 2mins looking for the 5th star piece and decided to clime the flag pole for a 1up and then saw the last starpiece just sitting right in the middle of the frame.  It was beautiful how they placed it there.
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 25, 2010, 08:31:19 PM
I hope my Wii doesn't melt.  It's been on about 4 hours paused.  When I got to world 6 I had like 50 lives and I really didn't want to start the hardest/final world with 4 lives when I play it later tonight so I just paused it, turned the tv off and will turn it on in the late night after being paused for about 6 hours.  My Wii already has overheating problems so this might not be a good idea!  I will see what happens.
Title: Re: Mario Galaxy 2 Thread
Post by: tiesto on May 25, 2010, 09:05:01 PM
So (haven't had a chance to play past the first world yet) this ended up being easier than Galaxy 1? For all that talk about Miyamoto wanting to make the game more challenging...
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 25, 2010, 09:13:14 PM
I believe he was saying it was difficult for him not to filth up the game will waggle mini-games.  The people responsible for Galaxy 2 let him put in that motion control bird stuff to throw him a bone.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 25, 2010, 09:19:09 PM
I don't know, I certainly think the game is more challenging than Galaxy 1, but not necessarily more difficult.  Galaxy 2 seems to rely on gamers understanding the patterns and methodology of each individual planetoid or level in order to truly succeed at it, whereas I think Galaxy was much more "see star, go get it."  I definitely have lost more lives in this game than the first due to this shift.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 25, 2010, 09:25:47 PM
yeah, to be fair, Galaxy 2 does have more focus on platforming since it is straight forward compared to Galaxy 1.  Galaxy 1 still had a lot of that Mario 64 and Sunshine stuff where you were dropped into a level and had to find the star.  Galaxy 2 is getting dropped onto a wide path (a couple exceptions), knowing exactly how to get the star, and making your way to it.  Galaxy 2 kinda feels like what I would expect a 3D Mario game to be if I only played the 2D games before it, if that makes sense.  I don't know if I'm agreeing with you are saying the exact opposite. 
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 25, 2010, 09:33:52 PM
I think we're generally in agreement.  It definitely does feel more like Super Mario World 3D than Mario 64 2, if you get my drift.  At least, for most of the levels.

I meant more like, understanding what the going-ons are during the level, such as the Flip Swap Galaxy's timing or the speed and behavior of moving platforms depending on their gravity and position near a black hole, or how the gravity altogether changes and how you have to plan ahead because of this.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 25, 2010, 10:02:12 PM
Agreed on it feeling more linear than the other 3d mario's.  I hope for the next one they go back to the drop you into a 3d environment and say go find your star.  I liked that adventure aspect of the 3d mario's. 

After getting to 103 stars I think I can say I liked the first galaxy better, but this is still an awesome sequal.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 25, 2010, 10:06:13 PM
Quote
Agreed on it feeling more linear than the other 3d mario's.  I hope for the next one they go back to the drop you into a 3d environment and say go find your star.  I liked that adventure aspect of the 3d mario's. 

I don't.  That's the formula most platformers and collectathons use still to this day, 15 years after it was generally introduced.  I'm tired of it; I was even tired of it with Sunshine.

EAD Tokyo is a legitimately talented development team, one of the best in the industry right now.  If they helm future Mario games, I have complete faith in them.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 25, 2010, 10:07:33 PM
sequal.

sequel
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 25, 2010, 10:08:46 PM
sequal.

sequel

italics
Title: Re: Mario Galaxy 2 Thread
Post by: Barry Egan on May 25, 2010, 10:10:03 PM
Nintendos best squeal.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 25, 2010, 10:13:26 PM
Nintendo's best squeal.

smart ass
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 25, 2010, 10:14:13 PM
I actually like Galaxy 2 better because it's lowered my fond nostalgia-filled glasses opinion of Galaxy 1 quite a bit.  Playing Galaxy 2 I remember all the crappy waiting for comet stuff, the ton of comet levels, the repetition of BALL STAGE and WATER RACE, etc... don't get me wrong, Galaxy is still better than Mario 64 and a great game.  But I think Galaxy 2 mainstreams it more for casual people.  It's easier, it goes with variety over repetition, the stages are bite-sized short so you feel like you're always accomplishing stuff and the pacing of the game is fabulous.

at 60 stars now, I'd put Galaxy 2 in the 9-9.5 category and I'd take Galaxy down from a 9.5 to 9 if I were to re-rate it after Galaxy 2.
Title: Re: Mario Galaxy 2 Thread
Post by: Trent Dole on May 26, 2010, 12:02:02 AM
Bite size can bite my shiny metal ass.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 12:17:47 AM
Beat Block galaxy challenge star is weird.  Concept seems normal, but hard for brain to wrap around it.  Just need this and I'll have the first 3 worlds complete and can work on completing the last three.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 12:20:26 AM
Which one is Beat Block Galaxy?
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 12:25:47 AM
Ok so I have 111 stars and gave seen all the galaxies. 
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 12:26:15 AM
The one that alternates between green and yellow blocks every 1 sec.  I can get to the last part with the 4 silver stars but since I'm going off a new game I get there with 4 lives or left and keep screwing up.  I need to go farm some 1ups before I try it again.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 12:26:32 AM
Which one is Beat Block Galaxy?

the one where the blocks change to the music of course.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 12:31:18 AM
got it, yay
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 12:45:54 AM
Oh I'm stupid, thats the one I meant to refer to the other page.  I get its name and Flip Swap confused.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 12:52:56 AM
:bow [youtube=560,345]C9IjLw5Gzno[/youtube] :bow2
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 01:24:04 AM
:bow2
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 01:51:10 AM
Finished the game.  World 6 was gaming perfection.  Pretty much the pinnacle of platform level design.  Bowser fight was weaksauce though, can you even take damage in that last part? 
Will work on World S and getting the rest of the stars tomorrow.  I feel pretty good about this being the first 3d Mario where I get 120.  Nothing seems too hard or pain in the ass to get...yet.  Almost no grinding needed at all.

EXCEPT those stupid star bits again ffffuuuu you Miyamoto.  I have like 300 right now and there is still world 6 (1800) and world S (? 2000 ?) left.  That's A LOT OF STAR BITS.  Sure I'll get some finishing up the 120 stars, but I'm pretty sure I won't have enough to unlock the last stage in World S without grinding star bits.  What's a good level for grinding them?

I'll admit I do think Galaxy 2 is missing the "adventure" feeling that you got in Galaxy 1 that was almost reminiscent of a Zelda game.  Exploring unknown galaxies as you live in your little hub (sorry Faceship sucked) and listened to stories from cosmo girl definitely had something going for it.  Plus the whole gravity thing was more fresh that time around.

But overall I don't see how anyone can argue that from a pure gameplay level design Galaxy 2 isn't > Galaxy 1.  The levels just felt great.  Again, some of the power ups were kind of meh (DAMN YOU DASH YOSHI.  I LIKE TO HAVE PRECISE CONTROL), but then Galaxy 1 had stuff like that too with Spring Mario.  Cloud is about as cool as Bee and Rock is pretty fun too.  Yoshi was a mixed bag imo.  I liked some of the stuff he could do like pull (how many times do you actually use this in the game, though?) and the pointer flower swinging was fun.  Blue yoshi was alright too.  But he also had his downpoints.  Like how when you run past something and he eats it you lose the ability to jump for a second had 1 or 3 shitty deaths because he decides to eat a fruit right before I make a jump and he won't so I run off the edge.  Also his 1-2 second lag after he eats something before he can eat again meant he was ill suited for situations where you had to take out a number of enemies quickly (like the 1up trials).  Also his flutter jump did not feel right at all, it felt very unreliable as to coming out right when you want it.  So while I liked the little dino, I'm pretty sure I had a much higher ratio of deaths when on him than when walking with mario.  Usually if I wasn't forced to use him I'd just run past the egg and ignore it and do the level as mario alone.

Great game.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 01:55:47 AM
Bebpo, you know that
spoiler (click to show/hide)
there are 242 stars, right?

After you get 120 stars, play the last stage again and it ill unlock green stars.  They're hidden in each level in hard and you have to find and figure out how to get them.

It's not like playing as Luigi in the first game.  Each star is different and so far a lot of them have been pretty clever.  Expect leaps of faith and so on.  Hell, one of them requires you to ditch Yoshi to die so you can reach the star.
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 01:59:06 AM
Yeah I don't care about the green stars.  My goal is just to hit 120 for the first time.  I swear I have saves sitting around for Mario 64, Sunshine, and Galaxy with like 110 stars each.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 26, 2010, 05:28:40 AM
i grinded my star bits on one of the comet on the cloud galaxy where you get chased by cosmic clone,it's pretty easy to line the clone up if you walk and stop (walk,stop for a second,walk,stop for a second) and everytime the clones disappear they leave tons of star bits
i could do around 150 star bits in 2 minutes

i personaly don't understand why people say this game was much more varied than galaxy 1,galaxy 1 had two ball stage? well so does galaxy 2! galaxy 1 had two manta race? this one has two fluzzard race (which controls better but it's still a terrible racing minigame we could do away with it) and you have to do them both twice! galaxy 1 had a cold & hot stage,galaxy 2 has a cold & hot stage,galaxy 1 had a giant squid boss which shoots fireball at you but occasionaly shots a coconut which you have to repel,galaxy 2 has a giant squid boss which shoots fireball at you but occasionaly shots a coconut which you have to repel,galaxy 1 had 2D stage where gravity would switch,galaxy 2 has 2D stage (actualy 2 stages) where gravity would switch

the point is that all this stuff was new when it was in galaxy 1 but here they are just pointless rethreads
so when some people (pardon heretics!) say this is "galaxy 1.5" i don't really see anything wrong with it
spoiler (click to show/hide)
then they do lame stuff like the battle belt level or worse the boss rush galaxy and i'm really scratching my head...
[close]

i really didn't like world 6 that much
spoiler (click to show/hide)
you still have to do the secret levels right?
well i tought they were boring
clockwork ruins is really good! that's one is safe
battle belt galaxy is just stupid
i've already said many time what i think about the throwback galaxy... if they just wanted to make a level for nostalgia sake,they could have just showed the fortress ruined so you would get that "it's mario 64" but it would be a different level! king thwomp could have been old so maybe he sits on a throne and since he sits on a throne it's hard to hit him in the back,why the fight is almost identic to mario 64?
melty monster and the final stage are both okay stages...
[close]

uh anyway i need some help here
spoiler (click to show/hide)
i have 241 stars what i have to do to get the 242? i got the comet coins but the comet challenge of grandmaster galaxy didn't unlock
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: tiesto on May 26, 2010, 09:30:28 AM
The bird stage sucked, fucking waggle minigames :(

Also don't like chili pepper Yoshi, the control is too imprecise, makes me feel like I'm playing a 3D Sonic. The second world wasn't as fun for me as the first, hope the 3rd one is better.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 26, 2010, 10:10:11 AM
The bird stage sucked, fucking waggle minigames :(

Also don't like chili pepper Yoshi, the control is too imprecise, makes me feel like I'm playing a 3D Sonic. The second world wasn't as fun for me as the first, hope the 3rd one is better.

chili pepper yoshi rocks,and if you dislike chili pepper yoshi then i'm really curious about your toughts on rock mario
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 26, 2010, 10:15:31 AM
I'll never get the punkster comet in the first world. I really hate collecting those clocks.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 11:42:10 AM
I thought the bird stuff was easy but I was already familiar with the controls and way you're expected to hold the controller from the Wii Sports Resort airplane game

The bird stage sucked, fucking waggle minigames :(

Also don't like chili pepper Yoshi, the control is too imprecise, makes me feel like I'm playing a 3D Sonic. The second world wasn't as fun for me as the first, hope the 3rd one is better.

chili pepper yoshi rocks,and if you dislike chili pepper yoshi then i'm really curious about your toughts on rock mario

yeah, rock mario was a pain sometimes.  only power up or anything in the game that I didn't immediately understand.  I still not totally sure about the rules behind it.  Seems like you roll for a set amount of time or until you hit something.
Title: Re: Mario Galaxy 2 Thread
Post by: Shino on May 26, 2010, 11:42:46 AM
I've just started the game and I'm already starting to get the level of enjoyment I got with the original!
I got all 120 stars on the first one and started playing with Luigi, but stopped after 10 or 11 stars with him.

Has anyone tried playing with Luigi?
Does he feel the same as the first one (little faster, slides more when stopping, jumps a little higher)?
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 11:47:59 AM
Luigi is optional now but he controls the same as he did in the first Galaxy.  The only time I needed to use him was one special star that was just short of Mario's jump, and trying again with Luigi, I was able to reach it.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 01:26:37 PM
magus, you didn't love magnificent magma sea?  I thought that was the best level in any of the 3d mario games.  The clockwork one was awesome as well.  Bowsers castle was great too.  I liked the blackbelt galaxy though I didn't give a shit about the throwback one because I barely remember mario64 at this point and the stage had zero nostalgia for me.

The bird stage sucked, fucking waggle minigames :(

Also don't like chili pepper Yoshi, the control is too imprecise, makes me feel like I'm playing a 3D Sonic. The second world wasn't as fun for me as the first, hope the 3rd one is better.

chili pepper yoshi rocks,and if you dislike chili pepper yoshi then i'm really curious about your toughts on rock mario

I agree with tiesto.

Platformers are supposed to be about precise, exact control so you can fairly attempt jumping challenges based on your skill alone.

For some reason Miyamoto and the Wii in general have decided gamers like not having precise control.  So we get motion controls, giant slide (which is the same level I played in sonic unleashed and only slightly better this time) and dash yoshi.  I think rock mario has decently precise controls if you're going in a straight line and know how to STOP it.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 26, 2010, 01:56:55 PM
clockwork one was awesome but the magma sea didn't involve much skill or had any particular interessing gimmick so it was meh...
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 02:16:22 PM
Avoiding magma monsters take skill!

...plus it looks awesome.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 02:26:11 PM
lava hippos you ass!
Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on May 26, 2010, 04:34:51 PM
I haven't played the game yet, but it seems pretty disappointing.

lava hippos you ass!

:punch :punch :punch
Title: Re: Mario Galaxy 2 Thread
Post by: Barry Egan on May 26, 2010, 04:50:52 PM
I haven't played the game yet, but it seems pretty disappointing.

read my mind.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 26, 2010, 05:30:18 PM
nah... it is only disappointing if you are one of those tard who's actualy checking gamerankings to see if the game beats OOT,no wait in that case it wouldn't be disappointing either because you would go "OMG THIS GAME IS SO AWESOME :o" no matter what
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 08:22:57 PM
Working through the rest of the stars...
Some real tight level design.  Enjoyed the Tom's wall slow-mo climb. 

Spring Mario...why did they have to bring it back.  It wouldn't have been so bad except for the ONE CHECKPOINT.  The part with the line of chomps.  Ugh, shitty Spring controls were magnified 100% in that one checkpoint because it's do or die.  bounce, bounce, HOLD A WHEN YOU LAND, OH FUCK YOU GAME YOU DIDN'T CHARGE AND DID A REGULAR BOUNCE NOW I AM GOING TO HIT THE CHOMP, GET KNOCKED INTO THE LAVA AND LOSE ANOTHER LIFE.  Yeah.  I'd say that was the hardest checkpoint in the game for me, but I hate spring mario and I hate glitchy controls in do or die situations so yes I was raging until I passed that part.

The 2nd bird level...on one hand I kind of enjoy these levels even though I hate motion controls.  They feel like rogue squadron x pilotwings.  Has a good sense of speed and cool locations to fly through.  Otoh there are some glaring design flaws.  In this one, after you go through the initial three holes in the wall you are supposed to hang left as it spins the world.  Unfortunately this makes you COMPLETELY BLIND so you are flying blindy at a fast speed and then right on the spot where you come out of the left there are a bunch of poles and objects that will 1 hit kill you if you end up right in their face.  I didn't find the level or 2nd star race hard, but I basically had to retry retry retry retry until I got lucky and didn't come out of my blind spot with a pole in my face.  If I cleared that part everything after (and everything before it) was easy.  But yeah, NOT SEEING WHERE YOU ARE GOING IS A FUNDAMENTAL FLAW IN A GAME.

I also have had some control glitching where Mario doesn't do a Z+A long jump even though I press Z+A.  This often leads to RAGE on speed runs where I'm constantly trying to take shortcuts with long jumps and there are no checkpoints so like the speed comet in the giant galaxy at the end with the caterpillars, I get 90 seconds in at that last part with the spinning circle and catipillars and I'm trying to long jump each section and 1 out of every 4-5 times it doesn't long jump and I don't make the jump and die and speed run start from scratch again.  I wish 3d mario just had a HOLD Z to RUN and press A to long jump like 2d Marios.  Plus Mario could use the ability to run faster.

tl;dr I hate shitty controls.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 08:35:00 PM
Bebo, the controls aren't the problem; you are.  I'm sorry to say that, but you're pretty much the only person I've encountered having such a terrible time with the controls.

edit: preemptive "doesn't count" for linking to a GAF post on the matter, cause lol gaf
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 08:53:06 PM
You're telling me that you never had a time with spring Mario where you held down A right when he landed and he didn't charge?  Because I had that happen a bunch of times.
Or you've never had times where you hit Z+A to jump and he doesn't do a long jump?

I've also had times (rarely) where he doesn't spin when I shake the controller (maybe I didn't shake hard enough) and so I end up running straight into an enemy and taking damage/getting knocked off a platform instead of killing them.  :\

It could be my wiimote...but it seems like some of the controls aren't accurate 100% of the time.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 08:55:34 PM
fuck, not preemptive enough

No, I never did have an issue with it.  It's all about patience with spring Mario, especially on that level.  When you're jumping the chomps, don't go straight towards them as fast as you can, you need to cut back after your second hop or so and position yourself for an easy jump over them.

Honestly, I have much more problems with Rock Mario, because I've never been able to do those types of powers well – Goron Link, for instance.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 08:57:53 PM
I know the strategy for that part.  My deaths were because you have to make 3-4 charged jumps in a row perfectly and I could only get the charge to work 3/4ths of the time and the checkpoint gives you zero leeway.  If you don't charge when you want to and do a normal bounce you are going in the lava.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 08:59:39 PM
I'm trying to remember which part that was...is there any video?

edit: I'll just play it again real quick
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 09:06:00 PM
I dunno, in most platformers I don't rage because I feel like if I die it's my fault.  I didn't jump at the right spot, or I didn't wait until the platforms lined up, etc...  a correctable mistake that I can improve on.
I only get angry when I die because what I want to do doesn't come out... there's no way to "correct" this and so I just keep retrying and dying over and over until it works.

for me, 90% of the time the controls are precise in Galaxy 2.  But this isn't supposed to be a fighting game where 10% of the time your moves don't come out.  It's a genre about RUN and JUMP.  Very simple button presses, it's not like street fighter where user input is a problem because of small frame limits and complex motions, it's hard to accept "you are dying because you don't have the skill to hit Z+A at the same time".  With platformers I expect my moves to come out 100% of the time.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 09:08:28 PM
Played that part again, and all I can tell you is that your timing is just off.  Did it without falling off any of the platforms, not even the rotating ones.  Try holding down A/hitting A before you land, not when your grounded.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 09:12:38 PM
:shrug, I don't see any reason to play that level again since I passed it when I tried it (after a dozen lives at that checkpoint).  If there is another spring Mario level I will try your advice.

I think my Wii just hates me.  It's the only console this gen where I've had frustration with dozens of games due to controls.   :-\
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 09:15:34 PM
:lol what are you talking about
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 09:18:05 PM
Literally the only problem I had with the controls in Galaxy 2 was one of the last stances with those big block enemies that move around and cause the wii remote to shake.  My remote is busted and the vibration makes any subtle move end up as a spin, especially considering the damn thing shakes nonstop in that stage.  I got through it fine after turning rumble off.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 09:19:34 PM
When are you guys (who are good at this game) dying?

Everyone on the internet keeps saying "oh, but I definitely lost more lives in Galaxy 2 than Galaxy 1".  But then whenever I lose lives I post about it, it's always "you suck at controlling this game and are not awesome at the game like us".  If you guys aren't dying because of the controls or camera or bad game design, what is killing you?  

Maybe everyone else just doesn't post each time they lose more than 3 lives at a checkpoint :(  That's about my patience limit.  Lose more than 3-4 lives at a single checkpoint and I'm gonna rant because I'm  :maf
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 09:25:10 PM
who is saying that  ???

I thought Galaxy 2 was way easier than Galaxy 1.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 09:27:03 PM
I die a lot when I try too much, to be honest.  I'm a huge fan of the backflip + shake jump, and I do a lot of cool acrobatics that way combined with wall jumps.  Sometimes it doesn't pay off  :-\

Also, I've died at levels where the pattern is harder to grasp than other levels, like all the gravity switching ones.  Time limit ones get me sometimes, as well.

For the record, I think Galaxy 1 and Galaxy 2 are about on par in terms of difficulty, it's just that the design concepts are much more intricate this time around.

There's no way Galaxy 2 is way easier than the first, it's just that we're all so familiar with 3d Mario controls.  All of us except fucking Bebpo, that is.  :lol
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 09:27:03 PM
When are you guys (who are good at this game) dying?

Everyone on the internet keeps saying "oh, but I definitely lost more lives in Galaxy 2 than Galaxy 1".  But then whenever I lose lives I post about it, it's always "you suck at controlling this game and are not awesome at the game like us".  If you guys aren't dying because of the controls or camera or bad game design, what is killing you?  

Maybe everyone else just doesn't post each time they lose more than 3 lives at a checkpoint :(  That's about my patience limit.  Lose more than 3-4 lives at a single checkpoint and I'm gonna rant because I'm  :maf

I lost lives because the my timing was off.  The only thing that I remember being rather bad was that the level where you have to do the rock mario with the elastic band walls.  The camera is too low on the last jump to be able to see when the right time to jump was.  99% of the time dying was my fault.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 26, 2010, 09:40:01 PM
I die a lot when I try too much, to be honest.  I'm a huge fan of the backflip + shake jump, and I do a lot of cool acrobatics that way combined with wall jumps.  Sometimes it doesn't pay off  :-\

Also, I've died at levels where the pattern is harder to grasp than other levels, like all the gravity switching ones.  Time limit ones get me sometimes, as well.

For the record, I think Galaxy 1 and Galaxy 2 are about on par in terms of difficulty, it's just that the design concepts are much more intricate this time around.

There's no way Galaxy 2 is way easier than the first, it's just that we're all so familiar with 3d Mario controls.  All of us except fucking Bebpo, that is.  :lol

Galaxy 1 had some annoyingly difficult sections.  I was about to have an aneurysm during one of the purple coin stages where the tiles would disappear.  Galaxy 2 has a similar stage, but this time around it was far more lax, even when you had those cosmic clones chasing you.  I really don't think it has to do with my skills has a gamer increasing since I admit that I'm not very good at games, I just play a lot of them.

To clarify, I still think Galaxy 2 is a lot easier than Galaxy 1, but I think the challenge that is there is more satisfying...if that makes sense.  There were more cheap deaths in Galaxy 1 is what I'm trying to say, I think.  Even though I consider Galaxy 2 to be easier, I prefer this type of challenge.

Still, now that I'm working on the other hidden stars, it is a bit more difficult because many of them require leaps of faith and the camera is can become Mario 64 bad when you're looking where the game doesn't want you to.

edit: Dreadnought Galaxy.  I remember that one pissing me off too from Galaxy 1.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 26, 2010, 09:42:11 PM
I still think the game is way easier than any other 3d Mario.
I mean in my 10-15 hours of playing, I've probably lost about 50 lives or so.  20-30 spread around, a dozen at the invincible star + spineys, a dozen at the spring mario checkpoint, a few at the time trial stuff.  That's pretty good for me & a 3d Mario.  

Outside of a couple of spots I've been able to survive every level and nab every star on my first attempt.  And even those trouble spots I just keep at it for 5-10 mins and I pass it and get the star.  I've never quit out of a level and moved to a different star.

There were literally stars in Mario64/Sunshine/Galaxy1 where I'd spend 20-30mins and just give up because the star just wasn't going to happen with my level of skills and move on to a different one.  So the fact that I feel like I can get every star in Galaxy 2 makes it seem substantially easier.  I mean when I read that the 100 purple coin star in flipswap galaxy was one of the hardest in the game after doing it, I had to lol at bit.  The hardest stuff in the other 3d mario's was BRUTAL, that 100 coin thing took like 3-10 tries until you got the route for collecting the coin with the rolling balls coming.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 09:45:53 PM
Quote
I mean in my 10-15 hours of playing, I've probably lost about 50 lives or so.

jesus  :lol
Title: Re: Mario Galaxy 2 Thread
Post by: Akala on May 26, 2010, 11:03:21 PM
I bought this ready to love it, as SMG was one of the best games in recent memory.

Yoshi fucking sucks.

I turned it off after his initial stage. Not feeling it so far, jumped back over to RDR. will play a bit more this weekend maybe.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 26, 2010, 11:26:38 PM
yoshi does kind of suck.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 26, 2010, 11:33:16 PM
I like Yoshi  :'(

In fact I'd say they don't use him enough.
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 26, 2010, 11:37:44 PM
re: last page

I'm only on the first world, but the Giantbomb video review called out the spring mario and chain chomp strip as a problem area.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 27, 2010, 07:56:53 AM
yea i like yoshi too tough the light/bulb powerup it's kind of stupid
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 27, 2010, 10:23:53 AM
yea i like yoshi too tough the light/bulb powerup it's kind of stupid


Oh come on, that's the best Yoshi powerup.  >:(
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 11:54:41 AM
What am I supposed to do with all these comet coins?
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 27, 2010, 12:02:51 PM
nothing
comet starts to appear automaticaly after world 3 (or maybe 2,i can't remember)
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 27, 2010, 12:03:42 PM
What am I supposed to do with all these comet coins?

they make comet levels appear after you collect them.
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 12:51:43 PM
So if I have all the visible stars and coins for a level, but I don't have the crown, does that mean a comet will appear there at some point?
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 27, 2010, 12:57:21 PM
that or you get a letter in the future telling you there is a new challenge.  Unless they tell you there is a hidden star, you'll be going back at some point later in the game.
Title: Re: Mario Galaxy 2 Thread
Post by: tiesto on May 27, 2010, 01:34:16 PM
Currently up to the world 3 castle, with 40 stars... the first truly challenging level reared its head, the flip flop galaxy purple coins challenge... took me a few tries to do. Hopefully we'll have some more challenges like this.
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 02:25:08 PM
Did Sega step in to design this tree slide shit?
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 27, 2010, 04:30:40 PM
Did Sega step in to design this tree slide shit?
nah they just copied it from mario 64 :smug
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 04:49:47 PM
That part sucks, it's the only available star I haven't gotten in the first 3 worlds. You hit a random curve in the track the wrong way and your character just pops right up and sails off the edge.

8 hours, 51 stars. Shorter than SMG1 it seems. How many worlds are there?
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 27, 2010, 05:03:43 PM
spoiler (click to show/hide)
six+one secret world that rehash a lot stuff
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 06:06:27 PM
Am I missing some kind of shortcut for the Supermassive Comet speed run?
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 27, 2010, 07:20:22 PM
On the last part Z+A jumps, though one small screw up and you have to restart it all. 

I finished it playing it safe and only Z+A shortcutting once and had about 10 seconds left on the clock when I finished.  This is probably the toughest speed run so far because the last section can easily kill you if you rush it, but if you don't rush it you might not make the time. 
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 08:27:26 PM
Just did the tree slide and the spring chain chomp thing  8)

I got the first star of World 5. It opened up like 4 other worlds, but I already have enough shit to buy the bonus world and go straight to the castle too. 63 stars.

I have crowns on world 1 and 2, and comet coins for every world I've entered. I think I'll stop the meticulous approach now and shoot for the ending so that I can spread out the gameplay a little longer.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 27, 2010, 09:50:07 PM
120 bitches
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 27, 2010, 09:58:43 PM
wait I have to fight bowser again to unlock the green stars?  lame
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 27, 2010, 10:35:28 PM
65 or so now.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 27, 2010, 11:39:27 PM
FUUUUUUUUUUUUUUUUU the Rock Mario stage in world 5
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 28, 2010, 12:02:51 AM
FUUUUUUUUUUUUUUUUU the Rock Mario stage in world 5

Is that the one with the rubber sides?  ya that sucks mostly because the jump at the end has the camera placed too low.  Also having to break the fence and then waiting for the fucking bridge to fall everytime I died got annoying. 

A good trick is if you like up perfectly with the 1up over the gap, then you don't have to move at all on the next to turns you can just run strait though them.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 28, 2010, 12:06:09 AM
The problem I have is getting to the star.  I make the last jump just fine, but I can't seem to jump to the star at the right time and I just end up falling.
Title: Re: Mario Galaxy 2 Thread
Post by: tiesto on May 28, 2010, 10:24:23 AM
That Supermassive speed run was TOUGH, but felt really good when I managed to complete it. Most of the way through World 4 now. Gonna put this aside for a little bit while I catass RoF though.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 28, 2010, 11:37:58 AM
Quote from: some distinguished effete fellow on gaf
IMO, SMG1 was a great gaming experience. SMG2 is just a great (maybe even a bit better) Mario game. But again, that's just my experience, and it may be my four replays and three years of nostalgia for the first talking.

what the fuck does this even mean
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 28, 2010, 11:59:55 AM
bah that thread has seen worse shit
like all the offended manchilds because some random guy said mario is a childish game on some random publication
EDIT ahahahahahahahahah oh man they even changed the title :lol :lol :lol
they might be grown adults but they sure act like little kids
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 28, 2010, 12:35:39 PM
title now reads
"Super Mario Galaxy 2 |OT| "Can't possibly be good enough for adults, can it?""

Quote
http://i50.tinypic.com/2quoqs0.jpg
Quote
I can smell his tiny penis through my monitor and it stinks.
Quote
That's great that he blogs there, but what is his home address and best time for me to pee in his mouth?
Quote
I can't believe that dude is an award-winner. I haven't played SMG2 so I'm not going to comment on the actual opinion further than that it looks like standard "lol Nitnendo iz 4 kiddies" tripe. But the man can't write. "You portray Mario"? Portray? Really? I can just imagine this dude sat in his backlit bedroom asking the ether what his motivation is.

"Me and Mario go way back."

I'm on page 2, I don't know if I'll make it to 5.
Quote
This shitwit won an award?

Man I must really suck at this whole blogging thing.

i got more rage than this too but sadly it's gaf unrelated!
and before someone complains about shitting the thread,remember kids
slime made me do it!
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 28, 2010, 12:37:06 PM
I'm 67 stars in and the game keeps on getting better. How is this possible?
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 28, 2010, 12:40:28 PM
ya last half of the game was better than the first half
Title: Re: Mario Galaxy 2 Thread
Post by: bachikarn on May 28, 2010, 07:24:23 PM
What is up with Luigi? It seems like on random levels I have the option as playing as him. Does it do anything special if I use him instead of Mario?
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 28, 2010, 07:25:00 PM
unlocks ghost trials
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 28, 2010, 08:15:05 PM
This game is better than the first Galaxy because of the way comets are handled.  I loaded up my Galaxy 1 save to see which stars I was missing and all the missing ones are comets and now I remember I didn't stop before 120 because I ran into any roadblock tough stars, I stopped because I got sick of waiting for the right comet to show up at the right time.  That stuff was totally bullshit.  Plus only 1 comet per level this time around means more of the stars are actually levels so more levels total.

Galaxy 2 >>>> Galaxy
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 29, 2010, 06:50:29 AM
i never had a problem with the comets in the original,i played the game normaly,they appeared as i progressed and i got them all
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 30, 2010, 01:21:30 AM
I don't see what makes this so much better than Galaxy 1.
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on May 30, 2010, 02:50:12 AM
Galaxy was really piss easy, I found it way too linear too. Getting 242 stars was one of the easiest things ever.

Sure this game might be a little more linear, but its more creative and a lot more challenging. I liked Galaxy but I don't love it, I love this game.

there were 242 stars in galaxy 1?
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 30, 2010, 04:58:14 AM
Galaxy was really piss easy, I found it way too linear too. Getting 242 stars was one of the easiest things ever.

Sure this game might be a little more linear, but its more creative and a lot more challenging. I liked Galaxy but I don't love it, I love this game.

nah this game is piss easy too
Title: Re: Mario Galaxy 2 Thread
Post by: Jansen on May 30, 2010, 05:06:59 AM
first wii game i've honestly put effort into even tho i've had the console for over a year (bought and tried MHtri and decided it wasn't for me).

seems like a pretty good game. motion controls aren't annoying but one thing that is bugging the shit outta me is the octagonal design for the nunchuck.

don't understand why nintendo continues to use it :/

anyways i caught a bit of wii fever and ordered NMH 1+2 as well but haven't tried them out yet.
Title: Re: Mario Galaxy 2 Thread
Post by: Himu on May 30, 2010, 09:03:03 AM
http://www.neogaf.com/forum/showthread.php?p=21541348#post21541348
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 30, 2010, 10:55:22 AM
wrong song
[youtube=560,345]http://www.youtube.com/watch?v=6yXRGYaOfeY[/youtube]

spoiler (click to show/hide)
GOOD LORD THE MUSIC IS SO HORRIBLE IT MAKES ME WANT TO PUNCH PUPPIES!
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 30, 2010, 11:58:54 AM

Sounds no diff from your weeaboo games. Except Yoshi is ok. You are below Yoshi Story. How does this make you feel?
Title: Re: Mario Galaxy 2 Thread
Post by: magus on May 30, 2010, 12:20:12 PM

Sounds no diff from your weeaboo games. Except Yoshi is ok. You are below Yoshi Story. How does this make you feel?

AAAAAAAAAAAAPPPPPPPPPOOOOOOOOOOOOOO
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 30, 2010, 04:56:35 PM
eat asshole, eat asshole
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 30, 2010, 05:13:19 PM
I always heard "be careful, be careful"
Title: Re: Mario Galaxy 2 Thread
Post by: demi on May 30, 2010, 05:14:37 PM
That's what it is...
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 30, 2010, 06:37:24 PM
Just finished the game and the bonus world levels. Not going to bother with the bonus stars.
Game was awesome. 
The Wii is ready to collect dust again for a few months (years?)
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 30, 2010, 06:44:22 PM
No, months.  :bow METROID :bow2
Title: Re: Mario Galaxy 2 Thread
Post by: Third on May 30, 2010, 07:02:41 PM
Very sceptical about that. Looks like a mess so far.
The only Wii game I'm looking forward to is the new Zelda.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 30, 2010, 07:08:01 PM
Well it did get delayed, methinks it was for analog stick support.  I think it looks pretty awesome.
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 30, 2010, 07:16:02 PM
eat asshole, eat asshole

:lol You can't unhear it

Also wow @ 7 page gaf thread discussing this pressing concern
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 30, 2010, 10:42:10 PM
Beat Bowser with 78 or so stars. SMG1 > 2
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 30, 2010, 10:50:49 PM
Why do you prefer Galaxy 1?

Here's what I think Galaxy 1 has over 2
-fresh innovation
-better final boss level & fight
-an explorable hub
-a story
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 30, 2010, 11:08:07 PM
All true. Yoshi sucked, the new powers were underutilized and not terribly interesting, and I preferred Galaxy 1's more in-depth levels. I blazed through the levels in this game and never looked back since they had 3 stars max. Galaxy 1 was harder too, so far. And I think it had a better camera.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 30, 2010, 11:25:57 PM
All true. Yoshi sucked, the new powers were underutilized and not terribly interesting, and I preferred Galaxy 1's more in-depth levels. I blazed through the levels in this game and never looked back since they had 3 stars max. Galaxy 1 was harder too, so far. And I think it had a better camera.

I agree with a lot of this, I just don't take all of it to be a negative.  They're mostly on par for me.  I will say that after getting around 180 stars, Galaxy 2 does really feel like an expansion pack.  It's also the truest 3D representation of the 2D games, imo.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 30, 2010, 11:31:09 PM
Yeah, I agree with almost everything AdmiralViscen said (I think Cloud Mario was the only new powerup that you really got to use a lot).

But I still prefer Galaxy 2 because I like short games that I can blaze through in a few days.  It might have felt like an expansion, but like how ODST was a short experience covering the best of Halo gameplay, I thought Galaxy 2 was a straight to the point 10-20 hours of the best of 3d Mario.  Yoshi sucked, but otherwise I think 90% of what's there in the levels is high quality stuff.
Title: Re: Mario Galaxy 2 Thread
Post by: TakingBackSunday on May 31, 2010, 12:12:00 AM
I've reached a point in the game where in Galaxy's relative time elapsed, I wasn't dying NEARLY this much.  This game is noticeably harder at this stage, I feel.

I still don't understand this expansion pack business.  What is a sequel supposed to do, then, in your opinion?
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 31, 2010, 12:27:32 AM
Don't take expansion pack as a negative.  The HL2 Episodes are both expansion packs and better than the regular HL2.  Same with the GTA4 episodes, ODST like Bebpo mentioned (ODST > Halo 3 campaign, just saying) and a bunch of older games.  I don't know what a sequel is supposed to do, but it just feels like the games I've mentioned; I don't have a definition if that's what you want.  It's things like how it still is using a lot from Galaxy 1 (mechanics, power ups, level gimmicks), it's a shorter game, introduces things from Mario Galaxy 1 (relatively) earlier (think Luigi, despite the role difference), etc.

Like I said, I consider both these games on par with each other as my favorite games this gen and some of my favorite of all time.  Calling it an expansion pack is just because it feels like what was traditionally considered an expansion pack. 
Title: Re: Mario Galaxy 2 Thread
Post by: Rman on May 31, 2010, 12:42:50 AM
So in short; Galaxy 2 is the superior game and pretty much rocks. Thank God we resolved that mystery.
Well put.  I found Yoshi pretty fun, much better than his NSMBWii incarnation.
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 31, 2010, 12:51:45 AM
I liked Yoshi too.  I don't see what was so bad about him except maybe the chili dash stuff.
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 31, 2010, 01:03:48 AM
-Chili Dash
-Slippery control like Luigi
-ONE SECOND INABILITY TO JUMP OR ATTACK AFTER BITING SOMETHING (sorry, I really hate this.  It's like if Mario couldn't jump for 1 second after landing a jump)
-Flutter jump is spotty imo.  It's hard to pinpoint exactly when it will activate and use it effectively in high skill situations.

What I actually liked about yoshi:
-Blue yoshi
-PULLING THINGS (used this...twice? in the entire game though)


I mean, outside of the times you absolutely need to use Yoshi (glow bulbs, flower jumping, breaking glass) I don't see any reason to use him.  For example in the beatbox galaxy purple coin star.  You get a yoshi egg about halfway.  Everytime I tried to use yoshi to get the silver stars from the pyramid of 1 sec disappearing blocks I died.  When I just did it with Mario I didn't die! 

Yoshi was also useless in NSMB Wii
He also inspired a creepy ntard thread about his "art" yesterday

In short, death to modern yoshi
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on May 31, 2010, 09:25:30 AM
Yoshi in this game doesn't do anything Mario doesn't do (or didn't do in the first game, like pulling out ledges). Except for the glowing thing which is used once or twice and Mario could have easily done with his own power up. And his controls suck. And you can't jump off him when he is swimming wtf
Title: Re: Mario Galaxy 2 Thread
Post by: Rman on May 31, 2010, 03:31:00 PM
Bebpo,are you going to 100 percent this game? 
Title: Re: Mario Galaxy 2 Thread
Post by: Bebpo on May 31, 2010, 03:52:14 PM
Kind of a weird question, but no.  I'd already kind of dropped it as I'd lost interest after I beat the game.  But I might do at least the full 120 just to get the "finally got 120 in a 3d mario game" personal achievement.  I was at ~90 last time I played.
Title: Re: Mario Galaxy 2 Thread
Post by: Rman on May 31, 2010, 03:59:10 PM
Kind of a weird question, but no.  I'd already kind of dropped it as I'd lost interest after I beat the game.  But I might do at least the full 120 just to get the "finally got 120 in a 3d mario game" personal achievement.  I was at ~90 last time I played.
I ask because some of the best stars are the comet challlenges.  There are some devious ones near the end of the game.

Minor post game spoilers:
spoiler (click to show/hide)
Not feeling the green stars.  They remind of the DK coins from DKC2.  I definitely prefer the objective based yellow stars over the green star hunts
[close]
Title: Re: Mario Galaxy 2 Thread
Post by: Rman on May 31, 2010, 11:08:19 PM
It's pretty wild that the team was able to spend two and a half years on what's essentially an expansion pack. Must be nice to have that kind of time. :-\
The development interviews talk about how SMG2 was the fruit of many of the ideas they had to cut for SMG1. 
Title: Re: Mario Galaxy 2 Thread
Post by: cool breeze on May 31, 2010, 11:21:45 PM
Minor post game spoilers:
spoiler (click to show/hide)
Not feeling the green stars.  They remind of the DK coins from DKC2.  I definitely prefer the objective based yellow stars over the green star hunts
[close]

Agreed.
spoiler (click to show/hide)
I'm not a fan of the structure and having a (seemingly) worthwhile reward for doing them all means I'll have to do it out of some nerd obligation or something.

I don't like how the structure is basically:

(level start)........(Star 1)
(level start)........(Star 1).........(Star 2)
(level start)........(Star 1).........(Star 2)..........(Star 3)

By the time you get to the third star, you're just going through the motions again.  I wish they'd just start you off at a checkpoint.
[close]

It's pretty wild that the team was able to spend two and a half years on what's essentially an expansion pack. Must be nice to have that kind of time. :-\

I would be cool if they were working on a Jungle Beat sequel at the same time.
Title: Re: Mario Galaxy 2 Thread
Post by: Shino on June 08, 2010, 10:44:24 AM
I've finally gotten to put some more time into this game.

It is definitely more of the same for the most part, but that's a good thing.

I'm 50 stars in and I just hit world 4.  Been damn fun so far.
The one thing I'm noticing is that I don't play it as long in one sitting as I did with the first Galaxy.
Title: Re: Mario Galaxy 2 Thread
Post by: AdmiralViscen on June 08, 2010, 11:34:59 AM
Same for me. The gay Wii channel says that I got all 120 stars in the first game in only 8 power-ons. This one is 15 or 16 power ons, I have 80 or so stars and I don't really care to get the rest.
Title: Re: Mario Galaxy 2 Thread
Post by: Shino on June 08, 2010, 12:04:46 PM
You know... I don't like the way they handled Luigi in this one either... he's only playable on certain stages.  I'd like him to be playable all the time.
Title: Re: Mario Galaxy 2 Thread
Post by: magus on June 08, 2010, 12:18:10 PM
uh... you can play as luigi in every stage!
there is a door in starship mario with a big L on it,if you enter on it,you switch to luigi
Title: Re: Mario Galaxy 2 Thread
Post by: Shino on June 08, 2010, 12:23:37 PM
uh... you can play as luigi in every stage!
there is a door in starship mario with a big L on it,if you enter on it,you switch to luigi


Oh... I haven't seen that.
Good to know.  I thought it was just the stages he's standing at the start of, you could switch.
Thanks
Title: Re: Mario Galaxy 2 Thread
Post by: Madrun Badrun on June 08, 2010, 12:26:07 PM
you have to wait a bit to unlock that though
Title: Re: Mario Galaxy 2 Thread
Post by: Shino on June 08, 2010, 12:28:28 PM
you have to wait a bit to unlock that though

Well Luigi is available in the stages... I haven't seen the door though, but I don't really roam the ship that much.
Does the door show up at the same time as he does in the stages?
Title: Re: Mario Galaxy 2 Thread
Post by: Himu on June 20, 2010, 05:12:22 AM
So I got a new wii a month ago, and beat Mario Galaxy in pretty much 2-3 days. Yeah. I know. Pathetic, right? I feel kinda dumb, though. Should I have gotten Galaxy 2 instead?

Either way, I don't regret it. Galaxy is not only the best game I've played this generation, it's one of the few games I consider perfect. Every time I touched the game, I couldn't stop. It's probably one of the few games this generation, or period, that has lived up to its hype (which was incredible hype, I might add). I honestly only have one problem with the game, and it's the motion controls. Not the spin, but the the controls for some of the mini games and platforming. The main culprit? Those big booger snot things. Pressing A, and moving the wiimote accordingly to launch Mario towards the next giant gray booger thing sounds simple, but it's a tedious process, especially in that one Bonus Galaxy that's nothing but a bunch of Giant Snot things.

I really hope Galaxy 2 has fixed this, as the motion control mini games and the giant snot things and the occasional (but rarely) rusty camera are the only problems with it. Anyone who has played Galaxy 2 to completion, can you shed some light on this?

Also, are comets in SMG2? :hyper comets :hyper
Title: Re: Mario Galaxy 2 Thread
Post by: magus on June 20, 2010, 05:23:51 AM
there is no snot in mario galaxy 2
no bubble stages either
the manta race have been replaced with fluzzard (a giant bird) race which controls a little better
and there are still ball rolling stages

there is a single comet in every level altough usualy it's just a time trial or a "don't get hit" challenge
Title: Re: Mario Galaxy 2 Thread
Post by: Himu on June 20, 2010, 05:25:31 AM
there is a single comet in every level altough usualy it's just a time trial or a "don't get hit" challenge


omg that's enough for me

sounds like gotg part two

Title: Re: Mario Galaxy 2 Thread
Post by: Oblivion on June 20, 2010, 08:38:53 PM
Glad you liked SMG, Himuro. Definitely the best game this generation.

I beat SMG2, and I'm pretty disappointed. Level design is top notch, and possibly better than the original, but if falls short in every other area.
Title: Re: Mario Galaxy 2 Thread
Post by: demi on June 20, 2010, 08:42:19 PM
Nobody plays this anymore. Fell off the map...
Title: Re: Mario Galaxy 2 Thread
Post by: Diunx on June 20, 2010, 08:51:32 PM
People are too busy playing Peace Walker :bow2
Title: Re: Mario Galaxy 2 Thread
Post by: lordoftherink on June 20, 2010, 09:52:58 PM
Yeah, I thought SMG2 was hardly the game of forever some were hyping it up to be. I read somewhere that this game was made because EAD Tokyo had so many new ideas they couldn't fit in the first. I'd like to know where they all were. There are some really good moments (the spin to flip the panals galaxy, beat block galaxy) but overall most of the galaxies seemed hardly different, let alone better than the first game. The game has a slow as fuck start, too, which I'd imagine was to make the game accessible to newcomers fresh off of NSMBW, but it drags down the game, having played the first. It is far from a bad game, but I'm already tiring of it at 110 stars. I heard somewhere there is a total of 240 stars, and that the second 120 is additional challenges in each galaxy rather than new worlds. Not sure if I'm looking forward to that if it turns out to be the case.