Kinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.
•Joyride, a racing game, lets players use their hands to hold an imaginary steering wheel — pull your hands toward you and push back out for an acceleration boost — and their bodies to execute jumps and tricks.
•Kinect Sports has six activities including boxing, bowling, beach volleyball, track and field, soccer and table tennis. To serve a volleyball, you mimic the real motion; in soccer, you can kick the ball or do a header.
•Kinect Adventures includes a river-raft time trial and obstacle course, playable by up to four players. On the raft, playing as a duo, you and a partner must lean one way or another to steer. Jumping helps the raft reach special areas for extra points.
•Dance Central, in development by MTV Games, brings a So You Think You Can Dance experience home.
•Star Wars characters and iconic Disney favorites will be featured in separate new games being developed at Microsoft in conjunction with LucasArts and Disney.
OH GOD WHAT WONT MINCROSOFT STEAL NEXT? :lol :lol :lol :lol :lol :lol
Rumor is it will retail for $189.99.
If true, thenNatalWaveKinect is the next 32X.
•Kinect Sports has six activities including boxing, bowling, beach volleyball, track and field, soccer and table tennis. To serve a volleyball, you mimic the real motion; in soccer, you can kick the ball or do a header.
Rumor is it will retail for $189.99.
If true, thenNatalWaveKinect is the next 32X.
i think there's like a mouse race going on between ms and sony for that title
probably $50-$60 for a move wand + sonychuk, $40 for the required PSeye - you're probably looking at $150 to get started there if you want more than one person to play
nintendo could just destroy both of these out of the gate by announcing that Wii HiFi (ugh) for $250, compatibility with existing wii controllers, and some sort of bullshit HD minigames pack in
You should also buy a Vii to make your distinguished mentally-challenged Room of Motion™ complete.
As long as we can keep russian pc developers from finding out about this, just like we did the consoles!
What scares me about Methodis' post is that I assumed you'd edited it to make fun of him through mocking bombast, spelling, over-use of emoticons...OH GOD WHAT WONT MINCROSOFT STEAL NEXT? :lol :lol :lol :lol :lol :lol
i doubt they steal the waggle wand concept :teehee
also is mincrosoft the chinese knockoff version of microsoft
come back to the pc, devs, where they'll steal your games but not your dignity/me likes this.
or we could just be trolling for the guffaws
Rumor is it will retail for $189.99.Microsoft isn't THAT butt-fuck distinguished mentally-challenged, are they?
If true, thenNatalWaveKinect is the next 32X.
"Hardcore" gaming is fine. Always will be. Doom and Gloomers are lol.
Yeah, but what the fuck is with these vests? Is it part of the show?
Is it something to block a Kinect unit from picking up on the people in the crowd?
Real talk, I think Microsoft is doing something real interesting. It's unconventional and is something that sticks with a person for a long time (especially if you're there). I think they're a lot smarter than people like to think.The early games look to be Wii rip-offs, but the potential is there. Here's hoping that the rumored Q Entertainment title is that Kinect-enabled spiritual sequel to Rez I heard it was, that would be nice.THAT'S WHAT MAKES IT AWESOME! :rofl
I agree with you but it's also incredibly sad.
people saying it's $120Kameo 2?
and Kameo 2 :yuck
More pictures plzpeople saying it's $120Kameo 2?
and Kameo 2 :yuck
Where?
People liked Kameo?
I mean, real games are better than more waggle/shake fests, but I thought people didn't like Kameo?
Joy Ride Kinect! Neat. Also, that was Kameo 1 being played with a standard controller, Twitter. Slow your roll.
Kinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.
:omg :omg :omg :omg :omg :omg :omg :omgCan I train this cat to flush the toilet?
I didn't see this...coffee neededQuoteKinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.
Cats :bow2 :bow2 :bow2
:-*
"Seriously, that looked awesome. Finished with lightsaber dual v Vader."Who cares? I want it. :-*
bu bu bu if LucasArts isn't developing it themselves it must suck!
Can we have a PC Gaming only forum now to separate this filth from real gaming?
Kinect could make it's way to the PC. Which I'm totally for. Because playing an RTS like that would be crazy.
Can we have a PC Gaming only forum now to separate this filth from real gaming?
Aww, they're petting a baby tiger. I demand a "defend yourself against the mauling grizzly" minigame.
:lolCan we have a PC Gaming only forum now to separate this filth from real gaming?
We do. It's the world of warcraft thread.
Can we have a PC Gaming only forum now to separate this filth from real gaming?
Save us Gabe Newell-sama!
lol apparently it was Kameo 1 or something:rofl
there is also a giant elephant in the room
# The Star Wars game was pretty badass-looking -- you play a Jedi, rushing down stormtroopers and deflecting laser bolts left and right, wielding a few Force powers, and confronting a certain deep-voiced Sith Lord for a one-on-one duel. Based on the gestures and action we saw, though, it was a pretty heavily scripted experience. Still, there's no scripting a two-handed light saber grip, and that particular action looked like everything we've ever wanted in a Star Wars game.
# The yoga game is actually a pretty smart use of the infrared and joint detection software we espied previously. Positions were "checked" by points on the joint -- making it certainly harder to fake the moves on Wii Fit -- and it seemed to have a tai chi element to it. Your avatar glowed a more intense red based on your three-dimensional approximation -- bright red for hands stretched forward, for example.
# Next up, a baby tiger pet simulator. You can scratch its ears, snuggle, and teach the little guy to jump and play dead. Adorable? Dangerously so. No one can tell us the developer, but based on the lighting effects, art style, and similarities to the previously-shown Milo, we'd wager a guess that it was Lionhead Studios.
The MTV Games-developed Dance CEntral has some on staff divided -- only Ross will actually admit to being interested in playing it. A series of dance moves are presented, including elbow jabs, swinging leg, guitar, "rocking out" (with your hand in the air). The art style is akin to Rock Band / Guitar Hero, and to be fair, this is probably one of those games that can't be done as well on any other console.
i read that some of thewiinatalwavekinect sports games are xbl multiplayer, that's pretty smart
but still, fuck this thing
Video fast-forwarding looks cool.Yeah, until you sneeze and skip half the fucking show.
I returned from the strangest video game-related event of my life, and now I'm going to write about rubbing virtual cats with Microsoft Kinect. During Microsoft's Cirque Du Soleil event tonight in Los Angeles, a young girl demonstrated a virtual pet game featuring a fully interactive tiger cub.
This appears to be the first glance at Kinectimals, Microsoft's controller-free pet simulator. On stage a young girl motioned to her pet tiger, which responded accordingly. When she jumped, the tiger mimicked her, often to disgustingly cute results. Fetch, jump rope, and playing dead were also among the critter's repertoire. When the two were done playing, surrogate hands appeared on the beast as the girl gave her furry friends a rub down. The tiger responded realistically, folding its ears back, closing its eyes, and moving contentedly.
Overall the game seems to share a lot in common with Nintendo Dogs. The first-person P.O.V. and the animal's movements seems reminiscent of the Nintendo DS game, obviously replacing the stylus with your own hands.
After the two were done with their playful hijinks several other wild cats showed up. Among them were a puma, snow tiger, leopard, lion, lynx and others. Though the official name of the game is Kinectimals, so far only we've only seen cats. There's nothing wrong with a game all about playing with digital cats, but we're still waiting for an eel simulator.
The tiger responded realistically, folding its ears back, closing its eyes, and moving contentedly.:-*
I'm not going to lie, there are a lot of people at IGN right now excited about this game. It's one of the cuter games to ever grace the Xbox platform. This is a virtual pet game -- think NintenDogs, only with tigers and lions.
Kinectimals was visually impressive, though I'd have to say up front that it clearly won't be a game for everyone. The demo consisted of a player interacting with an on-screen tiger by doing things like petting it, tossing it a ball, and teaching it to hop up and down along with you. Several other types of cats were shown including a tiger, lion, and bobcat.
For me, the highlight of the evening was watching Ninja Gaiden creator Tomonobu Itagaki walk into the event in his white robe, taking in the scene behind his traditional sunglasses. He looked around a few times, stood quietly for a few moments and then turned around and left.
Well, E3 2010 has officially kicked off with Microsoft's debut of Kinect (formerly Project Natal) at a glitzy event at the Galen Center. To say I was disappointed with Kinect would be putting it mildly. After waiting at the Galen Center for a couple of hours, other than the name, Kinect, nothing was revealed except a handful of pre-recorded demos where actors clearly pretended to control the on-screen characters (avatars) with their own body movement. At several points the avatars would move before the actors did, ruining the illusion of a real live demo of Kinect. This body-synch debacle makes Milli Vanilli's legendary lip-synch outrage look tame by comparison.
spoiler (click to show/hide)http://i50.tinypic.com/xqdz5g.jpg[close]
http://www.destructoid.com/e310-our-kinect-reactions-the-video-176297.phtml
MS can't do shit right. First impressions are very negative.
maxy is hot though.:-*
The key to maintaining speed isn't how quickly you run on the spot but how many calories you burn. Not a lot of people know this, but the Kinect APIs in the recent Xbox 360 SDKs include a module that measures the number of calories you burn based on the motions you make.
For the more laid-back, Rare's take on the motion-control classic bowling is also on hand. Move your arm to the left or right to collect a ball then simply... bowl. It feels more advanced than Wii Sports, to make the obvious comparison: for a start, if you really want to be zany and wacky, you can hold the ball out in front of you and simply toss it forwards for some "interesting" results
Rare's game even offers the chance to upload the "player view" camera feed to YouTube - the first time I can recall that an Xbox 360 title has been allowed to communicate in such a manner with a third-party website outside the Live domain.
bububu Wii did it first!
I especially LOVE how nfags were dreaming about Star Wars motion controlled game where you swing your lightsaber etc. and they were DENIED it for 4 years :rofl
Enter MS and game is ready!
:bow Kinect :bow2
can't wait to watch third and methodis squirm and bububu when sony gets busted doing prerecorded shit with the move, as well :hyper
anyone who thinks any of these companies is going to risk their equipment glitching out due to the variables involved in a 100% live demonstration is a genuine distinguished mentally-challenged fellow
also finally got around to watching that destructoid video - while i am firmly NO in regards tonatalwavekinect, that was a dreadfully unfunny and desperate attempt at fishing for controversy hits
no wonder jim sterling was complaining about the heat from the crowd, dude's got to be around 400, he probably gets overheated if one other person is in the room
:rofl
Methodis' bitter tears
Warning,casual stuff
[youtube=560,345]http://www.youtube.com/watch?v=JOKCjFyDTq8/youtube]
End seems interesting
Point is we usually don't have any type of trolls here so having two of those distinguished mentally-challenged fellows is somewhat entertaining because they are a novelty on EB.
anything over basic english loses me eel stop using big words
Gamespot says 23 minutes left,what kind of trickery is this???' :maf
:rofl
Methodis' bitter tears
It's sad that we can't even get some of the better Sony trolls if we have to have any. We get like the absolutely least funny and least witty ones. Aimed at Methodis/Triple A
:rofl
Methodis' bitter tears
It's sad that we can't even get some of the better Sony trolls if we have to have any. We get like the absolutely least funny and least witty ones. Aimed at Methodis/Triple A
I'm pretty sure the Methodis is Triple A joke died a few months ago.
The device is pretty damn big:
(http://i50.tinypic.com/9fpkld.jpg)
:rofl
Methodis' bitter tears
It's sad that we can't even get some of the better Sony trolls if we have to have any. We get like the absolutely least funny and least witty ones. Aimed at Methodis/Triple A
I'm pretty sure the Methodis is Triple A joke died a few months ago.
Just to be clear the joke for me was never that you are the same poster. Its that you are the same level of shitty quality poster.
:rofl
Methodis' bitter tears
It's sad that we can't even get some of the better Sony trolls if we have to have any. We get like the absolutely least funny and least witty ones. Aimed at Methodis/Triple A
I'm pretty sure the Methodis is Triple A joke died a few months ago.
Just to be clear the joke for me was never that you are the same poster. Its that you are the same level of shitty quality poster.
TripleA is also a moron and has completely ignored that this has already been talked about. Until Microsoft announces the price, shit don't mean anything.
Cry more, douches. Motion controls need to die.
Kinect is basically dead. Now it's Move's turn. Though I don't think they'll fail as hard as MS.
Kinect has failure written all over it.
TripleA is also a moron and has completely ignored that this has already been talked about. Until Microsoft announces the price, shit don't mean anything.
Doubt GameStop would mess up price, but hopefully I'm wrong :D
My issue is that NO OTHER RETAILER has pushed that price. Not Kmart, not sears, not best buy. None of them.
(http://imgur.com/C6U65.jpg)
Third couldn't be more transparent if he were wearing cellophane clothing
However, it is important to point out that there are a huge range of factors that conspire to make Kinect react differently depending on the game being played. Rare's Nick Burton, who we spoke to at the hands-on event, was very specific in pointing out that his game operates with a latency of 150ms, not including display lag.
We've seen in previous Digital Foundry tests on console game latency that 30FPS titles typically operate at 100ms in a best-case scenario. While Kinect Sports can run at 60FPS (certainly the bowling does), the scan rate of Kinect is limited to 30FPS, so at the very best we should never assume to see any kind of response better than the 100ms "standard".
Over and above that there are other considerations. For example, in terms of the lag, there's going to be a fixed "cost" in acquiring the depth map and the RGB info, and there's also going to be an additional latency caused by the transfer of USB - you'd think that these are the baseline fixed costs of operating the system. Then there's the processing of the acquired data, and the different configurations from which developers can access it
So, what are these elements exactly and how would they impact performance? An RGB image with the depth map aligned (or registered, as Microsoft calls it) along with voice command analysis is clearly going to require more CPU work than processing skeletal data and some gesture-recognition alone.
This presumably explains why Burton was so keen to point out that his game operates at that specific level of latency. Even in our own latency tests, we can see an enormous spread of controller lag across many titles running at the same frame-rates and we can imagine the situation being a lot worse with Kinect, definitely in the short term.
As pointed out in our initial hands-on yesterday and indeed way back in the original gamescom Digital Foundry vs. Project Natal feature, the lag factor definitely feels like more of an issue simply because we are used to our actions being transmitted to the console at the highest, fastest level.
Our hands and fingers are capable of extremely fast reaction times, so while jettisoning the joypad may appear to make the games more accessible, the human body as a whole cannot react anywhere near as fast as our brain-to-finger reflexes. This is why Kinect games that, on paper, have the same overall latency as some more traditional joypad games, actually feel a lot less responsive.
Factoring in the inherent latency of human movement is perhaps one of the greatest challenges facing Kinect developers, and what's more this is this is likely to be more or less of an issue depending on the person playing.
After seeing Forza Motorsport's implementation of Kinect during the Microsoft press conference this morning, tonight we had a chance to play it for ourselves as well as chat with Turn 10 creative director Dan Greenawalt. First thing's first: Greenawalt made it clear that we saw today was not a downloadable update or patch for the copy of Forza Motorsport 3 you have sitting on your shelf at home.
This is a stand-alone package, complete with visual improvements that you wouldn't see without significant updates to the core game engine. However, what that package entails is still a big question mark: Turn 10 and Microsoft wouldn't say whether this was a sneak peak at Forza 4, Forza 3: Connect Edition, or what have you. Time will tell on that one. So while we don't know how it's arriving in stores, we do know how it plays.
The demo was broken into two halves: what Turn 10 calls the driving experience, and the car experience. The driving experience was a 90 second race down Fujimi Kaido in a cherry red Ferrari 458. With breaking and acceleration set to automatic, our job was to stand in front of the system and hold our hands out as if clutching a steering wheel, and just let our imagination flow. Steering with Kinect proved to be much more accurate than we were expecting. We did quite well in the race, and only managed to smash into a wall once--though we did smash into a Toyota Yaris or two pretty good.
The most delightful surprise of the driving experience was seeing the way the game tracks the movement of your head and shoulders. Leaning side to side twists the interior cockpit view to get a better perspective of your periphery, while moving toward and away from the camera allows you to zoom your view in and out--something that might prove useful when trying to make out a distant turn on an unfamiliar track. Turn 10 seemed proud of the visual improvements they've made to the cockpit view thus far, with a number of shaders added to better reflect the way light and shadows dance around the interior of the car.
people are saying that all the kinect footage at the conference was pre-recorded. is that confirmed or just them guessing? there is a gif of the forza demo where the cursor moves before the guy does. I don't know what it's all about.
yeah, he's third.
All the worst posters here, what does that tell you?
All the worst posters here, what does that tell you?
Interesting analysis.
Clever retort!
Right now, Kinect only works when you stand. This includes menu navigation. All the cool options to grab a slider and advance through frames of a movie you are watching only work when you are on your feet. Kinect, we've been told, has problems handling your skeletal frame while sitting. The voice commands still work, but every game we've seen and even simple menu navigation have to be done with you out of your seat. That's not exactly how I want to watch my movies. If the focus for Kinect is creating games like Dance Central that naturally would require you to be off your couch, that's great. But I have to say, no one thinks "I am driving a car!" while standing up in their living room.
Yeah, that thing is pretty much useless to me now. Way to go, Microsoft.
QuoteRight now, Kinect only works when you stand. This includes menu navigation. All the cool options to grab a slider and advance through frames of a movie you are watching only work when you are on your feet. Kinect, we've been told, has problems handling your skeletal frame while sitting. The voice commands still work, but every game we've seen and even simple menu navigation have to be done with you out of your seat. That's not exactly how I want to watch my movies. If the focus for Kinect is creating games like Dance Central that naturally would require you to be off your couch, that's great. But I have to say, no one thinks "I am driving a car!" while standing up in their living room.
http://xbox360.ign.com/articles/109/1099085p1.html
:lol :lol :lol :lol YOU CANNOT SIT AND USE KINECT :lol :lol :lol :lol
DOA
why wouldn't you want this to be true? the faster kinect fails the quicker msft can get back to focusing on what's important - GAMES!!
why wouldn't you want this to be true? the faster kinect fails the quicker msft can get back to focusing on what's important - GAMES!!
why wouldn't you want this to be true? the faster kinect fails the quicker msft can get back to focusing on what's important - GAMES!!
Yes you can sit or stand with Kinect, depends on the game or experience.
the difference here is people who hate waggle as a control method hate every form of it, while triple a just wants to suck that glowing pink ball until it melts on his tongue
It definitely looks like fun for individuals under the age of 5.
Dude I am literally standing next to miyamoto now at the kinect booth and he is watching people play Joyride with this amazing WTF look. I want to say YOU ARE RESPONSIBLE FOR THIS
Dude I am literally standing next to miyamoto now at the kinect booth and he is watching people play Joyride with this amazing WTF look. I want to say YOU ARE RESPONSIBLE FOR THIS
was it something like this?
One developer with whom I spoke and who is familiar with how Microsoft is briefing studios making games for Kinect said the company has specifically advised developers to not make games that would involve the player's sitting down.
i read the whole article, sounds like they're still actively working on calibrating for sitting, i'd imagine it's a pretty big deal for them to iron out before launch
So its getting pretty positive feedback, but even if this thing worked incredibly well, I don't think it would find the success they hope for.
They should have learned from Zune.
In response to that article, Microsoft representatives reached out to IGN to clarify, saying we definitely will be able to sit while using Kinect. Representatives said they want to provide a comfortable, enjoyable experience for users and understand that people don't want to watch a movie standing up.
So its getting pretty positive feedback, but even if this thing worked incredibly well, I don't think it would find the success they hope for.
They should have learned from Zune.
Check this out,it's Amazon lol i know but still
http://www.amazon.com/gp/bestsellers/videogames?ie=UTF8&ref_=pd_ts_zgc_vg_video_games_display_on_website_more (http://www.amazon.com/gp/bestsellers/videogames?ie=UTF8&ref_=pd_ts_zgc_vg_video_games_display_on_website_more)
I don't get how MS could overlook this issue. Do they think all people on earth have infinite square foot livingrooms?
Is the standing up thing confirmed?Nothing is confirmed here,it's just sfags in panic mode. :smug
if so, that kinda ruins the appeal of the gui navigation
There's something very special about using Microsoft's Kinect system, something that separates it from every other combination of software and hardware I've ever used. Kinect adapts and accommodates the user. I'm not learning it; it's learning me.
But another bundled game in Kinect Sports impresses me in a completely different way: bowling. This game really showcases the platform's flexibility to natural human movement. I reach to my right to pick up my ball, asking, "Can I take a normal 3-step bowling approach?" The designers look at one another nervously. They say that I might want be careful not to extend myself beyond Kinect's radius of sight.
I get the impression that bowling hasn't been tested with this approach in mind. I try it anyway, shortening my steps a bit, but fully pantomiming bowling all the same. The ball rolls down the lane without a hitch.
After I take more than my fair share of time bowling, I look to Jason and ask if he wants to hop in. The PlayStation Move had forced me to stand in one place with two...err...spheres on my chin to calibrate a single game, but Kinnect lets Jason and I just swap spots instantly. Without any jitters, hang-ups or confusion, Kinect lets Jason pick up where I leave off, mid-frame.
"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles.
"It's great," I say. "But what about the lag? Will you ever fully eliminate it?"
"We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do."
"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.
"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for..."
"For head tracking??"
"Yes, head tracking! Exactly." He gets a big smile. He wants to say more. Bound by Microsoft confidentiality agreements, he can't.
Kinect is wonderful for what it will do for full motion gaming. Kinect is wonderful for what it will do for the home theater and for hardcore gaming and for cultivating more "play" in gameplay.
But Kinect's most clever trick is beyond any of this. Kinect is more than an abstract "human interface device" but something far more subtle: an input device that can look at bunch of waving limbs and understand, "Hey! That's a human!"
After I take more than my fair share of time bowling, I look to Jason and ask if he wants to hop in. The PlayStation Move had forced me to stand in one place with two...err...spheres on my chin to calibrate a single game, but Kinnect lets Jason and I just swap spots instantly. Without any jitters, hang-ups or confusion, Kinect lets Jason pick up where I leave off, mid-frame.
Is the standing up thing confirmed?
if so, that kinda ruins the appeal of the gui navigation
Welp this looks like trainwreck now. It doesn't matter if they fix the standing vs sitting issue at launch as starting from this E3 everybody is talking/ writing about what Kinect DOESN'T do.
Majority of the previews/ articles concentrate on explaining what DOESN'T work with Kinect instead of hyping what DOES.
Very, very bad PR.
This was Microsoft's chance to sell the idea & hardware to the world and they blew it. They $599's it like Sony PS3.
I just hope Move also crashes & burns. Waggle gaming needs to be stillborn.
Is the standing up thing confirmed?Nothing is confirmed here,it's just sfags in panic mode. :smug
if so, that kinda ruins the appeal of the gui navigation
Is the standing up thing confirmed?Nothing is confirmed here,it's just sfags in panic mode. :smug
if so, that kinda ruins the appeal of the gui navigation
Sounds confirmed to me. Maybe you can do the gui stuff sitting, I'm betting just voice stuff, but everything else requires you to stand by the looks of it.
http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes (http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes)
Problem is, we've already had years of the Wii failing to live up to its potential and this just looks like a refinement. It's really hard to see any significant upside to Kinect because of that. After the Wii was announced, I remember a lot of wild speculation about all the cool games we might see - for Kinect and Move, all I see is gamers expecting lame shovelware and software companies lining up to deliver it. I'm not even 1% excited for this.Nintendo was never good with third parties(until 3DS apparently) and they were not willing to experiment too much with their "hardcore" franchises.As for new "hardcore" IP fully designed around waggle...it wouldn't sell probably and this is Nintendo...not that i blame them,they are not a charity
Another day, another negative Kinect article. What a disaster. :lol
By the time it gets released, only maxy will care about it.
http://www.gamexplain.com/article-179-1277081359-kinect-cant-detect-wrist-movement.html
microsoft is run by a bunch of incompetent guys! >:(
Another day, another negative Kinect article. What a disaster. :lolSfags seem to care a lot,I've never them so exited and panicky.
By the time it gets released, only maxy will care about it.
Another day, another negative Kinect article. What a disaster. :lol
By the time it gets released, only maxy will care about it.
this is going on right now.
Still haven't been impressed by this thing
Publisher claims Microsoft ended up spending far more than expected on the device
Microsoft is paying around $150 in total manufacturing costs for each Kinect unit, Develop understands.
A highly-positioned, trusted source had given Develop the “$150 manufacturing cost” figure on the condition of anonymity, adding that the expenses of Kinect is a topic of concern for his company.
The news comes in the wake of rumours suggesting an internal struggle at Microsoft on the retail price of Kinect, a kit once touted to sell at £50, but now thought will cost over twice the price.
Microsoft says the company “does not comment on rumour or speculation”.
Last year a publishing source told MCV that Microsoft is “trying to get as close as possible to impulse buy” with Kinect – a plan which is looking less likely as evidence points towards a $150 retail price for the device.
Screen Digest games analyst Ed Barton said he was “not surprised” by the $150 manufacturing figure that Develop put to him.
“In pure console peripheral terms, $150 costs are expensive but the question is how much Microsoft is wiling to cut to raise market share,” he said.
“The further above manufacturing costs it is, the tougher it becomes. Especially since Microsoft is targeting Kinect to a more casual market.
“Presumably, a big portion of Microsoft’s target market for Kinect won’t have a console already, so adding in the console costs along with the camera costs, the result is starting to look a bit pricey.”
Microsoft had previously acquired Primesense, a 3D imaging company based out of Israel. The firm brought with it a number of patents and technologies for Kinect.
Barton believes that the Primesense acquisition may come into the cost equation.
“There’s basic hardware tear-down costs,” he says, “but Kinect isn’t just a number of components, it’s also a software layer – one that is absolutely key for the whole experience.
“Kinect’s R&D costs might be sunk into the manufacturing costs, because Microsoft needed to ensure that Kinect’s basic imaging actually has a software layer that can be fed into the developer toolchain.
“These are things that require investment, and serious expertise, and would argue would have pushed the manufacturing costs of Kinect up even more”.
But Barton is confident that, with Kinect, Microsoft has a technology that can be implemented in different sectors outside of traditional gaming.
“I wouldn’t at all be surprised to see Microsoft apply the technologies elsewhere, for things like video conferencing,” he said.
“It may have been possible, in its planning, that Microsoft has decided the investment it has made into Kinect can spread across all sorts of areas beyond gaming.
“The commercial guys at Microsoft will obviously want to sell the unit at its lowest price, but the accountants will be arguing that Microsoft has to start paying for all the R&D and goods that got it to this position.
“The one thing that Microsoft has proven over the last few years, especially with its aggressive price cuts, is that the company is prepared to add pressure on itself to win market share.”
So let's summarize Kinect thus far:
- Pre-recorded stage demos.
- Lag is still noticeable.
- No price officially announced.
- No hardcore games announced.
- All driving games have no controls for accelerating or braking.
- Can not be used while sitting down.
- Voice recognition is inferior to ENDWAR.
- Peter Molyneux has zero plans for Kinect in Fable III.
- Milo and Kate were shown "behind closed doors" to celebs such as Steven Seagal a.k.a the bone ranger, Kelly Rowland a.k.a Beyonce's shadow, and other Z-list celebrities who attended the event for free swag and nothing else.
- Only 2 players supported.
================================================
It looks like Microsoft are investing in a long term success, don't you agree Maxy and Bory's?
like?
Child of Eden is a must-buy for me but it apparently doesn't need Kinect and it's unclear how much it will actually add to the experience. Sell it to me Sceneman.
So let's summarize Kinect thus far:
- Pre-recorded stage demos.
- Lag is still noticeable.
- No price officially announced.
- No hardcore games announced.
- All driving games have no controls for accelerating or braking.
- Can not be used while sitting down.
- Voice recognition is inferior to ENDWAR.
- Peter Molyneux has zero plans for Kinect in Fable III.
- Milo and Kate were shown "behind closed doors" to celebs such as Steven Seagal a.k.a the bone ranger, Kelly Rowland a.k.a Beyonce's shadow, and other Z-list celebrities who attended the event for free swag and nothing else.
- Only 2 players supported.
================================================
It looks like Microsoft are investing in a long term success, don't you agree Maxy and Bory's?
Third's mom:
-can sit down or bend over
-supports more than 4 people
-no input lag, responds immediately
-voice recognition
-free
-doesn't just sit there
-all kinds of hardcore games
Looks like we got a winner!
Earlier today, we got in touch with PrimeSense and got clarification on the situation about their demo and Kinect.
At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.
PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle.
With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people and if the software is designed to do so, process them all.
i know this is kotaku so please don't kill me :-\
http://kotaku.com/5569409/watch-kinect-lag-it-up-on-jimmy-fallon
Third's mom:
-can sit down or bend over
-supports more than 4 people
-no input lag, responds immediately
-voice recognition
-free
-doesn't just sit there
-all kinds of hardcore games
Looks like we got a winner!
Wow your Third's Mom must be fresh, mine has to be hit a few times before it starts working correctly.
Third's mom::lol
-can sit down or bend over
-supports more than 4 people
-no input lag, responds immediately
-voice recognition
-free
-doesn't just sit there
-all kinds of hardcore games
Looks like we got a winner!
Wouldn't Xbots have to give a shit about Natal at some point to "turn" against it?seriously
Something for Demi
Giant Bomb Dance Central interview
http://www.giantbomb.com/e3-2010-dance-central-interview/17-2779/ (http://www.giantbomb.com/e3-2010-dance-central-interview/17-2779/)
Ending is :lol 8)
Giant Bomb :bow2
Dance Central :bow2
It's possible that the rules are the same for the Xbox 360 itself: it can't be left standing, it has to be laid out horizontally for best effect.
Third's mom:
-can sit down or bend over
-supports more than 4 people
-no input lag, responds immediately
-voice recognition
-free
-doesn't just sit there
-all kinds of hardcore games
Looks like we got a winner!
Wow your Third's Mom must be fresh, mine has to be hit a few times before it starts working correctly.
Report: Kinect requires that you dress appropriatelyMore girls in short skirts :drool
http://www.gamerzines.com/xbox-360/news/kinect-long-skirt-incompatible.html
LOL
Report: Kinect requires that you dress appropriately
http://www.gamerzines.com/xbox-360/news/kinect-long-skirt-incompatible.html
LOL
Report: Kinect requires that you dress appropriately
http://www.gamerzines.com/xbox-360/news/kinect-long-skirt-incompatible.html
LOL
:roflReport: Kinect requires that you dress appropriately
http://www.gamerzines.com/xbox-360/news/kinect-long-skirt-incompatible.html
LOL
Girls have to remove skirts to play Kinect...
+1 sale
MS has unleashed the "Value" chart :lol
(http://cache.gawkerassets.com/assets/images/9/2010/07/500x_custom_1279642602412_kinect_pricing_new.jpg)
(http://cache.gawkerassets.com/assets/images/9/2010/07/500x_custom_1279642607279_kinect_pricing_existing.jpg)
Will the arcade have a hard-drive bay? I think they should have at least put in 20GB considering how many must-have arcade titles and game DLC are available.
Will the arcade have a hard-drive bay? I think they should have at least put in 20GB considering how many must-have arcade titles and game DLC are available.
Lol at adding the WiiFit board to pump up the total Wii pricing.
http://kotaku.com/5591138/microsoft-prices-kinect-xbox-360-motion-games
$150 confirmed by MS.
And Kinect games will cost $50 each.
:rofl :rofl :rofl
http://dualshockers.com/2010/07/20/sony-takes-off-the-gloves-unleashes-comparison-chart/ (http://dualshockers.com/2010/07/20/sony-takes-off-the-gloves-unleashes-comparison-chart/)
(http://dualshockers.com/wp-content/uploads/2010/07/Move_Vs_Wii_vs_Kinect.png)
I wonder why no pictures...
:lol
:lol @ Microsoft
This is a Hiroshima-sized BOMB.
Kill it like the Kin.
Kinect technology and software is improving "every day", according to Child of Eden designer Tetsuya Mizuguchi.
Speaking to CVG, the Q Entertainment head addressed concerns over player lag evident in some Kinect games, arguing that nothing is perfect at the early stages of new technology.
"Every day the technology and software improves, so we're constantly tuning it," he said. "Nothing is optimal at the beginning of a new technology, but it's been getting better and better the more we work with it."
Questions of lag have dampened excitement around Kinect since it was first announced at E3 2009, though Microsoft has argued that the lag of the device should be judged in terms of experience rather than "milliseconds".
On opting to work with Kinect immediately as it arrives in public arms, Mizuguchi-san said he's always been attracted by the lure of new toys.
"I really love working with new technology and seeing what sort of experience we can create around it," he said. "The Natal (now Kinect) technology happened to be the first one we got our hands on, so we wanted to see how it could work with Child of Eden."
Move support for Child of Eden is yet to be confirmed, he said.
Look out for the full interview with Mizuguchi-san shortly and hit the link to watch the first Child of Eden trailer. As Rez fans, we're excited as Ashley Cole in Romford Yates.
Microsoft's chart is colorful, easy to understand and has pictures laying everything out clearly. Sony's chart is dull and looks like something a bunch of businessmen made.
Microsoft's chart is colorful, easy to understand and has pictures laying everything out clearly. Sony's chart is dull and looks like something a bunch of businessmen made.
Microsoft's chart is colorful, easy to understand and has pictures laying everything out clearly. Sony's chart is dull and looks like something a bunch of businessmen made.
Microsoft's Kinect was just confirmed to be priced at $149.99, some believe the price is a tad bit high for what the Xbox 360 ad-on does. If you pre-order Kinect today you will set your purchase price at just $89 dollars. To acquire this super deal do as follows:
Head To Toys-R-US And Add Kinect To Your Cart
Apply the code: 939418 In The Cart
It's that simple.
Hurry before it expires or taken down.
Despite initial scepticism over its price, Kinect looks set to be a big hit.
Retailers are reporting high pre-order numbers for the device, which will be available in November for £129.99 bundled with Kinect Adventures.
Sources says they expect advance orders to topple half a million in the UK by launch.