You really are a GAFfer. Get out of here.
QuoteLUSH AND EXPANSIVE ENVIRONMENTS – Grand landscapes filled with dynamic sand and cloth. Fully simulated sand dunes ripple and slide as players move across them.
If that's being touted as one of the KEY FEATURES for this game then I don't have much hope.
This is the type of shit I would buy too if I played/owned videogame consoles. Fuck all y'all.
WTF, Blue?
You turning into some kinda new-age hipster? :lol
WTF, Blue?
You turning into some kinda new-age hipster? :lol
I've always been, albeit closeted :'(
But I'm definitely in the group that digs the minimal approach to design elements (and not in the Nintendo way).
Oh is this where the namby pamby tea party is being held? Did you girls bring your pink frilly dresses? Tell me more about those sand dunes.
The lack of froth in this thread is criminal. :maf
I was just teasing. :-*
These guys haven't done wrong so a new game from them is always good news. Plus I love exploring environments and the game focuses on that. Will be an interesting PSN title.
I think a lot of these authentic moments we'll be sharing and remembering with others will be along the lines of 'Hey, remember that sandy place? Sandy, wasn't it. Yeah. Pretty sandy.'
Also, it needs more buttsecks with heavily-mustachioed men to be a real Saudi simulator.
I can't wait to talk to you guys on how to best accecorisze my cape with the beautiful sand dunes. Should I go with the stoic copper or be unique and run with the auburn?
shm. haters. motherfucking haters. Go bro some dude up the ass. :maf
shm. haters. motherfucking haters. Go bro some dude up the ass. :maf
???
I was aflame with rage. the second and last letters seemed to have switched places. sorry.shm. haters. motherfucking haters. Go bro some dude up the ass. :maf
???
Just look at who wants this, Ghenghis of course had to be one of them.
Brandnew and etiolate to come waving hello too.
What is this? Probably a $10 dolla death sim.
lemme guess, you control the character by shifting the sands. Eventually, they crawl into a grave and die.
I mean, however the fuck you want to define art, I'm willing to call a game that but at least go play something interesting like Assassin's Creed or Mirror's Edge. What is this? Probably a $10 dolla death sim.
Make up theme of game --> Criticize game based on made up themeThe part where you die after seeing shifting sands and lost civilizations actually doesn't sound bad. But I have a feeling that the game itself will lack any real structure based on TGC's last games which makes whether you like it or not pretty much totally subjective. In that case fine whatever, but it's like what's the hype about?
Make up theme of game --> Criticize game based on made up themeThe part where you die after seeing shifting sands and lost civilizations actually doesn't sound bad. But I have a feeling that the game itself will lack any real structure based on TGC's last games which makes whether you like it or not pretty much totally subjective. In that case fine whatever, but it's like what's the hype about?
Only PS3 can have games this sophsticated. 360 wishes they could have games like this, instead everything ahs to have tits and glvoes
shm. haters. motherfucking haters. Go bro some dude up the ass. :maf
???
I liked HSMP more when he was an unabashed disgusting Xbot. :-\
Archetypal Evilbore anti-intellectualism on display here. Please vacate this discussion and proliferate your detritus in a thread about something a little more to your speed. Might I recommend a Halo thread (or whatever thrill-murder simulator is sexing teenage synapses these days?) Run along now, you ignoramuses are dampening the complexion of my life experience.
I find this screen intellectual, yet emotive. Books just can't compete with that.
(http://i47.tinypic.com/t9cow9.jpg)
I find this screen intellectual, yet emotive. Books just can't compete with that.
(http://i47.tinypic.com/t9cow9.jpg)
Games aren't art.There's only two definitions of art I can see somebody using:
Games aren't art.There's only two definitions of art I can see somebody using:
1. It's just pleasing to the senses. That could be anything from a lap dance to a renaissance painting.
2. It's commonly agreed upon that it's pleasing to the senses. This is usually more morally acceptable and therefore "traditional" I guess.
AFAICS, having artistic merit doesn't really mean anything. Not unless you are perhaps trying to express a social message of some sort.
From what I can tell, this game is just about chilling and wandering the desert into your grave. What's wrong with calling it art?
Archetypal Evilbore anti-intellectualism on display here. Please vacate this discussion and proliferate your detritus in a thread about something a little more to your speed. Might I recommend a Halo thread (or whatever thrill-murder simulator is sexing teenage synapses these days?) Run along now, you ignoramuses are dampening the complexion of my life experience.
If you crave intellectualism sans gameplay, might I suggest 'books' or 'films'.
BUT IS IT ARTIt's hotel art.
BUT IS IT ARTIt's hotel art.
[youtube=560,345]mEZj5zt5PZw[/youtube]
El Shaddai
it's arty, but it also looks like it's a platformer and action game. Finally they mix art with something to do.
With Journey thatgamecompany is setting a record for the number of buttons used in one of its game: two. One is for jumping, and one is... singing? You run around with the analog stick and control the camera with Sixaxis tilt. Much like it did with flowers in, um, Flower, the developer has put a lot of effort into its sand tech in Journey, and you leave a trough behind you when you run around in it. You can also ski down sandy hills to move around faster.
Chen is tired of the empowerment fantasies inherent in most modern games. He said he wants to return players to a feeling of being small and powerless, with a sense of awe toward the wide unknown world. That means no rocket launchers or double jumps in Journey. The game is about exploring this strange world as a hapless character with no foreknowledge of his or her strange surroundings. There's an ever-present giant mountain with a beam of light off in the distance that serves as your constant goal, but other than that, you're just there to explore.
There will be some things to find. Chen ran behind a sandfall in one area and found a cloth covered with ancient glyphs on it. That seemed like some sort of collectible. Later, there was a bit of rudimentary platforming across a series of long tapestry-like pieces of cloth, which your character can "harmonize" with when it touches them, stiffening them and allowing you to climb on them. Finally, Chen encountered a statue that briefly came to life and imparted some sort of information to the player character, but he didn't elaborate on the meaning of that interaction. There will also be other AI-controlled characters in the game as well. What, you think they gave us anymore information about that?
Obligatory:there's a difference?
Games aren't art they're a service.
seriously?Obligatory:there's a difference?
Games aren't art they're a service.
Obligatory:there's a difference?
Games aren't art they're a service.
So the difference is totally subjective?Not anymore I suppose. A service is something made to appeal to everyone, art is something that can appeal to anyone, or no one.Obligatory:there's a difference?
Games aren't art they're a service.
I ran out of sand and cape jokes. You cultured elite win this round. :'(Come now, you're on the shore of some new uncharted land, cloaked in mystery! Surely the mantle of thread-troll is not out of your reach for one of your grit!
Some quotes from the Giant Bomb preview http://www.giantbomb.com/news/a-journey-to-thatgamecompanys-new-psn-game/2207/QuoteWith Journey thatgamecompany is setting a record for the number of buttons used in one of its game: two. One is for jumping, and one is... singing? You run around with the analog stick and control the camera with Sixaxis tilt. Much like it did with flowers in, um, Flower, the developer has put a lot of effort into its sand tech in Journey, and you leave a trough behind you when you run around in it. You can also ski down sandy hills to move around faster.
Chen is tired of the empowerment fantasies inherent in most modern games. He said he wants to return players to a feeling of being small and powerless, with a sense of awe toward the wide unknown world. That means no rocket launchers or double jumps in Journey. The game is about exploring this strange world as a hapless character with no foreknowledge of his or her strange surroundings. There's an ever-present giant mountain with a beam of light off in the distance that serves as your constant goal, but other than that, you're just there to explore.
There will be some things to find. Chen ran behind a sandfall in one area and found a cloth covered with ancient glyphs on it. That seemed like some sort of collectible. Later, there was a bit of rudimentary platforming across a series of long tapestry-like pieces of cloth, which your character can "harmonize" with when it touches them, stiffening them and allowing you to climb on them. Finally, Chen encountered a statue that briefly came to life and imparted some sort of information to the player character, but he didn't elaborate on the meaning of that interaction. There will also be other AI-controlled characters in the game as well. What, you think they gave us anymore information about that?
:sp0rsk1 :sp0rsk1 :sp0rsk1
I'll be getting this
I'll be getting this
So are you saying you welcome it with...open arms? That even when trolls were trolling it, you didn't stop believing?