THE BORE
General => Video Game Bored => Topic started by: Damian79 on June 21, 2010, 12:31:26 AM
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'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
http://au.gameboy.ign.com/articles/430/430939p1.html
(http://imgur.com/aoMZq.png)
link for the graphics card being used in the 3DS.
http://prw.kyodonews.jp/open/release.do?r=201006189844
Gosh no wonder they kept the specs secret. Less than half the polygon rate of the psp.
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Gotta see the games first. Nintendo is usually conservative when listing their specs whereas Sony always exaggerates greatly.
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Considering there's probably a hit from 3D I don't doubt it will be lower than PSP quality.
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Nintendo is usually conservative when listing their specs whereas Sony always exaggerates greatly.
Yep, look up GC versus PS2 polygon numbers.
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Good, more battery life >>>>>>>>>>>>>>>>>> console-like graphics on a portable device.
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This is what the card company says. So it is like the 33 million the GC could do in comparison.
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that's not nintendo's specs -- that's the specs from the maker of the PICA 200. there /may/ be a cpu of some sort in that mix, and we don't know the internal ram, either.
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[youtube=560,345]http://www.youtube.com/watch?v=3A-xxUyJvQQ[/youtube]
Tech Demo from the maker of those GPU
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Polycounts in all the 3DS demos were abysmal.
This.
The 3DS looks pretty great with all the effects and overall it should look better than the PSP and closer to PS2 but I expect games to be just as polygon starved as PSP titles. A bit of a shame, but nothing you can do about it. The majority of Japan software, and especially rpgs will be on it in a few years. Expect good looking characters and environments that look like this (basically PS1.5 environments):
(http://tech84.files.wordpress.com/2008/01/playstation-premier-ffvii-crisis-core-images-20070717080447050.jpg)
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we don't even know the clock speed yet.
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RAM is going to be the big thing, hopefully there'll be plenty of it. I dunno why console manufactures always cheap out on the RAM, it's not that expensive and has very real benefits.
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Raise your hand if you're actually surprised by this. Ok class, look around at all of the people with their hands up. They're what we call idiots.
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(http://i49.tinypic.com/33w9ibo.jpg)
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Raise your hand if you're actually surprised by this. Ok class, look around at all of the people with their hands up. They're what we call idiots.
So it should come as a surprise that Nintendo cant make a handheld that is technically superior to 5 year old tech? Ok i am an idiot.
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RAM is going to be the big thing, hopefully there'll be plenty of it. I dunno why console manufactures always cheap out on the RAM, it's not that expensive and has very real benefits.
Actually it is expensive,360 was originally supposed to have 256MB but they added 256MB,estimated money needed is $1 billion through 360 life-cycle
And there is another very important issue
128bit or 256bit or 512bit bus
That directly affects board complexity and hikes the price
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(http://i49.tinypic.com/ws4d3l.jpg)
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ehy guys
i heard only the top screen will have the 3D effect
anyone know if this is true?
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ehy guys
i heard only the top screen will have the 3D effect
anyone know if this is true?
Yes.
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not that i care much for 3D but that seems like a dumb move,DS has so many games where all the saucy stuff happen in the bottom screens
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not that i care much for 3D but that seems like a dumb move,DS has so many games where all the saucy stuff happen in the bottom screens
hehe. this won't be the case with the 3DS of course. Iwata said it was because the 3D effect is compromised by the blurriness that the touch matrix gives to the bottom screen. Of course, this can also be translated from nintendoese into "it was too expensive."
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ahahahahah
yea was thinking the same thing :lol
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[youtube=560,345]http://www.youtube.com/watch?v=3A-xxUyJvQQ[/youtube]
Tech Demo from the maker of those GPU
Looks like a cg movie from the Ps1 era.
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This must be why Sony didn't bother to show PSP2 at E3. They're still ahead in tech after Nintendo's best efforts.
I expect PSP2 at TGS and Nintendo's tears on the Monday after TGS finishes.
HAHAHA LOOK AT THIS PSFAG
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I dunno. He might be right. We'll see.
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:rofl :rofl :rofl
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(http://i49.tinypic.com/ws4d3l.jpg)
Thats a lot better. :)
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[youtube=560,345]http://www.youtube.com/watch?v=8MxeDy_bRH0&feature=related[/youtube]
Taking into account this is a demo this looks good, definitely better than Peace Walker which is one of PSP's best looking games.
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Gotta see the games first. Nintendo is usually conservative when listing their specs whereas Sony always exaggerates greatly.
Indeed they do, but the PSP was extremely powerful for a handheld released in 2004, you have to admit. There haven't been any other mobile platforms that could match the best on the PSP.
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aside from shitty touch screen gaming how does the current ipod touch and iphone 3GS/iphone 4 match up spec wise? Or is there an accurate way to match them?
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This must be why Sony didn't bother to show PSP2 at E3. They're still ahead in tech after Nintendo's best efforts.
I expect PSP2 at TGS and Nintendo's tears on the Monday after TGS finishes.
and sony's tears when comparing first day sales
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aside from shitty touch screen gaming how does the current ipod touch and iphone 3GS/iphone 4 match up spec wise? Or is there an accurate way to match them?
That seems pretty tricky to gauge. From what I gather, there are software limitations in place that prevent developers from exploiting those devices to their fullest. As is stands, there is nothing on iPhone that touches the PSP (performance wise) and even the DS often outshines it. The image quality is produces is actually superior to either of those platforms, but the games generally just don't run all that well. Most of the 60 fps games are all very simplistic, visually speaking. Even games that should EASILY run smoothly do not. Lumines Touch, for instance, can't even hit 60 fps. It's a simple 2D game! What's the deal? Chaos Rings, from Square-Enix, looks slightly better than a DS RPG, but runs at 15 fps and certainly can't compete with SE's PSP titles.
It's not surprising that indie developed games would have issues, but even titles from larger publishers tend to struggle a bit.
So, specs wise, the iPhone 3GS and iPhone 4 both should be more powerful than the PSP or DS. They have MUCH faster clockspeeds, more memory, and more features on the GPU. In practice, however, those advantages are nowhere to be seen. :\
Android phones seem even worse. OS performance is terrible and all but the simplest games tend to run at very poor framerates.
3DS seems like it will set a new portable benchmark and we probably won't see graphics performance beyond that in games for a while (on a handheld).
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Some of the third party demos look better than PSP games but it's not like it matters. The DS was an ugly, horribly underpowered system built around touch-screen controls with bad 3rd party support when it launched and it has now sold (as of January) over 125 million units.
3D is their hook and they're going to destroy with it.
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Some of the third party demos look better than PSP games but it's not like it matters. The DS was an ugly, horribly underpowered system built around touch-screen controls with bad 3rd party support when it launched and it has now sold (as of January) over 125 million units.
3D is their hook and they're going to destroy with it.
Most people slammed the DS and the Wii when they were first unveiled yet, despite that, they achieved great success. The 3DS is the first Nintendo hardware in a while where people are actually praising it prior to release. It's the kind of hype you saw with Nintendo 64.
I'm sure it will be popular, but the opposite effect could also occur (like N64 and Gamecube).
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The N64 and Gamecube's lack of success had nothing to do with hardware power, though. It had to do with terrible business decisions (cartridges, 2 years late to market, completely alienating 3rd parties, the only innovation being an analog stick and rumble pack but put on one of the worst controller designs ever, etc.)
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Looking forward to next-gen handheld graphics wars
If Sony ever releases PSP2...they are now probably trying to shove 3D into it
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Looking forward to next-gen handheld graphics wars
If Sony ever releases PSP2...they are now probably trying to shove 3D into it
doubtful, but i bet it has a touch screen for sure
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One thing I really hope we see in the 3DS is standard mipmapping.
The lack of it was one of the things that made PSP games look so messy at times.
Most of the demos I saw, however, had the same shimmering problems as PSP and PS2. :\ This would look so much cleaner without the texture shimmering.
(http://i49.tinypic.com/2qwpjig.jpg)
That is one area where the iPhone actually does well.
doubtful, but i bet it has a touch screen for sure
I'd be happy if they simply adopted a much higher resolution screen if a PSP2 were made. Capacitive touch screen + high resolution is a great mix (as we've seen on mobile phones).
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The N64 and Gamecube's lack of success had nothing to do with hardware power, though.
Exactly.
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Do you think the PSP2 will be strictly a gaming device or do you think it'll be a phone too?
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Looking forward to next-gen handheld graphics wars
If Sony ever releases PSP2...they are now probably trying to shove 3D into it
I doubt they'll implement 3D.
Beating piracy, OLED screen, revamping the way minis are run, trophy support, improved connectivity and functionality between PS3/PSN (play online with others playing PSPs directly) and getting a whole bunch more horse power crammed in would be top of my PSP to do list. If Sony manage to devise something actually innovative then good on them, having decent online functionality in a handheld would be pretty innovative. I imagine there'll be a camera and motion sensing of some sort too and most likely dual analogue.
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Looking forward to next-gen handheld graphics wars
If Sony ever releases PSP2...they are now probably trying to shove 3D into it
doubtful, but i bet it has a touch screen for sure
I would be a good business move,if you can't beat them,join them.Yeah it would cause little copycat crying...but who cares about that
Add some better control scheme,"3D" touchscreen,maybe some other gimmick,reasonable price...
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Do you think the PSP2 will be strictly a gaming device or do you think it'll be a phone too?
First, I don't think it will be called PSP2.
Second, it needs to be more than a gaming device. Otherwise, it's dead on arrival.
Multi-media functionality is the only area where Nintendo has a weakness. Sony could very easily position the 'PSP2' as a device that does 3D everything: 3D interface, 3D games, 3D movies, 3D pictures, etc. Will they do so?
Satoru Iwata made a very interesting comment at Nintendo's press conference, he said "A touchscreen and a 3D screen do not get along very well".
Hmm, why would he make such a comment? I have a feeling we'll find out at TGS ...
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Looking forward to next-gen handheld graphics wars
If Sony ever releases PSP2...they are now probably trying to shove 3D into it
doubtful, but i bet it has a touch screen for sure
I would be a good business move,if you can't beat them,join them.Yeah it would cause little copycat crying...but who cares about that
Add some better control scheme,"3D" touchscreen,maybe some other gimmick,reasonable price...
Yeah, the people crying "copycat" would be the distinguished mentally-challenged fellows who fail to realize touch-enabled Sony devices existed before both the PSP and DS.
Reasonable price and Sony in the same post is ludicrous :lol
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Yeah, the people crying "copycat" would be the distinguished mentally-challenged fellows who fail to realize touch-enabled Sony devices existed before both the PSP and DS.
Reasonable price and Sony in the same post is ludicrous :lol
Move pricing is proof of that.
I have a feeling that the PSP2 WILL use 3D tech. Look how hard they are pushing 3D with the PS3. There's no reason for them not to.
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Of course PSP2 will use 3D tech, Sony aren't foolish enough to ignore glassless 3D.
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not that i care much for 3D but that seems like a dumb move,DS has so many games where all the saucy stuff happen in the bottom screens
hehe. this won't be the case with the 3DS of course. Iwata said it was because the 3D effect is compromised by the blurriness that the touch matrix gives to the bottom screen. Of course, this can also be translated from nintendoese into "it was too expensive."
I know! I'm so happy :bawl
Nothing against the touch screen, but knowing that I'll play a Zelda 3DS with the analog slider is such a relief.
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This thread is bullshit. Official specs haven't been revealed.
Correct.We just know the hardware manufacturer.
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the 3DS is still more powerful than i thought it would be. It has texture filtering!
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Of course PSP2 will use 3D tech, Sony aren't foolish enough to ignore glassless 3D.
Agreed... even if Kaz is dissing it already, I think they will implement similar technology.
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just like with motion controllers, they'll come out and claim that they're half ass attempt at entertain 3D gaming on the PS3 justifies their interest in putting 3D on the PSP2. Last year half the stuff you'd hear about Move was prefaced with "hey guys, we did have the eyetoy on the PS2; this has nothing to do with the wii."
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that's not nintendo's specs -- that's the specs from the maker of the PICA 200. there /may/ be a cpu of some sort in that mix, and we don't know the internal ram, either.
HAY EVERYONE THIS IS THE TRUTH RIGHT HERE THIS QUOTE
Jesus, you guys are bitching about the specs and THEY AREN'T THE FUCKING SPECS.
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Apparently 3DS GPU hardware was chosen a year ago.
As for Sony,i don't think that they have much choice...launch without 3D=suicide...think few years ahead,PSP2 no 3D meh...it doesn't matter if 3DS 3D is total gimmick that nobody uses
That is not something that they can patch through firmware updates.
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Apparently 3DS GPU hardware was chosen a year ago.
As for Sony,i don't think that they have much choice...launch without 3D=suicide...think few years ahead,PSP2 no 3D meh...it doesn't matter if 3DS 3D is total gimmick that nobody uses
That is not something that they can patch through firmware updates.
It would be cool if they did it as it would likely be more advanced.
The 3DS looks awesome, but I wouldn't mind if Sony could take it a step further.
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Apparently 3DS GPU hardware was chosen a year ago.
As for Sony,i don't think that they have much choice...launch without 3D=suicide...think few years ahead,PSP2 no 3D meh...it doesn't matter if 3DS 3D is total gimmick that nobody uses
That is not something that they can patch through firmware updates.
It would be cool if they did it as it would likely be more advanced.
The 3DS looks awesome, but I wouldn't mind if Sony could take it a step further.
Yeah why not,competition is a very good thing for us.
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you can't take this any step further.
iwata-sama made sure of that.
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you can't take this any step further.
iwata-sama made sure of that.
That doesn't even make sense.
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There's definitely no FSAA on any of the titles. Hard edges are all nasty and shit, most noticeable in Mario Kart.
I thought the Resident Evil demo was the best thing I saw, but remember, those were basically two character models with a simple background.
Also, the argument that it "looks better than PSP" because of the MGS demo, which is 100% noninteractive vs Peace Walker which is an actual game, is kinda moronic.
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This thread is bullshit. Official specs haven't been revealed.
We don't need specs, just look at the screens. Specs don't even tell the whole story. The debates surrounding ps360 is an excellent example. The power of CELL! No, it's too difficult too program for! bla bla bla. Now ps3 and x360 games look exactly alike. :lol
You must have different consoles than I, because as both a Ps3 and 360 gamer I can tell you without a single doubt that only multi-platform games look alike/have less jaggies on 360.
The exclusive stuff is literally night and day.
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This thread is bullshit. Official specs haven't been revealed.
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The only thing I'd wish for is more AA but there's absolutely no point in going above gamecube level graphics. There's a reason why console games cost twice as much as handheld games.
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Gotta see the games first. Nintendo is usually conservative when listing their specs whereas Sony always exaggerates greatly.
Indeed they do, but the PSP was extremely powerful for a handheld released in 2004, you have to admit. There haven't been any other mobile platforms that could match the best on the PSP.
Just can't let slide the slightest comment that can be taken as criticism of Sony, can you? You just have to paint a rosy picture for the Sony Empire. :violin
Anyways, yes, the PSP's graphical hardware has always been solid for a portable system although it never reached the PS2 level that Sony promised. Any complaints I had about the PSP were due more to its uncomfortable form factor and slow LCD rather than its processing power.
As far as whether any mobile platform can match the PSP graphically, I'd say that the Zune HD has a pretty good chance of accomplishing that. PGR on the Zune HD looks better than the PSP racers I've tried. Of course, it plays like crap with the motion controls so it doesn't really matter to me as a gamer whether the Zune HD is more powerful or not.
This thread is bullshit. Official specs haven't been revealed.
We don't need specs, just look at the screens. Specs don't even tell the whole story. The debates surrounding ps360 is an excellent example. The power of CELL! No, it's too difficult too program for! bla bla bla. Now ps3 and x360 games look exactly alike. :lol
You must have different consoles than I, because as both a Ps3 and 360 gamer I can tell you without a single doubt that only multi-platform games look alike/have less jaggies on 360.
The exclusive stuff is literally night and day.
And how's that relevant to the discussion? Can't prove shit about which system is more powerful when it's not the same games or the same people working on both systems. Besides, there aren't many PS3 exclusives that most gamers give a damn about.
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i just don't know how many of these flaws i'm gonna notice on a 3.5" screen while squinting through the 3D
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i just don't know how many of these flaws i'm gonna notice on a 3.5" screen while squinting through the 3D
Agreed.
sfags have shown that anything looks good when you shrink it down enough. :teehee
(http://i50.tinypic.com/j0jwuv.jpg)
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The only thing I'd wish for is more AA but there's absolutely no point in going above gamecube level graphics. There's a reason why console games cost twice as much as handheld games.
What reason is that?
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...and?
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The only thing I'd wish for is more AA but there's absolutely no point in going above gamecube level graphics. There's a reason why console games cost twice as much as handheld games.
What reason is that?
Assets cost more apparently.
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Anyways, yes, the PSP's graphical hardware has always been solid for a portable system although it never reached the PS2 level that Sony promised. Any complaints I had about the PSP were due more to its uncomfortable form factor and slow LCD rather than its processing power.
It's definitely uncomfortable, I agree. The LCD was fixed in the PSP3000, though. MUCH better contrast ratio, much faster response time, and richer colors. It's still an LCD, but it's a definite improvement over the earlier models.
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I keep hearing contradictory feedback about the 3000's screen though. Some seem to have no problems with it like you whereas others are really bothered by the interlacing artifacts.
The 2000 works well enough for me that I'd rather Sony fix everything before getting another one. Do you know if the 2000 has a better screen than the 1000? I think the 2000 blurs less than my original phat but I'm not sure.
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psp go is the only good psp.
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2000 screen is functionally identical to the 1000. The 3000 screen is great, and the "interlacing" artifact is functionally trivial. obviously, the "4000" (aka the pspgo) has the nominal best screen.
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I keep hearing contradictory feedback about the 3000's screen though. Some seem to have no problems with it like you whereas others are really bothered by the interlacing artifacts.
The 2000 works well enough for me that I'd rather Sony fix everything before getting another one. Do you know if the 2000 has a better screen than the 1000? I think the 2000 blurs less than my original phat but I'm not sure.
The 3000 screen is awesome. Looks like the 1000 but fantastic refresh rate and no ghosting or color bleeding.
The interlacing stuff is slightly noticable on 2d stuff. It looks exactly what a PS3 playing a 2d PS2 game looks like except because the screen is so small it's ess noticable. Still, there aren't many 2d games on the psp anymore so for me personally it's fairly trivial. Any pure 2d stuff I'll play on my 1000 if I think it looks bad on the 3000.
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now that the 3DS is on par and a bit better PSP graphics vise, it will be even more irrelevant.
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I keep hearing contradictory feedback about the 3000's screen though. Some seem to have no problems with it like you whereas others are really bothered by the interlacing artifacts.
The 2000 works well enough for me that I'd rather Sony fix everything before getting another one. Do you know if the 2000 has a better screen than the 1000? I think the 2000 blurs less than my original phat but I'm not sure.
The 3000 screen is awesome. Looks like the 1000 but fantastic refresh rate and no ghosting or color bleeding.
The interlacing stuff is slightly noticable on 2d stuff. It looks exactly what a PS3 playing a 2d PS2 game looks like except because the screen is so small it's ess noticable. Still, there aren't many 2d games on the psp anymore so for me personally it's fairly trivial. Any pure 2d stuff I'll play on my 1000 if I think it looks bad on the 3000.
Sounds good but too bad your awesome MGS LE PSP is no longer on sale. :-\
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2000 screen is functionally identical to the 1000. The 3000 screen is great, and the "interlacing" artifact is functionally trivial. obviously, the "4000" (aka the pspgo) has the nominal best screen.
yeah, the PSP Go screen is great. Games look much smaller on it and I'm sure part of it is because it has a smaller screen. There are a couple things I like about the Go hardware and if there was a way for me to play my collection of UMD games, I might have picked one up. I think they're at a point where they are offering a bunch of games hoping people would buy it.
and despite the slight interlacing-like issue on the 3000, it is still preferable to the 1000 or 2000. I think ghosting is one of those things that makes playing games feel worse while the interlacing is just an annoyance on the screen. btw, I don't think the 1000 and 2000 are exactly the same. At least my 1000 is a lot worse than my 2000.